Ye Olde Abandoned Realms Logs

Saladus being spotted

posted on 2023-01-27 01:07:00
Saladus being spotted

<746hp 713m 385mv no opponent calm> (light) [----------]buy 10 cheese
You buy a stinky piece of cheese.
You buy a stinky piece of cheese.
You haggle the price down to 84 coins.
You buy a stinky piece of cheese.
You haggle the price down to 90 coins.
You buy a stinky piece of cheese.
You buy a stinky piece of cheese.
You buy a stinky piece of cheese.
You buy a stinky piece of cheese.
You haggle the price down to 87 coins.
You buy a stinky piece of cheese.
You buy a stinky piece of cheese.
You buy a stinky piece of cheese.

<746hp 713m 385mv no opponent calm> (light) [----------]put all.cheese sack
You put a stinky piece of cheese in a Big Ol'Pack Sack.
You put a stinky piece of cheese in a Big Ol'Pack Sack.
You put a stinky piece of cheese in a Big Ol'Pack Sack.
You put a stinky piece of cheese in a Big Ol'Pack Sack.
You put a stinky piece of cheese in a Big Ol'Pack Sack.
You put a stinky piece of cheese in a Big Ol'Pack Sack.
You put a stinky piece of cheese in a Big Ol'Pack Sack.
You put a stinky piece of cheese in a Big Ol'Pack Sack.
You put a stinky piece of cheese in a Big Ol'Pack Sack.
You put a stinky piece of cheese in a Big Ol'Pack Sack.

<746hp 713m 385mv no opponent calm> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus Bakery
<PK> Kauch North Square

<746hp 713m 385mv no opponent calm> (light) [----------]buy bre
You haggle the price down to 52 coins.
You buy some bread with raisins.

<746hp 713m 385mv no opponent calm> (light) [----------]!
You buy some bread with raisins.

<746hp 713m 385mv no opponent calm> (light) [----------]eat bre
You are too full to eat more.

<746hp 713m 385mv no opponent calm> (light) [----------]
Raxzus just spotted you from Outside the East Gate!

<746hp 713m 385mv no opponent calm> (light) [----------]dri barr
You can't find it.
Kauch just spotted you from North Square!

<746hp 713m 385mv no opponent calm> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus Bakery
<PK> Kauch North Square
<PK> Raxzus The East Common Road
Raxzus just spotted you from The East Common Road!

<746hp 713m 385mv no opponent calm> (light) [----------]s
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
W-W F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
W-@-+-+|
| | | ||
W-W S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<746hp 713m 384mv no opponent calm> (light) [----------]e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
W F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
W-+-@-+-+| Common Road continues to the east and the west.
| | | | |
W S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
Kryton just spotted you from Outside the East Gate!

<746hp 713m 383mv no opponent calm> (light) [----------]e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]
A human city guard of Seringale stands watch here.

<746hp 713m 382mv no opponent calm> (light) [----------]e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<746hp 713m 381mv no opponent calm> (light) [----------]e
e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
Raxzus walks in.
You notice Raxzus's glance.
A solid shadow walks in.

<746hp 713m 380mv no opponent calm> (light) [----------]e
You notice Raxzus's glance.
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<746hp 713m 379mv no opponent calm> (light) [----------]e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Raxzus just spotted you from The East Common Road!

<746hp 713m 378mv no opponent calm> (light) [----------]e
You notice Kryton's glance.
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
Kryton the Hand of the Dark Lord is here.

<746hp 713m 377mv no opponent calm> (light) [----------]e
You notice Kryton's glance.
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<746hp 713m 376mv no opponent calm> (light) [----------]e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<746hp 713m 375mv no opponent calm> (light) [----------]e

Kryton just spotted you from Outside the East Gate!

<746hp 713m 375mv no opponent calm> (light) [----------]Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<746hp 713m 374mv no opponent calm> (light) [----------]e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<746hp 713m 373mv no opponent calm> (light) [----------]e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<746hp 713m 372mv no opponent calm> (light) [----------]e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<746hp 713m 371mv no opponent calm> (light) [----------]
Kryton just spotted you from Outside the East Gate!

<746hp 713m 371mv no opponent calm> (light) [----------]e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<746hp 713m 370mv no opponent calm> (light) [----------]e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<746hp 713m 369mv no opponent calm> (light) [----------]e
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<746hp 713m 368mv no opponent calm> (light) [----------]s
Alas, you cannot go that way.

<746hp 713m 368mv no opponent calm> (light) [----------]e
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<746hp 713m 367mv no opponent calm> (light) [----------]e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<746hp 713m 366mv no opponent calm> (light) [----------]e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<746hp 713m 365mv no opponent calm> (light) [----------]On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<746hp 713m 364mv no opponent calm> (light) [----------]n
e
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<746hp 713m 363mv no opponent calm> (light) [----------]e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<746hp 713m 362mv no opponent calm> (light) [----------]
Kryton just spotted you from The Crossroads!

<746hp 713m 362mv no opponent calm> (light) [----------]whe
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<746hp 713m 361mv no opponent calm> (light) [----------]e
Players near you in Eastern Road:
<PK> Saladus The Checkpoint
<PK> Kryton The Crossroads

<746hp 713m 361mv no opponent calm> (light) [----------]Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<746hp 713m 360mv no opponent calm> (light) [----------]e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<746hp 713m 359mv no opponent calm> (light) [----------]e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
Kryton just spotted you from Along the Eastern Road!

<746hp 713m 358mv no opponent calm> (light) [----------]e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<746hp 713m 357mv no opponent calm> (light) [----------]e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<746hp 713m 356mv no opponent calm> (light) [----------]e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<746hp 713m 355mv no opponent calm> (light) [----------]e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<746hp 716m 393mv no opponent calm> (light) [----------]e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]

<746hp 716m 392mv no opponent calm> (light) [----------]e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.

<746hp 716m 391mv no opponent calm> (light) [----------]e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<746hp 716m 390mv no opponent calm> (light) [----------]e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<746hp 716m 389mv no opponent calm> (light) [----------]e
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<746hp 716m 388mv no opponent calm> (light) [----------]e
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]

<746hp 716m 387mv no opponent calm> (light) [----------]e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.

<746hp 716m 386mv no opponent calm> (light) [----------]n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
A feral cat wanders around, looking for prey or scraps.

<746hp 716m 385mv no opponent calm> (light) [----------]n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
n
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A citizen of Timaran goes about his business here.

<746hp 716m 384mv no opponent calm> (light) [----------]Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<746hp 716m 383mv no opponent calm> (light) [----------]n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
Kryton just spotted you from West Gate of Timaran!

<746hp 716m 382mv no opponent calm> (light) [----------]n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<746hp 716m 381mv no opponent calm> (light) [----------]n
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<746hp 716m 379mv no opponent calm> (light) [----------]whe
Players near you in Clearwater Lake:
<PK> Saladus A rock outcropping

<746hp 716m 379mv no opponent calm> (light) [----------]d
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.
You have heard beautiful music in the middle of a forest.

