Ye Olde Abandoned Realms Logs

Jinjarak vs Militha

posted on 2022-09-08 04:20:56
<798/983hp 339/451m 449/449mv no opponent no opponent> evasive:34 city (outside) 6pm (day) s

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<798/983hp 339/451m 449/449mv no opponent no opponent> evasive:32 city (outside) 6pm (day) w

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]

<798/983hp 339/451m 448/449mv no opponent no opponent> evasive:31 inside (indoors) 6pm (day) s
s
s

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<798/983hp 339/451m 447/449mv no opponent no opponent> evasive:31 city (outside) 6pm (day)
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<798/983hp 339/451m 446/449mv no opponent no opponent> evasive:30 inside (indoors) 6pm (day) whe

The side of a building is all that lies in that direction.

<798/983hp 339/451m 446/449mv no opponent no opponent> evasive:30 inside (indoors) 6pm (day)
Players near you in Seringale:
<PK> Jinjarak Southwest of Market Square
Dzhamiqesz Foyer of the Mind
Chutha Entrance to the Arena of Blood
<PK> Militha The North Road
Bomgrom Entrance to the Arena of Blood
Kharus Chamber of Rituals

<798/983hp 339/451m 446/449mv no opponent no opponent> evasive:29 inside (indoors) 6pm (day) af

You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
: lasts for 48 hours
Skill: warcry : modifies hitroll by 6 for 5 hours
: modifies save vs afflictive by 6 for 5 hours
Skill: devote : lasts for 6 hours

<798/983hp 339/451m 446/449mv no opponent no opponent> evasive:29 inside (indoors) 6pm (day) e

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<798/983hp 339/451m 445/449mv no opponent no opponent> evasive:29 city (outside) 6pm (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<798/983hp 339/451m 443/449mv no opponent no opponent> evasive:28 road (outside) 6pm (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<798/983hp 339/451m 441/449mv no opponent no opponent> evasive:28 road (outside) 6pm (day)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<798/983hp 339/451m 439/449mv no opponent no opponent> evasive:27 road (outside) 6pm (day)
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<798/983hp 339/451m 437/449mv no opponent no opponent> evasive:27 city (outside) 6pm (day) s
s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<798/983hp 339/451m 435/449mv no opponent no opponent> evasive:26 road (outside) 6pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<798/983hp 339/451m 433/449mv no opponent no opponent> evasive:26 road (outside) 6pm (day)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<798/983hp 339/451m 431/449mv no opponent no opponent> evasive:25 road (outside) 6pm (day) s
s

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<798/983hp 339/451m 428/449mv no opponent no opponent> evasive:25 road (outside) 6pm (day)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<798/983hp 339/451m 425/449mv no opponent no opponent> evasive:24 road (outside) 6pm (day) s
s

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<798/983hp 339/451m 423/449mv no opponent no opponent> evasive:24 city (outside) 6pm (day) s
s

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<798/983hp 339/451m 421/449mv no opponent no opponent> evasive:23 city (outside) 6pm (day)
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<798/983hp 339/451m 419/449mv no opponent no opponent> evasive:23 field (outside) 6pm (day) s

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<798/983hp 339/451m 417/449mv no opponent no opponent> evasive:22 field (outside) 6pm (day) s
s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<798/983hp 339/451m 415/449mv no opponent no opponent> evasive:22 road (outside) 6pm (day) s

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<798/983hp 339/451m 413/449mv no opponent no opponent> evasive:21 road (outside) 6pm (day)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<798/983hp 339/451m 413/449mv no opponent no opponent> evasive:21 road (outside) 6pm (day)
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<798/983hp 339/451m 412/449mv no opponent no opponent> evasive:21 inside (indoors) 6pm (day) eq

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<798/983hp 339/451m 409/449mv no opponent no opponent> evasive:20 mountain (outside) 6pm (day)
You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded> (Magical) (Humming) the blade of madness
<dual wielded> (Magical) (Glowing) (Humming) a Dagger of Chaos
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<798/983hp 339/451m 409/449mv no opponent no opponent> evasive:20 mountain (outside) 6pm (day) w

A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]

<798/983hp 339/451m 403/449mv no opponent no opponent> evasive:19 mountain (outside) 6pm (day) u
u

The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]

<798/983hp 339/451m 399/449mv no opponent no opponent> evasive:19 forest (outside) 6pm (day) u

Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]

<798/983hp 339/451m 395/449mv no opponent no opponent> evasive:18 mountain (outside) 6pm (day) s

You would surely freeze to death at the peak of that mountain.

<798/983hp 339/451m 395/449mv no opponent no opponent> evasive:18 mountain (outside) 6pm (day) s

A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.

<798/983hp 339/451m 389/449mv no opponent no opponent> evasive:17 mountain (outside) 6pm (day) s
s

A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.

<798/983hp 339/451m 383/449mv no opponent no opponent> evasive:17 mountain (outside) 6pm (day)
A large grove of majestic oak trees blocks travel to the south.

<798/983hp 339/451m 383/449mv no opponent no opponent> evasive:16 mountain (outside) 6pm (day) w

A large grove of majestic oak trees blocks travel to the south.

<798/983hp 339/451m 383/449mv no opponent no opponent> evasive:16 mountain (outside) 6pm (day) s

A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A village goodwife stands here holding a basket of fruit.
A nymph looks coyly at you, then winks mischievously and dances away.

<798/983hp 339/451m 379/449mv no opponent no opponent> evasive:16 forest (outside) 6pm (day) s
s

A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<798/983hp 339/451m 376/449mv no opponent no opponent> evasive:15 forest (outside) 6pm (day)
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.

<798/983hp 339/451m 373/449mv no opponent no opponent> evasive:15 forest (outside) 6pm (day)
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.

<798/983hp 339/451m 370/449mv no opponent no opponent> evasive:14 forest (outside) 6pm (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak The Emerald Forest

<798/983hp 339/451m 370/449mv no opponent no opponent> evasive:14 forest (outside) 6pm (day) s

The Only Stump in the Forest
In this small lonely clearing is an ancient stump. Many years ago, a
forester callously hewed down a tree here. In retribution, Altariel,
whose sanctuary the Emerald Forest is, transformed him into a poplar
tree. The poplar tree stands here beside the stump, its branches cut
by the rangers of the forest whenever they are in need of wood.

[Exits: north east]
A meteoric fur coat is here.
You see 2 of the Grand Pooh-Ba's Staff here.
A pair of dragonwing steel boots is here.
Some dragonwing lameller sleeves is here.
An emerald-green fur coat is here.
A pair of earthen steel boots is here.
An onyx-black sharkskin belt is here.
A dryad peers at you inquisitively from behind her tree.

<798/983hp 339/451m 367/449mv no opponent no opponent> evasive:14 forest (outside) 6pm (day) s

Thick-leaved branches whipping in your face prevent your passage.

<798/983hp 339/451m 367/449mv no opponent no opponent> evasive:13 forest (outside) 6pm (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak The Only Stump in the Forest

<798/983hp 339/451m 367/449mv no opponent no opponent> evasive:13 forest (outside) 6pm (day) e

The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east west]
A ranger stands here, inspecting the ground.
Sir Archibald sobs uncontrollably.

<798/983hp 339/451m 364/449mv no opponent no opponent> evasive:12 forest (outside) 6pm (day) s
s

Thick, green bushes and several deciduous trees prevent your travel.

<798/983hp 339/451m 364/449mv no opponent no opponent> evasive:12 forest (outside) 6pm (day) s

Thick, green bushes and several deciduous trees prevent your travel.

<798/983hp 339/451m 364/449mv no opponent no opponent> evasive:11 forest (outside) 6pm (day)
Thick, green bushes and several deciduous trees prevent your travel.

<798/983hp 339/451m 364/449mv no opponent no opponent> evasive:11 forest (outside) 6pm (day) doub

You stop wielding a Dagger of Chaos.
You tighten your grip around the blade of madness.

<798/983hp 339/451m 364/449mv no opponent no opponent> evasive:10 forest (outside) 6pm (day) w
w

The Only Stump in the Forest
In this small lonely clearing is an ancient stump. Many years ago, a
forester callously hewed down a tree here. In retribution, Altariel,
whose sanctuary the Emerald Forest is, transformed him into a poplar
tree. The poplar tree stands here beside the stump, its branches cut
by the rangers of the forest whenever they are in need of wood.

[Exits: north east]
A meteoric fur coat is here.
You see 2 of the Grand Pooh-Ba's Staff here.
A pair of dragonwing steel boots is here.
Some dragonwing lameller sleeves is here.
An emerald-green fur coat is here.
A pair of earthen steel boots is here.
An onyx-black sharkskin belt is here.
A dryad peers at you inquisitively from behind her tree.

<798/983hp 339/451m 361/449mv no opponent no opponent> evasive:9 forest (outside) 6pm (day) whe

Thick-leaved branches whipping in your face prevent your passage.

<798/983hp 339/451m 361/449mv no opponent no opponent> evasive:9 forest (outside) 6pm (day)
Players near you in Emerald Forest:
<PK> Jinjarak The Only Stump in the Forest

<798/983hp 339/451m 361/449mv no opponent no opponent> evasive:9 forest (outside) 6pm (day) s

Thick-leaved branches whipping in your face prevent your passage.

<798/983hp 339/451m 361/449mv no opponent no opponent> evasive:8 forest (outside) 6pm (day) n

The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.

<798/983hp 339/451m 358/449mv no opponent no opponent> evasive:7 forest (outside) 6pm (day) w
w

The Forest Road
You are at the head of a long north-south road in the forest. The
greenbriar bushes that grow beside the path have shed their heart-shaped
leaves on the road. All is quiet here. To the north, dark elder trees loom
out ominously. The road continues south.

[Exits: north east south]

<798/983hp 339/451m 355/449mv no opponent no opponent> evasive:7 forest (outside) 6pm (day)
Several Greenbrier bushes with heart-shaped leaves block the westward path.

<798/983hp 339/451m 355/449mv no opponent no opponent> evasive:6 forest (outside) 6pm (day) s

The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
A happy farmer is whistling happily away.

<798/983hp 339/451m 352/449mv no opponent no opponent> evasive:6 forest (outside) 6pm (day) s
s

The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.

<798/983hp 339/451m 349/449mv no opponent no opponent> evasive:5 forest (outside) 6pm (day)
A Trail
Pausing a moment from your travels through the Emerald forest,
you hear the gurgling sound of moving water coming from the east,
while to the south the forest continues on with oak, pine and
rosewood. Peering intently toward the source of the sound, you
notice a faint outline of a bridge resting in the shade of the long
leafy branches of the tall, flanking trees.

[Exits: north east south]
There is a cheerful brownie here chatting merrily away.
A ranger stands here, inspecting the ground.
There is a cheerful brownie here chatting merrily away.
(White Aura) Imbessar the Bandit King prepares for his last duel.

<798/983hp 339/451m 346/449mv no opponent no opponent> evasive:5 forest (outside) 6pm (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<798/983hp 339/451m 346/449mv no opponent no opponent> evasive:4 forest (outside) 6pm (day) af

You are affected by the following:
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
: lasts for 48 hours
Skill: warcry : modifies hitroll by 6 for 5 hours
: modifies save vs afflictive by 6 for 5 hours
Skill: devote : lasts for 6 hours

<798/983hp 339/451m 346/449mv no opponent no opponent> evasive:4 forest (outside) 6pm (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<798/983hp 339/451m 346/449mv no opponent no opponent> evasive:3 forest (outside) 6pm (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 32 years old (299 hours, 27h:34m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 798/983 |
| Sex: Female Class: Warrior Mana: 339/451 |
| Size: medium Alignment: Neutral Move: 346/449 |
| Age: prime Ethos: Chaotic Ail: 66.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 304/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (20+2) Gold: 12227 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 185 Saving Throws |
| Hitroll: 32 Vs Bash: 150 Afflictive: 53 |
| Damroll: 34 Vs Slash: 197 Maledictive: 48 |
| Vs Magic: 98 Mental: 58 |
\==========================================================-/
You are affected by the following:
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
: lasts for 48 hours
Skill: warcry : modifies hitroll by 6 for 5 hours
: modifies save vs afflictive by 6 for 5 hours
Skill: devote : lasts for 6 hours

<798/983hp 339/451m 346/449mv no opponent no opponent> evasive:2 forest (outside) 6pm (day)
The sun slowly disappears in the west.
You feel less vulnerable to afflictions.

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) r

You rest.

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) in

You are carrying:
( 2) a vulture's foot
( 2) a crushed unicorn horn
( 5) ground-up bones of a vampire bat
a ring of closed minds
(Magical) (Glowing) a huge tower shield
(Humming) an axe of bladed fury
(Glowing) (Humming) the Sphere of a Death Maiden
a Loot Sack (open)
(Magical) (Glowing) (Humming) a Dagger of Chaos
an old, dusty druid's robe

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) in

You are carrying:
( 2) a vulture's foot
( 2) a crushed unicorn horn
( 5) ground-up bones of a vampire bat
a ring of closed minds
(Magical) (Glowing) a huge tower shield
(Humming) an axe of bladed fury
(Glowing) (Humming) the Sphere of a Death Maiden
a Loot Sack (open)
(Magical) (Glowing) (Humming) a Dagger of Chaos
an old, dusty druid's robe

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) g arrow sac

You get some arrows of the Mer-Monster from a Loot Sack.

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) wear arrow

You put some arrows of the Mer-Monster in your quiver.

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 83% hp 77% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 0% mana 100% mv 16968 tnl (in Sylvan Vale)

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 83% hp 77% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 0% mana 100% mv 16968 tnl (in Sylvan Vale)

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 83% hp 77% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 0% mana 100% mv 16968 tnl (in Sylvan Vale)

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 83% hp 77% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 0% mana 100% mv 16968 tnl (in Sylvan Vale)

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 83% hp 77% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 0% mana 100% mv 16968 tnl (in Sylvan Vale)

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) r

You wake up and start resting.

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) sl

You go to sleep.

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 83% hp 77% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 0% mana 100% mv 16968 tnl (in Sylvan Vale)

<819/983hp 349/451m 449/449mv no opponent no opponent> active forest (outside) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) wa

You wake and stand up.

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) r

You rest.

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
[ Ogre ] Bomgrom the Gladiator
[ Minot ] Kharus the Inquisitor
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 17.

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
[ Ogre ] Bomgrom the Gladiator
[ Minot ] Kharus the Inquisitor
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 17.

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) sl

You go to sleep.

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 32 years old (299 hours, 27h:35m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 874/983 |
| Sex: Female Class: Warrior Mana: 385/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 63.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 304/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (20+2) Gold: 12227 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 110 Saving Throws |
| Hitroll: 32 Vs Bash: 75 Afflictive: 46 |
| Damroll: 34 Vs Slash: 122 Maledictive: 40 |
| Vs Magic: 23 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 46 hours
Skill: warcry : modifies hitroll by 6 for 3 hours
: modifies save vs afflictive by 6 for 3 hours
Skill: devote : lasts for 4 hours

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded two-handed> (Magical) (Humming) the blade of madness
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) whe

In your dreams, or what?

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) r

You wake up and start resting.

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) sl

You go to sleep.

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> active forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> calm forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> calm forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> calm forest (outside) 8pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:35m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 874/983 |
| Sex: Female Class: Warrior Mana: 385/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 63.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 304/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (20+2) Gold: 12227 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 110 Saving Throws |
| Hitroll: 32 Vs Bash: 75 Afflictive: 46 |
| Damroll: 34 Vs Slash: 122 Maledictive: 40 |
| Vs Magic: 23 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 46 hours
Skill: warcry : modifies hitroll by 6 for 3 hours
: modifies save vs afflictive by 6 for 3 hours
Skill: devote : lasts for 4 hours

<874/983hp 385/451m 449/449mv no opponent no opponent> calm forest (outside) 8pm (night) whe

In your dreams, or what?

<874/983hp 385/451m 449/449mv no opponent no opponent> calm forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> calm forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<874/983hp 385/451m 449/449mv no opponent no opponent> calm forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<941/983hp 427/451m 449/449mv no opponent no opponent> calm forest (outside) 9pm (night) wa

You wake and stand up.

<941/983hp 427/451m 449/449mv no opponent no opponent> calm forest (outside) 9pm (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<941/983hp 427/451m 449/449mv no opponent no opponent> calm forest (outside) 9pm (night) tena

You prepare your resolve and stand ready for battle.

<941/983hp 367/451m 449/449mv no opponent no opponent> calm forest (outside) 9pm (night) n
n

The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.

<941/983hp 367/451m 447/449mv no opponent no opponent> calm forest (outside) 9pm (night)
The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
A happy farmer is whistling happily away.

<941/983hp 367/451m 445/449mv no opponent no opponent> calm forest (outside) 9pm (night) n
n

The Forest Road
You are at the head of a long north-south road in the forest. The
greenbriar bushes that grow beside the path have shed their heart-shaped
leaves on the road. All is quiet here. To the north, dark elder trees loom
out ominously. The road continues south.

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.

<941/983hp 367/451m 444/449mv no opponent no opponent> calm forest (outside) 9pm (night) whe

Under Dark Woods
The path continues darkly under rows of elder trees. A crooked road
leads west through a tangled hedge of briars. A mist prevents you from
looking beyond the hedge, but you sense a powerful and oppressive evil
reaching out towards you with cold and clawed fingers. To the south, the
forest seems to lighten considerably, and you are about to leave in that
direction when a tattered parchment, flapping weakly in the wind, falls at
your feet.

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.

<941/983hp 367/451m 442/449mv no opponent no opponent> calm forest (outside) 9pm (night)
Players near you in Emerald Forest:
<PK> Jinjarak Under Dark Woods

<941/983hp 367/451m 442/449mv no opponent no opponent> calm forest (outside) 9pm (night) n

A Fae Crossing
The path has taken you to a junction over which hangs the twisted
branches of two Blackthorn trees and an Elderwood tree. You remember
folktales which tell that spiteful faeries lurk under the meetings of
such trees to waylay and confound woodland travellers. Feeling a little
uncomfortable, you look south, where the forest seems to darken
menacingly. The east trail beckons you to the safety of the Emerald
Forest.

[Exits: east south]
A small runed key lies here.
A black key is here.
A small red key lies here.
A dryad peers at you inquisitively from behind her tree.

<941/983hp 367/451m 440/449mv no opponent no opponent> calm forest (outside) 9pm (night) e

A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<941/983hp 367/451m 439/449mv no opponent no opponent> calm forest (outside) 9pm (night) af

You are affected by the following:
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 45 hours
Skill: warcry : modifies hitroll by 6 for 2 hours
: modifies save vs afflictive by 6 for 2 hours
Skill: devote : lasts for 3 hours

<941/983hp 367/451m 439/449mv no opponent no opponent> calm forest (outside) 9pm (night) n

A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A village goodwife stands here holding a basket of fruit.
A nymph looks coyly at you, then winks mischievously and dances away.

<941/983hp 367/451m 437/449mv no opponent no opponent> calm forest (outside) 9pm (night) n

Bushes of foxglove line the stream and block your path northward.

<941/983hp 367/451m 437/449mv no opponent no opponent> calm forest (outside) 9pm (night) e

A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.

<941/983hp 367/451m 435/449mv no opponent no opponent> calm mountain (outside) 9pm (night) e

A creek ends abruptly at a thick wall of trees to the east.

<941/983hp 367/451m 435/449mv no opponent no opponent> calm mountain (outside) 9pm (night) n
n

A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.

<941/983hp 367/451m 432/449mv no opponent no opponent> calm mountain (outside) 9pm (night) n

Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]

<941/983hp 367/451m 429/449mv no opponent no opponent> calm mountain (outside) 9pm (night) d

Nothing but open air awaits your fall in that direction.

<941/983hp 367/451m 429/449mv no opponent no opponent> calm mountain (outside) 9pm (night) d

The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]

<941/983hp 367/451m 427/449mv no opponent no opponent> calm forest (outside) 9pm (night)
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]

<941/983hp 367/451m 425/449mv no opponent no opponent> calm mountain (outside) 9pm (night) e

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<941/983hp 367/451m 422/449mv no opponent no opponent> calm mountain (outside) 9pm (night) whe

Players near you in The Miden'nir:
<PK> Jinjarak The Trail

<941/983hp 367/451m 422/449mv no opponent no opponent> calm mountain (outside) 9pm (night) n
n

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<941/983hp 367/451m 420/449mv no opponent no opponent> calm inside (indoors) 9pm (night) n
n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<941/983hp 367/451m 419/449mv no opponent no opponent> calm road (outside) 9pm (night) n
n
n

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<941/983hp 367/451m 418/449mv no opponent no opponent> calm road (outside) 9pm (night) n

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<941/983hp 367/451m 417/449mv no opponent no opponent> calm field (outside) 9pm (night)
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<941/983hp 367/451m 416/449mv no opponent no opponent> calm field (outside) 9pm (night) n
n
n

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<941/983hp 367/451m 415/449mv no opponent no opponent> calm city (outside) 9pm (night)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<941/983hp 367/451m 414/449mv no opponent no opponent> calm city (outside) 9pm (night) whe

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<941/983hp 367/451m 413/449mv no opponent no opponent> calm road (outside) 9pm (night)
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<941/983hp 367/451m 412/449mv no opponent no opponent> calm road (outside) 9pm (night)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<941/983hp 367/451m 410/449mv no opponent no opponent> calm road (outside) 9pm (night)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.

<941/983hp 367/451m 409/449mv no opponent no opponent> calm road (outside) 9pm (night) n

Players near you in Seringale:
<PK> Jinjarak The South Main Street
Dzhamiqesz Foyer of the Mind
Chutha Entrance to the Arena of Blood
Bomgrom Entrance to the Arena of Blood
Kharus Chamber of Rituals

<941/983hp 367/451m 409/449mv no opponent no opponent> calm road (outside) 9pm (night) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<941/983hp 367/451m 408/449mv no opponent no opponent> calm road (outside) 9pm (night) n

Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<941/983hp 367/451m 408/449mv no opponent no opponent> calm road (outside) 9pm (night) n

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<941/983hp 367/451m 407/449mv no opponent no opponent> calm city (outside) 9pm (night) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<941/983hp 367/451m 406/449mv no opponent no opponent> calm road (outside) 9pm (night) whe

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<941/983hp 367/451m 405/449mv no opponent no opponent> calm road (outside) 9pm (night)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<941/983hp 367/451m 404/449mv no opponent no opponent> calm road (outside) 9pm (night)
Players near you in Seringale:
<PK> Jinjarak The Main Street
Dzhamiqesz Foyer of the Mind
Chutha Entrance to the Arena of Blood
Bomgrom The North Road
Kharus Chamber of Rituals

<941/983hp 367/451m 404/449mv no opponent no opponent> calm road (outside) 9pm (night) n

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<941/983hp 367/451m 403/449mv no opponent no opponent> calm city (outside) 9pm (night) n
n
n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<941/983hp 367/451m 403/449mv no opponent no opponent> calm city (outside) 9pm (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<941/983hp 367/451m 403/449mv no opponent no opponent> calm city (outside) 9pm (night) whe

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<941/983hp 367/451m 403/449mv no opponent no opponent> calm city (outside) 9pm (night)
Players near you in Seringale:
<PK> Jinjarak South of Market Square
Dzhamiqesz Foyer of the Mind
Chutha Entrance to the Arena of Blood
Bomgrom The Main Street
Kharus Chamber of Rituals

<941/983hp 367/451m 403/449mv no opponent no opponent> calm city (outside) 9pm (night) dr

You drink water from the Justice monument.
Your thirst is quenched.

<941/983hp 367/451m 403/449mv no opponent no opponent> calm city (outside) 9pm (night) e

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<941/983hp 367/451m 402/449mv no opponent no opponent> calm inside (indoors) 9pm (night) n
e

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<941/983hp 367/451m 401/449mv no opponent no opponent> calm city (outside) 9pm (night) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<957/983hp 377/451m 449/449mv no opponent no opponent> calm road (outside) 10pm (night)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<957/983hp 377/451m 448/449mv no opponent no opponent> calm road (outside) 10pm (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded two-handed> (Magical) (Humming) the blade of madness
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<957/983hp 377/451m 448/449mv no opponent no opponent> calm road (outside) 10pm (night) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<957/983hp 377/451m 447/449mv no opponent no opponent> calm road (outside) 10pm (night) w
w
w

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<957/983hp 377/451m 446/449mv no opponent no opponent> calm city (outside) 10pm (night) whe

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<957/983hp 377/451m 446/449mv no opponent no opponent> calm city (outside) 10pm (night) n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<957/983hp 377/451m 446/449mv no opponent no opponent> calm city (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak East of Market Square
Dzhamiqesz Foyer of the Mind
Chutha Entrance to the Arena of Blood
Bomgrom The South Main Street
Kharus Chamber of Rituals

<957/983hp 377/451m 446/449mv no opponent no opponent> calm city (outside) 10pm (night) w

Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]

<957/983hp 377/451m 445/449mv no opponent no opponent> calm inside (indoors) 10pm (night) n

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<957/983hp 377/451m 444/449mv no opponent no opponent> calm city (outside) 10pm (night) n
n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A stone giant citizen of Seringale wanders about.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'

<957/983hp 377/451m 443/449mv no opponent no opponent> calm road (outside) 10pm (night)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<957/983hp 377/451m 442/449mv no opponent no opponent> calm road (outside) 10pm (night)
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<957/983hp 377/451m 441/449mv no opponent no opponent> calm road (outside) 10pm (night) whe

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<957/983hp 377/451m 440/449mv no opponent no opponent> calm city (outside) 10pm (night) n
n

Players near you in Seringale:
<PK> Jinjarak North Square
Dzhamiqesz Foyer of the Mind
Chutha Entrance to the Arena of Blood
Bomgrom The South Main Street
Kharus Chamber of Rituals

<957/983hp 377/451m 440/449mv no opponent no opponent> calm city (outside) 10pm (night)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]

<957/983hp 377/451m 439/449mv no opponent no opponent> calm road (outside) 10pm (night)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]

<957/983hp 377/451m 438/449mv no opponent no opponent> calm road (outside) 10pm (night) track

You try inspecting the ground for some tracks.

<957/983hp 377/451m 438/449mv no opponent no opponent> calm road (outside) 10pm (night)
Tracks made by elven lead through from The North Main Street, continuing north. (3 minutes old)
Tracks made by elven lead through from The North Main Street, continuing south. (2 minutes old)
Tracks made by giants lead through from The North Main Street, continuing south. (2 minutes old)

<957/983hp 377/451m 435/449mv no opponent no opponent> calm road (outside) 10pm (night) s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]

<957/983hp 377/451m 434/449mv no opponent no opponent> calm road (outside) 10pm (night) s
s
s

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<957/983hp 377/451m 433/449mv no opponent no opponent> calm city (outside) 10pm (night)
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<957/983hp 377/451m 432/449mv no opponent no opponent> calm road (outside) 10pm (night) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<957/983hp 377/451m 431/449mv no opponent no opponent> calm road (outside) 10pm (night) whe

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A stone giant citizen of Seringale wanders about.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'

<957/983hp 377/451m 430/449mv no opponent no opponent> calm road (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak The Main Street
Dzhamiqesz Foyer of the Mind
Chutha Entrance to the Arena of Blood
Kharus Chamber of Rituals

<957/983hp 377/451m 430/449mv no opponent no opponent> calm road (outside) 10pm (night) s

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<957/983hp 377/451m 429/449mv no opponent no opponent> calm city (outside) 10pm (night) s
s

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<957/983hp 377/451m 429/449mv no opponent no opponent> calm city (outside) 10pm (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<957/983hp 377/451m 429/449mv no opponent no opponent> calm city (outside) 10pm (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
[ Ogre ] Bomgrom the Gladiator
[ Minot ] Kharus the Inquisitor
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 17.

<957/983hp 377/451m 429/449mv no opponent no opponent> calm city (outside) 10pm (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded two-handed> (Magical) (Humming) the blade of madness
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<957/983hp 377/451m 429/449mv no opponent no opponent> calm city (outside) 10pm (night) e

Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]

<957/983hp 377/451m 428/449mv no opponent no opponent> calm inside (indoors) 10pm (night) s
s

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<957/983hp 377/451m 427/449mv no opponent no opponent> calm city (outside) 10pm (night) s

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<957/983hp 377/451m 426/449mv no opponent no opponent> calm inside (indoors) 10pm (night)
The side of a building is all that lies in that direction.

<957/983hp 377/451m 426/449mv no opponent no opponent> calm inside (indoors) 10pm (night) w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<957/983hp 377/451m 425/449mv no opponent no opponent> calm city (outside) 10pm (night) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<957/983hp 377/451m 424/449mv no opponent no opponent> calm road (outside) 10pm (night) s
s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<957/983hp 377/451m 423/449mv no opponent no opponent> calm road (outside) 10pm (night) whe

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<957/983hp 377/451m 422/449mv no opponent no opponent> calm road (outside) 10pm (night)
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<957/983hp 377/451m 421/449mv no opponent no opponent> calm city (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak South Square
Dzhamiqesz Foyer of the Mind
Chutha Entrance to the Arena of Blood
Kharus Chamber of Rituals

<957/983hp 377/451m 421/449mv no opponent no opponent> calm city (outside) 10pm (night) e
e

The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<957/983hp 377/451m 420/449mv no opponent no opponent> calm road (outside) 10pm (night) e
e

The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]

<957/983hp 377/451m 419/449mv no opponent no opponent> calm road (outside) 10pm (night) e
e

The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]

<957/983hp 377/451m 418/449mv no opponent no opponent> calm road (outside) 10pm (night) e

The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]

<957/983hp 377/451m 417/449mv no opponent no opponent> calm road (outside) 10pm (night) e

The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]

<957/983hp 377/451m 416/449mv no opponent no opponent> calm road (outside) 10pm (night) e

The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<957/983hp 377/451m 415/449mv no opponent no opponent> calm road (outside) 10pm (night) e

The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the west, and Seringale's
Nexus lies to the north.

[Exits: north west]

<957/983hp 377/451m 414/449mv no opponent no opponent> calm road (outside) 10pm (night) n

Alas, you cannot go that way.

<957/983hp 377/451m 414/449mv no opponent no opponent> calm road (outside) 10pm (night)
Alas, you cannot go that way.

<957/983hp 377/451m 414/449mv no opponent no opponent> calm road (outside) 10pm (night) whe

Alas, you cannot go that way.

<957/983hp 377/451m 414/449mv no opponent no opponent> calm road (outside) 10pm (night)
Seringale's Nexus Point
Created by the local mages guild, this runed circle is a recipient for
those arriving into Seringale via Nexus travel. A dim humming emanates from
the stones that the glowing runes that comprise the circle. A sulfuric
scent hangs on the burnt air here. An exit to the south leads back to the
South Road.

[Exits: south]
Dim hums from an ancient frozen nexus are audible here.
(White Aura) Zepherleanic the earthen elementalist is here looking aged and wise.
Zepherleanic the earthen elementalist says 'Did you obtain the crystal shards from Linde yet?'

<957/983hp 377/451m 413/449mv no opponent no opponent> calm city (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak Seringale's Nexus Point
Dzhamiqesz Foyer of the Mind
Chutha Entrance to the Arena of Blood
Kharus Chamber of Rituals

<957/983hp 377/451m 413/449mv no opponent no opponent> calm city (outside) 10pm (night)
You are allowed to leave the realms.

<979/983hp 387/451m 449/449mv no opponent no opponent> calm city (outside) 11pm (night) align sword cross

You align the left-hand sword rune with the right-hand cross rune.
The smouldering runes on the Nexus of Winter pulse with heat, and a portal appears.

<979/983hp 387/451m 449/449mv no opponent no opponent> calm city (outside) 11pm (night) enter portal

You step through a shimmering portal.
Valour's Nexus Point
This is the transportation point created by Valour's guild of wizardry
for the use of all. The place has been built away from the heart of the
town due to the sensitivity of the materials used here. The minerals used
to maintain the Nexus would be extremely dangerous left unsupervised around
those that dabble foolishly in magic. A whiff of sulfur in the air gives
away the explosive nature of the Nexus.

[Exits: south portal]
Flares of energy scream from a shimmering portal opened here.
A Nexus of Power designed for transportation is here.
Aicilya the sorceress maintains the Nexus.

<979/983hp 387/451m 449/449mv no opponent no opponent> calm city (outside) 11pm (night) s

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]

<979/983hp 387/451m 448/449mv no opponent no opponent> calm city (outside) 11pm (night) w
w

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]

<979/983hp 387/451m 447/449mv no opponent no opponent> calm city (outside) 11pm (night) w

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Hallowed Crown looks at you sternly.

<979/983hp 387/451m 446/449mv no opponent no opponent> calm city (outside) 11pm (night)
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.

<979/983hp 387/451m 445/449mv no opponent no opponent> calm city (outside) 11pm (night) w

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<979/983hp 387/451m 444/449mv no opponent no opponent> calm city (outside) 11pm (night) whe

Players near you in Valour:
<PK> Jinjarak The Arch of Saint Avangulen
<PK> Militha An Opening into the Bay of Sarich

<979/983hp 387/451m 444/449mv no opponent no opponent> calm city (outside) 11pm (night) n
n

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Hallowed Crown looks at you sternly.

<979/983hp 387/451m 443/449mv no opponent no opponent> calm city (outside) 11pm (night) n

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<979/983hp 387/451m 442/449mv no opponent no opponent> calm city (outside) 11pm (night) n

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]

<979/983hp 387/451m 441/449mv no opponent no opponent> calm city (outside) 11pm (night)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]

<979/983hp 387/451m 440/449mv no opponent no opponent> calm city (outside) 11pm (night) n

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.

<979/983hp 387/451m 439/449mv no opponent no opponent> calm city (outside) 11pm (night) n

City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<979/983hp 387/451m 438/449mv no opponent no opponent> calm city (outside) 11pm (night) w
w

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A dame of Valour walks down the street.

<979/983hp 387/451m 437/449mv no opponent no opponent> calm city (outside) 11pm (night) w

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]

<979/983hp 387/451m 436/449mv no opponent no opponent> calm city (outside) 11pm (night)
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: north east west]

<979/983hp 387/451m 435/449mv no opponent no opponent> calm city (outside) 11pm (night) whe potse

Potse the weapon-master Royal Weapon Store

<979/983hp 387/451m 435/449mv no opponent no opponent> calm city (outside) 11pm (night) w

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<979/983hp 387/451m 434/449mv no opponent no opponent> calm city (outside) 11pm (night) w

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]

<979/983hp 387/451m 433/449mv no opponent no opponent> calm city (outside) 11pm (night) w

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<979/983hp 387/451m 432/449mv no opponent no opponent> calm city (outside) 11pm (night) s

North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.

<979/983hp 387/451m 431/449mv no opponent no opponent> calm city (outside) 11pm (night) s

North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<979/983hp 387/451m 430/449mv no opponent no opponent> calm city (outside) 11pm (night) s

North Valour Bazaar
At the heart of Valour itself, stands a wide pool of water. A fountain
in the pool's centre ejects water into the air, which then scatters in all
directions into this noisy pool. This then drains into the walls that
enclose its sides. The bazaar is a bustling marketplace that takes
advantage of the pool's ability to attract visitors to the city. A place
for small trades and street performances for small coins.

[Exits: north east west]
(White Aura) The captain of the guard is here, observing quietly.
A disciple of Sarich quietly observes the area.

<979/983hp 387/451m 429/449mv no opponent no opponent> calm city (outside) 11pm (night) e

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]

<979/983hp 387/451m 428/449mv no opponent no opponent> calm city (outside) 11pm (night) e

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A street peddler wanders around hoping to score a trade.

<979/983hp 387/451m 427/449mv no opponent no opponent> calm city (outside) 11pm (night) n

Royal Weapon Store
Weapons from around the world have been delivered here for resale to the
denizens of Valour. This place has made its name through expensive but
effective weapons for destruction of some of the most powerful monsters that
have been introduced into the world. The walls have been papered over with
a dark brown material, dimming the effect of the lighting here.

[Exits: south]
Potse the weapon-master stands here sharpening a blade.
Potse the weapon-master says 'Greetings.'

<979/983hp 387/451m 426/449mv no opponent no opponent> calm inside (indoors) 11pm (night) buy morning

Potse the weapon-master tells you 'I don't sell that -- try 'list'.'

<979/983hp 387/451m 426/449mv no opponent no opponent> calm inside (indoors) 11pm (night) whe

You break your objective tracking.
Players near you in Valour:
<PK> Jinjarak Royal Weapon Store
<PK> Militha Entrance to the Clinic of Saint Bartholemew

<979/983hp 387/451m 426/449mv no opponent no opponent> calm inside (indoors) 11pm (night)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'
Your warcry wears off.

<983/983hp 396/451m 449/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) list

[Lv Price Qty] Item
[50 50 relics -- ] a baton of purification 4 lb - made of ethereal (mace)
[50 50 relics -- ] a broadsword of purification 6.5 lb - made of ethereal (sword)
[50 50 relics -- ] a flail of purification 4 lb - made of ethereal (flail)
[45 50 relics -- ] a polearm of victory 10 lb - made of ethereal (polearm)
[45 50 relics -- ] a longbow of victory 3 lb - made of ethereal (bow)
[45 50 relics -- ] a quarterstaff of victory 5 lb - made of ethereal (staff)
[40 50 relics -- ] a hero's whip 1 lb - made of ethereal (whip)
[40 50 relics -- ] a hero's spear 5 lb - made of ethereal (spear)
[40 50 relics -- ] a hero's axe 3 lb - made of ethereal (axe)
[40 50 relics -- ] a hero's dagger 1.5 lb - made of ethereal (dagger)
[40 50 relics -- ] a hero's surujin 1.5 lb - made of ethereal (exotic)

<983/983hp 396/451m 449/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) buy flail

You buy a flail of purification.

<983/983hp 396/451m 449/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) war

You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<983/983hp 366/451m 449/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) whe
s
w
w

Players near you in Valour:
<PK> Jinjarak Royal Weapon Store
<PK> Militha Bridge over the Bay of Vamana
Bomgrom The Eastern Promenade

<983/983hp 366/451m 449/449mv no opponent no opponent> calm inside (indoors) 12am (midnight)
North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A street peddler wanders around hoping to score a trade.

<983/983hp 366/451m 448/449mv no opponent no opponent> calm city (outside) 12am (midnight)
North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]

<983/983hp 366/451m 447/449mv no opponent no opponent> calm city (outside) 12am (midnight)
North Valour Bazaar
At the heart of Valour itself, stands a wide pool of water. A fountain
in the pool's centre ejects water into the air, which then scatters in all
directions into this noisy pool. This then drains into the walls that
enclose its sides. The bazaar is a bustling marketplace that takes
advantage of the pool's ability to attract visitors to the city. A place
for small trades and street performances for small coins.

[Exits: north east west]
(White Aura) The captain of the guard is here, observing quietly.
A disciple of Sarich quietly observes the area.

<983/983hp 366/451m 446/449mv no opponent no opponent> calm city (outside) 12am (midnight) w

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 366/451m 445/449mv no opponent no opponent> calm city (outside) 12am (midnight) w

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 366/451m 444/449mv no opponent no opponent> calm city (outside) 12am (midnight) w

Northwest Corner of Market Place
The two major streets through the heart of Valour meet here, to travel
away from each other again in the opposite direction. A marble statue of a
Knight of Valour strengthens the joint between these two important streets.
Its pose is one of observance, with sword in hilt, atop a large warhorse.
There is a solemn look on the Knight's face, crossed with responsibility and
concentration. It reminds the citizens of Valour of the necessity of
protecting with lives that which makes their own lives so wonderful.

[Exits: east south]
A member of the Valourian special forces is riding on a powerful steed.
A street performer juggles flaming torches.

<983/983hp 366/451m 443/449mv no opponent no opponent> calm city (outside) 12am (midnight) e

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 366/451m 442/449mv no opponent no opponent> calm city (outside) 12am (midnight) whe

Players near you in Valour:
<PK> Jinjarak North High Street
<PK> Militha Greater Valour Avenue
Bomgrom The Arch of Saint Avangulen

<983/983hp 366/451m 442/449mv no opponent no opponent> calm city (outside) 12am (midnight) n

Royal Cartographer's Store
Maps from around the world have been delivered here for sale to the
denizens of Valour. The store has hand-made wallpaper upon its walls, each
sheet detailing sketches of famous land shapes from all around Serin. At
the back of the room a large map depicts the entire known world. Many
colours are used upon it to denote different climates and countries.

[Exits: south]
Sonnel is here, not very enthusiastically selling his master's maps.
Sonnel the apprentice cartographer says 'Planning a bit of travel, Jinjarak?'

<983/983hp 366/451m 441/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) n

Sketches of famous places from all over Serin are on the walls.

<983/983hp 366/451m 441/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) s

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 366/451m 440/449mv no opponent no opponent> calm city (outside) 12am (midnight) e

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 366/451m 439/449mv no opponent no opponent> calm city (outside) 12am (midnight) whe

Players near you in Valour:
<PK> Jinjarak North High Street
<PK> Militha Liberty Street
Bomgrom Liberty Street

<983/983hp 366/451m 439/449mv no opponent no opponent> calm city (outside) 12am (midnight) w

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 366/451m 438/449mv no opponent no opponent> calm city (outside) 12am (midnight) n

Royal Cartographer's Store
Maps from around the world have been delivered here for sale to the
denizens of Valour. The store has hand-made wallpaper upon its walls, each
sheet detailing sketches of famous land shapes from all around Serin. At
the back of the room a large map depicts the entire known world. Many
colours are used upon it to denote different climates and countries.

[Exits: south]
Sonnel is here, not very enthusiastically selling his master's maps.
Sonnel the apprentice cartographer says 'My maps will help you navigate across Serin.'

<983/983hp 366/451m 437/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) n

Sketches of famous places from all over Serin are on the walls.

<983/983hp 366/451m 437/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) s

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 366/451m 436/449mv no opponent no opponent> calm city (outside) 12am (midnight) w

Northwest Corner of Market Place
The two major streets through the heart of Valour meet here, to travel
away from each other again in the opposite direction. A marble statue of a
Knight of Valour strengthens the joint between these two important streets.
Its pose is one of observance, with sword in hilt, atop a large warhorse.
There is a solemn look on the Knight's face, crossed with responsibility and
concentration. It reminds the citizens of Valour of the necessity of
protecting with lives that which makes their own lives so wonderful.

[Exits: east south]
A member of the Valourian special forces is riding on a powerful steed.
A street performer juggles flaming torches.

<983/983hp 366/451m 435/449mv no opponent no opponent> calm city (outside) 12am (midnight) whe

Players near you in Valour:
<PK> Jinjarak Northwest Corner of Market Place
Bomgrom Greater Valour Avenue

<983/983hp 366/451m 435/449mv no opponent no opponent> calm city (outside) 12am (midnight) af

You are affected by the following:
Skill: victory rush : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 42 hours
Skill: devote : lasts for 0 hours

<983/983hp 366/451m 435/449mv no opponent no opponent> calm city (outside) 12am (midnight)
A member of the Valourian special forces gallops south.

<983/983hp 366/451m 435/449mv no opponent no opponent> calm city (outside) 12am (midnight) e

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 366/451m 434/449mv no opponent no opponent> calm city (outside) 12am (midnight) e

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 366/451m 433/449mv no opponent no opponent> calm city (outside) 12am (midnight) w

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A Knight of the Hallowed Crown patrols the area diligently.

<983/983hp 366/451m 432/449mv no opponent no opponent> calm city (outside) 12am (midnight) e

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 366/451m 431/449mv no opponent no opponent> calm city (outside) 12am (midnight) whe

Players near you in Valour:
<PK> Jinjarak North High Street
Bomgrom North Valour Bazaar

<983/983hp 366/451m 431/449mv no opponent no opponent> calm city (outside) 12am (midnight) e

North Valour Bazaar
At the heart of Valour itself, stands a wide pool of water. A fountain
in the pool's centre ejects water into the air, which then scatters in all
directions into this noisy pool. This then drains into the walls that
enclose its sides. The bazaar is a bustling marketplace that takes
advantage of the pool's ability to attract visitors to the city. A place
for small trades and street performances for small coins.

[Exits: north east west]
Bomgrom the Gladiator is here.
(White Aura) The captain of the guard is here, observing quietly.
A disciple of Sarich quietly observes the area.

<983/983hp 366/451m 430/449mv no opponent no opponent> calm city (outside) 12am (midnight) n

North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<983/983hp 366/451m 429/449mv no opponent no opponent> calm city (outside) 12am (midnight) n

North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.

<983/983hp 366/451m 428/449mv no opponent no opponent> calm city (outside) 12am (midnight) n

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<983/983hp 366/451m 427/449mv no opponent no opponent> calm city (outside) 12am (midnight) n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]

<983/983hp 366/451m 426/449mv no opponent no opponent> calm city (outside) 12am (midnight) n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south west]
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 366/451m 425/449mv no opponent no opponent> calm city (outside) 12am (midnight) n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north east south]

<983/983hp 366/451m 424/449mv no opponent no opponent> calm city (outside) 12am (midnight) whe

A member of the Valourian special forces gallops in.

<983/983hp 366/451m 424/449mv no opponent no opponent> calm city (outside) 12am (midnight)
Players near you in Valour:
<PK> Jinjarak Regent Street
Bomgrom North Market Bridge
Lightning flashes in the sky.
You can devote again.

<983/983hp 375/451m 449/449mv no opponent no opponent> calm city (outside) 1am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
[ Ogre ] Bomgrom the Gladiator
[ Minot ] Kharus the Inquisitor
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 17.

<983/983hp 375/451m 449/449mv no opponent no opponent> calm city (outside) 1am (night) devo

You bow your head in worship of your god.
Lorne grants you a little favor.
Reputation with Lorne increased by 1.
You receive 1 relic of <MYSTIC>.

<983/983hp 375/451m 449/449mv no opponent no opponent> calm city (outside) 1am (night) s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south west]

<983/983hp 375/451m 448/449mv no opponent no opponent> calm city (outside) 1am (night) s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]

<983/983hp 375/451m 447/449mv no opponent no opponent> calm city (outside) 1am (night) s

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<983/983hp 375/451m 446/449mv no opponent no opponent> calm city (outside) 1am (night) w

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<983/983hp 375/451m 445/449mv no opponent no opponent> calm city (outside) 1am (night) w
w
w

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<983/983hp 375/451m 444/449mv no opponent no opponent> calm city (outside) 1am (night)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<983/983hp 375/451m 443/449mv no opponent no opponent> calm city (outside) 1am (night) w

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<983/983hp 375/451m 442/449mv no opponent no opponent> calm city (outside) 1am (night) w

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<983/983hp 375/451m 441/449mv no opponent no opponent> calm city (outside) 1am (night) whe

Gates of Valour's Cathedral
The majestic gates of Valour's cathedral reach a height of around fifteen
feet. The cathedral's large steeple towers over every other building in the
vicinity. At its top is a weather vane that revolves in the wind. Stained
glass windows are visible on the sides of this cathedral, depicting the
battles that brought glory and peace to the city of Valour.

[Exits: north east south]

<983/983hp 375/451m 440/449mv no opponent no opponent> calm city (outside) 1am (night)
Players near you in Valour:
<PK> Jinjarak Gates of Valour's Cathedral
Bomgrom Liberty Street

<983/983hp 375/451m 440/449mv no opponent no opponent> calm city (outside) 1am (night) s

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<983/983hp 375/451m 439/449mv no opponent no opponent> calm city (outside) 1am (night) s
s
s

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<983/983hp 375/451m 438/449mv no opponent no opponent> calm city (outside) 1am (night) s
s

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 375/451m 437/449mv no opponent no opponent> calm city (outside) 1am (night) s
s

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<983/983hp 375/451m 436/449mv no opponent no opponent> calm city (outside) 1am (night) s

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<983/983hp 375/451m 435/449mv no opponent no opponent> calm city (outside) 1am (night)
The Monument of Saint Torin
The statue of Torin is a simple depiction of an armored male on a mighty
steed. Yet this image contains the purity of Knighthood. Ordinary folks
that have dedicated their lives to the defence of the innocents that their
kingdom protects, themselves guarded only by a well-crafted weapon and a
strong shield. They enter each mission knowing they may never return to see
again the city they fought for. Lord Torin led the Knights to many
victories, in his short but legendary career.

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<983/983hp 375/451m 434/449mv no opponent no opponent> calm city (outside) 1am (night) s

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A citizen of Valour wanders about.

<983/983hp 375/451m 433/449mv no opponent no opponent> calm city (outside) 1am (night) s

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]

<983/983hp 375/451m 432/449mv no opponent no opponent> calm city (outside) 1am (night) s

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]

<983/983hp 375/451m 431/449mv no opponent no opponent> calm city (outside) 1am (night) s

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]

<983/983hp 375/451m 430/449mv no opponent no opponent> calm city (outside) 1am (night)
Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A citizen of Valour wanders about.
A citizen of Valour wanders about.

<983/983hp 375/451m 429/449mv no opponent no opponent> calm city (outside) 1am (night) s

Gates of the Royal Palace
These are the famed gates of the palace of Valour. Their handles are
tipped with diamonds that scintillate as the natural light catches them.
Made up of long bars of gold, with the topmost bar curved into an arch
across the gate, this is the aesthetic perfection that the denizens of
Valour have come to expect from their dignified monarch. The gates remain
open, for all to visit Valour's ruler to seek counsel.

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.

<983/983hp 375/451m 428/449mv no opponent no opponent> calm city (outside) 1am (night) s

There's a large building blocking the way.

<983/983hp 375/451m 428/449mv no opponent no opponent> calm city (outside) 1am (night)
There's a large building blocking the way.

<983/983hp 375/451m 428/449mv no opponent no opponent> calm city (outside) 1am (night)
There's a large building blocking the way.

<983/983hp 375/451m 428/449mv no opponent no opponent> calm city (outside) 1am (night) e

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 375/451m 427/449mv no opponent no opponent> calm city (outside) 1am (night) e
e

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 375/451m 426/449mv no opponent no opponent> calm city (outside) 1am (night) whe

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east south west]

<983/983hp 375/451m 425/449mv no opponent no opponent> calm city (outside) 1am (night)
Players near you in Valour:
<PK> Jinjarak Lower Valour Avenue
Bomgrom The Knight's War Memorial

<983/983hp 375/451m 425/449mv no opponent no opponent> calm city (outside) 1am (night) e

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]

<983/983hp 375/451m 424/449mv no opponent no opponent> calm city (outside) 1am (night) e

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.

<983/983hp 375/451m 423/449mv no opponent no opponent> calm city (outside) 1am (night) e

The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Bomgrom the Gladiator is here.

<983/983hp 375/451m 422/449mv no opponent no opponent> calm city (outside) 1am (night) s

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<983/983hp 375/451m 421/449mv no opponent no opponent> calm city (outside) 1am (night) s

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 375/451m 420/449mv no opponent no opponent> calm city (outside) 1am (night) s

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south west]

<983/983hp 375/451m 419/449mv no opponent no opponent> calm city (outside) 1am (night) s
s

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<983/983hp 375/451m 418/449mv no opponent no opponent> calm city (outside) 1am (night)
South Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<983/983hp 375/451m 417/449mv no opponent no opponent> calm city (outside) 1am (night) whe

Players near you in Valour:
<PK> Jinjarak South Gate of City of Valour
Bomgrom The Walk of Pride

<983/983hp 375/451m 417/449mv no opponent no opponent> calm city (outside) 1am (night) s

Steep Incline of Shale and Skree
Shale and small pieces of rock lie all around this steep incline. The
incline appears to lead up the side of a mountain, leading completely away
from the village. The whole world lays before you from this viewpoint, a
sight that can be seen this well from no other vantage point, the clear sky
allowing perfect vision for miles around. To the south is a small
encampment but to the north a rather large city covers the landscape. Far
to the west is an ocean with some wavering isles somewhat visible in them.
Far to the east you can see the sliver of Seringale poking out through the
wooded lands around it.

[Exits: north south]

<983/983hp 375/451m 415/449mv no opponent no opponent> calm hills (outside) 1am (night) s
s

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as they tumble. Deep
shadows make seeing difficult in any direction. The incline appears to
continue north and south.

[Exits: north south]

<983/983hp 375/451m 413/449mv no opponent no opponent> calm hills (outside) 1am (night) whe

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as they tumble. Deep
shadows make seeing difficult in any direction. The incline appears to
continue north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night) s

Players near you in Dwarven Encampment:
<PK> Jinjarak Walking along a Rocky Incline

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night) s

It is too unstable to proceed.

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night)
It is too unstable to proceed.

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night) r

You rest.

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:38m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 375/451 |
| Size: medium Alignment: Neutral Move: 411/449 |
| Age: prime Ethos: Chaotic Ail: 63.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9227 Wimpy: 0 hp |
| Luck: Changing Hunger: [***--] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 185 Saving Throws |
| Hitroll: 32 Vs Bash: 150 Afflictive: 54 |
| Damroll: 34 Vs Slash: 197 Maledictive: 48 |
| Vs Magic: 98 Mental: 58 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 24 hours
Skill: victory rush : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 41 hours

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night)
Bomgrom walks in.
A dwarven scout glares at Bomgrom.

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
[ Ogre ] Bomgrom the Gladiator
[ Minot ] Kharus the Inquisitor
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 17.

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night)
Bomgrom walks east.

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night) wa

You stand up.

<983/983hp 375/451m 411/449mv no opponent no opponent> calm hills (outside) 1am (night) e

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as it tumbles. Deep
shadows make seeing difficult in any direction. The incline appears to
continue west and south.

[Exits: south west]
Bomgrom walks in.

<983/983hp 375/451m 409/449mv no opponent no opponent> calm hills (outside) 1am (night) e

It is too unstable to proceed.
Bomgrom walks west.

<983/983hp 375/451m 409/449mv no opponent no opponent> calm hills (outside) 1am (night) s

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as they tumble. Deep
shadows make seeing difficult in any direction. The incline appears to
continue north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.

<983/983hp 375/451m 407/449mv no opponent no opponent> calm hills (outside) 1am (night) s

Rising Ground
A well-worn trail leads up a fairly steep incline to the north of here,
winding slowly around and up to the base of a mountain. Rocks, dirt, and
other loose bits of debris litter the ground in regular spaces. Sharp winds
whip up dust from the ground, stinging your face with unseen dust. It is
desolate here, the ground barren and void of any life or personality. All
that surrounds you is the enchanting coldness of darkness and solitude.
There is little trace of any regularity in the passage of travellers over
this barren rock. You can head back towards Valour to the north or head on
west toward the encampment.

[Exits: north west]

<983/983hp 375/451m 405/449mv no opponent no opponent> calm hills (outside) 1am (night) whe
n

Players near you in Dwarven Encampment:
<PK> Jinjarak Rising Ground
Bomgrom Walking along a Rocky Incline

<983/983hp 375/451m 405/449mv no opponent no opponent> calm hills (outside) 1am (night)
Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as they tumble. Deep
shadows make seeing difficult in any direction. The incline appears to
continue north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.

<983/983hp 383/451m 449/449mv no opponent no opponent> calm hills (outside) 2am (night) k sco

Your wild slash misses a dwarven scout.
Bomgrom walks in.
Your slash DISMEMBERS a dwarven scout!
You dance around a dwarven scout's slash and easily dodge it.
A dwarven scout has some small wounds and bruises.

<983/983hp 383/451m 449/449mv none mob> active hills (outside) 2am (night)
Bomgrom looks at you.
A dwarven scout has some small wounds and bruises.

<983/983hp 383/451m 449/449mv none mob> active hills (outside) 2am (night)
Your slash MASSACRES a dwarven scout!
Your slash DISMEMBERS a dwarven scout!
Your slash *** DEMOLISHES *** a dwarven scout!
A dwarven scout is DEAD!!
A dwarven scout's hand is ripped from his arm.
You get 12 gold coins from the corpse of a dwarven scout.

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night)
Bomgrom lets out a deep gutteral grunt.

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) swall corp

You unhinge your jaws and swallow the corpse of a dwarven scout whole.
You are full.

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) whe

Bomgrom gives you a respectful salute.

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) sl

Players near you in Dwarven Encampment:
<PK> Jinjarak Walking along a Rocky Incline
Bomgrom Walking along a Rocky Incline

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night)
Your body relaxes as you fall into slumber.
You go to sleep.

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:38m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 383/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 63.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9239 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 110 Saving Throws |
| Hitroll: 32 Vs Bash: 75 Afflictive: 46 |
| Damroll: 34 Vs Slash: 122 Maledictive: 40 |
| Vs Magic: 23 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 23 hours
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 40 hours

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
[ Ogre ] Bomgrom the Gladiator
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 84% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:38m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 383/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 63.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9239 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 110 Saving Throws |
| Hitroll: 32 Vs Bash: 75 Afflictive: 46 |
| Damroll: 34 Vs Slash: 122 Maledictive: 40 |
| Vs Magic: 23 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 23 hours
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 40 hours

<983/983hp 383/451m 449/449mv no opponent no opponent> active hills (outside) 2am (night)
Your victory rush wears off.

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 93% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) wa

You wake and stand up.

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) whe

Players near you in Dwarven Encampment:
<PK> Jinjarak Walking along a Rocky Incline
Bomgrom Walking along a Rocky Incline

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) l bom

The eight-and-a-half foot tall ogre you see before you is drenched in the
stench of dirt, blood, and iron. The armor and weapons he bears are
chipped, dinged, nicked, and battered beyond the point of recognition.
Despite their lack of apparent function, they seem all-the-more dangerous
born upon the sheer mass of this giant-kin's form. The ogre bears a
remarkable volume of muscle, concealed not too well under layers of thick
fat that are pulled taut under calloused yellow-brown skin. His crude form
is topped by a thick skull bearing picturesque ogre-like features: a square
jaw atop a tree-trunk-thick neck, prominent yellowed-teeth jutting out from
a pronounced underbite, orange-yellow eyes pinched underneath thick,
mud-brown eyebrows, and a small forehead made smaller under layers of folded
skin. The only thing that seems well-tended to on this ogre is his hair:
grayed in color, but pulled tight behind his head into a bun to reveal a
pronounced widows-peak and prominent mutton chops.
He has unlocked many secrets of the world.
Bomgrom is in excellent condition.

Bomgrom is using:
<used as light> (Glowing) a blood candle
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a teeth necklace
<worn around neck> a teeth necklace
<worn on head> a red dragonhelm
<worn on ear> (Magical) a pair of feathered earrings
<worn on torso> a suit of spiked garde armor
<worn on arms> some black-tear sleeves
<worn on hands> a pair of black-tear gauntlets
<worn on legs> a pair of black-tear leggings
<worn on feet> a pair of black-tear boots
<worn as shield> the red dragon shield
<worn about body> a thick fur wilderness coat
<worn about waist> a black-tear girth
<worn around wrist> (Magical) a tendril of air
<worn around wrist> (Magical) a flame-wrought bracelet
<wielded> (Glowing) a wooden plank wrapped in barb wire
<stored in quiver> some dull arrows (50)
<floating nearby> a mithril dragon
<behind shield> a set of hunting javelins (2)

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) nod

You nod.

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night)
Bomgrom lets out a deep gutteral grunt.

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) whe

Players near you in Dwarven Encampment:
<PK> Jinjarak Walking along a Rocky Incline
Bomgrom Walking along a Rocky Incline

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) af

You are affected by the following:
Skill: devote : lasts for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 39 hours

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded two-handed> (Magical) (Humming) the blade of madness
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night)
Bomgrom says 'You smash puny?'

<983/983hp 423/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) tena

You prepare your resolve and stand ready for battle.

<983/983hp 363/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night) nod
n
n
whe

You nod.

<983/983hp 363/451m 449/449mv no opponent no opponent> active hills (outside) 3am (night)
Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as it tumbles. Deep
shadows make seeing difficult in any direction. The incline appears to
continue west and south.

[Exits: south west]

<983/983hp 363/451m 445/449mv no opponent no opponent> active hills (outside) 3am (night)
It is too unstable to proceed.

<983/983hp 363/451m 445/449mv no opponent no opponent> active hills (outside) 3am (night) w

Players near you in Dwarven Encampment:
<PK> Jinjarak Walking along a Rocky Incline
Bomgrom Walking along a Rocky Incline

<983/983hp 363/451m 445/449mv no opponent no opponent> active hills (outside) 3am (night) w

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as they tumble. Deep
shadows make seeing difficult in any direction. The incline appears to
continue north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<983/983hp 363/451m 441/449mv no opponent no opponent> active hills (outside) 3am (night) w

It is too unstable to proceed.

<983/983hp 363/451m 441/449mv no opponent no opponent> active hills (outside) 3am (night)
It is too unstable to proceed.

<983/983hp 363/451m 441/449mv no opponent no opponent> active hills (outside) 3am (night) n

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as they tumble. Deep
shadows make seeing difficult in any direction. The incline appears to
continue north and south.

[Exits: north south]

<983/983hp 363/451m 437/449mv no opponent no opponent> active hills (outside) 3am (night) n
n

Steep Incline of Shale and Skree
Shale and small pieces of rock lie all around this steep incline. The
incline appears to lead up the side of a mountain, leading completely away
from the village. The whole world lays before you from this viewpoint, a
sight that can be seen this well from no other vantage point, the clear sky
allowing perfect vision for miles around. To the south is a small
encampment but to the north a rather large city covers the landscape. Far
to the west is an ocean with some wavering isles somewhat visible in them.
Far to the east you can see the sliver of Seringale poking out through the
wooded lands around it.

[Exits: north south]

<983/983hp 363/451m 433/449mv no opponent no opponent> active hills (outside) 3am (night)
South Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<983/983hp 363/451m 430/449mv no opponent no opponent> active city (outside) 3am (night) n

A centurion says 'Welcome to Valour, Jinjarak.'
A centurion steps aside and allows you to pass.
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<983/983hp 363/451m 428/449mv no opponent no opponent> active city (outside) 3am (night) n
n

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south west]

<983/983hp 363/451m 426/449mv no opponent no opponent> active city (outside) 3am (night) n
n

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<983/983hp 363/451m 424/449mv no opponent no opponent> active city (outside) 3am (night) whe

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<983/983hp 363/451m 422/449mv no opponent no opponent> active city (outside) 3am (night)
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<983/983hp 363/451m 420/449mv no opponent no opponent> active city (outside) 3am (night)
The night is about to end.

<983/983hp 373/451m 449/449mv no opponent no opponent> active city (outside) 4am (night)
Players near you in Valour:
<PK> Jinjarak The Knight's War Memorial
Bomgrom The Walk of Pride

<983/983hp 373/451m 449/449mv no opponent no opponent> active city (outside) 4am (night) n

South Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 373/451m 447/449mv no opponent no opponent> active city (outside) 4am (night) s

The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<983/983hp 373/451m 445/449mv no opponent no opponent> active city (outside) 4am (night) e
e

Bomgrom walks in.

<983/983hp 373/451m 445/449mv no opponent no opponent> active city (outside) 4am (night) e

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<983/983hp 373/451m 443/449mv no opponent no opponent> active city (outside) 4am (night) e

Bomgrom walks in.

<983/983hp 373/451m 443/449mv no opponent no opponent> active city (outside) 4am (night) e

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<983/983hp 373/451m 441/449mv no opponent no opponent> active city (outside) 4am (night)
Bomgrom walks in.

<983/983hp 373/451m 441/449mv no opponent no opponent> active city (outside) 4am (night) e

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 373/451m 439/449mv no opponent no opponent> active city (outside) 4am (night) e

Bomgrom walks in.

<983/983hp 373/451m 439/449mv no opponent no opponent> active city (outside) 4am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 373/451m 437/449mv no opponent no opponent> active city (outside) 4am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<983/983hp 373/451m 435/449mv no opponent no opponent> active city (outside) 4am (night) whe

The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.

<983/983hp 373/451m 433/449mv no opponent no opponent> active city (outside) 4am (night)
The gates have been opened across the path.

<983/983hp 373/451m 433/449mv no opponent no opponent> active city (outside) 4am (night) n

Players near you in Valour:
<PK> Jinjarak The Outer Gates of Castle Valour
Bomgrom Bridge over the Bay of Sarich

<983/983hp 373/451m 433/449mv no opponent no opponent> active city (outside) 4am (night) n

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<983/983hp 373/451m 431/449mv no opponent no opponent> active city (outside) 4am (night) n
n

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<983/983hp 373/451m 429/449mv no opponent no opponent> active city (outside) 4am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.

<983/983hp 373/451m 427/449mv no opponent no opponent> active city (outside) 4am (night) n

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<983/983hp 373/451m 425/449mv no opponent no opponent> active city (outside) 4am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<983/983hp 373/451m 423/449mv no opponent no opponent> active city (outside) 4am (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded two-handed> (Magical) (Humming) the blade of madness
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<983/983hp 373/451m 423/449mv no opponent no opponent> active city (outside) 4am (night) n

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 373/451m 421/449mv no opponent no opponent> active city (outside) 4am (night) e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.

<983/983hp 373/451m 419/449mv no opponent no opponent> active city (outside) 4am (night) e
e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.

<983/983hp 373/451m 417/449mv no opponent no opponent> active city (outside) 4am (night)
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]

<983/983hp 373/451m 415/449mv no opponent no opponent> active city (outside) 4am (night) whe

Players near you in Valour:
<PK> Jinjarak The Eastern Promenade
Bomgrom The Arch of Saint Avangulen

<983/983hp 373/451m 415/449mv no opponent no opponent> active city (outside) 4am (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded two-handed> (Magical) (Humming) the blade of madness
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<983/983hp 373/451m 415/449mv no opponent no opponent> active city (outside) 4am (night) e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]

<983/983hp 373/451m 413/449mv no opponent no opponent> active city (outside) 4am (night) e
e

East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<983/983hp 373/451m 411/449mv no opponent no opponent> active city (outside) 4am (night) whe

A grassy bank near the water
Long grass has climbed through the fertile soil that meets this river
bank. It has grown in clumps in a haphazard way. The gates of a large city
are nearby to the west.

[Exits: east west]

<983/983hp 373/451m 409/449mv no opponent no opponent> active field (outside) 4am (night)
Players near you in River Wood:
<PK> Jinjarak A grassy bank near the water

<983/983hp 373/451m 409/449mv no opponent no opponent> active field (outside) 4am (night) e

Shallow Water
The water is extremely shallow here, baring the floor - brown with black
specks. The small peaks stand above the water as glaciers to above oceans.
Clear, blue water is all around you as the soft lapping of small waves hits
your body with small shudders. Each sound echoes lightly in the cavernous
pool. It is dark , but light enough to see.

[Exits: west down]

<983/983hp 373/451m 406/449mv no opponent no opponent> active pond (outside) 4am (night) whe

Players near you in River Wood:
<PK> Jinjarak Shallow Water

<983/983hp 373/451m 406/449mv no opponent no opponent> active pond (outside) 4am (night) track

You try inspecting the ground for some tracks.

<983/983hp 373/451m 406/449mv no opponent no opponent> active pond (outside) 4am (night)
Tracks made by a mount lead west towards A grassy bank near the water. (2 minutes old)

<983/983hp 373/451m 403/449mv no opponent no opponent> active pond (outside) 4am (night)
Bomgrom swims in.

<983/983hp 373/451m 403/449mv no opponent no opponent> active pond (outside) 4am (night)
Bomgrom swims down.

<983/983hp 373/451m 403/449mv no opponent no opponent> active pond (outside) 4am (night) d

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east up]
(Magical) Some blue algae is here, soothing along.
Bomgrom the Gladiator is here.
A laurien elf seems unconcerned of any possible danger.

<983/983hp 373/451m 400/449mv no opponent no opponent> active underwater (outside) 4am (night)
Bomgrom swims east.

<983/983hp 373/451m 400/449mv no opponent no opponent> active underwater (outside) 4am (night) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north east west]
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.

<983/983hp 373/451m 398/449mv no opponent no opponent> active underwater (outside) 4am (night) w
w

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east up]
(Magical) Some blue algae is here, soothing along.
A laurien elf seems unconcerned of any possible danger.

<983/983hp 373/451m 396/449mv no opponent no opponent> active underwater (outside) 4am (night) w
w

Alas, you cannot go that way.

<983/983hp 373/451m 396/449mv no opponent no opponent> active underwater (outside) 4am (night)
Alas, you cannot go that way.

<983/983hp 373/451m 396/449mv no opponent no opponent> active underwater (outside) 4am (night)
Alas, you cannot go that way.

<983/983hp 373/451m 396/449mv no opponent no opponent> active underwater (outside) 4am (night) u

Shallow Water
The water is extremely shallow here, baring the floor - brown with black
specks. The small peaks stand above the water as glaciers to above oceans.
Clear, blue water is all around you as the soft lapping of small waves hits
your body with small shudders. Each sound echoes lightly in the cavernous
pool. It is dark , but light enough to see.

[Exits: west down]

<983/983hp 373/451m 393/449mv no opponent no opponent> active pond (outside) 4am (night) w
w

A grassy bank near the water
Long grass has climbed through the fertile soil that meets this river
bank. It has grown in clumps in a haphazard way. The gates of a large city
are nearby to the west.

