Ye Olde Abandoned Realms Logs

Vok VS Plaag

posted on 2023-03-20 18:07:25
*Usually forget to log fights, I need to do this more*

Unfortunately, since this is only the end of it here's the backstory

So I offer Plaag a chance to take the Oath, he predictably refuses it,
which inevitably prompts the Crusade to begin. For about an hour he was
toying with me, moving quickly and flying far. I had him on the run
mostly, but he almost had me one time in Seringale by summoning me into
the water/blinding and I didn't have a boat since my last death so this
made it hard to flee. I'm pretty sure he let me escape, based on how fast
he navigates, but maybe not. Anyways after that I go to Valour and buy a
canoe. The next fight in the water goes better for me, so after a few
hours of this I had to go. There was a glitch/crash that kicked everyone
off, this ended the Crusade earlier, so before leaving I spoke to Raegin, who has
been the most patient player ever and made sure they were finding
everything alright.



Oracle of Light
| This is the main worship chamber of the Oracle of Light. The
| room is completely circular with a circular dome-shaped roof,
| symbolizing the equality and unity of all of Sarich's children.
| Near the top of the dome is an eternal flame that burns brightly.
@-S | A small opening at the top of the dome lets some light in from
| | the heavens.
+-W-* |
| |
+ |
---------+

[Exits: east south]
A statue of Sarich stands here in a posture of divine worship.
A fighting falcon flies in.
A wild boar walks in.

<939hp 700m 398mv no opponent no opponent calm inside (indoors) >
s
Entrance to the Oracle of Light
| These are the gates of the Oracle of Light, where Sarich's
| followers come to pay tribute and devotion to the path of
*-S | the light. An enormous pair of ornate golden gates tower over
| | you, almost as tall as the large dome-shaped structure they
+-W-@ | introduce. Immaculate white walls surround the Oracle. The
| | dome symbolizes integrity, and the white walls symbolize the
+ | purity of spirit that is attained as a follower of Sarich.
| |
+- |
---------+

[Exits: north west]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A fighting falcon flies in.

<939hp 700m 397mv no opponent no opponent calm inside (indoors) >
w
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | | from the lectern that stands in the City Forum. It is the
S + | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A noble of Valour walks down the street.
A fighting falcon flies in.
A wild boar walks in.

<939hp 700m 396mv no opponent no opponent calm city (outside) >
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-W-*| that has been attained by this successful city. The buildings
| | | provide an inspiring backdrop contrasted against the clear
S + | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A wild boar walks in.
A fighting falcon flies in.

<939hp 700m 395mv no opponent no opponent calm city (outside) >
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-W| wealth that has been attained by this successful city.
| || The buildings provide an inspiring backdrop contrasted
S +| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east south west]
A fighting falcon flies in.
A wild boar walks in.

<939hp 700m 394mv no opponent no opponent calm city (outside) >
w
Greater Valour Avenue
| This road leads through the upper district of the city of
| Valour. At its border are the large business buildings that
+-S | direct the commerce and government. Their walls are decorated
| | with gold and gemstone, showing off the wealth that has
+-+-@-+-+| been attained by this successful city. The buildings provide
| | an inspiring backdrop contrasted against the clear skies.
S | A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A wild boar walks in.
A fighting falcon flies in.

<939hp 700m 393mv no opponent no opponent calm city (outside) >
n
Greater Valour Docks
| These are the general docks of Valour. Ships are tied to
| a wooden footbridge waiting to be boarded, and then lowered
| into the canal. The docks are large enough to accomodate
| a fleet of about ten ships at any given time. A large flagpole
@-S | reaches high into the sky beside the dock, having thrusted
| | its way out of the water. At the apex of the flagpole the
+-+-+-+-+| sigil of the Knights - the Holy Crown of Valour - flys
| | proudly.
S |
---------+

[Exits: east south down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
A fighting falcon flies in.
A wild boar walks in.

<939hp 700m 392mv no opponent no opponent calm city (outside) >
e
Royal Harbour
| Situated besides the docks of Greater Valour, this is
| the place where a boat may be bought shortly before its
| maiden voyage into the bay. Valour's boats are easily
| the best available throughout the entire realms, for
+-@ | the people of Valour are quite fascinated with naval
| | travel. It is here that the first boat was built that
+-+-+-+-W| carried Knights over into the northern lands, and it
| || is here that they returned it in one piece after a successful
S +| mission, filled with treasures that brought prosperity
---------+ to the city.

[Exits: west]
Garduin is here, selling his finely made boats.
A wild boar walks in.
A fighting falcon flies in.
Garduin the shipmaker says 'After a boat?'

<939hp 700m 391mv no opponent no opponent calm inside (indoors) >
buy can
You can't carry that many items.

<939hp 700m 391mv no opponent no opponent calm inside (indoors) >
i
You are carrying:
(Glowing) (Humming) a Defender potion
( 7) an enriched gyvel potion
a small wooden canoe
a small dusk of black gyvel
some yew ranger javelins (15)
a small buckler
a barrel
(Humming) the Colossal tree branch-bow
(Glowing) a sapphire ring
the dead star circlet
a Big Ol'Pack Sack (open)

<939hp 700m 391mv no opponent no opponent calm inside (indoors) >
put gy sack
You put an enriched gyvel potion in a Big Ol'Pack Sack.

<939hp 700m 391mv no opponent no opponent calm inside (indoors) >
buy can
You haggle the price down to 505 coins.
You buy a cedar strip canoe.

<939hp 700m 391mv no opponent no opponent calm inside (indoors) >
l
Royal Harbour
| Situated besides the docks of Greater Valour, this is
| the place where a boat may be bought shortly before its
| maiden voyage into the bay. Valour's boats are easily
| the best available throughout the entire realms, for
+-@ | the people of Valour are quite fascinated with naval
| | travel. It is here that the first boat was built that
+-+-+-+-W| carried Knights over into the northern lands, and it
| || is here that they returned it in one piece after a successful
S +| mission, filled with treasures that brought prosperity
---------+ to the city.

[Exits: west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A proud, powerful looking black stallion stomps its feet restlessly, ridden by you.
Garduin is here, selling his finely made boats.

<939hp 700m 391mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
<PK> Vok Royal Harbour
<PK> Plaag Underneath a Wooden Bridge

<939hp 700m 391mv no opponent no opponent calm inside (indoors) >
w
Greater Valour Docks
| These are the general docks of Valour. Ships are tied to
| a wooden footbridge waiting to be boarded, and then lowered
| into the canal. The docks are large enough to accomodate
| a fleet of about ten ships at any given time. A large flagpole
@-S | reaches high into the sky beside the dock, having thrusted
| | its way out of the water. At the apex of the flagpole the
+-+-+-+-+| sigil of the Knights - the Holy Crown of Valour - flys
| | proudly.
S |
---------+

[Exits: east south down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
A fighting falcon flies in.
A wild boar walks in.

<939hp 700m 390mv no opponent no opponent calm city (outside) >
where
Players near you in Valour:
<PK> Vok Greater Valour Docks
<PK> Plaag Underneath a Wooden Bridge

<939hp 700m 390mv no opponent no opponent calm city (outside) >
l
Greater Valour Docks
| These are the general docks of Valour. Ships are tied to
| a wooden footbridge waiting to be boarded, and then lowered
| into the canal. The docks are large enough to accomodate
| a fleet of about ten ships at any given time. A large flagpole
@-S | reaches high into the sky beside the dock, having thrusted
| | its way out of the water. At the apex of the flagpole the
+-+-+-+-+| sigil of the Knights - the Holy Crown of Valour - flys
| | proudly.
S |
---------+

[Exits: east south down]
(Charmed) A proud, powerful looking black stallion stomps its feet restlessly, ridden by you.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A fierce, fighting falcon perches here.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<939hp 700m 390mv no opponent no opponent calm city (outside) >
s
Greater Valour Avenue
| This road leads through the upper district of the city of
| Valour. At its border are the large business buildings that
+-S | direct the commerce and government. Their walls are decorated
| | with gold and gemstone, showing off the wealth that has
+-+-@-+-+| been attained by this successful city. The buildings provide
| | an inspiring backdrop contrasted against the clear skies.
S | A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A wild boar walks in.
A fighting falcon flies in.

<939hp 700m 389mv no opponent no opponent calm city (outside) >
e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-W| wealth that has been attained by this successful city.
| || The buildings provide an inspiring backdrop contrasted
S +| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east south west]
A fighting falcon flies in.
A wild boar walks in.

