Ye Olde Abandoned Realms Logs

A proper arse whoopin' courtesy o' Militha

posted on 2022-10-22 02:31:04
HAVEN'T HAD ME ARSE WHOOPED THIS HARD SINCE ME WEDDIN' NIGHT!

<896hp 625m 399mv> W:no opponent C:no opponent [##========] where
You roll up a small tent as you pick it up.

<896hp 625m 399mv> W:no opponent C:no opponent [##========]
Players near you in Armageddon Sanctuary:
<PK> Militha The western edge of the forest
<PK> Dwiggans The western edge of the forest

<896hp 625m 399mv> W:no opponent C:no opponent [##========]
Militha fades into existence.
Militha's charge attack *** DEVASTATES *** you! <-----PANTS DOWN
Militha is in excellent condition.

<751hp 625m 399mv> W:shaft C:two_handed [##========] e
No way! You are still fighting!
Militha is in excellent condition.

<751hp 625m 399mv> W:shaft C:two_handed [##========] flee
flee
You flee from combat!
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.

<751hp 625m 396mv> W:no opponent C:no opponent [##========]
You aren't fighting anyone.

<751hp 625m 396mv> W:no opponent C:no opponent [##========] s
The western edge of the forest
+ f-+-+| A steep incline of rock prevents you from moving further
| | | | westward. The rock is unusually smooth, as though it
+-+-f-+ *| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
@-+-o| closer, you notice small mysterious symbols etched around
| | | the base of the enormous trees that border along the
f-+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+

[Exits: north east south]

<751hp 625m 393mv> W:no opponent C:no opponent [##========] n
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.

<751hp 625m 390mv> W:no opponent C:no opponent [##========]
Militha yells 'Help! I am being attacked by Dwiggans!' <-----THOUGHT FER SURE I HAD ME AURA UP
Your wrath MUTILATES Militha!
Your wrath maims Militha!
Your weapon advantage overcomes Militha's parry attempt.
Your pierce mauls Militha.
[***] Militha parries your wrath.
Militha has some small wounds and bruises.

<751hp 625m 390mv> W:shaft C:two_handed [##========]
Militha's torrent *** DEMOLISHES *** you! <-----NOPE. DIDN'T HAVE ME AURA UP
Militha's torrent *** DEMOLISHES *** you!
Militha's torrent *** DEMOLISHES *** you!
Your wrath DISEMBOWELS Militha!
Your pierce decimates Militha!
Militha braces against her armor to perform a two-handed set parry.
[* ] Militha parries your pierce.
Militha has some small wounds and bruises.

<368hp 625m 390mv> W:shaft C:two_handed [##========] flee

Militha assails her weapon to empower her strike of pain!
Militha's pillory strike MANGLES you!
You feel unclean.
Militha has some small wounds and bruises.

<281hp 625m 390mv> W:shaft C:two_handed [##========] flee
You flee from combat!
A very muddy path
+-o-f| Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-+ | The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
+-f-@ *-S| all this mud was formed in the first place.
| | | |
f-+-o |
| | |
f-+-f |
---------+

[Exits: north south west]
A skinny mouse scampers about, looking for something to eat.

<281hp 625m 388mv> W:no opponent C:no opponent [##========]
You aren't fighting anyone.

<281hp 625m 388mv> W:no opponent C:no opponent [##========] s
A very muddy path
f-+-+ | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f-+ *-S| The ground seems very unstable and you feel yourself sink
| | | | slowly into the ground with every step. You wonder how
f-@-o | all this mud was formed in the first place.
| | |
f-+-f |
| | |
+-f |
---------+

[Exits: north east south west]

<281hp 625m 386mv> W:no opponent C:no opponent [##========] s
A very muddy path
+-f-+ *-S| Filth. Various clumps of mud have been flung everywhere,
| | | | lining the thick trunks of numerous oak trees near by.
f-+-o | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
f-@-f | how all this mud was formed in the first place. The sound
| | | of gushing water can be heard nearby.
+-f |
| | |
+-f-f|
---------+

[Exits: north east south west down]

<281hp 625m 384mv> W:no opponent C:no opponent [##========] e
Dense undergrowth
f-+ *-S | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foliage. The vines crawl across
f-+-o | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was man-made
f-+-@ | for its intricacy. Small dens and burrows have been dug
| | | out of the ground, big enough for animals of small stature
+-f | to shelter inside. Life looks rich in this part of the
| | | forest.
+-f-f |
---------+

[Exits: south west]

<281hp 625m 382mv> W:no opponent C:no opponent [##========] s
s
Dense undergrowth
f-+-o | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foliage. The vines crawl across
f-+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@ | man-made for its intricacy. Small dens and burrows have
| | | been dug out of the ground, big enough for animals of
+-f-f | small stature to shelter inside. Life looks rich in this
| | | | part of the forest.
f-f-f-f|
---------+

[Exits: north south west]
A druid is here, chanting in a mysterious language.
An insipid druid says 'The time draws near, Dwiggans. I can feel it.'

<281hp 625m 379mv> W:no opponent C:no opponent [##========]
Dense undergrowth
f-+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foliage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@-f | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | || part of the forest.
f-f-f|
---------+

[Exits: north east south west up]

<281hp 625m 376mv> W:no opponent C:no opponent [##========] s
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foliage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | || been dug out of the ground, big enough for animals of
f-f-f| small stature to shelter inside. Life looks rich in this
|| part of the forest.
f|
---------+

[Exits: north east south west]

<281hp 625m 373mv> W:no opponent C:no opponent [##========] s
Dense undergrowth
+-f-f | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foliage. The vines crawl across
f-f-f-f| the path as if attempting to set up a trap for any that
| | || wish to walk past. It looks as if the arrangement was
@-f-f| man-made for its intricacy. Small dens and burrows have
|| been dug out of the ground, big enough for animals of
f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east]
A long earthworm wiggles towards you.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Nature has brought us life, and it is nature that will end it!'

<281hp 625m 370mv> W:no opponent C:no opponent [##========] e
e
Dense undergrowth
+-f-f | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foliage. The vines crawl across
f-f-f-f-f| the path as if attempting to set up a trap for any that
| | | || wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | been dug out of the ground, big enough for animals of
f-f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east west]
A skinny mouse scampers about, looking for something to eat.

<281hp 625m 367mv> W:no opponent C:no opponent [##========]
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f-f-f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | leaves. Life in this prison of trees is scarce, as though
f-f-f| field of fear surrounds the area.
||
f|
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.

<281hp 625m 364mv> W:no opponent C:no opponent [##========] e
Surrounded by oak trees
f o-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f-f f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f-f-f| field of fear surrounds the area.
| ||
f-f|
---------+

[Exits: north east west]
(Red Aura) A tree-like creature with large fangs looms your way.

<281hp 625m 361mv> W:no opponent C:no opponent [##========] e
Surrounded by oak trees
o-f-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | || temple rise to the north of you.
f-f-f|
---------+

[Exits: north east west]

<281hp 625m 358mv> W:no opponent C:no opponent [##========] e
A narrow trail
o-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f f-f | part of the forest is eerie and very humid. A soft wind
| | | | | floats by gradually and slowly, carrying upon it a pine
f-f-@-f ~| scent that is mixed with the burning bark of the oaks
| | || here. The enormous trees that surround you have been
f-f-f-f-f| etched with small mysterious symbols. Some strange force
| | | || is at work here, giving long life to these surroundings.
f-f-f-f|
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A massive owl waits patiently for its next meal.
A druid is here, chanting in a mysterious language.
An insipid druid says 'The time draws near, Dwiggans. I can feel it.'

<281hp 625m 355mv> W:no opponent C:no opponent [##========] e

A skinny mouse walks south.

<281hp 625m 355mv> W:no opponent C:no opponent [##========]
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
A massive owl waits patiently for its next meal.
(Red Aura) A tree-like creature with large fangs looms your way.

<281hp 625m 352mv> W:no opponent C:no opponent [##========] n
The eastern edge of the forest
f-o | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
o-f-f | done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look closer,
f f-@ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f ~ | life was visible before, have avoided this section of the
| | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
(Red Aura) A tree-like creature with large fangs looms your way.

<281hp 625m 349mv> W:no opponent C:no opponent [##========] w
n
A narrow trail
f-o | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
o-f-f | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
f-f @-f | scent that is mixed with the burning bark of the oaks
| | | | | here. The enormous trees that surround you have been
f-f-f-f ~| etched with small mysterious symbols. Some strange force
| | || is at work here, giving long life to these surroundings.
f-f-f-f-f|
---------+

[Exits: north east south]
A skinny mouse scampers about, looking for something to eat.

<281hp 625m 346mv> W:no opponent C:no opponent [##========]
A large intersection in the trail
f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-o | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
o-@-f | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
f-f f-f | small mysterious symbols. Some strange force is at work
| | | | | here, giving long life to these surroundings. To the west
f-f-f-f | is an aperture, opening up into the entrance of a gigantic
---------+ temple in the centre of the forest.

[Exits: north east south west]

<281hp 625m 343mv> W:no opponent C:no opponent [##========] n
A narrow trail
f-f-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
@-o | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
o-f-f | small mysterious symbols. Some strange force is at work
| | | here, giving long life to these surroundings.
f-f |
---------+

[Exits: north east south]

<281hp 625m 340mv> W:no opponent C:no opponent [##========] n
Surrounded by oak trees
f o f | Ancient oak trees surround you in every direction making
| | | | it difficult to traverse any further. They loom upwards
f-f-f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is covered
@-f | in thick patches of dying moss and dried, crumbled leaves.
| | | Life in this prison of trees is scarce, as though field
f-o | of fear surrounds the area. A thick mist creeps along the
| | | ground to your north.
o-f-f |
---------+

[Exits: north east south]
A massive owl waits patiently for its next meal.

<281hp 625m 337mv> W:no opponent C:no opponent [##========] e
The eastern edge of the forest
o f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-f-f | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f-o | life was visible before, have avoided this section of the
| | | woods.
o-f-f |
---------+

[Exits: north south west]

<281hp 625m 334mv> W:no opponent C:no opponent [##========] cusi
You feel better.

<312hp 611m 334mv> W:no opponent C:no opponent [##========] n
w
The eastern edge of the forest
| A steep incline of rock prevents you from moving further
| eastward. The rock is unusually smooth, as though it were
o f | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
f-f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f-f | life was visible before, have avoided this section of the
| | | woods.
f-o |
---------+

[Exits: south west]

<312hp 611m 331mv> W:no opponent C:no opponent [##========]
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f o f | as far as your eyes can see, letting no light come through
| | | | their tightly-knit leaves and branches. The ground is covered
f-f-@-f | in thick patches of dying moss and dried, crumbled leaves.
| | | Life in this prison of trees is scarce, as though field
f-f | of fear surrounds the area. A thick mist creeps along the
| | | ground to your north.
f-o |
---------+

[Exits: north east south west]

<312hp 611m 328mv> W:no opponent C:no opponent [##========] rem yog
You stop wielding the dagger of Yog-Sothoth.

<312hp 611m 328mv> W:no opponent C:no opponent [##========] wear buck
w
You wear a gem-studded golden buckler as a shield.

<312hp 611m 328mv> W:no opponent C:no opponent [##========] w
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f o f | as far as your eyes can see, letting no light come through
| | | | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f| field of fear surrounds the area. A thick mist creeps
| || along the ground to your north. The walls of a huge temple
f-o| rise to the south of you.
---------+

[Exits: north east west]

<312hp 611m 325mv> W:no opponent C:no opponent [##========] w
n
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f-f o f| as far as your eyes can see, letting no light come through
| | | || their tightly-knit leaves and branches. The ground is
f-@-f-f| covered in thick patches of dying moss and dried, crumbled
|| leaves. Life in this prison of trees is scarce, as though
f| field of fear surrounds the area. The walls of a huge
|| temple rise to the south of you.
f|
---------+

[Exits: north east west]
A massive owl waits patiently for its next meal.
The night has begun.

<331hp 621m 377mv> W:no opponent C:no opponent [##========]
Surrounded by oak trees
* f-f | Ancient oak trees surround you in every direction making
| | | | it difficult to traverse any further. They loom upwards
o-f-f-f o| as far as your eyes can see, letting no light come through
| | | || their tightly-knit leaves and branches. The ground is
+ @-f-f| covered in thick patches of dying moss and dried, crumbled
| leaves. Life in this prison of trees is scarce, as though
| field of fear surrounds the area. The walls of a huge
| temple rise to the south of you.
|
---------+

[Exits: north east]

<331hp 621m 374mv> W:no opponent C:no opponent [##========] cusi
The northern edge of the forest
| A steep incline of rock prevents you from moving further
| north. The rock is unusually smooth, as though it were
* f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. They seem less
o-f-@-f o| healthier than the others in the forest, as if their life
| | | || force were being used for another purpose. As you look
+ f-f-f| closer, you notice small mysterious symbols etched around
| the base of the enormous trees that border along the incline.
|
---------+

[Exits: north east south west]

<331hp 621m 371mv> W:no opponent C:no opponent [##========]
You feel better.

<363hp 607m 371mv> W:no opponent C:no opponent [##========] w
w
n
cusi
The northern edge of the forest
| A steep incline of rock prevents you from moving further north.
| The rock is unusually smooth, as though it were done by hand.
* f-f| The trees surrounding you are as immense as the rest of the forest
| | || if not larger. They seem less healthier than the others in the
+-o-@-f-f| forest, as if their life force were being used for another purpose.
| | | || As you look closer, you notice small mysterious symbols etched
+-+ f-f| around the base of the enormous trees that border along the incline.
| |
+ |
---------+

[Exits: east west]
A massive owl waits patiently for its next meal.

<363hp 607m 368mv> W:no opponent C:no opponent [##========]
Before a rustic cottage
| You stand in a small clearing in the forest before an old,
| broken-down cottage made of dark wood. Tree stumps of various
* f| sizes are scattered about the area along with random piles
| || of wood and sawdust. It is unusually quiet here, lacking the
+-@-f-f| usual sounds of nature you heard before. You notice the corpse
| | || of a small rabbit carefully placed on one of the stumps surrounded
f-+-+ f| by strange dark trinkets. A trail of blood leads to a doorway
| | | to your north.
f-+ |
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
An insipid druid says 'Have faith in nature.'

<363hp 607m 366mv> W:no opponent C:no opponent [##========]
Inside a rustic cottage
| The wooden floorboards creak under your feet as you enter
| this small abandoned cottage. The windows have been boarded
| up, letting little to no light inside. Broken down furnature
| and old, tattered clothes are thrown about the room,
@ f| as if someone left this place with great haste. On the
| || wall, there is an eerie picture of a pale young woman
+-o-f-f| staring directly in front of her.
| | ||
f-+-+ f|
---------+

[Exits: south]
A tattered piece of paper has been dropped on the ground.
A dusty wooden closet is here, leaning slightly to its right.
A skinny mouse scampers about, looking for something to eat.
An enormous man leans arrogantly upon the hilt of his axe.
The master woodcutter says 'That's quite a feat. The Lord of the Dark Oaks will surely fear you.'

<363hp 607m 365mv> W:no opponent C:no opponent [##========]
You feel better.

<389hp 593m 365mv> W:no opponent C:no opponent [##========]
A skinny mouse walks south.

<389hp 593m 365mv> W:no opponent C:no opponent [##========] s
s
Before a rustic cottage
| You stand in a small clearing in the forest before an old,
| broken-down cottage made of dark wood. Tree stumps of various
* f| sizes are scattered about the area along with random piles
| || of wood and sawdust. It is unusually quiet here, lacking the
+-@-f-f| usual sounds of nature you heard before. You notice the corpse
| | || of a small rabbit carefully placed on one of the stumps surrounded
f-+-+ f| by strange dark trinkets. A trail of blood leads to a doorway
| | | to your north.
f-+ |
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A skinny mouse walks north.

<389hp 593m 364mv> W:no opponent C:no opponent [##========] s
A very muddy path
* f| Filth. Various clumps of mud have been flung everywhere,
| || lining the thick trunks of numerous oak trees near by. The
+-o-f-f| ground seems very unstable and you feel yourself sink slowly
| | || into the ground with every step. You wonder how all this
f-+-@ f| mud was formed in the first place.
| | |
f-+ *-S |
| | | |
f-+-o |
---------+

[Exits: north west]

<389hp 593m 362mv> W:no opponent C:no opponent [##========]
Alas, you cannot go that way.

<389hp 593m 362mv> W:no opponent C:no opponent [##========] w
A very muddy path
* | Filth. Various clumps of mud have been flung everywhere,
| | lining the thick trunks of numerous oak trees near by.
+-o-f| The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
f-@-+ | all this mud was formed in the first place.
| | |
+-f-+ *-S|
| | | |
f-+-o |
---------+

[Exits: north east south west]

<389hp 593m 360mv> W:no opponent C:no opponent [##========] w
The western edge of the forest
*| A steep incline of rock prevents you from moving further
|| westward. The rock is unusually smooth, as though it
+ +-o| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
+ @-+-+| closer, you notice small mysterious symbols etched around
| | | | the base of the enormous trees that border along the
+-+-f-+ *| incline. What life was visible before, have avoided this
| | || section of the woods.
f-+-o|
---------+

[Exits: east south]
(Red Aura) A tree-like creature with large fangs looms your way.

<389hp 593m 358mv> W:no opponent C:no opponent [##========] s
w
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]

<389hp 593m 355mv> W:no opponent C:no opponent [##========] w
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]

<389hp 593m 353mv> W:no opponent C:no opponent [##========]
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
* f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]

<389hp 593m 351mv> W:no opponent C:no opponent [##========] n
n
A Dusty Road
+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
| || off to the west and a forest stands darkly to the east.
* f|
---------+

[Exits: north south (west)]

<389hp 593m 349mv> W:no opponent C:no opponent [##========]
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+ | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<389hp 593m 347mv> W:no opponent C:no opponent [##========] w
w
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+ | by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<389hp 593m 345mv> W:no opponent C:no opponent [##========] w
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<389hp 593m 343mv> W:no opponent C:no opponent [##========]
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
+ | to the south where a farmhouse stands, and a delicious aroma
| | of bread wafts in from the north.
+ |
---------+

[Exits: (north) east (south) west]

<389hp 593m 341mv> W:no opponent C:no opponent [##========] w
s
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
+ | at the roadside, weeds beginning to take over its stronghold.
| |
+ |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<389hp 593m 339mv> W:no opponent C:no opponent [##========] s
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

<389hp 593m 337mv> W:no opponent C:no opponent [##========]
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<389hp 593m 335mv> W:no opponent C:no opponent [##========] s
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<389hp 593m 333mv> W:no opponent C:no opponent [##========] s
s
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<389hp 593m 331mv> W:no opponent C:no opponent [##========] w
w
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<389hp 593m 329mv> W:no opponent C:no opponent [##========] w
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<389hp 593m 327mv> W:no opponent C:no opponent [##========] w
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<389hp 593m 325mv> W:no opponent C:no opponent [##========] w
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<389hp 593m 323mv> W:no opponent C:no opponent [##========] w
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<389hp 593m 321mv> W:no opponent C:no opponent [##========]
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<389hp 593m 319mv> W:no opponent C:no opponent [##========] w
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<389hp 593m 317mv> W:no opponent C:no opponent [##========] w
s
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<389hp 593m 315mv> W:no opponent C:no opponent [##========] s
A sheer drop off halts you.

<389hp 593m 315mv> W:no opponent C:no opponent [##========]
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<389hp 593m 312mv> W:no opponent C:no opponent [##========] s
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<389hp 593m 308mv> W:no opponent C:no opponent [##========] s
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<389hp 593m 304mv> W:no opponent C:no opponent [##========] s
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<389hp 593m 300mv> W:no opponent C:no opponent [##========] s
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<406hp 608m 351mv> W:no opponent C:no opponent [##========] steed
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<406hp 608m 347mv> W:no opponent C:no opponent [##========]
A mustang gallops in to join your side.
You mount a mustang.

<406hp 608m 287mv> W:no opponent C:no opponent [##========] s
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north (east) west]
This small hovel door has moss and vines growing upon it.
A mottled wolf keeps watch over its master's abode.

<406hp 608m 286mv> W:no opponent C:no opponent [##========] w
w
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<406hp 608m 285mv> W:no opponent C:no opponent [##========]
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<406hp 608m 284mv> W:no opponent C:no opponent [##========] d
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<406hp 608m 283mv> W:no opponent C:no opponent [##========] e
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<406hp 608m 282mv> W:no opponent C:no opponent [##========] s
s
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<406hp 608m 281mv> W:no opponent C:no opponent [##========] s
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]

<406hp 608m 280mv> W:no opponent C:no opponent [##========]
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<406hp 608m 279mv> W:no opponent C:no opponent [##========] e
e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<406hp 608m 278mv> W:no opponent C:no opponent [##========] e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<406hp 608m 277mv> W:no opponent C:no opponent [##========] where
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<406hp 608m 276mv> W:no opponent C:no opponent [##========] e
Players near you in Eastern Road:
<PK> Dwiggans The Dragon Statue

<406hp 608m 276mv> W:no opponent C:no opponent [##========] s
Alas, you cannot go that way.

<406hp 608m 276mv> W:no opponent C:no opponent [##========] e
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<406hp 608m 275mv> W:no opponent C:no opponent [##========]
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<406hp 608m 274mv> W:no opponent C:no opponent [##========] e
e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<406hp 608m 273mv> W:no opponent C:no opponent [##========]
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<406hp 608m 272mv> W:no opponent C:no opponent [##========] n
e
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<406hp 608m 271mv> W:no opponent C:no opponent [##========] e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<406hp 608m 270mv> W:no opponent C:no opponent [##========] e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<406hp 608m 269mv> W:no opponent C:no opponent [##========] e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<406hp 608m 268mv> W:no opponent C:no opponent [##========] e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<406hp 608m 267mv> W:no opponent C:no opponent [##========] e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<406hp 608m 266mv> W:no opponent C:no opponent [##========] e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<406hp 608m 265mv> W:no opponent C:no opponent [##========] where
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<406hp 608m 264mv> W:no opponent C:no opponent [##========] e
Players near you in Eastern Road:
<PK> Dwiggans Along the Eastern Road

<406hp 608m 264mv> W:no opponent C:no opponent [##========] e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<406hp 608m 263mv> W:no opponent C:no opponent [##========] e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<406hp 608m 262mv> W:no opponent C:no opponent [##========] e
e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<406hp 608m 261mv> W:no opponent C:no opponent [##========] e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.

<406hp 608m 260mv> W:no opponent C:no opponent [##========] where
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-W-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.

<406hp 608m 259mv> W:no opponent C:no opponent [##========]
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
W-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.

<406hp 608m 258mv> W:no opponent C:no opponent [##========] e
e
Players near you in Timaran:
<PK> Dwiggans Western Main Street

<406hp 608m 258mv> W:no opponent C:no opponent [##========]
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<406hp 608m 257mv> W:no opponent C:no opponent [##========]
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<406hp 608m 256mv> W:no opponent C:no opponent [##========] e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A terrifying face hangs on a hook. Its tongue lolls with...candy?
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.

>>> HIDE FER SOME RECOVERY, MILITHA FINDS ME, SENDS ME RUNNIN' AGAIN <<<

<497hp 490m 357mv> W:no opponent C:no opponent [#=========] w
w
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]

<497hp 490m 356mv> W:no opponent C:no opponent [#=========] where
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<497hp 490m 355mv> W:no opponent C:no opponent [#=========] w
w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
W-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
Padding about aimlessly, a stray puppy barks now and again.

<497hp 490m 354mv> W:no opponent C:no opponent [#=========]
Players near you in Timaran:
<PK> Dwiggans Western Main Street

<497hp 490m 354mv> W:no opponent C:no opponent [#=========] w
w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-W-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<497hp 490m 353mv> W:no opponent C:no opponent [#=========]
The light of virtue fades from your body.

<509hp 506m 399mv> W:no opponent C:no opponent [#=========] w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
S * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
(Red Aura) A short stump-like thief sneaks around here.
Viggs the Stump sniggers a bit to himself.

<509hp 506m 398mv> W:no opponent C:no opponent [#=========] w
w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
S *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<509hp 506m 397mv> W:no opponent C:no opponent [#=========] w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
S| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<509hp 506m 396mv> W:no opponent C:no opponent [#=========] w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<509hp 506m 395mv> W:no opponent C:no opponent [#=========] w
w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<509hp 506m 394mv> W:no opponent C:no opponent [#=========] w
w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<509hp 506m 393mv> W:no opponent C:no opponent [#=========] w
w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<509hp 506m 392mv> W:no opponent C:no opponent [#=========]
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<509hp 506m 391mv> W:no opponent C:no opponent [#=========]
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<509hp 506m 390mv> W:no opponent C:no opponent [#=========]
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<509hp 506m 389mv> W:no opponent C:no opponent [#=========] l
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<509hp 506m 388mv> W:no opponent C:no opponent [#=========] w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<509hp 506m 387mv> W:no opponent C:no opponent [#=========]
Alas, you cannot go that way.

<509hp 506m 387mv> W:no opponent C:no opponent [#=========] s
Alas, you cannot go that way.

<509hp 506m 387mv> W:no opponent C:no opponent [#=========]
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.

<509hp 506m 387mv> W:no opponent C:no opponent [#=========] w
Alas, you cannot go that way.

<509hp 506m 387mv> W:no opponent C:no opponent [#=========] w
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<509hp 506m 386mv> W:no opponent C:no opponent [#=========] w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<509hp 506m 385mv> W:no opponent C:no opponent [#=========] w
w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<509hp 506m 384mv> W:no opponent C:no opponent [#=========]
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<509hp 506m 383mv> W:no opponent C:no opponent [#=========] n
w
Alas, you cannot go that way.

<509hp 506m 383mv> W:no opponent C:no opponent [#=========]
Alas, you cannot go that way.

<509hp 506m 383mv> W:no opponent C:no opponent [#=========] w
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<509hp 506m 382mv> W:no opponent C:no opponent [#=========] w
w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<509hp 506m 381mv> W:no opponent C:no opponent [#=========] w
w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<509hp 506m 380mv> W:no opponent C:no opponent [#=========]
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<509hp 506m 379mv> W:no opponent C:no opponent [#=========]
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<509hp 506m 378mv> W:no opponent C:no opponent [#=========] where
w
w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<509hp 506m 377mv> W:no opponent C:no opponent [#=========]
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<509hp 506m 376mv> W:no opponent C:no opponent [#=========] w
Players near you in Eastern Road:
<PK> Dwiggans Along the Eastern Road

<509hp 506m 376mv> W:no opponent C:no opponent [#=========] w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<509hp 506m 375mv> W:no opponent C:no opponent [#=========]
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<509hp 506m 374mv> W:no opponent C:no opponent [#=========] w
w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<509hp 506m 373mv> W:no opponent C:no opponent [#=========]
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<509hp 506m 372mv> W:no opponent C:no opponent [#=========] w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]

<509hp 506m 371mv> W:no opponent C:no opponent [#=========] w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<509hp 506m 370mv> W:no opponent C:no opponent [#=========]
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]

<509hp 506m 369mv> W:no opponent C:no opponent [#=========] w
w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<509hp 506m 368mv> W:no opponent C:no opponent [#=========]
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
W * +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
W-+-@-+-+| Common Road continues to the east and the west.
| | | | |
W * * +-+|
| ||
*-* +|
---------+

[Exits: north east south west]

<509hp 506m 367mv> W:no opponent C:no opponent [#=========] w
w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
W-W * +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
W-@-+-+|
| | | ||
W-W * * +|
| | |
+-*-* |
---------+

[Exits: north east south west]

<509hp 506m 366mv> W:no opponent C:no opponent [#=========]
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
W-W-W * +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
W @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
W-W-W * *|
| | |
S-+-*-* |
---------+

[Exits: north east south]

<509hp 506m 365mv> W:no opponent C:no opponent [#=========] s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<509hp 506m 365mv> W:no opponent C:no opponent [#=========] w
Southeast of Market Square
W-W-W * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
W W-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
W-W-@ * *| it. You see a path around the square to the west and north.
| | |
S-+-*-* |
| |
S-+-* |
---------+

[Exits: north west]

<509hp 506m 364mv> W:no opponent C:no opponent [#=========]
South of Market Square
* W-W-W *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-W W-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* W-@-W *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]

<509hp 506m 363mv> W:no opponent C:no opponent [#=========] w
Southwest of Market Square
* * W-W-W| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-W W| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-W-W| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<509hp 506m 362mv> W:no opponent C:no opponent [#=========] n
w
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * W-W-W|
| |
S-+-*|
---------+

[Exits: north south west]

<509hp 506m 361mv> W:no opponent C:no opponent [#=========] w
w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S * W-W|
||
S-+|
---------+

[Exits: north east south west]

<509hp 506m 360mv> W:no opponent C:no opponent [#=========] where
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S * |
|
|
---------+

[Exits: north east south west]

<509hp 506m 359mv> W:no opponent C:no opponent [#=========] w
w
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<509hp 506m 358mv> W:no opponent C:no opponent [#=========] w
Players near you in Seringale:
Tevekin Druid Guildhall
<PK> Dwiggans The Western Monument

<509hp 506m 358mv> W:no opponent C:no opponent [#=========]
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
(Red Aura) A fledgling harpy is here, fallen from the clouds above.