[Exits: east west]

<983/983hp 373/451m 390/449mv no opponent no opponent> active field (outside) 4am (night) whe

East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<983/983hp 373/451m 388/449mv no opponent no opponent> active city (outside) 4am (night)
Players near you in Valour:
<PK> Jinjarak East Gate of City of Valour

<983/983hp 373/451m 388/449mv no opponent no opponent> active city (outside) 4am (night) w

A centurion steps aside and allows you to pass.
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]

<983/983hp 373/451m 386/449mv no opponent no opponent> active city (outside) 4am (night) w

The day has begun.

<983/983hp 379/451m 449/449mv no opponent no opponent> active city (outside) 5am (dawn) w

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]

<983/983hp 379/451m 447/449mv no opponent no opponent> active city (outside) 5am (dawn)
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A noble of Valour walks down the street.

<983/983hp 379/451m 445/449mv no opponent no opponent> active city (outside) 5am (dawn) whe

Players near you in Valour:
<PK> Jinjarak The Eastern Promenade

<983/983hp 379/451m 445/449mv no opponent no opponent> active city (outside) 5am (dawn) w

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.

<983/983hp 379/451m 443/449mv no opponent no opponent> active city (outside) 5am (dawn) w
w

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.

<983/983hp 379/451m 441/449mv no opponent no opponent> active city (outside) 5am (dawn)
A long fall into a lot of water is all there is in that direction.

<983/983hp 379/451m 441/449mv no opponent no opponent> active city (outside) 5am (dawn) w

A long fall into a lot of water is all there is in that direction.

<983/983hp 379/451m 441/449mv no opponent no opponent> active city (outside) 5am (dawn) w

A long fall into a lot of water is all there is in that direction.

<983/983hp 379/451m 441/449mv no opponent no opponent> active city (outside) 5am (dawn) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
[ Ogre ] Bomgrom the Gladiator
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<983/983hp 379/451m 441/449mv no opponent no opponent> active city (outside) 5am (dawn) n

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.

<983/983hp 379/451m 439/449mv no opponent no opponent> active city (outside) 5am (dawn) n

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A Knight of the Hallowed Crown patrols the area diligently.

<983/983hp 379/451m 437/449mv no opponent no opponent> active city (outside) 5am (dawn) n

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]

<983/983hp 379/451m 435/449mv no opponent no opponent> active city (outside) 5am (dawn) n

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]

<983/983hp 379/451m 433/449mv no opponent no opponent> active city (outside) 5am (dawn) track

You try inspecting the ground for some tracks.

<983/983hp 379/451m 433/449mv no opponent no opponent> active city (outside) 5am (dawn) n

Tracks made by a mount lead through from Liberty Street, continuing south. (2 minutes old)
Tracks made by giants lead through from Liberty Street, continuing north. (2 minutes old)
Tracks made by giants lead through from Liberty Street, continuing south. (2 minutes old)

<983/983hp 379/451m 427/449mv no opponent no opponent> active city (outside) 5am (dawn)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.

<983/983hp 379/451m 425/449mv no opponent no opponent> active city (outside) 5am (dawn) n

City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<983/983hp 379/451m 423/449mv no opponent no opponent> active city (outside) 5am (dawn) s
s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.

<983/983hp 379/451m 421/449mv no opponent no opponent> active city (outside) 5am (dawn) s
s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]

<983/983hp 379/451m 419/449mv no opponent no opponent> active city (outside) 5am (dawn)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]

<983/983hp 379/451m 417/449mv no opponent no opponent> active city (outside) 5am (dawn) s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A Knight of the Hallowed Crown patrols the area diligently.

<983/983hp 379/451m 415/449mv no opponent no opponent> active city (outside) 5am (dawn) s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.

<983/983hp 379/451m 413/449mv no opponent no opponent> active city (outside) 5am (dawn)
The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 379/451m 411/449mv no opponent no opponent> active city (outside) 5am (dawn) s

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<983/983hp 379/451m 409/449mv no opponent no opponent> active city (outside) 5am (dawn) track

You try inspecting the ground for some tracks.

<983/983hp 379/451m 409/449mv no opponent no opponent> active city (outside) 5am (dawn) who

Tracks made by giants lead through from The Arch of Saint Avangulen, continuing south. (2 minutes old)
Tracks made by giants lead through from Bridge over the Bay of Sarich, continuing north. (less than a minute old)

<983/983hp 379/451m 405/449mv no opponent no opponent> active city (outside) 5am (dawn)
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
[ Ogre ] Bomgrom the Gladiator
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<983/983hp 379/451m 405/449mv no opponent no opponent> active city (outside) 5am (dawn) sn

You attempt to move silently.

<983/983hp 379/451m 405/449mv no opponent no opponent> active city (outside) 5am (dawn) sn

You attempt to move silently.

<983/983hp 379/451m 405/449mv no opponent no opponent> active city (outside) 5am (dawn) n
n

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 379/451m 403/449mv no opponent no opponent> active city (outside) 5am (dawn)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.

<983/983hp 379/451m 402/449mv no opponent no opponent> calm city (outside) 5am (dawn) s

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 379/451m 401/449mv no opponent no opponent> calm city (outside) 5am (dawn) e
e
e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A noble of Valour walks down the street.

<983/983hp 379/451m 400/449mv no opponent no opponent> calm city (outside) 5am (dawn) whe

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A noble of Valour walks down the street.

<983/983hp 379/451m 399/449mv no opponent no opponent> calm city (outside) 5am (dawn)
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]

<983/983hp 379/451m 398/449mv no opponent no opponent> calm city (outside) 5am (dawn)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 379/451m 398/449mv no opponent no opponent> calm city (outside) 5am (dawn)
Players near you in Valour:
<PK> Jinjarak The Eastern Promenade

<983/983hp 379/451m 398/449mv no opponent no opponent> calm city (outside) 5am (dawn) e
e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]
The sun rises in the east.
The lightning has stopped.

<983/983hp 387/451m 449/449mv no opponent no opponent> calm city (outside) 6am (day) e
e

East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<983/983hp 387/451m 448/449mv no opponent no opponent> calm city (outside) 6am (day) whe

A grassy bank near the water
Long grass has climbed through the fertile soil that meets this river
bank. It has grown in clumps in a haphazard way. The gates of a large city
are nearby to the west.

[Exits: east west]

<983/983hp 387/451m 447/449mv no opponent no opponent> calm field (outside) 6am (day)
Shallow Water
The water is extremely shallow here, baring the floor - brown with black
specks. The small peaks stand above the water as glaciers to above oceans.
Clear, blue water is all around you as the soft lapping of small waves hits
your body with small shudders. Each sound echoes lightly in the cavernous
pool. It is dark , but light enough to see.

[Exits: west down]

<983/983hp 387/451m 445/449mv no opponent no opponent> calm pond (outside) 6am (day)
Players near you in River Wood:
<PK> Jinjarak Shallow Water

<983/983hp 387/451m 445/449mv no opponent no opponent> calm pond (outside) 6am (day) d

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east up]
(Magical) Some blue algae is here, soothing along.
A laurien elf seems unconcerned of any possible danger.

<983/983hp 387/451m 443/449mv no opponent no opponent> calm underwater (outside) 6am (day) e
e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north east west]
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.

<983/983hp 387/451m 442/449mv no opponent no opponent> calm underwater (outside) 6am (day) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east west]

<983/983hp 387/451m 441/449mv no opponent no opponent> calm underwater (outside) 6am (day)
Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east south west]
A battered ray swims at the bottom.
A battered ray swims at the bottom.

<983/983hp 387/451m 440/449mv no opponent no opponent> calm underwater (outside) 6am (day) s

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north south]

<983/983hp 387/451m 439/449mv no opponent no opponent> calm underwater (outside) 6am (day) s
s

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north up down]

<983/983hp 387/451m 437/449mv no opponent no opponent> calm river (outside) 6am (day)
Alas, you cannot go that way.

<983/983hp 387/451m 437/449mv no opponent no opponent> calm river (outside) 6am (day) u

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.

<983/983hp 387/451m 435/449mv no opponent no opponent> calm river (outside) 6am (day) u

A whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: up down]
A water weird swims around you, laughing at your folly.

<983/983hp 387/451m 433/449mv no opponent no opponent> calm river (outside) 6am (day) whe

Players near you in River Wood:
<PK> Jinjarak A whirlpool

<983/983hp 387/451m 433/449mv no opponent no opponent> calm river (outside) 6am (day) u

A whirlpool
A menacing whirlpool spinning in what seems a dance of madness and rage -
draws every living creature into it - with out any escape. The water is
deathly cold, biting your skin and pushing on our lungs as if it is trying
to crush you or suck the air right out of you. There is nothing you can do
but ponder upon your folly as you close upon your death.

[Exits: south down]

<983/983hp 387/451m 431/449mv no opponent no opponent> calm river (outside) 6am (day) u

Alas, you cannot go that way.

<983/983hp 387/451m 431/449mv no opponent no opponent> calm river (outside) 6am (day) s

Increasing Current
Ah, this is more like what you are used to. The froth returns as the
current speeds you along your way. The acceleration going faster and faster
bringing you closer to an unknown destination. The air is clean, with a
notable saline tang to it.

[Exits: north south]

<983/983hp 387/451m 429/449mv no opponent no opponent> calm river (outside) 6am (day) s
s

Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 387/451m 429/449mv no opponent no opponent> calm river (outside) 6am (day) s

Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north south]

<983/983hp 387/451m 427/449mv no opponent no opponent> calm river (outside) 6am (day)
Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north south]
Kre' Qusan, the Sea Wyrm is here.
A servant shimmers from place to place.

<983/983hp 387/451m 425/449mv no opponent no opponent> calm river (outside) 6am (day)
Among white caps
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: north east west]
A servant shimmers from place to place.
A servant shimmers from place to place.

<983/983hp 387/451m 423/449mv no opponent no opponent> calm river (outside) 6am (day) s
s

Alas, you cannot go that way.

<983/983hp 387/451m 423/449mv no opponent no opponent> calm river (outside) 6am (day)
Alas, you cannot go that way.

<983/983hp 387/451m 423/449mv no opponent no opponent> calm river (outside) 6am (day) w
w

Cold water
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: east west]
A short-haired beaver looks around for wood.
A servant shimmers from place to place.
A short-haired beaver looks around for wood.

<983/983hp 387/451m 421/449mv no opponent no opponent> calm river (outside) 6am (day) w
w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]

<983/983hp 387/451m 419/449mv no opponent no opponent> calm river (outside) 6am (day) whe

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
(Magical) Some green algae is here, oozing along.
A river pike swims frantically about.

<983/983hp 387/451m 417/449mv no opponent no opponent> calm river (outside) 6am (day)
Open water
Crystal blue water is so clear here that you can see all around you..
Animals swim here in abundance, creating what seems a very harmless and
healthy atmosphere. The fish here would fetch a fair price and large
amounts of gold in the Seringale markets. Water is open and all around
you showing you no bounds.

[Exits: north east west]

<983/983hp 387/451m 415/449mv no opponent no opponent> calm river (outside) 6am (day)
Players near you in River Wood:
<PK> Jinjarak Open water

<983/983hp 387/451m 415/449mv no opponent no opponent> calm river (outside) 6am (day) n

Stagnant water
You are in a green body of water with arms stretch to either side of you.
The odor of stagnant swamp plants persists here as small fish and frogs
swim here in abundance. This place seems very still, almost too still
for your own comfort.

[Exits: south up]

<983/983hp 387/451m 413/449mv no opponent no opponent> calm pond (outside) 6am (day) n
n

Alas, you cannot go that way.

<983/983hp 387/451m 413/449mv no opponent no opponent> calm pond (outside) 6am (day)
Alas, you cannot go that way.

<983/983hp 387/451m 413/449mv no opponent no opponent> calm pond (outside) 6am (day) u

A watery chute
The torrent of water suddenly surges into a downward direction as white
foaming water surrounds your every being. So violent is this collision
that bluish water tipped with white is all that you can see and the air
bubbles that are created floated lightly against your skin. This seems
more like a warning to outsiders then anything to entrap them. It is not
too late to escape this whirlpool.

[Exits: north down]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 387/451m 411/449mv no opponent no opponent> calm pond (outside) 6am (day) u

Alas, you cannot go that way.

<983/983hp 387/451m 411/449mv no opponent no opponent> calm pond (outside) 6am (day) whe

Players near you in River Wood:
<PK> Jinjarak A watery chute

<983/983hp 387/451m 411/449mv no opponent no opponent> calm pond (outside) 6am (day) n

A glistening cascade of water
Beautiful white waterfalls surround you in their graceful embrace.
You are in an inner cave in which dampness is all around you and green
moss grows on the ground.

[Exits: north south]

<983/983hp 387/451m 409/449mv no opponent no opponent> calm pond (outside) 6am (day) n
n

Entrance to a river valley
Before you stands a beautiful river valley filled with lush green
vegetation. Waterfalls cascade breathtakingly beautifully all around
you. Birds and other wildlife are abundant here.

[Exits: east south]

<983/983hp 387/451m 408/449mv no opponent no opponent> calm forest (outside) 6am (day)
A fringe in the flower-laden bushes parts to allow the cascade of a brilliant waterfall.

<983/983hp 387/451m 408/449mv no opponent no opponent> calm forest (outside) 6am (day) e
e

Hugging the coastline
You are hugging the coastline of a large body of water. The dirt upon
which you walk is very grainy and red. Sparks seem to shimmer in the air
as the water moves silently about in serenity.

[Exits: east west]

<983/983hp 387/451m 407/449mv no opponent no opponent> calm hills (outside) 6am (day) e
e

An inlet of a Bay
The beginnings of a large body of water are evident to you as you tread a
little closer. Ripples on the water make it look like it is filled with
crystals. The serenity is unnerving to say the least.

[Exits: north west]

<983/983hp 387/451m 405/449mv no opponent no opponent> calm hills (outside) 6am (day)
The edge of the forest thins out here as it approaches the lake's border.

<983/983hp 387/451m 405/449mv no opponent no opponent> calm hills (outside) 6am (day) n

The edge of the forest thins out here as it approaches the lake's border.

<983/983hp 387/451m 405/449mv no opponent no opponent> calm hills (outside) 6am (day) n

A forest road
The forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 387/451m 404/449mv no opponent no opponent> calm forest (outside) 6am (day) n
n
n

A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 387/451m 402/449mv no opponent no opponent> calm forest (outside) 6am (day)
A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 387/451m 400/449mv no opponent no opponent> calm forest (outside) 6am (day) whe

Darker forest
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 387/451m 398/449mv no opponent no opponent> calm forest (outside) 6am (day)
The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]

<983/983hp 387/451m 396/449mv no opponent no opponent> calm mountain (outside) 6am (day) n

Players near you in Mystic Forest:
<PK> Jinjarak The Mountain Waste

<983/983hp 387/451m 396/449mv no opponent no opponent> calm mountain (outside) 6am (day)
Flat Rock
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north south]

<983/983hp 387/451m 393/449mv no opponent no opponent> calm mountain (outside) 6am (day) s
e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]

<983/983hp 387/451m 390/449mv no opponent no opponent> calm mountain (outside) 6am (day) e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: east west]

<983/983hp 387/451m 387/449mv no opponent no opponent> calm mountain (outside) 6am (day) e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 387/451m 384/449mv no opponent no opponent> calm mountain (outside) 6am (day) whe

Over the edge of the limestone platform you can see forest stretching east.

<983/983hp 387/451m 384/449mv no opponent no opponent> calm mountain (outside) 6am (day) n

Players near you in Mystic Forest:
<PK> Jinjarak The Mountain Waste

<983/983hp 387/451m 384/449mv no opponent no opponent> calm mountain (outside) 6am (day) n

A withered forest path
The surrounding area is void of all life. Everything you see seems to be
brown and withered, as if the Reaper himself had descended on the earth and
drawn away all its sustenance. To the south the rocky base of a mountain
cuts upward into the sky, while a yellow-tinged clearing opens to the north.

[Exits: north south]

<983/983hp 387/451m 382/449mv no opponent no opponent> calm forest (outside) 6am (day) n
n

A ravaged, torn field
Something terrible has happened in this field. The grass seems to grow
untouched, but is soaked with blood. Several corpses of rabbits and other
small animals lie mangled and disemboweled by some unidentified creature,
impaled impossibly upon the blades of soft grass that bend beneath your
feet. The air about the corpses is yellowed and scented of decay. A lone
tree stump to the west has been burned recently and is covered with ridges
of poisonous dark red fungi.

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<983/983hp 387/451m 381/449mv no opponent no opponent> calm field (outside) 6am (day)
Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<983/983hp 387/451m 381/449mv no opponent no opponent> calm field (outside) 6am (day) e

Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<983/983hp 387/451m 381/449mv no opponent no opponent> calm field (outside) 6am (day) e

Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last,
letting the sun's golden rays stream onto your skin and warming away the
chill of the dark shadows. The clearing stretches to the west, where the
grass seems trampled and ailing.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 398/451m 449/449mv no opponent no opponent> calm forest (outside) 7am (day) e
e

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]

<983/983hp 398/451m 447/449mv no opponent no opponent> calm forest (outside) 7am (day)
On the downslope
All of a sudden, the path turns steeply downwards into a foreboding copse
of pine trees, growing so close together that you cannot pass through. The
sound of wolves howling in the distance and the sudden chill of the wind
make you shiver. The only way out is back west.

[Exits: west]

<983/983hp 398/451m 446/449mv no opponent no opponent> calm forest (outside) 7am (day)
A tall, foreboding pine prevents you from travelling further.

<983/983hp 398/451m 446/449mv no opponent no opponent> calm forest (outside) 7am (day) w

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]

<983/983hp 398/451m 445/449mv no opponent no opponent> calm forest (outside) 7am (day) n
n

A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the trees around you seem black and looming.

[Exits: north south]

<983/983hp 398/451m 444/449mv no opponent no opponent> calm forest (outside) 7am (day) n
n
n

A forbidden path
The eerie darkness engulfs everything as if it were alive. There is
something in the air, as if none have tread upon this path for the longest
of times. The path is of brown powdery dirt. The leaves on the trees
around you seem black and looming.

[Exits: north south]

<983/983hp 398/451m 442/449mv no opponent no opponent> calm forest (outside) 7am (day)
A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the north, while gloomy shadows engulf the forest to
the south. The path continues north and south.

[Exits: north south]

<983/983hp 398/451m 441/449mv no opponent no opponent> calm forest (outside) 7am (day)
A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the east. The path continues north and south, with a
thin trail winding to the east.

[Exits: north east south]
A cute rabbit is here.

<983/983hp 398/451m 440/449mv no opponent no opponent> calm forest (outside) 7am (day) n
n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues south and west.

[Exits: south west]
A stone outcropping with traces of ore is here.
A small white bunny with floppy ears is giving you side-eye.

<983/983hp 398/451m 439/449mv no opponent no opponent> calm forest (outside) 7am (day)
These old trees are covered with thick, scaly bark lined with deep scars.

<983/983hp 398/451m 439/449mv no opponent no opponent> calm forest (outside) 7am (day)
These old trees are covered with thick, scaly bark lined with deep scars.

<983/983hp 398/451m 439/449mv no opponent no opponent> calm forest (outside) 7am (day) w

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.

<983/983hp 398/451m 437/449mv no opponent no opponent> calm forest (outside) 7am (day) n
n

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest floor in an unreal twilight illumination.
Paths lead north, east and south.

[Exits: north east south]
A small pine tree stands here.
A cute rabbit is here.
A cute rabbit is here.

<983/983hp 398/451m 436/449mv no opponent no opponent> calm forest (outside) 7am (day) whe

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
forest gradually lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<983/983hp 398/451m 435/449mv no opponent no opponent> calm forest (outside) 7am (day)
Players near you in Mystic Forest:
<PK> Jinjarak An intersection in the dense forest

<983/983hp 398/451m 435/449mv no opponent no opponent> calm forest (outside) 7am (day) e

The forest clearing
You are in a clearing in the forest. Lots of fresh stumps of varying
sizes protrude from the ground and heavy logs are stacked neatly in a big
pile supported by stakes set into the ground. Paths lead north, east and
west.

[Exits: north east west]
A stone outcropping with traces of ore is here.
John the Lumberjack is here, looking for some trees to chop down.

<983/983hp 398/451m 434/449mv no opponent no opponent> calm forest (outside) 7am (day) e

Outside a small cabin in the forest
You are outside a small cabin built entirely from heavy logs. There is a
wooden door to the north and small paths lead west and south through the
trees.

[Exits: (north) south west]
A brown fox is here, looking for some rabbits to chew up.
The wife of the lumberjack is waiting for John to come home.

<983/983hp 398/451m 433/449mv no opponent no opponent> calm forest (outside) 7am (day) w

The forest clearing
You are in a clearing in the forest. Lots of fresh stumps of varying
sizes protrude from the ground and heavy logs are stacked neatly in a big
pile supported by stakes set into the ground. Paths lead north, east and
west.

[Exits: north east west]
A stone outcropping with traces of ore is here.
John the Lumberjack is here, looking for some trees to chop down.

<983/983hp 398/451m 432/449mv no opponent no opponent> calm forest (outside) 7am (day) n
n
n

A small path through the light forest
You are on a small path leading through the forest. The trees are tall
and slender, waving gracefully in the wind. Sunlight streams down through
the foliage, shining in patches on the path that leads north and south.

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 398/451m 430/449mv no opponent no opponent> calm forest (outside) 7am (day) whe

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<983/983hp 398/451m 428/449mv no opponent no opponent> calm forest (outside) 7am (day)
A particularly large and stumpy tree squats to your north.

<983/983hp 398/451m 428/449mv no opponent no opponent> calm forest (outside) 7am (day) e

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<983/983hp 398/451m 428/449mv no opponent no opponent> calm forest (outside) 7am (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 398/451m 427/449mv no opponent no opponent> calm forest (outside) 7am (day) e
e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 398/451m 425/449mv no opponent no opponent> calm forest (outside) 7am (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 398/451m 423/449mv no opponent no opponent> calm forest (outside) 7am (day) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 398/451m 421/449mv no opponent no opponent> calm forest (outside) 7am (day)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]

<983/983hp 398/451m 420/449mv no opponent no opponent> calm field (outside) 7am (day)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A dwarven city guard of Seringale stands watch here.

<983/983hp 398/451m 419/449mv no opponent no opponent> calm city (outside) 7am (day)
Players near you in Seringale:
<PK> Jinjarak Outside the West Gate
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 398/451m 419/449mv no opponent no opponent> calm city (outside) 7am (day) track

You try inspecting the ground for some tracks.

<983/983hp 398/451m 419/449mv no opponent no opponent> calm city (outside) 7am (day) sl

Tracks made by a mount lead through from The edge of the forest, continuing east. (3 minutes old)

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day)
Your body relaxes as you fall into slumber.
You go to sleep.

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 88% mana 93% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) r

You wake up and start resting.

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) whe

Players near you in Seringale:
<PK> Jinjarak Outside the West Gate
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) sca

You scan all around.
*** Range 1 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 5 (west) ***
The caravan attendant is here, with caravans for hire.

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) sl

You go to sleep.

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 88% mana 93% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:41m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 398/451 |
| Size: medium Alignment: Neutral Move: 418/449 |
| Age: prime Ethos: Chaotic Ail: 63.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9239 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 110 Saving Throws |
| Hitroll: 32 Vs Bash: 75 Afflictive: 46 |
| Damroll: 34 Vs Slash: 122 Maledictive: 40 |
| Vs Magic: 23 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 35 hours

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
[51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<983/983hp 398/451m 418/449mv no opponent no opponent> calm city (outside) 7am (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 93% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl (in Sylvan Vale)

<983/983hp 423/451m 449/449mv no opponent no opponent> calm city (outside) 8am (day) wa

You wake and stand up.

<983/983hp 423/451m 449/449mv no opponent no opponent> calm city (outside) 8am (day) whe

Players near you in Seringale:
<PK> Jinjarak Outside the West Gate
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 423/451m 449/449mv no opponent no opponent> calm city (outside) 8am (day) tena

You prepare your resolve and stand ready for battle.

<983/983hp 363/451m 449/449mv no opponent no opponent> calm city (outside) 8am (day) e
e
e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 363/451m 448/449mv no opponent no opponent> calm city (outside) 8am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 363/451m 447/449mv no opponent no opponent> calm road (outside) 8am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 363/451m 446/449mv no opponent no opponent> calm road (outside) 8am (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 363/451m 445/449mv no opponent no opponent> calm road (outside) 8am (day) e
e

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 363/451m 444/449mv no opponent no opponent> calm city (outside) 8am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 363/451m 443/449mv no opponent no opponent> calm road (outside) 8am (day) dr

Drink what?

<983/983hp 363/451m 443/449mv no opponent no opponent> calm road (outside) 8am (day) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 363/451m 442/449mv no opponent no opponent> calm road (outside) 8am (day) dr

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<983/983hp 363/451m 441/449mv no opponent no opponent> calm city (outside) 8am (day)
You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 363/451m 441/449mv no opponent no opponent> calm city (outside) 8am (day) s

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 363/451m 440/449mv no opponent no opponent> calm inside (indoors) 8am (day) e
e
e

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<983/983hp 363/451m 439/449mv no opponent no opponent> calm city (outside) 8am (day)
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 363/451m 438/449mv no opponent no opponent> calm inside (indoors) 8am (day) whe

The side of a building is all that lies in that direction.

<983/983hp 363/451m 438/449mv no opponent no opponent> calm inside (indoors) 8am (day)
Players near you in Seringale:
<PK> Jinjarak Southeast of Market Square
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 363/451m 438/449mv no opponent no opponent> calm inside (indoors) 8am (day) n

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 363/451m 437/449mv no opponent no opponent> calm city (outside) 8am (day) track

You try inspecting the ground for some tracks.

<983/983hp 363/451m 437/449mv no opponent no opponent> calm city (outside) 8am (day)
Tracks made by a mount lead through from Southeast of Market Square, continuing east. (3 minutes old)

<983/983hp 363/451m 436/449mv no opponent no opponent> calm city (outside) 8am (day)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 363/451m 436/449mv no opponent no opponent> calm city (outside) 8am (day) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 363/451m 435/449mv no opponent no opponent> calm road (outside) 8am (day) e
e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 363/451m 434/449mv no opponent no opponent> calm road (outside) 8am (day) e
e

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<983/983hp 363/451m 433/449mv no opponent no opponent> calm city (outside) 8am (day) e
e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 363/451m 432/449mv no opponent no opponent> calm road (outside) 8am (day) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]

<983/983hp 363/451m 431/449mv no opponent no opponent> calm road (outside) 8am (day) whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 363/451m 430/449mv no opponent no opponent> calm road (outside) 8am (day)
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<983/983hp 363/451m 429/449mv no opponent no opponent> calm city (outside) 8am (day)
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<983/983hp 363/451m 428/449mv no opponent no opponent> calm city (outside) 8am (day)
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<983/983hp 363/451m 427/449mv no opponent no opponent> calm road (outside) 8am (day)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 363/451m 426/449mv no opponent no opponent> calm road (outside) 8am (day)
Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<983/983hp 363/451m 426/449mv no opponent no opponent> calm road (outside) 8am (day) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 363/451m 425/449mv no opponent no opponent> calm road (outside) 8am (day) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 363/451m 424/449mv no opponent no opponent> calm road (outside) 8am (day) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 363/451m 423/449mv no opponent no opponent> calm road (outside) 8am (day) e

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 363/451m 422/449mv no opponent no opponent> calm road (outside) 8am (day) e
e

Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 363/451m 421/449mv no opponent no opponent> calm road (outside) 8am (day)
Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east west]

<983/983hp 363/451m 420/449mv no opponent no opponent> calm road (outside) 8am (day) e

The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<983/983hp 363/451m 419/449mv no opponent no opponent> calm road (outside) 8am (day) s

On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]

<983/983hp 363/451m 418/449mv no opponent no opponent> calm road (outside) 8am (day) e
e

On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]

<983/983hp 369/451m 449/449mv no opponent no opponent> calm road (outside) 9am (day) e

On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.

<983/983hp 369/451m 448/449mv no opponent no opponent> calm road (outside) 9am (day)
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]

<983/983hp 369/451m 447/449mv no opponent no opponent> calm road (outside) 9am (day) n

Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]

<983/983hp 369/451m 446/449mv no opponent no opponent> calm road (outside) 9am (day) e
e

Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]

<983/983hp 369/451m 445/449mv no opponent no opponent> calm road (outside) 9am (day) s

The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<983/983hp 369/451m 444/449mv no opponent no opponent> calm road (outside) 9am (day) whe

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.

[Exits: north south]

<983/983hp 369/451m 443/449mv no opponent no opponent> calm road (outside) 9am (day)
Players near you in Eastern Road:
<PK> Jinjarak Truncated Path to the Village

<983/983hp 369/451m 443/449mv no opponent no opponent> calm road (outside) 9am (day) s

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.

[Exits: north east]

<983/983hp 369/451m 442/449mv no opponent no opponent> calm road (outside) 9am (day) e

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the west you can hear traffic passing on the Eastern Road. To the
south, you can hear the sounds of the village, as well as see the Lights
close by.

[Exits: south west]

<983/983hp 369/451m 441/449mv no opponent no opponent> calm road (outside) 9am (day) whe

Players near you in Eastern Road:
<PK> Jinjarak Truncated Path to the Village

<983/983hp 369/451m 441/449mv no opponent no opponent> calm road (outside) 9am (day) s

Entrance to Gnome Village
The entrance to a small gnome village. The road into the village is wide,
wide enough for quite a number of full grown gnomes or a few carts to travel
side by side on, it is made of of perfectly carved slabs of the green stone
chtenik. Short and dull green grass grows between each slab. The road heading
away from the village is nothing but dust and dirt, it leads shortly to the west
and than northward.

[Exits: north east]

<983/983hp 369/451m 440/449mv no opponent no opponent> calm city (outside) 9am (day) e

A Nameless Road
A nameless road leading into or from the main part of a small gnome village.
The road is wide, wide enough for quite a few full grown gnomes or a few carts
to travel side by side on, it is made of of perfectly carved slabs of the green
stone chtenik. Short and dull green grass grows between each slab. A wide
stretch of the same grass grows to the south. A short path leads up to a small
doorless home to the north.

[Exits: north east west]

<983/983hp 369/451m 439/449mv no opponent no opponent> calm city (outside) 9am (day) whe

Players near you in Gnome Village:
<PK> Jinjarak A Nameless Road

<983/983hp 369/451m 439/449mv no opponent no opponent> calm city (outside) 9am (day) w

Entrance to Gnome Village
The entrance to a small gnome village. The road into the village is wide,
wide enough for quite a number of full grown gnomes or a few carts to travel
side by side on, it is made of of perfectly carved slabs of the green stone
chtenik. Short and dull green grass grows between each slab. The road heading
away from the village is nothing but dust and dirt, it leads shortly to the west
and than northward.

[Exits: north east]

<983/983hp 369/451m 438/449mv no opponent no opponent> calm city (outside) 9am (day) n

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the west you can hear traffic passing on the Eastern Road. To the
south, you can hear the sounds of the village, as well as see the Lights
close by.

[Exits: south west]

<983/983hp 369/451m 437/449mv no opponent no opponent> calm road (outside) 9am (day) n

Alas, you cannot go that way.

<983/983hp 369/451m 437/449mv no opponent no opponent> calm road (outside) 9am (day) w

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.

[Exits: north east]

<983/983hp 369/451m 436/449mv no opponent no opponent> calm road (outside) 9am (day) n
n

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.

[Exits: north south]

<983/983hp 369/451m 435/449mv no opponent no opponent> calm road (outside) 9am (day)
The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
(Invis) Militha the Unholy Lady is riding on the back of a nightmare.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<983/983hp 369/451m 434/449mv no opponent no opponent> calm road (outside) 9am (day) track

Militha rides west on a nightmare.

<983/983hp 369/451m 434/449mv no opponent no opponent> calm road (outside) 9am (day)
You try inspecting the ground for some tracks.

<983/983hp 369/451m 434/449mv no opponent no opponent> calm road (outside) 9am (day) murder $$

Tracks made by a mount lead through from Along the Eastern Road, continuing south. (3 minutes old)
Tracks made by a mount lead through from Along the Eastern Road, continuing west. (moments old)

<983/983hp 369/451m 432/449mv no opponent no opponent> calm road (outside) 9am (day)
They aren't here.

<983/983hp 369/451m 432/449mv no opponent no opponent> calm road (outside) 9am (day) w

Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]

<983/983hp 369/451m 431/449mv no opponent no opponent> calm road (outside) 9am (day) w

Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]

<983/983hp 369/451m 430/449mv no opponent no opponent> calm road (outside) 9am (day) w
w
w

Alas, you cannot go that way.

<983/983hp 369/451m 430/449mv no opponent no opponent> calm road (outside) 9am (day)
Alas, you cannot go that way.

<983/983hp 369/451m 430/449mv no opponent no opponent> calm road (outside) 9am (day) whe

Alas, you cannot go that way.

<983/983hp 369/451m 430/449mv no opponent no opponent> calm road (outside) 9am (day) s

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road
<PK> Militha Along the Eastern Road

<983/983hp 369/451m 430/449mv no opponent no opponent> calm road (outside) 9am (day) w

On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]

<983/983hp 369/451m 429/449mv no opponent no opponent> calm road (outside) 9am (day) w
w

Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 369/451m 429/449mv no opponent no opponent> calm road (outside) 9am (day)
On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.

<983/983hp 369/451m 428/449mv no opponent no opponent> calm road (outside) 9am (day)
On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]

<983/983hp 369/451m 427/449mv no opponent no opponent> calm road (outside) 9am (day)
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]

<983/983hp 369/451m 426/449mv no opponent no opponent> calm road (outside) 9am (day) w
n

Alas, you cannot go that way.

<983/983hp 369/451m 426/449mv no opponent no opponent> calm road (outside) 9am (day) w

The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<983/983hp 369/451m 425/449mv no opponent no opponent> calm road (outside) 9am (day) w

Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east west]

<983/983hp 369/451m 424/449mv no opponent no opponent> calm road (outside) 9am (day)
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 369/451m 423/449mv no opponent no opponent> calm road (outside) 9am (day) sca
w

You scan all around.
*** Range 2 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 1 (west) ***
The caravan attendant is here, looking dejected.

<983/983hp 369/451m 423/449mv no opponent no opponent> calm road (outside) 9am (day)
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 369/451m 422/449mv no opponent no opponent> calm road (outside) 9am (day) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 369/451m 421/449mv no opponent no opponent> calm road (outside) 9am (day) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 369/451m 420/449mv no opponent no opponent> calm road (outside) 9am (day) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<983/983hp 369/451m 420/449mv no opponent no opponent> calm road (outside) 9am (day) w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 369/451m 419/449mv no opponent no opponent> calm road (outside) 9am (day) w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 369/451m 418/449mv no opponent no opponent> calm road (outside) 9am (day) whe

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<983/983hp 369/451m 417/449mv no opponent no opponent> calm road (outside) 9am (day)
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<983/983hp 369/451m 416/449mv no opponent no opponent> calm city (outside) 9am (day)
Players near you in Seringale:
<PK> Jinjarak Outside the East Gate
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field
<PK> Militha Southwest of Market Square

<983/983hp 369/451m 416/449mv no opponent no opponent> calm city (outside) 9am (day) w

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 369/451m 415/449mv no opponent no opponent> calm city (outside) 9am (day) w
w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 369/451m 414/449mv no opponent no opponent> calm road (outside) 9am (day) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]

<983/983hp 369/451m 413/449mv no opponent no opponent> calm road (outside) 9am (day) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 369/451m 412/449mv no opponent no opponent> calm road (outside) 9am (day) w
w
w

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<983/983hp 369/451m 411/449mv no opponent no opponent> calm city (outside) 9am (day) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 369/451m 410/449mv no opponent no opponent> calm road (outside) 9am (day) whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 369/451m 409/449mv no opponent no opponent> calm road (outside) 9am (day)
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 369/451m 408/449mv no opponent no opponent> calm city (outside) 9am (day)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 369/451m 408/449mv no opponent no opponent> calm city (outside) 9am (day)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 369/451m 408/449mv no opponent no opponent> calm city (outside) 9am (day) s

Players near you in Seringale:
<PK> Jinjarak East of Market Square
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 369/451m 408/449mv no opponent no opponent> calm city (outside) 9am (day) w

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 369/451m 407/449mv no opponent no opponent> calm inside (indoors) 9am (day) w
w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<983/983hp 369/451m 406/449mv no opponent no opponent> calm city (outside) 9am (day)
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 377/451m 448/449mv no opponent no opponent> calm inside (indoors) 10am (day) n

The side of a building is all that lies in that direction.

<983/983hp 377/451m 448/449mv no opponent no opponent> calm inside (indoors) 10am (day)
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 377/451m 447/449mv no opponent no opponent> calm city (outside) 10am (day) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 377/451m 446/449mv no opponent no opponent> calm road (outside) 10am (day) trac

You try inspecting the ground for some tracks.

<983/983hp 377/451m 446/449mv no opponent no opponent> calm road (outside) 10am (day) w

Tracks made by a mount lead through from The West Common Road, continuing east. (4 minutes old)
Tracks made by a mount lead through from West of Market Square, continuing west. (recently created)

<983/983hp 377/451m 444/449mv no opponent no opponent> calm road (outside) 10am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 377/451m 443/449mv no opponent no opponent> calm road (outside) 10am (day) w

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 377/451m 442/449mv no opponent no opponent> calm city (outside) 10am (day) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 377/451m 441/449mv no opponent no opponent> calm road (outside) 10am (day) w
w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 377/451m 440/449mv no opponent no opponent> calm road (outside) 10am (day) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 377/451m 439/449mv no opponent no opponent> calm road (outside) 10am (day) w

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 377/451m 438/449mv no opponent no opponent> calm city (outside) 10am (day)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<983/983hp 377/451m 437/449mv no opponent no opponent> calm city (outside) 10am (day) whe

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 377/451m 436/449mv no opponent no opponent> calm field (outside) 10am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 377/451m 435/449mv no opponent no opponent> calm forest (outside) 10am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 377/451m 433/449mv no opponent no opponent> calm forest (outside) 10am (day)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha A small path in the deep, dark forest

<983/983hp 377/451m 433/449mv no opponent no opponent> calm forest (outside) 10am (day) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 377/451m 432/449mv no opponent no opponent> calm forest (outside) 10am (day) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 377/451m 430/449mv no opponent no opponent> calm forest (outside) 10am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha A small path in the deep, dark forest

<983/983hp 377/451m 430/449mv no opponent no opponent> calm forest (outside) 10am (day) w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<983/983hp 377/451m 429/449mv no opponent no opponent> calm forest (outside) 10am (day) s

A small path through the light forest
You are on a small path leading through the forest. The trees are tall
and slender, waving gracefully in the wind. Sunlight streams down through
the foliage, shining in patches on the path that leads north and south.

[Exits: north south]

<983/983hp 377/451m 427/449mv no opponent no opponent> calm forest (outside) 10am (day) s

The forest clearing
You are in a clearing in the forest. Lots of fresh stumps of varying
sizes protrude from the ground and heavy logs are stacked neatly in a big
pile supported by stakes set into the ground. Paths lead north, east and
west.

[Exits: north east west]
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 377/451m 426/449mv no opponent no opponent> calm forest (outside) 10am (day) s

A large pile of logs has been stacked here, recently hewn.

<983/983hp 377/451m 426/449mv no opponent no opponent> calm forest (outside) 10am (day) sca

You scan all around.
*** Range 1 (east) ***
A brown fox is here, looking for some rabbits to chew up.
The wife of the lumberjack is waiting for John to come home.
*** Range 2 (west) ***
John the Lumberjack is here, looking for some trees to chop down.

<983/983hp 377/451m 426/449mv no opponent no opponent> calm forest (outside) 10am (day) w

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
forest gradually lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<983/983hp 377/451m 425/449mv no opponent no opponent> calm forest (outside) 10am (day) w
whe

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues north and east.

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
John the Lumberjack is here, looking for some trees to chop down.

<983/983hp 377/451m 423/449mv no opponent no opponent> calm forest (outside) 10am (day)
Players near you in Mystic Forest:
<PK> Jinjarak A small path in the dense forest
<PK> Militha A small path in the deep, dark forest

<983/983hp 377/451m 423/449mv no opponent no opponent> calm forest (outside) 10am (day) e

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
forest gradually lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<983/983hp 377/451m 421/449mv no opponent no opponent> calm forest (outside) 10am (day) s

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest floor in an unreal twilight illumination.
Paths lead north, east and south.

[Exits: north east south]
A small pine tree stands here.
A cute rabbit is here.
A cute rabbit is here.

<983/983hp 377/451m 420/449mv no opponent no opponent> calm forest (outside) 10am (day) s
s

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.

<983/983hp 377/451m 418/449mv no opponent no opponent> calm forest (outside) 10am (day) sca

These old trees are covered with thick, scaly bark lined with deep scars.

<983/983hp 377/451m 418/449mv no opponent no opponent> calm forest (outside) 10am (day)
You scan all around.
*** Range 1 (north) ***
A cute rabbit is here.
A cute rabbit is here.
*** Range 1 (east) ***
A small white bunny with floppy ears is giving you side-eye.
*** Range 1 (west) ***
A small, brown-nosed bat flutters around in the darkness.
A big, brown, angry-looking bear is sleeping here.

<983/983hp 377/451m 418/449mv no opponent no opponent> calm forest (outside) 10am (day) w

Inside the cave
You are in a natural cave. Various sorts of debris cover the stone floor,
emitting a rather unpleasant smell that makes the air thick and hard to
breathe. The only obvious exit is east.

[Exits: east]
A small, brown-nosed bat flutters around in the darkness.
A big, brown, angry-looking bear is sleeping here.

<983/983hp 377/451m 416/449mv no opponent no opponent> calm cave (indoors) 10am (day) w

The back cave wall slopes down sharply to meet the floor.

<983/983hp 377/451m 416/449mv no opponent no opponent> calm cave (indoors) 10am (day) sca

You scan all around.
*** Range 1 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.
*** Range 2 (east) ***
A small white bunny with floppy ears is giving you side-eye.

<983/983hp 377/451m 416/449mv no opponent no opponent> calm cave (indoors) 10am (day) whe
e

Players near you in Mystic Forest:
<PK> Jinjarak Inside the cave

<983/983hp 377/451m 416/449mv no opponent no opponent> calm cave (indoors) 10am (day)
A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.

<983/983hp 377/451m 415/449mv no opponent no opponent> calm forest (outside) 10am (day) e

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues south and west.

[Exits: south west]
A stone outcropping with traces of ore is here.
A small white bunny with floppy ears is giving you side-eye.

<983/983hp 377/451m 414/449mv no opponent no opponent> calm forest (outside) 10am (day) s

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the east. The path continues north and south, with a
thin trail winding to the east.

[Exits: north east south]
A cute rabbit is here.

<983/983hp 377/451m 413/449mv no opponent no opponent> calm forest (outside) 10am (day) s
s
s

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the north, while gloomy shadows engulf the forest to
the south. The path continues north and south.

[Exits: north south]

<983/983hp 377/451m 412/449mv no opponent no opponent> calm forest (outside) 10am (day) s

A forbidden path
The eerie darkness engulfs everything as if it were alive. There is
something in the air, as if none have tread upon this path for the longest
of times. The path is of brown powdery dirt. The leaves on the trees
around you seem black and looming.

[Exits: north south]

<983/983hp 377/451m 410/449mv no opponent no opponent> calm forest (outside) 10am (day) whe

A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the trees around you seem black and looming.

[Exits: north south]

<983/983hp 377/451m 409/449mv no opponent no opponent> calm forest (outside) 10am (day)
A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]

<983/983hp 377/451m 407/449mv no opponent no opponent> calm forest (outside) 10am (day)
Players near you in Mystic Forest:
<PK> Jinjarak A fork in the path

<983/983hp 377/451m 407/449mv no opponent no opponent> calm forest (outside) 10am (day) w

Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last,
letting the sun's golden rays stream onto your skin and warming away the
chill of the dark shadows. The clearing stretches to the west, where the
grass seems trampled and ailing.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 377/451m 406/449mv no opponent no opponent> calm forest (outside) 10am (day) w

A ravaged, torn field
Something terrible has happened in this field. The grass seems to grow
untouched, but is soaked with blood. Several corpses of rabbits and other
small animals lie mangled and disemboweled by some unidentified creature,
impaled impossibly upon the blades of soft grass that bend beneath your
feet. The air about the corpses is yellowed and scented of decay. A lone
tree stump to the west has been burned recently and is covered with ridges
of poisonous dark red fungi.

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<983/983hp 377/451m 405/449mv no opponent no opponent> calm field (outside) 10am (day) w

A charred, broken stump is covered with poisonous fungi.

<983/983hp 377/451m 405/449mv no opponent no opponent> calm field (outside) 10am (day) s

A withered forest path
The surrounding area is void of all life. Everything you see seems to be
brown and withered, as if the Reaper himself had descended on the earth and
drawn away all its sustenance. To the south the rocky base of a mountain
cuts upward into the sky, while a yellow-tinged clearing opens to the north.

[Exits: north south]

<983/983hp 377/451m 404/449mv no opponent no opponent> calm forest (outside) 10am (day) s
s
s

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north west]

<983/983hp 377/451m 402/449mv no opponent no opponent> calm mountain (outside) 10am (day)
Over the edge of the limestone platform you can see a lake to the south.

<983/983hp 377/451m 402/449mv no opponent no opponent> calm mountain (outside) 10am (day)
Over the edge of the limestone platform you can see a lake to the south.

<983/983hp 377/451m 402/449mv no opponent no opponent> calm mountain (outside) 10am (day) w

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 377/451m 399/449mv no opponent no opponent> calm mountain (outside) 10am (day) w
af

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]

<983/983hp 382/451m 446/449mv no opponent no opponent> calm mountain (outside) 11am (day)
You are affected by the following:
Skill: devote : lasts for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 31 hours

<983/983hp 382/451m 446/449mv no opponent no opponent> calm mountain (outside) 11am (day) s

Darker forest
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 382/451m 444/449mv no opponent no opponent> calm forest (outside) 11am (day) s
s

A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 382/451m 443/449mv no opponent no opponent> calm forest (outside) 11am (day) whe

A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 382/451m 441/449mv no opponent no opponent> calm forest (outside) 11am (day)
Players near you in Mystic Forest:
<PK> Jinjarak A forest road

<983/983hp 382/451m 441/449mv no opponent no opponent> calm forest (outside) 11am (day) s
s

A forest road
The forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 382/451m 440/449mv no opponent no opponent> calm forest (outside) 11am (day) s

An inlet of a Bay
The beginnings of a large body of water are evident to you as you tread a
little closer. Ripples on the water make it look like it is filled with
crystals. The serenity is unnerving to say the least.

[Exits: north west]

<983/983hp 382/451m 439/449mv no opponent no opponent> calm hills (outside) 11am (day) whe

The edge of the lake ripples with deceptive serenity, lapping against the shore.

<983/983hp 382/451m 439/449mv no opponent no opponent> calm hills (outside) 11am (day)
Players near you in Mystic Forest:
<PK> Jinjarak An inlet of a Bay

<983/983hp 382/451m 439/449mv no opponent no opponent> calm hills (outside) 11am (day) w

Hugging the coastline
You are hugging the coastline of a large body of water. The dirt upon
which you walk is very grainy and red. Sparks seem to shimmer in the air
as the water moves silently about in serenity.

[Exits: east west]

<983/983hp 382/451m 437/449mv no opponent no opponent> calm hills (outside) 11am (day) w

Entrance to a river valley
Before you stands a beautiful river valley filled with lush green
vegetation. Waterfalls cascade breathtakingly beautifully all around
you. Birds and other wildlife are abundant here.

[Exits: east south]

<983/983hp 382/451m 435/449mv no opponent no opponent> calm forest (outside) 11am (day) s

A glistening cascade of water
Beautiful white waterfalls surround you in their graceful embrace.
You are in an inner cave in which dampness is all around you and green
moss grows on the ground.

[Exits: north south]

<983/983hp 382/451m 434/449mv no opponent no opponent> calm pond (outside) 11am (day) s

A watery chute
The torrent of water suddenly surges into a downward direction as white
foaming water surrounds your every being. So violent is this collision
that bluish water tipped with white is all that you can see and the air
bubbles that are created floated lightly against your skin. This seems
more like a warning to outsiders then anything to entrap them. It is not
too late to escape this whirlpool.

[Exits: north down]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 382/451m 432/449mv no opponent no opponent> calm pond (outside) 11am (day)
An adventurer swims north.

<983/983hp 382/451m 432/449mv no opponent no opponent> calm pond (outside) 11am (day) d

Stagnant water
You are in a green body of water with arms stretch to either side of you.
The odor of stagnant swamp plants persists here as small fish and frogs
swim here in abundance. This place seems very still, almost too still
for your own comfort.

[Exits: south up]

<983/983hp 382/451m 430/449mv no opponent no opponent> calm pond (outside) 11am (day) s

Open water
Crystal blue water is so clear here that you can see all around you..
Animals swim here in abundance, creating what seems a very harmless and
healthy atmosphere. The fish here would fetch a fair price and large
amounts of gold in the Seringale markets. Water is open and all around
you showing you no bounds.

[Exits: north east west]

<983/983hp 382/451m 428/449mv no opponent no opponent> calm river (outside) 11am (day) whe

Players near you in River Wood:
<PK> Jinjarak Open water

<983/983hp 382/451m 428/449mv no opponent no opponent> calm river (outside) 11am (day) e

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
(Magical) Some green algae is here, oozing along.
A river pike swims frantically about.

<983/983hp 382/451m 426/449mv no opponent no opponent> calm river (outside) 11am (day) whe

Players near you in River Wood:
<PK> Jinjarak A murky river

<983/983hp 382/451m 426/449mv no opponent no opponent> calm river (outside) 11am (day) track

You try inspecting the ground for some tracks.

<983/983hp 382/451m 426/449mv no opponent no opponent> calm river (outside) 11am (day)
The trail is cold here.

<983/983hp 382/451m 426/449mv no opponent no opponent> calm river (outside) 11am (day) w

Open water
Crystal blue water is so clear here that you can see all around you..
Animals swim here in abundance, creating what seems a very harmless and
healthy atmosphere. The fish here would fetch a fair price and large
amounts of gold in the Seringale markets. Water is open and all around
you showing you no bounds.

[Exits: north east west]

<983/983hp 382/451m 424/449mv no opponent no opponent> calm river (outside) 11am (day) n

Stagnant water
You are in a green body of water with arms stretch to either side of you.
The odor of stagnant swamp plants persists here as small fish and frogs
swim here in abundance. This place seems very still, almost too still
for your own comfort.

[Exits: south up]

<983/983hp 382/451m 422/449mv no opponent no opponent> calm pond (outside) 11am (day) n

Alas, you cannot go that way.

<983/983hp 382/451m 422/449mv no opponent no opponent> calm pond (outside) 11am (day) u

A watery chute
The torrent of water suddenly surges into a downward direction as white
foaming water surrounds your every being. So violent is this collision
that bluish water tipped with white is all that you can see and the air
bubbles that are created floated lightly against your skin. This seems
more like a warning to outsiders then anything to entrap them. It is not
too late to escape this whirlpool.

[Exits: north down]

<983/983hp 382/451m 420/449mv no opponent no opponent> calm pond (outside) 11am (day) whe

Players near you in River Wood:
<PK> Jinjarak A watery chute

<983/983hp 382/451m 420/449mv no opponent no opponent> calm pond (outside) 11am (day) n

A glistening cascade of water
Beautiful white waterfalls surround you in their graceful embrace.
You are in an inner cave in which dampness is all around you and green
moss grows on the ground.

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 382/451m 418/449mv no opponent no opponent> calm pond (outside) 11am (day) n

Entrance to a river valley
Before you stands a beautiful river valley filled with lush green
vegetation. Waterfalls cascade breathtakingly beautifully all around
you. Birds and other wildlife are abundant here.

[Exits: east south]

<983/983hp 382/451m 417/449mv no opponent no opponent> calm forest (outside) 11am (day) track

You try inspecting the ground for some tracks.

<983/983hp 382/451m 417/449mv no opponent no opponent> calm forest (outside) 11am (day)
The trail is cold here.

<983/983hp 382/451m 417/449mv no opponent no opponent> calm forest (outside) 11am (day) e
e

Hugging the coastline
You are hugging the coastline of a large body of water. The dirt upon
which you walk is very grainy and red. Sparks seem to shimmer in the air
as the water moves silently about in serenity.

[Exits: east west]

<983/983hp 382/451m 415/449mv no opponent no opponent> calm hills (outside) 11am (day)
An inlet of a Bay
The beginnings of a large body of water are evident to you as you tread a
little closer. Ripples on the water make it look like it is filled with
crystals. The serenity is unnerving to say the least.

[Exits: north west]

<983/983hp 382/451m 413/449mv no opponent no opponent> calm hills (outside) 11am (day) whe
n

Players near you in Mystic Forest:
<PK> Jinjarak An inlet of a Bay
<PK> Militha A narrow trail through the deep, dark forest

<983/983hp 382/451m 413/449mv no opponent no opponent> calm hills (outside) 11am (day) n

A forest road
The forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 382/451m 412/449mv no opponent no opponent> calm forest (outside) 11am (day) n

A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 382/451m 410/449mv no opponent no opponent> calm forest (outside) 11am (day)
A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 382/451m 409/449mv no opponent no opponent> calm forest (outside) 11am (day) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<983/983hp 382/451m 409/449mv no opponent no opponent> calm forest (outside) 11am (day) wa

You wake and stand up.

<983/983hp 382/451m 409/449mv no opponent no opponent> calm forest (outside) 11am (day) tena

You prepare your resolve and stand ready for battle.

<983/983hp 322/451m 409/449mv no opponent no opponent> calm forest (outside) 11am (day) whe
n

Players near you in Mystic Forest:
<PK> Jinjarak A forest road
<PK> Militha At the end of the trail through the deep, dark forest

<983/983hp 328/451m 449/449mv no opponent no opponent> calm forest (outside) 12pm (noon)
Darker forest
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 328/451m 448/449mv no opponent no opponent> calm forest (outside) 12pm (noon) n

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]

<983/983hp 328/451m 446/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) n

Flat Rock
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north south]

<983/983hp 328/451m 443/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) n

A small hut
The room is stark and extremely small. There is very little furniture
around and what little there is is just about garbage. A bed stands in
one corner and a spellbook stands in the other. Corpses are all around
you.

[Exits: south]
Corpses lie all around you on the floor.
A stale-looking bloodless corpse leans awkwardly against the wall.
A necromancer is here, casting black magic.

<983/983hp 328/451m 442/449mv no opponent no opponent> calm inside (indoors) 12pm (noon) s

Flat Rock
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north south]

<983/983hp 328/451m 440/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) s
e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]

<983/983hp 328/451m 437/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) whe

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 328/451m 434/449mv no opponent no opponent> calm mountain (outside) 12pm (noon)
Players near you in Mystic Forest:
<PK> Jinjarak The Mountain Waste
<PK> Militha A narrow trail through the deep, dark forest

<983/983hp 328/451m 434/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north west]

<983/983hp 328/451m 431/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) n
n

A withered forest path
The surrounding area is void of all life. Everything you see seems to be
brown and withered, as if the Reaper himself had descended on the earth and
drawn away all its sustenance. To the south the rocky base of a mountain
cuts upward into the sky, while a yellow-tinged clearing opens to the north.

[Exits: north south]

<983/983hp 328/451m 429/449mv no opponent no opponent> calm forest (outside) 12pm (noon) n
n

A ravaged, torn field
Something terrible has happened in this field. The grass seems to grow
untouched, but is soaked with blood. Several corpses of rabbits and other
small animals lie mangled and disemboweled by some unidentified creature,
impaled impossibly upon the blades of soft grass that bend beneath your
feet. The air about the corpses is yellowed and scented of decay. A lone
tree stump to the west has been burned recently and is covered with ridges
of poisonous dark red fungi.

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<983/983hp 328/451m 428/449mv no opponent no opponent> calm field (outside) 12pm (noon) sca

Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<983/983hp 328/451m 428/449mv no opponent no opponent> calm field (outside) 12pm (noon) e

Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<983/983hp 328/451m 428/449mv no opponent no opponent> calm field (outside) 12pm (noon) e

You scan all around.

<983/983hp 328/451m 428/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last,
letting the sun's golden rays stream onto your skin and warming away the
chill of the dark shadows. The clearing stretches to the west, where the
grass seems trampled and ailing.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 328/451m 427/449mv no opponent no opponent> calm forest (outside) 12pm (noon) sca

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]

<983/983hp 328/451m 426/449mv no opponent no opponent> calm forest (outside) 12pm (noon)
You scan all around.
*** Range 4 (north) ***
A cute rabbit is here.
*** Range 5 (north) ***
A small white bunny with floppy ears is giving you side-eye.
*** Range 2 (west) ***
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<983/983hp 328/451m 426/449mv no opponent no opponent> calm forest (outside) 12pm (noon) n

A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the trees around you seem black and looming.

[Exits: north south]

<983/983hp 328/451m 425/449mv no opponent no opponent> calm forest (outside) 12pm (noon) n
n
n

A forbidden path
The eerie darkness engulfs everything as if it were alive. There is
something in the air, as if none have tread upon this path for the longest
of times. The path is of brown powdery dirt. The leaves on the trees
around you seem black and looming.

[Exits: north south]

<983/983hp 328/451m 424/449mv no opponent no opponent> calm forest (outside) 12pm (noon) sca

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the north, while gloomy shadows engulf the forest to
the south. The path continues north and south.

[Exits: north south]

<983/983hp 328/451m 423/449mv no opponent no opponent> calm forest (outside) 12pm (noon)
A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the east. The path continues north and south, with a
thin trail winding to the east.

[Exits: north east south]
A cute rabbit is here.

<983/983hp 328/451m 422/449mv no opponent no opponent> calm forest (outside) 12pm (noon)
You scan all around.
*** Range 1 (north) ***
A small white bunny with floppy ears is giving you side-eye.
*** Range 1 (east) ***
A small white bunny with floppy ears is giving you side-eye.
*** Range 2 (east) ***
A cute rabbit is here.
A small white bunny with floppy ears is giving you side-eye.

<983/983hp 328/451m 422/449mv no opponent no opponent> calm forest (outside) 12pm (noon) w

A tall tree stands unyielding, surrounded by thick hedges.

<983/983hp 328/451m 422/449mv no opponent no opponent> calm forest (outside) 12pm (noon) n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues south and west.

[Exits: south west]
A stone outcropping with traces of ore is here.
A small white bunny with floppy ears is giving you side-eye.

<983/983hp 328/451m 421/449mv no opponent no opponent> calm forest (outside) 12pm (noon) n

These old trees are covered with thick, scaly bark lined with deep scars.

<983/983hp 328/451m 421/449mv no opponent no opponent> calm forest (outside) 12pm (noon) whe

Players near you in Mystic Forest:
<PK> Jinjarak A small path in the dense forest
<PK> Militha A narrow trail through the deep, dark forest

<983/983hp 328/451m 421/449mv no opponent no opponent> calm forest (outside) 12pm (noon) w

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.

<983/983hp 328/451m 419/449mv no opponent no opponent> calm forest (outside) 12pm (noon) n
n

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest floor in an unreal twilight illumination.
Paths lead north, east and south.

[Exits: north east south]
A small pine tree stands here.
A cute rabbit is here.
A cute rabbit is here.

<983/983hp 328/451m 417/449mv no opponent no opponent> calm forest (outside) 12pm (noon) sca

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
forest gradually lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<983/983hp 328/451m 415/449mv no opponent no opponent> calm forest (outside) 12pm (noon)
You scan all around.
*** Range 1 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 2 (east) ***
A brown fox is here, looking for some rabbits to chew up.
The wife of the lumberjack is waiting for John to come home.
*** Range 1 (south) ***
A cute rabbit is here.
A cute rabbit is here.
*** Range 2 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.

<983/983hp 328/451m 415/449mv no opponent no opponent> calm forest (outside) 12pm (noon) s

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest floor in an unreal twilight illumination.
Paths lead north, east and south.

[Exits: north east south]
A small pine tree stands here.
A cute rabbit is here.
A cute rabbit is here.

<983/983hp 328/451m 414/449mv no opponent no opponent> calm forest (outside) 12pm (noon) sca

You scan all around.
*** Range 1 (east) ***
A small white bunny with floppy ears is giving you side-eye.
*** Range 3 (east) ***
A cute rabbit is here.
*** Range 1 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.

<983/983hp 328/451m 414/449mv no opponent no opponent> calm forest (outside) 12pm (noon) n

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
forest gradually lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<983/983hp 328/451m 413/449mv no opponent no opponent> calm forest (outside) 12pm (noon) n
sca

The dark shadows on the trees shift and flicker as you near.

<983/983hp 328/451m 413/449mv no opponent no opponent> calm forest (outside) 12pm (noon)
You scan all around.
*** Range 1 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 2 (east) ***
A brown fox is here, looking for some rabbits to chew up.
The wife of the lumberjack is waiting for John to come home.
*** Range 1 (south) ***
A cute rabbit is here.
A cute rabbit is here.
*** Range 2 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.

<983/983hp 328/451m 413/449mv no opponent no opponent> calm forest (outside) 12pm (noon) whe

Players near you in Mystic Forest:
<PK> Jinjarak An intersection in the dense forest
<PK> Militha A small path on the river bank in the deep, dark forest

<983/983hp 328/451m 413/449mv no opponent no opponent> calm forest (outside) 12pm (noon) w

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues north and east.

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.

<983/983hp 328/451m 412/449mv no opponent no opponent> calm forest (outside) 12pm (noon) whe

Players near you in Mystic Forest:
<PK> Jinjarak A small path in the dense forest
<PK> Militha A small path on the river bank in the deep, dark forest

<983/983hp 333/451m 449/449mv no opponent no opponent> calm forest (outside) 1pm (day) n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues north and south.

[Exits: north south]
John the Lumberjack is here, looking for some trees to chop down.
A brown fox is here, looking for some rabbits to chew up.

<983/983hp 333/451m 448/449mv no opponent no opponent> calm forest (outside) 1pm (day) sca

You scan all around.

<983/983hp 333/451m 448/449mv no opponent no opponent> calm forest (outside) 1pm (day) n

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<983/983hp 333/451m 446/449mv no opponent no opponent> calm forest (outside) 1pm (day) sca

You scan all around.
*** Range 3 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 6 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 1 (south) ***
John the Lumberjack is here, looking for some trees to chop down.
A brown fox is here, looking for some rabbits to chew up.
*** Range 2 (west) ***
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
*** Range 3 (west) ***
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.
*** Range 4 (west) ***
A large grey wolf is here, glaring hungrily at you.

<983/983hp 333/451m 446/449mv no opponent no opponent> calm forest (outside) 1pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the dense forest

<983/983hp 333/451m 446/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 333/451m 444/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<983/983hp 333/451m 442/449mv no opponent no opponent> calm forest (outside) 1pm (day) sca

You scan all around.
*** Range 5 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 1 (west) ***
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.
*** Range 2 (west) ***
A large grey wolf is here, glaring hungrily at you.
You hear something howling nearby.

<983/983hp 333/451m 442/449mv no opponent no opponent> calm forest (outside) 1pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 333/451m 442/449mv no opponent no opponent> calm forest (outside) 1pm (day) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 333/451m 441/449mv no opponent no opponent> calm forest (outside) 1pm (day) w
w

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 333/451m 439/449mv no opponent no opponent> calm forest (outside) 1pm (day)
You collide forcefully into the side of a gargantuan tree.

<983/983hp 333/451m 439/449mv no opponent no opponent> calm forest (outside) 1pm (day)
You collide forcefully into the side of a gargantuan tree.

<983/983hp 333/451m 439/449mv no opponent no opponent> calm forest (outside) 1pm (day) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.

<983/983hp 333/451m 437/449mv no opponent no opponent> calm forest (outside) 1pm (day) n

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<983/983hp 333/451m 436/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<983/983hp 333/451m 434/449mv no opponent no opponent> calm forest (outside) 1pm (day) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood

<983/983hp 333/451m 434/449mv no opponent no opponent> calm forest (outside) 1pm (day) e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<983/983hp 333/451m 433/449mv no opponent no opponent> calm forest (outside) 1pm (day) s
s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.

<983/983hp 333/451m 432/449mv no opponent no opponent> calm forest (outside) 1pm (day) whe

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 333/451m 431/449mv no opponent no opponent> calm forest (outside) 1pm (day)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 333/451m 431/449mv no opponent no opponent> calm forest (outside) 1pm (day) e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 333/451m 430/449mv no opponent no opponent> calm forest (outside) 1pm (day) e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<983/983hp 333/451m 428/449mv no opponent no opponent> calm forest (outside) 1pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 333/451m 428/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 333/451m 426/449mv no opponent no opponent> calm forest (outside) 1pm (day) e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<983/983hp 333/451m 424/449mv no opponent no opponent> calm forest (outside) 1pm (day) s

A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. You feel
as if the ancient trees observe you in watchful silence. The path
continues north and south.

[Exits: north south]
A large toadstool grows nearby.

<983/983hp 333/451m 423/449mv no opponent no opponent> calm forest (outside) 1pm (day) s
s

A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. Ancient
grey trees loom all around you. The path continues north and west.

[Exits: north west]
A long, grey branch rests heavily on the ground.

<983/983hp 333/451m 421/449mv no opponent no opponent> calm forest (outside) 1pm (day)
The bark of these trees is covered with a strange film of grey fuzz.

<983/983hp 333/451m 421/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

A junction in the deep, dark forest
You are by a junction where three paths meet. Ancient grey trees tower
above you on all sides. Paths lead east, south and west.

[Exits: east south west]
A vicious warg is here, snarling angrily at you.

<983/983hp 333/451m 420/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. Ancient
grey trees loom all around you. The path continues north and east.

[Exits: north east]
A small pine tree stands here.
A treant stands here in defense of the forest.

<983/983hp 333/451m 419/449mv no opponent no opponent> calm forest (outside) 1pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A small path in the deep, dark forest

<983/983hp 333/451m 419/449mv no opponent no opponent> calm forest (outside) 1pm (day) e

A junction in the deep, dark forest
You are by a junction where three paths meet. Ancient grey trees tower
above you on all sides. Paths lead east, south and west.

[Exits: east south west]
A vicious warg is here, snarling angrily at you.

<983/983hp 333/451m 418/449mv no opponent no opponent> calm forest (outside) 1pm (day) s
s

A junction in the deep, dark forest
You are by a junction where three paths meet. Ancient, grey trees seem to
observe you silently you from all sides. Paths lead north, east and west.

[Exits: north east west]
A vicious warg is here, snarling angrily at you.
A large black wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<983/983hp 333/451m 416/449mv no opponent no opponent> calm forest (outside) 1pm (day)
The bark of these trees is covered with a strange film of grey fuzz.

<983/983hp 333/451m 416/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. Giant,
grey trees loom ominously on all sides. The path continues east and south.

[Exits: east south]

<983/983hp 333/451m 415/449mv no opponent no opponent> calm forest (outside) 1pm (day) w
w

The bark of these trees is covered with a strange film of grey fuzz.

<983/983hp 333/451m 415/449mv no opponent no opponent> calm forest (outside) 1pm (day)
The bark of these trees is covered with a strange film of grey fuzz.

<983/983hp 333/451m 415/449mv no opponent no opponent> calm forest (outside) 1pm (day) s

A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. You feel
as if the ancient trees observe you in watchful silence. The path
continues north and west.

[Exits: north west]

<983/983hp 333/451m 414/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

A junction in the deep, dark forest
You are by a junction where three paths meet. Ancient grey trees tower
above you on all sides. Paths lead north, east and west.

[Exits: north east west]
A large black wolf is here, glaring hungrily at you.

<983/983hp 333/451m 413/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. Giant,
grey trees loom ominously all around. The path continues east and south.

[Exits: east south]
A large toadstool grows nearby.

<983/983hp 333/451m 412/449mv no opponent no opponent> calm forest (outside) 1pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A small path in the deep, dark forest
<PK> Militha A small path on the river bank in the deep, dark forest

<983/983hp 333/451m 412/449mv no opponent no opponent> calm forest (outside) 1pm (day) sca

You scan all around.
*** Range 1 (east) ***
A large black wolf is here, glaring hungrily at you.

<983/983hp 333/451m 412/449mv no opponent no opponent> calm forest (outside) 1pm (day) s

A junction on the river bank in the deep, dark forest
You are by a junction where three paths meet. Ancient, grey trees seem to
observe you silently you from all around. To the south a dark river flows
from east to west through the forest. Paths lead north, east and west.

[Exits: north east west]
A stone outcropping with traces of ore is here.