<939hp 700m 388mv no opponent no opponent calm city (outside) >
e
e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-W-*| that has been attained by this successful city. The buildings
| | | provide an inspiring backdrop contrasted against the clear
S + | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A wild boar walks in.
A fighting falcon flies in.

<939hp 700m 387mv no opponent no opponent calm city (outside) >
where
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | | from the lectern that stands in the City Forum. It is the
S + | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A noble of Valour walks down the street.
A fighting falcon flies in.
A wild boar walks in.

<939hp 700m 386mv no opponent no opponent calm city (outside) > Players near you in Valour:
<PK> Vok City Forum
<PK> Plaag Underneath a Wooden Bridge

<939hp 700m 386mv no opponent no opponent calm city (outside) >
Plaag has summoned you!
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]
A school of fish swims quickly back and forth.
Plaag the Unholy Knight is here.

<939hp 700m 386mv no opponent no opponent evasive:60 ocean (outside) >
murder $$
Plaag yells 'Help! I am being attacked by Vok!'
Plaag's shield wobbles and barely deflects your pound.
Plaag thrusts your pound aside in a skillful parry.
Plaag is in excellent condition.

<939hp 700m 386mv shaft two_handed bloody:120 ocean (outside) >
wear bow

Plaag has fled!
Plaag flies north.

<939hp 700m 386mv no opponent no opponent bloody:120 ocean (outside) > You stop wielding a whipping tail of a manticore.
You stop wielding a titanic truncheon of tenderizing.
You wield the Colossal tree branch-bow.
Your are now off-balance.
Your are now off-balance.
The Colossal tree branch-bow feels like a part of you!

<934hp 700m 386mv no opponent no opponent bloody:119 ocean (outside) >
Plaag flies in.

<934hp 700m 386mv no opponent no opponent bloody:118 ocean (outside) >
n
The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.

<934hp 700m 385mv no opponent no opponent bloody:118 ocean (outside) >
murder $$
They aren't here.

<934hp 700m 385mv no opponent no opponent bloody:118 ocean (outside) >
Plaag flies in.

<934hp 700m 385mv no opponent no opponent bloody:117 ocean (outside) >
leading $$
You aim a shot into Plaag's most vulnerable spot.
Plaag yells 'Help! Vok just took a shot at me!'
Plaag's shield jolts under your hit, but holds.
Plaag's charge decimates you!
Plaag's charge mauls you.
Plaag braces against his armor to perform a two-handed set parry.
Plaag deflects your arrow aside in an ungraceful parry.
Plaag is in excellent condition.

<886hp 700m 375mv shaft two_handed bloody:120 ocean (outside) >
!

Your dominant hand steadies.
Your non-dominant hand steadies.
Plaag is in excellent condition.

<886hp 700m 375mv shaft two_handed bloody:120 ocean (outside) >
Plaag has fled!
Plaag flies north.

<886hp 700m 375mv no opponent no opponent bloody:120 ocean (outside) >
n
murder $$

An old fisherman tugs back on the line, which responds by going limp.
An old fisherman mutters something quietly to himself.

<886hp 700m 375mv no opponent no opponent bloody:116 ocean (outside) >
wear whip
They aren't here.

<886hp 700m 375mv no opponent no opponent bloody:115 ocean (outside) > The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.

<886hp 700m 374mv no opponent no opponent bloody:114 ocean (outside) > They aren't here.

<886hp 700m 374mv no opponent no opponent bloody:114 ocean (outside) > You stop wielding the Colossal tree branch-bow.
You wield a whipping tail of a manticore.
Your are now off-balance.
A whipping tail of a manticore feels like a part of you!

<886hp 700m 374mv no opponent no opponent bloody:114 ocean (outside) >
You are hungry.

<897hp 700m 399mv no opponent no opponent bloody:113 ocean (outside) >
wear shield
You wear a small buckler as a shield.
You ready some yew ranger javelins behind your shield.
Your are now off-balance.

<897hp 700m 399mv no opponent no opponent bloody:113 ocean (outside) >
murder $$
They aren't here.

<897hp 700m 399mv no opponent no opponent bloody:112 ocean (outside) >
n
murder $$
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]
Plaag the Unholy Knight is here.

<897hp 700m 398mv no opponent no opponent bloody:112 ocean (outside) > Plaag yells 'Help! I am being attacked by Vok!'
You hurl a javelin as you close in to attack Plaag.
Plaag thrusts your pierce aside in a skillful parry.
Plaag is in excellent condition.

<897hp 700m 398mv shaft two_handed bloody:120 ocean (outside) >
murder $$

Your dominant hand steadies.
Plaag is in excellent condition.

<897hp 700m 398mv shaft two_handed bloody:120 ocean (outside) >
Plaag has fled!
You throw some yew ranger javelins at Plaag as he flees.
Your pierce DISEMBOWELS Plaag!
Plaag flies south.

<897hp 700m 398mv no opponent no opponent bloody:119 ocean (outside) >
Your non-dominant hand steadies.

<897hp 700m 398mv no opponent no opponent bloody:119 ocean (outside) >
s
murder $$
They aren't here.

<897hp 700m 398mv no opponent no opponent bloody:117 ocean (outside) > The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.

<897hp 700m 397mv no opponent no opponent bloody:117 ocean (outside) > They aren't here.

<897hp 700m 397mv no opponent no opponent bloody:116 ocean (outside) >
s
murder $$
The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
(White Aura) Plaag the Unholy Knight is here.
An old fisherman rows a boat through the bay of Sarich.

<897hp 700m 396mv no opponent no opponent bloody:116 ocean (outside) >
You yell 'Help! I'm being attacked by Plaag!'
Plaag's spellstrike hits you.
You dodge Plaag's charge.
Plaag's charge decimates you!
Plaag has a few scratches.

<862hp 700m 396mv shaft two_handed bloody:120 ocean (outside) > You do the best you can!
Plaag has a few scratches.

<862hp 700m 396mv shaft two_handed bloody:120 ocean (outside) >
Your shield wobbles and barely deflects Plaag's charge.
Your sting maims Plaag!
Your sting maims Plaag!
Plaag has a few scratches.

<862hp 700m 396mv shaft two_handed bloody:120 ocean (outside) >
l
The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
(White Aura) Plaag is here, fighting YOU!
An old fisherman rows a boat through the bay of Sarich.
Plaag has a few scratches.

<862hp 700m 396mv shaft two_handed bloody:120 ocean (outside) >
Plaag braces against his armor to perform a two-handed set parry.
Plaag parries your sting.
Your sting maims Plaag!
You dodge Plaag's charge.
Plaag has some small wounds and bruises.

<862hp 700m 396mv shaft two_handed bloody:120 ocean (outside) >
Plaag has fled!
Plaag flies north.

<862hp 700m 396mv no opponent no opponent bloody:120 ocean (outside) >
n
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
(White Aura) Plaag the Unholy Knight is here.
A white swan is gliding along the surface of the water.

<862hp 700m 395mv no opponent no opponent bloody:119 ocean (outside) >
murder $$
Plaag yells 'Help! I am being attacked by Vok!'
You hurl a javelin as you close in to attack Plaag.
Plaag parries your pierce.
Plaag has some small wounds and bruises.

<862hp 700m 395mv shaft two_handed bloody:120 ocean (outside) >
Plaag's charge decimates you!
Plaag braces against his armor to perform a two-handed set parry.
Plaag parries your sting.
Your sting mauls Plaag.
Plaag has some small wounds and bruises.

<834hp 700m 395mv shaft two_handed bloody:120 ocean (outside) >
Plaag has fled!
You throw some yew ranger javelins at Plaag as he flees.
Your pierce devastates Plaag!
Plaag flies north.

<834hp 700m 395mv no opponent no opponent bloody:119 ocean (outside) >
Plaag flies in.

<834hp 700m 395mv no opponent no opponent bloody:118 ocean (outside) >
n

Plaag flies south.

<834hp 700m 395mv no opponent no opponent bloody:118 ocean (outside) >
wear bow
s
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]

<834hp 700m 394mv no opponent no opponent bloody:117 ocean (outside) >
murder $$
You stop using some yew ranger javelins.
You stop using a small buckler as a shield.
You stop wielding a whipping tail of a manticore.
You wield the Colossal tree branch-bow.
Your are now off-balance.
Your are now off-balance.
The Colossal tree branch-bow feels like a part of you!

