Ye Olde Abandoned Realms Logs

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posted on 2022-09-26 01:25:19
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Herpy the harpy yells 'The Eternal Conflict is underway!'
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<766hp 813m 459mv> calm no opponent no opponent [ ]
who

[INFO] MXP version 0.5 detected and enabled.

<766hp 813m 459mv> calm no opponent no opponent [ ] [50 Jotun Pal] <PK> Paeix Dudadu the Holy Knight
[ Grgyl ] <PK> Dirnemak the Prince of Ethereal Phantasms
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 16.

<766hp 813m 459mv> calm no opponent no opponent [ ]
who pk
[50 Jotun Pal] <PK> (CHAMPION) Paeix Dudadu the Holy Knight
[49 Grgyl Ill] <PK> Dirnemak the Prince of Ethereal Phantasms
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 16.

<766hp 813m 459mv> calm no opponent no opponent [

<766hp 813m 459mv> calm no opponent no opponent [ ]



<766hp 813m 459mv> calm no opponent no opponent [ ]

Players near you in Seringale:
<PK> Paeix Chamber of Chivalry
<PK> Dirnemak The Main Street

<766hp 813m 459mv> calm no opponent no opponent [ ]
l
Chamber of Chivalry
| This room is obviously where the Paladins come to train, for
| various items that might be helpful to this training are dotted
| around. Benches and seats are ready for use by the weary,
| although they are often used by the not so weary trainees
@-G | who are slacking off a little. The walls and ceiling match
| | those of the guildhall, with the same white plaster and golden
+-+ | sword emblem decorating them. Along the walls, and out of
| | reach of those members who are training their skills, are
| portraits of the heroes of the past. They are those who embodied
---------+ the true essence of goodness and virtue. The only way out
of this room is to the guildhall eastwards.

[Exits: east]
Some benches have been placed here, ready for use by the weary.
(White Aura) Dunvegan the paladin guildmaster is here encouraging the questors.

<766hp 813m 459mv> calm no opponent no opponent [ ]
e
Paladin Guildhall
| This is the guildhall of the Paladins, a large room with a high
| vaulted ceiling supported by thick wooden beams. All around
| you are racks of armor and weapons, ready to be snatched up
| at a moments notice when the guild is called to defend the lives
*-@ | of the innocent. The walls are neatly plastered in white, and
| | following them up to the ceiling you see a great painting of
+-+ | a golden sword pointing down, surrounded by a circle of light.
| | This matches the symbol on the sign at the gates. There is an
| air of peace, tinged with a military readiness to this place.
---------+ You can leave the guild by going south, or enter what appears
to be a training room to the west.

[Exits: south west]
The guildhall's mission board has been set here.
(White Aura) Andresante the trainee trains here in preparation to go on a quest.

<766hp 813m 458mv> calm no opponent no opponent [ ]
s
Entrance of the Paladin Guild
| You stand before the entrance to the guild of Paladins,
| the warriors of the Light. The huge gateway here appears
*-G | to be made of gold, although a few scratches on it indicate
| | it is simply gold plating over standard steel. A sign
+-@ | hangs next to the gate, a golden sword pointing downwards,
| | surrounded by a circle of light. This sign signifies
W | the dedication to goodness and virtue all Paladins adhere
| | to. The path leading through the gates is made up of
+-+-+-+-+| a mosaic of colored tiles, although you see no red ones
---------+ anywhere. You can enter the guild by walking north, or
return to the temple westwards.

[Exits: north west]
(White Aura) Hepheus the paladin guild guardian is here guarding his guild.

<766hp 813m 457mv> calm no opponent no opponent [ ]

w
Players near you in Seringale:
<PK> Paeix Entrance of the Paladin Guild
<PK> Dirnemak The Main Street

<766hp 813m 457mv> calm no opponent no opponent [ ] Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ W | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.
A human citizen of Seringale wanders around aimlessly.

<766hp 813m 456mv> calm no opponent no opponent [ ]
s
Temple Square
*-G | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<766hp 813m 455mv> calm no opponent no opponent [ ]
s
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ W | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
A dwarven city guard of Seringale stands watch here.

<766hp 813m 454mv> calm no opponent no opponent [ ]
e
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
W S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
A gnomish city guard of Seringale stands watch here.

<766hp 813m 453mv> calm no opponent no opponent [ ]
A dwarven city guard walks in.

<766hp 813m 453mv> calm no opponent no opponent [ ]


<766hp 813m 453mv> calm no opponent no opponent [ ]
where
Players near you in Seringale:
<PK> Paeix The North Road
<PK> Dirnemak The Main Street

<766hp 813m 453mv> calm no opponent no opponent [ ]
You begin hunting Dirnemak.