<983/983hp 333/451m 411/449mv no opponent no opponent> calm forest (outside) 1pm (day) sca

You scan all around.
*** Range 1 (west) ***
(Invis) (White Aura) Militha the Unholy Lady is riding on the back of a nightmare.

<983/983hp 333/451m 411/449mv no opponent no opponent> calm forest (outside) 1pm (day) w
murder $$

A small path on the river bank in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. Ancient
grey trees loom everywhere. To the south you smell marsh gas. The path
continues north and east.

[Exits: north east south]
A long, grey branch rests heavily on the ground.

<983/983hp 333/451m 410/449mv no opponent no opponent> calm forest (outside) 1pm (day)
They aren't here.

<983/983hp 333/451m 410/449mv no opponent no opponent> calm forest (outside) 1pm (day) murder $$

They aren't here.

<983/983hp 333/451m 410/449mv no opponent no opponent> calm forest (outside) 1pm (day) murder $$

They aren't here.

<983/983hp 333/451m 410/449mv no opponent no opponent> calm forest (outside) 1pm (day) sca

You scan all around.
*** Range 1 (north) ***
A ferocious warg is here, snarling angrily at you.
*** Range 2 (north) ***
(Invis) (White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
*** Range 3 (south) ***
(White Aura) A Triton Watchman stands here, with purpose.
A green troll attempts to get a hold on you.
A huge hairy beast shambles towards you with death in his eyes.
A swamp troll charges towards you.
*** Range 4 (south) ***
A green troll attempts to get a hold on you.
A marsh wolf has followed your scent.
A green troll attempts to get a hold on you.
A huge hairy beast shambles towards you with death in his eyes.
A swamp troll charges towards you.
A rather large python rests in a coil here.
*** Range 5 (south) ***
A green troll attempts to get a hold on you.
A Death Slaad is standing here distraught. He seems lost.
*** Range 6 (south) ***
A Marsh Hag is here.
A heap of garbage shambles towards you.
A marsh giant stomps towards you.

<983/983hp 333/451m 410/449mv no opponent no opponent> calm forest (outside) 1pm (day) murder $$

They aren't here.

<983/983hp 344/451m 449/449mv no opponent no opponent> calm forest (outside) 2pm (day)
Militha rides in on a nightmare.

<983/983hp 344/451m 449/449mv no opponent no opponent> calm forest (outside) 2pm (day) murder $$

Militha yells 'Help! I am being attacked by Jinjarak!'
The brand of Ilythir glares in warning.
Militha's unholy armor deflects your attack.
The brand of Ilythir glares in warning.
Militha's unholy armor deflects your attack.
Your tail injures Militha.
Militha has a few scratches.

<983/983hp 344/451m 449/449mv shaft offensive> bloody:120 forest (outside) 2pm (day)
Militha scans all around.
Militha has a few scratches.

<983/983hp 344/451m 449/449mv shaft offensive> bloody:120 forest (outside) 2pm (day)
Militha tries to disarm you, but fails.
Militha fades into existence.
Militha's illusionary spectre maims you!
You parry Militha's illusionary spectre's attack.
Your wild slash MANGLES Militha!
Your slash DISEMBOWELS Militha!
Militha has some small wounds and bruises.

<949/983hp 344/451m 449/449mv shaft offensive> bloody:120 forest (outside) 2pm (day) overpower hobble

Your muscles surge with power.
You strike Militha with your weapon and attempt to hobble her.
Your hobble injures Militha.
Militha clutches her leg painfully as she begins to hobble.
Militha has some small wounds and bruises.

<949/983hp 344/451m 424/449mv shaft offensive> bloody:120 forest (outside) 2pm (day)
Militha's illusionary spectre misses you.
Militha's slash maims you!
Your slash DISMEMBERS Militha!
Militha has some small wounds and bruises.

<914/983hp 344/451m 424/449mv shaft offensive> bloody:120 forest (outside) 2pm (day) overpower bash $$

Your slash misses Militha.
Militha deflects your slash aside in an ungraceful parry.
Militha's illusionary spectre MUTILATES you!
You manage to dodge Militha's slash with a lot of effort.
Militha has some small wounds and bruises.

<877/983hp 344/451m 424/449mv shaft offensive> bloody:120 forest (outside) 2pm (day)
Militha has fled!
You concentrate on your combat style to hobble Militha as she flees.
You concentrate on your combat style to inflict more damage.
Your sidearm smash MUTILATES Militha!
Militha rides east on a nightmare.

<877/983hp 344/451m 424/449mv no opponent no opponent> bloody:119 forest (outside) 2pm (day)
They aren't here.

<877/983hp 344/451m 399/449mv no opponent no opponent> bloody:118 forest (outside) 2pm (day) flee

You aren't fighting anyone.

<877/983hp 344/451m 399/449mv no opponent no opponent> bloody:117 forest (outside) 2pm (day) sca

You scan all around.
*** Range 1 (north) ***
A ferocious warg is here, snarling angrily at you.
*** Range 1 (east) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
*** Range 2 (south) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (south) ***
A green troll attempts to get a hold on you.
A huge hairy beast shambles towards you with death in his eyes.
A swamp troll charges towards you.
*** Range 4 (south) ***
A green troll attempts to get a hold on you.
A marsh wolf has followed your scent.
A green troll attempts to get a hold on you.
A huge hairy beast shambles towards you with death in his eyes.
A swamp troll charges towards you.
A rather large python rests in a coil here.
*** Range 5 (south) ***
A green troll attempts to get a hold on you.
A Death Slaad is standing here distraught. He seems lost.
*** Range 6 (south) ***
A Marsh Hag is here.
A heap of garbage shambles towards you.
A marsh giant stomps towards you.

<877/983hp 344/451m 399/449mv no opponent no opponent> bloody:116 forest (outside) 2pm (day) e
murder $$

A junction on the river bank in the deep, dark forest
You are by a junction where three paths meet. Ancient, grey trees seem to
observe you silently you from all around. To the south a dark river flows
from east to west through the forest. Paths lead north, east and west.

[Exits: north east west]
A stone outcropping with traces of ore is here.
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
Militha rides east on a nightmare.

<877/983hp 344/451m 396/449mv no opponent no opponent> bloody:115 forest (outside) 2pm (day)
They aren't here.
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<877/983hp 344/451m 396/449mv no opponent no opponent> bloody:115 forest (outside) 2pm (day) sca

You scan all around.

<877/983hp 344/451m 396/449mv no opponent no opponent> bloody:113 forest (outside) 2pm (day) e

A copse of ancient trees
You are on a narrow path leading through the deep, dark forest. The
ancient trees stand so close that the path disappears between the dusty
roots. To the south, a rock carving is half-hidden behind a covering of
bushes. You may be able to climb onto the rock shelf above you, but the
safer path leads west, away from this copse.

[Exits: south west]

<877/983hp 344/451m 393/449mv no opponent no opponent> bloody:112 forest (outside) 2pm (day) sca

You scan all around.
*** Range 2 (south) ***
A roving beast is searching for prey.
A giant troll is lying on a pile of carnage, pleasing his mistress.
A troll is grooming his pet, a guardian beast.
*** Range 3 (south) ***
A large female troll is lying on the pile of carnage, blissfully writhing.

<877/983hp 344/451m 393/449mv no opponent no opponent> bloody:111 forest (outside) 2pm (day) s

Wastedump
This room has blood and grime all over the walls. You see maggots and
other insects crawling up them. The resident is definitely uncivilized.
Half-eaten and rotting body parts scatter the floor, each having its own
colony of flies, worms, and maggots. You welcome the fresh breeze coming
from the south, but wrinkle your nose when the stench bears down on you once
more.

[Exits: north east south]

<877/983hp 344/451m 390/449mv no opponent no opponent> bloody:110 cave (indoors) 2pm (day) sca

You scan all around.
*** Range 2 (east) ***
A very hungry crocodile is looking for something - or somebody - to feast on!
*** Range 3 (east) ***
A very hungry crocodile is looking for something - or somebody - to feast on!
A very hungry crocodile is looking for something - or somebody - to feast on!
*** Range 4 (east) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
*** Range 1 (south) ***
A roving beast is searching for prey.
A giant troll is lying on a pile of carnage, pleasing his mistress.
A troll is grooming his pet, a guardian beast.
*** Range 2 (south) ***
A large female troll is lying on the pile of carnage, blissfully writhing.

<877/983hp 344/451m 390/449mv no opponent no opponent> bloody:110 cave (indoors) 2pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak Wastedump

<877/983hp 344/451m 390/449mv no opponent no opponent> bloody:109 cave (indoors) 2pm (day) e
e

A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. Trash flows thickly in river,
almost blocking your passage.

[Exits: east west]

<877/983hp 344/451m 387/449mv no opponent no opponent> bloody:109 river (outside) 2pm (day) e
e
e

A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. Trash flows thickly in river,
almost blocking your passage.

[Exits: east west]
A very hungry crocodile is looking for something - or somebody - to feast on!

<877/983hp 344/451m 383/449mv no opponent no opponent> bloody:108 river (outside) 2pm (day) murder $$

A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: east west]
A very hungry crocodile is looking for something - or somebody - to feast on!
A very hungry crocodile is looking for something - or somebody - to feast on!

<877/983hp 344/451m 379/449mv no opponent no opponent> bloody:108 river (outside) 2pm (day)
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. Trash flows in the river, swirling
in large eddies.

[Exits: east west]

<877/983hp 344/451m 375/449mv no opponent no opponent> bloody:107 river (outside) 2pm (day)
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. Trash flows in the river, swirling
in large eddies.

[Exits: east west]

<877/983hp 344/451m 371/449mv no opponent no opponent> bloody:107 river (outside) 2pm (day)
They aren't here.

<877/983hp 344/451m 371/449mv no opponent no opponent> bloody:106 river (outside) 2pm (day) e

A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. A few peices of trash float along
the surface of the river.

[Exits: east west]

<877/983hp 344/451m 367/449mv no opponent no opponent> bloody:106 river (outside) 2pm (day) e
murder $$

A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. A broken raft kicks up against
the northern bank of the shore, mostly sunken. A few peices of trash float
along the surface of the river.

[Exits: east west]

<877/983hp 344/451m 363/449mv no opponent no opponent> bloody:105 river (outside) 2pm (day)
They aren't here.

<877/983hp 344/451m 363/449mv no opponent no opponent> bloody:105 river (outside) 2pm (day) e
e

A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. A few peices of trash float along
the surface of the river.

[Exits: east west]

<877/983hp 344/451m 359/449mv no opponent no opponent> bloody:105 river (outside) 2pm (day)
A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: south west]

<877/983hp 344/451m 355/449mv no opponent no opponent> bloody:104 river (outside) 2pm (day) e
murder $$

Alas, you cannot go that way.

<877/983hp 344/451m 355/449mv no opponent no opponent> bloody:104 river (outside) 2pm (day) sca

They aren't here.

<877/983hp 344/451m 355/449mv no opponent no opponent> bloody:103 river (outside) 2pm (day)
You scan all around.
*** Range 6 (west) ***
A very hungry crocodile is looking for something - or somebody - to feast on!
A very hungry crocodile is looking for something - or somebody - to feast on!

<877/983hp 344/451m 355/449mv no opponent no opponent> bloody:103 river (outside) 2pm (day) s

A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: north south west]

<877/983hp 344/451m 351/449mv no opponent no opponent> bloody:103 river (outside) 2pm (day) s
s

A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: north east]

<877/983hp 344/451m 347/449mv no opponent no opponent> bloody:102 river (outside) 2pm (day) sca

Alas, you cannot go that way.

<877/983hp 344/451m 347/449mv no opponent no opponent> bloody:102 river (outside) 2pm (day)
You scan all around.

<877/983hp 344/451m 347/449mv no opponent no opponent> bloody:101 river (outside) 2pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak A dark river
<PK> Militha A turn in the river

<877/983hp 344/451m 347/449mv no opponent no opponent> bloody:101 river (outside) 2pm (day) e

A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: east west]

<877/983hp 344/451m 343/449mv no opponent no opponent> bloody:100 river (outside) 2pm (day) e
e
e

A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: south west]

<877/983hp 344/451m 339/449mv no opponent no opponent> bloody:100 river (outside) 2pm (day) sca

Alas, you cannot go that way.

<877/983hp 344/451m 339/449mv no opponent no opponent> bloody:119 river (outside) 2pm (day)
Alas, you cannot go that way.

<877/983hp 344/451m 339/449mv no opponent no opponent> bloody:119 river (outside) 2pm (day) s
s

You scan all around.

<877/983hp 344/451m 339/449mv no opponent no opponent> bloody:119 river (outside) 2pm (day) s

A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: north east]

<877/983hp 344/451m 335/449mv no opponent no opponent> bloody:119 river (outside) 2pm (day) s

Alas, you cannot go that way.

<877/983hp 344/451m 335/449mv no opponent no opponent> bloody:118 river (outside) 2pm (day) e

Alas, you cannot go that way.

<895/983hp 353/451m 440/449mv no opponent no opponent> bloody:118 river (outside) 3pm (day) e

Alas, you cannot go that way.

<895/983hp 353/451m 440/449mv no opponent no opponent> bloody:118 river (outside) 3pm (day) e
e

A dark river
River flows to the east, leading into a dark line of trees. The banks
rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: east west]

<895/983hp 353/451m 436/449mv no opponent no opponent> bloody:117 river (outside) 3pm (day)
Along the river
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]

<895/983hp 353/451m 432/449mv no opponent no opponent> bloody:117 river (outside) 3pm (day) whe

A turn in the river
The river bends to the south here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: south west]
A metal key lies here with a fancy chain hanging off it.

<895/983hp 353/451m 428/449mv no opponent no opponent> bloody:116 river (outside) 3pm (day)
Alas, you cannot go that way.

<895/983hp 353/451m 428/449mv no opponent no opponent> bloody:116 river (outside) 3pm (day) s

Players near you in The Miden'nir:
<PK> Jinjarak A turn in the river

<895/983hp 353/451m 428/449mv no opponent no opponent> bloody:116 river (outside) 3pm (day) s

A down turn in the river
The river curves sharply down into what appears to be an unnaturally
carved tunnel. There are patches of moss and fungus growing along the moist
spots on the edge of the river before it sharply drops off into the tunnel
below. To the north the river appears calmer.

[Exits: north east down]

<895/983hp 353/451m 424/449mv no opponent no opponent> bloody:115 river (outside) 3pm (day) s

The slope pushes you back to where you were.

<895/983hp 353/451m 424/449mv no opponent no opponent> bloody:115 river (outside) 3pm (day)
The slope pushes you back to where you were.

<895/983hp 353/451m 424/449mv no opponent no opponent> bloody:115 river (outside) 3pm (day) e

Along the river
The river bends to the north here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: north west]

<895/983hp 353/451m 420/449mv no opponent no opponent> bloody:114 river (outside) 3pm (day) e
e

Alas, you cannot go that way.

<895/983hp 353/451m 420/449mv no opponent no opponent> bloody:114 river (outside) 3pm (day) whe

Alas, you cannot go that way.

<895/983hp 353/451m 420/449mv no opponent no opponent> bloody:114 river (outside) 3pm (day) n

Players near you in The Miden'nir:
<PK> Jinjarak Along the river

<895/983hp 353/451m 420/449mv no opponent no opponent> bloody:113 river (outside) 3pm (day)
A turn in the river
The river bends to the east here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: east south]

<895/983hp 353/451m 416/449mv no opponent no opponent> bloody:113 river (outside) 3pm (day) e
e

A Nameless River
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]

<895/983hp 353/451m 412/449mv no opponent no opponent> bloody:113 river (outside) 3pm (day) e

A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]

<895/983hp 353/451m 408/449mv no opponent no opponent> bloody:112 pond (outside) 3pm (day) whe

A shallow river
You find yourself at the base of a rather steep slope, surrounded by
brambles and eroded riverbanks. Finding decent footing along the bank is
impossible and forces you to wade into the river if you wish to continue.
The river is flowing toward you from the west, or you can struggle your way
back up the only decent slope.

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.

<895/983hp 353/451m 404/449mv no opponent no opponent> bloody:112 pond (outside) 3pm (day)
Players near you in The Miden'nir:
<PK> Jinjarak A shallow river

<895/983hp 353/451m 404/449mv no opponent no opponent> bloody:111 pond (outside) 3pm (day) u

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<895/983hp 353/451m 401/449mv no opponent no opponent> bloody:111 road (outside) 3pm (day) w

The Slaughtered Lamb
The Slaughtered Lamb inn smells very much like a slaughtered lamb. It
mixes with old ale and wood smoke but is still quite distinct. A short bar
sits in a circle in the south center of the room. Six thick candles set on
each of the four candle chandeliers that hang from the ceiling. The light
shows little decoration but for a stuffed lamb in the north west corner.
Steep stairs can be seen off to the west and a solid wooden door is set into
the east wall. A myriad of tables and chairs sit just past the bar to the
south.

[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
Horga the Innkeeper says 'You want a room?'

<895/983hp 353/451m 400/449mv no opponent no opponent> bloody:110 inside (indoors) 3pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak The Slaughtered Lamb

<895/983hp 353/451m 400/449mv no opponent no opponent> bloody:109 inside (indoors) 3pm (day) e

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<895/983hp 353/451m 399/449mv no opponent no opponent> bloody:108 road (outside) 3pm (day) s
s
s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<895/983hp 353/451m 398/449mv no opponent no opponent> bloody:108 inside (indoors) 3pm (day) whe

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<895/983hp 353/451m 395/449mv no opponent no opponent> bloody:107 mountain (outside) 3pm (day)
Thick fog and thorny bushes prevent you from traveling in that direction.

<895/983hp 353/451m 395/449mv no opponent no opponent> bloody:107 mountain (outside) 3pm (day) w

Players near you in The Miden'nir:
<PK> Jinjarak The Trail

<895/983hp 353/451m 395/449mv no opponent no opponent> bloody:107 mountain (outside) 3pm (day)
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]

<895/983hp 353/451m 389/449mv no opponent no opponent> bloody:106 mountain (outside) 3pm (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Fog-Shrouded Trail

<895/983hp 353/451m 389/449mv no opponent no opponent> bloody:106 mountain (outside) 3pm (day) e
n

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<895/983hp 353/451m 383/449mv no opponent no opponent> bloody:105 mountain (outside) 3pm (day) n
n

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<895/983hp 353/451m 380/449mv no opponent no opponent> bloody:105 inside (indoors) 3pm (day)
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<895/983hp 353/451m 379/449mv no opponent no opponent> bloody:104 road (outside) 3pm (day) whe

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<895/983hp 353/451m 377/449mv no opponent no opponent> bloody:104 road (outside) 3pm (day) trac

Players near you in The Miden'nir:
<PK> Jinjarak A cobbled path

<895/983hp 353/451m 377/449mv no opponent no opponent> bloody:103 road (outside) 3pm (day)
You try inspecting the ground for some tracks.

<895/983hp 353/451m 377/449mv no opponent no opponent> bloody:103 road (outside) 3pm (day)
The trail is cold here.

<895/983hp 353/451m 377/449mv no opponent no opponent> bloody:102 road (outside) 3pm (day) n

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<895/983hp 353/451m 375/449mv no opponent no opponent> bloody:101 field (outside) 3pm (day) n

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<895/983hp 353/451m 373/449mv no opponent no opponent> bloody:100 field (outside) 3pm (day) s

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<895/983hp 353/451m 371/449mv no opponent no opponent> bloody:99 field (outside) 3pm (day) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<895/983hp 353/451m 369/449mv no opponent no opponent> bloody:99 road (outside) 3pm (day) e
e

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.

<895/983hp 353/451m 367/449mv no opponent no opponent> bloody:98 forest (outside) 3pm (day) e
e

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<895/983hp 353/451m 364/449mv no opponent no opponent> bloody:98 forest (outside) 3pm (day) whe

The Eastern Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A few
open-ended tents have been set up here, the smell of goblin emanating from
them. The thin path coming up from the south opens into a more trampled
path to the east.

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<895/983hp 353/451m 361/449mv no opponent no opponent> bloody:97 forest (outside) 3pm (day)
A Path through the Mountains
A breeze blows lightly against your forehead as you travel along this
mountain path. Pine and Fir trees stand majestically on either side of it,
blocking out the sunlight. The path is covered mostly with small pebbles,
but there are also a few boulders that can only be passed by on foot by
climbing over. Moss and vines cover the face of the mountain.

[Exits: (north) east west]
This simple shack door has been crafted from deadfall.

<895/983hp 353/451m 358/449mv no opponent no opponent> bloody:97 hills (outside) 3pm (day)
Players near you in Goblin Village:
<PK> Jinjarak A Path through the Mountains

<895/983hp 353/451m 358/449mv no opponent no opponent> bloody:96 hills (outside) 3pm (day) w

The Eastern Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A few
open-ended tents have been set up here, the smell of goblin emanating from
them. The thin path coming up from the south opens into a more trampled
path to the east.

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<895/983hp 353/451m 355/449mv no opponent no opponent> bloody:96 forest (outside) 3pm (day) w

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<895/983hp 353/451m 352/449mv no opponent no opponent> bloody:95 forest (outside) 3pm (day) s

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<895/983hp 353/451m 349/449mv no opponent no opponent> bloody:94 forest (outside) 3pm (day) s
s
s

The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A boar is here, searching through the mud.

<895/983hp 353/451m 345/449mv no opponent no opponent> bloody:94 mountain (outside) 3pm (day)
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]

<895/983hp 353/451m 339/449mv no opponent no opponent> bloody:93 mountain (outside) 3pm (day)
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large WARNING sign has been posted here.

<895/983hp 353/451m 333/449mv no opponent no opponent> bloody:93 mountain (outside) 3pm (day) w
w

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<895/983hp 353/451m 327/449mv no opponent no opponent> bloody:92 mountain (outside) 3pm (day) whe

Thick underbrush prevents you from wandering off the trail.

<895/983hp 353/451m 327/449mv no opponent no opponent> bloody:91 mountain (outside) 3pm (day)
Players near you in The Miden'nir:
<PK> Jinjarak Path on the mountain

<895/983hp 353/451m 327/449mv no opponent no opponent> bloody:91 mountain (outside) 3pm (day) trac

You try inspecting the ground for some tracks.

<895/983hp 353/451m 327/449mv no opponent no opponent> bloody:90 mountain (outside) 3pm (day)
The trail is cold here.

<895/983hp 353/451m 327/449mv no opponent no opponent> bloody:89 mountain (outside) 3pm (day) e

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large WARNING sign has been posted here.

<895/983hp 353/451m 321/449mv no opponent no opponent> bloody:88 mountain (outside) 3pm (day) n
n

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]

<895/983hp 353/451m 315/449mv no opponent no opponent> bloody:88 mountain (outside) 3pm (day) n
n

The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A boar is here, searching through the mud.

<895/983hp 353/451m 309/449mv no opponent no opponent> bloody:87 mountain (outside) 3pm (day) n
n

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<895/983hp 353/451m 305/449mv no opponent no opponent> bloody:87 forest (outside) 3pm (day) n

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<895/983hp 353/451m 302/449mv no opponent no opponent> bloody:86 forest (outside) 3pm (day)
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<895/983hp 353/451m 299/449mv no opponent no opponent> bloody:86 forest (outside) 3pm (day)
A heron flies west.

<895/983hp 353/451m 299/449mv no opponent no opponent> bloody:85 forest (outside) 3pm (day)
North Miden'nir
You are at the northern edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
The over-abundance of water makes it difficult for anything to grow here,
but a few isolated places that have been dug out from the rocky terrain have
allowed murky ponds to form. The ponds are shrouded by small thin trees and
bushes that group around in thick clusters. The busy sound of a large city
can be heard echoing across the hills to the north.

[Exits: east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<895/983hp 353/451m 296/449mv no opponent no opponent> bloody:85 forest (outside) 3pm (day)
A steep slope prevents your progress.

<895/983hp 353/451m 296/449mv no opponent no opponent> bloody:85 forest (outside) 3pm (day) w

North Miden'nir
You are at the north-western edge of a rather muddy wetland, an expanse
of green that stretches far and wide. The over-abundance of water makes it
difficult for anything to grow here, but a few isolated places that have
been dug out from the rocky terrain have allowed murky ponds to form. The
ponds are shrouded by small thin trees and bushes that group around in thick
clusters. The busy sound of a large city can be heard echoing across the
hills to the north.

[Exits: east south]

<895/983hp 353/451m 293/449mv no opponent no opponent> bloody:84 forest (outside) 3pm (day) s

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south]
A heron is running between the ponds, searching for small fish.
A boar is here, searching through the mud.
A heron flies south.

<895/983hp 353/451m 290/449mv no opponent no opponent> bloody:83 forest (outside) 3pm (day) w

A steep slope prevents your progress.

<911/983hp 358/451m 395/449mv no opponent no opponent> bloody:83 forest (outside) 4pm (day) s

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.
A heron flies south.

<911/983hp 358/451m 392/449mv no opponent no opponent> bloody:82 forest (outside) 4pm (day) w

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<911/983hp 358/451m 390/449mv no opponent no opponent> bloody:82 road (outside) 4pm (day) s
s

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<911/983hp 358/451m 388/449mv no opponent no opponent> bloody:81 road (outside) 4pm (day) s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<911/983hp 358/451m 387/449mv no opponent no opponent> bloody:81 inside (indoors) 4pm (day)
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<911/983hp 358/451m 384/449mv no opponent no opponent> bloody:80 mountain (outside) 4pm (day) w

A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]

<911/983hp 358/451m 378/449mv no opponent no opponent> bloody:80 mountain (outside) 4pm (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Fog-Shrouded Trail

<911/983hp 358/451m 378/449mv no opponent no opponent> bloody:79 mountain (outside) 4pm (day) trac

You try inspecting the ground for some tracks.

<911/983hp 358/451m 378/449mv no opponent no opponent> bloody:79 mountain (outside) 4pm (day)
The trail is cold here.

<911/983hp 358/451m 378/449mv no opponent no opponent> bloody:77 mountain (outside) 4pm (day) e

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<911/983hp 358/451m 372/449mv no opponent no opponent> bloody:77 mountain (outside) 4pm (day) n
n

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<911/983hp 358/451m 369/449mv no opponent no opponent> bloody:76 inside (indoors) 4pm (day) n
n
n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<911/983hp 358/451m 368/449mv no opponent no opponent> bloody:76 road (outside) 4pm (day)
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<911/983hp 358/451m 366/449mv no opponent no opponent> bloody:75 road (outside) 4pm (day)
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<911/983hp 358/451m 364/449mv no opponent no opponent> bloody:74 field (outside) 4pm (day) trac

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<911/983hp 358/451m 362/449mv no opponent no opponent> bloody:74 field (outside) 4pm (day)
You try inspecting the ground for some tracks.

<911/983hp 358/451m 362/449mv no opponent no opponent> bloody:73 field (outside) 4pm (day)
The trail is cold here.

<911/983hp 358/451m 362/449mv no opponent no opponent> bloody:72 field (outside) 4pm (day) n

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<911/983hp 358/451m 360/449mv no opponent no opponent> bloody:71 city (outside) 4pm (day) whe

Players near you in Seringale:
<PK> Jinjarak Outside the South Gate
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<911/983hp 358/451m 360/449mv no opponent no opponent> bloody:71 city (outside) 4pm (day) s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<911/983hp 358/451m 358/449mv no opponent no opponent> bloody:70 field (outside) 4pm (day) s

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<911/983hp 358/451m 356/449mv no opponent no opponent> bloody:70 field (outside) 4pm (day) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<911/983hp 358/451m 354/449mv no opponent no opponent> bloody:69 road (outside) 4pm (day) n

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<911/983hp 358/451m 352/449mv no opponent no opponent> bloody:68 field (outside) 4pm (day) n
n
n

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<911/983hp 358/451m 350/449mv no opponent no opponent> bloody:68 field (outside) 4pm (day) n
n

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<911/983hp 358/451m 348/449mv no opponent no opponent> bloody:67 city (outside) 4pm (day)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<911/983hp 358/451m 346/449mv no opponent no opponent> bloody:67 city (outside) 4pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<911/983hp 358/451m 344/449mv no opponent no opponent> bloody:66 road (outside) 4pm (day) n

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<911/983hp 358/451m 341/449mv no opponent no opponent> bloody:66 road (outside) 4pm (day)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<911/983hp 358/451m 338/449mv no opponent no opponent> bloody:65 road (outside) 4pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<911/983hp 358/451m 336/449mv no opponent no opponent> bloody:65 road (outside) 4pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<911/983hp 358/451m 334/449mv no opponent no opponent> bloody:64 road (outside) 4pm (day) n

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<911/983hp 358/451m 332/449mv no opponent no opponent> bloody:64 city (outside) 4pm (day) d

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<911/983hp 358/451m 330/449mv no opponent no opponent> bloody:63 road (outside) 4pm (day)
The weathered stones on the street lead north and south.

<911/983hp 358/451m 330/449mv no opponent no opponent> bloody:63 road (outside) 4pm (day) whe

Players near you in Seringale:
<PK> Jinjarak The Main Street
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<911/983hp 358/451m 330/449mv no opponent no opponent> bloody:62 road (outside) 4pm (day) s

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<911/983hp 358/451m 328/449mv no opponent no opponent> bloody:62 city (outside) 4pm (day) d

The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]

<911/983hp 358/451m 327/449mv no opponent no opponent> bloody:62 inside (indoors) 4pm (day) whe

Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<911/983hp 358/451m 327/449mv no opponent no opponent> bloody:61 inside (indoors) 4pm (day) u

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<911/983hp 358/451m 326/449mv no opponent no opponent> bloody:60 city (outside) 4pm (day) whe

Players near you in Seringale:
<PK> Jinjarak South Square
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<911/983hp 358/451m 326/449mv no opponent no opponent> bloody:59 city (outside) 4pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<911/983hp 358/451m 324/449mv no opponent no opponent> bloody:59 road (outside) 4pm (day) s
s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]

<911/983hp 358/451m 322/449mv no opponent no opponent> bloody:58 road (outside) 4pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<911/983hp 358/451m 320/449mv no opponent no opponent> bloody:58 road (outside) 4pm (day)
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<911/983hp 358/451m 317/449mv no opponent no opponent> bloody:57 road (outside) 4pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<911/983hp 358/451m 314/449mv no opponent no opponent> bloody:57 road (outside) 4pm (day) s

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<911/983hp 358/451m 312/449mv no opponent no opponent> bloody:56 city (outside) 4pm (day) s

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<911/983hp 358/451m 310/449mv no opponent no opponent> bloody:56 city (outside) 4pm (day) s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<911/983hp 358/451m 308/449mv no opponent no opponent> bloody:55 field (outside) 4pm (day) s

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<911/983hp 358/451m 306/449mv no opponent no opponent> bloody:55 field (outside) 4pm (day)
You relax your posture as your resolve fades.

<923/983hp 367/451m 411/449mv no opponent no opponent> bloody:54 field (outside) 5pm (day) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<923/983hp 367/451m 409/449mv no opponent no opponent> bloody:54 road (outside) 5pm (day) w

Base of a Steep Slope
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the west
overlooking the path. The cobbled slope heads to the north, where it
disappears past a hill. It also curves to the east with the river, heading
into an open, grassy field.

[Exits: east]
An upturned dilapidated boat lies not far from the river bank.

<923/983hp 367/451m 407/449mv no opponent no opponent> bloody:53 field (outside) 5pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak Base of a Steep Slope

<923/983hp 367/451m 407/449mv no opponent no opponent> bloody:52 field (outside) 5pm (day) e

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<923/983hp 367/451m 405/449mv no opponent no opponent> bloody:52 road (outside) 5pm (day) s
w

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<923/983hp 367/451m 403/449mv no opponent no opponent> bloody:51 road (outside) 5pm (day) w

The Slaughtered Lamb
The Slaughtered Lamb inn smells very much like a slaughtered lamb. It
mixes with old ale and wood smoke but is still quite distinct. A short bar
sits in a circle in the south center of the room. Six thick candles set on
each of the four candle chandeliers that hang from the ceiling. The light
shows little decoration but for a stuffed lamb in the north west corner.
Steep stairs can be seen off to the west and a solid wooden door is set into
the east wall. A myriad of tables and chairs sit just past the bar to the
south.

[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
Horga the Innkeeper says 'You want a room?'

<923/983hp 367/451m 402/449mv no opponent no opponent> bloody:51 inside (indoors) 5pm (day)
Stairs in the Slaughtered Lamb
The alcove is more open than it needs to be, with only the stairs leading
up to the second floor. Consistent with the dining area, the smell of lamb
permeates the air here too. A few paintings line the walls, trying to make
up for the otherwise empty room. Noise echoes in here uncomfortably. There
is a small aperture on the west wall, just big enough to slide through.
Rotten cabbage smells come out of it.

[Exits: east west up]

<923/983hp 367/451m 401/449mv no opponent no opponent> bloody:50 inside (indoors) 5pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak Stairs in the Slaughtered Lamb

<923/983hp 367/451m 401/449mv no opponent no opponent> bloody:50 inside (indoors) 5pm (day) u

The second floor of the inn
The second floor is incredibly barren. A wide open square of a room.
Doors in each direction are labeled with their corresponding numbers.
Still the smell of lamb lingers on, a constant for the inn it seems.
A set of cast iron stairs spiral upward directly into a trap door.

[Exits: (north) (east) (south) (west) (up) down]
There is an old adventurer here, looking for answers in the bottom of a cup.

<923/983hp 367/451m 400/449mv no opponent no opponent> bloody:49 inside (indoors) 5pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak The second floor of the inn

<923/983hp 367/451m 400/449mv no opponent no opponent> bloody:48 inside (indoors) 5pm (day) d

Stairs in the Slaughtered Lamb
The alcove is more open than it needs to be, with only the stairs leading
up to the second floor. Consistent with the dining area, the smell of lamb
permeates the air here too. A few paintings line the walls, trying to make
up for the otherwise empty room. Noise echoes in here uncomfortably. There
is a small aperture on the west wall, just big enough to slide through.
Rotten cabbage smells come out of it.

[Exits: east west up]

<923/983hp 367/451m 399/449mv no opponent no opponent> bloody:47 inside (indoors) 5pm (day) w

You slip and find yourself sliding down a watery chute!
You have discovered an incredible smell in a garbage chute.
A turn in the river
The river bends to the east here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: east south]

<923/983hp 367/451m 397/449mv no opponent no opponent> bloody:47 river (outside) 5pm (day) w
whe
e

Alas, you cannot go that way.

<923/983hp 367/451m 397/449mv no opponent no opponent> bloody:45 river (outside) 5pm (day) e

Players near you in The Miden'nir:
<PK> Jinjarak A turn in the river

<923/983hp 367/451m 397/449mv no opponent no opponent> bloody:45 river (outside) 5pm (day)
A Nameless River
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]

<923/983hp 367/451m 393/449mv no opponent no opponent> bloody:44 river (outside) 5pm (day)
A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]

<923/983hp 367/451m 389/449mv no opponent no opponent> bloody:44 pond (outside) 5pm (day) e

A shallow river
You find yourself at the base of a rather steep slope, surrounded by
brambles and eroded riverbanks. Finding decent footing along the bank is
impossible and forces you to wade into the river if you wish to continue.
The river is flowing toward you from the west, or you can struggle your way
back up the only decent slope.

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.

<923/983hp 367/451m 385/449mv no opponent no opponent> bloody:43 pond (outside) 5pm (day) w

A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]

<923/983hp 367/451m 381/449mv no opponent no opponent> bloody:43 pond (outside) 5pm (day) n
n

Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.

[Exits: south west]
A dark horseman is here, mounted on his black steed.
A dark horseman is here, mounted on his black steed.

<923/983hp 367/451m 378/449mv no opponent no opponent> bloody:42 cave (indoors) 5pm (day) n

The stone is naturally smooth.

<923/983hp 367/451m 378/449mv no opponent no opponent> bloody:42 cave (indoors) 5pm (day)
The stone is naturally smooth.

<923/983hp 367/451m 378/449mv no opponent no opponent> bloody:41 cave (indoors) 5pm (day) s

A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]

<923/983hp 367/451m 375/449mv no opponent no opponent> bloody:41 pond (outside) 5pm (day) s

Alas, you cannot go that way.

<923/983hp 367/451m 375/449mv no opponent no opponent> bloody:41 pond (outside) 5pm (day) e

A shallow river
You find yourself at the base of a rather steep slope, surrounded by
brambles and eroded riverbanks. Finding decent footing along the bank is
impossible and forces you to wade into the river if you wish to continue.
The river is flowing toward you from the west, or you can struggle your way
back up the only decent slope.

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.

<923/983hp 367/451m 371/449mv no opponent no opponent> bloody:40 pond (outside) 5pm (day) u

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<923/983hp 367/451m 368/449mv no opponent no opponent> bloody:40 road (outside) 5pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak A cobbled path

<923/983hp 367/451m 368/449mv no opponent no opponent> bloody:39 road (outside) 5pm (day) n

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<923/983hp 367/451m 366/449mv no opponent no opponent> bloody:39 road (outside) 5pm (day) n
n

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<923/983hp 367/451m 364/449mv no opponent no opponent> bloody:38 field (outside) 5pm (day) n
n
n

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<923/983hp 367/451m 362/449mv no opponent no opponent> bloody:38 field (outside) 5pm (day)
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<923/983hp 367/451m 360/449mv no opponent no opponent> bloody:37 city (outside) 5pm (day) n
n

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<923/983hp 367/451m 358/449mv no opponent no opponent> bloody:37 city (outside) 5pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<923/983hp 367/451m 356/449mv no opponent no opponent> bloody:36 road (outside) 5pm (day) n

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<923/983hp 367/451m 353/449mv no opponent no opponent> bloody:36 road (outside) 5pm (day) whe

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<923/983hp 367/451m 350/449mv no opponent no opponent> bloody:35 road (outside) 5pm (day)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<923/983hp 367/451m 348/449mv no opponent no opponent> bloody:35 road (outside) 5pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<923/983hp 367/451m 346/449mv no opponent no opponent> bloody:34 road (outside) 5pm (day)
Players near you in Seringale:
<PK> Jinjarak The South Main Street
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<923/983hp 367/451m 346/449mv no opponent no opponent> bloody:34 road (outside) 5pm (day) n

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<923/983hp 367/451m 344/449mv no opponent no opponent> bloody:34 city (outside) 5pm (day) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<923/983hp 367/451m 342/449mv no opponent no opponent> bloody:33 road (outside) 5pm (day) whe

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A drow city guard of Seringale stands watch here.

<923/983hp 367/451m 340/449mv no opponent no opponent> bloody:33 road (outside) 5pm (day)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<923/983hp 367/451m 338/449mv no opponent no opponent> bloody:32 road (outside) 5pm (day)
Players near you in Seringale:
<PK> Jinjarak The Main Street
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<923/983hp 367/451m 338/449mv no opponent no opponent> bloody:32 road (outside) 5pm (day) n

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<923/983hp 367/451m 336/449mv no opponent no opponent> bloody:31 city (outside) 5pm (day) n
n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<923/983hp 367/451m 336/449mv no opponent no opponent> bloody:31 city (outside) 5pm (day)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<923/983hp 367/451m 336/449mv no opponent no opponent> bloody:30 city (outside) 5pm (day) e

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<923/983hp 367/451m 335/449mv no opponent no opponent> bloody:30 inside (indoors) 5pm (day) n
n
n

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<923/983hp 367/451m 334/449mv no opponent no opponent> bloody:120 city (outside) 5pm (day)
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]

<923/983hp 367/451m 333/449mv no opponent no opponent> bloody:119 inside (indoors) 5pm (day)
The side of a building is all that lies in that direction.

<923/983hp 367/451m 333/449mv no opponent no opponent> bloody:119 inside (indoors) 5pm (day) w

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<923/983hp 367/451m 332/449mv no opponent no opponent> bloody:118 city (outside) 5pm (day) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
The town clock tolls once as the evening begins.

<937/983hp 377/451m 435/449mv no opponent no opponent> bloody:118 road (outside) 6pm (day) n
n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<937/983hp 377/451m 433/449mv no opponent no opponent> bloody:117 road (outside) 6pm (day) n
n
n

The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<937/983hp 377/451m 431/449mv no opponent no opponent> bloody:117 road (outside) 6pm (day) n
n
n

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<937/983hp 377/451m 429/449mv no opponent no opponent> bloody:116 city (outside) 6pm (day) n
n

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]

<937/983hp 377/451m 427/449mv no opponent no opponent> bloody:116 road (outside) 6pm (day)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.

<937/983hp 377/451m 425/449mv no opponent no opponent> bloody:115 road (outside) 6pm (day)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]

<937/983hp 377/451m 423/449mv no opponent no opponent> bloody:114 road (outside) 6pm (day)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A duergar city guard of Seringale stands watch here.

<937/983hp 377/451m 421/449mv no opponent no opponent> bloody:114 road (outside) 6pm (day) whe

Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<937/983hp 377/451m 419/449mv no opponent no opponent> bloody:113 city (outside) 6pm (day)
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]

<937/983hp 377/451m 417/449mv no opponent no opponent> bloody:113 city (outside) 6pm (day)
Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.

[Exits: north east south west]
A cute rabbit is here.

<937/983hp 377/451m 415/449mv no opponent no opponent> bloody:112 field (outside) 6pm (day)
Gallow hill
You walk in the grassy plains. On this little hill you can see two
gallows, with rotting human tissue hanging from the ropes. There is a sign
here.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<937/983hp 377/451m 412/449mv no opponent no opponent> bloody:112 hills (outside) 6pm (day)
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.

<937/983hp 377/451m 409/449mv no opponent no opponent> bloody:111 field (outside) 6pm (day)
Players near you in Plains of the North:
<PK> Jinjarak Grassy plains

<937/983hp 377/451m 409/449mv no opponent no opponent> bloody:111 field (outside) 6pm (day) n

Grassy foothills
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]

<937/983hp 377/451m 406/449mv no opponent no opponent> bloody:110 hills (outside) 6pm (day) n
n

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]

<937/983hp 377/451m 402/449mv no opponent no opponent> bloody:110 hills (outside) 6pm (day) whe

Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]

<937/983hp 377/451m 397/449mv no opponent no opponent> bloody:109 mountain (outside) 6pm (day)
Players near you in Mount Saidian:
<PK> Jinjarak Base of Mount Saidian

<937/983hp 377/451m 397/449mv no opponent no opponent> bloody:109 mountain (outside) 6pm (day) s

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]

<937/983hp 377/451m 392/449mv no opponent no opponent> bloody:108 hills (outside) 6pm (day) w
w

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.

<937/983hp 377/451m 388/449mv no opponent no opponent> bloody:108 hills (outside) 6pm (day) w

The hills are far too steep to the west to climb.

<937/983hp 377/451m 388/449mv no opponent no opponent> bloody:107 hills (outside) 6pm (day) n

The hills are far too steep to the west to climb.

<937/983hp 377/451m 388/449mv no opponent no opponent> bloody:107 hills (outside) 6pm (day) n

A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]

<937/983hp 377/451m 385/449mv no opponent no opponent> bloody:107 field (outside) 6pm (day) n

Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.
An antelope is here, peacefully munching on grass.

<937/983hp 377/451m 383/449mv no opponent no opponent> bloody:106 field (outside) 6pm (day) whe

Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.

<937/983hp 377/451m 381/449mv no opponent no opponent> bloody:106 field (outside) 6pm (day) n

Players near you in Sylvan Vale:
<PK> Jinjarak Scenic Rock

<937/983hp 377/451m 381/449mv no opponent no opponent> bloody:105 field (outside) 6pm (day)
Taking a nosedive off this rock is not a good idea.

<937/983hp 377/451m 381/449mv no opponent no opponent> bloody:105 field (outside) 6pm (day) d

Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]

<937/983hp 377/451m 379/449mv no opponent no opponent> bloody:105 field (outside) 6pm (day) n
n

In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A rather large dog is here, wandering the valley.

<937/983hp 377/451m 377/449mv no opponent no opponent> bloody:104 field (outside) 6pm (day) n
whe

In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<937/983hp 377/451m 375/449mv no opponent no opponent> bloody:104 field (outside) 6pm (day)
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.

<937/983hp 377/451m 373/449mv no opponent no opponent> bloody:103 field (outside) 6pm (day)
Players near you in Sylvan Vale:
<PK> Jinjarak In the Valley Basin

<937/983hp 377/451m 373/449mv no opponent no opponent> bloody:103 field (outside) 6pm (day) n
n

Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<937/983hp 377/451m 371/449mv no opponent no opponent> bloody:102 field (outside) 6pm (day) n

A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.

<937/983hp 377/451m 369/449mv no opponent no opponent> bloody:102 field (outside) 6pm (day)
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]
A wolf is here, looking for small prey.

<937/983hp 377/451m 367/449mv no opponent no opponent> bloody:101 field (outside) 6pm (day) n

A copse of trees prevents passage north.

<937/983hp 377/451m 367/449mv no opponent no opponent> bloody:101 field (outside) 6pm (day) w

A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
A valley elf scout wanders the valley, searching for intruders like you!

<937/983hp 377/451m 365/449mv no opponent no opponent> bloody:100 field (outside) 6pm (day) n

A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]

<937/983hp 377/451m 363/449mv no opponent no opponent> bloody:100 field (outside) 6pm (day) w

The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (west)]

<937/983hp 377/451m 361/449mv no opponent no opponent> bloody:99 field (outside) 6pm (day) n

The Small Valley
The path here has formed into a narrow bend around the large mound to the
southwest. A grass coating rises healthily above the ground in a mixture
of flowers and weeds. Most of the trees to the direct northeast have been
covered in bright green moss around the bottom of their trunks. The path
to your south continues downhill to a T-intersection, and to the west it
shares level ground and leads into many leaves.

[Exits: south west]

<937/983hp 377/451m 359/449mv no opponent no opponent> bloody:98 field (outside) 6pm (day) n

The trees grow thick here, preventing passage north.

<937/983hp 377/451m 359/449mv no opponent no opponent> bloody:98 field (outside) 6pm (day) w

The Small Valley
The ground is level and littered with many healthy leaves. A soft squish in
your step indicates that the grass is camouflaged. Overhead the many trees
of the vale groan softly in the wind as their branches stir their shades on
the valley floor beneath them. One large tree to your south has been rooted
out of the ground, making an arch. As you glance about the eastern and
western ways, it seems that they both lead to the corners around this
large mound.

[Exits: (north) east west]
This sturdy lodge door has been built from birch logs.
A voracious guardian dragon looms over the entrance.

<937/983hp 377/451m 357/449mv no opponent no opponent> bloody:97 field (outside) 6pm (day) w

The Small Valley
This is another bend in the valley located northwest of the large mound. It
seems you've stumbled across a glorious patch of mushrooms of all translucent
colors. The light in the sky is shown sparsely through the treetops, giving
this particular area a wonderful view. Spattered across the many yellow and
brown leaves that cover the ground are colors of red and green. Back uphill
to the south leads to the T-intersection, and the way east is accessible.

[Exits: east south]

<937/983hp 377/451m 355/449mv no opponent no opponent> bloody:97 field (outside) 6pm (day) s

The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!

<937/983hp 377/451m 353/449mv no opponent no opponent> bloody:96 field (outside) 6pm (day) w
w
w

A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]

<937/983hp 377/451m 351/449mv no opponent no opponent> bloody:95 forest (outside) 6pm (day)
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the south and east.

[Exits: east south]

<937/983hp 377/451m 348/449mv no opponent no opponent> bloody:95 forest (outside) 6pm (day)
Thick stands of trees and shrubbery block your passage in that direction.

<937/983hp 377/451m 348/449mv no opponent no opponent> bloody:94 forest (outside) 6pm (day) s

A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and west.

[Exits: north west]

<937/983hp 377/451m 345/449mv no opponent no opponent> bloody:94 forest (outside) 6pm (day) w

A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the east and west.

[Exits: north east west]
There is a sign with a very important warning written here.

<937/983hp 377/451m 342/449mv no opponent no opponent> bloody:94 forest (outside) 6pm (day) w

A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and south.

[Exits: east south]

<937/983hp 377/451m 339/449mv no opponent no opponent> bloody:93 forest (outside) 6pm (day) e

A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the east and west.

[Exits: north east west]
There is a sign with a very important warning written here.

<937/983hp 377/451m 336/449mv no opponent no opponent> bloody:92 forest (outside) 6pm (day) n
n

An untamed opening
The wild forest around you seems to shrink in the distance as you step
into the middle of a field riddled with weeds and overgrown grass. The
ground underneath you is riddled with footprints and dried blood. The air
is caked by unsettled dust that billows from the slightest movement. A slim
dusty trail leads to the south and cuts further through the untamed field
west.

[Exits: north south]

<937/983hp 377/451m 332/449mv no opponent no opponent> bloody:92 sand (outside) 6pm (day)
A stony ascension
The marble steps are covered in dirt and chipped from years of disuse.
Large cracks trap mounds of dirt, spurring small patches of moss all over
the rocks that make your traction slippery. You notice a strip of open
space in between the overgrown bushes at the top of the ascension that could
possibly lead further up the mountain.

[Exits: south west]

<937/983hp 377/451m 326/449mv no opponent no opponent> bloody:91 sand (outside) 6pm (day) w

A tall rockface
The dusty road ends abruptly into a stone rockface. The wall has been
overgrown with vines that lace in between the shallow crevices, thick from
years of growth. The wall seems impassable until you notice deep grooves in
the vines that resemble that of fingerprints. As you step back, you notice
the peculiar shape of a ladder that leads to the top.

[Exits: east up]
A rugged ranger is here, scouting the land.

<937/983hp 377/451m 320/449mv no opponent no opponent> bloody:91 sand (outside) 6pm (day) w

Alas, you cannot go that way.

<937/983hp 377/451m 320/449mv no opponent no opponent> bloody:90 sand (outside) 6pm (day) u

A treacherous ledge
At this point on the mountain your eyes can see for miles and miles. To
the north you notice a huge, dark forest which strangely enough has no birds
passing over it. Behind you remains the ominous cliffside paths with gusts
of wind that could easily knock you off and force you to tumble to your
death. A frayed rope ladder falls down and leads you to the base of the
mountain or a somewhat snowy passage take you west.

[Exits: east west down]

<937/983hp 377/451m 314/449mv no opponent no opponent> bloody:90 sand (outside) 6pm (day) e

A Frozen Hut
This broken down shack has been constructed on the side of a flat, windy
section of the mountain. Feeble logs were stuck into deep holes that have
been dug out of the ground, creating a perfect square. A small hole in the
middle of the room houses a tiny campfire that smokes up the entire place.
The only way out is through the doorless exit west.

[Exits: west]
(Charmed) A fierce-looking kestrel is here, serving its master.
Katarina the warrior mistress stands here, offering supplies to her comrades.

<937/983hp 377/451m 311/449mv no opponent no opponent> bloody:89 inside (indoors) 6pm (day) w
w

A treacherous ledge
At this point on the mountain your eyes can see for miles and miles. To
the north you notice a huge, dark forest which strangely enough has no birds
passing over it. Behind you remains the ominous cliffside paths with gusts
of wind that could easily knock you off and force you to tumble to your
death. A frayed rope ladder falls down and leads you to the base of the
mountain or a somewhat snowy passage take you west.

[Exits: east west down]
A fierce-looking kestrel flies in.

<937/983hp 377/451m 308/449mv no opponent no opponent> bloody:88 sand (outside) 6pm (day)
A twisting path around the mountain
The shrubbery and plants are covered in snow and ice on this winding path
along the northern face of the mountain. Large rocks hang overhead as you
attempt to slide underneath them for a safe passing, often vibrating from
some kind of activity that seems to be coming from within the mountain. You
can barely manage to move north and east.

[Exits: north east]
A fierce-looking kestrel flies in.

<937/983hp 377/451m 302/449mv no opponent no opponent> bloody:88 sand (outside) 6pm (day) n

The Fortress Gates
You have come to the gates of a large fortress that is home to the great
battle lords of Serin. The large gates have stood up for quite some time,
and show their age through cracks and the like. Standing taller then most
giants they are very large and very well made. From inside you hear the
sounds of battlecries and battles going strong all throughout the centuries.

[Exits: north south]
(White Aura) Aragmon the cyclops towers here, protecting the hall.
A fierce-looking kestrel flies in.

<937/983hp 377/451m 299/449mv no opponent no opponent> bloody:87 inside (indoors) 6pm (day) n
n

Inside the Fortress
You have come into the fortress and you now stand in the middle of a
clearing that leads to each hall of the fortress. Large pillars rest in
every corner of the clearing. The ground is made of dirt that has been
packed down to form a trail. The walls are made of large rocks that have
been placed together to form the giant fortress.

[Exits: east south west]
A fierce-looking kestrel flies in.

<937/983hp 377/451m 298/449mv no opponent no opponent> bloody:87 inside (indoors) 6pm (day) whe

Alas, you cannot go that way.

<937/983hp 377/451m 298/449mv no opponent no opponent> bloody:86 inside (indoors) 6pm (day)
Players near you in The Fortress of War:
<PK> Jinjarak Inside the Fortress

<937/983hp 377/451m 298/449mv no opponent no opponent> bloody:86 inside (indoors) 6pm (day) sl

You go to sleep.

<937/983hp 377/451m 298/449mv no opponent no opponent> bloody:84 inside (indoors) 6pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 94% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 428/451m 449/449mv no opponent no opponent> bloody:22 inside (indoors) 9pm (night) wa

You wake and stand up.

<983/983hp 428/451m 449/449mv no opponent no opponent> bloody:21 inside (indoors) 9pm (night) s

The Fortress Gates
You have come to the gates of a large fortress that is home to the great
battle lords of Serin. The large gates have stood up for quite some time,
and show their age through cracks and the like. Standing taller then most
giants they are very large and very well made. From inside you hear the
sounds of battlecries and battles going strong all throughout the centuries.

[Exits: north south]
(White Aura) Aragmon the cyclops towers here, protecting the hall.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 448/449mv no opponent no opponent> bloody:21 inside (indoors) 9pm (night) whe
s

Players near you in The Fortress of War:
<PK> Jinjarak The Fortress Gates

<983/983hp 428/451m 448/449mv no opponent no opponent> bloody:19 inside (indoors) 9pm (night) s

A twisting path around the mountain
The shrubbery and plants are covered in snow and ice on this winding path
along the northern face of the mountain. Large rocks hang overhead as you
attempt to slide underneath them for a safe passing, often vibrating from
some kind of activity that seems to be coming from within the mountain. You
can barely manage to move north and east.

[Exits: north east]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 445/449mv no opponent no opponent> bloody:19 sand (outside) 9pm (night)
Alas, you cannot go that way.

<983/983hp 428/451m 445/449mv no opponent no opponent> bloody:19 sand (outside) 9pm (night) e

A treacherous ledge
At this point on the mountain your eyes can see for miles and miles. To
the north you notice a huge, dark forest which strangely enough has no birds
passing over it. Behind you remains the ominous cliffside paths with gusts
of wind that could easily knock you off and force you to tumble to your
death. A frayed rope ladder falls down and leads you to the base of the
mountain or a somewhat snowy passage take you west.

[Exits: east west down]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 439/449mv no opponent no opponent> bloody:18 sand (outside) 9pm (night) e

A Frozen Hut
This broken down shack has been constructed on the side of a flat, windy
section of the mountain. Feeble logs were stuck into deep holes that have
been dug out of the ground, creating a perfect square. A small hole in the
middle of the room houses a tiny campfire that smokes up the entire place.
The only way out is through the doorless exit west.

[Exits: west]
Katarina the warrior mistress stands here, offering supplies to her comrades.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 436/449mv no opponent no opponent> bloody:18 inside (indoors) 9pm (night) w

A treacherous ledge
At this point on the mountain your eyes can see for miles and miles. To
the north you notice a huge, dark forest which strangely enough has no birds
passing over it. Behind you remains the ominous cliffside paths with gusts
of wind that could easily knock you off and force you to tumble to your
death. A frayed rope ladder falls down and leads you to the base of the
mountain or a somewhat snowy passage take you west.

[Exits: east west down]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 433/449mv no opponent no opponent> bloody:17 sand (outside) 9pm (night) d

A tall rockface
The dusty road ends abruptly into a stone rockface. The wall has been
overgrown with vines that lace in between the shallow crevices, thick from
years of growth. The wall seems impassable until you notice deep grooves in
the vines that resemble that of fingerprints. As you step back, you notice
the peculiar shape of a ladder that leads to the top.

[Exits: east up]
A rugged ranger is here, scouting the land.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 427/449mv no opponent no opponent> bloody:17 sand (outside) 9pm (night) e

A stony ascension
The marble steps are covered in dirt and chipped from years of disuse.
Large cracks trap mounds of dirt, spurring small patches of moss all over
the rocks that make your traction slippery. You notice a strip of open
space in between the overgrown bushes at the top of the ascension that could
possibly lead further up the mountain.

[Exits: south west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 421/449mv no opponent no opponent> bloody:16 sand (outside) 9pm (night) e

Alas, you cannot go that way.

<983/983hp 428/451m 421/449mv no opponent no opponent> bloody:16 sand (outside) 9pm (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 428/451m 421/449mv no opponent no opponent> bloody:15 sand (outside) 9pm (night) s
s

An untamed opening
The wild forest around you seems to shrink in the distance as you step
into the middle of a field riddled with weeds and overgrown grass. The
ground underneath you is riddled with footprints and dried blood. The air
is caked by unsettled dust that billows from the slightest movement. A slim
dusty trail leads to the south and cuts further through the untamed field
west.

[Exits: north south]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 415/449mv no opponent no opponent> bloody:15 sand (outside) 9pm (night) s

A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the east and west.

[Exits: north east west]
There is a sign with a very important warning written here.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 411/449mv no opponent no opponent> bloody:14 forest (outside) 9pm (night)
Thick stands of trees and shrubbery block your passage in that direction.

<983/983hp 428/451m 411/449mv no opponent no opponent> bloody:14 forest (outside) 9pm (night) e

A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and west.

[Exits: north west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 408/449mv no opponent no opponent> bloody:13 forest (outside) 9pm (night) e
e

Thick stands of trees and shrubbery block your passage in that direction.

<983/983hp 428/451m 408/449mv no opponent no opponent> bloody:13 forest (outside) 9pm (night) whe

Thick stands of trees and shrubbery block your passage in that direction.

<983/983hp 428/451m 408/449mv no opponent no opponent> bloody:12 forest (outside) 9pm (night) n

Players near you in Sylvan Vale:
<PK> Jinjarak A Thin Trail

<983/983hp 428/451m 408/449mv no opponent no opponent> bloody:12 forest (outside) 9pm (night) n

A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the south and east.

[Exits: east south]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 405/449mv no opponent no opponent> bloody:12 forest (outside) 9pm (night)
Thick stands of trees and shrubbery block your passage in that direction.

<983/983hp 428/451m 405/449mv no opponent no opponent> bloody:11 forest (outside) 9pm (night) e

A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 402/449mv no opponent no opponent> bloody:11 forest (outside) 9pm (night) e
e

The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!
A fierce-looking kestrel flies in.

<983/983hp 428/451m 400/449mv no opponent no opponent> bloody:11 field (outside) 9pm (night)
The side of the wooden cabin is rough and splintery.

<983/983hp 428/451m 400/449mv no opponent no opponent> bloody:10 field (outside) 9pm (night) s

The Small Valley
The path here has formed a narrow bend, much like a corner, around the mound
northeast. The valley floor is solid but has vanished under the camouflage
of yellow and brown leaves. These leaves must have been laying for quite
some time because they have slightly altered color from the ones overhead.
The way back to the east takes you where the muscadines have ended, and to
the north a light uphill trail continues.

[Exits: north east]
A rather large dog is here, wandering the valley.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 398/449mv no opponent no opponent> bloody:10 field (outside) 9pm (night) s
s

The trees grow thick here, preventing passage south.

<983/983hp 428/451m 398/449mv no opponent no opponent> bloody:9 field (outside) 9pm (night) e

The trees grow thick here, preventing passage south.

<983/983hp 428/451m 398/449mv no opponent no opponent> bloody:9 field (outside) 9pm (night) e

The Small Valley
The muscadines have ended abruptly from the tree amongst trees of varying
size. Leaves of yellow and brown have fallen upon the dark soil where the
grass has vanished, decorating the ground in a beautiful fall foliage. As
the bank to the north is visible, halfway down the grass has seized growth
into a healthy green color and taken on a more brownish one. Swaying with
ease overhead are the many varying tall trees with groan through the wind.
The path to the east and west is all that is accessible.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 396/449mv no opponent no opponent> bloody:9 field (outside) 9pm (night)
The Small Valley
The path is adorned by the massive fruition of ripe muscadines dangling
from a tree showing it's undersides. The grass has lessened on the path
as if this particular way has been traveled more. A small gathering of
wind chimes made from wood whistle in the wind high above your head. A
vast bank is in view along the northwest of this path. Some dirt starts
to show where patches of grass have been kicked or dug up. Downhill to
the north the path is accessible, as well as the western way.

[Exits: north west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 394/449mv no opponent no opponent> bloody:8 field (outside) 9pm (night) n
e

The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (west)]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 392/449mv no opponent no opponent> bloody:7 field (outside) 9pm (night) e

A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 390/449mv no opponent no opponent> bloody:7 field (outside) 9pm (night)
The steepness of this hill prevents you from walking east.

<983/983hp 428/451m 390/449mv no opponent no opponent> bloody:6 field (outside) 9pm (night) s
s

A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
A wolf is here, looking for small prey.
A valley elf scout wanders the valley, searching for intruders like you!
A fierce-looking kestrel flies in.

<983/983hp 428/451m 388/449mv no opponent no opponent> bloody:6 field (outside) 9pm (night) s

The steepness of this hill prevents you from walking south.

<983/983hp 428/451m 388/449mv no opponent no opponent> bloody:6 field (outside) 9pm (night)
The steepness of this hill prevents you from walking south.

<983/983hp 428/451m 388/449mv no opponent no opponent> bloody:5 field (outside) 9pm (night) e

Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 386/449mv no opponent no opponent> bloody:5 field (outside) 9pm (night) e

A Bend in the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues north and
back west.

[Exits: north west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 384/449mv no opponent no opponent> bloody:5 field (outside) 9pm (night) w

Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 382/449mv no opponent no opponent> bloody:4 field (outside) 9pm (night) s

A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 380/449mv no opponent no opponent> bloody:3 field (outside) 9pm (night) s
s

Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 378/449mv no opponent no opponent> bloody:3 field (outside) 9pm (night)
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 376/449mv no opponent no opponent> bloody:2 field (outside) 9pm (night) s
s

In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 374/449mv no opponent no opponent> bloody:2 field (outside) 9pm (night) s

In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A rather large dog is here, wandering the valley.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 372/449mv no opponent no opponent> bloody:1 field (outside) 9pm (night) s

Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A fierce-looking kestrel flies in.

<983/983hp 428/451m 370/449mv no opponent no opponent> bloody:1 field (outside) 9pm (night) whe

You spend some time extricating yourself from the mass of hanging vines.

<983/983hp 428/451m 370/449mv no opponent no opponent> evasive:60 field (outside) 9pm (night)
Players near you in Sylvan Vale:
<PK> Jinjarak Entrance to Sylvan Vale

<983/983hp 428/451m 370/449mv no opponent no opponent> evasive:60 field (outside) 9pm (night) u

Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A fierce-looking kestrel flies in.

<983/983hp 428/451m 368/449mv no opponent no opponent> evasive:60 field (outside) 9pm (night) s
s

Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.
An antelope is here, peacefully munching on grass.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 447/449mv no opponent no opponent> evasive:59 field (outside) 10pm (night) s
s

A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 445/449mv no opponent no opponent> evasive:59 field (outside) 10pm (night)
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 442/449mv no opponent no opponent> evasive:58 hills (outside) 10pm (night) s

In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 438/449mv no opponent no opponent> evasive:58 hills (outside) 10pm (night) s

Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 435/449mv no opponent no opponent> evasive:57 field (outside) 10pm (night)
Grassy plains
You walk in the grassy plains. The wind is strong and rough. Far to the
north are the foothills and mountains.

[Exits: north east south]
Aruncus the Druid is walking around here, searching for herbs.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 433/449mv no opponent no opponent> evasive:57 field (outside) 10pm (night) e

Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 430/449mv no opponent no opponent> evasive:56 hills (outside) 10pm (night) whe
s

Players near you in Plains of the North:
<PK> Jinjarak Gallow hill

<983/983hp 437/451m 430/449mv no opponent no opponent> evasive:55 hills (outside) 10pm (night) s

Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 427/449mv no opponent no opponent> evasive:55 field (outside) 10pm (night) s
sc

Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 425/449mv no opponent no opponent> evasive:54 city (outside) 10pm (night)
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<983/983hp 437/451m 423/449mv no opponent no opponent> evasive:54 city (outside) 10pm (night)
/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:48m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 437/451 |
| Size: medium Alignment: Neutral Move: 423/449 |
| Age: prime Ethos: Chaotic Ail: 63.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9239 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 185 Saving Throws |
| Hitroll: 32 Vs Bash: 150 Afflictive: 46 |
| Damroll: 34 Vs Slash: 197 Maledictive: 40 |
| Vs Magic: 98 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 20 hours

<983/983hp 437/451m 423/449mv no opponent no opponent> evasive:53 city (outside) 10pm (night) s
s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 421/449mv no opponent no opponent> evasive:53 road (outside) 10pm (night) s
s
s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 419/449mv no opponent no opponent> evasive:52 road (outside) 10pm (night)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A dwarven citizen of Seringale plods around the town.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 417/449mv no opponent no opponent> evasive:52 road (outside) 10pm (night) dr

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 415/449mv no opponent no opponent> evasive:51 road (outside) 10pm (night) whe

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 413/449mv no opponent no opponent> evasive:51 city (outside) 10pm (night)
Drink what?

<983/983hp 437/451m 413/449mv no opponent no opponent> evasive:50 city (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak North Square
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 437/451m 413/449mv no opponent no opponent> evasive:50 city (outside) 10pm (night) s

The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 411/449mv no opponent no opponent> evasive:49 road (outside) 10pm (night) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A stone giant citizen of Seringale wanders about.
A dwarven city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 409/449mv no opponent no opponent> evasive:49 road (outside) 10pm (night) dr

Drink what?

<983/983hp 437/451m 409/449mv no opponent no opponent> evasive:48 road (outside) 10pm (night) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 407/449mv no opponent no opponent> evasive:48 road (outside) 10pm (night) s

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 405/449mv no opponent no opponent> evasive:47 city (outside) 10pm (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 437/451m 405/449mv no opponent no opponent> evasive:47 city (outside) 10pm (night) dr

You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 437/451m 405/449mv no opponent no opponent> evasive:46 city (outside) 10pm (night) e

Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 404/449mv no opponent no opponent> evasive:46 inside (indoors) 10pm (night) s
e

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 403/449mv no opponent no opponent> evasive:46 city (outside) 10pm (night) n

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 401/449mv no opponent no opponent> evasive:45 road (outside) 10pm (night)
Bakery
You are inside the Bakery. The pleasant aroma of baked goods fills this
store. There are many loaves of freshly baked bread wrapped neatly for sale
lying inside the front counter. Cakes of different types line the shelves
around you, covered with delicious cream. A huge cake stands at the middle
of the shelves, towering over the rest of the cakes. Three layers of cake,
each filled with a different kind of tempting chocolate, beckons to your
stomach. You can leave the store to the south and a staircase leads up to a
kitchen above the store.

[Exits: south up]
Runya the baker is here working on her famous baked goods.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 400/449mv no opponent no opponent> evasive:45 inside (indoors) 10pm (night) buy ric

You buy a bowl of rice.

<983/983hp 437/451m 400/449mv no opponent no opponent> evasive:44 inside (indoors) 10pm (night) eat ric

You eat a bowl of rice.
You are full.

<983/983hp 437/451m 400/449mv no opponent no opponent> evasive:43 inside (indoors) 10pm (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 437/451m 400/449mv no opponent no opponent> evasive:42 inside (indoors) 10pm (night) s

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 399/449mv no opponent no opponent> evasive:42 road (outside) 10pm (night) whe

Players near you in Seringale:
<PK> Jinjarak The East Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 437/451m 399/449mv no opponent no opponent> evasive:41 road (outside) 10pm (night) w

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 397/449mv no opponent no opponent> evasive:41 city (outside) 10pm (night) n

Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 396/449mv no opponent no opponent> evasive:40 inside (indoors) 10pm (night) w
w

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 395/449mv no opponent no opponent> evasive:40 city (outside) 10pm (night) w
w

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 394/449mv no opponent no opponent> evasive:39 inside (indoors) 10pm (night)
The side of a building is all that lies in that direction.

<983/983hp 437/451m 394/449mv no opponent no opponent> evasive:39 inside (indoors) 10pm (night) s

The side of a building is all that lies in that direction.