<834hp 700m 394mv no opponent no opponent bloody:117 ocean (outside) > The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.

<834hp 700m 393mv no opponent no opponent bloody:116 ocean (outside) > They aren't here.

<834hp 700m 393mv no opponent no opponent bloody:116 ocean (outside) >
s
The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.

<834hp 700m 392mv no opponent no opponent bloody:115 ocean (outside) >
murder $$
They aren't here.

<834hp 700m 392mv no opponent no opponent bloody:115 ocean (outside) >
s
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]
A school of fish swims quickly back and forth.

<834hp 700m 391mv no opponent no opponent bloody:115 ocean (outside) >
murder $$
They aren't here.

<834hp 700m 391mv no opponent no opponent bloody:114 ocean (outside) >
Plaag flies in.

<834hp 700m 391mv no opponent no opponent bloody:114 ocean (outside) >
s
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Sarich.
Your dominant hand steadies.
Your non-dominant hand steadies.

<834hp 700m 390mv no opponent no opponent bloody:114 ocean (outside) >
w
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.

<834hp 700m 389mv no opponent no opponent bloody:113 ocean (outside) >
murder $$
They aren't here.

<834hp 700m 389mv no opponent no opponent bloody:113 ocean (outside) >
e
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<834hp 700m 388mv no opponent no opponent bloody:112 ocean (outside) >
murder $$
They aren't here.

<834hp 700m 388mv no opponent no opponent bloody:112 ocean (outside) >
e
Strong currents push back from the east.
Plaag flies in.

<834hp 700m 388mv no opponent no opponent bloody:111 ocean (outside) >
n
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]
A school of fish swims quickly back and forth.

<834hp 700m 387mv no opponent no opponent bloody:111 ocean (outside) >
murder $$
They aren't here.

<834hp 700m 387mv no opponent no opponent bloody:111 ocean (outside) >
s
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
(White Aura) Plaag the Unholy Knight is here.
An old fisherman rows a boat through the bay of Sarich.

<834hp 700m 386mv no opponent no opponent bloody:110 ocean (outside) >
murder $$
Plaag yells 'Help! I am being attacked by Vok!'
Your holy fire devastates Plaag!
Your holy fire DISEMBOWELS Plaag!
Plaag has some small wounds and bruises.

<834hp 700m 386mv segment offensive bloody:120 ocean (outside) >
Plaag has fled!
Plaag flies north.

<834hp 700m 386mv no opponent no opponent bloody:120 ocean (outside) >
n
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]
A school of fish swims quickly back and forth.
(White Aura) Plaag the Unholy Knight is here.

<834hp 700m 385mv no opponent no opponent bloody:119 ocean (outside) >
Plaag flies north.

<834hp 700m 385mv no opponent no opponent bloody:118 ocean (outside) >
leading $$
They aren't here.

<834hp 700m 385mv no opponent no opponent bloody:118 ocean (outside) >
n
The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<834hp 700m 384mv no opponent no opponent bloody:117 ocean (outside) >
murder $$

You are hungry.

<843hp 700m 399mv no opponent no opponent bloody:117 ocean (outside) > They aren't here.

<843hp 700m 399mv no opponent no opponent bloody:117 ocean (outside) >
n
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.

<843hp 700m 398mv no opponent no opponent bloody:117 ocean (outside) >
murder $$
They aren't here.

<843hp 700m 398mv no opponent no opponent bloody:116 ocean (outside) >
n
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]

<843hp 700m 397mv no opponent no opponent bloody:116 ocean (outside) >
murder $$
They aren't here.

<843hp 700m 397mv no opponent no opponent bloody:115 ocean (outside) >
get steak sack
eat steak
You can't carry that many items.

<843hp 700m 397mv no opponent no opponent bloody:115 ocean (outside) > You do not have that item.
Plaag flies in.

<843hp 700m 397mv no opponent no opponent bloody:114 ocean (outside) >
e

You yell 'Help! I'm being attacked by Plaag!'
Plaag's spellstrike hits you.
Your legs feel sluggish as their strength is drained.
Plaag's poisonous bite injures you.
Plaag's slash injures you.
Plaag's slash injures you.
Plaag's poisonous bite injures you.
Your holy fire DISEMBOWELS Plaag!
You scream out in agonizing pain as your body starts to deform!
Your body becomes covered with fur and your claws sharpen as you take the form of a tiger!
Plaag has quite a few wounds.

<828hp 700m 385mv segment offensive bloody:120 ocean (outside) > No way! You are still fighting!
Plaag has quite a few wounds.

<828hp 700m 385mv segment offensive bloody:120 ocean (outside) >
murder $$
You do the best you can!
Plaag has quite a few wounds.

<828hp 700m 385mv segment offensive bloody:120 ocean (outside) >
l
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]
(White Aura) Plaag is here, fighting YOU!
Plaag has quite a few wounds.

<828hp 700m 385mv segment offensive bloody:120 ocean (outside) >
You stab at Plaag with an arrow at point blank range.
Your point blank stab maims Plaag!
Your holy fire DISEMBOWELS Plaag!
Your holy fire DISEMBOWELS Plaag!
Plaag's poisonous bite injures you.
You dodge Plaag's poisonous bite.
Plaag has quite a few wounds.

<815hp 700m 385mv segment offensive bloody:120 ocean (outside) >
Plaag has fled!
Plaag flies south.

<815hp 700m 385mv no opponent no opponent bloody:120 ocean (outside) >
s
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
(White Aura) Plaag the Unholy Knight is here.
A white swan is gliding along the surface of the water.

<815hp 700m 384mv no opponent no opponent bloody:119 ocean (outside) >
murder $$

Plaag flies south.

<815hp 700m 384mv no opponent no opponent bloody:118 ocean (outside) > They aren't here.

<815hp 700m 384mv no opponent no opponent bloody:118 ocean (outside) >
s
murder $$
The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
(White Aura) Plaag the Unholy Knight is here.
An old fisherman rows a boat through the bay of Sarich.

<815hp 700m 383mv no opponent no opponent bloody:117 ocean (outside) > Plaag yells 'Help! I am being attacked by Vok!'
Your holy fire misses Plaag.
Your holy fire DISEMBOWELS Plaag!
You stab at Plaag with an arrow at point blank range.
Your point blank stab MUTILATES Plaag!
You parry Plaag's poisonous bite.
You manage to dodge Plaag's slash with a lot of effort.
Plaag has quite a few wounds.

<815hp 700m 383mv segment offensive bloody:120 ocean (outside) >
Plaag has fled!
Plaag flies north.

<815hp 700m 383mv no opponent no opponent bloody:120 ocean (outside) >
Plaag flies in.

<815hp 700m 383mv no opponent no opponent bloody:119 ocean (outside) >
Plaag flies south.

<815hp 700m 383mv no opponent no opponent bloody:118 ocean (outside) >
n
murder $$
s
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.

<815hp 700m 382mv no opponent no opponent bloody:117 ocean (outside) >
s
murder $$
They aren't here.

<815hp 700m 382mv no opponent no opponent bloody:117 ocean (outside) > The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.

<815hp 700m 381mv no opponent no opponent bloody:117 ocean (outside) >
w
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]
A school of fish swims quickly back and forth.

<815hp 700m 380mv no opponent no opponent bloody:116 ocean (outside) >
s
They aren't here.

<815hp 700m 380mv no opponent no opponent bloody:116 ocean (outside) > Strong currents push back from the west.

<815hp 700m 380mv no opponent no opponent bloody:115 ocean (outside) >
w
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Sarich.

<815hp 700m 379mv no opponent no opponent bloody:115 ocean (outside) >
w
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.

<815hp 700m 378mv no opponent no opponent bloody:115 ocean (outside) >
murder $$
The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]

<815hp 700m 377mv no opponent no opponent bloody:114 ocean (outside) >
w
murder $$
They aren't here.

<815hp 700m 377mv no opponent no opponent bloody:114 ocean (outside) > The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Sarich.

<815hp 700m 376mv no opponent no opponent bloody:113 ocean (outside) >
w
murder $$
They aren't here.

<815hp 700m 376mv no opponent no opponent bloody:113 ocean (outside) > An Opening into the Bay of Sarich
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady. Water is all around you.
|
|
|
---------+

[Exits: east west]

<815hp 700m 375mv no opponent no opponent bloody:113 ocean (outside) >
w

Plaag flies in.

