Ye Olde Abandoned Realms Logs

Thandus vs Zatoke - Clinch Fighting

posted on 2022-11-28 07:55:16

<720hp 836m 596mv> [ ] no opponent no opponent

target militha
who
$$ will now be substituted with 'militha' until you untarget.

<720hp 836m 596mv> [ ] no opponent no opponent

[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Keeper of Faith
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<720hp 836m 596mv> [ ] no opponent no opponent


The night is about to end.

<720hp 849m 609mv> [ ] no opponent no opponent

e

<720hp 849m 609mv> [ ] no opponent no opponent

e
A Grassy Hillside
A path along a grassy hillside, barely distinguishable as a path, as only a
tiny strip of earth gives a sign of being a path, everything else appears only
as a simple grassy hillside. The grass here is a thick, green-blue in color, it
moves easily but spring back into its original position quickly. The path leads
up the hillside to the west, toward a lighthouse, and east toward the base of
the hill where a dock lies.

[Exits: east west]

<720hp 849m 607mv> [ ] no opponent no opponent

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: north east west]

<720hp 849m 605mv> [ ] no opponent no opponent

l in sack
A Loot Sack holds:
(Glowing) (Humming) a holy avenger
( 2) (Glowing) (Humming) a deflective mithril-white claddagh of defiance
a thick black robe with a wyvern's head
(Humming) a hero's spear
(Glowing) a luminous, silver-tipped spear
( 2) (Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
( 2) (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
(Glowing) (Humming) a psi-faded mithril-white claddagh of enlightenment
( 5) an enriched gyvel potion
(Humming) a complex shortsword
(Glowing) (Humming) a polearm of victory
( 7) (Glowing) (Humming) a Defender potion
(Humming) an enspelled energy shield
(Glowing) (Humming) a broadsword of purification
(Glowing) (Humming) a dragonblood flawless ioun
(Glowing) (Humming) a dragonwing flawless ioun
( 2) a thin dull-brown cape
a thick grey robe with a griffon's head
a thick white robe with a dragon's head

<720hp 849m 605mv> [ ] no opponent no opponent

get clad sack
You get a deflective mithril-white claddagh of defiance from a Loot Sack.

<720hp 849m 605mv> [ ] no opponent no opponent

!
You get a deflective mithril-white claddagh of defiance from a Loot Sack.

<720hp 849m 605mv> [ ] no opponent no opponent

eq
You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> a ring of the hierophant
<worn on finger> a ring of the hierophant
<worn around neck> (Humming) a mossy cloak
<worn around neck> (Humming) a mossy cloak
<worn on head> an antlered helm
<worn on torso> a slimy breastplate
<worn on arms> (Humming) striped sleeves of the tiger
<worn on hands> (Glowing) a pair of lethal leather gloves
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) a pair of slimy boots
<worn about body> a beautiful gown of white samite
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) a bracer of storms
<worn around wrist> (Glowing) a bracer of storms
<wielded> (Glowing) a heron-marked blade
<floating nearby> (Humming) a speckled green stone
<tattooed> a glowing crown atop a burning sun

<720hp 849m 605mv> [ ] no opponent no opponent

wear clad
You remove a ring of the hierophant from your finger.
You wear a deflective mithril-white claddagh of defiance on your left finger.

<720hp 849m 559mv> [ ] no opponent no opponent

!
You remove a deflective mithril-white claddagh of defiance from your finger.
You wear a deflective mithril-white claddagh of defiance on your left finger.

<720hp 849m 559mv> [ ] no opponent no opponent

eq
You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> a ring of the hierophant
<worn around neck> (Humming) a mossy cloak
<worn around neck> (Humming) a mossy cloak
<worn on head> an antlered helm
<worn on torso> a slimy breastplate
<worn on arms> (Humming) striped sleeves of the tiger
<worn on hands> (Glowing) a pair of lethal leather gloves
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) a pair of slimy boots
<worn about body> a beautiful gown of white samite
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) a bracer of storms
<worn around wrist> (Glowing) a bracer of storms
<wielded> (Glowing) a heron-marked blade
<floating nearby> (Humming) a speckled green stone
<tattooed> a glowing crown atop a burning sun

<720hp 849m 559mv> [ ] no opponent no opponent

rem ring
You remove a deflective mithril-white claddagh of defiance from your finger.

<720hp 849m 559mv> [ ] no opponent no opponent

wear clad
eq
You wear a deflective mithril-white claddagh of defiance on your left finger.

<720hp 849m 559mv> [ ] no opponent no opponent

You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> a ring of the hierophant
<worn around neck> (Humming) a mossy cloak
<worn around neck> (Humming) a mossy cloak
<worn on head> an antlered helm
<worn on torso> a slimy breastplate
<worn on arms> (Humming) striped sleeves of the tiger
<worn on hands> (Glowing) a pair of lethal leather gloves
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) a pair of slimy boots
<worn about body> a beautiful gown of white samite
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) a bracer of storms
<worn around wrist> (Glowing) a bracer of storms
<wielded> (Glowing) a heron-marked blade
<floating nearby> (Humming) a speckled green stone
<tattooed> a glowing crown atop a burning sun

<720hp 849m 559mv> [ ] no opponent no opponent

wear boots
You remove a pair of slimy boots from your feet.
You wear boots of protection on your feet.

<720hp 849m 509mv> [ ] no opponent no opponent

sc

/@============================================================-
| \
| Thandus the Holy Knight, Knight of Valour, follower of Ceridwel|
| Acolyte of Sun, Rank Knight of [KNIGHT] |
| You are 29 years old (153 hours, 10h:02m of bloodshed) |
| |
| Race: Elf Hometown: Valour Health: 720/720 |
| Sex: Male Class: Paladin Mana: 849/882 |
| Size: medium Alignment: Good Move: 509/509 |
| Age: adolescent Ethos: Chaotic Ail: 135.3 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 265/325 |
| Intell: 25 (25+0) Level: 50 Pracs: 5 |
| Wisdom: 21 (21+0) Exp tnl: 25380 Trains: 4 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 36/39 |
| Consti: 15 (15+0) Gold: 9702 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 286 Saving Throws |
| Hitroll: 42 Vs Bash: 283 Afflictive: 82 |
| Damroll: 45 Vs Slash: 275 Maledictive: 77 |
| Vs Magic: 197 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 84 permanently
Spell: sanctuary : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 5 hours
: modifies armor class by 26 for 5 hours
Spell: bless : modifies save vs spell by 6 for 26 hours
: modifies hitroll by 6 for 26 hours
Spell: detect invis : lasts for 8 hours
Skill: inspiring presence: modifies damroll by 6 permanently

<720hp 849m 509mv> [ ] no opponent no opponent

e
i
On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east south west]

<720hp 849m 508mv> [ ] no opponent no opponent

You are carrying:
(Glowing) (Humming) a deflective mithril-white claddagh of defiance
( 2) a glowing key
a heavy metal key ring (empty)
a plain metal key
( 2) (Glowing) (Humming) a Defender potion
a small tent
a ring of the hierophant
( 2) an enriched gyvel potion
a frostbrand sword
(Glowing) (Humming) a lightning spear
a tin canteen
(Glowing) a magic seashell
(Invis) a wide brimmed hat
an old, dusty druid's robe
a Loot sack (open)
(Glowing) a pair of slimy boots

<720hp 849m 508mv> [ ] no opponent no opponent


The day has begun.

<720hp 862m 509mv> [ ] no opponent no opponent

eq
You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> a ring of the hierophant
<worn around neck> (Humming) a mossy cloak
<worn around neck> (Humming) a mossy cloak
<worn on head> an antlered helm
<worn on torso> a slimy breastplate
<worn on arms> (Humming) striped sleeves of the tiger
<worn on hands> (Glowing) a pair of lethal leather gloves
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) boots of protection
<worn about body> a beautiful gown of white samite
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) a bracer of storms
<worn around wrist> (Glowing) a bracer of storms
<wielded> (Glowing) a heron-marked blade
<floating nearby> (Humming) a speckled green stone
<tattooed> a glowing crown atop a burning sun

<720hp 862m 509mv> [ ] no opponent no opponent

rem ring
!
You remove a deflective mithril-white claddagh of defiance from your finger.

<720hp 862m 509mv> [ ] no opponent no opponent

You remove a ring of the hierophant from your finger.

<720hp 862m 459mv> [ ] no opponent no opponent

wear clad
You wear a deflective mithril-white claddagh of defiance on your left finger.