<983/983hp 437/451m 394/449mv no opponent no opponent> evasive:38 inside (indoors) 10pm (night) w

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 393/449mv no opponent no opponent> evasive:38 city (outside) 10pm (night) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 391/449mv no opponent no opponent> evasive:38 road (outside) 10pm (night) w
w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 389/449mv no opponent no opponent> evasive:37 road (outside) 10pm (night) w
w

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 387/449mv no opponent no opponent> evasive:37 city (outside) 10pm (night) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 385/449mv no opponent no opponent> evasive:36 road (outside) 10pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 383/449mv no opponent no opponent> evasive:36 road (outside) 10pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 381/449mv no opponent no opponent> evasive:35 road (outside) 10pm (night)
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 379/449mv no opponent no opponent> evasive:35 city (outside) 10pm (night)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 377/449mv no opponent no opponent> evasive:34 city (outside) 10pm (night) w
w

Players near you in Seringale:
<PK> Jinjarak Outside the West Gate
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 437/451m 377/449mv no opponent no opponent> evasive:34 city (outside) 10pm (night)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 437/451m 375/449mv no opponent no opponent> evasive:33 field (outside) 10pm (night) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.
A fierce-looking kestrel flies in.

<983/983hp 437/451m 373/449mv no opponent no opponent> evasive:33 forest (outside) 10pm (night)
A Triton Watchman screams and attacks you!
You turn a Triton Watchman's attack against him.
Your slash MUTILATES a Triton Watchman!
You deflect a Triton Watchman's charge aside in an ungraceful parry.
A Triton Watchman has a few scratches.

<983/983hp 422/451m 373/449mv none mob> evasive:33 forest (outside) 10pm (night)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha A narrow trail through the deep, dark forest
A Triton Watchman has a few scratches.

<983/983hp 422/451m 373/449mv none mob> evasive:32 forest (outside) 10pm (night) fle

You flee from combat!
The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 422/451m 371/449mv no opponent no opponent> evasive:31 field (outside) 10pm (night) sca

You scan all around.
*** Range 2 (east) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 4 (west) ***
The caravan attendant is here, with caravans for hire.

<983/983hp 422/451m 371/449mv no opponent no opponent> evasive:30 field (outside) 10pm (night) e
e

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 427/451m 447/449mv no opponent no opponent> evasive:29 city (outside) 11pm (night) e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<983/983hp 427/451m 445/449mv no opponent no opponent> evasive:29 city (outside) 11pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<983/983hp 427/451m 443/449mv no opponent no opponent> evasive:28 road (outside) 11pm (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 427/451m 443/449mv no opponent no opponent> evasive:26 road (outside) 11pm (night) sca

You scan all around.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.

<983/983hp 427/451m 443/449mv no opponent no opponent> evasive:24 road (outside) 11pm (night) sca

You scan all around.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 427/451m 443/449mv no opponent no opponent> evasive:23 road (outside) 11pm (night) tena

You prepare your resolve and stand ready for battle.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:22 road (outside) 11pm (night) murder $$
murder $$

They aren't here.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:16 road (outside) 11pm (night)
They aren't here.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:16 road (outside) 11pm (night) sca

You scan all around.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:15 road (outside) 11pm (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:14 road (outside) 11pm (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:13 road (outside) 11pm (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:12 road (outside) 11pm (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:11 road (outside) 11pm (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 6 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:9 road (outside) 11pm (night) sca w

You scan west.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:6 road (outside) 11pm (night) sca w

You scan west.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:5 road (outside) 11pm (night) sca w

You scan west.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:3 road (outside) 11pm (night) sca w

You scan west.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 367/451m 443/449mv no opponent no opponent> evasive:1 road (outside) 11pm (night) sca w

You scan west.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 367/451m 443/449mv no opponent no opponent> active road (outside) 11pm (night) sca w

You scan west.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 367/451m 443/449mv no opponent no opponent> active road (outside) 11pm (night)
The town clock tolls twelve times as midnight arrives.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) af

You are affected by the following:
Skill: devote : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 18 hours

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) wsca

I don't know how to do that.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) sca

You scan all around.
*** Range 1 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) sca

You scan all around.
*** Range 1 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 6 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) sca

You scan all around.
*** Range 1 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 6 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) r

You rest.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 82% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<983/983hp 372/451m 449/449mv no opponent no opponent> active road (outside) 12am (midnight) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 91% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) wa

You wake and stand up.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sl

You go to sleep.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) r

You wake up and start resting.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:50m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 413/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 63.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 185 Saving Throws |
| Hitroll: 32 Vs Bash: 150 Afflictive: 46 |
| Damroll: 34 Vs Slash: 197 Maledictive: 40 |
| Vs Magic: 98 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 17 hours

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 6 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 6 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sl

You go to sleep.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 91% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 91% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 91% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 91% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 91% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 91% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 91% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:50m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 413/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 63.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 110 Saving Throws |
| Hitroll: 32 Vs Bash: 75 Afflictive: 46 |
| Damroll: 34 Vs Slash: 122 Maledictive: 40 |
| Vs Magic: 23 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 17 hours

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) r

You wake up and start resting.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night) sca

You scan all around.
*** Range 1 (west) ***
A human citizen of Seringale wanders around aimlessly.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 413/451m 449/449mv no opponent no opponent> active road (outside) 1am (night)
You can devote again.
Your warcry wears off.

<983/983hp 434/451m 449/449mv no opponent no opponent> active road (outside) 2am (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 434/451m 449/449mv no opponent no opponent> active road (outside) 2am (night) sl

You go to sleep.

<983/983hp 434/451m 449/449mv no opponent no opponent> active road (outside) 2am (night) wa

You wake and stand up.

<983/983hp 434/451m 449/449mv no opponent no opponent> active road (outside) 2am (night) war

You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<983/983hp 404/451m 449/449mv no opponent no opponent> active road (outside) 2am (night) af
tena

You are affected by the following:
Skill: victory rush : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
: lasts for 16 hours

<983/983hp 404/451m 449/449mv no opponent no opponent> active road (outside) 2am (night)
You prepare your resolve and stand ready for battle.

<983/983hp 344/451m 449/449mv no opponent no opponent> active road (outside) 2am (night) w
w
w
w
w
fl

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A human citizen of Seringale wanders around aimlessly.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.

<983/983hp 344/451m 447/449mv no opponent no opponent> active city (outside) 2am (night)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 344/451m 445/449mv no opponent no opponent> active city (outside) 2am (night)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fierce-looking kestrel flies in.

<983/983hp 344/451m 443/449mv no opponent no opponent> active field (outside) 2am (night)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.
A fierce-looking kestrel flies in.

<983/983hp 344/451m 441/449mv no opponent no opponent> active forest (outside) 2am (night)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 344/451m 438/449mv no opponent no opponent> active forest (outside) 2am (night) w

You aren't fighting anyone.

<983/983hp 344/451m 438/449mv no opponent no opponent> active forest (outside) 2am (night)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 344/451m 435/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha The narrow trail

<983/983hp 344/451m 435/449mv no opponent no opponent> active forest (outside) 2am (night) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<983/983hp 344/451m 432/449mv no opponent no opponent> active forest (outside) 2am (night) w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.
A fierce-looking kestrel flies in.

<983/983hp 344/451m 429/449mv no opponent no opponent> active forest (outside) 2am (night) w
w
w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/983hp 344/451m 426/449mv no opponent no opponent> active forest (outside) 2am (night) w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<983/983hp 344/451m 423/449mv no opponent no opponent> active forest (outside) 2am (night)
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<983/983hp 344/451m 420/449mv no opponent no opponent> active forest (outside) 2am (night) whe

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<983/983hp 344/451m 417/449mv no opponent no opponent> active forest (outside) 2am (night)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest
<PK> Militha A narrow trail through the deep, dark forest

<983/983hp 344/451m 417/449mv no opponent no opponent> active forest (outside) 2am (night) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<983/983hp 344/451m 414/449mv no opponent no opponent> active forest (outside) 2am (night) murder $$

They aren't here.

<983/983hp 344/451m 414/449mv no opponent no opponent> active forest (outside) 2am (night) w

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<983/983hp 344/451m 411/449mv no opponent no opponent> active forest (outside) 2am (night) murder $$

They aren't here.

<983/983hp 344/451m 411/449mv no opponent no opponent> active forest (outside) 2am (night) sca

You scan all around.
*** Range 1 (east) ***
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
*** Range 2 (east) ***
A treant stands here in defense of the forest.
*** Range 1 (south) ***
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
*** Range 2 (south) ***
A treant stands here in defense of the forest.

<983/983hp 344/451m 411/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest
<PK> Militha A narrow trail through the deep, dark forest

<983/983hp 344/451m 411/449mv no opponent no opponent> active forest (outside) 2am (night)
Militha rides in on a nightmare.

<983/983hp 344/451m 411/449mv no opponent no opponent> active forest (outside) 2am (night) e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<983/983hp 344/451m 408/449mv no opponent no opponent> active forest (outside) 2am (night) murder $$

Militha rides in on a nightmare.

<983/983hp 344/451m 408/449mv no opponent no opponent> active forest (outside) 2am (night)
Militha yells 'Help! I am being attacked by Jinjarak!'
Militha parries your slash.
Militha has a few scratches.

<983/983hp 344/451m 408/449mv blade two_handed> bloody:120 forest (outside) 2am (night) w
murder $$
e
flee

Your slash maims Militha!
Militha parries your slash.
Militha parries your slash.
Militha's soul grasp DISMEMBERS you!
You deflect Militha's soul grasp aside in an ungraceful parry.
Militha has a few scratches.

<926/983hp 344/451m 408/449mv blade two_handed> bloody:120 forest (outside) 2am (night)
No way! You are still fighting!
Militha utters the words, 'yucandusbarr'.
A fierce-looking kestrel yells 'Help! Militha just filled the room with fire!'
Militha's fireball === OBLITERATES === a fierce-looking kestrel!
Militha's fireball MANGLES you!
Militha's fireball === OBLITERATES === a treant defender!
Militha's fireball === OBLITERATES === the large grey wolf!
The large grey wolf is DEAD!!
The large grey wolf's leg is dismembered from his dead body.
A treant defender is DEAD!!
A treant defender says 'I will regrow! This is not the end for me, or Drkshtyre!'
A treant defender says 'I will regrow! This is not the end for me, or Drkshtyre!'
Militha sacrifices the corpse of a treant defender to Darkhan.
Militha sacrifices the corpse of the large grey wolf to Darkhan.
Militha has a few scratches.

<837/983hp 344/451m 408/449mv blade two_handed> bloody:120 forest (outside) 2am (night)
You do the best you can!
Militha has a few scratches.

<837/983hp 344/451m 408/449mv blade two_handed> bloody:120 forest (outside) 2am (night)
No way! You are still fighting!
Militha has a few scratches.

<837/983hp 344/451m 408/449mv blade two_handed> bloody:120 forest (outside) 2am (night)
You flee from combat!
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<837/983hp 344/451m 405/449mv no opponent no opponent> bloody:120 forest (outside) 2am (night) wear fla
e

You stop wielding the blade of madness.
You wield a flail of purification.
A flail of purification feels like a part of you!

<837/983hp 344/451m 405/449mv no opponent no opponent> bloody:118 forest (outside) 2am (night)
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<837/983hp 344/451m 402/449mv no opponent no opponent> bloody:118 forest (outside) 2am (night) wear shield

You wear a huge tower shield as a shield.

<837/983hp 344/451m 402/449mv no opponent no opponent> bloody:117 forest (outside) 2am (night) e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<837/983hp 344/451m 399/449mv no opponent no opponent> bloody:116 forest (outside) 2am (night) e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<837/983hp 344/451m 396/449mv no opponent no opponent> bloody:116 forest (outside) 2am (night) e

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.
A fierce-looking kestrel flies in.

<837/983hp 344/451m 393/449mv no opponent no opponent> bloody:115 forest (outside) 2am (night) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<837/983hp 344/451m 390/449mv no opponent no opponent> bloody:115 forest (outside) 2am (night) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<837/983hp 344/451m 387/449mv no opponent no opponent> bloody:114 forest (outside) 2am (night) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<837/983hp 344/451m 384/449mv no opponent no opponent> bloody:114 forest (outside) 2am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha A narrow trail through the deep, dark forest

<837/983hp 344/451m 384/449mv no opponent no opponent> bloody:113 forest (outside) 2am (night) sca

You scan all around.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 3 (east) ***
A human citizen of Seringale wanders around aimlessly.
*** Range 4 (east) ***
A drow city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
The caravan attendant is here, with caravans for hire.

<837/983hp 344/451m 384/449mv no opponent no opponent> bloody:113 forest (outside) 2am (night)
The rain stopped.

<856/983hp 351/451m 449/449mv no opponent no opponent> bloody:112 forest (outside) 3am (night) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.
A fierce-looking kestrel flies in.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:120 forest (outside) 3am (night) sca

You scan all around.
*** Range 1 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 2 (east) ***
A human citizen of Seringale wanders around aimlessly.
*** Range 3 (east) ***
A drow city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
The caravan attendant is here, with caravans for hire.
*** Range 6 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:119 forest (outside) 3am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha A trail through the dense forest

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:119 forest (outside) 3am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha A trail through the light forest
Shargugh walks in.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:118 forest (outside) 3am (night) murder $$

They aren't here.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:117 forest (outside) 3am (night) murder $$

They aren't here.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:117 forest (outside) 3am (night) murder $$

They aren't here.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:117 forest (outside) 3am (night) murder $$

They aren't here.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:116 forest (outside) 3am (night) murder $$

They aren't here.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:116 forest (outside) 3am (night) murder $$

They aren't here.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:116 forest (outside) 3am (night) murder $$

They aren't here.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:116 forest (outside) 3am (night)
Militha rides in on a nightmare.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:115 forest (outside) 3am (night) sca

You scan all around.
*** Range 2 (east) ***
A human citizen of Seringale wanders around aimlessly.
*** Range 3 (east) ***
A drow city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
The caravan attendant is here, with caravans for hire.

<856/983hp 351/451m 446/449mv no opponent no opponent> bloody:115 forest (outside) 3am (night) murder $$

Militha yells 'Help! I am being attacked by Jinjarak!'
You execute the form, thrashing serpent!
Militha parries your turmoil.
Your tail hits Militha.
Shargugh walks west.
Militha's soul grasp DISMEMBERS you!
Your shield wobbles and barely deflects Militha's soul grasp.
Militha has a few scratches.

<793/983hp 351/451m 446/449mv blade two_handed> bloody:120 forest (outside) 3am (night)
Militha has fled!
Militha rides west on a nightmare.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:119 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:118 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:117 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:117 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:117 forest (outside) 3am (night) sca

You scan all around.
*** Range 3 (east) ***
A human citizen of Seringale wanders around aimlessly.
A drow city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 3 (west) ***
The caravan attendant is here, with caravans for hire.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:116 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:116 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:115 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:115 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:115 forest (outside) 3am (night) sca

You scan all around.
*** Range 3 (east) ***
A human citizen of Seringale wanders around aimlessly.
A drow city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
*** Range 3 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
The caravan attendant is here, with caravans for hire.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:114 forest (outside) 3am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha A trail through the light forest

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:114 forest (outside) 3am (night) murder $$
murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:113 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:113 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:113 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:113 forest (outside) 3am (night) sca

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:112 forest (outside) 3am (night) murder $$

You scan all around.
*** Range 3 (east) ***
A human citizen of Seringale wanders around aimlessly.
A drow city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
*** Range 3 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
The caravan attendant is here, with caravans for hire.
Militha rides in on a nightmare.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:112 forest (outside) 3am (night) murder $$

Militha yells 'Help! I am being attacked by Jinjarak!'
Your wild turmoil wounds Militha.
Your turmoil maims Militha!
Militha has some small wounds and bruises.

<793/983hp 351/451m 446/449mv blade two_handed> bloody:120 forest (outside) 3am (night) murder $$

Militha has fled!
Militha rides east on a nightmare.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:120 forest (outside) 3am (night)
They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:119 forest (outside) 3am (night)
They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:118 forest (outside) 3am (night) sca
murder $$

You scan all around.
*** Range 1 (east) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
*** Range 2 (east) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 3 (east) ***
A human citizen of Seringale wanders around aimlessly.
A drow city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
The caravan attendant is here, with caravans for hire.
*** Range 5 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:117 forest (outside) 3am (night)
They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:117 forest (outside) 3am (night) murder $$

They aren't here.

<793/983hp 351/451m 446/449mv no opponent no opponent> bloody:116 forest (outside) 3am (night) e
murder $$

The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
A fierce-looking kestrel flies in.

<793/983hp 351/451m 444/449mv no opponent no opponent> bloody:116 field (outside) 3am (night)
Militha yells 'Help! I am being attacked by Jinjarak!'
Militha parries your turmoil.
Militha parries your turmoil.
Your tail maims Militha!
Militha has some small wounds and bruises.

<793/983hp 351/451m 444/449mv blade two_handed> bloody:120 field (outside) 3am (night) flee

Militha has fled!
Militha rides west on a nightmare.

<793/983hp 351/451m 444/449mv no opponent no opponent> bloody:120 field (outside) 3am (night) w
murder $$

You aren't fighting anyone.

<793/983hp 351/451m 444/449mv no opponent no opponent> bloody:118 field (outside) 3am (night)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(White Aura) A Triton Watchman stands here, with purpose.
A fierce-looking kestrel flies in.

<793/983hp 351/451m 442/449mv no opponent no opponent> bloody:117 forest (outside) 3am (night) murder $$

Militha yells 'Help! I am being attacked by Jinjarak!'
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild turmoil MASSACRES Militha!
Your turmoil decimates Militha!
Militha has quite a few wounds.

<793/983hp 351/451m 442/449mv blade two_handed> bloody:120 forest (outside) 3am (night)
Militha braces against her armor to perform a two-handed set parry.
Militha awkwardly parries your turmoil with a loud clang.
Your turmoil mauls Militha.
Your shield wobbles and barely deflects Militha's soul grasp.
You block Militha's attack with your shield.
Militha has quite a few wounds.

<793/983hp 351/451m 442/449mv blade two_handed> bloody:120 forest (outside) 3am (night)
Militha has fled!
Militha rides east on a nightmare.

<793/983hp 351/451m 442/449mv no opponent no opponent> bloody:120 forest (outside) 3am (night)
They aren't here.

<793/983hp 351/451m 442/449mv no opponent no opponent> bloody:120 forest (outside) 3am (night)
The night is about to end.
You feel less vulnerable to afflictions.

<816/983hp 359/451m 449/449mv no opponent no opponent> bloody:119 forest (outside) 4am (night) murder $$

They aren't here.

<816/983hp 359/451m 449/449mv no opponent no opponent> bloody:119 forest (outside) 4am (night) murder $$

They aren't here.
Militha rides in on a nightmare.

<816/983hp 359/451m 449/449mv no opponent no opponent> bloody:119 forest (outside) 4am (night) e

Militha rides west on a nightmare.

<816/983hp 359/451m 449/449mv no opponent no opponent> bloody:118 forest (outside) 4am (night) murder $$

The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
A fierce-looking kestrel flies in.

<816/983hp 359/451m 447/449mv no opponent no opponent> bloody:118 field (outside) 4am (night) e
w

They aren't here.

<816/983hp 359/451m 447/449mv no opponent no opponent> bloody:118 field (outside) 4am (night) w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fledgling harpy is here, fallen from the clouds above.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 445/449mv no opponent no opponent> bloody:117 city (outside) 4am (night) murder $$

The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
A fierce-looking kestrel flies in.

<816/983hp 359/451m 443/449mv no opponent no opponent> bloody:117 field (outside) 4am (night)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 441/449mv no opponent no opponent> bloody:116 forest (outside) 4am (night) whe
murder $$

They aren't here.

<816/983hp 359/451m 441/449mv no opponent no opponent> bloody:116 forest (outside) 4am (night)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha A trail through the dense forest

<816/983hp 359/451m 441/449mv no opponent no opponent> bloody:116 forest (outside) 4am (night)
They aren't here.

<816/983hp 359/451m 441/449mv no opponent no opponent> bloody:115 forest (outside) 4am (night) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<816/983hp 359/451m 438/449mv no opponent no opponent> bloody:115 forest (outside) 4am (night) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<816/983hp 359/451m 435/449mv no opponent no opponent> bloody:115 forest (outside) 4am (night) murder $$
sca

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 432/449mv no opponent no opponent> bloody:114 forest (outside) 4am (night)
They aren't here.

<816/983hp 359/451m 432/449mv no opponent no opponent> bloody:114 forest (outside) 4am (night)
You scan all around.
*** Range 3 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (east) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 6 (east) ***
A human citizen of Seringale wanders around aimlessly.
A drow city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 5 (west) ***
A treant stands here in defense of the forest.

<816/983hp 359/451m 432/449mv no opponent no opponent> bloody:113 forest (outside) 4am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest
<PK> Militha A narrow trail through the deep, dark forest

<816/983hp 359/451m 432/449mv no opponent no opponent> bloody:112 forest (outside) 4am (night) w
w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 429/449mv no opponent no opponent> bloody:111 forest (outside) 4am (night) whe

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 426/449mv no opponent no opponent> bloody:110 forest (outside) 4am (night)
Shargugh walks east.

<816/983hp 359/451m 426/449mv no opponent no opponent> bloody:110 forest (outside) 4am (night)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the dense forest
<PK> Militha A narrow trail through the deep, dark forest

<816/983hp 359/451m 426/449mv no opponent no opponent> bloody:110 forest (outside) 4am (night) w
w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<816/983hp 359/451m 423/449mv no opponent no opponent> bloody:109 forest (outside) 4am (night) whe

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 420/449mv no opponent no opponent> bloody:108 forest (outside) 4am (night)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest
<PK> Militha A small path on the river bank in the deep, dark forest

<816/983hp 359/451m 420/449mv no opponent no opponent> bloody:108 forest (outside) 4am (night) sca

You scan all around.
*** Range 3 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 4 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 1 (west) ***
A treant stands here in defense of the forest.
*** Range 3 (west) ***
A large grey wolf is here, glaring hungrily at you.

<816/983hp 359/451m 420/449mv no opponent no opponent> bloody:107 forest (outside) 4am (night) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 417/449mv no opponent no opponent> bloody:106 forest (outside) 4am (night) sca

You scan all around.
*** Range 5 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
The caravan attendant is here, with caravans for hire.
*** Range 2 (west) ***
A large grey wolf is here, glaring hungrily at you.

<816/983hp 359/451m 417/449mv no opponent no opponent> bloody:106 forest (outside) 4am (night) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
The sliced-off leg of the large grey wolf is lying here.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 414/449mv no opponent no opponent> bloody:105 forest (outside) 4am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<816/983hp 359/451m 414/449mv no opponent no opponent> bloody:105 forest (outside) 4am (night) sca

You scan all around.
*** Range 1 (east) ***
A treant stands here in defense of the forest.
*** Range 6 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
The caravan attendant is here, with caravans for hire.
*** Range 1 (west) ***
A large grey wolf is here, glaring hungrily at you.

<816/983hp 359/451m 414/449mv no opponent no opponent> bloody:104 forest (outside) 4am (night) w

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 411/449mv no opponent no opponent> bloody:104 forest (outside) 4am (night) w

You collide forcefully into the side of a gargantuan tree.

<816/983hp 359/451m 411/449mv no opponent no opponent> bloody:103 forest (outside) 4am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<816/983hp 359/451m 411/449mv no opponent no opponent> bloody:103 forest (outside) 4am (night) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 408/449mv no opponent no opponent> bloody:103 forest (outside) 4am (night) n

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<816/983hp 359/451m 405/449mv no opponent no opponent> bloody:102 forest (outside) 4am (night) w

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 402/449mv no opponent no opponent> bloody:102 forest (outside) 4am (night) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood

<816/983hp 359/451m 402/449mv no opponent no opponent> bloody:101 forest (outside) 4am (night) e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<816/983hp 359/451m 399/449mv no opponent no opponent> bloody:100 forest (outside) 4am (night) e

The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base. A strange
light seems to come out of the tree.

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
A fierce-looking kestrel flies in.

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:99 forest (outside) 4am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:99 forest (outside) 4am (night) r

You rest.

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:98 forest (outside) 4am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:51m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 816/983 |
| Sex: Female Class: Warrior Mana: 359/451 |
| Size: medium Alignment: Neutral Move: 396/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 63 |
| Damroll: 35 Vs Slash: 239 Maledictive: 48 |
| Vs Magic: 140 Mental: 58 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
: lasts for 14 hours

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:98 forest (outside) 4am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:120 forest (outside) 4am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:51m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 816/983 |
| Sex: Female Class: Warrior Mana: 359/451 |
| Size: medium Alignment: Neutral Move: 396/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 63 |
| Damroll: 35 Vs Slash: 239 Maledictive: 48 |
| Vs Magic: 140 Mental: 58 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
: lasts for 14 hours

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:119 forest (outside) 4am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees
<PK> Militha A narrow trail through the deep, dark forest

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:118 forest (outside) 4am (night) wa

You stand up.

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:117 forest (outside) 4am (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees
<PK> Militha The narrow trail

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:116 forest (outside) 4am (night) r

You rest.
Militha rides in on a nightmare.

<816/983hp 359/451m 396/449mv no opponent no opponent> bloody:115 forest (outside) 4am (night) wa
murder $$

You stand up.
You block Militha's attack with your shield.
Your shield absorbs the impact of Militha's soul grasp easily.
Militha braces against her armor to perform a two-handed set parry.
Militha awkwardly parries your turmoil with a loud clang.
Militha has some small wounds and bruises.

<816/983hp 359/451m 396/449mv blade two_handed> bloody:120 forest (outside) 4am (night) murder $$

You do the best you can!
Militha has some small wounds and bruises.

<816/983hp 359/451m 396/449mv blade two_handed> bloody:120 forest (outside) 4am (night)
You do the best you can!
Militha has some small wounds and bruises.

<816/983hp 359/451m 396/449mv blade two_handed> bloody:120 forest (outside) 4am (night)
The day has begun.
Your victory rush wears off.
Militha has some small wounds and bruises.

<826/983hp 364/451m 449/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn) overpower hobble

Your muscles surge with power.
You strike Militha with your weapon and attempt to hobble her.
Your hobble hits Militha.
Militha clutches her leg painfully as she begins to hobble.
Militha has some small wounds and bruises.

<826/983hp 364/451m 424/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn)
Militha braces against her armor to perform a two-handed set parry.
Militha awkwardly parries your turmoil with a loud clang.
Your turmoil maims Militha!
Your shield jolts under Militha's soul grasp, but holds.
You parry Militha's soul grasp.
Militha has quite a few wounds.

<826/983hp 364/451m 424/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn)
Militha utters the words, 'yucandusbarr'.
A fierce-looking kestrel yells 'Help! Militha just filled the room with fire!'
Militha's fireball === OBLITERATES === a fierce-looking kestrel!
Militha's fireball *** DEMOLISHES *** you!
Militha has quite a few wounds.

<714/983hp 364/451m 424/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn) flee

You dodge Militha's soul grasp.
Your shield wobbles and barely deflects Militha's soul grasp.
Your turmoil misses Militha.
Your turmoil maims Militha!
Militha has quite a few wounds.

<714/983hp 364/451m 424/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn)
Militha utters the words, 'yucandusbarr'.
Militha's fireball *** DEMOLISHES *** a fierce-looking kestrel!
Militha's fireball DISMEMBERS you!
A fierce-looking kestrel is DEAD!!
A fierce-looking kestrel's leg is dismembered from her dead body.
Militha sacrifices the corpse of a fierce-looking kestrel to Darkhan.
Militha has quite a few wounds.

<652/983hp 364/451m 424/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn)
You couldn't escape!
Militha has quite a few wounds.

<652/983hp 364/451m 424/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn)
You execute the form, thrashing serpent!
You lash at Militha with your weapon and Militha goes down!
Your lash scratches Militha.
Your turmoil MUTILATES Militha!
Your shield jolts under Militha's soul grasp, but holds.
You block Militha's attack with your shield.
Militha has quite a few wounds.

<652/983hp 364/451m 424/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn) flee

You couldn't escape!
Militha has quite a few wounds.

<652/983hp 364/451m 424/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn) flee

You flee from combat!
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<652/983hp 364/451m 421/449mv no opponent no opponent> bloody:120 forest (outside) 5am (dawn) e
murder $$

The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base.

[Exits: (east) west]
The sliced-off leg of a fierce-looking kestrel is lying here.
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.

<652/983hp 364/451m 418/449mv no opponent no opponent> bloody:119 forest (outside) 5am (dawn)
Militha stops hobbling around.
Militha looks less wobbly on her feet.

<652/983hp 364/451m 418/449mv no opponent no opponent> bloody:119 forest (outside) 5am (dawn)
Militha rises back to her feet.
Militha yells 'Help! I am being attacked by Jinjarak!'
Your turmoil maims Militha!
Your turmoil MUTILATES Militha!
Militha utters the words, 'yucandusbarr'.
Militha's fireball *** DEMOLISHES *** you!
Militha has quite a few wounds.

<549/983hp 364/451m 418/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn) flee

Militha's soul grasp DISEMBOWELS you!
Militha's soul grasp DISEMBOWELS you!
You execute the form, thrashing serpent!
Your lash misses Militha.
Your turmoil MUTILATES Militha!
Your turmoil mauls Militha.
Your tail wounds Militha.
Militha has some big nasty wounds and scratches.

<462/983hp 364/451m 418/449mv blade two_handed> bloody:120 forest (outside) 5am (dawn)
You flee from combat!
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<462/983hp 364/451m 415/449mv no opponent no opponent> bloody:120 forest (outside) 5am (dawn) e

The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base.

[Exits: (east) west]
The sliced-off leg of a fierce-looking kestrel is lying here.
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
Militha rides west on a nightmare.

<462/983hp 364/451m 412/449mv no opponent no opponent> bloody:119 forest (outside) 5am (dawn) murder $$

They aren't here.

<462/983hp 364/451m 412/449mv no opponent no opponent> bloody:119 forest (outside) 5am (dawn) murder $$

They aren't here.

<462/983hp 364/451m 412/449mv no opponent no opponent> bloody:118 forest (outside) 5am (dawn) w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<462/983hp 364/451m 409/449mv no opponent no opponent> bloody:118 forest (outside) 5am (dawn) w

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<462/983hp 364/451m 406/449mv no opponent no opponent> bloody:117 forest (outside) 5am (dawn) sca

You scan all around.
*** Range 1 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<462/983hp 364/451m 406/449mv no opponent no opponent> bloody:116 forest (outside) 5am (dawn) sca

You scan all around.
*** Range 1 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
(White Aura) Militha the Unholy Lady is riding on the back of a nightmare.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<462/983hp 364/451m 406/449mv no opponent no opponent> bloody:115 forest (outside) 5am (dawn) sca

You scan all around.
*** Range 1 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<462/983hp 364/451m 406/449mv no opponent no opponent> bloody:115 forest (outside) 5am (dawn)
A pyromaniac yells 'Burn, baby, burn!'

<462/983hp 364/451m 406/449mv no opponent no opponent> bloody:115 forest (outside) 5am (dawn) sca

You scan all around.
*** Range 1 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<462/983hp 364/451m 406/449mv no opponent no opponent> bloody:114 forest (outside) 5am (dawn) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood
<PK> Militha A large wooded path

<462/983hp 364/451m 406/449mv no opponent no opponent> bloody:113 forest (outside) 5am (dawn) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood
<PK> Militha A large wooded path

<462/983hp 364/451m 406/449mv no opponent no opponent> bloody:112 forest (outside) 5am (dawn) e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<462/983hp 364/451m 403/449mv no opponent no opponent> bloody:112 forest (outside) 5am (dawn) w

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<462/983hp 364/451m 400/449mv no opponent no opponent> bloody:111 forest (outside) 5am (dawn) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood
<PK> Militha A large wooded path

<462/983hp 364/451m 400/449mv no opponent no opponent> bloody:110 forest (outside) 5am (dawn) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood
<PK> Militha A large wooded path

<462/983hp 364/451m 400/449mv no opponent no opponent> bloody:109 forest (outside) 5am (dawn) sca

You scan all around.
*** Range 1 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<462/983hp 364/451m 400/449mv no opponent no opponent> bloody:108 forest (outside) 5am (dawn) ber

Your pulse races as you are consumed by rage!

<542/983hp 182/451m 200/449mv no opponent no opponent> bloody:107 forest (outside) 5am (dawn)
The sun rises in the east.

<557/983hp 188/451m 305/449mv no opponent no opponent> bloody:107 forest (outside) 6am (day) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood
<PK> Militha In the Water

<557/983hp 188/451m 305/449mv no opponent no opponent> bloody:104 forest (outside) 6am (day) af

You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 6 for 5 hours
: modifies hitroll by 7 for 5 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
: lasts for 12 hours

<557/983hp 188/451m 305/449mv no opponent no opponent> bloody:103 forest (outside) 6am (day) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood

<557/983hp 188/451m 305/449mv no opponent no opponent> bloody:100 forest (outside) 6am (day) s
s

The great black oaks close in around you, preventing passage south.

<557/983hp 188/451m 305/449mv no opponent no opponent> bloody:98 forest (outside) 6am (day)
The great black oaks close in around you, preventing passage south.

<557/983hp 188/451m 305/449mv no opponent no opponent> bloody:98 forest (outside) 6am (day) e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<557/983hp 188/451m 302/449mv no opponent no opponent> bloody:97 forest (outside) 6am (day) s
s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.

<557/983hp 188/451m 299/449mv no opponent no opponent> bloody:97 forest (outside) 6am (day)
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.

<557/983hp 188/451m 296/449mv no opponent no opponent> bloody:96 forest (outside) 6am (day) e
e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
The sliced-off leg of the large grey wolf is lying here.

<557/983hp 188/451m 293/449mv no opponent no opponent> bloody:96 forest (outside) 6am (day) e
e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.

<557/983hp 188/451m 290/449mv no opponent no opponent> bloody:95 forest (outside) 6am (day)
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.

<557/983hp 188/451m 287/449mv no opponent no opponent> bloody:95 forest (outside) 6am (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<557/983hp 188/451m 284/449mv no opponent no opponent> bloody:94 forest (outside) 6am (day) e
e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<557/983hp 188/451m 281/449mv no opponent no opponent> bloody:94 forest (outside) 6am (day) e

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<557/983hp 188/451m 278/449mv no opponent no opponent> bloody:93 forest (outside) 6am (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<557/983hp 188/451m 275/449mv no opponent no opponent> bloody:93 forest (outside) 6am (day) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<557/983hp 188/451m 272/449mv no opponent no opponent> bloody:92 forest (outside) 6am (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<557/983hp 188/451m 269/449mv no opponent no opponent> bloody:92 forest (outside) 6am (day) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<557/983hp 188/451m 266/449mv no opponent no opponent> bloody:91 forest (outside) 6am (day)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<557/983hp 188/451m 266/449mv no opponent no opponent> bloody:91 forest (outside) 6am (day)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<557/983hp 188/451m 264/449mv no opponent no opponent> bloody:90 field (outside) 6am (day) e

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fledgling harpy is here, fallen from the clouds above.

<557/983hp 188/451m 262/449mv no opponent no opponent> bloody:90 city (outside) 6am (day) e
e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A human citizen of Seringale wanders around aimlessly.
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<557/983hp 188/451m 260/449mv no opponent no opponent> bloody:89 city (outside) 6am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<557/983hp 188/451m 258/449mv no opponent no opponent> bloody:89 road (outside) 6am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<557/983hp 188/451m 256/449mv no opponent no opponent> bloody:88 road (outside) 6am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<557/983hp 188/451m 254/449mv no opponent no opponent> bloody:88 road (outside) 6am (day) n

Wand Shop
You are in the Wand Shop. The shop is large and well-lit. You see many
different kinds of wands here. Wands of all different colors, shapes,
and sizes surround you, lying about, on the walls, on the ground, and on
the shelves. You see the exit of the Wand Shop to the south and a
staircase leading up to a small room.

[Exits: south up]
Gil the sorceress is here selling various magical wands.

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:87 inside (indoors) 6am (day) whe

Players near you in Seringale:
<PK> Jinjarak Wand Shop
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:87 inside (indoors) 6am (day) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:86 inside (indoors) 6am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:85 inside (indoors) 6am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:52m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 557/983 |
| Sex: Female Class: Warrior Mana: 188/451 |
| Size: medium Alignment: Neutral Move: 253/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 108 Saving Throws |
| Hitroll: 35 Vs Bash: 67 Afflictive: 54 |
| Damroll: 41 Vs Slash: 114 Maledictive: 40 |
| Vs Magic: 15 Mental: 60 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 6 for 5 hours
: modifies hitroll by 7 for 5 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
: lasts for 12 hours

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:85 inside (indoors) 6am (day) r

You wake up and start resting.

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:84 inside (indoors) 6am (day) whe

Players near you in Seringale:
<PK> Jinjarak Wand Shop
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:84 inside (indoors) 6am (day) sl

You go to sleep.

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:83 inside (indoors) 6am (day) gr

Jinjarak's group:
[50 War] Jinjarak 56% hp 41% mana 56% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:83 inside (indoors) 6am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<557/983hp 188/451m 253/449mv no opponent no opponent> bloody:80 inside (indoors) 6am (day) gr

Jinjarak's group:
[50 War] Jinjarak 64% hp 47% mana 83% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<631/983hp 212/451m 375/449mv no opponent no opponent> bloody:79 inside (indoors) 7am (day) wa

You wake and stand up.

<631/983hp 212/451m 375/449mv no opponent no opponent> bloody:78 inside (indoors) 7am (day) whe

Players near you in Seringale:
<PK> Jinjarak Wand Shop
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<631/983hp 212/451m 375/449mv no opponent no opponent> bloody:78 inside (indoors) 7am (day) s

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<631/983hp 212/451m 374/449mv no opponent no opponent> bloody:78 road (outside) 7am (day) e
e

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<631/983hp 212/451m 372/449mv no opponent no opponent> bloody:77 city (outside) 7am (day) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<631/983hp 212/451m 370/449mv no opponent no opponent> bloody:77 road (outside) 7am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<631/983hp 212/451m 368/449mv no opponent no opponent> bloody:76 road (outside) 7am (day) e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<631/983hp 212/451m 366/449mv no opponent no opponent> bloody:76 city (outside) 7am (day)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<631/983hp 212/451m 366/449mv no opponent no opponent> bloody:75 city (outside) 7am (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<631/983hp 212/451m 366/449mv no opponent no opponent> bloody:75 city (outside) 7am (day) n

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]

<631/983hp 212/451m 365/449mv no opponent no opponent> bloody:75 inside (indoors) 7am (day) e

Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<631/983hp 212/451m 365/449mv no opponent no opponent> bloody:75 inside (indoors) 7am (day)
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<631/983hp 212/451m 364/449mv no opponent no opponent> bloody:74 city (outside) 7am (day) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<631/983hp 212/451m 362/449mv no opponent no opponent> bloody:74 road (outside) 7am (day) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]

<631/983hp 212/451m 360/449mv no opponent no opponent> bloody:73 road (outside) 7am (day)
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<631/983hp 212/451m 358/449mv no opponent no opponent> bloody:73 road (outside) 7am (day)
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A half-elf city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<631/983hp 212/451m 356/449mv no opponent no opponent> bloody:72 city (outside) 7am (day) e
e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]

<631/983hp 212/451m 354/449mv no opponent no opponent> bloody:71 road (outside) 7am (day) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]

<631/983hp 212/451m 352/449mv no opponent no opponent> bloody:71 road (outside) 7am (day)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]

<631/983hp 212/451m 350/449mv no opponent no opponent> bloody:70 road (outside) 7am (day) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]

<631/983hp 212/451m 348/449mv no opponent no opponent> bloody:70 road (outside) 7am (day) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]

<631/983hp 212/451m 346/449mv no opponent no opponent> bloody:69 road (outside) 7am (day) n

Entrance to the Arena of Blood
You are at the entrance to Seringale's acclaimed fighting arena. This is
where those who wish for a smaller battlegrounds come to test their will,
their courage and their metal against each other. A huge iron trapdoor lies
below, waiting to shut the next victim inside its confines. You can leave
this place back onto the North Road to the south, or you can head down
and take up the challenge.

A sign on the wall outlines the rules of the arena.

[Exits: south (down)]
There is a convenient table here.
The tournament of blood's championship belt is hung overhead here.
The Juggernaut stands here with his arms folded across his chest.
The Juggernaut says 'Dare you take the challenge?'

<631/983hp 212/451m 344/449mv no opponent no opponent> bloody:69 city (indoors) 7am (day) buy band

You buy a bandage.

<631/983hp 212/451m 344/449mv no opponent no opponent> bloody:66 city (indoors) 7am (day) use bandage

You apply the bandage to your wounds.
You feel a lot better!

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:65 city (indoors) 7am (day) buy band
whe
sl

You buy a bandage.

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:62 city (indoors) 7am (day)
Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:62 city (indoors) 7am (day)
You go to sleep.

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:61 city (indoors) 7am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:53m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 654/983 |
| Sex: Female Class: Warrior Mana: 212/451 |
| Size: medium Alignment: Neutral Move: 344/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 108 Saving Throws |
| Hitroll: 35 Vs Bash: 67 Afflictive: 54 |
| Damroll: 41 Vs Slash: 114 Maledictive: 40 |
| Vs Magic: 15 Mental: 60 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 6 for 4 hours
: modifies hitroll by 7 for 4 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
: lasts for 11 hours

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:60 city (indoors) 7am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:59 city (indoors) 7am (day) gr

Jinjarak's group:
[50 War] Jinjarak 66% hp 47% mana 76% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:58 city (indoors) 7am (day) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn as shield> (Magical) (Glowing) a huge tower shield
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded> (Glowing) (Humming) a flail of purification
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:52 city (indoors) 7am (day) gr

Jinjarak's group:
[50 War] Jinjarak 66% hp 47% mana 76% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:51 city (indoors) 7am (day) gr

Jinjarak's group:
[50 War] Jinjarak 66% hp 47% mana 76% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:50 city (indoors) 7am (day) gr

Jinjarak's group:
[50 War] Jinjarak 66% hp 47% mana 76% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:49 city (indoors) 7am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:53m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 654/983 |
| Sex: Female Class: Warrior Mana: 212/451 |
| Size: medium Alignment: Neutral Move: 344/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 108 Saving Throws |
| Hitroll: 35 Vs Bash: 67 Afflictive: 54 |
| Damroll: 41 Vs Slash: 114 Maledictive: 40 |
| Vs Magic: 15 Mental: 60 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 6 for 4 hours
: modifies hitroll by 7 for 4 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
: lasts for 11 hours

<654/983hp 212/451m 344/449mv no opponent no opponent> bloody:47 city (indoors) 7am (day)
You feel less vulnerable to afflictions.

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:47 city (indoors) 8am (day) wa

You wake and stand up.

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:46 city (indoors) 8am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:45 city (indoors) 8am (day) r

You rest.

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:43 city (indoors) 8am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:43 city (indoors) 8am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:41 city (indoors) 8am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:40 city (indoors) 8am (day) wwhew

I don't know how to do that.

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:30 city (indoors) 8am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:30 city (indoors) 8am (day) sl

You go to sleep.

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:29 city (indoors) 8am (day) gr

Jinjarak's group:
[50 War] Jinjarak 75% hp 55% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:16 city (indoors) 8am (day) gr

Jinjarak's group:
[50 War] Jinjarak 75% hp 55% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:16 city (indoors) 8am (day) r

You wake up and start resting.

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:15 city (indoors) 8am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:15 city (indoors) 8am (day) sl

You go to sleep.

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:15 city (indoors) 8am (day) gr

Jinjarak's group:
[50 War] Jinjarak 75% hp 55% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<746/983hp 252/451m 449/449mv no opponent no opponent> bloody:14 city (indoors) 8am (day) gr

Jinjarak's group:
[50 War] Jinjarak 85% hp 65% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<842/983hp 296/451m 449/449mv no opponent no opponent> bloody:6 city (indoors) 9am (day) wa

You wake and stand up.

<842/983hp 296/451m 449/449mv no opponent no opponent> bloody:5 city (indoors) 9am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<842/983hp 296/451m 449/449mv no opponent no opponent> bloody:4 city (indoors) 9am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<842/983hp 296/451m 449/449mv no opponent no opponent> bloody:2 city (indoors) 9am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<842/983hp 296/451m 449/449mv no opponent no opponent> bloody:1 city (indoors) 9am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:54m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 842/983 |
| Sex: Female Class: Warrior Mana: 296/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 183 Saving Throws |
| Hitroll: 35 Vs Bash: 142 Afflictive: 55 |
| Damroll: 41 Vs Slash: 189 Maledictive: 40 |
| Vs Magic: 90 Mental: 60 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 2 hours
: modifies armor class by -50 for 2 hours
: modifies damroll by 6 for 2 hours
: modifies hitroll by 7 for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
: lasts for 9 hours

<842/983hp 296/451m 449/449mv no opponent no opponent> evasive:60 city (indoors) 9am (day) devo

You bow your head in worship of your god.
Lorne grants you a little favor.
Reputation with Lorne increased by 5.
You receive 1 relic of <MYSTIC>.

<842/983hp 296/451m 449/449mv no opponent no opponent> evasive:55 city (indoors) 9am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<842/983hp 296/451m 449/449mv no opponent no opponent> evasive:55 city (indoors) 9am (day) r

You rest.

<842/983hp 296/451m 449/449mv no opponent no opponent> evasive:53 city (indoors) 9am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<842/983hp 296/451m 449/449mv no opponent no opponent> evasive:53 city (indoors) 9am (day) slee

You go to sleep.

<842/983hp 296/451m 449/449mv no opponent no opponent> evasive:52 city (indoors) 9am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<842/983hp 296/451m 449/449mv no opponent no opponent> evasive:51 city (indoors) 9am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<932/983hp 336/451m 449/449mv no opponent no opponent> evasive:48 city (indoors) 10am (day) wa

You wake and stand up.

<932/983hp 336/451m 449/449mv no opponent no opponent> evasive:47 city (indoors) 10am (day) whe

Players near you in Seringale:
<PK> Jinjarak Entrance to the Arena of Blood
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<932/983hp 336/451m 449/449mv no opponent no opponent> evasive:46 city (indoors) 10am (day) w

Alas, you cannot go that way.

<932/983hp 336/451m 449/449mv no opponent no opponent> evasive:46 city (indoors) 10am (day) s

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]

<932/983hp 336/451m 447/449mv no opponent no opponent> evasive:45 road (outside) 10am (day) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]

<932/983hp 336/451m 445/449mv no opponent no opponent> evasive:45 road (outside) 10am (day) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]

<932/983hp 336/451m 443/449mv no opponent no opponent> evasive:44 road (outside) 10am (day) w
w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]

<932/983hp 336/451m 441/449mv no opponent no opponent> evasive:43 road (outside) 10am (day)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]

<932/983hp 336/451m 439/449mv no opponent no opponent> evasive:43 road (outside) 10am (day) w

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A dwarven citizen of Seringale plods around the town.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<932/983hp 336/451m 437/449mv no opponent no opponent> evasive:42 city (outside) 10am (day) s

The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<932/983hp 336/451m 435/449mv no opponent no opponent> evasive:42 road (outside) 10am (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]

<932/983hp 336/451m 433/449mv no opponent no opponent> evasive:41 road (outside) 10am (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<932/983hp 336/451m 431/449mv no opponent no opponent> evasive:41 road (outside) 10am (day) whe

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<932/983hp 336/451m 429/449mv no opponent no opponent> evasive:40 city (outside) 10am (day)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<932/983hp 336/451m 429/449mv no opponent no opponent> evasive:40 city (outside) 10am (day) w

Players near you in Seringale:
<PK> Jinjarak North of Market Square
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<932/983hp 336/451m 429/449mv no opponent no opponent> evasive:40 city (outside) 10am (day) s

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<932/983hp 336/451m 428/449mv no opponent no opponent> evasive:39 inside (indoors) 10am (day) w
w

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<932/983hp 336/451m 427/449mv no opponent no opponent> evasive:39 city (outside) 10am (day) w
w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<932/983hp 336/451m 425/449mv no opponent no opponent> evasive:38 road (outside) 10am (day) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<932/983hp 336/451m 423/449mv no opponent no opponent> evasive:38 road (outside) 10am (day)
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<932/983hp 336/451m 421/449mv no opponent no opponent> evasive:37 city (outside) 10am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<932/983hp 336/451m 419/449mv no opponent no opponent> evasive:37 road (outside) 10am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<932/983hp 336/451m 417/449mv no opponent no opponent> evasive:36 road (outside) 10am (day) w

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<932/983hp 336/451m 417/449mv no opponent no opponent> evasive:36 road (outside) 10am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<932/983hp 336/451m 415/449mv no opponent no opponent> evasive:35 road (outside) 10am (day) w

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<932/983hp 336/451m 413/449mv no opponent no opponent> evasive:35 city (outside) 10am (day) w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A gnomish city guard of Seringale stands here.
A human citizen of Seringale wanders around aimlessly.

<932/983hp 336/451m 411/449mv no opponent no opponent> evasive:34 city (outside) 10am (day) sca

You scan all around.
*** Range 1 (east) ***
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (west) ***
The caravan attendant is here, with caravans for hire.
Mogu the citizen of Seringale walks east.

<932/983hp 336/451m 411/449mv no opponent no opponent> evasive:34 city (outside) 10am (day) whe

Players near you in Seringale:
<PK> Jinjarak Outside the West Gate
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<932/983hp 336/451m 411/449mv no opponent no opponent> evasive:34 city (outside) 10am (day) whe

Players near you in Seringale:
<PK> Jinjarak Outside the West Gate
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<932/983hp 336/451m 411/449mv no opponent no opponent> evasive:32 city (outside) 10am (day) w

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]

<932/983hp 336/451m 409/449mv no opponent no opponent> evasive:31 field (outside) 10am (day) w
whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<932/983hp 336/451m 407/449mv no opponent no opponent> evasive:31 forest (outside) 10am (day)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<932/983hp 336/451m 407/449mv no opponent no opponent> evasive:30 forest (outside) 10am (day) e

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]

<932/983hp 336/451m 405/449mv no opponent no opponent> evasive:30 field (outside) 10am (day) e

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A gnomish city guard of Seringale stands here.

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:29 city (outside) 10am (day) sl

You go to sleep.

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:29 city (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 74% mana 89% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:28 city (outside) 10am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:27 city (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 74% mana 89% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:25 city (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 74% mana 89% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:24 city (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 74% mana 89% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:23 city (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 74% mana 89% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:22 city (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 74% mana 89% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:22 city (outside) 10am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:54m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 932/983 |
| Sex: Female Class: Warrior Mana: 336/451 |
| Size: medium Alignment: Neutral Move: 403/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 108 Saving Throws |
| Hitroll: 35 Vs Bash: 67 Afflictive: 55 |
| Damroll: 41 Vs Slash: 114 Maledictive: 40 |
| Vs Magic: 15 Mental: 60 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 23 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 6 for 1 hours
: modifies hitroll by 7 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
: lasts for 8 hours

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:21 city (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 74% mana 89% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:19 city (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 74% mana 89% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<932/983hp 336/451m 403/449mv no opponent no opponent> evasive:18 city (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 74% mana 89% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 361/451m 449/449mv no opponent no opponent> evasive:17 city (outside) 11am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:54m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 361/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 108 Saving Throws |
| Hitroll: 35 Vs Bash: 67 Afflictive: 55 |
| Damroll: 41 Vs Slash: 114 Maledictive: 40 |
| Vs Magic: 15 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: disregard : modifies hp regen by 10 for 7 hours
Skill: devote : lasts for 22 hours
Skill: berserk : modifies save vs mental by 10 for 0 hours
: modifies armor class by -50 for 0 hours
: modifies damroll by 6 for 0 hours
: modifies hitroll by 7 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
: lasts for 7 hours

<983/983hp 361/451m 449/449mv no opponent no opponent> evasive:17 city (outside) 11am (day) wa

You wake and stand up.

<983/983hp 361/451m 449/449mv no opponent no opponent> evasive:16 city (outside) 11am (day) w

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]

<983/983hp 361/451m 447/449mv no opponent no opponent> evasive:16 field (outside) 11am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<983/983hp 361/451m 447/449mv no opponent no opponent> evasive:15 field (outside) 11am (day) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 361/451m 445/449mv no opponent no opponent> evasive:15 forest (outside) 11am (day) w

Shargugh walks east.

<983/983hp 361/451m 445/449mv no opponent no opponent> evasive:15 forest (outside) 11am (day) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 361/451m 442/449mv no opponent no opponent> evasive:15 forest (outside) 11am (day) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 361/451m 439/449mv no opponent no opponent> evasive:14 forest (outside) 11am (day)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<983/983hp 361/451m 439/449mv no opponent no opponent> evasive:14 forest (outside) 11am (day) tena

You prepare your resolve and stand ready for battle.

<983/983hp 301/451m 439/449mv no opponent no opponent> evasive:13 forest (outside) 11am (day) w
w
w
w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 301/451m 436/449mv no opponent no opponent> evasive:7 forest (outside) 11am (day)
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<983/983hp 301/451m 433/449mv no opponent no opponent> evasive:6 forest (outside) 11am (day) w
w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 301/451m 430/449mv no opponent no opponent> evasive:6 forest (outside) 11am (day) w
w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 301/451m 427/449mv no opponent no opponent> evasive:5 forest (outside) 11am (day) whe

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 301/451m 424/449mv no opponent no opponent> evasive:5 forest (outside) 11am (day) af

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]

<983/983hp 301/451m 421/449mv no opponent no opponent> evasive:4 forest (outside) 11am (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.

<983/983hp 301/451m 418/449mv no opponent no opponent> evasive:4 forest (outside) 11am (day)
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 301/451m 415/449mv no opponent no opponent> evasive:3 forest (outside) 11am (day) w

You collide forcefully into the side of a gargantuan tree.

<983/983hp 301/451m 415/449mv no opponent no opponent> evasive:3 forest (outside) 11am (day)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 301/451m 415/449mv no opponent no opponent> evasive:2 forest (outside) 11am (day) n

You are affected by the following:
Skill: devote : lasts for 22 hours
Skill: berserk : modifies save vs mental by 10 for 0 hours
: modifies armor class by -50 for 0 hours
: modifies damroll by 6 for 0 hours
: modifies hitroll by 7 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
: lasts for 7 hours

<983/983hp 301/451m 415/449mv no opponent no opponent> evasive:2 forest (outside) 11am (day) n

You collide forcefully into the side of a gargantuan tree.

<983/983hp 301/451m 415/449mv no opponent no opponent> evasive:2 forest (outside) 11am (day)
The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.

<983/983hp 301/451m 412/449mv no opponent no opponent> evasive:2 forest (outside) 11am (day) w
w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<983/983hp 301/451m 409/449mv no opponent no opponent> evasive:1 forest (outside) 11am (day) whe

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<983/983hp 301/451m 406/449mv no opponent no opponent> evasive:1 forest (outside) 11am (day)
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A sapling is here, trying to find sunlight.

<983/983hp 301/451m 403/449mv no opponent no opponent> active forest (outside) 11am (day)
Players near you in Drkshtyre Wood:
<PK> Jinjarak The main path in Drkshtyre Wood

<983/983hp 301/451m 403/449mv no opponent no opponent> active forest (outside) 11am (day) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A sapling is here, trying to find sunlight.

<983/983hp 301/451m 400/449mv no opponent no opponent> active forest (outside) 11am (day) w
w
w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<983/983hp 301/451m 397/449mv no opponent no opponent> active forest (outside) 11am (day) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<983/983hp 301/451m 394/449mv no opponent no opponent> active forest (outside) 11am (day)
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.

<983/983hp 301/451m 391/449mv no opponent no opponent> active forest (outside) 11am (day) w
w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A stone outcropping with traces of ore is here.
A brick well has been set up here.
A sapling is here, trying to find sunlight.

<983/983hp 301/451m 388/449mv no opponent no opponent> active forest (outside) 11am (day)
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A sapling is here, trying to find sunlight.

<983/983hp 301/451m 385/449mv no opponent no opponent> active forest (outside) 11am (day) w

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A glowering Defiler is here.
A sapling is here, trying to find sunlight.

<983/983hp 301/451m 382/449mv no opponent no opponent> active forest (outside) 11am (day) w

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north east up]

<983/983hp 301/451m 379/449mv no opponent no opponent> active forest (outside) 11am (day) w

Great red oaks loom overhead, blocking passage west.

<983/983hp 301/451m 379/449mv no opponent no opponent> active forest (outside) 11am (day) n

Great red oaks loom overhead, blocking passage west.

<983/983hp 301/451m 379/449mv no opponent no opponent> active forest (outside) 11am (day) n

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
A gnoll is here, roaming the forest.
A treant sibling is here.

<983/983hp 301/451m 376/449mv no opponent no opponent> active forest (outside) 11am (day) n
n

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
A treant sibling is here.

<983/983hp 301/451m 373/449mv no opponent no opponent> active forest (outside) 11am (day) whe

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<983/983hp 301/451m 370/449mv no opponent no opponent> active forest (outside) 11am (day)
A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: north south]
A small pine tree stands here.
A crystal ooze sloshes about.
A gruff-looking billy goat stands here looking hungry.

<983/983hp 301/451m 367/449mv no opponent no opponent> active forest (outside) 11am (day)
Players near you in Drkshtyre Wood:
<PK> Jinjarak A large wooded path

<983/983hp 301/451m 367/449mv no opponent no opponent> active forest (outside) 11am (day) n

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east south]
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.

<983/983hp 301/451m 364/449mv no opponent no opponent> active forest (outside) 11am (day) n
n

You collide into the embrace of several trees of living gold.

<983/983hp 301/451m 364/449mv no opponent no opponent> active forest (outside) 11am (day) e

You collide into the embrace of several trees of living gold.

<983/983hp 301/451m 364/449mv no opponent no opponent> active forest (outside) 11am (day) n

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: north east west]
A stone outcropping with traces of ore is here.
A pyromaniac is here, burning up the forest.

<983/983hp 301/451m 361/449mv no opponent no opponent> active forest (outside) 11am (day) n
n

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: north east south]

<983/983hp 301/451m 358/449mv no opponent no opponent> active forest (outside) 11am (day) whe

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: south west]
A mage is here doing a fiery incantation upon the trees.

<983/983hp 301/451m 355/449mv no opponent no opponent> active forest (outside) 11am (day) w

You run blindly into a faceful of nettles.

<983/983hp 301/451m 355/449mv no opponent no opponent> active forest (outside) 11am (day) w

Players near you in Drkshtyre Wood:
<PK> Jinjarak A large wooded path

<983/983hp 301/451m 355/449mv no opponent no opponent> active forest (outside) 11am (day) w

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh! You see a poorly carved totem pole here, the faces freshly
carved.

[Exits: east west]
A small boy is here, carving trees into totem poles.

<983/983hp 301/451m 352/449mv no opponent no opponent> active forest (outside) 11am (day) w

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: east west]
A gnoll is here, roaming the forest.
A chef is here, looking to cook a nasty meal for you.

<983/983hp 301/451m 349/449mv no opponent no opponent> active forest (outside) 11am (day)
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]
A scaly serpent is here.

<983/983hp 301/451m 347/449mv no opponent no opponent> active road (outside) 11am (day) w

A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]

<983/983hp 301/451m 345/449mv no opponent no opponent> active road (outside) 11am (day)
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'

<983/983hp 301/451m 345/449mv no opponent no opponent> active road (outside) 11am (day) track

You try inspecting the ground for some tracks.

<983/983hp 301/451m 345/449mv no opponent no opponent> active road (outside) 11am (day) w
w

You feel your pulse slow down.

<983/983hp 308/451m 449/449mv no opponent no opponent> active road (outside) 12pm (noon)
Tracks made by a mount lead through from A long bridge, continuing west. (3 minutes old)

<983/983hp 308/451m 447/449mv no opponent no opponent> active road (outside) 12pm (noon)
The toll troll says 'No pass. Toll first.'
The toll troll grizzles his teeth and looks mean.
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]

<983/983hp 308/451m 445/449mv no opponent no opponent> active road (outside) 12pm (noon)
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: north east]

<983/983hp 308/451m 443/449mv no opponent no opponent> active road (outside) 12pm (noon) w

A weatherbeaten wooden railing prevents you from falling into the water.

<983/983hp 308/451m 443/449mv no opponent no opponent> active road (outside) 12pm (noon) w
w

A weatherbeaten wooden railing prevents you from falling into the water.

<983/983hp 308/451m 443/449mv no opponent no opponent> active road (outside) 12pm (noon)
A weatherbeaten wooden railing prevents you from falling into the water.

<983/983hp 308/451m 443/449mv no opponent no opponent> active road (outside) 12pm (noon) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak A long bridge

<983/983hp 308/451m 443/449mv no opponent no opponent> active road (outside) 12pm (noon) n

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: south west]
A scaly serpent is here.

<983/983hp 308/451m 440/449mv no opponent no opponent> active river (outside) 12pm (noon) n
n

You can't climb the sheer rock face that marks the river's boundaries.

<983/983hp 308/451m 440/449mv no opponent no opponent> active river (outside) 12pm (noon) w

You can't climb the sheer rock face that marks the river's boundaries.

<983/983hp 308/451m 440/449mv no opponent no opponent> active river (outside) 12pm (noon) w
w

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A scaly serpent is here.

<983/983hp 308/451m 436/449mv no opponent no opponent> active river (outside) 12pm (noon) w
w

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]

<983/983hp 308/451m 432/449mv no opponent no opponent> active river (outside) 12pm (noon) whe

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]

<983/983hp 308/451m 428/449mv no opponent no opponent> active river (outside) 12pm (noon)
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north east]
A scaly serpent is here.

<983/983hp 308/451m 424/449mv no opponent no opponent> active river (outside) 12pm (noon)
You can't climb the sheer rock face that marks the river's boundaries.

<983/983hp 308/451m 424/449mv no opponent no opponent> active river (outside) 12pm (noon)
Players near you in Drkshtyre Wood:
<PK> Jinjarak In the Water

<983/983hp 308/451m 424/449mv no opponent no opponent> active river (outside) 12pm (noon) n
n

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north south]
A scaly serpent is here.

<983/983hp 308/451m 420/449mv no opponent no opponent> active river (outside) 12pm (noon) n
n

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north south]

<983/983hp 308/451m 416/449mv no opponent no opponent> active river (outside) 12pm (noon)
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: south west]
A scaly serpent is here.

<983/983hp 308/451m 412/449mv no opponent no opponent> active river (outside) 12pm (noon) w
w
w
w

You can't climb the sheer rock face that marks the river's boundaries.

<983/983hp 308/451m 412/449mv no opponent no opponent> active river (outside) 12pm (noon) w

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]

<983/983hp 308/451m 408/449mv no opponent no opponent> active river (outside) 12pm (noon) w

A Stasis
The river pools off into a small, hauntingly still cove here. Actually,
all movement seems to be extremely lagged and labored at just this point, as
if some mage had placed a spell here for some reason.

[Exits: east west]

<983/983hp 308/451m 404/449mv no opponent no opponent> active river (outside) 12pm (noon) whe

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

<983/983hp 308/451m 401/449mv no opponent no opponent> active field (outside) 12pm (noon)
Alas, you cannot go that way.

<983/983hp 308/451m 401/449mv no opponent no opponent> active field (outside) 12pm (noon)
Alas, you cannot go that way.

<983/983hp 308/451m 401/449mv no opponent no opponent> active field (outside) 12pm (noon)
Alas, you cannot go that way.

<983/983hp 308/451m 401/449mv no opponent no opponent> active field (outside) 12pm (noon)
Players near you in Standing Fortress:
<PK> Jinjarak A Rocky Shore

<983/983hp 308/451m 401/449mv no opponent no opponent> active field (outside) 12pm (noon) trac

You try inspecting the ground for some tracks.

<983/983hp 308/451m 401/449mv no opponent no opponent> active field (outside) 12pm (noon)
Tracks made by a mount lead through from A Stasis, continuing south. (3 minutes old)
Tracks made by a mount lead through from A Rocky Shore, continuing north. (3 minutes old)

<983/983hp 308/451m 397/449mv no opponent no opponent> active field (outside) 12pm (noon) s
s

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north south]

<983/983hp 308/451m 395/449mv no opponent no opponent> active field (outside) 12pm (noon)
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues to the north, and it looks possible to scramble
up the rocks to the ledge above you.

[Exits: north up]

<983/983hp 308/451m 393/449mv no opponent no opponent> active field (outside) 12pm (noon) s

Alas, you cannot go that way.

<983/983hp 308/451m 393/449mv no opponent no opponent> active field (outside) 12pm (noon) wheh

I don't think much is to be achieved by that.

<983/983hp 308/451m 393/449mv no opponent no opponent> active field (outside) 12pm (noon) u

Upon A Rock Ledge
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind down and around the cliff and appear again below.
To the south can be seen a lighthouse, and to the east lies a dock with many
building set upon it. Demea bay lies to the north.

[Exits: north west down]

<983/983hp 308/451m 389/449mv no opponent no opponent> active mountain (outside) 12pm (noon) u

Alas, you cannot go that way.

<983/983hp 308/451m 389/449mv no opponent no opponent> active mountain (outside) 12pm (noon) whe

Players near you in Demea:
<PK> Jinjarak Upon A Rock Ledge

<983/983hp 308/451m 389/449mv no opponent no opponent> active mountain (outside) 12pm (noon) w

A Rock Plateau
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the south and west can be seen a lighthouse, and, to the east lies a dock
with many building set upon it. The steps continue up and around to the east,
and down to the south.

[Exits: east south]

<983/983hp 308/451m 383/449mv no opponent no opponent> active mountain (outside) 12pm (noon) s

A Granite Rockface
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
Demea Bay lies to the north and far to the northwest the Dragon Sea. To the
south and west can be seen a lighthouse. The steps continue up and around to
the north, and down toward the east.

[Exits: north east]
A hardworking deckhand stands here.

<983/983hp 308/451m 377/449mv no opponent no opponent> active mountain (outside) 12pm (noon) s

Alas, you cannot go that way.

<983/983hp 308/451m 377/449mv no opponent no opponent> active mountain (outside) 12pm (noon) e

Before A Rock Cliff
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the east lies a dock with many buildings set upon it. To the south can be
seen an overgrown path.

[Exits: south west]
A hardworking deckhand stands here.

<983/983hp 308/451m 373/449mv no opponent no opponent> active field (outside) 12pm (noon) whe

Players near you in Demea:
<PK> Jinjarak Before A Rock Cliff

<983/983hp 308/451m 373/449mv no opponent no opponent> active field (outside) 12pm (noon) trac

You try inspecting the ground for some tracks.

<983/983hp 313/451m 449/449mv no opponent no opponent> active field (outside) 1pm (day)
The trail is cold here.

<983/983hp 313/451m 449/449mv no opponent no opponent> active field (outside) 1pm (day) n

Alas, you cannot go that way.

<983/983hp 313/451m 449/449mv no opponent no opponent> active field (outside) 1pm (day) w
w

A Granite Rockface
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
Demea Bay lies to the north and far to the northwest the Dragon Sea. To the
south and west can be seen a lighthouse. The steps continue up and around to
the north, and down toward the east.

[Exits: north east]
A hardworking deckhand stands here.

<983/983hp 313/451m 445/449mv no opponent no opponent> active mountain (outside) 1pm (day)
Alas, you cannot go that way.

<983/983hp 313/451m 445/449mv no opponent no opponent> active mountain (outside) 1pm (day) n
n

A Rock Plateau
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the south and west can be seen a lighthouse, and, to the east lies a dock
with many building set upon it. The steps continue up and around to the east,
and down to the south.

[Exits: east south]

<983/983hp 313/451m 439/449mv no opponent no opponent> active mountain (outside) 1pm (day) n

Alas, you cannot go that way.

<983/983hp 313/451m 439/449mv no opponent no opponent> active mountain (outside) 1pm (day) e

Alas, you cannot go that way.

<983/983hp 313/451m 439/449mv no opponent no opponent> active mountain (outside) 1pm (day) e

Upon A Rock Ledge
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind down and around the cliff and appear again below.
To the south can be seen a lighthouse, and to the east lies a dock with many
building set upon it. Demea bay lies to the north.

[Exits: north west down]

<983/983hp 313/451m 433/449mv no opponent no opponent> active mountain (outside) 1pm (day)
Alas, you cannot go that way.

<983/983hp 313/451m 433/449mv no opponent no opponent> active mountain (outside) 1pm (day) d

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues to the north, and it looks possible to scramble
up the rocks to the ledge above you.