<509hp 506m 357mv> W:no opponent C:no opponent [#=========] w
w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<509hp 506m 356mv> W:no opponent C:no opponent [#=========] w
w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
(Red Aura) A fledgling harpy is here, fallen from the clouds above.

<509hp 506m 355mv> W:no opponent C:no opponent [#=========]
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<509hp 506m 354mv> W:no opponent C:no opponent [#=========] w
w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<509hp 506m 353mv> W:no opponent C:no opponent [#=========] w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<509hp 506m 352mv> W:no opponent C:no opponent [#=========] w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
The night is about to end.
The agony subsides.
The curse wears off.

<531hp 522m 399mv> W:no opponent C:no opponent [#=========] w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<531hp 522m 398mv> W:no opponent C:no opponent [#=========]
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<531hp 522m 397mv> W:no opponent C:no opponent [#=========] w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<531hp 522m 396mv> W:no opponent C:no opponent [#=========] w
w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A small pine tree stands here.

<531hp 522m 395mv> W:no opponent C:no opponent [#=========] w
w
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<531hp 522m 394mv> W:no opponent C:no opponent [#=========]
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.

<531hp 522m 393mv> W:no opponent C:no opponent [#=========] wehre
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<531hp 522m 392mv> W:no opponent C:no opponent [#=========] w
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<531hp 522m 391mv> W:no opponent C:no opponent [#=========] w
w
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A small pine tree stands here.

<531hp 522m 390mv> W:no opponent C:no opponent [#=========] w
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east,
f @-f-f| north, and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.

<531hp 522m 389mv> W:no opponent C:no opponent [#=========]
I don't think much is to be achieved by that.

<531hp 522m 389mv> W:no opponent C:no opponent [#=========] n
n
You collide forcefully into the side of a gargantuan tree.

<531hp 522m 389mv> W:no opponent C:no opponent [#=========]
You collide forcefully into the side of a gargantuan tree.

<531hp 522m 389mv> W:no opponent C:no opponent [#=========]
You collide forcefully into the side of a gargantuan tree.

<531hp 522m 389mv> W:no opponent C:no opponent [#=========]
You collide forcefully into the side of a gargantuan tree.

<531hp 522m 389mv> W:no opponent C:no opponent [#=========]
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A large grey wolf is here, glaring hungrily at you.

<531hp 522m 388mv> W:no opponent C:no opponent [#=========]
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<531hp 522m 387mv> W:no opponent C:no opponent [#=========] w
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

<531hp 522m 386mv> W:no opponent C:no opponent [#=========] w
w
w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<531hp 522m 385mv> W:no opponent C:no opponent [#=========]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
You see 2 of a carving dagger here.
A small pine tree stands here.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<531hp 522m 384mv> W:no opponent C:no opponent [#=========] w
w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<531hp 522m 383mv> W:no opponent C:no opponent [#=========]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.

<531hp 522m 382mv> W:no opponent C:no opponent [#=========] w
w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<531hp 522m 381mv> W:no opponent C:no opponent [#=========]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.

<531hp 522m 380mv> W:no opponent C:no opponent [#=========] w
w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<531hp 522m 379mv> W:no opponent C:no opponent [#=========]
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.

<531hp 522m 378mv> W:no opponent C:no opponent [#=========]
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A stone outcropping with traces of ore is here.
(Red Aura) A giant spider is here, waiting to suck your blood.

<531hp 522m 377mv> W:no opponent C:no opponent [#=========] n
n
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A small pine tree stands here.
A treant sibling is here.

<531hp 522m 376mv> W:no opponent C:no opponent [#=========] n
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A treant sibling is here.

<531hp 522m 375mv> W:no opponent C:no opponent [#=========] n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
A small pine tree stands here.
(Red Aura) A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.

<531hp 522m 374mv> W:no opponent C:no opponent [#=========] n
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
S-f-f |
| |
f |
---------+

[Exits: north south]
A small pine tree stands here.
A carving dagger lies on the ground.
A gruff-looking billy goat stands here looking hungry.

<531hp 522m 373mv> W:no opponent C:no opponent [#=========] n

Fat drops of rain fall loudly through the trees.

<531hp 522m 373mv> W:no opponent C:no opponent [#=========]
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
S-f-f |
---------+

[Exits: east south]

<531hp 522m 372mv> W:no opponent C:no opponent [#=========] e
You collide into the embrace of several trees of living gold.

<531hp 522m 372mv> W:no opponent C:no opponent [#=========] n
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
(Red Aura) A glowering Defiler is here.
(Red Aura) A gnoll is here, roaming the forest.
(Red Aura) A pyromaniac is here, burning up the forest.

<531hp 522m 371mv> W:no opponent C:no opponent [#=========]
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]

<531hp 522m 370mv> W:no opponent C:no opponent [#=========] n
w
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
(Red Aura) A mage is here doing a fiery incantation upon the trees.

<531hp 522m 369mv> W:no opponent C:no opponent [#=========] w
w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+

[Exits: east west]
(Red Aura) A small boy is here, carving trees into totem poles.

<531hp 522m 368mv> W:no opponent C:no opponent [#=========]
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.
(Red Aura) A chef is here, looking to cook a nasty meal for you.

<531hp 522m 367mv> W:no opponent C:no opponent [#=========] w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.

<531hp 522m 366mv> W:no opponent C:no opponent [#=========] w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

<531hp 522m 365mv> W:no opponent C:no opponent [#=========] w
w
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'

<531hp 522m 365mv> W:no opponent C:no opponent [#=========]
The toll troll says 'No pass. Toll first.'
The toll troll grizzles his teeth and looks mean.
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.

<531hp 522m 364mv> W:no opponent C:no opponent [#=========]
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]

<531hp 522m 363mv> W:no opponent C:no opponent [#=========] n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: south west]
(Red Aura) A scaly serpent is here.

<531hp 522m 362mv> W:no opponent C:no opponent [#=========] w
w
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]

<531hp 522m 361mv> W:no opponent C:no opponent [#=========] w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.

<531hp 522m 360mv> W:no opponent C:no opponent [#=========] w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]

<531hp 522m 359mv> W:no opponent C:no opponent [#=========] w
n
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north east]
A ruby-red basic cravat is here.

<531hp 522m 358mv> W:no opponent C:no opponent [#=========] n
You can't climb the sheer rock face that marks the river's boundaries.

<531hp 522m 358mv> W:no opponent C:no opponent [#=========]
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north south]

<531hp 522m 357mv> W:no opponent C:no opponent [#=========]
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+

[Exits: north south]
(Red Aura) A scaly serpent is here.

<531hp 522m 356mv> W:no opponent C:no opponent [#=========] n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+

[Exits: south west]

<531hp 522m 355mv> W:no opponent C:no opponent [#=========] w
w
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+

[Exits: east west]

<531hp 522m 354mv> W:no opponent C:no opponent [#=========]
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+

[Exits: east west]

<531hp 522m 353mv> W:no opponent C:no opponent [#=========] w
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+

[Exits: north east south]

<531hp 522m 352mv> W:no opponent C:no opponent [#=========] n
n
A Rocky Shore
!-f-o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o-~-~|
| |
o |
---------+

[Exits: north south]

<531hp 522m 351mv> W:no opponent C:no opponent [#=========]
A Rocky Shore
o | The narrow path opens out in front of you. It is bare
| | with no signs of wildlife. The soil is actually red
!-f-o | here. Hmmm very peculiar. You sense another being nearby.
| | You cannot gather what type of creature or its nature.
@ | The shore continues in front of you.
| |
o |
| |
o-~-~|
---------+

[Exits: north south]

<531hp 522m 350mv> W:no opponent C:no opponent [#=========] n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+

[Exits: south west]

<531hp 522m 349mv> W:no opponent C:no opponent [#=========] w
w

The day has begun.

<554hp 532m 399mv> W:no opponent C:no opponent [#=========]
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+

[Exits: east west]

<554hp 532m 398mv> W:no opponent C:no opponent [#=========] where
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+

[Exits: north east west]

<554hp 532m 397mv> W:no opponent C:no opponent [#=========] w
Players near you in Standing Fortress:
<PK> Dwiggans A Circlet of Bushes

<554hp 532m 397mv> W:no opponent C:no opponent [#=========] w
A Light Forest
o | The sand and dirt mix together making an odd shade of
| | brown. The trees do not block the sun very well giving
o | little comfort from the sun's rays.
| |
f-f-@-!-f|
|
|
|
|
---------+

[Exits: east west]

<554hp 532m 396mv> W:no opponent C:no opponent [#=========] w
w
Forest Trail
o| The growth is thicker here now. A dense little path leads
|| toward a mountain that is just ahead. The flies have gotten
o| thicker as well. Constantly buzzing around your head.
||
f-f-@-f-!|
|
|
|
|
---------+

[Exits: east west]

<554hp 532m 395mv> W:no opponent C:no opponent [#=========] w
w
Forest Trail
| The growth is thicker here now. A dense little path leads
| toward a mountain that is just ahead. The flies have gotten
| thicker as well. Constantly buzzing around your head.
|
f-f-@-f-f|
|
|
|
|
---------+

[Exits: east west]

<554hp 532m 394mv> W:no opponent C:no opponent [#=========]
Before Mountains
| You are at the base of a very impressive mountain range.
| You are not the first to travel here, but it has been
| a while since anyone has tread this place. There is a
| narrow little trail cut into the side of this steep mountain.
o-f-@-f-f|
|
|
|
|
---------+

[Exits: east west]

<554hp 532m 393mv> W:no opponent C:no opponent [#=========]
At a Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. To the west, a
o-@-f-f| towering mountain looms overhead.
|
|
|
|
---------+

[Exits: east west]

<554hp 532m 392mv> W:no opponent C:no opponent [#=========] w
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. You see the summit
@-f-f| of the mountain above you.
|
|
|
|
---------+

[Exits: east up]

<554hp 532m 391mv> W:no opponent C:no opponent [#=========] u
Alas, you cannot go that way.

<554hp 532m 391mv> W:no opponent C:no opponent [#=========]
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It is
| not well used and almost taken over by tall grass. The wind
| rustles and whistles through the tiny bushes blowing the leaves
| down to the ground. You see the summit of the mountain above
@ | you.
|
|
|
|
---------+

[Exits: up down]

<554hp 532m 390mv> W:no opponent C:no opponent [#=========] u
Top of the Mountain
| Your ascent has brought you here to the summit of the mountain.
| You can see for miles and the view is incredible. A chilling
| breeze caresses your face. To the west a dangerous cliff-face
| lays bare the entire landscape. The mountain continues downward.
x-@ |
|
|
|
|
---------+

[Exits: west down]

<554hp 532m 389mv> W:no opponent C:no opponent [#=========] u
Alas, you cannot go that way.

<554hp 532m 389mv> W:no opponent C:no opponent [#=========] w
n
On a Cliff
| You are standing at the edge of a cliff. You only see vast
| amounts of water surrounding a small patch of land. Judging
| by the ruined buildings and screaming voices, it does not
| seem to be a pleasant place.
@-x |
|
|
|
|
---------+

[Exits: east down]

<554hp 532m 388mv> W:no opponent C:no opponent [#=========] u
Alas, you cannot go that way.

<554hp 532m 388mv> W:no opponent C:no opponent [#=========]
Alas, you cannot go that way.

<554hp 532m 388mv> W:no opponent C:no opponent [#=========] d
On a Jagged Cliff
| You are on a steep rock slope that provides a dangerous environment
| for survival. Loose rocks, falling pebbles, and sliding dirt
| pelt you in the head. There is very little room for good
| footing and you fear you may plunge to your death.
@ |
|
|
|
|
---------+

[Exits: up down]

<554hp 532m 387mv> W:no opponent C:no opponent [#=========] d
Base of a Cliff
| Looming overhead, a large rock face greets you. It must be
| over fifty feet tall and is covered in cracks and weather
| scars. Loose rocks fall to the ground, barely missing you.
| To the west the sound of water is heard and the wind howls
+-+-@ | from up above. A short path runs off to the south.
|
|
|
|
---------+

[Exits: west up]

<554hp 532m 386mv> W:no opponent C:no opponent [#=========] d
Alas, you cannot go that way.

<554hp 532m 386mv> W:no opponent C:no opponent [#=========] w
w
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | lie across this broken up jetty. It is in a state of complete
~ | disrepair, forgotten and neglected. The howling winds shriek
| | and lash out like a whip, stinging even the hardest of skins.
~-+-@-x |
|
|
|
|
---------+

[Exits: east west]

<554hp 532m 385mv> W:no opponent C:no opponent [#=========]
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | | lie across this broken up jetty. It is in a state of complete
~-~ | disrepair, forgotten and neglected. The howling winds
| | | shriek and lash out like a whip, stinging even the hardest
<~-@-+-x| of skins.
|
|
|
|
---------+

[Exits: east west]

<554hp 532m 384mv> W:no opponent C:no opponent [#=========] w
On Choppy Waters
* | You are tossed and thrown about as water crashes into
| | | your body. The motion of the churning water makes you
~-~ | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
<@-+-+| water.
|
|
|
|
---------+

[Exits: north east west]

<554hp 532m 383mv> W:no opponent C:no opponent [#=========] n
n
On Choppy Waters
+-+-+-+-+| You are tossed and thrown about as water crashes into
| | your body. The motion of the churning water makes you
* | very nauseous and disoriented. You look all around and
| | | see no land in sight, just miles of turbulent, chilling
~-@ | water.
| | |
<~-+-+|
|
|
---------+

[Exits: north south west]

<554hp 532m 382mv> W:no opponent C:no opponent [#=========] n
A Small Boat Ramp
| A small cement boating ramp provides a well-needed access
| from the land to the river. It seems quite used, but
+-+-+-+-+| at the same time, very new. Wooden crates are stacked
| | neatly to the side and the sound of voices can be heard
@ | in the distance.
| | |
~-~ |
| | |
<~-+-+|
---------+

[Exits: north south]

<554hp 532m 381mv> W:no opponent C:no opponent [#=========] n
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+

[Exits: east south west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.

<554hp 532m 380mv> W:no opponent C:no opponent [#=========]
Alas, you cannot go that way.

<554hp 532m 380mv> W:no opponent C:no opponent [#=========] e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are scars
| and wounds all over the face of this giant stone beast. You
| are on an isolated island, why is this wall needed? Is it
+-+-@-+ | keeping someone out? Or keeping someone in? One thing is for
| | sure, it is not very welcoming. The wall continues to the
* | east and west.
| | |
~-~ |
---------+

[Exits: east west]
A Guardian of Exile stands tall.

<554hp 532m 379mv> W:no opponent C:no opponent [#=========] e
Outside a Barrier Wall
| Before you is a huge, rusted, iron gate preventing you from entering
| the city. It is solid so you can't see what is beyond. You look
| for a way to get in to get glimpse of such a chaotic place.
| This iron gate seems quite resistant. To try and push it open
+-+-@ | would be futile.
| |
* |
| |
~ |
---------+

[Exits: (gate north) west]
A pair of gate glyphs glows dangerously over the entrance to the city.
A Guardian of Exile stands tall.
A Gate Guard stands at attention.

<554hp 532m 378mv> W:no opponent C:no opponent [#=========]
A Guardian of Exile walks west.

<554hp 532m 378mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans Outside a Barrier Wall

<554hp 532m 378mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans Outside a Barrier Wall

<554hp 532m 378mv> W:no opponent C:no opponent [#=========] l gate
Standing at attention, a well-disciplined man guards the gates to
this unknown place. His torn clothes give way to his massive body. He
steps into your path and prevents you from passing.
A Gate Guard is in excellent condition.

a Gate Guard is using:
<worn on hands> a pair of many-colored gauntlets
<held> an iron key

<554hp 532m 378mv> W:no opponent C:no opponent [#=========] k gate
You lose your balance and tumble off your mount!
Your wrath MANGLES a Gate Guard!
Your wrath MANGLES a Gate Guard!
A Gate Guard has some small wounds and bruises.

<554hp 532m 378mv> W:none C:mob [#=========]
Your wrath MANGLES a Gate Guard!
Your wrath *** DEMOLISHES *** a Gate Guard!
[***] You parry a Gate Guard's beating.
A Gate Guard has quite a few wounds.

<554hp 532m 378mv> W:none C:mob [#=========] cusi
You feel better.
A Gate Guard has quite a few wounds.

<590hp 518m 378mv> W:none C:mob [#=========]
A Gate Guard tries to disarm your shield, but fails.
A Gate Guard has quite a few wounds.

<590hp 518m 378mv> W:none C:mob [#=========]
The sun rises in the east.
You no longer see invisible objects.
A Gate Guard has quite a few wounds.

<600hp 528m 399mv> W:none C:mob [#=========]
Your wrath MANGLES a Gate Guard!
Your wrath MANGLES a Gate Guard!
[***] You parry a Gate Guard's beating.
[* ] You block a Gate Guard's attack with your shield.
A Gate Guard has some big nasty wounds and scratches.

<600hp 528m 399mv> W:none C:mob [#=========]
Your wrath MANGLES a Gate Guard!
Your wrath *** DEMOLISHES *** a Gate Guard!
[* ] You parry a Gate Guard's beating.
[***] You parry a Gate Guard's beating.
A Gate Guard is in awful condition.

<600hp 528m 399mv> W:none C:mob [#=========]
Your wrath MANGLES a Gate Guard!
A Gate Guard is DEAD!!
You hear a Gate Guard's death cry.
You get 15 gold coins from the corpse of a Gate Guard.
Phostan gives you 29 gold coins for your sacrifice.

<600hp 528m 399mv> W:no opponent C:no opponent [#=========] get key
You get an iron key.
A Guardian of Exile walks in.

<600hp 528m 399mv> W:no opponent C:no opponent [#=========] unl n
*Click*

<600hp 528m 399mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans Outside a Barrier Wall

<600hp 528m 399mv> W:no opponent C:no opponent [#=========] open n
You open the gate north of you.

<600hp 528m 399mv> W:no opponent C:no opponent [#=========] n
Inside the Main Gate
+ + | Before you is a huge, rusted, iron gate preventing you from leaving
| | | the city. Its towering height is very threatening. It is the
+-+-* | only blockade between you and the other side. To the north endless
| | chatter from the streets can be heard.
@ |
| |
+-+-+ |
| |
* |
---------+

[Exits: north south]
A rusty lever is mounted here next to the huge, iron gate.

<600hp 528m 397mv> W:no opponent C:no opponent [#=========] s
Outside a Barrier Wall
+-+-* | Before you is a huge, rusted, iron gate preventing you from entering
| | the city. It is solid so you can't see what is beyond. You look
+ | for a way to get in to get glimpse of such a chaotic place.
| | This iron gate seems quite resistant. To try and push it open
+-+-@ | would be futile.
| |
* |
| |
~ |
---------+

[Exits: north west]
A pair of many-colored gauntlets rests here.
A pair of gate glyphs glows dangerously over the entrance to the city.
A Guardian of Exile stands tall.
A large brown mustang is here, decorated with a yellow warcoat.

<600hp 528m 395mv> W:no opponent C:no opponent [#=========] mount must
You mount a mustang.

<600hp 528m 395mv> W:no opponent C:no opponent [#=========] l
Outside a Barrier Wall
+-+-* | Before you is a huge, rusted, iron gate preventing you from entering
| | the city. It is solid so you can't see what is beyond. You look
+ | for a way to get in to get glimpse of such a chaotic place.
| | This iron gate seems quite resistant. To try and push it open
+-+-@ | would be futile.
| |
* |
| |
~ |
---------+

[Exits: north west]
A pair of many-colored gauntlets rests here.
A pair of gate glyphs glows dangerously over the entrance to the city.
A Guardian of Exile stands tall.
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.

<600hp 528m 395mv> W:no opponent C:no opponent [#=========] n
Inside the Main Gate
+ + | Before you is a huge, rusted, iron gate preventing you from leaving
| | | the city. Its towering height is very threatening. It is the
+-+-* | only blockade between you and the other side. To the north endless
| | chatter from the streets can be heard.
@ |
| |
+-+-+ |
| |
* |
---------+

[Exits: north south]
A rusty lever is mounted here next to the huge, iron gate.

<600hp 528m 394mv> W:no opponent C:no opponent [#=========] close s
You close the gate south of you.

<600hp 528m 394mv> W:no opponent C:no opponent [#=========] lock s
*Click*

<600hp 528m 394mv> W:no opponent C:no opponent [#=========] where
n
Players near you in Isle of Exile:
<PK> Dwiggans Inside the Main Gate

<600hp 528m 394mv> W:no opponent C:no opponent [#=========] n
On the Main Street
*-+-+-+| You are going down a long smelly street where waste covers
| | || your path. Screams and yell come form every direction. People
+ + + *| are bumping into you, speaking obscenities, and asking for
| | | help. Ruined buildings litter the skyline. You almost faint
+-@-* | for the smell and the things you see start to make you sick.
| | Exits are in every direction.
+ |
|
|
---------+

[Exits: north east south west]
A young juvenile boy scurries about, running and giggling in your face.

<600hp 528m 393mv> W:no opponent C:no opponent [#=========]
On the Main Street
*-*-+-+-+| You are going down a long smelly street where waste covers
| | || your path. Screams and yell come form every direction. People
*-+-+-+| are bumping into you, speaking obscenities, and asking for
| | || help. Ruined buildings litter the skyline. You almost faint
+ @ + *| for the smell and the things you see start to make you sick.
| | | The street continues north and south.
+-+-* |
| |
+ |
---------+

[Exits: north south]
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.
A young juvenile boy scurries about, running and giggling in your face.

<600hp 528m 392mv> W:no opponent C:no opponent [#=========] n
Grand Central Square
+-* *| Voices fill the air from every direction as you stand in
| | || Grand Central Square. Hustlers, thieves, and con artists
*-*-+-+-+| are gathered around looking for the next victim. You feel
| | || very uneasy in this area and want to leave at once. Escape
*-@-+-+| routes are in all directions.
| | ||
+ + + *|
| | |
+-+-* |
---------+

[Exits: north east south west]
A pool of murky green water bubbles from the ground.

<600hp 528m 391mv> W:no opponent C:no opponent [#=========] e
A Side Street
+-* * | Your journey leads you to a narrower, less used, street.
| | | | From this perspective the city looks like a normal place.
*-+-+-+-*| There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. The side street continues
*-+-@-+ | to the north and east. An old ruined building lies south,
| | | | while the endless chatter of the Grand Central Square lies
+ + + * | to the west.
| | |
+-+-* |
---------+

[Exits: north east south west]

<600hp 528m 390mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans A Side Street

<623hp 539m 399mv> W:no opponent C:no opponent [#=========] e
n
A Side Street
+-* * | Your journey leads you to a narrower, less used, street. From
| | | | this perspective the city looks like a normal place. There
+-+-+-*-*| are very few people about, and you feel a false sense of security
| | | | in such a hellhole. The side street continues to the west and
+-+-@ | north. A huge watch tower stands to the south.
| | | |
+ + * |
| |
+-* |
---------+

[Exits: north south west]

<623hp 539m 398mv> W:no opponent C:no opponent [#=========]
On a Side Street
+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. the west and south. To the
+-+-@-*-*| north an old utility shed stands. A mess hall lies to the
| | | | east.
+-+-+ |
| | | |
+ + * |
---------+

[Exits: north east south west]

<623hp 539m 397mv> W:no opponent C:no opponent [#=========] n
An Old Utility Shed
| You are in the close quarters of an old utility shed. Various
| things hang from rusty hooks on the wall. Cobwebs cover
+-* | the floor but you can make out a small door leading down.
| | The city street lies south.
+-* @ |
| | | |
+-+-+-*-*|
| | | |
+-+-+ |
---------+

[Exits: south (down)]

<623hp 539m 396mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans An Old Utility Shed

<623hp 539m 396mv> W:no opponent C:no opponent [#=========] s
On a Side Street
+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. the west and south. To the
+-+-@-*-*| north an old utility shed stands. A mess hall lies to the
| | | | east.
+-+-+ |
| | | |
+ + * |
---------+

[Exits: north east south west]

<623hp 539m 395mv> W:no opponent C:no opponent [#=========] s
e
A Side Street
+-* * | Your journey leads you to a narrower, less used, street. From
| | | | this perspective the city looks like a normal place. There
+-+-+-*-*| are very few people about, and you feel a false sense of security
| | | | in such a hellhole. The side street continues to the west and
+-+-@ | north. A huge watch tower stands to the south.
| | | |
+ + * |
| |
+-* |
---------+

[Exits: north south west]

<623hp 539m 394mv> W:no opponent C:no opponent [#=========]
Alas, you cannot go that way.

<623hp 539m 394mv> W:no opponent C:no opponent [#=========] n
On a Side Street
+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. the west and south. To the
+-+-@-*-*| north an old utility shed stands. A mess hall lies to the
| | | | east.
+-+-+ |
| | | |
+ + * |
---------+

[Exits: north east south west]

<623hp 539m 393mv> W:no opponent C:no opponent [#=========] e
e
The Mess Hall
| Rats scurry about the floor gathering food dropped by citizens
| of Exile. The sounds of forks and spoons clattering with bowls
* * | fill the air. The smell of this place makes you want to puke.
| | | To the west, you can hear the noise of the street and the
+-+-@-* | kitchen lies to the east.
| | |
+-+ |
| | |
+ * |
---------+

[Exits: east west]

<623hp 539m 392mv> W:no opponent C:no opponent [#=========]
The Kitchen
| Huge pots, large bowls, and sharp cutting knives hang form the
| ceiling of the Mess Hall Kitchen. The smell of cooking food
* | fills the air. The smell indicates that it is not very fresh
| | nor fit to be eaten. Nasty cooks are preparing the food with
+-*-@ | very little care. Food is being dropped on the floor, picked
| | up, and put in pots for cooking. The Mess Hall is to the west.
+ |
| |
* |
---------+

[Exits: west]
A stack of bowls are lying upon the floor.