<815hp 700m 375mv no opponent no opponent bloody:112 ocean (outside) > Plaag yells 'Help! I am being attacked by Vok!'
Your holy fire DISMEMBERS Plaag!
Your holy fire DISMEMBERS Plaag!
Your holy fire DISEMBOWELS Plaag!
Plaag has some big nasty wounds and scratches.

<815hp 700m 375mv segment offensive bloody:120 ocean (outside) >
w

Plaag's poisonous bite wounds you.
Plaag's slash misses you.
Your holy fire DISMEMBERS Plaag!
Plaag has some big nasty wounds and scratches.

<798hp 700m 375mv segment offensive bloody:120 ocean (outside) >
Plaag has fled!
Plaag flies east.

<798hp 700m 375mv no opponent no opponent bloody:120 ocean (outside) >
e
murder $$
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<798hp 700m 374mv no opponent no opponent bloody:118 ocean (outside) > Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]

<798hp 700m 373mv no opponent no opponent bloody:117 ocean (outside) >
e
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<798hp 700m 372mv no opponent no opponent bloody:117 ocean (outside) >
u
They aren't here.

<798hp 700m 372mv no opponent no opponent bloody:116 ocean (outside) >
murder $$
An Opening into the Bay of Sarich
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady. Water is all around you.
|
|
|
---------+

[Exits: east west]

<798hp 700m 371mv no opponent no opponent bloody:116 ocean (outside) >
e
Alas, you cannot go that way.

<798hp 700m 371mv no opponent no opponent bloody:116 ocean (outside) > They aren't here.

<798hp 700m 371mv no opponent no opponent bloody:115 ocean (outside) >
murder $$
The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<798hp 700m 370mv no opponent no opponent bloody:115 ocean (outside) >
e
They aren't here.

<798hp 700m 370mv no opponent no opponent bloody:115 ocean (outside) > The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]

<798hp 700m 369mv no opponent no opponent bloody:114 ocean (outside) >
where
Players near you in Valour:
<PK> Vok The Bay of Sarich
<PK> Plaag The Bay of Sarich

<798hp 700m 369mv no opponent no opponent bloody:114 ocean (outside) >
l
The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]

<798hp 700m 369mv no opponent no opponent bloody:113 ocean (outside) >
w
The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Sarich.

<798hp 700m 368mv no opponent no opponent bloody:112 ocean (outside) >
scan around

The sun slowly disappears in the west.
You are hungry.
The white aura around your body fades.
don't be a dimwit Vokky, aura has fallen

<809hp 700m 399mv no opponent no opponent bloody:112 ocean (outside) > You scan all around.
*** Range 3 (east) ***
An old fisherman rows a boat through the bay of Sarich.

<809hp 700m 399mv no opponent no opponent bloody:112 ocean (outside) > I don't understand that.

<809hp 700m 399mv no opponent no opponent bloody:112 ocean (outside) >
quaff defender
You quaff a Defender potion.
You are surrounded by a white aura.

<809hp 700m 399mv no opponent no opponent bloody:110 ocean (outside) >
l
where
The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Sarich.

<809hp 700m 399mv no opponent no opponent bloody:109 ocean (outside) > Players near you in Valour:
<PK> Vok The Bay of Sarich
<PK> Plaag The Bay of Sarich

<809hp 700m 399mv no opponent no opponent bloody:109 ocean (outside) >
get slab sack
You get a slab of beef from a Big Ol'Pack Sack.

<809hp 700m 399mv no opponent no opponent bloody:106 ocean (outside) >
eat slab
scan around
You eat a slab of beef.
You are full.

<809hp 700m 399mv no opponent no opponent bloody:120 ocean (outside) > You scan all around.
*** Range 3 (east) ***
An old fisherman rows a boat through the bay of Sarich.

<809hp 700m 399mv no opponent no opponent bloody:120 ocean (outside) >
e

The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]

<809hp 700m 398mv no opponent no opponent bloody:119 ocean (outside) >
e
e

<809hp 700m 398mv no opponent no opponent bloody:119 ocean (outside) >
e
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.

<809hp 700m 397mv no opponent no opponent bloody:119 ocean (outside) > The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Sarich.

<809hp 700m 396mv no opponent no opponent bloody:118 ocean (outside) >
n
Strong currents push back from the east.

<809hp 700m 396mv no opponent no opponent bloody:118 ocean (outside) >
murder $$
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]
A school of fish swims quickly back and forth.

<809hp 700m 395mv no opponent no opponent bloody:117 ocean (outside) >
n
They aren't here.

<809hp 700m 395mv no opponent no opponent bloody:117 ocean (outside) > The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.

<809hp 700m 394mv no opponent no opponent bloody:117 ocean (outside) >
scan around
You scan all around.
*** Range 1 (north) ***
A white swan is gliding along the surface of the water.
*** Range 2 (south) ***
An old fisherman rows a boat through the bay of Sarich.

<809hp 700m 394mv no opponent no opponent bloody:116 ocean (outside) >
n
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.

<809hp 700m 393mv no opponent no opponent bloody:116 ocean (outside) >
n
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]

<809hp 700m 392mv no opponent no opponent bloody:115 ocean (outside) >
n
Large rocks in the water prevent deviance from this course.

<809hp 700m 392mv no opponent no opponent bloody:115 ocean (outside) >
where
Players near you in Valour:
<PK> Vok The Bay of Sarich
<PK> Plaag Bridge over the Bay of Sarich

<809hp 700m 392mv no opponent no opponent bloody:115 ocean (outside) >
e
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it toils
| gently. The bay is in perpetual movement - never still, but
| never violent. Strong undercurrents and large rocks limit the
~-@-~-~| directions of motion that can be taken in the water. A soft
| | wind blows gently across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.

<809hp 700m 391mv no opponent no opponent bloody:114 ocean (outside) >
e
The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]

<809hp 700m 390mv no opponent no opponent bloody:114 ocean (outside) >
e
e
Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.

<809hp 700m 389mv no opponent no opponent bloody:113 ocean (outside) > The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]

<809hp 700m 388mv no opponent no opponent bloody:112 ocean (outside) >
e
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
A school of fish swims quickly back and forth.

<809hp 700m 387mv no opponent no opponent bloody:112 ocean (outside) >
where
Players near you in Valour:
<PK> Vok The Bay of Sarich
<PK> Plaag South Gate of City of Valour

<809hp 700m 387mv no opponent no opponent bloody:111 ocean (outside) >
n
The Bay of Sarich
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
! | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
~-~-~ | to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.

<809hp 700m 386mv no opponent no opponent bloody:110 ocean (outside) >
n
Beside the Bay of Sarich
| The boat ramp enters the bay here. The gentle ocean laps
| at the lip of the ramp, as currents flow over each other,
| leaving a thin layer of ever-receding water behind each time.
| It leaves behind shells and pebbles. The smell of the sea
@ | is on the breezy air here. Reflections of the natural light
| | upon the bay create illusions of twin stars skating together
~ | across its surface.
| |
~-~-~ |
---------+

[Exits: south up]

<809hp 700m 383mv no opponent no opponent bloody:110 sand (outside) >
u
Atop a Boating Ramp
+ N| This ramp leads gradually down towards the shore of the bay below.
| || It is wide enough for a boat to be tugged down and entered into
+-+-+-+-+| the water. A few boats are already stowed at the bottom, waiting
| | || for their launch. A small boathouse, filled to its capacity by
+ @ *| a beautiful sailing boat, is at the left of the ramp. Leading
| || down the ramp is a thin rope, with flags from around the world
+ *| of Serin tied to it.
| |
+ |
---------+

[Exits: north down]
A member of the Valourian special forces is riding on a powerful steed.

<809hp 700m 379mv no opponent no opponent bloody:109 city (outside) >
l
Atop a Boating Ramp
+ N| This ramp leads gradually down towards the shore of the bay below.
| || It is wide enough for a boat to be tugged down and entered into
+-+-+-+-+| the water. A few boats are already stowed at the bottom, waiting
| | || for their launch. A small boathouse, filled to its capacity by
+ @ *| a beautiful sailing boat, is at the left of the ramp. Leading
| || down the ramp is a thin rope, with flags from around the world
+ *| of Serin tied to it.
| |
+ |
---------+

[Exits: north down]
A member of the Valourian special forces is riding on a powerful steed.

<809hp 700m 379mv no opponent no opponent bloody:109 city (outside) >
n
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.
A Knight of the Hallowed Crown looks at you sternly.