<766hp 813m 423mv> calm no opponent no opponent [ ]
e
e
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
W S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

<766hp 813m 422mv> calm no opponent no opponent [ ] North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-W| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F W| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.

<766hp 813m 421mv> calm no opponent no opponent [ ]
s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F W| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<766hp 813m 420mv> calm no opponent no opponent [ ]
s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F W| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
W-W- |
---------+

[Exits: north east south west]

<766hp 813m 419mv> calm no opponent no opponent [ ]
s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* W-W-W *|
| | | ||
+-W W-+|
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<766hp 813m 418mv> calm no opponent no opponent [ ]
sc

/@============================================================-
| \
| Paeix the Holy Knight, follower of Vevier |
| Adherent of Air |
| You are 22 years old (94 hours, 32h:31m of bloodshed) |
| |
| Race: Jotun Hometown: Valour Health: 766/766 |
| Sex: Male Class: Paladin Mana: 813/813 |
| Size: large Alignment: Good Move: 418/459 |
| Age: youthful Ethos: Chaotic Ail: 138.6 |
\ -------------------------------------------/
| |
| Streng: 22 (22+0) Rating: Good Weight: 323/475 |
| Intell: 18 (18+0) Level: 50 Pracs: 0 |
| Wisdom: 23 (23+0) Exp tnl: 23760 Trains: 2 |
| Dexter: 18 (18+0) Guildpoint: 3/3 Items: 24/35 |
| Consti: 22 (21+1) Gold: 1725 Wimpy: 4 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [**---] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 315 Saving Throws |
| Hitroll: 45 Vs Bash: 371 Afflictive: 51 |
| Damroll: 36 Vs Slash: 364 Maledictive: 46 |
| Vs Magic: 255 Mental: 46 |
\==========================================================-/
You are affected by the following:
Skill: hunt evil : lasts for 25 hours
Spell: detect invis : lasts for 16 hours
Spell: bless : modifies hitroll by 6 for 31 hours
: modifies save vs spell by 6 for 31 hours
Skill: paragon : lasts for 36 hours
Skill: holy armor : modifies armor class by 167 permanently

<766hp 813m 418mv> calm no opponent no opponent [ ]
s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* W-@-W *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-W W-+|
| | | ||
* W-W-W *|
---------+

[Exits: north east west]

<766hp 813m 417mv> calm no opponent no opponent [ ]
w
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
* * @-W-W| over it.
| | | ||
+-+-W W|
| | | ||
S * W-W- |
---------+

[Exits: east south]

<766hp 813m 416mv> calm no opponent no opponent [ ]
s
s
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * W-W-W|
| |
S-+-*|
---------+

[Exits: north south west]

<766hp 813m 415mv> calm no opponent no opponent [ ]
Dirnemak flies in.

<766hp 813m 415mv> calm no opponent no opponent [ ] Southwest of Market Square
* * W-W-W| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-W W| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-W-W| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<766hp 813m 414mv> calm no opponent no opponent [ ]
c sanc
You are surrounded by a white aura.

<766hp 738m 414mv> calm no opponent no opponent [ ]
n

West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * W-W-W|
| |
S-+-*|
---------+

[Exits: north south west]

<766hp 738m 413mv> calm no opponent no opponent [ ] I don't understand that.

<766hp 738m 413mv> calm no opponent no opponent [ ] Players near you in Seringale:
<PK> Paeix West of Market Square
<PK> Dirnemak The Meat Store

<766hp 738m 413mv> calm no opponent no opponent [ ]
w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S * W-W|
||
S-+|
---------+

[Exits: north east south west]

<766hp 738m 412mv> calm no opponent no opponent [ ]
w
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S * |
|
|
---------+

[Exits: north east south west]

<766hp 738m 411mv> calm no opponent no opponent [ ]
e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S * W-W|
||
S-+|
---------+

[Exits: north east south west]

<766hp 738m 410mv> calm no opponent no opponent [ ]
s
The Meat Store
* * * W-W| You are inside the Meat Store. An aroma of many different
| | | | | meats fills your nose as you enter the store. This is
+-+-+-W | where you can buy the best meat products in the whole
| | | | | city. You see numerous slabs of beef hanging along one
S S @ W-W| of the walls. Freshly plucked chickens, ducks and other
|| fowls cover the opposite wall of the store. There are
S-+| also shelves at the back of the room filled with neatly-sliced
|| meat. A whole roasted pig sits in the corner of the store,
+| waiting to be bought. You can leave this store to the
---------+ north and a staircase leads to an opening above the store.


