<816hp 711m 399mv calm 8pm (night)><no opponent no opponent>*none* who|who pk [ Human ] <NEW> Kaede the Initiate of the Elements [ Fire ] <PK> Awfhar the Battlemaster [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [ Grgyl ] <PK> [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [ Fire ] <PK> Glerr the Holy Shaman [ Dwarf ] Gromlun the Gladiator Players found: 6 There are 6 characters on; the most on this past month was 15.
<816hp 711m 399mv calm 8pm (night)><no opponent no opponent>*none* [50 Fire War] <PK> Awfhar the Battlemaster [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [50 Grgyl Ill] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [50 Fire Sha] <PK> Glerr the Holy Shaman Players found: 4 There are 6 characters on; the most on this past month was 15.
<816hp 711m 399mv calm 8pm (night)><no opponent no opponent>*none* w The Underbrush o +-+| A worn gravel path is here, that seems to have been at | | | one point widely traveled. Now it seems all, but abandoned. o + | Run down buildings stand as best they can on either side | | | of you and you see the occasional wanderings of a wild o-+-@-+-+| boar here and there. The road is very mountainous but || maintains the grassy terrain. +| || +| ---------+
[Exits: east west] A mighty gules lion walks in.
[JUSTICE] The Guardian of Justice: 'NOTICE: Awfhar has been marked a criminal by Auhror for breaking the first law.'
<816hp 711m 398mv calm 8pm (night)><no opponent no opponent>*none* w A Tall Grass Field o +| A worn gravel path is here, that seems to have been at | || one point widely traveled. Now it seems all, but abandoned. o +| Run down buildings stand as best they can on either side | || of you and you see the occasional wanderings of a wild o-@-+-+| boar here and there. The road is very mountainous but | maintains the grassy terrain. | | | ---------+
[Exits: east west] A foul looking crow crawls around here. A mighty gules lion walks in.
<816hp 711m 397mv calm 8pm (night)><no opponent no opponent>*none* e The Underbrush o +-+| A worn gravel path is here, that seems to have been at | | | one point widely traveled. Now it seems all, but abandoned. o + | Run down buildings stand as best they can on either side | | | of you and you see the occasional wanderings of a wild o-+-@-+-+| boar here and there. The road is very mountainous but || maintains the grassy terrain. +| || +| ---------+
[Exits: east west] A mighty gules lion walks in.
<816hp 711m 396mv calm 8pm (night)><no opponent no opponent>*none* guard You yell 'Guards! Guards!' A special guard now follows you. A special guard comes to your rescue!
<816hp 671m 396mv calm 8pm (night)><no opponent no opponent>*none* where Players near you in Outerlimits: <PK> Cedowyl The Underbrush
<816hp 671m 396mv calm 8pm (night)><no opponent no opponent>*none* cb I invade [JUSTICE] (Lieutenant) Cedowyl: 'I invade.'
<816hp 671m 396mv calm 8pm (night)><no opponent no opponent>*none* e The open plains +-+-+| A worn gravel path is here, that seems to have been at | | one point widely traveled. Now it seems all, but abandoned. + | Run down buildings stand as best they can on either side | | of you and you see the occasional wanderings of a wild +-+-@-+ | boar here and there. The road is very mountainous but maintains | | the grassy terrain. + | | | + | ---------+
[Exits: north east west] A special guard walks in. A mighty gules lion walks in.
<816hp 671m 395mv calm 8pm (night)><no opponent no opponent>*none* e Lush, Green Grass +-+-+-+| A worn gravel path is here, that seems to have been at one | | point widely traveled. Now it seems all, but abandoned. + | Run down buildings stand as best they can on either side | | of you and you see the occasional wanderings of a wild boar +-+-@ | here and there. The road is very mountainous but maintains | | the grassy terrain. + | | | + | ---------+
[Exits: south west] A mighty gules lion walks in. A special guard walks in.
<816hp 671m 394mv calm 8pm (night)><no opponent no opponent>*none* s Haze in the distance + | Gray fog seems to lift from nowhere in particular totally | | obscuring the view in front of you. The noises of what could +-+-+ | be a city seems to come from within. You can go back from | | where the path came from or you can continue. @ | | | + | | | + | ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<816hp 671m 393mv calm 8pm (night)><no opponent no opponent>*none* s s Beyond the Gates +-+-+ | You are completely lost in this insane fog. You know that | | there is a city somewhere. You can hear it. You can smell + | it. You can taste the salt in the air. But where is it? You | | begin to wonder, is this fog entirely natural? @ | | | + | | | + | ---------+
[Exits: north south] A mighty gules lion walks in. A special guard walks in.
<816hp 671m 392mv calm 8pm (night)><no opponent no opponent>*none* Outside the Gates + | You are completely lost in this insane fog. You know that | | there is a city somewhere. You can hear it. You can smell + | it. You can taste the salt in the air. But where is it? You | | begin to wonder, is this fog entirely natural? @ | | | + | | | + | ---------+
[Exits: north south] The caravan attendant is here, with caravans for hire. A special guard walks in. A mighty gules lion walks in.
<816hp 671m 391mv calm 8pm (night)><no opponent no opponent>*none* s s At the North Gate + | You reach the northern end of the city. Ahead of you, you | | can see a dim forest with some sunlight bursting through + | the canopy. The only thing that stands in your way are a | | pair of big, thick, metal gates. You almost feel relieved @ | leaving this city. | | + | | | + | ---------+
[Exits: north south] A mighty gules lion walks in. A special guard walks in.
<816hp 671m 390mv calm 8pm (night)><no opponent no opponent>*none* Coral Way + | Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you + | walk past and glance at them. Skanky looking prostitutes | | look your way - hoping to gain some business. @ | | | S + | | | | +-+-+-+-+| ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<816hp 671m 389mv calm 8pm (night)><no opponent no opponent>*none* s s Coral Way + | Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you + | walk past and glance at them. Skanky looking prostitutes | | look your way - hoping to gain some business. S @ | | | | +-+-+-+-+| | | +-*-*| ---------+
[Exits: north south] A mighty gules lion walks in. A special guard walks in.
<816hp 671m 388mv calm 8pm (night)><no opponent no opponent>*none* where Coral Way + | Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you walk S + | past and glance at them. Skanky looking prostitutes look | | | your way - hoping to gain some business. +-+-@-+-+| | | +-*-*| | | + | ---------+
[Exits: north east south west] A special guard walks in. A mighty gules lion walks in.
<816hp 671m 387mv calm 8pm (night)><no opponent no opponent>*none* e e Players near you in Darkhaven: <PK> Awfhar Dravanoth Way <PK> Cedowyl Coral Way
<816hp 671m 387mv calm 8pm (night)><no opponent no opponent>*none* Larken Road + *-*| This seems to be the more residential area of the city. However, | || it seems very quiet and deserted. Domestic pets run freely + *| about causing much noise and commotion. Fruit vendors line | || either side of the street trying to make a sale. +-+-@-+-+| | | +-*-* | | | + | ---------+
[Exits: east west] A meditationist walks slowly about chanting mantras. (White Aura) A corrupt warrior lord of the city wanders about. A mighty gules lion walks in. A special guard walks in.
<816hp 671m 386mv calm 8pm (night)><no opponent no opponent>*none* Larken Road + *-*-*| This seems to be the more residential area of the city. However, | | | it seems very quiet and deserted. Domestic pets run freely about + * | causing much noise and commotion. Fruit vendors line either | | | side of the street trying to make a sale. +-+-@-+-+| | || +-*-* *| | | + | ---------+
[Exits: east west] A pile of armor is tainted with a rosy hue. A cold, grey sword with a spike from its hilt is here. A special guard walks in. A mighty gules lion walks in.
<816hp 671m 385mv calm 8pm (night)><no opponent no opponent>*none* where $$ <PK> Awfhar Coral Way [JUSTICE] (Lieutenant) Auhror: 'I guess not the first law...'
<816hp 671m 385mv calm 8pm (night)><no opponent no opponent>*none* w Larken Road + *-*| This seems to be the more residential area of the city. However, | || it seems very quiet and deserted. Domestic pets run freely + *| about causing much noise and commotion. Fruit vendors line | || either side of the street trying to make a sale. +-+-@-+-+| | | +-*-* | | | + | ---------+
[Exits: east west] A meditationist walks slowly about chanting mantras. (White Aura) A corrupt warrior lord of the city wanders about. A mighty gules lion walks in. A special guard walks in.
<816hp 671m 384mv calm 8pm (night)><no opponent no opponent>*none* where $$ <PK> Awfhar Coral Way
<816hp 671m 384mv calm 8pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<816hp 671m 384mv calm 8pm (night)><no opponent no opponent>*none* where $$ <PK> Awfhar At the North Gate
<816hp 671m 384mv calm 8pm (night)><no opponent no opponent>*none* [JUSTICE] (Lieutenant) Auhror: 'I shall be there in a second...'
<816hp 671m 384mv calm 8pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<816hp 671m 384mv calm 8pm (night)><no opponent no opponent>*none* where $$ You didn't find any awfhar.
<816hp 671m 384mv calm 8pm (night)><no opponent no opponent>*none* e Larken Road + *-*-*| This seems to be the more residential area of the city. However, | | | it seems very quiet and deserted. Domestic pets run freely about + * | causing much noise and commotion. Fruit vendors line either | | | side of the street trying to make a sale. +-+-@-+-+| | || +-*-* *| | | + | ---------+
[Exits: east west] A pile of armor is tainted with a rosy hue. A cold, grey sword with a spike from its hilt is here. A special guard walks in. A mighty gules lion walks in.
<816hp 671m 383mv calm 8pm (night)><no opponent no opponent>*none* e where $$ Larken Road *-*-* | This seems to be the more residential area of the city. | | However, it seems very quiet and deserted. Domestic pets * | run freely about causing much noise and commotion. Fruit | | vendors line either side of the street trying to make a +-+-@-+ | sale. | | * | | | ---------+
[Exits: north east west] A black robed figure stands mystically before you. A Darkhaven guard stalks the area. A mighty gules lion walks in. A special guard walks in.
<816hp 671m 382mv calm 8pm (night)><no opponent no opponent>*none* You didn't find any awfhar.
<816hp 671m 382mv calm 8pm (night)><no opponent no opponent>*none* n Entrance of a Lacramose Temple *-*-* | The eerie wail of a lost spirit fills the air as the musty | | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | in the air is meditative and quiet, almost sad at what @ | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of the +-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown | | in between the curves of the moon. The symbol means nothing * | to you. ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<816hp 671m 381mv calm 8pm (night)><no opponent no opponent>*none* n A Lacramose Temple *-*-+ | The eerie wail of a lost spirit fills the air as the musty | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | | in the air is meditative and quiet, almost sad at what *-@-* | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of * | the wall encased in a gold and ivory casing. Spears and | | thrown in between the curves of the moon. The symbol means +-+-+-+ | nothing to you. ---------+
[Exits: east south west] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<816hp 671m 380mv calm 8pm (night)><no opponent no opponent>*none* where $$ w You didn't find any awfhar.
<816hp 671m 380mv calm 8pm (night)><no opponent no opponent>*none* A Lacramose Temple *-*-+| The eerie wail of a lost spirit fills the air as the | | musty atmosphere causes you to cough violently. The red *-*-*| drapery is covered with a very thick layer of grey dust. | || The feeling in the air is meditative and quiet, almost @-*-*| sad at what this temple is all about - even if people | | aren't entirely sure why. A silver moon is drawn in the * | background of the wall encased in a gold and ivory casing. | | Spears are thrown in between the curves of the moon. +-+-+-+-+| The symbol means nothing to you. ---------+
[Exits: north east] A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A special guard walks in. A mighty gules lion walks in.
<816hp 671m 379mv calm 8pm (night)><no opponent no opponent>*none* n n Of Darkened Ivory | You are caught in a ivory hall made with nothing but IVORY! | A strange feeling creeps over you for a hall of this type *-*-+| would make a grandiose impression - but it doesn't. More | | careful inspection gives rise to a darkened taint in the @-*-*| bright white ivory of the room. Statuettes stand disdainfully | || on either side of you as the purple drapes hang lazily *-*-*| to the side. This room has no light source and seems to | | be magically lighted. * | ---------+
[Exits: north east south] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<816hp 671m 378mv calm 8pm (night)><no opponent no opponent>*none* where $$ The Holylight | You are caught in a blinding flash of light from the | heavens above. Not sure if it is malicious or goodly, | the one thing that is evident is that it is divine. The | room is sparse except for a rather large silver alter @-*-+| with an ankh at the very top. Within the center is a | | smoking cauldron filled with components that are fetid *-*-*| at best. The entire room is filled with this noisome | || mist. *-*-*| ---------+
[Exits: east south] A special guard walks in. A mighty gules lion walks in.
<816hp 671m 377mv calm 8pm (night)><no opponent no opponent>*none* You didn't find any awfhar.