<809hp 700m 377mv no opponent no opponent bloody:108 city (outside) >
w
w
The Eastern Promenade
S-+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.

<809hp 700m 375mv no opponent no opponent bloody:108 city (outside) >
where
The Arch of Saint Avangulen
S-+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<809hp 700m 373mv no opponent no opponent bloody:107 city (outside) >
s
Players near you in Valour:
<PK> Vok The Arch of Saint Avangulen

<809hp 700m 373mv no opponent no opponent bloody:107 city (outside) >
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<809hp 700m 371mv no opponent no opponent bloody:106 city (outside) >
s
s
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.

<809hp 700m 369mv no opponent no opponent bloody:106 city (outside) >
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
The bridge creaks beneath your feet.

<809hp 700m 367mv no opponent no opponent bloody:105 city (outside) > Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

<809hp 700m 365mv no opponent no opponent bloody:105 city (outside) >
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<809hp 700m 363mv no opponent no opponent bloody:104 city (outside) >
where
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<809hp 700m 361mv no opponent no opponent bloody:104 city (outside) > Players near you in Valour:
<PK> Vok The Outer Gates of Castle Valour

<809hp 700m 361mv no opponent no opponent bloody:103 city (outside) >
s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<809hp 700m 357mv no opponent no opponent bloody:103 sand (outside) >
where
Players near you in Valour:
<PK> Vok The Knight's Path

<809hp 700m 357mv no opponent no opponent bloody:103 sand (outside) >
n
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<809hp 700m 353mv no opponent no opponent bloody:101 city (outside) >
w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<809hp 700m 351mv no opponent no opponent bloody:101 city (outside) >
where
Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich

<809hp 700m 351mv no opponent no opponent bloody:100 city (outside) >
w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.

<809hp 700m 349mv no opponent no opponent bloody:100 city (outside) >
w
w
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<809hp 700m 347mv no opponent no opponent bloody:99 city (outside) >
w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<809hp 700m 345mv no opponent no opponent bloody:99 city (outside) >
wh
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<809hp 700m 343mv no opponent no opponent bloody:98 city (outside) > [ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 18.

<809hp 700m 343mv no opponent no opponent bloody:98 city (outside) >
The night has begun.
A Valourian sentry removes a torch from the side of the bridge.
A Valourian sentry lights a flaming torch.

<826hp 700m 398mv no opponent no opponent bloody:95 city (outside) >
reply you are as trecherous as you are cunning.
You tell Plaag 'You are as trecherous as you are cunning.'

<826hp 700m 398mv no opponent no opponent bloody:85 city (outside) >
where
Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich

<826hp 700m 398mv no opponent no opponent bloody:80 city (outside) >
l
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<826hp 700m 398mv no opponent no opponent bloody:79 city (outside) >
w
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<826hp 700m 396mv no opponent no opponent bloody:79 city (outside) >
where
Players near you in Valour:
<PK> Vok The Knight's War Memorial

<826hp 700m 396mv no opponent no opponent bloody:78 city (outside) >
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<826hp 700m 394mv no opponent no opponent bloody:78 city (outside) >
s
s
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<826hp 700m 392mv no opponent no opponent bloody:77 city (outside) >
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<826hp 700m 390mv no opponent no opponent bloody:77 city (outside) >
where
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<826hp 700m 388mv no opponent no opponent bloody:76 city (outside) > Players near you in Valour:
<PK> Vok The Walk of Pride

<826hp 700m 388mv no opponent no opponent bloody:76 city (outside) >
l
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<826hp 700m 388mv no opponent no opponent bloody:75 city (outside) >
n
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<826hp 700m 386mv no opponent no opponent bloody:75 city (outside) >
wh
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 18.

<826hp 700m 386mv no opponent no opponent bloody:74 city (outside) >
l
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<826hp 700m 386mv no opponent no opponent bloody:73 city (outside) >
l
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<826hp 700m 386mv no opponent no opponent bloody:73 city (outside) >
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<826hp 700m 384mv no opponent no opponent bloody:72 city (outside) >
s
s
South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A Knight of the Hallowed Crown looks at you sternly.

<826hp 700m 382mv no opponent no opponent bloody:72 city (outside) >
s
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]
Plaag tells you 'Blame your peers and predecessors.'

<826hp 700m 379mv no opponent no opponent bloody:71 hills (outside) > Walking along a Rocky Incline
+ | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@ | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z-z | direction. The incline appears to continue north and south.
| |
z |
---------+

[Exits: north south]

<826hp 700m 376mv no opponent no opponent bloody:71 hills (outside) >
l
Walking along a Rocky Incline
+ | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@ | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z-z | direction. The incline appears to continue north and south.
| |
z |
---------+

[Exits: north south]

<826hp 700m 376mv no opponent no opponent bloody:70 hills (outside) >
s
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@-z | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z | direction. The incline appears to continue north and east.
| |
+-o-z |
---------+

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<826hp 700m 373mv no opponent no opponent bloody:69 hills (outside) >
s
where
It is too unstable to proceed.

<826hp 700m 373mv no opponent no opponent bloody:68 hills (outside) > Players near you in Dwarven Encampment:
<PK> Vok Walking along a Rocky Incline

<826hp 700m 373mv no opponent no opponent bloody:68 hills (outside) >
af
You are affected by the following:
Spell: cabal sanctuary: lasts for 4 hours
Skill: transform : lasts for 34 hours
Skill: were-tiger : modifies max dexterity by 1 for 10 hours
: modifies max strength by 2 for 10 hours
: modifies health by 50 for 10 hours
: modifies damroll by 10 for 10 hours
Skill: barkskin : modifies armor class by 75 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Skill: campfire : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Skill: keen sight : lasts for 9 hours

<826hp 700m 373mv no opponent no opponent bloody:66 hills (outside) >
l
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@-z | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z | direction. The incline appears to continue north and east.
| |
+-o-z |
---------+

[Exits: north east]
A dwarven scout stands here, looking for tracks.

<826hp 700m 373mv no opponent no opponent bloody:64 hills (outside) >
e
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making
z-@ | an incessant clattering sound as it tumbles. Deep shadows
| | make seeing difficult in any direction. The incline appears
z | to continue west and south.
| |
+-o-z |
---------+

[Exits: south west]

<826hp 700m 370mv no opponent no opponent bloody:64 hills (outside) >
e
It is too unstable to proceed.

<826hp 700m 370mv no opponent no opponent bloody:64 hills (outside) >
s
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z-z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making an
@ | incessant clattering sound as they tumble. Deep shadows make
| | seeing difficult in any direction. The incline appears to continue
+-o-z | north and south.
| |
+ |
---------+

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<826hp 700m 366mv no opponent no opponent bloody:63 hills (outside) >
s
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<826hp 700m 362mv no opponent no opponent bloody:63 hills (outside) >
where
w
Players near you in Dwarven Encampment:
<PK> Vok Rising Ground

<843hp 700m 399mv no opponent no opponent bloody:62 hills (outside) >
w
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek appears
| | to continue to rise to the east, while to the west, nothing
+-@-z | can be seen through the darkness. A sharp wind whistles past,
| | stinging your face with unseen dust. A faint gurgling sound
+ | can be heard from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<843hp 700m 397mv no opponent no opponent bloody:62 field (outside) > The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track, as it begins to wind its way into the wilds.
z| To the south you believe you can see the town of Sliivalan
|| through the darkness. Welcoming dwarfish lamps are glowing
@-o-z| near what might be a gate. To the east, the lack of stars
| | and a breeze lead you to think that the ground begins to
+ | rise. The dirt underfoot seems to have a hard, stony feel.
| |
*-*-+ |
---------+

[Exits: east south]

<843hp 700m 395mv no opponent no opponent bloody:61 road (outside) >
where
Players near you in Dwarven Encampment:
<PK> Vok The Northern Outskirts of the Encampment

<843hp 700m 395mv no opponent no opponent bloody:61 road (outside) >
l
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track, as it begins to wind its way into the wilds.
z| To the south you believe you can see the town of Sliivalan
|| through the darkness. Welcoming dwarfish lamps are glowing
@-o-z| near what might be a gate. To the east, the lack of stars
| | and a breeze lead you to think that the ground begins to
+ | rise. The dirt underfoot seems to have a hard, stony feel.
| |
*-*-+ |
---------+

[Exits: east south]