<746hp 716m 377mv no opponent calm> (light) [----------]w
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+

[Exits: east south west]

<746hp 716m 376mv no opponent calm> (light) [----------]w
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<746hp 716m 375mv no opponent calm> (light) [----------]w
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+

[Exits: north east south west]

w
<746hp 716m 374mv no opponent calm> (light) [----------]A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+

[Exits: north east south west]

<746hp 716m 373mv no opponent calm> (light) [----------]w
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+

[Exits: north east south west]

<746hp 716m 372mv no opponent calm> (light) [----------]w
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
w
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+

[Exits: north east south west]
Kryton just spotted you from A rock outcropping!

<746hp 716m 371mv no opponent calm> (light) [----------]w
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+

[Exits: east west]

<746hp 716m 370mv no opponent calm> (light) [----------]A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+

[Exits: east up]

<746hp 716m 368mv no opponent calm> (light) [----------]w
Alas, you cannot go that way.

<746hp 716m 368mv no opponent calm> (light) [----------]u
A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+

[Exits: west down]
The caravan attendant is here, with caravans for hire.

<746hp 716m 365mv no opponent calm> (light) [----------]whe
Players near you in Clearwater Lake:
<PK> Saladus A path in the mountains
<PK> Kryton A cobblestone path

<746hp 716m 365mv no opponent calm> (light) [----------]w

Kryton just spotted you from A cobblestone path!

<746hp 716m 365mv no opponent calm> (light) [----------]A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
w
---------+

[Exits: north east]
A small hobgoblin seems to be searching for something.

<746hp 716m 362mv no opponent calm> (light) [----------]Alas, you cannot go that way.

<746hp 716m 362mv no opponent calm> (light) [----------]n
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+

[Exits: south up]
A black and white goat is here, looking apprehensive.

<746hp 716m 359mv no opponent calm> (light) [----------]u
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<746hp 716m 356mv no opponent calm> (light) [----------]n
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]
An ancient gloomy horn has been laid to rest here.

<746hp 716m 353mv no opponent calm> (light) [----------]w
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<746hp 716m 350mv no opponent calm> (light) [----------]n
Gateway to Solace
S-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<746hp 716m 347mv no opponent calm> (light) [----------]n
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
S-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<746hp 716m 345mv no opponent calm> (light) [----------]n
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
S-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<746hp 716m 344mv no opponent calm> (light) [----------]w
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds
| | of lively shoppers and vendors can be heard all around
F-+-S-+-F| you. To the north you can see a wizened-looking cobbler
| | | | || bent over his work. To the south, an impeccably-dressed
+-S-@-+-+| tailor waves at you, inviting you to peruse his wares.
| | | | ||
F-+-S-+-S|
| |
x |
---------+

[Exits: north east south west]

<746hp 716m 343mv no opponent calm> (light) [----------]w
An outdoor marketplace
+| You are in the midst of a busy marketplace. The sounds
|| of lively shoppers and vendors can be heard all around
F-+-S-+| you. Stalls stretch in all directions. To the north you
| | | || can see the stoic contours of the Garrison of Solace.
z-+-@-+-+|
| | | ||
F-+-S-+|
||
x|
---------+

[Exits: north east south west]
A grumpy-looking gnome is here trying to peddle wares.

<746hp 716m 342mv no opponent calm> (light) [----------]hide

Kryton just spotted you from Market Central!

<746hp 716m 342mv no opponent calm> (light) [----------]You attempt to hide.

<746hp 716m 342mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus An outdoor marketplace
<PK> Kryton A path through the market

<746hp 716m 394mv no opponent calm> (light) [----------]n
e
You step out of the shadows.
An outdoor marketplace
*| You are in the midst of a busy marketplace. The sounds
|| of lively shoppers and vendors can be heard all around
+| you. To the west you smell something delicious, buttery
|| and sweet wafting from the front of a cart hidden from
F-@-S-+| view by pink and white striped awning. The tasty scent
| | | || mingles dubiously with the smell of tanning leather that
z-+-S-+-+| trails in from the east.
| | | ||
F-+-S-+|
---------+

[Exits: east south west]

<746hp 716m 393mv no opponent calm> (light) [----------]e
A cobbler's stand
* | A shabby looking cobbler's stand is here. A wooden three-legged
| | stool sits beneath the patched awning, with some nails
+ | scattered about on the floor within easy reach, along
| | with scraps of leather and spare soles. Several pairs
F-+-@-+-F| of well-crafted shoes and boots are on modest display,
| | | | || perched upon a low table in the front.
+-S-+-+-+|
| | | | ||
F-+-S-+-S|
---------+

[Exits: east south west]
Gibblefitz is here, tapping a pair of shoes.
Gibblefitz says 'Hi, Saladus. Want to buy some shoes?'

<746hp 716m 392mv no opponent calm> (light) [----------]A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
S-+-+-+-+| vendors hawking their wares, and laughter as children
hide
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]

<746hp 716m 391mv no opponent calm> (light) [----------]You attempt to hide.


<746hp 716m 391mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus A path through the market
<PK> Kryton An outdoor marketplace

<746hp 716m 391mv no opponent calm> (light) [----------]
Kryton just spotted you from An outdoor marketplace!

<746hp 716m 391mv no opponent calm> (light) [----------]
Kryton just spotted you from An outdoor marketplace!

<746hp 716m 391mv no opponent calm> (light) [----------]n
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Sola
ce.


<746hp 716m 390mv no opponent calm> (light) [----------]n
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.

<746hp 716m 389mv no opponent calm> (light) [----------]hide
You attempt to hide.

<746hp 716m 389mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus The gatehouse
<PK> Kryton Market Central

<746hp 716m 389mv no opponent calm> (light) [----------]in
You are carrying:
( 2) some bread with raisins
a strange, thick cigar
( 2) a perfect potion of recall
a bird of paradise flower
a purple potion
a cedar strip canoe
a tin canteen
a Big Ol'Pack Sack (open)

<746hp 716m 394mv no opponent calm> (light) [----------]l
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
(Charmed) A black panther is here, quietly serving its master.
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.

<746hp 716m 394mv no opponent calm> (light) [----------]pet stay
Your pet will now stay in place.

<746hp 716m 394mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus The gatehouse

<746hp 716m 394mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus The gatehouse

<746hp 716m 394mv no opponent calm> (light) [----------]hide
You attempt to hide.

<746hp 716m 394mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus The gatehouse

<746hp 716m 394mv no opponent calm> (light) [----------]s
s
You step out of the shadows.
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Sola
ce.

<746hp 716m 393mv no opponent calm> (light) [----------]A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]
A female citizen of Solace is here, going about her errands.

<746hp 716m 392mv no opponent calm> (light) [----------]s
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
s
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
An errand boy hurries about with a message.

<746hp 716m 391mv no opponent calm> (light) [----------]
An errand boy walks east.

<746hp 716m 391mv no opponent calm> (light) [----------]A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<746hp 716m 390mv no opponent calm> (light) [----------]
Kryton just spotted you from Twin Peaks Vale!

<746hp 716m 390mv no opponent calm> (light) [----------]hide
You attempt to hide.

<746hp 716m 390mv no opponent calm> (light) [----------]whe

Kryton just spotted you from Twin Peaks Vale!

<746hp 716m 390mv no opponent calm> (light) [----------]Players near you in Solace:
<PK> Saladus A path through the market

<746hp 716m 390mv no opponent calm> (light) [----------]n

Kryton walks in.
You notice Kryton's glance.

