Ye Olde Abandoned Realms Logs

Savanti Vs Tellurin, 3 fights

posted on 2023-03-17 03:47:05
This will make for one hell of a story of A Knighting! Last fight was inconclusive.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> say Seems there will be a guest here
You say 'Seems there will be a guest here.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Krey chants softly.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> swhere
I don't think much is to be achieved by that.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> where
Players near you in Storm Hill:
<PK> Savanti Atop Storm Hill
Krey Atop Storm Hill
<PK> Tellurin Flattened Grass

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> who
[ Dwarf ] Regdrak Al'Dann the Pole Bearer
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Dwarf ] Raegin the Holy Physician
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Cobra Sai
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> l
Atop Storm Hill
| The exposed peak of Storm Hill is battered by high winds,
| causing the few hardy shrubs clinging to its surface to grow
*-S | twisted and bent all to one side. Waves of long-bladed grasses
| | rush about as if they are made of churning ocean. To the east
@ | you can see the sprawl of Valour glinting in the sun. To the
| north you can see a white granite temple.
|
|
|
---------+

[Exits: north down]
(Charmed) A fierce, fighting falcon perches here.
Krey is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, ferocious wolf is here.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> bark
Your skin is already as tough as bark.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You are allowed to leave the realms.
Your vision is no longer as sharp.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> where
Players near you in Storm Hill:
<PK> Savanti Atop Storm Hill
Krey Atop Storm Hill
<PK> Tellurin Total Darkness

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Krey says 'Tellurin?'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> nod
You nod.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> where
Players near you in Storm Hill:
<PK> Savanti Atop Storm Hill
Krey Atop Storm Hill
<PK> Tellurin The Mouth of a Cave

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> who
[ Dwarf ] Regdrak Al'Dann the Pole Bearer
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Dwarf ] Raegin the Holy Physician
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Cobra Sai
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Krey mulls over the idea at hand. Please be patient.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You yell 'Help! Tellurin tried to kick dirt into my eyes!'
Tellurin fades into existence.
Tellurin's kicked dirt misses you.
Tellurin is in excellent condition.

<771/771Hp 378/378mv *Tellurin*><blade/defensive fighting/ground><><field (outside)>
Tellurin dances around your slash, easily dodging it.
Your flaming bite decimates Tellurin!
Your slash maims Tellurin!
Your slash devastates Tellurin!
A large wolf's bite wounds Tellurin.
You awkwardly parry Tellurin's life drain with a loud clang.
Tellurin's life drain DISEMBOWELS you!
Tellurin's life drain maims you!
Tellurin has some small wounds and bruises.

<692/771Hp 378/378mv *Tellurin*><blade/defensive fighting/ground><><field (outside)> say As for your repor
You say 'As for your repor.'
Tellurin has some small wounds and bruises.

<692/771Hp 378/378mv *Tellurin*><blade/defensive fighting/ground><><field (outside)> Dirt tellurin
Tellurin is blinded by the dirt in his eyes!
Your kicked dirt scratches Tellurin.
Tellurin has some small wounds and bruises.

<692/771Hp 378/378mv *Tellurin*><blade/defensive fighting/ground><><field (outside)>
Tellurin rubs the dirt out of his eyes, but they're still watering.
Tellurin's life drain misses you.
You nimbly dodge Tellurin's life drain with a practiced maneuver.
A large wolf's bite mauls Tellurin.
Tellurin awkwardly parries your slash with a loud clang.
Tellurin deftly performs a counterbalance evasion.
Tellurin stumbles and barely dodges your flaming bite.
Tellurin has some small wounds and bruises.

<692/771Hp 378/378mv *Tellurin*><blade/defensive fighting/ground><><field (outside)> sd

Tellurin fills the room with a cloud of dust.
Tellurin's blindness dust scratches a fighting falcon.
A fighting falcon is blinded by the dust in its eyes!
The Gods protect Krey from Tellurin.
A voluptuous orchid yells 'Help! Tellurin just threw dust in my eyes!'
Tellurin's blindness dust scratches a voluptuous orchid.
A voluptuous orchid is blinded by the dust in his eyes!
Tellurin's blindness dust scratches a large wolf.
A large wolf is blinded by the dust in its eyes!
Tellurin's blindness dust scratches you.
Someone throws dust into your eyes.
You can't see a thing!

<690/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone's scratch injures someone.
Someone's scratch hits someone.
Your slash MUTILATES someone!
Your flaming bite maims someone!
You dodge someone's life drain.
You parry someone's life drain.
You awkwardly parry someone's life drain with a loud clang.
Someone's bite misses someone.

<690/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown>
someone is not wearing a shield.

<690/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown>
You thrust someone's life drain aside in a skillful parry.
Someone's life drain DISEMBOWELS you!
Someone's scratch injures someone.
Your slash devastates someone!
The white aura around someone fades.

<659/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown> dis
You disarm something to the ground!

<659/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone has fled!

<659/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown> l

Someone gets something.

<659/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown>
You can't see a thing!

<659/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown> qd
You do not have that potion.
You yell 'Help! I am being attacked by someone!'
Someone's life drain DISEMBOWELS you!

<613/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone's eyes stop watering.
Someone dodges your slash.
Someone awkwardly parries your flaming bite with a loud clang.
Your flame MASSACRES someone!
You manage to dodge someone's life drain with a lot of effort.

<613/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown> dirt
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.

<613/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone's wild life drain *** DEMOLISHES *** you!
You dodge someone's life drain.
Your slash misses someone.
Someone dodges your slash.
Your slash DISMEMBERS someone!

<511/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone's life drain DISEMBOWELS you!
Someone parries your slash.
Your flaming bite misses someone.
Your slash DISMEMBERS someone!

<466/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown> emote winces and steps back while favoring his left side slightly.

Someone has fled!

<466/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown> qd
Savanti winces and steps back while favoring his left side slightly.

<466/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown>
You do not have that potion.

<466/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown> quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<466/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown> l
You can't see a thing!

<466/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown> quaff gyvel
You quaff an enriched gyvel potion.
You aren't blind.

<480/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown> quaff gyvel
You quaff an enriched gyvel potion.
You aren't blind.

<480/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown> l
You can't see a thing!

<480/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown>
Someone rubs the dust out of its eyes.

<480/771Hp 378/378mv *none*><no opponent/no opponent standing/><><unknown>
You rub the dust out of your eyes.

<480/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> Dirt tellurin
They aren't here.

<480/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> l
Storm Hill
Everything is in a blur right now.
(Charmed) A fierce, fighting falcon perches here.
Krey is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, ferocious wolf is here.

<480/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> herb
You search the area for some herbs.
You feel much better.

<653/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> where

You yell 'Help! I am being attacked by Tellurin!'
You awkwardly parry Tellurin's life drain with a loud clang.
Tellurin has quite a few wounds.

<653/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><field (outside)>
Your eyes stop watering.
Tellurin dodges your slash.
Your slash maims Tellurin!
Tellurin dodges your slash.
A fighting falcon's scratch injures Tellurin.
A fighting falcon's scratch hits Tellurin.
You parry Tellurin's life drain.
Tellurin has some big nasty wounds and scratches.

<653/771Hp 378/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)> Dirt tellurin

You dodge Tellurin's uncanny attack.
Tellurin has some big nasty wounds and scratches.

<653/771Hp 378/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Players near you in Storm Hill:
<PK> Savanti Atop Storm Hill
Krey Atop Storm Hill
<PK> Tellurin Atop Storm Hill
A large wolf rubs the dust out of its eyes.
A voluptuous orchid rubs the dust out of his eyes.
You dodge Tellurin's life drain.
You parry Tellurin's life drain.
A fighting falcon's scratch injures Tellurin.
A fighting falcon's scratch injures Tellurin.
A large wolf's bite misses Tellurin.
Your slash devastates Tellurin!
Tellurin nimbly dodges your flaming bite with a practiced maneuver.
Your slash devastates Tellurin!
Tellurin has some big nasty wounds and scratches.

<653/771Hp 378/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin is blinded by the dirt in his eyes!
Your kicked dirt scratches Tellurin.
Tellurin has some big nasty wounds and scratches.

<653/771Hp 378/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)> flee

Tellurin's life drain mauls you.
Tellurin's life drain mauls you.
A fighting falcon's scratch wounds Tellurin.
A large wolf's bite wounds Tellurin.
Your slash MUTILATES Tellurin!
Your flaming bite devastates Tellurin!
Tellurin looks pretty hurt.

<607/771Hp 378/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin has fled!

<607/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> wt
where pk
You aren't fighting anyone.

<607/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You don't have a bow wielded.

<607/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Players near you:
<PK> Savanti Atop Storm Hill
<PK> Tellurin The Base of Storm Hill

<607/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> wear bow
You stop wielding a deadly whip of bluish fire.
You stop wielding a silver-bladed katana.
You wield a ranger's bow as a favoured weapon.
Your are now off-balance.
Your are now off-balance.
A ranger's bow feels like a part of you!

<607/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> rw
You do not have that item.

<607/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Nobody is fighting you.

<607/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
The rain stopped.
The white aura around your body fades.

<619/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> wt
They aren't here.

<619/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> wt
They aren't here.

<619/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> wt

Your dominant hand steadies.
Your non-dominant hand steadies.

<619/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
They aren't here.

<619/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> where pk
scan a
Players near you:
<PK> Savanti Atop Storm Hill
<PK> Tellurin The Base of Storm Hill

<619/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You scan all around.
*** Range 1 (down) ***
Tellurin is here.

<619/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> wt
They aren't here.

<619/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> wt
They aren't here.

<619/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> down
wt
The Base of Storm Hill

[Exits: east south up]
Tellurin is here.
A fighting falcon flies in.
A voluptuous orchid walks in.

<619/771Hp 375/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
You aim a debilitating shot at Tellurin.
Tellurin yells 'Help! someone just took a shot at me!'
Your wounding shot MANGLES Tellurin!
Tellurin starts to limp.
Tellurin looks pretty hurt.

<619/771Hp 365/378mv *Tellurin*><segment/two_handed fighting/ground><><hills (outside)>
Tellurin rubs the dirt out of his eyes, but they're still watering.
Your divine power MANGLES Tellurin!
Tellurin's life drain DISEMBOWELS you!
Tellurin's life drain MUTILATES you!
A fighting falcon's scratch decimates Tellurin!
A large wolf's bite MUTILATES Tellurin!
A large wolf's bite DISEMBOWELS Tellurin!
Tellurin is DEAD!!
Tellurin spills his guts all over the floor.

<534/771Hp 365/378mv *none*><no opponent/no opponent standing/><><hills (outside)> up
Atop Storm Hill

[Exits: north down]
Krey is here.
A voluptuous orchid walks in.
A fighting falcon flies in.
Krey scans all around.

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> where
Players near you in Storm Hill:
<PK> Savanti Atop Storm Hill
Krey Atop Storm Hill

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> l
Atop Storm Hill
| The exposed peak of Storm Hill is battered by high winds,
| causing the few hardy shrubs clinging to its surface to grow
*-S | twisted and bent all to one side. Waves of long-bladed grasses
| | rush about as if they are made of churning ocean. To the east
@ | you can see the sprawl of Valour glinting in the sun. To the
| north you can see a white granite temple.
|
|
|
---------+

[Exits: north down]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, ferocious wolf is here.
Krey is here.

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> where
Players near you in Storm Hill:
<PK> Savanti Atop Storm Hill
Krey Atop Storm Hill

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> who
[ Dwarf ] Regdrak Al'Dann the Pole Bearer
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Dwarf ] Raegin the Holy Physician
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Krey says 'Whistle.'

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Krey coughs loudly.

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Krey whistles appreciatively.

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Krey looks at you.

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> shake
You shake your head.

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> who
[ Dwarf ] Regdrak Al'Dann the Pole Bearer
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Dwarf ] Raegin the Holy Physician
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Krey says 'He was quite foolhardy.'

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> say I was not expecting that
You say 'I was not expecting that.'

<534/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> d
The Base of Storm Hill

[Exits: east south up]
The corpse of Tellurin is lying here.
A steaming pile of Tellurin's entrails is lying here.
A fighting falcon flies in.
A voluptuous orchid walks in.

<547/771Hp 376/378mv *none*><no opponent/no opponent standing/><><hills (outside)> d
Alas, you cannot go that way.

<547/771Hp 376/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey walks in.

<547/771Hp 376/378mv *none*><no opponent/no opponent standing/><><hills (outside)> c purify corpse
You kneel down and pray for the soul of Tellurin.
You feel blessed and purified.

<547/771Hp 376/378mv *none*><no opponent/no opponent standing/><><hills (outside)> l
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
o| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]
The corpse of Tellurin is lying here.
A steaming pile of Tellurin's entrails is lying here.
Krey is here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.

<547/771Hp 376/378mv *none*><no opponent/no opponent standing/><><hills (outside)> exam corpse
The corpse of Tellurin holds:
( 2) a wraith band
(Glowing) (Humming) a blackened crystal rose
(Glowing) (Humming) the severed talon of a manticore
(Invis) a cloak of shifting colors
(Humming) a barb-spiked stealth mask of accuracy
(Humming) some black-tinged dragonscale legplates
a black velvet cloak
(Glowing) (Humming) a malformed multi-bladed dagger
(Glowing) (Humming) 'Zxel', the Demonic Staff of Skulls
(Glowing) (Humming) a broach of wizardry
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the ring of the zodiac
the claws of furor
(Humming) a bloodstone of power
a reinforced platinum girth of perfection
(Invis) (Glowing) superior golden vambraces of perfection
(Invis) boots of disregard
a heavy backpack (open)
a suit of granite platemail
( 3) a vial of crimson blood
(Glowing) (Humming) a dark dagger of voodoo
1578 gold coins
Krey looks at you.

<547/771Hp 376/378mv *none*><no opponent/no opponent standing/><><hills (outside)> shake
You shake your head.

<547/771Hp 376/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin gets the intestines of Tellurin.

<547/771Hp 376/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin gets a wraith band from the corpse of Tellurin.
Tellurin quickly drops a wraith band with a shudder.
Tellurin gets a blackened crystal rose from the corpse of Tellurin.
Tellurin quickly drops a blackened crystal rose with a shudder.
Tellurin gets a wraith band from the corpse of Tellurin.
Tellurin quickly drops a wraith band with a shudder.
Tellurin gets the severed talon of a manticore from the corpse of Tellurin.
Tellurin gets a barb-spiked stealth mask of accuracy from the corpse of Tellurin.
Tellurin gets some black-tinged dragonscale legplates from the corpse of Tellurin.
Tellurin gets a black velvet cloak from the corpse of Tellurin.
Tellurin quickly drops a black velvet cloak with a shudder.
Tellurin gets a malformed multi-bladed dagger from the corpse of Tellurin.
Tellurin gets 'Zxel', the Demonic Staff of Skulls from the corpse of Tellurin.
Tellurin quickly drops 'Zxel', the Demonic Staff of Skulls with a shudder.
Tellurin gets a broach of wizardry from the corpse of Tellurin.
Tellurin gets a Ring of Accuracy from the corpse of Tellurin.
Tellurin gets the ring of the zodiac from the corpse of Tellurin.
Tellurin gets the claws of furor from the corpse of Tellurin.
Tellurin gets a bloodstone of power from the corpse of Tellurin.
Tellurin gets a reinforced platinum girth of perfection from the corpse of Tellurin.
Tellurin gets a heavy backpack from the corpse of Tellurin.
Tellurin gets a suit of granite platemail from the corpse of Tellurin.
Tellurin gets a vial of crimson blood from the corpse of Tellurin.
Tellurin gets a vial of crimson blood from the corpse of Tellurin.
Tellurin gets a vial of crimson blood from the corpse of Tellurin.
Tellurin gets a dark dagger of voodoo from the corpse of Tellurin.
Tellurin quickly drops a dark dagger of voodoo with a shudder.
Tellurin gets 1578 gold coins from the corpse of Tellurin.

<547/771Hp 376/378mv *none*><no opponent/no opponent standing/><><hills (outside)> u
Atop Storm Hill

[Exits: north down]
A voluptuous orchid walks in.
A fighting falcon flies in.

<547/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)> l
Atop Storm Hill
| The exposed peak of Storm Hill is battered by high winds,
| causing the few hardy shrubs clinging to its surface to grow
*-S | twisted and bent all to one side. Waves of long-bladed grasses
| | rush about as if they are made of churning ocean. To the east
@ | you can see the sprawl of Valour glinting in the sun. To the
| north you can see a white granite temple.
|
|
|
---------+

[Exits: north down]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, ferocious wolf is here.

<566/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> where
Players near you in Storm Hill:
<PK> Savanti Atop Storm Hill
Krey The Base of Storm Hill
Tellurin The Base of Storm Hill

<566/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> d
The Base of Storm Hill

[Exits: east south up]
(Glowing) (Humming) A smirk crosses your face as you see this wicked looking short blade.
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
A fine piece of cloth is here.
You see 2 of a wraith band here.
(Glowing) (Humming) A blacked crystal rose is tossed here.
The corpse of Tellurin is lying here.
Tellurin is here.
Krey is here.
A fighting falcon flies in.
A voluptuous orchid walks in.

<566/771Hp 375/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin gets a cloak of shifting colors from the corpse of Tellurin.
Tellurin gets superior golden vambraces of perfection from the corpse of Tellurin.
Tellurin gets boots of disregard from the corpse of Tellurin.

<566/771Hp 375/378mv *none*><no opponent/no opponent standing/><><hills (outside)> say Let this be a lesson Master Krey
You say 'Let this be a lesson Master Krey.'

<566/771Hp 375/378mv *none*><no opponent/no opponent standing/><><hills (outside)> l
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
o| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]
(Glowing) (Humming) A smirk crosses your face as you see this wicked looking short blade.
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
A fine piece of cloth is here.
You see 2 of a wraith band here.
(Glowing) (Humming) A blacked crystal rose is tossed here.
The corpse of Tellurin is lying here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
Tellurin is here.
Krey is here.

<566/771Hp 375/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin wears boots of disregard on his feet.
Tellurin wears superior golden vambraces of perfection on his arms.
Tellurin wraps a cloak of shifting colors about his body.
Tellurin holds a vial of crimson blood in his hand.
Tellurin wears a suit of granite platemail over his torso.
Tellurin fastens a reinforced platinum girth of perfection about his waist.
Tellurin releases a bloodstone of power to float next to him.
Tellurin slips the claws of furor onto his hands.
Tellurin wears the ring of the zodiac on his left finger.
Tellurin wears a Ring of Accuracy on his right finger.
Tellurin wears a broach of wizardry around his neck.
Tellurin wears some black-tinged dragonscale legplates on his legs.
Tellurin wears a barb-spiked stealth mask of accuracy over his face.
Tellurin wields the severed talon of a manticore.

<566/771Hp 375/378mv *none*><no opponent/no opponent standing/><><hills (outside)> say Much like your Squiring
You say 'Much like your Squiring.'

<566/771Hp 375/378mv *none*><no opponent/no opponent standing/><><hills (outside)> l
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
o| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]
(Glowing) (Humming) A smirk crosses your face as you see this wicked looking short blade.
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
A fine piece of cloth is here.
You see 2 of a wraith band here.
(Glowing) (Humming) A blacked crystal rose is tossed here.
The corpse of Tellurin is lying here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
Tellurin is here.
Krey is here.

<566/771Hp 375/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin utters the words, 'uizuguburuhl'.

<580/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> say The field of battle is endless
You say 'The field of battle is endless.'

<580/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey nods.

<580/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey opens a handy haversack.

<580/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
The sun slowly disappears in the west.

<593/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey gets a stinky piece of cheese from a handy haversack.

<593/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey eats a stinky piece of cheese.

<593/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey closes a handy haversack.

<593/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey drinks water from a barrel.

<593/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey drinks water from a barrel.

<593/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
The night has begun.

<607/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin sits down and begins to meditate.

<607/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
an Immortal has restored you.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin stops meditating and stands up.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin closes his eyes for a moment and regulates his breathing.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> say And you must always be aware ofl
You say 'And you must always be aware ofl.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin meditates briefly then resumes his position.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> sigh
You sigh.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin utters the words, 'uizuguburuhl'.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> apologize
You apologize until you are blue in the face.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> l
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
o| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]
(Glowing) (Humming) A smirk crosses your face as you see this wicked looking short blade.
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
A fine piece of cloth is here.
You see 2 of a wraith band here.
(Glowing) (Humming) A blacked crystal rose is tossed here.
The corpse of Tellurin is lying here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
Tellurin is here.
Krey is here.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Tellurin utters the words, 'uizuguburuhl'.
Tellurin fades out of existence.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> say Come Master Krey, come to the Temple
You say 'Come Master Krey, come to the Temple.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> l
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
o| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]
(Glowing) (Humming) A smirk crosses your face as you see this wicked looking short blade.
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
A fine piece of cloth is here.
You see 2 of a wraith band here.
(Glowing) (Humming) A blacked crystal rose is tossed here.
The corpse of Tellurin is lying here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Invis) Tellurin is here.
Krey is here.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> beckon
You beckon for everyone to follow.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey walks up.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> l
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
o| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]
(Glowing) (Humming) A smirk crosses your face as you see this wicked looking short blade.
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
A fine piece of cloth is here.
You see 2 of a wraith band here.
(Glowing) (Humming) A blacked crystal rose is tossed here.
The corpse of Tellurin is lying here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Invis) Tellurin is here.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey walks in.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)>
Krey now follows you.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><hills (outside)> e
Around Storm Hill

[Exits: east west]
Krey walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 375/378mv *none*><no opponent/no opponent standing/><><hills (outside)> e
The Mouth of a Cave

[Exits: north (east) west]
This simple shack door has been crafted from deadfall.
A young bear cub sits sulking here.
A mottled wolf keeps watch over its master's abode.
A fighting falcon flies in.
A voluptuous orchid walks in.
Krey walks in.

<771/771Hp 372/378mv *none*><no opponent/no opponent standing/><><hills (outside)> e
A mottled wolf snarls a warning as you approach a shack door.

<771/771Hp 372/378mv *none*><no opponent/no opponent standing/><><hills (outside)> n
A Dark Passage

[Exits: east south]
Krey walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 369/378mv *none*><no opponent/no opponent standing/><><cave (indoors)> e
Total Darkness

[Exits: north east west]
A fighting falcon flies in.
A voluptuous orchid walks in.
Krey walks in.

<771/771Hp 366/378mv *none*><no opponent/no opponent standing/><><cave (indoors)> e
Into Darkness

[Exits: south west]
Krey walks in.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 364/378mv *none*><no opponent/no opponent standing/><><cave (indoors)> s
Entrance to a Cave

[Exits: north east west]
A fighting falcon flies in.
A voluptuous orchid walks in.
Krey walks in.

<771/771Hp 363/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
A Narrow Trail

[Exits: east west]
Krey walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 361/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
Around a Meandering Trail

[Exits: north west]
A fighting falcon flies in.
A voluptuous orchid walks in.
Krey walks in.

<771/771Hp 359/378mv *none*><no opponent/no opponent standing/><><field (outside)> n
Along the Trail

[Exits: east south]
Krey walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 357/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
A Peaceful Outpost

[Exits: east west]
A storm giant warrior is posted here.
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.

<771/771Hp 356/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> e
A Grassy Plateau

[Exits: north south west]
Krey walks in.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 355/378mv *none*><no opponent/no opponent standing/><><field (outside)> n
Flattened Grass

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A fighting falcon flies in.
A voluptuous orchid walks in.
Krey walks in.

<771/771Hp 353/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
A Secluded Field

[Exits: north east west]
Krey walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 351/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.

<771/771Hp 349/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
The Western Promenade

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
Krey walks in.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 347/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
The Western Promenade

[Exits: east west]
A disciple of Sarich quietly observes the area.
A knight of the Hallowed Crown patrols the area diligently.
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.
A Knight of the Hallowed Crown looks at Krey sternly.
A Knight of the Hallowed Crown looks at you sternly.

<771/771Hp 345/378mv *none*><no opponent/no opponent standing/><><city (outside)> e

A fighting falcon looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><city (outside)>
The Western Promenade

[Exits: north east west]
Krey walks in.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 376/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
The Western Promenade

[Exits: east west]
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.