<720hp 862m 459mv> [ ] no opponent no opponent

!
You wear a deflective mithril-white claddagh of defiance on your right finger.

<720hp 862m 459mv> [ ] no opponent no opponent

e
i
On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east west]

<720hp 862m 458mv> [ ] no opponent no opponent

You are carrying:
( 2) a glowing key
a heavy metal key ring (empty)
a plain metal key
( 2) (Glowing) (Humming) a Defender potion
a small tent
( 2) a ring of the hierophant
( 2) an enriched gyvel potion
a frostbrand sword
(Glowing) (Humming) a lightning spear
a tin canteen
(Glowing) a magic seashell
(Invis) a wide brimmed hat
an old, dusty druid's robe
a Loot sack (open)
(Glowing) a pair of slimy boots

<720hp 862m 458mv> [ ] no opponent no opponent

drop key
You drop a glowing key.

<720hp 862m 458mv> [ ] no opponent no opponent

!
!
You drop a heavy metal key ring.

<720hp 862m 458mv> [ ] no opponent no opponent

You drop a plain metal key.

<720hp 862m 458mv> [ ] no opponent no opponent

!
!
You drop a glowing key.

<720hp 862m 458mv> [ ] no opponent no opponent

You do not have that item.

<720hp 862m 458mv> [ ] no opponent no opponent

!
l
You do not have that item.

<720hp 862m 458mv> [ ] no opponent no opponent

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east west]
You see 2 of a glowing key here.
A plain metal key lies here.
A heavy metal key ring is here.

<720hp 862m 458mv> [ ] no opponent no opponent

sac key
!
Ceridwel gives you 30 gold coins for your sacrifice.

<720hp 862m 458mv> [ ] no opponent no opponent

!
Ceridwel gives you 30 gold coins for your sacrifice.

<720hp 862m 458mv> [ ] no opponent no opponent

!
Ceridwel gives you 30 gold coins for your sacrifice.

<720hp 862m 458mv> [ ] no opponent no opponent

Ceridwel gives you 30 gold coins for your sacrifice.

<720hp 862m 458mv> [ ] no opponent no opponent

i

<720hp 862m 458mv> [ ] no opponent no opponent

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
a small tent
( 2) a ring of the hierophant
( 2) an enriched gyvel potion
a frostbrand sword
(Glowing) (Humming) a lightning spear
a tin canteen
(Glowing) a magic seashell
(Invis) a wide brimmed hat
an old, dusty druid's robe
a Loot sack (open)
(Glowing) a pair of slimy boots

<720hp 862m 458mv> [ ] no opponent no opponent

e
On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east south west]
A dockhand stands here.

<720hp 862m 457mv> [ ] no opponent no opponent

sc

/@============================================================-
| \
| Thandus the Holy Knight, Knight of Valour, follower of Ceridwel|
| Acolyte of Sun, Rank Knight of [KNIGHT] |
| You are 29 years old (153 hours, 10h:03m of bloodshed) |
| |
| Race: Elf Hometown: Valour Health: 720/720 |
| Sex: Male Class: Paladin Mana: 862/882 |
| Size: medium Alignment: Good Move: 457/459 |
| Age: adolescent Ethos: Chaotic Ail: 134.2 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 262/325 |
| Intell: 25 (25+0) Level: 50 Pracs: 5 |
| Wisdom: 21 (21+0) Exp tnl: 25380 Trains: 4 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 32/39 |
| Consti: 15 (15+0) Gold: 9822 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 286 Saving Throws |
| Hitroll: 42 Vs Bash: 283 Afflictive: 90 |
| Damroll: 43 Vs Slash: 275 Maledictive: 85 |
| Vs Magic: 197 Mental: 70 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 84 permanently
Spell: sanctuary : lasts for 1 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 4 hours
: modifies armor class by 26 for 4 hours
Spell: bless : modifies save vs spell by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: detect invis : lasts for 7 hours
Skill: inspiring presence: modifies damroll by 6 permanently

<720hp 862m 457mv> [ ] no opponent no opponent

drink cant
!
You drink water from a tin canteen.

<720hp 862m 457mv> [ ] no opponent no opponent

!
You drink water from a tin canteen.

<720hp 862m 457mv> [ ] no opponent no opponent

You drink water from a tin canteen.
Your thirst is quenched.
The sun rises in the east.

<720hp 881m 459mv> [ ] no opponent no opponent

eq
You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Humming) a mossy cloak
<worn around neck> (Humming) a mossy cloak
<worn on head> an antlered helm
<worn on torso> a slimy breastplate
<worn on arms> (Humming) striped sleeves of the tiger
<worn on hands> (Glowing) a pair of lethal leather gloves
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) boots of protection
<worn about body> a beautiful gown of white samite
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) a bracer of storms
<worn around wrist> (Glowing) a bracer of storms
<wielded> (Glowing) a heron-marked blade
<floating nearby> (Humming) a speckled green stone
<tattooed> a glowing crown atop a burning sun

<720hp 881m 459mv> [ ] no opponent no opponent

wear hat
sc
You remove an antlered helm from your head.
You wear a wide brimmed hat on your head.

<720hp 881m 399mv> [ ] no opponent no opponent


/@============================================================-
| \
| Thandus the Holy Knight, Knight of Valour, follower of Ceridwel|
| Acolyte of Sun, Rank Knight of [KNIGHT] |
| You are 29 years old (153 hours, 10h:03m of bloodshed) |
| |
| Race: Elf Hometown: Valour Health: 720/720 |
| Sex: Male Class: Paladin Mana: 881/912 |
| Size: medium Alignment: Good Move: 399/399 |
| Age: adolescent Ethos: Chaotic Ail: 139.7 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 262/325 |
| Intell: 25 (25+0) Level: 50 Pracs: 5 |
| Wisdom: 21 (21+0) Exp tnl: 25380 Trains: 4 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 32/39 |
| Consti: 15 (15+0) Gold: 9822 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 284 Saving Throws |
| Hitroll: 42 Vs Bash: 279 Afflictive: 95 |
| Damroll: 41 Vs Slash: 272 Maledictive: 85 |
| Vs Magic: 201 Mental: 85 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 84 permanently
Spell: sanctuary : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 3 hours
: modifies armor class by 26 for 3 hours
Spell: bless : modifies save vs spell by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: detect invis : lasts for 6 hours
Skill: inspiring presence: modifies damroll by 6 permanently

<720hp 881m 399mv> [ ] no opponent no opponent

eq
You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Humming) a mossy cloak
<worn around neck> (Humming) a mossy cloak
<worn on head> (Invis) a wide brimmed hat
<worn on torso> a slimy breastplate
<worn on arms> (Humming) striped sleeves of the tiger
<worn on hands> (Glowing) a pair of lethal leather gloves
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) boots of protection
<worn about body> a beautiful gown of white samite
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) a bracer of storms
<worn around wrist> (Glowing) a bracer of storms
<wielded> (Glowing) a heron-marked blade
<floating nearby> (Humming) a speckled green stone
<tattooed> a glowing crown atop a burning sun

<720hp 881m 399mv> [ ] no opponent no opponent

crfo
A magic mushroom suddenly appears.

<720hp 856m 399mv> [ ] no opponent no opponent

get mush
eat mush
You get a magic mushroom.

<720hp 856m 399mv> [ ] no opponent no opponent

You eat a magic mushroom.
You are full.

<720hp 856m 399mv> [ ] no opponent no opponent

i
You are carrying:
( 2) (Glowing) (Humming) a Defender potion
a small tent
( 2) a ring of the hierophant
( 2) an enriched gyvel potion
a frostbrand sword
(Glowing) (Humming) a lightning spear
a tin canteen
(Glowing) a magic seashell
an old, dusty druid's robe
a Loot sack (open)
an antlered helm
(Glowing) a pair of slimy boots

<720hp 856m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 856m 399mv> [ ] no opponent no opponent

The white aura around your body fades.

<720hp 874m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 874m 399mv> [ ] no opponent no opponent

who
[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Keeper of Faith
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<720hp 874m 399mv> [ ] no opponent no opponent


It starts to rain.

<720hp 893m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 893m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 893m 399mv> [ ] no opponent no opponent

save
Saving...

<720hp 893m 399mv> [ ] no opponent no opponent

who

Militha tells you 'It's been a while.'