<843hp 700m 395mv no opponent no opponent bloody:60 road (outside) >
where
where
Players near you in Dwarven Encampment:
<PK> Vok The Northern Outskirts of the Encampment

<843hp 700m 395mv no opponent no opponent bloody:60 road (outside) > Players near you in Dwarven Encampment:
<PK> Vok The Northern Outskirts of the Encampment

<843hp 700m 395mv no opponent no opponent bloody:59 road (outside) >
l
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track, as it begins to wind its way into the wilds.
z| To the south you believe you can see the town of Sliivalan
|| through the darkness. Welcoming dwarfish lamps are glowing
@-o-z| near what might be a gate. To the east, the lack of stars
| | and a breeze lead you to think that the ground begins to
+ | rise. The dirt underfoot seems to have a hard, stony feel.
| |
*-*-+ |
---------+

[Exits: east south]

<843hp 700m 395mv no opponent no opponent bloody:59 road (outside) >
e
e
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek appears
| | to continue to rise to the east, while to the west, nothing
+-@-z | can be seen through the darkness. A sharp wind whistles past,
| | stinging your face with unseen dust. A faint gurgling sound
+ | can be heard from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<843hp 700m 393mv no opponent no opponent bloody:45 field (outside) > Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<843hp 700m 390mv no opponent no opponent bloody:44 hills (outside) >
wh
where
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 18.

<843hp 700m 390mv no opponent no opponent bloody:44 hills (outside) >
where
Players near you in Dwarven Encampment:
<PK> Vok Rising Ground

<843hp 700m 390mv no opponent no opponent bloody:43 hills (outside) > Players near you in Dwarven Encampment:
<PK> Vok Rising Ground

<843hp 700m 390mv no opponent no opponent bloody:43 hills (outside) >
n
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z-z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making an
@ | incessant clattering sound as they tumble. Deep shadows make
| | seeing difficult in any direction. The incline appears to continue
+-o-z | north and south.
| |
+ |
---------+

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<843hp 700m 386mv no opponent no opponent bloody:43 hills (outside) >
n
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making
z-@ | an incessant clattering sound as it tumbles. Deep shadows
| | make seeing difficult in any direction. The incline appears
z | to continue west and south.
| |
+-o-z |
---------+

[Exits: south west]

<843hp 700m 382mv no opponent no opponent bloody:42 hills (outside) >
n
It is too unstable to proceed.

<843hp 700m 382mv no opponent no opponent bloody:42 hills (outside) >
w
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@-z | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z | direction. The incline appears to continue north and east.
| |
+-o-z |
---------+

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<843hp 700m 378mv no opponent no opponent bloody:41 hills (outside) >
e
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making
z-@ | an incessant clattering sound as it tumbles. Deep shadows
| | make seeing difficult in any direction. The incline appears
z | to continue west and south.
| |
+-o-z |
---------+

[Exits: south west]

<843hp 700m 375mv no opponent no opponent bloody:41 hills (outside) >
herb
You search the area for some herbs.
You could not find any suitable herbs.

<843hp 675m 375mv no opponent no opponent bloody:40 hills (outside) >
l
w

Plaag tells you 'Think twice the next time you bring blind aggression to the table, Archon.'

<843hp 675m 375mv no opponent no opponent bloody:35 hills (outside) > Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making
z-@ | an incessant clattering sound as it tumbles. Deep shadows
| | make seeing difficult in any direction. The incline appears
z | to continue west and south.
| |
+-o-z |
---------+

[Exits: south west]

<843hp 675m 375mv no opponent no opponent bloody:33 hills (outside) > Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@-z | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z | direction. The incline appears to continue north and east.
| |
+-o-z |
---------+

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<843hp 675m 371mv no opponent no opponent bloody:33 hills (outside) >
You are ready to build another campfire.
You no longer see invisible objects.

<857hp 693m 399mv no opponent no opponent bloody:31 hills (outside) >
l
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@-z | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z | direction. The incline appears to continue north and east.
| |
+-o-z |
---------+

[Exits: north east]
A dwarven scout stands here, looking for tracks.

<857hp 693m 399mv no opponent no opponent bloody:26 hills (outside) >
n
Walking along a Rocky Incline
+ | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@ | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z-z | direction. The incline appears to continue north and south.
| |
z |
---------+

[Exits: north south]

<857hp 693m 395mv no opponent no opponent bloody:25 hills (outside) >
n
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<857hp 693m 391mv no opponent no opponent bloody:25 hills (outside) >
n
n
South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<857hp 693m 388mv no opponent no opponent bloody:24 city (outside) >
n
A centurion says 'Welcome to Valour, Vok.'
A centurion steps aside and allows you to pass.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<857hp 693m 386mv no opponent no opponent bloody:24 city (outside) > The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
A Knight of the Hallowed Crown patrols the area diligently.

<857hp 693m 384mv no opponent no opponent bloody:23 city (outside) >
n
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<857hp 693m 382mv no opponent no opponent bloody:23 city (outside) >
n
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<857hp 693m 380mv no opponent no opponent bloody:22 city (outside) >
n
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<857hp 693m 378mv no opponent no opponent bloody:22 city (outside) >
where
Players near you in Valour:
<PK> Vok The Knight's War Memorial

<857hp 693m 378mv no opponent no opponent bloody:21 city (outside) >
w
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<857hp 693m 376mv no opponent no opponent bloody:21 city (outside) >
w
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<857hp 693m 374mv no opponent no opponent bloody:20 city (outside) >
w
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]

<857hp 693m 372mv no opponent no opponent bloody:20 city (outside) >
Plaag tells you 'Use have a brain, unless you're a thrall to an illithid, use the damn thing.'

<857hp 693m 372mv no opponent no opponent bloody:10 city (outside) >
[KNIGHT] Tinieblas the stablemaster: 'Applicant alert! Raegin sighted.'

<857hp 693m 372mv no opponent no opponent bloody:3 city (outside) >
The lightning has stopped.

<879hp 700m 399mv no opponent no opponent evasive:59 city (outside) >
REPLY Your point is not invalid, but I will not stray from my duties.
You tell Plaag 'Your point is not invalid, but I will not stray from my duties.'

<879hp 700m 399mv no opponent no opponent evasive:48 city (outside) >
wh
[ Dwarf ] [A] Raegin the Healer of Disease, Squire of Savanti
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<879hp 700m 399mv no opponent no opponent evasive:46 city (outside) >
where
Players near you in Valour:
Raegin Greater Valour Avenue
<PK> Vok Lower Valour Avenue

<879hp 700m 399mv no opponent no opponent evasive:45 city (outside) >
A member of the Valourian special forces gallops in.

<879hp 700m 399mv no opponent no opponent evasive:44 city (outside) >
where
Players near you in Valour:
Raegin Greater Valour Avenue
<PK> Vok Lower Valour Avenue

<879hp 700m 399mv no opponent no opponent evasive:44 city (outside) >
l
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.

<879hp 700m 399mv no opponent no opponent evasive:43 city (outside) >
where
Players near you in Valour:
Raegin Greater Valour Avenue
<PK> Vok Lower Valour Avenue

<879hp 700m 399mv no opponent no opponent evasive:42 city (outside) >
l
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.

<879hp 700m 399mv no opponent no opponent evasive:41 city (outside) >
tell Raegin Come, friend?
You tell Raegin 'Come, friend?'

<894hp 700m 399mv no opponent no opponent evasive:31 city (outside) >
where
Players near you in Valour:
Raegin Regent Street
<PK> Vok Lower Valour Avenue

<894hp 700m 399mv no opponent no opponent evasive:30 city (outside) >
where
Players near you in Valour:
Raegin Regent Street
<PK> Vok Lower Valour Avenue

<894hp 700m 399mv no opponent no opponent evasive:30 city (outside) >
w
Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

<894hp 700m 397mv no opponent no opponent evasive:29 city (outside) >
where
Players near you in Valour:
Raegin Southeast Corner of Market Place
<PK> Vok Lower Valour Avenue

<894hp 700m 397mv no opponent no opponent evasive:20 city (outside) >
w
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
(Glowing) (Humming) A blade with Lodur's mark lies here.
A citizen of Valour wanders about.

<894hp 700m 395mv no opponent no opponent evasive:20 city (outside) >
w
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<894hp 700m 393mv no opponent no opponent evasive:19 city (outside) >
n
Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.