<746hp 716m 390mv no opponent calm> (light) [----------]You notice Kryton's glance.
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<746hp 716m 394mv no opponent calm> (light) [----------]e
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds of lively
| | shoppers and vendors can be heard all around you. From the
S-+-F-+-F| north wafts the potent smell of cow manure, and to the south
| | | | || is a large, grey awning over a small stand.
+-+-@-+-+|
| | | | ||
S-+-S-+-F|
| |
x |
---------+

[Exits: north east south west]
An errand boy hurries about with a message.
An errand boy walks north.

<746hp 716m 393mv no opponent calm> (light) [----------]hide
You attempt to hide.

<746hp 716m 393mv no opponent calm> (light) [----------]n
You step out of the shadows.
Dahnil's Dairy
* | A life sized, painted wooden cow sits in front of this
| | stand, with large letters 'DD' branded on the front.
+ | Three living cows, however, can be seen in the back,
| | mooing occasionally at the people that pass buy. The
S-+-@-+-F| pungent smell of aged cheese nearly overwhelms you as
| | | | || it drifts from the wide variety of cheeses. A large amount
+-+-+-+-+| of pint sized, glass bottles have been filled with milk
| | | | || and placed in a half-barrel of very cold water. For added
S-+-S-+-F| customer comfort, a stark white awning has been erected
---------+ over the dairy stand.

[Exits: east south west]
Dahnil is here, selling milk and cheeses.

<746hp 716m 392mv no opponent calm> (light) [----------]hide
You attempt to hide.

<746hp 716m 392mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus Dahnil's Dairy
<PK> Kryton Market Central

<746hp 716m 392mv no opponent calm> (light) [----------]hide
You attempt to hide.

<746hp 716m 392mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus Dahnil's Dairy
<PK> Kryton An outdoor marketplace

<746hp 716m 392mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus Dahnil's Dairy

<746hp 716m 392mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus Dahnil's Dairy
A man bumps into you as he passes through the crowded market.

<746hp 716m 394mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus Dahnil's Dairy

<746hp 716m 394mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus Dahnil's Dairy

<746hp 716m 394mv no opponent calm> (light) [----------]who
[50 Avian Shw] <PK> Saladus the Shadow Master of the Lau Kaun
[ H-Elf ] <PK> Kauch the Sage of Arcane Power
[ Ettin ] <PK> [LEGION] Raxzus the Holy Shaman
[ Grgyl ] <PK> Dirnemak the Grand Spectre of Beguilement
[ Slith ] Sekuzashi the Challenger
[ Fire ] <PK> (DRAGON) [LEGION] Kryton the Hand of the Dark Lord
Players found: 6
[LEGION] The lands shall be held under the cold grip of winter.
There are 6 characters on; the most on this past month was 18.

<746hp 716m 394mv no opponent calm> (light) [----------]in
You are carrying:
( 2) some bread with raisins
a strange, thick cigar
( 2) a perfect potion of recall
a bird of paradise flower
a purple potion
a cedar strip canoe
a tin canteen
a Big Ol'Pack Sack (open)

<746hp 716m 394mv no opponent calm> (light) [----------]hide
You attempt to hide.

<746hp 716m 394mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus Dahnil's Dairy

<746hp 716m 394mv no opponent calm> (light) [----------]l

You are allowed to leave the realms.
You no longer see invisible objects.

<746hp 716m 394mv no opponent calm> (light) [----------]Dahnil's Dairy
* | A life sized, painted wooden cow sits in front of this
| | stand, with large letters 'DD' branded on the front.
+ | Three living cows, however, can be seen in the back,
| | mooing occasionally at the people that pass buy. The
S-+-@-+-F| pungent smell of aged cheese nearly overwhelms you as
| | | | || it drifts from the wide variety of cheeses. A large amount
+-+-+-+-+| of pint sized, glass bottles have been filled with milk
| | | | || and placed in a half-barrel of very cold water. For added
S-+-S-+-F| customer comfort, a stark white awning has been erected
---------+ over the dairy stand.

[Exits: east south west]
Dahnil is here, selling milk and cheeses.

<746hp 716m 394mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus Dahnil's Dairy

<746hp 716m 394mv no opponent calm> (light) [----------]cast 'detect invis'
You step out of the shadows.
Your eyes tingle.

<746hp 711m 394mv no opponent calm> (light) [----------]whe
Players near you in Solace:
<PK> Saladus Dahnil's Dairy

<746hp 711m 394mv no opponent calm> (light) [----------]hide
You attempt to hide.

<746hp 711m 394mv no opponent calm> (light) [----------]w
s
s
s
s
You step out of the shadows.
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]
A female citizen of Solace is here, going about her errands.

<746hp 711m 393mv no opponent calm> (light) [----------]Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Kryton just spotted you from Twin Peaks Vale!

<746hp 711m 392mv no opponent calm> (light) [----------]whe

Kryton just spotted you from Twin Peaks Vale!

<746hp 711m 392mv no opponent calm> (light) [----------]A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<746hp 711m 391mv no opponent calm> (light) [----------]
Kryton just spotted you from Twin Peaks Vale!

<746hp 711m 391mv no opponent calm> (light) [----------]Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<746hp 711m 389mv no opponent calm> (light) [----------]s
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<746hp 711m 386mv no opponent calm> (light) [----------]e
Players near you in Clearwater Lake:
<PK> Saladus Twin Peaks Vale
<PK> Kryton Shadow's Gap

<746hp 711m 386mv no opponent calm> (light) [----------]s
Alas, you cannot go that way.
Kryton just spotted you from Shadow's Gap!

<746hp 711m 386mv no opponent calm> (light) [----------]You notice Kryton's glance.
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]
An ancient gloomy horn has been laid to rest here.
Kryton the Hand of the Dark Lord is here.

<746hp 711m 383mv no opponent calm> (light) [----------]s

Kryton scans all around.

<746hp 711m 383mv no opponent calm> (light) [----------]You notice Kryton's glance.
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<746hp 711m 380mv no opponent calm> (light) [----------]d
Alas, you cannot go that way.

<746hp 711m 380mv no opponent calm> (light) [----------]s
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+

[Exits: south up]

<746hp 711m 377mv no opponent calm> (light) [----------]A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+

[Exits: north east]
A black and white goat is here, looking apprehensive.
A small hobgoblin seems to be searching for something.

<746hp 711m 374mv no opponent calm> (light) [----------]s
e
Alas, you cannot go that way.

<746hp 711m 374mv no opponent calm> (light) [----------]A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
d
---------+

[Exits: west down]
The caravan attendant is here, with caravans for hire.

<746hp 711m 371mv no opponent calm> (light) [----------]A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+

[Exits: east up]

<746hp 711m 368mv no opponent calm> (light) [----------]e

Kryton climbs in.
You notice Kryton's glance.

<746hp 711m 368mv no opponent calm> (light) [----------]e
You notice Kryton's glance.
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+

[Exits: east west]

<746hp 711m 366mv no opponent calm> (light) [----------]e

Kryton walks in.
You notice Kryton's glance.

<746hp 711m 366mv no opponent calm> (light) [----------]e
You notice Kryton's glance.
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+

[Exits: north east south west]

<746hp 711m 365mv no opponent calm> (light) [----------]
Kryton walks in.
You notice Kryton's glance.