<623hp 539m 391mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans The Kitchen

<623hp 539m 391mv> W:no opponent C:no opponent [#=========] w
w
The Mess Hall
| Rats scurry about the floor gathering food dropped by citizens
| of Exile. The sounds of forks and spoons clattering with bowls
* * | fill the air. The smell of this place makes you want to puke.
| | | To the west, you can hear the noise of the street and the
+-+-@-* | kitchen lies to the east.
| | |
+-+ |
| | |
+ * |
---------+

[Exits: east west]

<623hp 539m 390mv> W:no opponent C:no opponent [#=========]
On a Side Street
+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. the west and south. To the
+-+-@-*-*| north an old utility shed stands. A mess hall lies to the
| | | | east.
+-+-+ |
| | | |
+ + * |
---------+

[Exits: north east south west]

<623hp 539m 389mv> W:no opponent C:no opponent [#=========] n
An Old Utility Shed
| You are in the close quarters of an old utility shed. Various
| things hang from rusty hooks on the wall. Cobwebs cover
+-* | the floor but you can make out a small door leading down.
| | The city street lies south.
+-* @ |
| | | |
+-+-+-*-*|
| | | |
+-+-+ |
---------+

[Exits: south (down)]

<623hp 539m 388mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans An Old Utility Shed

<623hp 539m 388mv> W:no opponent C:no opponent [#=========] dismount
You dismount from a mustang.

<623hp 539m 388mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans An Old Utility Shed

<623hp 539m 388mv> W:no opponent C:no opponent [#=========]
You pitch a small tent.

<623hp 539m 388mv> W:no opponent C:no opponent [#=========]
You go to sleep in a small tent.

<623hp 539m 388mv> W:no opponent C:no opponent [#=========] who
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Gnome ] Tevekin the Master of the Path
[50 Dwarf Pal] <PK> Dwiggans the Wurst Knight, Blade of the Order of Light
[ Human ] Aderis Squinteye the Apparition
[ Quasi ] Elthaqir Zeffle the Charmed
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<623hp 539m 388mv> W:no opponent C:no opponent [#=========]
The white aura around your body fades.

<733hp 589m 399mv> W:no opponent C:no opponent [#=========]

<733hp 589m 399mv> W:no opponent C:no opponent [#=========]

<842hp 646m 399mv> W:no opponent C:no opponent [#=========]
You wake and stand up.

<842hp 646m 399mv> W:no opponent C:no opponent [#=========]
You roll up a small tent as you pick it up.

<842hp 646m 399mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans An Old Utility Shed

<842hp 646m 399mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans An Old Utility Shed

<842hp 646m 399mv> W:no opponent C:no opponent [#=========] l
An Old Utility Shed
| You are in the close quarters of an old utility shed. Various
| things hang from rusty hooks on the wall. Cobwebs cover
+-* | the floor but you can make out a small door leading down.
| | The city street lies south.
+-* @ |
| | | |
+-+-+-*-*|
| | | |
+-+-+ |
---------+

[Exits: south (down)]
A large brown mustang is here, decorated with a yellow warcoat.

<842hp 646m 399mv> W:no opponent C:no opponent [#=========] who
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Gnome ] Tevekin the Master of the Path
[50 Dwarf Pal] <PK> Dwiggans the Wurst Knight, Blade of the Order of Light
[ Human ] Aderis Squinteye the Apparition
[ Quasi ] Elthaqir Zeffle the Charmed
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<842hp 646m 399mv> W:no opponent C:no opponent [#=========] dinv
Your eyes tingle.

<842hp 641m 399mv> W:no opponent C:no opponent [#=========] get weap haver
You get a potion of weapon freeing from a handy haversack.

<842hp 641m 399mv> W:no opponent C:no opponent [#=========] quaff weap
You quaff a potion of weapon freeing.
You focus all your strength and prepare to overcome a curse.
You feel suddenly overburdened by weight.
You no longer have the strength to hold up a gem-studded golden buckler.

<842hp 641m 399mv> W:no opponent C:no opponent [#=========] rem vain
You stop wielding a Morning-Star named Vainglory.

<842hp 641m 399mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans An Old Utility Shed

<862hp 655m 399mv> W:no opponent C:no opponent [#=========]
You are no longer overburdened by weight.
You regain your strength.

<862hp 655m 399mv> W:no opponent C:no opponent [#=========] wear heron
You wield a heron-marked blade.
A heron-marked blade feels like a part of you!

<862hp 655m 399mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans An Old Utility Shed

<862hp 655m 399mv> W:no opponent C:no opponent [#=========] wear buck
You wear a gem-studded golden buckler as a shield.

<862hp 655m 399mv> W:no opponent C:no opponent [#=========] where
Players near you in Isle of Exile:
<PK> Dwiggans An Old Utility Shed

<862hp 655m 399mv> W:no opponent C:no opponent [#=========]
You pitch a small tent.

<862hp 655m 399mv> W:no opponent C:no opponent [#=========]
You go to sleep in a small tent.

<862hp 655m 399mv> W:no opponent C:no opponent [==========]

<862hp 655m 399mv> W:no opponent C:no opponent [==========]

<921hp 731m 399mv> W:no opponent C:no opponent [=========-]
You wake and stand up.

<921hp 731m 399mv> W:no opponent C:no opponent [=========-]
You roll up a small tent as you pick it up.

<921hp 731m 399mv> W:no opponent C:no opponent [=========-] where
l
Players near you in Isle of Exile:
<PK> Militha Outside a Barrier Wall
<PK> Dwiggans An Old Utility Shed

<921hp 731m 399mv> W:no opponent C:no opponent [=========-]
An Old Utility Shed
| You are in the close quarters of an old utility shed. Various
| things hang from rusty hooks on the wall. Cobwebs cover
+-* | the floor but you can make out a small door leading down.
| | The city street lies south.
+-* @ |
| | | |
+-+-+-*-*|
| | | |
+-+-+ |
---------+

[Exits: south (down)]
A large brown mustang is here, decorated with a yellow warcoat.

<921hp 731m 399mv> W:no opponent C:no opponent [=========-] sanc
You are surrounded by a white aura.

<921hp 656m 399mv> W:no opponent C:no opponent [=========-] scan s
You scan south

<921hp 656m 399mv> W:no opponent C:no opponent [=========-] virt
The Light of Virtue fills you with conviction.

On a Side Street
+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. the west and south. To the
+-+-@-*-*| north an old utility shed stands. A mess hall lies to the
| | | | east.
+-+-+ |
| | | |
+ + * |
---------+

[Exits: north east south west]

<921hp 631m 398mv> W:no opponent C:no opponent [========--]
A Side Street
+-* * | Your journey leads you to a narrower, less used, street. From
| | | | this perspective the city looks like a normal place. There
+-+-+-*-*| are very few people about, and you feel a false sense of security
| | | | in such a hellhole. The side street continues to the west and
+-+-@ | north. A huge watch tower stands to the south.
| | | |
+ + * |
| |
+-* |
---------+

[Exits: north south west]

<921hp 631m 397mv> W:no opponent C:no opponent [========--] scan w
You scan west.
*** Range 2 (west) ***
A wandering thief searches for his next victim.
*** Range 3 (west) ***
(Red Aura) A Warlock stands here, practicing black magic.

<921hp 631m 397mv> W:no opponent C:no opponent [========--] w
A Side Street
+-* * | Your journey leads you to a narrower, less used, street.
| | | | From this perspective the city looks like a normal place.
*-+-+-+-*| There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. The side street continues
*-+-@-+ | to the north and east. An old ruined building lies south,
| | | | while the endless chatter of the Grand Central Square lies
+ + + * | to the west.
| | |
+-+-* |
---------+

[Exits: north east south west]

<921hp 631m 396mv> W:no opponent C:no opponent [========--] scan
You scan all around.
*** Range 1 (north) ***
A small mouse scurries about the floor looking for food.
*** Range 2 (north) ***
Onyanth, the guardian captain, stands looking out for trouble.
*** Range 1 (south) ***
(White Aura) Risch the leper sits shaking in the corner.
*** Range 1 (west) ***
A wandering thief searches for his next victim.
*** Range 2 (west) ***
(Red Aura) A Warlock stands here, practicing black magic.

<921hp 631m 396mv> W:no opponent C:no opponent [========--] n
On a Side Street
*-+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false
| | | | sense of security in such a hellhole. The side street
*-+-@-+-*| continues to the south and east. A guardian watch post
| | | | lies to the north. The sound of the endless chatter of
*-+-+-+ | main street lies west.
| | | |
+ + * |
---------+

[Exits: north east south west]
A small mouse scurries about the floor looking for food.

<921hp 631m 395mv> W:no opponent C:no opponent [========--] scan
You scan all around.
*** Range 1 (north) ***
Onyanth, the guardian captain, stands looking out for trouble.
*** Range 2 (south) ***
(White Aura) Risch the leper sits shaking in the corner.
*** Range 1 (west) ***
A young juvenile boy scurries about, running and giggling in your face.
*** Range 2 (west) ***
A young juvenile boy scurries about, running and giggling in your face.
You are thirsty.

<921hp 646m 399mv> W:no opponent C:no opponent [========--] where
Players near you in Isle of Exile:
<PK> Militha Grand Central Square
<PK> Dwiggans On a Side Street

<921hp 646m 399mv> W:no opponent C:no opponent [========--] w
On the Main Street
*-+-* | You are going down a long smelly street where waste covers
| | your path. Screams and yell come form every direction.
+-* *| People are bumping into you, speaking obscenities, and
| | || asking for help. Ruined buildings litter the skyline.
*-*-@-+-+| You almost faint, for the smell and the things you see
| | || start to make you sick. The main street continues north
*-+-+-+| and south. A small tavern lies to the west. A smaller
| | || street can be seen to the east.
+ + *|
---------+

[Exits: north east south west]
A young juvenile boy scurries about, running and giggling in your face.

<921hp 646m 398mv> W:no opponent C:no opponent [========--] scan
You scan all around.
*** Range 1 (east) ***
A small mouse scurries about the floor looking for food.
*** Range 1 (south) ***
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.
*** Range 5 (south) ***
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
*** Range 1 (west) ***
A young juvenile boy scurries about, running and giggling in your face.

<921hp 646m 398mv> W:no opponent C:no opponent [========--] s
Grand Central Square
+-* *| Voices fill the air from every direction as you stand in
| | || Grand Central Square. Hustlers, thieves, and con artists
*-*-+-+-+| are gathered around looking for the next victim. You feel
| | || very uneasy in this area and want to leave at once. Escape
*-@-+-+| routes are in all directions.
| | ||
+ + + *|
| | |
+-+-* |
---------+

[Exits: north east south west]
A pool of murky green water bubbles from the ground.
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.

<921hp 646m 397mv> W:no opponent C:no opponent [=======---] scan
You scan all around.
*** Range 1 (north) ***
A young juvenile boy scurries about, running and giggling in your face.
*** Range 4 (south) ***
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
*** Range 1 (west) ***
(Red Aura) A Warlock stands here, practicing black magic.

<921hp 646m 397mv> W:no opponent C:no opponent [=======---] s
On the Main Street
*-*-+-+-+| You are going down a long smelly street where waste covers
| | || your path. Screams and yell come form every direction. People
*-+-+-+| are bumping into you, speaking obscenities, and asking for
| | || help. Ruined buildings litter the skyline. You almost faint
+ @ + *| for the smell and the things you see start to make you sick.
| | | The street continues north and south.
+-+-* |
| |
+ |
---------+

[Exits: north south]

<921hp 646m 396mv> W:no opponent C:no opponent [=======---] scan
You scan all around.
*** Range 1 (north) ***
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.
*** Range 2 (north) ***
A young juvenile boy scurries about, running and giggling in your face.
*** Range 3 (south) ***
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.

<921hp 646m 396mv> W:no opponent C:no opponent [=======---] s
On the Main Street
*-+-+-+| You are going down a long smelly street where waste covers
| | || your path. Screams and yell come form every direction. People
+ + + *| are bumping into you, speaking obscenities, and asking for
| | | help. Ruined buildings litter the skyline. You almost faint
+-@-* | for the smell and the things you see start to make you sick.
| | Exits are in every direction.
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]

<921hp 646m 395mv> W:no opponent C:no opponent [=======---] scan
You scan all around.
*** Range 2 (north) ***
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.
*** Range 3 (north) ***
A young juvenile boy scurries about, running and giggling in your face.
*** Range 4 (north) ***
(Charmed) (Red Aura) A hooded drow is here, looking for her next target.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.
*** Range 2 (south) ***
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
*** Range 1 (west) ***
A young juvenile boy scurries about, running and giggling in your face.
A young juvenile boy scurries about, running and giggling in your face.
A wandering prophet stands speaking of the after-life.

<921hp 646m 395mv> W:no opponent C:no opponent [=======---] n
n
n
On the Main Street
*-*-+-+-+| You are going down a long smelly street where waste covers
| | || your path. Screams and yell come form every direction. People
*-+-+-+| are bumping into you, speaking obscenities, and asking for
| | || help. Ruined buildings litter the skyline. You almost faint
+ @ + *| for the smell and the things you see start to make you sick.
| | | The street continues north and south.
+-+-* |
| |
+ |
---------+

[Exits: north south]

<921hp 646m 394mv> W:no opponent C:no opponent [=======---] n

Grand Central Square
+-* *| Voices fill the air from every direction as you stand in
| | || Grand Central Square. Hustlers, thieves, and con artists
*-*-+-+-+| are gathered around looking for the next victim. You feel
| | || very uneasy in this area and want to leave at once. Escape
*-@-+-+| routes are in all directions.
| | ||
+ + + *|
| | |
+-+-* |
---------+

[Exits: north east south west]
A pool of murky green water bubbles from the ground.
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.

<921hp 646m 393mv> W:no opponent C:no opponent [=======---]
On the Main Street
*-+-* | You are going down a long smelly street where waste covers
| | your path. Screams and yell come form every direction.
+-* *| People are bumping into you, speaking obscenities, and
| | || asking for help. Ruined buildings litter the skyline.
*-*-@-+-+| You almost faint, for the smell and the things you see
| | || start to make you sick. The main street continues north
*-+-+-+| and south. A small tavern lies to the west. A smaller
| | || street can be seen to the east.
+ + *|
---------+

[Exits: north east south west]
A young juvenile boy scurries about, running and giggling in your face.

<921hp 646m 392mv> W:no opponent C:no opponent [=======---]
On the Main Street
* | You are going down a long smelly street where waste covers
| | your path. Screams and yell come form every direction.
*-+-* | People are bumping into you, speaking obscenities, and
| | asking for help. Ruined buildings litter the skyline.
@-* *| You almost faint for the smell and the things you see
| | || start to make you sick. The main street continues north
*-*-+-+-+| and south, while a small outlook station can be seen
| | || to the east.
*-+-+-+|
---------+

[Exits: north east south]

<921hp 646m 391mv> W:no opponent C:no opponent [=======---] n

End of Main Street
| Faint voices can still be heard as the main street through
| the Isle of Exile ends. There are very few people about,
* | and the memory of what you have seen so far has left
| | your mind. To the west the blackened remains of a house
*-@-* | sways back and forth. To the east a ruined Monastery
| | stands lies. To the south you can still hear the chaos
+-* *| of the main street.
| | ||
*-*-+-+-+|
---------+

[Exits: east south west]

<921hp 646m 390mv> W:no opponent C:no opponent [=======---] scan
You scan all around.
*** Range 1 (east) ***
A young juvenile boy scurries about, running and giggling in your face.
*** Range 2 (south) ***
A young juvenile boy scurries about, running and giggling in your face.
*** Range 3 (south) ***
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.
*** Range 5 (south) ***
A young juvenile boy scurries about, running and giggling in your face.

<921hp 646m 390mv> W:no opponent C:no opponent [=======---] s
On the Main Street
* | You are going down a long smelly street where waste covers
| | your path. Screams and yell come form every direction.
*-+-* | People are bumping into you, speaking obscenities, and
| | asking for help. Ruined buildings litter the skyline.
@-* *| You almost faint for the smell and the things you see
| | || start to make you sick. The main street continues north
*-*-+-+-+| and south, while a small outlook station can be seen
| | || to the east.
*-+-+-+|
---------+

[Exits: north east south]

<921hp 646m 389mv> W:no opponent C:no opponent [=======---] s
On the Main Street
*-+-* | You are going down a long smelly street where waste covers
| | your path. Screams and yell come form every direction.
+-* *| People are bumping into you, speaking obscenities, and
| | || asking for help. Ruined buildings litter the skyline.
*-*-@-+-+| You almost faint, for the smell and the things you see
| | || start to make you sick. The main street continues north
*-+-+-+| and south. A small tavern lies to the west. A smaller
| | || street can be seen to the east.
+ + *|
---------+

[Exits: north east south west]
A young juvenile boy scurries about, running and giggling in your face.

<921hp 646m 388mv> W:no opponent C:no opponent [=======---] s

Grand Central Square
+-* *| Voices fill the air from every direction as you stand in
| | || Grand Central Square. Hustlers, thieves, and con artists
*-*-+-+-+| are gathered around looking for the next victim. You feel
| | || very uneasy in this area and want to leave at once. Escape
*-@-+-+| routes are in all directions.
| | ||
+ + + *|
| | |
+-+-* |
---------+

[Exits: north east south west]
A pool of murky green water bubbles from the ground.
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.

<921hp 646m 387mv> W:no opponent C:no opponent [======----] scan
You scan all around.
*** Range 1 (north) ***
A young juvenile boy scurries about, running and giggling in your face.
*** Range 2 (south) ***
A young juvenile boy scurries about, running and giggling in your face.
*** Range 4 (south) ***
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
*** Range 1 (west) ***
(Red Aura) A Warlock stands here, practicing black magic.

<921hp 646m 387mv> W:no opponent C:no opponent [======----] e
A Side Street
+-* * | Your journey leads you to a narrower, less used, street.
| | | | From this perspective the city looks like a normal place.
*-+-+-+-*| There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. The side street continues
*-+-@-+ | to the north and east. An old ruined building lies south,
| | | | while the endless chatter of the Grand Central Square lies
+ + + * | to the west.
| | |
+-+-* |
---------+

[Exits: north east south west]

<921hp 646m 386mv> W:no opponent C:no opponent [======----] where
Players near you in Isle of Exile:
<PK> Militha An Escape Tunnel
<PK> Dwiggans A Side Street

<921hp 646m 386mv> W:no opponent C:no opponent [======----] w
Grand Central Square
+-* *| Voices fill the air from every direction as you stand in
| | || Grand Central Square. Hustlers, thieves, and con artists
*-*-+-+-+| are gathered around looking for the next victim. You feel
| | || very uneasy in this area and want to leave at once. Escape
*-@-+-+| routes are in all directions.
| | ||
+ + + *|
| | |
+-+-* |
---------+

[Exits: north east south west]
A pool of murky green water bubbles from the ground.
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.

<921hp 646m 385mv> W:no opponent C:no opponent [======----] w
A Deserted Temple
+-*| Under a blanket of dust, an old temple welcomes you.
| || A broken skylight shows the heavens up above. The smell
*-*-+-+| of moldy water fills the air. A brown garb lies upon
| || the floor crumpled in the corner. The Grand Central
@-+-+| Square lies to the east.
| ||
+ + +|
| | |
+-+-*|
---------+

[Exits: east]
A pile of brown cloth lies crumpled on the floor.
(Red Aura) A Warlock stands here, practicing black magic.

<921hp 646m 384mv> W:no opponent C:no opponent [======----] e
Grand Central Square
+-* *| Voices fill the air from every direction as you stand in
| | || Grand Central Square. Hustlers, thieves, and con artists
*-*-+-+-+| are gathered around looking for the next victim. You feel
| | || very uneasy in this area and want to leave at once. Escape
*-@-+-+| routes are in all directions.
| | ||
+ + + *|
| | |
+-+-* |
---------+

[Exits: north east south west]
A pool of murky green water bubbles from the ground.
A wandering prophet stands speaking of the after-life.
A wandering thief searches for his next victim.

<921hp 646m 383mv> W:no opponent C:no opponent [======----] e
A Side Street
+-* * | Your journey leads you to a narrower, less used, street.
| | | | From this perspective the city looks like a normal place.
*-+-+-+-*| There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. The side street continues
*-+-@-+ | to the north and east. An old ruined building lies south,
| | | | while the endless chatter of the Grand Central Square lies
+ + + * | to the west.
| | |
+-+-* |
---------+

[Exits: north east south west]

<921hp 646m 382mv> W:no opponent C:no opponent [======----] e
A Side Street
+-* * | Your journey leads you to a narrower, less used, street. From
| | | | this perspective the city looks like a normal place. There
+-+-+-*-*| are very few people about, and you feel a false sense of security
| | | | in such a hellhole. The side street continues to the west and
+-+-@ | north. A huge watch tower stands to the south.
| | | |
+ + * |
| |
+-* |
---------+

[Exits: north south west]

<921hp 646m 381mv> W:no opponent C:no opponent [======----] n
On a Side Street
+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. the west and south. To the
+-+-@-*-*| north an old utility shed stands. A mess hall lies to the
| | | | east.
+-+-+ |
| | | |
+ + * |
---------+

[Exits: north east south west]

<921hp 646m 380mv> W:no opponent C:no opponent [======----] n
An Old Utility Shed
| You are in the close quarters of an old utility shed. Various
| things hang from rusty hooks on the wall. Cobwebs cover
+-* | the floor but you can make out a small door leading down.
| | The city street lies south.
+-* @ |
| | | |
+-+-+-*-*|
| | | |
+-+-+ |
---------+

[Exits: south (down)]
A large brown mustang is here, decorated with a yellow warcoat.

<921hp 646m 379mv> W:no opponent C:no opponent [======----] s
On a Side Street
+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. the west and south. To the
+-+-@-*-*| north an old utility shed stands. A mess hall lies to the
| | | | east.
+-+-+ |
| | | |
+ + * |
---------+

[Exits: north east south west]

<921hp 646m 378mv> W:no opponent C:no opponent [======----] where
Players near you in Isle of Exile:
<PK> Militha On the Main Street
<PK> Dwiggans On a Side Street

<921hp 646m 378mv> W:no opponent C:no opponent [======----] w

You are thirsty.

<921hp 658m 399mv> W:no opponent C:no opponent [======----]
On a Side Street
*-+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false
| | | | sense of security in such a hellhole. The side street
*-+-@-+-*| continues to the south and east. A guardian watch post
| | | | lies to the north. The sound of the endless chatter of
*-+-+-+ | main street lies west.
| | | |
+ + * |
---------+

[Exits: north east south west]
A small mouse scurries about the floor looking for food.


<921hp 658m 398mv> W:no opponent C:no opponent [=====-----]
Militha rides in on a nightmare.

<921hp 658m 398mv> W:no opponent C:no opponent [=====-----] drink cant
drink cant
You drink water from a tin canteen.

<921hp 658m 398mv> W:no opponent C:no opponent [=====-----] drink cant
You drink water from a tin canteen.

<921hp 658m 398mv> W:no opponent C:no opponent [=====-----]
Militha's chop MUTILATES you!
Militha's slash maims you!
Militha's chop decimates you!
You drink water from a tin canteen.
Your thirst is quenched.
Your slash devastates Militha!
The brand of Ilythir glares in warning.
Militha's unholy armor deflects your attack.
Your slash devastates Militha!
[** ] You parry a drow assassin's slash.
Militha has a few scratches.

<821hp 658m 398mv> W:shaft C:offensive [=====-----] flee
flee
You flee from combat!
On the Main Street
*-+-* | You are going down a long smelly street where waste covers
| | your path. Screams and yell come form every direction.
+-* *| People are bumping into you, speaking obscenities, and
| | || asking for help. Ruined buildings litter the skyline.
*-*-@-+-+| You almost faint, for the smell and the things you see
| | || start to make you sick. The main street continues north
*-+-+-+| and south. A small tavern lies to the west. A smaller
| | || street can be seen to the east.
+ + *|
---------+

[Exits: north east south west]
A young juvenile boy scurries about, running and giggling in your face.

<821hp 658m 396mv> W:no opponent C:no opponent [=====-----]
You aren't fighting anyone.

<821hp 658m 396mv> W:no opponent C:no opponent [=====-----]
Militha rides in on a nightmare.

<821hp 658m 396mv> W:no opponent C:no opponent [=====-----]
Militha yells 'Help! I am being attacked by Dwiggans!'
Militha steps aside, exposing a drow assassin.
Your slash misses a drow assassin.
Militha steps aside, exposing a drow assassin.
Your slash MASSACRES a drow assassin!
Your slash MUTILATES Militha!
Militha has some small wounds and bruises.

<821hp 658m 396mv> W:shaft C:offensive [=====-----]
Militha assails her weapon to empower her strike of pain!
Militha's pillory strike mauls you.
Militha's pillory strike wounds you.
You feel unclean.
Militha has some small wounds and bruises.

<780hp 658m 396mv> W:shaft C:offensive [=====-----]
Militha's chop DISEMBOWELS you!
Militha's slash maims you!
Militha steps aside, exposing a drow assassin.
Your slash misses a drow assassin.
A drow assassin's slash hits you.
Militha has some small wounds and bruises.

<690hp 658m 396mv> W:shaft C:offensive [=====-----] flee
You flee from combat!
An Abandoned Tavern
*-+-*| Broken bottles, smashed tables, and fallen ceiling planks
| | lie on the floor of this tavern. Cobwebs cover the walls
+-*| and rats roam the floor. Dust has gathered on everything
| || in sight, almost making you sneeze. It seems this has
*-@-+-+| been abandoned for some time. To the west lies a room
| || used for storage. The endless chatter of the city streets
*-+-+| is heard to the east.
| ||
+ +|
---------+

[Exits: east west]

<690hp 658m 395mv> W:no opponent C:no opponent [=====-----]
Militha rides in on a nightmare.
A young juvenile walks in.

<690hp 658m 395mv> W:no opponent C:no opponent [=====-----]

Militha's chop MUTILATES you!
[* ] You block Militha's attack with your shield.
Militha's chop maims you!
Militha's slash devastates you!
You do the best you can!
Militha has some small wounds and bruises.

<588hp 658m 395mv> W:shaft C:offensive [=====-----] flee
You flee from combat!
A Small Storage Area
*-+| Broken glass covered in dust litters the floor of the
|| tavern storage area. Broken floorboards are pulled apart,
+| exposing the bare ground. The creaking sound of the
|| floor provides an eerie atmosphere. Old bottles half-filled
@-*-+| with liquid sit on the shelves and bottle caps, paper,
|| and other trash litters the floor. To the east the abandoned
*-+| tavern awaits.
||
+|
---------+

[Exits: east]
A pile of broken bottles lies here.

<588hp 658m 394mv> W:no opponent C:no opponent [=====-----] e
e
An Abandoned Tavern
*-+-*| Broken bottles, smashed tables, and fallen ceiling planks
| | lie on the floor of this tavern. Cobwebs cover the walls
+-*| and rats roam the floor. Dust has gathered on everything
| || in sight, almost making you sneeze. It seems this has
*-@-+-+| been abandoned for some time. To the west lies a room
| || used for storage. The endless chatter of the city streets
*-+-+| is heard to the east.
| ||
+ +|
---------+

[Exits: east west]
A young juvenile boy scurries about, running and giggling in your face.
(Charmed) (Red Aura) A hooded drow is here, looking for her next target.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.

<588hp 658m 393mv> W:no opponent C:no opponent [=====-----]
[***] You block Militha's attack with your shield.
Militha's slash decimates you!
[* ] You block Militha's attack with your shield.
No way! You are still fighting!
Militha has some small wounds and bruises.

<561hp 658m 393mv> W:shaft C:offensive [=====-----]
Militha's chop devastates you!
[* ] You parry Militha's slash.
[** ] You parry a drow assassin's slash.
Your slash wounds Militha.
Militha has some small wounds and bruises.

<529hp 658m 393mv> W:shaft C:offensive [=====-----] flee
flee
You couldn't escape!
Militha has some small wounds and bruises.

<529hp 658m 393mv> W:shaft C:offensive [=====-----]
You flee from combat!
A Small Storage Area
*-+| Broken glass covered in dust litters the floor of the
|| tavern storage area. Broken floorboards are pulled apart,
+| exposing the bare ground. The creaking sound of the
|| floor provides an eerie atmosphere. Old bottles half-filled
@-*-+| with liquid sit on the shelves and bottle caps, paper,
|| and other trash litters the floor. To the east the abandoned
*-+| tavern awaits.
||
+|
---------+

[Exits: east]
A pile of broken bottles lies here.