<720hp 893m 399mv> [ ] no opponent no opponent

[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Keeper of Faith
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<720hp 893m 399mv> [ ] no opponent no opponent

sc

Rimath the trader auctions 'Place yer bids! a crown of might is being auctioned for 25000 gold!'

<720hp 911m 399mv> [ ] no opponent no opponent


/@============================================================-
| \
| Thandus the Holy Knight, Knight of Valour, follower of Ceridwel|
| Acolyte of Sun, Rank Knight of [KNIGHT] |
| You are 29 years old (153 hours, 10h:04m of bloodshed) |
| |
| Race: Elf Hometown: Valour Health: 720/720 |
| Sex: Male Class: Paladin Mana: 911/912 |
| Size: medium Alignment: Good Move: 399/399 |
| Age: adolescent Ethos: Chaotic Ail: 139.7 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 262/325 |
| Intell: 25 (25+0) Level: 50 Pracs: 5 |
| Wisdom: 21 (21+0) Exp tnl: 25380 Trains: 4 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 32/39 |
| Consti: 15 (15+0) Gold: 9822 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 284 Saving Throws |
| Hitroll: 42 Vs Bash: 279 Afflictive: 95 |
| Damroll: 41 Vs Slash: 272 Maledictive: 85 |
| Vs Magic: 201 Mental: 85 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 84 permanently
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 0 hours
: modifies armor class by 26 for 0 hours
Spell: bless : modifies save vs spell by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 3 hours
Skill: inspiring presence: modifies damroll by 6 permanently

<720hp 911m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 911m 399mv> [ ] no opponent no opponent

who
[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Keeper of Faith
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<720hp 911m 399mv> [ ] no opponent no opponent

reply It has, lady Militha.
You tell Militha 'It has, lady Militha.'

<720hp 911m 399mv> [ ] no opponent no opponent


A dockhand walks west.

<720hp 911m 399mv> [ ] no opponent no opponent

whois militha
[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady (F)

Militha the Unholy Lady is 45 years old.
She is a member of <STRIFE>.
Attended the Tragedy Ball.
Contributed to the Serin Mystique.
Escaped from a Treasure Room.
Participated in a Battle Royal.
To outfit you at the Tragedy Ball
She is an experienced explorer.
Has been reputed "Unstoppable goal-seeker." (1 time)


<720hp 911m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 911m 399mv> [ ] no opponent no opponent


The light of virtue fades from your body.

<720hp 912m 399mv> [ ] no opponent no opponent

com 'virt
The Light of Virtue fills you with conviction.

<720hp 887m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 887m 399mv> [ ] no opponent no opponent


A dockhand walks in.

<720hp 887m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 887m 399mv> [ ] no opponent no opponent

The rain stopped.

<720hp 896m 399mv> [ ] no opponent no opponent

where
who
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 896m 399mv> [ ] no opponent no opponent

[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Keeper of Faith
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<720hp 896m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 896m 399mv> [ ] no opponent no opponent

consec
You suppress your inspiring presence.

<720hp 896m 399mv> [ ] no opponent no opponent

!
You begin radiating your consecration.

<720hp 896m 369mv> [ ] no opponent no opponent

sc

/@============================================================-
| \
| Thandus the Holy Knight, Knight of Valour, follower of Ceridwel|
| Acolyte of Sun, Rank Knight of [KNIGHT] |
| You are 29 years old (153 hours, 10h:06m of bloodshed) |
| |
| Race: Elf Hometown: Valour Health: 720/720 |
| Sex: Male Class: Paladin Mana: 896/912 |
| Size: medium Alignment: Good Move: 369/399 |
| Age: adolescent Ethos: Chaotic Ail: 139.7 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 262/325 |
| Intell: 25 (25+0) Level: 50 Pracs: 5 |
| Wisdom: 21 (21+0) Exp tnl: 25380 Trains: 4 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 32/39 |
| Consti: 15 (15+0) Gold: 9822 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 284 Saving Throws |
| Hitroll: 42 Vs Bash: 279 Afflictive: 95 |
| Damroll: 35 Vs Slash: 272 Maledictive: 85 |
| Vs Magic: 201 Mental: 85 |
\==========================================================-/
You are affected by the following:
Skill: consecration : lasts permanently
Spell: virtuous light : modifies save vs maledictive by 5 for 24 hours
: modifies armor class by 26 for 24 hours
Skill: holy armor : modifies armor class by 84 permanently
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: bless : modifies save vs spell by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: detect invis : lasts for 1 hours

<720hp 896m 369mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 896m 369mv> [ ] no opponent no opponent

err
You have been divinely empowered!
You are filled with holy wrath!

<720hp 866m 369mv> [ ] no opponent no opponent


Militha tells you 'Shall we get this over with?'

<720hp 866m 369mv> [ ] no opponent no opponent

sc

Militha tells you 'You know I won't oath.'

<720hp 876m 399mv> [ ] no opponent no opponent


/@============================================================-
| \
| Thandus the Holy Knight, Knight of Valour, follower of Ceridwel|
| Acolyte of Sun, Rank Knight of [KNIGHT] |
| You are 29 years old (153 hours, 10h:06m of bloodshed) |
| |
| Race: Elf Hometown: Valour Health: 720/720 |
| Sex: Male Class: Paladin Mana: 876/912 |
| Size: medium Alignment: Good Move: 399/399 |
| Age: adolescent Ethos: Chaotic Ail: 139.7 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 262/325 |
| Intell: 25 (25+0) Level: 50 Pracs: 5 |
| Wisdom: 21 (21+0) Exp tnl: 25380 Trains: 4 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 32/39 |
| Consti: 15 (15+0) Gold: 9822 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 244 Saving Throws |
| Hitroll: 50 Vs Bash: 239 Afflictive: 95 |
| Damroll: 43 Vs Slash: 232 Maledictive: 85 |
| Vs Magic: 161 Mental: 85 |
\==========================================================-/
You are affected by the following:
Skill: errantry : lasts for 23 hours
Spell: frenzy : modifies armor class by -40 for 15 hours
: modifies damroll by 8 for 15 hours
: modifies hitroll by 8 for 15 hours
Skill: consecration : lasts permanently
Spell: virtuous light : modifies save vs maledictive by 5 for 23 hours
: modifies armor class by 26 for 23 hours
Skill: holy armor : modifies armor class by 84 permanently
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: bless : modifies save vs spell by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: detect invis : lasts for 0 hours

<720hp 876m 399mv> [ ] no opponent no opponent

where
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 876m 399mv> [ ] no opponent no opponent

reply You seek to taste your own blood.
You tell Militha 'You seek to taste your own blood.'

<720hp 876m 399mv> [ ] no opponent no opponent

com 'sanc
You are surrounded by a white aura.

<720hp 801m 399mv> [ ] no opponent no opponent

where
f1
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 801m 399mv> [ ] no opponent no opponent

w
They aren't here.

<720hp 801m 399mv> [ ] no opponent no opponent

w
On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east west]
A dockhand stands here.
You no longer see invisible objects.

<720hp 819m 399mv> [ ] no opponent no opponent

whe
On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east south west]

<720hp 819m 398mv> [ ] no opponent no opponent


Someone tells you 'It's on.'
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 819m 398mv> [ ] no opponent no opponent

dinv
Your eyes tingle.

<720hp 814m 398mv> [ ] no opponent no opponent

whe
who
Players near you in Demea:
<PK> Thandus On a Dock

<720hp 814m 398mv> [ ] no opponent no opponent

[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Keeper of Faith
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<720hp 814m 398mv> [ ] no opponent no opponent

w
On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: north east west]

<720hp 814m 397mv> [ ] no opponent no opponent

n
w
On A Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: north south west]

<720hp 814m 396mv> [ ] no opponent no opponent

w
An Overgrown Path
A rarely used path covered with loose moss and debris from the cliffs above.
To the west can be seen a high cliff face, large rocks jut out at various
places, it may be possible to climb. The land slants slightly upward toward
the cliff, with a steeper slope at its base

[Exits: east west]

<720hp 814m 395mv> [ ] no opponent no opponent

n
An Overgrown Path
A rarely used path covered with loose moss and debris from the cliffs above.
A high cliff face stands just to the west, large rocks jut out at various places,
it may be possible to climb. The land slants steeply toward the cliffs base,
more shallowly to the east. A small path, shaded by the cliff, leads northward.

[Exits: north east]

<720hp 814m 394mv> [ ] no opponent no opponent

w
Before A Rock Cliff
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the east lies a dock with many buildings set upon it. To the south can be
seen an overgrown path.

