Ye Olde Abandoned Realms Logs

Kryton vs Dwiggans

posted on 2022-10-18 20:57:50
HAD JUST FINISHED A DUEL WITH BOMGROM, HAVIN' MESELF A MINUTE TO DECIDE WHICH KIND O' SAUSAGE I'M WANTIN' TO EAT, THEN KRYTON APPEARS OUT O' NOWHERE, I TELL YE! GREETIN' ME WITH HIS BLADE! SENDS ME A RUNNIN' FAST AS ME STUBBY LEGS WOULD GO. AFTER A WEE RECOVERY I RESUME THE MELEE.

<901hp 742m 399mv> W:no opponent C:no opponent [#########=] scan
You scan all around.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<901hp 742m 399mv> W:no opponent C:no opponent [#########=] where
Players near you in Eastern Road:
<PK> Kryton On the Eastern Road
<PK> Dwiggans The Crossroads

<901hp 742m 399mv> W:no opponent C:no opponent [#########=] who
[ Harpy ] Ulvira the Lady of Necromancy
[ Fire ] <PK> Kryton the Battlemaster
[50 Dwarf Pal] <PK> Dwiggans the Wurst Knight, Blade of the Order of Light
[ Ogre ] <PK> [WARLORD] Bomgrom the Battlemaster
[ Dridr ] <PK> Khadiira the Shadow Mistress of the Marama Kuei
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<901hp 742m 399mv> W:no opponent C:no opponent [#########=]

Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.
Kryton yells 'Help! I am being attacked by Dwiggans!'
Kryton turns your attack against you.
Kryton's chop maims you!
Your chill DISMEMBERS Kryton!
Kryton has a few scratches.

<865hp 742m 399mv> W:blade C:offensive [#########=]

Your wrath DISEMBOWELS Kryton!
[* ] Kryton parries your chill.
Kryton's chop devastates you!
Kryton's sting devastates you!
[* ] You parry Kryton's stab.
Kryton has some small wounds and bruises.

<806hp 742m 399mv> W:blade C:offensive [#########=]
Kryton's chop maims you!
Kryton's sting decimates you!
[* ] You dual parry Kryton's stab.
Kryton's pierce decimates you!
You lose your balance and tumble off your mount!
Your wrath DISMEMBERS Kryton!
[* ] Kryton parries your chill.
Kryton has some small wounds and bruises.

<720hp 742m 399mv> W:blade C:offensive [#########=] flee
flee
You flee from combat!
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<720hp 742m 397mv> W:no opponent C:no opponent [#########=]
You aren't fighting anyone.

<720hp 742m 397mv> W:no opponent C:no opponent [#########=] e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<720hp 742m 395mv> W:no opponent C:no opponent [#########=]

Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.
Kryton yells 'Help! I am being attacked by Dwiggans!'
Kryton turns your attack against you.
Kryton's chop maims you!
Your wrath DISEMBOWELS Kryton!
Kryton has some small wounds and bruises.

<684hp 742m 395mv> W:blade C:offensive [#########=]

[** ] Kryton parries your wrath.
Your chill DISMEMBERS Kryton!
Your wrath DISEMBOWELS Kryton!
Your freezing bite DISMEMBERS Kryton!
Kryton's weapon advantage overcomes your parry attempt.
Kryton's chop devastates you!
Kryton's stab MUTILATES you!
Kryton's stab maims you!
Kryton has quite a few wounds.

<576hp 742m 395mv> W:blade C:offensive [#########=]
Kryton surges with power.
Kryton tries to disarm you, but fails.
Kryton has quite a few wounds.

<576hp 742m 395mv> W:blade C:offensive [#########=] flee
You flee from combat!
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<576hp 742m 393mv> W:no opponent C:no opponent [########==] w

Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
(Charmed) A snotty old rottweiler is here, guarding its master.
(Charmed) A warrior trainee is here, ready for action.
(White Aura) (Red Aura) Kryton the Battlemaster is here.

<576hp 742m 391mv> W:no opponent C:no opponent [########==]
Kryton's chop decimates you!
Kryton's sting decimates you!
[* ] You parry Kryton's stab.
Kryton has quite a few wounds.

<520hp 742m 391mv> W:blade C:offensive [########==]
Kryton's chop devastates you!
Kryton's sting mauls you.
[* ] Kryton dual parries your wrath.
Your wrath DISEMBOWELS Kryton!
A Morning-Star named Vainglory basks in its own evil splendor.
Your dispel good injures you.
Your wrath DISEMBOWELS Kryton!
Kryton has quite a few wounds.

<453hp 742m 391mv> W:blade C:offensive [########==] flee
You flee from combat!
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<466hp 749m 397mv> W:no opponent C:no opponent [########==] scan
You scan all around.
*** Range 2 (east) ***
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A snotty old rottweiler is here, guarding its master.
(White Aura) (Red Aura) Kryton the Battlemaster is here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 1 (west) ***
A large brown mustang is here, decorated with a yellow warcoat.
The caravan attendant is here, looking dejected.

<466hp 749m 397mv> W:no opponent C:no opponent [########==] w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
A large brown mustang is here, decorated with a yellow warcoat.
The caravan attendant is here, looking dejected.

<466hp 749m 395mv> W:no opponent C:no opponent [########==] w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<466hp 749m 393mv> W:no opponent C:no opponent [########==] cusi
You feel better.

<496hp 735m 393mv> W:no opponent C:no opponent [########==] cusi
You feel better.