<816hp 671m 377mv calm 8pm (night)><no opponent no opponent>*none* e A Tainted Room | Corpses hang unceremoniously in random fashion from the | ceiling. Caked with blood, these corpses have only been | recently skinned - the victims probably alive while the | ritual was going on. The dark marble floor is stained with *-@-+ | the dark red color of human blood - but none is seen upon | | the floor itself. There must be a drainage system somewhere *-*-* | ...but where? and to what purpose? | | | *-*-* | ---------+
[Exits: east west] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<816hp 671m 376mv calm 8pm (night)><no opponent no opponent>*none* sc
/@============================================================- | \ | Cedowyl the Holy Knight, adherent of Eloret | | Adherent of the Order of Law | | Rank Lieutenant of [JUSTICE], 21 years old (81 hours). | | | | Race: Half-elf Hometown: Seringale Health: 816/816 | | Sex: Male Alignment: Good Mana: 671/769 | | Class: Paladin Ethos: Lawful Move: 376/399 | \ -------------------------------------------/ | | | Streng: 19 (19+0) Rating: Great Weight: 334/350 | | Intell: 22 (22+0) Level: 50 Pracs: 6 | | Wisdom: 20 (21-1) Exp tnl: 22680 Trains: 2 | | Dexter: 22 (22+0) Relics: 2231 Items: 33/37 | | Consti: 18 (18+0) Gold: 75 Wimpy: 1 hp | | Luck: Lady Luck Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 259 Saving Throws | | Hitroll: 39 Vs Bash: 273 Afflictive: 60 | | Damroll: 37 Vs Slash: 258 Maledictive: 83 | | Vs Magic: 153 Mental: 59 | \==========================================================-/ You are affected by the following: Skill: holy armor : modifies armor class by 70 permanently Skill: errantry : lasts for 18 hours Spell: frenzy : modifies armor class by -40 for 10 hours : modifies damroll by 8 for 10 hours : modifies hitroll by 8 for 10 hours Spell: sanctuary : lasts for 2 hours Spell: virtuous light : modifies save vs maledictive by 5 for 17 hours : modifies luck by 1 for 17 hours : modifies armor class by 26 for 17 hours Power: vigilance : lasts for 40 hours Spell: protection : modifies save vs spell by 1 for 0 hours Spell: armor : modifies armor class by 20 for 0 hours Set : Regal Radiance : modifies hitroll by 6 permanently : modifies strength by 4 permanently : modifies save vs spell by 12 permanently Spell: bless : modifies hitroll by 6 for 1 hours : modifies save vs spell by 6 for 1 hours Spell: detect invis : lasts for 0 hours
<816hp 671m 376mv calm 8pm (night)><no opponent no opponent>*none* You feel less protected. You feel less armored. You no longer see invisible objects.
<816hp 687m 399mv calm 9pm (night)><no opponent no opponent>*none* e A Deadend | You are at an abrupt ending that radiates with an insurmountable | evil which makes you shiver at the thought. A black brick | wall stands unceremoniously in front of you. The musty cold | air feels damp to the touch and prickly to the skin. Rats *-*-@ | scurry about as several alters of foreign origin stand here. | | *-*-* | | | | *-*-* | ---------+
[Exits: west down] A special guard walks in. A mighty gules lion walks in.
<816hp 687m 398mv calm 9pm (night)><no opponent no opponent>*none* d Entrance to the Mausoleum | Stone walls run from east to west and north to south. | A path diverts around the graves, but deep tracks have | been lazily grooved into their surface. In the centre | of this place, the tombstones line up neatly side by side. @-*-*| The victims have been buried head to head, the places | their feet would be facing away from the middle. Some | of the tombstones have developed crack markings in their | surface from age. All of them are nameless, simply signifying | that something lies beneath. The centre grave appears ---------+ to have been left open, seemingly prepared ready for its next resident. Deep, thick scratch markings on its surface also suggest its former inhabitant has woken from the eternal slumber and got back out.
[Exits: east up] (White Aura) A Shadowdemon stands here chained to a titanium post in the ground. A mighty gules lion walks in. A special guard walks in. A Shadowdemon Guardian yells 'You don't belong here, Cedowyl!' You thrust A Shadowdemon Guardian's bite aside in a skillful parry. You brace against your armor to perform a two-handed set parry. You deflect A Shadowdemon Guardian's bite aside in an ungraceful parry. A Shadowdemon Guardian is in excellent condition.
<816hp 687m 397mv calm 9pm (night)><none mob>*A Shadowdemon Guardian* A Shadowdemon Guardian's acid blast mauls you. A Shadowdemon Guardian is in excellent condition.
<795hp 687m 397mv calm 9pm (night)><none mob>*A Shadowdemon Guardian* where $$ You didn't find any awfhar. A Shadowdemon Guardian is in excellent condition.
<795hp 687m 397mv calm 9pm (night)><none mob>*A Shadowdemon Guardian* A Shadowdemon Guardian's bite wounds you. A mighty gules lion's claw grazes A Shadowdemon Guardian. Your freezing bite mauls A Shadowdemon Guardian. Your freezing bite scratches A Shadowdemon Guardian. A Shadowdemon Guardian has a few scratches.
<775hp 687m 397mv aggressive 9pm (night)><none mob>*A Shadowdemon Guardian* wrat Your heavenly wrath *** DEMOLISHES *** A Shadowdemon Guardian! A Shadowdemon Guardian has a few scratches.
<775hp 657m 397mv aggressive 9pm (night)><none mob>*A Shadowdemon Guardian* You brace against your armor to perform a two-handed set parry. You parry A Shadowdemon Guardian's bite. Your freezing bite decimates A Shadowdemon Guardian! Your freezing bite scratches A Shadowdemon Guardian. Your freezing bite devastates A Shadowdemon Guardian! Your freezing bite decimates A Shadowdemon Guardian! A Shadowdemon Guardian has a few scratches.
A Shadowdemon Guardian's bite mauls you. A Shadowdemon Guardian's bite mauls you. You thrust A Shadowdemon Guardian's bite aside in a skillful parry. A mighty gules lion's claw grazes A Shadowdemon Guardian. Your freezing bite decimates A Shadowdemon Guardian! Your freezing bite scratches A Shadowdemon Guardian. A Shadowdemon Guardian has a few scratches.
<729hp 657m 397mv aggressive 9pm (night)><none mob>*A Shadowdemon Guardian* <PK> Awfhar A Lacramose Temple A Shadowdemon Guardian has a few scratches.
<729hp 657m 397mv aggressive 9pm (night)><none mob>*A Shadowdemon Guardian* You parry A Shadowdemon Guardian's bite with an easy flourish. A Shadowdemon Guardian's bite mauls you. A mighty gules lion's claw grazes A Shadowdemon Guardian. Your freezing bite devastates A Shadowdemon Guardian! Your freezing bite scratches A Shadowdemon Guardian. Your freezing bite decimates A Shadowdemon Guardian! Your freezing bite scratches A Shadowdemon Guardian. Your freezing bite devastates A Shadowdemon Guardian! A Shadowdemon Guardian has a few scratches.
<707hp 657m 397mv aggressive 9pm (night)><none mob>*A Shadowdemon Guardian* flee You flee from combat! A Deadend | You are at an abrupt ending that radiates with an insurmountable | evil which makes you shiver at the thought. A black brick | wall stands unceremoniously in front of you. The musty cold | air feels damp to the touch and prickly to the skin. Rats *-*-@ | scurry about as several alters of foreign origin stand here. | | *-*-* | | | | *-*-* | ---------+
[Exits: west down] A special guard walks in.
<707hp 657m 396mv aggressive 9pm (night)><no opponent no opponent>*none* Awfhar walks in.
<707hp 657m 396mv aggressive 9pm (night)><no opponent no opponent>*none* w A Tainted Room | Corpses hang unceremoniously in random fashion from the | ceiling. Caked with blood, these corpses have only been | recently skinned - the victims probably alive while the | ritual was going on. The dark marble floor is stained with *-@-+ | the dark red color of human blood - but none is seen upon | | the floor itself. There must be a drainage system somewhere *-*-* | ...but where? and to what purpose? | | | *-*-* | ---------+
[Exits: east west] A black robed figure stands mystically before you. A special guard walks in.
<707hp 657m 395mv aggressive 9pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<707hp 657m 395mv aggressive 9pm (night)><no opponent no opponent>*none* e murder $$ A Deadend | You are at an abrupt ending that radiates with an insurmountable | evil which makes you shiver at the thought. A black brick | wall stands unceremoniously in front of you. The musty cold | air feels damp to the touch and prickly to the skin. Rats *-*-@ | scurry about as several alters of foreign origin stand here. | | *-*-* | | | | *-*-* | ---------+
[Exits: west down] (WANTED) Awfhar the Battlemaster is here. A special guard walks in.
<707hp 657m 394mv aggressive 9pm (night)><no opponent no opponent>*none* murder $$ (UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!' Your freezing bite *** DEMOLISHES *** Awfhar! Your freezing bite grazes Awfhar. Your freezing bite *** DEMOLISHES *** Awfhar! Awfhar has some small wounds and bruises.
<707hp 657m 394mv aggressive 9pm (night)><shaft dual_wield>*Awfhar* Awfhar gets a Defender potion from a Loot Sack. Your freezing bite *** DEMOLISHES *** Awfhar! Your freezing bite scratches Awfhar. Awfhar awkwardly parries your freezing bite with a loud clang. Awfhar's slash misses you. A mighty gules lion walks in. Awfhar has quite a few wounds.
<707hp 657m 394mv aggressive 9pm (night)><no opponent no opponent>*none* They aren't here.
<707hp 657m 394mv aggressive 9pm (night)><no opponent no opponent>*none* cusi You feel better.
<743hp 642m 394mv aggressive 9pm (night)><no opponent no opponent>*none* cusi You feel better.
<779hp 627m 394mv aggressive 9pm (night)><no opponent no opponent>*none* gt he stands at the guardian You tell your group 'He stands at the guardian.'
<779hp 627m 394mv aggressive 9pm (night)><no opponent no opponent>*none* You feel less righteous.
<794hp 643m 399mv aggressive 10pm (night)><no opponent no opponent>*none* bless That makes no sense.
<794hp 643m 399mv aggressive 10pm (night)><no opponent no opponent>*none* bles You feel righteous.
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* cb he stands at the guardian [JUSTICE] (Lieutenant) Cedowyl: 'He stands at the guardian.'
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* yell standing at the guardian is a breach of your cabal rules You yell 'Standing at the guardian is a breach of your cabal rules.'
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* where Players near you in Darkhaven: <PK> Awfhar Entrance to the Mausoleum <PK> Cedowyl A Deadend
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* who|who pk [ Human ] <NEW> Kaede the Initiate of the Elements [ Fire ] <PK> (WANTED:*) Awfhar the Battlemaster [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [ Grgyl ] <PK> [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [ Fire ] <PK> Glerr the Holy Shaman [ Dwarf ] Gromlun the Gladiator Players found: 6 There are 6 characters on; the most on this past month was 15.
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* [50 Fire War] <PK> (WANTED:*) Awfhar the Battlemaster [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [50 Grgyl Ill] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [50 Fire Sha] <PK> Glerr the Holy Shaman Players found: 4 There are 6 characters on; the most on this past month was 15.
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* where Players near you in Darkhaven: <PK> Awfhar Entrance to the Mausoleum <PK> Cedowyl A Deadend
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* look A Deadend | You are at an abrupt ending that radiates with an insurmountable | evil which makes you shiver at the thought. A black brick | wall stands unceremoniously in front of you. The musty cold | air feels damp to the touch and prickly to the skin. Rats *-*-@ | scurry about as several alters of foreign origin stand here. | | *-*-* | | | | *-*-* | ---------+
[Exits: west down] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A special guard stands here, red with anger.
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* where $$ <PK> Awfhar Entrance to the Mausoleum
<794hp 638m 399mv aggressive 10pm (night)><no opponent no opponent>*none* w A Tainted Room | Corpses hang unceremoniously in random fashion from the | ceiling. Caked with blood, these corpses have only been | recently skinned - the victims probably alive while the | ritual was going on. The dark marble floor is stained with *-@-+ | the dark red color of human blood - but none is seen upon | | the floor itself. There must be a drainage system somewhere *-*-* | ...but where? and to what purpose? | | | *-*-* | ---------+
[Exits: east west] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<794hp 638m 398mv aggressive 10pm (night)><no opponent no opponent>*none* e A Deadend | You are at an abrupt ending that radiates with an insurmountable | evil which makes you shiver at the thought. A black brick | wall stands unceremoniously in front of you. The musty cold | air feels damp to the touch and prickly to the skin. Rats *-*-@ | scurry about as several alters of foreign origin stand here. | | *-*-* | | | | *-*-* | ---------+
[Exits: west down] A special guard walks in. A mighty gules lion walks in.
<794hp 638m 397mv aggressive 10pm (night)><no opponent no opponent>*none* where $$ You break your objective tracking. <PK> Awfhar Entrance to the Mausoleum
<794hp 638m 397mv aggressive 10pm (night)><no opponent no opponent>*none* The white aura around your body fades.
<808hp 650m 399mv aggressive 11pm (night)><no opponent no opponent>*none* sc
/@============================================================- | \ | Cedowyl the Holy Knight, adherent of Eloret | | Adherent of the Order of Law | | Rank Lieutenant of [JUSTICE], 21 years old (81 hours). | | | | Race: Half-elf Hometown: Seringale Health: 808/816 | | Sex: Male Alignment: Good Mana: 650/769 | | Class: Paladin Ethos: Lawful Move: 399/399 | \ -------------------------------------------/ | | | Streng: 19 (19+0) Rating: Great Weight: 334/350 | | Intell: 22 (22+0) Level: 50 Pracs: 6 | | Wisdom: 20 (21-1) Exp tnl: 22680 Trains: 2 | | Dexter: 22 (22+0) Relics: 2231 Items: 33/37 | | Consti: 18 (18+0) Gold: 75 Wimpy: 1 hp | | Luck: Lady Luck Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 239 Saving Throws | | Hitroll: 39 Vs Bash: 253 Afflictive: 59 | | Damroll: 37 Vs Slash: 238 Maledictive: 82 | | Vs Magic: 133 Mental: 58 | \==========================================================-/ You are affected by the following: Spell: bless : modifies save vs spell by 6 for 55 hours : modifies hitroll by 6 for 55 hours Skill: holy armor : modifies armor class by 70 permanently Skill: errantry : lasts for 15 hours Spell: frenzy : modifies armor class by -40 for 7 hours : modifies damroll by 8 for 7 hours : modifies hitroll by 8 for 7 hours Spell: virtuous light : modifies save vs maledictive by 5 for 14 hours : modifies luck by 1 for 14 hours : modifies armor class by 26 for 14 hours Power: vigilance : lasts for 37 hours Set : Regal Radiance : modifies hitroll by 6 permanently : modifies strength by 4 permanently : modifies save vs spell by 12 permanently
<808hp 650m 399mv aggressive 11pm (night)><no opponent no opponent>*none* sanc You are surrounded by a white aura.