<746hp 711m 365mv no opponent calm> (light) [----------]e
You notice Kryton's glance.
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+

[Exits: north east south west]

e
<746hp 711m 364mv no opponent calm> (light) [----------]
Kryton walks in.
You notice Kryton's glance.

<746hp 711m 364mv no opponent calm> (light) [----------]You notice Kryton's glance.
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
assassinate kryton
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+

[Exits: north east south west]

<746hp 711m 363mv no opponent calm> (light) [----------]
Kryton walks in.
You notice Kryton's glance.

<746hp 711m 363mv no opponent calm> (light) [----------]You notice Kryton's glance.
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+

[Exits: north east south west]

<746hp 711m 362mv no opponent calm> (light) [----------]
Kryton walks in.
You notice Kryton's glance.

<746hp 711m 362mv no opponent calm> (light) [----------]You notice Kryton's glance.
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<746hp 711m 361mv no opponent calm> (light) [----------]
Kryton walks in.
You notice Kryton's glance.

<746hp 711m 361mv no opponent calm> (light) [----------]assassinate kryton
Kryton is too alert to your presence.

<746hp 711m 361mv no opponent calm> (light) [----------]Kryton is too alert to your presence.
Kryton walks east.

<746hp 711m 361mv no opponent calm> (light) [----------]assassinate kryton
They aren't here.

<746hp 711m 361mv no opponent calm> (light) [----------]w
w
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+

[Exits: north east south west]

<746hp 711m 360mv no opponent calm> (light) [----------]w
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+

[Exits: north east south west]

<746hp 711m 359mv no opponent calm> (light) [----------]
Kryton just spotted you from A rock outcropping!

<746hp 711m 359mv no opponent calm> (light) [----------]A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+

[Exits: north east south west]

<746hp 711m 358mv no opponent calm> (light) [----------]e
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+

[Exits: north east south west]

<746hp 711m 357mv no opponent calm> (light) [----------]e
e
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+

[Exits: north east south west]

<746hp 716m 393mv no opponent calm> (light) [----------]e

Kryton just spotted you from A rock outcropping!

<746hp 716m 393mv no opponent calm> (light) [----------]e
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

e
<746hp 716m 392mv no opponent calm> (light) [----------]e
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+

[Exits: east south west]


<746hp 716m 391mv no opponent calm> (light) [----------]e
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.

<746hp 716m 390mv no opponent calm> (light) [----------]
Kryton just spotted you from A rock outcropping!

<746hp 716m 390mv no opponent calm> (light) [----------]Alas, you cannot go that way.

<746hp 716m 390mv no opponent calm> (light) [----------]u
Alas, you cannot go that way.

<746hp 716m 390mv no opponent calm> (light) [----------]Alas, you cannot go that way.
Kryton just spotted you from A rock outcropping!

<746hp 716m 390mv no opponent calm> (light) [----------]s
You notice Kryton's glance.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
Kryton the Hand of the Dark Lord is here.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
You yell 'Help! Kryton is trying to bash me!'
You evade Kryton's bash, causing him to fall flat on his face.
Kryton's bash misses you.
Kryton is in excellent condition.

<746hp 716m 388mv segment evasive:60> (light) [----------]No way! You are still fighting!
Kryton is in excellent condition.

<746hp 716m 388mv segment evasive:60> (light) [----------]s
No way! You are still fighting!
Kryton is in excellent condition.

<746hp 716m 388mv segment evasive:59> (light) [----------]flee
You flee from combat!
You notice Kryton's glance.
You notice Kryton's glance.
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.

<746hp 716m 386mv no opponent evasive:60> (light) [----------]s
Among the vallenwoods
o | You are surrounded by trees of incredible size, with branches
| | and leaves dancing in the wind all around you. A cobblestone
+-+-+ | path is barely visible through the trees to the north, while
| | | | even thicker trees lie to the south.
o-f-@ |
| | | |
f-f-f-o |
|
|
---------+

[Exits: north south west]
A small hobgoblin seems to be searching for something.

<746hp 716m 385mv no opponent evasive:59> (light) [----------]w
Among the vallenwoods
~-o | The woods thin slightly here as you near the shore of
| | | a large lake, which can be seen to the west. A cobblestone
+-+-+-+ | path lies off to the north, heading west into a bridge
| | | | | of solid stone. South of you, the vallenwoods thicken.
~-o-@-f |
| | | | |
o-f-f-f-o|
|
|
---------+

[Exits: north east south west]

<746hp 716m 384mv no opponent evasive:59> (light) [----------]w
The eastern shore of Clearwater Lake
~-~-o | The serene water of clearwater lake brushes up against
| | | | land here. Shallow waters lay off the west, and Vallenwoods
+-+-+-+-+| thicken to the east and south. A cobblestone path cuts
| | | | || the shore short to the north.
~-~-@-f-f|
| | | | ||
o-o-f-f-f|
|
|
---------+

[Exits: north east south west]
A plant with a large pod sticks up out of the water.
A small hobgoblin seems to be searching for something.

<746hp 716m 383mv no opponent evasive:58> (light) [----------]w
Shallow water on the eastern shore
~-~-~-o | The water here doesn't go that deep, easily being waded
| | | | | by all. Fish occasionally swim by, darting away from
+-+-+-+-+| you. Dry land is just to the east or south, and it is
| | | | || possible to access the bridge to the north. Deep water
~-~-@-o-f| awaits you to the west.
| | | | ||
~-o-o-f-f|
|
|
---------+

[Exits: north east south west]

<746hp 716m 381mv no opponent evasive:58> (light) [----------]w
Clearwater Lake
~-~-~-~-o| You are surrounded by deceptively deep, clear water. As the water
| | | | || calms, it seems that one could reach the bottom with a finger
+-+-+-+-+| tip. The ripples of movement disturb this image and break the
| | | | || serenity that is Clearwater lake.
~-~-@-~-o|
| | | | ||
~-~-o-o-f|
| |
~ |
---------+

[Exits: north east south west down]

<746hp 716m 379mv no opponent evasive:57> (light) [----------]w
Clearwater Lake
~-~-~-~| You are surrounded by deceptively deep, clear water. As the
| | | || water calms, it seems that one could reach the bottom with
+-+-+-+-+| a finger tip. The ripples of movement disturb this image and
| | | || break the serenity that is Clearwater lake.
~-@-~-~|
| | | ||
~-~-o-o|
| |
~ |
---------+

[Exits: north east south west down]

<746hp 716m 377mv no opponent evasive:57> (light) [----------]w
Clearwater Lake
~-~-~| You are surrounded by deceptively deep, clear water. As the
| | || water calms, it seems that one could reach the bottom with
x-+-+-+-+| a finger tip. The ripples of movement disturb this image
| | || and break the serenity that is Clearwater lake.
@-~-~|
| | ||
~-~-o|
| |
~ |
---------+

[Exits: north east south down]

<746hp 716m 375mv no opponent evasive:56> (light) [----------]
Kryton just spotted you from A rock outcropping!

<746hp 716m 375mv no opponent evasive:56> (light) [----------]n

Kryton just spotted you from A rock outcropping!