<529hp 658m 392mv> W:no opponent C:no opponent [====------] cusi
You feel better.

<558hp 644m 392mv> W:no opponent C:no opponent [====------]
Militha rides in on a nightmare.

<558hp 644m 392mv> W:no opponent C:no opponent [====------]
[* ] You parry Militha's chop.
[* ] You parry Militha's chop.
Your shield fails to deflect the powerful cleave from Militha's axe.
Militha's slash decimates you!
Militha has some small wounds and bruises.

<530hp 644m 392mv> W:shaft C:offensive [====------] flee
flee
You flee from combat!
An Abandoned Tavern
*-+-*| Broken bottles, smashed tables, and fallen ceiling planks
| | lie on the floor of this tavern. Cobwebs cover the walls
+-*| and rats roam the floor. Dust has gathered on everything
| || in sight, almost making you sneeze. It seems this has
*-@-+-+| been abandoned for some time. To the west lies a room
| || used for storage. The endless chatter of the city streets
*-+-+| is heard to the east.
| ||
+ +|
---------+

[Exits: east west]
A young juvenile boy scurries about, running and giggling in your face.

<530hp 644m 391mv> W:no opponent C:no opponent [====------]
You aren't fighting anyone.

<530hp 644m 391mv> W:no opponent C:no opponent [====------] e
e
On the Main Street
*-+-* | You are going down a long smelly street where waste covers
| | your path. Screams and yell come form every direction.
+-* *| People are bumping into you, speaking obscenities, and
| | || asking for help. Ruined buildings litter the skyline.
*-*-@-+-+| You almost faint, for the smell and the things you see
| | || start to make you sick. The main street continues north
*-+-+-+| and south. A small tavern lies to the west. A smaller
| | || street can be seen to the east.
+ + *|
---------+

[Exits: north east south west]
A young juvenile boy scurries about, running and giggling in your face.

<530hp 644m 390mv> W:no opponent C:no opponent [====------] s
On a Side Street
*-+-* | Your journey leads you to a narrower, less used, street.
| | From this perspective the city looks like a normal place.
+-* * | There are very few people about, and you feel a false
| | | | sense of security in such a hellhole. The side street
*-+-@-+-*| continues to the south and east. A guardian watch post
| | | | lies to the north. The sound of the endless chatter of
*-+-+-+ | main street lies west.
| | | |
+ + * |
---------+

[Exits: north east south west]
A small mouse scurries about the floor looking for food.

<530hp 644m 388mv> W:no opponent C:no opponent [====------]
A Side Street
+-* * | Your journey leads you to a narrower, less used, street.
| | | | From this perspective the city looks like a normal place.
*-+-+-+-*| There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. The side street continues
*-+-@-+ | to the north and east. An old ruined building lies south,
| | | | while the endless chatter of the Grand Central Square lies
+ + + * | to the west.
| | |
+-+-* |
---------+

[Exits: north east south west]

<530hp 644m 386mv> W:no opponent C:no opponent [====------] s
Abandoned Doctors Office
*-+-+-+-*| Broken chairs, old examination tables, and scattered tools
| | | | of patient treatment lie about the floor of the abandoned
*-+-+-+ | doctor's office. Old, dusty, medical procedure books still
| | | | rest on the broken shelves. The walls still seem to echo
+ + @ * | of the pain that was once treated here. The only exit is north.
| | |
+-+-* |
| |
+ |
---------+

[Exits: north]
A glass vial lies broken on the floor.
(White Aura) Risch the leper sits shaking in the corner.

<530hp 644m 384mv> W:no opponent C:no opponent [====------] dual yog
You stop using a gem-studded golden buckler as a shield.
You wield the dagger of Yog-Sothoth in your off-hand.
The dagger of Yog-Sothoth feels like a part of you!

<541hp 658m 399mv> W:no opponent C:no opponent [====------]
Militha rides in on a nightmare.

<541hp 658m 399mv> W:no opponent C:no opponent [====------] wear thin

Militha's chop devastates you!
Militha's slash maims you!
Militha has some small wounds and bruises.

<477hp 658m 399mv> W:shaft C:offensive [====------]
You stop wielding the dagger of Yog-Sothoth.
You stop wielding a heron-marked blade.
You wield a thin bladed polearm.
A thin bladed polearm feels like a part of you!
Militha has some small wounds and bruises.

<477hp 658m 399mv> W:shaft C:offensive [====------] fle
You couldn't escape!
Militha has some small wounds and bruises.

<477hp 658m 399mv> W:shaft C:offensive [====------]
[***] You parry a drow assassin's slash.
Militha's chop decimates you!
Militha's chop maims you!
Militha steps aside, exposing a drow assassin.
Your slash *** DEMOLISHES *** a drow assassin!
Militha has some small wounds and bruises.

<414hp 658m 399mv> W:shaft C:offensive [====------] flee

Militha assails her weapon to empower her strike of pain!
Militha's vice strike mauls you.
Militha's vice strike injures you.
You feel delirious.
Militha has some small wounds and bruises.

<377hp 658m 399mv> W:shaft C:offensive [====------] flee
You flee from combat!
A Side Street
+-* * | Your journey leads you to a narrower, less used, street.
| | | | From this perspective the city looks like a normal place.
*-+-+-+-*| There are very few people about, and you feel a false sense
| | | | of security in such a hellhole. The side street continues
*-+-@-+ | to the north and east. An old ruined building lies south,
| | | | while the endless chatter of the Grand Central Square lies
+ + + * | to the west.
| | |
+-+-* |
---------+

[Exits: north east south west]

<377hp 658m 397mv> W:no opponent C:no opponent [====------]
You aren't fighting anyone.

<377hp 658m 397mv> W:no opponent C:no opponent [====------] w
s
s
Grand Central Square
+-* *| Voices fill the air from every direction as you stand in
| | || Grand Central Square. Hustlers, thieves, and con artists
*-*-+-+-+| are gathered around looking for the next victim. You feel
| | || very uneasy in this area and want to leave at once. Escape
*-@-+-+| routes are in all directions.
| | ||
+ + + *|
| | |
+-+-* |
---------+

[Exits: north east south west]
A pool of murky green water bubbles from the ground.
A wandering thief searches for his next victim.

<377hp 658m 395mv> W:no opponent C:no opponent [====------]
On the Main Street
*-*-+-+-+| You are going down a long smelly street where waste covers
| | || your path. Screams and yell come form every direction. People
*-+-+-+| are bumping into you, speaking obscenities, and asking for
| | || help. Ruined buildings litter the skyline. You almost faint
+ @ + *| for the smell and the things you see start to make you sick.
| | | The street continues north and south.
+-+-* |
| |
+ |
---------+

[Exits: north south]

<377hp 658m 393mv> W:no opponent C:no opponent [====------] s
On the Main Street
*-+-+-+| You are going down a long smelly street where waste covers
| | || your path. Screams and yell come form every direction. People
+ + + *| are bumping into you, speaking obscenities, and asking for
| | | help. Ruined buildings litter the skyline. You almost faint
+-@-* | for the smell and the things you see start to make you sick.
| | Exits are in every direction.
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
A young juvenile boy scurries about, running and giggling in your face.
A young juvenile boy scurries about, running and giggling in your face.

<377hp 658m 391mv> W:no opponent C:no opponent [====------] s
Inside the Main Gate
+ + | Before you is a huge, rusted, iron gate preventing you from leaving
| | | the city. Its towering height is very threatening. It is the
+-+-* | only blockade between you and the other side. To the north endless
| | chatter from the streets can be heard.
@ |
| |
+-+-+ |
| |
* |
---------+

[Exits: north south]
A rusty lever is mounted here next to the huge, iron gate.

<377hp 658m 389mv> W:no opponent C:no opponent [====------]
Outside a Barrier Wall
+-+-* | Before you is a huge, rusted, iron gate preventing you from entering
| | the city. It is solid so you can't see what is beyond. You look
+ | for a way to get in to get glimpse of such a chaotic place.
| | This iron gate seems quite resistant. To try and push it open
+-+-@ | would be futile.
| |
* |
| |
~ |
---------+

[Exits: north west]
A pair of many-colored gauntlets rests here.
A pair of gate glyphs glows dangerously over the entrance to the city.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.

<377hp 658m 387mv> W:no opponent C:no opponent [====------] w
Outside a Barrier Wall
+-+-*| You are standing outside of an enormous wall. It is at least
| | 25 feet high and surrounds some sort of city. There are scars
+ | and wounds all over the face of this giant stone beast. You
| | are on an isolated island, why is this wall needed? Is it
+-+-@-+ | keeping someone out? Or keeping someone in? One thing is for
| | sure, it is not very welcoming. The wall continues to the
* | east and west.
| | |
~-~ |
---------+

[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.

<377hp 658m 385mv> W:no opponent C:no opponent [====------] w
Outside a Barrier Wall
+-+| You are standing outside of an enormous wall. It is at least
|| 25 feet high and surrounds some sort of city. There are
+| scars and wounds all over the face of this giant stone beast.
|| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+

[Exits: east south west]
A Guardian of Exile stands tall.

<377hp 658m 383mv> W:no opponent C:no opponent [====------] s
s
A Small Boat Ramp
+| A small cement boating ramp provides a well-needed access
|| from the land to the river. It seems quite used, but
+-+-+-+-+| at the same time, very new. Wooden crates are stacked
| | neatly to the side and the sound of voices can be heard
@ | in the distance.
| | |
~-~ |
| | |
<~-+-+|
---------+

[Exits: north south]

<377hp 658m 382mv> W:no opponent C:no opponent [====------] s
On Choppy Waters
+-+-+-+-+| You are tossed and thrown about as water crashes into
| | your body. The motion of the churning water makes you
* | very nauseous and disoriented. You look all around and
| | | see no land in sight, just miles of turbulent, chilling
~-@ | water.
| | |
<~-+-+|
|
|
---------+

[Exits: north south west]

<377hp 658m 381mv> W:no opponent C:no opponent [====------] s
On Choppy Waters
* | You are tossed and thrown about as water crashes into
| | | your body. The motion of the churning water makes you
~-~ | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
<@-+-+| water.
|
|
|
|
---------+

[Exits: north east west]

<377hp 658m 380mv> W:no opponent C:no opponent [====------] e
Alas, you cannot go that way.

<377hp 658m 380mv> W:no opponent C:no opponent [====------] e
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | | lie across this broken up jetty. It is in a state of complete
~-~ | disrepair, forgotten and neglected. The howling winds
| | | shriek and lash out like a whip, stinging even the hardest
<~-@-+-x| of skins.
|
|
|
|
---------+

[Exits: east west]

<377hp 658m 379mv> W:no opponent C:no opponent [====------] e
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | lie across this broken up jetty. It is in a state of complete
~ | disrepair, forgotten and neglected. The howling winds shriek
| | and lash out like a whip, stinging even the hardest of skins.
~-+-@-x |
|
|
|
|
---------+

[Exits: east west]

<377hp 658m 377mv> W:no opponent C:no opponent [====------] e
Base of a Cliff
| Looming overhead, a large rock face greets you. It must be
| over fifty feet tall and is covered in cracks and weather
| scars. Loose rocks fall to the ground, barely missing you.
| To the west the sound of water is heard and the wind howls
+-+-@ | from up above. A short path runs off to the south.
|
|
|
|
---------+

[Exits: west up]

<377hp 658m 373mv> W:no opponent C:no opponent [====------] u
Alas, you cannot go that way.

<377hp 658m 373mv> W:no opponent C:no opponent [====------]
On a Jagged Cliff
| You are on a steep rock slope that provides a dangerous environment
| for survival. Loose rocks, falling pebbles, and sliding dirt
| pelt you in the head. There is very little room for good
| footing and you fear you may plunge to your death.
@ |
|
|
|
|
---------+

[Exits: up down]

<377hp 658m 367mv> W:no opponent C:no opponent [====------] u
On a Cliff
| You are standing at the edge of a cliff. You only see vast
| amounts of water surrounding a small patch of land. Judging
| by the ruined buildings and screaming voices, it does not
| seem to be a pleasant place.
@-x |
|
|
|
|
---------+

[Exits: east down]

<377hp 658m 361mv> W:no opponent C:no opponent [====------] u
Alas, you cannot go that way.

<377hp 658m 361mv> W:no opponent C:no opponent [====------] e
Top of the Mountain
| Your ascent has brought you here to the summit of the mountain.
| You can see for miles and the view is incredible. A chilling
| breeze caresses your face. To the west a dangerous cliff-face
| lays bare the entire landscape. The mountain continues downward.
x-@ |
|
|
|
|
---------+

[Exits: west down]

<377hp 658m 355mv> W:no opponent C:no opponent [====------] u
Alas, you cannot go that way.

<377hp 658m 355mv> W:no opponent C:no opponent [====------] d
d
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It is
| not well used and almost taken over by tall grass. The wind
| rustles and whistles through the tiny bushes blowing the leaves
| down to the ground. You see the summit of the mountain above
@ | you.
|
|
|
|
---------+

[Exits: up down]

<377hp 658m 349mv> W:no opponent C:no opponent [====------]
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. You see the summit
@-f-f| of the mountain above you.
|
|
|
|
---------+

[Exits: east up]

<377hp 658m 345mv> W:no opponent C:no opponent [====------] d
Alas, you cannot go that way.

<377hp 658m 345mv> W:no opponent C:no opponent [====------] e
e
e
At a Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. To the west, a
o-@-f-f| towering mountain looms overhead.
|
|
|
|
---------+

[Exits: east west]

<377hp 658m 343mv> W:no opponent C:no opponent [====------]
Before Mountains
| You are at the base of a very impressive mountain range.
| You are not the first to travel here, but it has been
| a while since anyone has tread this place. There is a
| narrow little trail cut into the side of this steep mountain.
o-f-@-f-f|
|
|
|
|
---------+

[Exits: east west]

<377hp 658m 340mv> W:no opponent C:no opponent [====------] e
Forest Trail
| The growth is thicker here now. A dense little path leads
| toward a mountain that is just ahead. The flies have gotten
| thicker as well. Constantly buzzing around your head.
|
f-f-@-f-f|
|
|
|
|
---------+

[Exits: east west]

<377hp 658m 337mv> W:no opponent C:no opponent [====------] e
Forest Trail
o| The growth is thicker here now. A dense little path leads
|| toward a mountain that is just ahead. The flies have gotten
o| thicker as well. Constantly buzzing around your head.
||
f-f-@-f-!|
|
|
|
|
---------+

[Exits: east west]

<377hp 658m 334mv> W:no opponent C:no opponent [====------] e
A Light Forest
o | The sand and dirt mix together making an odd shade of
| | brown. The trees do not block the sun very well giving
o | little comfort from the sun's rays.
| |
f-f-@-!-f|
|
|
|
|
---------+

[Exits: east west]

<377hp 658m 331mv> W:no opponent C:no opponent [====------] e
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+

[Exits: north east west]

<377hp 658m 327mv> W:no opponent C:no opponent [====------] n
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+

[Exits: east west]

<377hp 658m 323mv> W:no opponent C:no opponent [====------] cusi
Alas, you cannot go that way.

<377hp 658m 323mv> W:no opponent C:no opponent [====------]
You feel better.

<409hp 644m 323mv> W:no opponent C:no opponent [====------] w
n
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+

[Exits: north east west]

<409hp 644m 319mv> W:no opponent C:no opponent [====------]
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+

[Exits: north south]

<409hp 644m 315mv> W:no opponent C:no opponent [====------] n
n
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+

[Exits: north south]

<409hp 644m 313mv> W:no opponent C:no opponent [====------] n
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+

[Exits: north south]

<409hp 644m 311mv> W:no opponent C:no opponent [====------] n
A garden path
f o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f-f-o-f-f| to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+

[Exits: north south]

<409hp 644m 309mv> W:no opponent C:no opponent [====------]
A garden path
f o-o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f o| to eat and also seem to come over to the squirrels next to
| || see if they want to play. Large oak trees grow at large here
f-f-@-f-f| along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+

[Exits: east south west]

<409hp 644m 307mv> W:no opponent C:no opponent [====------] w
w
A garden path
o-f | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
f | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
f-@-o-f| at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
o |
---------+

[Exits: east west]

<409hp 644m 305mv> W:no opponent C:no opponent [====------]
Forest path
o-o-f | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
f | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@-f-o| at large here along with some small ferns that give the
|| surrounding area a very relaxing flavor.
o|
||
o|
---------+

[Exits: north east]

<409hp 644m 302mv> W:no opponent C:no opponent [====------] n
Forest path
| This grass grows lush here and is full of all sorts of
| beautiful wild flowers. Small rabbits hop about in search
o-o-f | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
f-f-o|
||
o|
---------+

[Exits: north south]

<409hp 644m 299mv> W:no opponent C:no opponent [====------] n
Forest path
| This grass grows lush here and is full of all sorts of
| beautiful wild flowers. Small rabbits hop about in search
| of things to eat and also seem to come over to the squirrels
| next to see if they want to play. Large oak trees grow
o-o-@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
f |
| |
f-f-o|
---------+

[Exits: south west]
A heavy warhorse is here.

<409hp 644m 296mv> W:no opponent C:no opponent [====------] w
A dirt path
o-o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
o-o-@-f | with large branches span outward giving you ample shade.
| |
f |
| |
f-f|
---------+

[Exits: east west]

<409hp 644m 294mv> W:no opponent C:no opponent [====------] w
A bend in the scene
o-o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
o-o-@-o-f| with large branches span outward giving you ample shade.
||
f|
||
f|
---------+

[Exits: east west]

<409hp 644m 292mv> W:no opponent C:no opponent [====------] w
A clearing
o-o | You are in a wide open field of tall grass with budded
| | tops. You cannot see below your shoulders. The grass flows
o | together like waves which blow in the wind. Large birds
| | of prey soar effortless in the sky as small rodents scurry
o-o-@-o-o| beneath your foot steps as you walk.
|
|
|
|
---------+

[Exits: north east (south) west]
This simple shack door has been crafted from deadfall.
A mottled wolf keeps watch over its master's abode.

<432hp 656m 307mv> W:no opponent C:no opponent [====------] n
The edge of a clearing
+-+-+-+| You are in a wide open field of tall grass with budded
| | tops. You cannot see below your shoulders. The grass flows
o-o | together like waves which blow in the wind. Large birds
| | of prey soar effortless in the sky as small rodents scurry
@ | beneath your foot steps as you walk.
| |
o-o-o-o-o|
|
|
---------+

[Exits: north south]

<432hp 656m 305mv> W:no opponent C:no opponent [====------] cusi
Your delirium breaks your concentration.

<432hp 649m 305mv> W:no opponent C:no opponent [====------] where

Militha rides in on a nightmare.

<432hp 649m 305mv> W:no opponent C:no opponent [====------]
Militha rides north on a nightmare.

<432hp 649m 305mv> W:no opponent C:no opponent [====------]
Players near you in Standing Fortress:
<PK> Militha Among berry bushes
<PK> Dwiggans The edge of a clearing

<432hp 649m 305mv> W:no opponent C:no opponent [====------] s
A clearing
o-o | You are in a wide open field of tall grass with budded
| | tops. You cannot see below your shoulders. The grass flows
o | together like waves which blow in the wind. Large birds
| | of prey soar effortless in the sky as small rodents scurry
o-o-@-o-o| beneath your foot steps as you walk.
|
|
|
|
---------+

[Exits: north east (south) west]
This simple shack door has been crafted from deadfall.
A mottled wolf keeps watch over its master's abode.

<432hp 649m 303mv> W:no opponent C:no opponent [====------] e
A bend in the scene
o-o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
o-o-@-o-f| with large branches span outward giving you ample shade.
||
f|
||
f|
---------+

[Exits: east west]

<432hp 649m 301mv> W:no opponent C:no opponent [====------] e
A dirt path
o-o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
o-o-@-f | with large branches span outward giving you ample shade.
| |
f |
| |
f-f|
---------+

[Exits: east west]

<432hp 649m 299mv> W:no opponent C:no opponent [====------] e
s
Forest path
| This grass grows lush here and is full of all sorts of
| beautiful wild flowers. Small rabbits hop about in search
| of things to eat and also seem to come over to the squirrels
| next to see if they want to play. Large oak trees grow
o-o-@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
f |
| |
f-f-o|
---------+

[Exits: south west]
A heavy warhorse is here.

<432hp 649m 297mv> W:no opponent C:no opponent [====------] s
s
Forest path
| This grass grows lush here and is full of all sorts of
| beautiful wild flowers. Small rabbits hop about in search
o-o-f | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
f-f-o|
||
o|
---------+

[Exits: north south]

<432hp 649m 294mv> W:no opponent C:no opponent [====------]
Forest path
o-o-f | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
f | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@-f-o| at large here along with some small ferns that give the
|| surrounding area a very relaxing flavor.
o|
||
o|
---------+

[Exits: north east]

<432hp 649m 291mv> W:no opponent C:no opponent [====------] e
Alas, you cannot go that way.

<432hp 649m 291mv> W:no opponent C:no opponent [====------] e
A garden path
o-f | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
f | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
f-@-o-f| at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
o |
---------+

[Exits: east west]

<432hp 649m 288mv> W:no opponent C:no opponent [====------]
A garden path
f o-o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f o| to eat and also seem to come over to the squirrels next to
| || see if they want to play. Large oak trees grow at large here
f-f-@-f-f| along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+

[Exits: east south west]

<432hp 649m 286mv> W:no opponent C:no opponent [====------] s
s
A garden path
f o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f-f-o-f-f| to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+

[Exits: north south]

<432hp 649m 284mv> W:no opponent C:no opponent [====------]
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+

[Exits: north south]

<432hp 649m 282mv> W:no opponent C:no opponent [====------] s
s
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+

[Exits: north south]

<432hp 649m 280mv> W:no opponent C:no opponent [====------] s
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+

[Exits: north south]

<432hp 649m 278mv> W:no opponent C:no opponent [====------]
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+

[Exits: north east west]

<432hp 649m 274mv> W:no opponent C:no opponent [====------] e
e
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+

[Exits: east west]

<432hp 649m 270mv> W:no opponent C:no opponent [====------]
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+

[Exits: south west]

<432hp 649m 268mv> W:no opponent C:no opponent [====------] s
s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare
| | with no signs of wildlife. The soil is actually red
!-f-o | here. Hmmm very peculiar. You sense another being nearby.
| | You cannot gather what type of creature or its nature.
@ | The shore continues in front of you.
| |
o |
| |
o-~-~|
---------+

[Exits: north south]

<432hp 649m 266mv> W:no opponent C:no opponent [====------] s
A Rocky Shore
!-f-o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o-~-~|
| |
o |
---------+

[Exits: north south]

<432hp 649m 264mv> W:no opponent C:no opponent [====------] s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

<432hp 649m 262mv> W:no opponent C:no opponent [====------]
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+

[Exits: north south]

<432hp 649m 260mv> W:no opponent C:no opponent [====------] s
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+

[Exits: north up]

<432hp 649m 258mv> W:no opponent C:no opponent [====------] u
u
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+

[Exits: north west down]
A hardworking deckhand stands here.

<432hp 649m 254mv> W:no opponent C:no opponent [====------]
Alas, you cannot go that way.

<432hp 649m 254mv> W:no opponent C:no opponent [====------] w
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+

[Exits: east south]

<432hp 649m 248mv> W:no opponent C:no opponent [====------] s
e
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+

[Exits: north east]

<432hp 649m 242mv> W:no opponent C:no opponent [====------] s
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+

[Exits: south west]

<432hp 649m 238mv> W:no opponent C:no opponent [====------] e
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+

[Exits: north east]

<432hp 649m 236mv> W:no opponent C:no opponent [====------] e
An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+

[Exits: east west]

<432hp 649m 234mv> W:no opponent C:no opponent [====------] e
On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+

[Exits: north south west]
A hardworking deckhand stands here.

<432hp 649m 232mv> W:no opponent C:no opponent [====------] n
n
Alas, you cannot go that way.

<432hp 649m 232mv> W:no opponent C:no opponent [====------] n
End of the Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow
+ | boards thrown together into an elegant dock, covered
| | with water and creaking slightly. Wooden crates are stacked
o @ | neatly to the sides. The voices of travelers and vendors
| | | fill the air.
o-o-+ |
| |
z-z-+-+-+|
---------+

[Exits: north south]

<432hp 649m 230mv> W:no opponent C:no opponent [====------]
Before A Ship
+-+-+-+-+| The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air. A beautiful
| | ship floats to the north.
o + |
| | |
o-o-+ |
---------+

[Exits: north south]

<432hp 649m 228mv> W:no opponent C:no opponent [====------] cusi
The Gangplank
+-+-+-+ +| The air is thick with brine and the wind blows softly. You
| | | | || stand on the gangplank leading to a beautiful, massive ship
+-+-+-+-+| with billowing sails. You feel the sway of the ship, as small
| | waves lap along its sides below you. You hold tight to the
@ | thick woven ropes on either side of a small walkway made
| | of mahogany planks, each with a mystic symbol imprinted upon
+ | it. To your north lies Queen Edelia's ship.
| |
+ |
---------+

[Exits: north south]

<432hp 649m 226mv> W:no opponent C:no opponent [====------]
You feel better.

<466hp 635m 226mv> W:no opponent C:no opponent [====------] n
w
n
cusi
On Deck
+ +-+-+| The air is thick with brine and the wind blows softly. The
| | | || boat rocks slightly to the motion of the bay, at times gently
+-+-+-+ +| hitting the dock. A great city is seen a distance to the
| | | | || south, and to the north, across the bay, a city of lesser
+-+-@-+-+| countenance. The deck is clean, cleaner than one would expect.
| | The mast lies just to the north, the sails extend overhead,
+ | they look rather strange, as wood, though lithe and translucent.
| |
+ |
---------+

[Exits: north east south west]

<466hp 635m 224mv> W:no opponent C:no opponent [====------]
On Deck
+-+ +-+| The air is thick with brine and the wind blows softly.
| | | || The boat rocks slightly to the motion of the bay, at times
+-+-+-+-+| gently hitting the dock. A great city is seen a distance
| | | || to the south, and to the north, across the bay, a city
+-@-+-+| of lesser countenance. The deck is clean, cleaner than
| | one would expect. The deck continues to the north, east
+ | and west.
| |
+ |
---------+

[Exits: north east west]

<466hp 635m 222mv> W:no opponent C:no opponent [====------]
On Deck
+| The air is thick with brine and the wind blows softly.
|| The boat rocks slightly to the motion of the bay, at times
+-+ +-+| gently hitting the dock. A great city is seen a distance
| | | || to the south. The deck is clean, cleaner than one would
+-+-@-+-+| expect. Delicious smells float in from the north where
| | | || a small room smokes lightly. To the east can be seen the
+-+-+-+| sail, and, to the west a small break in the deck, with
| | stairs leading down.
+ |
---------+

[Exits: (north) east south west]

<466hp 635m 220mv> W:no opponent C:no opponent [====------]
You feel better.

<502hp 621m 220mv> W:no opponent C:no opponent [====------] w
n
devote
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at
+-+ +| times gently hitting the dock. A great city is seen a
| | || distance to the south. The deck is clean, cleaner than
+-@-+-+| one would expect. To the east can be seen the sail, and,
| | || to the west a small break in the deck, with stairs leading
+-+-+| down.
||
+|
---------+

[Exits: north east south west]
A hardworking deckhand stands here.

<502hp 621m 218mv> W:no opponent C:no opponent [====------]
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at
| times gently hitting the dock. A great city is seen a
| distance to the south, and to the north, across the bay,
+-@ +| a city of lesser countenance. The deck is clean, cleaner
| | || than one would expect. Delicious smells float in from
+-+-+-+| a cabin to the east.
| | ||
+-+-+|
---------+

[Exits: south west]
A hardworking deckhand stands here.