<771/771Hp 374/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
Krey walks in.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 372/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.

<771/771Hp 370/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Bridge over the Bay of Vamana

[Exits: north south]
Krey walks in.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 368/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Bridge over the Bay of Vamana

[Exits: north south]
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.

<771/771Hp 366/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Bridge over the Bay of Vamana

[Exits: north south]
Krey walks in.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 364/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.

<771/771Hp 362/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Gates of Valour's Cathedral

[Exits: north east south]
A knight of the Hallowed Crown patrols the area diligently.
Krey walks in.
A Knight of the Hallowed Crown looks at Krey sternly.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 360/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
Bridge over the Bay of Vamana

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.

<771/771Hp 358/378mv *none*><no opponent/no opponent standing/><><city (outside)> w
Gates of Valour's Cathedral

[Exits: north east south]
A knight of the Hallowed Crown patrols the area diligently.
Krey walks in.
A Knight of the Hallowed Crown looks at Krey sternly.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 356/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
The Nave of the Cathedral of Valour

[Exits: south west]
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.

<771/771Hp 355/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> w
The Quire of the Cathedral of Valour

[Exits: east west]
Krey walks in.
A large wolf walks in.
A voluptuous orchid walks in.
A fighting falcon flies in.

<771/771Hp 354/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> w
Altar of Light

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A fighting falcon flies in.
A voluptuous orchid walks in.
A large wolf walks in.
Krey walks in.
Jijit the Priestess of Light says 'I offer my healing services, for a modest price.'

<771/771Hp 353/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<771/771Hp 353/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> rest
You rest.

<771/771Hp 353/378mv *none*><no opponent/no opponent resting/><><inside (indoors)> st
You stand up.

<771/771Hp 353/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<771/771Hp 353/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> emote bows to Jijit.
Savanti bows to Jijit.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey bows before Jijit.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
The herbs look more plentiful again.
Krey's skin returns to normal.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say As I was saying, Our battlefields are endless, ever changing, and occasionally, just like the example from my dark cousin, requiring us to be ever watchful
You say 'As I was saying, Our battlefields are endless, ever changing, and occasionally, just like the example from my dark cousin, requiring us to be ever watchful.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey nods.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
The wolves listen for your calls again.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
You feel less divine.
You can devote again.
The bark covering your skin flakes off.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> nod
You nod.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
Your warcry wears off.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Master Krey
You say 'Master Krey.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'Yes, sir?'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say You came to Valour in a time of change
You say 'You came to Valour in a time of change.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey nods slowly.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Valindra tells you 'You killed the Shadow?'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.
A large wolf returns to its home in the wilderness.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say The White City is in need of new defenders. And the battlefield will be ever changing, vicious, never ending...and yet...there you will find times of grace.
You say 'The White City is in need of new defenders. And the battlefield will be ever changing, vicious, never ending...and yet...there you will find times of grace.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Of humility, honor, dignity
You say 'Of humility, honor, dignity.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say And above all a purpose
You say 'And above all a purpose.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say To serve
You say 'To serve.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Valour, in her Majesty.
You say 'Valour, in her Majesty.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say The people of Serin

A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
You say 'The people of Serin.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Those who are unable to defend themselves.
You say 'Those who are unable to defend themselves.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say I ask you
You say 'I ask you.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Are you prepared to do such?
You say 'Are you prepared to do such?'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> reply I did
You tell Valindra 'I did.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey nods.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'I am.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> nod
You nod.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'Till my last breath.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Valindra tells you 'Kudos, dear! Fralenn suspected as much. She saw his corpse in Storm Hill.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> emote blinks, grins slightly and reaches for a small scrap of parchment tucked behind his belt.
Savanti blinks, grins slightly and reaches for a small scrap of parchment tucked behind his belt.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> help esay
'ESAY'
Syntax: esay '<description>' <message> Syntax: esay set <self/brief
Syntax: esay set <self/brief/full/preview/reset>

ESAY combines the commands SAY and EMOTE together, allowing the
player to add a personal flair to their speech. This is a way to increase
the world's believability and immersion for other players. Note that the
syntax for the ESAY command is more similar to casting spells, with the quotes
around the emote being required for multi-word arguments. Attempting to
formulate an esay as one would perform an emote will be a disaster.

Examples:

> esay 'whispers' Time to die.
Davairus whispers 'Time to die.'
> esay 'cackles gleefully.' That's what you say.
Davairus cackles gleefully. 'That's what you say.'

The space after the name can be contracted by using ESAYS instead of ESAY.

> esays 'eyebrows raise.' Impressed yet?
Davairus's eyebrows raise. 'Impressed yet?'

If you wish to esay all the time repetitively, as a character tick, you can
set a permanent esay with ESAY SET SELF, BRIEF and FULL, which each modify
the standard say command with your chosen esay. Other players will see the
entire (full) esay the first time you speak and a brief (i.e. shortened)
version thereafter. To help avoid humiliation, results can be previewed
with ESAY PREVIEW, while ESAY RESET will remove it.

Examples:
> esay set full whispers with the darkness of ages
> esay set brief whispers
> esay set self whisper

See also: SAYTO ECAST LANGUAGES

Last modified: 2022-07-31

2.2.8. SUMMARY > BASIC COMMANDS > CONFIG > ESAY

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> emote murmurs Lord Ceridwel asked for a return of the old ways after all...
Savanti murmurs Lord Ceridwel asked for a return of the old ways after all...

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.
The falcons watch over you again.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Ryoma the master warrior yells 'God of War, bless me with your power!'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Master Krey
You say 'Master Krey.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Once more, we return to the Virtues
You say 'Once more, we return to the Virtues.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey nods.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> help virtue
The Virtues of Knights
<><><><>><><><><><><><>

Honor: "I pledge my heart to Valour, to protect its honor."

A Knight honors the behaviour standards set by Valour's society. He obeys
other town's laws as his duty permits. He does not goad people or spew
vulgarities. He should be known to others as a honorable man who keeps his
word. He must be willing to face death before dishonor.

Courage: "I pledge my arms to Valour, to continue its zeal."

Knights become renown for their valiant deeds because they will portray courage
in battle regardless of the numbers. Knights are expected to fight smart, but be
willing to die if it means vanquishing their enemies. This is what allows
a Knight to accomplish goals that self-preserving evils always run from.

Respect: "I pledge my faith in Valour, to obey its every command."

A Knight's very purpose requires them to live by the Virtues at all times,
as well as to respect the wisdom of the senior-ranking members. Where an
order set forth by a ranking member conflicts with the tenants of the Virtues,
a Knight will always follow the Virtues first. Failure to respect Valour
will result in demotion or uninduction.

Following are the main duties of Knights, in order of priority. Your leaders
may grant you other tasks. These guidelines are to be followed in lieu of other
commands.

1) Reach your pinnacle
2) Retrieve the Hallowed Crown of Queen Victoria
3) Defend Castle Valour against all intruders
4) Defend captured cabal items in the altar
5) Assist other Knights to pinnacle
6) Kill any Anathema OR prepare for this
7) Mentor your squire
8) Respond (talk, notes) to any unsquired applicants
9) Cleanse any roll-sheet evils
10) Begin a CRUSADE against any unoathed evils

Please do not rally the cabal to fight personal battles with people who
are not in the scope of this list.

See also : HELP KNIGHT REPORT, HELP SQUIRE


Last modified: 2017-05-06

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Speak to me once more the Virtue of Honor, and what your heart tells you of it
You say 'Speak to me once more the Virtue of Honor, and what your heart tells you of it.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> emote smiles.
Savanti smiles.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> c ward
You feel divinely blessed.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> bark
Your skin becomes covered with tough oak bark.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> keen
Your vision sharpens.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> devote
Devote to what?

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> reply Thank you Master Herald!
You tell Valindra 'Thank you Master Herald!'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Dwarf ] Raegin the Holy Physician
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'The Virtue of Honor is to behave as one's station fits. Even more so, higher than that.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get pur hav
a handy haversack is closed.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> open hav
You open a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get pur hav
You get a purple potion from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get pur hav
You get a purple potion from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get defender hav
You get a Defender potion from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get gyvel hav
You get an enriched gyvel potion from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get gyvel hav
You get an enriched gyvel potion from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get gyvel hav
You get an enriched gyvel potion from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> close hav
You close a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> emote nods affirmitively.
Savanti nods affirmitively.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.
You no longer feel purified.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'The Honor of one Knight lends credence to others. I personally believe that it can me adhering to one's word. Through actions as well as speech subsequent speech.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> nod
You nod.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Honor is immeasurable, and be gone in an instant, sometimes never to be regained when lost. Remember such when you conduct yourself.
You say 'Honor is immeasurable, and be gone in an instant, sometimes never to be regained when lost. Remember such when you conduct yourself.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> help virtue
The Virtues of Knights
<><><><>><><><><><><><>

Honor: "I pledge my heart to Valour, to protect its honor."

A Knight honors the behaviour standards set by Valour's society. He obeys
other town's laws as his duty permits. He does not goad people or spew
vulgarities. He should be known to others as a honorable man who keeps his
word. He must be willing to face death before dishonor.

Courage: "I pledge my arms to Valour, to continue its zeal."

Knights become renown for their valiant deeds because they will portray courage
in battle regardless of the numbers. Knights are expected to fight smart, but be
willing to die if it means vanquishing their enemies. This is what allows
a Knight to accomplish goals that self-preserving evils always run from.

Respect: "I pledge my faith in Valour, to obey its every command."

A Knight's very purpose requires them to live by the Virtues at all times,
as well as to respect the wisdom of the senior-ranking members. Where an
order set forth by a ranking member conflicts with the tenants of the Virtues,
a Knight will always follow the Virtues first. Failure to respect Valour
will result in demotion or uninduction.

Following are the main duties of Knights, in order of priority. Your leaders
may grant you other tasks. These guidelines are to be followed in lieu of other
commands.

1) Reach your pinnacle
2) Retrieve the Hallowed Crown of Queen Victoria
3) Defend Castle Valour against all intruders
4) Defend captured cabal items in the altar
5) Assist other Knights to pinnacle
6) Kill any Anathema OR prepare for this
7) Mentor your squire
8) Respond (talk, notes) to any unsquired applicants
9) Cleanse any roll-sheet evils
10) Begin a CRUSADE against any unoathed evils

Please do not rally the cabal to fight personal battles with people who
are not in the scope of this list.

See also : HELP KNIGHT REPORT, HELP SQUIRE


Last modified: 2017-05-06

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey nods.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Now, Speak your heart on the Virtue of Courage
You say 'Now, Speak your heart on the Virtue of Courage.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A fighting falcon returns to its home in the wilderness.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'The Virtue of Courage, to not fear a fight, but know when you need to shift focus in it. To not die needlessly, but if death does come, meet it head on and attempt for victory.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> emote nods solemnly.
Savanti nods solemnly.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'Death is an eventuality. Something I've come to know and ready myself for.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say My own personal record on the field of battle is...less than impressive, I know.
You say 'My own personal record on the field of battle is...less than impressive, I know.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say What I am revered for is the ability to recover, to preservere, and to continue.
You say 'What I am revered for is the ability to recover, to preservere, and to continue.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey nods.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
You yell 'Help! someone tried to assassinate me!'
Someone fades into existence.
Someone steps out of the shadows.
Tellurin's assassination attempt misses you.
Tellurin is in excellent condition.

<771/771Hp 378/378mv *Tellurin*><blade/defensive fighting/ground><><inside (indoors)>
You stab at Tellurin with an arrow at point blank range.
Your point blank stab MUTILATES Tellurin!
Your divine power MUTILATES Tellurin!
You awkwardly parry Tellurin's life drain with a loud clang.
Tellurin has a few scratches.

<771/771Hp 378/378mv *Tellurin*><blade/defensive fighting/ground><><inside (indoors)> say To continue your mission. If there is anything that I can impart upon you, it would be that. Learn to preservere..
You say 'To continue your mission. If there is anything that I can impart upon you, it would be that. Learn to preservere..'
Tellurin has a few scratches.

<771/771Hp 378/378mv *Tellurin*><blade/defensive fighting/ground><><inside (indoors)> Dirt tellurin
Tellurin is blinded by the dirt in his eyes!
Your kicked dirt scratches Tellurin.
You stab at Tellurin with an arrow at point blank range.
Your point blank stab MUTILATES Tellurin!
Tellurin dodges your arrow.
Your divine power DISEMBOWELS Tellurin!
You dodge Tellurin's life drain.
Tellurin has some small wounds and bruises.

<771/771Hp 378/378mv *Tellurin*><blade/defensive fighting/ground><><inside (indoors)>
Tellurin has fled!

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> sigh
You sigh.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey chants softly.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light
<PK> Tellurin Bridge over the Bay of Vamana

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Half ] <PK> Bonfo the Master of Moustache
[ Dwarf ] Raegin the Holy Physician
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> qd
You quaff a Defender potion.
You are surrounded by a white aura.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
You yell 'Help! I am being attacked by Tellurin!'
You aim a shot at Tellurin as he closes in on you.
Your snap shot DISMEMBERS Tellurin!
You dodge Tellurin's unholy wrath.
Tellurin has some small wounds and bruises.

<771/771Hp 378/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)>
Your divine power DISEMBOWELS Tellurin!
Your divine power DISEMBOWELS Tellurin!
You deflect Tellurin's unholy wrath aside in an ungraceful parry.
Tellurin's unholy wrath mauls you.
Tellurin has quite a few wounds.

<748/771Hp 378/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)> dis
You disarm 'Zxel', the Demonic Staff of Skulls to the ground!
Tellurin has quite a few wounds.

<748/771Hp 378/378mv *Tellurin*><none/unarmed fighting/ground><><inside (indoors)>
You stab at Tellurin with an arrow at point blank range.
Your point blank stab misses Tellurin.
Tellurin's eyes stop watering.
You dodge Tellurin's punch.
You parry Tellurin's punch.
You stumble and barely manage to dodge Tellurin's punch.
Tellurin dodges your arrow.
Tellurin has quite a few wounds.

<748/771Hp 378/378mv *Tellurin*><none/unarmed fighting/ground><><inside (indoors)>
Tellurin gets 'Zxel', the Demonic Staff of Skulls.
Tellurin has quite a few wounds.

<748/771Hp 378/378mv *Tellurin*><none/unarmed fighting/ground><><inside (indoors)>
Tellurin has fled!

<748/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say pardon
You say 'Pardon.'

<748/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> e
The Quire of the Cathedral of Valour

[Exits: east west]
Krey walks in.
A voluptuous orchid walks in.

<748/771Hp 377/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> e
The Nave of the Cathedral of Valour

[Exits: south west]
A voluptuous orchid walks in.
Krey walks in.

<748/771Hp 376/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> s
Gates of Valour's Cathedral

[Exits: north east south]
A knight of the Hallowed Crown patrols the area diligently.
Krey walks in.
A Knight of the Hallowed Crown looks at Krey sternly.
A voluptuous orchid walks in.

<748/771Hp 375/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A voluptuous orchid walks in.
Krey walks in.
A Knight of the Hallowed Crown looks at you sternly.

<748/771Hp 373/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
Bridge over the Bay of Vamana

[Exits: east west]
Krey walks in.
A voluptuous orchid walks in.

<748/771Hp 371/378mv *none*><no opponent/no opponent standing/><><city (outside)> e

Krey stops following you.

<748/771Hp 371/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Bridge over the Bay of Vamana

[Exits: east west]
A voluptuous orchid walks in.

<748/771Hp 369/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
Bridge over the Bay of Vamana

[Exits: east west]
A voluptuous orchid walks in.

<748/771Hp 367/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A voluptuous orchid walks in.

<748/771Hp 365/378mv *none*><no opponent/no opponent standing/><><city (outside)> e

The day has begun.
A Valourian sentry stops using a flaming torch.
A Valourian sentry places a torch back on the side of the bridge.

<765/771Hp 378/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
A voluptuous orchid walks in.

<765/771Hp 376/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Regent Street

[Exits: north south]
A voluptuous orchid walks in.

<765/771Hp 374/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Regent Street

[Exits: north south west]
(White Aura) The captain of the guard is here, observing quietly.
A voluptuous orchid walks in.

<765/771Hp 372/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Regent Street

[Exits: north east south]
A voluptuous orchid walks in.

<765/771Hp 370/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Regent Street

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A voluptuous orchid walks in.
A Knight of the Hallowed Crown looks at you sternly.

<765/771Hp 368/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Regent Street

[Exits: north south]
A voluptuous orchid walks in.

<765/771Hp 366/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
North Gate of City of Valour

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A voluptuous orchid walks in.

<765/771Hp 364/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
n
Outside the North Gate of Valour

[Exits: north south]
A voluptuous orchid walks in.

<765/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> wear frostbrand
dual dagger
Outside the Mist

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A voluptuous orchid walks in.

<765/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You stop wielding a ranger's bow.
You wield a frostbrand sword.
Your are now off-balance.
A frostbrand sword feels like a part of you!

<765/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You do not have that weapon.

<765/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)> n
Within the Mist

[Exits: east south west]
A voluptuous orchid walks in.

<765/771Hp 358/378mv *none*><no opponent/no opponent standing/><><field (outside)> w
Within the Mist

[Exits: east west]
A voluptuous orchid walks in.

<765/771Hp 356/378mv *none*><no opponent/no opponent standing/><><field (outside)> w
Within the Mist

[Exits: north east]
A ghastly shape floats through the mists.
A voluptuous orchid walks in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<765/771Hp 354/378mv *none*><no opponent/no opponent standing/><><field (outside)> war
You feel righteous as you yell out your warcry.
You yell 'Phostan guide my hand! For Valour and Greginsham!'
A passing wolf joins in the hunt.
A large wolf now follows you.

<765/771Hp 354/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Your dominant hand steadies.

<765/771Hp 354/378mv *none*><no opponent/no opponent standing/><><field (outside)> n

The shape fades away.

<765/771Hp 354/378mv *none*><no opponent/no opponent standing/><><field (outside)> w
Within the Mist

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A voluptuous orchid walks in.

<765/771Hp 352/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Within the Mist

[Exits: north east]
A voluptuous orchid walks in.

<765/771Hp 350/378mv *none*><no opponent/no opponent standing/><><field (outside)> dual whip
n
You wield a deadly whip of bluish fire in your off-hand.
Your are now off-balance.
A deadly whip of bluish fire feels like a part of you!

<765/771Hp 350/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Within the Mist

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A voluptuous orchid walks in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<765/771Hp 348/378mv *none*><no opponent/no opponent standing/><><field (outside)> n
Within the Mist

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A voluptuous orchid walks in.

<765/771Hp 346/378mv *none*><no opponent/no opponent standing/><><field (outside)> w
Deadend in the Mist

[Exits: east]
The tentacles sway ominously and grab around.
A voluptuous orchid walks in.

<765/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Your non-dominant hand steadies.

<765/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> autosac
You no longer sacrifice corpses.

<765/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> k ten
Your freezing bite MASSACRES a tentacle!
Your flaming bite MASSACRES a tentacle!
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 17 gold coins from the corpse of a tentacle.

<765/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> bt
You butcher the corpse of a tentacle and create 3 steaks.
A foraging boar arrives at the scent of fresh food.
A wild boar now follows you.

<765/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> c ward
You are already divinely blessed.

<765/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> l
get pur
Deadend in the Mist
| A thick barrier of trees blocks any further movement
| along this direction. Talons of mist float through the
| trees and around your legs, seemingly with a mind of
| their own. A large pile of leaves and branches, dimly
@-o-o| seen through the mist, appears to be freshly heaped.
| | Small tracks of some sort of animal crisscross the area.
o | The oppressive mist seems to grow stronger with every
| | passing moment.
o-o|
---------+

[Exits: east]
You see 3 of a steak of the corpse of a tentacle here.
A purple potion is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, ferocious wolf is here.

<765/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You get a purple potion.

<765/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
Within the Mist

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A voluptuous orchid walks in.

<765/771Hp 342/378mv *none*><no opponent/no opponent standing/><><field (outside)> s
Within the Mist

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A voluptuous orchid walks in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<765/771Hp 340/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
Alas, you cannot go that way.

<765/771Hp 340/378mv *none*><no opponent/no opponent standing/><><field (outside)> s
Within the Mist

[Exits: north east]
A voluptuous orchid walks in.

<765/771Hp 338/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
Within the Mist

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A voluptuous orchid walks in.

<765/771Hp 336/378mv *none*><no opponent/no opponent standing/><><field (outside)> s
Within the Mist

[Exits: north east]
A ghastly shape floats through the mists.
A voluptuous orchid walks in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<765/771Hp 334/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
Within the Mist

[Exits: east west]
A voluptuous orchid walks in.

<765/771Hp 332/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
Within the Mist

[Exits: east south west]
A voluptuous orchid walks in.

<765/771Hp 330/378mv *none*><no opponent/no opponent standing/><><field (outside)> s
s
Outside the Mist

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A voluptuous orchid walks in.

<765/771Hp 328/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Outside the North Gate of Valour

[Exits: north south]
A voluptuous orchid walks in.

<765/771Hp 326/378mv *none*><no opponent/no opponent standing/><><field (outside)> get prot hav
a handy haversack is closed.

<765/771Hp 326/378mv *none*><no opponent/no opponent standing/><><field (outside)>
The sun rises in the east.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> where
Players near you in Murmuring Mists:
<PK> Savanti Outside the North Gate of Valour

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> s
North Gate of City of Valour

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 376/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
A centurion steps aside and allows you to pass.
Regent Street

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 374/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
Regent Street

[Exits: north south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 372/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
Regent Street

[Exits: north east south]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 370/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
Regent Street

[Exits: north south west]
(White Aura) The captain of the guard is here, observing quietly.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 368/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
Regent Street

[Exits: north south]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 366/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<771/771Hp 364/378mv *none*><no opponent/no opponent standing/><><city (outside)> w
Bridge over the Bay of Vamana

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 362/378mv *none*><no opponent/no opponent standing/><><city (outside)> w
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 360/378mv *none*><no opponent/no opponent standing/><><city (outside)> w
Bridge over the Bay of Vamana

[Exits: east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 358/378mv *none*><no opponent/no opponent standing/><><city (outside)> w
Bridge over the Bay of Vamana

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 356/378mv *none*><no opponent/no opponent standing/><><city (outside)> w
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<771/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> w
Gates of Valour's Cathedral

[Exits: north east south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 352/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
The Nave of the Cathedral of Valour

[Exits: south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 351/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> w
The Quire of the Cathedral of Valour

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 350/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> w
Altar of Light

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 349/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light
<PK> Tellurin Lower Valour Avenue

<771/771Hp 349/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 18.

<771/771Hp 349/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> lt
You don't have a bow wielded.

<771/771Hp 349/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> e
The Quire of the Cathedral of Valour

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 348/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> e
The Nave of the Cathedral of Valour

[Exits: south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 347/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> s
Gates of Valour's Cathedral

[Exits: north east south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 346/378mv *none*><no opponent/no opponent standing/><><city (outside)> where
Players near you in Valour:
<PK> Savanti Gates of Valour's Cathedral
Krey Altar of Light
<PK> Tellurin Lower Valour Avenue

<771/771Hp 346/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
Bridge over the Bay of Vamana

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 344/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
Bridge over the Bay of Vamana

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<771/771Hp 342/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
s
Bridge over the Bay of Vamana

[Exits: north south]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 340/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Bridge over the Bay of Vamana

[Exits: north south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 338/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 336/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 334/378mv *none*><no opponent/no opponent standing/><><city (outside)> mt
They aren't here.

<771/771Hp 334/378mv *none*><no opponent/no opponent standing/><><city (outside)> where pk
scan a
Players near you:
<PK> Savanti The Monument of Saint Torin
<PK> Tellurin Lower Valour Avenue

<771/771Hp 334/378mv *none*><no opponent/no opponent standing/><><city (outside)>
You scan all around.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 1 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (south) ***
A citizen of Valour wanders about.
A citizen of Valour wanders about.
*** Range 4 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
*** Range 5 (south) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
*** Range 3 (west) ***
A disciple of Sarich quietly observes the area.
*** Range 4 (west) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (west) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<771/771Hp 334/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Tribute Street

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 332/378mv *none*><no opponent/no opponent standing/><><city (outside)>
A citizen of Valour walks in.