[Exits: south west]

<720hp 814m 393mv> [ ] no opponent no opponent

n
A Granite Rockface
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
Demea Bay lies to the north and far to the northwest the Dragon Sea. To the
south and west can be seen a lighthouse. The steps continue up and around to
the north, and down toward the east.

[Exits: north east]
A hardworking deckhand stands here.

<720hp 814m 392mv> [ ] no opponent no opponent

whe
A Rock Plateau
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the south and west can be seen a lighthouse, and, to the east lies a dock
with many building set upon it. The steps continue up and around to the east,
and down to the south.

[Exits: east south]
A hardworking deckhand stands here.

<720hp 814m 390mv> [ ] no opponent no opponent

e
Players near you in Demea:
<PK> Thandus A Rock Plateau

<720hp 814m 390mv> [ ] no opponent no opponent

Upon A Rock Ledge
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind down and around the cliff and appear again below.
To the south can be seen a lighthouse, and to the east lies a dock with many
building set upon it. Demea bay lies to the north.

[Exits: north west down]

<720hp 814m 388mv> [ ] no opponent no opponent

d
whe
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues to the north, and it looks possible to scramble
up the rocks to the ledge above you.

[Exits: north up]

<720hp 814m 386mv> [ ] no opponent no opponent

Players near you in Standing Fortress:
<PK> Thandus A Rocky Shore

<720hp 814m 386mv> [ ] no opponent no opponent

n
n
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north south]

<720hp 814m 385mv> [ ] no opponent no opponent

e
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

<720hp 814m 384mv> [ ] no opponent no opponent

e
whe
A Stasis
The river pools off into a small, hauntingly still cove here. Actually,
all movement seems to be extremely lagged and labored at just this point, as
if some mage had placed a spell here for some reason.

[Exits: east west]

<720hp 814m 383mv> [ ] no opponent no opponent

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A scaly serpent is here.

<720hp 814m 381mv> [ ] no opponent no opponent

e
Players near you in Drkshtyre Wood:
<PK> Thandus In the Water

<720hp 814m 381mv> [ ] no opponent no opponent

s
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: south west]

<720hp 814m 379mv> [ ] no opponent no opponent

s
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north south]

<720hp 814m 377mv> [ ] no opponent no opponent

whe
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north south]

<720hp 814m 375mv> [ ] no opponent no opponent

s
Players near you in Drkshtyre Wood:
<PK> Thandus In the Water

<720hp 814m 375mv> [ ] no opponent no opponent

e
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north east]

<720hp 814m 373mv> [ ] no opponent no opponent

e
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A scaly serpent is here.

<720hp 814m 371mv> [ ] no opponent no opponent

whe
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.

<720hp 814m 369mv> [ ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Thandus In the Water

<720hp 814m 369mv> [ ] no opponent no opponent

e
e
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A gruff-looking billy goat stands here looking hungry.

<720hp 814m 367mv> [ ] no opponent no opponent

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: south west]

<720hp 814m 365mv> [ ] no opponent no opponent

s
e
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: north east]

<720hp 814m 363mv> [ ] no opponent no opponent

e
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]
A troll is here, collecting bridge tolls.
A scaly serpent is here.

<720hp 814m 362mv> [ ] no opponent no opponent

e
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]

<720hp 814m 361mv> [ ] no opponent no opponent

whe
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]
A scaly serpent is here.

<720hp 814m 360mv> [ ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Thandus A long bridge

<720hp 814m 360mv> [ ] no opponent no opponent

e
e
A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: east west]
A chef is here, looking to cook a nasty meal for you.

<720hp 814m 359mv> [ ] no opponent no opponent

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh! You see a poorly carved totem pole here, the faces freshly
carved.

[Exits: east west]
A small boy is here, carving trees into totem poles.

<720hp 814m 358mv> [ ] no opponent no opponent

e
s
A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: south west]
A mage is here doing a fiery incantation upon the trees.

<720hp 814m 357mv> [ ] no opponent no opponent

s
whe
A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: north east south]

<720hp 814m 356mv> [ ] no opponent no opponent

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: north east west]
A pyromaniac is here, burning up the forest.

<720hp 814m 355mv> [ ] no opponent no opponent

w
Players near you in Drkshtyre Wood:
<PK> Thandus A large wooded path

<720hp 814m 355mv> [ ] no opponent no opponent

s
A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east south]
A carving dagger lies on the ground.
A gnoll is here, roaming the forest.
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.

<720hp 814m 354mv> [ ] no opponent no opponent

s
whe
A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: north south]

<720hp 814m 353mv> [ ] no opponent no opponent

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<720hp 814m 352mv> [ ] no opponent no opponent

s
Players near you in Drkshtyre Wood:
<PK> Thandus A large wooded path

<720hp 814m 352mv> [ ] no opponent no opponent

s
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A treant sibling is here.

<720hp 814m 351mv> [ ] no opponent no opponent

s
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
A treant sibling is here.

<720hp 814m 350mv> [ ] no opponent no opponent

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north east up]
A giant spider is here, waiting to suck your blood.

<720hp 814m 349mv> [ ] no opponent no opponent

whe
Players near you in Drkshtyre Wood:
<PK> Thandus A large wooded path

<720hp 814m 349mv> [ ] no opponent no opponent

e
e
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
(White Aura) A muscular ranger is here, taking care of the plants around him.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 814m 348mv> [ ] no opponent no opponent

e
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A small pine tree stands here.
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 814m 347mv> [ ] no opponent no opponent

whe
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A brick well has been set up here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 814m 346mv> [ ] no opponent no opponent

e
Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<720hp 814m 346mv> [ ] no opponent no opponent

e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 814m 345mv> [ ] no opponent no opponent

e
whe
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
You see 2 of a carving dagger here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<720hp 824m 398mv> [ ] no opponent no opponent


Rimath the trader auctions 'Place yer bids! a crown of might is being auctioned for 25000 gold!'

<720hp 824m 398mv> [ ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 824m 397mv> [ ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<720hp 824m 397mv> [ ] no opponent no opponent

e
e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
You see 4 of a carving dagger here.
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 824m 396mv> [ ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<720hp 824m 395mv> [ ] no opponent no opponent

e
e
whe
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

<720hp 824m 394mv> [ ] no opponent no opponent

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<720hp 824m 393mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus The narrow trail

<720hp 824m 393mv> [ ] no opponent no opponent

s
s
The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A stone outcropping with traces of ore is here.

<720hp 824m 392mv> [ ] no opponent no opponent

whe
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A small pine tree stands here.

<720hp 824m 391mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest

<720hp 824m 391mv> [ ] no opponent no opponent

e
e
whe
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<720hp 824m 390mv> [ ] no opponent no opponent

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<720hp 824m 389mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest

<720hp 824m 389mv> [ ] no opponent no opponent

who
[ Avian ] <PK> Zatoke the Sage of Arcane Power
[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Keeper of Faith
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 14.

<720hp 824m 389mv> [ ] no opponent no opponent

e
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]

<720hp 824m 388mv> [ ] no opponent no opponent

whe
Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest

<720hp 824m 388mv> [ ] no opponent no opponent

e
e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<720hp 824m 387mv> [ ] no opponent no opponent

whe
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A stump of wood with an animal fang through its tip lies here.

<720hp 824m 386mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus A trail through the dense forest

<720hp 824m 386mv> [ ] no opponent no opponent

e
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<720hp 824m 385mv> [ ] no opponent no opponent

whe
Players near you in Mystic Forest:
<PK> Thandus A trail through the light forest

<720hp 824m 385mv> [ ] no opponent no opponent

e
e
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<720hp 824m 384mv> [ ] no opponent no opponent

whe
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.

<720hp 824m 383mv> [ ] no opponent no opponent

e
Players near you in Mystic Forest:
<PK> Thandus A trail through the light forest

<720hp 824m 383mv> [ ] no opponent no opponent

e
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
You see 2 of a heavy iron ring here.
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<720hp 824m 382mv> [ ] no opponent no opponent

whe
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<720hp 824m 381mv> [ ] no opponent no opponent

e
Players near you in Mystic Forest:
<PK> Thandus A trail through the light forest

<720hp 824m 381mv> [ ] no opponent no opponent

e
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<720hp 824m 380mv> [ ] no opponent no opponent

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<720hp 824m 379mv> [ ] no opponent no opponent

whe
Players near you in Seringale:
<PK> Zatoke The North Road
<PK> Corso Backstage of Mocker's Tavern
<PK> Thandus Outside the West Gate

<720hp 824m 379mv> [ ] no opponent no opponent

w
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Rimath the trader auctions 'Place yer bids! an Ancient Banner of Illisidar is being auctioned for 25000 gold!'