<502hp 621m 216mv> W:no opponent C:no opponent [====------]
You bow your head in worship of your god.
Phostan grants you a little favor.
Reputation with Phostan increased by 1.
You receive 1 relic of <MYSTIC>.

<552hp 671m 266mv> W:no opponent C:no opponent [====------] cusi
You feel better.

<583hp 657m 266mv> W:no opponent C:no opponent [====------]
A deckhand walks west.
A deckhand walks in.

<583hp 657m 266mv> W:no opponent C:no opponent [====------] where
cusi
Players near you in Demea:
<PK> Militha On Deck
<PK> Dwiggans On Deck

<601hp 664m 283mv> W:no opponent C:no opponent [====------]
You feel better.

<628hp 650m 283mv> W:no opponent C:no opponent [====------] hunt militha
You fail to hunt evil succesfully.

<628hp 650m 268mv> W:no opponent C:no opponent [====------] w
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at
| times gently hitting the dock. A great city is seen a
| distance to the south, and to the north, across the bay,
@-+ | a city of lesser countenance. The deck is clean, cleaner
| | | than one would expect. The deck continues to the south
+-+-+| and east.
| ||
+-+|
---------+

[Exits: east south]
A hardworking deckhand stands here.

<628hp 650m 266mv> W:no opponent C:no opponent [====------]
Militha rides in on a nightmare.

<628hp 650m 266mv> W:no opponent C:no opponent [====------]
Militha scans all around.

<628hp 650m 266mv> W:no opponent C:no opponent [====------] hunt militha

Militha's chop misses you.
[***] You parry Militha's slash.
You begin hunting Militha.
Militha has some small wounds and bruises.

<628hp 650m 236mv> W:shaft C:offensive [====------]
A deckhand walks in.
Militha has some small wounds and bruises.

<628hp 650m 236mv> W:shaft C:offensive [====------] flee
You flee from combat!
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at times
+-+ | gently hitting the dock. A great city is seen a distance
| | | to the south. The deck is clean, cleaner than one would
@-+-+| expect. To the east can be seen the sail, and, to the
| || west a small break in the deck, with stairs leading down.
+-+|
|
|
---------+

[Exits: north east down]
A hardworking deckhand stands here.

<628hp 650m 234mv> W:no opponent C:no opponent [====------]

Militha rides in on a nightmare.
Militha yells 'Help! I am being attacked by Dwiggans!'
Militha steps aside, exposing a drow assassin.
Your slash *** DEMOLISHES *** a drow assassin!
Militha has some small wounds and bruises.

<628hp 650m 234mv> W:shaft C:offensive [====------]

[***] You parry a drow assassin's slash.
Militha's chop devastates you!
Militha's chop decimates you!
The brand of Ilythir glares in warning.
Militha's unholy armor deflects your attack.
Militha has some small wounds and bruises.

<570hp 650m 234mv> W:shaft C:offensive [====------]
Militha assails her weapon to empower her strike of pain!
Militha's breaking wheel strike mauls you.
Militha's breaking wheel strike hits you.
You feel agony coursing through your body.
Militha has some small wounds and bruises.

<537hp 650m 234mv> W:shaft C:offensive [====------] flee
You flee from combat!
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at
+-+ +| times gently hitting the dock. A great city is seen a
| | || distance to the south. The deck is clean, cleaner than
+-@-+-+| one would expect. To the east can be seen the sail, and,
| | || to the west a small break in the deck, with stairs leading
+-+-+| down.
||
+|
---------+

[Exits: north east south west]
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs injure you.

<522hp 650m 232mv> W:no opponent C:no opponent [===-------] flee
e
flee
s
You aren't fighting anyone.

<522hp 650m 232mv> W:no opponent C:no opponent [===-------]
On Deck
+| The air is thick with brine and the wind blows softly.
|| The boat rocks slightly to the motion of the bay, at times
+-+ +-+| gently hitting the dock. A great city is seen a distance
| | | || to the south. The deck is clean, cleaner than one would
+-+-@-+-+| expect. Delicious smells float in from the north where
| | | || a small room smokes lightly. To the east can be seen the
+-+-+-+| sail, and, to the west a small break in the deck, with
| | stairs leading down.
+ |
---------+

[Exits: (north) east south west]

<522hp 650m 230mv> W:no opponent C:no opponent [===-------] s
You aren't fighting anyone.

<522hp 650m 230mv> W:no opponent C:no opponent [===-------]
You are already standing.

<522hp 650m 230mv> W:no opponent C:no opponent [===-------]
You don't see that here.

<522hp 650m 230mv> W:no opponent C:no opponent [===-------] e
Militha rides in on a nightmare.
On Deck
+-+ +-+| The air is thick with brine and the wind blows softly.
| | | || The boat rocks slightly to the motion of the bay, at times
+-+-+-+-+| gently hitting the dock. A great city is seen a distance
| | | || to the south, and to the north, across the bay, a city
+-@-+-+| of lesser countenance. The deck is clean, cleaner than
| | one would expect. The deck continues to the north, east
+ | and west.
| |
+ |
---------+

[Exits: north east west]

<522hp 650m 228mv> W:no opponent C:no opponent [===-------]
Alas, you cannot go that way.

<522hp 650m 228mv> W:no opponent C:no opponent [===-------]
On Deck
+ +-+-+| The air is thick with brine and the wind blows softly. The
| | | || boat rocks slightly to the motion of the bay, at times gently
+-+-+-+ +| hitting the dock. A great city is seen a distance to the
| | | | || south, and to the north, across the bay, a city of lesser
+-+-@-+-+| countenance. The deck is clean, cleaner than one would expect.
| | The mast lies just to the north, the sails extend overhead,
+ | they look rather strange, as wood, though lithe and translucent.
| |
+ |
---------+

[Exits: north east south west]

<522hp 650m 226mv> W:no opponent C:no opponent [===-------] e
On Deck
+-+-+ | The air is thick with brine and the wind blows softly. The
| | | | boat rocks slightly to the motion of the bay, at times gently
+-+-+ +-+| hitting the dock. A great city is seen a distance to the south,
| | | | | and to the north, across the bay, a city of lesser countenance.
+-+-@-+ | The deck is clean, cleaner than one would expect. A small cabin
| | lies north and the deck continues east and west.
+ |
| |
+ |
---------+

[Exits: north east west]

<522hp 650m 224mv> W:no opponent C:no opponent [===-------] e
On Deck
+-+-+ | The air is thick with brine and the wind blows softly. The boat
| | | | rocks slightly to the motion of the bay, at times gently hitting
+-+ +-+ | the dock. A great city is seen a distance to the south, and to
| | | | the north, across the bay, a city of lesser countenance. The
+-+-@ | deck is clean, cleaner than one would expect. The deck continues
| | to the north and west.
+ |
| |
+ |
---------+

[Exits: north west]

<522hp 650m 222mv> W:no opponent C:no opponent [===-------] n
On Deck
+ | The air is thick with brine and the wind blows softly. The boat
| | rocks slightly to the motion of the bay, at times gently hitting
+-+-+ | the dock. A great city is seen a distance to the south, and to
| | | | the north, across the bay, a city of lesser countenance. The
+-+ @-+ | deck is clean, cleaner than one would expect. To the west is
| | | | the back wall of the captain's quarters, to the east the ram.
+-+-+ |
| |
+ |
---------+

[Exits: north east south down]

<522hp 650m 220mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<551hp 636m 220mv> W:no opponent C:no opponent [===-------] n
On Deck
| The air is thick with brine and the wind blows softly. The
| boat rocks slightly to the motion of the bay, at times gently
+ | hitting the dock. A great city is seen a distance to the
| | south, and to the north, across the bay, a city of lesser
+-+-@ | countenance. The deck is clean, cleaner than one would expect.
| | | | The deck continues to the south and west.
+-+ +-+ |
| | | |
+-+-+ |
---------+

[Exits: south west]

<569hp 645m 235mv> W:no opponent C:no opponent [===-------] w
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at times
+ | gently hitting the dock. A great city is seen a distance
| | to the south, and to the north, across the bay, a city
+-@-+ | of lesser countenance. The deck is clean, cleaner than
| | | | one would expect. A wooden plank extends northward, it
+-+-+ +-+| looks rather dangerous.
| | | | |
+-+-+-+ |
---------+

[Exits: north east south west]

<569hp 645m 233mv> W:no opponent C:no opponent [===-------] af
You are affected by the following:
Skill: holy armor : modifies armor class by 169 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Spell: detect invis : lasts for 42 hours
Skill: steed : lasts for 28 hours
Skill: hunt evil : lasts for 24 hours
Skill: devote : lasts for 22 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 18 hours
: modifies armor class by 26 for 18 hours
Spell: bless : modifies save vs spell by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Skill: strike of pain : lasts for 4 hours
Spell: curse : modifies save vs spell by -6 for 4 hours
: modifies hitroll by -6 for 4 hours
Spell: delirium : modifies wisdom by -2 for 3 hours
: modifies intelligence by -4 for 3 hours
Skill: breaking wheel strike: lasts for 2 hours
Spell: sanctuary : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours

<569hp 645m 233mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<599hp 631m 233mv> W:no opponent C:no opponent [===-------] w

Militha rides in on a nightmare.

<599hp 631m 233mv> W:no opponent C:no opponent [===-------]
Militha rides west on a nightmare.

<599hp 631m 233mv> W:no opponent C:no opponent [===-------]
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at
+ | times gently hitting the dock. A great city is seen a
| | distance to the south, and to the north, across the bay,
+ @-+-+| a city of lesser countenance. The deck is clean, cleaner
| | | || than one would expect. The mast lies just to the south,
+-+-+-+ +| the sails extend overhead, they look rather strange,
| | | | || as wood, though lithe and translucent.
+-+-+-+-+|
---------+

[Exits: east south]
(Charmed) (Red Aura) A hooded drow is here, looking for her next target.
(White Aura) (Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.

<599hp 631m 231mv> W:no opponent C:no opponent [===-------]
Militha rides east on a nightmare.

<599hp 631m 231mv> W:no opponent C:no opponent [===-------] s
Below the Sail
+ | Sea birds fly in circles above you, they land and depart
| | gracefully from the crow's nest. The mast is strange, roots
+ +-+-+| flow outwardly from its base. The mast is climbable, as small
| | | || brass hand-holds have been hammered into the side. The sails
+-+-@-+ +| look as wood, though lithe and translucent, surreal, almost
| | | | || painful to the eyes.
+-+-+-+-+|
| |
+ |
---------+

[Exits: north east south west up]
A hardworking deckhand stands here.
A small mouse darts about with great speed.

<599hp 631m 229mv> W:no opponent C:no opponent [===-------] w
On Deck
+| The air is thick with brine and the wind blows softly.
|| The boat rocks slightly to the motion of the bay, at times
+-+ +-+| gently hitting the dock. A great city is seen a distance
| | | || to the south. The deck is clean, cleaner than one would
+-+-@-+-+| expect. Delicious smells float in from the north where
| | | || a small room smokes lightly. To the east can be seen the
+-+-+-+| sail, and, to the west a small break in the deck, with
| | stairs leading down.
+ |
---------+

[Exits: (north) east south west]
A hardworking deckhand stands here.

<599hp 631m 227mv> W:no opponent C:no opponent [===-------] s
On Deck
+-+ +-+| The air is thick with brine and the wind blows softly.
| | | || The boat rocks slightly to the motion of the bay, at times
+-+-+-+-+| gently hitting the dock. A great city is seen a distance
| | | || to the south, and to the north, across the bay, a city
+-@-+-+| of lesser countenance. The deck is clean, cleaner than
| | one would expect. The deck continues to the north, east
+ | and west.
| |
+ |
---------+

[Exits: north east west]

<599hp 631m 225mv> W:no opponent C:no opponent [===-------] e
On Deck
+ +-+-+| The air is thick with brine and the wind blows softly. The
| | | || boat rocks slightly to the motion of the bay, at times gently
+-+-+-+ +| hitting the dock. A great city is seen a distance to the
| | | | || south, and to the north, across the bay, a city of lesser
+-+-@-+-+| countenance. The deck is clean, cleaner than one would expect.
| | The mast lies just to the north, the sails extend overhead,
+ | they look rather strange, as wood, though lithe and translucent.
| |
+ |
---------+

[Exits: north east south west]

<599hp 631m 223mv> W:no opponent C:no opponent [===-------] s
s
The Gangplank
+-+-+-+ +| The air is thick with brine and the wind blows softly. You
| | | | || stand on the gangplank leading to a beautiful, massive ship
+-+-+-+-+| with billowing sails. You feel the sway of the ship, as small
| | waves lap along its sides below you. You hold tight to the
@ | thick woven ropes on either side of a small walkway made
| | of mahogany planks, each with a mystic symbol imprinted upon
+ | it. To your north lies Queen Edelia's ship.
| |
+ |
---------+

[Exits: north south]

<599hp 631m 221mv> W:no opponent C:no opponent [===-------]
Before A Ship
+-+-+-+-+| The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air. A beautiful
| | ship floats to the north.
o + |
| | |
o-o-+ |
---------+

[Exits: north south]

<599hp 631m 219mv> W:no opponent C:no opponent [===-------] s
End of the Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow
+ | boards thrown together into an elegant dock, covered
| | with water and creaking slightly. Wooden crates are stacked
o @ | neatly to the sides. The voices of travelers and vendors
| | | fill the air.
o-o-+ |
| |
z-z-+-+-+|
---------+

[Exits: north south]

<599hp 631m 217mv> W:no opponent C:no opponent [===-------] s
On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+

[Exits: north south west]

<599hp 631m 215mv> W:no opponent C:no opponent [===-------] w
An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+

[Exits: east west]
A hardworking deckhand stands here.

<599hp 631m 213mv> W:no opponent C:no opponent [===-------] w
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+

[Exits: north east]

<599hp 631m 211mv> W:no opponent C:no opponent [===-------] n
w
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+

[Exits: south west]

<599hp 631m 209mv> W:no opponent C:no opponent [===-------]
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+

[Exits: north east]

<599hp 631m 205mv> W:no opponent C:no opponent [===-------] n
e
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+

[Exits: east south]

<599hp 631m 199mv> W:no opponent C:no opponent [===-------]
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+

[Exits: north west down]
A hardworking deckhand stands here.

<599hp 631m 193mv> W:no opponent C:no opponent [===-------] u
Alas, you cannot go that way.

<599hp 631m 193mv> W:no opponent C:no opponent [===-------] d
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+

[Exits: north up]

<599hp 631m 189mv> W:no opponent C:no opponent [===-------] d
Alas, you cannot go that way.

<599hp 631m 189mv> W:no opponent C:no opponent [===-------] n
n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+

[Exits: north south]

<599hp 631m 187mv> W:no opponent C:no opponent [===-------]
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

<599hp 631m 185mv> W:no opponent C:no opponent [===-------] e
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+

[Exits: east west]

<599hp 631m 182mv> W:no opponent C:no opponent [===-------] e
e
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+

[Exits: east west]

<599hp 631m 178mv> W:no opponent C:no opponent [===-------]
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+

[Exits: south west]
(Red Aura) A scaly serpent is here.

<599hp 631m 174mv> W:no opponent C:no opponent [===-------] get herb haver
You get a cloud herb from a handy haversack.

<599hp 631m 174mv> W:no opponent C:no opponent [===-------] s
s
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+

[Exits: north south]

<599hp 631m 170mv> W:no opponent C:no opponent [===-------]
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north south]

<599hp 631m 166mv> W:no opponent C:no opponent [===-------] eat herb
You eat a cloud herb.
Your feet rise off the ground.

<599hp 631m 166mv> W:no opponent C:no opponent [===-------] s
e
e
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north east]
A ruby-red basic cravat is here.

<599hp 631m 164mv> W:no opponent C:no opponent [===-------]
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]

<599hp 631m 162mv> W:no opponent C:no opponent [===-------] e
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.

<599hp 631m 160mv> W:no opponent C:no opponent [===-------] e
e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]

<599hp 631m 158mv> W:no opponent C:no opponent [===-------]
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: south west]
(Red Aura) A scaly serpent is here.

<617hp 638m 173mv> W:no opponent C:no opponent [===-------] s
The river disappears into an underground tunnel.

<617hp 638m 173mv> W:no opponent C:no opponent [===-------] e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]

<617hp 638m 172mv> W:no opponent C:no opponent [===-------] e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.

<617hp 638m 171mv> W:no opponent C:no opponent [===-------] e
e
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'

<617hp 638m 171mv> W:no opponent C:no opponent [===-------] e
The toll troll says 'No pass. Toll first.'
The toll troll grizzles his teeth and looks mean.
A long bridge
You sense evil near.
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

<617hp 638m 170mv> W:no opponent C:no opponent [===-------] e
A long bridge
You sense evil near.
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.

<617hp 638m 169mv> W:no opponent C:no opponent [===-------]
A large wooded path
The presence of evil recedes.
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.
(Red Aura) A chef is here, looking to cook a nasty meal for you.

<617hp 638m 168mv> W:no opponent C:no opponent [===-------] e
e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+

[Exits: east west]
(Red Aura) A small boy is here, carving trees into totem poles.

<617hp 638m 167mv> W:no opponent C:no opponent [===-------]
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
(Red Aura) A mage is here doing a fiery incantation upon the trees.

<617hp 638m 166mv> W:no opponent C:no opponent [===-------] s
s
You run blindly into a thorny hedge.

<617hp 638m 166mv> W:no opponent C:no opponent [===-------]
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]
(Red Aura) A gnoll is here, roaming the forest.

<617hp 638m 165mv> W:no opponent C:no opponent [===-------]
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
(Red Aura) A gnoll is here, roaming the forest.
(Red Aura) A glowering Defiler is here.
(Red Aura) A pyromaniac is here, burning up the forest.

<617hp 638m 163mv> W:no opponent C:no opponent [===-------] e
A break in the Canopy
f-f | Trees unlike you've every seen before stand all around you. They
| | are a shiny gold in color and seem alive to the touch. There
f-f-f-f| is an ancient feel to this forest - as if this wooded dell has
| | been around since the beginning of time. In the distance, you
f-f-@ | hear a battle cry and the clashing of metal, wood, and fire.
| | |
f f-f-f|
| |
f |
---------+

[Exits: south west]
A stone outcropping with traces of ore is here.

<617hp 638m 162mv> W:no opponent C:no opponent [===-------] s
A break in the Canopy
f-f-f-f| Trees unlike you've every seen before stand all around you. They
| | are a shiny gold in color and seem alive to the touch. There
f-f-f | is an ancient feel to this forest - as if this wooded dell has
| | | been around since the beginning of time. In the distance, you
f @-f-f| hear a battle cry and the clashing of metal, wood, and fire.
| |
f |
| |
f |
---------+

[Exits: north east]
Five old wooden steps lie in the grass, leading up to nowhere.

<617hp 638m 161mv> W:no opponent C:no opponent [===-------] e
e
A break in the Canopy
f-f-f-f-f| All types of trees draw out around you into what resembles
| || a miniature palace. Oaks made of the finest gold and
f-f f| silver stand here. There is some- thing enchanted and
| || good about this wood. The trees create some sort of path
f-@-f-f| into a grand clearing before you. In the center of this
| clearing stands the finest tree you have ever laid eyes
| on.
|
|
---------+

[Exits: east west]

<617hp 638m 160mv> W:no opponent C:no opponent [===-------] e
In Drkshtyre Wood
f-f-f-f | Black Oak trees are all around - it makes it extremely difficult
| | to move about. It is extremely dark and very difficult to
f f | see. There is an ancient feel to this forest - as if this
| | | wooded dell has been around since the beginning of time.
f-f-@-f | In the distance, you hear a battle cry and the clashing
| of metal, wood, and fire.
|
|
|
---------+

[Exits: east west]

<617hp 638m 159mv> W:no opponent C:no opponent [===-------] e
n
In Drkshtyre Wood
f-f-f | Black Oak trees are all around - it makes it extremely difficult
| | to move about. It is extremely dark and very difficult to
f | see. There is an ancient feel to this forest - as if this
| | wooded dell has been around since the beginning of time. In
f-f-@ | the distance, you hear a battle cry and the clashing of metal,
| wood, and fire.
|
|
|
---------+

[Exits: north west]

<617hp 638m 157mv> W:no opponent C:no opponent [===-------] cusi
The great black oaks close in around you, preventing passage west.

<617hp 638m 157mv> W:no opponent C:no opponent [===-------]
In Drkshtyre Wood
| Black Oak trees are all around - it makes it extremely difficult
| to move about. It is extremely dark and very difficult to
f-f-f | see. There is an ancient feel to this forest - as if this
| | wooded dell has been around since the beginning of time. In
@ | the distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
|
|
---------+

[Exits: north south]
A table has been setup outdoors for the unbirthday party.
A man dressed in a carrot costume paces around the table.

<617hp 638m 155mv> W:no opponent C:no opponent [===-------]
You feel better.
You can cast your fly spell again.

<648hp 624m 155mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<679hp 610m 155mv> W:no opponent C:no opponent [===-------] af
vusi
You are affected by the following:
Skill: holy armor : modifies armor class by 169 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Spell: detect invis : lasts for 41 hours
Skill: steed : lasts for 27 hours
Skill: hunt evil : lasts for 23 hours
Skill: devote : lasts for 21 hours
Spell: fly : lasts for 17 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 17 hours
: modifies armor class by 26 for 17 hours
Spell: bless : modifies save vs spell by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Skill: strike of pain : lasts for 3 hours
Spell: curse : modifies save vs spell by -6 for 3 hours
: modifies hitroll by -6 for 3 hours
Spell: delirium : modifies wisdom by -2 for 2 hours
: modifies intelligence by -4 for 2 hours
Skill: breaking wheel strike: lasts for 1 hours
Spell: sanctuary : lasts for 1 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Spell: armor : modifies armor class by 20 for 0 hours

<679hp 610m 155mv> W:no opponent C:no opponent [===-------]
I don't think much is to be achieved by that.

<679hp 610m 155mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<708hp 596m 155mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<737hp 582m 155mv> W:no opponent C:no opponent [===-------] cusi
Your delirium breaks your concentration.

<737hp 575m 155mv> W:no opponent C:no opponent [===-------]
Fat drops of rain fall loudly through the trees.

<737hp 575m 155mv> W:no opponent C:no opponent [===-------] scan
where
You scan all around.

<737hp 575m 155mv> W:no opponent C:no opponent [===-------]
Players near you in Drkshtyre Wood:
<PK> Militha The Pathway Wedge
<PK> Dwiggans In Drkshtyre Wood
The sun slowly disappears in the west.
You feel less protected.
You feel less armored.

<755hp 590m 172mv> W:no opponent C:no opponent [===-------] prot
You feel holy and pure.

<755hp 555m 172mv> W:no opponent C:no opponent [===-------] armo
Your delirium breaks your concentration.

<755hp 553m 172mv> W:no opponent C:no opponent [===-------]
A bedraggled bird bursts out of the undergrowth with a caw and flutters away.

<755hp 553m 172mv> W:no opponent C:no opponent [===-------] cusi
Your delirium breaks your concentration.

<755hp 546m 172mv> W:no opponent C:no opponent [===-------] where
Players near you in Drkshtyre Wood:
<PK> Militha A large wooded path
<PK> Dwiggans In Drkshtyre Wood

<755hp 546m 172mv> W:no opponent C:no opponent [===-------] where
Players near you in Drkshtyre Wood:
<PK> Militha A break in the Canopy
<PK> Dwiggans In Drkshtyre Wood

<755hp 546m 172mv> W:no opponent C:no opponent [===-------] where
Players near you in Drkshtyre Wood:
<PK> Militha In Drkshtyre Wood
<PK> Dwiggans In Drkshtyre Wood

<755hp 546m 172mv> W:no opponent C:no opponent [===-------] where
Players near you in Drkshtyre Wood:
<PK> Militha In Drkshtyre Wood
<PK> Dwiggans In Drkshtyre Wood

<755hp 546m 172mv> W:no opponent C:no opponent [===-------] n
A break in the Canopy
| Trees unlike you've every seen before stand all around you.
| They are a shiny gold in color and seem alive to the touch.
| There is an ancient feel to this forest - as if this wooded
| dell has been around since the beginning of time. In the
f-f-@ | distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f |
| |
f-f-f |
---------+

[Exits: south west]

<755hp 546m 171mv> W:no opponent C:no opponent [===-------] w
w
A break in the Canopy
| Black Oak trees are all around - however there is a small,
| finely cut path through the underbrush. It seems to have
| been maintained fairly recently for boot marks are seen
| on the path. Wooden gates span to your left and right
f-f-@-f | pushing the bushes and other vegetation away - welcoming
| | you to come hither ...to follow this path.
f |
| |
f-f-f-f |
---------+

[Exits: east west]

<755hp 546m 170mv> W:no opponent C:no opponent [===-------]
A break in the Canopy
| A large tree house stands before you. Using the trees
| as shade, this house is completely shaded from the sun.
f | Birds fly to and fro in a natural bliss. The feeling
| | here is extremely peaceful. It makes one want to enter
f-f-@-f-f| and take a nap or visit the inhabitants. The brick path
| || seems extremely inviting.
f-f f|
| ||
f-f-f-f|
---------+

[Exits: east west]

<755hp 546m 168mv> W:no opponent C:no opponent [===-------] w
w
A break in the Canopy
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
f-@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f-f|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
(Red Aura) A man is here deciding what to do.

<755hp 546m 166mv> W:no opponent C:no opponent [===-------]
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]
(Red Aura) A gnoll is here, roaming the forest.
(Red Aura) A glowering Defiler is here.
(Red Aura) A gnoll is here, roaming the forest.

<755hp 546m 164mv> W:no opponent C:no opponent [===-------] s
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
(Red Aura) A pyromaniac is here, burning up the forest.

<755hp 546m 162mv> W:no opponent C:no opponent [===-------] w
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
S-f-f |
---------+

[Exits: east south]

<755hp 546m 161mv> W:no opponent C:no opponent [===-------] s
s
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
S-f-f |
| |
f |
---------+

[Exits: north south]
A small pine tree stands here.
A carving dagger lies on the ground.
(Red Aura) A gnoll is here, roaming the forest.

<755hp 546m 159mv> W:no opponent C:no opponent [===-------] s
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
A small pine tree stands here.
(White Aura) A treant guardian is here, protecting its home.

<755hp 546m 157mv> W:no opponent C:no opponent [===-------]
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A treant sibling is here.

<755hp 546m 156mv> W:no opponent C:no opponent [===-------] s
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A small pine tree stands here.
A treant sibling is here.

<755hp 546m 155mv> W:no opponent C:no opponent [===-------] s
e
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A stone outcropping with traces of ore is here.

<755hp 546m 153mv> W:no opponent C:no opponent [===-------] e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.

<755hp 546m 152mv> W:no opponent C:no opponent [===-------] e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<755hp 546m 150mv> W:no opponent C:no opponent [===-------]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.

<755hp 546m 149mv> W:no opponent C:no opponent [===-------] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<755hp 546m 147mv> W:no opponent C:no opponent [===-------] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<755hp 546m 146mv> W:no opponent C:no opponent [===-------] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<755hp 546m 145mv> W:no opponent C:no opponent [===-------] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
You see 2 of a carving dagger here.
A small pine tree stands here.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<755hp 546m 143mv> W:no opponent C:no opponent [===-------] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<755hp 546m 142mv> W:no opponent C:no opponent [===-------] e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(Red Aura) A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

<755hp 546m 141mv> W:no opponent C:no opponent [===-------] e
The narrow trail
You sense evil near.
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<755hp 546m 139mv> W:no opponent C:no opponent [===-------] s
s
The narrow trail
You sense evil near.
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A large grey wolf is here, glaring hungrily at you.

<755hp 546m 137mv> W:no opponent C:no opponent [===-------]
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east,
f @-f-f| north, and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<755hp 546m 135mv> W:no opponent C:no opponent [===-------] e
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A small pine tree stands here.