<529hp 721m 393mv> W:no opponent C:no opponent [########==] scan

You scan all around.
*** Range 1 (east) ***
A large brown mustang is here, decorated with a yellow warcoat.
The caravan attendant is here, looking dejected.
*** Range 4 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 6 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<529hp 721m 393mv> W:no opponent C:no opponent [########==] e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
A large brown mustang is here, decorated with a yellow warcoat.
The caravan attendant is here, looking dejected.

<529hp 721m 391mv> W:no opponent C:no opponent [########==] where
Players near you in Eastern Road:
<PK> Dwiggans The Crossroads

<529hp 721m 391mv> W:no opponent C:no opponent [########==] e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<529hp 721m 389mv> W:no opponent C:no opponent [########==] e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<529hp 721m 387mv> W:no opponent C:no opponent [########==] where
Players near you in Eastern Road:
<PK> Dwiggans Along the Eastern Road

<529hp 721m 387mv> W:no opponent C:no opponent [########==] e
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<529hp 721m 385mv> W:no opponent C:no opponent [########==] s
e
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<529hp 721m 383mv> W:no opponent C:no opponent [########==] e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<529hp 721m 381mv> W:no opponent C:no opponent [########==]
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<529hp 721m 379mv> W:no opponent C:no opponent [########==] where
e
Players near you in Eastern Road:
<PK> Dwiggans On the Eastern Road

<529hp 721m 379mv> W:no opponent C:no opponent [########==] n
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<529hp 721m 377mv> W:no opponent C:no opponent [########==]
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<529hp 721m 375mv> W:no opponent C:no opponent [########==] e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<529hp 721m 373mv> W:no opponent C:no opponent [########==] e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<529hp 721m 371mv> W:no opponent C:no opponent [########==] cusi
You feel better.

<558hp 707m 371mv> W:no opponent C:no opponent [########==] where
scan
Players near you in Eastern Road:
<PK> Dwiggans The Checkpoint

<558hp 707m 371mv> W:no opponent C:no opponent [########==]
You scan all around.

<558hp 707m 371mv> W:no opponent C:no opponent [########==] s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<558hp 707m 369mv> W:no opponent C:no opponent [########==] devote
You bow your head in worship of your god.
Phostan grants you a little favor.
Reputation with Phostan increased by 3.
You receive 1 relic of <MYSTIC>.

<608hp 757m 399mv> W:no opponent C:no opponent [########==] cusi
You feel better.

<656hp 755m 399mv> W:no opponent C:no opponent [########==] n
scan
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<656hp 755m 397mv> W:no opponent C:no opponent [########==]
You scan all around.

<656hp 755m 397mv> W:no opponent C:no opponent [########==] where
Players near you in Eastern Road:
<PK> Dwiggans The Checkpoint

<656hp 755m 397mv> W:no opponent C:no opponent [########==] e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<656hp 755m 395mv> W:no opponent C:no opponent [########==] e
scan
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<656hp 755m 393mv> W:no opponent C:no opponent [########==] e
You scan all around.
*** Range 5 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 6 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
*** Range 2 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<656hp 755m 393mv> W:no opponent C:no opponent [########==] e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<656hp 755m 391mv> W:no opponent C:no opponent [########==] e
e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<656hp 755m 389mv> W:no opponent C:no opponent [########==] e
e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<656hp 755m 387mv> W:no opponent C:no opponent [########==] e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<656hp 755m 385mv> W:no opponent C:no opponent [########==]
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<656hp 755m 383mv> W:no opponent C:no opponent [########==] e
e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.

<656hp 755m 381mv> W:no opponent C:no opponent [########==] where
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<656hp 755m 379mv> W:no opponent C:no opponent [########==]
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<656hp 755m 377mv> W:no opponent C:no opponent [########==]
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<656hp 755m 375mv> W:no opponent C:no opponent [########==]
Players near you in Timaran:
<PK> Dwiggans Western Main Street

<656hp 755m 375mv> W:no opponent C:no opponent [########==] w
w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<656hp 755m 373mv> W:no opponent C:no opponent [########==] where
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<656hp 755m 371mv> W:no opponent C:no opponent [########==] w
Players near you in Timaran:
<PK> Dwiggans Western Square of Timaran

<656hp 755m 371mv> W:no opponent C:no opponent [########==]
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.

<656hp 755m 369mv> W:no opponent C:no opponent [########==] e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<656hp 755me
367mv> W:no opponent C:no opponent [########==]
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<656hp 755m 365mv> W:no opponent C:no opponent [########==] where
Players near you in Timaran:
<PK> Dwiggans Western Main Street

<656hp 755m 365mv> W:no opponent C:no opponent [########==] e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<656hp 755m 363mv> W:no opponent C:no opponent [########==] e
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.

<656hp 755m 361mv> W:no opponent C:no opponent [########==] n
White Owl Bank
+| Walking into the bank you see signs of wealth everywhere.
|| People come in and out, depositing money into their account
* +| or withdrawing it to spend. The walls are decorated with
| || ornate marble tiling, and the floor is polished ivory.
* @ *-+| Marble pillars support the high roof, and the bank's
| | || sign (an owl) is replicated on the floor in solid gold,
+-+-+-+-S| worn smooth through the years. Rich looking draperies
| | || of many different colors hang from the wall, and paintings
S + *-*-+| and tapestries abound. There is a large closed off counter
---------+ to the north, behind which the tellers await your business.
You can leave the bank southwards.