<808hp 575m 399mv aggressive 11pm (night)><no opponent no opponent>*none* Awfhar tells you 'Awfhar defending, Cedowyl brought fight here.'
<808hp 575m 399mv aggressive 11pm (night)><no opponent no opponent>*none* where You break your objective tracking. Players near you in Darkhaven: <PK> Awfhar Entrance to the Mausoleum <PK> Cedowyl A Deadend
<808hp 575m 399mv aggressive 11pm (night)><no opponent no opponent>*none* w A Tainted Room | Corpses hang unceremoniously in random fashion from the | ceiling. Caked with blood, these corpses have only been | recently skinned - the victims probably alive while the | ritual was going on. The dark marble floor is stained with *-@-+ | the dark red color of human blood - but none is seen upon | | the floor itself. There must be a drainage system somewhere *-*-* | ...but where? and to what purpose? | | | *-*-* | ---------+
[Exits: east west] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<808hp 575m 398mv aggressive 11pm (night)><no opponent no opponent>*none* s The walls are smeared and streaked with dripping blood from several corpses.
<808hp 575m 398mv aggressive 11pm (night)><no opponent no opponent>*none* w The Holylight | You are caught in a blinding flash of light from the | heavens above. Not sure if it is malicious or goodly, | the one thing that is evident is that it is divine. The | room is sparse except for a rather large silver alter @-*-+| with an ankh at the very top. Within the center is a | | smoking cauldron filled with components that are fetid *-*-*| at best. The entire room is filled with this noisome | || mist. *-*-*| ---------+
[Exits: east south] A special guard walks in. A mighty gules lion walks in.
<808hp 575m 397mv aggressive 11pm (night)><no opponent no opponent>*none* s s Of Darkened Ivory | You are caught in a ivory hall made with nothing but IVORY! | A strange feeling creeps over you for a hall of this type *-*-+| would make a grandiose impression - but it doesn't. More | | careful inspection gives rise to a darkened taint in the @-*-*| bright white ivory of the room. Statuettes stand disdainfully | || on either side of you as the purple drapes hang lazily *-*-*| to the side. This room has no light source and seems to | | be magically lighted. * | ---------+
[Exits: north east south] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<808hp 575m 396mv aggressive 11pm (night)><no opponent no opponent>*none* s A Lacramose Temple *-*-+| The eerie wail of a lost spirit fills the air as the | | musty atmosphere causes you to cough violently. The red *-*-*| drapery is covered with a very thick layer of grey dust. | || The feeling in the air is meditative and quiet, almost @-*-*| sad at what this temple is all about - even if people | | aren't entirely sure why. A silver moon is drawn in the * | background of the wall encased in a gold and ivory casing. | | Spears are thrown in between the curves of the moon. +-+-+-+-+| The symbol means nothing to you. ---------+
[Exits: north east] A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A special guard walks in. A mighty gules lion walks in.
<808hp 575m 395mv aggressive 11pm (night)><no opponent no opponent>*none* e s s A silver moon encased in gold and ivory embedded in the wall blocks your path.
<808hp 575m 395mv aggressive 11pm (night)><no opponent no opponent>*none* A Lacramose Temple *-*-+ | The eerie wail of a lost spirit fills the air as the musty | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | | in the air is meditative and quiet, almost sad at what *-@-* | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of * | the wall encased in a gold and ivory casing. Spears and | | thrown in between the curves of the moon. The symbol means +-+-+-+ | nothing to you. ---------+
[Exits: east south west] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<808hp 575m 394mv aggressive 11pm (night)><no opponent no opponent>*none* Entrance of a Lacramose Temple *-*-* | The eerie wail of a lost spirit fills the air as the musty | | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | in the air is meditative and quiet, almost sad at what @ | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of the +-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown | | in between the curves of the moon. The symbol means nothing * | to you. ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<808hp 575m 393mv aggressive 11pm (night)><no opponent no opponent>*none* Larken Road *-*-* | This seems to be the more residential area of the city. | | However, it seems very quiet and deserted. Domestic pets * | run freely about causing much noise and commotion. Fruit | | vendors line either side of the street trying to make a +-+-@-+ | sale. | | * | | | ---------+
[Exits: north east west] A black robed figure stands mystically before you. A Darkhaven guard stalks the area. A mighty gules lion walks in. A special guard walks in.
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* where Players near you in Darkhaven: <PK> Awfhar Entrance to the Mausoleum <PK> Cedowyl Larken Road
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* where Players near you in Darkhaven: <PK> Awfhar A Deadend <PK> Cedowyl Larken Road
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$ They aren't here.
<808hp 575m 392mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$ Awfhar walks in. (UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!' Awfhar turns your attack against you. Awfhar's slash maims you! Your freezing bite DISMEMBERS Awfhar! Awfhar has quite a few wounds.
<774hp 575m 392mv aggressive 11pm (night)><shaft dual_wield>*Awfhar* Your freezing bite DISMEMBERS Awfhar! Your freezing bite DISMEMBERS Awfhar! Your freezing bite scratches Awfhar. Awfhar's slash DISEMBOWELS you! A special guard's slash devastates Awfhar! Awfhar has quite a few wounds.
<738hp 582m 399mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ w murder $$ They aren't here.
<738hp 582m 399mv aggressive 12am (midnight)><no opponent no opponent>*none* w murder $$ Commune the wrath spell on whom?
<738hp 582m 399mv aggressive 12am (midnight)><no opponent no opponent>*none* They aren't here.
<738hp 582m 399mv aggressive 12am (midnight)><no opponent no opponent>*none* They aren't here.
<738hp 582m 399mv aggressive 12am (midnight)><no opponent no opponent>*none* Larken Road + *-*-*| This seems to be the more residential area of the city. However, | | | it seems very quiet and deserted. Domestic pets run freely about + * | causing much noise and commotion. Fruit vendors line either | | | side of the street trying to make a sale. +-+-@-+-+| | || +-*-* *| | | + | ---------+
[Exits: east west] A pile of armor is tainted with a rosy hue. A cold, grey sword with a spike from its hilt is here. A special guard walks in. A mighty gules lion walks in.
<738hp 582m 398mv aggressive 12am (midnight)><no opponent no opponent>*none* They aren't here.
<738hp 582m 398mv aggressive 12am (midnight)><no opponent no opponent>*none* Larken Road + *-*| This seems to be the more residential area of the city. However, | || it seems very quiet and deserted. Domestic pets run freely + *| about causing much noise and commotion. Fruit vendors line | || either side of the street trying to make a sale. +-+-@-+-+| | | +-*-* | | | + | ---------+
[Exits: east west] A meditationist walks slowly about chanting mantras. (White Aura) A corrupt warrior lord of the city wanders about. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 397mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 397mv aggressive 12am (midnight)><no opponent no opponent>*none* They aren't here.
<738hp 582m 397mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ <PK> Awfhar At the North Gate
<738hp 582m 397mv aggressive 12am (midnight)><no opponent no opponent>*none* w Coral Way + | Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you walk S + | past and glance at them. Skanky looking prostitutes look | | | your way - hoping to gain some business. +-+-@-+-+| | | +-*-*| | | + | ---------+
[Exits: north east south west] A special guard walks in. A mighty gules lion walks in.
<738hp 582m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* w Larken Road + | This seems to be the more residential area of the city. | | However, it seems very quiet and deserted. Domestic pets S + | run freely about causing much noise and commotion. Fruit | | | vendors line either side of the street trying to make +-+-@-+-+| a sale. | | | * +-*| | | | * + | ---------+
[Exits: east west] A cold, grey sword with a spike from its hilt is here. A pile of armor is tainted with a rosy hue. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 395mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ e <PK> Awfhar Coral Way
<738hp 582m 395mv aggressive 12am (midnight)><no opponent no opponent>*none* Coral Way + | Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you walk S + | past and glance at them. Skanky looking prostitutes look | | | your way - hoping to gain some business. +-+-@-+-+| | | +-*-*| | | + | ---------+
[Exits: north east south west] (White Aura) (WANTED) Awfhar the Battlemaster is here. A special guard walks in. A mighty gules lion walks in.
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ <PK> Awfhar Coral Way
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ <PK> Awfhar Bay Side Road
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* w where $$ Larken Road + | This seems to be the more residential area of the city. | | However, it seems very quiet and deserted. Domestic pets S + | run freely about causing much noise and commotion. Fruit | | | vendors line either side of the street trying to make +-+-@-+-+| a sale. | | | * +-*| | | | * + | ---------+
[Exits: east west] A cold, grey sword with a spike from its hilt is here. A pile of armor is tainted with a rosy hue. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 393mv aggressive 12am (midnight)><no opponent no opponent>*none* w w <PK> Awfhar Misty Lane
<738hp 582m 393mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ Larken Road +| This seems to be the more residential area of the city. || However, it seems very quiet and deserted. Domestic S +| pets run freely about causing much noise and commotion. | || Fruit vendors line either side of the street trying to +-@-+-+| make a sale. | || * +| | || *-* +| ---------+
[Exits: north east west] A sneaky thief is here, stealing your gold purse. A special guard walks in. A mighty gules lion walks in.
<738hp 582m 392mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ e Larken Road | This seems to be the more residential area of the city. However, | it seems very quiet and deserted. Domestic pets run freely S | about causing much noise and commotion. Fruit vendors line | | either side of the street trying to make a sale. + @-+-+| | | | + * | | | | +-*-* | ---------+
[Exits: east south] A mighty gules lion walks in. A special guard walks in.
<738hp 582m 391mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ e They aren't here.
<738hp 582m 391mv aggressive 12am (midnight)><no opponent no opponent>*none* <PK> Awfhar Misty Lane
<738hp 582m 391mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ Larken Road +| This seems to be the more residential area of the city. || However, it seems very quiet and deserted. Domestic S +| pets run freely about causing much noise and commotion. | || Fruit vendors line either side of the street trying to +-@-+-+| make a sale. | || * +| | || *-* +| ---------+
[Exits: north east west] A sneaky thief is here, stealing your gold purse. A special guard walks in. A mighty gules lion walks in.
<738hp 582m 390mv aggressive 12am (midnight)><no opponent no opponent>*none* e e They aren't here.
<738hp 582m 390mv aggressive 12am (midnight)><no opponent no opponent>*none* Larken Road + | This seems to be the more residential area of the city. | | However, it seems very quiet and deserted. Domestic pets S + | run freely about causing much noise and commotion. Fruit | | | vendors line either side of the street trying to make +-+-@-+-+| a sale. | | | * +-*| | | | * + | ---------+
[Exits: east west] A cold, grey sword with a spike from its hilt is here. A pile of armor is tainted with a rosy hue. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 389mv aggressive 12am (midnight)><no opponent no opponent>*none* <PK> Awfhar Misty Lane
<738hp 582m 389mv aggressive 12am (midnight)><no opponent no opponent>*none* Coral Way + | Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you walk S + | past and glance at them. Skanky looking prostitutes look | | | your way - hoping to gain some business. +-+-@-+-+| | | +-*-*| | | + | ---------+
[Exits: north east south west] A special guard walks in. A mighty gules lion walks in.
<738hp 582m 388mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ Larken Road + *-*| This seems to be the more residential area of the city. However, | || it seems very quiet and deserted. Domestic pets run freely + *| about causing much noise and commotion. Fruit vendors line | || either side of the street trying to make a sale. +-+-@-+-+| | | +-*-* | | | + | ---------+
[Exits: east west] A meditationist walks slowly about chanting mantras. (White Aura) A corrupt warrior lord of the city wanders about. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 387mv aggressive 12am (midnight)><no opponent no opponent>*none* <PK> Awfhar Gateway to Darkhaven Auhror yells 'Guards! Guards!'
<738hp 582m 387mv aggressive 12am (midnight)><no opponent no opponent>*none* w Coral Way + | Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you walk S + | past and glance at them. Skanky looking prostitutes look | | | your way - hoping to gain some business. +-+-@-+-+| | | +-*-*| | | + | ---------+
[Exits: north east south west] A special guard walks in. A mighty gules lion walks in.
<738hp 582m 386mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ <PK> Awfhar A Boating Dock
<738hp 582m 386mv aggressive 12am (midnight)><no opponent no opponent>*none* s Coral Way S + | Specialty stores are all around you selling fishing accessories, | | | rain jackets, etc. Store owners call out to you as you walk +-+-+-+-+| past and glance at them. Skanky looking prostitutes look | | your way - hoping to gain some business. @-*-*| | | * + + | | | | | +-+-+ | ---------+
[Exits: north east south] A mighty gules lion walks in. A special guard walks in.
<738hp 582m 385mv aggressive 12am (midnight)><no opponent no opponent>*none* s Coral Way +-+-+-+-+| Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you walk +-*-*| past and glance at them. Skanky looking prostitutes look | | your way - hoping to gain some business. * + @ | | | | | +-+-+ | | | + | ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<738hp 582m 384mv aggressive 12am (midnight)><no opponent no opponent>*none* s Dravanoth Way +-*-*| This street was created of the finest brick. Very regal | | looking compared to that of the other streets. Some * + + | sort of public hall lies to the near west and to the | | | | distant east you see a plain looking fountain. The buildings +-+-@ | here are tall and narrow. Citizens look out from their | | homes through the window - they look very scared. Despite + F| the regal outlook of things here, poverty is distinctly | || present. +-+-+| ---------+
[Exits: north south west] A slimy looking fountain is here. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 383mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ where $$ They aren't here.