<755hp 546m 133mv> W:no opponent C:no opponent [===-------] e
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<755hp 546m 132mv> W:no opponent C:no opponent [===-------] e
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<755hp 546m 131mv> W:no opponent C:no opponent [===-------] e
e
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.

<755hp 546m 130mv> W:no opponent C:no opponent [===-------] e
e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<755hp 546m 128mv> W:no opponent C:no opponent [===-------] e
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A small pine tree stands here.

<755hp 546m 127mv> W:no opponent C:no opponent [===-------]
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<755hp 546m 125mv> W:no opponent C:no opponent [===-------] e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<755hp 546m 124mv> W:no opponent C:no opponent [===-------] e
e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<755hp 546m 122mv> W:no opponent C:no opponent [===-------] e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.

<755hp 546m 120mv> W:no opponent C:no opponent [===-------] e

The night has begun.
You are hungry.
The effect of the breaking wheel wears off.
The white aura around your body fades.

<778hp 561m 137mv> W:no opponent C:no opponent [===-------]
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<778hp 561m 136mv> W:no opponent C:no opponent [===-------] where
e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A human city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<778hp 561m 135mv> W:no opponent C:no opponent [===-------] e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
(Red Aura) A fledgling harpy is here, fallen from the clouds above.
(Red Aura) A fledgling harpy is here, fallen from the clouds above.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<778hp 561m 134mv> W:no opponent C:no opponent [===-------] e
Players near you in Seringale:
<PK> Dwiggans Inside the West Gate

<778hp 561m 134mv> W:no opponent C:no opponent [===-------] e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
(Red Aura) A fledgling harpy is here, fallen from the clouds above.
(Red Aura) A duergar city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<778hp 561m 133mv> W:no opponent C:no opponent [===-------] e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<778hp 561m 132mv> W:no opponent C:no opponent [===-------]
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<778hp 561m 131mv> W:no opponent C:no opponent [===-------] e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<778hp 561m 130mv> W:no opponent C:no opponent [===-------] e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S F |
|
|
---------+

[Exits: north east south west]
A duergar citizen of Seringale strolls about.

<778hp 561m 129mv> W:no opponent C:no opponent [===-------] e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]

<778hp 561m 128mv> W:no opponent C:no opponent [===-------] e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F W-W-W|
| |
S-+-S|
---------+

[Exits: north south west]

<778hp 561m 127mv> W:no opponent C:no opponent [===-------] s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<778hp 561m 127mv> W:no opponent C:no opponent [===-------]
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<778hp 561m 127mv> W:no opponent C:no opponent [===-------] e
Southwest of Market Square
S S W-W-W| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-W W| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-W-W| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]

<778hp 561m 126mv> W:no opponent C:no opponent [===-------]
South of Market Square
S W-W-W F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-W W-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F W-@-W S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]

<778hp 561m 125mv> W:no opponent C:no opponent [===-------] s
s
The Main Street
+-W W-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F W-W-W S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<778hp 561m 124mv> W:no opponent C:no opponent [===-------] s
s
The Main Street
W-W-W S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<778hp 561m 123mv> W:no opponent C:no opponent [===-------]
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<778hp 561m 122mv> W:no opponent C:no opponent [===-------]
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+


>>> HAD MESELF SOME RECOVERY SAUSAGE THEN BACK AT IT <<<


<921hp 615m 363mv> W:no opponent C:no opponent [===-------] n
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A disfigured head hangs here. Its rotten features vaguely resemble Grasq and it smells like candy.

<921hp 615m 362mv> W:no opponent C:no opponent [===-------] where
Players near you in Seringale:
<PK> Dwiggans South Square

<921hp 615m 362mv> W:no opponent C:no opponent [===-------] n
n
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<921hp 615m 361mv> W:no opponent C:no opponent [===-------] n
The Main Street
W-W-W *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<921hp 615m 360mv> W:no opponent C:no opponent [===-------] n
The Main Street
+-W W-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* W-W-W *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<921hp 615m 359mv> W:no opponent C:no opponent [===-------] n
South of Market Square
* W-W-W *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-W W-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* W-@-W *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]

<921hp 615m 358mv> W:no opponent C:no opponent [===-------] where
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<921hp 615m 358mv> W:no opponent C:no opponent [===-------] who
Players near you in Seringale:
<PK> Dwiggans South of Market Square

<921hp 615m 358mv> W:no opponent C:no opponent [===-------]
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Gnome ] Tevekin the Master of the Path
[50 Dwarf Pal] <PK> Dwiggans the Wurst Knight, Blade of the Order of Light
[ Human ] Aderis Squinteye the Spiritual
[ Quasi ] Elthaqir Zeffle the Channeler
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<921hp 615m 358mv> W:no opponent C:no opponent [===-------] where
Players near you in Seringale:
<PK> Dwiggans South of Market Square

<921hp 615m 358mv> W:no opponent C:no opponent [===-------] w
Southwest of Market Square
* * W-W-W| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-W W| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-W-W| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<921hp 615m 357mv> W:no opponent C:no opponent [===-------] n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * W-W-W|
| |
S-+-*|
---------+

[Exits: north south west]

<921hp 615m 356mv> W:no opponent C:no opponent [===-------] drink
You drink water from the Justice monument.
Your thirst is quenched.

<921hp 615m 356mv> W:no opponent C:no opponent [===-------] fill jug
n
You do not have that item.

<921hp 615m 356mv> W:no opponent C:no opponent [===-------] e
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
* * @-W-W| over it.
| | | ||
+-+-W W|
| | | ||
S * W-W- |
---------+

[Exits: east south]

<921hp 615m 355mv> W:no opponent C:no opponent [===-------]
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* W-@-W *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-W W-+|
| | | ||
* W-W-W *|
---------+

[Exits: north east west]

<921hp 615m 354mv> W:no opponent C:no opponent [===-------] where
n
Players near you in Seringale:
<PK> Dwiggans North of Market Square

<921hp 624m 399mv> W:no opponent C:no opponent [===-------]
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* W-W-W *|
| | | ||
+-W W-+|
---------+

[Exits: north east south west]

<921hp 624m 398mv> W:no opponent C:no opponent [===-------] n
n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F W| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
W-W- |
---------+

[Exits: north east south west]

<921hp 624m 397mv> W:no opponent C:no opponent [===-------]
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F W| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<921hp 624m 396mv> W:no opponent C:no opponent [===-------] n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-W| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F W| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A disfigured head hangs here. Its rotten features vaguely resemble Valindra and it smells like candy.
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<921hp 624m 395mv> W:no opponent C:no opponent [===-------] where
Players near you in Seringale:
<PK> Dwiggans North Square

<921hp 624m 395mv> W:no opponent C:no opponent [===-------] where
Players near you in Seringale:
<PK> Dwiggans North Square

<921hp 624m 395mv> W:no opponent C:no opponent [===-------] iron
Your willpower becomes like iron.

<921hp 624m 335mv> W:no opponent C:no opponent [=======---] where
Players near you in Seringale:
<PK> Dwiggans North Square

<921hp 624m 335mv> W:no opponent C:no opponent [========--] w
w
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
W S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

<921hp 624m 334mv> W:no opponent C:no opponent [========--] where
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
W S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
(Red Aura) A duergar city guard of Seringale stands watch here.

<921hp 624m 333mv> W:no opponent C:no opponent [========--]
Players near you in Seringale:
<PK> Dwiggans The North Road

<921hp 624m 333mv> W:no opponent C:no opponent [=========-] w
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ W | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands watch here.

<921hp 624m 332mv> W:no opponent C:no opponent [=========-] w
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ W | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]
A human citizen of Seringale wanders around aimlessly.
A half-elf city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
An avian city guard flies west.

<921hp 624m 331mv> W:no opponent C:no opponent [=========-] w
w
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ W| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
| |
*-S|
|
|
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A storm giant citizen of Seringale strolls about.

<921hp 624m 330mv> W:no opponent C:no opponent [=========-] w
The North Road
*-* | You are on the North Road on Seringale. It is peaceful and quiet
| | here. Around you are magnificent buildings made of fanciful
+ | stonework. You see the North Road continues to the east and the
| | west. Nothing much else of interest lies here.
+-+-@-+-+|
| ||
+ *|
| |
+ |
---------+

[Exits: east west]

<921hp 624m 329mv> W:no opponent C:no opponent [=========-] w
The North Road
*-*| You are on the North Road on Seringale. It is peaceful and
|| quiet here. Around you are magnificent buildings made of fanciful
+| stonework. You see the North Road continues on to the east,
|| and the battlements of the town to the west.
+-@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east west]

<921hp 624m 328mv> W:no opponent C:no opponent [=========-] w
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| city walls continue to the south and the North Road is to
| | the east.
+ |
| |
+ |
---------+

[Exits: east south]

<921hp 624m 327mv> W:no opponent C:no opponent [=========-] s
s
Alas, you cannot go that way.

<921hp 624m 327mv> W:no opponent C:no opponent [=========-]
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+| small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<921hp 624m 326mv> W:no opponent C:no opponent [=========-]
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<921hp 624m 325mv> W:no opponent C:no opponent [=========-] s
s
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ *| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
(Red Aura) A fledgling harpy is here, fallen from the clouds above.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<921hp 624m 324mv> W:no opponent C:no opponent [=========-] where
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ *| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<921hp 624m 323mv> W:no opponent C:no opponent [=========-]
Players near you in Seringale:
<PK> Dwiggans Along the Western Walls

<921hp 624m 323mv> W:no opponent C:no opponent [=========-] w
A large wall made of huge slabs of white stone blocks your way.

<921hp 624m 323mv> W:no opponent C:no opponent [==========] s
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<921hp 624m 322mv> W:no opponent C:no opponent [==========] w
w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A dwarven city guard of Seringale stands watch here.

<921hp 624m 321mv> W:no opponent C:no opponent [==========] w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<921hp 624m 320mv> W:no opponent C:no opponent [==========] w
w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.

<921hp 624m 319mv> W:no opponent C:no opponent [==========] w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<921hp 624m 317mv> W:no opponent C:no opponent [==========] where
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<921hp 624m 315mv> W:no opponent C:no opponent [==========]
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<921hp 624m 313mv> W:no opponent C:no opponent [==========] w
Players near you in Mystic Forest:
<PK> Dwiggans A trail through the light forest

<921hp 624m 313mv> W:no opponent C:no opponent [==========]
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<921hp 624m 312mv> W:no opponent C:no opponent [==========] w
w
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<921hp 624m 310mv> W:no opponent C:no opponent [==========] w
w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.

<921hp 624m 308mv> W:no opponent C:no opponent [==========] w
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A treant stands here in defense of the forest.
The night is about to end.

<921hp 637m 361mv> W:no opponent C:no opponent [#=========]
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<921hp 637m 360mv> W:no opponent C:no opponent [#=========] w
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A small pine tree stands here.
A treant stands here in defense of the forest.

<921hp 637m 358mv> W:no opponent C:no opponent [#=========] w
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east,
f @-f-f| north, and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.

<921hp 637m 357mv> W:no opponent C:no opponent [#=========] where
You collide forcefully into the side of a gargantuan tree.

<921hp 637m 357mv> W:no opponent C:no opponent [#=========]
Players near you in Mystic Forest:
<PK> Dwiggans A narrow trail through the deep, dark forest

<921hp 637m 357mv> W:no opponent C:no opponent [#=========] n
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A school of small minnows swims beneath the stream's surface.
A large grey wolf is here, glaring hungrily at you.

<921hp 637m 356mv> W:no opponent C:no opponent [#=========] n
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<921hp 637m 354mv> W:no opponent C:no opponent [#=========] w
w
Entrance to Drkshtyre Wood
You sense the strong presence of nearby evil.
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<921hp 637m 353mv> W:no opponent C:no opponent [#=========] where
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<921hp 637m 352mv> W:no opponent C:no opponent [#=========] w
Players near you in Drkshtyre Wood:
<PK> Militha The Bedroom
<PK> Dwiggans The main path in Drkshtyre Wood

<921hp 637m 352mv> W:no opponent C:no opponent [#=========]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
You see 2 of a carving dagger here.
A small pine tree stands here.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<921hp 637m 351mv> W:no opponent C:no opponent [#=========] w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<921hp 637m 349mv> W:no opponent C:no opponent [##========] w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<921hp 637m 348mv> W:no opponent C:no opponent [##========] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<921hp 637m 346mv> W:no opponent C:no opponent [##========] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
You see 2 of a carving dagger here.
A small pine tree stands here.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<921hp 637m 345mv> W:no opponent C:no opponent [##========] where
e
Players near you in Drkshtyre Wood:
<PK> Militha The Bedroom
<PK> Dwiggans The main path in Drkshtyre Wood

<921hp 637m 345mv> W:no opponent C:no opponent [##========] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<921hp 637m 344mv> W:no opponent C:no opponent [##========]
A blood-sucking spider scuttles east.
A blood-sucking spider scuttles west.

<921hp 637m 344mv> W:no opponent C:no opponent [##========]
Entrance to Drkshtyre Wood
You sense the strong presence of nearby evil.
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<921hp 637m 342mv> W:no opponent C:no opponent [##========] e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<921hp 637m 340mv> W:no opponent C:no opponent [##========] s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A school of small minnows swims beneath the stream's surface.
A large grey wolf is here, glaring hungrily at you.

<921hp 637m 338mv> W:no opponent C:no opponent [##========] s
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east,
f @-f-f| north, and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<921hp 637m 336mv> W:no opponent C:no opponent [###=======] where
Players near you in Mystic Forest:
<PK> Dwiggans A narrow trail through the deep, dark forest

<921hp 637m 336mv> W:no opponent C:no opponent [###=======] s
s
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+

[Exits: north south west]

<921hp 637m 334mv> W:no opponent C:no opponent [###=======]
A small path in the deep, dark forest
f f-f-f| You are on a narrow path leading through the deep, dark
| | || forest. Ancient grey trees loom all around you. The path
f-f-f f| continues north and east.
| | ||
f @-f-f|
| | |
f-f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north east]
A small pine tree stands here.

<921hp 637m 332mv> W:no opponent C:no opponent [###=======] s
The bark of these trees is covered with a strange film of grey fuzz.

<921hp 637m 332mv> W:no opponent C:no opponent [###=======] e
A junction in the deep, dark forest
f-f-f-f| You are by a junction where three paths meet. Ancient grey
| | | trees tower above you on all sides. Paths lead east, south
f-f f | and west.
| | |
f-@-f |
| |
f f-f-f |
| | | |
f-f f |
---------+

[Exits: east south west]

<921hp 637m 331mv> W:no opponent C:no opponent [###=======] s
e
A junction in the deep, dark forest
f-f f | You are by a junction where three paths meet. Ancient,
| | | grey trees seem to observe you silently you from all
f-f-f | sides. Paths lead north, east and west.
| |
f f-@-f |
| | | |
f-f f |
| |
f-f|
---------+

[Exits: north east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<921hp 637m 330mv> W:no opponent C:no opponent [###=======]
A small path in the deep, dark forest
f f | You are on a narrow path leading through the deep, dark
| | | forest. Ancient, grey trees loom everywhere. The path continues
f-f-f | south and west.
| |
f-f-@ |
| | |
f f |
| |
f-f |
---------+

[Exits: south west]

<921hp 637m 328mv> W:no opponent C:no opponent [###=======]
Your will is no longer like iron.

<921hp 637m 328mv> W:no opponent C:no opponent [##========] s
s
A small path in the deep, dark forest
f-f-f | You are on a narrow path leading through the deep, dark
| | forest. Huge, ancient trees are on all sides. The path continues
f-f-f | north and south. You can hear water rushing nearby.
| | |
f @ |
| |
f-f |
|
|
---------+

[Exits: north south]
A large toadstool grows nearby.

<921hp 637m 326mv> W:no opponent C:no opponent [##========]
On the river bank in the deep, dark forest
f-f-f | You are on a narrow path leading through the deep, dark
| | | forest. To the south a fast river is flowing westwards through
f f | the forest. Ancient grey trees loom on both banks. The path
| | continues north and east.
@-f |
|
|
|
|
---------+

[Exits: north east]
A large black wolf is here, glaring hungrily at you.

<921hp 637m 325mv> W:no opponent C:no opponent [##========] n
n
A small path in the deep, dark forest
f-f-f | You are on a narrow path leading through the deep, dark
| | forest. Huge, ancient trees are on all sides. The path continues
f-f-f | north and south. You can hear water rushing nearby.
| | |
f @ |
| |
f-f |
|
|
---------+

[Exits: north south]
A large toadstool grows nearby.

<921hp 637m 324mv> W:no opponent C:no opponent [##========]
A small path in the deep, dark forest
f f | You are on a narrow path leading through the deep, dark
| | | forest. Ancient, grey trees loom everywhere. The path continues
f-f-f | south and west.
| |
f-f-@ |
| | |
f f |
| |
f-f |
---------+

[Exits: south west]

<921hp 637m 322mv> W:no opponent C:no opponent [##========] w
A junction in the deep, dark forest
f-f f | You are by a junction where three paths meet. Ancient,
| | | grey trees seem to observe you silently you from all
f-f-f | sides. Paths lead north, east and west.
| |
f f-@-f |
| | | |
f-f f |
| |
f-f|
---------+

[Exits: north east west]

<921hp 637m 320mv> W:no opponent C:no opponent [##========] n
e
A junction in the deep, dark forest
f-f-f-f| You are by a junction where three paths meet. Ancient grey
| | | trees tower above you on all sides. Paths lead east, south
f-f f | and west.
| | |
f-@-f |
| |
f f-f-f |
| | | |
f-f f |
---------+

[Exits: east south west]

<921hp 637m 319mv> W:no opponent C:no opponent [##========] n
A small path in the deep, dark forest
f-f-f-f-f| You are on a narrow path leading through the deep, dark forest.
| | || Ancient grey trees loom all around you. The path continues
f f f| north and west.
| | ||
f-f-@ f|
| |
f-f-f |
| | |
f f |
---------+

[Exits: north west]
A long, grey branch rests heavily on the ground.

<921hp 637m 318mv> W:no opponent C:no opponent [##========] where
A small path in the deep, dark forest
You sense evil near.
f | You are on a narrow path leading through the deep, dark forest.
| | You feel as if the ancient trees observe you in watchful
f-f-f-f-f| silence. The path continues north and south.
| | ||
f @ f|
| | ||
f-f-f f|
| |
f-f-f |
---------+

[Exits: north south]
A large toadstool grows nearby.
A treant stands here in defense of the forest.

<921hp 637m 316mv> W:no opponent C:no opponent [##========] n
Players near you in Mystic Forest:
<PK> Dwiggans A small path in the deep, dark forest

<921hp 637m 316mv> W:no opponent C:no opponent [##========] n
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<921hp 637m 314mv> W:no opponent C:no opponent [##========] e
Ancient trees crowd along the beaten path.

<921hp 637m 314mv> W:no opponent C:no opponent [##========]
A narrow trail through the deep, dark forest
You sense evil near.
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A treant stands here in defense of the forest.

<921hp 637m 312mv> W:no opponent C:no opponent [##========] e
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.

<921hp 637m 310mv> W:no opponent C:no opponent [##========] s
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees completely block out the
f-f-f-f-f| moonlight. The path continues north and south.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[Exits: north south]

<921hp 637m 309mv> W:no opponent C:no opponent [##========] s
A small path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees completely block out the
f f f| moonlight. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.

<921hp 637m 308mv> W:no opponent C:no opponent [##========] s
The shadows of the trees engulf you in darkness.

<921hp 637m 308mv> W:no opponent C:no opponent [##========] e
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f f | The forest gradually lightens to the east. Paths lead east,
| | | west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]

<921hp 637m 306mv> W:no opponent C:no opponent [##========] s
s
An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the
f-f-f-f| moonlight. Paths lead north, east and south.
| ||
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
A cute rabbit is here.

<921hp 637m 305mv> W:no opponent C:no opponent [##========]
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]
A fallow deer is grazing peacefully here.

<921hp 637m 303mv> W:no opponent C:no opponent [##========] where
s
Players near you in Mystic Forest:
<PK> Dwiggans A small path in the dense forest

<921hp 637m 303mv> W:no opponent C:no opponent [##========] e
These old trees are covered with thick, scaly bark lined with deep scars.

<921hp 637m 303mv> W:no opponent C:no opponent [##========] s
A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f-f-f-f| The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]
A small pine tree stands here.
A small white bunny with floppy ears is giving you side-eye.

<921hp 637m 301mv> W:no opponent C:no opponent [##========] s
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]
A cute rabbit is here.

<921hp 637m 299mv> W:no opponent C:no opponent [##========] s
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<921hp 637m 297mv> W:no opponent C:no opponent [##========] s
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<921hp 637m 296mv> W:no opponent C:no opponent [##========] s
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
The day has begun.

<921hp 651m 350mv> W:no opponent C:no opponent [##========] s
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<921hp 651m 349mv> W:no opponent C:no opponent [##========] w
An impervious wall of pine trees block your passage south.

<921hp 651m 349mv> W:no opponent C:no opponent [##========] w
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, letting the sun's golden rays
o-@-f-f| stream onto your skin and warming away the chill of the dark
| | shadows. The clearing stretches to the west, where the grass
f | seems trampled and ailing.
| |
x-x |
---------+

[Exits: east west]

<921hp 651m 348mv> W:no opponent C:no opponent [##========]
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<921hp 651m 347mv> W:no opponent C:no opponent [##========] s
s
A withered forest path
f| The surrounding area is void of all life. Everything you see
|| seems to be brown and withered, as if the Reaper himself had
* o-f-f| descended on the earth and drawn away all its sustenance. To
| | | the south the rocky base of a mountain cuts upward into the sky,
x @ | while a yellow-tinged clearing opens to the north.
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<921hp 651m 346mv> W:no opponent C:no opponent [##========]
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<921hp 651m 344mv> W:no opponent C:no opponent [#=========] w
w
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<921hp 651m 341mv> W:no opponent C:no opponent [#=========]
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<921hp 651m 338mv> W:no opponent C:no opponent [#=========] where
s
Players near you in Mystic Forest:
<PK> Dwiggans The Mountain Waste

<921hp 651m 338mv> W:no opponent C:no opponent [#=========] s
Darker forest
You sense the strong presence of nearby evil.
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<921hp 651m 336mv> W:no opponent C:no opponent [#=========] s
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<921hp 651m 334mv> W:no opponent C:no opponent [#=========] s
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<921hp 651m 333mv> W:no opponent C:no opponent [#=========] s
s
A forest road
You sense the strong presence of nearby evil.
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<921hp 651m 331mv> W:no opponent C:no opponent [#=========]
An inlet of a Bay
You sense the strong presence of nearby evil.
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. Ripples on the water make it look
f | like it is filled with crystals. The serenity is unnerving to
| | say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north (east) west]
This small hovel door has moss and vines growing upon it.

<921hp 651m 329mv> W:no opponent C:no opponent [#=========] w
w
The edge of the lake ripples with deceptive serenity, lapping against the shore.

<921hp 651m 329mv> W:no opponent C:no opponent [#=========]
Hugging the coastline
You sense the strong presence of nearby evil.
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy and red. Sparks seem
f | to shimmer in the air as the water moves silently about in
| | serenity.
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<921hp 651m 327mv> W:no opponent C:no opponent [#=========]
Entrance to a river valley
f| Before you stands a beautiful river valley filled with lush
|| green vegetation. Waterfalls cascade breathtakingly beautifully
f| all around you. Birds and other wildlife are abundant here.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<921hp 651m 325mv> W:no opponent C:no opponent [#=========] s
A glistening cascade of water
You sense the strong presence of nearby evil.
f| Beautiful white waterfalls surround you in their graceful
|| embrace. You are in an inner cave in which dampness is all
f-z-z| around you and green moss grows on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<921hp 651m 323mv> W:no opponent C:no opponent [#=========] s
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]

<921hp 651m 321mv> W:no opponent C:no opponent [#=========] d
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]

<921hp 651m 319mv> W:no opponent C:no opponent [#=========] s
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A river pike swims frantically about.

<921hp 651m 317mv> W:no opponent C:no opponent [#=========] w
w
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]

<921hp 651m 315mv> W:no opponent C:no opponent [#=========] where
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~| look closer, you see that there are footprints on the
|| floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A river pike swims frantically about.

<921hp 651m 313mv> W:no opponent C:no opponent [#=========] w
w
Players near you in River Wood:
<PK> Dwiggans A murky river

<921hp 651m 313mv> W:no opponent C:no opponent [#=========]
A murky river
| Mud lines the floor of this section of the river. Even in
| the light it seems murky and opaque at best. As you look
| closer, you see that there are footprints on the floor. They
| go in multiple directions and appear quite fresh. The air
~-~-@-~-~| is clean, with a notable saline tang to it.
| |
~-~-~ |
| | | |
~-~-~ |
---------+

[Exits: east west]

<921hp 651m 311mv> W:no opponent C:no opponent [#=========] w
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
| look closer, you see that there are footprints on the floor.
| They go in multiple directions and appear quite fresh.
~-@-~-~| The air is clean, with a notable saline tang to it.
| |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: east west]

<921hp 651m 309mv> W:no opponent C:no opponent [#=========]
Entrance to the Pool
| You are at the entrance to the mouth of a large pool.
| Clear blue water surrounds you as the large lake seems
| to be filled with life. The caverns surrounding you are
| lit with bluish crystals. The air is clean, with a notable
* @-~-~| saline tang to it.
| | |
~-~-~-~-~|
| | | | ||
~-~-~-~-~|
---------+

[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.

<921hp 651m 307mv> W:no opponent C:no opponent [#=========] s
Mouth of the River
| You are at the entrance to the mouth of a large pool.
| Clear blue water surrounds you as the large lake seems
* ~-~-~| to be filled with life. The caverns surrounding you are
| | | lit with bluish crystals. The air is clean, with a notable
~-~-@-~-~| saline tang to it.
| | | | ||
~-~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: north east south west]

<921hp 651m 305mv> W:no opponent C:no opponent [#=========] s
The Training Grounds
* ~-~-~| The water is stained dark red here as if someone or something
| | | has been recently wounded. Angry cries fill the air in
~-~-~-~-~| the near distance as they echo loudly in the cavern air.
| | | | || It is dark here, with just barely enough light to see
~-~-@-~-~| by. The air is clean, with a notable saline tang to it.
| | | ||
~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: north east south west]
(Red Aura) A newborn is here training extremely hard.

<921hp 651m 303mv> W:no opponent C:no opponent [#=========] k newb
Your slash *** DEMOLISHES *** a novice of the water arts!
Your pierce MANGLES a novice of the water arts!
A novice of the water arts has some big nasty wounds and scratches.

<921hp 651m 303mv> W:segment C:defensive [#=========]
Your slash MASSACRES a novice of the water arts!
Your slash MASSACRES a novice of the water arts!
Your pierce MANGLES a novice of the water arts!
A novice of the water arts is DEAD!!
You hear a novice of the water arts's death cry.
You get 184 gold coins from the corpse of a novice of the water arts.
Phostan gives you 21 gold coins for your sacrifice.

<921hp 651m 303mv> W:no opponent C:no opponent [==========] reck
You aren't fighting anyone.

<921hp 651m 303mv> W:no opponent C:no opponent [==========] w
The Training Grounds
* ~-~| The water is stained dark red here as if someone or something
| | | has been recently wounded. Angry cries fill the air in
~-~-~-~| the near distance as they echo loudly in the cavern air.
| | | || It is dark here, with just barely enough light to see
~-@-~-~| by. The air is clean, with a notable saline tang to it.
| | ||
~-~-~|
| | ||
~-~-~|
---------+

[Exits: north east south west]
(Red Aura) A newborn is here training extremely hard.

<921hp 651m 301mv> W:no opponent C:no opponent [==========] wehre
I don't think much is to be achieved by that.