[Exits: south]
A florid-faced gnome sits behind the counter, ready to serve you.
Gilbrin the banker says 'Welcome to White Owl Bank. HOO likes to save?'
Gilbrin the banker says 'Feel free to ..look.. around.'

<656hp 755m 360mv> W:no opponent C:no opponent [########==]
Rimath the trader auctions 'Place yer bids! a studded skull ring is being auctioned for 1000 gold!'

<656hp 755m 360mv> W:no opponent C:no opponent [########==] s
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.

<656hp 755m 359mv> W:no opponent C:no opponent [########==] w
w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<656hp 755m 357mv> W:no opponent C:no opponent [########==] where
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<656hp 755m 355mv> W:no opponent C:no opponent [########==] w
w
Players near you in Timaran:
<PK> Dwiggans Western Main Street

<656hp 755m 355mv> W:no opponent C:no opponent [########==]
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<656hp 755m 353mv> W:no opponent C:no opponent [########==] w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<656hp 755m 351mv> W:no opponent C:no opponent [########==] w
w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<656hp 755m 349mv> W:no opponent C:no opponent [########==] cusi
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<668hp 770m 397mv> W:no opponent C:no opponent [########==]
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<668hp 770m 395mv> W:no opponent C:no opponent [########==]
You feel better.

<697hp 756m 395mv> W:no opponent C:no opponent [########==] w
w
w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<697hp 756m 393mv> W:no opponent C:no opponent [########==] w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<697hp 756m 391mv> W:no opponent C:no opponent [########==] w
w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<697hp 756m 389mv> W:no opponent C:no opponent [########==] w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<697hp 756m 387mv> W:no opponent C:no opponent [########==]
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<697hp 756m 385mv> W:no opponent C:no opponent [########==] w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<697hp 756m 383mv> W:no opponent C:no opponent [########==]
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<697hp 756m 381mv> W:no opponent C:no opponent [########==] s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<697hp 756m 379mv> W:no opponent C:no opponent [########==] w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<697hp 756m 377mv> W:no opponent C:no opponent [########==] w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<697hp 756m 375mv> W:no opponent C:no opponent [########==] where
Players near you in Eastern Road:
<PK> Kryton Along the Eastern Road
<PK> Dwiggans On the Eastern Road

<697hp 756m 375mv> W:no opponent C:no opponent [########==] l
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<697hp 756m 375mv> W:no opponent C:no opponent [########==] w
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<697hp 756m 373mv> W:no opponent C:no opponent [########==] w

Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.
Alas, you cannot go that way.

<697hp 756m 373mv> W:no opponent C:no opponent [########==] n

Kryton walks east.
A snotty old rottweiler walks east.
A warrior trainee walks east.
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<697hp 756m 371mv> W:no opponent C:no opponent [########==] w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<697hp 756m 369mv> W:no opponent C:no opponent [########==] scan e
You scan east.
*** Range 1 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<697hp 756m 369mv> W:no opponent C:no opponent [########==] e
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<697hp 756m 367mv> W:no opponent C:no opponent [########==] scan s
You scan south.

<697hp 756m 367mv> W:no opponent C:no opponent [########==] s
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<697hp 756m 365mv> W:no opponent C:no opponent [########==] scan e
You scan east.

<697hp 756m 365mv> W:no opponent C:no opponent [########==] where
Players near you in Eastern Road:
<PK> Dwiggans On the Eastern Road

<697hp 756m 365mv> W:no opponent C:no opponent [########==] l
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<697hp 756m 365mv> W:no opponent C:no opponent [########==] n
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<697hp 756m 363mv> W:no opponent C:no opponent [########==] w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<697hp 756m 361mv> W:no opponent C:no opponent [########==] w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<697hp 756m 359mv> W:no opponent C:no opponent [########==] w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
A large brown mustang is here, decorated with a yellow warcoat.
The caravan attendant is here, looking dejected.

<697hp 756m 357mv> W:no opponent C:no opponent [########==] s
s
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<697hp 756m 355mv> W:no opponent C:no opponent [########==] where
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<697hp 756m 353mv> W:no opponent C:no opponent [########==]
Players near you in Eastern Road:
<PK> Dwiggans Path from Eastern Road into the Forest

<697hp 756m 353mv> W:no opponent C:no opponent [########==]
You feel less protected.
You feel less armored.

<711hp 770m 399mv> W:no opponent C:no opponent [########==] n
n
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<711hp 770m 397mv> W:no opponent C:no opponent [########==]
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
A large brown mustang is here, decorated with a yellow warcoat.
The caravan attendant is here, looking dejected.

<711hp 770m 395mv> W:no opponent C:no opponent [########==] armo
You feel someone protecting you.

<711hp 765m 395mv> W:no opponent C:no opponent [########==] prot
You feel holy and pure.

<711hp 730m 395mv> W:no opponent C:no opponent [########==] scan
You scan all around.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<711hp 730m 395mv> W:no opponent C:no opponent [########==] mount must
You mount a mustang.

<711hp 730m 395mv> W:no opponent C:no opponent [########==] scan
You scan all around.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<711hp 730m 395mv> W:no opponent C:no opponent [########==]
Rimath the trader auctions 'Place yer bids! a studded skull ring is being auctioned for 1000 gold!'