<738hp 582m 383mv aggressive 12am (midnight)><no opponent no opponent>*none* <PK> Awfhar A Boating Dock
<738hp 582m 383mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 383mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ You break your objective tracking. <PK> Awfhar A Boating Dock
<738hp 582m 383mv aggressive 12am (midnight)><no opponent no opponent>*none* w Dravanoth Way +-*| This street was created of the finest brick. Very regal | | looking compared to that of the other streets. Some * + + | sort of public hall lies to the near west and to the | | | | distant east you see a plain looking fountain. The buildings +-+-@-+ | here are tall and narrow. Citizens look out from their | | | homes through the window - they look very scared. Despite +-* + | the regal outlook of things here, poverty is distinctly | | | present. +-* +-+| ---------+
[Exits: north east west] A broken fruit cart is here, filled with rotting fruit. A special guard walks in. A mighty gules lion walks in.
<738hp 582m 382mv aggressive 12am (midnight)><no opponent no opponent>*none* w Dravanoth Way +| This street was created of the finest brick. Very regal || looking compared to that of the other streets. Some * + +| sort of public hall lies to the near west and to the | | || distant east you see a plain looking fountain. The buildings +-+-@-+-+| here are tall and narrow. Citizens look out from their | | || homes through the window - they look very scared. Despite S +-* +| the regal outlook of things here, poverty is distinctly | || present. +-* +| ---------+
[Exits: north east west] A mighty gules lion walks in. A special guard walks in.
<738hp 582m 381mv aggressive 12am (midnight)><no opponent no opponent>*none* w Dravanoth Way + * | This street was created of the finest brick. Very regal | | | looking compared to that of the other streets. Some sort +-*-* * +| of public hall lies to the near west and to the distant | | || east you see a plain looking fountain. The buildings here +-+-@-+-+| are tall and narrow. Citizens look out from their homes | | | | through the window - they look very scared. Despite the + S +-* | regal outlook of things here, poverty is distinctly present. | | | + +-* | ---------+
[Exits: east south west] A cold, grey sword with a spike from its hilt is here. A meditationist walks slowly about chanting mantras. A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<738hp 582m 380mv aggressive 12am (midnight)><no opponent no opponent>*none* w Dravanoth Way +-+ * | This street was created of the finest brick. Very regal | | | | looking compared to that of the other streets. Some * +-*-* *| sort of public hall lies to the near west and to the | || distant east you see a plain looking fountain. The buildings *-+-@-+-+| here are tall and narrow. Citizens look out from their | | | | homes through the window - they look very scared. Despite *-+ S +-*| the regal outlook of things here, poverty is distinctly | || present. S-+ +-*| ---------+
[Exits: east south west] A long polearm with a curved blade is here. A meditationist walks slowly about chanting mantras. A sneaky thief is here, stealing your gold purse. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 379mv aggressive 12am (midnight)><no opponent no opponent>*none* w s Town Square +-+ *| The bustle of people and business is apparent here. People | | || have gathered here for social events and business transactions. * +-*-*| The brick is elegantly designed into a colorful hexagonal | | pattern which surrounds a statue of a weird, almost sinister T-*-@-+-+| looking creature. A few birds fly about looking for a possible | | || snack dropped carelessly upon the ground. *-*-+ S +| | | | * S-+ | ---------+
[Exits: north east south west] A special guard walks in. A mighty gules lion walks in.
<738hp 582m 378mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ s Flourantine Way +-*-*| This road runs off from Misty Way. The air here is fresher | | and cleaner. The mist is almost completely gone, though T-*-+-+-+| the dark fog is constantly hanging within. To the north | | || is a series of buildings and to the south is an area *-*-@ S +| that is extremely dark. | | | * S-+ | | | +-*-*| ---------+
[Exits: north south west] A nightblue mini-skirt is here. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 377mv aggressive 12am (midnight)><no opponent no opponent>*none* s You didn't find any awfhar.
<738hp 582m 377mv aggressive 12am (midnight)><no opponent no opponent>*none* Flourantine Way T-*-+-+-+| This road runs off from Misty Way. The air here is fresher | | || and cleaner. The mist is almost completely gone, though *-*-+ S +| the dark fog is constantly hanging within. To the north | | | is a series of buildings and to the south is an area * S-@ | that is extremely dark. | | +-*-*| | || + *-*| ---------+
[Exits: north south west] A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<738hp 582m 376mv aggressive 12am (midnight)><no opponent no opponent>*none* Flourantine Way *-*-+ | This road runs off from Misty Way. The air here is fresher | | | and cleaner. The mist is almost completely gone, though * S-+ | the dark fog is constantly hanging within. To the north | | is a series of buildings and to the south is an area S @-*-*| that is extremely dark. | | || + + *-*| | | | | +-+-+-+-+| ---------+
[Exits: north east south] A long polearm with a curved blade is here. A curved sword with a heavy tip sits here. A Darkhaven guard stalks the area. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 375mv aggressive 12am (midnight)><no opponent no opponent>*none* where $$ s s You didn't find any awfhar.
<738hp 582m 375mv aggressive 12am (midnight)><no opponent no opponent>*none* Flourantine Way S-+ | This road runs off from Misty Way. The air here is fresher | | and cleaner. The mist is almost completely gone, though S +-*-*| the dark fog is constantly hanging within. To the north | | || is a series of buildings and to the south is an area + @ *-*| that is extremely dark. | | | | +-+-+-+-+| | | || N + F| ---------+
[Exits: north south] A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<738hp 582m 374mv aggressive 12am (midnight)><no opponent no opponent>*none* An opening in the fog S +-*-*| The fog lifts considerably here. You can see the morning | | || sun shining through the clouds. Buildings are all around + + *-*| and for the first time you notice the bustle of business. | | | | You can continue east or west. Another street is to the +-+-@-+-+| north and south. | | || N + F| | | *-+ | ---------+
[Exits: north east south west] A sneaky thief is here, stealing your gold purse. A Darkhaven guard stalks the area. A mighty gules lion walks in. A special guard walks in.
<738hp 582m 373mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$ They aren't here.
<738hp 582m 373mv aggressive 12am (midnight)><no opponent no opponent>*none* w where $$
The rain stopped.
<758hp 591m 399mv aggressive 1am (night)><no opponent no opponent>*none* Misty Lane S +-*| This road is made of a wide greyish brick. You cannot see | | | 6 feet in front of you. The air is thick with fog and + + *| mist. You can hear the clanging of ship bells coming from | | || the harbor. There is virtually no sound. It makes you +-+-@-+-+| very uneasy. | | | N + | | | *-+ | ---------+
[Exits: east south west] A Darkhaven guard stalks the area. A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<758hp 591m 398mv aggressive 1am (night)><no opponent no opponent>*none* w You didn't find any awfhar.
<758hp 591m 398mv aggressive 1am (night)><no opponent no opponent>*none* Misty Lane + S +| This road is made of a wide greyish brick. You cannot | | || see 6 feet in front of you. The air is thick with fog + + +| and mist. You can hear the clanging of ship bells coming | | || from the harbor. There is virtually no sound. It makes +-+-@-+-+| you very uneasy. | | || + N +| | || + *-+| ---------+
[Exits: north east west] A mighty gules lion walks in. A special guard walks in.
<758hp 591m 397mv aggressive 1am (night)><no opponent no opponent>*none* e Misty Lane S +-*| This road is made of a wide greyish brick. You cannot see | | | 6 feet in front of you. The air is thick with fog and + + *| mist. You can hear the clanging of ship bells coming from | | || the harbor. There is virtually no sound. It makes you +-+-@-+-+| very uneasy. | | | N + | | | *-+ | ---------+
[Exits: east south west] A Darkhaven guard stalks the area. A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<758hp 591m 396mv aggressive 1am (night)><no opponent no opponent>*none* e An opening in the fog S +-*-*| The fog lifts considerably here. You can see the morning | | || sun shining through the clouds. Buildings are all around + + *-*| and for the first time you notice the bustle of business. | | | | You can continue east or west. Another street is to the +-+-@-+-+| north and south. | | || N + F| | | *-+ | ---------+
[Exits: north east south west] A sneaky thief is here, stealing your gold purse. A Darkhaven guard stalks the area. A mighty gules lion walks in. A special guard walks in.
<758hp 591m 395mv aggressive 1am (night)><no opponent no opponent>*none* n n Flourantine Way S-+ | This road runs off from Misty Way. The air here is fresher | | and cleaner. The mist is almost completely gone, though S +-*-*| the dark fog is constantly hanging within. To the north | | || is a series of buildings and to the south is an area + @ *-*| that is extremely dark. | | | | +-+-+-+-+| | | || N + F| ---------+
[Exits: north south] A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<758hp 591m 394mv aggressive 1am (night)><no opponent no opponent>*none* n Flourantine Way *-*-+ | This road runs off from Misty Way. The air here is fresher | | | and cleaner. The mist is almost completely gone, though * S-+ | the dark fog is constantly hanging within. To the north | | is a series of buildings and to the south is an area S @-*-*| that is extremely dark. | | || + + *-*| | | | | +-+-+-+-+| ---------+
[Exits: north east south] A long polearm with a curved blade is here. A curved sword with a heavy tip sits here. A Darkhaven guard stalks the area. A mighty gules lion walks in. A special guard walks in.
<758hp 591m 393mv aggressive 1am (night)><no opponent no opponent>*none* where n Flourantine Way T-*-+-+-+| This road runs off from Misty Way. The air here is fresher | | || and cleaner. The mist is almost completely gone, though *-*-+ S +| the dark fog is constantly hanging within. To the north | | | is a series of buildings and to the south is an area * S-@ | that is extremely dark. | | +-*-*| | || + *-*| ---------+
[Exits: north south west] A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<758hp 591m 392mv aggressive 1am (night)><no opponent no opponent>*none* Players near you in Darkhaven: <PK> Cedowyl Flourantine Way <PK> Auhror The end of the dock
// I go to work on the Occultist
<752hp 511m 369mv aggressive 2am (night)><no opponent no opponent>*none* An Unholy Charnel | Disfigured mummified and skeletal remains are impaled and | chained to the stone walls. Their stories are told in the | vivid agonizing expressions frozen on their faces from the | day they met death. The floor beneath is stained a dark @-* | red and footprint tracks trail in and out of the room engraved | | into the blood stains. Shackled to himself in the middle *-*-* | of the room and inside an iron cage is an old decrepit man, | barely alive and bleeding all over himself. The cage has | been left wide open, and a rabid hellhound has been chained ---------+ to the entrance, each waiting for the other to die first.
[Exits: east south] (White Aura) The Master Occultist stands here, ready to defend the sepulcher. A special guard walks in.
<752hp 511m 368mv evasive 2am (night)><no opponent no opponent>*none* You stop wielding an ice staff. The memories and legends of those who held 'Sevokan', the Bill of Virtue before you fill your thoughts. You wield 'Sevokan', the Bill of Virtue. 'Sevokan', the Bill of Virtue feels like a part of you!
<752hp 511m 368mv evasive 2am (night)><no opponent no opponent>*none* k mas Your holy fire DISEMBOWELS the Master Occultist! Your holy fire MASSACRES the Master Occultist! The Master Occultist has a few scratches.
<752hp 511m 368mv evasive 2am (night)><none mob>*the Master Occultist* The Master Occultist's kicked dirt misses you. The Master Occultist has a few scratches.
<752hp 511m 368mv evasive 2am (night)><none mob>*the Master Occultist* The Master Occultist's charge devastates you! You parry the Master Occultist's charge. Your holy fire DISEMBOWELS the Master Occultist! Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has a few scratches.
<722hp 511m 368mv evasive 2am (night)><none mob>*the Master Occultist* reck Your reckoning DISEMBOWELS the Master Occultist! The Master Occultist has a few scratches.
<722hp 511m 343mv evasive 2am (night)><none mob>*the Master Occultist* Your corrosion fades. You feel less vulnerable to afflictions. The Master Occultist has a few scratches.
<727hp 516m 396mv evasive 3am (night)><none mob>*the Master Occultist* You thrust the Master Occultist's charge aside in a skillful parry. You parry the Master Occultist's charge. Your holy fire DISEMBOWELS the Master Occultist! Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has a few scratches.
<736hp 516m 396mv evasive 3am (night)><none mob>*the Master Occultist* reck The reckoning is at hand. Your reckoning DISMEMBERS the Master Occultist! The Master Occultist has a few scratches.
<736hp 516m 371mv evasive 3am (night)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You parry the Master Occultist's charge with an easy flourish. Your holy fire misses the Master Occultist. The Master Occultist has a few scratches.
You parry the Master Occultist's charge with an easy flourish. You thrust the Master Occultist's charge aside in a skillful parry. Your holy fire DISMEMBERS the Master Occultist! The Master Occultist has a few scratches.
<741hp 516m 371mv evasive 3am (night)><none mob>*the Master Occultist* Your heavenly wrath *** DEMOLISHES *** the Master Occultist! The Master Occultist has a few scratches.
<741hp 516m 371mv evasive 3am (night)><none mob>*the Master Occultist* where
The Master Occultist's charge mauls you. You thrust the Master Occultist's charge aside in a skillful parry. Your holy fire DISMEMBERS the Master Occultist! The Master Occultist has a few scratches.
<722hp 516m 371mv evasive 3am (night)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You deflect the Master Occultist's charge aside in an ungraceful parry. You parry the Master Occultist's charge with an easy flourish. Your holy fire DISEMBOWELS the Master Occultist! Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has a few scratches.
<731hp 516m 371mv evasive 3am (night)><none mob>*the Master Occultist* Players near you in Legion Fortress: <PK> Cedowyl An Unholy Charnel <PK> Auhror Larken Road The Master Occultist has a few scratches.