<771/771Hp 332/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 330/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Tribute Street

[Exits: north east south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 328/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Tribute Street

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 326/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Tribute Street

[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<771/771Hp 324/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 322/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
You scan all around.
*** Range 1 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
*** Range 2 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
*** Range 4 (north) ***
A citizen of Valour wanders about.
*** Range 5 (north) ***
A citizen of Valour wanders about.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (east) ***
Tellurin is here.
*** Range 1 (west) ***
Zelbin is here, guarding the palace from intruders.

<771/771Hp 322/378mv *none*><no opponent/no opponent standing/><><city (outside)> where pk
Players near you:
<PK> Savanti Gates of the Royal Palace
<PK> Tellurin Lower Valour Avenue

<771/771Hp 322/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
east
Lower Valour Avenue

[Exits: east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 320/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
east
Lower Valour Avenue

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 318/378mv *none*><no opponent/no opponent standing/><><city (outside)> mt
Lower Valour Avenue

[Exits: east south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 316/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Lower Valour Avenue

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 314/378mv *none*><no opponent/no opponent standing/><><city (outside)> mt
They aren't here.

<771/771Hp 314/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
They aren't here.

<771/771Hp 314/378mv *none*><no opponent/no opponent standing/><><city (outside)>
You scan all around.
*** Range 3 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (east) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 6 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
Zelbin is here, guarding the palace from intruders.

<771/771Hp 314/378mv *none*><no opponent/no opponent standing/><><city (outside)> mt
They aren't here.

<771/771Hp 314/378mv *none*><no opponent/no opponent standing/><><city (outside)> where pk
Players near you:
<PK> Savanti Lower Valour Avenue
<PK> Tellurin The Outer Gates of Castle Valour

<771/771Hp 314/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Lower Valour Avenue

[Exits: east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 312/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
The Knight's War Memorial

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 310/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Sarich

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 308/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Sarich

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 306/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Sarich

[Exits: east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 304/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Sarich

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 302/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Sarich

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 300/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
scan a
The Outer Gates of Castle Valour

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<771/771Hp 298/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
You scan all around.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A noble of Valour walks down the street.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (west) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<771/771Hp 298/378mv *none*><no opponent/no opponent standing/><><city (outside)> mt
The gates have been opened across the path.

<771/771Hp 298/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
They aren't here.

<771/771Hp 298/378mv *none*><no opponent/no opponent standing/><><city (outside)> where pk
You scan all around.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A noble of Valour walks down the street.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (west) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<771/771Hp 298/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Players near you:
<PK> Savanti The Outer Gates of Castle Valour
<PK> Tellurin Liberty Street

<771/771Hp 298/378mv *none*><no opponent/no opponent standing/><><city (outside)>
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<771/771Hp 352/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Sarich

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 350/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Sarich

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<771/771Hp 348/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Sarich

[Exits: north south]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 346/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Sarich

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<771/771Hp 344/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Sarich

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 342/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
The Arch of Saint Avangulen

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A noble of Valour walks down the street.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 340/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
where pk
You scan all around.
*** Range 1 (north) ***
(White Aura) Tellurin is here.
*** Range 3 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 4 (north) ***
A noble of Valour walks down the street.
*** Range 5 (north) ***
A noble of Valour walks down the street.
*** Range 6 (north) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 1 (east) ***
A noble of Valour walks down the street.
*** Range 2 (east) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (east) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (south) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (south) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
A knight of the Hallowed Crown patrols the area diligently.

<771/771Hp 340/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Players near you:
<PK> Savanti The Arch of Saint Avangulen
<PK> Tellurin Liberty Street

<771/771Hp 340/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Liberty Street

[Exits: north south]
(White Aura) Tellurin is here.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 338/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Liberty Street

[Exits: north east south west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<771/771Hp 336/378mv *none*><no opponent/no opponent standing/><><city (outside)> mt
They aren't here.

<771/771Hp 336/378mv *none*><no opponent/no opponent standing/><><city (outside)> mt
They aren't here.

<771/771Hp 336/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
mt
You scan all around.
*** Range 1 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 2 (north) ***
A noble of Valour walks down the street.
*** Range 3 (north) ***
A noble of Valour walks down the street.
*** Range 4 (north) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 1 (east) ***
(White Aura) Ellora the librarian is looking after the books.
*** Range 1 (south) ***
(White Aura) Tellurin is here.
*** Range 2 (south) ***
A noble of Valour walks down the street.
*** Range 3 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (south) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 6 (south) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 1 (west) ***
(White Aura) Miss Meers sits at her desk, rather busy with her artistry.

<771/771Hp 336/378mv *none*><no opponent/no opponent standing/><><city (outside)>
They aren't here.

<771/771Hp 336/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
mt
Liberty Street

[Exits: north south]
(White Aura) Tellurin is here.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<771/771Hp 334/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Tellurin yells 'Help! I am being attacked by Savanti!'
Your weapon advantage overcomes Tellurin's parry attempt.
Your freezing bite maims Tellurin!
Tellurin parries your flaming bite.
Your freezing bite misses Tellurin.
Tellurin has a few scratches.

<771/771Hp 334/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)>
You dodge Tellurin's unholy wrath.
You manage to dodge Tellurin's divine power with a lot of effort.
A wild boar's charge wounds Tellurin.
Your freezing bite devastates Tellurin!
A large wolf's bite wounds Tellurin.
A large wolf's bite wounds Tellurin.
Tellurin has some small wounds and bruises.

<771/771Hp 334/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)>
Tellurin fills the room with a cloud of dust.
Tellurin's blindness dust scratches a large wolf.
A large wolf is blinded by the dust in its eyes!
A voluptuous orchid yells 'Help! Tellurin just threw dust in my eyes!'
Tellurin's blindness dust scratches a voluptuous orchid.
A voluptuous orchid is blinded by the dust in his eyes!
Tellurin's blindness dust scratches a wild boar.
A wild boar is blinded by the dust in its eyes!
Tellurin's blindness dust scratches you.
Tellurin has some small wounds and bruises.

<769/771Hp 334/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)> Dirt tellurin
Tellurin is blinded by the dirt in his eyes!
Your kicked dirt scratches Tellurin.
Tellurin stumbles and barely dodges your freezing bite.
Your flaming bite devastates Tellurin!
A wild boar's charge wounds Tellurin.
A large wolf's bite wounds Tellurin.
A large wolf's bite wounds Tellurin.
You dance around Tellurin's unholy wrath and easily dodge it.
You dodge Tellurin's unholy wrath.
Tellurin has quite a few wounds.

<769/771Hp 334/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)> rw

Tellurin rubs the dirt out of his eyes, but they're still watering.
You dodge Tellurin's unholy wrath.
You awkwardly parry Tellurin's unholy wrath with a loud clang.
Tellurin dodges your freezing bite.
Tellurin deflects your freezing bite aside in an ungraceful parry.
Tellurin parries your flaming bite.
Tellurin has quite a few wounds.

<769/771Hp 334/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)>
Tellurin has fled!

<769/771Hp 334/378mv *none*><no opponent/no opponent standing/><><city (outside)>
You yell 'Help! Tellurin kicked dirt into my eyes!'
Tellurin kicks dirt in your eyes!
Tellurin's kicked dirt grazes you.
You can't see a thing!
Someone's unholy wrath wounds you.
Someone dodges your freezing bite.
Someone dodges your flaming bite.
Your freezing bite devastates someone!

<744/771Hp 334/378mv *someone*><unknown/unknown fighting/><><unknown>
You do not have that item.

<744/771Hp 334/378mv *someone*><unknown/unknown fighting/><><unknown>
You must be wielding a bow.

<744/771Hp 334/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone dodges your chill.
Someone deflects your freezing bite aside in an ungraceful parry.
You dance around someone's unholy wrath and easily dodge it.

<744/771Hp 334/378mv *someone*><unknown/unknown fighting/><><unknown> dirt
Someone's eyes are too watery to be dirted again.
Your kicked dirt misses someone.

<744/771Hp 334/378mv *someone*><unknown/unknown fighting/><><unknown> north

You rub the dirt out of your eyes, but they're still watering.
You dodge Tellurin's unholy wrath.
You parry Tellurin's unholy wrath.
Your freezing bite maims Tellurin!
Tellurin has quite a few wounds.

<744/771Hp 334/378mv *Tellurin*><unknown/unknown fighting/ground><><city (outside)>
Tellurin tries to disarm you, but fails.
Tellurin has quite a few wounds.

<744/771Hp 334/378mv *Tellurin*><unknown/unknown fighting/ground><><city (outside)> rw

A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
Tellurin has quite a few wounds.

<751/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><city (outside)>
Tellurin's eyes stop watering.
Your freezing bite misses Tellurin.
Tellurin parries your freezing bite.
You stumble and barely manage to dodge Tellurin's unholy wrath.
Tellurin's unholy wrath decimates you!
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><city (outside)>
No way! You are still fighting!
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><city (outside)>
You stop wielding a deadly whip of bluish fire.
You stop wielding a frostbrand sword.
You wield a ranger's bow as a favoured weapon.
Your are now off-balance.
Your are now off-balance.
A ranger's bow feels like a part of you!
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><city (outside)>
You retreat behind a large wolf's position.
Tellurin parries your arrow.
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground>< a large wolf: 100%hp><city (outside)>
Tellurin's unholy wrath MASSACRES a large wolf!
Tellurin's unholy wrath MASSACRES a large wolf!
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground>< a large wolf: 80%hp><city (outside)>
Your dominant hand steadies.
Your non-dominant hand steadies.
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground>< a large wolf: 80%hp><city (outside)>
Tellurin looks at you.
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground>< a large wolf: 80%hp><city (outside)>
Tellurin slips in close and clobbers a large wolf with 'Zxel', the Demonic Staff of Skulls, sending it flying!
Tellurin's clobber *** DEVASTATES *** a large wolf!
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground>< a large wolf: 62%hp><city (outside)>
Your eyes stop watering.
Tellurin's unholy wrath MANGLES a large wolf!
Your divine power DISEMBOWELS Tellurin!
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><shaft/two_handed fighting/ground>< a large wolf: 49%hp><city (outside)>
A large wolf regains its balance.
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><shaft/two_handed fighting/ground>< a large wolf: 49%hp><city (outside)>
Tellurin awkwardly parries your arrow to the ground.
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Tellurin's unholy wrath DISEMBOWELS a large wolf!
Tellurin's unholy wrath DISMEMBERS a large wolf!
A large wolf's bite wounds Tellurin.
Tellurin has quite a few wounds.

<723/771Hp 378/378mv *Tellurin*><shaft/two_handed fighting/ground>< a large wolf: 34%hp><city (outside)> flee
You flee from combat!
The Arch of Saint Avangulen

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A noble of Valour walks down the street.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 376/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
wt
Liberty Street

[Exits: north south]
(White Aura) Tellurin is here.
A wild boar walks in.
A voluptuous orchid walks in.

<723/771Hp 374/378mv *none*><no opponent/no opponent standing/><><city (outside)>
You aim a debilitating shot at Tellurin.
Tellurin yells 'Help! Savanti is trying to immobilize me!'
Tellurin's condition is much better than you anticipated.
Your wounding shot misses Tellurin.
Tellurin has quite a few wounds.

<723/771Hp 364/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)>
You stab at Tellurin with an arrow at point blank range.
Your point blank stab maims Tellurin!
You dodge Tellurin's unholy wrath.
You dodge Tellurin's unholy wrath.
Tellurin deflects your arrow aside in an ungraceful parry.
Your divine power DISEMBOWELS Tellurin!
Tellurin has some big nasty wounds and scratches.

<723/771Hp 364/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)>
Tellurin has fled!

<723/771Hp 364/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
wt
The Arch of Saint Avangulen

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A noble of Valour walks down the street.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 362/378mv *none*><no opponent/no opponent standing/><><city (outside)>
They aren't here.

<723/771Hp 362/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
You scan all around.
*** Range 2 (north) ***
(Charmed) A large, ferocious wolf is here.
*** Range 3 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 4 (north) ***
A noble of Valour walks down the street.
*** Range 5 (north) ***
A noble of Valour walks down the street.
*** Range 6 (north) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 1 (east) ***
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
*** Range 2 (east) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (east) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (south) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
A knight of the Hallowed Crown patrols the area diligently.

<723/771Hp 362/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Liberty Street

[Exits: north south]
A wild boar walks in.
A voluptuous orchid walks in.

<723/771Hp 360/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Liberty Street

[Exits: north east south west]
(Charmed) A large, ferocious wolf is here.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 358/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Liberty Street

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 356/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Liberty Street

[Exits: north east south]
A noble of Valour walks down the street.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A voluptuous orchid rubs the dust out of his eyes.

<723/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> where pk
Players near you:
<PK> Savanti Liberty Street
<PK> Tellurin Queen Victoria's Needle

<723/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
You scan all around.
*** Range 1 (north) ***
A noble of Valour walks down the street.
*** Range 2 (north) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 1 (east) ***
A knight of the Hallowed Crown patrols the area diligently.
Mendek the treasurer keeps watch over the valuables stored in the bank.
*** Range 1 (south) ***
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 4 (south) ***
A noble of Valour walks down the street.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.

<723/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Liberty Street

[Exits: north south]
A noble of Valour walks down the street.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 352/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
City Forum

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 350/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
The wall of a large building has closed off the path.

<723/771Hp 350/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Greater Valour Avenue

[Exits: east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 348/378mv *none*><no opponent/no opponent standing/><><city (outside)>
A wild boar rubs the dust out of its eyes.

<723/771Hp 348/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Greater Valour Avenue

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 346/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Greater Valour Avenue

[Exits: north east west]
A noble of Valour walks down the street.
A dame of Valour walks down the street.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 344/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Greater Valour Avenue

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 342/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
west
Greater Valour Avenue

[Exits: east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 340/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 338/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
where pk
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 336/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Players near you:
<PK> Savanti Bridge over the Bay of Vamana
<PK> Tellurin North High Street

<723/771Hp 336/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<723/771Hp 334/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
North Market Bridge

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 332/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
North Market Bridge

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 330/378mv *none*><no opponent/no opponent standing/><><city (outside)> south

A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<740/771Hp 378/378mv *none*><no opponent/no opponent standing/><><city (outside)>
North Valour Bazaar

[Exits: north east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<740/771Hp 376/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
You scan all around.
*** Range 1 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
*** Range 3 (east) ***
A street performer juggles flaming torches.
*** Range 1 (west) ***
A street peddler wanders around hoping to score a trade.
*** Range 2 (west) ***
Tellurin is here.
*** Range 3 (west) ***
A street performer juggles flaming torches.

<740/771Hp 376/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
North High Street

[Exits: east west]
A street peddler wanders around hoping to score a trade.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<740/771Hp 374/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
wt
North High Street

[Exits: north east west]
Tellurin is here.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<740/771Hp 372/378mv *none*><no opponent/no opponent standing/><><city (outside)>
You aim a debilitating shot at Tellurin.
Tellurin yells 'Help! Savanti is trying to immobilize me!'
Your wounding shot misses Tellurin.
Tellurin has some big nasty wounds and scratches.

<740/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)>
Tellurin has fled!

<740/771Hp 362/378mv *none*><no opponent/no opponent standing/><><city (outside)>
A large wolf rubs the dust out of its eyes.

<740/771Hp 362/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
east
North High Street

[Exits: east west]
(White Aura) Tellurin is here.
A street peddler wanders around hoping to score a trade.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<740/771Hp 360/378mv *none*><no opponent/no opponent standing/><><city (outside)>
North Valour Bazaar

[Exits: north east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<740/771Hp 358/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
North High Street

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<740/771Hp 356/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
wt
You scan all around.
*** Range 2 (east) ***
A street performer juggles flaming torches.
*** Range 1 (west) ***
(White Aura) Tellurin is here.
*** Range 2 (west) ***
A street peddler wanders around hoping to score a trade.
*** Range 4 (west) ***
A street performer juggles flaming torches.

<740/771Hp 356/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
They aren't here.

<740/771Hp 356/378mv *none*><no opponent/no opponent standing/><><city (outside)> wt
North Valour Bazaar

[Exits: north east west]
(White Aura) Tellurin is here.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<740/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)>
They aren't here.

<740/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> wt
They aren't here.

<740/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> wt
scan a
They aren't here.

<740/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> wt
You scan all around.
*** Range 1 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (north) ***
(White Aura) Tellurin is here.
A Knight of the Hallowed Crown is here, facing Tellurin.
A disciple of Sarich quietly observes the area.
*** Range 3 (east) ***
A street performer juggles flaming torches.
*** Range 1 (west) ***
A street peddler wanders around hoping to score a trade.
*** Range 3 (west) ***
A street performer juggles flaming torches.

<740/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)>
They aren't here.

<740/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
North Market Bridge

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<740/771Hp 352/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
North Market Bridge

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<740/771Hp 350/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<740/771Hp 348/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
You scan all around.
*** Range 4 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 6 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 2 (east) ***
(White Aura) Tellurin is here.
*** Range 3 (east) ***
A noble of Valour walks down the street.
A dame of Valour walks down the street.
*** Range 5 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (east) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 1 (south) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 2 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<740/771Hp 348/378mv *none*><no opponent/no opponent standing/><><city (outside)> where pk
Players near you:
<PK> Savanti Queen Victoria's Needle
<PK> Tellurin Greater Valour Avenue

<740/771Hp 348/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Greater Valour Avenue

[Exits: east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<740/771Hp 346/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Greater Valour Avenue

[Exits: east west]
(White Aura) Tellurin is here.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<740/771Hp 344/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Greater Valour Avenue

[Exits: north east west]
A noble of Valour walks down the street.
A dame of Valour walks down the street.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<740/771Hp 342/378mv *none*><no opponent/no opponent standing/><><city (outside)> wt
west
They aren't here.

<740/771Hp 342/378mv *none*><no opponent/no opponent standing/><><city (outside)> wt
Greater Valour Avenue

[Exits: east west]
(White Aura) Tellurin is here.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<740/771Hp 340/378mv *none*><no opponent/no opponent standing/><><city (outside)>
You aim a debilitating shot at Tellurin.
Tellurin yells 'Help! Savanti just took a shot at me!'
Your wounding shot DISEMBOWELS Tellurin!
Tellurin starts to limp.
Tellurin has some big nasty wounds and scratches.

<740/771Hp 330/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)>
Tellurin has fled!
Tellurin walks east.

<740/771Hp 330/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
mt
Greater Valour Avenue

[Exits: north east west]
(White Aura) Tellurin is here.
A noble of Valour walks down the street.
A dame of Valour walks down the street.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<740/771Hp 328/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Tellurin yells 'Help! I am being attacked by Savanti!'
Tellurin awkwardly parries your arrow to the ground.
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Tellurin has some big nasty wounds and scratches.

<740/771Hp 328/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)>
Tellurin parries your arrow.
Tellurin parries your arrow.
You manage to dodge Tellurin's unholy wrath with a lot of effort.
Tellurin's unholy wrath wounds you.
A wild boar's charge mauls Tellurin.
A large wolf's bite wounds Tellurin.
Tellurin has some big nasty wounds and scratches.

<723/771Hp 328/378mv *Tellurin*><shaft/two_handed fighting/ground><><city (outside)>
Tellurin throws down a handful of smoke and vanishes.

<723/771Hp 328/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Greater Valour Avenue

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 326/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Greater Valour Avenue

[Exits: east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 324/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown walks in.

<723/771Hp 322/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 320/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 318/378mv *none*><no opponent/no opponent standing/><><city (outside)> scan a
You scan all around.
*** Range 3 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 6 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 2 (east) ***
A dame of Valour walks down the street.
*** Range 3 (east) ***
A noble of Valour walks down the street.
*** Range 6 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 1 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<723/771Hp 318/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 316/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 314/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 312/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
The bridge creaks beneath your feet.

<723/771Hp 310/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 308/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Gates of Valour's Cathedral

[Exits: north east south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 306/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
The Nave of the Cathedral of Valour

[Exits: south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 305/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
The Quire of the Cathedral of Valour

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<723/771Hp 304/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
Altar of Light

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<723/771Hp 303/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light
<PK> Tellurin The Walk of Pride

<723/771Hp 303/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Trean ] Dendridorn the Staff Polisher
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<723/771Hp 303/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<737/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> e
The Quire of the Cathedral of Valour

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 356/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> e
The Nave of the Cathedral of Valour

[Exits: south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 355/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> s
Gates of Valour's Cathedral

[Exits: north east south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
Bridge over the Bay of Vamana

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 352/378mv *none*><no opponent/no opponent standing/><><city (outside)> where
Players near you in Valour:
<PK> Savanti Bridge over the Bay of Vamana
Krey Altar of Light

<737/771Hp 352/378mv *none*><no opponent/no opponent standing/><><city (outside)> wher
Players near you in Valour:
<PK> Savanti Bridge over the Bay of Vamana
Krey Altar of Light

<737/771Hp 352/378mv *none*><no opponent/no opponent standing/><><city (outside)> w
Gates of Valour's Cathedral

[Exits: north east south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 350/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
The Nave of the Cathedral of Valour

[Exits: south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 349/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> s
Gates of Valour's Cathedral

[Exits: north east south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 348/378mv *none*><no opponent/no opponent standing/><><city (outside)> s
Bridge over the Bay of Vamana

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 346/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
south
Bridge over the Bay of Vamana

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<737/771Hp 344/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Bridge over the Bay of Vamana

[Exits: north south]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 342/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Bridge over the Bay of Vamana

[Exits: north south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 340/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 338/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 336/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
south
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 334/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Tribute Street

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 332/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Tribute Street

[Exits: north east south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 330/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 328/378mv *none*><no opponent/no opponent standing/><><city (outside)> opeon hav
That makes no sense.

<737/771Hp 328/378mv *none*><no opponent/no opponent standing/><><city (outside)> open hav
You open a handy haversack.

<737/771Hp 328/378mv *none*><no opponent/no opponent standing/><><city (outside)> w
The Royal Stables

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
A beautiful stallion with a shining brass coat grazes nearby.
A proud, powerful looking black stallion stomps its feet restlessly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A proud, powerful looking black stallion stomps its feet restlessly.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A long-legged stallion stands here, grey coat and armor shining brightly.
A small but speedy looking silver stallion is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
A large brown stallion wearing horse armor grazes nearby.
A tiny rabbit is here, apparently saddled and bridled.
Tinieblas the stablemaster tends to the horses.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.
Tinieblas the stablemaster says 'You look like you could use a rest, Savanti.'

<737/771Hp 327/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> buy detect
You buy a potion of detect invis.

<737/771Hp 327/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> e
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 326/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
Tribute Street

[Exits: north east south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 324/378mv *none*><no opponent/no opponent standing/><><city (outside)> n
n
Tribute Street

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 322/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 320/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
north
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 318/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 316/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Vamana

[Exits: north south]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 314/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Vamana

[Exits: north south]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 312/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Vamana

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<737/771Hp 310/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 308/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Gates of Valour's Cathedral

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 306/378mv *none*><no opponent/no opponent standing/><><city (outside)> where pk
Players near you:
<PK> Savanti Gates of Valour's Cathedral

<737/771Hp 306/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
The Nave of the Cathedral of Valour

[Exits: south west]
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 305/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
The Quire of the Cathedral of Valour

[Exits: east west]
A large wolf walks in.
A voluptuous orchid walks in.
A wild boar walks in.

<737/771Hp 304/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
Altar of Light

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A wild boar walks in.
A voluptuous orchid walks in.
A large wolf walks in.

<737/771Hp 303/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where pk

A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
You no longer see invisible objects.

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Players near you:
<PK> Savanti Altar of Light

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> quaff detect
You quaff a potion of detect invis.
Your eyes tingle.

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Seems your ceremony is fated to be bathed in the essence of battle
You say 'Seems your ceremony is fated to be bathed in the essence of battle.'

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
who
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
[ Drow ] Suathym the Lord of the Ocular Spectrum
[ Trean ] Dendridorn the Staff Polisher
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 18.

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[ Trean ] Dendridorn the Staff Polisher
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 18.

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> help virtue
The Virtues of Knights
<><><><>><><><><><><><>

Honor: "I pledge my heart to Valour, to protect its honor."