<711hp 730m 395mv> W:no opponent C:no opponent [########==] where
e
Players near you in Eastern Road:
<PK> Kryton On the Eastern Road
<PK> Dwiggans The Crossroads

<711hp 730m 395mv> W:no opponent C:no opponent [########==] e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<711hp 730m 394mv> W:no opponent C:no opponent [########==]
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<711hp 730m 393mv> W:no opponent C:no opponent [########==] where
Players near you in Eastern Road:
<PK> Kryton On the Eastern Road
<PK> Dwiggans Along the Eastern Road

<711hp 730m 393mv> W:no opponent C:no opponent [########==]
Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.

<711hp 730m 393mv> W:no opponent C:no opponent [########==] dismount

Kryton walks west.
A snotty old rottweiler walks west.
A warrior trainee walks west.
You dismount from a mustang.

<711hp 730m 393mv> W:no opponent C:no opponent [########==]
Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.

<711hp 730m 393mv> W:no opponent C:no opponent [########==]
Kryton's chop decimates you!
Kryton's unholy wrath mauls you.
Kryton's sting devastates you!
Kryton's weapon advantage overcomes your parry attempt.
Kryton's stab maims you!
Kryton has quite a few wounds.

<598hp 730m 393mv> W:blade C:offensive [########==] flee
You flee from combat!
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

Kryton walks in.
A snotty old rottweiler walks in.
A warrior trainee walks in.
Kryton yells 'Help! I am being attacked by Dwiggans!'
Your wrath DISMEMBERS Kryton!
Kryton has quite a few wounds.

<598hp 730m 391mv> W:blade C:offensive [########==]

Kryton's chop devastates you!
Kryton's weapon advantage overcomes your parry attempt.
Kryton's sting decimates you!
Kryton's chop MUTILATES you!
Kryton's sting decimates you!
Your wrath DISEMBOWELS Kryton!
A Morning-Star named Vainglory basks in its own evil splendor.
Your dispel good injures you.
Kryton has quite a few wounds.

<463hp 730m 391mv> W:blade C:offensive [########==]
Kryton has fled!
Kryton walks west.
A warrior trainee walks west.
A snotty old rottweiler walks west.

<463hp 730m 391mv> W:no opponent C:no opponent [########==]
Kryton walks in.
A snotty old rottweiler walks in.
A warrior trainee walks in.

<463hp 730m 391mv> W:no opponent C:no opponent [########==]
Kryton's chop devastates you!
Kryton has quite a few wounds.

<432hp 730m 391mv> W:blade C:offensive [########==] flee
You flee from combat!
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
A large brown mustang is here, decorated with a yellow warcoat.

<432hp 730m 389mv> W:no opponent C:no opponent [########==]

The sun slowly disappears in the west.
The white aura around your body fades.
The light of virtue fades from your body.

<450hp 743m 399mv> W:no opponent C:no opponent [########==] e
s
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<450hp 743m 397mv> W:no opponent C:no opponent [########==]
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
(Charmed) A snotty old rottweiler is here, guarding its master.
(Charmed) A warrior trainee is here, ready for action.
(White Aura) (Red Aura) Kryton the Battlemaster is here.

<450hp 743m 395mv> W:no opponent C:no opponent [########==] sanc <----PEED ME DRAWERS A WEE BIT
You are surrounded by a white aura.

<450hp 668m 395mv> W:no opponent C:no opponent [########==]
Kryton walks north.
A snotty old rottweiler walks north.
A warrior trainee walks north.

<450hp 668m 395mv> W:no opponent C:no opponent [########==]
Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.

<450hp 668m 395mv> W:no opponent C:no opponent [########==]

Kryton's chop maims you!
Kryton's sting decimates you!
Kryton's stab decimates you!
Kryton's pierce decimates you!
Kryton has quite a few wounds.

<334hp 668m 395mv> W:blade C:offensive [########==]
A warrior trainee says 'You can't defeat me! I am invincible!'
A warrior trainee writhes, screaming 'The PPppppPOOOOoooWWWwwwErrRRR!'
Rimath the trader auctions 'Place yer bids! a green serpent-tressed wig is being auctioned for 3000 gold!'
Kryton has quite a few wounds.

<334hp 668m 395mv> W:blade C:offensive [########==] flee
You flee from combat!
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<334hp 668m 393mv> W:no opponent C:no opponent [########==] e
e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<334hp 668m 391mv> W:no opponent C:no opponent [########==]
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<334hp 668m 389mv> W:no opponent C:no opponent [########==] n
e
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<334hp 668m 387mv> W:no opponent C:no opponent [########==] e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<334hp 668m 385mv> W:no opponent C:no opponent [########==]
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<334hp 668m 383mv> W:no opponent C:no opponent [########==] e
e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<334hp 668m 381mv> W:no opponent C:no opponent [########==] e
e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<334hp 668m 379mv> W:no opponent C:no opponent [########==]
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<334hp 668m 377mv> W:no opponent C:no opponent [########==] e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<334hp 668m 375mv> W:no opponent C:no opponent [########==] e
e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<334hp 668m 373mv> W:no opponent C:no opponent [########==]
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<334hp 668m 371mv> W:no opponent C:no opponent [########==] e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<334hp 668m 369mv> W:no opponent C:no opponent [########==] e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<334hp 668m 367mv> W:no opponent C:no opponent [########==]
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.

<334hp 668m 365mv> W:no opponent C:no opponent [########==] e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<334hp 668m 363mv> W:no opponent C:no opponent [########==] e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<334hp 668m 361mv> W:no opponent C:no opponent [########==] e
e
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<334hp 668m 359mv> W:no opponent C:no opponent [########==]
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
Selena the Mayor of Timaran is here, smiling happily to all.