<746hp 716m 375mv no opponent evasive:56> (light) [----------]A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
w
| | ||
~-~-o|
---------+

[Exits: north east south west]

<746hp 716m 374mv no opponent evasive:55> (light) [----------]A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+

[Exits: east west]

<746hp 716m 373mv no opponent evasive:55> (light) [----------]w
A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+

[Exits: east up]

<746hp 716m 371mv no opponent evasive:54> (light) [----------]w

Kryton just spotted you from A small grove along a cobblestone path!

<746hp 716m 371mv no opponent evasive:54> (light) [----------]Alas, you cannot go that way.

<746hp 716m 371mv no opponent evasive:54> (light) [----------]u
A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+

[Exits: west down]
A black and white goat is here, looking apprehensive.
The caravan attendant is here, with caravans for hire.

<746hp 716m 368mv no opponent evasive:53> (light) [----------]w
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+

[Exits: north east]
A small hobgoblin seems to be searching for something.

<746hp 716m 365mv no opponent evasive:53> (light) [----------]w
Alas, you cannot go that way.

<746hp 716m 365mv no opponent evasive:52> (light) [----------]n
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+

[Exits: south up]
Kryton just spotted you from A small grove along a cobblestone path!

<746hp 716m 362mv no opponent evasive:52> (light) [----------]u
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<746hp 716m 359mv no opponent evasive:51> (light) [----------]n

Kryton just spotted you from A rock outcropping!

<746hp 716m 359mv no opponent evasive:50> (light) [----------]w
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]
An ancient gloomy horn has been laid to rest here.

<746hp 716m 356mv no opponent evasive:50> (light) [----------]Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<746hp 716m 353mv no opponent evasive:49> (light) [----------]n
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<746hp 716m 350mv no opponent evasive:49> (light) [----------]n
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<746hp 716m 348mv no opponent evasive:48> (light) [----------]n
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<746hp 716m 347mv no opponent evasive:48> (light) [----------]e
e
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds of lively
| | shoppers and vendors can be heard all around you. From the
S-+-F-+-F| north wafts the potent smell of cow manure, and to the south
| | | | || is a large, grey awning over a small stand.
+-+-@-+-+|
| | | | ||
S-+-S-+-F|
| |
x |
---------+

[Exits: north east south west]

<746hp 716m 346mv no opponent evasive:47> (light) [----------]An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds of lively
| | shoppers and vendors can be heard all around you. Stalls stretch
+-F-+-F | in all directions. To the north you can see the stoic contours
| | | | | of the Garrison of Solace.
+-+-@-+ |
| | | | |
+-S-+-F |
| |
x |
---------+

[Exits: north east south west]

<746hp 716m 345mv no opponent evasive:47> (light) [----------]hide
You attempt to hide.

<746hp 716m 345mv no opponent evasive:46> (light) [----------]whe
Players near you in Solace:
<PK> Saladus An outdoor marketplace

<746hp 716m 345mv no opponent evasive:43> (light) [----------]
Kryton just spotted you from A path through the market!

<746hp 716m 345mv no opponent evasive:39> (light) [----------]n

Kryton just spotted you from Market Central!

<746hp 716m 345mv no opponent evasive:37> (light) [----------]An outdoor marketplace
* | You are in the midst of a busy marketplace. The sounds
| | of lively shoppers and vendors can be heard all around
+ | you. From the west wafts the potent aroma of cow manure,
| | and the considerably sweeter scent of fresh-cut meat greets
+-F-@-F | you from the east.
| | | | |
+-+-+-+ |
| | | | |
+-S-+-F |
---------+

[Exits: east south west]

<746hp 716m 344mv no opponent evasive:37> (light) [----------]hide
You attempt to hide.

<746hp 716m 344mv no opponent evasive:36> (light) [----------]
Kryton just spotted you from A tailor's stand!

<746hp 716m 344mv no opponent evasive:35> (light) [----------]w
Dahnil's Dairy
* | A life sized, painted wooden cow sits in front of this
| | stand, with large letters 'DD' branded on the front.
+ | Three living cows, however, can be seen in the back,
| | mooing occasionally at the people that pass buy. The
S-+-@-+-F| pungent smell of aged cheese nearly overwhelms you as
| | | | || it drifts from the wide variety of cheeses. A large amount
+-+-+-+-+| of pint sized, glass bottles have been filled with milk
| | | | || and placed in a half-barrel of very cold water. For added
S-+-S-+-F| customer comfort, a stark white awning has been erected
---------+ over the dairy stand.

[Exits: east south west]
Dahnil is here, selling milk and cheeses.

<746hp 716m 343mv no opponent evasive:33> (light) [----------]hide

Kryton just spotted you from A sculptor's stand!

<746hp 716m 343mv no opponent evasive:33> (light) [----------]You attempt to hide.

<746hp 716m 343mv no opponent evasive:32> (light) [----------]
Kryton walks in.

<746hp 716m 343mv no opponent evasive:31> (light) [----------]w
s

You feel more susceptible to magic again.

<746hp 716m 394mv no opponent evasive:30> (light) [----------]
Kryton scans all around.

<746hp 716m 394mv no opponent evasive:30> (light) [----------]s

Kryton walks west.

<746hp 716m 394mv no opponent evasive:29> (light) [----------]You step out of the shadows.
You notice Kryton's glance.
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]
(White Aura) Kryton the Hand of the Dark Lord is here.
A female citizen of Solace is here, going about her errands.

<746hp 716m 393mv no opponent evasive:29> (light) [----------]
You notice Kryton's glance.

<746hp 716m 393mv no opponent evasive:29> (light) [----------]You notice Kryton's glance.
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
s
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<746hp 716m 392mv no opponent evasive:29> (light) [----------]s
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<746hp 716m 391mv no opponent evasive:28> (light) [----------]s
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<746hp 716m 389mv no opponent evasive:28> (light) [----------]s
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<746hp 716m 386mv no opponent evasive:27> (light) [----------]e
s
Alas, you cannot go that way.

<746hp 716m 386mv no opponent evasive:27> (light) [----------]Alas, you cannot go that way.
Kryton climbs in.
You notice Kryton's glance.

<746hp 716m 386mv no opponent evasive:26> (light) [----------]You notice Kryton's glance.
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]
An ancient gloomy horn has been laid to rest here.

<746hp 716m 383mv no opponent evasive:26> (light) [----------]
Kryton just spotted you from Twin Peaks Vale!

<746hp 716m 383mv no opponent evasive:26> (light) [----------]d
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<746hp 716m 380mv no opponent evasive:26> (light) [----------]A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
e
---------+

[Exits: south up]

<746hp 716m 377mv no opponent evasive:25> (light) [----------]e
Alas, you cannot go that way.

<746hp 716m 377mv no opponent evasive:25> (light) [----------]Alas, you cannot go that way.

<746hp 716m 377mv no opponent evasive:24> (light) [----------]e

Kryton climbs in.
You notice Kryton's glance.

<746hp 716m 377mv no opponent evasive:24> (light) [----------]Alas, you cannot go that way.

<746hp 716m 377mv no opponent evasive:24> (light) [----------]s

You yell 'Help! I am being attacked by Kryton!'
You step in close to avoid the attack.
You notice Kryton's glance.
You step in close to avoid the attack.
You notice Kryton's glance.
Kryton is in excellent condition.