<731hp 516m 371mv evasive 3am (night)><none mob>*the Master Occultist* The Master Occultist gets a wild look in his eyes. The Master Occultist has a few scratches.
<731hp 516m 371mv evasive 3am (night)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. The Master Occultist's charge maims you! Your holy fire DISEMBOWELS the Master Occultist! Your holy fire DISMEMBERS the Master Occultist! Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has some small wounds and bruises.
<710hp 516m 371mv evasive 3am (night)><none mob>*the Master Occultist* reck Your reckoning DISEMBOWELS the Master Occultist! The Master Occultist has some small wounds and bruises.
<710hp 516m 346mv evasive 3am (night)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. You thrust the Master Occultist's charge aside in a skillful parry. Your holy fire DISMEMBERS the Master Occultist! The Master Occultist has some small wounds and bruises.
<714hp 516m 346mv evasive 3am (night)><none mob>*the Master Occultist* A Shadowdemon Guardian yells 'You don't belong here, Auhror!' The Master Occultist has some small wounds and bruises.
<714hp 516m 346mv evasive 3am (night)><none mob>*the Master Occultist* The Master Occultist's charge misses you. You thrust the Master Occultist's charge aside in a skillful parry. Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has some small wounds and bruises.
<717hp 516m 346mv evasive 3am (night)><none mob>*the Master Occultist* reck The reckoning is at hand. Your reckoning DISEMBOWELS the Master Occultist! The Master Occultist's kicked dirt misses you. The Master Occultist has some small wounds and bruises.
<717hp 516m 321mv evasive 3am (night)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. Your holy fire DISMEMBERS the Master Occultist! Your holy fire DISMEMBERS the Master Occultist! A white silk cape becomes blazingly bright. Your dispel undead scratches the Master Occultist. The Master Occultist has some small wounds and bruises.
<730hp 520m 374mv evasive 4am (night)><none mob>*the Master Occultist* The Master Occultist's charge devastates you! The Master Occultist's charge misses you. Your holy fire DISMEMBERS the Master Occultist! Your holy fire MASSACRES the Master Occultist! The Master Occultist has some small wounds and bruises.
<708hp 520m 374mv evasive 4am (night)><none mob>*the Master Occultist* where Players near you in Legion Fortress: <PK> Cedowyl An Unholy Charnel <PK> Auhror Entrance to the Mausoleum The Master Occultist has some small wounds and bruises.
<708hp 520m 374mv evasive 4am (night)><none mob>*the Master Occultist* You thrust the Master Occultist's charge aside in a skillful parry. The Master Occultist's charge devastates you! Your holy fire DISMEMBERS the Master Occultist! The Master Occultist has some small wounds and bruises.
<684hp 520m 374mv evasive 4am (night)><none mob>*the Master Occultist* reck Your reckoning DISMEMBERS the Master Occultist! The Master Occultist has some small wounds and bruises.
<684hp 520m 349mv evasive 4am (night)><none mob>*the Master Occultist* The Master Occultist's charge devastates you! You thrust the Master Occultist's charge aside in a skillful parry. Your holy fire DISMEMBERS the Master Occultist! A white silk cape becomes blazingly bright. Your dispel undead scratches the Master Occultist. Your holy fire DISMEMBERS the Master Occultist! The Master Occultist has some small wounds and bruises.
<661hp 520m 349mv evasive 4am (night)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You deflect the Master Occultist's charge aside in an ungraceful parry. The Master Occultist's charge devastates you! Your holy fire MUTILATES the Master Occultist! The Master Occultist has some small wounds and bruises.
<637hp 520m 349mv evasive 4am (night)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You awkwardly parry the Master Occultist's charge with a loud clang. The Master Occultist's charge misses you. Your holy fire DISMEMBERS the Master Occultist! The Master Occultist has some small wounds and bruises.
<642hp 520m 349mv evasive 4am (night)><none mob>*the Master Occultist* cb Glerr may join the fight against ys [JUSTICE] (Lieutenant) Cedowyl: 'Glerr may join the fight against ys.' The Master Occultist has some small wounds and bruises.
<642hp 520m 349mv evasive 4am (night)><none mob>*the Master Occultist* You parry the Master Occultist's charge. The Master Occultist's charge devastates you! Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has some small wounds and bruises.
<616hp 520m 349mv evasive 4am (night)><none mob>*the Master Occultist* reck The reckoning is at hand. Your reckoning DISEMBOWELS the Master Occultist! The Master Occultist has some small wounds and bruises.
<616hp 520m 324mv evasive 4am (night)><none mob>*the Master Occultist* The Master Occultist's charge decimates you! The Master Occultist's charge mauls you. Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has some small wounds and bruises.
<569hp 520m 324mv evasive 4am (night)><none mob>*the Master Occultist* co wrat Your heavenly wrath *** DEMOLISHES *** the Master Occultist! The Master Occultist has some small wounds and bruises.
<569hp 520m 324mv evasive 4am (night)><none mob>*the Master Occultist* You parry the Master Occultist's charge. You parry the Master Occultist's charge. Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has some small wounds and bruises.
<572hp 520m 324mv evasive 4am (night)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You awkwardly parry the Master Occultist's charge with a loud clang. The Master Occultist's charge devastates you! Your holy fire DISMEMBERS the Master Occultist! Your holy fire misses the Master Occultist. The Master Occultist has quite a few wounds.
<546hp 520m 324mv evasive 4am (night)><none mob>*the Master Occultist* where Players near you in Legion Fortress: <PK> Cedowyl An Unholy Charnel <PK> Auhror Entrance to the Mausoleum The Master Occultist has quite a few wounds.
<546hp 520m 324mv evasive 4am (night)><none mob>*the Master Occultist* You thrust the Master Occultist's charge aside in a skillful parry. You thrust the Master Occultist's charge aside in a skillful parry. Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has quite a few wounds.
<550hp 520m 324mv evasive 4am (night)><none mob>*the Master Occultist* reck Your reckoning DISMEMBERS the Master Occultist! The Master Occultist has quite a few wounds.
<550hp 520m 299mv evasive 4am (night)><none mob>*the Master Occultist* You thrust the Master Occultist's charge aside in a skillful parry. The Master Occultist's charge decimates you! Your holy fire DISEMBOWELS the Master Occultist! Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has quite a few wounds.
<530hp 520m 299mv evasive 4am (night)><none mob>*the Master Occultist* The Master Occultist's kicked dirt misses you. The Master Occultist has quite a few wounds.
<535hp 524m 352mv evasive 5am (dawn)><none mob>*the Master Occultist* reck The reckoning is at hand. Your reckoning DISMEMBERS the Master Occultist! A Shadowdemon Guardian yells 'You don't belong here, Auhror!' The Master Occultist has quite a few wounds.
<535hp 524m 327mv evasive 5am (dawn)><none mob>*the Master Occultist* The Master Occultist's charge decimates you! You parry the Master Occultist's charge. Your holy fire DISMEMBERS the Master Occultist! The Master Occultist has quite a few wounds.
The Master Occultist's charge decimates you! You thrust the Master Occultist's charge aside in a skillful parry. Your holy fire DISMEMBERS the Master Occultist! The Master Occultist has quite a few wounds.
<489hp 524m 327mv evasive 5am (dawn)><none mob>*the Master Occultist* cusi You flee from combat! The Master Occultist says 'You may not pass, Cedowyl.' The Master Occultist blocks you from entering the inner sanctum. The Master Occultist yells 'Cedowyl! Now you die!' You parry the Master Occultist's charge with an easy flourish. You parry the Master Occultist's charge. The Master Occultist has quite a few wounds.
<489hp 524m 327mv evasive 5am (dawn)><none mob>*the Master Occultist* You can't concentrate enough. The Master Occultist has quite a few wounds.
<489hp 524m 327mv evasive 5am (dawn)><none mob>*the Master Occultist* The Master Occultist's charge devastates you! You parry the Master Occultist's charge with an easy flourish. Your holy fire DISEMBOWELS the Master Occultist! The Master Occultist has quite a few wounds.
<465hp 524m 327mv evasive 5am (dawn)><none mob>*the Master Occultist* cusi You can't concentrate enough. The Master Occultist has quite a few wounds.
<465hp 524m 327mv evasive 5am (dawn)><none mob>*the Master Occultist* flee You flee from combat! The Master Occultist says 'You may not pass, Cedowyl.' The Master Occultist blocks you from entering the inner sanctum. The Master Occultist yells 'Cedowyl! Now you die!' You thrust the Master Occultist's charge aside in a skillful parry. The Master Occultist's charge decimates you! The Master Occultist has quite a few wounds.
<438hp 524m 327mv evasive 5am (dawn)><none mob>*the Master Occultist* flee You flee from combat! The Occult Sanctum | Flickering torches hang from each of the four corners of | the room, providing great visibility here. The walls are *-* | decorated with large and heavy satin drapes that hang all | | the way to the floor. Feathered pillows are arranged along *-@-* | the walls, and rugs made of satin are thrown together to | create a resting area. Several skeletal goblets and uneaten | food is left on the ground near the pillows. Small dust | clouds are continuously rising from the floor below as people | walk past. ---------+
[Exits: north east west] A special guard walks in.
<438hp 524m 326mv evasive 5am (dawn)><no opponent no opponent>*none* flee You aren't fighting anyone.
<438hp 524m 326mv evasive 5am (dawn)><no opponent no opponent>*none* cusi You feel better.
<472hp 524m 326mv evasive 5am (dawn)><no opponent no opponent>*none* Awfhar walks in.
<472hp 524m 326mv evasive 5am (dawn)><no opponent no opponent>*none* cusi dlee e
Awfhar walks in. You feel better.
<510hp 509m 326mv evasive 5am (dawn)><no opponent no opponent>*none* d
You yell 'Help! I am being attacked by Awfhar!' Awfhar's slash maims you! You thrust Awfhar's turmoil aside in a skillful parry. Awfhar's turmoil maims you! Awfhar's slash maims you! You thrust Awfhar's turmoil aside in a skillful parry. Awfhar has quite a few wounds.
Your holy fire DISEMBOWELS Awfhar! Your holy fire DISMEMBERS Awfhar! Your holy fire DISEMBOWELS Awfhar! Awfhar's slash maims you! Awfhar's slash MUTILATES you! A special guard's slash maims Awfhar! A special guard's slash devastates Awfhar! Awfhar has quite a few wounds.
<337hp 509m 326mv aggressive 5am (dawn)><shaft dual_wield>*Awfhar* That makes no sense. Awfhar has quite a few wounds.
<337hp 509m 326mv aggressive 5am (dawn)><shaft dual_wield>*Awfhar* No way! You are still fighting! Awfhar has quite a few wounds.
<337hp 509m 326mv aggressive 5am (dawn)><shaft dual_wield>*Awfhar* wield ice No way! You are still fighting! Awfhar has quite a few wounds.
<337hp 509m 326mv aggressive 5am (dawn)><shaft dual_wield>*Awfhar* You flee from combat! An Unholy Charnel | Disfigured mummified and skeletal remains are impaled and | chained to the stone walls. Their stories are told in the | vivid agonizing expressions frozen on their faces from the | day they met death. The floor beneath is stained a dark @-* | red and footprint tracks trail in and out of the room engraved | | into the blood stains. Shackled to himself in the middle *-*-* | of the room and inside an iron cage is an old decrepit man, | barely alive and bleeding all over himself. The cage has | been left wide open, and a rabid hellhound has been chained ---------+ to the entrance, each waiting for the other to die first.
[Exits: east south] (White Aura) The Master Occultist stands here, ready to defend the sepulcher. The Master Occultist yells 'Cedowyl! Now you die!' The Master Occultist's charge maims you! The Master Occultist's charge decimates you! The Master Occultist has quite a few wounds.
<278hp 509m 325mv aggressive 5am (dawn)><none mob>*the Master Occultist* You stop wielding 'Sevokan', the Bill of Virtue. You wield an ice staff. An ice staff feels like a part of you! The Master Occultist has quite a few wounds.
<278hp 509m 325mv aggressive 5am (dawn)><none mob>*the Master Occultist* flee You flee from combat! The Occult Sanctum | Flickering torches hang from each of the four corners of | the room, providing great visibility here. The walls are *-* | decorated with large and heavy satin drapes that hang all | | the way to the floor. Feathered pillows are arranged along *-@-* | the walls, and rugs made of satin are thrown together to | create a resting area. Several skeletal goblets and uneaten | food is left on the ground near the pillows. Small dust | clouds are continuously rising from the floor below as people | walk past. ---------+
[Exits: north east west] (White Aura) (WANTED) Awfhar the Battlemaster is here.
<278hp 509m 324mv aggressive 5am (dawn)><no opponent no opponent>*none* Awfhar walks east. (WILDLY) a special guard yells 'Awfhar is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<278hp 509m 324mv aggressive 5am (dawn)><no opponent no opponent>*none* e Above a Catacomb | The walls are lined with ceremonial torches inscribed with | unfamiliar markings. Visibility is limited to the exits of *-* | this room as only those torches have been lit, and burn dim. | | The floor and walls are constructed with large elegant stones *-*-@ | of granite that have been polished to reflection, and the | moisture in the air begins to collect against the rock making | it very easy to loose your footing. A low humming noise that | pulses rhythmically leaks into the room from the narrow staircase | that leads to the room below. ---------+
[Exits: west down] (White Aura) (WANTED) Awfhar the Battlemaster is here.
<278hp 509m 323mv aggressive 5am (dawn)><no opponent no opponent>*none* d You yell 'Help! I am being attacked by Awfhar!' Awfhar's slash maims you! You parry Awfhar's slash. Awfhar's slash maims you! Awfhar has quite a few wounds.
<211hp 509m 323mv aggressive 5am (dawn)><shaft dual_wield>*Awfhar* No way! You are still fighting! Awfhar has quite a few wounds.