<334hp 668m 357mv> W:no opponent C:no opponent [########==] e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.

<334hp 668m 355mv> W:no opponent C:no opponent [########==] n
e
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<334hp 668m 353mv> W:no opponent C:no opponent [########==] cusi
Bargain Blades
*-+-S | This store is filled with racks of weaponry, all with
| | some form of blade. Swords, axes and others are stacked
* +-S | on shelves and held in racks along all the walls except
| | | one. A large tapestry of an epic battle covers this blank
*-+-@ +| wall, depicting a group of Knights leading a charge
| || against a force of goblins. Torches stand unlit in the
+-S-+-+-+| corners of the room. There is no dust present, and all
| || the weapons look to be of excellent make and condition.
*-+-*-T +| It's obvious someone makes sure they are sharpened and
---------+ looked after often. A small flight of stairs near the
back of the room leads up, and a large wooden counter stands in front of it.


[Exits: west up]
Deran the shopkeeper stands here, waiting to sell you a bladed weapon.
Deran's assistant is here stifling a yawn.

<334hp 668m 352mv> W:no opponent C:no opponent [########==]
You feel better.

<367hp 654m 352mv> W:no opponent C:no opponent [########==] cusi
You feel better.

<395hp 640m 352mv> W:no opponent C:no opponent [########==]
Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.

<395hp 640m 352mv> W:no opponent C:no opponent [########==]
Kryton's chop devastates you!
Kryton's chop misses you.
Kryton's sting decimates you!
Kryton has quite a few wounds.

<339hp 640m 352mv> W:blade C:offensive [########==] flee

Kryton's chop MUTILATES you!
Kryton's sting decimates you!
[* ] You parry Kryton's stab.
Kryton's pierce decimates you!
Kryton's chop maims you!
Kryton's sting decimates you!
Your wrath DISEMBOWELS Kryton!
Your chill MASSACRES Kryton!
Kryton has quite a few wounds.

<188hp 640m 352mv> W:blade C:offensive [########==]
You flee from combat!
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<188hp 640m 351mv> W:no opponent C:no opponent [#######===]
Kryton walks in.
A snotty old rottweiler walks in.
A warrior trainee walks in.

<188hp 640m 351mv> W:no opponent C:no opponent [#######===] s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.

<188hp 640m 349mv> W:no oppw
onent C:no opponent [#######===]
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
Selena the Mayor of Timaran is here, smiling happily to all.

<188hp 640m 347mv> W:no opponent C:no opponent [#######===] w
w
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<188hp 640m 345mv> W:no opponent C:no opponent [#######===] w
w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<188hp 640m 343mv> W:no opponent C:no opponent [#######===] w
w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<188hp 640m 341mv> W:no opponent C:no opponent [#######===] w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.

<188hp 640m 339mv> W:no opponent C:no opponent [#######===]
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<188hp 640m 337mv> W:no opponent C:no opponent [#######===] w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<188hp 640m 335mv> W:no opponent C:no opponent [#######===] w
w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<188hp 640m 333mv> W:no opponent C:no opponent [#######===] w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<188hp 640m 331mv> W:no opponent C:no opponent [#######===] w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<188hp 640m 329mv> W:no opponent C:no opponent [#######===] w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<188hp 640m 327mv> W:no opponent C:no opponent [#######===] w

The night has begun.

<202hp 655m 382mv> W:no opponent C:no opponent [#######===]
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<202hp 655m 380mv> W:no opponent C:no opponent [#######===]
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<202hp 655m 378mv> W:no opponent C:no opponent [#######===] e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<202hp 655m 376mv> W:no opponent C:no opponent [#######===] e
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<202hp 655m 374mv> W:no opponent C:no opponent [#######===] e
e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<202hp 655m 372mv> W:no opponent C:no opponent [#######===] e
e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<202hp 655m 370mv> W:no opponent C:no opponent [#######===] e
e

Kryton walks in.
A snotty old rottweiler walks in.
A warrior trainee walks in.
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<202hp 655m 368mv> W:no opponent C:no opponent [#######===] e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<202hp 655m 366mv> W:no opponent C:no opponent [#######===] e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<202hp 655m 364mv> W:no opponent C:no opponent [#######===]
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<202hp 655m 362mv> W:no opponent C:no opponent [#######===]
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<202hp 655m 360mv> W:no opponent C:no opponent [#######===] e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<202hp 655m 358mv> W:no opponent C:no opponent [#######===] e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<202hp 655m 356mv> W:no opponent C:no opponent [#######===]
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<202hp 655m 354mv> W:no opponent C:no opponent [#######===]
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-W-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.

<202hp 655m 352mv> W:no opponent C:no opponent [#######===]
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
W-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<202hp 655m 350mv> W:no opponent C:no opponent [#######===] w
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<202hp 655m 348mv> W:no opponent C:no opponent [#######===] w
n
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
W-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<202hp 655m 346mv> W:no opponent C:no opponent [#######===]
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-W-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.