<720hp 824m 378mv> [ ] no opponent no opponent

w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<720hp 824m 377mv> [ ] no opponent no opponent

w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
You see 2 of a heavy iron ring here.
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<720hp 824m 376mv> [ ] no opponent no opponent

w
w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.

<720hp 824m 375mv> [ ] no opponent no opponent

w
whe
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<720hp 824m 374mv> [ ] no opponent no opponent

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<720hp 824m 373mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus A trail through the light forest

<720hp 824m 373mv> [ ] no opponent no opponent

w
w
w
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A stump of wood with an animal fang through its tip lies here.

<720hp 824m 372mv> [ ] no opponent no opponent

whe
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<720hp 824m 371mv> [ ] no opponent no opponent

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]

<720hp 824m 370mv> [ ] no opponent no opponent

w
w
Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest

<720hp 824m 370mv> [ ] no opponent no opponent

w
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<720hp 824m 369mv> [ ] no opponent no opponent

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<720hp 824m 368mv> [ ] no opponent no opponent

whe
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A small pine tree stands here.

<720hp 837m 398mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest

<720hp 837m 398mv> [ ] no opponent no opponent

w
n
You collide forcefully into the side of a gargantuan tree.

<720hp 837m 398mv> [ ] no opponent no opponent

n
The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A stone outcropping with traces of ore is here.

<720hp 837m 397mv> [ ] no opponent no opponent

w
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<720hp 837m 396mv> [ ] no opponent no opponent

w
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

<720hp 837m 395mv> [ ] no opponent no opponent

whe
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<720hp 837m 394mv> [ ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<720hp 837m 394mv> [ ] no opponent no opponent

w
w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
You see 4 of a carving dagger here.
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 837m 393mv> [ ] no opponent no opponent

w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 837m 392mv> [ ] no opponent no opponent

whe
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
You see 2 of a carving dagger here.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<720hp 837m 391mv> [ ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<720hp 837m 391mv> [ ] no opponent no opponent

whe
Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<720hp 837m 391mv> [ ] no opponent no opponent

e
e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 837m 390mv> [ ] no opponent no opponent

e
whe
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
You see 4 of a carving dagger here.
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 837m 389mv> [ ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<720hp 837m 388mv> [ ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<720hp 837m 388mv> [ ] no opponent no opponent

e
e
whe
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

<720hp 837m 387mv> [ ] no opponent no opponent

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<720hp 837m 386mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus The narrow trail

<720hp 837m 386mv> [ ] no opponent no opponent

whe
Players near you in Mystic Forest:
<PK> Thandus The narrow trail

<720hp 837m 386mv> [ ] no opponent no opponent

e
whe
The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base.

[Exits: (door east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.

<720hp 837m 385mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus The circle of trees

<720hp 837m 385mv> [ ] no opponent no opponent

w
s
whe
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<720hp 837m 384mv> [ ] no opponent no opponent

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A stone outcropping with traces of ore is here.

<720hp 837m 383mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus The narrow trail

<720hp 837m 383mv> [ ] no opponent no opponent

s
whe
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A small pine tree stands here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<720hp 837m 382mv> [ ] no opponent no opponent

Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest

<720hp 837m 382mv> [ ] no opponent no opponent

who
[ Avian ] <PK> Zatoke the Sage of Arcane Power
[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Keeper of Faith
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 14.

<720hp 837m 382mv> [ ] no opponent no opponent

whe
Players near you in Mystic Forest:
<PK> Zatoke A trail through the light forest
<PK> Thandus A narrow trail through the deep, dark forest

<720hp 837m 382mv> [ ] no opponent no opponent

e
e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<720hp 837m 381mv> [ ] no opponent no opponent

e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<720hp 837m 380mv> [ ] no opponent no opponent

w
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]

<720hp 837m 379mv> [ ] no opponent no opponent

w
w
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<720hp 837m 378mv> [ ] no opponent no opponent

whe
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<720hp 837m 377mv> [ ] no opponent no opponent

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A small pine tree stands here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<720hp 837m 376mv> [ ] no opponent no opponent

w
n
Players near you in Mystic Forest:
<PK> Zatoke A narrow trail through the deep, dark forest
<PK> Thandus A narrow trail through the deep, dark forest

<720hp 837m 376mv> [ ] no opponent no opponent

n
You collide forcefully into the side of a gargantuan tree.

<720hp 837m 376mv> [ ] no opponent no opponent

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A stone outcropping with traces of ore is here.

<720hp 837m 375mv> [ ] no opponent no opponent

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]

<720hp 837m 374mv> [ ] no opponent no opponent

w
w
w
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

<720hp 837m 373mv> [ ] no opponent no opponent

w
w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<720hp 837m 372mv> [ ] no opponent no opponent

whe
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
You see 4 of a carving dagger here.
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 837m 371mv> [ ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 847m 398mv> [ ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
You see 2 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<720hp 847m 397mv> [ ] no opponent no opponent

target zatoke
Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<720hp 847m 397mv> [ ] no opponent no opponent

$$ will now be substituted with 'zatoke' until you untarget.

<720hp 847m 397mv> [ ] no opponent no opponent

whe
w
Players near you in Drkshtyre Wood:
<PK> Zatoke Entrance to Drkshtyre Wood
<PK> Thandus The main path in Drkshtyre Wood

<720hp 847m 397mv> [ ] no opponent no opponent

w
w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.

<720hp 847m 396mv> [ ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A brick well has been set up here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 847m 395mv> [ ] no opponent no opponent

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A small pine tree stands here.
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A sapling is here, trying to find sunlight.

<720hp 847m 394mv> [ ] no opponent no opponent

w
w
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 847m 393mv> [ ] no opponent no opponent

whe
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north east up]

<720hp 847m 392mv> [ ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Zatoke The main path in Drkshtyre Wood
<PK> Thandus A large wooded path

<720hp 847m 392mv> [ ] no opponent no opponent

e
e
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<720hp 847m 391mv> [ ] no opponent no opponent

f1
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A small pine tree stands here.
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A sapling is here, trying to find sunlight.

<720hp 847m 390mv> [ ] no opponent no opponent

Zatoke flies in.

<720hp 847m 390mv> [ ] no opponent no opponent

f1
Zatoke yells 'Help! I am being attacked by Thandus!'
Your slash MUTILATES Zatoke!
Zatoke has a few scratches.

<720hp 847m 390mv> [ ] shaft defensive


Your slash MUTILATES Zatoke!
Your slash DISEMBOWELS Zatoke!
Zatoke fades into existence.
You turn Zatoke's attack aside with a nimble feint.
Your fencing maneuver devastates Zatoke!
You awkwardly parry Zatoke's flame with a loud clang.
Zatoke is unaffected by your consecration!
Zatoke has some small wounds and bruises.

<720hp 847m 390mv> [- ] shaft defensive


Zatoke utters the words, 'uquqrz'.
Zatoke conjures a magical bolt of ice and launches it at you.
Zatoke's icicle wounds you.
Zatoke has some small wounds and bruises.

<701hp 847m 390mv> [- ] shaft defensive

You do the best you can!
Zatoke has some small wounds and bruises.

<701hp 847m 390mv> [- ] shaft defensive


Your slash DISEMBOWELS Zatoke!
You deflect Zatoke's flame aside in an ungraceful parry.
You feint and duck under Zatoke's attack.
Your fencing maneuver devastates Zatoke!
Zatoke is unaffected by your consecration!
Zatoke has some small wounds and bruises.

<701hp 847m 390mv> [--- ] shaft defensive

fl

Zatoke utters the words, 'uquqrz'.
Zatoke conjures a magical bolt of ice and launches it at you.
Zatoke's icicle injures you.
You flee from combat!
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<685hp 847m 389mv> [-- ] no opponent no opponent

f1
f1
They aren't here.

<685hp 847m 389mv> [-- ] no opponent no opponent

f1
e
They aren't here.

<685hp 847m 389mv> [-- ] no opponent no opponent

f1
They aren't here.