<211hp 509m 323mv aggressive 5am (dawn)><shaft dual_wield>*Awfhar* flee You flee from combat! The Occult Sanctum | Flickering torches hang from each of the four corners of | the room, providing great visibility here. The walls are *-* | decorated with large and heavy satin drapes that hang all | | the way to the floor. Feathered pillows are arranged along *-@-* | the walls, and rugs made of satin are thrown together to | create a resting area. Several skeletal goblets and uneaten | food is left on the ground near the pillows. Small dust | clouds are continuously rising from the floor below as people | walk past. ---------+
[Exits: north east west]
<211hp 509m 322mv aggressive 5am (dawn)><no opponent no opponent>*none* cusi You feel better.
<248hp 494m 322mv aggressive 5am (dawn)><no opponent no opponent>*none* Awfhar walks in.
<248hp 494m 322mv aggressive 5am (dawn)><no opponent no opponent>*none* e d
You yell 'Help! I am being attacked by Awfhar!' Awfhar's slash devastates you! Awfhar's slash devastates you! Awfhar's slash maims you! Awfhar has quite a few wounds.
Awfhar deflects your freezing bite aside in an ungraceful parry. Awfhar's slash MUTILATES you! You brace against your armor to perform a two-handed set parry. You parry Awfhar's turmoil. Awfhar's slash maims you! Awfhar's slash maims you! Awfhar has quite a few wounds.
<44hp 494m 322mv aggressive 5am (dawn)><shaft dual_wield>*Awfhar* No way! You are still fighting! Awfhar has quite a few wounds.
<44hp 494m 322mv aggressive 5am (dawn)><shaft dual_wield>*Awfhar* No way! You are still fighting! Awfhar has quite a few wounds.
<44hp 494m 322mv aggressive 5am (dawn)><shaft dual_wield>*Awfhar* You flee from combat! Above a Catacomb | The walls are lined with ceremonial torches inscribed with | unfamiliar markings. Visibility is limited to the exits of *-* | this room as only those torches have been lit, and burn dim. | | The floor and walls are constructed with large elegant stones *-*-@ | of granite that have been polished to reflection, and the | moisture in the air begins to collect against the rock making | it very easy to loose your footing. A low humming noise that | pulses rhythmically leaks into the room from the narrow staircase | that leads to the room below. ---------+
[Exits: west down]
<44hp 494m 321mv aggressive 5am (dawn)><no opponent no opponent>*none* flee You aren't fighting anyone.
<44hp 494m 321mv aggressive 5am (dawn)><no opponent no opponent>*none* A Shadowdemon Guardian yells 'You don't belong here, Auhror!'
<44hp 494m 321mv aggressive 5am (dawn)><no opponent no opponent>*none* d
Awfhar walks in. A Sacred Undercroft | Thick clouds of black smoke have arisen from the depths of | the earth below, plunging this entire area into darkness. | It is difficult to see more than a few feet into the surroundings. | This place is simple in design, and the sacred remains of *-@ | a vampire are presumed to be within the well-guarded sarcophagus | in the center of this tomb. Heavy latches fasten the seal | of the stone crypt, and the keyholes have been tampered and | ruined. Gusts of wind enter the room from above passing through | the dark smoke to the center of this underground grave, then ---------+ reverse their direction to ventilate the foul smells.
[Exits: west up] (Charmed) A special guard stands here, red with anger.
<44hp 494m 320mv aggressive 5am (dawn)><no opponent no opponent>*none* w A Sacred Undercroft | Thick clouds of black smoke have arisen from the depths | of the earth below, plunging this entire area into darkness. | It is difficult to see more than a few feet into the surroundings. | This place is simple in design, and the sacred remains of @-* | a vampire are presumed to be within the well-guarded sarcophagus | in the center of this tomb. Heavy latches fasten the seal | of the stone crypt, and the keyholes have been tampered | and ruined. Gusts of wind enter the room from above passing | through the dark smoke to the center of this underground ---------+ grave, then reverse their direction to ventilate the foul smells.
[Exits: east up] A special guard walks in.
<44hp 494m 319mv aggressive 5am (dawn)><no opponent no opponent>*none* d Alas, you cannot go that way.
<44hp 494m 319mv aggressive 5am (dawn)><no opponent no opponent>*none* u Above a Catacomb | The walls are lined with ceremonial torches inscribed with | unfamiliar markings. Visibility is limited to the exits | of this room as only those torches have been lit, and burn | dim. The floor and walls are constructed with large elegant *-@-* | stones of granite that have been polished to reflection, | and the moisture in the air begins to collect against the | rock making it very easy to loose your footing. A low humming | noise that pulses rhythmically leaks into the room from | the narrow staircase that leads to the room below. ---------+
[Exits: east west down] (Charmed) A special guard stands here, red with anger. (Charmed) An illusion of a Warlock guards its master. (Charmed) (White Aura) An illusion of Xavier guards its master. (White Aura) Auhror the Arcane Chimera of Order is here. (Charmed) A mighty gules lion is here, faithfully guarding its master. A special guard walks in.
<44hp 494m 318mv aggressive 5am (dawn)><no opponent no opponent>*none* w Entrance to the Mausoleum | Stone walls run from east to west and north to south. | A path diverts around the graves, but deep tracks have | been lazily grooved into their surface. In the centre | of this place, the tombstones line up neatly side by side. @-*-*| The victims have been buried head to head, the places | their feet would be facing away from the middle. Some | of the tombstones have developed crack markings in their | surface from age. All of them are nameless, simply signifying | that something lies beneath. The centre grave appears ---------+ to have been left open, seemingly prepared ready for its next resident. Deep, thick scratch markings on its surface also suggest its former inhabitant has woken from the eternal slumber and got back out.
[Exits: east up] (Pink Aura) (White Aura) A Shadowdemon stands here chained to a titanium post in the ground. A special guard walks in. A mighty gules lion walks in. A Shadowdemon Guardian yells 'You don't belong here, Cedowyl!' You brace against your armor to perform a two-handed set parry. You deflect A Shadowdemon Guardian's bite aside in an ungraceful parry. A Shadowdemon Guardian narrows his eyes. You feel a brief tingling sensation. A Shadowdemon Guardian has quite a few wounds.
<44hp 494m 317mv aggressive 5am (dawn)><none mob>*A Shadowdemon Guardian* (UNPROTECTED) Awfhar yells 'Help! I am being attacked by Auhror!' A Shadowdemon Guardian has quite a few wounds.
<44hp 494m 317mv aggressive 5am (dawn)><none mob>*A Shadowdemon Guardian* u No way! You are still fighting! A Shadowdemon Guardian has quite a few wounds.
<44hp 494m 317mv aggressive 5am (dawn)><none mob>*A Shadowdemon Guardian* fl ee You flee from combat! A Deadend | You are at an abrupt ending that radiates with an insurmountable | evil which makes you shiver at the thought. A black brick | wall stands unceremoniously in front of you. The musty cold | air feels damp to the touch and prickly to the skin. Rats *-*-@ | scurry about as several alters of foreign origin stand here. | | *-*-* | | | | *-*-* | ---------+
[Exits: west down] A mighty gules lion walks in. A special guard walks in.
<44hp 494m 316mv aggressive 5am (dawn)><no opponent no opponent>*none* You try to run too fast and stumble.
<44hp 494m 316mv aggressive 5am (dawn)><no opponent no opponent>*none* flee You aren't fighting anyone.
<44hp 494m 316mv aggressive 5am (dawn)><no opponent no opponent>*none* w w A Tainted Room | Corpses hang unceremoniously in random fashion from the | ceiling. Caked with blood, these corpses have only been | recently skinned - the victims probably alive while the | ritual was going on. The dark marble floor is stained with *-@-+ | the dark red color of human blood - but none is seen upon | | the floor itself. There must be a drainage system somewhere *-*-* | ...but where? and to what purpose? | | | *-*-* | ---------+
[Exits: east west] A black robed figure stands mystically before you. A special guard walks in. A mighty gules lion walks in.
<44hp 494m 315mv aggressive 5am (dawn)><no opponent no opponent>*none* s The Holylight | You are caught in a blinding flash of light from the | heavens above. Not sure if it is malicious or goodly, | the one thing that is evident is that it is divine. The | room is sparse except for a rather large silver alter @-*-+| with an ankh at the very top. Within the center is a | | smoking cauldron filled with components that are fetid *-*-*| at best. The entire room is filled with this noisome | || mist. *-*-*| ---------+
[Exits: east south] A mighty gules lion walks in. A special guard walks in.
<44hp 494m 314mv aggressive 5am (dawn)><no opponent no opponent>*none* Of Darkened Ivory | You are caught in a ivory hall made with nothing but IVORY! | A strange feeling creeps over you for a hall of this type *-*-+| would make a grandiose impression - but it doesn't. More | | careful inspection gives rise to a darkened taint in the @-*-*| bright white ivory of the room. Statuettes stand disdainfully | || on either side of you as the purple drapes hang lazily *-*-*| to the side. This room has no light source and seems to | | be magically lighted. * | ---------+
[Exits: north east south] A black robed figure stands mystically before you. A special guard walks in. A mighty gules lion walks in.
<44hp 494m 313mv aggressive 5am (dawn)><no opponent no opponent>*none* s e A Lacramose Temple *-*-+| The eerie wail of a lost spirit fills the air as the | | musty atmosphere causes you to cough violently. The red *-*-*| drapery is covered with a very thick layer of grey dust. | || The feeling in the air is meditative and quiet, almost @-*-*| sad at what this temple is all about - even if people | | aren't entirely sure why. A silver moon is drawn in the * | background of the wall encased in a gold and ivory casing. | | Spears are thrown in between the curves of the moon. +-+-+-+-+| The symbol means nothing to you. ---------+
[Exits: north east] A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<64hp 512m 367mv aggressive 6am (day)><no opponent no opponent>*none* s A Lacramose Temple *-*-+ | The eerie wail of a lost spirit fills the air as the musty | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | | in the air is meditative and quiet, almost sad at what *-@-* | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of * | the wall encased in a gold and ivory casing. Spears and | | thrown in between the curves of the moon. The symbol means +-+-+-+ | nothing to you. ---------+
[Exits: east south west] A black robed figure stands mystically before you. A special guard walks in. A mighty gules lion walks in.
<64hp 512m 366mv aggressive 6am (day)><no opponent no opponent>*none* Entrance of a Lacramose Temple *-*-* | The eerie wail of a lost spirit fills the air as the musty | | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | in the air is meditative and quiet, almost sad at what @ | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of the +-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown | | in between the curves of the moon. The symbol means nothing * | to you. ---------+
[Exits: north south] A mighty gules lion walks in. A special guard walks in.
<64hp 512m 365mv aggressive 6am (day)><no opponent no opponent>*none* s w Larken Road *-*-* | This seems to be the more residential area of the city. | | However, it seems very quiet and deserted. Domestic pets * | run freely about causing much noise and commotion. Fruit | | vendors line either side of the street trying to make a +-+-@-+ | sale. | | * | | | ---------+
[Exits: north east west] A black robed figure stands mystically before you. A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<64hp 512m 364mv aggressive 6am (day)><no opponent no opponent>*none* w Larken Road + *-*-*| This seems to be the more residential area of the city. However, | | | it seems very quiet and deserted. Domestic pets run freely about + * | causing much noise and commotion. Fruit vendors line either | | | side of the street trying to make a sale. +-+-@-+-+| | || +-*-* *| | | + | ---------+
[Exits: east west] A pile of armor is tainted with a rosy hue. A cold, grey sword with a spike from its hilt is here. A mighty gules lion walks in. A special guard walks in.
<64hp 512m 363mv aggressive 6am (day)><no opponent no opponent>*none* w Larken Road + *-*| This seems to be the more residential area of the city. However, | || it seems very quiet and deserted. Domestic pets run freely + *| about causing much noise and commotion. Fruit vendors line | || either side of the street trying to make a sale. +-+-@-+-+| | | +-*-* | | | + | ---------+
// Someone get away by the skin of my teeth to heal up!
<816hp 248m 395mv evasive 2pm (day)><no opponent no opponent>*none* [50 Illit Ill] <PK> Lanjiao Cheebye the Grand Oracle of Spectres [50 Fire War] <PK> (WANTED:**) Awfhar the Battlemaster [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [50 Grgyl Ill] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [50 Fire Sha] <PK> Glerr the Holy Shaman Players found: 5 There are 7 characters on; the most on this past month was 15.
<816hp 248m 395mv evasive 2pm (day)><no opponent no opponent>*none* look Larken Road + *-*-*| This seems to be the more residential area of the city. However, | | | it seems very quiet and deserted. Domestic pets run freely about + * | causing much noise and commotion. Fruit vendors line either | | | side of the street trying to make a sale. +-+-@-+-+| | || +-*-* *| | | + | ---------+
[Exits: east west] A pile of armor is tainted with a rosy hue. A cold, grey sword with a spike from its hilt is here. (Charmed) A special guard stands here, red with anger. (Charmed) A mighty gules lion is here, faithfully guarding its master.
<816hp 248m 395mv evasive 2pm (day)><no opponent no opponent>*none* e Larken Road *-*-* | This seems to be the more residential area of the city. | | However, it seems very quiet and deserted. Domestic pets * | run freely about causing much noise and commotion. Fruit | | vendors line either side of the street trying to make a +-+-@-+ | sale. | | * | | | ---------+
[Exits: north east west] A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<816hp 248m 394mv evasive 2pm (day)><no opponent no opponent>*none* where Players near you in Darkhaven: <PK> Cedowyl Larken Road <PK> Auhror Coral Way
<816hp 248m 394mv evasive 2pm (day)><no opponent no opponent>*none* Auhror flies in. An illusion of a fire giant soldier walks in. A special guard walks in. An illusion of a Warlock walks in. An illusion of Xavier walks in. Auhror walks in. Auhror walks in.