<202hp 655m 344mv> W:no opponent C:no opponent [#######===]
Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.
Entrance to the Guild of Psionicists
S-+-S | This room takes up the entire space in the small house.
| | There is nothing to decorate it, and the only furniture
S-+-S | is a small chair the guard here may use if he needs a rest.
| | The room is bare with the exception of a flight of steps
+ @ B| leading down to what must be a cellar. One small lantern
| | || hangs on the wall near the stairs, providing a small ball
+-W-+-+-+| of light for the guard to see by. You can leave this house
| | | | to the south or brave the steps downwards.
*-+ S + |
---------+

[Exits: south down]

<202hp 655m 343mv> W:no opponent C:no opponent [#######===] s
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-W-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
(Charmed) A snotty old rottweiler is here, guarding its master.
(Charmed) A warrior trainee is here, ready for action.
(White Aura) (Red Aura) Kryton the Battlemaster is here.
A member of the Timaran city night watch keeps an eye out.

<202hp 655m 342mv> W:no opponent C:no opponent [#######===] e
e
Kryton scans all around.

<202hp 655m 342mv> W:no opponent C:no opponent [#######===]
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
W-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<202hp 655m 340mv> W:no opponent C:no opponent [#######===] e
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<202hp 655m 338mv> W:no opponent C:no opponent [#######===]
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Selena the Mayor of Timaran is here, smiling happily to all.

<202hp 655m 336mv> W:no opponent C:no opponent [#######===] e
n
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.

<202hp 655m 334mv> W:no opponent C:no opponent [#######===] n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-S | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<202hp 655m 332mv> W:no opponent C:no opponent [#######===] n
n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A citizen of Timaran goes about his business here.

<202hp 655m 330mv> W:no opponent C:no opponent [#######===] n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A feral cat wanders around, looking for prey or scraps.

<202hp 655m 328mv> W:no opponent C:no opponent [#######===] n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<202hp 655m 326mv> W:no opponent C:no opponent [#######===] n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-S | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<202hp 655m 324mv> W:no opponent C:no opponent [#######===]
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<202hp 655m 320mv> W:no opponent C:no opponent [#######===] w
Alas, you cannot go that way.

<202hp 655m 320mv> W:no opponent C:no opponent [#######===] w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<202hp 655m 316mv> W:no opponent C:no opponent [#######===] w
w
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<202hp 655m 313mv> W:no opponent C:no opponent [#######===]
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-W-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<202hp 655m 310mv> W:no opponent C:no opponent [#######===] n
Alas, you cannot go that way.

<202hp 655m 310mv> W:no opponent C:no opponent [#######===] n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-W-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
A small fox is here.

<202hp 655m 307mv> W:no opponent C:no opponent [#######===]
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-W-f|
---------+

[Exits: north south]
(Red Aura) A brown nkni is here, wandering lazily about.

<202hp 655m 304mv> W:no opponent C:no opponent [#######===] n
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
A small orange fox is here.

<202hp 655m 301mv> W:no opponent C:no opponent [#######===] e
n
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+

[Exits: north east west]

<202hp 655m 298mv> W:no opponent C:no opponent [#######===] n
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
An endath is here, scooting slowly around.

<202hp 655m 295mv> W:no opponent C:no opponent [#######===]
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]

<202hp 655m 292mv> W:no opponent C:no opponent [#######===] e
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f-f-f f| air.
---------+

[Exits: east west]

<202hp 655m 289mv> W:no opponent C:no opponent [#######===]
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f f-f| daylight hours. The rustling of the needle covered branches
| | | rubbing against one another fills the air.
f-f f |
---------+

[Exits: east west]

<202hp 655m 286mv> W:no opponent C:no opponent [#######===] n
A Roughly Hewn Path
| A roughly hewn path traveling between tall trees covered
| with dark brown bark and thin branches weighed down with
| large numbers of needles. Simfea, Carss, Fiek, and a
| | few other types of bushes surround the trees and hover
@ | over the path, though few of them are blooming with the
| | little light that is able to get to them during daylight
f-f-f-f | hours. The rustling of the needle covered branches rubbing
| | | against one another fills the air.
f f-f|
---------+

[Exits: north south]
A rotund man in fine leather forages in the forest.

<202hp 655m 283mv> W:no opponent C:no opponent [#######===] n
A Small Clearing
| A small clearing in a densely forested area. The trees
| surrounding the clearing are tall, thin and covered dark
| brown bark and thin branches weighed down with large numbers
| of needles. Many type of bushes surround the trees, glowing
@ | brightly with health and flowery blooms, fruit and berries.
| | The ground around a sparkling and bubbling spring is covered
f | in a bright green grass, more vibrantly green the nearer
| | to the spring it is. The rustling of needle covered branches
f-f-f-f | rubbing against one another fills the air.
---------+

[Exits: south]
(White Aura) Acholl-as is resting here, gently stroking the grass around the spring.

<202hp 655m 280mv> W:no opponent C:no opponent [#######===] cusi
You feel better.

<232hp 641m 280mv> W:no opponent C:no opponent [#######===] where
cusi
Players near you in Unsiliel Wood:
<PK> Dwiggans A Small Clearing

<232hp 641m 280mv> W:no opponent C:no opponent [#######===]
You feel better.

<267hp 627m 280mv> W:no opponent C:no opponent [#######===] cusi
You feel better.

<295hp 613m 280mv> W:no opponent C:no opponent [#######===] cusi
You feel better.

<329hp 599m 280mv> W:no opponent C:no opponent [#######===] cusi
You feel better.

<382hp 598m 335mv> W:no opponent C:no opponent [#######===] where
Players near you in Unsiliel Wood:
<PK> Dwiggans A Small Clearing

<382hp 598m 335mv> W:no opponent C:no opponent [#######===] sumn mustang
A mustang arrives suddenly.