<685hp 847m 389mv> [-- ] no opponent no opponent

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A small pine tree stands here.
A carving dagger lies on the ground.
(Translucent) (White Aura) Zatoke the Sage of Arcane Power is here.
A giant spider is here, waiting to suck your blood.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A sapling is here, trying to find sunlight.

<685hp 847m 388mv> [-- ] no opponent no opponent

f1
f1
Zatoke yells 'Help! I am being attacked by Thandus!'
Your slash MUTILATES Zatoke!
Your slash MUTILATES Zatoke!
Zatoke has some small wounds and bruises.

<685hp 847m 388mv> [-- ] shaft defensive


You deflect Zatoke's flame aside in an ungraceful parry.
Zatoke is unaffected by your consecration!
Your slash MUTILATES Zatoke!
Zatoke blocks your attack with his shield.
Your slash MUTILATES Zatoke!
Zatoke has quite a few wounds.

<685hp 847m 388mv> [-- ] shaft defensive


Zatoke utters the words, 'uquqrz'.
Zatoke conjures a magical bolt of ice and launches it at you.
Zatoke's icicle mauls you.
Zatoke has quite a few wounds.

<664hp 847m 388mv> [-- ] shaft defensive

fl

A blood-sucking spider scuttles in.
Zatoke has quite a few wounds.

<664hp 847m 388mv> [-- ] shaft defensive

w
You do the best you can!
You thrust Zatoke's flame aside in a skillful parry.
You thrust Zatoke's flame aside in a skillful parry.
Zatoke is unaffected by your consecration!
Your slash DISEMBOWELS Zatoke!
Zatoke has quite a few wounds.

<664hp 847m 388mv> [-- ] shaft defensive

You do the best you can!
Zatoke has quite a few wounds.

<664hp 847m 388mv> [-- ] shaft defensive

e
You flee from combat!
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A sapling is here, trying to find sunlight.

<664hp 847m 387mv> [-- ] no opponent no opponent

f1
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north east up]

<664hp 847m 386mv> [-- ] no opponent no opponent

e
f1
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A sapling is here, trying to find sunlight.

<664hp 847m 385mv> [-- ] no opponent no opponent

f1
They aren't here.

<664hp 847m 385mv> [-- ] no opponent no opponent

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A small pine tree stands here.
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A sapling is here, trying to find sunlight.

<664hp 847m 384mv> [-- ] no opponent no opponent

e
f1
They aren't here.

<664hp 847m 384mv> [-- ] no opponent no opponent

They aren't here.

<664hp 847m 384mv> [-- ] no opponent no opponent

f1
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A brick well has been set up here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<664hp 847m 383mv> [-- ] no opponent no opponent

They aren't here.

<664hp 847m 383mv> [-- ] no opponent no opponent

scan
They aren't here.

<664hp 847m 383mv> [-- ] no opponent no opponent

You scan all around.
*** Range 1 (east) ***
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
(Translucent) (White Aura) Zatoke the Sage of Arcane Power is here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
(White Aura) The Grandmaster of Treants is here.
*** Range 1 (south) ***
A giant spider is here, waiting to suck your blood.
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (south) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (south) ***
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.
*** Range 4 (south) ***
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
*** Range 5 (south) ***
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
*** Range 1 (west) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A sapling is here, trying to find sunlight.

<664hp 847m 383mv> [-- ] no opponent no opponent

w

<664hp 847m 383mv> [-- ] no opponent no opponent

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A small pine tree stands here.
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A sapling is here, trying to find sunlight.

<664hp 847m 382mv> [-- ] no opponent no opponent

whe
Players near you in Drkshtyre Wood:
<PK> Thandus In Drkshtyre Wood

<664hp 847m 382mv> [-- ] no opponent no opponent

w
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A sapling is here, trying to find sunlight.

<664hp 847m 381mv> [-- ] no opponent no opponent

w
whe
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north east up]

<664hp 847m 380mv> [-- ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Thandus A large wooded path

<664hp 847m 380mv> [-- ] no opponent no opponent

e
e
e
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A sapling is here, trying to find sunlight.

<664hp 847m 379mv> [-- ] no opponent no opponent

whe
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A small pine tree stands here.
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A sapling is here, trying to find sunlight.

<681hp 866m 398mv> [-- ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A brick well has been set up here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<681hp 866m 397mv> [-- ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<681hp 866m 397mv> [-- ] no opponent no opponent

who
[ Avian ] <PK> Zatoke the Sage of Arcane Power
[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Shaman of Fire
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 14.

<681hp 866m 397mv> [-- ] no opponent no opponent


A blood-sucking spider scuttles in.
A blood-sucking spider scuttles west.

<681hp 866m 397mv> [-- ] no opponent no opponent

tell militha I must deal with Zatoke first.
You tell Militha 'I must deal with Zatoke first.'

<681hp 866m 397mv> [-- ] no opponent no opponent

where
Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<681hp 866m 397mv> [-- ] no opponent no opponent

who
[ Avian ] <PK> Zatoke the Sage of Arcane Power
[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[ Duerg ] Grumltan the Keeper of Faith
[ H-Elf ] <PK> Corso Bon'Swann the Master Bard
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Lornah the Shaman of Fire
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 14.

<681hp 866m 397mv> [-- ] no opponent no opponent

e
e
whe
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.

<681hp 866m 396mv> [-- ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
You see 2 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<681hp 866m 395mv> [-- ] no opponent no opponent

Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<681hp 866m 395mv> [-- ] no opponent no opponent

e
e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<681hp 866m 394mv> [-- ] no opponent no opponent

whe
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
You see 4 of a carving dagger here.
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<681hp 866m 393mv> [-- ] no opponent no opponent

e
Players near you in Drkshtyre Wood:
<PK> Thandus The main path in Drkshtyre Wood

<681hp 866m 393mv> [-- ] no opponent no opponent

e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<681hp 866m 392mv> [-- ] no opponent no opponent

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A small pine tree stands here.
(White Aura) The Grandmaster of Treants is here.

<681hp 866m 391mv> [-- ] no opponent no opponent

e
whe
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
(Translucent) (White Aura) Zatoke is here.

<681hp 866m 390mv> [-- ] no opponent no opponent

You yell 'Help! I am being attacked by Zatoke!'
You thrust Zatoke's flame aside in a skillful parry.
Zatoke is unaffected by your consecration!
Someone has quite a few wounds.

<681hp 866m 390mv> [-- ] shaft defensive

Players near you in Mystic Forest:
<PK> Zatoke The narrow trail
<PK> Thandus The narrow trail

<681hp 866m 390mv> [-- ] shaft defensive

f1
You do the best you can!
Zatoke has quite a few wounds.

<681hp 866m 390mv> [-- ] shaft defensive


Zatoke's ice storm MUTILATES you!
Your slash DISEMBOWELS someone!
You parry someone's flame.
Someone's flame injures you.
A brooch of life hums softly.
Someone is unaffected by your consecration!
Zatoke has quite a few wounds.

<623hp 866m 390mv> [-- ] shaft defensive

fl

Militha tells you 'Very well.'
Zatoke has quite a few wounds.

<623hp 866m 390mv> [-- ] unknown unknown

You flee from combat!
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A small pine tree stands here.
(White Aura) The Grandmaster of Treants is here.

<623hp 866m 389mv> [-- ] no opponent no opponent

f1
f1
They aren't here.

<623hp 866m 389mv> [-- ] no opponent no opponent

e
f1
They aren't here.

<623hp 866m 389mv> [-- ] no opponent no opponent

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
(Translucent) (White Aura) Zatoke the Sage of Arcane Power is here.

<623hp 866m 388mv> [-- ] no opponent no opponent

You yell 'Help! I am being attacked by Zatoke!'
Zatoke's flame injures you.
Someone is unaffected by your consecration!
Zatoke has quite a few wounds.

<610hp 866m 388mv> [-- ] unknown defensive

f1
You do the best you can!
Zatoke has quite a few wounds.

<610hp 866m 388mv> [-- ] shaft defensive

You do the best you can!
Zatoke's ice storm MUTILATES you!
You parry Zatoke's flame with an easy flourish.
You parry Zatoke's flame with an easy flourish.
Zatoke is unaffected by your consecration!
Your slash DISEMBOWELS Zatoke!
Zatoke has quite a few wounds.

<568hp 866m 388mv> [-- ] shaft defensive

fl
You flee from combat!
The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A stone outcropping with traces of ore is here.

<568hp 866m 387mv> [-- ] no opponent no opponent

w
f1
The trees have been marked and scored by some ferocious animal.