<746hp 513m 377mv segment evasive:60> (light) [----------]e
No way! You are still fighting!
Kryton dual parries your freezing bite.
Kryton dodges your chill.
You manage to dodge Kryton's smash with a lot of effort.
You step in close to avoid the attack.
You notice Kryton's glance.
You dodge Kryton's slash.
Kryton is in excellent condition.

<746hp 404m 377mv segment evasive:60> (light) [----------]No way! You are still fighting!
Kryton is in excellent condition.

<746hp 404m 377mv segment evasive:60> (light) [----------]flee
You flee from combat!
You notice Kryton's glance.
You notice Kryton's glance.
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<746hp 404m 374mv no opponent evasive:60> (light) [----------]quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<746hp 404m 374mv no opponent evasive:59> (light) [----------]n
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]
An ancient gloomy horn has been laid to rest here.

<746hp 404m 371mv no opponent evasive:57> (light) [----------]w
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<746hp 404m 368mv no opponent evasive:57> (light) [----------]
Kryton just spotted you from A path in the mountains!

<746hp 404m 368mv no opponent evasive:56> (light) [----------]n
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<746hp 404m 365mv no opponent evasive:56> (light) [----------]s
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<746hp 404m 362mv no opponent evasive:55> (light) [----------]e

Kryton climbs in.
You notice Kryton's glance.

<746hp 404m 362mv no opponent evasive:55> (light) [----------]You notice Kryton's glance.
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
s
---------+

[Exits: south west]
An ancient gloomy horn has been laid to rest here.

<746hp 404m 359mv no opponent evasive:54> (light) [----------]
Kryton just spotted you from Twin Peaks Vale!

<746hp 404m 359mv no opponent evasive:54> (light) [----------]d
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
Kryton just spotted you from Twin Peaks Vale!

<746hp 404m 356mv no opponent evasive:54> (light) [----------]A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+

[Exits: south up]

<746hp 404m 353mv no opponent evasive:53> (light) [----------]e
Alas, you cannot go that way.

<746hp 404m 353mv no opponent evasive:53> (light) [----------]e
s
Alas, you cannot go that way.

<746hp 404m 353mv no opponent evasive:52> (light) [----------]e
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+

[Exits: north east]
A small hobgoblin seems to be searching for something.

<746hp 404m 350mv no opponent evasive:52> (light) [----------]A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
d
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+

[Exits: west down]
A black and white goat is here, looking apprehensive.
The caravan attendant is here, with caravans for hire.

<746hp 404m 347mv no opponent evasive:52> (light) [----------]
Kryton just spotted you from Outside Shadow's Gap!

<746hp 404m 347mv no opponent evasive:51> (light) [----------]A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+

[Exits: east up]

<746hp 404m 344mv no opponent evasive:51> (light) [----------]e
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+

[Exits: east west]

<746hp 404m 342mv no opponent evasive:50> (light) [----------]e
e
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+

[Exits: north east south west]

<746hp 404m 341mv no opponent evasive:50> (light) [----------]e
e
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
e
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+

[Exits: north east south west]

<746hp 404m 340mv no opponent evasive:49> (light) [----------]e
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
e
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+

[Exits: north east south west]
Kryton just spotted you from A path at the base of the mountain!

<746hp 404m 339mv no opponent evasive:49> (light) [----------]A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+

[Exits: north east south west]

<746hp 404m 338mv no opponent evasive:48> (light) [----------]A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<746hp 404m 337mv no opponent evasive:48> (light) [----------]A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+

[Exits: east south west]

<746hp 404m 336mv no opponent evasive:47> (light) [----------]e
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.

<746hp 404m 335mv no opponent evasive:47> (light) [----------]u
Alas, you cannot go that way.

<746hp 404m 335mv no opponent evasive:46> (light) [----------]A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<746hp 404m 333mv no opponent evasive:46> (light) [----------]s
s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<746hp 404m 331mv no opponent evasive:45> (light) [----------]s
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<746hp 404m 330mv no opponent evasive:45> (light) [----------]s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

s
<746hp 404m 329mv no opponent evasive:44> (light) [----------]s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A member of the Timaran city day watch keeps an eye out.

<746hp 404m 328mv no opponent evasive:44> (light) [----------]Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A citizen of Timaran goes about his business here.
A feral cat wanders around, looking for prey or scraps.

<746hp 404m 327mv no opponent evasive:43> (light) [----------]hide
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
Kryton just spotted you from North Gate of Timaran!

<746hp 404m 326mv no opponent evasive:43> (light) [----------]You attempt to hide.

<746hp 404m 326mv no opponent evasive:42> (light) [----------]w
w

Kryton walks in.

<746hp 404m 326mv no opponent evasive:41> (light) [----------]
Kryton has discovered your hiding spot.
You step out of the shadows.
You notice Kryton's glance.
You notice Kryton's glance.

<746hp 404m 326mv no opponent evasive:60> (light) [----------]hide

Kryton walks west.

<746hp 404m 326mv no opponent evasive:60> (light) [----------]Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]

<746hp 404m 325mv no opponent evasive:59> (light) [----------]flee

Kryton walks in.
You notice Kryton's glance.

<746hp 404m 325mv no opponent evasive:59> (light) [----------]You notice Kryton's glance.
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<746hp 404m 324mv no opponent evasive:59> (light) [----------]w
You attempt to hide.

<746hp 411m 379mv no opponent evasive:58> (light) [----------]w
w
w
w

Kryton walks in.

<746hp 411m 379mv no opponent evasive:55> (light) [----------]hide
You aren't fighting anyone.

<746hp 411m 379mv no opponent evasive:55> (light) [----------]You step out of the shadows.
You notice Kryton's glance.
You notice Kryton's glance.
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
Kryton just spotted you from Western Main Street!

<746hp 411m 378mv no opponent evasive:55> (light) [----------]
Kryton walks in.
You notice Kryton's glance.

<746hp 411m 378mv no opponent evasive:54> (light) [----------]You notice Kryton's glance.
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<746hp 411m 377mv no opponent evasive:54> (light) [----------]
Kryton walks in.
You notice Kryton's glance.

<746hp 411m 377mv no opponent evasive:54> (light) [----------]You notice Kryton's glance.
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.

<746hp 411m 376mv no opponent evasive:54> (light) [----------]
Kryton just spotted you from Western Main Street!

<746hp 411m 376mv no opponent evasive:53> (light) [----------]Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]

<746hp 411m 375mv no opponent evasive:53> (light) [----------]West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<746hp 411m 374mv no opponent evasive:53> (light) [----------]
Kryton just spotted you from Western Main Street!

<746hp 411m 374mv no opponent evasive:52> (light) [----------]You attempt to hide.

<746hp 411m 374mv no opponent evasive:52> (light) [----------]
Kryton walks in.

<746hp 411m 374mv no opponent evasive:51> (light) [----------]
Kryton walks west.

<746hp 411m 374mv no opponent evasive:51> (light) [----------]#Alias {1} removed.

The white aura around your body fades.

<746hp 417m 394mv no opponent evasive:26> (light) [----------]# {1} now aliases {strangle kryton} i
n [default] group
whe
Players near you in Timaran:
<PK> Saladus West Gate of Timaran

<746hp 417m 394mv no opponent evasive:23> (light) [----------]hide
You attempt to hide.