[Exits: north up]

<983/983hp 313/451m 429/449mv no opponent no opponent> active field (outside) 1pm (day) n
n

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north south]

<983/983hp 313/451m 427/449mv no opponent no opponent> active field (outside) 1pm (day) n

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

<983/983hp 313/451m 425/449mv no opponent no opponent> active field (outside) 1pm (day) whe

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north south]

<983/983hp 313/451m 423/449mv no opponent no opponent> active field (outside) 1pm (day)
Players near you in Standing Fortress:
<PK> Jinjarak A Rocky Shore

<983/983hp 313/451m 423/449mv no opponent no opponent> active field (outside) 1pm (day) n

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north south]

<983/983hp 313/451m 421/449mv no opponent no opponent> active field (outside) 1pm (day) n

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: south west]

<983/983hp 313/451m 419/449mv no opponent no opponent> active field (outside) 1pm (day) trac

You try inspecting the ground for some tracks.

<983/983hp 313/451m 419/449mv no opponent no opponent> active field (outside) 1pm (day)
Tracks made by a mount lead through from A Rocky Shore, continuing west. (3 minutes old)

<983/983hp 313/451m 417/449mv no opponent no opponent> active field (outside) 1pm (day) w

Underbrush
In the distance, you hear the roar of crashing waves. Small trees and
underbrush grow all around you creating a miniature forest of sorts. The
air is very cool here, blowing from the mountains to the west. Cries of
eagles and other creatures can be heard here. The air is very cool here,
blowing from the mountains to the west across a small pond.

[Exits: east west]
A pool of water is here, teeming with fish.

<983/983hp 313/451m 415/449mv no opponent no opponent> active forest (outside) 1pm (day) w
w
w

A Circlet of Bushes
A bare path of earth consisting of a fine yellow sand swelters in the
the heat which remains hot - even at night. Waxy leaf bushes with
bright green berries grow in a ring around this patch. You can hear the
roar of the ocean or a body of water nearby while a mountain lies to
your west.

[Exits: north east west]

<983/983hp 313/451m 411/449mv no opponent no opponent> active sand (outside) 1pm (day)
A Light Forest
The sand and dirt mix together making an odd shade of brown. The trees
do not block the sun very well giving little comfort from the sun's rays.

[Exits: east west]

<983/983hp 313/451m 407/449mv no opponent no opponent> active forest (outside) 1pm (day)
Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.

[Exits: east west]

<983/983hp 313/451m 404/449mv no opponent no opponent> active forest (outside) 1pm (day) whe

Players near you in Standing Fortress:
<PK> Jinjarak Forest Trail

<983/983hp 313/451m 404/449mv no opponent no opponent> active forest (outside) 1pm (day) w

Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.

[Exits: east west]

<983/983hp 313/451m 401/449mv no opponent no opponent> active forest (outside) 1pm (day) w
w

Before Mountains
You are at the base of a very impressive mountain range. You are not the
first to travel here, but it has been a while since anyone has tread this
place. There is a narrow little trail cut into the side of this steep
mountain.

[Exits: east west]

<983/983hp 313/451m 398/449mv no opponent no opponent> active forest (outside) 1pm (day)
At a Mountainside
A narrow curving path winds about the mountainside. It is not well used
and almost taken over by tall grass. The wind rustles and whistles through
the tiny bushes blowing the leaves down to the ground. To the west, a
towering mountain looms overhead.

[Exits: east west]

<983/983hp 313/451m 395/449mv no opponent no opponent> active forest (outside) 1pm (day) w

On a Path up the Mountainside
A narrow curving path winds about the mountainside. It is not well used
and almost taken over by tall grass. The wind rustles and whistles through
the tiny bushes blowing the leaves down to the ground. You see the summit
of the mountain above you.

[Exits: east up]

<983/983hp 313/451m 393/449mv no opponent no opponent> active field (outside) 1pm (day) w
w

Alas, you cannot go that way.

<983/983hp 313/451m 393/449mv no opponent no opponent> active field (outside) 1pm (day)
Alas, you cannot go that way.

<983/983hp 313/451m 393/449mv no opponent no opponent> active field (outside) 1pm (day) whe

Players near you in Standing Fortress:
<PK> Jinjarak On a Path up the Mountainside

<983/983hp 313/451m 393/449mv no opponent no opponent> active field (outside) 1pm (day) u

On a Path up the Mountainside
A narrow curving path winds about the mountainside. It is not well used
and almost taken over by tall grass. The wind rustles and whistles through
the tiny bushes blowing the leaves down to the ground. You see the summit
of the mountain above you.

[Exits: up down]

<983/983hp 313/451m 389/449mv no opponent no opponent> active mountain (outside) 1pm (day) u
u

Top of the Mountain
Your ascent has brought you here to the summit of the mountain. You can
see for miles and the view is incredible. A chilling breeze caresses your
face. To the west a dangerous cliff-face lays bare the entire landscape.
The mountain continues downward.

[Exits: west down]

<983/983hp 313/451m 383/449mv no opponent no opponent> active mountain (outside) 1pm (day) whe

Alas, you cannot go that way.

<983/983hp 313/451m 383/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

Players near you in Standing Fortress:
<PK> Jinjarak Top of the Mountain

<983/983hp 313/451m 383/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

On a Cliff
You are standing at the edge of a cliff. You only see vast amounts of
water surrounding a small patch of land. Judging by the ruined buildings
and screaming voices, it does not seem to be a pleasant place.

[Exits: east down]

<983/983hp 313/451m 380/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

Alas, you cannot go that way.

<983/983hp 313/451m 380/449mv no opponent no opponent> calm mountain (outside) 1pm (day) whe

Alas, you cannot go that way.

<983/983hp 313/451m 380/449mv no opponent no opponent> calm mountain (outside) 1pm (day) d

Players near you in Standing Fortress:
<PK> Jinjarak On a Cliff

<983/983hp 313/451m 380/449mv no opponent no opponent> calm mountain (outside) 1pm (day) d

On a Jagged Cliff
You are on a steep rock slope that provides a dangerous environment
for survival. Loose rocks, falling pebbles, and sliding dirt pelt you in
the head. There is very little room for good footing and you fear you
may plunge to your death.

[Exits: up down]

<983/983hp 313/451m 377/449mv no opponent no opponent> calm mountain (outside) 1pm (day) d

Base of a Cliff
Looming overhead, a large rock face greets you. It must be over fifty
feet tall and is covered in cracks and weather scars. Loose rocks fall to
the ground, barely missing you. To the west the sound of water is heard and
the wind howls from up above. A short path runs off to the south.

[Exits: west up]

<983/983hp 313/451m 374/449mv no opponent no opponent> calm mountain (outside) 1pm (day)
Alas, you cannot go that way.

<983/983hp 313/451m 374/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

A Broken Dock
Rickety planks, some that have been shattered into halves, lie across
this broken up jetty. It is in a state of complete disrepair, forgotten and
neglected. The howling winds shriek and lash out like a whip, stinging even
the hardest of skins.

[Exits: east west]

<983/983hp 313/451m 372/449mv no opponent no opponent> calm road (outside) 1pm (day) whe

Players near you in Standing Fortress:
<PK> Jinjarak A Broken Dock

<983/983hp 313/451m 372/449mv no opponent no opponent> calm road (outside) 1pm (day) trac

You try inspecting the ground for some tracks.

<983/983hp 313/451m 372/449mv no opponent no opponent> calm road (outside) 1pm (day) w

Tracks made by a mount lead through from Base of a Cliff, continuing west. (3 minutes old)

<983/983hp 313/451m 371/449mv no opponent no opponent> calm road (outside) 1pm (day)
A Broken Dock
Rickety planks, some that have been shattered into halves, lie across
this broken up jetty. It is in a state of complete disrepair, forgotten and
neglected. The howling winds shriek and lash out like a whip, stinging even
the hardest of skins.

[Exits: east west]

<983/983hp 313/451m 370/449mv no opponent no opponent> calm road (outside) 1pm (day) w

You need a boat to go there.

<983/983hp 319/451m 449/449mv no opponent no opponent> calm road (outside) 2pm (day) g sea sac

You get a magic seashell from a Loot Sack.

<983/983hp 319/451m 449/449mv no opponent no opponent> calm road (outside) 2pm (day) w

A magic seashell grows into a raft.
On Choppy Waters
You are tossed and thrown about as water crashes into your body. The
motion of the churning water makes you very nauseous and disoriented.
You look all around and see no land insight, just miles of turbulent,
chilling water.

[Exits: north east west]

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) whe

Players near you in Isle of Exile:
<PK> Jinjarak On Choppy Waters

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) g sea sac

You see nothing like that in a Loot Sack.

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day)
The trail is cold here.

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) whe

Players near you in Isle of Exile:
<PK> Jinjarak On Choppy Waters

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:56m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 319/451 |
| Size: medium Alignment: Neutral Move: 448/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
: lasts for 4 hours

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:56m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 319/451 |
| Size: medium Alignment: Neutral Move: 448/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
: lasts for 4 hours

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:56m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 319/451 |
| Size: medium Alignment: Neutral Move: 448/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
: lasts for 4 hours

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 70% mana 99% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 319/451m 448/449mv no opponent no opponent> calm ocean (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 80% mana 100% mv 541880 xp Kills: 1
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 361/451m 449/449mv no opponent no opponent> calm ocean (outside) 3pm (day) wa

You wake and stand up.

<983/983hp 361/451m 449/449mv no opponent no opponent> calm ocean (outside) 3pm (day) whe

Players near you in Isle of Exile:
<PK> Jinjarak On Choppy Waters

<983/983hp 361/451m 449/449mv no opponent no opponent> calm ocean (outside) 3pm (day) e

A Broken Dock
Rickety planks, some that have been shattered into halves, lie across
this broken up jetty. It is in a state of complete disrepair, forgotten and
neglected. The howling winds shriek and lash out like a whip, stinging even
the hardest of skins.

[Exits: east west]
A magic raft shrinks back into a seashell.

<983/983hp 361/451m 448/449mv no opponent no opponent> calm road (outside) 3pm (day) e
e

A Broken Dock
Rickety planks, some that have been shattered into halves, lie across
this broken up jetty. It is in a state of complete disrepair, forgotten and
neglected. The howling winds shriek and lash out like a whip, stinging even
the hardest of skins.

[Exits: east west]

<983/983hp 361/451m 447/449mv no opponent no opponent> calm road (outside) 3pm (day)
Base of a Cliff
Looming overhead, a large rock face greets you. It must be over fifty
feet tall and is covered in cracks and weather scars. Loose rocks fall to
the ground, barely missing you. To the west the sound of water is heard and
the wind howls from up above. A short path runs off to the south.

[Exits: west up]

<983/983hp 361/451m 445/449mv no opponent no opponent> calm mountain (outside) 3pm (day) u

On a Jagged Cliff
You are on a steep rock slope that provides a dangerous environment
for survival. Loose rocks, falling pebbles, and sliding dirt pelt you in
the head. There is very little room for good footing and you fear you
may plunge to your death.

[Exits: up down]

<983/983hp 361/451m 442/449mv no opponent no opponent> calm mountain (outside) 3pm (day) u

On a Cliff
You are standing at the edge of a cliff. You only see vast amounts of
water surrounding a small patch of land. Judging by the ruined buildings
and screaming voices, it does not seem to be a pleasant place.

[Exits: east down]

<983/983hp 361/451m 439/449mv no opponent no opponent> calm mountain (outside) 3pm (day) whe

Players near you in Standing Fortress:
<PK> Jinjarak On a Cliff

<983/983hp 361/451m 439/449mv no opponent no opponent> calm mountain (outside) 3pm (day) e

Top of the Mountain
Your ascent has brought you here to the summit of the mountain. You can
see for miles and the view is incredible. A chilling breeze caresses your
face. To the west a dangerous cliff-face lays bare the entire landscape.
The mountain continues downward.

[Exits: west down]

<983/983hp 361/451m 436/449mv no opponent no opponent> calm mountain (outside) 3pm (day) e
e

Alas, you cannot go that way.

<983/983hp 361/451m 436/449mv no opponent no opponent> calm mountain (outside) 3pm (day)
Alas, you cannot go that way.

<983/983hp 361/451m 436/449mv no opponent no opponent> calm mountain (outside) 3pm (day) sd

You aren't fighting anyone.

<983/983hp 361/451m 436/449mv no opponent no opponent> calm mountain (outside) 3pm (day) d

On a Path up the Mountainside
A narrow curving path winds about the mountainside. It is not well used
and almost taken over by tall grass. The wind rustles and whistles through
the tiny bushes blowing the leaves down to the ground. You see the summit
of the mountain above you.

[Exits: up down]

<983/983hp 361/451m 433/449mv no opponent no opponent> calm mountain (outside) 3pm (day) d

On a Path up the Mountainside
A narrow curving path winds about the mountainside. It is not well used
and almost taken over by tall grass. The wind rustles and whistles through
the tiny bushes blowing the leaves down to the ground. You see the summit
of the mountain above you.

[Exits: east up]

<983/983hp 361/451m 431/449mv no opponent no opponent> calm field (outside) 3pm (day) d

Alas, you cannot go that way.

<983/983hp 361/451m 431/449mv no opponent no opponent> calm field (outside) 3pm (day) e

At a Mountainside
A narrow curving path winds about the mountainside. It is not well used
and almost taken over by tall grass. The wind rustles and whistles through
the tiny bushes blowing the leaves down to the ground. To the west, a
towering mountain looms overhead.

[Exits: east west]

<983/983hp 361/451m 430/449mv no opponent no opponent> calm forest (outside) 3pm (day) e
e

Before Mountains
You are at the base of a very impressive mountain range. You are not the
first to travel here, but it has been a while since anyone has tread this
place. There is a narrow little trail cut into the side of this steep
mountain.

[Exits: east west]

<983/983hp 361/451m 429/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.

[Exits: east west]

<983/983hp 361/451m 428/449mv no opponent no opponent> calm forest (outside) 3pm (day)
Players near you in Standing Fortress:
<PK> Jinjarak Forest Trail

<983/983hp 361/451m 428/449mv no opponent no opponent> calm forest (outside) 3pm (day) e

Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.

[Exits: east west]

<983/983hp 361/451m 426/449mv no opponent no opponent> calm forest (outside) 3pm (day) e

A Light Forest
The sand and dirt mix together making an odd shade of brown. The trees
do not block the sun very well giving little comfort from the sun's rays.

[Exits: east west]

<983/983hp 361/451m 424/449mv no opponent no opponent> calm forest (outside) 3pm (day) e
e

A Circlet of Bushes
A bare path of earth consisting of a fine yellow sand swelters in the
the heat which remains hot - even at night. Waxy leaf bushes with
bright green berries grow in a ring around this patch. You can hear the
roar of the ocean or a body of water nearby while a mountain lies to
your west.

[Exits: north east west]

<983/983hp 361/451m 422/449mv no opponent no opponent> calm sand (outside) 3pm (day)
Underbrush
In the distance, you hear the roar of crashing waves. Small trees and
underbrush grow all around you creating a miniature forest of sorts. The
air is very cool here, blowing from the mountains to the west. Cries of
eagles and other creatures can be heard here. The air is very cool here,
blowing from the mountains to the west across a small pond.

[Exits: east west]
A pool of water is here, teeming with fish.

<983/983hp 361/451m 420/449mv no opponent no opponent> calm forest (outside) 3pm (day) e
e

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: south west]

<983/983hp 361/451m 419/449mv no opponent no opponent> calm field (outside) 3pm (day) whe

Alas, you cannot go that way.

<983/983hp 361/451m 419/449mv no opponent no opponent> calm field (outside) 3pm (day) s

Players near you in Standing Fortress:
<PK> Jinjarak A Rocky Shore

<983/983hp 361/451m 419/449mv no opponent no opponent> calm field (outside) 3pm (day) s

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north south]

<983/983hp 361/451m 418/449mv no opponent no opponent> calm field (outside) 3pm (day) s

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north south]

<983/983hp 361/451m 417/449mv no opponent no opponent> calm field (outside) 3pm (day) s

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

<983/983hp 361/451m 416/449mv no opponent no opponent> calm field (outside) 3pm (day)
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north south]

<983/983hp 361/451m 415/449mv no opponent no opponent> calm field (outside) 3pm (day) n

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

<983/983hp 361/451m 414/449mv no opponent no opponent> calm field (outside) 3pm (day) e

A Stasis
The river pools off into a small, hauntingly still cove here. Actually,
all movement seems to be extremely lagged and labored at just this point, as
if some mage had placed a spell here for some reason.

[Exits: east west]

<983/983hp 361/451m 412/449mv no opponent no opponent> calm river (outside) 3pm (day) e
e

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A scaly serpent is here.

<983/983hp 361/451m 410/449mv no opponent no opponent> calm river (outside) 3pm (day) whe

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: south west]

<983/983hp 361/451m 408/449mv no opponent no opponent> calm river (outside) 3pm (day)
Players near you in Drkshtyre Wood:
<PK> Jinjarak In the Water

<983/983hp 361/451m 408/449mv no opponent no opponent> calm river (outside) 3pm (day) s

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north south]

<983/983hp 361/451m 406/449mv no opponent no opponent> calm river (outside) 3pm (day) s
s

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north south]
A scaly serpent is here.

<983/983hp 361/451m 404/449mv no opponent no opponent> calm river (outside) 3pm (day) s

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north east]
A scaly serpent is here.

<983/983hp 361/451m 402/449mv no opponent no opponent> calm river (outside) 3pm (day) af

You can't climb the sheer rock face that marks the river's boundaries.

<983/983hp 361/451m 402/449mv no opponent no opponent> calm river (outside) 3pm (day)
You are affected by the following:
Skill: devote : lasts for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
: lasts for 3 hours

<983/983hp 361/451m 402/449mv no opponent no opponent> calm river (outside) 3pm (day) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak In the Water

<983/983hp 361/451m 402/449mv no opponent no opponent> calm river (outside) 3pm (day) r

You rest.

<983/983hp 361/451m 402/449mv no opponent no opponent> calm river (outside) 3pm (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 361/451m 402/449mv no opponent no opponent> calm river (outside) 3pm (day) wa

You stand up.

<983/983hp 361/451m 402/449mv no opponent no opponent> calm river (outside) 3pm (day) e

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]

<983/983hp 361/451m 400/449mv no opponent no opponent> calm river (outside) 3pm (day) e
e

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]

<983/983hp 361/451m 398/449mv no opponent no opponent> calm river (outside) 3pm (day) whe

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A scaly serpent is here.

<983/983hp 361/451m 396/449mv no opponent no opponent> calm river (outside) 3pm (day)
Players near you in Drkshtyre Wood:
<PK> Jinjarak In the Water
<PK> Militha Entrance to Drkshtyre Wood

<983/983hp 361/451m 396/449mv no opponent no opponent> calm river (outside) 3pm (day) e

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: south west]
A scaly serpent is here.

<983/983hp 361/451m 394/449mv no opponent no opponent> calm river (outside) 3pm (day) e

The river disappears into an underground tunnel.

<983/983hp 361/451m 394/449mv no opponent no opponent> calm river (outside) 3pm (day) tena

You prepare your resolve and stand ready for battle.

<983/983hp 301/451m 394/449mv no opponent no opponent> calm river (outside) 3pm (day) s
s
s

A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: north east]

<983/983hp 309/451m 447/449mv no opponent no opponent> calm road (outside) 4pm (day)
A weatherbeaten wooden railing prevents you from falling into the water.

<983/983hp 309/451m 447/449mv no opponent no opponent> calm road (outside) 4pm (day) e

A weatherbeaten wooden railing prevents you from falling into the water.

<983/983hp 309/451m 447/449mv no opponent no opponent> calm road (outside) 4pm (day) e

A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]

<983/983hp 309/451m 446/449mv no opponent no opponent> calm road (outside) 4pm (day) e

The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'

<983/983hp 309/451m 446/449mv no opponent no opponent> calm road (outside) 4pm (day) whe

The toll troll says 'No pass. Toll first.'
The toll troll grizzles his teeth and looks mean.
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]

<983/983hp 309/451m 445/449mv no opponent no opponent> calm road (outside) 4pm (day)
Players near you in Drkshtyre Wood:
<PK> Jinjarak A long bridge
<PK> Militha A large wooded path

<983/983hp 309/451m 445/449mv no opponent no opponent> calm road (outside) 4pm (day) e
e

A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]
A scaly serpent is here.

<983/983hp 309/451m 444/449mv no opponent no opponent> calm road (outside) 4pm (day) e

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: east west]
A gnoll is here, roaming the forest.
A chef is here, looking to cook a nasty meal for you.

<983/983hp 309/451m 443/449mv no opponent no opponent> calm forest (outside) 4pm (day)
A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh! You see a poorly carved totem pole here, the faces freshly
carved.

[Exits: east west]
A small boy is here, carving trees into totem poles.

<983/983hp 309/451m 442/449mv no opponent no opponent> calm forest (outside) 4pm (day) s

You run blindly into a thorny hedge.

<983/983hp 309/451m 442/449mv no opponent no opponent> calm forest (outside) 4pm (day) e

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: south west]
A mage is here doing a fiery incantation upon the trees.

<983/983hp 309/451m 441/449mv no opponent no opponent> calm forest (outside) 4pm (day) whe
murder $$

Players near you in Drkshtyre Wood:
<PK> Jinjarak A large wooded path
<PK> Militha A large wooded path

<983/983hp 309/451m 441/449mv no opponent no opponent> calm forest (outside) 4pm (day)
They aren't here.

<983/983hp 309/451m 441/449mv no opponent no opponent> calm forest (outside) 4pm (day) murder $$
murder $$

They aren't here.

<983/983hp 309/451m 441/449mv no opponent no opponent> calm forest (outside) 4pm (day) murder $$

Militha yells 'Help! I am being attacked by Jinjarak!'
You execute the form, thrashing serpent!
Your lash scratches Militha.
Your lash of malice opens Militha up with a grievous wound.
Your turmoil devastates Militha!
Militha has a few scratches.

<983/983hp 309/451m 441/449mv blade two_handed> bloody:120 forest (outside) 4pm (day) murder $$

You block Militha's attack with your shield.
Your wild turmoil DISMEMBERS Militha!
Militha has some small wounds and bruises.

<983/983hp 309/451m 441/449mv blade two_handed> bloody:120 forest (outside) 4pm (day)
Militha sends you sprawling with a powerful bash!
Militha's bash mauls you.
Militha has some small wounds and bruises.

<959/983hp 309/451m 441/449mv blade two_handed> bloody:120 forest (outside) 4pm (day)
Militha's soul grasp MASSACRES you!
Militha braces against her armor to perform a two-handed set parry.
Militha awkwardly parries your turmoil with a loud clang.
A longhorn bull head with red eyes glowers fiercely.
Your searing smite grazes Militha.
Militha has some small wounds and bruises.

<888/983hp 309/451m 441/449mv blade two_handed> bloody:120 forest (outside) 4pm (day)
You feel less wobbly on your feet.
Militha has some small wounds and bruises.

<888/983hp 309/451m 441/449mv blade two_handed> bloody:120 forest (outside) 4pm (day)
You do the best you can!
Militha has some small wounds and bruises.

<888/983hp 309/451m 441/449mv blade two_handed> bloody:120 forest (outside) 4pm (day)
You do the best you can!
Militha has some small wounds and bruises.

<888/983hp 309/451m 441/449mv blade two_handed> bloody:120 forest (outside) 4pm (day)
Militha's soul grasp DISEMBOWELS you!
You awkwardly parry Militha's soul grasp with a loud clang.
Your turmoil decimates Militha!
Your tail wounds Militha.
Militha has some small wounds and bruises.

<837/983hp 309/451m 441/449mv blade two_handed> bloody:120 forest (outside) 4pm (day) sideswi

You take a vicious swipe at Militha with your shield.
Your sideswipe MUTILATES Militha!
Your shield slams into Militha's weapon but its curse is too strong to budge!
Militha is knocked off her feet.
Militha has some small wounds and bruises.

<837/983hp 309/451m 441/449mv blade two_handed> bloody:120 forest (outside) 4pm (day)
Militha has fled!

<837/983hp 309/451m 441/449mv no opponent no opponent> bloody:120 forest (outside) 4pm (day) murder $$
murder $$

They aren't here.

<837/983hp 309/451m 441/449mv no opponent no opponent> bloody:117 forest (outside) 4pm (day)
They aren't here.

<837/983hp 309/451m 441/449mv no opponent no opponent> bloody:117 forest (outside) 4pm (day) murder $$
murder $$

They aren't here.

<837/983hp 309/451m 441/449mv no opponent no opponent> bloody:116 forest (outside) 4pm (day)
They aren't here.

<837/983hp 309/451m 441/449mv no opponent no opponent> bloody:116 forest (outside) 4pm (day) sca

You scan all around.
*** Range 2 (south) ***
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.
*** Range 1 (west) ***
A small boy is here, carving trees into totem poles.
*** Range 2 (west) ***
A gnoll is here, roaming the forest.
A chef is here, looking to cook a nasty meal for you.
*** Range 3 (west) ***
A scaly serpent is here.
*** Range 5 (west) ***
A troll is here, collecting bridge tolls.

<837/983hp 309/451m 441/449mv no opponent no opponent> bloody:116 forest (outside) 4pm (day) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak A large wooded path
<PK> Militha A large wooded path

<837/983hp 309/451m 441/449mv no opponent no opponent> bloody:115 forest (outside) 4pm (day) sca

You scan all around.
*** Range 2 (south) ***
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.
*** Range 1 (west) ***
A small boy is here, carving trees into totem poles.
*** Range 2 (west) ***
A gnoll is here, roaming the forest.
A chef is here, looking to cook a nasty meal for you.
*** Range 3 (west) ***
A scaly serpent is here.
*** Range 5 (west) ***
A troll is here, collecting bridge tolls.

<837/983hp 309/451m 441/449mv no opponent no opponent> bloody:113 forest (outside) 4pm (day) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak A large wooded path
<PK> Militha The main path in Drkshtyre Wood

<837/983hp 309/451m 441/449mv no opponent no opponent> bloody:113 forest (outside) 4pm (day) s

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: north east south]

<837/983hp 309/451m 438/449mv no opponent no opponent> bloody:112 forest (outside) 4pm (day) s
s
s

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: north east west]
A stone outcropping with traces of ore is here.
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.

<837/983hp 309/451m 435/449mv no opponent no opponent> bloody:111 forest (outside) 4pm (day) s

You smack head-on into a low-hanging branch.

<837/983hp 309/451m 435/449mv no opponent no opponent> bloody:111 forest (outside) 4pm (day) whe

You smack head-on into a low-hanging branch.
A bucket of angry Fireswarm locusts casts an eerie orange light on its surroundings.

<854/983hp 316/451m 449/449mv no opponent no opponent> bloody:110 forest (outside) 5pm (day)
You smack head-on into a low-hanging branch.

<854/983hp 316/451m 449/449mv no opponent no opponent> bloody:110 forest (outside) 5pm (day) w

Players near you in Drkshtyre Wood:
<PK> Jinjarak A large wooded path
<PK> Militha The main path in Drkshtyre Wood

<854/983hp 316/451m 449/449mv no opponent no opponent> bloody:110 forest (outside) 5pm (day) w

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east south]
A crystal ooze sloshes about.

<854/983hp 316/451m 446/449mv no opponent no opponent> bloody:110 forest (outside) 5pm (day)
You collide into the embrace of several trees of living gold.

<854/983hp 316/451m 446/449mv no opponent no opponent> bloody:109 forest (outside) 5pm (day) s

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: north south]
A small pine tree stands here.

<854/983hp 316/451m 443/449mv no opponent no opponent> bloody:109 forest (outside) 5pm (day) s
s
s

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south west]
A gruff-looking billy goat stands here looking hungry.
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.

<854/983hp 316/451m 440/449mv no opponent no opponent> bloody:108 forest (outside) 5pm (day) s
sca

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
A treant sibling is here.

<854/983hp 316/451m 437/449mv no opponent no opponent> bloody:108 forest (outside) 5pm (day)
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
A gnoll is here, roaming the forest.
A treant sibling is here.

<854/983hp 316/451m 434/449mv no opponent no opponent> bloody:107 forest (outside) 5pm (day) whe

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north east up]
A glowering Defiler is here.

<854/983hp 316/451m 431/449mv no opponent no opponent> bloody:107 forest (outside) 5pm (day)
You scan all around.
*** Range 1 (north) ***
A gnoll is here, roaming the forest.
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
A gruff-looking billy goat stands here looking hungry.
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (north) ***
A crystal ooze sloshes about.
*** Range 1 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.
*** Range 2 (up) ***
A giant spider is here, waiting to suck your blood.

<854/983hp 316/451m 431/449mv no opponent no opponent> bloody:106 forest (outside) 5pm (day)
Players near you in Drkshtyre Wood:
<PK> Jinjarak A large wooded path

<854/983hp 316/451m 431/449mv no opponent no opponent> bloody:106 forest (outside) 5pm (day)
A Defiler walks east.

<854/983hp 316/451m 431/449mv no opponent no opponent> bloody:106 forest (outside) 5pm (day) e
e

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A small pine tree stands here.
A glowering Defiler is here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<854/983hp 316/451m 428/449mv no opponent no opponent> bloody:105 forest (outside) 5pm (day) e

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A sapling is here, trying to find sunlight.

<854/983hp 316/451m 425/449mv no opponent no opponent> bloody:104 forest (outside) 5pm (day) whe

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A stone outcropping with traces of ore is here.
A brick well has been set up here.
A sapling is here, trying to find sunlight.

<854/983hp 316/451m 422/449mv no opponent no opponent> bloody:104 forest (outside) 5pm (day) e

Players near you in Drkshtyre Wood:
<PK> Jinjarak The main path in Drkshtyre Wood

<854/983hp 316/451m 422/449mv no opponent no opponent> bloody:103 forest (outside) 5pm (day) e

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.

<854/983hp 316/451m 419/449mv no opponent no opponent> bloody:103 forest (outside) 5pm (day) e

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<854/983hp 316/451m 416/449mv no opponent no opponent> bloody:102 forest (outside) 5pm (day) e

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<854/983hp 316/451m 413/449mv no opponent no opponent> bloody:102 forest (outside) 5pm (day) e

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<854/983hp 316/451m 410/449mv no opponent no opponent> bloody:101 forest (outside) 5pm (day)
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A sapling is here, trying to find sunlight.

<854/983hp 316/451m 407/449mv no opponent no opponent> bloody:101 forest (outside) 5pm (day) k sap

Your turmoil DISMEMBERS a sapling!
You execute the form, thrashing serpent!
Your lash scratches a sapling.
Your turmoil MASSACRES a sapling!
A sapling is DEAD!!
You hear a sapling's death cry.

<854/983hp 316/451m 407/449mv no opponent no opponent> bloody:99 forest (outside) 5pm (day) swall corp
whe
e

You unhinge your jaws and swallow the corpse of a sapling whole.
You are full.

<854/983hp 316/451m 407/449mv no opponent no opponent> bloody:96 forest (outside) 5pm (day) e
whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak The main path in Drkshtyre Wood

<854/983hp 316/451m 407/449mv no opponent no opponent> bloody:93 forest (outside) 5pm (day)
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<854/983hp 316/451m 404/449mv no opponent no opponent> bloody:92 forest (outside) 5pm (day)
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<854/983hp 316/451m 401/449mv no opponent no opponent> bloody:92 forest (outside) 5pm (day)
Players near you in Mystic Forest:
<PK> Jinjarak The narrow trail

<854/983hp 316/451m 401/449mv no opponent no opponent> bloody:91 forest (outside) 5pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The narrow trail

<854/983hp 316/451m 401/449mv no opponent no opponent> bloody:91 forest (outside) 5pm (day) e

The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base.

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.

<854/983hp 316/451m 398/449mv no opponent no opponent> bloody:90 forest (outside) 5pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<854/983hp 316/451m 398/449mv no opponent no opponent> bloody:90 forest (outside) 5pm (day) w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<854/983hp 316/451m 395/449mv no opponent no opponent> bloody:89 forest (outside) 5pm (day) s
s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.

<854/983hp 316/451m 392/449mv no opponent no opponent> bloody:89 forest (outside) 5pm (day) e
e

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.

<854/983hp 316/451m 389/449mv no opponent no opponent> bloody:88 forest (outside) 5pm (day) e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.

<854/983hp 316/451m 386/449mv no opponent no opponent> bloody:88 forest (outside) 5pm (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]

<854/983hp 316/451m 383/449mv no opponent no opponent> bloody:87 forest (outside) 5pm (day) track

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.

<854/983hp 316/451m 380/449mv no opponent no opponent> bloody:87 forest (outside) 5pm (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<854/983hp 316/451m 377/449mv no opponent no opponent> bloody:86 forest (outside) 5pm (day)
You try inspecting the ground for some tracks.

<854/983hp 316/451m 377/449mv no opponent no opponent> bloody:86 forest (outside) 5pm (day) e

Tracks made by elven lead through from A small path in the dense forest, continuing west. (1 minute old)
Tracks made by elven lead through from A narrow trail through the deep, dark forest, continuing east. (fairly fresh)

<875/983hp 327/451m 443/449mv no opponent no opponent> bloody:84 forest (outside) 6pm (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<875/983hp 327/451m 440/449mv no opponent no opponent> bloody:84 forest (outside) 6pm (day) e
e

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<875/983hp 327/451m 437/449mv no opponent no opponent> bloody:83 forest (outside) 6pm (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<875/983hp 327/451m 434/449mv no opponent no opponent> bloody:83 forest (outside) 6pm (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<875/983hp 327/451m 431/449mv no opponent no opponent> bloody:82 forest (outside) 6pm (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Charmed) A bloodhound is here, plodding along beside its master.
(Charmed) A sad-looking retired special guard is here.
Chutha the Executor of Floods is here.

<875/983hp 327/451m 428/449mv no opponent no opponent> bloody:82 forest (outside) 6pm (day) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
(White Aura) A Triton Watchman stands here, with purpose.

<875/983hp 327/451m 425/449mv no opponent no opponent> bloody:81 forest (outside) 6pm (day) e

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]

<875/983hp 327/451m 423/449mv no opponent no opponent> bloody:81 field (outside) 6pm (day) whe

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<875/983hp 327/451m 421/449mv no opponent no opponent> bloody:80 city (outside) 6pm (day)
Players near you in Seringale:
<PK> Jinjarak Outside the West Gate
Dzhamiqesz Foyer of the Mind

<875/983hp 327/451m 421/449mv no opponent no opponent> bloody:80 city (outside) 6pm (day) e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A human citizen of Seringale wanders around aimlessly.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<875/983hp 327/451m 419/449mv no opponent no opponent> bloody:79 city (outside) 6pm (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
Zephyrus the displaced minstrel is here, seeking a new line of work.

<875/983hp 327/451m 417/449mv no opponent no opponent> bloody:78 road (outside) 6pm (day) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind

<875/983hp 327/451m 417/449mv no opponent no opponent> bloody:78 road (outside) 6pm (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<875/983hp 327/451m 415/449mv no opponent no opponent> bloody:77 road (outside) 6pm (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<875/983hp 327/451m 413/449mv no opponent no opponent> bloody:76 road (outside) 6pm (day) af

You are affected by the following:
Skill: devote : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
: lasts for 0 hours

<875/983hp 327/451m 413/449mv no opponent no opponent> bloody:76 road (outside) 6pm (day) e

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<875/983hp 327/451m 411/449mv no opponent no opponent> bloody:75 city (outside) 6pm (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<875/983hp 327/451m 409/449mv no opponent no opponent> bloody:75 road (outside) 6pm (day) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind

<875/983hp 327/451m 409/449mv no opponent no opponent> bloody:74 road (outside) 6pm (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<875/983hp 327/451m 407/449mv no opponent no opponent> bloody:74 road (outside) 6pm (day) e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<875/983hp 327/451m 405/449mv no opponent no opponent> bloody:73 city (outside) 6pm (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<875/983hp 327/451m 405/449mv no opponent no opponent> bloody:73 city (outside) 6pm (day) s

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<875/983hp 327/451m 404/449mv no opponent no opponent> bloody:72 inside (indoors) 6pm (day) e
s
s

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<875/983hp 327/451m 403/449mv no opponent no opponent> bloody:72 city (outside) 6pm (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<875/983hp 327/451m 401/449mv no opponent no opponent> bloody:71 road (outside) 6pm (day) whe

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<875/983hp 327/451m 399/449mv no opponent no opponent> bloody:71 road (outside) 6pm (day) d

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<875/983hp 327/451m 397/449mv no opponent no opponent> bloody:70 road (outside) 6pm (day) whe

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<875/983hp 327/451m 395/449mv no opponent no opponent> bloody:70 city (outside) 6pm (day)
Players near you in Seringale:
<PK> Jinjarak South Square
Dzhamiqesz Foyer of the Mind

<875/983hp 327/451m 395/449mv no opponent no opponent> bloody:69 city (outside) 6pm (day)
The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]

<875/983hp 327/451m 394/449mv no opponent no opponent> bloody:69 inside (indoors) 6pm (day)
Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<875/983hp 327/451m 394/449mv no opponent no opponent> bloody:68 inside (indoors) 6pm (day) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<875/983hp 327/451m 394/449mv no opponent no opponent> bloody:67 inside (indoors) 6pm (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:58m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 875/983 |
| Sex: Female Class: Warrior Mana: 327/451 |
| Size: medium Alignment: Neutral Move: 394/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
: lasts for 0 hours

<875/983hp 327/451m 394/449mv no opponent no opponent> bloody:67 inside (indoors) 6pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 89% hp 72% mana 87% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<875/983hp 327/451m 394/449mv no opponent no opponent> bloody:61 inside (indoors) 6pm (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<875/983hp 327/451m 394/449mv no opponent no opponent> bloody:57 inside (indoors) 6pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 89% hp 72% mana 87% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<875/983hp 327/451m 394/449mv no opponent no opponent> bloody:54 inside (indoors) 6pm (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:58m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 875/983 |
| Sex: Female Class: Warrior Mana: 327/451 |
| Size: medium Alignment: Neutral Move: 394/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
: lasts for 0 hours

<875/983hp 327/451m 394/449mv no opponent no opponent> bloody:53 inside (indoors) 6pm (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.
You feel your extra awareness drain away.

<931/983hp 368/451m 449/449mv no opponent no opponent> bloody:51 inside (indoors) 7pm (dusk) wa

You wake and stand up.

<931/983hp 368/451m 449/449mv no opponent no opponent> bloody:50 inside (indoors) 7pm (dusk) whe

Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<931/983hp 368/451m 449/449mv no opponent no opponent> bloody:50 inside (indoors) 7pm (dusk) cog

You feel more alive as your awareness improves!

<931/983hp 318/451m 449/449mv no opponent no opponent> bloody:49 inside (indoors) 7pm (dusk) whe
whe
u
whe
d

Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<931/983hp 318/451m 449/449mv no opponent no opponent> bloody:43 inside (indoors) 7pm (dusk)
Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<931/983hp 318/451m 449/449mv no opponent no opponent> bloody:42 inside (indoors) 7pm (dusk)
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<931/983hp 318/451m 448/449mv no opponent no opponent> bloody:42 city (outside) 7pm (dusk)
Players near you in Seringale:
<PK> Jinjarak South Square
Dzhamiqesz Foyer of the Mind
<PK> Militha Inside the West Gate

<931/983hp 318/451m 448/449mv no opponent no opponent> bloody:42 city (outside) 7pm (dusk)
The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]

<931/983hp 318/451m 447/449mv no opponent no opponent> bloody:41 inside (indoors) 7pm (dusk) whe

Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<931/983hp 318/451m 447/449mv no opponent no opponent> bloody:39 inside (indoors) 7pm (dusk) u

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<931/983hp 318/451m 446/449mv no opponent no opponent> bloody:37 city (outside) 7pm (dusk) whe
d

Players near you in Seringale:
<PK> Jinjarak South Square
Dzhamiqesz Foyer of the Mind

<931/983hp 318/451m 446/449mv no opponent no opponent> bloody:37 city (outside) 7pm (dusk)
The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:37 inside (indoors) 7pm (dusk) sl

You go to sleep.

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:36 inside (indoors) 7pm (dusk) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:35 inside (indoors) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 70% mana 99% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:34 inside (indoors) 7pm (dusk) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:59m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 931/983 |
| Sex: Female Class: Warrior Mana: 318/451 |
| Size: medium Alignment: Neutral Move: 445/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
: lasts for 50 hours
Skill: devote : lasts for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:33 inside (indoors) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 70% mana 99% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:29 inside (indoors) 7pm (dusk) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 27h:59m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 931/983 |
| Sex: Female Class: Warrior Mana: 318/451 |
| Size: medium Alignment: Neutral Move: 445/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
: lasts for 50 hours
Skill: devote : lasts for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:28 inside (indoors) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 70% mana 99% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:26 inside (indoors) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 70% mana 99% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:25 inside (indoors) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 70% mana 99% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:24 inside (indoors) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 70% mana 99% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:23 inside (indoors) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 70% mana 99% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<931/983hp 318/451m 445/449mv no opponent no opponent> bloody:23 inside (indoors) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 94% hp 70% mana 99% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 352/451m 449/449mv no opponent no opponent> bloody:22 inside (indoors) 8pm (night) wa

You wake and stand up.

<983/983hp 352/451m 449/449mv no opponent no opponent> bloody:21 inside (indoors) 8pm (night) whe

Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<983/983hp 352/451m 449/449mv no opponent no opponent> bloody:20 inside (indoors) 8pm (night) tena

You prepare your resolve and stand ready for battle.

<983/983hp 292/451m 449/449mv no opponent no opponent> bloody:19 inside (indoors) 8pm (night) u
n
n
n
n
whe

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<983/983hp 292/451m 448/449mv no opponent no opponent> bloody:13 city (outside) 8pm (night)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<983/983hp 292/451m 446/449mv no opponent no opponent> bloody:12 road (outside) 8pm (night)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 292/451m 444/449mv no opponent no opponent> bloody:12 road (outside) 8pm (night) whe

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<983/983hp 292/451m 442/449mv no opponent no opponent> bloody:11 road (outside) 8pm (night) n

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<983/983hp 292/451m 440/449mv no opponent no opponent> bloody:11 city (outside) 8pm (night) n
n

Players near you in Seringale:
<PK> Jinjarak South of Market Square
Dzhamiqesz Foyer of the Mind
Chutha Potion Shop

<983/983hp 292/451m 440/449mv no opponent no opponent> bloody:10 city (outside) 8pm (night) w

Players near you in Seringale:
<PK> Jinjarak South of Market Square
Dzhamiqesz Foyer of the Mind
Chutha Potion Shop

<983/983hp 292/451m 440/449mv no opponent no opponent> bloody:10 city (outside) 8pm (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 292/451m 440/449mv no opponent no opponent> bloody:10 city (outside) 8pm (night) n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 292/451m 440/449mv no opponent no opponent> bloody:9 city (outside) 8pm (night) w

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 292/451m 440/449mv no opponent no opponent> bloody:9 city (outside) 8pm (night) w
w

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<983/983hp 292/451m 439/449mv no opponent no opponent> bloody:9 inside (indoors) 8pm (night) w
w

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<983/983hp 292/451m 438/449mv no opponent no opponent> bloody:8 city (outside) 8pm (night) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 292/451m 436/449mv no opponent no opponent> bloody:8 road (outside) 8pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 292/451m 434/449mv no opponent no opponent> bloody:7 road (outside) 8pm (night)
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 292/451m 432/449mv no opponent no opponent> bloody:7 city (outside) 8pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 292/451m 430/449mv no opponent no opponent> bloody:6 road (outside) 8pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 292/451m 428/449mv no opponent no opponent> bloody:6 road (outside) 8pm (night) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 292/451m 426/449mv no opponent no opponent> bloody:5 road (outside) 8pm (night) w

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A human citizen of Seringale wanders around aimlessly.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 292/451m 424/449mv no opponent no opponent> bloody:5 city (outside) 8pm (night) whe

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<983/983hp 292/451m 422/449mv no opponent no opponent> bloody:4 city (outside) 8pm (night)
Players near you in Seringale:
<PK> Jinjarak Outside the West Gate
Dzhamiqesz Foyer of the Mind
Chutha Potion Shop

<983/983hp 292/451m 422/449mv no opponent no opponent> bloody:4 city (outside) 8pm (night) w

The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]

<983/983hp 292/451m 420/449mv no opponent no opponent> bloody:3 field (outside) 8pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<983/983hp 292/451m 420/449mv no opponent no opponent> bloody:3 field (outside) 8pm (night) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 292/451m 418/449mv no opponent no opponent> bloody:2 forest (outside) 8pm (night) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 292/451m 415/449mv no opponent no opponent> bloody:2 forest (outside) 8pm (night)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 292/451m 412/449mv no opponent no opponent> bloody:1 forest (outside) 8pm (night) whe
w

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<983/983hp 292/451m 412/449mv no opponent no opponent> bloody:1 forest (outside) 8pm (night) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 292/451m 409/449mv no opponent no opponent> evasive:60 forest (outside) 8pm (night) w
w
w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<983/983hp 292/451m 406/449mv no opponent no opponent> evasive:60 forest (outside) 8pm (night) w
w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 292/451m 403/449mv no opponent no opponent> evasive:59 forest (outside) 8pm (night)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.

<983/983hp 292/451m 400/449mv no opponent no opponent> evasive:59 forest (outside) 8pm (night) whe

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
Shargugh walks west.

<983/983hp 292/451m 397/449mv no opponent no opponent> evasive:58 forest (outside) 8pm (night)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 292/451m 394/449mv no opponent no opponent> evasive:58 forest (outside) 8pm (night)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.

<983/983hp 292/451m 391/449mv no opponent no opponent> evasive:57 forest (outside) 8pm (night)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 292/451m 391/449mv no opponent no opponent> evasive:57 forest (outside) 8pm (night) w

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 292/451m 388/449mv no opponent no opponent> evasive:56 forest (outside) 8pm (night) w

You collide forcefully into the side of a gargantuan tree.

<983/983hp 292/451m 388/449mv no opponent no opponent> evasive:56 forest (outside) 8pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 292/451m 388/449mv no opponent no opponent> evasive:55 forest (outside) 8pm (night) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.

<983/983hp 292/451m 385/449mv no opponent no opponent> evasive:55 forest (outside) 8pm (night) n

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<983/983hp 292/451m 382/449mv no opponent no opponent> evasive:55 forest (outside) 8pm (night) whe
w

Players near you in Mystic Forest:
<PK> Jinjarak The narrow trail

<983/983hp 292/451m 382/449mv no opponent no opponent> evasive:54 forest (outside) 8pm (night)
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<983/983hp 292/451m 379/449mv no opponent no opponent> evasive:54 forest (outside) 8pm (night) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood

<983/983hp 292/451m 379/449mv no opponent no opponent> evasive:53 forest (outside) 8pm (night) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A sapling is here, trying to find sunlight.

<983/983hp 292/451m 376/449mv no opponent no opponent> evasive:53 forest (outside) 8pm (night) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak The main path in Drkshtyre Wood

<983/983hp 292/451m 376/449mv no opponent no opponent> evasive:52 forest (outside) 8pm (night) e

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<983/983hp 292/451m 373/449mv no opponent no opponent> evasive:52 forest (outside) 8pm (night) e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<983/983hp 301/451m 446/449mv no opponent no opponent> evasive:51 forest (outside) 9pm (night) s
s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.

<983/983hp 301/451m 443/449mv no opponent no opponent> evasive:51 forest (outside) 9pm (night)
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 301/451m 440/449mv no opponent no opponent> evasive:50 forest (outside) 9pm (night) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.

<983/983hp 301/451m 437/449mv no opponent no opponent> evasive:49 forest (outside) 9pm (night) n

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<983/983hp 301/451m 434/449mv no opponent no opponent> evasive:48 forest (outside) 9pm (night) track

You try inspecting the ground for some tracks.

<983/983hp 301/451m 434/449mv no opponent no opponent> evasive:47 forest (outside) 9pm (night)
Tracks made by elven lead through from The narrow trail, continuing west. (less than a minute old)
Tracks made by elven lead through from The circle of trees, continuing west. (less than a minute old)
Tracks made by elven lead through from Entrance to Drkshtyre Wood, continuing south. (less than a minute old)
Tracks made by birds lead through from The narrow trail, continuing west. (1 minute old)
Tracks made by birds lead through from Entrance to Drkshtyre Wood, continuing south. (1 minute old)

<983/983hp 301/451m 419/449mv no opponent no opponent> evasive:46 forest (outside) 9pm (night) s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.

<983/983hp 301/451m 416/449mv no opponent no opponent> evasive:39 forest (outside) 9pm (night) s

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A large grey wolf is here, glaring hungrily at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<983/983hp 301/451m 413/449mv no opponent no opponent> evasive:39 forest (outside) 9pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest
<PK> Militha A narrow trail through the deep, dark forest

<983/983hp 301/451m 413/449mv no opponent no opponent> evasive:38 forest (outside) 9pm (night) murder $$

They aren't here.

<983/983hp 301/451m 413/449mv no opponent no opponent> evasive:37 forest (outside) 9pm (night) sca

You scan all around.
*** Range 1 (east) ***
A treant stands here in defense of the forest.
*** Range 4 (east) ***
Militha the Unholy Lady is here.
A brown fox is here, looking for some rabbits to chew up.
*** Range 1 (south) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 2 (south) ***
A treant stands here in defense of the forest.

<983/983hp 301/451m 413/449mv no opponent no opponent> evasive:37 forest (outside) 9pm (night) murder $$

They aren't here.

<983/983hp 301/451m 413/449mv no opponent no opponent> evasive:36 forest (outside) 9pm (night) e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.

<983/983hp 301/451m 410/449mv no opponent no opponent> evasive:36 forest (outside) 9pm (night) e
e
murder $$

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]

<983/983hp 301/451m 407/449mv no opponent no opponent> evasive:35 forest (outside) 9pm (night) e
murder $$

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 301/451m 404/449mv no opponent no opponent> evasive:35 forest (outside) 9pm (night) e
murder $$

They aren't here.

<983/983hp 301/451m 404/449mv no opponent no opponent> evasive:34 forest (outside) 9pm (night)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.

<983/983hp 301/451m 401/449mv no opponent no opponent> evasive:34 forest (outside) 9pm (night)
They aren't here.

<983/983hp 301/451m 401/449mv no opponent no opponent> evasive:33 forest (outside) 9pm (night)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 301/451m 398/449mv no opponent no opponent> evasive:33 forest (outside) 9pm (night) sca

They aren't here.

<983/983hp 301/451m 398/449mv no opponent no opponent> evasive:33 forest (outside) 9pm (night)
You scan all around.
*** Range 2 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 5 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 1 (west) ***
A brown fox is here, looking for some rabbits to chew up.
*** Range 4 (west) ***
A treant stands here in defense of the forest.
*** Range 5 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 301/451m 398/449mv no opponent no opponent> evasive:32 forest (outside) 9pm (night) e

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<983/983hp 301/451m 395/449mv no opponent no opponent> evasive:31 forest (outside) 9pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<983/983hp 301/451m 395/449mv no opponent no opponent> evasive:31 forest (outside) 9pm (night) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 301/451m 392/449mv no opponent no opponent> evasive:30 forest (outside) 9pm (night) e
e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 301/451m 389/449mv no opponent no opponent> evasive:30 forest (outside) 9pm (night) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 301/451m 386/449mv no opponent no opponent> evasive:29 forest (outside) 9pm (night) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 301/451m 383/449mv no opponent no opponent> evasive:29 forest (outside) 9pm (night) murder $$

The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]

<983/983hp 301/451m 381/449mv no opponent no opponent> evasive:28 field (outside) 9pm (night)
Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<983/983hp 301/451m 381/449mv no opponent no opponent> evasive:28 field (outside) 9pm (night)
They aren't here.

<983/983hp 301/451m 381/449mv no opponent no opponent> evasive:27 field (outside) 9pm (night) e

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<983/983hp 301/451m 379/449mv no opponent no opponent> evasive:27 city (outside) 9pm (night) e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A human citizen of Seringale wanders around aimlessly.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 301/451m 377/449mv no opponent no opponent> evasive:27 city (outside) 9pm (night) whe

Players near you in Seringale:
<PK> Jinjarak Inside the West Gate
Dzhamiqesz Foyer of the Mind
Chutha Potion Shop
<PK> Militha The Main Street

<983/983hp 301/451m 377/449mv no opponent no opponent> evasive:26 city (outside) 9pm (night) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 301/451m 375/449mv no opponent no opponent> evasive:25 road (outside) 9pm (night) e
e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 301/451m 373/449mv no opponent no opponent> evasive:25 road (outside) 9pm (night) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 301/451m 371/449mv no opponent no opponent> evasive:24 road (outside) 9pm (night)
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 301/451m 369/449mv no opponent no opponent> evasive:24 city (outside) 9pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 301/451m 367/449mv no opponent no opponent> evasive:23 road (outside) 9pm (night)
Players near you in Seringale:
<PK> Jinjarak The West Common Road
Dzhamiqesz Foyer of the Mind
Chutha Potion Shop
<PK> Militha The South Main Street

<983/983hp 301/451m 367/449mv no opponent no opponent> evasive:23 road (outside) 9pm (night) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 301/451m 365/449mv no opponent no opponent> evasive:22 road (outside) 9pm (night) e
e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<983/983hp 301/451m 363/449mv no opponent no opponent> evasive:21 city (outside) 9pm (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 301/451m 363/449mv no opponent no opponent> evasive:21 city (outside) 9pm (night) s

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<983/983hp 301/451m 362/449mv no opponent no opponent> evasive:21 inside (indoors) 9pm (night) e
murder $$

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<983/983hp 301/451m 361/449mv no opponent no opponent> evasive:20 city (outside) 9pm (night) whe

They aren't here.

<983/983hp 306/451m 449/449mv no opponent no opponent> evasive:20 city (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak South of Market Square
Dzhamiqesz Foyer of the Mind
Chutha Potion Shop

<983/983hp 306/451m 449/449mv no opponent no opponent> evasive:19 city (outside) 10pm (night) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<983/983hp 306/451m 447/449mv no opponent no opponent> evasive:19 road (outside) 10pm (night) s
s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 306/451m 445/449mv no opponent no opponent> evasive:18 road (outside) 10pm (night) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 306/451m 443/449mv no opponent no opponent> evasive:18 road (outside) 10pm (night) s
s
s

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<983/983hp 306/451m 441/449mv no opponent no opponent> evasive:17 city (outside) 10pm (night) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<983/983hp 306/451m 439/449mv no opponent no opponent> evasive:17 road (outside) 10pm (night) whe

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]

<983/983hp 306/451m 437/449mv no opponent no opponent> evasive:16 road (outside) 10pm (night)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<983/983hp 306/451m 435/449mv no opponent no opponent> evasive:16 road (outside) 10pm (night)
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<983/983hp 306/451m 432/449mv no opponent no opponent> evasive:15 road (outside) 10pm (night)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<983/983hp 306/451m 429/449mv no opponent no opponent> evasive:15 road (outside) 10pm (night)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 306/451m 427/449mv no opponent no opponent> evasive:14 city (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak Inside the South Gate
Dzhamiqesz Foyer of the Mind
Chutha Potion Shop

<983/983hp 306/451m 427/449mv no opponent no opponent> evasive:14 city (outside) 10pm (night) s

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<983/983hp 306/451m 425/449mv no opponent no opponent> evasive:13 city (outside) 10pm (night) s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<983/983hp 306/451m 423/449mv no opponent no opponent> evasive:13 field (outside) 10pm (night) whe

Players near you in The Miden'nir:
<PK> Jinjarak Atop a small hillock
<PK> Militha The Miden'nir

<983/983hp 306/451m 423/449mv no opponent no opponent> evasive:12 field (outside) 10pm (night) s

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<983/983hp 306/451m 421/449mv no opponent no opponent> evasive:12 field (outside) 10pm (night) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 306/451m 419/449mv no opponent no opponent> evasive:11 road (outside) 10pm (night) s

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 306/451m 417/449mv no opponent no opponent> evasive:11 road (outside) 10pm (night) whe

Players near you in The Miden'nir:
<PK> Jinjarak A cobbled path
<PK> Militha The Miden'nir

<983/983hp 306/451m 417/449mv no opponent no opponent> evasive:10 road (outside) 10pm (night) s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<983/983hp 306/451m 416/449mv no opponent no opponent> evasive:9 inside (indoors) 10pm (night) e

The walls of the shed are splintered and stained.

<983/983hp 306/451m 416/449mv no opponent no opponent> evasive:9 inside (indoors) 10pm (night) n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 306/451m 415/449mv no opponent no opponent> evasive:8 road (outside) 10pm (night) e

The brambles are not very inviting.

<983/983hp 306/451m 415/449mv no opponent no opponent> evasive:8 road (outside) 10pm (night) sca

You scan all around.
*** Range 5 (north) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (south) ***
Irion the Wordbearer rests next to the "horse".
*** Range 1 (west) ***
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
*** Range 1 (down) ***
A small boy sits here, licking his wounds.

<983/983hp 306/451m 415/449mv no opponent no opponent> evasive:8 road (outside) 10pm (night) n

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 306/451m 413/449mv no opponent no opponent> evasive:7 road (outside) 10pm (night) e

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.

<983/983hp 306/451m 411/449mv no opponent no opponent> evasive:7 forest (outside) 10pm (night) whe

Players near you in The Miden'nir:
<PK> Jinjarak A muddy wetland
<PK> Militha The Miden'nir

<983/983hp 306/451m 411/449mv no opponent no opponent> evasive:6 forest (outside) 10pm (night) s

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983/983hp 306/451m 408/449mv no opponent no opponent> evasive:6 forest (outside) 10pm (night) s

Deep in the Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path curves
along the field, skirting the bramble patch to the west and a wooded
mountain to the south.

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 306/451m 405/449mv no opponent no opponent> evasive:5 forest (outside) 10pm (night) sca

You scan all around.
*** Range 1 (north) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (north) ***
A fire giant soldier is here in training.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.
*** Range 3 (north) ***
(White Aura) Militha the Unholy Lady is here.
A boar is here, searching through the mud.
*** Range 1 (east) ***
A boar is here, searching through the mud.
*** Range 2 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983/983hp 306/451m 405/449mv no opponent no opponent> evasive:5 forest (outside) 10pm (night) n
n

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983/983hp 306/451m 402/449mv no opponent no opponent> evasive:3 forest (outside) 10pm (night) n
n
murder $$

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
(White Aura) Militha the Unholy Lady is here.
A fire giant soldier is here in training.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.
Militha scans all around.

<983/983hp 306/451m 399/449mv no opponent no opponent> evasive:3 forest (outside) 10pm (night)
A fire giant soldier yells 'Jinjarak! Now you die!'
You turn a fire giant soldier's attack against him.
Your turmoil DISMEMBERS a fire giant soldier!
A fire giant soldier has a few scratches.

<983/983hp 291/451m 399/449mv none mob> evasive:3 forest (outside) 10pm (night)
No way! You are still fighting!
A fire giant soldier has a few scratches.

<983/983hp 291/451m 399/449mv none mob> evasive:2 forest (outside) 10pm (night)
No way! You are still fighting!
A fire giant soldier has a few scratches.

<983/983hp 291/451m 399/449mv none mob> evasive:2 forest (outside) 10pm (night)
You do the best you can!
You awkwardly parry Militha's soul grasp with a loud clang.
A fire giant soldier has a few scratches.

<983/983hp 291/451m 399/449mv none mob> evasive:60 forest (outside) 10pm (night) flee

You flee from combat!
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 291/451m 397/449mv no opponent no opponent> evasive:60 road (outside) 10pm (night) sca

You scan all around.
*** Range 4 (north) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (east) ***
(White Aura) Militha the Unholy Lady is here.
A fire giant soldier is here in training.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.
*** Range 2 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 3 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 4 (east) ***
A goblin is here, running about.
*** Range 2 (south) ***
Irion the Wordbearer rests next to the "horse".

<983/983hp 291/451m 397/449mv no opponent no opponent> evasive:59 road (outside) 10pm (night) w

Base of a Steep Slope
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the west
overlooking the path. The cobbled slope heads to the north, where it
disappears past a hill. It also curves to the east with the river, heading
into an open, grassy field.

[Exits: east]
An upturned dilapidated boat lies not far from the river bank.

<983/983hp 291/451m 395/449mv no opponent no opponent> evasive:58 field (outside) 10pm (night) e

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 291/451m 393/449mv no opponent no opponent> evasive:57 road (outside) 10pm (night) s

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 291/451m 391/449mv no opponent no opponent> evasive:57 road (outside) 10pm (night) w

The Slaughtered Lamb
The Slaughtered Lamb inn smells very much like a slaughtered lamb. It
mixes with old ale and wood smoke but is still quite distinct. A short bar
sits in a circle in the south center of the room. Six thick candles set on
each of the four candle chandeliers that hang from the ceiling. The light
shows little decoration but for a stuffed lamb in the north west corner.
Steep stairs can be seen off to the west and a solid wooden door is set into
the east wall. A myriad of tables and chairs sit just past the bar to the
south.

[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
Horga the Innkeeper says 'You want a room?'

<983/983hp 291/451m 390/449mv no opponent no opponent> evasive:56 inside (indoors) 10pm (night) s

In tables and chairs
Tables of various shapes and sizes have been places haphazardly around
the room. Chairs follow the same pattern, but most are sitting upright and
appear sturdy enough for sitting. Six thick candles set on each of the four
candle chandeliers that hang from the ceiling. The walls all have paintings
of flocks of sheep on them. It is possible to reach the bar to the north.
The air smells of sweat and old alcohol.

[Exits: north west]
A chair rests here shakily, seeming to have been made by an amateur.
A shoddily made table sits here, wobbling slightly.

<983/983hp 291/451m 389/449mv no opponent no opponent> evasive:55 inside (indoors) 10pm (night) s

Various paintings speckle the wall.

<983/983hp 291/451m 389/449mv no opponent no opponent> evasive:54 inside (indoors) 10pm (night) n

The Slaughtered Lamb
The Slaughtered Lamb inn smells very much like a slaughtered lamb. It
mixes with old ale and wood smoke but is still quite distinct. A short bar
sits in a circle in the south center of the room. Six thick candles set on
each of the four candle chandeliers that hang from the ceiling. The light
shows little decoration but for a stuffed lamb in the north west corner.
Steep stairs can be seen off to the west and a solid wooden door is set into
the east wall. A myriad of tables and chairs sit just past the bar to the
south.

[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
Horga the Innkeeper says 'You want a room?'

<983/983hp 291/451m 388/449mv no opponent no opponent> evasive:54 inside (indoors) 10pm (night) e
s

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 291/451m 387/449mv no opponent no opponent> evasive:53 road (outside) 10pm (night) s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<983/983hp 291/451m 386/449mv no opponent no opponent> evasive:53 inside (indoors) 10pm (night) s

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<983/983hp 291/451m 383/449mv no opponent no opponent> evasive:52 mountain (outside) 10pm (night) w

Thick fog and thorny bushes prevent you from traveling in that direction.

<983/983hp 291/451m 383/449mv no opponent no opponent> evasive:52 mountain (outside) 10pm (night)
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]

<983/983hp 291/451m 377/449mv no opponent no opponent> evasive:51 mountain (outside) 10pm (night) u

The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]

<983/983hp 300/451m 445/449mv no opponent no opponent> evasive:51 forest (outside) 11pm (night) u

Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]

<983/983hp 300/451m 441/449mv no opponent no opponent> evasive:50 mountain (outside) 11pm (night) s
s

A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.

<983/983hp 300/451m 435/449mv no opponent no opponent> evasive:50 mountain (outside) 11pm (night)
A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.

<983/983hp 300/451m 429/449mv no opponent no opponent> evasive:49 mountain (outside) 11pm (night) w

A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A village goodwife stands here holding a basket of fruit.
A nymph looks coyly at you, then winks mischievously and dances away.

<983/983hp 300/451m 425/449mv no opponent no opponent> evasive:49 forest (outside) 11pm (night) s

A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.

<983/983hp 300/451m 422/449mv no opponent no opponent> evasive:48 forest (outside) 11pm (night) s
s

The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south]
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.

<983/983hp 300/451m 419/449mv no opponent no opponent> evasive:47 forest (outside) 11pm (night)
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.

<983/983hp 300/451m 416/449mv no opponent no opponent> evasive:46 forest (outside) 11pm (night) s

The Only Stump in the Forest
In this small lonely clearing is an ancient stump. Many years ago, a
forester callously hewed down a tree here. In retribution, Altariel,
whose sanctuary the Emerald Forest is, transformed him into a poplar
tree. The poplar tree stands here beside the stump, its branches cut
by the rangers of the forest whenever they are in need of wood.

[Exits: north east]
A meteoric fur coat is here.
You see 2 of the Grand Pooh-Ba's Staff here.
A pair of dragonwing steel boots is here.
Some dragonwing lameller sleeves is here.
An emerald-green fur coat is here.
A pair of earthen steel boots is here.
An onyx-black sharkskin belt is here.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.

<983/983hp 300/451m 413/449mv no opponent no opponent> evasive:46 forest (outside) 11pm (night) s

Thick-leaved branches whipping in your face prevent your passage.

<983/983hp 300/451m 413/449mv no opponent no opponent> evasive:45 forest (outside) 11pm (night) e

The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east west]
A ranger stands here, inspecting the ground.
Sir Archibald sobs uncontrollably.

<983/983hp 300/451m 410/449mv no opponent no opponent> evasive:44 forest (outside) 11pm (night) s
s

Thick, green bushes and several deciduous trees prevent your travel.

<983/983hp 300/451m 410/449mv no opponent no opponent> evasive:44 forest (outside) 11pm (night)
Thick, green bushes and several deciduous trees prevent your travel.

<983/983hp 300/451m 410/449mv no opponent no opponent> evasive:44 forest (outside) 11pm (night) e

In the Emerald Forest
You are at a three-way junction in the middle of the woods. Wild trumpet
creepers run along the footpaths here. It would seem some mischievous
pixie has drawn the vines across the path with the hope of tripping
woodland travellers such as you. You watch your step.

[Exits: east south west]
A light but sharp axe catches your eyes.
A nymph looks coyly at you, then winks mischievously and dances away.

<983/983hp 300/451m 407/449mv no opponent no opponent> evasive:43 forest (outside) 11pm (night) s

In the Emerald Forest
You are walking deep in the Emerald Forest. The tall oak trees all
around you offer welcome shade and provide homes for innumerable
woodland creatures. You spot a brown squirrel darting away from the
bole of a tree in an industrious search for more nuts and berries.
The paths lead north, south and west.

[Exits: north south west]
A small pixie stands here laughing cheerfully.

<983/983hp 300/451m 404/449mv no opponent no opponent> evasive:42 forest (outside) 11pm (night) s
s

A Woodland Trail
You are following a small woodland trail in the Emerald Forest. You hear
the sound of moving water to the west, and squinting a bit intently you see
a blurred outline of a small wooden bridge in the distance. Who built that
bridge? And why? Only a few seasoned rangers have ever come this deep into
the enchanted wood, and none ever mentioned the existence of construction of
a bridge. As far as you know, the forest has resisted gently but firmly all
attempts at colonization or lumbering, which makes it quite a curiosity.

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.

<983/983hp 300/451m 401/449mv no opponent no opponent> evasive:42 forest (outside) 11pm (night) s

The Ragged Trail
You stand on a ragged forest trail with passage leading in all four
directions. The pathways to the north, south and east lead deeper
into the woods, while a winding trail west seems to end in a small
clearing. From where you stand you can see small movement and
curious sound which you can't quite make out. The tree branches
sway softly while you decide your next course.

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.

<983/983hp 300/451m 398/449mv no opponent no opponent> evasive:41 forest (outside) 11pm (night)
South-easterly end of the forest
You stand at the southern most end of the Emerald Forest. The path
continues on north, while to the west appears to be a large clearing
with sounds of laughter and conversation drifting in with the breeze.
There is a sheer drop to the south, while mountains stretch on as far
as your eyes can see. The terrain below seems mostly rock and stone
and has spare vegetation. You can just make out a small path heading
roughly to the east through a cluster of bushes and trees.

[Exits: north east west]

<983/983hp 300/451m 395/449mv no opponent no opponent> evasive:41 forest (outside) 11pm (night) s
w

A sheer drop to sharp rocks and stone prevents you from heading south.

<983/983hp 300/451m 395/449mv no opponent no opponent> evasive:40 forest (outside) 11pm (night) w

The Bonanza
You are standing at the south-east end of the Brownie-Pixie Bonanza
Festival. A major element of the celebration involves the grand
feasting of the Great Pie of Friendship. A great huge pumpkin pie
the size of farmer's cart stands proudly on a stone table with a white
tablecloth amidst a bodyguard regiment of apples, peaches, raspberries
and cookies. The dozens of eager eaters seem a bit impatient,
apparently this year's Bonanza Chairman (or Grand Pooh-Ba) hasn't
opened the ceremony yet.

[Exits: north east south west]
A dragonblood war hat is here.
A diamond-white signet ring is here.
The Grand Pooh-Ba stands here in coloured robes looking busy.