<568hp 866m 387mv> [-- ] no opponent no opponent

They aren't here.

<568hp 866m 387mv> [-- ] no opponent no opponent

n
f1
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
(Translucent) (White Aura) Zatoke the Sage of Arcane Power is here.
You yell 'Help! someone just filled the room with ice!'
Zatoke's ice storm maims you!
You parry someone's flame with an easy flourish.
Zatoke is unaffected by your consecration!
Your slash DISEMBOWELS Zatoke!
Zatoke's shield wobbles and barely deflects your slash.
Someone has quite a few wounds.

<532hp 866m 386mv> [-- ] shaft defensive

f1
You do the best you can!
Someone has quite a few wounds.

<532hp 866m 386mv> [-- ] shaft defensive

You do the best you can!
Zatoke has quite a few wounds.

<532hp 866m 386mv> [-- ] shaft defensive

fl
f1
You flee from combat!
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A small pine tree stands here.
(White Aura) The Grandmaster of Treants is here.

<532hp 866m 385mv> [-- ] no opponent no opponent

They aren't here.

<532hp 866m 385mv> [-- ] no opponent no opponent

f1
e
They aren't here.

<532hp 866m 385mv> [-- ] no opponent no opponent

f1
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
(Translucent) (White Aura) Zatoke is here.
You yell 'Help! Zatoke just filled the room with ice!'
Zatoke's ice storm devastates you!
Zatoke deflects your slash aside in an ungraceful parry.
You thrust someone's flame aside in a skillful parry.
Zatoke is unaffected by your consecration!

<501hp 866m 384mv> [-- ] unknown unknown

f1
You do the best you can!
Zatoke has quite a few wounds.

<501hp 866m 384mv> [-- ] shaft defensive

You do the best you can!
Zatoke has quite a few wounds.

<501hp 866m 384mv> [-- ] shaft defensive

fl
w
You flee from combat!
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A small pine tree stands here.
(White Aura) The Grandmaster of Treants is here.

<501hp 866m 383mv> [- ] no opponent no opponent

w
w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<501hp 866m 382mv> [- ] no opponent no opponent

w

You feel less protected.
You feel less armored.

<519hp 877m 399mv> [- ] no opponent no opponent

w
w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
You see 4 of a carving dagger here.
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<519hp 877m 398mv> [- ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<519hp 877m 397mv> [- ] no opponent no opponent

f4
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
You see 2 of a carving dagger here.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<519hp 877m 396mv> [- ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.

<519hp 877m 395mv> [- ] no opponent no opponent

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A brick well has been set up here.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<519hp 877m 394mv> [- ] no opponent no opponent

You feel better.

<555hp 863m 394mv> [- ] no opponent no opponent


A blood-sucking spider scuttles in.
A muscular ranger walks south.

<555hp 863m 394mv> [- ] no opponent no opponent

f4
You feel better.

<589hp 849m 394mv> [- ] no opponent no opponent

e
e

Zatoke flies in.

<589hp 849m 394mv> [- ] no opponent no opponent

e

Zatoke utters the words, 'pzrrghcandusaw'.
You yell 'Help! Zatoke is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Zatoke's hellstream MANGLES you!
Zatoke has quite a few wounds.

<496hp 849m 394mv> [- ] shaft defensive

f1
You parry Zatoke's flame with an easy flourish.
Zatoke is unaffected by your consecration!
Zatoke's shield jolts under your slash, but holds.
Your slash MASSACRES Zatoke!
Zatoke has quite a few wounds.

<496hp 849m 394mv> [- ] shaft defensive

No way! You are still fighting!
Zatoke has quite a few wounds.

<496hp 849m 394mv> [- ] shaft defensive

No way! You are still fighting!
Zatoke has quite a few wounds.

<496hp 849m 394mv> [- ] shaft defensive

No way! You are still fighting!
Zatoke has quite a few wounds.

<496hp 849m 394mv> [- ] shaft defensive

You do the best you can!
Zatoke has quite a few wounds.

<496hp 849m 394mv> [- ] shaft defensive


Zatoke deflects your slash aside in an ungraceful parry.
You step to the side and evade Zatoke's attack.
Your fencing maneuver DISEMBOWELS Zatoke!
Zatoke is unaffected by your consecration!
Zatoke has some big nasty wounds and scratches.

<496hp 849m 394mv> [--- ] shaft defensive

fl

Zatoke utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Zatoke's hellstream MANGLES you!
Zatoke has some big nasty wounds and scratches.

<399hp 849m 394mv> [--- ] shaft defensive

You flee from combat!
You step through the well.
Trapped in the Well
Trapped! After jumping foolishly down the old well, your plummet ends
with a thud. The walls are too difficult to find a grip for fingers, and
too moist and slippery to try to squeeze yourself up across the diameter.
There doesn't appear to be any water in here either. A thick bed of vines
covers the well entrance, but there is a small hole you might be able to
crawl through if you tried.

[Exits: up]
A skeleton rests lifelessly against the wall, with a page between its bony fingers.

<399hp 849m 394mv> [--- ] no opponent no opponent

f1

Militha tells you 'I want a piece of him myself, but you can try first.'

<399hp 849m 394mv> [--- ] no opponent no opponent

f1
u
f1
f1
whe

Zatoke arrives through the well.

<399hp 849m 394mv> [--- ] no opponent no opponent

Zatoke yells 'Help! I am being attacked by Thandus!'
Zatoke blocks your attack with his shield.
Your slash DISEMBOWELS Zatoke!
Your slash DISEMBOWELS Zatoke!
Zatoke has some big nasty wounds and scratches.

<412hp 865m 399mv> [--- ] shaft defensive

You feint and duck under Zatoke's attack.
Your fencing maneuver MUTILATES Zatoke!
You turn Zatoke's attack aside with a nimble feint.
Your fencing maneuver DISEMBOWELS Zatoke!
Zatoke is unaffected by your consecration!
Your slash DISEMBOWELS Zatoke!
Zatoke has some big nasty wounds and scratches.

<412hp 865m 399mv> [------ ] shaft defensive

You do the best you can!
Zatoke has some big nasty wounds and scratches.

<412hp 865m 399mv> [------ ] shaft defensive

No way! You are still fighting!
Zatoke has some big nasty wounds and scratches.

<412hp 865m 399mv> [------ ] shaft defensive

f4
You do the best you can!
Zatoke has some big nasty wounds and scratches.

<412hp 865m 399mv> [------ ] shaft defensive

You do the best you can!
Zatoke has some big nasty wounds and scratches.

<412hp 865m 399mv> [------ ] shaft defensive

Players near you in Drkshtyre Wood:
<PK> Zatoke Trapped in the Well
<PK> Thandus Trapped in the Well
Your slash MUTILATES Zatoke!
Zatoke's force shield shatters!
Your slash DISEMBOWELS Zatoke!
You turn Zatoke's attack aside with a nimble feint.
Your fencing maneuver MUTILATES Zatoke!
You parry Zatoke's flame.
Zatoke is unaffected by your consecration!
Zatoke looks pretty hurt.

<412hp 865m 399mv> [------- ] shaft defensive

You feel better.
Zatoke looks pretty hurt.

<443hp 851m 399mv> [------- ] shaft defensive

f4

Zatoke awkwardly parries your slash with a loud clang.
Zatoke awkwardly parries your slash with a loud clang.
You thrust Zatoke's flame aside in a skillful parry.
You parry Zatoke's flame.
Zatoke is unaffected by your consecration!
Zatoke looks pretty hurt.

<443hp 851m 399mv> [------- ] shaft defensive

You feel better.
Zatoke looks pretty hurt.

<478hp 837m 399mv> [------- ] shaft defensive


Your slash DISEMBOWELS Zatoke!
Zatoke awkwardly parries your slash with a loud clang.
Your slash misses Zatoke.
You turn Zatoke's attack aside with a nimble feint.
Your fencing maneuver devastates Zatoke!
Zatoke is unaffected by your consecration!
Zatoke looks pretty hurt.

<478hp 837m 399mv> [--------- ] shaft defensive

f4
You feel better.
Zatoke looks pretty hurt.

<518hp 823m 399mv> [--------- ] shaft defensive


Your slash MUTILATES Zatoke!
You parry Zatoke's flame with an easy flourish.
Zatoke is unaffected by your consecration!
Zatoke looks pretty hurt.