<816hp 248m 394mv evasive 2pm (day)><no opponent no opponent>*none* Auhror flies north. Auhror walks north. Auhror walks north. An illusion of Xavier walks north. An illusion of a Warlock walks north. A special guard walks north. An illusion of a fire giant soldier walks north.
<816hp 248m 394mv evasive 2pm (day)><no opponent no opponent>*none* where Players near you in Darkhaven: <PK> Cedowyl Larken Road <PK> Auhror Of Darkened Ivory
<816hp 248m 394mv evasive 2pm (day)><no opponent no opponent>*none* who|who pk [ Illit ] <PK> Lanjiao Cheebye the Grand Oracle of Spectres [ Human ] <NEW> Kaede the Initiate of the Elements [ Fire ] <PK> (WANTED:**) Awfhar the Battlemaster [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [ Grgyl ] <PK> [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [ Fire ] <PK> Glerr the Holy Shaman [ Dwarf ] Gromlun the Gladiator Players found: 7 There are 7 characters on; the most on this past month was 15.
<816hp 248m 394mv evasive 2pm (day)><no opponent no opponent>*none* [50 Illit Ill] <PK> Lanjiao Cheebye the Grand Oracle of Spectres [50 Fire War] <PK> (WANTED:**) Awfhar the Battlemaster [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [50 Grgyl Ill] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [50 Fire Sha] <PK> Glerr the Holy Shaman Players found: 5 There are 7 characters on; the most on this past month was 15.
<816hp 248m 394mv evasive 2pm (day)><no opponent no opponent>*none* n Entrance of a Lacramose Temple *-*-* | The eerie wail of a lost spirit fills the air as the musty | | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | in the air is meditative and quiet, almost sad at what @ | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of the +-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown | | in between the curves of the moon. The symbol means nothing * | to you. ---------+
[Exits: north south] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<816hp 248m 393mv evasive 2pm (day)><no opponent no opponent>*none* n A Lacramose Temple *-*-+ | The eerie wail of a lost spirit fills the air as the musty | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | | in the air is meditative and quiet, almost sad at what *-@-* | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of * | the wall encased in a gold and ivory casing. Spears and | | thrown in between the curves of the moon. The symbol means +-+-+-+ | nothing to you. ---------+
[Exits: east south west] A black robed figure stands mystically before you. A special guard walks in. A mighty gules lion walks in.
<816hp 248m 392mv evasive 2pm (day)><no opponent no opponent>*none* w n A Lacramose Temple *-*-+| The eerie wail of a lost spirit fills the air as the | | musty atmosphere causes you to cough violently. The red *-*-*| drapery is covered with a very thick layer of grey dust. | || The feeling in the air is meditative and quiet, almost @-*-*| sad at what this temple is all about - even if people | | aren't entirely sure why. A silver moon is drawn in the * | background of the wall encased in a gold and ivory casing. | | Spears are thrown in between the curves of the moon. +-+-+-+-+| The symbol means nothing to you. ---------+
[Exits: north east] A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<816hp 248m 391mv evasive 2pm (day)><no opponent no opponent>*none* n Of Darkened Ivory | You are caught in a ivory hall made with nothing but IVORY! | A strange feeling creeps over you for a hall of this type *-*-+| would make a grandiose impression - but it doesn't. More | | careful inspection gives rise to a darkened taint in the @-*-*| bright white ivory of the room. Statuettes stand disdainfully | || on either side of you as the purple drapes hang lazily *-*-*| to the side. This room has no light source and seems to | | be magically lighted. * | ---------+
[Exits: north east south] A special guard walks in. A mighty gules lion walks in.
<816hp 248m 390mv evasive 2pm (day)><no opponent no opponent>*none* The Holylight | You are caught in a blinding flash of light from the | heavens above. Not sure if it is malicious or goodly, | the one thing that is evident is that it is divine. The | room is sparse except for a rather large silver alter @-*-+| with an ankh at the very top. Within the center is a | | smoking cauldron filled with components that are fetid *-*-*| at best. The entire room is filled with this noisome | || mist. *-*-*| ---------+
[Exits: east south] A mighty gules lion walks in. A special guard walks in.
<816hp 248m 389mv evasive 2pm (day)><no opponent no opponent>*none* e A Tainted Room | Corpses hang unceremoniously in random fashion from the | ceiling. Caked with blood, these corpses have only been | recently skinned - the victims probably alive while the | ritual was going on. The dark marble floor is stained with *-@-+ | the dark red color of human blood - but none is seen upon | | the floor itself. There must be a drainage system somewhere *-*-* | ...but where? and to what purpose? | | | *-*-* | ---------+
[Exits: east west] Auhror the Arcane Chimera of Order is here. Auhror the Arcane Chimera of Order is here. (Charmed) (White Aura) An illusion of Xavier guards its master. (Charmed) An illusion of a Warlock guards its master. (Charmed) A special guard stands here, red with anger. (Charmed) An illusion of a fire giant soldier guards its master. Auhror the Arcane Chimera of Order is here. A special guard walks in. A mighty gules lion walks in.
<816hp 248m 388mv evasive 2pm (day)><no opponent no opponent>*none* e A Deadend | You are at an abrupt ending that radiates with an insurmountable | evil which makes you shiver at the thought. A black brick | wall stands unceremoniously in front of you. The musty cold | air feels damp to the touch and prickly to the skin. Rats *-*-@ | scurry about as several alters of foreign origin stand here. | | *-*-* | | | | *-*-* | ---------+
[Exits: west down] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<816hp 248m 387mv evasive 2pm (day)><no opponent no opponent>*none* d Entrance to the Mausoleum | Stone walls run from east to west and north to south. | A path diverts around the graves, but deep tracks have | been lazily grooved into their surface. In the centre | of this place, the tombstones line up neatly side by side. @-*-*| The victims have been buried head to head, the places | their feet would be facing away from the middle. Some | of the tombstones have developed crack markings in their | surface from age. All of them are nameless, simply signifying | that something lies beneath. The centre grave appears ---------+ to have been left open, seemingly prepared ready for its next resident. Deep, thick scratch markings on its surface also suggest its former inhabitant has woken from the eternal slumber and got back out.
[Exits: east up] (Pink Aura) (White Aura) A Shadowdemon stands here chained to a titanium post in the ground. A special guard walks in. A mighty gules lion walks in. A Shadowdemon Guardian yells 'You don't belong here, Cedowyl!' You parry A Shadowdemon Guardian's bite with an easy flourish. A Shadowdemon Guardian's bite wounds you. You thrust A Shadowdemon Guardian's bite aside in a skillful parry. A mighty gules lion's claw grazes A Shadowdemon Guardian. Your freezing bite decimates A Shadowdemon Guardian! Your freezing bite devastates A Shadowdemon Guardian! A Shadowdemon Guardian has quite a few wounds.
<799hp 248m 386mv aggressive 2pm (day)><none mob>*A Shadowdemon Guardian* flee You flee from combat! Above a Catacomb | The walls are lined with ceremonial torches inscribed with | unfamiliar markings. Visibility is limited to the exits | of this room as only those torches have been lit, and burn | dim. The floor and walls are constructed with large elegant *-@-* | stones of granite that have been polished to reflection, | and the moisture in the air begins to collect against the | rock making it very easy to loose your footing. A low humming | noise that pulses rhythmically leaks into the room from | the narrow staircase that leads to the room below. ---------+
[Exits: east west down] A special guard walks in.
<799hp 248m 385mv aggressive 2pm (day)><no opponent no opponent>*none* A Shadowdemon Guardian yells 'You don't belong here, Auhror!'
<799hp 248m 385mv aggressive 2pm (day)><no opponent no opponent>*none* d A Sacred Undercroft | Thick clouds of black smoke have arisen from the depths | of the earth below, plunging this entire area into darkness. | It is difficult to see more than a few feet into the surroundings. | This place is simple in design, and the sacred remains of @-* | a vampire are presumed to be within the well-guarded sarcophagus | in the center of this tomb. Heavy latches fasten the seal | of the stone crypt, and the keyholes have been tampered | and ruined. Gusts of wind enter the room from above passing | through the dark smoke to the center of this underground ---------+ grave, then reverse their direction to ventilate the foul smells.
[Exits: east up] A special guard walks in.
<799hp 248m 384mv aggressive 2pm (day)><no opponent no opponent>*none* e A Sacred Undercroft | Thick clouds of black smoke have arisen from the depths of | the earth below, plunging this entire area into darkness. | It is difficult to see more than a few feet into the surroundings. | This place is simple in design, and the sacred remains of *-@ | a vampire are presumed to be within the well-guarded sarcophagus | in the center of this tomb. Heavy latches fasten the seal | of the stone crypt, and the keyholes have been tampered and | ruined. Gusts of wind enter the room from above passing through | the dark smoke to the center of this underground grave, then ---------+ reverse their direction to ventilate the foul smells.
[Exits: west up] A special guard walks in.
<799hp 248m 383mv aggressive 2pm (day)><no opponent no opponent>*none* u Above a Catacomb | The walls are lined with ceremonial torches inscribed with | unfamiliar markings. Visibility is limited to the exits of *-* | this room as only those torches have been lit, and burn dim. | | The floor and walls are constructed with large elegant stones *-*-@ | of granite that have been polished to reflection, and the | moisture in the air begins to collect against the rock making | it very easy to loose your footing. A low humming noise that | pulses rhythmically leaks into the room from the narrow staircase | that leads to the room below. ---------+
[Exits: west down] A special guard walks in.
<799hp 248m 382mv aggressive 2pm (day)><no opponent no opponent>*none* w The Occult Sanctum | Flickering torches hang from each of the four corners of | the room, providing great visibility here. The walls are *-* | decorated with large and heavy satin drapes that hang all | | the way to the floor. Feathered pillows are arranged along *-@-* | the walls, and rugs made of satin are thrown together to | create a resting area. Several skeletal goblets and uneaten | food is left on the ground near the pillows. Small dust | clouds are continuously rising from the floor below as people | walk past. ---------+
[Exits: north east west] A special guard walks in.
<799hp 248m 381mv aggressive 2pm (day)><no opponent no opponent>*none* n An Unholy Charnel | Disfigured mummified and skeletal remains are impaled and | chained to the stone walls. Their stories are told in the | vivid agonizing expressions frozen on their faces from the | day they met death. The floor beneath is stained a dark @-* | red and footprint tracks trail in and out of the room engraved | | into the blood stains. Shackled to himself in the middle *-*-* | of the room and inside an iron cage is an old decrepit man, | barely alive and bleeding all over himself. The cage has | been left wide open, and a rabid hellhound has been chained ---------+ to the entrance, each waiting for the other to die first.
[Exits: east south] (White Aura) The Master Occultist stands here, ready to defend the sepulcher. A special guard walks in.
<799hp 248m 380mv aggressive 2pm (day)><no opponent no opponent>*none* The Master Occultist yells 'Cedowyl! You're MINE!' You parry the Master Occultist's charge with an easy flourish. You thrust the Master Occultist's charge aside in a skillful parry. The Master Occultist has quite a few wounds.
<799hp 248m 380mv aggressive 2pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. The Master Occultist's charge injures you. Your freezing bite misses the Master Occultist. Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. You no longer feel so virtuous. The Master Occultist has quite a few wounds.
<790hp 253m 399mv aggressive 3pm (day)><none mob>*the Master Occultist* reck Your reckoning DISEMBOWELS the Master Occultist! The Master Occultist has quite a few wounds.
<790hp 253m 374mv aggressive 3pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You thrust the Master Occultist's charge aside in a skillful parry. Your freezing bite maims the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has quite a few wounds.
<795hp 253m 374mv aggressive 3pm (day)><none mob>*the Master Occultist* where
The Master Occultist's kicked dirt misses you. The Master Occultist has quite a few wounds.
<795hp 253m 374mv aggressive 3pm (day)><none mob>*the Master Occultist* Players near you in Legion Fortress: <PK> Cedowyl An Unholy Charnel <PK> Auhror Entrance to the Mausoleum The Master Occultist's charge mauls you. You thrust the Master Occultist's charge aside in a skillful parry. Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has quite a few wounds.
<782hp 253m 374mv aggressive 3pm (day)><none mob>*the Master Occultist* reck The reckoning is at hand. Your reckoning MUTILATES the Master Occultist! The Master Occultist has quite a few wounds.
<782hp 253m 349mv aggressive 3pm (day)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. The Master Occultist's charge misses you. Your freezing bite MUTILATES the Master Occultist! Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite MUTILATES the Master Occultist! The Master Occultist has quite a few wounds.
<793hp 253m 349mv aggressive 3pm (day)><none mob>*the Master Occultist* The Master Occultist sends you sprawling with a powerful bash! The Master Occultist's bash mauls you. The Master Occultist has quite a few wounds.
<771hp 253m 349mv aggressive 3pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge. You parry the Master Occultist's charge with an easy flourish. Your freezing bite maims the Master Occultist! The Master Occultist has quite a few wounds.
The Master Occultist's charge wounds you. You parry the Master Occultist's charge. Your freezing bite MUTILATES the Master Occultist! Your freezing bite misses the Master Occultist. The Master Occultist has quite a few wounds.
<763hp 253m 349mv aggressive 3pm (day)><none mob>*the Master Occultist* You rise back to your feet. The Master Occultist has quite a few wounds.
<763hp 253m 349mv aggressive 3pm (day)><none mob>*the Master Occultist* Your reckoning DISEMBOWELS the Master Occultist! The Master Occultist has quite a few wounds.
You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. The Master Occultist's charge injures you. Your freezing bite MUTILATES the Master Occultist! Your freezing bite maims the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has quite a few wounds.