<921hp 651m 301mv> W:no opponent C:no opponent [==========] where
Players near you in River Wood:
<PK> Dwiggans The Training Grounds

<921hp 651m 301mv> W:no opponent C:no opponent [==========] rem heron
You stop wielding a heron-marked blade.

<896hp 651m 301mv> W:no opponent C:no opponent [==========]
You switch your weapon to your good hand.

<896hp 651m 301mv> W:no opponent C:no opponent [==========] k newb
Your pierce MANGLES a novice of the water arts!
Your pierce MANGLES a novice of the water arts!
A novice of the water arts has some big nasty wounds and scratches.

<896hp 651m 301mv> W:none C:mob [==========] reck

Your pierce *** DEMOLISHES *** a novice of the water arts!
Your pierce MANGLES a novice of the water arts!
The sun rises in the east.
Lightning flashes in the sky.
A novice of the water arts is DEAD!!
You hear a novice of the water arts's death cry.
You get 202 gold coins from the corpse of a novice of the water arts.
Phostan gives you 21 gold coins for your sacrifice.

<896hp 659m 354mv> W:no opponent C:no opponent [==========]
You aren't fighting anyone.

<896hp 659m 354mv> W:no opponent C:no opponent [==========] wear heron
You stop wielding the dagger of Yog-Sothoth.
You wield a heron-marked blade.
A heron-marked blade feels like a part of you!

<896hp 659m 354mv> W:no opponent C:no opponent [==========] dual yog
You wield the dagger of Yog-Sothoth in your off-hand.
The dagger of Yog-Sothoth feels like a part of you!

<896hp 659m 354mv> W:no opponent C:no opponent [==========] where
Players near you in River Wood:
<PK> Dwiggans The Training Grounds

<896hp 659m 354mv> W:no opponent C:no opponent [==========] e
The Training Grounds
* ~-~-~| The water is stained dark red here as if someone or something
| | | has been recently wounded. Angry cries fill the air in
~-~-~-~-~| the near distance as they echo loudly in the cavern air.
| | | | || It is dark here, with just barely enough light to see
~-~-@-~-~| by. The air is clean, with a notable saline tang to it.
| | | ||
~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: north east south west]
(Glowing) A strange cube of water retains its shape on the ground.

<896hp 659m 352mv> W:no opponent C:no opponent [==========] e
A congregate of Delvers
~-~-~-~| Blue, crystal clear water surrounds you as the waves lap
| | lightly against you. There is something mystical in the
~-~-~-~ | air that makes your skin tingle. The bluish cave walls
| | | | | surround you making everything seem blue. Some unknown
~-~-@-~ | glowing things seem to be giving off light at the edges
| | | | | of each cave corner.
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: north east south west]

<896hp 659m 350mv> W:no opponent C:no opponent [==========] n
Open water
You sense evil near.
| Clear, blue water is all around you as the soft lapping
| of small waves hits your body with small shudders. Each
~-~-~-~| sound echoes lightly in the cavernous pool. It is dark
| | here, with just barely enough light to see by. The air
~-~-@-~ | is clean, with a notable saline tang to it.
| | | | |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: east south west]
(Red Aura) A newborn is here training extremely hard.

<896hp 659m 348mv> W:no opponent C:no opponent [==========] e
A torrent corner
| Water swirls all about as if something underneath you is
| sucking the water out and in, causing a raging white froth
~-~-~-~ | of water. The water level raises to about neck level now.
| | As you feel underneath you, you feel a fleshy tentacle protruding
~-~-@ | from the ground - encapsulated by a hard shell.
| | | |
~-~-~ |
| | | |
~-~-~ |
---------+

[Exits: south west]
(Red Aura) A sea ghoul looks around for some Newborn to feast on.

<896hp 659m 346mv> W:no opponent C:no opponent [==========] where
Players near you in River Wood:
<PK> Dwiggans A torrent corner

<896hp 659m 346mv> W:no opponent C:no opponent [==========] w
Open water
| Clear, blue water is all around you as the soft lapping
| of small waves hits your body with small shudders. Each
~-~-~-~| sound echoes lightly in the cavernous pool. It is dark
| | here, with just barely enough light to see by. The air
~-~-@-~ | is clean, with a notable saline tang to it.
| | | | |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: east south west]
(Red Aura) A newborn is here training extremely hard.

<896hp 659m 344mv> W:no opponent C:no opponent [==========] w
Mouth of the River
The presence of evil recedes.
| You are at the entrance to the mouth of a large pool.
| Clear blue water surrounds you as the large lake seems
* ~-~-~| to be filled with life. The caverns surrounding you are
| | | lit with bluish crystals. The air is clean, with a notable
~-~-@-~-~| saline tang to it.
| | | | ||
~-~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: north east south west]

<896hp 659m 342mv> W:no opponent C:no opponent [==========] n
e
Entrance to the Pool
| You are at the entrance to the mouth of a large pool.
| Clear blue water surrounds you as the large lake seems
| to be filled with life. The caverns surrounding you are
| lit with bluish crystals. The air is clean, with a notable
* @-~-~| saline tang to it.
| | |
~-~-~-~-~|
| | | | ||
~-~-~-~-~|
---------+

[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.

<896hp 659m 340mv> W:no opponent C:no opponent [==========] e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
| look closer, you see that there are footprints on the floor.
| They go in multiple directions and appear quite fresh.
~-@-~-~| The air is clean, with a notable saline tang to it.
| |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: east west]

<896hp 659m 338mv> W:no opponent C:no opponent [==========] e
e
A murky river
| Mud lines the floor of this section of the river. Even in
| the light it seems murky and opaque at best. As you look
| closer, you see that there are footprints on the floor. They
| go in multiple directions and appear quite fresh. The air
~-~-@-~-~| is clean, with a notable saline tang to it.
| |
~-~-~ |
| | | |
~-~-~ |
---------+

[Exits: east west]

<896hp 659m 336mv> W:no opponent C:no opponent [==========]
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~| look closer, you see that there are footprints on the
|| floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A river pike swims frantically about.

<896hp 659m 334mv> W:no opponent C:no opponent [==========] where
e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]

<896hp 659m 332mv> W:no opponent C:no opponent [==========] e
Players near you in River Wood:
<PK> Dwiggans A murky river

<896hp 659m 332mv> W:no opponent C:no opponent [==========]
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A river pike swims frantically about.

<896hp 659m 330mv> W:no opponent C:no opponent [==========] e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
Some green algae is here, oozing along.

<896hp 659m 328mv> W:no opponent C:no opponent [==========] e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A short-haired beaver looks around for wood.

<896hp 659m 326mv> W:no opponent C:no opponent [==========] e
Cold water
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely die
| from heat loss and frost bite. The water turns jet black
| and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.
A short-haired beaver looks around for wood.
A servant shimmers from place to place.
A servant shimmers from place to place.

<896hp 659m 324mv> W:no opponent C:no opponent [==========] e
Among white caps
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely
| die from heat loss and frost bite. The water turns jet
| black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: (north) east west]

<896hp 659m 322mv> W:no opponent C:no opponent [==========]
Billowing vapors
| White mist blows all around you settling on everything
| around it. Due to the moist atmosphere, a greenish fungus
| grows in abundance as well as a reddish mold. It sounds
| as if there is some sort of waterfall nearby.
~-~-@-~ |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<896hp 659m 320mv> W:no opponent C:no opponent [==========] where
w
Players near you in River Wood:
<PK> Militha Cold water
<PK> Dwiggans Billowing vapors

<896hp 659m 320mv> W:no opponent C:no opponent [==========]
Among white caps
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely
| die from heat loss and frost bite. The water turns jet
| black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: (north) east west]

<896hp 659m 318mv> W:no opponent C:no opponent [==========] on
Militha rides in on a nightmare.
You feel extremely uncomfortable in Militha's presence.

<896hp 659m 318mv> W:no opponent C:no opponent [==========]
You open the door north of you.

<896hp 659m 318mv> W:no opponent C:no opponent [==========]
Militha scans all around.

<896hp 659m 318mv> W:no opponent C:no opponent [==========]
[* ] You dual parry Militha's torrent.
Militha's torrent DISMEMBERS you!
[* ] You dual parry Militha's torrent.
Militha is in excellent condition.

<833hp 659m 318mv> W:shaft C:two_handed [==========] w
w
No way! You are still fighting!
Militha is in excellent condition.

<833hp 659m 318mv> W:shaft C:two_handed [==========] flee
No way! You are still fighting!
Militha is in excellent condition.

<833hp 659m 318mv> W:shaft C:two_handed [==========] flee
You flee from combat!
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]

<833hp 659m 316mv> W:no opponent C:no opponent [==========]
You aren't fighting anyone.

<833hp 659m 316mv> W:no opponent C:no opponent [==========] w
Alas, you cannot go that way.

<833hp 659m 316mv> W:no opponent C:no opponent [==========] n
n
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
(Red Aura) Kre' Qusan, the Sea Wyrm is here.

<833hp 659m 314mv> W:no opponent C:no opponent [==========] n
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]

<833hp 659m 312mv> W:no opponent C:no opponent [==========]
A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]

<833hp 659m 310mv> W:no opponent C:no opponent [==========] d
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.

<833hp 659m 308mv> W:no opponent C:no opponent [==========]
d
Militha rides in on a nightmare.

<833hp 659m 308mv> W:no opponent C:no opponent [==========]
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
(Red Aura) An enraged titan stands adrift with a burning look through your soul.

<833hp 659m 306mv> W:no opponent C:no opponent [==========]
Militha rides in on a nightmare.

<833hp 659m 306mv> W:no opponent C:no opponent [==========] d
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]

<833hp 659m 304mv> W:no opponent C:no opponent [==========] u
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
(Charmed) (Red Aura) A hooded drow is here, looking for her next target.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(Red Aura) An enraged titan stands adrift with a burning look through your soul.

<833hp 659m 302mv> W:no opponent C:no opponent [==========] u

Militha rides down on a nightmare.
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.

<833hp 659m 300mv> W:no opponent C:no opponent [==========] u
u
A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]

<833hp 659m 298mv> W:no opponent C:no opponent [==========] u
Alas, you cannot go that way.

<833hp 659m 298mv> W:no opponent C:no opponent [==========]
Alas, you cannot go that way.

<833hp 659m 298mv> W:no opponent C:no opponent [==========] s
s
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]

<833hp 659m 296mv> W:no opponent C:no opponent [==========] s
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
(Red Aura) Kre' Qusan, the Sea Wyrm is here.

<833hp 659m 294mv> W:no opponent C:no opponent [==========] s
s
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]

<833hp 659m 292mv> W:no opponent C:no opponent [==========] w
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: north east west]

<833hp 659m 290mv> W:no opponent C:no opponent [==========] w
Alas, you cannot go that way.

<833hp 659m 290mv> W:no opponent C:no opponent [==========] w
w
Cold water
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely die
~ | from heat loss and frost bite. The water turns jet black
| | and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.
A short-haired beaver looks around for wood.
A servant shimmers from place to place.
A servant shimmers from place to place.

<833hp 659m 288mv> W:no opponent C:no opponent [==========] w
A murky river
~| Mud lines the floor of this section of the river. Even
|| in the light it seems murky and opaque at best. As you
~ ~| look closer, you see that there are footprints on the
| || floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A short-haired beaver looks around for wood.

<833hp 659m 286mv> W:no opponent C:no opponent [==========]
The white aura around your body fades.

<846hp 670m 341mv> W:no opponent C:no opponent [==========]
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
Some green algae is here, oozing along.

<846hp 670m 339mv> W:no opponent C:no opponent [==========]
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A river pike swims frantically about.

<846hp 670m 337mv> W:no opponent C:no opponent [==========] rem yog
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]

<846hp 670m 335mv> W:no opponent C:no opponent [==========] w
You stop wielding the dagger of Yog-Sothoth.

<846hp 670m 335mv> W:no opponent C:no opponent [==========]
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~| look closer, you see that there are footprints on the
|| floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A river pike swims frantically about.

<846hp 670m 333mv> W:no opponent C:no opponent [==========] wear buck
w
You wear a gem-studded golden buckler as a shield.

<846hp 670m 333mv> W:no opponent C:no opponent [==========] w
A murky river
| Mud lines the floor of this section of the river. Even in
| the light it seems murky and opaque at best. As you look
| closer, you see that there are footprints on the floor. They
| go in multiple directions and appear quite fresh. The air
~-~-@-~-~| is clean, with a notable saline tang to it.
| |
~-~-~ |
| | | |
~-~-~ |
---------+

[Exits: east west]

<846hp 670m 331mv> W:no opponent C:no opponent [==========]
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
| look closer, you see that there are footprints on the floor.
| They go in multiple directions and appear quite fresh.
~-@-~-~| The air is clean, with a notable saline tang to it.
| |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: east west]

<846hp 670m 329mv> W:no opponent C:no opponent [==========] w
Entrance to the Pool
| You are at the entrance to the mouth of a large pool.
| Clear blue water surrounds you as the large lake seems
| to be filled with life. The caverns surrounding you are
| lit with bluish crystals. The air is clean, with a notable
* @-~-~| saline tang to it.
| | |
~-~-~-~-~|
| | | | ||
~-~-~-~-~|
---------+

[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.

<846hp 670m 327mv> W:no opponent C:no opponent [==========] s
s
Mouth of the River
| You are at the entrance to the mouth of a large pool.
| Clear blue water surrounds you as the large lake seems
* ~-~-~| to be filled with life. The caverns surrounding you are
| | | lit with bluish crystals. The air is clean, with a notable
~-~-@-~-~| saline tang to it.
| | | | ||
~-~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: north east south west]

<846hp 670m 325mv> W:no opponent C:no opponent [==========]
The Training Grounds
* ~-~-~| The water is stained dark red here as if someone or something
| | | has been recently wounded. Angry cries fill the air in
~-~-~-~-~| the near distance as they echo loudly in the cavern air.
| | | | || It is dark here, with just barely enough light to see
~-~-@-~-~| by. The air is clean, with a notable saline tang to it.
| | | ||
~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: north east south west]
(Glowing) A strange cube of water retains its shape on the ground.

<846hp 670m 323mv> W:no opponent C:no opponent [==========] wear heron
You do not have that item.

<846hp 670m 323mv> W:no opponent C:no opponent [==========] w
The Training Grounds
* ~-~| The water is stained dark red here as if someone or something
| | | has been recently wounded. Angry cries fill the air in
~-~-~-~| the near distance as they echo loudly in the cavern air.
| | | || It is dark here, with just barely enough light to see
~-@-~-~| by. The air is clean, with a notable saline tang to it.
| | ||
~-~-~|
| | ||
~-~-~|
---------+

[Exits: north east south west]

<846hp 670m 321mv> W:no opponent C:no opponent [==========] e
The Training Grounds
* ~-~-~| The water is stained dark red here as if someone or something
| | | has been recently wounded. Angry cries fill the air in
~-~-~-~-~| the near distance as they echo loudly in the cavern air.
| | | | || It is dark here, with just barely enough light to see
~-~-@-~-~| by. The air is clean, with a notable saline tang to it.
| | | ||
~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: north east south west]
(Glowing) A strange cube of water retains its shape on the ground.

<846hp 595m 319mv> W:no opponent C:no opponent [==========]

Militha rides in on a nightmare.
Militha yells 'Help! I am being attacked by Dwiggans!'
Your weapon advantage overcomes Militha's parry attempt.
Militha steps aside, exposing a drow assassin.
Your slash misses a drow assassin.
Militha steps aside, exposing a drow assassin.
Your slash MASSACRES a drow assassin!
Militha is in excellent condition.

<846hp 595m 319mv> W:shaft C:two_handed [==========]

Militha assails her weapon to empower her strike of pain!
[* ] You parry Militha's pillory strike.
Militha is in excellent condition.

<846hp 595m 319mv> W:shaft C:two_handed [==========] flee

[* ] You block Militha's attack with your shield.
[* ] You block Militha's attack with your shield.
[** ] You block a drow assassin's attack with your shield.
Militha steps aside, exposing a drow assassin.
Your slash MASSACRES a drow assassin!
Militha braces against her armor to perform a two-handed set parry.
[* ] Militha parries your slash.
Militha is in excellent condition.

<846hp 595m 319mv> W:shaft C:two_handed [==========]
You flee from combat!
A bluish tinge
~-~-~-~-~| Faint traces of blue trail lightly in the water you are
| | | | || currently in. The smell is faintly lilac but definitely
~-~-~-~-~| belonging to some sort of animal. It causes part of the
| | | || clear water to suddenly seem opaque in some places. In
~-@-~-~| the distance you can hear the roar of water and the screams
| | | || of some poor creature.
~-~-~-~|
|
|
---------+

[Exits: north east south west]
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A sea ghoul looks around for some Newborn to feast on.

<846hp 595m 317mv> W:no opponent C:no opponent [==========] flee
You aren't fighting anyone.

<846hp 595m 317mv> W:no opponent C:no opponent [==========] e

Open Water
~-~-~-~ | Clear, blue water is all around you as the soft lapping
| | | | | of small waves hits your body with small shudders. Each
~-~-~-~ | sound echoes lightly in the cavernous pool. It is dark here,
| | | | | with just barely enough light to see by. The air is clean,
~-~-@-~ | with a notable saline tang to it.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<846hp 595m 315mv> W:no opponent C:no opponent [==========] n

A congregate of Delvers
~-~-~-~| Blue, crystal clear water surrounds you as the waves lap
| | lightly against you. There is something mystical in the
~-~-~-~ | air that makes your skin tingle. The bluish cave walls
| | | | | surround you making everything seem blue. Some unknown
~-~-@-~ | glowing things seem to be giving off light at the edges
| | | | | of each cave corner.
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: north east south west]

<846hp 595m 313mv> W:no opponent C:no opponent [==========]
They aren't here.

<846hp 595m 313mv> W:no opponent C:no opponent [==========] w
The Training Grounds
* ~-~-~| The water is stained dark red here as if someone or something
| | | has been recently wounded. Angry cries fill the air in
~-~-~-~-~| the near distance as they echo loudly in the cavern air.
| | | | || It is dark here, with just barely enough light to see
~-~-@-~-~| by. The air is clean, with a notable saline tang to it.
| | | ||
~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: north east south west]
(Glowing) A strange cube of water retains its shape on the ground.

<846hp 595m 311mv> W:no opponent C:no opponent [==========]
Militha rides in on a nightmare.

<846hp 595m 311mv> W:no opponent C:no opponent [==========]
Militha yells 'Help! I am being attacked by Dwiggans!'
Militha steps aside, exposing a drow assassin.
Your slash MANGLES a drow assassin!
Militha has a few scratches.

<846hp 595m 311mv> W:shaft C:offensive [==========]
Militha assails her weapon to empower her strike of pain!
Militha's pillory strike mauls you.
Militha's pillory strike injures you.
You feel unclean.
Militha's chop decimates you!
[** ] You block Militha's attack with your shield.
[***] You parry a drow assassin's slash.
Militha steps aside, exposing a drow assassin.
Your slash MASSACRES a drow assassin!
Your weapon advantage overcomes Militha's parry attempt.
Militha steps aside, exposing a drow assassin.
Your slash MASSACRES a drow assassin!
Militha has a few scratches.

<780hp 595m 311mv> W:shaft C:offensive [==========] flee
flee
You flee from combat!
The Training Grounds
* ~-~| The water is stained dark red here as if someone or something
| | | has been recently wounded. Angry cries fill the air in
~-~-~-~| the near distance as they echo loudly in the cavern air.
| | | || It is dark here, with just barely enough light to see
~-@-~-~| by. The air is clean, with a notable saline tang to it.
| | ||
~-~-~|
| | ||
~-~-~|
---------+

[Exits: north east south west]

<780hp 595m 309mv> W:no opponent C:no opponent [==========]
You aren't fighting anyone.

<780hp 595m 309mv> W:no opponent C:no opponent [==========] n
Open water
| Clear, blue water is all around you as the soft lapping
| of small waves hits your body with small shudders. Each
* ~-~| sound echoes lightly in the cavernous pool. It is dark
| | | here, with just barely enough light to see by. The air
~-@-~-~| is clean, with a notable saline tang to it.
| | | ||
~-~-~-~|
| | ||
~-~-~|
---------+

[Exits: east south west]
(Red Aura) A newborn is here training extremely hard.

<792hp 609m 362mv> W:no opponent C:no opponent [==========] e
Mouth of the River
| You are at the entrance to the mouth of a large pool.
| Clear blue water surrounds you as the large lake seems
* ~-~-~| to be filled with life. The caverns surrounding you are
| | | lit with bluish crystals. The air is clean, with a notable
~-~-@-~-~| saline tang to it.
| | | | ||
~-~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: north east south west]

<792hp 609m 360mv> W:no opponent C:no opponent [==========] n
Entrance to the Pool
| You are at the entrance to the mouth of a large pool.
| Clear blue water surrounds you as the large lake seems
| to be filled with life. The caverns surrounding you are
| lit with bluish crystals. The air is clean, with a notable
* @-~-~| saline tang to it.
| | |
~-~-~-~-~|
| | | | ||
~-~-~-~-~|
---------+

[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.

<792hp 609m 358mv> W:no opponent C:no opponent [==========] e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
| look closer, you see that there are footprints on the floor.
| They go in multiple directions and appear quite fresh.
~-@-~-~| The air is clean, with a notable saline tang to it.
| |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: east west]

<792hp 609m 356mv> W:no opponent C:no opponent [==========]

Militha rides in on a nightmare.

<792hp 609m 356mv> W:no opponent C:no opponent [==========]
Militha yells 'Help! I am being attacked by Dwiggans!'
Militha steps aside, exposing a drow assassin.
Your slash MANGLES a drow assassin!
Militha has a few scratches.

<792hp 609m 356mv> W:shaft C:offensive [==========]
Militha assails her weapon to empower her strike of pain!
Militha's vice strike wounds you.
Militha's vice strike injures you.
You feel delirious.
Militha has a few scratches.

<756hp 609m 356mv> W:shaft C:offensive [==========]
Militha steps aside, exposing a drow assassin.
Your slash MASSACRES a drow assassin!
[***] You parry a drow assassin's slash.
[** ] You block Militha's attack with your shield.
Militha's slash decimates you!
Militha has a few scratches.

<728hp 609m 356mv> W:shaft C:offensive [==========] laugh
You let out a hearty laugh.
Militha has a few scratches.

<728hp 609m 356mv> W:shaft C:offensive [==========] flee
You flee from combat!
Entrance to the Pool
| You are at the entrance to the mouth of a large pool.
| Clear blue water surrounds you as the large lake seems
| to be filled with life. The caverns surrounding you are
| lit with bluish crystals. The air is clean, with a notable
* @-~-~| saline tang to it.
| | |
~-~-~-~-~|
| | | | ||
~-~-~-~-~|
---------+

[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.

<728hp 609m 354mv> W:no opponent C:no opponent [==========] e
e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
| look closer, you see that there are footprints on the floor.
| They go in multiple directions and appear quite fresh.
~-@-~-~| The air is clean, with a notable saline tang to it.
| |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: east west]
(Charmed) (Red Aura) A hooded drow is here, looking for her next target.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.

<728hp 609m 352mv> W:no opponent C:no opponent [==========] e
A murky river
| Mud lines the floor of this section of the river. Even in
| the light it seems murky and opaque at best. As you look
| closer, you see that there are footprints on the floor. They
| go in multiple directions and appear quite fresh. The air
~-~-@-~-~| is clean, with a notable saline tang to it.
| |
~-~-~ |
| | | |
~-~-~ |
---------+

[Exits: east west]

<728hp 609m 350mv> W:no opponent C:no opponent [==========]
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~| look closer, you see that there are footprints on the
|| floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A river pike swims frantically about.

<728hp 609m 348mv> W:no opponent C:no opponent [==========] e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]

<728hp 609m 346mv> W:no opponent C:no opponent [==========] e
n
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A river pike swims frantically about.

<728hp 609m 344mv> W:no opponent C:no opponent [==========] u
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]

<728hp 609m 342mv> W:no opponent C:no opponent [==========]
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]

<728hp 609m 340mv> W:no opponent C:no opponent [==========] n
n
A glistening cascade of water
f| Beautiful white waterfalls surround you in their graceful
|| embrace. You are in an inner cave in which dampness is all
f-z-z| around you and green moss grows on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<728hp 609m 338mv> W:no opponent C:no opponent [==========] e
Entrance to a river valley
f| Before you stands a beautiful river valley filled with lush
|| green vegetation. Waterfalls cascade breathtakingly beautifully
f| all around you. Birds and other wildlife are abundant here.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<728hp 609m 337mv> W:no opponent C:no opponent [==========] e
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy and red. Sparks seem
f | to shimmer in the air as the water moves silently about in
| | serenity.
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<728hp 609m 336mv> W:no opponent C:no opponent [==========] n
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. Ripples on the water make it look
f | like it is filled with crystals. The serenity is unnerving to
| | say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north (east) west]
This small hovel door has moss and vines growing upon it.

<728hp 609m 334mv> W:no opponent C:no opponent [==========] n
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<728hp 609m 333mv> W:no opponent C:no opponent [==========]
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<728hp 609m 332mv> W:no opponent C:no opponent [==========] n
n
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<728hp 609m 331mv> W:no opponent C:no opponent [==========] n
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<728hp 609m 330mv> W:no opponent C:no opponent [==========] e
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<728hp 609m 328mv> W:no opponent C:no opponent [==========]
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<728hp 609m 325mv> W:no opponent C:no opponent [==========] e
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<728hp 609m 322mv> W:no opponent C:no opponent [==========] n
n
A withered forest path
f| The surrounding area is void of all life. Everything you see
|| seems to be brown and withered, as if the Reaper himself had
* o-f-f| descended on the earth and drawn away all its sustenance. To
| | | the south the rocky base of a mountain cuts upward into the sky,
x @ | while a yellow-tinged clearing opens to the north.
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]
A small pine tree stands here.

<728hp 609m 320mv> W:no opponent C:no opponent [==========]
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<728hp 609m 319mv> W:no opponent C:no opponent [==========] e
e
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, letting the sun's golden rays
o-@-f-f| stream onto your skin and warming away the chill of the dark
| | shadows. The clearing stretches to the west, where the grass
f | seems trampled and ailing.
| |
x-x |
---------+

[Exits: east west]

<728hp 609m 318mv> W:no opponent C:no opponent [==========]
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<728hp 609m 316mv> W:no opponent C:no opponent [==========] n
n
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<728hp 609m 315mv> W:no opponent C:no opponent [==========]
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<728hp 609m 314mv> W:no opponent C:no opponent [==========] n
n
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<728hp 609m 313mv> W:no opponent C:no opponent [==========]
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]
A cute rabbit is here.

<728hp 609m 311mv> W:no opponent C:no opponent [==========] n
A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f-f-f-f| twilight illumination. The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]
A small pine tree stands here.
A small white bunny with floppy ears is giving you side-eye.

<728hp 609m 309mv> W:no opponent C:no opponent [==========] w
n
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]
A fallow deer is grazing peacefully here.

<728hp 609m 308mv> W:no opponent C:no opponent [==========]
An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest floor in
f-f-f-f| an unreal twilight illumination. Paths lead north, east
| || and south.
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
A cute rabbit is here.

<728hp 609m 307mv> W:no opponent C:no opponent [==========] n
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f f | twilight illumination. The forest gradually lightens to
| | | the east. Paths lead east, west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]

<728hp 609m 306mv> W:no opponent C:no opponent [==========] n
The dark shadows on the trees shift and flicker as you near.

<728hp 609m 306mv> W:no opponent C:no opponent [==========] w
n
A small path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees leave the forest in an unreal
f f f| twilight illumination. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.

<728hp 609m 305mv> W:no opponent C:no opponent [==========] n
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees leave the forest in an unreal
f-f-f-f-f| twilight illumination. The path continues north and south.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[Exits: north south]
Your ability to turn your will to iron returns.
You feel less righteous.