<894hp 700m 391mv no opponent no opponent evasive:18 city (outside) >
n
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<894hp 700m 389mv no opponent no opponent evasive:18 city (outside) >
w
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.
Tinieblas the stablemaster says 'Looking for a place to stay the night, Vok?'

<894hp 700m 388mv no opponent no opponent evasive:17 inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<894hp 700m 388mv no opponent no opponent evasive:17 inside (indoors) >
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:16 inside (indoors) >
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:16 inside (indoors) >
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:15 inside (indoors) >
where
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:15 inside (indoors) >
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:15 inside (indoors) > Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:15 inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<894hp 700m 388mv no opponent no opponent evasive:14 inside (indoors) >
where
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:13 inside (indoors) >
where
Players near you in Valour:
Raegin The Outer Gates of Castle Valour
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:13 inside (indoors) >
where
Players near you in Valour:
Raegin The Outer Gates of Castle Valour
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:13 inside (indoors) > Players near you in Valour:
Raegin The Outer Gates of Castle Valour
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:12 inside (indoors) >
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:12 inside (indoors) >
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:11 inside (indoors) >
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:11 inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<894hp 700m 388mv no opponent no opponent evasive:10 inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<894hp 700m 388mv no opponent no opponent evasive:9 inside (indoors) >
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:9 inside (indoors) >
where
Players near you in Valour:
Raegin Bridge over the Bay of Sarich
<PK> Vok The Royal Stables

<894hp 700m 388mv no opponent no opponent evasive:9 inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<894hp 700m 388mv no opponent no opponent evasive:8 inside (indoors) >
wh
[ Dwarf ] [A] Raegin the Healer of Disease, Squire of Savanti
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<894hp 700m 388mv no opponent no opponent evasive:7 inside (indoors) >
l

The white aura around your body fades.
don't be a dimwit Vokky, aura has fallen
Your warcry wears off.

<915hp 700m 399mv no opponent no opponent evasive:3 inside (indoors) > The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<915hp 700m 399mv no opponent no opponent evasive:3 inside (indoors) > I don't think much is to be achieved by that.

<915hp 700m 399mv no opponent no opponent evasive:3 inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<915hp 700m 399mv no opponent no opponent evasive:1 inside (indoors) >
where
Raegin walks in.
A stone giant mercenary walks in.
A gruff old goat gallops in.
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<915hp 700m 399mv no opponent no opponent evasive:1 inside (indoors) >
Raegin nods.

<915hp 700m 399mv no opponent no opponent active inside (indoors) >
smile ra
You smile at him.

<915hp 700m 399mv no opponent no opponent active inside (indoors) >
l

Raegin smiles happily.
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A stone giant mercenary is here serving his employer.
Raegin the Healer of Disease is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<915hp 700m 399mv no opponent no opponent active inside (indoors) >
say You've progressed so much since our last meet.
You say 'You've progressed so much since our last meet.'

<915hp 700m 399mv no opponent no opponent active inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A stone giant mercenary is here serving his employer.
Raegin the Healer of Disease is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<915hp 700m 399mv no opponent no opponent active inside (indoors) >
look ra
At about five feet tall and quite stocky, bordering on chunky, this
bearded fellow looks have recently washed. His face is smooth, with plump
red cheeks and thin lips barely visible under his mustache. His large ears
stick out slightly, accentuated by a perfect finger-width trim separating
them from his brown beard. His eyes are also brown, with small flecks of
gold visible in just the right light. His hands are reddish, almost chapped
looking from the frequent washing and his fingernails are very well
manicured and clean.
He is a master explorer.
Raegin is in excellent condition.

Raegin is using:
<used as light> (Glowing) a shimmering crystal
<worn on finger> a carved wooden ring
<worn on finger> a carved wooden ring
<worn around neck> (Glowing) a white silk cape
<worn around neck> (Glowing) a white silk cape
<worn on head> a white king's spangenhelm
<worn on torso> a battle-worn mailed shirt
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of rosemail leggings
<worn on feet> some rosemail boots
<worn about body> an old, dusty druid's robe
<worn about waist> a rosemail girth
<worn around wrist> (Glowing) a vermilion bracer
<worn around wrist> (Glowing) a vermilion bracer
<wielded two-handed> an ice staff
<floating nearby> (Glowing) an effulgent pearl of light

<915hp 700m 399mv no opponent no opponent active inside (indoors) >
Raegin nods.

<915hp 700m 399mv no opponent no opponent active inside (indoors) >
say You seem close to your 40th title, are you not?
You say 'You seem close to your 40th title, are you not?'

<930hp 700m 399mv no opponent no opponent active inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<930hp 700m 399mv no opponent no opponent active inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<930hp 700m 399mv no opponent no opponent active inside (indoors) >
sc
You are Vok the Slayer of Dragons, Archon of Valour, level 50, 50 years old (566 hours).
Race: Tiger Sex: male Class: ranger Beast Type: tiger
Hometown: Valour Alignment: good Ethos: chaotic
Rank Guardian of [KNIGHT]
You have 930/984 hit, 700/700 mana, 399/399 movement.
You have 0 practices and 0 training sessions.
You are carrying 35/37 items with weight 287/475 pounds.
Str: 20(22) Int: 20(20) Wis: 20(20) Dex: 20(21) Con: 19(20)
You have scored 570400 exp, found 156 secrets, and have 14626 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 50 hit points.
You are standing.
Armor: pierce: 269 bash: 273 slash: 273 magic: 171
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are supremely armored against magic.
Save vs Afflictive: -2 Mental: -4 Maledictive: -46
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are strongly protected against maledictive spells.
Hitroll: 28 Damroll: 42
You are affected by the following:
Skill: transform : lasts for 28 hours
Skill: were-tiger : modifies max dexterity by 1 for 4 hours
: modifies max strength by 2 for 4 hours
: modifies health by 50 for 4 hours
: modifies damroll by 10 for 4 hours
Skill: barkskin : modifies armor class by 75 for 8 hours
Skill: keen sight : lasts for 3 hours

<930hp 700m 399mv no opponent no opponent active inside (indoors) >
buy det
You buy a potion of detect invis.

<930hp 700m 399mv no opponent no opponent active inside (indoors) >
Raegin says 'The wolf and I have been hard at work.'

<930hp 700m 399mv no opponent no opponent active inside (indoors) >
quaff det
You quaff a potion of detect invis.
Your eyes tingle.

<930hp 700m 399mv no opponent no opponent active inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<930hp 700m 399mv no opponent no opponent active inside (indoors) >
Raegin says 'I am close. But I have much work to do.'

<951hp 700m 399mv no opponent no opponent active inside (indoors) >
say Much training?
You say 'Much training?'

<951hp 700m 399mv no opponent no opponent calm inside (indoors) >
say If you need help to your rank I can see to it on your next meet.
You say 'If you need help to your rank I can see to it on your next meet.'

<965hp 700m 399mv no opponent no opponent calm inside (indoors) >
say Have you any questions
You say 'Have you any questions.'

<965hp 700m 399mv no opponent no opponent calm inside (indoors) >
wh
[ Dwarf ] [A] Raegin the Healer of Disease, Squire of Savanti
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<965hp 700m 399mv no opponent no opponent calm inside (indoors) >
where

Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<982hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'Yes, I still fail the most basic things an unfortunate amount of times.'

<982hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<982hp 700m 399mv no opponent no opponent calm inside (indoors) >
Your vision is no longer as sharp.

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
say Things, such as?
You say 'Things, such as?'

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<984hp 700m 399mv no opponent no opponent calm inside (indoors) > Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
wh
[ Dwarf ] [A] Raegin the Healer of Disease, Squire of Savanti
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A stone giant mercenary is here serving his employer.
Raegin the Healer of Disease is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'It is scary in combat to not be able to protect when it is needed most.'