<746hp 417m 394mv no opponent evasive:22> (light) [----------]w
w
w
whe
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
Kryton just spotted you from The Checkpoint!

<746hp 417m 393mv no opponent evasive:18> (light) [----------]Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<746hp 417m 392mv no opponent evasive:18> (light) [----------]w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
Kryton just spotted you from The Checkpoint!

<746hp 417m 391mv no opponent evasive:17> (light) [----------]strangle kryton
Players near you in Eastern Road:
<PK> Saladus Along the Eastern Road
<PK> Kryton The Checkpoint

<746hp 417m 391mv no opponent evasive:17> (light) [----------]Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<746hp 417m 390mv no opponent evasive:17> (light) [----------]w
They aren't here.

<746hp 417m 390mv no opponent evasive:16> (light) [----------]strangle kryton
You notice Kryton's glance.
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
(White Aura) Kryton the Hand of the Dark Lord is here.
You yell 'Help! I am being attacked by Kryton!'
You step in close to avoid the attack.
You notice Kryton's glance.
You stumble and barely manage to dodge Kryton's slash.
You stumble and barely manage to dodge Kryton's crush.
Kryton is in excellent condition.

<746hp 310m 389mv segment evasive:60> (light) [----------]
Kryton stumbles and barely dodges your freezing bite.
Kryton parries your chill with a hasty swing from his off-hand weapon.
You step in close to avoid the attack.
You notice Kryton's glance.
Kryton is in excellent condition.

<746hp 248m 389mv segment evasive:60> (light) [----------]w
You can't do that while fighting.
Kryton is in excellent condition.

<746hp 248m 389mv segment evasive:59> (light) [----------]strangle kryton
No way! You are still fighting!
Kryton is in excellent condition.

<746hp 248m 389mv segment evasive:59> (light) [----------]You can't do that while fighting.
Kryton is in excellent condition.

<746hp 248m 389mv segment evasive:59> (light) [----------]flee
You flee from combat!
You notice Kryton's glance.
You notice Kryton's glance.
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<746hp 248m 388mv no opponent evasive:60> (light) [----------]w
You notice Kryton's glance.
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
(White Aura) Kryton the Hand of the Dark Lord is here.

<746hp 248m 387mv no opponent evasive:59> (light) [----------]w
w
You notice Kryton's glance.
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
Kryton just spotted you from Along the Eastern Road!

<746hp 248m 386mv no opponent evasive:59> (light) [----------]The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<746hp 248m 385mv no opponent evasive:58> (light) [----------]w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
w
| | from the busy road.
+-+|
---------+

[Exits: east west]

<746hp 248m 384mv no opponent evasive:58> (light) [----------]Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<746hp 248m 383mv no opponent evasive:57> (light) [----------]s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<746hp 248m 382mv no opponent evasive:57> (light) [----------]w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
w
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<746hp 248m 381mv no opponent evasive:56> (light) [----------]w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<746hp 248m 380mv no opponent evasive:56> (light) [----------]On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<746hp 248m 379mv no opponent evasive:55> (light) [----------]
Raxzus just spotted you from Along the Eastern Road!
Kryton just spotted you from On the Eastern Road!

<746hp 248m 379mv no opponent evasive:55> (light) [----------]n
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

w
[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<746hp 248m 378mv no opponent evasive:54> (light) [----------]w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<746hp 248m 377mv no opponent evasive:54> (light) [----------]w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
Raxzus just spotted you from Along the Eastern Road!

<746hp 248m 376mv no opponent evasive:53> (light) [----------]w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
Kryton just spotted you from On the Eastern Road!

<746hp 248m 375mv no opponent evasive:53> (light) [----------]Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
w
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<746hp 248m 374mv no opponent evasive:52> (light) [----------]
Raxzus walks in.
You notice Raxzus's glance.
A solid shadow walks in.
Kryton just spotted you from The Dragon Statue!

<746hp 248m 374mv no opponent evasive:52> (light) [----------]You notice Raxzus's glance.
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
w
+-+|
---------+

[Exits: east west]

<746hp 248m 373mv no opponent evasive:52> (light) [----------]w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<746hp 248m 372mv no opponent evasive:51> (light) [----------]w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
Kryton just spotted you from Along the Eastern Road!

<746hp 248m 371mv no opponent evasive:51> (light) [----------]w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
Raxzus just spotted you from The Crossroads!

<746hp 248m 370mv no opponent evasive:50> (light) [----------]Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<746hp 248m 369mv no opponent evasive:50> (light) [----------]w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<746hp 248m 368mv no opponent evasive:49> (light) [----------]n
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<746hp 248m 367mv no opponent evasive:49> (light) [----------]n
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<746hp 248m 366mv no opponent evasive:48> (light) [----------]n
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<746hp 248m 365mv no opponent evasive:48> (light) [----------]hide

Kauch just spotted you from North Square!
Kryton just spotted you from Outside the East Gate!

<746hp 248m 365mv no opponent evasive:47> (light) [----------]You attempt to hide.

<746hp 248m 365mv no opponent evasive:47> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus Along the Eastern Walls
<PK> Kauch North Square
<PK> Raxzus The East Common Road
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton The East Common Road

<746hp 248m 365mv no opponent evasive:43> (light) [----------]n
You step out of the shadows.
Along the Eastern Walls
* | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
n
---------+

[Exits: north south]

<746hp 255m 393mv no opponent evasive:37> (light) [----------]
Kryton just spotted you from The East Common Road!

<746hp 255m 393mv no opponent evasive:37> (light) [----------]w
Eastern Wall and North Road Junction
*-* | You are standing at the intersection of the North Road and
| | the Eastern Walls of Seringale. The wall before you is made
* | of huge slabs of white stone. You see small holes on various
| | strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | west and the Eastern Wall continues to the south.
+ |
| |
+ |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<746hp 255m 392mv no opponent evasive:37> (light) [----------]
Kauch just spotted you from North Square!

<746hp 255m 392mv no opponent evasive:36> (light) [----------]The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
F * | of fanciful stonework. You see the walls of the battlement
| | | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]

<746hp 255m 391mv no opponent evasive:36> (light) [----------]hide

Kryton just spotted you from The East Common Road!

<746hp 255m 391mv no opponent evasive:36> (light) [----------]You attempt to hide.

<746hp 255m 391mv no opponent evasive:36> (light) [----------]
Raxzus just spotted you from The East Common Road!

<746hp 255m 391mv no opponent evasive:35> (light) [----------]
Kauch just spotted you from North Square!

<746hp 255m 391mv no opponent evasive:33> (light) [----------]
Kryton just spotted you from Inside the East Gate!

<746hp 255m 391mv no opponent evasive:32> (light) [----------]w
w
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
F * | made of fanciful stonework. The entrance to the Psionicist
| | | guild is to the north and the North Road continues to
+-+-@-+-+| the east and the west.
| ||
+ +|
| ||
*-* +|
---------+

[Exits: north east west]

<746hp 255m 390mv no opponent evasive:31> (light) [----------]The North Road
o *-*| You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+-* F * | fanciful stonework. You see the North Road continuing to
| | | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]
Kryton just spotted you from The East Common Road!