[Exits: north up]
(Invis) Dirnemak the Prince of Ethereal Phantasms is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<766hp 738m 409mv> calm no opponent no opponent [ ]
I don't understand that.

<766hp 738m 409mv> calm no opponent no opponent [ ]
murder dir
Dirnemak yells 'Help! I am being attacked by Paeix!'
Your thrust *** DEMOLISHES *** Dirnemak!
Your thrust MANGLES Dirnemak!
Dirnemak has quite a few wounds.

<766hp 738m 409mv> bloody:120 even two_handed [ ]
Dirnemak fades into existence.
Dirnemak's acidic bite injures you.
Dirnemak's acidic bite wounds you.
Your thrust MASSACRES Dirnemak!
Your thrust MASSACRES Dirnemak!
Your thrust misses Dirnemak.
Dirnemak has quite a few wounds.

<733hp 738m 409mv> bloody:120 even two_handed [ ]

Dirnemak has quite a few wounds.

<747hp 748m 459mv> bloody:120 even two_handed [ ]
c wra
Your heavenly wrath === OBLITERATES === Dirnemak!
Dirnemak looks very uncomfortable.
Dirnemak looks pretty hurt.

<747hp 718m 459mv> bloody:120 even two_handed [ ]
Dirnemak's acidic bite wounds you.
You swing right through Dirnemak's blurred image.
Dirnemak looks pretty hurt.

<729hp 718m 459mv> bloody:120 even two_handed [ ]
Dirnemak utters the words, 'xafe ay candusqarr'.
Dirnemak looks pretty hurt.

<729hp 718m 459mv> bloody:120 even two_handed [ ]
Hyando the butcher walks in.
Hyando the butcher says 'This shop is now opened for business!'
Your thrust MANGLES Dirnemak!
Your thrust MANGLES Dirnemak!
Dirnemak's acidic bite injures you.
Dirnemak's acidic bite injures you.
Dirnemak is in awful condition.

<699hp 718m 459mv> bloody:120 even two_handed [ ]
strike
You beseech the heavens to empower your strike of faith!
Dirnemak's prismatic ward emits a brilliant flash.
Dirnemak's prismatic ward injures you.
Dirnemak is in awful condition.

<684hp 698m 434mv> bloody:120 even two_handed [-- ]
Dirnemak's acidic bite injures you.
Dirnemak's acidic bite wounds you.
Your thrust MANGLES Dirnemak!
Dirnemak is DEAD!!
You hear Dirnemak's death cry.
[Mentions]: None.

Comments

  1. Yea this is the bullshit that makes me dislike this game. Was it luck or divine intervention?

    I will say the paladin was not a total asshat, because he left my gear, so take this next part with a grain of salt.

    I am fairly sure this is the same asshole hunting me with an elf and fell behind in titles, so now another paladin. You know a lot about me, like my hometown without skipping a beat.

    Everytime a player has killed me it has been in the shittiest of conditions, like in town or sleeping on trail, what type of paladin shows up invisible to ambush people? For the record I saw that elf way before it summoned me, I just thought you would guess me sleeping.

    Anyways, if this was all luck, cool, my bad for finally going to town when the world was vacated.
    1. 100% luck i showed up you were there don't worry i got steam rolled by a firegiant also not the same elf paladin? idk what you're talking about.
    2. Like a month ago I steam rolled in the same fashion. Even if luck, it is starting to feel like a pattern.
    3. Its not all chance.. you were loitering the meat store in a town waiting for it to open... there is a chance someone can log in and find this golden opportunity.
    4. Davairus, my Lord of Law, I your dedicated was slayed in a protected city, at least pretend to be angry.
    5. I'm not super thrilled about a paladin just running straight for ganks after logging in. I think the paladin is a thug, I was just letting you know how you are setting yourself up - as opposed to it being divine intervention.
    6. I am less angry now, it was perfect timing, I had just looked and no one was about, so I made an easy target. Normally I have no reason to be in town. Lesson learned, and praise the wisdom of our Blood God!
    7. Avoiding town is never a bad idea if you've no reason to be there. Give your business to the Traveler's Rest! Alanna is always happy to serve you day or night! Just gate to the heirophant and come visit!
    8. "what type of paladin shows up invisible to ambush people?" I'd say one who is going to get an oathbreak, but I'm not the one in charge of making people outcasts...
    9. Paladins just need the blessing of whoever their imm is.
    10. Assuming the elf in question is an Eradicator and pledged to me, I have no issue with them catching you with your pants down.

      "Those who take the oath of eradication are sworn to the Enclave of Three Moons, and their goal is the utter eradication of evil. They must be careful their own actions do not become evil."
    11. Paeix is a jotun.
    [reply to Dirnemak]

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