A Knight honors the behaviour standards set by Valour's society. He obeys
other town's laws as his duty permits. He does not goad people or spew
vulgarities. He should be known to others as a honorable man who keeps his
word. He must be willing to face death before dishonor.

Courage: "I pledge my arms to Valour, to continue its zeal."

Knights become renown for their valiant deeds because they will portray courage
in battle regardless of the numbers. Knights are expected to fight smart, but be
willing to die if it means vanquishing their enemies. This is what allows
a Knight to accomplish goals that self-preserving evils always run from.

Respect: "I pledge my faith in Valour, to obey its every command."

A Knight's very purpose requires them to live by the Virtues at all times,
as well as to respect the wisdom of the senior-ranking members. Where an
order set forth by a ranking member conflicts with the tenants of the Virtues,
a Knight will always follow the Virtues first. Failure to respect Valour
will result in demotion or uninduction.

Following are the main duties of Knights, in order of priority. Your leaders
may grant you other tasks. These guidelines are to be followed in lieu of other
commands.

1) Reach your pinnacle
2) Retrieve the Hallowed Crown of Queen Victoria
3) Defend Castle Valour against all intruders
4) Defend captured cabal items in the altar
5) Assist other Knights to pinnacle
6) Kill any Anathema OR prepare for this
7) Mentor your squire
8) Respond (talk, notes) to any unsquired applicants
9) Cleanse any roll-sheet evils
10) Begin a CRUSADE against any unoathed evils

Please do not rally the cabal to fight personal battles with people who
are not in the scope of this list.

See also : HELP KNIGHT REPORT, HELP SQUIRE


Last modified: 2017-05-06

<752/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
The white aura around your body fades.

<764/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> wher
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<764/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'Such is the way of things it seems.'

<764/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> nod
You nod.

<764/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Appropriately enough, Tell me of the Virtue of Respect, Master Krey
You say 'Appropriately enough, Tell me of the Virtue of Respect, Master Krey.'

<764/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<764/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<764/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A large, ferocious wolf is here.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<764/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> eq
You are using:
<used as light> (Glowing) an elven globe of light
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
<worn on finger> (Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
<worn around neck> (Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Invis) (Glowing) a beautiful silver helmet of perfection
<worn on torso> (Invis) (Glowing) a reinforced silver breastplate of perfection
<worn on arms> (Invis) (Glowing) beautiful silver vambraces of perfection
<worn on hands> a pair of dragonwing spiked gauntlets of unerring flight
<worn on legs> (Invis) (Glowing) battered platinum greaves of perfection
<worn on feet> a pair of ruby-red mesh boots of potency
<worn about body> a paint-covered poncho
<worn about waist> (Invis) (Glowing) a reinforced platinum girth of perfection
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of survival
<wielded two-handed> (Glowing) a ranger's bow
<stored in quiver> (Humming) silver-tipped arrows (28)
<floating nearby> (Glowing) (Humming) a dragonblood flawless ioun
<tattooed> a column of light forming the Legendary "Shadowbane"

<764/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> gr
Savanti's group:
[50 Ran] Savanti 100% hp 100% mana 100% mv 621440 xp Kills: 1
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 43% hp 100% mana 100% mv
* [30 Pet] A voluptuous orchid 100% hp 100% mana 100% mv 17874 tnl

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'The Virture of Respect.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
A large wolf returns to its home in the wilderness.
Representing your cabal has earned you some currency.
You receive 35 royals of [KNIGHT].

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> wear frostbrand
dual dagger
You stop wielding a ranger's bow.
You wield a frostbrand sword.
Your are now off-balance.
A frostbrand sword feels like a part of you!

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
You do not have that weapon.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Your dominant hand steadies.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> wear katana
You stop wielding a frostbrand sword.
You wield a silver-bladed katana.
Your are now off-balance.
A silver-bladed katana feels like a part of you!

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> wear buckler
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.
Your are now off-balance.
Your dominant hand steadies.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light
Your non-dominant hand steadies.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'Is to learn from the wisdom of those above me. And abide for it. As you have stated for me to persevere it will be something I will strive to do.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'But.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
The bark covering your skin flakes off.
You feel less divine.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> bark
Your skin becomes covered with tough oak bark.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> c ward
You feel divinely blessed.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A wild boar looks uncomfortable in these surroundings.
You are hungry.
You are thirsty.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get tin hav
You get a tin canteen from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'Also know when an order from a senior member conflicts with the Virtues, it is safer to abide by the Virtues.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> dr tin
You drink water from a tin canteen.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> dr tin
You drink water from a tin canteen.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> dr tin
You drink water from a tin canteen.
Your thirst is quenched.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> put tin hav
You put a tin canteen in a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> exam hav
A handy haversack holds:
( 2) a tin canteen
( 2) a lair key
( 4) a large obtuse pill
( 4) a potion labeled 'protection'
( 5) (Glowing) (Humming) a Defender potion
( 2) (Glowing) (Humming) an icicle
a potion of detect invis
( 2) a perfect potion of recall
(Glowing) (Humming) a deflective mithril-white claddagh of defiance
(Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
(Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
(34) a lump of platinum ore
(Glowing) (Humming) an earthen flawless ioun
(Glowing) (Humming) an onyx-black mithril-white bangle of alacrity
(Glowing) (Humming) an earthen mithril-white claddagh of the mountains
(Glowing) (Humming) a dragonblood mithril-white claddagh of maiming
(Glowing) (Humming) a disease-scarred mithril-white ascot of survival
some metallic herbs
( 5) a dark black herb
( 5) an enriched gyvel potion
(Glowing) an Order of Light amulet
( 2) a bartering token
( 5) a purple potion
a clear potion
(Glowing) some mithril arrows (23)
(Glowing) some mithril pilums (15)
(Glowing) (Humming) a deflective mithril-white bangle of defiance
( 2) (Glowing) (Humming) a fiery dagger
(Humming) a translucent cloak
(Glowing) a reinforced golden girth of perfection
a sleeping bag
( 5) magic dust
(Glowing) (Humming) a disease-scarred mithril-white ascot of inoculation
(Glowing) a starfoil razorsword
(Humming) some arrows of the mer-Monster (24)
some dull arrows (50)
(Humming) some arrows of tropical Ailment (24)
The Serin Mystique, Volume 16, Issue 2
( 2) some yew ranger javelins (30)
( 2) a shard fragment
some green crystal shards
(Glowing) some arrows of griffon Flight (25)
(Glowing) an effulgent pearl of light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get pill hav
You get a large obtuse pill from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> eat pill
You eat a large obtuse pill.
Your muscles surge with heightened power!

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> get prot hav
You get a potion labeled 'protection' from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> quaff prot
You quaff a potion labeled 'protection'.
You feel someone protecting you.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
You are hungry.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> nod
You nod.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'In a personal matter, the Virtue of Respect is what allows a mutual exchange of thoughts from the senior and junior ranks within the Halls.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey drinks water from a barrel.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey drinks water from a barrel.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey drinks water from a barrel.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey opens a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey gets a stinky piece of cheese from a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey eats a stinky piece of cheese.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey closes a handy haversack.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
You are hungry.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Additionally, do not forget the respect you may find on the battlefield.
You say 'Additionally, do not forget the respect you may find on the battlefield.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say That is something that you will find hard earned.
You say 'That is something that you will find hard earned.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey nods.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
You are hungry.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say The foes you find on the opposite side of your blade can be surprisingly capable of it
You say 'The foes you find on the opposite side of your blade can be surprisingly capable of it.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
You are hungry.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Do NOT expect it
You say 'Do NOT expect it.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey nods.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say But Let your observations and actions determine how you handle it when you observe it.
You say 'But Let your observations and actions determine how you handle it when you observe it.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 18.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar looks uncomfortable in these surroundings.
You are hungry.
Your hunger hits you.

<760/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> nod
You nod.

<760/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey opens a handy haversack.

<760/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey gets a stinky piece of cheese from a handy haversack.

<760/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey closes a handy haversack.

<760/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey gives you a stinky piece of cheese.

<760/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say I confess I have had little to teach you except these words of wisdom.
You say 'I confess I have had little to teach you except these words of wisdom.'

<760/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A wild boar returns to its home in the wilderness.
You are hungry.
Your hunger grazes you.

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say So I hope they guide you in the future
You say 'So I hope they guide you in the future.'

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> eat cheese
You eat a stinky piece of cheese.
You are full.

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say My Thanks
You say 'My Thanks.'

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 18.

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> nod
You nod.
Krey nods.

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Very well
You say 'Very well.'

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Kneel, Master Krey
You say 'Kneel, Master Krey.'

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A voluptuous orchid is here, crawling behind its owner.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<757/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey lowers himself to one knee.

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say And repeat after me
You say 'And repeat after me.'

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> help virtue
The Virtues of Knights
<><><><>><><><><><><><>

Honor: "I pledge my heart to Valour, to protect its honor."

A Knight honors the behaviour standards set by Valour's society. He obeys
other town's laws as his duty permits. He does not goad people or spew
vulgarities. He should be known to others as a honorable man who keeps his
word. He must be willing to face death before dishonor.

Courage: "I pledge my arms to Valour, to continue its zeal."

Knights become renown for their valiant deeds because they will portray courage
in battle regardless of the numbers. Knights are expected to fight smart, but be
willing to die if it means vanquishing their enemies. This is what allows
a Knight to accomplish goals that self-preserving evils always run from.

Respect: "I pledge my faith in Valour, to obey its every command."

A Knight's very purpose requires them to live by the Virtues at all times,
as well as to respect the wisdom of the senior-ranking members. Where an
order set forth by a ranking member conflicts with the tenants of the Virtues,
a Knight will always follow the Virtues first. Failure to respect Valour
will result in demotion or uninduction.

Following are the main duties of Knights, in order of priority. Your leaders
may grant you other tasks. These guidelines are to be followed in lieu of other
commands.

1) Reach your pinnacle
2) Retrieve the Hallowed Crown of Queen Victoria
3) Defend Castle Valour against all intruders
4) Defend captured cabal items in the altar
5) Assist other Knights to pinnacle
6) Kill any Anathema OR prepare for this
7) Mentor your squire
8) Respond (talk, notes) to any unsquired applicants
9) Cleanse any roll-sheet evils
10) Begin a CRUSADE against any unoathed evils

Please do not rally the cabal to fight personal battles with people who
are not in the scope of this list.

See also : HELP KNIGHT REPORT, HELP SQUIRE


Last modified: 2017-05-06

<771/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
You yell 'Help! someone tried to assassinate me!'
Someone steps out of the shadows.
Tellurin's assassination attempt MANGLES you!
You are envenomed by Tellurin's poison mastery.
You feel suddenly overburdened by weight.
You no longer have the strength to hold up a gem-studded golden buckler.
Tellurin is in excellent condition.

<683/771Hp 378/378mv *Tellurin*><blade/none fighting/ground><><inside (indoors)>
Tellurin's life drain devastates you!
You dodge Tellurin's life drain.
Your slash decimates Tellurin!
Tellurin dodges your slash.
Tellurin has a few scratches.

<651/771Hp 378/378mv *Tellurin*><blade/none fighting/ground><><inside (indoors)> dirt
Your kicked dirt misses Tellurin.
Tellurin has a few scratches.

<651/771Hp 378/378mv *Tellurin*><blade/none fighting/ground><><inside (indoors)>
You deflect Tellurin's life drain aside in an ungraceful parry.
Tellurin's life drain DISEMBOWELS you!
Your slash devastates Tellurin!
Tellurin has a few scratches.

<608/771Hp 378/378mv *Tellurin*><blade/none fighting/ground><><inside (indoors)>
Tellurin kicks dirt in your eyes!
Tellurin's kicked dirt scratches you.
You can't see a thing!
You awkwardly parry someone's life drain with a loud clang.
Someone's life drain devastates you!
Someone stumbles and barely dodges your slash.

<572/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown> flee
You flee from combat!
You can't see a thing!
Someone walks in.

<572/771Hp 376/378mv *none*><no opponent/no opponent standing/><><unknown> w
You can't see a thing!
Alas, you cannot go that way.

<572/771Hp 376/378mv *none*><no opponent/no opponent standing/><><unknown> qp
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<572/771Hp 376/378mv *none*><no opponent/no opponent standing/><><unknown> mt
They aren't here.

<572/771Hp 376/378mv *none*><no opponent/no opponent standing/><><unknown>
You yell 'Help! I am being attacked by someone!'
You dodge someone's stab.
Someone's stab decimates you!

<547/771Hp 376/378mv *someone*><unknown/unknown fighting/><><unknown> Dirt tellurin
They aren't here.

<547/771Hp 376/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone's stab decimates you!
Someone's stab wounds you.
Someone awkwardly parries your slash with a loud clang.

<507/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown> Dirt tellurin
They aren't here.

<507/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown>
Something is too heavy for you to wield.
Someone weakens you with his nerve pressure.

<507/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown> dirt
Your kicked dirt misses someone.

<507/771Hp 378/378mv *someone*><unknown/unknown fighting/><><unknown>
You rub the dirt out of your eyes, but they're still watering.
Tellurin's stab mauls you.
Tellurin dodges your punch.
Tellurin parries your punch.
Tellurin has a few scratches.

<486/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><inside (indoors)> emote wipes the blood from his mouth and glares at his opponent.

You dodge Tellurin's stab.
Tellurin dances around your punch, easily dodging it.
Tellurin has a few scratches.

<486/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><inside (indoors)>
Tellurin stops wielding the severed talon of a manticore.
Tellurin wields a dark dagger of voodoo.
Tellurin has a few scratches.

<486/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><inside (indoors)> flee
Savanti wipes the blood from his mouth and glares at his opponent.
Tellurin has a few scratches.

<486/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><inside (indoors)>
You flee from combat!
Valour
Everything is in a blur right now.
A pit of offering is here to store mortal gifts to the gods.
Krey is here kneeling upon one knee.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A voluptuous orchid walks in.

<486/771Hp 376/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> east

You yell 'Help! I am being attacked by Tellurin!'
You dodge Tellurin's life drain.
Tellurin's life drain wounds you.
Tellurin has a few scratches.

<466/771Hp 376/378mv *Tellurin*><unknown/unknown fighting/ground><><inside (indoors)>
No way! You are still fighting!
Tellurin has a few scratches.

<466/771Hp 376/378mv *Tellurin*><unknown/unknown fighting/ground><><inside (indoors)> flee
You flee from combat!
Valour
Everything is in a blur right now.
A voluptuous orchid walks in.

<466/771Hp 374/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Your eyes stop watering.

<466/771Hp 374/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> south
Altar of Light

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Tellurin is here.
Krey is here kneeling upon one knee.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A voluptuous orchid walks in.

<466/771Hp 372/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> north
Entrance to the Chapel of Saint Dunvegan

[Exits: north south]
A voluptuous orchid walks in.

<466/771Hp 370/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> north
Saint Dunvegan's Chapel

[Exits: south west]
(White Aura) Hyranai stands here contemplating the battle between light and darkness.
A voluptuous orchid walks in.

<466/771Hp 368/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
The Templar Archives

[Exits: east]
A disciple of Sarich quietly observes the area.
(White Aura) Arkhalis the High Templar is here, offering guidance to apprentices.
A voluptuous orchid walks in.

<466/771Hp 366/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
east
The journey ends here at the surface of the round walls.

<466/771Hp 366/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Saint Dunvegan's Chapel

[Exits: south west]
(White Aura) Hyranai stands here contemplating the battle between light and darkness.
A voluptuous orchid walks in.

<466/771Hp 364/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> south
Entrance to the Chapel of Saint Dunvegan

[Exits: north south]
(White Aura) Tellurin is here.
A voluptuous orchid walks in.

<466/771Hp 362/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
You yell 'Help! I am being attacked by Tellurin!'
You dodge Tellurin's unholy wrath.
Tellurin's unholy wrath misses you.
Tellurin has a few scratches.

<466/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)> wear frostbrand
dual dagger
It is too heavy for you to wield.
Tellurin's unholy wrath decimates you!
Tellurin's unholy wrath decimates you!
Tellurin deflects your punch aside in an ungraceful parry.
Tellurin parries your punch with an easy flourish.
Tellurin parries your punch with an easy flourish.
Tellurin has a few scratches.

<412/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)>
You do not have that weapon.
Tellurin has a few scratches.

<412/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)>
Tellurin slips in close and clobbers you with 'Zxel', the Demonic Staff of Skulls, sending you flying!
Tellurin's clobber DISEMBOWELS you!
Tellurin has a few scratches.

<361/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)> dis

Tellurin's unholy wrath decimates you!
Tellurin nimbly dodges your punch with a practiced maneuver.
Tellurin has a few scratches.

<334/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)>
You feel less wobbly on your feet.
Tellurin has a few scratches.

<334/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)>
You fail to disarm Tellurin.
Tellurin has a few scratches.

<334/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)> south

You stumble and barely manage to dodge Tellurin's unholy wrath.
Tellurin's divine power decimates you!
Tellurin parries your punch.
Tellurin has a few scratches.

<306/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)> flee

Tellurin slips in close and clobbers you with 'Zxel', the Demonic Staff of Skulls, sending you flying!
Tellurin's clobber DISEMBOWELS you!
Tellurin has a few scratches.

<255/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)> south

Tellurin's unholy wrath decimates you!
Tellurin nimbly dodges your punch with a practiced maneuver.
Tellurin has a few scratches.

<227/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)> emote nearly falls as he tries to put weight on a savaged knee!
flee
north

You feel less wobbly on your feet.
Tellurin has a few scratches.

<227/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)>
No way! You are still fighting!
Tellurin has a few scratches.

<227/771Hp 362/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)>
You flee from combat!
You struggle to lug your heavy possessions.
Saint Dunvegan's Chapel

[Exits: south west]
(White Aura) Hyranai stands here contemplating the battle between light and darkness.
A voluptuous orchid walks in.

<227/771Hp 360/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Entrance to the Chapel of Saint Dunvegan

[Exits: north south]
(White Aura) Tellurin is here.
A voluptuous orchid walks in.

<227/771Hp 358/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
Savanti nearly falls as he tries to put weight on a savaged knee!

<227/771Hp 358/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
You aren't fighting anyone.

<227/771Hp 358/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Saint Dunvegan's Chapel

[Exits: south west]
(White Aura) Hyranai stands here contemplating the battle between light and darkness.
A voluptuous orchid walks in.

<227/771Hp 356/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> north
The Templar Archives

[Exits: east]
A disciple of Sarich quietly observes the area.
(White Aura) Arkhalis the High Templar is here, offering guidance to apprentices.
A voluptuous orchid walks in.

<227/771Hp 354/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
The journey ends here at the surface of the round walls.

<227/771Hp 354/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> east
The journey ends here at the surface of the round walls.

<227/771Hp 354/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Saint Dunvegan's Chapel

[Exits: south west]
(White Aura) Hyranai stands here contemplating the battle between light and darkness.
A voluptuous orchid walks in.

<227/771Hp 352/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> south
Entrance to the Chapel of Saint Dunvegan

[Exits: north south]
(White Aura) Tellurin is here.
A voluptuous orchid walks in.

<227/771Hp 350/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> south
You struggle to lug your heavy possessions.
Altar of Light

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here kneeling upon one knee.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A voluptuous orchid walks in.
Jijit the Priestess of Light says 'Wish healing, Savanti? Just "heal" to see my services.'

<227/771Hp 348/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> east

The white aura around your body fades.

<229/771Hp 361/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> east
The Quire of the Cathedral of Valour

[Exits: east west]
A voluptuous orchid walks in.

<229/771Hp 359/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> east
The Nave of the Cathedral of Valour

[Exits: south west]
A voluptuous orchid walks in.

<229/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> south
Walking through a stained glass window isn't a way out.

<229/771Hp 357/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> east
Gates of Valour's Cathedral

[Exits: north east south]
A voluptuous orchid walks in.

<229/771Hp 355/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Vamana

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A voluptuous orchid walks in.

<229/771Hp 351/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A voluptuous orchid walks in.
A Knight of the Hallowed Crown looks at you sternly.

<229/771Hp 347/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A voluptuous orchid walks in.

<229/771Hp 343/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Vamana

[Exits: east west]
A voluptuous orchid walks in.

<229/771Hp 339/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A voluptuous orchid walks in.
A Knight of the Hallowed Crown looks at you sternly.

<229/771Hp 335/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
A voluptuous orchid walks in.
A Knight of the Hallowed Crown looks at you sternly.

<229/771Hp 331/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Regent Street

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A voluptuous orchid walks in.

<229/771Hp 327/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Regent Street

[Exits: north south west]
A voluptuous orchid walks in.

<229/771Hp 323/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
north
Regent Street

[Exits: north east south]
A voluptuous orchid walks in.

<229/771Hp 319/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Regent Street

[Exits: north south]
A voluptuous orchid walks in.

<229/771Hp 315/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Regent Street

[Exits: north south]
A voluptuous orchid walks in.

<229/771Hp 311/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
North Gate of City of Valour

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A voluptuous orchid walks in.

<229/771Hp 307/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
You struggle to lug your heavy possessions.
Outside the North Gate of Valour

[Exits: north south]
A voluptuous orchid walks in.

<229/771Hp 303/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
north
Outside the Mist

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A voluptuous orchid walks in.

<229/771Hp 299/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Within the Mist

[Exits: east south west]
A voluptuous orchid walks in.

<229/771Hp 295/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Alas, you cannot go that way.

<229/771Hp 295/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Within the Mist

[Exits: east west]
A voluptuous orchid walks in.

<229/771Hp 291/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Within the Mist

[Exits: north east]
A ghastly shape floats through the mists.
A voluptuous orchid walks in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<229/771Hp 287/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Within the Mist

[Exits: east south west]
A voluptuous orchid walks in.

<229/771Hp 283/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
north
Within the Mist

[Exits: north east]
A voluptuous orchid walks in.

<229/771Hp 279/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Within the Mist

[Exits: north south]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A voluptuous orchid walks in.

<229/771Hp 275/378mv *none*><no opponent/no opponent standing/><><field (outside)> solitude
You decide to venture on by yourself!

<229/771Hp 275/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Alas, you cannot go that way.

<229/771Hp 275/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
You struggle to lug your heavy possessions.
Within the Mist

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A voluptuous orchid walks in.

<229/771Hp 271/378mv *none*><no opponent/no opponent standing/><><field (outside)> gr
east
Savanti's group:
[50 Ran] Savanti 29% hp 100% mana 71% mv 621440 xp Kills: 0
* [30 Pet] A voluptuous orchid 100% hp 100% mana 100% mv 17874 tnl

<229/771Hp 271/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You struggle to lug your heavy possessions.
Lost in the Mist

[Exits: east west]
A voluptuous orchid walks in.

<229/771Hp 267/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
north
Lost in the Mist

[Exits: north west]
A voluptuous orchid walks in.

<229/771Hp 263/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Lost in the Mist

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A voluptuous orchid walks in.

<229/771Hp 259/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: east south west]
A ghastly shape floats through the mists.
A voluptuous orchid walks in.

<229/771Hp 255/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
You struggle to lug your heavy possessions.
Lost in the Mist

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A voluptuous orchid walks in.

<229/771Hp 251/378mv *none*><no opponent/no opponent standing/><><field (outside)> where
Players near you in Murmuring Mists:
<PK> Savanti Lost in the Mist
<PK> Tellurin Within the Mist

<229/771Hp 251/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Lost in the Mist

[Exits: north west]
A voluptuous orchid walks in.

<229/771Hp 247/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: east west]
A voluptuous orchid walks in.

<229/771Hp 243/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Within the Mist

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A voluptuous orchid walks in.

<229/771Hp 239/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Within the Mist

[Exits: north south]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A voluptuous orchid walks in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<229/771Hp 235/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Within the Mist

[Exits: north east]
(White Aura) Tellurin is here.
A voluptuous orchid walks in.

<229/771Hp 231/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Within the Mist

[Exits: east south west]
A voluptuous orchid walks in.

<229/771Hp 227/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Within the Mist

[Exits: north east]
A ghastly shape floats through the mists.
A voluptuous orchid walks in.

<229/771Hp 223/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Within the Mist

[Exits: east west]
A voluptuous orchid walks in.

<229/771Hp 219/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Within the Mist

[Exits: east south west]
A voluptuous orchid walks in.

<229/771Hp 215/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Outside the Mist

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A voluptuous orchid walks in.