<746hp 255m 389mv no opponent evasive:30> (light) [----------]w
w
The North Road
o *| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings made
+-* F *| of fanciful stonework. You see the entrance to the Illusionist
| | || guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
W + |
| | |
+ *-* |
---------+

[Exits: east south west]

<746hp 255m 388mv no opponent evasive:30> (light) [----------]The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F W + |
| | |
+ *-*|
---------+

[Exits: north east west]

<746hp 255m 387mv no opponent evasive:29> (light) [----------]hide
You attempt to hide.

<746hp 255m 387mv no opponent evasive:29> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus The East Common Road
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton Inside the East Gate

<746hp 255m 387mv no opponent evasive:25> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus The East Common Road
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton Along the Eastern Walls

<746hp 255m 387mv no opponent evasive:21> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus The East Common Road
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton Along the Eastern Walls

<746hp 255m 387mv no opponent evasive:17> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 255m 387mv no opponent evasive:13> (light) [----------]whe

The town clock tolls once as the evening begins.

<746hp 261m 394mv no opponent evasive:10> (light) [----------]Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 261m 394mv no opponent evasive:10> (light) [----------]l
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F W + |
| | |
+ *-*|
---------+

[Exits: north east west]

<746hp 261m 394mv no opponent evasive:8> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton The East Common Road

<746hp 261m 394mv no opponent evasive:2> (light) [----------]l
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F W + |
| | |
+ *-*|
---------+

[Exits: north east west]

<746hp 261m 394mv no opponent active> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 261m 394mv no opponent active> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 261m 394mv no opponent active> (light) [----------]
The sun slowly disappears in the west.

<746hp 269m 394mv no opponent active> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 269m 394mv no opponent active> (light) [----------]sc

/@============================================================-
| \
| Saladus the Shadow Master of the Lau Kaun |
| You are 27 years old (99 hours, 2h:24m of bloodshed) |
| Clan member of the Lau Kaun. |
| |
| Race: Avian Hometown: X Health: 746/746 |
| Sex: Male Class: Shadow Mana: 269/716 |
| Size: medium Alignment: Good Move: 394/394 |
| Age: prime Ethos: Chaotic Ail: 29.8 |
\ -------------------------------------------/
| |
| Streng: 16 (19-3) Rating: Good Weight: 145/290 |
| Intell: 21 (21+0) Level: 50 Pracs: 19 |
| Wisdom: 20 (20+0) Exp tnl: 21871 Trains: 0 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 27/39 |
| Consti: 18 (18+0) Gold: 3436 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [****-] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 21 Armor Vs Pierce: 98 Saving Throws |
| Off-H: 19 Vs Bash: 98 Afflictive: 57 |
| Damroll: 17 Vs Slash: 98 Maledictive: 50 |
| Off-H: 17 Vs Magic: 111 Mental: 50 |
\==========================================================-/
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: detect hidden : lasts for 36 hours
Skill: chii : modifies armor class by 25 for 2 hours
Skill: ghost walk : lasts permanently

<746hp 269m 394mv no opponent active> (light) [----------]dri barr
You step out of the shadows.
You can't find it.

<746hp 269m 394mv no opponent active> (light) [----------]!
!
You can't find it.

<746hp 269m 394mv no opponent active> (light) [----------]You can't find it.

<746hp 269m 394mv no opponent active> (light) [----------]dri tin
You drink water from a tin canteen.

<746hp 269m 394mv no opponent active> (light) [----------]!
!
You drink water from a tin canteen.
Your thirst is quenched.

<746hp 269m 394mv no opponent active> (light) [----------]You drink water from a tin canteen.
Your thirst is quenched.

<746hp 269m 394mv no opponent active> (light) [----------]hide
You attempt to hide.

<746hp 269m 394mv no opponent active> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 269m 394mv no opponent active> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus The North Road
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 269m 394mv no opponent active> (light) [----------]l
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F W + |
| | |
+ *-*|
---------+

[Exits: north east west]

<746hp 269m 394mv no opponent active> (light) [----------]
The night has begun.

<746hp 275m 394mv no opponent active> (light) [----------]w
You step out of the shadows.
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F W +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<746hp 275m 393mv no opponent active> (light) [----------]w

Kauch just spotted you from North Square!

<746hp 275m 393mv no opponent active> (light) [----------]The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-W +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F W |
| | |
w
S-+-F + |
---------+

[Exits: east south west]

<746hp 275m 392mv no opponent active> (light) [----------]You notice Kauch's glance.
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-W| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F W| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A halfling city guard of Seringale stands watch here.
(White Aura) Kauch is resting here.

<746hp 275m 391mv no opponent active> (light) [----------]hide

Kryton just spotted you from East of Market Square!

<746hp 275m 391mv no opponent active> (light) [----------]You attempt to hide.

<746hp 275m 391mv no opponent active> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus North Square
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 275m 391mv no opponent active> (light) [----------]hide
You attempt to hide.

<746hp 275m 391mv no opponent active> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus North Square
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 275m 391mv no opponent active> (light) [----------]whe
Players near you in Seringale:
<PK> Saladus North Square
<PK> Kauch North Square
<PK> Raxzus East of Market Square
Sekuzashi Entrance to the Arena of Blood
<PK> Kryton East of Market Square

<746hp 275m 391mv no opponent calm> (light) [----------]n
You step out of the shadows.
You notice Kauch's glance.
You notice Kauch's glance.
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
B-+-* | here. Around you are magnificent buildings made of fanciful
| | | stonework. The Main Street continues to the north, the
S-@ *-W| North Square is to the south, and the Training Grounds
| | is to the west.
+-+-+-+-+|
| | | ||
* + F |
---------+

[Exits: north south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<746hp 275m 390mv no opponent calm> (light) [----------]n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-W|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.

<746hp 275m 389mv no opponent calm> (light) [----------]n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings made
| | | | of fanciful stonework. You see the entrance of the Temple
*-@-* | of Odoacer to the west, City Hall to the east, and the
| | Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *- |
---------+

[Exits: north east south west]

<746hp 275m 388mv no opponent calm> (light) [----------]n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
A dwarven city guard of Seringale stands watch here.

<746hp 275m 387mv no opponent calm> (light) [----------]n
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<746hp 275m 386mv no opponent calm> (light) [----------]n

Kauch just spotted you from North Square!

<746hp 275m 386mv no opponent calm> (light) [----------]Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<746hp 275m 385mv no opponent calm> (light) [----------]n
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A cute rabbit is here.

<746hp 275m 384mv no opponent calm> (light) [----------]n
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.



Tags: #no-death

Comments

  1. twerpalina BANNED [reply]
    1 , 0 , 0 .
    spot on
      [reply to twerpalina]
    1. that's the first time I've ever seen that doing anything useful instead of just causing a bug report
        [reply to Davairus]
      1. Was in guild-issue equipment, I would not stand a chance like that, but impressive was that no health was lost during the chase and encounters with the fire giant.
        1. Saladus are you not sneaking on purpose? You can stay hidden while moving if you sneak after hide, its a major reason to be an avian because of the extra mvs cost being negated. ensure to master both if you havent
        2. Your ninjutsu is why you took no damage. Notice the severe mana drain... I forget which sect has a ninjutsu active which allows you to avoid damage at the cost of severely draining your mana reserves (Lau Kuan perhaps?), but one of them does.
        [reply to Saladus]

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