<382hp 568m 335mv> W:no opponent C:no opponent [#######===] cusi
You feel better.

<415hp 554m 335mv> W:no opponent C:no opponent [#######===] cusi
You feel better.

<442hp 540m 335mv> W:no opponent C:no opponent [#######===] cusi
You feel better.

<467hp 526m 335mv> W:no opponent C:no opponent [#######===] where
cusi
Players near you in Unsiliel Wood:
<PK> Kryton A Large Cave
<PK> Dwiggans A Small Clearing

<467hp 526m 335mv> W:no opponent C:no opponent [#######===]
You feel better.

<493hp 512m 335mv> W:no opponent C:no opponent [#######===] cusi
You feel better.

<522hp 498m 335mv> W:no opponent C:no opponent [#######===] cusi
You feel better.

<549hp 484m 335mv> W:no opponent C:no opponent [#######===]

Kryton walks in.
A snotty old rottweiler walks in.
A warrior trainee walks in.

<562hp 497m 390mv> W:no opponent C:no opponent [#######===]
Kryton's chop misses you.
Kryton's sting decimates you!
Kryton's weapon advantage overcomes your parry attempt.
Kryton's chop misses you.
Kryton has quite a few wounds.

<536hp 497m 390mv> W:blade C:offensive [#######===]
Your wrath DISMEMBERS Kryton!
[* ] Kryton dual parries your freezing bite.
[** ] You parry Kryton's chop.
Kryton's sting decimates you!
Kryton's pierce decimates you!
Kryton has quite a few wounds.

<483hp 497m 390mv> W:blade C:offensive [#######===] flee
You flee from combat!
A Roughly Hewn Path
| A roughly hewn path traveling between tall trees covered
| with dark brown bark and thin branches weighed down with
| large numbers of needles. Simfea, Carss, Fiek, and a
| | few other types of bushes surround the trees and hover
@ | over the path, though few of them are blooming with the
| | little light that is able to get to them during daylight
f-f-f-f | hours. The rustling of the needle covered branches rubbing
| | | against one another fills the air.
f f-f|
---------+

[Exits: north south]
A rotund man in fine leather forages in the forest.

<483hp 497m 387mv> W:no opponent C:no opponent [#######===] s
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f f-f| daylight hours. The rustling of the needle covered branches
| | | rubbing against one another fills the air.
f-f f |
---------+

[Exits: east west]

<483hp 497m 384mv> W:no opponent C:no opponent [#######===] w
w
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f-f-f f| air.
---------+

[Exits: east west]

<483hp 497m 381mv> W:no opponent C:no opponent [#######===]
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]

<483hp 497m 378mv> W:no opponent C:no opponent [#######===] s
s
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
An endath is here, scooting slowly around.

<483hp 497m 375mv> W:no opponent C:no opponent [#######===] w
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+

[Exits: north east west]

<483hp 497m 372mv> W:no opponent C:no opponent [#######===] w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Red Aura) A brown nkni is here, wandering lazily about.
(Red Aura) An undead butterfly is here, fluttering blindly about.
A small orange fox is here.

<483hp 497m 369mv> W:no opponent C:no opponent [#######===]
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Red Aura) A huge black and white mottled wolf is here.

<483hp 497m 366mv> W:no opponent C:no opponent [#######===] w
w
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]

<483hp 497m 363mv> W:no opponent C:no opponent [#######===] n
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east]

<483hp 497m 360mv> W:no opponent C:no opponent [#######===]
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]

<483hp 497m 357mv> W:no opponent C:no opponent [#######===] n
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f | to them during daylight hours. In the very middle of
| | the path grows a thin, transluscent and incredible fragile-looking
f-f-f| twig that pulses quickly with flashes of dim white light.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]

<483hp 497m 354mv> W:no opponent C:no opponent [#######===] n
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: south west]
(Red Aura) A brown nkni is here, wandering lazily about.

<483hp 497m 351mv> W:no opponent C:no opponent [#######===] w
n
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: north east]
(Red Aura) A brown nkni is here, wandering lazily about.
A hairy wildman in fine leather is following tracks along the path.
A red-headed woman in fine leather sets snares for intruders.

<483hp 497m 348mv> W:no opponent C:no opponent [#######===] cusi
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f | daylight hours. A very large golden-brown tree stands to
| | the west, much out of place among the other trees. The
f | rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: north south]

<483hp 497m 345mv> W:no opponent C:no opponent [#######===]
You feel better.

<518hp 483m 345mv> W:no opponent C:no opponent [#######===] co aven
Dazzling wings unfold from your holy armor.

<518hp 433m 345mv> W:no opponent C:no opponent [#######===]

Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.

<518hp 433m 345mv> W:no opponent C:no opponent [#######===]
Kryton walks north.
A snotty old rottweiler walks north.
A warrior trainee walks north.

<518hp 433m 345mv> W:no opponent C:no opponent [#######===]

Kryton walks in.
A warrior trainee walks in.
A snotty old rottweiler walks in.
Kryton yells 'Help! I am being attacked by Dwiggans!'
Your wrath MUTILATES Kryton!
Your chill DISMEMBERS Kryton!
A Morning-Star named Vainglory basks in its own evil splendor.
Your dispel good injures you.
Your wrath DISMEMBERS Kryton!
Your freezing bite DISMEMBERS Kryton!
Your wrath DISEMBOWELS Kryton!
Kryton has some big nasty wounds and scratches.