<518hp 823m 399mv> [--------- ] shaft defensive

f4

Zatoke utters the words, 'wzhzaf gxabraw'.
Zatoke summons forth a meteor swarm.
Zatoke's meteor swarm decimates you!
Zatoke looks pretty hurt.

<491hp 823m 399mv> [--------- ] shaft defensive

You feel better.
Zatoke looks pretty hurt.

<527hp 809m 399mv> [--------- ] shaft defensive


You parry Zatoke's flame.
Zatoke is unaffected by your consecration!
Your slash DISEMBOWELS Zatoke!
Zatoke is in awful condition.

<527hp 809m 399mv> [--------- ] shaft defensive

f4

You yell 'Help! Zatoke just filled the room with meteors!'
Zatoke's meteor swarm DISMEMBERS you!
Zatoke is in awful condition.

<462hp 809m 399mv> [--------- ] shaft defensive

f4
You feel better.
Zatoke is in awful condition.

<501hp 795m 399mv> [--------- ] shaft defensive

f4

Your slash DISEMBOWELS Zatoke!
Your slash DISMEMBERS Zatoke!
You step to the side and evade Zatoke's attack.
Your fencing maneuver mauls Zatoke.
You grant your opponent mercy.
Zatoke slumps to the ground.

<501hp 795m 399mv> [----------] no opponent no opponent

You yell 'Help! Zatoke just filled the room with meteors!'
Zatoke's meteor swarm MANGLES you!

<415hp 795m 399mv> [----------] no opponent no opponent

You feel better.

<450hp 781m 399mv> [----------] no opponent no opponent

f4

You yell 'Help! Zatoke just filled the room with meteors!'
Zatoke's meteor swarm *** DEVASTATES *** you!

<279hp 781m 399mv> [----------] no opponent no opponent

You feel better.

<312hp 767m 399mv> [----------] no opponent no opponent

murder zatoke



Zatoke stops the swarm of meteors.

<312hp 767m 399mv> [----------] no opponent no opponent


You feel better.

<339hp 753m 399mv> [----------] no opponent no opponent



Zatoke yells 'Help! I am being attacked by Thandus!'
Your slash MUTILATES Zatoke!
Zatoke is DEAD!!
Zatoke's heart is torn from his chest.

<339hp 753m 399mv> [----------] no opponent no opponent

l

You purge the arcane energy from your body.
You feel less vulnerable to afflictions.

<352hp 771m 399mv> [----------] no opponent no opponent

Trapped in the Well
Trapped! After jumping foolishly down the old well, your plummet ends
with a thud. The walls are too difficult to find a grip for fingers, and
too moist and slippery to try to squeeze yourself up across the diameter.
There doesn't appear to be any water in here either. A thick bed of vines
covers the well entrance, but there is a small hole you might be able to
crawl through if you tried.

[Exits: up]
The corpse of Zatoke is lying here.
The torn-out heart of Zatoke is lying here.
A skeleton rests lifelessly against the wall, with a page between its bony fingers.

<352hp 771m 399mv> [----------] no opponent no opponent

l in corpse
The corpse of Zatoke holds:
(Humming) a ring of conjuration
a smoldering black mace
Grimm's gift
(Glowing) leggings with red and white stripes
(Glowing) sleeves with red and white stripes
( 2) a bracelet of twisted leaves
(Humming) a suit of white-tinged dragonscale fullplate
(Glowing) (Humming) a major globe of invulnerability (open)
( 2) (Glowing) a brooch of life
a disease-scarred martyr's locket of inoculation
a heavy backpack (open)
(Glowing) (Humming) a belt of invokation
(Invis) a vaporous crimson cloak
(Humming) a blackened sphere
(Invis) (Humming) flaming gauntlets
a pair of earthen demonskin boots of the mountains
(Glowing) (Humming) a band of Light
(Glowing) (Humming) a crystal-studded pendant
(Humming) an adamantine spiked faceless mask
(Invis) an earthen null belt of the hills
a black knight's shield
(Glowing) a magic seashell
( 6) a dark black herb
1538 gold coins

<352hp 771m 399mv> [----------] no opponent no opponent

com 'purify' corpse
You kneel down and pray for the soul of Zatoke.
You feel blessed and purified.

<352hp 691m 399mv> [----------] no opponent no opponent

get gold corpse
You get 1538 gold coins from the corpse of Zatoke.

<352hp 691m 399mv> [----------] no opponent no opponent

get globe corpse

Militha tells you 'He died quickly.'

<352hp 691m 399mv> [----------] no opponent no opponent

You get a major globe of invulnerability from the corpse of Zatoke.

<352hp 691m 399mv> [----------] no opponent no opponent

l in corpse
The corpse of Zatoke holds:
(Humming) a ring of conjuration
a smoldering black mace
Grimm's gift
(Glowing) leggings with red and white stripes
(Glowing) sleeves with red and white stripes
( 2) a bracelet of twisted leaves
(Humming) a suit of white-tinged dragonscale fullplate
( 2) (Glowing) a brooch of life
a disease-scarred martyr's locket of inoculation
a heavy backpack (open)
(Glowing) (Humming) a belt of invokation
(Invis) a vaporous crimson cloak
(Humming) a blackened sphere
(Invis) (Humming) flaming gauntlets
a pair of earthen demonskin boots of the mountains
(Glowing) (Humming) a band of Light
(Glowing) (Humming) a crystal-studded pendant
(Humming) an adamantine spiked faceless mask
(Invis) an earthen null belt of the hills
a black knight's shield
(Glowing) a magic seashell
( 6) a dark black herb

<352hp 691m 399mv> [----------] no opponent no opponent


Rimath the trader auctions 'Place yer bids! a crown of might is being auctioned for 25000 gold!'

<352hp 691m 399mv> [----------] no opponent no opponent


Zatoke arrives through the well.

<352hp 691m 399mv> [----------] no opponent no opponent

u
What, are you going to walk vertically up the wall?

<352hp 691m 399mv> [----------] no opponent no opponent

You no longer feel the effects of the ice storm.
The white aura around your body fades.

<364hp 710m 399mv> [----------] no opponent no opponent

l
Trapped in the Well
Trapped! After jumping foolishly down the old well, your plummet ends
with a thud. The walls are too difficult to find a grip for fingers, and
too moist and slippery to try to squeeze yourself up across the diameter.
There doesn't appear to be any water in here either. A thick bed of vines
covers the well entrance, but there is a small hole you might be able to
crawl through if you tried.

[Exits: up]
The corpse of Zatoke is lying here.
The torn-out heart of Zatoke is lying here.
A skeleton rests lifelessly against the wall, with a page between its bony fingers.
Zatoke the Sage of Arcane Power is here.

<364hp 710m 399mv> [----------] no opponent no opponent

climb u
You try to squeeze through the hole, but lose your grip and tumble down.
The fall DISMEMBERS you!
You can do it!

<309hp 710m 399mv> [----------] no opponent no opponent

l
Trapped in the Well
Trapped! After jumping foolishly down the old well, your plummet ends
with a thud. The walls are too difficult to find a grip for fingers, and
too moist and slippery to try to squeeze yourself up across the diameter.
There doesn't appear to be any water in here either. A thick bed of vines
covers the well entrance, but there is a small hole you might be able to
crawl through if you tried.

[Exits: up]
The corpse of Zatoke is lying here.
The torn-out heart of Zatoke is lying here.
A skeleton rests lifelessly against the wall, with a page between its bony fingers.
Zatoke the Sage of Arcane Power is here.

<309hp 710m 399mv> [----------] no opponent no opponent

com 'word
The Quire of the Cathedral of Valour
This is the longest room in the cathedral, containing the pews where the
faithful masses sit in worship. Rows and rows of benches have been laid
out, enough to hold several hundred people. Natural light pours in through
the stained glass windows at its sides, supported by soft candlelit lanterns
placed around its walls. The quire is roughly ten feet higher than the nave
east of here. Light pours in through an opening in the ceiling.

[Exits: east west]

Comments

  1. Pretty funny that the meteor swarm continued after he was stunned. Seems like that should have the same effect as a kick to interrupt the channel.
      [reply to Xerties]
    1. The lag from going Into the well killed me.
      1. I've seen a few people flee into that well, myself included. It comes with some serious lag too for whatever reason.
      2. Yeah 4 rounds of combat before my spell cast. Definitely should have gone in with an active storm instead. Totally blew it there.
      [reply to Zatoke]

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