<229/771Hp 211/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Outside the North Gate of Valour

[Exits: north south]
A voluptuous orchid walks in.

<229/771Hp 207/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
You struggle to lug your heavy possessions.
North Gate of City of Valour

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A voluptuous orchid walks in.
You feel less sick.
You are no longer overburdened by weight.

<233/771Hp 216/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
south
A centurion steps aside and allows you to pass.
Regent Street

[Exits: north south]
A voluptuous orchid walks in.

<233/771Hp 214/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Regent Street

[Exits: north south]
A voluptuous orchid walks in.

<233/771Hp 212/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Regent Street

[Exits: north east south]
A voluptuous orchid walks in.

<233/771Hp 210/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Regent Street

[Exits: north south west]
A voluptuous orchid walks in.

<233/771Hp 208/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
south
Regent Street

[Exits: north south]
A voluptuous orchid walks in.

<233/771Hp 206/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A disciple of Sarich quietly observes the area.
A voluptuous orchid walks in.

<233/771Hp 204/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A voluptuous orchid walks in.
A Knight of the Hallowed Crown looks at you sternly.

<233/771Hp 202/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A voluptuous orchid walks in.

<233/771Hp 200/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A voluptuous orchid walks in.

<233/771Hp 198/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A voluptuous orchid walks in.
A Knight of the Hallowed Crown looks at you sternly.

<233/771Hp 196/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
west
Bridge over the Bay of Vamana

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A voluptuous orchid walks in.

<233/771Hp 194/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Gates of Valour's Cathedral

[Exits: north east south]
A voluptuous orchid walks in.

<233/771Hp 192/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A voluptuous orchid walks in.

<233/771Hp 190/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Bridge over the Bay of Vamana

[Exits: north south]
A voluptuous orchid walks in.

<233/771Hp 188/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Bridge over the Bay of Vamana

[Exits: north south]
A voluptuous orchid walks in.
A Knight of the Hallowed Crown walks in.

<233/771Hp 186/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Bridge over the Bay of Vamana

[Exits: north south]
A voluptuous orchid walks in.

<233/771Hp 184/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A voluptuous orchid walks in.

<233/771Hp 182/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A voluptuous orchid walks in.

<233/771Hp 180/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Tribute Street

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A voluptuous orchid walks in.

<233/771Hp 178/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Royal Gardens

[Exits: east (west)]
This heavy manor door has been reinforced with ironwood.
A citizen of Valour wanders about.
A mottled wolf keeps watch over its master's abode.
A voluptuous orchid walks in.

<233/771Hp 176/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
A mottled wolf snarls a warning as you approach a manor door.

<233/771Hp 176/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Alas, you cannot go that way.

<233/771Hp 176/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Tribute Street

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A voluptuous orchid walks in.

<233/771Hp 174/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A voluptuous orchid walks in.

<233/771Hp 172/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
The Western Promenade

[Exits: east west]
A voluptuous orchid walks in.

<233/771Hp 170/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
The Western Promenade

[Exits: north east west]
A disciple of Sarich quietly observes the area.
A voluptuous orchid walks in.

<233/771Hp 168/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
The Western Promenade

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A voluptuous orchid walks in.

<233/771Hp 166/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
west
The Western Promenade

[Exits: north east south west]
A voluptuous orchid walks in.

<233/771Hp 164/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A voluptuous orchid walks in.

<233/771Hp 162/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
A Secluded Field

[Exits: north east west]
A voluptuous orchid walks in.

<233/771Hp 160/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Flattened Grass

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A voluptuous orchid walks in.

<233/771Hp 158/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
A Grassy Plateau

[Exits: north south west]
A voluptuous orchid walks in.

<233/771Hp 156/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
A Peaceful Outpost

[Exits: east west]
A storm giant warrior is posted here.
A voluptuous orchid walks in.

<233/771Hp 155/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
south
Along the Trail

[Exits: east south]
A voluptuous orchid walks in.

<233/771Hp 154/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Around a Meandering Trail

[Exits: north west]
A voluptuous orchid walks in.

<233/771Hp 152/378mv *none*><no opponent/no opponent standing/><><field (outside)>
A Narrow Trail

[Exits: east west]
A voluptuous orchid walks in.

<233/771Hp 150/378mv *none*><no opponent/no opponent standing/><><field (outside)> pet dismiss
A voluptuous orchid transforms into a miniature chess piece of itself.

<233/771Hp 150/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Entrance to a Cave

[Exits: north east west]

<233/771Hp 148/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Into Darkness

[Exits: south west]

<233/771Hp 147/378mv *none*><no opponent/no opponent standing/><><cave (indoors)> west
Total Darkness

[Exits: north east west]

<233/771Hp 145/378mv *none*><no opponent/no opponent standing/><><cave (indoors)> west
A Dark Passage

[Exits: east south]

<233/771Hp 142/378mv *none*><no opponent/no opponent standing/><><cave (indoors)> south
The Mouth of a Cave

[Exits: north (east) west]
This simple shack door has been crafted from deadfall.
A young bear cub sits sulking here.
A mottled wolf keeps watch over its master's abode.

<233/771Hp 139/378mv *none*><no opponent/no opponent standing/><><hills (outside)> west
Around Storm Hill

[Exits: east west]

<233/771Hp 136/378mv *none*><no opponent/no opponent standing/><><hills (outside)> west
south
west
The Base of Storm Hill

[Exits: east south up]

<233/771Hp 132/378mv *none*><no opponent/no opponent standing/><><hills (outside)> south
west
An Obelisk

[Exits: north west]

<233/771Hp 130/378mv *none*><no opponent/no opponent standing/><><field (outside)>
The Northern Shoreline

[Exits: east south]

<233/771Hp 128/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Walking on Dock

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

<233/771Hp 126/378mv *none*><no opponent/no opponent standing/><><road (outside)> west
On A Wooden Dock

[Exits: north east south]

<233/771Hp 124/378mv *none*><no opponent/no opponent standing/><><road (outside)>
Alas, you cannot go that way.

<233/771Hp 124/378mv *none*><no opponent/no opponent standing/><><road (outside)> north
A Small Pool

[Exits: north south]

<233/771Hp 122/378mv *none*><no opponent/no opponent standing/><><field (outside)> north

The clouds disappear.

<252/771Hp 176/378mv *none*><no opponent/no opponent standing/><><field (outside)>
A Tall Flagpole

[Exits: north south west]

<252/771Hp 174/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Along the Promenade

[Exits: east west]
A rugged looking fisherman wanders around lost in thought.

<252/771Hp 172/378mv *none*><no opponent/no opponent standing/><><road (outside)> east
A Tall Flagpole

[Exits: north south west]

<252/771Hp 170/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
west
On a Jetty

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.

<252/771Hp 168/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
The Sand Dune

[Exits: north east]

<252/771Hp 164/378mv *none*><no opponent/no opponent standing/><><sand (outside)> wear bow
Lighter Sand

[Exits: south west]
A small seagull sits comfortably on the sand.

<252/771Hp 158/378mv *none*><no opponent/no opponent standing/><><sand (outside)> north
You wield a ranger's bow as a favoured weapon.
A ranger's bow feels like a part of you!

<252/771Hp 158/378mv *none*><no opponent/no opponent standing/><><sand (outside)> west
Alas, you cannot go that way.

<252/771Hp 158/378mv *none*><no opponent/no opponent standing/><><sand (outside)>
A Small Rope Bridge

[Exits: east west]

<252/771Hp 154/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
A Sparkling Estuary

[Exits: east south]
A small seagull sits comfortably on the sand.

<252/771Hp 150/378mv *none*><no opponent/no opponent standing/><><sand (outside)> south
Along the Seashore

[Exits: north east south west]

<252/771Hp 144/378mv *none*><no opponent/no opponent standing/><><sand (outside)> west
The Shoreline

[Exits: north east]

<252/771Hp 138/378mv *none*><no opponent/no opponent standing/><><sand (outside)> north
A Sandy Trail

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<252/771Hp 132/378mv *none*><no opponent/no opponent standing/><><sand (outside)> north
A Sandy Trail

[Exits: north south]
A large golden crab is toting an enormous pair of pincers.

<252/771Hp 126/378mv *none*><no opponent/no opponent standing/><><sand (outside)> north
A Sandy Trail

[Exits: south west]
A seagull is here, making circles in the sky.

<252/771Hp 120/378mv *none*><no opponent/no opponent standing/><><sand (outside)> west
A Sandy Trail

[Exits: north east]

<252/771Hp 114/378mv *none*><no opponent/no opponent standing/><><sand (outside)> north
A Sandy Trail

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<252/771Hp 108/378mv *none*><no opponent/no opponent standing/><><sand (outside)> north
Outside the South Gate

[Exits: (gate north) south]
Some bright red banners stream down over the southern gates.

<252/771Hp 104/378mv *none*><no opponent/no opponent standing/><><city (indoors)> north
The gate is closed.

<252/771Hp 104/378mv *none*><no opponent/no opponent standing/><><city (indoors)> op n
You open the gate north of you.

<252/771Hp 104/378mv *none*><no opponent/no opponent standing/><><city (indoors)> n
north
east
Inside the South Gate

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

<252/771Hp 102/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Illusion Avenue

[Exits: north east south]

<252/771Hp 100/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
The Tavern of the Arcane

[Exits: west up]
Feldrur is here, serving drinks to the customers.

<252/771Hp 99/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Alas, you cannot go that way.

<252/771Hp 99/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
north
Alas, you cannot go that way.

<252/771Hp 99/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Illusion Avenue

[Exits: north east south]

<252/771Hp 98/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Illusion Avenue

[Exits: north south west]

<252/771Hp 96/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Town Square

[Exits: north east south west (cell down)]
A shimmering fountain flares with an illusionary aspect.

<252/771Hp 94/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Arcane Way

[Exits: east south west]

<252/771Hp 92/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Arcane Way

[Exits: north east west]

<252/771Hp 90/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Inside the East Gate

[Exits: north (gate east) south west]
A magician wanders around, babbling to himself strangely.
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.

<252/771Hp 88/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
The gate is closed.

<252/771Hp 88/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
The gate is closed.

<252/771Hp 88/378mv *none*><no opponent/no opponent standing/><><city (outside)> op e
You open the gate east of you.

<252/771Hp 88/378mv *none*><no opponent/no opponent standing/><><city (outside)> e
e
where pk
Outside the East Gate

[Exits: east west]

<252/771Hp 86/378mv *none*><no opponent/no opponent standing/><><city (indoors)>
A Dirt Path

[Exits: east west]
A fuzzar is here, playing in the forest.

<252/771Hp 85/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Players near you:
<PK> Savanti A Dirt Path

<252/771Hp 85/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
A Dirt Path

[Exits: east west]

<252/771Hp 82/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
A Dirt Path

[Exits: east west]

<252/771Hp 79/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where pk
Players near you:
<PK> Savanti A Dirt Path

<252/771Hp 79/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where
Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path

<252/771Hp 79/378mv *none*><no opponent/no opponent standing/><><forest (outside)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] <PK> Tellurin Srungur the Shadow Master of the Marama Kuei
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 18.

<252/771Hp 79/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where
Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path

<252/771Hp 79/378mv *none*><no opponent/no opponent standing/><><forest (outside)> sc

/@============================================================-
| \
| Savanti the Steward of Greginsham, Guardian of Valour, follower of Phostan|
| Adherent of Earth, Rank Guardian of [KNIGHT] |
| You are 42 years old (411 hours, 54h:59m of bloodshed) |
| |
| Race: Elf Hometown: Valour Health: 252/771 |
| Sex: Male Class: Ranger Mana: 861/861 |
| Size: medium Alignment: Good Move: 79/378 |
| Age: youthful Ethos: Chaotic Ail: 100.3 |
\ -------------------------------------------/
| |
| Streng: 17 (18-1) Rating: Fair Weight: 257/305 |
| Intell: 25 (25+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 29760 Trains: 0 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 34/39 |
| Consti: 15 (10+5) Gold: 24115 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Death knocks at your door |
------------------------------------------ \
/ |
| Armor Vs Pierce: 341 Saving Throws |
| Hitroll: 34 Vs Bash: 355 Afflictive: 61 |
| Damroll: 40 Vs Slash: 346 Maledictive: 65 |
| Vs Magic: 239 Mental: 52 |
\==========================================================-/
You are affected by the following:
Pet : summon exhaustion: lasts for 5 hours
Skill: mark of shadow (-10): modifies concentration by -10 for 21 hours
Skill: nerve : modifies strength by -3 for 2 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: giant strength : modifies strength by 1 for 4 hours
Skill: barkskin : modifies armor class by 75 for 12 hours
Spell: detect invis : lasts for 34 hours
Beast: boars : unavailable for 1 hours
Beast: wolves : unavailable for 1 hours
Skill: warcry : modifies save vs afflictive by 7 for 3 hours
: modifies hitroll by 6 for 3 hours
Skill: keen sight : lasts for 13 hours

<252/771Hp 79/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where
Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path

<252/771Hp 79/378mv *none*><no opponent/no opponent standing/><><forest (outside)> l
A Dirt Path
f | The ground here is covered in a silty loam that is very
| | fertile. Lush grass grows lightly at the sides of the
f | beaten trail looking perfect for grazing an animal with.
| | Tall trees overshadow the path casting a magical blanket
f-f-@-f-f| over it. The path continues to the west. Eastwards you
|| may enter a dense looking forest.
f|
||
f|
---------+

[Exits: east west]

<252/771Hp 79/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where
Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path

<252/771Hp 79/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
The night is about to end.

<265/771Hp 133/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where
Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path

<265/771Hp 133/378mv *none*><no opponent/no opponent standing/><><forest (outside)> e
Dense Forest

[Exits: north east west]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<265/771Hp 131/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Tellurin arrives, preceded by a shadowy spear.
You yell 'Help! Tellurin is attacking me!'
You aim a shot at Tellurin as he closes in on you.
Your snap shot DISMEMBERS Tellurin!
You stumble and barely manage to dodge Tellurin's unholy wrath.
You manage to dodge Tellurin's unholy wrath with a lot of effort.
Tellurin's shadow unholy wrath DISEMBOWELS you!
Tellurin has a few scratches.

<216/771Hp 131/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> flee
You flee from combat!
A Bend in the Trail

[Exits: south west]
An important sign has been erected here.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<216/771Hp 128/378mv *none*><no opponent/no opponent standing/><><forest (outside)> qd
You quaff a Defender potion.
You are surrounded by a white aura.

<216/771Hp 128/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Strange Woodlands

[Exits: north south]
The severed head of a forest warrior lies on the ground.

<216/771Hp 125/378mv *none*><no opponent/no opponent standing/><><forest (outside)> e
Alas, you cannot go that way.

<216/771Hp 125/378mv *none*><no opponent/no opponent standing/><><forest (outside)> n
A Bend in the Trail

[Exits: south west]
An important sign has been erected here.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<216/771Hp 122/378mv *none*><no opponent/no opponent standing/><><forest (outside)> w
Dense Forest

[Exits: north east west]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<216/771Hp 119/378mv *none*><no opponent/no opponent standing/><><forest (outside)> Dirt tellurin
They aren't here.

<216/771Hp 119/378mv *none*><no opponent/no opponent standing/><><forest (outside)> mt
They aren't here.

<216/771Hp 119/378mv *none*><no opponent/no opponent standing/><><forest (outside)> lt
You aim a shot into Tellurin's most vulnerable spot.
Tellurin yells 'Help! Savanti just took a shot at me!'
Your leading shot *** DEMOLISHES *** Tellurin!
Tellurin has some small wounds and bruises.

<216/771Hp 109/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> where pk

Tellurin's shadow unholy wrath mauls you.
You dance around Tellurin's unholy wrath and easily dodge it.
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
A bear roars as he comes to your defense!
A large grizzly bear now follows you.
Tellurin has some small wounds and bruises.

<193/771Hp 109/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
Tellurin slips in close and clobbers you with 'Zxel', the Demonic Staff of Skulls, sending you flying!
Tellurin's clobber DISEMBOWELS you!
Tellurin has some small wounds and bruises.

<146/771Hp 109/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
You stab at Tellurin with an arrow at point blank range.
Tellurin parries your arrow.
Your divine power DISEMBOWELS Tellurin!
Tellurin parries your arrow.
You deflect Tellurin's unholy wrath aside in an ungraceful parry.
You dodge Tellurin's unholy wrath.
Tellurin has some small wounds and bruises.

<146/771Hp 109/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> flee

A large grizzly bear gets a wild look in its eyes.
Tellurin has some small wounds and bruises.

<146/771Hp 109/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
A large grizzly bear's claw maims Tellurin!
You manage to dodge Tellurin's unholy wrath with a lot of effort.
You dodge Tellurin's unholy wrath.
Tellurin deflects your arrow aside in an ungraceful parry.
Tellurin has quite a few wounds.

<146/771Hp 109/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
You feel less wobbly on your feet.
Tellurin has quite a few wounds.

<146/771Hp 109/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
Players near you:
<PK> Savanti Dense Forest
<PK> Tellurin Dense Forest
Tellurin has quite a few wounds.

<146/771Hp 109/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
You flee from combat!
A Bend in the Trail

[Exits: south west]
An important sign has been erected here.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A large grizzly bear walks in.

<146/771Hp 107/378mv *none*><no opponent/no opponent standing/><><forest (outside)> herb
You search the area for some herbs.
You feel much better.

<320/771Hp 107/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west

You yell 'Help! I am being attacked by Tellurin!'
You dodge Tellurin's unholy wrath.
Tellurin's shadow unholy wrath devastates you!
Tellurin's shadow unholy wrath decimates you!
Tellurin has quite a few wounds.

<260/771Hp 107/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> Dirt tellurin

You stab at Tellurin with an arrow at point blank range.
Tellurin dodges your arrow.
You stumble and barely manage to dodge Tellurin's unholy wrath.
Tellurin parries your arrow.
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Your divine power DISEMBOWELS Tellurin!
Tellurin has quite a few wounds.

<260/771Hp 107/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
Tellurin slips in close and clobbers you with 'Zxel', the Demonic Staff of Skulls, sending you flying!
Tellurin's clobber DISEMBOWELS you!
Tellurin has quite a few wounds.

<213/771Hp 107/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
You stab at Tellurin with an arrow at point blank range.
Your point blank stab maims Tellurin!
Tellurin's shadow unholy wrath decimates you!
Tellurin parries your arrow.
A large grizzly bear's claw devastates Tellurin!
Tellurin has quite a few wounds.

<185/771Hp 107/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> flee

You feel less wobbly on your feet.
Tellurin has quite a few wounds.

<185/771Hp 107/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
No way! You are still fighting!
You stab at Tellurin with an arrow at point blank range.
Your point blank stab devastates Tellurin!
Tellurin's shadow unholy wrath maims you!
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Tellurin has quite a few wounds.

<151/771Hp 107/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
Tellurin is blinded by the dirt in his eyes!
Your kicked dirt grazes Tellurin.
Tellurin has quite a few wounds.

<151/771Hp 107/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
The day has begun.
The boars wait in the thickets again.
The wolves listen for your calls again.
Tellurin has quite a few wounds.

<160/771Hp 160/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> flee

Tellurin tries to disarm you, but fails.
Tellurin has quite a few wounds.

<160/771Hp 160/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
You stab at Tellurin with an arrow at point blank range.
Your point blank stab maims Tellurin!
You manage to dodge Tellurin's unholy wrath with a lot of effort.
You dodge Tellurin's unholy wrath.
A large grizzly bear's claw devastates Tellurin!
A large grizzly bear's claw maims Tellurin!
Your divine power misses Tellurin.
Your divine power misses Tellurin.
Tellurin has some big nasty wounds and scratches.

<160/771Hp 160/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> rb

Tellurin deflects your arrow aside in an ungraceful parry.
Tellurin's shadow unholy wrath devastates you!
You dodge Tellurin's unholy wrath.
Tellurin has some big nasty wounds and scratches.

<128/771Hp 160/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
You flee from combat!
Strange Woodlands

[Exits: north south]
The severed head of a forest warrior lies on the ground.

<128/771Hp 157/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
You aren't fighting anyone.

<128/771Hp 157/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
You do not have that item.

<128/771Hp 157/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Nobody is fighting you.

<128/771Hp 157/378mv *none*><no opponent/no opponent standing/><><forest (outside)> mt
They aren't here.

<128/771Hp 157/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
mt
mt
A Bend in the Trail

[Exits: south west]
An important sign has been erected here.
(White Aura) Tellurin is here.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<128/771Hp 155/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
They aren't here.

<128/771Hp 155/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
They aren't here.

<128/771Hp 155/378mv *none*><no opponent/no opponent standing/><><forest (outside)> mt
They aren't here.

<128/771Hp 155/378mv *none*><no opponent/no opponent standing/><><forest (outside)> mt
mt
They aren't here.

<128/771Hp 155/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
They aren't here.

<128/771Hp 155/378mv *none*><no opponent/no opponent standing/><><forest (outside)> mt
Dense Forest

[Exits: north east west]
(Charmed) A large, menacing grizzly is here.
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<128/771Hp 153/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
They aren't here.

<128/771Hp 153/378mv *none*><no opponent/no opponent standing/><><forest (outside)> Dirt tellurin
They aren't here.

<128/771Hp 153/378mv *none*><no opponent/no opponent standing/><><forest (outside)> l
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
f-f-@-f | the distance, watching your every move. The trail veers
| | off sharply to the east and a dirt path leads to the west.
f |
| |
f |
---------+

[Exits: north east west]
(Charmed) A large, menacing grizzly is here.
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<128/771Hp 153/378mv *none*><no opponent/no opponent standing/><><forest (outside)> mt
They aren't here.

<128/771Hp 153/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where
Players near you in Forest of Illusion:
<PK> Savanti Dense Forest
<PK> Tellurin A Dirt Path

<128/771Hp 153/378mv *none*><no opponent/no opponent standing/><><forest (outside)> n
Dense Forest

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<128/771Hp 150/378mv *none*><no opponent/no opponent standing/><><forest (outside)> scan
You scan all around.
*** Range 1 (north) ***
A small fairy is here, dancing playfully in the forest.
*** Range 2 (north) ***
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 1 (south) ***
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<128/771Hp 150/378mv *none*><no opponent/no opponent standing/><><forest (outside)> n
Dense Forest

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<128/771Hp 148/378mv *none*><no opponent/no opponent standing/><><forest (outside)> n
Hollow Trees

[Exits: east south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
A large grizzly bear walks in.

<128/771Hp 145/378mv *none*><no opponent/no opponent standing/><><forest (outside)> tm
I don't think much is to be achieved by that.

<128/771Hp 145/378mv *none*><no opponent/no opponent standing/><><forest (outside)> wear frostbrand
dual dagger
You stop wielding a ranger's bow.
You wield a frostbrand sword.
Your are now off-balance.
A frostbrand sword feels like a part of you!

<128/771Hp 145/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
You do not have that weapon.

<128/771Hp 145/378mv *none*><no opponent/no opponent standing/><><forest (outside)> Dirt tellurin
They aren't here.

<128/771Hp 145/378mv *none*><no opponent/no opponent standing/><><forest (outside)> dual whip
You wield a deadly whip of bluish fire in your off-hand.
Your are now off-balance.
A deadly whip of bluish fire feels like a part of you!

<128/771Hp 145/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Your dominant hand steadies.

<128/771Hp 145/378mv *none*><no opponent/no opponent standing/><><forest (outside)> Dirt tellurin
They aren't here.

<128/771Hp 145/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where pk
Players near you:
<PK> Savanti Hollow Trees
<PK> Tellurin Arcane Way

<128/771Hp 145/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
Hollow Trees

[Exits: north west]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<128/771Hp 142/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west

Your non-dominant hand steadies.

<128/771Hp 142/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Hollow Trees

[Exits: east south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
A large grizzly bear walks in.

<128/771Hp 139/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
south
Dense Forest

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<128/771Hp 137/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Dense Forest

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<128/771Hp 134/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Dense Forest

[Exits: north east west]
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A large grizzly bear walks in.