<983/983hp 300/451m 393/449mv no opponent no opponent> evasive:40 field (outside) 11pm (night) whe

The Bonanza
Standing here at the south-west end of the Brownie-Pixie Bonanza
Festival, your senses are quickly overloaded with sight, sound and smell.
Brownies clad in soft brown cloth with little feathered hats mingle happily
with their slightly smaller and greener cousins, the forest pixies. An
almost musical chitter-chatter fills the air, while the aroma of freshly
baked treats drift in from the north. There seems to be a forest dweller's
competition, what with the many games the pixies and brownies seem to be
playing. A tug of war is currently in progress, with the heaving Brownies
having a slight lead over the grunting Pixies.

[Exits: north east south]
(Magical) A make shift vase which holds a number of delicate, white flowers is here.
(Magical) There is a basket of daisies here.
(Magical) A black long stemmed rose with single thorn lies here.
Sheeka Trilquill, the brownie flower keeper, is selling her wares.
There is a cheerful brownie here chatting merrily away.

<983/983hp 300/451m 391/449mv no opponent no opponent> evasive:39 field (outside) 11pm (night)
Players near you in Emerald Forest:
<PK> Jinjarak The Bonanza

<983/983hp 300/451m 391/449mv no opponent no opponent> evasive:39 field (outside) 11pm (night) wje

That makes no sense.

<983/983hp 300/451m 391/449mv no opponent no opponent> evasive:37 field (outside) 11pm (night) whe imbessar

Imbessar A Trail

<983/983hp 300/451m 391/449mv no opponent no opponent> evasive:36 field (outside) 11pm (night) w

Oak and pine trees encircle you, preventing passage westward.

<983/983hp 300/451m 391/449mv no opponent no opponent> evasive:35 field (outside) 11pm (night) s

The Wood Area
The trail leading south from here starts sloping downward into a
richer wood area. The undisturbed nature of the flora suggests that
this is a rarely travelled part of the forest even by its own
standards. A small mouse-deer runs across the trail, followed by
a lazy looking lynx. To the north you can just make out a clearing
through the trees, and there seems to be movement.

[Exits: north east south]
A ranger stands here, inspecting the ground.
There is a sprite here about to pelt you with an acorn.

<983/983hp 300/451m 389/449mv no opponent no opponent> evasive:34 forest (outside) 11pm (night) n
n

The Bonanza
Standing here at the south-west end of the Brownie-Pixie Bonanza
Festival, your senses are quickly overloaded with sight, sound and smell.
Brownies clad in soft brown cloth with little feathered hats mingle happily
with their slightly smaller and greener cousins, the forest pixies. An
almost musical chitter-chatter fills the air, while the aroma of freshly
baked treats drift in from the north. There seems to be a forest dweller's
competition, what with the many games the pixies and brownies seem to be
playing. A tug of war is currently in progress, with the heaving Brownies
having a slight lead over the grunting Pixies.

[Exits: north east south]
(Magical) A make shift vase which holds a number of delicate, white flowers is here.
(Magical) There is a basket of daisies here.
(Magical) A black long stemmed rose with single thorn lies here.
Sheeka Trilquill, the brownie flower keeper, is selling her wares.
There is a cheerful brownie here chatting merrily away.

<983/983hp 300/451m 387/449mv no opponent no opponent> evasive:33 field (outside) 11pm (night)
A fairly large clearing
There is an incredible sight before you! Dozens and dozens of
green clad pixies and oak brown dressed brownies are milling
around in a fairly large clearing, which stretches on to the east and
south. Little temporary stalls have been set up, selling a wide
variety of enchanting desserts, cream puffs and wonderful potions.
The grand Pixie-Brownie Bonanza Festival seems up in force, and
there are no signs of it ending in the near future...

[Exits: east south west]
There is a sprite here about to pelt you with an acorn.
A small pixie stands here laughing cheerfully.
There is a sprite here about to pelt you with an acorn.
A small pixie stands here laughing cheerfully.
There is a cheerful brownie here chatting merrily away.

<983/983hp 300/451m 385/449mv no opponent no opponent> evasive:33 field (outside) 11pm (night) w
w

The three way woodland
You stand at the middling spot of a three way woodland trail deep
in the Emerald Forest. There are clear passages to the north, west
and east, while the path to the south abruptly ends at the foot of a
sheer cliff face, with a wall so smooth that it would be impossible
to climb. A variety of birdsongs and animal sounds fills the air.

[Exits: north east west]
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.

<983/983hp 300/451m 383/449mv no opponent no opponent> evasive:32 forest (outside) 11pm (night)
A Forest Trail
The somewhat ragged forest trail makes a sharp turn here, making further
travel to the west difficult if not impossible. It would be safer to
backtrack and find another path instead of hacking through the notoriously
resilient trees of the Emerald Forest. A tall tree with huge leafy branches
stands here tempting you to take a break and rest in its shade.

[Exits: (north) east south]
A ranger stands here, inspecting the ground.
A small pixie stands here laughing cheerfully.

<983/983hp 300/451m 380/449mv no opponent no opponent> evasive:31 forest (outside) 11pm (night) whe
n

You break your objective tracking.
Players near you in Emerald Forest:
<PK> Jinjarak A Forest Trail

<983/983hp 300/451m 380/449mv no opponent no opponent> evasive:31 forest (outside) 11pm (night)
The tree is closed.

<983/983hp 300/451m 380/449mv no opponent no opponent> evasive:31 forest (outside) 11pm (night) e

The three way woodland
You stand at the middling spot of a three way woodland trail deep
in the Emerald Forest. There are clear passages to the north, west
and east, while the path to the south abruptly ends at the foot of a
sheer cliff face, with a wall so smooth that it would be impossible
to climb. A variety of birdsongs and animal sounds fills the air.

[Exits: north east west]
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.

<983/983hp 300/451m 377/449mv no opponent no opponent> evasive:30 forest (outside) 11pm (night) n

A Trail
Pausing a moment from your travels through the Emerald forest,
you hear the gurgling sound of moving water coming from the east,
while to the south the forest continues on with oak, pine and
rosewood. Peering intently toward the source of the sound, you
notice a faint outline of a bridge resting in the shade of the long
leafy branches of the tall, flanking trees.

[Exits: north east south]
There is a cheerful brownie here chatting merrily away.
A ranger stands here, inspecting the ground.
(White Aura) Imbessar the Bandit King prepares for his last duel.

<983/983hp 300/451m 374/449mv no opponent no opponent> evasive:30 forest (outside) 11pm (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 300/451m 374/449mv no opponent no opponent> evasive:28 forest (outside) 11pm (night) r

You rest.

<983/983hp 300/451m 374/449mv no opponent no opponent> evasive:28 forest (outside) 11pm (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 300/451m 374/449mv no opponent no opponent> evasive:27 forest (outside) 11pm (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 300/451m 374/449mv no opponent no opponent> evasive:27 forest (outside) 11pm (night) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<983/983hp 300/451m 374/449mv no opponent no opponent> evasive:25 forest (outside) 11pm (night) af

You are affected by the following:
Spell: disregard : modifies hp regen by 10 for 7 hours
: lasts for 45 hours
Skill: devote : lasts for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:24 forest (outside) 12am (midnight) wa

You wake and stand up.

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:22 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:22 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:20 forest (outside) 12am (midnight) r

You rest.

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:19 forest (outside) 12am (midnight)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:14 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:13 forest (outside) 12am (midnight) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:10 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:9 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:7 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:6 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:4 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:2 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> evasive:1 forest (outside) 12am (midnight) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 341/451m 449/449mv no opponent no opponent> active forest (outside) 12am (midnight) sl

You go to sleep.

<983/983hp 341/451m 449/449mv no opponent no opponent> active forest (outside) 12am (midnight) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 75% mana 100% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) r

You wake up and start resting.

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:01m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 386/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
: lasts for 44 hours
Skill: devote : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:01m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 386/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
: lasts for 44 hours
Skill: devote : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn as shield> (Magical) (Glowing) a huge tower shield
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded> (Glowing) (Humming) a flail of purification
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) sl

You go to sleep.

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 85% mana 100% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 386/451m 449/449mv no opponent no opponent> active forest (outside) 1am (night) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 91% mana 100% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) wa

You wake and stand up.

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) r

You rest.

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:02m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 412/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
: lasts for 43 hours
Skill: devote : lasts for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Illit ] Dzhamiqesz the Mindbender
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:02m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 412/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
: lasts for 43 hours
Skill: devote : lasts for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:02m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 412/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
: lasts for 43 hours
Skill: devote : lasts for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours

<983/983hp 412/451m 449/449mv no opponent no opponent> active forest (outside) 2am (night)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 425/451m 449/449mv no opponent no opponent> active forest (outside) 3am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Trail

<983/983hp 425/451m 449/449mv no opponent no opponent> active forest (outside) 3am (night) wa

You stand up.

<983/983hp 425/451m 449/449mv no opponent no opponent> active forest (outside) 3am (night) tena

You prepare your resolve and stand ready for battle.

<983/983hp 365/451m 449/449mv no opponent no opponent> active forest (outside) 3am (night) n
n
n

The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.

<983/983hp 365/451m 447/449mv no opponent no opponent> calm forest (outside) 3am (night)
The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
A dryad peers at you inquisitively from behind her tree.
A happy farmer is whistling happily away.

<983/983hp 365/451m 445/449mv no opponent no opponent> calm forest (outside) 3am (night)
The Forest Road
You are at the head of a long north-south road in the forest. The
greenbriar bushes that grow beside the path have shed their heart-shaped
leaves on the road. All is quiet here. To the north, dark elder trees loom
out ominously. The road continues south.

[Exits: north east south]
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.

<983/983hp 365/451m 444/449mv no opponent no opponent> calm forest (outside) 3am (night) n
n

Under Dark Woods
The path continues darkly under rows of elder trees. A crooked road
leads west through a tangled hedge of briars. A mist prevents you from
looking beyond the hedge, but you sense a powerful and oppressive evil
reaching out towards you with cold and clawed fingers. To the south, the
forest seems to lighten considerably, and you are about to leave in that
direction when a tattered parchment, flapping weakly in the wind, falls at
your feet.

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.

<983/983hp 365/451m 442/449mv no opponent no opponent> calm forest (outside) 3am (night)
A Fae Crossing
The path has taken you to a junction over which hangs the twisted
branches of two Blackthorn trees and an Elderwood tree. You remember
folktales which tell that spiteful faeries lurk under the meetings of
such trees to waylay and confound woodland travellers. Feeling a little
uncomfortable, you look south, where the forest seems to darken
menacingly. The east trail beckons you to the safety of the Emerald
Forest.

[Exits: east south]
A small runed key lies here.
A black key is here.
A small red key lies here.

<983/983hp 365/451m 440/449mv no opponent no opponent> calm forest (outside) 3am (night) n

Several large Blackthorn trees block your path to the north.

<983/983hp 365/451m 440/449mv no opponent no opponent> calm forest (outside) 3am (night) e

A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.

<983/983hp 365/451m 438/449mv no opponent no opponent> calm forest (outside) 3am (night) n
n

A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A village goodwife stands here holding a basket of fruit.
A nymph looks coyly at you, then winks mischievously and dances away.

<983/983hp 365/451m 436/449mv no opponent no opponent> calm forest (outside) 3am (night) e

Bushes of foxglove line the stream and block your path northward.

<983/983hp 365/451m 436/449mv no opponent no opponent> calm forest (outside) 3am (night) e

A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.

<983/983hp 365/451m 434/449mv no opponent no opponent> calm mountain (outside) 3am (night) whe

A creek ends abruptly at a thick wall of trees to the east.

<983/983hp 365/451m 434/449mv no opponent no opponent> calm mountain (outside) 3am (night) n

Players near you in Emerald Forest:
<PK> Jinjarak A Mountain Pass

<983/983hp 365/451m 434/449mv no opponent no opponent> calm mountain (outside) 3am (night) n

A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.

<983/983hp 365/451m 431/449mv no opponent no opponent> calm mountain (outside) 3am (night) n

Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]

<983/983hp 365/451m 428/449mv no opponent no opponent> calm mountain (outside) 3am (night) d
d

Nothing but open air awaits your fall in that direction.

<983/983hp 365/451m 428/449mv no opponent no opponent> calm mountain (outside) 3am (night)
The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]

<983/983hp 365/451m 426/449mv no opponent no opponent> calm forest (outside) 3am (night)
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]

<983/983hp 365/451m 424/449mv no opponent no opponent> calm mountain (outside) 3am (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Fog-Shrouded Trail

<983/983hp 365/451m 424/449mv no opponent no opponent> calm mountain (outside) 3am (night) e

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<983/983hp 365/451m 421/449mv no opponent no opponent> calm mountain (outside) 3am (night) whe

Players near you in The Miden'nir:
<PK> Jinjarak The Trail

<983/983hp 365/451m 421/449mv no opponent no opponent> calm mountain (outside) 3am (night) n
n

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<983/983hp 365/451m 420/449mv no opponent no opponent> calm inside (indoors) 3am (night) n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 365/451m 419/449mv no opponent no opponent> calm road (outside) 3am (night) whe

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 365/451m 418/449mv no opponent no opponent> calm road (outside) 3am (night)
Players near you in The Miden'nir:
<PK> Jinjarak A cobbled path

<983/983hp 365/451m 418/449mv no opponent no opponent> calm road (outside) 3am (night) e

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983/983hp 365/451m 417/449mv no opponent no opponent> calm forest (outside) 3am (night) w

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 365/451m 416/449mv no opponent no opponent> calm road (outside) 3am (night) n
n

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<983/983hp 365/451m 415/449mv no opponent no opponent> calm field (outside) 3am (night) whe

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<983/983hp 365/451m 414/449mv no opponent no opponent> calm field (outside) 3am (night)
Players near you in The Miden'nir:
<PK> Jinjarak Atop a small hillock

<983/983hp 365/451m 414/449mv no opponent no opponent> calm field (outside) 3am (night) n

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<983/983hp 365/451m 413/449mv no opponent no opponent> calm city (outside) 3am (night) whe

Players near you in Seringale:
<PK> Jinjarak Outside the South Gate
Dzhamiqesz Foyer of the Mind
Chutha A Small Burnt Field

<983/983hp 365/451m 413/449mv no opponent no opponent> calm city (outside) 3am (night) trac

You try inspecting the ground for some tracks.

<983/983hp 365/451m 413/449mv no opponent no opponent> calm city (outside) 3am (night)
Tracks made by elven lead through from Inside the South Gate, continuing south. (2 minutes old)
Tracks made by elven lead through from Atop a small hillock, continuing north. (4 minutes old)

<983/983hp 365/451m 411/449mv no opponent no opponent> calm city (outside) 3am (night) s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<983/983hp 365/451m 410/449mv no opponent no opponent> calm field (outside) 3am (night) s
s
s

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
The night is about to end.
Your warcry wears off.

<983/983hp 370/451m 449/449mv no opponent no opponent> calm field (outside) 4am (night) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 370/451m 448/449mv no opponent no opponent> calm road (outside) 4am (night) whe

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 370/451m 447/449mv no opponent no opponent> calm road (outside) 4am (night)
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<983/983hp 370/451m 446/449mv no opponent no opponent> calm inside (indoors) 4am (night)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 370/451m 446/449mv no opponent no opponent> calm inside (indoors) 4am (night)
Players near you in The Miden'nir:
<PK> Jinjarak Old Stables

<983/983hp 370/451m 446/449mv no opponent no opponent> calm inside (indoors) 4am (night) n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 370/451m 445/449mv no opponent no opponent> calm road (outside) 4am (night) e

The brambles are not very inviting.

<983/983hp 370/451m 445/449mv no opponent no opponent> calm road (outside) 4am (night) n

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 370/451m 444/449mv no opponent no opponent> calm road (outside) 4am (night) e
e

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983/983hp 370/451m 443/449mv no opponent no opponent> calm forest (outside) 4am (night) whe

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983/983hp 370/451m 442/449mv no opponent no opponent> calm forest (outside) 4am (night)
Players near you in The Miden'nir:
<PK> Jinjarak The Miden'nir

<983/983hp 370/451m 442/449mv no opponent no opponent> calm forest (outside) 4am (night) s

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
Dark wings carry this bat swooping back and forth through the darkness.
A fire giant soldier is here in training.
A little duckling wanders around aimlessly.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983/983hp 370/451m 441/449mv no opponent no opponent> calm forest (outside) 4am (night) s

A fire giant soldier yells 'Jinjarak! You shall pay!'
You turn a fire giant soldier's attack against him.
Your turmoil DISMEMBERS a fire giant soldier!
A heron flies east.
A fire giant soldier has a few scratches.

<983/983hp 355/451m 441/449mv none mob> calm forest (outside) 4am (night) s

No way! You are still fighting!
A fire giant soldier has a few scratches.

<983/983hp 355/451m 441/449mv none mob> calm forest (outside) 4am (night)
No way! You are still fighting!
A fire giant soldier has a few scratches.

<983/983hp 355/451m 441/449mv none mob> calm forest (outside) 4am (night) flee

You flee from combat!
A natural path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A thin
path runs north and south here along the edges of the water.

[Exits: north south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A heron flies south.

<983/983hp 355/451m 438/449mv no opponent no opponent> active forest (outside) 4am (night) s

Deep in the Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The thin
path curves around the field, skirting along the mountain to the east and
south.

[Exits: north west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983/983hp 355/451m 435/449mv no opponent no opponent> active forest (outside) 4am (night) s

A heron flies west.

<983/983hp 355/451m 435/449mv no opponent no opponent> active forest (outside) 4am (night) s

You bump into a tree.

<983/983hp 355/451m 435/449mv no opponent no opponent> active forest (outside) 4am (night)
You bump into a tree.

<983/983hp 355/451m 435/449mv no opponent no opponent> active forest (outside) 4am (night) w

The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.
A heron flies west.

<983/983hp 355/451m 431/449mv no opponent no opponent> active mountain (outside) 4am (night) w

Deep in the Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path curves
along the field, skirting the bramble patch to the west and a wooded
mountain to the south.

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.
A heron is running between the ponds, searching for small fish.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A boar is here, searching through the mud.

<983/983hp 355/451m 427/449mv no opponent no opponent> active forest (outside) 4am (night) whe

Players near you in The Miden'nir:
<PK> Jinjarak Deep in the Miden'nir

<983/983hp 355/451m 427/449mv no opponent no opponent> active forest (outside) 4am (night) e

The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.

<983/983hp 355/451m 423/449mv no opponent no opponent> active mountain (outside) 4am (night) s

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]

<983/983hp 355/451m 417/449mv no opponent no opponent> active mountain (outside) 4am (night) s
s

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large WARNING sign has been posted here.

<983/983hp 355/451m 411/449mv no opponent no opponent> active mountain (outside) 4am (night)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 355/451m 411/449mv no opponent no opponent> active mountain (outside) 4am (night)
Thick underbrush prevents you from wandering off the trail.

<983/983hp 355/451m 411/449mv no opponent no opponent> active mountain (outside) 4am (night) w

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<983/983hp 355/451m 405/449mv no opponent no opponent> active mountain (outside) 4am (night) whe

Players near you in The Miden'nir:
<PK> Jinjarak Path on the mountain

<983/983hp 355/451m 405/449mv no opponent no opponent> active mountain (outside) 4am (night) trac

You try inspecting the ground for some tracks.

<983/983hp 355/451m 405/449mv no opponent no opponent> active mountain (outside) 4am (night)
Tracks made by elven lead through from Path on the mountain, continuing up. (1 minute old)

<983/983hp 355/451m 399/449mv no opponent no opponent> active mountain (outside) 4am (night) u

East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]

<983/983hp 355/451m 393/449mv no opponent no opponent> active mountain (outside) 4am (night) w
w

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.

<983/983hp 355/451m 387/449mv no opponent no opponent> active mountain (outside) 4am (night) w
w

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<983/983hp 355/451m 381/449mv no opponent no opponent> active mountain (outside) 4am (night)
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]

<983/983hp 355/451m 375/449mv no opponent no opponent> active mountain (outside) 4am (night)
You nearly loose your footing.

<983/983hp 355/451m 375/449mv no opponent no opponent> active mountain (outside) 4am (night) n

View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]
A mountain lion walks around carefully here.

<983/983hp 355/451m 369/449mv no opponent no opponent> active mountain (outside) 4am (night) d
n

Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]

<983/983hp 355/451m 363/449mv no opponent no opponent> active mountain (outside) 4am (night) whe

A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]

<983/983hp 355/451m 359/449mv no opponent no opponent> active field (outside) 4am (night)
Players near you in The Miden'nir:
<PK> Jinjarak A fertile valley

<983/983hp 355/451m 359/449mv no opponent no opponent> active field (outside) 4am (night) w

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]

<983/983hp 355/451m 357/449mv no opponent no opponent> active field (outside) 4am (night) w
w

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]

<983/983hp 355/451m 355/449mv no opponent no opponent> active field (outside) 4am (night) whe

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]

<983/983hp 355/451m 353/449mv no opponent no opponent> active field (outside) 4am (night)
Players near you in The Ford:
<PK> Jinjarak A rocky mountain path

<983/983hp 355/451m 353/449mv no opponent no opponent> active field (outside) 4am (night) w
w

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<983/983hp 355/451m 351/449mv no opponent no opponent> active field (outside) 4am (night)
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]

<983/983hp 355/451m 349/449mv no opponent no opponent> active field (outside) 4am (night) trac

You try inspecting the ground for some tracks.

<983/983hp 355/451m 349/449mv no opponent no opponent> active field (outside) 4am (night) s

Tracks made by elven lead through from A rocky mountain path, continuing south. (1 minute old)

<983/983hp 355/451m 347/449mv no opponent no opponent> active field (outside) 4am (night)
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A young bear is here, looking for something to eat.

<983/983hp 355/451m 345/449mv no opponent no opponent> active field (outside) 4am (night)
The day has begun.

<983/983hp 362/451m 449/449mv no opponent no opponent> active field (outside) 5am (dawn) s

The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]
A black wasp flies aimlessly about.
A white mountain goat jumps from cliff to cliff here.

<983/983hp 362/451m 447/449mv no opponent no opponent> active field (outside) 5am (dawn) s

Alas, you cannot go that way.

<983/983hp 362/451m 447/449mv no opponent no opponent> active field (outside) 5am (dawn) w

A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]

<983/983hp 362/451m 445/449mv no opponent no opponent> active field (outside) 5am (dawn) w
w
w

A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]

<983/983hp 362/451m 443/449mv no opponent no opponent> active field (outside) 5am (dawn)
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
A buzzard is here, feeding on a carcass of a rabbit.

<983/983hp 362/451m 441/449mv no opponent no opponent> active field (outside) 5am (dawn)
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]

<983/983hp 362/451m 439/449mv no opponent no opponent> active field (outside) 5am (dawn) s
s

Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]
A water snake slithers on by.

<983/983hp 362/451m 436/449mv no opponent no opponent> active river (outside) 5am (dawn)
Alas, you cannot go that way.

<983/983hp 362/451m 436/449mv no opponent no opponent> active river (outside) 5am (dawn) w
w

Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]

<983/983hp 362/451m 432/449mv no opponent no opponent> active river (outside) 5am (dawn) w
w

Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]

<983/983hp 362/451m 428/449mv no opponent no opponent> active river (outside) 5am (dawn) whe

Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east south west]

<983/983hp 362/451m 424/449mv no opponent no opponent> active river (outside) 5am (dawn)
A dried up riverbed
The remains of a once moving stream is here. The dirt on the ground is
cracked with the lack of moisture to this certain area as pebbles seem to be
scattered about. Lush grass surrounds this riverbed so you wonder what
keeps this area so dry. Along the desiccated bank, you notice a faint,
rectangular indentation, as if something is constructed beneath the surface.

[Exits: east south west]

<983/983hp 362/451m 421/449mv no opponent no opponent> active field (outside) 5am (dawn)
Players near you in The Ford:
<PK> Jinjarak A dried up riverbed

<983/983hp 362/451m 421/449mv no opponent no opponent> active field (outside) 5am (dawn) w
w

A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]

<983/983hp 362/451m 419/449mv no opponent no opponent> active field (outside) 5am (dawn) w

A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]

<983/983hp 362/451m 417/449mv no opponent no opponent> active field (outside) 5am (dawn) w
w
w

A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]

<983/983hp 362/451m 415/449mv no opponent no opponent> active field (outside) 5am (dawn)
Along the foothills
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]
A giant bombardier is here.

<983/983hp 362/451m 413/449mv no opponent no opponent> active field (outside) 5am (dawn) w

Along the foothills
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]

<983/983hp 362/451m 411/449mv no opponent no opponent> active field (outside) 5am (dawn) w
w

Along the foothills
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south]

<983/983hp 362/451m 409/449mv no opponent no opponent> active field (outside) 5am (dawn)
Alas, you cannot go that way.

<983/983hp 362/451m 409/449mv no opponent no opponent> active field (outside) 5am (dawn) s

Alas, you cannot go that way.

<983/983hp 362/451m 409/449mv no opponent no opponent> active field (outside) 5am (dawn) w

Alas, you cannot go that way.

<983/983hp 362/451m 409/449mv no opponent no opponent> active field (outside) 5am (dawn) w

A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A giant footman is here, ready for battle.
A tough looking guard is here.

<983/983hp 362/451m 407/449mv no opponent no opponent> active field (outside) 5am (dawn) w

A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: east south (down)]
This small hovel door has moss and vines growing upon it.

<983/983hp 362/451m 405/449mv no opponent no opponent> active field (outside) 5am (dawn)
Alas, you cannot go that way.

<983/983hp 362/451m 405/449mv no opponent no opponent> active field (outside) 5am (dawn) s

Alas, you cannot go that way.

<983/983hp 362/451m 405/449mv no opponent no opponent> active field (outside) 5am (dawn) w

A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A giant footman is here, ready for battle.
A tough looking guard is here.
A vicious warrior is here, sneering at you.

<983/983hp 362/451m 403/449mv no opponent no opponent> active field (outside) 5am (dawn) w

A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: east south west]
A tough looking guard is here.

<983/983hp 362/451m 401/449mv no opponent no opponent> active field (outside) 5am (dawn) w
w

A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: east south west]

<983/983hp 362/451m 399/449mv no opponent no opponent> active field (outside) 5am (dawn) w
w

The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]

<983/983hp 362/451m 397/449mv no opponent no opponent> active field (outside) 5am (dawn)
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]

<983/983hp 362/451m 395/449mv no opponent no opponent> active field (outside) 5am (dawn) w
w

The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: (north) east south west]
A vicious warrior is here, sneering at you.

<983/983hp 362/451m 393/449mv no opponent no opponent> active field (outside) 5am (dawn)
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]

<983/983hp 362/451m 391/449mv no opponent no opponent> active field (outside) 5am (dawn) w

The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: (north) east south west]
A vicious warrior is here, sneering at you.

<983/983hp 362/451m 389/449mv no opponent no opponent> active field (outside) 5am (dawn) w

Near the Trench
The surrounding area is covered with reeking pools of stagnant water
rimmed by tall clumps of reeds and cattails. A gentle breeze rustles
through the reeds and causes the blanket of grey mist hanging over the bog
to swirl and drift slowly. Looming out of the mists is a low, rounded mound
of mud-caked, woven branches and grass. Coming seemingly from all
directions is a repetitive creaking sound which you suspect is caused by
insects. To the west, a freshly dug trench has been made to slow down any
giants bold enough to venture this far.

[Exits: east west]

<983/983hp 362/451m 387/449mv no opponent no opponent> active field (outside) 5am (dawn) whe

North End of the Trench
The ground underfoot in the trench appears to be a mixture of solid and
liquid. Just before the eastern ramp out of the trench, the bog appears to
turn to solid dirt and stone underfoot. While to the south, it appears to
grow worse in the heart of the trench. The earthen walls are covered with
patches of fungus. A gentle breeze rustles through the trench, causing the
blanket of grey mist to shimmer.

[Exits: east south]

<983/983hp 362/451m 385/449mv no opponent no opponent> active cave (indoors) 5am (dawn)
You bury yourself in the black fungus on the walls.

<983/983hp 362/451m 385/449mv no opponent no opponent> active cave (indoors) 5am (dawn)
Players near you in Dwarven Encampment:
<PK> Jinjarak North End of the Trench

<983/983hp 362/451m 385/449mv no opponent no opponent> active cave (indoors) 5am (dawn) s

Center of the Trench
The ground underfoot in the trench appears to be a mixture of solid and
turn to solid dirt and stone underfoot. Here in the center of the trench,
the mist is so thick you can barely see. A gentle breeze rustles through
the trench, causing the blanket of grey mist to shimmer. The trench
continues to the north and south.

[Exits: north south]
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.

<983/983hp 362/451m 382/449mv no opponent no opponent> active cave (indoors) 5am (dawn) s

South End of the Trench
The ground underfoot in the trench appears to be a mixture of solid and
liquid. Just before the western ramp out of the trench, the bog appears to
turn to solid dirt and stone underfoot. While to the north, it appears to
grow worse in the heart of the trench. The earthen walls are covered with
patches of fungus. A gentle breeze rustles through the trench, causing the
blanket of grey mist to shimmer.

[Exits: north west]

<983/983hp 362/451m 379/449mv no opponent no opponent> active cave (indoors) 5am (dawn) w
w

A Trail Outside the Dwarven Encampment
Just like every other path in camp, this one is lined by rough stones and
wood. Hard packed dirt makes up the majority of the path, where gravel
hasn't been used to fill in pot holes. The path appears to be a little bit
more squishy than the rest, however. Perhaps there is an underground river
nearby. A rock wall forms a barrier to the north, and the the south drops
off into a shadow shrouded ravine. The trail to the west heads into camp,
and scales down into a trench to the east.

[Exits: east west]

<983/983hp 362/451m 377/449mv no opponent no opponent> active road (outside) 5am (dawn) w
w

A Trail Outside the Dwarven Encampment
Just like every other path in this encampment, it is lined by rough
stones and wood. Hard packed dirt makes up the majority of the path, where
gravel hasn't been used to fill in pot holes. The path appears to be a
little bit more squishy than the rest of the camp, however. A rock wall
forms a barrier to the north. A large building lies past a tree to the
south, but there appears to be no entrance here. The trail west takes you
into the core of the encampment.

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<983/983hp 362/451m 375/449mv no opponent no opponent> active road (outside) 5am (dawn) whe

A Branching Trail in the Dwarven Encampment
Just like every other path in this encampment, it is lined by rough
stones and wood. Hard packed dirt makes up the majority of the path, where
gravel hasn't been used to fill in pot holes. The path appears to be a
little bit more squishy than the rest of the village, however. A rock wall
forms a barrier to the north but the trail branches and a large building can
be seen just beyond the trees to the south. The trail west takes you into
the core of the encampment.

[Exits: east south west]

<983/983hp 362/451m 373/449mv no opponent no opponent> active road (outside) 5am (dawn)
The Dwarven Encampment Junction
Two roads appear to meet at a rough junction here. The eastern road
appears to be muddier and dirtier than normal. The northern road seems to
pass between several tents. Large clay paving stones are lined on each side
of the road, implying that in the future they will be set on the ground to
cover potholes and soggy spots. Off to the west you can hear the occasional
hammering metal.

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<983/983hp 362/451m 371/449mv no opponent no opponent> active road (outside) 5am (dawn)
Players near you in Dwarven Encampment:
<PK> Jinjarak The Dwarven Encampment Junction

<983/983hp 362/451m 371/449mv no opponent no opponent> active road (outside) 5am (dawn) n

A Lane Through the Upper Dwarven Encampment
The road here has been set with many paving stones in an attempt to
alleviate the walking to and from the tents that line both sides of the
road. None of the tents here are marked and thusly look all the same as
they attempt to sit solidly on not so solid ground. More paving stones sit
between the tents in the event that they are needed.

[Exits: north east south west]

<983/983hp 362/451m 369/449mv no opponent no opponent> active road (outside) 5am (dawn) n
n

A Lane Through the Upper Dwarven Encampment
The road here has been set with many paving stones in an attempt to
alleviate the walking to and from the tents that line both sides of the
road. None of the tents here are marked and thusly look all the same as
they attempt to sit solidly on not so solid ground. More paving stones sit
between the tents in the event that they are needed.

[Exits: north east south west]

<983/983hp 362/451m 367/449mv no opponent no opponent> active road (outside) 5am (dawn) n

A Lane Through the Upper Dwarven Encampment
The road here has been set with many paving stones in an attempt to
alleviate the walking to and from the tents that line both sides of the
road. None of the tents here are marked and thusly look all the same as
they attempt to sit solidly on not so solid ground. More paving stones sit
between the tents in the event that they are needed.

[Exits: north east south west]

<983/983hp 362/451m 365/449mv no opponent no opponent> active road (outside) 5am (dawn) whe

Edge of a Rocky Path
Thick, head-sized rocks line either side of the lane, which travels
through the upper part of the encampment. To the west you can easily see
the gathering area at the exact center of the encampment, as well as the
cistern. The pathway south runs between some unmarked tents.

[Exits: south west]

<983/983hp 362/451m 363/449mv no opponent no opponent> active road (outside) 5am (dawn)
Players near you in Dwarven Encampment:
<PK> Jinjarak Edge of a Rocky Path

<983/983hp 362/451m 363/449mv no opponent no opponent> active road (outside) 5am (dawn) w

Along a Rocky Path
Thick, head-sized rocks line either side of the lane, which travels
through the upper part of the encampment. To the west you can easily see
the gathering area at the exact center of the encampment, as well as the
cistern. To the east the path curves sharply behind some large rocks.

[Exits: east west]

<983/983hp 362/451m 361/449mv no opponent no opponent> active road (outside) 5am (dawn) w

A Cistern
The dirt on the path has been packed rock hard by the passage of both
feet and time. In the middle of the intersection is an old cistern,
providing mostly clear water. Booze and grime can be smelled coming from
the north, while the occasional screaming animal from the south. The path
east leads itself between large rocks but off to the west a temple of sorts
can be seen.

[Exits: north east south west]
A female dwarf is wandering around, doing chores.
A drunken dwarf lies here, moaning quietly.

<983/983hp 362/451m 359/449mv no opponent no opponent> active road (outside) 5am (dawn) n

Yimir's Foamy Beard
There is a subtle stench of dirty lizard that lingers beneath the stench
of dirty dwarves. New kegs have been installed along the wall, dispensing
foaming beer into waiting mugs. Along the opposite wall are rows of coffee
pots, most spewing steam. Soldiers pass in and out, drinking both beer and
coffee. Some are even mixing them in the same mug.

[Exits: south]
A dwarf is stumbling around here, looking more drunk than the average dwarf.
(White Aura) A sturdy male dwarf is cleaning the glasses and plates around the room.
Yimir the Barkeep looks up from making coffee as you enter.

<983/983hp 362/451m 358/449mv no opponent no opponent> active inside (indoors) 5am (dawn) n

The counter sits haphazardly in front of the wall.

<983/983hp 362/451m 358/449mv no opponent no opponent> active inside (indoors) 5am (dawn) s

A Cistern
The dirt on the path has been packed rock hard by the passage of both
feet and time. In the middle of the intersection is an old cistern,
providing mostly clear water. Booze and grime can be smelled coming from
the north, while the occasional screaming animal from the south. The path
east leads itself between large rocks but off to the west a temple of sorts
can be seen.

[Exits: north east south west]
A female dwarf is wandering around, doing chores.
A drunken dwarf lies here, moaning quietly.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.

<983/983hp 362/451m 357/449mv no opponent no opponent> active road (outside) 5am (dawn) w

Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many years. At the edge of each side of the path is an
interesting wear mark, as if something has gently dragged over it, swaying,
over a long period of time. There are slight marks of picks and shovels
still apparent along the extreme edge of the path. It has been well kept,
as there are no weeds or grass growing at all. There appears to be a weird
kind of drainage system in place, which allows the ground to dry quickly,
and supresses the collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and
east from this junction. To the east you can see the Center of the Village,
and to the west you can see a large stone building, built into the side of a
hill.

[Exits: north east west]

<983/983hp 362/451m 355/449mv no opponent no opponent> active road (outside) 5am (dawn) n

Along a Worn Path
You are in the middle of a path that connects the upper level of the
dwarven encampment with the core. The path has been paved with stones from
the nearby mountains though the trail is stained with mud from where the
path has been unpaved. The path itself is tilted ever so slightly to one
side, allowing water to trickle off to the side. You can see a few lone
houses on the upper level to the north and a more condensed group of huts to
the south.

[Exits: north south]
A female dwarf stands here, looking over-awed.
A heavyset dwarf is here, getting herself in everyone's way.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.

<983/983hp 362/451m 353/449mv no opponent no opponent> active road (outside) 5am (dawn) n

Along a Worn Path
You are walking along a well-worn path to the core of the Dwarven
Encampment. This path has been lined with stones from the nearby mountains,
making it easier to walk down towards the village center. Mud from the
unpaved path to the north has been tracked in thick footprints. The path is
ever so slightly tilted to one side, allowing water to trickle off into the
collection system that runs along one edge of the path. You can head up to
the upper level of the dwarven encampment or continue south.

[Exits: south up]
A female dwarf stands here, looking over-awed.

<983/983hp 362/451m 351/449mv no opponent no opponent> active road (outside) 5am (dawn) u

Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. There appears to be a
weird kind of drainage system in place, which allows the ground to dry
quickly, and supresses the collection of mud. Small steel plates, full of
holes, are spaced every few feet. Looking through the plate, you can see
what appears to be a pipe leading into darkness. The path continues north
and down through a steep decline.

[Exits: north down]
Captain Cragarum is here, pacing back and forth.

<983/983hp 362/451m 349/449mv no opponent no opponent> active road (outside) 5am (dawn) u

The sky opens up above you.

<983/983hp 362/451m 349/449mv no opponent no opponent> active road (outside) 5am (dawn) n

Along a Worn Path
You have reached the upper level of the dwarven encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the east. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
You have come to a gradient which is gentle enough for you to descend into
the main part of the encampment to the south.

[Exits: east south west]

<983/983hp 362/451m 347/449mv no opponent no opponent> active road (outside) 5am (dawn) n

Venturing from the path would be a muddy ordeal.

<983/983hp 362/451m 347/449mv no opponent no opponent> active road (outside) 5am (dawn) e

Along a Worn Path
You have reached the upper level of the Dwarven Encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the west. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
The path continues east and west and a hut lies to the north.

[Exits: north east west]

<983/983hp 362/451m 345/449mv no opponent no opponent> active road (outside) 5am (dawn) e
e

Along a Worn Path
You have reached the upper level of the Dwarven Encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the west. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
The path continues west and north and a hut lies directly to the south.

[Exits: north south west]

<983/983hp 362/451m 343/449mv no opponent no opponent> active road (outside) 5am (dawn)
Venturing from the path would be a muddy ordeal.
The sun rises in the east.

<983/983hp 368/451m 448/449mv no opponent no opponent> active road (outside) 6am (day) n

Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. There appears to be a
weird kind of drainage system in place, which allows the ground to dry
quickly, and supresses the collection of mud. Small steel plates, full of
holes, are spaced every few feet. Looking through the plate, you can see
what appears to be a pipe leading into darkness. The path continues north
and south.

[Exits: north south]

<983/983hp 368/451m 446/449mv no opponent no opponent> active road (outside) 6am (day) n
n
n
n

Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. There appears to be a
weird kind of drainage system in place, which allows the ground to dry
quickly, and supresses the collection of mud. Small steel plates, full of
holes, are spaced every few feet. Looking through the plate, you can see
what appears to be a pipe leading into darkness. To the west you can see
quite a fine wood building, while to the north and south the path continues.

[Exits: north south west]

<983/983hp 368/451m 444/449mv no opponent no opponent> active road (outside) 6am (day)
Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. There appears to be a
weird kind of drainage system in place, which allows the ground to dry
quickly, and supresses the collection of mud. Small steel plates, full of
holes, are spaced every few feet. Looking through the plate, you can see
what appears to be a pipe leading into darkness. To the south the path
continues. To the north the path continues but does not look as well
travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<983/983hp 368/451m 442/449mv no opponent no opponent> active road (outside) 6am (day) whe

The Northern Outskirts of the Encampment
The well travelled path has now transformed into a small animal track as
it begins to wind its way into the wilds. To the south you can see the town
of Sliivalan, now bustling with dwarves. Further to the east, the rocky
outcroppings appear to grow more prominent. The dirt underfoot has a hard,
stony feel while the sparse grass has disappeared completely.

[Exits: east south]

<983/983hp 368/451m 440/449mv no opponent no opponent> active road (outside) 6am (day)
It is too unstable to proceed.

<983/983hp 368/451m 440/449mv no opponent no opponent> active road (outside) 6am (day) e

Players near you in Dwarven Encampment:
<PK> Jinjarak The Northern Outskirts of the Encampment

<983/983hp 368/451m 440/449mv no opponent no opponent> active road (outside) 6am (day) e

An Old Creek Bed
What was once an animal track has now dissolved into nothing more than a
dried up creek bed. Loose rocks, dirt and other debris litter the ground
at regular intervals. The creek is on a visible upwards slope to the east,
while to the west the creek appears to widen somewhat. A sharp wind
whistles past swirling dust in its wake. A faint gurgling sound can be
heard from all directions.

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<983/983hp 368/451m 438/449mv no opponent no opponent> active field (outside) 6am (day) af

Rising Ground
A well-worn trail leads up a fairly steep incline to the north of here,
winding slowly around and up to the base of a mountain. Rocks, dirt, and
other loose bits of debris litter the ground in regular spaces. Sharp winds
whip up dust from the ground, stinging your face with unseen dust. It is
desolate here, the ground barren and void of any life or personality. All
that surrounds you is the enchanting coldness of darkness and solitude.
There is little trace of any regularity in the passage of travellers over
this barren rock. You can head back towards Valour to the north or head on
west toward the encampment.

[Exits: north west]

<983/983hp 368/451m 435/449mv no opponent no opponent> active hills (outside) 6am (day)
You are affected by the following:
: lasts for 39 hours
Skill: devote : lasts for 3 hours

<983/983hp 368/451m 435/449mv no opponent no opponent> active hills (outside) 6am (day) n

Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<983/983hp 368/451m 431/449mv no opponent no opponent> active hills (outside) 6am (day) s

Rising Ground
A well-worn trail leads up a fairly steep incline to the north of here,
winding slowly around and up to the base of a mountain. Rocks, dirt, and
other loose bits of debris litter the ground in regular spaces. Sharp winds
whip up dust from the ground, stinging your face with unseen dust. It is
desolate here, the ground barren and void of any life or personality. All
that surrounds you is the enchanting coldness of darkness and solitude.
There is little trace of any regularity in the passage of travellers over
this barren rock. You can head back towards Valour to the north or head on
west toward the encampment.

[Exits: north west]

<983/983hp 368/451m 427/449mv no opponent no opponent> active hills (outside) 6am (day) war

You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<983/983hp 338/451m 427/449mv no opponent no opponent> active hills (outside) 6am (day) whe
n
n
n

Players near you in Dwarven Encampment:
<PK> Jinjarak Rising Ground

<983/983hp 338/451m 427/449mv no opponent no opponent> active hills (outside) 6am (day)
Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<983/983hp 338/451m 423/449mv no opponent no opponent> active hills (outside) 6am (day) whe

Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues west and south.

[Exits: south west]

<983/983hp 338/451m 419/449mv no opponent no opponent> active hills (outside) 6am (day)
It is too unstable to proceed.

<983/983hp 338/451m 419/449mv no opponent no opponent> active hills (outside) 6am (day)
Players near you in Dwarven Encampment:
<PK> Jinjarak Walking along a Rocky Incline

<983/983hp 338/451m 419/449mv no opponent no opponent> active hills (outside) 6am (day) w

Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to loose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep your
balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<983/983hp 338/451m 415/449mv no opponent no opponent> active hills (outside) 6am (day) w

It is too unstable to proceed.

<983/983hp 338/451m 415/449mv no opponent no opponent> active hills (outside) 6am (day) whe

Players near you in Dwarven Encampment:
<PK> Jinjarak Walking along a Rocky Incline

<983/983hp 338/451m 415/449mv no opponent no opponent> active hills (outside) 6am (day) n

Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues north and south.

[Exits: north south]

<983/983hp 338/451m 411/449mv no opponent no opponent> active hills (outside) 6am (day) n

Steep Incline of Shale and Skree
Shale and small pieces of rock lie all around this steep incline. The
incline appears to lead up the side of a mountain, leading completely away
from the village. The whole world lays before you from this viewpoint, a
sight that can be seen this well from no other vantage point, the clear sky
allowing perfect vision for miles around. To the south is a small
encampment but to the north a rather large city covers the landscape. Far
to the west is an ocean with some wavering isles somewhat visible in them.
Far to the east you can see the sliver of Seringale poking out through the
wooded lands around it.

[Exits: north south]

<983/983hp 338/451m 407/449mv no opponent no opponent> active hills (outside) 6am (day) whe

Players near you in Dwarven Encampment:
<PK> Jinjarak Steep Incline of Shale and Skree

<983/983hp 338/451m 407/449mv no opponent no opponent> active hills (outside) 6am (day) n

South Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<983/983hp 338/451m 404/449mv no opponent no opponent> active city (outside) 6am (day) n
whe

A centurion says 'Welcome to Valour, Jinjarak.'
A centurion steps aside and allows you to pass.
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<983/983hp 338/451m 402/449mv no opponent no opponent> active city (outside) 6am (day)
Players near you in Valour:
<PK> Jinjarak The Walk of Pride
<PK> Militha Greater Valour Avenue

<983/983hp 338/451m 402/449mv no opponent no opponent> active city (outside) 6am (day) n

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south west]

<983/983hp 338/451m 400/449mv no opponent no opponent> active city (outside) 6am (day) n
sca

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<983/983hp 338/451m 398/449mv no opponent no opponent> active city (outside) 6am (day)
You scan all around.
*** Range 5 (north) ***
A street peddler wanders around hoping to score a trade.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 6 (south) ***
A dwarven scout stands here, looking for tracks.

<983/983hp 338/451m 398/449mv no opponent no opponent> active city (outside) 6am (day) whe

Players near you in Valour:
<PK> Jinjarak The Walk of Pride
<PK> Militha City Forum

<983/983hp 338/451m 398/449mv no opponent no opponent> active city (outside) 6am (day) n
n

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<983/983hp 338/451m 396/449mv no opponent no opponent> active city (outside) 6am (day) sca

The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<983/983hp 338/451m 394/449mv no opponent no opponent> active city (outside) 6am (day)
You scan all around.
*** Range 3 (north) ***
A street peddler wanders around hoping to score a trade.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (east) ***
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 2 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
*** Range 5 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.
*** Range 6 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<983/983hp 338/451m 394/449mv no opponent no opponent> active city (outside) 6am (day) whe

Players near you in Valour:
<PK> Jinjarak The Knight's War Memorial
<PK> Militha Liberty Street

<983/983hp 338/451m 394/449mv no opponent no opponent> active city (outside) 6am (day) n
n

South Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<983/983hp 338/451m 392/449mv no opponent no opponent> active city (outside) 6am (day) n
n

South Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<983/983hp 338/451m 390/449mv no opponent no opponent> active city (outside) 6am (day) n

South Valour Bazaar
At the heart of Valour itself, stands a wide pool of water. A fountain
in the pool's centre ejects water into the air, which then scatters in all
directions into this noisy pool. This then drains into the walls that
enclose its sides. The bazaar is a bustling marketplace that takes
advantage of the pool's ability to attract visitors to the city. A place
for small trades and street performances for small coins.

[Exits: east south west]
A street peddler wanders around hoping to score a trade.

<983/983hp 338/451m 388/449mv no opponent no opponent> active city (outside) 6am (day)
A large pool of shallow water blocks off the road.

<983/983hp 338/451m 388/449mv no opponent no opponent> active city (outside) 6am (day)
A large pool of shallow water blocks off the road.

<983/983hp 338/451m 388/449mv no opponent no opponent> active city (outside) 6am (day) e

South High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]

<983/983hp 338/451m 386/449mv no opponent no opponent> active city (outside) 6am (day) e
e

South High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east south west]

<983/983hp 338/451m 384/449mv no opponent no opponent> active city (outside) 6am (day)
Southeast Corner of Market Place
The two major streets through the heart of Valour meet here, to travel
away from each other again in the opposite direction. A marble statue of a
Knight of Valour strengthens the joint between these two important streets.
Its pose is one of observance, with sword in hilt, atop a large warhorse.
There is a solemn look on the Knight's face, crossed with responsibility and
concentration. It reminds the citizens of Valour of the necessity of
protecting with lives that which makes their own lives so wonderful.

[Exits: north west]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

<983/983hp 338/451m 382/449mv no opponent no opponent> active city (outside) 6am (day) n

East Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north east south]

<983/983hp 338/451m 380/449mv no opponent no opponent> active city (outside) 6am (day) n
n

East Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north south]

<983/983hp 338/451m 378/449mv no opponent no opponent> active city (outside) 6am (day) n

East Valour Bazaar
At the heart of Valour itself, stands a wide pool of water. A fountain
in the pool's centre ejects water into the air, which then scatters in all
directions into this noisy pool. This then drains into the walls that
enclose its sides. The bazaar is a bustling marketplace that takes
advantage of the pool's ability to attract visitors to the city. A place
for small trades and street performances for small coins.

[Exits: north east south]

<983/983hp 338/451m 376/449mv no opponent no opponent> active city (outside) 6am (day) whe

East Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north south]

<983/983hp 338/451m 374/449mv no opponent no opponent> active city (outside) 6am (day)
Players near you in Valour:
<PK> Jinjarak East Wall Street

<983/983hp 338/451m 374/449mv no opponent no opponent> active city (outside) 6am (day) n

East Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north east south]

<983/983hp 338/451m 372/449mv no opponent no opponent> active city (outside) 6am (day) n

Northeast Corner of Market Place
The two major streets through the heart of Valour meet here, to travel
away from each other again in the opposite direction. A marble statue of a
Knight of Valour strengthens the joint between these two important streets.
Its pose is one of observance, with sword in hilt, atop a large warhorse.
There is a solemn look on the Knight's face, crossed with responsibility and
concentration. It reminds the citizens of Valour of the necessity of
protecting with lives that which makes their own lives so wonderful.

[Exits: south west]
A street performer juggles flaming torches.

<983/983hp 338/451m 370/449mv no opponent no opponent> active city (outside) 6am (day) s

East Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north east south]

<983/983hp 344/451m 447/449mv no opponent no opponent> active city (outside) 7am (day) n

Northeast Corner of Market Place
The two major streets through the heart of Valour meet here, to travel
away from each other again in the opposite direction. A marble statue of a
Knight of Valour strengthens the joint between these two important streets.
Its pose is one of observance, with sword in hilt, atop a large warhorse.
There is a solemn look on the Knight's face, crossed with responsibility and
concentration. It reminds the citizens of Valour of the necessity of
protecting with lives that which makes their own lives so wonderful.

[Exits: south west]
A street performer juggles flaming torches.

<983/983hp 344/451m 445/449mv no opponent no opponent> active city (outside) 7am (day) w

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A street peddler wanders around hoping to score a trade.

<983/983hp 344/451m 443/449mv no opponent no opponent> active city (outside) 7am (day) w
w

North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]
(White Aura) The captain of the guard is here, observing quietly.

<983/983hp 344/451m 441/449mv no opponent no opponent> active city (outside) 7am (day) whe

North Valour Bazaar
At the heart of Valour itself, stands a wide pool of water. A fountain
in the pool's centre ejects water into the air, which then scatters in all
directions into this noisy pool. This then drains into the walls that
enclose its sides. The bazaar is a bustling marketplace that takes
advantage of the pool's ability to attract visitors to the city. A place
for small trades and street performances for small coins.

[Exits: north east west]
A red-haired street performer juggles a sword dangerously.
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.

<983/983hp 344/451m 439/449mv no opponent no opponent> active city (outside) 7am (day)
Players near you in Valour:
<PK> Jinjarak North Valour Bazaar

<983/983hp 344/451m 439/449mv no opponent no opponent> active city (outside) 7am (day) n

North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<983/983hp 344/451m 437/449mv no opponent no opponent> active city (outside) 7am (day) n
n

North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<983/983hp 344/451m 435/449mv no opponent no opponent> active city (outside) 7am (day)
Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<983/983hp 344/451m 433/449mv no opponent no opponent> active city (outside) 7am (day) e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A noble of Valour walks down the street.

<983/983hp 344/451m 431/449mv no opponent no opponent> active city (outside) 7am (day) e
e
e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]

<983/983hp 344/451m 429/449mv no opponent no opponent> active city (outside) 7am (day) e
e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: north east west]

<983/983hp 344/451m 427/449mv no opponent no opponent> active city (outside) 7am (day) e
e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]

<983/983hp 344/451m 425/449mv no opponent no opponent> active city (outside) 7am (day)
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]

<983/983hp 344/451m 423/449mv no opponent no opponent> active city (outside) 7am (day) e

City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
A dame of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<983/983hp 344/451m 421/449mv no opponent no opponent> active city (outside) 7am (day) e

Entrance to the Oracle of Light
These are the gates of the Oracle of Light, where Sarich's followers come
to pay tribute and devotion to the path of the light. An enormous pair of
ornate golden gates tower over you, almost as tall as the large dome-shaped
structure they introduce. Immaculate white walls surround the Oracle. The
dome symbolizes integrity, and the white walls symbolize the purity of
spirit that is attained as a follower of Sarich.

[Exits: north west]

<983/983hp 344/451m 420/449mv no opponent no opponent> active inside (indoors) 7am (day) whe

You bounce off the gates with a clatter.

<983/983hp 344/451m 420/449mv no opponent no opponent> active inside (indoors) 7am (day)
You bounce off the gates with a clatter.

<983/983hp 344/451m 420/449mv no opponent no opponent> active inside (indoors) 7am (day) w

You bounce off the gates with a clatter.

<983/983hp 344/451m 420/449mv no opponent no opponent> active inside (indoors) 7am (day) s

Players near you in Valour:
<PK> Jinjarak Entrance to the Oracle of Light

<983/983hp 344/451m 420/449mv no opponent no opponent> active inside (indoors) 7am (day) s

City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
A dame of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<983/983hp 344/451m 419/449mv no opponent no opponent> active city (outside) 7am (day)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.

<983/983hp 344/451m 417/449mv no opponent no opponent> active city (outside) 7am (day) s
s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]

<983/983hp 344/451m 415/449mv no opponent no opponent> active city (outside) 7am (day)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]

<983/983hp 344/451m 413/449mv no opponent no opponent> active city (outside) 7am (day)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A Knight of the Hallowed Crown patrols the area diligently.

<983/983hp 344/451m 411/449mv no opponent no opponent> active city (outside) 7am (day) s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<983/983hp 344/451m 409/449mv no opponent no opponent> active city (outside) 7am (day) s

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<983/983hp 344/451m 407/449mv no opponent no opponent> active city (outside) 7am (day) e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 344/451m 405/449mv no opponent no opponent> active city (outside) 7am (day) e
e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A noble of Valour walks down the street.

<983/983hp 344/451m 403/449mv no opponent no opponent> active city (outside) 7am (day) whe

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<983/983hp 344/451m 401/449mv no opponent no opponent> active city (outside) 7am (day)
Players near you in Valour:
<PK> Jinjarak The Eastern Promenade

<983/983hp 344/451m 401/449mv no opponent no opponent> active city (outside) 7am (day) e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]

<983/983hp 344/451m 399/449mv no opponent no opponent> active city (outside) 7am (day) e
e

East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<983/983hp 344/451m 397/449mv no opponent no opponent> active city (outside) 7am (day) whe

A grassy bank near the water
Long grass has climbed through the fertile soil that meets this river
bank. It has grown in clumps in a haphazard way. The gates of a large city
are nearby to the west.

[Exits: east west]

<983/983hp 344/451m 395/449mv no opponent no opponent> active field (outside) 7am (day)
Players near you in River Wood:
<PK> Jinjarak A grassy bank near the water

<983/983hp 344/451m 395/449mv no opponent no opponent> active field (outside) 7am (day) trac

You try inspecting the ground for some tracks.

<983/983hp 344/451m 395/449mv no opponent no opponent> active field (outside) 7am (day)
Tracks made by elven lead in from East Gate of City of Valour. (fairly fresh)

<983/983hp 344/451m 395/449mv no opponent no opponent> active field (outside) 7am (day) e

Shallow Water
The water is extremely shallow here, baring the floor - brown with black
specks. The small peaks stand above the water as glaciers to above oceans.
Clear, blue water is all around you as the soft lapping of small waves hits
your body with small shudders. Each sound echoes lightly in the cavernous
pool. It is dark , but light enough to see.

[Exits: west down]

<983/983hp 344/451m 392/449mv no opponent no opponent> active pond (outside) 7am (day) e
e

Alas, you cannot go that way.

<983/983hp 344/451m 392/449mv no opponent no opponent> active pond (outside) 7am (day)
Alas, you cannot go that way.

<983/983hp 344/451m 392/449mv no opponent no opponent> active pond (outside) 7am (day) whe

Players near you in River Wood:
<PK> Jinjarak Shallow Water

<983/983hp 344/451m 392/449mv no opponent no opponent> active pond (outside) 7am (day) whe

Players near you in River Wood:
<PK> Jinjarak Shallow Water

<983/983hp 344/451m 392/449mv no opponent no opponent> active pond (outside) 7am (day) d

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east up]
(Magical) Some blue algae is here, soothing along.

<983/983hp 344/451m 389/449mv no opponent no opponent> active underwater (outside) 7am (day) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north east west]
A battered ray swims at the bottom.
A laurien elf seems unconcerned of any possible danger.
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.

<983/983hp 344/451m 387/449mv no opponent no opponent> active underwater (outside) 7am (day) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east west]

<983/983hp 350/451m 447/449mv no opponent no opponent> active underwater (outside) 8am (day) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east south west]
A battered ray swims at the bottom.

<983/983hp 350/451m 445/449mv no opponent no opponent> active underwater (outside) 8am (day) s
s

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north south]

<983/983hp 350/451m 443/449mv no opponent no opponent> active underwater (outside) 8am (day) s
s

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north up down]
A laurien elf seems unconcerned of any possible danger.

<983/983hp 350/451m 440/449mv no opponent no opponent> active river (outside) 8am (day)
Alas, you cannot go that way.

<983/983hp 350/451m 440/449mv no opponent no opponent> active river (outside) 8am (day)
Alas, you cannot go that way.

<983/983hp 350/451m 440/449mv no opponent no opponent> active river (outside) 8am (day) u

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.

<983/983hp 350/451m 436/449mv no opponent no opponent> active river (outside) 8am (day) u
u

A whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: up down]
A water weird swims around you, laughing at your folly.

<983/983hp 350/451m 432/449mv no opponent no opponent> active river (outside) 8am (day)
A whirlpool
A menacing whirlpool spinning in what seems a dance of madness and rage -
draws every living creature into it - with out any escape. The water is
deathly cold, biting your skin and pushing on our lungs as if it is trying
to crush you or suck the air right out of you. There is nothing you can do
but ponder upon your folly as you close upon your death.

[Exits: south down]

<983/983hp 350/451m 428/449mv no opponent no opponent> active river (outside) 8am (day) s

Increasing Current
Ah, this is more like what you are used to. The froth returns as the
current speeds you along your way. The acceleration going faster and faster
bringing you closer to an unknown destination. The air is clean, with a
notable saline tang to it.

[Exits: north south]

<983/983hp 350/451m 424/449mv no opponent no opponent> active river (outside) 8am (day) s
s

Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north south]

<983/983hp 350/451m 420/449mv no opponent no opponent> active river (outside) 8am (day) s

Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north (south)]
Kre' Qusan, the Sea Wyrm is here.
A servant shimmers from place to place.

<983/983hp 350/451m 416/449mv no opponent no opponent> active river (outside) 8am (day)
The door is closed.

<983/983hp 350/451m 416/449mv no opponent no opponent> active river (outside) 8am (day) whe

Players near you in River Wood:
<PK> Jinjarak Sudden stillness

<983/983hp 350/451m 416/449mv no opponent no opponent> active river (outside) 8am (day) trac

You try inspecting the ground for some tracks.

<983/983hp 350/451m 416/449mv no opponent no opponent> active river (outside) 8am (day) op s

The trail is cold here.

<983/983hp 350/451m 416/449mv no opponent no opponent> active river (outside) 8am (day)
You open the door south of you.

<983/983hp 350/451m 416/449mv no opponent no opponent> active river (outside) 8am (day) s
s

Among white caps
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: north east west]
A servant shimmers from place to place.
A servant shimmers from place to place.

<983/983hp 350/451m 412/449mv no opponent no opponent> active river (outside) 8am (day)
Alas, you cannot go that way.

<983/983hp 350/451m 412/449mv no opponent no opponent> calm river (outside) 8am (day) w

Cold water
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: east west]
A short-haired beaver looks around for wood.
A servant shimmers from place to place.
A short-haired beaver looks around for wood.

<983/983hp 350/451m 410/449mv no opponent no opponent> calm river (outside) 8am (day) w
w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]

<983/983hp 350/451m 408/449mv no opponent no opponent> calm river (outside) 8am (day)
A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
(Magical) Some green algae is here, oozing along.
A river pike swims frantically about.

<983/983hp 350/451m 406/449mv no opponent no opponent> calm river (outside) 8am (day) w

Open water
Crystal blue water is so clear here that you can see all around you..
Animals swim here in abundance, creating what seems a very harmless and
healthy atmosphere. The fish here would fetch a fair price and large
amounts of gold in the Seringale markets. Water is open and all around
you showing you no bounds.

[Exits: north east west]

<983/983hp 350/451m 404/449mv no opponent no opponent> calm river (outside) 8am (day) n

Stagnant water
You are in a green body of water with arms stretch to either side of you.
The odor of stagnant swamp plants persists here as small fish and frogs
swim here in abundance. This place seems very still, almost too still
for your own comfort.

[Exits: south up]

<983/983hp 350/451m 402/449mv no opponent no opponent> calm pond (outside) 8am (day) n

Alas, you cannot go that way.

<983/983hp 350/451m 402/449mv no opponent no opponent> calm pond (outside) 8am (day) u

A watery chute
The torrent of water suddenly surges into a downward direction as white
foaming water surrounds your every being. So violent is this collision
that bluish water tipped with white is all that you can see and the air
bubbles that are created floated lightly against your skin. This seems
more like a warning to outsiders then anything to entrap them. It is not
too late to escape this whirlpool.

[Exits: north down]

<983/983hp 350/451m 400/449mv no opponent no opponent> calm pond (outside) 8am (day) u

Alas, you cannot go that way.

<983/983hp 350/451m 400/449mv no opponent no opponent> calm pond (outside) 8am (day) n

A glistening cascade of water
Beautiful white waterfalls surround you in their graceful embrace.
You are in an inner cave in which dampness is all around you and green
moss grows on the ground.

[Exits: north south]

<983/983hp 350/451m 398/449mv no opponent no opponent> calm pond (outside) 8am (day) n
n

Entrance to a river valley
Before you stands a beautiful river valley filled with lush green
vegetation. Waterfalls cascade breathtakingly beautifully all around
you. Birds and other wildlife are abundant here.

[Exits: east south]

<983/983hp 350/451m 396/449mv no opponent no opponent> calm forest (outside) 8am (day)
A fringe in the flower-laden bushes parts to allow the cascade of a brilliant waterfall.

<983/983hp 350/451m 396/449mv no opponent no opponent> calm forest (outside) 8am (day) e

Hugging the coastline
You are hugging the coastline of a large body of water. The dirt upon
which you walk is very grainy and red. Sparks seem to shimmer in the air
as the water moves silently about in serenity.

[Exits: east west]

<983/983hp 350/451m 394/449mv no opponent no opponent> calm hills (outside) 8am (day) e

An inlet of a Bay
The beginnings of a large body of water are evident to you as you tread a
little closer. Ripples on the water make it look like it is filled with
crystals. The serenity is unnerving to say the least.

[Exits: north west]
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 350/451m 392/449mv no opponent no opponent> calm hills (outside) 8am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak An inlet of a Bay

<983/983hp 350/451m 392/449mv no opponent no opponent> calm hills (outside) 8am (day) n

A forest road
The forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 350/451m 390/449mv no opponent no opponent> calm forest (outside) 8am (day) n
n
n

A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 350/451m 388/449mv no opponent no opponent> calm forest (outside) 8am (day)
A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 350/451m 387/449mv no opponent no opponent> calm forest (outside) 8am (day)
Darker forest
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 350/451m 386/449mv no opponent no opponent> calm forest (outside) 8am (day) n

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]

<983/983hp 350/451m 384/449mv no opponent no opponent> calm mountain (outside) 8am (day) e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: east west]

<983/983hp 350/451m 381/449mv no opponent no opponent> calm mountain (outside) 8am (day) e
e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north west]

<983/983hp 350/451m 378/449mv no opponent no opponent> calm mountain (outside) 8am (day)
Over the edge of the limestone platform you can see forest stretching east.

<983/983hp 350/451m 378/449mv no opponent no opponent> calm mountain (outside) 8am (day) n

A withered forest path
The surrounding area is void of all life. Everything you see seems to be
brown and withered, as if the Reaper himself had descended on the earth and
drawn away all its sustenance. To the south the rocky base of a mountain
cuts upward into the sky, while a yellow-tinged clearing opens to the north.

[Exits: north south]

<983/983hp 350/451m 376/449mv no opponent no opponent> calm forest (outside) 8am (day) n
n

A ravaged, torn field
Something terrible has happened in this field. The grass seems to grow
untouched, but is soaked with blood. Several corpses of rabbits and other
small animals lie mangled and disemboweled by some unidentified creature,
impaled impossibly upon the blades of soft grass that bend beneath your
feet. The air about the corpses is yellowed and scented of decay. A lone
tree stump to the west has been burned recently and is covered with ridges
of poisonous dark red fungi.

[Exits: east south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<983/983hp 350/451m 375/449mv no opponent no opponent> calm field (outside) 8am (day)
Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<983/983hp 350/451m 375/449mv no opponent no opponent> calm field (outside) 8am (day) e
e

Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last,
letting the sun's golden rays stream onto your skin and warming away the
chill of the dark shadows. The clearing stretches to the west, where the
grass seems trampled and ailing.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 350/451m 374/449mv no opponent no opponent> calm forest (outside) 8am (day)
A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]

<983/983hp 350/451m 373/449mv no opponent no opponent> calm forest (outside) 8am (day) n

A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the trees around you seem black and looming.

[Exits: north south]

<983/983hp 350/451m 372/449mv no opponent no opponent> calm forest (outside) 8am (day) n
n

A forbidden path
The eerie darkness engulfs everything as if it were alive. There is
something in the air, as if none have tread upon this path for the longest
of times. The path is of brown powdery dirt. The leaves on the trees
around you seem black and looming.

[Exits: north south]

<983/983hp 350/451m 371/449mv no opponent no opponent> calm forest (outside) 8am (day)
Your victory rush wears off.
You relax your posture as your resolve fades.

<983/983hp 359/451m 449/449mv no opponent no opponent> calm forest (outside) 9am (day)
A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the north, while gloomy shadows engulf the forest to
the south. The path continues north and south.

[Exits: north south]

<983/983hp 359/451m 447/449mv no opponent no opponent> calm forest (outside) 9am (day) n

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the east. The path continues north and south, with a
thin trail winding to the east.

[Exits: north east south]
A cute rabbit is here.

<983/983hp 359/451m 446/449mv no opponent no opponent> calm forest (outside) 9am (day) n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues south and west.

[Exits: south west]
A stone outcropping with traces of ore is here.
A small white bunny with floppy ears is giving you side-eye.

<983/983hp 359/451m 445/449mv no opponent no opponent> calm forest (outside) 9am (day)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 359/451m 445/449mv no opponent no opponent> calm forest (outside) 9am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A small path in the dense forest

<983/983hp 359/451m 445/449mv no opponent no opponent> calm forest (outside) 9am (day) w

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A fallow deer is grazing peacefully here.

<983/983hp 359/451m 443/449mv no opponent no opponent> calm forest (outside) 9am (day) w

Inside the cave
You are in a natural cave. Various sorts of debris cover the stone floor,
emitting a rather unpleasant smell that makes the air thick and hard to
breathe. The only obvious exit is east.

[Exits: east]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A small, brown-nosed bat flutters around in the darkness.
A big, brown, angry-looking bear is sleeping here.

<983/983hp 359/451m 442/449mv no opponent no opponent> calm cave (indoors) 9am (day) e

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A fallow deer is grazing peacefully here.

<983/983hp 359/451m 440/449mv no opponent no opponent> calm forest (outside) 9am (day) n
n
n

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest floor in an unreal twilight illumination.
Paths lead north, east and south.

[Exits: north east south]
A small pine tree stands here.
A cute rabbit is here.
A cute rabbit is here.

<983/983hp 359/451m 439/449mv no opponent no opponent> calm forest (outside) 9am (day) whe

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
forest gradually lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<983/983hp 359/451m 438/449mv no opponent no opponent> calm forest (outside) 9am (day)
The dark shadows on the trees shift and flicker as you near.