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<984hp 700m 399mv no opponent no opponent calm inside (indoors) >
You return to your natural form.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'Healing, providing aura, too many to list.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'I am hard at work on correcting it.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
say These things will come natural, like reflexes. In due time they will.
You say 'These things will come natural, like reflexes. In due time they will.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
say Keep progressing
You say 'Keep progressing.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'I shall!'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin closes his eyes momentarily.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
say And don't give in to doubt
You say 'And don't give in to doubt.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
A Knight of the Hallowed Crown walks in.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin drinks water from a barrel.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'I will not, nothing cannot be overcome.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
wh
[ Dwarf ] [A] Raegin the Healer of Disease, Squire of Savanti
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
A Knight of the Hallowed Crown walks east.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
say Have you met Coelex?
You say 'Have you met Coelex?'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin shakes his head.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
A Knight of the Hallowed Crown walks in.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'I have not.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'Had the pleasure.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
A Knight of the Hallowed Crown peers around, looking for suspicious activity.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
say If you do, tell them I'd like to speak with them as well
You say 'If you do, tell them I'd like to speak with them as well.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
wh
[ Dwarf ] [A] Raegin the Healer of Disease, Squire of Savanti
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin nods.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
You feel less divine.
The bark covering your skin flakes off.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'I will pass along the message.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin closes his eyes momentarily.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
say Should you have any questions, please direct them my way.
You say 'Should you have any questions, please direct them my way.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin smiles happily.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
say Otherwise
You say 'Otherwise.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
say You and the wolf are to report upon your 40th title.
You say 'You and the wolf are to report upon your 40th title.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
A Knight of the Hallowed Crown walks east.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
wh
[ Dwarf ] [A] Raegin the Healer of Disease, Squire of Savanti
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
eq
You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> a wyvern's eye
<worn on finger> a wyvern's eye
<worn around neck> (Glowing) a billowing white cape
<worn around neck> (Invis) (Glowing) the brooch of truth
<worn on head> a blue steel helm and visor
<worn on torso> a suit of granite platemail
<worn on arms> superior silver vambraces of perfection
<worn on hands> a pair of dragonblood spiked gauntlets of maiming
<worn on legs> (Invis) (Glowing) reinforced golden greaves of perfection
<worn on feet> (Invis) boots of disregard
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of maiming
<worn around wrist> (Glowing) (Humming) a dragonwing mithril-white bangle of unerring flight
<wielded two-handed> (Humming) the Colossal tree branch-bow
<stored in quiver> (Glowing) a sheaf of flaming silver bolts (48)
<floating nearby> (Glowing) the stone of the dragons
<tattooed> a glowing crown atop a burning sun

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
wear tit
You stop wielding the Colossal tree branch-bow.
You wield a titanic truncheon of tenderizing.
Your are now off-balance.
A titanic truncheon of tenderizing feels like a part of you!

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
dual whip
You wield a whipping tail of a manticore in your off-hand.
Your are now off-balance.
A whipping tail of a manticore feels like a part of you!

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
i
You are carrying:
a cedar strip canoe
( 6) an enriched gyvel potion
a small wooden canoe
a small dusk of black gyvel
some yew ranger javelins (11)
a small buckler
a barrel
(Humming) the Colossal tree branch-bow
(Glowing) a sapphire ring
the dead star circlet
a Big Ol'Pack Sack (open)

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Your dominant hand steadies.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin nods.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'Most definitely.'

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Your non-dominant hand steadies.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
devote
You bow your head in worship of your god.
Ceridwel grants you a little favor.
Reputation with Ceridwel increased by 3.
You receive 1 relic of <MYSTIC>.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A stone giant mercenary is here serving his employer.
Raegin the Healer of Disease is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<934hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin closes his eyes momentarily.
Raegin's skin turns to stone.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin smiles happily.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
say My time grows short, howeverr I doubt the bird will be returning.
You say 'My time grows short, howeverr I doubt the bird will be returning.'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
wh

Raegin smiles happily.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) > [ Dwarf ] [A] Raegin the Healer of Disease, Squire of Savanti
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin claps at your performance.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A stone giant mercenary is here serving his employer.
Raegin the Healer of Disease is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
eq
You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> a wyvern's eye
<worn on finger> a wyvern's eye
<worn around neck> (Glowing) a billowing white cape
<worn around neck> (Invis) (Glowing) the brooch of truth
<worn on head> a blue steel helm and visor
<worn on torso> a suit of granite platemail
<worn on arms> superior silver vambraces of perfection
<worn on hands> a pair of dragonblood spiked gauntlets of maiming
<worn on legs> (Invis) (Glowing) reinforced golden greaves of perfection
<worn on feet> (Invis) boots of disregard
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of maiming
<worn around wrist> (Glowing) (Humming) a dragonwing mithril-white bangle of unerring flight
<wielded> (Glowing) a titanic truncheon of tenderizing
<dual wielded> (Glowing) (Humming) a whipping tail of a manticore
<stored in quiver> (Glowing) a sheaf of flaming silver bolts (48)
<floating nearby> (Glowing) the stone of the dragons
<tattooed> a glowing crown atop a burning sun

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin closes his eyes momentarily.
A magic mushroom suddenly appears.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin gets a magic mushroom.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin eats a magic mushroom.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'Good work then, that horrible knight is a pox!'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
say Im sorry to hear of your mentor..again.
You say 'I'm sorry to hear of your mentor..again.'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin nods.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'He lived well.'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
say These things happen
You say 'These things happen.'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
say Most do not make it that far even..
You say 'Most do not make it that far even..'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin nods.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
A Knight of the Hallowed Crown walks in.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin says 'Few have the fortitude.'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
say As tragic as is, we must look focus on all that he has achieved.
You say 'As tragic as is, we must look focus on all that he has achieved.'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
where
Players near you in Valour:
Raegin The Royal Stables
<PK> Vok The Royal Stables

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
wh

Raegin nods.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) > [ Dwarf ] [A] Raegin the Healer of Disease, Squire of Savanti
[ Trean ] Dendrodorn the Tracker
[ Human ] Alefric the Seeker
[50 Beast Ran] <PK> [KNIGHT] (Guardian) Sir Vok the Slayer of Dragons, Archon of Valour
[ Avian ] <PK> Plaag the Unholy Knight
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin smiles happily.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
eq
You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> a wyvern's eye
<worn on finger> a wyvern's eye
<worn around neck> (Glowing) a billowing white cape
<worn around neck> (Invis) (Glowing) the brooch of truth
<worn on head> a blue steel helm and visor
<worn on torso> a suit of granite platemail
<worn on arms> superior silver vambraces of perfection
<worn on hands> a pair of dragonblood spiked gauntlets of maiming
<worn on legs> (Invis) (Glowing) reinforced golden greaves of perfection
<worn on feet> (Invis) boots of disregard
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of maiming
<worn around wrist> (Glowing) (Humming) a dragonwing mithril-white bangle of unerring flight
<wielded> (Glowing) a titanic truncheon of tenderizing
<dual wielded> (Glowing) (Humming) a whipping tail of a manticore
<stored in quiver> (Glowing) a sheaf of flaming silver bolts (48)
<floating nearby> (Glowing) the stone of the dragons
<tattooed> a glowing crown atop a burning sun

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
say I hope to be hearing from you two soon.
You say 'I hope to be hearing from you two soon.'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
A Knight of the Hallowed Crown walks east.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin nods.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
say I wont keep you, that is all.
You say 'I wont keep you, that is all.'

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
wave
You wave.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin bows before you.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
Raegin waves happily.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
l
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A stone giant mercenary is here serving his employer.
Raegin the Healer of Disease is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.


<939hp 700m 399mv no opponent no opponent calm inside (indoors) >

You are carrying:
a cedar strip canoe
( 6) an enriched gyvel potion
a small wooden canoe
a small dusk of black gyvel
some yew ranger javelins (11)
a small buckler
a barrel
(Humming) the Colossal tree branch-bow
(Glowing) a sapphire ring
the dead star circlet
a Big Ol'Pack Sack (open)

<939hp 700m 399mv no opponent no opponent calm inside (indoors) > Raegin walks east.
A gruff old goat gallops east.
A stone giant mercenary walks east.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
rem eye
You remove a wyvern's eye from your finger.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
!
You remove a wyvern's eye from your finger.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
put eye sack
You put a wyvern's eye in a Big Ol'Pack Sack.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
!
You put a wyvern's eye in a Big Ol'Pack Sack.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
A Knight of the Hallowed Crown walks in.
A Knight of the Hallowed Crown walks in.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >
wear ring
You wear a sapphire ring on your left finger.

<939hp 700m 399mv no opponent no opponent calm inside (indoors) >








Comments

  1. I can already tell Plaag is going to be a monster. Probably hasn't had enough time to master skills and gain equipment and still almost had me there. Nice work, although I might have had you once if not for the crash. I forgot to retarget
    initially.
    1. "Use have a brain" made me lol. Was it supposed to be "use half a brain" or "you have a brain".
    2. Vok
      0 , 0 , 0 .
      was responding to the previous remark, then they wrote that before i saw it lol not sure
    [reply to Vok]

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