<503hp 433m 345mv> W:blade C:offensive [#######===]
Your wrath DISEMBOWELS Kryton!
Your chill DISEMBOWELS Kryton!
Your wrath DISEMBOWELS Kryton!
Your freezing bite DISMEMBERS Kryton!
Kryton's weapon advantage overcomes your parry attempt.
Kryton's chop devastates you!
Kryton's sting mauls you.
Kryton's stab maims you!
Kryton looks pretty hurt.

<413hp 433m 345mv> W:blade C:offensive [#######===]
Kryton has fled!
Kryton limps south.
A snotty old rottweiler walks south.
A warrior trainee walks south.

<413hp 433m 345mv> W:no opponent C:no opponent [#######===]
Kryton limps in.
A warrior trainee walks in.
A snotty old rottweiler walks in.
Kryton yells 'Help! I am being attacked by Dwiggans!'
Your wrath DISMEMBERS Kryton!
Your chill DISMEMBERS Kryton!
Your wrath DISEMBOWELS Kryton!
Kryton is in awful condition.

<413hp 433m 345mv> W:blade C:offensive [#######===]
Your wrath DISEMBOWELS Kryton!
Kryton is DEAD!!
You hear Kryton's last deafening roar.
A snotty old rottweiler fades away with a sad face.

<413hp 433m 345mv> W:no opponent C:no opponent [#######===] l in corpse

<434hp 445m 399mv> W:no opponent C:no opponent [#######===]
The corpse of Kryton holds:
( 2) (Humming) a cloak of mist
a thin, translucent robe of pink
(Glowing) (Humming) the sceptre of Might
(Glowing) (Humming) a set of titanium fullplate
(Glowing) (Humming) a pair of spiked light-steel gauntlets
(Glowing) a segmented belt of crimson scales
(Glowing) (Humming) a titanium talisman
(Humming) an embossed titanium earring
(Glowing) (Humming) a blood encrusted spiked steel bracelet
(Glowing) (Humming) a heavy-black dragonscale ring
(Glowing) a magic seashell
(Red Aura) (Humming) 'Nezzruhziazan', the Band of the Tarantula
a flask labelled 'Noblind'
a Big Ol'Pack Sack (open)
(Red Aura) (Glowing) (Humming) a dragonblood iron-black cuff of evisceration
(Red Aura) (Glowing) (Humming) a blood filled voulge
a kite shield bearing the crest of Solace
(Glowing) (Humming) 'chautard-ta', the Meteor Hammer
(Red Aura) (Humming) the spine of Schwartzer
a purple potion
(Glowing) (Humming) a huge iron sword
(Glowing) a beautiful silver helmet of perfection
beautiful golden greaves of perfection
(Glowing) (Humming) a pair of red-tinged dragonscale pauldrons
a pair of dragonblood demonskin boots of maiming
(Invis) the Eviscerator
(Glowing) (Humming) 'Un-Rkizk', trident of Massacre
( 2) (Humming) a ruby-red pleated cuff of potency
a small tent
8838 gold coins
Tags: #juicy

Comments

  1. I think it rather appropriate that the Wurst Knight just clocked two 'juicy' logs.
      [reply to lionSpyre]
    1. Paladins are a tough fight for a fire giant warrior, throw in haste from the angles... and you lose 700hp in 3 rounds.
        [reply to Kryton]
      1. (removed) [reply]
        0 , 0 , 6 .
        THIS COMMENT HAS BEEN REMOVED.
        1. Just can't help yourself huh? Every fight I had with you I fought you multiple times. not once was there a skirmish, go quit.
          You know the record for Szrevan vs Kryton? 0 to 0.
        2. Granted, we only fought like 3 times before you rage deleted after getting owned by that invoker.
        3. twerpalina BANNED
          0 , 0 , 3 .
          you blatantly just being a wimp and quitting out several times is part of why i rage deleted after literally suiciding out of boredom, because nobody had fucking balls to fight as if it is rl life/death situation?
        4. Yes, your deaths were suicides. Naturally. You are better than everybody. You are always right. The rest of the community is shit pussies. You win, we all lose. There, I said it for you.
          Do you really wish to continue regurgitating the same material over and over on every part of the forums? We already know what you are going to say, every single time. as I just listed above.
        5. Twerp, you clearly don't have anything better to do if you're spending your time here after saying how terrible a game this is. If I had to guess, you're unemployed and you talk trash to earn some satisfaction which is otherwise missing in your life.
        6. Bladefury BANNED
          1 , 0 , 0 .
          @kryton oh you forgot the hate slur at me. He usually throws one or two of those in there. And to think you procreated smh I would have paid for that vasectomy
        7. Comment removed for trolling, which is against forum rules.
        8. "you blatantly just being a wimp and quitting out several times is part of why i rage deleted after literally suiciding out of boredom, because nobody had fucking balls to fight as if it is rl life/death situation?"

          Says the guy who HID IN HIS LAIR rofl stfu
        9. conflict belongs between characters in the game not between the players in the logboard, its just shitty drama here
        [reply to twerpalina]
      2. Well fought, Kryton! Finally got me vengeance fer bestin' me in the Graveyard a time ago. Yer prowess on the battlefield be second to none. I consider meself lucky, er blessed rather, to have bested ye. Lookin' forward to the next melee!
          [reply to Dwiggans]
        1. damn boy...
            [reply to Ilf]

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