<128/771Hp 131/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where pk
Players near you:
<PK> Savanti Dense Forest
<PK> Tellurin Arcane Way

<128/771Hp 131/378mv *none*><no opponent/no opponent standing/><><forest (outside)> scan a
You scan all around.
*** Range 1 (north) ***
A young and brightly coloured griffon plays in the forest.
*** Range 2 (north) ***
A small fairy is here, dancing playfully in the forest.
*** Range 3 (north) ***
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 1 (east) ***
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 1 (west) ***
A small fairy is here, dancing playfully in the forest.
*** Range 3 (west) ***
A fuzzar is here, playing in the forest.
*** Range 5 (west) ***
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.

<128/771Hp 131/378mv *none*><no opponent/no opponent standing/><><forest (outside)> Dirt tellurin
They aren't here.

<128/771Hp 131/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
A Dirt Path

[Exits: east west]
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<128/771Hp 128/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
A Dirt Path

[Exits: east west]
A large grizzly bear walks in.

<128/771Hp 126/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west

The sun rises in the east.
You regain your strength.

<139/771Hp 180/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
A Dirt Path

[Exits: east west]
A fuzzar is here, playing in the forest.
A large grizzly bear walks in.

<139/771Hp 177/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
A Dirt Path

[Exits: east west]
A large grizzly bear walks in.

<139/771Hp 174/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
A Dirt Path

[Exits: east west]
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<139/771Hp 171/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where pk
Players near you:
<PK> Savanti A Dirt Path
<PK> Tellurin Inside the East Gate

<139/771Hp 171/378mv *none*><no opponent/no opponent standing/><><forest (outside)> scan a
You scan all around.
*** Range 1 (east) ***
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
*** Range 2 (east) ***
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 2 (west) ***
A fuzzar is here, playing in the forest.
*** Range 4 (west) ***
Tellurin is here.
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.

<139/771Hp 171/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
Dense Forest

[Exits: north east west]
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A large grizzly bear walks in.

<139/771Hp 169/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
Dense Forest

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<139/771Hp 167/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Dense Forest

[Exits: north east west]
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A large grizzly bear walks in.

<139/771Hp 164/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
A Dirt Path

[Exits: east west]
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<139/771Hp 161/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
A Dirt Path

[Exits: east west]
A large grizzly bear walks in.

<139/771Hp 158/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
A Dirt Path

[Exits: east west]
A fuzzar is here, playing in the forest.
A large grizzly bear walks in.

<139/771Hp 156/378mv *none*><no opponent/no opponent standing/><><forest (outside)> Dirt tellurin
They aren't here.

<139/771Hp 156/378mv *none*><no opponent/no opponent standing/><><forest (outside)> Dirt tellurin
scan a
They aren't here.

<139/771Hp 156/378mv *none*><no opponent/no opponent standing/><><forest (outside)> Dirt tellurin
You scan all around.
*** Range 2 (east) ***
A small fairy is here, dancing playfully in the forest.
*** Range 3 (east) ***
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
*** Range 4 (east) ***
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 1 (west) ***
(White Aura) Tellurin is here.

<139/771Hp 156/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
They aren't here.

<139/771Hp 156/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
A Dirt Path

[Exits: east west]
A large grizzly bear walks in.

<139/771Hp 154/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
A Dirt Path

[Exits: east west]
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<139/771Hp 152/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
Dense Forest

[Exits: north east west]
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A large grizzly bear walks in.

<139/771Hp 149/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
Dense Forest

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<139/771Hp 146/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
Dense Forest

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<139/771Hp 144/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
Hollow Trees

[Exits: east south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
A large grizzly bear walks in.

<139/771Hp 141/378mv *none*><no opponent/no opponent standing/><><forest (outside)> scan a
You scan all around.
*** Range 1 (east) ***
A young and brightly coloured griffon plays in the forest.
*** Range 1 (south) ***
A small fairy is here, dancing playfully in the forest.
*** Range 2 (south) ***
A young and brightly coloured griffon plays in the forest.
*** Range 3 (south) ***
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<139/771Hp 141/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where pk
Players near you:
<PK> Savanti Hollow Trees
<PK> Tellurin A Dirt Path

<139/771Hp 141/378mv *none*><no opponent/no opponent standing/><><forest (outside)> scan a
You scan all around.
*** Range 1 (east) ***
A young and brightly coloured griffon plays in the forest.
*** Range 1 (south) ***
A small fairy is here, dancing playfully in the forest.
*** Range 2 (south) ***
A young and brightly coloured griffon plays in the forest.
*** Range 3 (south) ***
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<139/771Hp 141/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Dense Forest

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<139/771Hp 138/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Dense Forest

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<139/771Hp 135/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Dense Forest

[Exits: north east west]
(White Aura) Tellurin is here.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A large grizzly bear walks in.

<139/771Hp 132/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
You yell 'Help! Tellurin tried to kick dirt into my eyes!'
Tellurin's kicked dirt misses you.
Tellurin has some big nasty wounds and scratches.

<139/771Hp 132/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> south
No way! You are still fighting!
Tellurin has some big nasty wounds and scratches.

<139/771Hp 132/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> Dirt tellurin
Your kicked dirt misses Tellurin.
Tellurin has some big nasty wounds and scratches.

<139/771Hp 132/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
Your freezing bite devastates Tellurin!
Tellurin thrusts your flaming bite aside in a skillful parry.
Your freezing bite devastates Tellurin!
Your flaming bite maims Tellurin!
You manage to dodge Tellurin's unholy wrath with a lot of effort.
A large grizzly bear's claw decimates Tellurin!
Tellurin has some big nasty wounds and scratches.

<139/771Hp 132/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)>
A large grizzly bear jumps in front of you!
Tellurin's unholy wrath MANGLES a large grizzly bear!
Tellurin's unholy wrath mauls you.
Your freezing bite maims Tellurin!
Your weapon advantage overcomes Tellurin's parry attempt.
Your freezing bite maims Tellurin!
Tellurin looks pretty hurt.

<118/771Hp 132/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> rb

Tellurin scans all around.
Tellurin looks pretty hurt.

<118/771Hp 132/378mv *Tellurin*><shaft/two_handed fighting/ground><><forest (outside)> ret bear
You stop wielding a deadly whip of bluish fire.
You stop wielding a frostbrand sword.
You wield a ranger's bow as a favoured weapon.
Your are now off-balance.
Your are now off-balance.
A ranger's bow feels like a part of you!
Tellurin has fled!

<118/771Hp 132/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Nobody is fighting you.

<118/771Hp 132/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Nobody is fighting you.

<118/771Hp 132/378mv *none*><no opponent/no opponent standing/><><forest (outside)> mt
They aren't here.

<118/771Hp 132/378mv *none*><no opponent/no opponent standing/><><forest (outside)> wt
They aren't here.

<118/771Hp 132/378mv *none*><no opponent/no opponent standing/><><forest (outside)> scan a
You scan all around.
*** Range 1 (north) ***
A young and brightly coloured griffon plays in the forest.
*** Range 2 (north) ***
A small fairy is here, dancing playfully in the forest.
*** Range 3 (north) ***
(White Aura) Tellurin is here.
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 1 (east) ***
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 3 (west) ***
A fuzzar is here, playing in the forest.

<118/771Hp 132/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Your dominant hand steadies.
Your non-dominant hand steadies.

<118/771Hp 132/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
A Dirt Path

[Exits: east west]
A large grizzly bear walks in.

<118/771Hp 129/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
Dense Forest

[Exits: north east west]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A large grizzly bear walks in.

<118/771Hp 127/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
Dense Forest

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<118/771Hp 125/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Dense Forest

[Exits: north east west]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A large grizzly bear walks in.

<118/771Hp 123/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west

Your warcry wears off.

<130/771Hp 177/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
A Dirt Path

[Exits: east west]
A large grizzly bear walks in.

<130/771Hp 175/378mv *none*><no opponent/no opponent standing/><><forest (outside)> scan a
You scan all around.
*** Range 1 (east) ***
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
*** Range 2 (east) ***
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 2 (west) ***
A fuzzar is here, playing in the forest.

<130/771Hp 175/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
Dense Forest

[Exits: north east west]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A large grizzly bear walks in.

<130/771Hp 173/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where pk
Players near you:
<PK> Savanti Dense Forest
<PK> Tellurin Hollow Trees

<130/771Hp 173/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
Dense Forest

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<130/771Hp 171/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
Dense Forest

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<130/771Hp 168/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
Hollow Trees

[Exits: east south]
(White Aura) Tellurin is here.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A large grizzly bear walks in.

<130/771Hp 165/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
Hollow Trees

[Exits: north west]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<130/771Hp 162/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
A Woodland Path

[Exits: north south]
A fuzzar is here, playing in the forest.
A large grizzly bear walks in.

<130/771Hp 159/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
wt
Hollow Trees

[Exits: north west]
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<130/771Hp 156/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
They aren't here.

<130/771Hp 156/378mv *none*><no opponent/no opponent standing/><><forest (outside)> wt
They aren't here.

<130/771Hp 156/378mv *none*><no opponent/no opponent standing/><><forest (outside)> wt
You aim a debilitating shot at Tellurin.
Tellurin yells 'Help! Savanti just took a shot at me!'
Your wounding shot MUTILATES Tellurin!
Tellurin starts to limp.
Tellurin looks pretty hurt.

<130/771Hp 146/378mv *Tellurin*><segment/two_handed fighting/ground><><forest (outside)> south

You dodge Tellurin's life drain.
Tellurin's life drain mauls you.
A large grizzly bear's claw decimates Tellurin!
A large grizzly bear's claw devastates Tellurin!
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Tellurin looks pretty hurt.

<106/771Hp 146/378mv *Tellurin*><segment/two_handed fighting/ground><><forest (outside)>
No way! You are still fighting!
Tellurin looks pretty hurt.

<106/771Hp 146/378mv *Tellurin*><segment/two_handed fighting/ground><><forest (outside)>
Tellurin kicks dirt in your eyes!
Tellurin's kicked dirt scratches you.
You can't see a thing!

<103/771Hp 146/378mv *someone*><unknown/unknown fighting/><><unknown>
You parry someone's life drain.
Your arrow bounces off someone's armor.
Your divine power misses someone.
Your arrow bounces off someone's armor.
Your divine power misses someone.
Someone's claw maims someone!

<103/771Hp 146/378mv *someone*><unknown/unknown fighting/><><unknown> dirt
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.

<103/771Hp 146/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone rubs the dirt out of his eyes, but they're still watering.
You stab at someone with an arrow at point blank range.
Your point blank stab maims someone!
Someone's life drain decimates you!
Your arrow bounces off someone's armor.
Your divine power misses someone.
Someone's claw devastates someone!

<78/771Hp 146/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone has fled!
Someone crawls north.

<78/771Hp 146/378mv *none*><no opponent/no opponent standing/><><unknown>
You rub the dirt out of your eyes, but they're still watering.

<78/771Hp 146/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
mt
Forest of Illusion
Everything is in a blur right now.
(White Aura) Tellurin is here.
A fuzzar is here, playing in the forest.
A large grizzly bear walks in.

<78/771Hp 143/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Tellurin yells 'Help! I am being attacked by Savanti!'
Your divine power DISEMBOWELS Tellurin!
A panther pounces out of hiding!
A large black panther now follows you.
Tellurin is DEAD!!
Tellurin splatters blood on your armor.

<78/771Hp 143/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
west
Forest of Illusion
Everything is in a blur right now.
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<78/771Hp 140/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Forest of Illusion
Everything is in a blur right now.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A large grizzly bear walks in.

<78/771Hp 138/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Forest of Illusion
Everything is in a blur right now.
A small fairy is here, dancing playfully in the forest.
A large grizzly bear walks in.

<78/771Hp 135/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Forest of Illusion
Everything is in a blur right now.
A young and brightly coloured griffon plays in the forest.
A large grizzly bear walks in.

<78/771Hp 132/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
Forest of Illusion
Everything is in a blur right now.
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A large grizzly bear walks in.

<78/771Hp 129/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
Forest of Illusion
Everything is in a blur right now.
A large grizzly bear walks in.

<78/771Hp 127/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
Forest of Illusion
Everything is in a blur right now.
A large grizzly bear walks in.

<78/771Hp 125/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
Forest of Illusion
Everything is in a blur right now.
A fuzzar is here, playing in the forest.
A large grizzly bear walks in.

<78/771Hp 122/378mv *none*><no opponent/no opponent standing/><><forest (outside)>
Your eyes stop watering.

<78/771Hp 122/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
Outside the East Gate

[Exits: east (gate west)]
A large grizzly bear walks in.

<78/771Hp 121/378mv *none*><no opponent/no opponent standing/><><city (indoors)> west
The gate is closed.

<78/771Hp 121/378mv *none*><no opponent/no opponent standing/><><city (indoors)> op w
You open the gate west of you.

<78/771Hp 121/378mv *none*><no opponent/no opponent standing/><><city (indoors)> w

A large black panther looks uncomfortable in these surroundings.
A large grizzly bear looks uncomfortable in these surroundings.
You feel weaker.

<90/771Hp 175/378mv *none*><no opponent/no opponent standing/><><city (indoors)> west
west
Inside the East Gate

[Exits: north east south west]
A magician wanders around, babbling to himself strangely.
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A large grizzly bear walks in.

<90/771Hp 173/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Arcane Way

[Exits: north east west]
A large grizzly bear walks in.

<90/771Hp 171/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Arcane Way

[Exits: east south west]
A large grizzly bear walks in.

<90/771Hp 169/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Town Square

[Exits: north east south west (cell down)]
A shimmering fountain flares with an illusionary aspect.
A large grizzly bear walks in.

<90/771Hp 167/378mv *none*><no opponent/no opponent standing/><><city (outside)> dr
Arcane Way

[Exits: north east west]
A large grizzly bear walks in.

<90/771Hp 165/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
south
Drink what?

<90/771Hp 165/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Alas, you cannot go that way.

<90/771Hp 165/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Alas, you cannot go that way.

<90/771Hp 165/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Town Square

[Exits: north east south west (cell down)]
A shimmering fountain flares with an illusionary aspect.
A large grizzly bear walks in.

<90/771Hp 163/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Illusion Avenue

[Exits: north south west]
A large grizzly bear walks in.

<90/771Hp 161/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Illusion Avenue

[Exits: north east south]
A large grizzly bear walks in.

<90/771Hp 159/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
south
Inside the South Gate

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A large grizzly bear walks in.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

<90/771Hp 157/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Outside the South Gate

[Exits: north south]
Some bright red banners stream down over the southern gates.
A large grizzly bear walks in.

<90/771Hp 155/378mv *none*><no opponent/no opponent standing/><><city (indoors)> south
A Sandy Trail

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A large grizzly bear walks in.

<90/771Hp 151/378mv *none*><no opponent/no opponent standing/><><sand (outside)> south
A Sandy Trail

[Exits: north east]
A large grizzly bear walks in.

<90/771Hp 145/378mv *none*><no opponent/no opponent standing/><><sand (outside)> east
A Sandy Trail

[Exits: south west]
A seagull is here, making circles in the sky.
A large grizzly bear walks in.

<90/771Hp 139/378mv *none*><no opponent/no opponent standing/><><sand (outside)> south
A Sandy Trail

[Exits: north south]
A large golden crab is toting an enormous pair of pincers.
A large grizzly bear walks in.

<90/771Hp 133/378mv *none*><no opponent/no opponent standing/><><sand (outside)> south
south
A Sandy Trail

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A large grizzly bear walks in.

<90/771Hp 127/378mv *none*><no opponent/no opponent standing/><><sand (outside)>
The Shoreline

[Exits: north east]
A large grizzly bear walks in.

<90/771Hp 121/378mv *none*><no opponent/no opponent standing/><><sand (outside)> east
Along the Seashore

[Exits: north east south west]
A large grizzly bear walks in.

<90/771Hp 115/378mv *none*><no opponent/no opponent standing/><><sand (outside)> east
On a Pier

[Exits: west]
An apprentice sailor sits here lost in his thoughts.
A large grizzly bear walks in.

<90/771Hp 111/378mv *none*><no opponent/no opponent standing/><><road (outside)> east
west
Alas, you cannot go that way.

<90/771Hp 111/378mv *none*><no opponent/no opponent standing/><><road (outside)>
Along the Seashore

[Exits: north east south west]
A large grizzly bear walks in.

<90/771Hp 107/378mv *none*><no opponent/no opponent standing/><><sand (outside)> north
A Sparkling Estuary

[Exits: east south]
A small seagull sits comfortably on the sand.
A large grizzly bear walks in.

<90/771Hp 101/378mv *none*><no opponent/no opponent standing/><><sand (outside)> east
A Small Rope Bridge

[Exits: east west]
A large grizzly bear walks in.

<90/771Hp 97/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Lighter Sand

[Exits: south west]
A small seagull sits comfortably on the sand.
A large grizzly bear walks in.

<90/771Hp 93/378mv *none*><no opponent/no opponent standing/><><sand (outside)> south
The Sand Dune

[Exits: north east]
A large grizzly bear walks in.

<90/771Hp 87/378mv *none*><no opponent/no opponent standing/><><sand (outside)> east
On a Jetty

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.
A large grizzly bear walks in.

<90/771Hp 83/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
A Tall Flagpole

[Exits: north south west]
A large grizzly bear walks in.

<90/771Hp 81/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
A Small Pool

[Exits: north south]
A large grizzly bear walks in.

<90/771Hp 79/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
On A Wooden Dock

[Exits: north east south]
A large grizzly bear walks in.

<90/771Hp 77/378mv *none*><no opponent/no opponent standing/><><road (outside)> east
Walking on Dock

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
A large grizzly bear walks in.

<90/771Hp 75/378mv *none*><no opponent/no opponent standing/><><road (outside)> north
The Northern Shoreline

[Exits: east south]
A large grizzly bear walks in.

<90/771Hp 73/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
An Obelisk

[Exits: north west]
A large grizzly bear walks in.

<90/771Hp 71/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
The Base of Storm Hill

[Exits: east south up]
A large grizzly bear walks in.

<90/771Hp 68/378mv *none*><no opponent/no opponent standing/><><hills (outside)> east
Around Storm Hill

[Exits: east west]
A large grizzly bear walks in.

<90/771Hp 64/378mv *none*><no opponent/no opponent standing/><><hills (outside)> east
The Mouth of a Cave

[Exits: north (east) west]
This simple shack door has been crafted from deadfall.
A young bear cub sits sulking here.
A mottled wolf keeps watch over its master's abode.
A large grizzly bear walks in.

<90/771Hp 61/378mv *none*><no opponent/no opponent standing/><><hills (outside)> north
A Dark Passage

[Exits: east south]
A large grizzly bear walks in.

<90/771Hp 59/378mv *none*><no opponent/no opponent standing/><><cave (indoors)> east
Total Darkness

[Exits: north east west]
A large grizzly bear walks in.

<90/771Hp 56/378mv *none*><no opponent/no opponent standing/><><cave (indoors)> east
Into Darkness

[Exits: south west]
A large grizzly bear walks in.

<90/771Hp 54/378mv *none*><no opponent/no opponent standing/><><cave (indoors)> south
Entrance to a Cave

[Exits: north east west]
A large grizzly bear walks in.

<90/771Hp 53/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
A Narrow Trail

[Exits: east west]
A large grizzly bear walks in.

<90/771Hp 51/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Around a Meandering Trail

[Exits: north west]
A large grizzly bear walks in.

<90/771Hp 49/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Along the Trail

[Exits: east south]
A large grizzly bear walks in.

<90/771Hp 47/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
A Peaceful Outpost

[Exits: east west]
A storm giant warrior is posted here.
A large grizzly bear walks in.

<90/771Hp 46/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> east
A Grassy Plateau

[Exits: north south west]
A large grizzly bear walks in.

<90/771Hp 45/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Flattened Grass

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A large grizzly bear walks in.

<90/771Hp 43/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
east
A Secluded Field

[Exits: north east west]
A large grizzly bear walks in.

<90/771Hp 41/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
West Gate of City of Valour

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A large grizzly bear walks in.
A Knight of the Hallowed Crown looks at you sternly.

<90/771Hp 39/378mv *none*><no opponent/no opponent standing/><><city (outside)>
The Western Promenade

[Exits: north east south west]
A large grizzly bear walks in.

<90/771Hp 37/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
The Western Promenade

[Exits: east west]
A large grizzly bear walks in.

<90/771Hp 35/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
The Western Promenade

[Exits: north east west]
A disciple of Sarich quietly observes the area.
A large grizzly bear walks in.

<90/771Hp 33/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
east
The Western Promenade

[Exits: east west]
A large grizzly bear walks in.

<90/771Hp 31/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A large grizzly bear walks in.

<90/771Hp 29/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A large grizzly bear walks in.

<90/771Hp 27/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Vamana

[Exits: north south]
A large grizzly bear walks in.

<90/771Hp 25/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
north
Bridge over the Bay of Vamana

[Exits: north south]
A large grizzly bear walks in.

<90/771Hp 23/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Vamana

[Exits: north south]
A large grizzly bear walks in.

<90/771Hp 21/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Bridge over the Bay of Vamana

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A large grizzly bear walks in.
A Knight of the Hallowed Crown looks at you sternly.

<90/771Hp 19/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Gates of Valour's Cathedral

[Exits: north east south]
A knight of the Hallowed Crown patrols the area diligently.
A large grizzly bear walks in.

<90/771Hp 17/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
west
The Nave of the Cathedral of Valour

[Exits: south west]
A large grizzly bear walks in.

<90/771Hp 16/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
You stagger backwards as a wall stops you dead in your tracks.

<90/771Hp 16/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
The Quire of the Cathedral of Valour

[Exits: east west]
A large grizzly bear walks in.

<90/771Hp 15/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Altar of Light

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here kneeling upon one knee.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A large grizzly bear walks in.

<90/771Hp 14/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A large black panther looks uncomfortable in these surroundings.
A large grizzly bear looks uncomfortable in these surroundings.
Your pet is ready to be summoned again.

<109/771Hp 68/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey looks at you.

<109/771Hp 68/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> emote wipes the blood from his face and then shakes his katana roughly before smoothly sheathing it.
Savanti wipes the blood from his face and then shakes his katana roughly before smoothly sheathing it.

<109/771Hp 68/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A large black panther poises here.
(Charmed) A large, menacing grizzly is here.
Krey is here kneeling upon one knee.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<109/771Hp 68/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A large black panther looks uncomfortable in these surroundings.
A large grizzly bear returns to its home in the wilderness.

<123/771Hp 122/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A large black panther poises here.
Krey is here kneeling upon one knee.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<123/771Hp 122/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A large black panther poises here.
Krey is here kneeling upon one knee.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<123/771Hp 122/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Now!
You say 'Now!'

<123/771Hp 122/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A large black panther looks uncomfortable in these surroundings.

<135/771Hp 176/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say We do not have much time
You say 'We do not have much time.'

<135/771Hp 176/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> l
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A large black panther poises here.
Krey is here kneeling upon one knee.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<135/771Hp 176/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> help virtues
The Virtues of Knights
<><><><>><><><><><><><>

Honor: "I pledge my heart to Valour, to protect its honor."

A Knight honors the behaviour standards set by Valour's society. He obeys
other town's laws as his duty permits. He does not goad people or spew
vulgarities. He should be known to others as a honorable man who keeps his
word. He must be willing to face death before dishonor.

Courage: "I pledge my arms to Valour, to continue its zeal."

Knights become renown for their valiant deeds because they will portray courage
in battle regardless of the numbers. Knights are expected to fight smart, but be
willing to die if it means vanquishing their enemies. This is what allows
a Knight to accomplish goals that self-preserving evils always run from.

Respect: "I pledge my faith in Valour, to obey its every command."

A Knight's very purpose requires them to live by the Virtues at all times,
as well as to respect the wisdom of the senior-ranking members. Where an
order set forth by a ranking member conflicts with the tenants of the Virtues,
a Knight will always follow the Virtues first. Failure to respect Valour
will result in demotion or uninduction.

Following are the main duties of Knights, in order of priority. Your leaders
may grant you other tasks. These guidelines are to be followed in lieu of other
commands.

1) Reach your pinnacle
2) Retrieve the Hallowed Crown of Queen Victoria
3) Defend Castle Valour against all intruders
4) Defend captured cabal items in the altar
5) Assist other Knights to pinnacle
6) Kill any Anathema OR prepare for this
7) Mentor your squire
8) Respond (talk, notes) to any unsquired applicants
9) Cleanse any roll-sheet evils
10) Begin a CRUSADE against any unoathed evils

Please do not rally the cabal to fight personal battles with people who
are not in the scope of this list.