<745hp 616m 321mv> W:no opponent C:no opponent [==========] n
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<745hp 616m 320mv> W:no opponent C:no opponent [==========] e
e
Ancient trees crowd along the beaten path.

<745hp 616m 320mv> W:no opponent C:no opponent [==========]
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<745hp 616m 318mv> W:no opponent C:no opponent [==========] where
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A small pine tree stands here.

<745hp 616m 316mv> W:no opponent C:no opponent [==========] where
Players near you in Mystic Forest:
<PK> Militha A forbidden path
<PK> Dwiggans A trail through the light forest

<745hp 616m 316mv> W:no opponent C:no opponent [==========]
Players near you in Mystic Forest:
<PK> Militha A forbidden path
<PK> Dwiggans A trail through the light forest

<745hp 616m 316mv> W:no opponent C:no opponent [==========] e
e
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<745hp 616m 314mv> W:no opponent C:no opponent [==========] e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<745hp 616m 313mv> W:no opponent C:no opponent [==========] e
e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<745hp 616m 311mv> W:no opponent C:no opponent [==========] e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.

<745hp 616m 309mv> W:no opponent C:no opponent [==========] e
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<745hp 616m 308mv> W:no opponent C:no opponent [==========] e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<745hp 616m 307mv> W:no opponent C:no opponent [==========] e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
A dwarven city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A stray dog suddenly starts barking at you crazily.

<745hp 616m 306mv> W:no opponent C:no opponent [==========]
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
(Red Aura) A fledgling harpy is here, fallen from the clouds above.

<745hp 616m 305mv> W:no opponent C:no opponent [==========]
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<745hp 616m 304mv> W:no opponent C:no opponent [==========] e
e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<745hp 616m 303mv> W:no opponent C:no opponent [==========]
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<745hp 616m 302mv> W:no opponent C:no opponent [==========] e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S F |
|
|
---------+

[Exits: north east south west]

<745hp 616m 301mv> W:no opponent C:no opponent [==========] e
n
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<745hp 616m 300mv> W:no opponent C:no opponent [==========] u
Pharmacy
+| You are inside the Pharmacy. There are boxes of pills
|| on the shelves, waiting to be purchased. A large glass
* S-+| counter sits at the back of the room, displaying some
| || of the more potent pills that is in this shop. You see
S S @ W-W| the exit of this shop to the south and a ladder leading
| | | | | up to a small cramped room above you.
+-+-+-W |
| | | | |
S S F W- |
---------+

[Exits: south up]
Miruvor the wizard is here making magical pills for sale.
Miruvor the wizard says 'Welcome Dwiggans, may I interest you in a pill or two?'
Miruvor the wizard grins evilly at you. Hmmm. Better keep your distance.

<745hp 616m 299mv> W:no opponent C:no opponent [==========]
A Cramped Room
| You are inside a very tiny room. The ceiling is very low standing
| at only two spans high. A small candle sits on the ground
| giving off a small amount of light to the rest of the room.
| There are boxes of unknown pills lying all about you. You
@ | can leave the room by the ladder on one side of the room
| down to the Pharmacy below.
|
|
|
---------+

[Exits: down]

<745hp 616m 298mv> W:no opponent C:no opponent [==========] where
Players near you in Seringale:
<PK> Dwiggans A Cramped Room

<745hp 616m 298mv> W:no opponent C:no opponent [==========] cusi
You feel better.

<772hp 602m 298mv> W:no opponent C:no opponent [==========] where
Players near you in Seringale:
<PK> Dwiggans A Cramped Room

<772hp 602m 298mv> W:no opponent C:no opponent [==========] where
Players near you in Seringale:
<PK> Militha Inside the West Gate
<PK> Dwiggans A Cramped Room

<772hp 602m 298mv> W:no opponent C:no opponent [==========] where
Players near you in Seringale:
<PK> Militha The West Common Road
<PK> Dwiggans A Cramped Room

<772hp 602m 298mv> W:no opponent C:no opponent [==========] where
Players near you in Seringale:
<PK> Militha The West Common Road
<PK> Dwiggans A Cramped Room

<772hp 602m 298mv> W:no opponent C:no opponent [==========] cusi
Your delirium breaks your concentration.

<772hp 595m 298mv> W:no opponent C:no opponent [==========] wear thin
You need two hands free for that.

<772hp 595m 298mv> W:no opponent C:no opponent [==========] rem buck
You stop using a gem-studded golden buckler as a shield.

<772hp 595m 298mv> W:no opponent C:no opponent [==========] wear thin
You stop wielding a heron-marked blade.
You wield a thin bladed polearm.
A thin bladed polearm feels like a part of you!

<790hp 607m 315mv> W:no opponent C:no opponent [==========]

Militha rides in on a nightmare.
Militha yells 'Help! I am being attacked by Dwiggans!'
Your slash DISEMBOWELS Militha!
[* ] Militha parries your charge.
Militha has a few scratches.

<790hp 607m 315mv> W:shaft C:offensive [==========]
Militha's chop decimates you!
[** ] You parry Militha's slash.
The brand of Ilythir glares in warning.
Militha's unholy armor deflects your attack.
The brand of Ilythir glares in warning.
Militha's unholy armor deflects your attack.
Militha has a few scratches.

<762hp 607m 315mv> W:shaft C:offensive [==========]
Militha assails her weapon to empower her strike of pain!
Militha's breaking wheel strike mauls you.
Militha's breaking wheel strike injures you.
You feel agony coursing through your body.
Militha has a few scratches.

<725hp 607m 315mv> W:shaft C:offensive [==========] flee
You flee from combat!
Pharmacy
+| You are inside the Pharmacy. There are boxes of pills
|| on the shelves, waiting to be purchased. A large glass
* S-+| counter sits at the back of the room, displaying some
| || of the more potent pills that is in this shop. You see
S S @ W-W| the exit of this shop to the south and a ladder leading
| | | | | up to a small cramped room above you.
+-+-+-W |
| | | | |
S S F W- |
---------+

[Exits: south up]
Miruvor the wizard is here making magical pills for sale.
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs injure you.

<710hp 607m 314mv> W:no opponent C:no opponent [=========-] flee
s
flee
s
w
You aren't fighting anyone.

<710hp 607m 314mv> W:no opponent C:no opponent [=========-]
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]

<710hp 607m 313mv> W:no opponent C:no opponent [=========-]
You aren't fighting anyone.

<710hp 607m 313mv> W:no opponent C:no opponent [=========-]
Militha rides in on a nightmare.
The Meat Store
S S S W-W| You are inside the Meat Store. An aroma of many different
| | | | | meats fills your nose as you enter the store. This is
+-+-+-W | where you can buy the best meat products in the whole
| | | | | city. You see numerous slabs of beef hanging along one
S S @ W-W| of the walls. Freshly plucked chickens, ducks and other
|| fowls cover the opposite wall of the store. There are
S-+| also shelves at the back of the room filled with neatly-sliced
|| meat. A whole roasted pig sits in the corner of the store,
+| waiting to be bought. You can leave this store to the
---------+ north and a staircase leads to an opening above the store.


[Exits: north up]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Hyando the butcher is here selling the freshest meat in town.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<710hp 607m 312mv> W:no opponent C:no opponent [=========-] w
w
Racks of hanging meat adorn the walls in this shop.

<710hp 607m 312mv> W:no opponent C:no opponent [=========-]
Racks of hanging meat adorn the walls in this shop.

<710hp 607m 312mv> W:no opponent C:no opponent [=========-]
Racks of hanging meat adorn the walls in this shop.

<710hp 607m 312mv> W:no opponent C:no opponent [=========-]
Militha rides in on a nightmare.

<710hp 607m 312mv> W:no opponent C:no opponent [=========-] n
w

Militha's chop mauls you.
[** ] You parry Militha's slash.
Militha's chop misses you.
No way! You are still fighting!
Militha has a few scratches.

<686hp 607m 312mv> W:shaft C:offensive [=========-] w
No way! You are still fighting!
Militha has a few scratches.

<686hp 607m 312mv> W:shaft C:offensive [=========-]
No way! You are still fighting!
Militha has a few scratches.

<686hp 607m 312mv> W:shaft C:offensive [=========-] flee
You couldn't escape!
Militha has a few scratches.

<686hp 607m 312mv> W:shaft C:offensive [=========-] w
No way! You are still fighting!
Militha has a few scratches.

<686hp 607m 312mv> W:shaft C:offensive [=========-] flee
You flee from combat!
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs injure you.

<670hp 607m 311mv> W:no opponent C:no opponent [=========-] w
w

Militha rides in on a nightmare.

<670hp 607m 311mv> W:no opponent C:no opponent [=========-]
w

Militha's chop decimates you!
Militha has a few scratches.

<643hp 607m 311mv> W:shaft C:offensive [=========-]
Militha steps aside, exposing a drow assassin.
Your slash *** DEMOLISHES *** a drow assassin!
Militha steps aside, exposing a drow assassin.
Your charge misses a drow assassin.
Militha steps aside, exposing a drow assassin.
Your slash *** DEMOLISHES *** a drow assassin!
Militha's chop devastates you!
Militha's slash wounds you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Militha's chop.
Militha has a few scratches.

<592hp 607m 311mv> W:shaft C:offensive [=========-] flee
No way! You are still fighting!
Militha has a few scratches.

<592hp 607m 311mv> W:shaft C:offensive [=========-]
No way! You are still fighting!
Militha has a few scratches.

<592hp 607m 311mv> W:shaft C:offensive [=========-]
You are already fighting!
Militha has a few scratches.

<592hp 607m 311mv> W:shaft C:offensive [=========-] flee
You don't see that here.
Militha has a few scratches.

<592hp 607m 311mv> W:shaft C:offensive [=========-]
No way! You are still fighting!
Militha has a few scratches.

<592hp 607m 311mv> W:shaft C:offensive [=========-]
You flee from combat!
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F W-W-W|
| |
S-+-S|
---------+

[Exits: north south west]
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs hit you.

<580hp 607m 310mv> W:no opponent C:no opponent [=========-] flee
w

Militha rides in on a nightmare.

<580hp 607m 310mv> W:no opponent C:no opponent [=========-]
Militha's chop misses you.
Militha's slash wounds you.
Militha's chop mauls you.
Militha has a few scratches.

<540hp 607m 310mv> W:shaft C:offensive [=========-]
Militha's chop decimates you!
[** ] You parry Militha's slash.
Militha's chop devastates you!
Your thrust DISEMBOWELS Militha!
Your charge misses Militha.
Militha steps aside, exposing a drow assassin.
Your slash *** DEVASTATES *** a drow assassin!
Militha has some small wounds and bruises.

<484hp 607m 310mv> W:shaft C:offensive [=========-] flee
flee
You flee from combat!
Southwest of Market Square
S S W-W-W| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-W W| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-W-W| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs maul you.

<461hp 607m 309mv> W:no opponent C:no opponent [=========-]

Militha rides in on a nightmare.

<461hp 607m 309mv> W:no opponent C:no opponent [=========-]
Militha's chop mauls you.
Militha's chop mauls you.
Militha has some small wounds and bruises.

<415hp 607m 309mv> W:shaft C:offensive [=========-] n

Militha's chop mauls you.
Militha's slash mauls you.
Militha's chop mauls you.
[** ] Militha parries your slash.
Your charge maims Militha!
Militha has some small wounds and bruises.

<349hp 607m 309mv> W:shaft C:offensive [=========-] flee
flee
You flee from combat!
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F W-W-W|
| |
S-+-S|
---------+

[Exits: north south west]
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs injure you.

<336hp 607m 308mv> W:no opponent C:no opponent [========--] n
n
e
n

Militha rides in on a nightmare.

<336hp 607m 308mv> W:no opponent C:no opponent [========--]
Militha scans all around.

<336hp 607m 308mv> W:no opponent C:no opponent [========--]
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]

<336hp 607m 307mv> W:no opponent C:no opponent [========--]
You aren't fighting anyone.

<336hp 607m 307mv> W:no opponent C:no opponent [========--]
You aren't fighting anyone.

<336hp 607m 307mv> W:no opponent C:no opponent [========--]
Militha rides in on a nightmare.
You are already standing.

<336hp 607m 307mv> W:no opponent C:no opponent [========--]
You don't see that here.

<336hp 607m 307mv> W:no opponent C:no opponent [========--]
Militha's chop decimates you!
[** ] You parry Militha's slash.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Militha's chop.
No way! You are still fighting!
Militha has some small wounds and bruises.

<311hp 607m 307mv> W:shaft C:offensive [========--] n
You flee from combat!
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F W-W-W|
| |
S-+-S|
---------+

[Exits: north south west]
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs maul you.

<289hp 607m 306mv> W:no opponent C:no opponent [========--]
n
e
n

Militha rides in on a nightmare.

<309hp 622m 323mv> W:no opponent C:no opponent [========--]
Militha's chop wounds you.
Militha's weapon advantage overcomes your parry attempt.
Militha's slash wounds you.
Militha's chop wounds you.
Militha has some small wounds and bruises.

<252hp 622m 323mv> W:shaft C:offensive [========--]
You flee from combat!
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs wound you.

<232hp 622m 322mv> W:no opponent C:no opponent [========--]
Pharmacy
+| You are inside the Pharmacy. There are boxes of pills
|| on the shelves, waiting to be purchased. A large glass
* S-+| counter sits at the back of the room, displaying some
| || of the more potent pills that is in this shop. You see
S S @ W-W| the exit of this shop to the south and a ladder leading
| | | | | up to a small cramped room above you.
+-+-+-W |
| | | | |
S S F W- |
---------+

[Exits: south up]
Miruvor the wizard is here making magical pills for sale.

<232hp 622m 321mv> W:no opponent C:no opponent [========--]
Militha rides in on a nightmare.

<232hp 622m 321mv> W:no opponent C:no opponent [========--]
Several shelves full of pills of every kind are seen on the walls.

<232hp 622m 321mv> W:no opponent C:no opponent [========--]
You brace against your armor to perform a two-handed set parry.
[* ] You parry Militha's chop.
Militha's chop decimates you!
Militha's slash mauls you.
You feel better.
Militha has some small wounds and bruises.

<216hp 608m 321mv> W:shaft C:offensive [========--]
Militha's chop wounds you.
[***] You parry Militha's slash.
Militha's chop mauls you.
Militha steps aside, exposing a drow assassin.
Your slash MANGLES a drow assassin!
Militha has some small wounds and bruises.

<174hp 608m 321mv> W:shaft C:offensive [========--] flee

Militha assails a black iron hatchet with icy rage!
No way! You are still fighting!
Militha's spiteful chop DISEMBOWELS you!
Your muscles begin to shiver.
Militha's chop decimates you!
A drow assassin's slash hits you.
The brand of Ilythir glares in warning.
Militha's unholy armor deflects your attack.
Militha steps aside, exposing a drow assassin.
Your slash MANGLES a drow assassin!
Militha has some small wounds and bruises.

<91hp 608m 321mv> W:shaft C:offensive [========--] flee
You flee from combat!
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs maul you.

<69hp 608m 320mv> W:no opponent C:no opponent [=====-----]
e

Militha rides in on a nightmare.

<69hp 608m 320mv> W:no opponent C:no opponent [=====-----]
Militha's chop mauls you.
Militha's chop mauls you.
Your slash MUTILATES Militha!
The brand of Ilythir glares in warning.
Militha's unholy armor deflects your attack.
Militha has some small wounds and bruises.

<22hp 608m 320mv> W:shaft C:offensive [=====-----]
You flee from combat!
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S F |
|
|
---------+

[Exits: north east south west]
You shiver uncontrollably as you struggle to get away!
You collapse in pain as your limbs crack under the breaking wheel.
Your breaking limbs injure you.

<7hp 608m 319mv> W:no opponent C:no opponent [===-------] wave

Militha rides in on a nightmare.

<7hp 608m 319mv> W:no opponent C:no opponent [===-------]
Militha's chop mauls you.
You have been KILLED!!

BETWEEN 19 ATTACKS SHIRKED, 6 DEFLECTIONS BY AUSPICE OF ILYTHIR,
AND BREAKIN' WHEEL STRIKE CRIPPLIN' ME I FIND MESELF TRULY AT A
LOSS AS TO HOW TO WIN THIS HERE FIGHT. ADVICE BE WELCOME!

Comments

  1. Take more baths to build a resistance to water.

    Seriously the combination of Shirk and auspice seems really really strong.
      [reply to Ashlyn]
    1. Everyone that hasn't played a DKN and used the shirk ability has no idea what they're talking about. Yes, it is useful certainly. Except that you can only use shirk on a mercenary or pet. Can't use shirk on a nightmare stallion, can't use it on a compulsed creature, etc. Mercenaries and pets die easy enough for it not to be as big an issue as everyone is making it out to be.
      1. I know the ways o' the dark-knight. Militha can shirk to anyone she be partied up with. Had meself a laugh mid-fight 'cause I was barely touchin' her. I have to respectfully disagree. Me thinks shirk was the difference in this fight.

        Militha steps aside, exposing a drow assassin.
        Your slash misses a drow assassin.
        Militha steps aside, exposing a drow assassin.
        Your slash MASSACRES a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash misses a drow assassin.
        Militha steps aside, exposing a drow assassin.
        Your slash *** DEMOLISHES *** a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash *** DEMOLISHES *** a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash misses a drow assassin.
        Militha steps aside, exposing a drow assassin.
        Your slash MASSACRES a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash MASSACRES a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash MANGLES a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash MASSACRES a drow assassin!
        Your weapon advantage overcomes Militha's parry attempt.
        Militha steps aside, exposing a drow assassin.
        Your slash MASSACRES a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash MANGLES a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash MASSACRES a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash *** DEMOLISHES *** a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your charge misses a drow assassin.
        Militha steps aside, exposing a drow assassin.
        Your slash *** DEMOLISHES *** a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash *** DEVASTATES *** a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash MANGLES a drow assassin!
        Militha steps aside, exposing a drow assassin.
        Your slash MANGLES a drow assassin!

        That there be just one drow assassin. Militha be cunnin' as they come, me thinks if I shift me focus on takin' out the assassin, she just buys another. Reset. Still nibblin' a sadness sausage either way.
      2. So next time do that. Kill her assassin and run away. Eventually gold will run out...
      3. He said he has 1 million gold in the bank. That's a lot of assassins....
      4. Unless this is some new level 40 merc (max should be 30... I'm not going to check this but it obviously isn't the once-favored stone giant merc) then I am not really sure why it isnt a big deal to just kill that. Sounds like complacency to me. There is probably a psychological effect to spending 50k gold on mercs. and nobody ever became rich by spending money like water
      5. It only costs me 9k to get a level 30 mercenary (which is the requirement)... I have a full bank and more than enough spare gold to buy pretty much whatever I want at this point with the coins I have on hand. If you're wondering how much gold I have on hand, it's well over what it would cost to purchase a nobility title.

        So no, killing the mercenary isn't going to work unless you can keep me from simply hiring another.
      6. Well lets see where boasting on the logboard about being able to spam buy 9000 gold mercs end up.. I'll be interested
      [reply to Rothak]
    2. The never ending stumble lag when fleeing is something I thing DK's should have never gotten. That needs to be removed.
      1. Militha's bested me twice. Breakin' wheel strike did me in both times. Brutal, that one is.
      2. Remove curse / word?
      3. Strike o' pain's curse be unremovable. Much the same as me strike o' faith's curse.
      4. I won't deny that spiteful strike seemed over the top when I first saw it (somebody else's DK taught me through having to fight them much of what I could do with the class)... The breaking wheel strike is the third strike of pain (possibly second if my silver spider strikes can be applied)... I won't deny it's powerful.

        On an unrelated note: I looked in Dwiggans' corpse after this battle and chose not to loot anything. Although I could've taken an item or two, it felt like it would be putting salt in his wounds or something since he had nothing I needed and I have no reason to be auctioning anything when the coffers of my bank are completely full. Besides, I didn't see any need to disarm him or remove his equipment unlike some opponents who would've otherwise come back and tried to fight a second time. No offense to Dwiggans, but I respect you as an opponent and you didn't seem like you would pursue another fight after that, so I figured you were not a threat for the time being.
      5. Militha, I have respect fer ye reserved fer a select few foes. Yer preparation fer battle be noteworthy. This log will be seen as complainin', and it might be a wee bit, but I truly don't know how to defeat ye mano a mano. There be very few pieces o' armor out there to improve me current loadout. Me thinks the same could be said fer ye. So it's not a gear issue. Me hope is fer our fights to be a little more evenly matched but I found this to be quite lopsided and I be hopin' others will chime in as to what I could do better to fend fer meself. I also think it be worth recognizin' yer playin' a complicated class to near perfection in me eyes. So perhaps it be what it be.
      6. This isnt from spiteful strike, and breaking wheel has been in the game forever. It used to get auto-deflected by holy armor but now it checks saves.

        Author: olyn
        Date: Fri Apr 6 12:23:32 2018 -0400
        + //This skill was problematic because dodge, holy armor, and weapon ward simply negate it.
        + //To get this untethered from weapon ward mechanic we put saves on it

        I would just bet if we went and looked through the forums one of you guys were complaining it sucks, probably Xenyar
      7. i'll revert the change only if olyn doesnt care about it
      8. Wait, before you do anything for clarity, saves matter?

        I've always been confused on that. It lists Mal, mental, aff, aff in the help but the paladin version doesn't involve saves so I was never sure. Doesn't Dwiggans have great saves with his gear and class? Did Militha ever miss it in this fight? Was it just good rng? I've always been confused on this one
      9. "Complaining it sucks" would be a derogatory way of putting that. Saying the flee lag is unnecessary for dark knights to have for balance purposes, would be the correct way to say it. Dks do not need this flee lag affect in any manner, whether spiteful strike or breaking wheel. I give you this feedback from an experienced, successful dk player. For many, many years paladin and dark knight strikes were almost pointless using in combat because they would never land. When playing Eurayel, If I knew I was able to lag my opponent when they flee, I would have been using strike of pain all the time.

        Let's see what Olyn says about part of it. Spiteful strike chill lag can be another hill to climb.
      10. I think the flee lag is fine. Whats good for the goose is good for the gander, or an eye for an eye, fits the DK style. If you dont want to wear saves, that's a personal choice. There are plenty ways of flee lag a DK or especially in the drow DK case, blow them to smithereens with one overhead crush from a silver ave 31 polearm. but silver strike is probably fucked up now.
      11. He parried it once in this fight from my memory. I also landed a strike against Quinace in our recent duel, which in theory shouldn't be possible (at least, it used to be impossible).
      12. Which one are you talking about Militha?

        i) Spiteful strike is a unique mechanic where it improve the damage of your next attack. its weapon-based damage, but since its substituting for your normal attack, it isn't adding a whole extra hit of damage. Its boosting one. you can save (afflictive) vs the chilling flee lag as well. Its definitely the kindest possible way to impose a fleeing problem. You should be wearing save vs aff because of the fireballs anyway. And its not like a dwarf needs to wear a lot. ..... As opposed to giving a player a hellstream that sometimes curses the opponent? but if the other player does not want to wear any aff saves, I cannot make them do it. i would expect probably this skills helpfile didnt say which save to use

        ii) strike of pain is an outdated legacy skill that I did not touch, one might be inclined to think the change was not properly vetted, as it is obviously a pretty big deal take a skill that has worse outcomes than hobble but blocked everywhere (as players have pointed out, preventing flee is one of these things, it was said at the time too.

        https://abandonedrealms.com/forum/viewtopic.php?t=11876 - announcement of change
        tayyah replied (an hour later) : "unless strike of faith gets blocked by protective shield and it just wasn't put into the list with the other blunt attacks... or something has to have slipped through on that. those strikes are ridiculously op. nerf ing their damage doesn't do shit when it's their effects that are deadly. it can do scratches for all I care"

        it appears we just stubbornly ignored it..and here we are. that's good enough for me to chase it really
      13. strike of pain, Dav
      14. its the same
      15. A couple additional thoughts on this here fight. Ye say strike o' pain be a saves check (mal, men, aff, aff). I be havin' near centennial mental saves and she be landin' her vice strike (second stack) with ease. Furthermore, if strike o' faith and pain be much the same, I have little issue gettin' me four stacks on the Darkenbeast, a beast that greatly outranks me. And I be wearin' no save breakin' wares. Seems like it be more than just a saves check.

        Back to the shirkin' part o' this fight, me thinks it be odd Militha can shirk after I be overcomin' her parry attempt. How does that play out in a melee? She attempts to parry me blow, fails, then steps aside exposin' her assassin?

        Militha rides in on a nightmare.
        Militha yells 'Help! I am being attacked by Dwiggans!'
        Your weapon advantage overcomes Militha's parry attempt.
        Militha steps aside, exposing a drow assassin.
        Your slash misses a drow assassin.

        Similarly, how ye goin' to shirk yer enemy's blows while mounted atop a nightmare? I suppose I could see it but me thinks yer a bit less nimble on horseback than on foot, especially a drow.
      16. So, yesterday.... Out of my 19 attacks, shirk negated 9. Almost 50% of my attacks got erased. Militha parried 2. the other 8 landed. This was a combination of 2 quick skirmishes. I average 4 attacks landing per skirmish. And most of that was with combat and weapon advantage in my favor.
      17. Mercs are paid for hired damage not to take risks, and definitely not tanking for you, so the merc just mutinying when you try to shirk would be the obvious fix. It sounds like its been a PITA but this is at 10k a pop. I'm much more concerned about strike of pain at this point. That one needs scrutiny.
      18. So not to loop back to another comment I made (which is exactly what I’m going to do), but to “address” shirk, do exactly this. Don’t change the % chance of how often shirk works. But, no shirking to mercs. You CAN shirk to PC teammates and your nightmare. That way there’s a huge penalty associated with shirking too much: you fall off your nightmare and get hobbled like a breaking wheel strike.
      19. You can only cast nightmare so often as well, so there’s a natural limit to how frequently you can do this.
      20. You only get the affect of caltraps if your mount dies, not hobble (which lasts longer and carries stat penalties but you can flee just fine). Also, shirking to the mount doesn't make much sense to me (I think it was even removed explicitly at one point)... How are you supposed to shirk while you're riding on a steed? Short of jumping off and using the steed as a meatshield I can't think of a way to realistically duck and let the steed get hit instead of yourself. That said, being able to shirk onto mercenaries is a bit OP. Since the mercenaries as far as I remember don't enter PvP themselves (I could be wrong about this...), they're not in the same category as the minions various other classes have and it may make sense to remove allowing the use of shirk on them. While I was typing this out, I briefly thought, "Well why would we also allow rangers to use their pets as tanks with retreat in PvP?" and the answer is simply that it's an entirely different type of mob. Beast call has a 24 hour cooldown on each beast type, too. (Yeah I'm talking to myself a bit here but I felt like raising that point)
      21. Mogu
        1 , 0 , 0 .
        Mercenaries do enter PvP. You can see in this log Dwiggans parries the assassin's slash numerous times, even got hit a couple times.
      22. That is really small potatoes compared to what strike of pain doing. That breaking wheel hobble is, sincerely, a skill so messed up that we should not be debating anything else than an expedited hot fix
      23. So what will we replace the current breaking wheel with in terms of affects? The third strike of faith (purifying) at least gives a sort of dispel magic/cancellation affect... Obviously, the current hobble effect is too powerful. Perhaps overburdening the victim or weakening them would be an option?
      [reply to Xenyar]
    3. I agree the hobble like effect looks excessive.
      On the topic of damage reduction(or eliminating the damage completely with shirk). Shirking a merc, combined with compulsion is quite the combo. Mob tanking for you and merc shirking half the hits you'd be taking, while being the hardest hitting class in the game next to zerkers, with a bag full of mals and aff spells...along with sanc/protection. Dark knights are certainly powerhouses in most matchups.
      1. Overall I agree with you. People were saying ten years ago how much hybrids sucked, but I would say they're in a good place now given the current state of AR.
      [reply to Kryton]

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