<983/983hp 359/451m 438/449mv no opponent no opponent> calm forest (outside) 9am (day)
Players near you in Mystic Forest:
<PK> Jinjarak An intersection in the dense forest

<983/983hp 359/451m 438/449mv no opponent no opponent> calm forest (outside) 9am (day) e
e

The forest clearing
You are in a clearing in the forest. Lots of fresh stumps of varying
sizes protrude from the ground and heavy logs are stacked neatly in a big
pile supported by stakes set into the ground. Paths lead north, east and
west.

[Exits: north east west]
A stone outcropping with traces of ore is here.

<983/983hp 359/451m 437/449mv no opponent no opponent> calm forest (outside) 9am (day)
Outside a small cabin in the forest
You are outside a small cabin built entirely from heavy logs. There is a
wooden door to the north and small paths lead west and south through the
trees.

[Exits: (north) south west]
A brown fox is here, looking for some rabbits to chew up.
The wife of the lumberjack is waiting for John to come home.

<983/983hp 359/451m 436/449mv no opponent no opponent> calm forest (outside) 9am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak Outside a small cabin in the forest

<983/983hp 359/451m 436/449mv no opponent no opponent> calm forest (outside) 9am (day) w

The forest clearing
You are in a clearing in the forest. Lots of fresh stumps of varying
sizes protrude from the ground and heavy logs are stacked neatly in a big
pile supported by stakes set into the ground. Paths lead north, east and
west.

[Exits: north east west]
A stone outcropping with traces of ore is here.

<983/983hp 359/451m 434/449mv no opponent no opponent> calm forest (outside) 9am (day) n
n

A small path through the light forest
You are on a small path leading through the forest. The trees are tall
and slender, waving gracefully in the wind. Sunlight streams down through
the foliage, shining in patches on the path that leads north and south.

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 359/451m 433/449mv no opponent no opponent> calm forest (outside) 9am (day) n

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<983/983hp 359/451m 432/449mv no opponent no opponent> calm forest (outside) 9am (day)
A particularly large and stumpy tree squats to your north.

<983/983hp 359/451m 432/449mv no opponent no opponent> calm forest (outside) 9am (day) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 359/451m 431/449mv no opponent no opponent> calm forest (outside) 9am (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 359/451m 430/449mv no opponent no opponent> calm forest (outside) 9am (day) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 359/451m 429/449mv no opponent no opponent> calm forest (outside) 9am (day)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<983/983hp 359/451m 429/449mv no opponent no opponent> calm forest (outside) 9am (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 359/451m 428/449mv no opponent no opponent> calm forest (outside) 9am (day) e
e
e

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]

<983/983hp 359/451m 427/449mv no opponent no opponent> calm field (outside) 9am (day) whe

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<983/983hp 359/451m 426/449mv no opponent no opponent> calm city (outside) 9am (day)
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<983/983hp 359/451m 425/449mv no opponent no opponent> calm city (outside) 9am (day)
Players near you in Seringale:
<PK> Jinjarak Inside the West Gate
Chutha A Small Burnt Field

<983/983hp 359/451m 425/449mv no opponent no opponent> calm city (outside) 9am (day) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 359/451m 424/449mv no opponent no opponent> calm road (outside) 9am (day) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
Zephyrus the displaced minstrel is here, seeking a new line of work.

<983/983hp 359/451m 423/449mv no opponent no opponent> calm road (outside) 9am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 359/451m 422/449mv no opponent no opponent> calm road (outside) 9am (day) e

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 359/451m 421/449mv no opponent no opponent> calm city (outside) 9am (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 359/451m 420/449mv no opponent no opponent> calm road (outside) 9am (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 359/451m 419/449mv no opponent no opponent> calm road (outside) 9am (day) e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 359/451m 418/449mv no opponent no opponent> calm city (outside) 9am (day)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 359/451m 418/449mv no opponent no opponent> calm city (outside) 9am (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 359/451m 418/449mv no opponent no opponent> calm city (outside) 9am (day) s
e

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<983/983hp 359/451m 417/449mv no opponent no opponent> calm inside (indoors) 9am (day) e
e

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<983/983hp 359/451m 416/449mv no opponent no opponent> calm city (outside) 9am (day)
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<983/983hp 359/451m 415/449mv no opponent no opponent> calm inside (indoors) 9am (day) n

The side of a building is all that lies in that direction.

<983/983hp 359/451m 415/449mv no opponent no opponent> calm inside (indoors) 9am (day)
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 359/451m 414/449mv no opponent no opponent> calm city (outside) 9am (day) e
e
n

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 359/451m 413/449mv no opponent no opponent> calm road (outside) 9am (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 359/451m 412/449mv no opponent no opponent> calm road (outside) 9am (day)
Entrance of the Warrior Guild
A huge gate towers overhead, the entrance to the guild of Warriors.
Detailed signs and emblems of the houses of great warriors from the past are
carved into the wooden frame of the gate, the complexity and skill of some
quite amazing. Hanging above the gate is a giant shield, too big to be
useful to even the biggest of warriors, which has a bright green border and
is enamelled in blue with a golden lion pawing the air on it. The gray
walls of this building are made of old bricks, strong and sturdy despite
their obvious great age. The gate leads east into the guild, while to the
south is the Common road.

[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.

<983/983hp 359/451m 411/449mv no opponent no opponent> calm city (outside) 9am (day) e

Cavan the warrior guild guardian says 'Enter, Jinjarak.'
Cavan the warrior guild guardian steps aside and allows you into the guild.
Warrior Guildhall
This is the great feasting hall of the Warriors guild, a place used for
gatherings and stories of glorious battles. Large tapestries hang over the
grey stone walls, and the great shields bearing the crests of ancient heros
of the guild hang in pride of place above the large fireplace built into the
east wall. Flanking these shields are weapons of all descriptions, from
swords and axes to flails and lances. Above the gate at the exit of the
guild is a giant sized painting of a man in shining silver armor on
horseback, lance at the ready and a sword in his scabbard. There are two
long, full weapon racks resting near the south wall, and of course in the
centre of the room is a great table. The room is moderately lit by candles
and holds the strong smell of metal and leather. There is a large practice
hall to the north, while the exit of the guild is to the west.

[Exits: north west]
The guildhall's mission board has been set here.
Garbon the trainee is here mastering his weapon skills.

<983/983hp 359/451m 410/449mv no opponent no opponent> calm inside (indoors) 9am (day) n

Battle Arena
You are inside a large battle arena. Here is where warriors from all
parts of the realm come to sharpen their skills against one another in
combat. A large open arena is in the middle of this hall, surrounded on all
four sides by rows of bleached wooden benches for observers. A dented and
splintered wooden fence standing three feet tall separates the arena from
the benches to try and keep down accidents from over enthusiastic
combatants. The loose dirt of the arena hovers slightly in the air as
warriors trample across the floor at each other. The only apparent exit is
to the south, into the guildhall.

[Exits: south]
Ugula the warrior guildmaster is here, training the inexperienced students.

<983/983hp 359/451m 409/449mv no opponent no opponent> calm inside (indoors) 9am (day) whe

Players near you in Seringale:
<PK> Jinjarak Battle Arena
Chutha A Small Burnt Field

<983/983hp 359/451m 409/449mv no opponent no opponent> calm inside (indoors) 9am (day) sl

You go to sleep.

<983/983hp 359/451m 409/449mv no opponent no opponent> calm inside (indoors) 9am (day) wo

You are carrying 9189 gold, with 610504 gold in the bank.
You have 0 chips of <HERALD>.
You have 376 medals of [WARLORD].
You have 1001 relics of <MYSTIC>.

<983/983hp 359/451m 409/449mv no opponent no opponent> calm inside (indoors) 9am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<983/983hp 359/451m 409/449mv no opponent no opponent> calm inside (indoors) 9am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:06m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 359/451 |
| Size: medium Alignment: Neutral Move: 409/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
: lasts for 36 hours
Skill: devote : lasts for 0 hours

<983/983hp 359/451m 409/449mv no opponent no opponent> calm inside (indoors) 9am (day) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn as shield> (Magical) (Glowing) a huge tower shield
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded> (Glowing) (Humming) a flail of purification
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<983/983hp 359/451m 409/449mv no opponent no opponent> calm inside (indoors) 9am (day)
You can devote again.

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) wa

You wake and stand up.

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) devo

You bow your head in worship of your god.
Lorne grants you a little favor.
Reputation with Lorne increased by 5.
You receive 1 relic of <MYSTIC>.

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) whe

Players near you in Seringale:
<PK> Jinjarak Battle Arena
Chutha A Small Burnt Field

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) sl

You go to sleep.

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:06m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 402/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
: lasts for 35 hours

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 89% mana 100% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 89% mana 100% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 89% mana 100% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 89% mana 100% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:06m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 402/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
: lasts for 35 hours

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:06m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 402/451 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (20+2) Gold: 9189 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 117 Afflictive: 55 |
| Damroll: 35 Vs Slash: 164 Maledictive: 40 |
| Vs Magic: 65 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
: lasts for 35 hours

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn as shield> (Magical) (Glowing) a huge tower shield
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded> (Glowing) (Humming) a flail of purification
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 89% mana 100% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 402/451m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 98% mana 100% mv 541880 xp Kills: 2
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<983/983hp 445/451m 449/449mv no opponent no opponent> calm inside (indoors) 11am (day) wa

You wake and stand up.

<983/983hp 445/451m 449/449mv no opponent no opponent> calm inside (indoors) 11am (day) whe

Players near you in Seringale:
<PK> Jinjarak Battle Arena
Chutha A Small Burnt Field

<983/983hp 445/451m 449/449mv no opponent no opponent> calm inside (indoors) 11am (day) s

Warrior Guildhall
This is the great feasting hall of the Warriors guild, a place used for
gatherings and stories of glorious battles. Large tapestries hang over the
grey stone walls, and the great shields bearing the crests of ancient heros
of the guild hang in pride of place above the large fireplace built into the
east wall. Flanking these shields are weapons of all descriptions, from
swords and axes to flails and lances. Above the gate at the exit of the
guild is a giant sized painting of a man in shining silver armor on
horseback, lance at the ready and a sword in his scabbard. There are two
long, full weapon racks resting near the south wall, and of course in the
centre of the room is a great table. The room is moderately lit by candles
and holds the strong smell of metal and leather. There is a large practice
hall to the north, while the exit of the guild is to the west.

[Exits: north west]
The guildhall's mission board has been set here.
Garbon the trainee is here mastering his weapon skills.

<983/983hp 445/451m 448/449mv no opponent no opponent> calm inside (indoors) 11am (day) w
w

Entrance of the Warrior Guild
A huge gate towers overhead, the entrance to the guild of Warriors.
Detailed signs and emblems of the houses of great warriors from the past are
carved into the wooden frame of the gate, the complexity and skill of some
quite amazing. Hanging above the gate is a giant shield, too big to be
useful to even the biggest of warriors, which has a bright green border and
is enamelled in blue with a golden lion pawing the air on it. The gray
walls of this building are made of old bricks, strong and sturdy despite
their obvious great age. The gate leads east into the guild, while to the
south is the Common road.

[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.

<983/983hp 445/451m 447/449mv no opponent no opponent> calm city (outside) 11am (day)
The gray walls of this building are made of old strong, sturdy bricks.

<983/983hp 445/451m 447/449mv no opponent no opponent> calm city (outside) 11am (day) s

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 445/451m 446/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 445/451m 445/449mv no opponent no opponent> calm road (outside) 11am (day) n

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<983/983hp 445/451m 444/449mv no opponent no opponent> calm city (outside) 11am (day)
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 445/451m 443/449mv no opponent no opponent> calm inside (indoors) 11am (day) e

The side of a building is all that lies in that direction.

<983/983hp 445/451m 443/449mv no opponent no opponent> calm inside (indoors) 11am (day) s

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<983/983hp 445/451m 442/449mv no opponent no opponent> calm city (outside) 11am (day) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 445/451m 441/449mv no opponent no opponent> calm road (outside) 11am (day) n

Bakery
You are inside the Bakery. The pleasant aroma of baked goods fills this
store. There are many loaves of freshly baked bread wrapped neatly for sale
lying inside the front counter. Cakes of different types line the shelves
around you, covered with delicious cream. A huge cake stands at the middle
of the shelves, towering over the rest of the cakes. Three layers of cake,
each filled with a different kind of tempting chocolate, beckons to your
stomach. You can leave the store to the south and a staircase leads up to a
kitchen above the store.

[Exits: south up]
Runya the baker is here working on her famous baked goods.

<983/983hp 445/451m 440/449mv no opponent no opponent> calm inside (indoors) 11am (day) buy ric

You can't carry that many items.

<983/983hp 445/451m 440/449mv no opponent no opponent> calm inside (indoors) 11am (day) eat ric

You do not have that item.

<983/983hp 445/451m 440/449mv no opponent no opponent> calm inside (indoors) 11am (day) in

You are carrying:
(Magical) (Glowing) a magic seashell
a bandage
( 2) a vulture's foot
( 2) a crushed unicorn horn
( 5) ground-up bones of a vampire bat
a ring of closed minds
(Magical) (Humming) the blade of madness
(Humming) an axe of bladed fury
(Glowing) (Humming) the Sphere of a Death Maiden
a Loot Sack (open)
(Magical) (Glowing) (Humming) a Dagger of Chaos
an old, dusty druid's robe

<983/983hp 445/451m 440/449mv no opponent no opponent> calm inside (indoors) 11am (day) whe

Players near you in Seringale:
<PK> Jinjarak Bakery
Chutha A Small Burnt Field

<983/983hp 445/451m 440/449mv no opponent no opponent> calm inside (indoors) 11am (day) put foo sac

You put a vulture's foot in a Loot Sack.

<983/983hp 445/451m 440/449mv no opponent no opponent> calm inside (indoors) 11am (day) buy ric

You buy a bowl of rice.

<983/983hp 445/451m 440/449mv no opponent no opponent> calm inside (indoors) 11am (day) eat ric

You eat a bowl of rice.
You are full.

<983/983hp 445/451m 440/449mv no opponent no opponent> calm inside (indoors) 11am (day) whe

Players near you in Seringale:
<PK> Jinjarak Bakery
Chutha A Small Burnt Field

<983/983hp 445/451m 440/449mv no opponent no opponent> calm inside (indoors) 11am (day) s

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 445/451m 439/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<983/983hp 445/451m 438/449mv no opponent no opponent> calm city (outside) 11am (day) whe

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 445/451m 438/449mv no opponent no opponent> calm city (outside) 11am (day)
Players near you in Seringale:
<PK> Jinjarak East of Market Square
Chutha A Small Burnt Field

<983/983hp 445/451m 438/449mv no opponent no opponent> calm city (outside) 11am (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 445/451m 438/449mv no opponent no opponent> calm city (outside) 11am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:07m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 445/451 |
| Size: medium Alignment: Neutral Move: 438/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9139 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
: lasts for 34 hours
The town clock tolls twelve times as noon approaches.

<983/983hp 451/451m 449/449mv no opponent no opponent> calm city (outside) 12pm (noon) s

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm inside (indoors) 12pm (noon) w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm city (outside) 12pm (noon) w
w

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<983/983hp 451/451m 446/449mv no opponent no opponent> calm inside (indoors) 12pm (noon)
The side of a building is all that lies in that direction.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm inside (indoors) 12pm (noon) n

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm city (outside) 12pm (noon) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm road (outside) 12pm (noon) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 443/449mv no opponent no opponent> calm road (outside) 12pm (noon) whe

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm city (outside) 12pm (noon) w

Players near you in Seringale:
<PK> Jinjarak The Western Monument
Chutha A Small Burnt Field

<983/983hp 451/451m 442/449mv no opponent no opponent> calm city (outside) 12pm (noon) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 12pm (noon) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm road (outside) 12pm (noon)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 451/451m 439/449mv no opponent no opponent> calm road (outside) 12pm (noon) w
w

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A human citizen of Seringale wanders around aimlessly.
Zephyrus the displaced minstrel is here, seeking a new line of work.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 451/451m 438/449mv no opponent no opponent> calm city (outside) 12pm (noon) w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
An avian city guard of Seringale stands watch here.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm city (outside) 12pm (noon) whe

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<983/983hp 451/451m 436/449mv no opponent no opponent> calm field (outside) 12pm (noon) trac

You try inspecting the ground for some tracks.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm field (outside) 12pm (noon) w
w

Tracks made by elven lead through from A trail through the light forest, continuing east. (2 minutes old)

<983/983hp 451/451m 435/449mv no opponent no opponent> calm field (outside) 12pm (noon)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm forest (outside) 12pm (noon)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm forest (outside) 12pm (noon) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 451/451m 431/449mv no opponent no opponent> calm forest (outside) 12pm (noon) e

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<983/983hp 451/451m 430/449mv no opponent no opponent> calm field (outside) 12pm (noon) whe

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
An avian city guard of Seringale stands watch here.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm city (outside) 12pm (noon)
Players near you in Seringale:
<PK> Jinjarak Outside the West Gate
Chutha A Small Burnt Field

<983/983hp 451/451m 429/449mv no opponent no opponent> calm city (outside) 12pm (noon) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm city (outside) 12pm (noon) e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A human citizen of Seringale wanders around aimlessly.
Zephyrus the displaced minstrel is here, seeking a new line of work.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<983/983hp 451/451m 428/449mv no opponent no opponent> calm city (outside) 12pm (noon) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 12pm (noon)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm road (outside) 12pm (noon) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 451/451m 425/449mv no opponent no opponent> calm road (outside) 12pm (noon)
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm city (outside) 12pm (noon) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm road (outside) 12pm (noon) s

Trading Post
You are inside the Trading Post. Here is where many people of Seringale
come to trade their miscellaneous possessions. Chests with various
sorts of things fill this room. Tall wooden shelves line the walls of
the shop filled with strange items. An old candle-stand covered with
drops of dry wax from all different sorts of candles stands at the edge
of the counter. You see the exit of the shop to the north and a small
opening leading to a room above the shop.

[Exits: north]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Rimath the trader is here trading and selling various goods.
Rimath the trader says 'The shops of Seringale bid me to send them adventurers.'
Rimath the trader says 'Do a task for Pel the armorer. His shop is on the east common road.'
Rimath the trader says 'Return to me once you complete the task.'

<983/983hp 451/451m 422/449mv no opponent no opponent> calm inside (indoors) 12pm (noon) n

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 12pm (noon) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 451/451m 420/449mv no opponent no opponent> calm road (outside) 12pm (noon) whe

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 419/449mv no opponent no opponent> calm city (outside) 12pm (noon)
Players near you in Seringale:
<PK> Jinjarak West of Market Square
Chutha A Small Burnt Field

<983/983hp 451/451m 419/449mv no opponent no opponent> calm city (outside) 12pm (noon) s

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<983/983hp 451/451m 418/449mv no opponent no opponent> calm inside (indoors) 12pm (noon) e

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<983/983hp 451/451m 417/449mv no opponent no opponent> calm city (outside) 12pm (noon) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 417/449mv no opponent no opponent> calm city (outside) 12pm (noon)
Tracks made by elven lead through from Southwest of Market Square, continuing south. (2 minutes old)

<983/983hp 451/451m 448/449mv no opponent no opponent> calm city (outside) 1pm (day) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm road (outside) 1pm (day) s
s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 1pm (day) whe

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<983/983hp 451/451m 445/449mv no opponent no opponent> calm road (outside) 1pm (day)
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm city (outside) 1pm (day) s
s

Players near you in Seringale:
<PK> Jinjarak South Square
Chutha A Small Burnt Field

<983/983hp 451/451m 444/449mv no opponent no opponent> calm city (outside) 1pm (day)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm road (outside) 1pm (day) whe

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 1pm (day) s

Players near you in Seringale:
<PK> Jinjarak The South Main Street
Chutha A Small Burnt Field

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 1pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 1pm (day) whe

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<983/983hp 451/451m 439/449mv no opponent no opponent> calm road (outside) 1pm (day)
Players near you in Seringale:
<PK> Jinjarak A Small Bridge
Chutha A Small Burnt Field

<983/983hp 451/451m 439/449mv no opponent no opponent> calm road (outside) 1pm (day) s
s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 1pm (day)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm city (outside) 1pm (day) whe

Players near you in Seringale:
<PK> Jinjarak Inside the South Gate
Chutha A Small Burnt Field

<983/983hp 451/451m 437/449mv no opponent no opponent> calm city (outside) 1pm (day) s

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 1pm (day) whe

Players near you in Seringale:
<PK> Jinjarak Outside the South Gate
Chutha A Small Burnt Field

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 1pm (day) s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm field (outside) 1pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak Atop a small hillock

<983/983hp 451/451m 435/449mv no opponent no opponent> calm field (outside) 1pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 435/449mv no opponent no opponent> calm field (outside) 1pm (day)
The trail is cold here.

<983/983hp 451/451m 435/449mv no opponent no opponent> calm field (outside) 1pm (day) n

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm city (outside) 1pm (day) n
n

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 433/449mv no opponent no opponent> calm city (outside) 1pm (day) whe

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<983/983hp 451/451m 432/449mv no opponent no opponent> calm road (outside) 1pm (day)
Players near you in Seringale:
<PK> Jinjarak The South Main Street
Chutha A Small Burnt Field

<983/983hp 451/451m 432/449mv no opponent no opponent> calm road (outside) 1pm (day) n

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<983/983hp 451/451m 431/449mv no opponent no opponent> calm road (outside) 1pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 1pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm road (outside) 1pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm road (outside) 1pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 1pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<983/983hp 451/451m 426/449mv no opponent no opponent> calm road (outside) 1pm (day) s

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 1pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm road (outside) 1pm (day) s

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 451/451m 422/449mv no opponent no opponent> calm city (outside) 1pm (day) whe

Players near you in Seringale:
<PK> Jinjarak Inside the South Gate
Chutha A Small Burnt Field

<983/983hp 451/451m 422/449mv no opponent no opponent> calm city (outside) 1pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 1pm (day) n

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 1pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 1pm (day) who

The trail is cold here.

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 1pm (day)
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Chutha the Executor of Floods
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 1pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<983/983hp 451/451m 418/449mv no opponent no opponent> calm road (outside) 1pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<983/983hp 451/451m 417/449mv no opponent no opponent> calm road (outside) 1pm (day) whe

Players near you in Seringale:
<PK> Jinjarak The South Main Street
Chutha A Small Burnt Field

<983/983hp 451/451m 417/449mv no opponent no opponent> calm road (outside) 1pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<983/983hp 451/451m 416/449mv no opponent no opponent> calm road (outside) 1pm (day) n

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm city (outside) 1pm (day) d

The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]

<983/983hp 451/451m 414/449mv no opponent no opponent> calm inside (indoors) 1pm (day) whe

Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<983/983hp 451/451m 414/449mv no opponent no opponent> calm inside (indoors) 1pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 414/449mv no opponent no opponent> calm inside (indoors) 1pm (day)
Tracks made by elven lead through from South Square, continuing south. (2 minutes old)
Tracks made by elven lead through from A triple junction, continuing west. (2 minutes old)

<983/983hp 451/451m 412/449mv no opponent no opponent> calm inside (indoors) 1pm (day) u

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<983/983hp 451/451m 449/449mv no opponent no opponent> calm city (outside) 2pm (day) whe

Players near you in Seringale:
<PK> Jinjarak South Square
Chutha A Small Burnt Field

<983/983hp 451/451m 449/449mv no opponent no opponent> calm city (outside) 2pm (day) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm road (outside) 2pm (day) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm road (outside) 2pm (day)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 2pm (day) n

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm city (outside) 2pm (day) n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm city (outside) 2pm (day) e

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm inside (indoors) 2pm (day) n

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 2pm (day) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 2pm (day) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 2pm (day) whe

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm city (outside) 2pm (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 439/449mv no opponent no opponent> calm road (outside) 2pm (day)
Players near you in Seringale:
<PK> Jinjarak The East Common Road
Chutha A Small Burnt Field

<983/983hp 451/451m 439/449mv no opponent no opponent> calm road (outside) 2pm (day) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 2pm (day) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 437/449mv no opponent no opponent> calm road (outside) 2pm (day) e
e

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 2pm (day)
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm city (outside) 2pm (day) whe

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<983/983hp 451/451m 434/449mv no opponent no opponent> calm road (outside) 2pm (day)
Players near you in Eastern Road:
<PK> Jinjarak City Entrance

<983/983hp 451/451m 434/449mv no opponent no opponent> calm road (outside) 2pm (day) e
e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 2pm (day) e
e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 432/449mv no opponent no opponent> calm road (outside) 2pm (day)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm road (outside) 2pm (day)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 2pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 2pm (day)
The trail is cold here.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 2pm (day) e
e

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm road (outside) 2pm (day)
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 428/449mv no opponent no opponent> calm road (outside) 2pm (day) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<983/983hp 451/451m 428/449mv no opponent no opponent> calm road (outside) 2pm (day) w

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 2pm (day) whe

Players near you in Eastern Road:
<PK> Jinjarak The Crossroads

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 2pm (day) e

Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm road (outside) 2pm (day) e

Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east west]

<983/983hp 451/451m 425/449mv no opponent no opponent> calm road (outside) 2pm (day) w

Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 2pm (day) s
s

Alas, you cannot go that way.

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 2pm (day) w

Alas, you cannot go that way.

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 2pm (day) s

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 451/451m 423/449mv no opponent no opponent> calm road (outside) 2pm (day) s
s

Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]

<983/983hp 451/451m 422/449mv no opponent no opponent> calm road (outside) 2pm (day) s
whe

Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 2pm (day)
Alas, you cannot go that way.

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 2pm (day)
Alas, you cannot go that way.

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 2pm (day) w

Players near you in Eastern Road:
<PK> Jinjarak Path from Eastern Road into the Forest

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 2pm (day) d

Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]

<983/983hp 451/451m 420/449mv no opponent no opponent> calm road (outside) 2pm (day)
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 2pm (day) e

Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]

<983/983hp 451/451m 418/449mv no opponent no opponent> calm road (outside) 2pm (day) d

Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]

<983/983hp 451/451m 417/449mv no opponent no opponent> calm road (outside) 2pm (day) w
s

A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]

<983/983hp 451/451m 416/449mv no opponent no opponent> calm road (outside) 2pm (day) s
s

A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm road (outside) 2pm (day)
A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]

<983/983hp 451/451m 414/449mv no opponent no opponent> calm road (outside) 2pm (day) track

The T-Intersection
A small intersection has been placed here, where the forest meets the
trade route of Old Thalos. It has been poorly maintained, its condition
clearly having slid over the past few centuries. The trail continues to the
west into Thalos, while eastwards leads deeper into the dwarf forest. To
the north the old trade road motions for the Crossroads.

[Exits: north east west]

<983/983hp 451/451m 413/449mv no opponent no opponent> calm road (outside) 2pm (day)
You try inspecting the ground for some tracks.

<983/983hp 451/451m 413/449mv no opponent no opponent> calm road (outside) 2pm (day) whe

Tracks made by elven lead through from A Ruined Trade Route, continuing east. (2 minutes old)

<983/983hp 451/451m 412/449mv no opponent no opponent> calm road (outside) 2pm (day)
Players near you in Thalos Ruins:
<PK> Jinjarak The T-Intersection

<983/983hp 451/451m 449/449mv no opponent no opponent> calm road (outside) 3pm (day) e

The dwarf forest
You see more stunted trees here. It looks almost as if this place was cursed
by a god to be short and dry. The trail leads east and west. It looks dark
toward the east.

[Exits: east west]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm forest (outside) 3pm (day) e
e

The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns south from the
west.

[Exits: south west]
(Magical) A griffon's tongue has been woven into a golden neck-chain.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

A dense crowd of grim trees blocks the way.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm forest (outside) 3pm (day) s

Players near you in Thalos Ruins:
<PK> Jinjarak The darker dwarf forest

<983/983hp 451/451m 447/449mv no opponent no opponent> calm forest (outside) 3pm (day) e

The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns east from the
north.

[Exits: north east]

<983/983hp 451/451m 445/449mv no opponent no opponent> calm forest (outside) 3pm (day) e
whe

The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads east and west.

[Exits: east west]
A trapper stands here, bartering his pelts.

<983/983hp 451/451m 443/449mv no opponent no opponent> calm forest (outside) 3pm (day) d

The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads down into a
valley and west.

[Exits: west down]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 3pm (day)
Players near you in Thalos Ruins:
<PK> Jinjarak The darker dwarf forest

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 3pm (day)
Crossroads in the Wilderness
You are in a valley in the dark dwarf forest. Short black grass grows around
you. Trails lead in all directions.

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.

<983/983hp 451/451m 440/449mv no opponent no opponent> calm forest (outside) 3pm (day) s

A Mountain Path
You are on a mountain path which ascends a steep mountainside. The trail
curves around the mountain so that you cannot really see what lies ahead.
You do sense great power though coming from the area behind the mountain.

[Exits: north up]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm mountain (outside) 3pm (day) whe

Players near you in Elemental Canyon:
<PK> Jinjarak A Mountain Path

<983/983hp 451/451m 438/449mv no opponent no opponent> calm mountain (outside) 3pm (day) n

Crossroads in the Wilderness
You are in a valley in the dark dwarf forest. Short black grass grows around
you. Trails lead in all directions.

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

Players near you in Thalos Ruins:
<PK> Jinjarak Crossroads in the Wilderness

<983/983hp 451/451m 436/449mv no opponent no opponent> calm forest (outside) 3pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm forest (outside) 3pm (day)
Tracks made by elven lead through from The darker dwarf forest, continuing north. (2 minutes old)

<983/983hp 451/451m 435/449mv no opponent no opponent> calm forest (outside) 3pm (day) n

The Valley in the dark dwarf forest
You are in a valley in the forest. To the north is a trail out of this dark
valley. South is more of this valley.

[Exits: north south]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm forest (outside) 3pm (day) n

A dim trail in the dwarf forest
You are in a dim trail in the dwarf forest. Not much sunlight passes through
here. To the south is a gloomy valley, while to the north the light grows
brighter.

[Exits: north south]
A large, hairy looking humanoid is here.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

Players near you in Thalos Ruins:
<PK> Jinjarak A dim trail in the dwarf forest

<983/983hp 451/451m 432/449mv no opponent no opponent> calm forest (outside) 3pm (day) n

A dim trail in the dwarf forest
You are in a dim trail in the dwarf forest. Not much sunlight passes through
here. The trail runs north and south, and the light seems to come from the
north. To the east, you see a small path into darkness.

[Exits: east south]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm forest (outside) 3pm (day) e
e
e

A dark bend in the forest
You are in a dark bend in the forest. To the west, you see the trail leading
back to the dwarven forest, and to the south, you see a dark and dismal path.

[Exits: south west]

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 3pm (day)
Alas, you cannot go that way.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

Alas, you cannot go that way.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 3pm (day) s

Players near you in Thalos Ruins:
<PK> Jinjarak A dark bend in the forest

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 3pm (day) s

The dark woods
You are travelling through woods that are as dark as night. The trees above
block all light and wind. The air is stagnant and smells of death and decay.
The lack of sounds and other signs of life make your skin crawl and you feel
very much like turning back and heading for safer areas. The path leads north
into more open lands while it also leads south into the darkness of the
forest. A small sign is posted here.

[Exits: north south]

<983/983hp 451/451m 427/449mv no opponent no opponent> calm forest (outside) 3pm (day)
The dark woods
You wearily travel through the darkness of the forest. Huge skeletal trees
line the edges of the path and tower above you. Errant rays of sunlight spear
down through the gaps in the canopy above and provide small spots of light
that seem to attract what little foliage can grow on the dark forest floor.
The path winds north and descends into darkness below.

[Exits: north down]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm forest (outside) 3pm (day) e

Alas, you cannot go that way.

<983/983hp 451/451m 426/449mv no opponent no opponent> calm forest (outside) 3pm (day) d

The small intersection in the forest
The forest path splits here in three directions. Small paths lead to the east,
north, and south. The trees above leave a gap which allows sunlight to fill
the intersection. It is almost as though you are in a circle of light that
provides sanctuary in this land of darkness. Something has been scrawled in
the dirt in blood here.

[Exits: east south up]

<983/983hp 451/451m 425/449mv no opponent no opponent> calm forest (outside) 3pm (day) e

In the dense forest
You walk along a small path leading through a dark forest. No sounds can be
heard and little light penetrates the canopy of trees above you. The air here
smells musty and you long for a fresh breath. You see an intersection of paths
to the west. The path you are on leads south into the darkening woods.

[Exits: south west]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm forest (outside) 3pm (day) s

The dark forest path
You continue on through darkness and gloom. The path below you has become a
wet quagmire. It is difficult to walk, and you make squishing sounds as you
move on. Looking east, you see a swampy path. The main path leads north and
south into darkness.

[Exits: north east south]

<983/983hp 451/451m 422/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak The dark forest path

<983/983hp 451/451m 422/449mv no opponent no opponent> calm forest (outside) 3pm (day) track

You try inspecting the ground for some tracks.
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 451/451m 422/449mv no opponent no opponent> calm forest (outside) 3pm (day)
The trail is cold here.

<983/983hp 451/451m 422/449mv no opponent no opponent> calm forest (outside) 3pm (day) n

In the dense forest
You walk along a small path leading through a dark forest. No sounds can be
heard and little light penetrates the canopy of trees above you. The air here
smells musty and you long for a fresh breath. You see an intersection of paths
to the west. The path you are on leads south into the darkening woods.

[Exits: south west]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm forest (outside) 4pm (day) n

Alas, you cannot go that way.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm forest (outside) 4pm (day) w

The small intersection in the forest
The forest path splits here in three directions. Small paths lead to the east,
north, and south. The trees above leave a gap which allows sunlight to fill
the intersection. It is almost as though you are in a circle of light that
provides sanctuary in this land of darkness. Something has been scrawled in
the dirt in blood here.

[Exits: east south up]

<983/983hp 451/451m 445/449mv no opponent no opponent> calm forest (outside) 4pm (day) w

Alas, you cannot go that way.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm forest (outside) 4pm (day) e

In the dense forest
You walk along a small path leading through a dark forest. No sounds can be
heard and little light penetrates the canopy of trees above you. The air here
smells musty and you long for a fresh breath. You see an intersection of paths
to the west. The path you are on leads south into the darkening woods.

[Exits: south west]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm forest (outside) 4pm (day) e

Alas, you cannot go that way.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm forest (outside) 4pm (day) w

The small intersection in the forest
The forest path splits here in three directions. Small paths lead to the east,
north, and south. The trees above leave a gap which allows sunlight to fill
the intersection. It is almost as though you are in a circle of light that
provides sanctuary in this land of darkness. Something has been scrawled in
the dirt in blood here.

[Exits: east south up]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm forest (outside) 4pm (day) u

The dark woods
You wearily travel through the darkness of the forest. Huge skeletal trees
line the edges of the path and tower above you. Errant rays of sunlight spear
down through the gaps in the canopy above and provide small spots of light
that seem to attract what little foliage can grow on the dark forest floor.
The path winds north and descends into darkness below.

[Exits: north down]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 4pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak The dark woods

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 4pm (day) n
n

The dark woods
You are travelling through woods that are as dark as night. The trees above
block all light and wind. The air is stagnant and smells of death and decay.
The lack of sounds and other signs of life make your skin crawl and you feel
very much like turning back and heading for safer areas. The path leads north
into more open lands while it also leads south into the darkness of the
forest. A small sign is posted here.

[Exits: north south]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm forest (outside) 4pm (day)
A dark bend in the forest
You are in a dark bend in the forest. To the west, you see the trail leading
back to the dwarven forest, and to the south, you see a dark and dismal path.

[Exits: south west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm forest (outside) 4pm (day) w

A dim trail in the dwarf forest
You are in a dim trail in the dwarf forest. Not much sunlight passes through
here. The trail runs north and south, and the light seems to come from the
north. To the east, you see a small path into darkness.

[Exits: east south]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm forest (outside) 4pm (day) s

A dim trail in the dwarf forest
You are in a dim trail in the dwarf forest. Not much sunlight passes through
here. To the south is a gloomy valley, while to the north the light grows
brighter.

[Exits: north south]
A large, hairy looking humanoid is here.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm forest (outside) 4pm (day) s

The Valley in the dark dwarf forest
You are in a valley in the forest. To the north is a trail out of this dark
valley. South is more of this valley.

[Exits: north south]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm forest (outside) 4pm (day) whe

Players near you in Thalos Ruins:
<PK> Jinjarak The Valley in the dark dwarf forest

<983/983hp 451/451m 435/449mv no opponent no opponent> calm forest (outside) 4pm (day) s

Crossroads in the Wilderness
You are in a valley in the dark dwarf forest. Short black grass grows around
you. Trails lead in all directions.

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.

<983/983hp 451/451m 433/449mv no opponent no opponent> calm forest (outside) 4pm (day) s

A Mountain Path
You are on a mountain path which ascends a steep mountainside. The trail
curves around the mountain so that you cannot really see what lies ahead.
You do sense great power though coming from the area behind the mountain.

[Exits: north up]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm mountain (outside) 4pm (day) whe

Players near you in Elemental Canyon:
<PK> Jinjarak A Mountain Path

<983/983hp 451/451m 431/449mv no opponent no opponent> calm mountain (outside) 4pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 431/449mv no opponent no opponent> calm mountain (outside) 4pm (day)
The trail is cold here.

<983/983hp 451/451m 431/449mv no opponent no opponent> calm mountain (outside) 4pm (day) n

Crossroads in the Wilderness
You are in a valley in the dark dwarf forest. Short black grass grows around
you. Trails lead in all directions.

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 4pm (day) d

Alas, you cannot go that way.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 4pm (day) whe

Players near you in Thalos Ruins:
<PK> Jinjarak Crossroads in the Wilderness
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 4pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 4pm (day) whe

Tracks made by elven lead through from The darker dwarf forest, continuing north. (3 minutes old)

<983/983hp 451/451m 428/449mv no opponent no opponent> calm forest (outside) 4pm (day)
Players near you in Thalos Ruins:
<PK> Jinjarak Crossroads in the Wilderness

<983/983hp 451/451m 428/449mv no opponent no opponent> calm forest (outside) 4pm (day) n

The Valley in the dark dwarf forest
You are in a valley in the forest. To the north is a trail out of this dark
valley. South is more of this valley.

[Exits: north south]

<983/983hp 451/451m 427/449mv no opponent no opponent> calm forest (outside) 4pm (day) n

A dim trail in the dwarf forest
You are in a dim trail in the dwarf forest. Not much sunlight passes through
here. To the south is a gloomy valley, while to the north the light grows
brighter.

[Exits: north south]
A large, hairy looking humanoid is here.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm forest (outside) 4pm (day) e

Alas, you cannot go that way.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm forest (outside) 4pm (day) n

A dim trail in the dwarf forest
You are in a dim trail in the dwarf forest. Not much sunlight passes through
here. The trail runs north and south, and the light seems to come from the
north. To the east, you see a small path into darkness.

[Exits: east south]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm forest (outside) 5pm (day) e
e

A dark bend in the forest
You are in a dark bend in the forest. To the west, you see the trail leading
back to the dwarven forest, and to the south, you see a dark and dismal path.

[Exits: south west]

<983/983hp 451/451m 446/449mv no opponent no opponent> calm forest (outside) 5pm (day)
Alas, you cannot go that way.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm forest (outside) 5pm (day) s

The dark woods
You are travelling through woods that are as dark as night. The trees above
block all light and wind. The air is stagnant and smells of death and decay.
The lack of sounds and other signs of life make your skin crawl and you feel
very much like turning back and heading for safer areas. The path leads north
into more open lands while it also leads south into the darkness of the
forest. A small sign is posted here.

[Exits: north south]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm forest (outside) 5pm (day) s

The dark woods
You wearily travel through the darkness of the forest. Huge skeletal trees
line the edges of the path and tower above you. Errant rays of sunlight spear
down through the gaps in the canopy above and provide small spots of light
that seem to attract what little foliage can grow on the dark forest floor.
The path winds north and descends into darkness below.

[Exits: north down]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm forest (outside) 5pm (day) d

The small intersection in the forest
The forest path splits here in three directions. Small paths lead to the east,
north, and south. The trees above leave a gap which allows sunlight to fill
the intersection. It is almost as though you are in a circle of light that
provides sanctuary in this land of darkness. Something has been scrawled in
the dirt in blood here.

[Exits: east south up]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 5pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak The small intersection in the forest

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 5pm (day) e

In the dense forest
You walk along a small path leading through a dark forest. No sounds can be
heard and little light penetrates the canopy of trees above you. The air here
smells musty and you long for a fresh breath. You see an intersection of paths
to the west. The path you are on leads south into the darkening woods.

[Exits: south west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm forest (outside) 5pm (day) s

The dark forest path
You continue on through darkness and gloom. The path below you has become a
wet quagmire. It is difficult to walk, and you make squishing sounds as you
move on. Looking east, you see a swampy path. The main path leads north and
south into darkness.

[Exits: north east south]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm forest (outside) 5pm (day) e

The swampy path
This damp path seems to lead into a deep, dark swamp. The trees above block
out all light and stifle the wind. You smell swamp gas and hear damp squashing
sounds all around you. The path leads east deeper into the swamp. You also see
a dark forest to the west.

[Exits: east west]

<983/983hp 451/451m 437/449mv no opponent no opponent> calm forest (outside) 5pm (day) e
s

The swampy path
You tread lightly in a wet, swampy path. All around you, you see pools of
quicksand and rotting vegetation. Unlike the forest to the west, the swamp is
teeming with life. Some of it is harmless, some is not. The path leads east
and west into more swamp.

[Exits: east west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm forest (outside) 5pm (day)
Alas, you cannot go that way.

<983/983hp 451/451m 435/449mv no opponent no opponent> calm forest (outside) 5pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak The swampy path

<983/983hp 451/451m 435/449mv no opponent no opponent> calm forest (outside) 5pm (day) e

The swampy path
You weave your way through the treacherous swamp. Gas rises all around you and
a damp mist covers the ground, making it impossible to travel safely, without
carefully picking your way around obstacles. Large, gnarled trees rise above
you. Their moss covered branches block out all traces of the sun. The path
here leads east and west.

[Exits: east west]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm forest (outside) 5pm (day) e

The turn in the swampy path
You come upon a bend in the swampy path. The ground here is fairly sturdy, as
this place is elevated above the rest of the swamp. Looking around, you see a
dark, mist-filled swamp. Small paths lead south and west into the mist.

[Exits: south west]
(White Aura) A large willow tree stands here, weeping.

<983/983hp 451/451m 431/449mv no opponent no opponent> calm forest (outside) 5pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak The turn in the swampy path

<983/983hp 451/451m 431/449mv no opponent no opponent> calm forest (outside) 5pm (day) s

The swampy path
You tread lightly through the murky water and sludge that makes up the path
you follow. To the east, there is a thick wall of mist. You can see nothing
within it. Harder ground rises to the north.

[Exits: north east]

<983/983hp 451/451m 430/449mv no opponent no opponent> calm forest (outside) 5pm (day) e

Lost in the Mist
You stumble through the marsh here. The swamp seems to have swallowed you up
and denied you exit. This mist is your jailor. You cannot tell where you are.
You hear quiet laughter all about you.

[Exits: north east south west]

<983/983hp 451/451m 428/449mv no opponent no opponent> calm hills (outside) 5pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak Lost in the Mist

<983/983hp 451/451m 428/449mv no opponent no opponent> calm hills (outside) 5pm (day) e
e

Lost in the Mist
You are in a thick misty area. The mist swirls around you, seeming to taunt
you and dare you to escape. You feel a slight electric charge in the mist. It
almost caresses your body as it floats about you. You can wander in any
direction...

[Exits: north east south west]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm forest (outside) 5pm (day) whe

Lost in the Mist
You wander, lost, for what seems an eternity. Then...from nowhere...you see
what appears to be trees and hills to the east. The mist itself thickens to
the west, while it grows thin to the east.

[Exits: north east south west]
A swamp wraith emerges from the mist here.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm hills (outside) 5pm (day)
Players near you in Barren Highlands:
<PK> Jinjarak Lost in the Mist

<983/983hp 451/451m 425/449mv no opponent no opponent> calm hills (outside) 5pm (day) e

The solid path
A solid path rises out of the misty swamp. It leads north, into what
appears the remains of an old village. To the east, a wide opening
supported by wooden beams indicates a reinforced tunnel leading into the
hillside. For once, nothing inhibits your view of the Serin sky.

[Exits: north east west]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 5pm (day) e

A long tunnel
A reinforced tunnel opens before you. Marks on the walls show signs of
excavation, now worn soft by the passage of wind and time, though the heavy
oaken planks which support the entrance stand strong. The air to the west
is fresh and clear with the smell of ogre, but inside the cave it turns
musty and thick with a strange scent that is hard to identify. There is no
light in the cave ahead.

[Exits: east west]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm cave (indoors) 5pm (day) whe

Players near you in Sands of Sorrow:
<PK> Jinjarak A long tunnel

<983/983hp 451/451m 423/449mv no opponent no opponent> calm cave (indoors) 5pm (day) w

The solid path
A solid path rises out of the misty swamp. It leads north, into what
appears the remains of an old village. To the east, a wide opening
supported by wooden beams indicates a reinforced tunnel leading into the
hillside. For once, nothing inhibits your view of the Serin sky.

[Exits: north east west]

<983/983hp 451/451m 422/449mv no opponent no opponent> calm road (outside) 5pm (day) w
w

Lost in the Mist
You wander, lost, for what seems an eternity. Then...from nowhere...you see
what appears to be trees and hills to the east. The mist itself thickens to
the west, while it grows thin to the east.

[Exits: north east south west]
A swamp wraith emerges from the mist here.

<983/983hp 451/451m 420/449mv no opponent no opponent> calm hills (outside) 5pm (day) w
w

Lost in the Mist
You are in a thick misty area. The mist swirls around you, seeming to taunt
you and dare you to escape. You feel a slight electric charge in the mist. It
almost caresses your body as it floats about you. You can wander in any
direction...

[Exits: north east south west]

<983/983hp 451/451m 419/449mv no opponent no opponent> calm forest (outside) 5pm (day)
Lost in the Mist
You stumble through the marsh here. The swamp seems to have swallowed you up
and denied you exit. This mist is your jailor. You cannot tell where you are.
You hear quiet laughter all about you.

[Exits: north east south west]

<983/983hp 451/451m 418/449mv no opponent no opponent> calm hills (outside) 5pm (day) who

The swampy path
You tread lightly through the murky water and sludge that makes up the path
you follow. To the east, there is a thick wall of mist. You can see nothing
within it. Harder ground rises to the north.

[Exits: north east]

<983/983hp 451/451m 417/449mv no opponent no opponent> calm forest (outside) 5pm (day)
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 417/449mv no opponent no opponent> calm forest (outside) 5pm (day) n

The turn in the swampy path
You come upon a bend in the swampy path. The ground here is fairly sturdy, as
this place is elevated above the rest of the swamp. Looking around, you see a
dark, mist-filled swamp. Small paths lead south and west into the mist.

[Exits: south west]
(White Aura) A large willow tree stands here, weeping.

<983/983hp 451/451m 416/449mv no opponent no opponent> calm forest (outside) 5pm (day) n

Alas, you cannot go that way.

<983/983hp 451/451m 416/449mv no opponent no opponent> calm forest (outside) 5pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak The turn in the swampy path

<983/983hp 451/451m 416/449mv no opponent no opponent> calm forest (outside) 5pm (day) w

The swampy path
You weave your way through the treacherous swamp. Gas rises all around you and
a damp mist covers the ground, making it impossible to travel safely, without
carefully picking your way around obstacles. Large, gnarled trees rise above
you. Their moss covered branches block out all traces of the sun. The path
here leads east and west.

[Exits: east west]

<983/983hp 451/451m 414/449mv no opponent no opponent> calm forest (outside) 5pm (day) w
w

The swampy path
You tread lightly in a wet, swampy path. All around you, you see pools of
quicksand and rotting vegetation. Unlike the forest to the west, the swamp is
teeming with life. Some of it is harmless, some is not. The path leads east
and west into more swamp.

[Exits: east west]

<983/983hp 451/451m 413/449mv no opponent no opponent> calm forest (outside) 5pm (day)
The swampy path
This damp path seems to lead into a deep, dark swamp. The trees above block
out all light and stifle the wind. You smell swamp gas and hear damp squashing
sounds all around you. The path leads east deeper into the swamp. You also see
a dark forest to the west.

[Exits: east west]

<983/983hp 451/451m 412/449mv no opponent no opponent> calm forest (outside) 5pm (day) w

The dark forest path
You continue on through darkness and gloom. The path below you has become a
wet quagmire. It is difficult to walk, and you make squishing sounds as you
move on. Looking east, you see a swampy path. The main path leads north and
south into darkness.

[Exits: north east south]

<983/983hp 451/451m 411/449mv no opponent no opponent> calm forest (outside) 5pm (day) s

A turn in the path
The forest path turns here towards the north and west. To the north, you see
that the ground has become dank and swampy, while the western path appears to
be entering a hilly area. You hear sounds of swamp creatures to the north east.

[Exits: north west]

<983/983hp 451/451m 409/449mv no opponent no opponent> calm forest (outside) 5pm (day) w

The bloody intersection
This is a small intersection. Paths lead east, west, and south. You are struck
by the carnage here when you enter the clearing. There appears to have been a
great battle here. Blood is everywhere and the ground is all torn up. Pieces
of beaten armour and broken blades lie all around. Examining the tracks here
lead you to believe that the dead and wounded were dragged off in two
directions, south and east.

[Exits: east south west]
(White Aura) A dark ethereal knight hovers over the bloody clearing.
The Dark Ethereal Knight says 'I've lost my princess. She wandered up into the Plains of Winter and a witch turned her into a toad.'
The Dark Ethereal Knight says 'The witch said she'll turn back human again if someone licks her face.'
The Dark Ethereal Knight says 'But who would lick a toad?'
The Dark Ethereal Knight sniffs sadly.

<983/983hp 451/451m 408/449mv no opponent no opponent> calm hills (outside) 5pm (day) s

Up the rocky hillside
You are climbing on a rocky hillside. As you scramble about, loose rocks and
small boulders bounce and fall down below you. To the east and west are more
stable ground. The hillside itself goes on higher to the south and it drops
away to the north.

[Exits: north east south west]

<983/983hp 451/451m 406/449mv no opponent no opponent> calm mountain (outside) 5pm (day) s

Before the huge tree
You enter a large ring of boulders. Sheltered by this wall of stones, a small
cluster of plants have sprung up. In the center of this group of trees and
bushes is a huge gnarled tree. It appears to have been twisted and torn by the
forces of nature. It sways and moans as a strong wind from the south tears
through its old feeble branches. The hills themselves lead in all directions.

[Exits: north east south west]
A huge, gnarled tree stands here, battered by age and nature.

<983/983hp 451/451m 403/449mv no opponent no opponent> calm hills (outside) 5pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak Before the huge tree

<983/983hp 451/451m 403/449mv no opponent no opponent> calm hills (outside) 5pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 403/449mv no opponent no opponent> calm hills (outside) 5pm (day)
Tracks made by elven lead through from Up the rocky hillside, continuing south. (3 minutes old)

<983/983hp 451/451m 401/449mv no opponent no opponent> calm hills (outside) 5pm (day) s

The hills overlooking the shoreline
You stand on a barren section of hills that overlook a rocky shoreline. The
stiff ocean wind has blown the rocks smooth here and you have to lean forward
a bit to keep your balance. The salty sea air fills your nostrils and you
notice signs of life in the rocky crags here. You can climb down towards the
shore or head north into the hills themselves. The rocky summit you are
standing leads east and west along the shoreline.

[Exits: north east west down]

<983/983hp 451/451m 399/449mv no opponent no opponent> calm hills (outside) 5pm (day) s

Alas, you cannot go that way.

<983/983hp 451/451m 399/449mv no opponent no opponent> calm hills (outside) 5pm (day) d

The rocky shoreline
You are on a rocky shore that borders a vast sea. A stiff wind blows here and
whistles among the rocks. You see an altar of some sort built on the shore to
the south. The shore itself leads east and west. Looking up, you see foothills
and rocky crags.

[Exits: east south west up]

<983/983hp 451/451m 397/449mv no opponent no opponent> calm field (outside) 5pm (day) s
s

The Blood Sea Portal
You stand on a small pedestal-like altar that has been built on the shore
here. Standing here, you can look out across the sea. You can almost imagine
that you see a far away island. Dominating the altar is a small blue portal.
It is possible to walk south into the portal. The shore itself extends to the
north, east, and west. There are small inscriptions on the rock at the base of
the portal.

[Exits: north east south]

<983/983hp 451/451m 396/449mv no opponent no opponent> calm field (outside) 5pm (day) s

Floating in blue light
You seem to be floating in blue weightlessness. You tumble head over heels and
finally right yourself. Gaining your bearings, you notice that there are two
"windows" in the sea of blue here. One to the south shows an image of a snowy
plain. Another window the the north shows an image of a rocky shore.

[Exits: north south]

<983/983hp 451/451m 395/449mv no opponent no opponent> calm inside (indoors) 5pm (day) whe

The Glacier Temple
You are in a small temple. It appears to be built entirely from ice. The ice
walls are frosted and are opaque. There is a small blue portal here. You can
go north, to enter the portal. Looking south, you see a world of white outside
the open doorway. Swirling snow and bright light obscure your view.

[Exits: north south]

<983/983hp 451/451m 394/449mv no opponent no opponent> calm inside (indoors) 5pm (day)
Players near you in Barren Highlands:
<PK> Jinjarak The Glacier Temple

<983/983hp 451/451m 394/449mv no opponent no opponent> calm inside (indoors) 5pm (day) s

The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make impossible for you to
discern any directions.

[Exits: north east south west]
A plains barbarian is here, clad in heavy furs.

<983/983hp 451/451m 393/449mv no opponent no opponent> calm mountain (outside) 5pm (day) s
s
s

The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.

[Exits: north east south west]
The white yeti crouches here snarling.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm mountain (outside) 6pm (day) s

The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.

[Exits: north east south west]
The white yeti crouches here snarling.

<983/983hp 451/451m 443/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible to
discern any directions.

[Exits: north east south west]
A huge ice worm burrows through the ice and snow here. It rears up and
attacks!

<983/983hp 451/451m 440/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.

[Exits: north east south west]

<983/983hp 451/451m 437/449mv no opponent no opponent> calm mountain (outside) 6pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak The frigid wastelands

<983/983hp 451/451m 437/449mv no opponent no opponent> calm mountain (outside) 6pm (day) s
s

The edge of the frigid wastes
You stand at the base of a steep rocky cliff. To the north, a vast arctic
wasteland stretches out. The snow falls lightly here and the wind is not very
fierce. You can climb up the rocky cliff or head north into the arctic wastes.

[Exits: north up]
You see 2 of a battle axe here.
A gleaming pair of greaves lie here.
A gleaming pair of vambraces lies here.
A key made of ice is here.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
Alas, you cannot go that way.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm mountain (outside) 6pm (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm mountain (outside) 6pm (day) whe

Tracks made by elven lead in from The frigid wastelands, returning north. (3 minutes old)

<983/983hp 451/451m 434/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
Players near you in Barren Highlands:
<PK> Jinjarak The edge of the frigid wastes

<983/983hp 451/451m 434/449mv no opponent no opponent> calm mountain (outside) 6pm (day) n

The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.

[Exits: north east south west]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm mountain (outside) 6pm (day) n

The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible to
discern any directions.

[Exits: north east south west]
A huge ice worm burrows through the ice and snow here. It rears up and
attacks!

<983/983hp 451/451m 428/449mv no opponent no opponent> calm mountain (outside) 6pm (day) n

The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.

[Exits: north east south west]
The white yeti crouches here snarling.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm mountain (outside) 6pm (day) n
n

The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.

[Exits: north east south west]
The white yeti crouches here snarling.

<983/983hp 451/451m 422/449mv no opponent no opponent> calm mountain (outside) 6pm (day) n

The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make impossible for you to
discern any directions.

[Exits: north east south west]
A plains barbarian is here, clad in heavy furs.

<983/983hp 451/451m 419/449mv no opponent no opponent> calm mountain (outside) 6pm (day) whe

The Glacier Temple
You are in a small temple. It appears to be built entirely from ice. The ice
walls are frosted and are opaque. There is a small blue portal here. You can
go north, to enter the portal. Looking south, you see a world of white outside
the open doorway. Swirling snow and bright light obscure your view.

[Exits: north south]

<983/983hp 451/451m 418/449mv no opponent no opponent> calm inside (indoors) 6pm (day)
Players near you in Barren Highlands:
<PK> Jinjarak The Glacier Temple

<983/983hp 451/451m 418/449mv no opponent no opponent> calm inside (indoors) 6pm (day) n

Floating in blue light
You seem to be floating in blue weightlessness. You tumble head over heels and
finally right yourself. Gaining your bearings, you notice that there are two
"windows" in the sea of blue here. One to the south shows an image of a snowy
plain. Another window the the north shows an image of a rocky shore.

[Exits: north south]

<983/983hp 451/451m 417/449mv no opponent no opponent> calm inside (indoors) 6pm (day) n

The Blood Sea Portal
You stand on a small pedestal-like altar that has been built on the shore
here. Standing here, you can look out across the sea. You can almost imagine
that you see a far away island. Dominating the altar is a small blue portal.
It is possible to walk south into the portal. The shore itself extends to the
north, east, and west. There are small inscriptions on the rock at the base of
the portal.

[Exits: north east south]

<983/983hp 451/451m 416/449mv no opponent no opponent> calm field (outside) 6pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak The Blood Sea Portal

<983/983hp 451/451m 416/449mv no opponent no opponent> calm field (outside) 6pm (day) n

The rocky shoreline
You are on a rocky shore that borders a vast sea. A stiff wind blows here and
whistles among the rocks. You see an altar of some sort built on the shore to
the south. The shore itself leads east and west. Looking up, you see foothills
and rocky crags.

[Exits: east south west up]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm field (outside) 6pm (day) n
n

Alas, you cannot go that way.

<983/983hp 451/451m 415/449mv no opponent no opponent> calm field (outside) 6pm (day)
Alas, you cannot go that way.

<983/983hp 451/451m 415/449mv no opponent no opponent> calm field (outside) 6pm (day) u

The hills overlooking the shoreline
You stand on a barren section of hills that overlook a rocky shoreline. The
stiff ocean wind has blown the rocks smooth here and you have to lean forward
a bit to keep your balance. The salty sea air fills your nostrils and you
notice signs of life in the rocky crags here. You can climb down towards the
shore or head north into the hills themselves. The rocky summit you are
standing leads east and west along the shoreline.

[Exits: north east west down]

<983/983hp 451/451m 413/449mv no opponent no opponent> calm hills (outside) 6pm (day) whe

Players near you in Barren Highlands:
<PK> Jinjarak The hills overlooking the shoreline

<983/983hp 451/451m 413/449mv no opponent no opponent> calm hills (outside) 6pm (day) n

Before the huge tree
You enter a large ring of boulders. Sheltered by this wall of stones, a small
cluster of plants have sprung up. In the center of this group of trees and
bushes is a huge gnarled tree. It appears to have been twisted and torn by the
forces of nature. It sways and moans as a strong wind from the south tears
through its old feeble branches. The hills themselves lead in all directions.

[Exits: north east south west]
A huge, gnarled tree stands here, battered by age and nature.

<983/983hp 451/451m 411/449mv no opponent no opponent> calm hills (outside) 6pm (day) n
n

Up the rocky hillside
You are climbing on a rocky hillside. As you scramble about, loose rocks and
small boulders bounce and fall down below you. To the east and west are more
stable ground. The hillside itself goes on higher to the south and it drops
away to the north.

[Exits: north east south west]

<983/983hp 451/451m 409/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
The bloody intersection
This is a small intersection. Paths lead east, west, and south. You are struck
by the carnage here when you enter the clearing. There appears to have been a
great battle here. Blood is everywhere and the ground is all torn up. Pieces
of beaten armour and broken blades lie all around. Examining the tracks here
lead you to believe that the dead and wounded were dragged off in two
directions, south and east.

[Exits: east south west]
(White Aura) A dark ethereal knight hovers over the bloody clearing.

<983/983hp 451/451m 407/449mv no opponent no opponent> calm hills (outside) 6pm (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 407/449mv no opponent no opponent> calm hills (outside) 6pm (day) e

A turn in the path
The forest path turns here towards the north and west. To the north, you see
that the ground has become dank and swampy, while the western path appears to
be entering a hilly area. You hear sounds of swamp creatures to the north east.

[Exits: north west]

<983/983hp 451/451m 406/449mv no opponent no opponent> calm forest (outside) 6pm (day) n
n

The dark forest path
You continue on through darkness and gloom. The path below you has become a
wet quagmire. It is difficult to walk, and you make squishing sounds as you
move on. Looking east, you see a swampy path. The main path leads north and
south into darkness.

[Exits: north east south]

<983/983hp 451/451m 405/449mv no opponent no opponent> calm forest (outside) 6pm (day) n

In the dense forest
You walk along a small path leading through a dark forest. No sounds can be
heard and little light penetrates the canopy of trees above you. The air here
smells musty and you long for a fresh breath. You see an intersection of paths
to the west. The path you are on leads south into the darkening woods.

[Exits: south west]

<983/983hp 451/451m 403/449mv no opponent no opponent> calm forest (outside) 6pm (day) whe

Alas, you cannot go that way.

<983/983hp 451/451m 403/449mv no opponent no opponent> calm forest (outside) 6pm (day) w

Players near you in Barren Highlands:
<PK> Jinjarak In the dense forest

<983/983hp 451/451m 403/449mv no opponent no opponent> calm forest (outside) 6pm (day) w

The small intersection in the forest
The forest path splits here in three directions. Small paths lead to the east,
north, and south. The trees above leave a gap which allows sunlight to fill
the intersection. It is almost as though you are in a circle of light that
provides sanctuary in this land of darkness. Something has been scrawled in
the dirt in blood here.

[Exits: east south up]

<983/983hp 451/451m 402/449mv no opponent no opponent> calm forest (outside) 6pm (day)
Alas, you cannot go that way.

<983/983hp 451/451m 402/449mv no opponent no opponent> calm forest (outside) 6pm (day) u

The dark woods
You wearily travel through the darkness of the forest. Huge skeletal trees
line the edges of the path and tower above you. Errant rays of sunlight spear
down through the gaps in the canopy above and provide small spots of light
that seem to attract what little foliage can grow on the dark forest floor.
The path winds north and descends into darkness below.

[Exits: north down]

<983/983hp 451/451m 400/449mv no opponent no opponent> calm forest (outside) 6pm (day) n
n

The dark woods
You are travelling through woods that are as dark as night. The trees above
block all light and wind. The air is stagnant and smells of death and decay.
The lack of sounds and other signs of life make your skin crawl and you feel
very much like turning back and heading for safer areas. The path leads north
into more open lands while it also leads south into the darkness of the
forest. A small sign is posted here.

[Exits: north south]

<983/983hp 451/451m 399/449mv no opponent no opponent> calm forest (outside) 6pm (day) whe

A dark bend in the forest
You are in a dark bend in the forest. To the west, you see the trail leading
back to the dwarven forest, and to the south, you see a dark and dismal path.

[Exits: south west]

<983/983hp 451/451m 397/449mv no opponent no opponent> calm forest (outside) 6pm (day) w
w

Players near you in Thalos Ruins:
<PK> Jinjarak A dark bend in the forest

<983/983hp 451/451m 397/449mv no opponent no opponent> calm forest (outside) 6pm (day)
A dim trail in the dwarf forest
You are in a dim trail in the dwarf forest. Not much sunlight passes through
here. The trail runs north and south, and the light seems to come from the
north. To the east, you see a small path into darkness.

[Exits: east south]

<983/983hp 451/451m 396/449mv no opponent no opponent> calm forest (outside) 6pm (day) s

Alas, you cannot go that way.

<983/983hp 451/451m 396/449mv no opponent no opponent> calm forest (outside) 6pm (day) s

A dim trail in the dwarf forest
You are in a dim trail in the dwarf forest. Not much sunlight passes through
here. To the south is a gloomy valley, while to the north the light grows
brighter.

[Exits: north south]
A large, hairy looking humanoid is here.

<983/983hp 451/451m 394/449mv no opponent no opponent> calm forest (outside) 6pm (day) s

The Valley in the dark dwarf forest
You are in a valley in the forest. To the north is a trail out of this dark
valley. South is more of this valley.

[Exits: north south]

<983/983hp 451/451m 393/449mv no opponent no opponent> calm forest (outside) 6pm (day) whe

Crossroads in the Wilderness
You are in a valley in the dark dwarf forest. Short black grass grows around
you. Trails lead in all directions.

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.

<983/983hp 451/451m 391/449mv no opponent no opponent> calm forest (outside) 6pm (day) u

Players near you in Thalos Ruins:
<PK> Jinjarak Crossroads in the Wilderness

<983/983hp 451/451m 391/449mv no opponent no opponent> calm forest (outside) 6pm (day)
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads down into a
valley and west.

[Exits: west down]

<983/983hp 451/451m 390/449mv no opponent no opponent> calm forest (outside) 6pm (day) whe

Players near you in Thalos Ruins:
<PK> Jinjarak The darker dwarf forest

<983/983hp 451/451m 390/449mv no opponent no opponent> calm forest (outside) 6pm (day) w

The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads east and west.

[Exits: east west]
A trapper stands here, bartering his pelts.

<983/983hp 451/451m 388/449mv no opponent no opponent> calm forest (outside) 6pm (day) w

The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns east from the
north.

[Exits: north east]

<983/983hp 451/451m 387/449mv no opponent no opponent> calm forest (outside) 6pm (day) n

The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns south from the
west.

[Exits: south west]
(Magical) A griffon's tongue has been woven into a golden neck-chain.

<983/983hp 451/451m 385/449mv no opponent no opponent> calm forest (outside) 6pm (day) w
w

The dwarf forest
You see more stunted trees here. It looks almost as if this place was cursed
by a god to be short and dry. The trail leads east and west. It looks dark
toward the east.

[Exits: east west]

<983/983hp 451/451m 383/449mv no opponent no opponent> calm forest (outside) 6pm (day) whe

The T-Intersection
A small intersection has been placed here, where the forest meets the
trade route of Old Thalos. It has been poorly maintained, its condition
clearly having slid over the past few centuries. The trail continues to the
west into Thalos, while eastwards leads deeper into the dwarf forest. To
the north the old trade road motions for the Crossroads.

[Exits: north east west]

<983/983hp 451/451m 382/449mv no opponent no opponent> calm road (outside) 6pm (day)
Players near you in Thalos Ruins:
<PK> Jinjarak The T-Intersection

<983/983hp 451/451m 382/449mv no opponent no opponent> calm road (outside) 6pm (day) n

A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]

<983/983hp 451/451m 381/449mv no opponent no opponent> calm road (outside) 6pm (day) n
n

A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]

<983/983hp 451/451m 380/449mv no opponent no opponent> calm road (outside) 6pm (day) whe

A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]

<983/983hp 451/451m 379/449mv no opponent no opponent> calm road (outside) 6pm (day)
Players near you in Thalos Ruins:
<PK> Jinjarak A Road through the Dwarf Forest

<983/983hp 451/451m 379/449mv no opponent no opponent> calm road (outside) 6pm (day) e

Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]

<983/983hp 451/451m 378/449mv no opponent no opponent> calm road (outside) 6pm (day) u

Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]

<983/983hp 451/451m 377/449mv no opponent no opponent> calm road (outside) 6pm (day) w
u

Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]

<983/983hp 451/451m 376/449mv no opponent no opponent> calm road (outside) 6pm (day)
The sun slowly disappears in the west.
The lightning has stopped.

<983/983hp 451/451m 449/449mv no opponent no opponent> calm road (outside) 7pm (dusk) e

Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm road (outside) 7pm (dusk) n

Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm road (outside) 7pm (dusk) n

Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 7pm (dusk) whe

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
Players near you in Eastern Road:
<PK> Jinjarak The Crossroads

<983/983hp 451/451m 445/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 7pm (dusk) whe

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
Players near you in Eastern Road:
<PK> Jinjarak City Entrance

<983/983hp 451/451m 440/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 7pm (dusk) w
w

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 438/449mv no opponent no opponent> calm city (outside) 7pm (dusk) whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 437/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
Players near you in Seringale:
<PK> Jinjarak The East Common Road

<983/983hp 451/451m 437/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]

<983/983hp 451/451m 436/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<983/983hp 451/451m 434/449mv no opponent no opponent> calm city (outside) 7pm (dusk) who

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 451/451m 432/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm city (outside) 7pm (dusk) whe

Players near you in Seringale:
<PK> Jinjarak East of Market Square

<983/983hp 451/451m 431/449mv no opponent no opponent> calm city (outside) 7pm (dusk) dr

You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 451/451m 431/449mv no opponent no opponent> calm city (outside) 7pm (dusk) s

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<983/983hp 451/451m 430/449mv no opponent no opponent> calm inside (indoors) 7pm (dusk) w
w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar walks south.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm city (outside) 7pm (dusk) w
w

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<983/983hp 451/451m 428/449mv no opponent no opponent> calm inside (indoors) 7pm (dusk)
The side of a building is all that lies in that direction.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm inside (indoors) 7pm (dusk) n

The side of a building is all that lies in that direction.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm inside (indoors) 7pm (dusk) w

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm city (outside) 7pm (dusk) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 425/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm city (outside) 7pm (dusk)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 451/451m 422/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 451/451m 420/449mv no opponent no opponent> calm city (outside) 7pm (dusk) whe

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<983/983hp 451/451m 419/449mv no opponent no opponent> calm city (outside) 7pm (dusk)
Players near you in Seringale:
<PK> Jinjarak Outside the West Gate

<983/983hp 451/451m 419/449mv no opponent no opponent> calm city (outside) 7pm (dusk) w

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<983/983hp 451/451m 418/449mv no opponent no opponent> calm field (outside) 7pm (dusk) whe

Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<983/983hp 451/451m 418/449mv no opponent no opponent> calm field (outside) 7pm (dusk) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 418/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
The trail is cold here.