See also : HELP KNIGHT REPORT, HELP SQUIRE


Last modified: 2017-05-06

<135/771Hp 176/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey nods.

<135/771Hp 176/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
A large black panther returns to its home in the wilderness.
The white aura around your body fades.

<151/771Hp 230/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say Repeat after me Master Krey. I pledge my heart to Valour, to protect its honor.
You say 'Repeat after me Master Krey. I pledge my heart to Valour, to protect its honor.'

<151/771Hp 230/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> where
Players near you in Valour:
<PK> Savanti Altar of Light
Krey Altar of Light

<151/771Hp 230/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> who
[ Drow ] Suathym the Lord of the Ocular Spectrum
[ Half ] <PK> Bonfo the Master of Moustache
[52 Human AVA] <PK> <HERALD> [Storm] Avenar the Oracle of the Stars
[50 Elf Ran] <PK> [KNIGHT] (Guardian) Sir Savanti the Steward of Greginsham, Guardian of Valour
[ Human ] [A] Krey Fuchshohl the Master of Mahogany, Squire of Savanti
[ Dridr ] Tellurin Srungur the Shadow Master of the Evermore Ryu
[ Gobln ] <PK> <HERALD> Valindra Skitterwit the Poetic Prognosticator, High Herald of Myth
[ Avian ] <PK> <HERALD> Fralenn the Holy Matriarch of Healing, Chronicler of Literature
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<151/771Hp 230/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'I pledge my heart to Valour, to protect its honor.'

<151/771Hp 230/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> help virtue
The Virtues of Knights
<><><><>><><><><><><><>

Honor: "I pledge my heart to Valour, to protect its honor."

A Knight honors the behaviour standards set by Valour's society. He obeys
other town's laws as his duty permits. He does not goad people or spew
vulgarities. He should be known to others as a honorable man who keeps his
word. He must be willing to face death before dishonor.

Courage: "I pledge my arms to Valour, to continue its zeal."

Knights become renown for their valiant deeds because they will portray courage
in battle regardless of the numbers. Knights are expected to fight smart, but be
willing to die if it means vanquishing their enemies. This is what allows
a Knight to accomplish goals that self-preserving evils always run from.

Respect: "I pledge my faith in Valour, to obey its every command."

A Knight's very purpose requires them to live by the Virtues at all times,
as well as to respect the wisdom of the senior-ranking members. Where an
order set forth by a ranking member conflicts with the tenants of the Virtues,
a Knight will always follow the Virtues first. Failure to respect Valour
will result in demotion or uninduction.

Following are the main duties of Knights, in order of priority. Your leaders
may grant you other tasks. These guidelines are to be followed in lieu of other
commands.

1) Reach your pinnacle
2) Retrieve the Hallowed Crown of Queen Victoria
3) Defend Castle Valour against all intruders
4) Defend captured cabal items in the altar
5) Assist other Knights to pinnacle
6) Kill any Anathema OR prepare for this
7) Mentor your squire
8) Respond (talk, notes) to any unsquired applicants
9) Cleanse any roll-sheet evils
10) Begin a CRUSADE against any unoathed evils

Please do not rally the cabal to fight personal battles with people who
are not in the scope of this list.

See also : HELP KNIGHT REPORT, HELP SQUIRE


Last modified: 2017-05-06

<151/771Hp 230/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say I pledge my arms to Valour, to continue her zeal.
You say 'I pledge my arms to Valour, to continue her zeal.'

<169/771Hp 284/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'I pledge my arms to Valour, to continue her zeal.'

<169/771Hp 284/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> say I pledge my faith in Valour, to obey it's every command
You say 'I pledge my faith in Valour, to obey it's every command.'

<169/771Hp 284/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Krey says 'I pledge my faith in Valour, to obey it's every command.'

<183/771Hp 338/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> emote smiles proudly.
Savanti smiles proudly.


<

<288/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Tellurin steps out of the shadows.
Tellurin quaffs a purple potion.
Tellurin is surrounded by a white aura.

<288/771Hp 378/378mv *none*><no opponent/no opponent standing/><><inside (indoors)>
Tellurin stops following you.
You yell 'Help! Tellurin tried to kick dirt into my eyes!'
Tellurin fades into existence.
Tellurin's kicked dirt misses you.
Tellurin is in excellent condition.

<288/771Hp 378/378mv *Tellurin*><shaft/two_handed fighting/ground><><inside (indoors)> flee
You flee from combat!
Entrance to the Clinic of Saint Bartholemew

[Exits: north west]

<288/771Hp 377/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> north
Altar of Light

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Tellurin is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<288/771Hp 376/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> east
The Quire of the Cathedral of Valour

[Exits: east west]

<288/771Hp 375/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> east
The Nave of the Cathedral of Valour

[Exits: south west]

<288/771Hp 374/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> south
Gates of Valour's Cathedral

[Exits: north east south]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<288/771Hp 373/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Vamana

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<288/771Hp 371/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<307/771Hp 378/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
(White Aura) The captain of the guard is here, observing quietly.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown looks at you sternly.

<307/771Hp 376/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Bridge over the Bay of Vamana

[Exits: east west]

<307/771Hp 374/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
east
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Hallowed Crown looks at you sternly.

<307/771Hp 372/378mv *none*><no opponent/no opponent standing/><><city (outside)>
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<307/771Hp 370/378mv *none*><no opponent/no opponent standing/><><city (outside)> east
Greater Valour Avenue

[Exits: east west]
A dame of Valour walks down the street.
A disciple of Sarich quietly observes the area.

<307/771Hp 368/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<307/771Hp 366/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Regent Street

[Exits: north south]

<307/771Hp 364/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Regent Street

[Exits: north south west]

<307/771Hp 362/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Regent Street

[Exits: north east south]

<307/771Hp 360/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Regent Street

[Exits: north south]

<307/771Hp 358/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Regent Street

[Exits: north south]

<307/771Hp 356/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
North Gate of City of Valour

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<307/771Hp 354/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
Outside the North Gate of Valour

[Exits: north south]

<307/771Hp 352/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Outside the Mist

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

<307/771Hp 350/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Within the Mist

[Exits: east south west]

<307/771Hp 348/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Within the Mist

[Exits: east west]

<307/771Hp 346/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Within the Mist

[Exits: north east]
A ghastly shape floats through the mists.

<307/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> herb
You search the area for some herbs.
You could not find any suitable herbs.

<307/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
qd
Within the Mist

[Exits: east south west]

<307/771Hp 342/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You do not have that potion.

<307/771Hp 342/378mv *none*><no opponent/no opponent standing/><><field (outside)> qp
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<307/771Hp 342/378mv *none*><no opponent/no opponent standing/><><field (outside)> herb
You search the area for some herbs.
You feel much better.

<521/771Hp 342/378mv *none*><no opponent/no opponent standing/><><field (outside)> war
You feel righteous as you yell out your warcry.
You yell 'Phostan guide my hand! For Valour and Greginsham!'
A passing wolf joins in the hunt.
A large wolf now follows you.

<521/771Hp 342/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
where pk
Within the Mist

[Exits: north east]
A corrupted treant's bark has faded to a dull red.

<521/771Hp 340/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Players near you:
<PK> Savanti Within the Mist

<521/771Hp 340/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Alas, you cannot go that way.

<521/771Hp 340/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Within the Mist

[Exits: north south]
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<521/771Hp 338/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Within the Mist

[Exits: east south west]

<521/771Hp 336/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Lost in the Mist

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.

<521/771Hp 334/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Lost in the Mist

[Exits: north west]

<521/771Hp 332/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Lost in the Mist

[Exits: east south west]

<533/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Lost in the Mist

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.

<533/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)> where pk
Players near you:
<PK> Savanti Lost in the Mist
<PK> Tellurin Within the Mist

<533/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
west
Lost in the Mist

[Exits: east south west]

<533/771Hp 372/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Lost in the Mist

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.

<533/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)> wear kat
You stop wielding a ranger's bow.
You wield a silver-bladed katana.
Your are now off-balance.
A silver-bladed katana feels like a part of you!

<533/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)> dual whip
You wield a deadly whip of bluish fire in your off-hand.
Your are now off-balance.
A deadly whip of bluish fire feels like a part of you!

<533/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)> Dirt tellurin
Tellurin yells 'Help! Savanti kicked dirt into my eyes!'
Tellurin is blinded by the dirt in his eyes!
Your kicked dirt scratches Tellurin.
Tellurin has a few scratches.

<533/771Hp 370/378mv *Tellurin*><shaft/two_handed fighting/ground><><field (outside)>
Your dominant hand steadies.
Tellurin has a few scratches.

<533/771Hp 370/378mv *Tellurin*><shaft/two_handed fighting/ground><><field (outside)>
Tellurin fades into existence.
You nimbly dodge Tellurin's unholy wrath with a practiced maneuver.
Tellurin's unholy wrath maims you!
Tellurin dodges your slash.
Tellurin dodges your slash.
Tellurin has a few scratches.

<499/771Hp 370/378mv *Tellurin*><shaft/two_handed fighting/ground><><field (outside)>
Your non-dominant hand steadies.
Tellurin has a few scratches.

<499/771Hp 370/378mv *Tellurin*><shaft/two_handed fighting/ground><><field (outside)> flee

You lean back and duck underneath Tellurin's flying dirt.
Tellurin's kicked dirt misses you.
Tellurin has a few scratches.

<499/771Hp 370/378mv *Tellurin*><shaft/two_handed fighting/ground><><field (outside)>
Tellurin parries your slash.
Tellurin awkwardly parries your slash with a loud clang.
Your slash maims Tellurin!
You dodge Tellurin's unholy wrath.
Tellurin has a few scratches.

<499/771Hp 370/378mv *Tellurin*><shaft/two_handed fighting/ground><><field (outside)> wear buckler
You flee from combat!
Lost in the Mist

[Exits: east south west]

<499/771Hp 368/378mv *none*><no opponent/no opponent standing/><><field (outside)> dis
You stop wielding a deadly whip of bluish fire.
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.
Your are now off-balance.

<499/771Hp 368/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You aren't fighting anyone.

<499/771Hp 368/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
Lost in the Mist

[Exits: east west]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.

<499/771Hp 366/378mv *none*><no opponent/no opponent standing/><><field (outside)> w
Lost in the Mist

[Exits: east south west]

<499/771Hp 364/378mv *none*><no opponent/no opponent standing/><><field (outside)> w
Lost in the Mist

[Exits: east south west]
(White Aura) Tellurin is here, fighting a devourer.
A devourer is here, fighting Tellurin.

<499/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Your non-dominant hand steadies.

<499/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)>
A corrupt treant walks in.
Tellurin rubs the dirt out of his eyes, but they're still watering.
Tellurin's unholy wrath DISMEMBERS a devourer!
Tellurin's unholy wrath MANGLES a devourer!
Tellurin's unholy wrath DISMEMBERS a devourer!

<499/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<499/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)> flee
You aren't fighting anyone.

<499/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)> wear bucker
You do not have that item.

<499/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)>
The shape fades away.

<499/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)> wear buckler
You do not have that item.

<499/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)> e
Lost in the Mist

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
(White Aura) Tellurin is here, fighting a devourer.
A devourer is here, fighting Tellurin.

<499/771Hp 358/378mv *none*><no opponent/no opponent standing/><><field (outside)> Dirt tellurin
Tellurin yells 'Help! Savanti tried to kick dirt into my eyes!'
Tellurin's eyes are too watery to be dirted again.
Your kicked dirt misses Tellurin.
Tellurin's eyes stop watering.
Tellurin's unholy wrath DISMEMBERS a devourer!
Tellurin's unholy wrath DISMEMBERS a devourer!
Tellurin awkwardly parries your slash with a loud clang.
Your slash maims Tellurin!
Your slash devastates Tellurin!
Tellurin has some small wounds and bruises.

<499/771Hp 358/378mv *Tellurin*><shaft/two_handed fighting/ground>< a devourer: 3%hp><field (outside)>
Tellurin fills the room with a cloud of dust.
Tellurin's blindness dust scratches you.
Tellurin's blindness dust scratches a corrupt treant.
A corrupt treant is blinded by the dust in its eyes!
Tellurin's blindness dust scratches a devourer.
Tellurin has some small wounds and bruises.

<495/771Hp 358/378mv *Tellurin*><shaft/two_handed fighting/ground>< a devourer: 3%hp><field (outside)> dis

Tellurin's unholy wrath MANGLES a devourer!
Tellurin dodges your slash.
Tellurin parries your slash.
Tellurin dodges your slash.
A devourer is DEAD!!
You hear a devourer's death cry.
A devourer's body disintegrates into dust.
Tellurin has some small wounds and bruises.

<495/771Hp 358/378mv *Tellurin*><shaft/two_handed fighting/ground><><field (outside)>
The white aura around your body fades.
Tellurin has some small wounds and bruises.

<502/771Hp 378/378mv *Tellurin*><shaft/two_handed fighting/ground><><field (outside)>
Tellurin's unholy wrath DISMEMBERS you!
Your shield jolts under Tellurin's unholy wrath, but holds.
Your slash devastates Tellurin!
Your slash devastates Tellurin!
Tellurin has some small wounds and bruises.

<443/771Hp 378/378mv *Tellurin*><shaft/two_handed fighting/ground><><field (outside)>
You disarm 'Zxel', the Demonic Staff of Skulls to the ground!
Tellurin has some small wounds and bruises.

<443/771Hp 378/378mv *Tellurin*><none/unarmed fighting/ground><><field (outside)> west

Tellurin fills the room with a cloud of dust.
Tellurin's blindness dust scratches you.
Tellurin's blindness dust scratches a corrupt treant.
Tellurin has some small wounds and bruises.

<441/771Hp 378/378mv *Tellurin*><none/unarmed fighting/ground><><field (outside)> flee

You dodge Tellurin's punch.
You dodge Tellurin's punch.
Tellurin dodges your slash.
Tellurin has some small wounds and bruises.

<441/771Hp 378/378mv *Tellurin*><none/unarmed fighting/ground><><field (outside)> qd
qp

Your slash maims Tellurin!
Your shield wobbles and barely deflects Tellurin's punch.
Tellurin has some small wounds and bruises.

<441/771Hp 378/378mv *Tellurin*><none/unarmed fighting/ground><><field (outside)>
No way! You are still fighting!
Tellurin has some small wounds and bruises.

<441/771Hp 378/378mv *Tellurin*><none/unarmed fighting/ground><><field (outside)>
You flee from combat!
Lost in the Mist

[Exits: east south west]

<441/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)> flee
You do not have that potion.

<441/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<441/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You aren't fighting anyone.

<441/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)> mt
They aren't here.

<441/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
mt
Lost in the Mist

[Exits: east west]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<441/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)>
They aren't here.

<441/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
south
Lost in the Mist

[Exits: east south west]

<441/771Hp 372/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Lost in the Mist

[Exits: north west]

<441/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)> mt
They aren't here.

<441/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: east west]

<441/771Hp 368/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Lost in the Mist

[Exits: north west]

<441/771Hp 366/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Lost in the Mist

[Exits: east south west]

<441/771Hp 364/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: east south west]
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
A corrupted treant's bark has faded to a dull red.

<441/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> mt
They aren't here.

<441/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> l
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| casts a thick pall upon everything. The ground, unseen, seems
-@- | soft and squishy, yet strangely trembling, as if afraid. Visibility
| | in any direction is absolutely nil. Every direction appears
| the same.
|
|
---------+

[Exits: east south west]
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
A corrupted treant's bark has faded to a dull red.
A corrupt treant listens carefully for some sounds.
A corrupt treant walks south.

<441/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> where
Players near you in Murmuring Mists:
<PK> Savanti Lost in the Mist
<PK> Tellurin Lost in the Mist

<441/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> ho
Wear, wield, or hold what?

<441/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> mmt
I don't understand that.

<441/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> mmt
I don't think much is to be achieved by that.
You yell 'Help! Tellurin kicked dirt into my eyes!'
Tellurin kicks dirt in your eyes!
Tellurin's kicked dirt scratches you.
You can't see a thing!

<439/771Hp 362/378mv *someone*><unknown/unknown fighting/><><unknown> mmt
I don't understand that.
Someone parries your slash.
Your slash maims someone!
Your shield jolts under someone's life drain, but holds.
Someone's life drain maims you!

<406/771Hp 362/378mv *someone*><unknown/unknown fighting/><><unknown> dirt
Someone leans back and ducks underneath your flying dirt.
Your kicked dirt misses someone.

<406/771Hp 362/378mv *someone*><unknown/unknown fighting/><><unknown>
You parry someone's life drain.
Someone parries your slash.
Your slash devastates someone!

<406/771Hp 362/378mv *someone*><unknown/unknown fighting/><><unknown>
You are caught by complete surprise by someone's unusual maneuver.
Someone's uncanny attack DISEMBOWELS you!
Something dislodges your weapon!
Someone disarms you!
Someone's uncanny attack knocks you off your feet!

<362/771Hp 362/378mv *someone*><unknown/unknown fighting/><><unknown>
Someone dodges your punch.
Your shield absorbs the impact of someone's life drain easily.
You manage to dodge someone's life drain with a lot of effort.

<362/771Hp 362/378mv *someone*><unknown/unknown fighting/><><unknown>
You rub the dirt out of your eyes, but they're still watering.
You grip your shield firmly, staving off Tellurin's life drain.
Tellurin's life drain MUTILATES you!
Your punch devastates Tellurin!
Your punch decimates Tellurin!
Tellurin has quite a few wounds.

<325/771Hp 362/378mv *Tellurin*><unknown/unknown fighting/ground><><field (outside)>
You feel less wobbly on your feet.
Tellurin has quite a few wounds.

<325/771Hp 362/378mv *Tellurin*><unknown/unknown fighting/ground><><field (outside)>
You stumble and barely manage to dodge Tellurin's uncanny attack.
Tellurin has quite a few wounds.

<325/771Hp 362/378mv *Tellurin*><unknown/unknown fighting/ground><><field (outside)>
Your shield jolts under Tellurin's life drain, but holds.
Tellurin dances around your punch, easily dodging it.
Your punch devastates Tellurin!
The white aura around Tellurin fades.
Tellurin has quite a few wounds.

<332/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><field (outside)> Dirt tellurin
Tellurin leans back and ducks underneath your flying dirt.
Your kicked dirt misses Tellurin.
Tellurin has quite a few wounds.

<332/771Hp 378/378mv *Tellurin*><unknown/unknown fighting/ground><><field (outside)>
Your eyes stop watering.
You block Tellurin's attack with your shield.
Your punch DISMEMBERS Tellurin!
Tellurin parries your punch.
Tellurin has quite a few wounds.

<332/771Hp 378/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin fills the room with a cloud of smoke.
You feel momentarily ill, but it passes.
Tellurin has quite a few wounds.

<332/771Hp 378/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)> wear bow

You manage to dodge Tellurin's life drain with a lot of effort.
Tellurin parries your punch.
Tellurin dodges your punch.
Tellurin stumbles and barely dodges your punch.
Tellurin has quite a few wounds.

<332/771Hp 378/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin has fled!
You throw some yew ranger javelins at Tellurin as he flees.
Your pierce DISMEMBERS Tellurin!

<332/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> part
You stop using some yew ranger javelins.
You stop using a gem-studded golden buckler as a shield.
You wield a ranger's bow as a favoured weapon.
A ranger's bow feels like a part of you!

<332/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)>
But you aren't fighting anyone!

<332/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.

<332/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Lost in the Mist

[Exits: east south west]
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
(White Aura) Tellurin is here.

<332/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You yell 'Help! I am being attacked by Tellurin!'
You manage to dodge Tellurin's life drain with a lot of effort.
Tellurin's life drain maims you!
Tellurin's life drain maims you!
Tellurin has quite a few wounds.

<260/771Hp 374/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)> wt
Stop fighting first!
Tellurin has quite a few wounds.

<260/771Hp 374/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
You stab at Tellurin with an arrow at point blank range.
Tellurin nimbly dodges your arrow with a practiced maneuver.
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Tellurin's life drain decimates you!
Tellurin has quite a few wounds.

<235/771Hp 374/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)> emote looks exhausted as he struggles to overcome his wounds.
flee
Savanti looks exhausted as he struggles to overcome his wounds.
Tellurin has quite a few wounds.

<235/771Hp 374/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
You flee from combat!
Lost in the Mist

[Exits: north south]
(Charmed) A large, ferocious wolf is here.

<235/771Hp 372/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
wt
Lost in the Mist

[Exits: east south west]
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
(White Aura) Tellurin is here.

<235/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)>
You aim a debilitating shot at Tellurin.
Tellurin yells 'Help! Savanti is trying to immobilize me!'
Tellurin's condition is much better than you anticipated.
Your wounding shot misses Tellurin.
Tellurin has quite a few wounds.

<235/771Hp 360/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin scans all around.
Tellurin has quite a few wounds.

<235/771Hp 360/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
You dodge Tellurin's life drain.
Tellurin's wild life drain injures you.
You dodge Tellurin's life drain.
Your divine power maims Tellurin!
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Tellurin has some big nasty wounds and scratches.

<219/771Hp 360/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin trips you and you go down!
Tellurin's trip scratches you.
Tellurin has some big nasty wounds and scratches.

<218/771Hp 360/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin's life drain MUTILATES you!
Your divine power misses Tellurin.
Your divine power DISEMBOWELS Tellurin!
Tellurin has some big nasty wounds and scratches.

<180/771Hp 360/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)> flee

You feel less wobbly on your feet.
Tellurin has some big nasty wounds and scratches.

<180/771Hp 360/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
You flee from combat!
Lost in the Mist

[Exits: north south]
A corrupted treant's bark has faded to a dull red.

<180/771Hp 358/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Lost in the Mist

[Exits: east south west]
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.
(White Aura) Tellurin is here.

<180/771Hp 356/378mv *none*><no opponent/no opponent standing/><><field (outside)> wt
You aim a debilitating shot at Tellurin.
Tellurin yells 'Help! Savanti just took a shot at me!'
Your wounding shot DISEMBOWELS Tellurin!
Tellurin starts to limp.
Tellurin has some big nasty wounds and scratches.

<180/771Hp 346/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin scans all around.
Tellurin has some big nasty wounds and scratches.

<180/771Hp 346/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin's life drain devastates you!
Tellurin's life drain devastates you!
Your divine power DISEMBOWELS Tellurin!
Tellurin has some big nasty wounds and scratches.

<119/771Hp 346/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin has fled!
Tellurin walks south.

<119/771Hp 346/378mv *none*><no opponent/no opponent standing/><><field (outside)>
The white aura around your body fades.
A corrupt treant yells 'Tellurin! Now you die!'

<129/771Hp 378/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Lost in the Mist

[Exits: north south]
(White Aura) Tellurin is here, fighting a corrupt treant.
A corrupt treant is here, fighting Tellurin.

<129/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)> mt
Tellurin yells 'Help! I am being attacked by Savanti!'
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
Tellurin has some big nasty wounds and scratches.

<129/771Hp 376/378mv *Tellurin*><segment/two_handed fighting/ground>< a corrupt treant: 46%hp><field (outside)>
A corrupt treant trips Tellurin, sending him to the ground.
A corrupt treant's trip scratches Tellurin.
Tellurin has some big nasty wounds and scratches.

<129/771Hp 376/378mv *Tellurin*><segment/two_handed fighting/ground>< a corrupt treant: 46%hp><field (outside)>
Tellurin's life drain MASSACRES a corrupt treant!
Your divine power DISEMBOWELS Tellurin!
Tellurin looks pretty hurt.

<129/771Hp 376/378mv *Tellurin*><segment/two_handed fighting/ground>< a corrupt treant: 34%hp><field (outside)>
Tellurin stops limping.
Tellurin's life drain DISMEMBERS a corrupt treant!
Tellurin's life drain MASSACRES a corrupt treant!
Tellurin's life drain MASSACRES a corrupt treant!
Your divine power MUTILATES Tellurin!
Your arrow bounces off Tellurin's armor.
Your divine power misses Tellurin.
A corrupt treant is DEAD!!
A corrupt treant hits the ground ... DEAD.
Tellurin sacrifices the corpse of a corrupt treant to Dogran.
Tellurin looks pretty hurt.