<983/983hp 451/451m 418/449mv no opponent no opponent> calm field (outside) 7pm (dusk) e

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<983/983hp 451/451m 417/449mv no opponent no opponent> calm city (outside) 7pm (dusk) e
e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<983/983hp 451/451m 416/449mv no opponent no opponent> calm city (outside) 7pm (dusk)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm road (outside) 7pm (dusk) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 415/449mv no opponent no opponent> calm road (outside) 7pm (dusk) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road

<983/983hp 451/451m 415/449mv no opponent no opponent> calm road (outside) 7pm (dusk) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 451/451m 414/449mv no opponent no opponent> calm road (outside) 7pm (dusk) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 451/451m 413/449mv no opponent no opponent> calm road (outside) 7pm (dusk) e

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 451/451m 412/449mv no opponent no opponent> calm city (outside) 7pm (dusk) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 411/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 451/451m 410/449mv no opponent no opponent> calm road (outside) 7pm (dusk) e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<983/983hp 451/451m 409/449mv no opponent no opponent> calm city (outside) 7pm (dusk)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
The night has begun.

<983/983hp 451/451m 449/449mv no opponent no opponent> calm city (outside) 8pm (night) dr

You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 451/451m 449/449mv no opponent no opponent> calm city (outside) 8pm (night) s

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm inside (indoors) 8pm (night) e
s

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm city (outside) 8pm (night) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 8pm (night) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm road (outside) 8pm (night) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm road (outside) 8pm (night) whe

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 8pm (night)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 8pm (night)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 8pm (night)
Players near you in Seringale:
<PK> Jinjarak The South Main Street

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 8pm (night) s
s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<983/983hp 451/451m 440/449mv no opponent no opponent> calm road (outside) 8pm (night) s
s

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 8pm (night) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<983/983hp 451/451m 436/449mv no opponent no opponent> calm road (outside) 8pm (night) whe

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 451/451m 435/449mv no opponent no opponent> calm city (outside) 8pm (night)
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm city (outside) 8pm (night)
Players near you in Seringale:
<PK> Jinjarak Outside the South Gate

<983/983hp 451/451m 434/449mv no opponent no opponent> calm city (outside) 8pm (night) s
s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm field (outside) 8pm (night) whe

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<983/983hp 451/451m 432/449mv no opponent no opponent> calm field (outside) 8pm (night)
Players near you in The Miden'nir:
<PK> Jinjarak Along a marked path

<983/983hp 451/451m 432/449mv no opponent no opponent> calm field (outside) 8pm (night) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm field (outside) 8pm (night)
The trail is cold here.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm field (outside) 8pm (night) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 451/451m 431/449mv no opponent no opponent> calm road (outside) 8pm (night) s

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 8pm (night) s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<983/983hp 451/451m 429/449mv no opponent no opponent> calm inside (indoors) 8pm (night) s
s

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<983/983hp 451/451m 427/449mv no opponent no opponent> calm mountain (outside) 8pm (night) whe

Thick fog and thorny bushes prevent you from traveling in that direction.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm mountain (outside) 8pm (night) w

Players near you in The Miden'nir:
<PK> Jinjarak The Trail

<983/983hp 451/451m 427/449mv no opponent no opponent> calm mountain (outside) 8pm (night)
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm mountain (outside) 8pm (night) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Fog-Shrouded Trail

<983/983hp 451/451m 424/449mv no opponent no opponent> calm mountain (outside) 8pm (night) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 424/449mv no opponent no opponent> calm mountain (outside) 8pm (night)
The trail is cold here.

<983/983hp 451/451m 424/449mv no opponent no opponent> calm mountain (outside) 8pm (night) e

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm mountain (outside) 8pm (night) n
n

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<983/983hp 451/451m 420/449mv no opponent no opponent> calm inside (indoors) 8pm (night) n
n
n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 8pm (night)
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 451/451m 418/449mv no opponent no opponent> calm road (outside) 8pm (night) whe

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<983/983hp 451/451m 417/449mv no opponent no opponent> calm field (outside) 8pm (night) n

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<983/983hp 451/451m 416/449mv no opponent no opponent> calm field (outside) 8pm (night) n
n

Players near you in The Miden'nir:
<PK> Jinjarak Atop a small hillock

<983/983hp 451/451m 416/449mv no opponent no opponent> calm field (outside) 8pm (night) n

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<983/983hp 451/451m 415/449mv no opponent no opponent> calm city (outside) 8pm (night)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 451/451m 414/449mv no opponent no opponent> calm city (outside) 8pm (night) whe

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<983/983hp 451/451m 413/449mv no opponent no opponent> calm road (outside) 8pm (night) n

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<983/983hp 451/451m 411/449mv no opponent no opponent> calm road (outside) 8pm (night) n

Players near you in Seringale:
<PK> Jinjarak A Small Bridge

<983/983hp 451/451m 411/449mv no opponent no opponent> calm road (outside) 8pm (night) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<983/983hp 451/451m 409/449mv no opponent no opponent> calm road (outside) 8pm (night)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]

<983/983hp 451/451m 408/449mv no opponent no opponent> calm road (outside) 8pm (night) n
n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<983/983hp 451/451m 407/449mv no opponent no opponent> calm road (outside) 8pm (night) n

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<983/983hp 451/451m 406/449mv no opponent no opponent> calm city (outside) 8pm (night) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<983/983hp 451/451m 449/449mv no opponent no opponent> calm road (outside) 9pm (night)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<983/983hp 451/451m 448/449mv no opponent no opponent> calm road (outside) 9pm (night) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm road (outside) 9pm (night) n

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<983/983hp 451/451m 446/449mv no opponent no opponent> calm city (outside) 9pm (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm city (outside) 9pm (night) dr

You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm city (outside) 9pm (night) e

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<983/983hp 451/451m 445/449mv no opponent no opponent> calm inside (indoors) 9pm (night) n

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A stone giant citizen of Seringale wanders about.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm city (outside) 9pm (night) whe

Players near you in Seringale:
<PK> Jinjarak East of Market Square

<983/983hp 451/451m 444/449mv no opponent no opponent> calm city (outside) 9pm (night) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm city (outside) 9pm (night) who

The trail is cold here.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm city (outside) 9pm (night)
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm city (outside) 9pm (night) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm road (outside) 9pm (night) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 9pm (night) e

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm city (outside) 9pm (night) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm road (outside) 9pm (night) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]

<983/983hp 451/451m 439/449mv no opponent no opponent> calm road (outside) 9pm (night) whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 9pm (night)
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm city (outside) 9pm (night)
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 9pm (night)
Players near you in Seringale:
<PK> Jinjarak Outside the East Gate

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 9pm (night) e

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm road (outside) 9pm (night) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 434/449mv no opponent no opponent> calm road (outside) 9pm (night) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 9pm (night) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 432/449mv no opponent no opponent> calm road (outside) 9pm (night) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<983/983hp 451/451m 432/449mv no opponent no opponent> calm road (outside) 9pm (night) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm road (outside) 9pm (night) e

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 9pm (night) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 9pm (night)
The trail is cold here.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 9pm (night) whe

Players near you in Eastern Road:
<PK> Jinjarak The Crossroads

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 9pm (night) s

Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]

<983/983hp 451/451m 429/449mv no opponent no opponent> calm road (outside) 9pm (night) s
s

Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]

<983/983hp 451/451m 428/449mv no opponent no opponent> calm road (outside) 9pm (night) s

Alas, you cannot go that way.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm road (outside) 9pm (night)
Alas, you cannot go that way.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm road (outside) 9pm (night) w

Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 9pm (night) d

Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm road (outside) 9pm (night) e

Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]

<983/983hp 451/451m 425/449mv no opponent no opponent> calm road (outside) 9pm (night) d

Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 9pm (night) w
s

A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm road (outside) 9pm (night) s

A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]

<983/983hp 451/451m 422/449mv no opponent no opponent> calm road (outside) 9pm (night) whe

A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 9pm (night)
Players near you in Thalos Ruins:
<PK> Jinjarak A Road through the Dwarf Forest

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 9pm (night) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 9pm (night)
The trail is cold here.

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 9pm (night) s

The T-Intersection
A small intersection has been placed here, where the forest meets the
trade route of Old Thalos. It has been poorly maintained, its condition
clearly having slid over the past few centuries. The trail continues to the
west into Thalos, while eastwards leads deeper into the dwarf forest. To
the north the old trade road motions for the Crossroads.

[Exits: north east west]

<983/983hp 451/451m 420/449mv no opponent no opponent> calm road (outside) 9pm (night) n

A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 9pm (night) n
n
n

A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]

<983/983hp 451/451m 418/449mv no opponent no opponent> calm road (outside) 9pm (night)
A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]

<983/983hp 451/451m 417/449mv no opponent no opponent> calm road (outside) 9pm (night) who

The road winds eastwards around the trees.

<983/983hp 451/451m 417/449mv no opponent no opponent> calm road (outside) 9pm (night) e

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 417/449mv no opponent no opponent> calm road (outside) 9pm (night)
Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]

<983/983hp 451/451m 416/449mv no opponent no opponent> calm road (outside) 9pm (night) u

Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm road (outside) 9pm (night) w
u

Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]

<983/983hp 451/451m 414/449mv no opponent no opponent> calm road (outside) 9pm (night)
Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]

<983/983hp 451/451m 413/449mv no opponent no opponent> calm road (outside) 9pm (night) e

Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm road (outside) 10pm (night) n

Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm road (outside) 10pm (night) n

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 10pm (night) whe
whe

Players near you in Eastern Road:
<PK> Jinjarak The Crossroads

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 10pm (night)
Players near you in Eastern Road:
<PK> Jinjarak The Crossroads

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 10pm (night) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 445/449mv no opponent no opponent> calm road (outside) 10pm (night) w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm road (outside) 10pm (night) w
w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm road (outside) 10pm (night) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 10pm (night)
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 10pm (night) w
w

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm city (outside) 10pm (night)
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 10pm (night) whe
sc

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 10pm (night)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]

<983/983hp 451/451m 437/449mv no opponent no opponent> calm road (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak The East Common Road

<983/983hp 451/451m 437/449mv no opponent no opponent> calm road (outside) 10pm (night)
/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:12m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 451/451 |
| Size: medium Alignment: Neutral Move: 437/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9139 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
: lasts for 23 hours

<983/983hp 451/451m 437/449mv no opponent no opponent> calm road (outside) 10pm (night) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 436/449mv no opponent no opponent> calm road (outside) 10pm (night) w

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm city (outside) 10pm (night) w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 434/449mv no opponent no opponent> calm road (outside) 10pm (night) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 10pm (night) whe

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<983/983hp 451/451m 432/449mv no opponent no opponent> calm city (outside) 10pm (night) dr

Players near you in Seringale:
<PK> Jinjarak East of Market Square

<983/983hp 451/451m 432/449mv no opponent no opponent> calm city (outside) 10pm (night)
You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm city (outside) 10pm (night) s

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm inside (indoors) 10pm (night) w
w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A stone giant citizen of Seringale wanders about.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm city (outside) 10pm (night) w

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<983/983hp 451/451m 429/449mv no opponent no opponent> calm inside (indoors) 10pm (night) n

The side of a building is all that lies in that direction.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm inside (indoors) 10pm (night) w

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm city (outside) 10pm (night) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
An adventurer walks in.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 10pm (night) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm road (outside) 10pm (night) w
w

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 451/451m 425/449mv no opponent no opponent> calm city (outside) 10pm (night) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 10pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm road (outside) 10pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 451/451m 422/449mv no opponent no opponent> calm road (outside) 10pm (night)
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak Inside the West Gate

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 10pm (night) w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
An avian city guard of Seringale stands watch here.

<983/983hp 451/451m 420/449mv no opponent no opponent> calm city (outside) 10pm (night) w

The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]

<983/983hp 451/451m 419/449mv no opponent no opponent> calm field (outside) 10pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<983/983hp 451/451m 419/449mv no opponent no opponent> calm field (outside) 10pm (night) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 451/451m 418/449mv no opponent no opponent> calm forest (outside) 10pm (night) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 416/449mv no opponent no opponent> calm forest (outside) 10pm (night) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 414/449mv no opponent no opponent> calm forest (outside) 10pm (night) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 451/451m 412/449mv no opponent no opponent> calm forest (outside) 10pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<983/983hp 451/451m 412/449mv no opponent no opponent> calm forest (outside) 10pm (night) n
n

A muddy path
You tread through the deep, dark forest on a dimly lit path. The ground
is somewhat muddy beneath your feet. The sound of applause reaches your
ears from the north.

[Exits: north south]

<983/983hp 451/451m 410/449mv no opponent no opponent> calm forest (outside) 10pm (night)
A muddy path
You tread through the deep, dark forest on a dimly lit path. A field
overflowing with mud to the east has spilled mud onto the path. The sound
of applause reaches your ears from the north.

[Exits: north east south]

<983/983hp 451/451m 409/449mv no opponent no opponent> calm forest (outside) 10pm (night)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 451/451m 409/449mv no opponent no opponent> calm forest (outside) 10pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A muddy path

<983/983hp 451/451m 409/449mv no opponent no opponent> calm forest (outside) 10pm (night) e

A Mud-Covered Field
The mud covering this open field is mostly dry. A few of the remaining
blades of crabgrass remain green, but most are brown and wilted. An
overwhelming stench of sulfur permeates the area, apparently wafting from
the glistening mud pond to the northeast.

[Exits: north east south west]
A giant bombardier beetle scurries around as it hunts for carrion.
A millipede is here, searching for something to eat.

<983/983hp 451/451m 408/449mv no opponent no opponent> calm field (outside) 10pm (night) whe

Players near you in The Mudfall:
<PK> Jinjarak A Mud-Covered Field

<983/983hp 451/451m 408/449mv no opponent no opponent> calm field (outside) 10pm (night) w

A muddy path
You tread through the deep, dark forest on a dimly lit path. A field
overflowing with mud to the east has spilled mud onto the path. The sound
of applause reaches your ears from the north.

[Exits: north east south]

<983/983hp 451/451m 407/449mv no opponent no opponent> calm forest (outside) 10pm (night) s

A muddy path
You tread through the deep, dark forest on a dimly lit path. The ground
is somewhat muddy beneath your feet. The sound of applause reaches your
ears from the north.

[Exits: north south]

<983/983hp 451/451m 406/449mv no opponent no opponent> calm forest (outside) 10pm (night) s

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 451/451m 405/449mv no opponent no opponent> calm forest (outside) 10pm (night) w
w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<983/983hp 451/451m 404/449mv no opponent no opponent> calm forest (outside) 10pm (night) w
w
w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 402/449mv no opponent no opponent> calm forest (outside) 10pm (night)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]

<983/983hp 451/451m 400/449mv no opponent no opponent> calm forest (outside) 10pm (night)
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<983/983hp 451/451m 449/449mv no opponent no opponent> calm forest (outside) 11pm (night)
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.
A brown fox is here, looking for some rabbits to chew up.

<983/983hp 451/451m 448/449mv no opponent no opponent> calm forest (outside) 11pm (night)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm forest (outside) 11pm (night) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<983/983hp 451/451m 444/449mv no opponent no opponent> calm forest (outside) 11pm (night) w
w

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 11pm (night) whe

You collide forcefully into the side of a gargantuan tree.

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 11pm (night)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 11pm (night) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 451/451m 440/449mv no opponent no opponent> calm forest (outside) 11pm (night) n
w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm forest (outside) 11pm (night)
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm forest (outside) 11pm (night) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood

<983/983hp 451/451m 437/449mv no opponent no opponent> calm forest (outside) 11pm (night) e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm forest (outside) 11pm (night) s
s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A school of mackerel dart about beneath the pool's surface.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm forest (outside) 11pm (night)
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm forest (outside) 11pm (night) e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm forest (outside) 11pm (night) e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 11pm (night)
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.
A brown fox is here, looking for some rabbits to chew up.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm forest (outside) 11pm (night) e
e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm forest (outside) 11pm (night)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm forest (outside) 11pm (night) w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm forest (outside) 11pm (night) s
s

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
north and south.

[Exits: north south]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm forest (outside) 11pm (night)
A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
north and east.

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.

<983/983hp 451/451m 419/449mv no opponent no opponent> calm forest (outside) 11pm (night) e

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The forest gradually
lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<983/983hp 451/451m 418/449mv no opponent no opponent> calm forest (outside) 11pm (night) e

The forest clearing
You are in a clearing in the forest. You nearly trip over one of the many
stumps protruding from the ground. Heavy logs are stacked in a big pile.
Paths lead north, east and west.

[Exits: north east west]
A stone outcropping with traces of ore is here.

<983/983hp 451/451m 417/449mv no opponent no opponent> calm forest (outside) 11pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The forest clearing

<983/983hp 451/451m 417/449mv no opponent no opponent> calm forest (outside) 11pm (night) w

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The forest gradually
lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm forest (outside) 11pm (night) s
s

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. Paths lead north, east
and south.

[Exits: north east south]
A small pine tree stands here.
A cute rabbit is here.
A cute rabbit is here.

<983/983hp 451/451m 413/449mv no opponent no opponent> calm forest (outside) 11pm (night) s

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.

<983/983hp 451/451m 412/449mv no opponent no opponent> calm forest (outside) 11pm (night)
These old trees are covered with thick, scaly bark lined with deep scars.

<983/983hp 451/451m 412/449mv no opponent no opponent> calm forest (outside) 11pm (night) e
e

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
south and west.

[Exits: south west]
A stone outcropping with traces of ore is here.
A small white bunny with floppy ears is giving you side-eye.

<983/983hp 451/451m 410/449mv no opponent no opponent> calm forest (outside) 11pm (night) whe

These old trees are covered with thick, scaly bark lined with deep scars.

<983/983hp 451/451m 410/449mv no opponent no opponent> calm forest (outside) 11pm (night) s

Players near you in Mystic Forest:
<PK> Jinjarak A small path in the dense forest

<983/983hp 451/451m 410/449mv no opponent no opponent> calm forest (outside) 11pm (night)
A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the east. The path continues north and south, with a
thin trail winding to the east.

[Exits: north east south]
A cute rabbit is here.

<983/983hp 451/451m 409/449mv no opponent no opponent> calm forest (outside) 11pm (night) s
s

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the north, while gloomy shadows engulf the forest to
the south. The path continues north and south.

[Exits: north south]

<983/983hp 451/451m 407/449mv no opponent no opponent> calm forest (outside) 11pm (night)
A forbidden path
The eerie darkness engulfs everything as if it were alive. There is
something in the air, as if none have tread upon this path for the longest
of times. The path is of brown powdery dirt. The leaves on the trees
around you seem black and looming.

[Exits: north south]

<983/983hp 451/451m 405/449mv no opponent no opponent> calm forest (outside) 11pm (night) s

A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the trees around you seem black and looming.

[Exits: north south]

<983/983hp 451/451m 403/449mv no opponent no opponent> calm forest (outside) 11pm (night) s
s

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]

<983/983hp 451/451m 401/449mv no opponent no opponent> calm forest (outside) 11pm (night)
An impervious wall of pine trees block your passage south.

<983/983hp 451/451m 401/449mv no opponent no opponent> calm forest (outside) 11pm (night) w

Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last, and
the moonlight glows softly on your skin, comforting you with its silver
light. The clearing stretches to the west, where the grass seems trampled
and ailing.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 451/451m 399/449mv no opponent no opponent> calm forest (outside) 11pm (night) w

A ravaged, torn field
Something terrible has happened in this field. The grass seems to grow
untouched, but is soaked with blood. Several corpses of rabbits and other
small animals lie mangled and disemboweled by some unidentified creature,
impaled impossibly upon the blades of soft grass that bend beneath your
feet. The air about the corpses is yellowed and scented of decay. A lone
tree stump to the west has been burned recently and is covered with ridges
of poisonous dark red fungi.

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<983/983hp 451/451m 398/449mv no opponent no opponent> calm field (outside) 11pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A ravaged, torn field

<983/983hp 451/451m 398/449mv no opponent no opponent> calm field (outside) 11pm (night) s

A withered forest path
The surrounding area is void of all life and if there is some form it is
most likely withered. Close by you can see the beginnings and the edge of
a wide river.

[Exits: north south]

<983/983hp 451/451m 397/449mv no opponent no opponent> calm forest (outside) 11pm (night) s
s

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north west]

<983/983hp 451/451m 395/449mv no opponent no opponent> calm mountain (outside) 11pm (night)
Over the edge of the limestone platform you can see a lake to the south.

<983/983hp 451/451m 395/449mv no opponent no opponent> calm mountain (outside) 11pm (night) w

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: east west]

<983/983hp 451/451m 392/449mv no opponent no opponent> calm mountain (outside) 11pm (night) w

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]

<983/983hp 451/451m 389/449mv no opponent no opponent> calm mountain (outside) 11pm (night) s

Darker forest
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 451/451m 387/449mv no opponent no opponent> calm forest (outside) 11pm (night) s

A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 451/451m 386/449mv no opponent no opponent> calm forest (outside) 11pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak A forest road

<983/983hp 451/451m 386/449mv no opponent no opponent> calm forest (outside) 11pm (night)
Rimath the trader auctions 'Place yer bids! shimmering leg plates of the Deep Sea Dragon is being auctioned for 30000 gold!'

<983/983hp 451/451m 386/449mv no opponent no opponent> calm forest (outside) 11pm (night) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 386/449mv no opponent no opponent> calm forest (outside) 11pm (night)
The trail is cold here.

<983/983hp 451/451m 386/449mv no opponent no opponent> calm forest (outside) 11pm (night) n

Darker forest
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]

<983/983hp 451/451m 384/449mv no opponent no opponent> calm forest (outside) 11pm (night) n

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]

<983/983hp 451/451m 382/449mv no opponent no opponent> calm mountain (outside) 11pm (night) e
e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: east west]

<983/983hp 451/451m 379/449mv no opponent no opponent> calm mountain (outside) 11pm (night) e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north west]

<983/983hp 451/451m 376/449mv no opponent no opponent> calm mountain (outside) 11pm (night)
Over the edge of the limestone platform you can see forest stretching east.

<983/983hp 451/451m 376/449mv no opponent no opponent> calm mountain (outside) 11pm (night) n

A withered forest path
The surrounding area is void of all life and if there is some form it is
most likely withered. Close by you can see the beginnings and the edge of
a wide river.

[Exits: north south]

<983/983hp 451/451m 374/449mv no opponent no opponent> calm forest (outside) 11pm (night) e

Withered, gnarled trees writhe in stationary agony against the dull landscape.

<983/983hp 451/451m 374/449mv no opponent no opponent> calm forest (outside) 11pm (night) n

A ravaged, torn field
Something terrible has happened in this field. The grass seems to grow
untouched, but is soaked with blood. Several corpses of rabbits and other
small animals lie mangled and disemboweled by some unidentified creature,
impaled impossibly upon the blades of soft grass that bend beneath your
feet. The air about the corpses is yellowed and scented of decay. A lone
tree stump to the west has been burned recently and is covered with ridges
of poisonous dark red fungi.

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<983/983hp 451/451m 373/449mv no opponent no opponent> calm field (outside) 11pm (night) e

Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last, and
the moonlight glows softly on your skin, comforting you with its silver
light. The clearing stretches to the west, where the grass seems trampled
and ailing.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 451/451m 372/449mv no opponent no opponent> calm forest (outside) 11pm (night) e
e

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]

<983/983hp 451/451m 370/449mv no opponent no opponent> calm forest (outside) 11pm (night) whe

On the downslope
All of a sudden, the path turns steeply downwards into a foreboding copse
of pine trees, growing so close together that you cannot pass through. The
sound of wolves howling in the distance and the sudden chill of the wind
make you shiver. The only way out is back west.

[Exits: west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 451/451m 369/449mv no opponent no opponent> calm forest (outside) 11pm (night)
Players near you in Mystic Forest:
<PK> Jinjarak On the downslope

<983/983hp 451/451m 449/449mv no opponent no opponent> calm forest (outside) 12am (midnight) w

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm forest (outside) 12am (midnight) w

Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last, and
the moonlight glows softly on your skin, comforting you with its silver
light. The clearing stretches to the west, where the grass seems trampled
and ailing.

[Exits: east west]
A stone outcropping with traces of ore is here.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]

<983/983hp 451/451m 446/449mv no opponent no opponent> calm forest (outside) 12am (midnight) n

An adventurer walks in.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm forest (outside) 12am (midnight) n

A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the trees around you seem black and looming.

[Exits: north south]

<983/983hp 451/451m 445/449mv no opponent no opponent> calm forest (outside) 12am (midnight)
A forbidden path
The eerie darkness engulfs everything as if it were alive. There is
something in the air, as if none have tread upon this path for the longest
of times. The path is of brown powdery dirt. The leaves on the trees
around you seem black and looming.

[Exits: north south]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e

Dark trees cast ominous shadows along the path.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm forest (outside) 12am (midnight) n

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the north, while gloomy shadows engulf the forest to
the south. The path continues north and south.

[Exits: north south]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e

The shadows on the trees elongate and seem to solidify as you approach them.

<983/983hp 451/451m 443/449mv no opponent no opponent> calm forest (outside) 12am (midnight) n

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the east. The path continues north and south, with a
thin trail winding to the east.

[Exits: north east south]
A cute rabbit is here.

<983/983hp 451/451m 442/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e

An intersection in the light forest
You are on a small path leading through the forest. No birdsong can be
heard - only the buzzing of insects and the rustling of creatures burrowing
in the dry leaves stirs the silence of the forest. To the north a
half-hidden opening in the hedges allows access to a small field, while
other paths lead west and east through the forest.

[Exits: north east west]
A small white bunny with floppy ears is giving you side-eye.

<983/983hp 451/451m 441/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the west. The path continues north and west.

[Exits: north west]
A cute rabbit is here.
A small white bunny with floppy ears is giving you side-eye.

<983/983hp 451/451m 439/449mv no opponent no opponent> calm forest (outside) 12am (midnight) whe

Players near you in Mystic Forest:
<PK> Jinjarak A small path in the dense forest

<983/983hp 451/451m 439/449mv no opponent no opponent> calm forest (outside) 12am (midnight) s

A fallen log lies across to the south, covered with ridged fungi.

<983/983hp 451/451m 439/449mv no opponent no opponent> calm forest (outside) 12am (midnight) n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
north and south.

[Exits: north south]
A small mushroom grows nearby.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e
e

The bark of these trees is dull and black, almost as if burned.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm forest (outside) 12am (midnight)
The bark of these trees is dull and black, almost as if burned.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm forest (outside) 12am (midnight) n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
south and west.

[Exits: south west]
A stone outcropping with traces of ore is here.
A small pine tree stands here.
A cute rabbit is here.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e

The forest is blanketed in dark, gloomy shadows.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm forest (outside) 12am (midnight) w

An intersection in the dense forest
You are on a small path leading through the dense forest. The forest
gradually lightens to the north. Paths lead north, east and west.
A squat fossilized tree stump sits to the south, with markings and
hardened candle drippings on it. It must have been recently used as
an altar.

[Exits: north east west]
A smooth tree stump sits here, with runic markings etched into it.

<983/983hp 451/451m 435/449mv no opponent no opponent> calm forest (outside) 12am (midnight) n

Outside a small cabin in the forest
You are outside a small log cabin. You can see a roaring fire from
within. There is a door to the north and small paths lead west and south
through the trees.

[Exits: north south west]
A brown fox is here, looking for some rabbits to chew up.
The wife of the lumberjack is waiting for John to come home.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm forest (outside) 12am (midnight) w

The forest clearing
You are in a clearing in the forest. You nearly trip over one of the many
stumps protruding from the ground. Heavy logs are stacked in a big pile.
Paths lead north, east and west.

[Exits: north east west]
A stone outcropping with traces of ore is here.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm forest (outside) 12am (midnight) n

A small path through the light forest
You are on a small path leading through the forest. The trees here are
graceful and slender, waving gently in the night breeze. Moonlight filters
down through the branches onto the path, guiding your way. You can see
a path leading north and south.

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm forest (outside) 12am (midnight) whe

Players near you in Mystic Forest:
<PK> Jinjarak A small path through the light forest
The sound of pattering rain soothes your mind.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm forest (outside) 12am (midnight) n
n

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 12am (midnight)
A particularly large and stumpy tree squats to your north.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 12am (midnight) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 425/449mv no opponent no opponent> calm forest (outside) 12am (midnight)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 451/451m 423/449mv no opponent no opponent> calm forest (outside) 12am (midnight) whe

The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]

<983/983hp 451/451m 422/449mv no opponent no opponent> calm field (outside) 12am (midnight)
Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<983/983hp 451/451m 422/449mv no opponent no opponent> calm field (outside) 12am (midnight) e

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 12am (midnight) wh

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 12am (midnight) whe

Players near you in Seringale:
<PK> Jinjarak Outside the West Gate

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 12am (midnight) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 12am (midnight) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 12am (midnight) whe

Players near you in Seringale:
<PK> Jinjarak Outside the West Gate

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 12am (midnight) whe

Players near you in Seringale:
<PK> Jinjarak Outside the West Gate

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 12am (midnight) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:13m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 451/451 |
| Size: medium Alignment: Neutral Move: 421/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9139 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
: lasts for 21 hours

<983/983hp 451/451m 421/449mv no opponent no opponent> calm city (outside) 12am (midnight) e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 420/449mv no opponent no opponent> calm city (outside) 12am (midnight) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 12am (midnight) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 451/451m 418/449mv no opponent no opponent> calm road (outside) 12am (midnight)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 451/451m 417/449mv no opponent no opponent> calm road (outside) 12am (midnight) e
e

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 451/451m 416/449mv no opponent no opponent> calm city (outside) 12am (midnight) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm road (outside) 12am (midnight) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm road (outside) 1am (night)
Players near you in Seringale:
<PK> Jinjarak The West Common Road

<983/983hp 451/451m 448/449mv no opponent no opponent> calm road (outside) 1am (night) e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm city (outside) 1am (night) e

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm city (outside) 1am (night) dr

You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm city (outside) 1am (night) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 1am (night) s

The Meat Store
You are inside the Meat Store. An aroma of many different meats fills
your nose as you enter the store. This is where you can buy the best meat
products in the whole city. You see numerous slabs of beef hanging along
one of the walls. Freshly plucked chickens, ducks and other fowls cover the
opposite wall of the store. There are also shelves at the back of the room
filled with neatly-sliced meat. A whole roasted pig sits in the corner of
the store, waiting to be bought. You can leave this store to the north and
a staircase leads to an opening above the store.

[Exits: north up]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm inside (indoors) 1am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:13m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 451/451 |
| Size: medium Alignment: Neutral Move: 445/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9139 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
: lasts for 20 hours

<983/983hp 451/451m 445/449mv no opponent no opponent> calm inside (indoors) 1am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm inside (indoors) 1am (night) n

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm road (outside) 1am (night) whe

Players near you in Seringale:
<PK> Jinjarak The West Common Road

<983/983hp 451/451m 444/449mv no opponent no opponent> calm road (outside) 1am (night) e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 1am (night) whe

Players near you in Seringale:
<PK> Jinjarak West of Market Square

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 1am (night) n

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm inside (indoors) 1am (night) e

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm city (outside) 1am (night) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 441/449mv no opponent no opponent> calm city (outside) 1am (night)
The trail is cold here.

<983/983hp 451/451m 441/449mv no opponent no opponent> calm city (outside) 1am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 441/449mv no opponent no opponent> calm city (outside) 1am (night) e

Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm inside (indoors) 1am (night) s

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 1am (night) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 1am (night) whe

Players near you in Seringale:
<PK> Jinjarak The East Common Road

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 1am (night) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 437/449mv no opponent no opponent> calm road (outside) 1am (night) e
e

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 1am (night) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm road (outside) 1am (night) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]

<983/983hp 451/451m 434/449mv no opponent no opponent> calm road (outside) 1am (night)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 1am (night) whe

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm city (outside) 1am (night)
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm city (outside) 1am (night) e

Players near you in Seringale:
<PK> Jinjarak Outside the East Gate

<983/983hp 451/451m 431/449mv no opponent no opponent> calm city (outside) 1am (night)
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 1am (night) whe

Players near you in Eastern Road:
<PK> Jinjarak City Entrance

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 1am (night) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 429/449mv no opponent no opponent> calm road (outside) 1am (night) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<983/983hp 451/451m 429/449mv no opponent no opponent> calm road (outside) 1am (night) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 428/449mv no opponent no opponent> calm road (outside) 1am (night) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 1am (night) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm road (outside) 1am (night) e

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm road (outside) 1am (night) e

Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 1am (night) e

Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east west]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm road (outside) 1am (night) e

The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<983/983hp 451/451m 422/449mv no opponent no opponent> calm road (outside) 1am (night) s

On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm road (outside) 2am (night) e
e

On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm road (outside) 2am (night) e

On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 2am (night) whe

On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]

<983/983hp 451/451m 445/449mv no opponent no opponent> calm road (outside) 2am (night) n

Players near you in Eastern Road:
<PK> Jinjarak On the Eastern Road

<983/983hp 451/451m 445/449mv no opponent no opponent> calm road (outside) 2am (night)
Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm road (outside) 2am (night) e
e
e

Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm road (outside) 2am (night)
The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 2am (night) s

Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 2am (night) s

Alas, you cannot go that way.

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 2am (night)
Alas, you cannot go that way.

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 2am (night) w

The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<983/983hp 451/451m 440/449mv no opponent no opponent> calm road (outside) 2am (night) s
s

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.

[Exits: north south]

<983/983hp 451/451m 439/449mv no opponent no opponent> calm road (outside) 2am (night) whe

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.

[Exits: north east]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 2am (night)
Players near you in Eastern Road:
<PK> Jinjarak Truncated Path to the Village

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 2am (night) e

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the west you can hear traffic passing on the Eastern Road. To the
south, you can hear the sounds of the village, as well as see the Lights
close by.

[Exits: south west]

<983/983hp 451/451m 437/449mv no opponent no opponent> calm road (outside) 2am (night) s

Entrance to Gnome Village
The entrance to a small gnome village. The road into the village is wide,
wide enough for quite a number of full grown gnomes or a few carts to travel
side by side on, it is made of of perfectly carved slabs of the green stone
chtenik. Short and dull green grass grows between each slab. The road heading
away from the village is nothing but dust and dirt, it leads shortly to the west
and than northward.

[Exits: north east]

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 2am (night) e

A Nameless Road
A nameless road leading into or from the main part of a small gnome village.
The road is wide, wide enough for quite a few full grown gnomes or a few carts
to travel side by side on, it is made of of perfectly carved slabs of the green
stone chtenik. Short and dull green grass grows between each slab. A wide
stretch of the same grass grows to the south. A short path leads up to a small
doorless home to the north.

[Exits: north east west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm city (outside) 2am (night) whe

Players near you in Gnome Village:
<PK> Jinjarak A Nameless Road

<983/983hp 451/451m 435/449mv no opponent no opponent> calm city (outside) 2am (night) w

Entrance to Gnome Village
The entrance to a small gnome village. The road into the village is wide,
wide enough for quite a number of full grown gnomes or a few carts to travel
side by side on, it is made of of perfectly carved slabs of the green stone
chtenik. Short and dull green grass grows between each slab. The road heading
away from the village is nothing but dust and dirt, it leads shortly to the west
and than northward.

[Exits: north east]

<983/983hp 451/451m 434/449mv no opponent no opponent> calm city (outside) 2am (night) n

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the west you can hear traffic passing on the Eastern Road. To the
south, you can hear the sounds of the village, as well as see the Lights
close by.

[Exits: south west]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 2am (night) w

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.

[Exits: north east]

<983/983hp 451/451m 432/449mv no opponent no opponent> calm road (outside) 2am (night) n
n

Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.

[Exits: north south]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm road (outside) 2am (night)
The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm road (outside) 2am (night) e
e

Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]

<983/983hp 451/451m 429/449mv no opponent no opponent> calm road (outside) 2am (night) e

Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]

<983/983hp 451/451m 428/449mv no opponent no opponent> calm road (outside) 2am (night) track

Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 2am (night)
You try inspecting the ground for some tracks.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 2am (night)
The trail is cold here.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 2am (night) e

Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the south of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]

<983/983hp 451/451m 426/449mv no opponent no opponent> calm road (outside) 2am (night) e
e
e

Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]

<983/983hp 451/451m 425/449mv no opponent no opponent> calm road (outside) 2am (night) whe

On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 2am (night)
West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Large torches burn brightly,
pushing away the darkness of the night. Everyone who walks in and out is
closely checked by the guards, who keep an eye out for criminals and other
undesirables. You can leave the city to the west, or walk east onto a
street.

[Exits: east west up]
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<983/983hp 451/451m 423/449mv no opponent no opponent> calm city (outside) 2am (night)
Players near you in Timaran:
<PK> Jinjarak West Gate of Timaran

<983/983hp 451/451m 423/449mv no opponent no opponent> calm city (outside) 2am (night) w

On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]

<983/983hp 451/451m 422/449mv no opponent no opponent> calm road (outside) 2am (night) w
w

Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm road (outside) 2am (night) w
w

Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the south of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]

<983/983hp 451/451m 420/449mv no opponent no opponent> calm road (outside) 2am (night) w

Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 2am (night) w
w

Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]

<983/983hp 451/451m 418/449mv no opponent no opponent> calm road (outside) 2am (night)
Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]

<983/983hp 451/451m 417/449mv no opponent no opponent> calm road (outside) 2am (night) sc

The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<983/983hp 451/451m 416/449mv no opponent no opponent> calm road (outside) 2am (night) who

Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm road (outside) 2am (night)
/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:14m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 451/451 |
| Size: medium Alignment: Neutral Move: 415/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9139 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
: lasts for 19 hours

<983/983hp 451/451m 415/449mv no opponent no opponent> calm road (outside) 2am (night)
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 415/449mv no opponent no opponent> calm road (outside) 2am (night) w

Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]

<983/983hp 451/451m 414/449mv no opponent no opponent> calm road (outside) 2am (night) w
w

Alas, you cannot go that way.

<983/983hp 451/451m 414/449mv no opponent no opponent> calm road (outside) 2am (night) w

Alas, you cannot go that way.

<983/983hp 451/451m 414/449mv no opponent no opponent> calm road (outside) 2am (night)
Alas, you cannot go that way.

<983/983hp 451/451m 414/449mv no opponent no opponent> calm road (outside) 2am (night) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<983/983hp 451/451m 414/449mv no opponent no opponent> calm road (outside) 2am (night) s

On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]

<983/983hp 451/451m 413/449mv no opponent no opponent> calm road (outside) 2am (night) w
w

On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.

<983/983hp 451/451m 412/449mv no opponent no opponent> calm road (outside) 2am (night) w
w

On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]

<983/983hp 451/451m 411/449mv no opponent no opponent> calm road (outside) 2am (night)
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]

<983/983hp 451/451m 410/449mv no opponent no opponent> calm road (outside) 2am (night)
Alas, you cannot go that way.

<983/983hp 451/451m 410/449mv no opponent no opponent> calm road (outside) 2am (night) n

The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<983/983hp 451/451m 409/449mv no opponent no opponent> calm road (outside) 2am (night) w
w

Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east west]

<983/983hp 451/451m 408/449mv no opponent no opponent> calm road (outside) 2am (night) w
w
w

Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 407/449mv no opponent no opponent> calm road (outside) 2am (night) w

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<983/983hp 451/451m 406/449mv no opponent no opponent> calm road (outside) 2am (night) whe

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 405/449mv no opponent no opponent> calm road (outside) 2am (night)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 404/449mv no opponent no opponent> calm road (outside) 2am (night)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 403/449mv no opponent no opponent> calm road (outside) 2am (night)
Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<983/983hp 451/451m 403/449mv no opponent no opponent> calm road (outside) 2am (night) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<983/983hp 451/451m 402/449mv no opponent no opponent> calm road (outside) 2am (night) w
w

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<983/983hp 451/451m 401/449mv no opponent no opponent> calm road (outside) 2am (night) whe

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<983/983hp 451/451m 400/449mv no opponent no opponent> calm city (outside) 2am (night)
Players near you in Seringale:
<PK> Jinjarak Outside the East Gate

<983/983hp 451/451m 400/449mv no opponent no opponent> calm city (outside) 2am (night) w

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 399/449mv no opponent no opponent> calm city (outside) 2am (night) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 398/449mv no opponent no opponent> calm road (outside) 2am (night) whe

Players near you in Seringale:
<PK> Jinjarak The East Common Road

<983/983hp 451/451m 449/449mv no opponent no opponent> calm road (outside) 3am (night) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm road (outside) 3am (night) w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm road (outside) 3am (night)
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<983/983hp 451/451m 446/449mv no opponent no opponent> calm city (outside) 3am (night) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 445/449mv no opponent no opponent> calm road (outside) 3am (night) w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm road (outside) 3am (night)
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 3am (night) dr

You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 3am (night) n

Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm inside (indoors) 3am (night) w

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm city (outside) 3am (night) whe

Players near you in Seringale:
<PK> Jinjarak North of Market Square

<983/983hp 451/451m 441/449mv no opponent no opponent> calm city (outside) 3am (night) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm road (outside) 3am (night) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]

<983/983hp 451/451m 439/449mv no opponent no opponent> calm road (outside) 3am (night) n

The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 3am (night) n

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm city (outside) 3am (night)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]

<983/983hp 451/451m 436/449mv no opponent no opponent> calm road (outside) 3am (night) n

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A refugee is here, wandering through the streets.

<983/983hp 451/451m 435/449mv no opponent no opponent> calm road (outside) 3am (night) n
n

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm road (outside) 3am (night) whe

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 3am (night)
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm city (outside) 3am (night)
Players near you in Seringale:
<PK> Jinjarak Inside the North Gate

<983/983hp 451/451m 432/449mv no opponent no opponent> calm city (outside) 3am (night) n

Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm city (outside) 3am (night) n

Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.

<983/983hp 451/451m 430/449mv no opponent no opponent> calm field (outside) 3am (night) whe

Players near you in Plains of the North:
<PK> Jinjarak Path in the plains

<983/983hp 451/451m 430/449mv no opponent no opponent> calm field (outside) 3am (night) n

Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm hills (outside) 3am (night) n

Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm field (outside) 3am (night) n

Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]

<983/983hp 451/451m 425/449mv no opponent no opponent> calm hills (outside) 3am (night) n
n

The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]

<983/983hp 451/451m 423/449mv no opponent no opponent> calm hills (outside) 3am (night) whe

Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm mountain (outside) 3am (night)
Players near you in Mount Saidian:
<PK> Jinjarak Base of Mount Saidian

<983/983hp 451/451m 421/449mv no opponent no opponent> calm mountain (outside) 3am (night) s

The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]

<983/983hp 451/451m 418/449mv no opponent no opponent> calm hills (outside) 3am (night) w
w

The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.

<983/983hp 451/451m 416/449mv no opponent no opponent> calm hills (outside) 3am (night)
The hills are far too steep to the west to climb.

<983/983hp 451/451m 416/449mv no opponent no opponent> calm hills (outside) 3am (night) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 416/449mv no opponent no opponent> calm hills (outside) 3am (night)
The trail is cold here.

<983/983hp 451/451m 416/449mv no opponent no opponent> calm hills (outside) 3am (night) whe

Players near you in Plains of the North:
<PK> Jinjarak The steep foothills

<983/983hp 451/451m 416/449mv no opponent no opponent> calm hills (outside) 3am (night) n
n

A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]

<983/983hp 451/451m 414/449mv no opponent no opponent> calm field (outside) 3am (night)
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.
An antelope is here, peacefully munching on grass.

<983/983hp 451/451m 413/449mv no opponent no opponent> calm field (outside) 3am (night) n

Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.

<983/983hp 451/451m 412/449mv no opponent no opponent> calm field (outside) 3am (night) d

Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]

<983/983hp 451/451m 411/449mv no opponent no opponent> calm field (outside) 3am (night) n

In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A rather large dog is here, wandering the valley.

<983/983hp 451/451m 410/449mv no opponent no opponent> calm field (outside) 3am (night) whe

Players near you in Sylvan Vale:
<PK> Jinjarak In the Valley Basin

<983/983hp 451/451m 410/449mv no opponent no opponent> calm field (outside) 3am (night) s

Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]

<983/983hp 451/451m 409/449mv no opponent no opponent> calm field (outside) 3am (night) s

You spend some time extricating yourself from the mass of hanging vines.

<983/983hp 451/451m 409/449mv no opponent no opponent> calm field (outside) 3am (night) u

Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.

<983/983hp 451/451m 408/449mv no opponent no opponent> calm field (outside) 3am (night) s

Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.
An antelope is here, peacefully munching on grass.

<983/983hp 451/451m 407/449mv no opponent no opponent> calm field (outside) 3am (night) s
s

A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]

<983/983hp 451/451m 406/449mv no opponent no opponent> calm field (outside) 3am (night)
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.

<983/983hp 451/451m 404/449mv no opponent no opponent> calm hills (outside) 3am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 404/449mv no opponent no opponent> calm hills (outside) 3am (night) s

In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 451/451m 402/449mv no opponent no opponent> calm hills (outside) 3am (night) e

Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]

<983/983hp 451/451m 400/449mv no opponent no opponent> calm hills (outside) 3am (night) s

Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.

<983/983hp 451/451m 399/449mv no opponent no opponent> calm field (outside) 3am (night) s
s
s

Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<983/983hp 451/451m 398/449mv no opponent no opponent> calm hills (outside) 3am (night)
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.

<983/983hp 451/451m 397/449mv no opponent no opponent> calm field (outside) 3am (night) whe

Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]

<983/983hp 451/451m 396/449mv no opponent no opponent> calm city (outside) 3am (night)
The night is about to end.

<983/983hp 451/451m 449/449mv no opponent no opponent> calm city (outside) 4am (night)
Players near you in Seringale:
<PK> Jinjarak Outside the North Gate

<983/983hp 451/451m 449/449mv no opponent no opponent> calm city (outside) 4am (night) s
s

Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<983/983hp 451/451m 448/449mv no opponent no opponent> calm city (outside) 4am (night) s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<983/983hp 451/451m 447/449mv no opponent no opponent> calm road (outside) 4am (night) whe

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 4am (night)
Players near you in Seringale:
<PK> Jinjarak The North Main Street

<983/983hp 451/451m 446/449mv no opponent no opponent> calm road (outside) 4am (night) s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm road (outside) 4am (night) s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm road (outside) 4am (night) s

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 4am (night) whe

Players near you in Seringale:
<PK> Jinjarak North Square

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 4am (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on ear> a gold earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of leopard print leggings
<worn on feet> (Invis) boots of disregard
<worn as shield> (Magical) (Glowing) a huge tower shield
<worn about body> an unmoving black cloak
<worn about waist> a leather bandit belt
<worn around wrist> (Glowing) (Humming) a titanium bracer
<worn around wrist> (Humming) a titanium bracer
<wielded> (Glowing) (Humming) a flail of purification
<stored in quiver> (Humming) some arrows of the Mer-Monster (25)
<floating nearby> (Magical) a pale blue stone
<tattooed> (Glowing) a longhorn bull head with red eyes

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 4am (night) s

The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 4am (night) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 4am (night) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm road (outside) 4am (night)
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 4am (night) whe

Rimath the trader auctions '30000 gold coins for shimmering leg plates of the Deep Sea Dragon going once.'

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 4am (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 4am (night)
Players near you in Seringale:
<PK> Jinjarak North of Market Square

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 4am (night) whe

Players near you in Seringale:
<PK> Jinjarak North of Market Square

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 4am (night) market

Rimath the trader tells you 'Here's a list of what I've got:'
Item Current Bid Time Remaining
---- ----------- --------------
a black velvet cloak 5000 (available for bidding, via Gwelar)
shimmering leg plates of the Deep Sea Dragon 30000 (counting down)
a stunning green silk dress 3900 (available for bidding, via Vargan)
an eversmoking longbow of blackened wood 2000 (available for bidding, via Vargan)

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 4am (night) whe

Players near you in Seringale:
<PK> Jinjarak North of Market Square
Rimath the trader auctions '30000 gold coins for shimmering leg plates of the Deep Sea Dragon going twice.'

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 4am (night) w

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm inside (indoors) 4am (night) s

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<983/983hp 451/451m 437/449mv no opponent no opponent> calm city (outside) 4am (night) whe

Players near you in Seringale:
<PK> Jinjarak West of Market Square

<983/983hp 451/451m 437/449mv no opponent no opponent> calm city (outside) 4am (night) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 451/451m 436/449mv no opponent no opponent> calm road (outside) 4am (night) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm road (outside) 4am (night) w
w
w

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 451/451m 434/449mv no opponent no opponent> calm city (outside) 4am (night) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 4am (night) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
The day has begun.

<983/983hp 451/451m 449/449mv no opponent no opponent> calm road (outside) 5am (dawn)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm road (outside) 5am (dawn) whe

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm city (outside) 5am (dawn)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<983/983hp 451/451m 446/449mv no opponent no opponent> calm city (outside) 5am (dawn) w

Players near you in Seringale:
<PK> Jinjarak Outside the West Gate

<983/983hp 451/451m 446/449mv no opponent no opponent> calm city (outside) 5am (dawn) w

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm field (outside) 5am (dawn)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<983/983hp 451/451m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 443/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

Rimath the trader auctions 'The auction on shimmering leg plates of the Deep Sea Dragon has run out of time. Sold!'

<983/983hp 451/451m 441/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 451/451m 439/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 451/451m 437/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w
w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 436/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.
A brown fox is here, looking for some rabbits to chew up.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 451/451m 434/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.

<983/983hp 451/451m 429/449mv no opponent no opponent> calm forest (outside) 5am (dawn) s

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
south, a faint path leads away from the trail.

[Exits: north south west]
A stone outcropping with traces of ore is here.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 451/451m 428/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees that
stand close on all sides. The trail leads east and south. To the north,
a narrow path leads away from the trail.

[Exits: north east south]
A bulbous plant is here.
A small pine tree stands here.
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
The bulbous plant grows larger.

<983/983hp 451/451m 426/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 451/451m 426/449mv no opponent no opponent> calm forest (outside) 5am (dawn) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 426/449mv no opponent no opponent> calm forest (outside) 5am (dawn) s

The trail is cold here.

<983/983hp 451/451m 426/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way north-south between huge, ancient
trees that loom ominously above you.

[Exits: north south]
A large toadstool grows nearby.
A stone outcropping with traces of ore is here.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w
w
w

A row of ancient trees crowds in around you, preventing passage west.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
A row of ancient trees crowds in around you, preventing passage west.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm forest (outside) 5am (dawn) s

A row of ancient trees crowds in around you, preventing passage west.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
east, a faint path leads away from the trail.

[Exits: north east west]
A large black wolf is here, glaring hungrily at you.

<983/983hp 451/451m 424/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads east and south.

[Exits: east south]
A large black wolf is here, glaring hungrily at you.

<983/983hp 451/451m 422/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
A row of ancient trees crowds in, preventing passage west.

<983/983hp 451/451m 422/449mv no opponent no opponent> calm forest (outside) 5am (dawn) s

A row of ancient trees crowds in, preventing passage west.

<983/983hp 451/451m 422/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west, and to the
south a faint path leads away from the trail.

[Exits: north south west]
A ferocious warg is here, snarling angrily at you.
A ferocious warg is here, snarling angrily at you.

<983/983hp 451/451m 421/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<983/983hp 451/451m 419/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A small pine tree stands here.

<983/983hp 451/451m 418/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
A dusty trail in the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. The trail continues north and east.

[Exits: north east]

<983/983hp 451/451m 417/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe

A row of ancient trees crowds in, preventing passage west.

<983/983hp 451/451m 417/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
Players near you in Mystic Forest:
<PK> Jinjarak A dusty trail in the deep, dark forest

<983/983hp 451/451m 417/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n

A dusty trail in the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The trail continues south and west. A broad
irregular path leads eastwards away from the trail.

[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<983/983hp 451/451m 416/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w

At the end of the trail through the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. A dark grove is north of you. The only
other exit is east.

[Exits: north east]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n

Entrance to the Shadow Grove
Before you lies the grove of shadows. Giant grey trees are all that can be
seen through the thick shadows. A great sense of both power and menace
permeates the surrounding area. You have a strange urge to turn back and go
back the way you've come. A small path leads north into the shadows and back
south to the road.

[Exits: north south]

<983/983hp 451/451m 414/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) whe

Players near you in The Towers of High Sorcery:
<PK> Jinjarak Entrance to the Shadow Grove

<983/983hp 451/451m 414/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) s

At the end of the trail through the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. A dark grove is north of you. The only
other exit is east.

[Exits: north east]

<983/983hp 451/451m 413/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e

A dusty trail in the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The trail continues south and west. A broad
irregular path leads eastwards away from the trail.

[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<983/983hp 451/451m 411/449mv no opponent no opponent> calm forest (outside) 5am (dawn) s

A dusty trail in the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. The trail continues north and east.

[Exits: north east]

<983/983hp 451/451m 410/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A small pine tree stands here.

<983/983hp 451/451m 408/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<983/983hp 451/451m 406/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west, and to the
south a faint path leads away from the trail.

[Exits: north south west]
A ferocious warg is here, snarling angrily at you.
A ferocious warg is here, snarling angrily at you.

<983/983hp 451/451m 404/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads east and south.

[Exits: east south]
A large black wolf is here, glaring hungrily at you.

<983/983hp 451/451m 402/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
east, a faint path leads away from the trail.

[Exits: north east west]
A large black wolf is here, glaring hungrily at you.

<983/983hp 451/451m 400/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way north-south between huge, ancient
trees that loom ominously above you.

[Exits: north south]
A large toadstool grows nearby.
A stone outcropping with traces of ore is here.

<983/983hp 451/451m 398/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees that
stand close on all sides. The trail leads east and south. To the north,
a narrow path leads away from the trail.

[Exits: north east south]
A bulbous plant is here.
A small pine tree stands here.
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
The bulbous plant grows larger.

<983/983hp 451/451m 397/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<983/983hp 451/451m 396/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
south, a faint path leads away from the trail.

[Exits: north south west]
A stone outcropping with traces of ore is here.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 451/451m 395/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.

<983/983hp 451/451m 394/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<983/983hp 451/451m 394/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<983/983hp 451/451m 393/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.

<983/983hp 451/451m 392/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e
e

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A stone outcropping with traces of ore is here.
A brown fox is here, looking for some rabbits to chew up.

<983/983hp 451/451m 391/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<983/983hp 451/451m 390/449mv no opponent no opponent> calm forest (outside) 5am (dawn) who

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 389/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 389/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the dense forest

<983/983hp 451/451m 389/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A jagged fragment of a turtle shell is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<983/983hp 451/451m 387/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<983/983hp 451/451m 385/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 384/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e

The sun rises in the east.

<983/983hp 451/451m 449/449mv no opponent no opponent> calm forest (outside) 6am (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<983/983hp 451/451m 448/449mv no opponent no opponent> calm forest (outside) 6am (day) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm forest (outside) 6am (day)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<983/983hp 451/451m 445/449mv no opponent no opponent> calm field (outside) 6am (day)
Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<983/983hp 451/451m 445/449mv no opponent no opponent> calm field (outside) 6am (day) e

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<983/983hp 451/451m 444/449mv no opponent no opponent> calm city (outside) 6am (day) e
e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983/983hp 451/451m 443/449mv no opponent no opponent> calm city (outside) 6am (day) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 6am (day)
Players near you in Seringale:
<PK> Jinjarak The West Common Road

<983/983hp 451/451m 442/449mv no opponent no opponent> calm road (outside) 6am (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<983/983hp 451/451m 441/449mv no opponent no opponent> calm road (outside) 6am (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<983/983hp 451/451m 440/449mv no opponent no opponent> calm road (outside) 6am (day) e

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<983/983hp 451/451m 439/449mv no opponent no opponent> calm city (outside) 6am (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm road (outside) 6am (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<983/983hp 451/451m 437/449mv no opponent no opponent> calm road (outside) 6am (day) e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 6am (day) e

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 6am (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 6am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:16m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 451/451 |
| Size: medium Alignment: Neutral Move: 436/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9139 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
: lasts for 15 hours

<983/983hp 451/451m 436/449mv no opponent no opponent> calm city (outside) 6am (day) s

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<983/983hp 451/451m 435/449mv no opponent no opponent> calm inside (indoors) 6am (day) e

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm city (outside) 6am (day) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A drow city guard of Seringale stands watch here.

<983/983hp 451/451m 433/449mv no opponent no opponent> calm road (outside) 6am (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<983/983hp 451/451m 432/449mv no opponent no opponent> calm road (outside) 6am (day) s
s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<983/983hp 451/451m 431/449mv no opponent no opponent> calm road (outside) 6am (day)
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<983/983hp 451/451m 430/449mv no opponent no opponent> calm city (outside) 6am (day)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<983/983hp 451/451m 429/449mv no opponent no opponent> calm road (outside) 6am (day)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]

<983/983hp 451/451m 428/449mv no opponent no opponent> calm road (outside) 6am (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<983/983hp 451/451m 427/449mv no opponent no opponent> calm road (outside) 6am (day) s
s

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<983/983hp 451/451m 425/449mv no opponent no opponent> calm road (outside) 6am (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A duergar city guard of Seringale stands watch here.

<983/983hp 451/451m 424/449mv no opponent no opponent> calm road (outside) 6am (day) whe

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<983/983hp 451/451m 423/449mv no opponent no opponent> calm city (outside) 6am (day)
Players near you in Seringale:
<PK> Jinjarak Inside the South Gate

<983/983hp 451/451m 423/449mv no opponent no opponent> calm city (outside) 6am (day) s

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<983/983hp 451/451m 422/449mv no opponent no opponent> calm city (outside) 6am (day) s
s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<983/983hp 451/451m 421/449mv no opponent no opponent> calm field (outside) 6am (day) s

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<983/983hp 451/451m 420/449mv no opponent no opponent> calm field (outside) 6am (day) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<983/983hp 451/451m 419/449mv no opponent no opponent> calm road (outside) 6am (day)
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983/983hp 451/451m 418/449mv no opponent no opponent> calm road (outside) 6am (day) s
s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<983/983hp 451/451m 417/449mv no opponent no opponent> calm inside (indoors) 6am (day) whe

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]

<983/983hp 451/451m 415/449mv no opponent no opponent> calm mountain (outside) 6am (day)
Players near you in The Miden'nir:
<PK> Jinjarak The Trail

<983/983hp 451/451m 415/449mv no opponent no opponent> calm mountain (outside) 6am (day) w

A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]

<983/983hp 451/451m 412/449mv no opponent no opponent> calm mountain (outside) 6am (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Fog-Shrouded Trail

<983/983hp 451/451m 412/449mv no opponent no opponent> calm mountain (outside) 6am (day) u

The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]

<983/983hp 451/451m 410/449mv no opponent no opponent> calm forest (outside) 6am (day) u

Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]

<983/983hp 451/451m 408/449mv no opponent no opponent> calm mountain (outside) 6am (day) s
s

A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.

<983/983hp 451/451m 405/449mv no opponent no opponent> calm mountain (outside) 6am (day)
A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.

<983/983hp 451/451m 402/449mv no opponent no opponent> calm mountain (outside) 6am (day) w

A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<983/983hp 451/451m 400/449mv no opponent no opponent> calm forest (outside) 6am (day) w

Road to the Vale of Clover
You are on an old road which runs alongside a clear stream. It leads
to the Vale of Clover, a small valley at the foot of the mountains.
Looking down the road, you see a small village nestled beside a bend
in the stream. Tall heather blows in the wind and you see some cows
grazing idly nearby. The road east runs down into a wooded dell.

[Exits: north east]
A village goodwife stands here holding a basket of fruit.
Young Jim sits here with a four leaf clover looking wistful.

<983/983hp 451/451m 399/449mv no opponent no opponent> calm field (outside) 6am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 33 years old (300 hours, 28h:16m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 983/983 |
| Sex: Female Class: Warrior Mana: 451/451 |
| Size: medium Alignment: Neutral Move: 399/449 |
| Age: prime Ethos: Chaotic Ail: 58.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 309/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 22 (20+2) Gold: 9139 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 28 Vs Bash: 192 Afflictive: 55 |
| Damroll: 35 Vs Slash: 239 Maledictive: 40 |
| Vs Magic: 140 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
: lasts for 15 hours

<983/983hp 451/451m 399/449mv no opponent no opponent> calm field (outside) 6am (day) n

In Clover
It's quite beautiful here in the quiet village of Clover. The air is
fresh and filled with the scent of flowers. There are some quaintly-
appointed cottages painted in bright colors on either side of the road.
You hear ringing laughter to the east, where a country path winds up a
hillock. The village square lies to the north.

[Exits: north east south]

<983/983hp 451/451m 449/449mv no opponent no opponent> calm field (outside) 7am (day) n

The Village Square
A couple of farmers are erecting a "Harvest Moon Festival" sign over
where you are standing. A gaggle of goodwives are gossiping by the
village well while their children are chasing a playful dog. An apple
tree lends its shade to two old men who are sharing a large tankard of
cider. You see a large farm to the north and a beaten dirt track to
the west.

[Exits: north south west]
An old cracked well stands rooted in the center of the village square.
A pair of clover sprigs lie here.
A strangely decorated tube lies here, emitting an equally strange noise.
A farm boy stands here waiting to assist the farmers.
A happy farmer is whistling happily away.

<983/983hp 451/451m 448/449mv no opponent no opponent> calm field (outside) 7am (day) dr

You drink water from an old well.
Your thirst is quenched.

<983/983hp 451/451m 448/449mv no opponent no opponent> calm field (outside) 7am (day) n

Farmer Griff's Farm
You stand in front of a gaily-painted barnhouse. Old Griff - farmer,
freeman and entrepreneur - seems to be having a little trouble keeping
his livestock in order. His chickens are harrying his ducks in the
duck pond, while a big brown shaggy dog is chasing his pigs around the
entire farm. From inside a blue and yellow farmhouse you hear Princess
Yagura, the farmer's wife, shouting angrily in a foreign tongue.

[Exits: east south west]
An oil-soiled book is here.
A blue, embroided apron lies folded on the ground.
Some purplish husk of a fruit lies here.
An emerald-green stamped cravat is here.
A fractured folded cuff is here.
A happy farmer is whistling happily away.
A scrawny old man with a "Griff Can Cook" apron stands here.
Farmer Griff says 'What'll it be?'

<983/983hp 451/451m 447/449mv no opponent no opponent> calm field (outside) 7am (day) buy duc

Farmer Griff says 'Thank you, Jinjarak. Please come again!'
You buy a perfectly cooked roast duck.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm field (outside) 7am (day) eat duc

You eat a perfectly cooked roast duck.
You are full.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm field (outside) 7am (day) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Drow ] <PK> <STRIFE> (*DEATHMARK*) Militha Crescendum the Unholy Lady
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<983/983hp 451/451m 447/449mv no opponent no opponent> calm field (outside) 7am (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak Farmer Griff's Farm

<983/983hp 451/451m 447/449mv no opponent no opponent> calm field (outside) 7am (day) s
s

The Village Square
A couple of farmers are erecting a "Harvest Moon Festival" sign over
where you are standing. A gaggle of goodwives are gossiping by the
village well while their children are chasing a playful dog. An apple
tree lends its shade to two old men who are sharing a large tankard of
cider. You see a large farm to the north and a beaten dirt track to
the west.

[Exits: north south west]
An old cracked well stands rooted in the center of the village square.
A pair of clover sprigs lie here.
A strangely decorated tube lies here, emitting an equally strange noise.
A farm boy stands here waiting to assist the farmers.
A happy farmer is whistling happily away.

<983/983hp 451/451m 446/449mv no opponent no opponent> calm field (outside) 7am (day) s
s

In Clover
It's quite beautiful here in the quiet village of Clover. The air is
fresh and filled with the scent of flowers. There are some quaintly-
appointed cottages painted in bright colors on either side of the road.
You hear ringing laughter to the east, where a country path winds up a
hillock. The village square lies to the north.

[Exits: north east south]

<983/983hp 451/451m 445/449mv no opponent no opponent> calm field (outside) 7am (day)
Road to the Vale of Clover
You are on an old road which runs alongside a clear stream. It leads
to the Vale of Clover, a small valley at the foot of the mountains.
Looking down the road, you see a small village nestled beside a bend
in the stream. Tall heather blows in the wind and you see some cows
grazing idly nearby. The road east runs down into a wooded dell.

[Exits: north east]
A village goodwife stands here holding a basket of fruit.
Young Jim sits here with a four leaf clover looking wistful.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm field (outside) 7am (day)
Thick trees and tall grass block your path to the south.

<983/983hp 451/451m 444/449mv no opponent no opponent> calm field (outside) 7am (day) e

A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<983/983hp 451/451m 443/449mv no opponent no opponent> calm forest (outside) 7am (day) s
w

A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.

<983/983hp 451/451m 441/449mv no opponent no opponent> calm forest (outside) 7am (day) w

A Fae Crossing
The path has taken you to a junction over which hangs the twisted
branches of two Blackthorn trees and an Elderwood tree. You remember
folktales which tell that spiteful faeries lurk under the meetings of
such trees to waylay and confound woodland travellers. Feeling a little
uncomfortable, you look south, where the forest seems to darken
menacingly. The east trail beckons you to the safety of the Emerald
Forest.

[Exits: east south]
A small runed key lies here.
A black key is here.
A small red key lies here.
A dryad peers at you inquisitively from behind her tree.

<983/983hp 451/451m 439/449mv no opponent no opponent> calm forest (outside) 7am (day)
The enormous trunk of an old Elderwood tree blocks your pathway westward.

<983/983hp 451/451m 439/449mv no opponent no opponent> calm forest (outside) 7am (day) s

Under Dark Woods
The path continues darkly under rows of elder trees. A crooked road
leads west through a tangled hedge of briars. A mist prevents you from
looking beyond the hedge, but you sense a powerful and oppressive evil
reaching out towards you with cold and clawed fingers. To the south, the
forest seems to lighten considerably, and you are about to leave in that
direction when a tattered parchment, flapping weakly in the wind, falls at
your feet.

[Exits: north south west]

<983/983hp 451/451m 438/449mv no opponent no opponent> calm forest (outside) 7am (day) w

The Entrance of the Witch Wood
Your uneasiness mounts as you walk along this haunted stretch of road.
The mist clears, and you find yourself in a nightmarish forest. The
empty husk of a dead nymph lies at your feet, and on either side of you,
the trees look twisted and tortured into unnatural shapes. The depths
of the forest sends up a hopeless cry to usher you into the woods that
ring the edge of Hell.

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.

<983/983hp 451/451m 436/449mv no opponent no opponent> calm forest (outside) 7am (day) w
w

The Witch Wood
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness. To the south a fog rolls out
onto a dead marsh.

[Exits: north east south west]
A disgusting little gremlin grins at you.

<983/983hp 451/451m 434/449mv no opponent no opponent> calm forest (outside) 7am (day)
The Witch Wood
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness. To the south a fog rolls out
onto a dead marsh.

[Exits: north east south]
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm forest (outside) 7am (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak The Witch Wood

<983/983hp 451/451m 432/449mv no opponent no opponent> calm forest (outside) 7am (day) track

You try inspecting the ground for some tracks.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm forest (outside) 7am (day)
The trail is cold here.

<983/983hp 451/451m 432/449mv no opponent no opponent> calm forest (outside) 7am (day)
Militha tells you 'I tire of this bullshit.'


The challenge has been forfeit.
[WARLORD] Aragmon the cyclops : 'Militha has forfeited the challenge.'


Basically i log in and i immediately get summoned by militha while in the elven valley, she smirks at me I force a challenge to the death she accepts immediately and the rest is what you see. I don't know if you were running from me, or trying to find me but you take the most intricate paths. But I am glad you found the time to log in
[Mentions]: None.

Comments

  1. Give me a cheer if you also immediately scroll to the bottom to see if somebody died.
      [reply to Zyx]
    1. This log was a bigger tease than my highschool girlfriend.
        [reply to Oxil]

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