<129/771Hp 376/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin looks less wobbly on his feet.
Tellurin looks pretty hurt.

<129/771Hp 376/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin has fled!

<129/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Alas, you cannot go that way.

<129/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)> mt
They aren't here.

<129/771Hp 376/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
mt
Lost in the Mist

[Exits: north east]
(White Aura) Tellurin is here.

<129/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Tellurin yells 'Help! I am being attacked by Savanti!'
Your divine power DISEMBOWELS Tellurin!
Tellurin is in awful condition.

<129/771Hp 374/378mv *Tellurin*><segment/two_handed fighting/ground><><field (outside)>
Tellurin has fled!

<129/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Krey tells you 'It is done.'

<129/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)> mt
They aren't here.

<129/771Hp 374/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Deadend in the Mist

[Exits: west]
The tentacles sway ominously and grab around.

<129/771Hp 372/378mv *none*><no opponent/no opponent standing/><><field (outside)> mt
They aren't here.

<129/771Hp 372/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: north east]

<129/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
mt
Lost in the Mist

[Exits: north south]

<129/771Hp 368/378mv *none*><no opponent/no opponent standing/><><field (outside)>
They aren't here.

<129/771Hp 368/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Lost in the Mist

[Exits: east south west]
(Glowing) (Humming) A sinister looking Staff is here, hovering with demonic power.

<129/771Hp 366/378mv *none*><no opponent/no opponent standing/><><field (outside)> mt
They aren't here.

<129/771Hp 366/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: north east west]
(Charmed) A large, ferocious wolf is here.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
The shape fades away.

<129/771Hp 364/378mv *none*><no opponent/no opponent standing/><><field (outside)> scan a
You scan all around.
*** Range 3 (2 north, west, north) ***
(White Aura) Tellurin is here.
*** Range 2 (east) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 3 (east) ***
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A large, ferocious wolf is here.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 6 (east) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 1 (west) ***
A ghastly shape floats through the mists.
*** Range 2 (west) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 4 (west) ***
(Charmed) A large, ferocious wolf is here.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 5 (west) ***
A ghastly shape floats through the mists.
*** Range 6 (west) ***
Swirling mist roams this place, devouring everything smaller.

<129/771Hp 364/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: east west]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<129/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Alas, you cannot go that way.

<129/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Lost in the Mist

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<129/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Lost in the Mist

[Exits: north south]

<129/771Hp 358/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Lost in the Mist

[Exits: south west]

<129/771Hp 356/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: north east]
A corrupted treant's bark has faded to a dull red.

<129/771Hp 354/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Within the Mist

[Exits: east south]
Swirling mist roams this place, devouring everything smaller.

<129/771Hp 352/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
east
Alas, you cannot go that way.

<129/771Hp 352/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Within the Mist

[Exits: east west]

<129/771Hp 350/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Within the Mist

[Exits: north east west]
A corrupted treant's bark has faded to a dull red.

<129/771Hp 348/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Within the Mist

[Exits: north south]

<129/771Hp 346/378mv *none*><no opponent/no opponent standing/><><field (outside)> scan a
You scan all around.
*** Range 1 (north) ***
A corrupted treant's bark has faded to a dull red.
*** Range 1 (south) ***
A corrupted treant's bark has faded to a dull red.

<129/771Hp 346/378mv *none*><no opponent/no opponent standing/><><field (outside)> where pk
Players near you:
<PK> Savanti Within the Mist

<129/771Hp 346/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
Outside the Mist

[Exits: north south]
A corrupted treant's bark has faded to a dull red.

<129/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> scan a
You scan all around.
*** Range 2 (south) ***
A corrupted treant's bark has faded to a dull red.

<129/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> north
A Forgotten Pathway

[Exits: south west]

<129/771Hp 343/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where pk
Players near you:
<PK> Savanti A Forgotten Pathway

<129/771Hp 343/378mv *none*><no opponent/no opponent standing/><><forest (outside)> west
A Forgotten Pathway

[Exits: north east]

<129/771Hp 341/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
A Forgotten Pathway

[Exits: north south]

<129/771Hp 338/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
A Forgotten Pathway

[Exits: north south]

<129/771Hp 335/378mv *none*><no opponent/no opponent standing/><><forest (outside)> north
Cinders and Ashes

[Exits: north south]
A huge willow tree is here, engulfed in flames.

<129/771Hp 332/378mv *none*><no opponent/no opponent standing/><><forest (outside)> where pk
Players near you:
<PK> Savanti Cinders and Ashes

<129/771Hp 332/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
A Forgotten Pathway

[Exits: north south]

<129/771Hp 330/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
A Forgotten Pathway

[Exits: north south]

<129/771Hp 327/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
A Forgotten Pathway

[Exits: north east]

<129/771Hp 324/378mv *none*><no opponent/no opponent standing/><><forest (outside)> east
A Forgotten Pathway

[Exits: south west]

<129/771Hp 321/378mv *none*><no opponent/no opponent standing/><><forest (outside)> south
south
Outside the Mist

[Exits: north south]
A corrupted treant's bark has faded to a dull red.

<129/771Hp 320/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Within the Mist

[Exits: north south]

<129/771Hp 318/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
where pk
Within the Mist

[Exits: north east west]
A corrupted treant's bark has faded to a dull red.
A ranger's bow crumbles into dust.

<141/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)>
Players near you:
<PK> Savanti Within the Mist

<141/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Alas, you cannot go that way.

<141/771Hp 370/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Within the Mist

[Exits: east west]

<141/771Hp 368/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Within the Mist

[Exits: east south]
Swirling mist roams this place, devouring everything smaller.

<141/771Hp 366/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Lost in the Mist

[Exits: north east]
A corrupted treant's bark has faded to a dull red.

<141/771Hp 364/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Lost in the Mist

[Exits: south west]

<141/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Alas, you cannot go that way.

<141/771Hp 362/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Lost in the Mist

[Exits: north south]

<141/771Hp 360/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Lost in the Mist

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<141/771Hp 358/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Alas, you cannot go that way.

<141/771Hp 358/378mv *none*><no opponent/no opponent standing/><><field (outside)> where pk
Players near you:
<PK> Savanti Lost in the Mist

<141/771Hp 358/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<141/771Hp 356/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: east south west]

<141/771Hp 354/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Lost in the Mist

[Exits: north west]

<141/771Hp 352/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Alas, you cannot go that way.

<141/771Hp 352/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Lost in the Mist

[Exits: east west]

<141/771Hp 350/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Within the Mist

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.

<141/771Hp 348/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Within the Mist

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<141/771Hp 346/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Within the Mist

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.

<141/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Alas, you cannot go that way.

<141/771Hp 344/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Within the Mist

[Exits: east south west]

<141/771Hp 342/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Deadend in the Mist

[Exits: west]
A corrupted treant's bark has faded to a dull red.
The tentacles sway ominously and grab around.

<141/771Hp 340/378mv *none*><no opponent/no opponent standing/><><field (outside)> west
Within the Mist

[Exits: east south west]

<141/771Hp 338/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Within the Mist

[Exits: north east]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<141/771Hp 336/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Alas, you cannot go that way.

<141/771Hp 336/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Alas, you cannot go that way.

<141/771Hp 336/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Within the Mist

[Exits: east west]

<141/771Hp 334/378mv *none*><no opponent/no opponent standing/><><field (outside)> east
Within the Mist

[Exits: east south west]

<141/771Hp 332/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Outside the Mist

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

<141/771Hp 330/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
Outside the North Gate of Valour

[Exits: north south]

<141/771Hp 328/378mv *none*><no opponent/no opponent standing/><><field (outside)> south
North Gate of City of Valour

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A large wolf walks in.

<141/771Hp 326/378mv *none*><no opponent/no opponent standing/><><city (outside)> where pk
Players near you:
<PK> Savanti North Gate of City of Valour

<141/771Hp 326/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
A centurion steps aside and allows you to pass.
Regent Street

[Exits: north south]
A large wolf walks in.

<141/771Hp 324/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Regent Street

[Exits: north south]
A large wolf walks in.

<141/771Hp 322/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Regent Street

[Exits: north east south]
A large wolf walks in.

<141/771Hp 320/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Regent Street

[Exits: north south west]
A large wolf walks in.

<141/771Hp 318/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Regent Street

[Exits: north south]
A large wolf walks in.

<141/771Hp 316/378mv *none*><no opponent/no opponent standing/><><city (outside)> south
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A large wolf walks in.

<141/771Hp 314/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A large wolf walks in.

<141/771Hp 312/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A large wolf walks in.

<141/771Hp 310/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
(White Aura) The captain of the guard is here, observing quietly.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.
A Knight of the Hallowed Crown looks at you sternly.

<141/771Hp 308/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A large wolf walks in.

<141/771Hp 306/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Bridge over the Bay of Vamana

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A large wolf walks in.

<141/771Hp 304/378mv *none*><no opponent/no opponent standing/><><city (outside)> west
Gates of Valour's Cathedral

[Exits: north east south]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.

<141/771Hp 302/378mv *none*><no opponent/no opponent standing/><><city (outside)> north
The Nave of the Cathedral of Valour

[Exits: south west]
A large wolf walks in.

<141/771Hp 301/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
The Quire of the Cathedral of Valour

[Exits: east west]
A large wolf walks in.

<141/771Hp 300/378mv *none*><no opponent/no opponent standing/><><inside (indoors)> west
Altar of Light

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
Krey is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A large wolf walks in.


Tags: #knight

Comments

  1. Tellurin, don't feel bad man. I'm sure you were beating the screen wondering why your damage looked so pathetic with a magic attacking two-hander.

    -Someone's unholy wrath wounds you.

    -Tellurin's unholy wrath decimates you!

    -Tellurin's shadow unholy wrath decimates you!

    If Savanti wasn't a Knight, your damage would be normal again... This cabal benefit does not extend to paladins or healers, since they already have the exact same thing in the form of a different word.

    Figured you'd like some type of explanation as to why your damage output was complete shit compared to fights against non-knights.
    FYI... I wholeheartedly disagree with this cabal having freebeee protection-like damage reducer. The excuse was, it's because it's the "newbie" cabal. But what if a vet joins the cabal and gets the unnecessary luxury of free damage reduction?
    1. Good guys are meant to win.

      The tend has always been more evil players than good, so coordinate a little.

      It does suck when a pair of Knights hunt you down, but it does not happen that often.

      Remember the game is just for fun, if you die here, oh well, you paid nothing except time for a needed distraction from everything else.
    2. Trend not tend, thanks again phone.
    3. Correct, 2v1 is always more challenging. This certainly makes it even more difficult if all the knights you are fighting have sanc/protection.

      Even if I roll a knight, I'll still be barking up this tree.
    4. I would have gone sidestep vs bow since his arrows were bouncing off your armor. Something that would be more interesting for shadows is assassinate causes hysteria instead of poison to prevent just an insta flee/word. ghost walk wasn't used especially after being hit with wounding shot, doesn't look like he tried to heal either. These fights were very winnable.
    5. Literally could try just capturing their cabal item. If you think the cabal powers is the only reason you can't win easily then you must obviously have a tremendous upper hand already. Therefore... cap the item. And if that isn't a viable option then lets talk about that. Nerfing everybody's cabal powers just leads to a full consortium
    6. (removed)
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    7. Fixing. Not trying to nerf. That kind of free damage reduction does not belong to any cabal. Protection spell extends to very few classes for a reason. Not zerkers, warriors, rangers, druids, and so on...just for joining a cabal.

      Like I said, even if I was a Knight, I'd still be barking up this tree. It's something that needs to be reigned back in.
      For instance, make it similar cognizance. If their sanc falls, they have *cabal skill* as a backup so they don't get pounded without sanc.
    8. Doing work on the game is about more than just keeping things balanced, or making them more balanced or unbalanced, either of which can be done both deliberately and accidentally. It is art, first and foremost, and you have to remember its a canvas that multiple people have worked on over decades.

      Lets take fire giants for instance. You picked a fire giant warrior, anyone can see that is the most obviously demon-like of all races, with its huge size, resistance to fire, its natural tendencies to sadism (its in the helpfile) and yes it has a severe weakness, which you knew when you rolled it.. its vulnerable to ice "for a reason". But do you actually know the reason? Well, lets consider the reason right now. first, the person that made that race made it over 30 years ago. They would have had access to a 2nd edition DND manual with cookie cutter alignments. they made it right in the middle of a "Satanic Panic" in america where christians were attempting to get dnd banned nationwide, and also on the tail end of the cold war. (I'm sure you notice how many evil or especially demon characters on AR have names that look kinda russian.) Due to the banning, there was a pressure on this genre to make sure that the good guys always win (which is what Grayden already told you about). And then at the personal level, not that we should get this too personal, but its worth the minute to consider it. most the people playing dnd were dorky college nerds that would maybe have some kind of lingering revenge fantasy against the stereotypical dimwit bullies from high school. Its just a fair assumption, it may not be true. But taken in its context, it legit looks like a wishful thinking parody of a school bully. The game promises "brains over brawn", too. They probably meant that they provided frostbrand swords and icicle spells to help clean up fire giants with. Having seen the numbers I do not believe anyone set out to make fire giant race as fair or balanced, their dodge stats cause their defenses to be inferior to other races and their ice vuln completely reverses any benefit they may have gained from a better con and resistance to weapons. This race isn't even best for PVE since Resatimm put ice breath on his grimforge shit. It just sucks. So now we can make our conclusion - you are barking about Knights being too tough while having deliberately chosen to play a gimp.
    9. No no no...This isn't about how "tough" a cabal is. You aren't understanding me if that's what you think. I'm saying free protection damage reduction as a cabal skill for all classes is way over the top. Like I already said, I would be beating this drum whether I played a Legion, Knight, Keeper, non-caballed etc.
      Try giving the protection skill to Legion and I'd say the same thing. It's way over the top and unnecessary, and shouldn't be available to any cabal.

      I do like your DND breakdown, though.
    10. Oh, and one more thing on that. The entire ice arrows thing. Adding a vuln onto that extreme of a weapon is something I find very distasteful. I respect that other players like this bow stuff but I am not a big fan really at all of things just going right through parry/dodge unchecked. With that especially, there is no rational reason for anyone playing fire giant to complain their opponent is doing more damage. They have crap dodge, their wis is not good enough for a good parry, and they take HUGE damage from ice arrows. That means they are actually underdogs instead of being the bigger guy.
      there is no point to compare anything against that because we've already proven it that fire giants legitimately kinda suck. Then, if there is one thing I least want to do, its to make everything else just as rubbish as fire giants, the fastest way to do that being to just increase the fire giant's damage (rug pulling cabal powers is one way to do it). It would be much better to provide something to mitigate the ice vuln. Probably a good use of the ice armor from baron addesolim or something. then you could go in a more even footing, the item could also be balanced by the item doing negative hp regen so that its kind of a "cursed" item but the lesser of two evils for a fire giant. We can try that out if you want
    11. we are posting over each other so I will return in an hour next
    12. So as I was saying. The game isn't just a matter of numbers, its a medium for art. The Knights and Legions are locked in an eternal feud. it is very much borrowing heavily from our traditional western religions concept of having angels vs demons. Knights being the angels and Legions being the demons. In all literature I can think of, angels are always superior to demons, and in some cases they enjoy very clear big advantage over them. I don't think its that extreme at AR as I have seen done elsewhere. Between the two cabals (Knight and Legion) they bring a conflict into the game which promotes some drama (i.e. interest), and that includes all the vessels, oathing, Winter runs, holy gangbangs of doom invitiations and whatever other fuckery they are causing. These are all ways to drag other players into the feud, but fundamentally it is THEIR feud. The other cabals may be able to pause it, prevent it, squash it for a while, but none can end it. That feud will always return to center stage. one of the deliberately created results of the Knight/Legion feud is that ruined hellscape in the eastern lands called Darkhaven and that's supposed to be telling you that this is ultimately a destructive feud that has no conclusion. There are texts somewhere in Darkhaven where you can read their version of the truth where it describes Knights as the bad guys and the evils take on a victimhood.

      Grayden mentioned that the good guys are supposed to win. There is indeed a reasonable expectation that they do.

      The problem with the picture I am describing, is we also strive for a David and Goliath setup, where the Knight is the underdog. that contradicts somewhat, and it begs the question, why on earth would you play evil instead of good, is so much better. but there's a convenient way out of that, too, and that's to simply ensure that evils have access to much better gear than goods do. That extra firepower is the crucial factor that produces logs to read where the Knight is clearly the underdog (because the gear gives the evil additional strength) and we are able to cheer for them when they somehow defeat evil. The general rule of thumb will be that goods get better skills/spells (see paladin healer) and evils will just get better gear to collect, which is more favorable for a player who is rp'ing sinful anyways. Sin of greed. And then there's other reasons to play evil. You can go killing whoever you want in whatever manner you want, full loot if you want. That's freedom, and if you go chaotic evil, even more so. The good guys dont get this, they get their PK range divided by a third and concrete expectations of friendship and kindness, and not being selfish with their requested gear and not being a dick to the opponents and so forth. They need to maintain that behavior to keep those powers. It is not really the Knight powers that are throwing a wrench into things, it is the forged gear. This is a very simple reason, one that I am sure I already attempted to to fix a while ago by giving Legion better weapons they could get. So given that I know I already did that for Legion and also already overhauled their powers quite a bit, that makes me very reluctant to rug pull the Knights *skills*.
    13. Due respect Kryton, I have a hard time taking your complaints seriously when I look at your kill count, your ranking, the guild affiliation of the #2 killer, and the fact that literally no one else is complaining that Knight powers are OP. Also I like how Dav has described the mythos behind good vs evil. Goodies are bound to very tight RP restrictions about playing nice, being honest and upstanding, etc etc. Evils can kill anyone you want, for any reason, and take their gear.

      Another angle: Number of anti-good weapons with avg dmg > 21 in the Codex = 80. Number of anti-evil = 44. So not only can you get weapons easier, there are twice as many you can get.
    14. So you call it a rug pull, but this is a new skill for Knights. It is a very new knight skill, considering the game is 26 years old.
      So, I see it the other way around. The rug pull to evil's damage is what happened.

      Legions weapons are mainly re-equip type stuff. Except the polearm maybe. Unfortunately Legion powers are kind of crap. They have been divided out over sects...all that did was divide the good cabal skills. Now, that's another story and I know there is some tweaking behind the scenes to this. We can work on that later.

      There is others that think the free-protection thing is excessive, not just me.

      Weapon selection has nothing to do with this.

      Pip, time to roll a zerker knight? Sanc/protection and drop oblits all day. LOL. Actually, that sounds like a good idea.
    15. And don't forget the conversations off and on throughout the years arguing if the protection spell should even exist. You went and gave it to every good-aligned race/class combo that joins the cabal.
      You will see more knights now, I'm sure. People flock to the the OP, cheese, or w/e you want to call it.. Just like eradicators in the beginning.
    16. Don't spread bullshit. That power you have been complaining about has existed for most of the first age, and was restored around the same time Warlords got their mitigation fixed up. Also, I very, very much doubt that damage reduction powers are anything to do with why YOU would make a Knight. In fact, you already wrote why you'd do it for us all to read it, i.e. to "drop oblits all day". I would like to see you try it. Warlords could certainly use more dog food.. and these cabal powers are of no worry to neutrals. Also, before you do that, you should be aware there is new anti-hoarding game code that causes some of the requested items to return to the original mob holder after a real-time week has passed. That happens regardless of if the player has logged in or not. This has proven successful and is likely to be expanded upon for more requested items.
    17. Free sanc/protection for all Race/class combos that can join the Knights cabal. ..this was a recent addition for the Knights. Don't down play that. Past year or two at most. Was it something 20+ years ago? Maybe? Sure, we'll give you that one. But it was obviously removed for a reason. No cabal needs or deserves free protection spell damage mitigation on top of sanc.

      Note: I actually won't roll a Knight due to the cheese.

      Note: Work on Legion powers. The only good powers they had got divided out between sects so some don't have access to the decent ones anymore... and overall created weaker powers per member ratio. Forsakens without access to **** or ****, their best cabal powers, is a comical. I do have the ability to revoke protection(which no longer exist). Thanks.
    18. You are also referencing a first age where there was 40 evils and 28 goodies logged on, paladins had dodge, and and all that crazy stuff. A different time that doesn't even relate to todays game.
    19. I'm really getting side tracked from the point at hand now... but, since Knights are divided into sects now too...do their cabal powers get diluted down per cabal member like Legion? If so, I think that should be revisited too. Cabal powers are suppose to be perks of being in the cabal. Not spread thin and watered down per member, hoping your sect has a decent one to use occasionally. Granted, free protection trumps all cabal powers, as that is the best perk of them all...
    20. I put icebreath on whatnow? There's icebreath?!?
    21. This is not a dilution of powers - It is a shift to an organized system where the player can more smartly pick a selection that best suits the class they chose. This helps to avoid players joining the cabals with some specific class and then pressuring imms to revising the powers to their tastes at the expense of others. It makes sense to actually have sects to mould into a compatible fit instead of trying to shoehorn powers for ten different classes into 3-4 powers and half of those probably won't be a good fit at all. (Which by the way is precisely the case with the cabal power you have been complaining about - it is redundant for healers and paladins and that is half of the Knights.)

      It is good to see you are observant enough to have read the patch notes and noticed Knight now also have their factions, but you will have to wait and see what that means for them. However, come what may, I will still expect you complaining that Knights have it TOO GOOD. There is a conflict of interest here, of course.
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    [reply to Kryton]
  2. Assassinate causing hysteria would be thematically pretty cool. Surviving an assassination attempt is stressful!

    I've always thought it would be cool if shadow abilities like their poisons and caltraps had an armor eroding effect similar to how plague ramps. Shadows are all about timing and poisons wear you down, right? Their damage getting better if you time things up right might be a cool way to help counterbalance the high damage reduction of Knights / paladins / healers for a class that doesn't have stuff like rage or 4th attack.
    1. Oops that was supposed to be a reply to Ozaru.
    2. Its wishful thinking. typically half-assed assassinate attempts with zero prep are not going to traumatize anybody other than the same minor jump scare you woulda gotten if you were just attacked with a hellstream outta nowhere. Might as well just tell the attacker where the player is every time they try to quit with adrenaline still rushing. I mean that is what i think ozaru is after here really. just an easy pk. theres absolutely nothing wrong with assassinate now that you can stalk for the potential one-shot. in fact, if anything, bungling this skill probably needs to be more of a liability again (e.g. couldve just dirt kicked) not a massive damage attack with poison and hysteria to help you secure the kill even if you whiffed the assassinate. literally, if some ninja missed assassinate on me with a warrior, i'm expecting i'm just going to switch hobble before he can flee, and bash him to death, ideally wearing some maces for great parry while he can't parry well at all due to them being maces. youre going to hysteria me so I cant recall, really? but i have no plan to recall. seriously though. we dont need to buff assassinate. We don't. Its great. pay no attention to the one guy without the patience to actually perform a hit. its just not the easy free pk it was before we added stalking, and that's all.

      i have seen a million complaints on this logboard about word of recall too, but you know what? not a single patch thread about it. So I dont buy it. If there was a real problem someone would've made the thread by now. It is so easy to just make that post, but it hasn't happened. So I take it as just logboard frustration venting but nobody really wants any change to word of recall. and as far as hampering it with assassinate goes, poison sapping strength, and nerve pressure can both already do that via causing overburdening. I really dont see a need for buffs in this area. shadows do great damage also, probably already the highest of any class, including using shadow tactics to deal magic damage, so I'm seeing little need for armor reduction.
    3. Shadow tactics changes the attack type to magic? That's awesome I had no idea. So I shadow could work the invoker shields without weapon switching... interesting.

      This is probably the wrong place to ask, but how does the other half of shadow tactics work? The follow up throw? I've never been able to figure it out. It doesn't auto throw. It doesn't seem different to mean than just manually doing a throw to me but I must have missed something when I tried it.
    [reply to Scrynor]
  3. Couple tips:

    1. Gyvel potions don't cure blindness dust. You want maledictive saves when fighting a shadow to resist the dust (or fight in crowded areas since it's an offensive AoE move).

    2. Use the WHERE command more often, especially while fighting.
      [reply to Militha]
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        [reply to twerpalina]

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