<754hp 253m 324mv aggressive 3pm (day)><none mob>*the Master Occultist* The Master Occultist's kicked dirt misses you. The Master Occultist has quite a few wounds.
<754hp 253m 324mv aggressive 3pm (day)><none mob>*the Master Occultist* A Shadowdemon Guardian yells 'You don't belong here, Auhror!' The Master Occultist has quite a few wounds.
<754hp 253m 324mv aggressive 3pm (day)><none mob>*the Master Occultist* The Master Occultist's charge wounds you. You parry the Master Occultist's charge. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has quite a few wounds.
<744hp 253m 324mv aggressive 3pm (day)><none mob>*the Master Occultist* /@============================================================- | \ | Cedowyl the Holy Knight, adherent of Eloret | | Adherent of the Order of Law | | Rank Lieutenant of [JUSTICE], 21 years old (81 hours). | | | | Race: Half-elf Hometown: Seringale Health: 744/816 | | Sex: Male Alignment: Good Mana: 253/769 | | Class: Paladin Ethos: Lawful Move: 324/399 | \ -------------------------------------------/ | | | Streng: 19 (19+0) Rating: Great Weight: 334/350 | | Intell: 22 (22+0) Level: 50 Pracs: 6 | | Wisdom: 20 (21-1) Exp tnl: 22680 Trains: 2 | | Dexter: 22 (22+0) Relics: 2231 Items: 33/37 | | Consti: 18 (18+0) Gold: 75 Wimpy: 1 hp | | Luck: Lady Luck Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 273 Saving Throws | | Hitroll: 31 Vs Bash: 287 Afflictive: 60 | | Damroll: 29 Vs Slash: 272 Maledictive: 78 | | Vs Magic: 167 Mental: 59 | \==========================================================-/ You are affected by the following: Skill: reckoning (1) : lasts for 1 hours Spell: detect invis : lasts for 45 hours Spell: protection : modifies save vs spell by 1 for 18 hours Spell: armor : modifies armor class by 20 for 18 hours Spell: sanctuary : lasts for 1 hours Skill: holy armor : modifies armor class by 70 permanently Spell: bless : modifies save vs spell by 6 for 39 hours : modifies hitroll by 6 for 39 hours Power: vigilance : lasts for 21 hours Set : Regal Radiance : modifies hitroll by 6 permanently : modifies strength by 4 permanently : modifies save vs spell by 12 permanently The Master Occultist has quite a few wounds.
<744hp 253m 324mv aggressive 3pm (day)><none mob>*the Master Occultist* You feel less wobbly on your feet. The Master Occultist has quite a few wounds.
<744hp 253m 324mv aggressive 3pm (day)><none mob>*the Master Occultist* where Players near you in Legion Fortress: <PK> Cedowyl An Unholy Charnel <PK> Auhror Entrance to the Mausoleum You thrust the Master Occultist's charge aside in a skillful parry. You parry the Master Occultist's charge with an easy flourish. Your freezing bite MUTILATES the Master Occultist! Your freezing bite MUTILATES the Master Occultist! The Master Occultist has quite a few wounds.
<753hp 253m 324mv aggressive 3pm (day)><none mob>*the Master Occultist* The Master Occultist sends you sprawling with a powerful bash! The Master Occultist's bash mauls you. The Master Occultist has quite a few wounds.
<731hp 253m 324mv aggressive 3pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You thrust the Master Occultist's charge aside in a skillful parry. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has quite a few wounds.
The Master Occultist's charge misses you. You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. Your freezing bite MUTILATES the Master Occultist! The Iron Fist of Law tightens. You feel more precise. The Master Occultist has quite a few wounds.
<744hp 256m 377mv aggressive 4pm (day)><none mob>*the Master Occultist* You rise back to your feet. The Master Occultist has quite a few wounds.
<744hp 256m 377mv aggressive 4pm (day)><none mob>*the Master Occultist* The reckoning is at hand. Your reckoning MUTILATES the Master Occultist! The Master Occultist has quite a few wounds.
<744hp 256m 352mv aggressive 4pm (day)><none mob>*the Master Occultist* The Master Occultist's charge wounds you. You thrust the Master Occultist's charge aside in a skillful parry. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite MUTILATES the Master Occultist! The Master Occultist has quite a few wounds.
You parry the Master Occultist's charge with an easy flourish. You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite MUTILATES the Master Occultist! A white silk cape becomes blazingly bright. Your dispel undead scratches the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has quite a few wounds.
<749hp 256m 352mv active 4pm (day)><none mob>*the Master Occultist* Your heavenly wrath *** DEMOLISHES *** the Master Occultist! The Master Occultist looks very uncomfortable. The Master Occultist has quite a few wounds.
<749hp 256m 352mv active 4pm (day)><none mob>*the Master Occultist* You feel less wobbly on your feet. The Master Occultist has quite a few wounds.
<749hp 256m 352mv active 4pm (day)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You awkwardly parry the Master Occultist's charge with a loud clang. You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. Your freezing bite MUTILATES the Master Occultist! The Master Occultist has quite a few wounds.
<752hp 256m 352mv active 4pm (day)><none mob>*the Master Occultist* The Master Occultist gets a wild look in his eyes. The Master Occultist has quite a few wounds.
<752hp 256m 352mv active 4pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You parry the Master Occultist's charge with an easy flourish. Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has quite a few wounds.
<756hp 256m 352mv active 4pm (day)><none mob>*the Master Occultist* reck Your reckoning MUTILATES the Master Occultist! The Master Occultist's kicked dirt misses you. The Master Occultist has quite a few wounds.
<761hp 256m 327mv active 4pm (day)><none mob>*the Master Occultist* You thrust the Master Occultist's charge aside in a skillful parry. You parry the Master Occultist's charge with an easy flourish. Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! The Master Occultist has quite a few wounds.
<770hp 256m 327mv active 4pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. The Master Occultist's charge mauls you. Your freezing bite MUTILATES the Master Occultist! The Master Occultist has quite a few wounds.
<754hp 256m 327mv active 4pm (day)><none mob>*the Master Occultist* reck The reckoning is at hand. You feel better. Your reckoning DISEMBOWELS the Master Occultist! The Master Occultist has quite a few wounds.
<788hp 256m 302mv active 4pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You brace against your armor to perform a two-handed set parry. You parry the Master Occultist's charge. Your freezing bite DISEMBOWELS the Master Occultist! The Master Occultist has quite a few wounds.
<791hp 256m 302mv active 4pm (day)><none mob>*the Master Occultist* co wrat Your heavenly wrath *** DEMOLISHES *** the Master Occultist! The Master Occultist has quite a few wounds.
<791hp 256m 302mv active 4pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge. The Master Occultist's charge mauls you. Your freezing bite MUTILATES the Master Occultist! Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has quite a few wounds.
<777hp 256m 302mv active 4pm (day)><none mob>*the Master Occultist* where
The Master Occultist's kicked dirt misses you. The Master Occultist has quite a few wounds.
<777hp 256m 302mv active 4pm (day)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You deflect the Master Occultist's charge aside in an ungraceful parry. The Master Occultist's charge mauls you. Your freezing bite DISEMBOWELS the Master Occultist! The Master Occultist has quite a few wounds.
<758hp 256m 302mv active 4pm (day)><none mob>*the Master Occultist* flee
The white aura around your body fades. The Master Occultist has quite a few wounds.
<763hp 259m 355mv active 5pm (day)><none mob>*the Master Occultist* Players near you in Legion Fortress: <PK> Cedowyl An Unholy Charnel <PK> Auhror Entrance to the Mausoleum The Master Occultist has quite a few wounds.
<763hp 259m 355mv active 5pm (day)><none mob>*the Master Occultist* flee You flee from combat! The Master Occultist says 'You may not pass, Cedowyl.' The Master Occultist blocks you from entering the inner sanctum.
<763hp 259m 355mv active 5pm (day)><no opponent no opponent>*none* flee flee You aren't fighting anyone. The Master Occultist yells 'Cedowyl! Now you die!' You thrust the Master Occultist's charge aside in a skillful parry. You parry the Master Occultist's charge. The Master Occultist has quite a few wounds.
<763hp 259m 355mv active 5pm (day)><none mob>*the Master Occultist* You flee from combat! The Master Occultist says 'You may not pass, Cedowyl.' The Master Occultist blocks you from entering the inner sanctum.
<763hp 259m 355mv active 5pm (day)><no opponent no opponent>*none* You aren't fighting anyone. The Master Occultist yells 'Cedowyl! Now you die!' You parry the Master Occultist's charge with an easy flourish. You brace against your armor to perform a two-handed set parry. You awkwardly parry the Master Occultist's charge with a loud clang. The Master Occultist has quite a few wounds.
<763hp 259m 355mv active 5pm (day)><none mob>*the Master Occultist* flee You flee from combat! The Occult Sanctum | Flickering torches hang from each of the four corners of | the room, providing great visibility here. The walls are *-* | decorated with large and heavy satin drapes that hang all | | the way to the floor. Feathered pillows are arranged along *-@-* | the walls, and rugs made of satin are thrown together to | create a resting area. Several skeletal goblets and uneaten | food is left on the ground near the pillows. Small dust | clouds are continuously rising from the floor below as people | walk past. ---------+
[Exits: north east west] A special guard walks in.
<763hp 259m 354mv active 5pm (day)><no opponent no opponent>*none* flee flee You aren't fighting anyone.
<763hp 259m 354mv active 5pm (day)><no opponent no opponent>*none* You aren't fighting anyone.
<763hp 259m 354mv active 5pm (day)><no opponent no opponent>*none* sanc You are surrounded by a white aura.
<763hp 184m 354mv active 5pm (day)><no opponent no opponent>*none* where Players near you in Legion Fortress: <PK> Cedowyl The Occult Sanctum <PK> Auhror Entrance to the Mausoleum
<763hp 184m 354mv active 5pm (day)><no opponent no opponent>*none* n An Unholy Charnel | Disfigured mummified and skeletal remains are impaled and | chained to the stone walls. Their stories are told in the | vivid agonizing expressions frozen on their faces from the | day they met death. The floor beneath is stained a dark @-* | red and footprint tracks trail in and out of the room engraved | | into the blood stains. Shackled to himself in the middle *-*-* | of the room and inside an iron cage is an old decrepit man, | barely alive and bleeding all over himself. The cage has | been left wide open, and a rabid hellhound has been chained ---------+ to the entrance, each waiting for the other to die first.
[Exits: east south] (White Aura) The Master Occultist stands here, ready to defend the sepulcher. A special guard walks in. The Master Occultist yells 'Cedowyl! You're MINE!' You thrust the Master Occultist's charge aside in a skillful parry. You thrust the Master Occultist's charge aside in a skillful parry. The Master Occultist has quite a few wounds.
<763hp 184m 353mv active 5pm (day)><none mob>*the Master Occultist* reck Your reckoning DISEMBOWELS the Master Occultist! The Master Occultist has some big nasty wounds and scratches.
<766hp 184m 328mv active 5pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You parry the Master Occultist's charge with an easy flourish. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite maims the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has some big nasty wounds and scratches.
<775hp 184m 328mv active 5pm (day)><none mob>*the Master Occultist* You thrust the Master Occultist's charge aside in a skillful parry. You thrust the Master Occultist's charge aside in a skillful parry. Your freezing bite MUTILATES the Master Occultist! The Master Occultist has some big nasty wounds and scratches.
<779hp 184m 328mv active 5pm (day)><none mob>*the Master Occultist* reck The reckoning is at hand. You feel better. Your reckoning MUTILATES the Master Occultist! The Master Occultist has some big nasty wounds and scratches.
<809hp 184m 303mv active 5pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You parry the Master Occultist's charge. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has some big nasty wounds and scratches.
<816hp 184m 303mv active 5pm (day)><none mob>*the Master Occultist* [JUSTICE] (Lieutenant) Auhror: 'Guardia dead.' The Master Occultist has some big nasty wounds and scratches.
<816hp 184m 303mv active 5pm (day)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You deflect the Master Occultist's charge aside in an ungraceful parry. You parry the Master Occultist's charge. Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! The Master Occultist has some big nasty wounds and scratches.
<816hp 184m 303mv active 5pm (day)><none mob>*the Master Occultist* cb almost [JUSTICE] (Lieutenant) Cedowyl: 'Almost.' Auhror flies in. An illusion of a fire giant soldier walks in. An illusion of a Warlock walks in. An illusion of Xavier walks in. A special guard walks in. You thrust the Master Occultist's charge aside in a skillful parry. You thrust the Master Occultist's charge aside in a skillful parry. Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. The Master Occultist has some big nasty wounds and scratches.
<816hp 184m 303mv active 5pm (day)><none mob>*the Master Occultist* You brace against your armor to perform a two-handed set parry. You awkwardly parry the Master Occultist's charge with a loud clang. You thrust the Master Occultist's charge aside in a skillful parry. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite DISEMBOWELS the Master Occultist! The Master Occultist has some big nasty wounds and scratches.
<816hp 184m 303mv active 5pm (day)><none mob>*the Master Occultist* An illusion of Xavier's slash devastates the Master Occultist! An illusion of Xavier's slash maims the Master Occultist! An illusion of Xavier's slash decimates the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! An illusion of a Warlock's slash maims the Master Occultist! An illusion of a fire giant soldier's slash maims the Master Occultist! An illusion of a fire giant soldier's slash devastates the Master Occultist! An illusion of a fire giant soldier's slash devastates the Master Occultist! The Master Occultist has some big nasty wounds and scratches.
<816hp 184m 303mv active 5pm (day)><none mob>*the Master Occultist* The Master Occultist sends you sprawling with a powerful bash! The Master Occultist's bash devastates you! The Master Occultist has some big nasty wounds and scratches.
<784hp 184m 303mv active 5pm (day)><none mob>*the Master Occultist* cb oh, that one
The Master Occultist's charge mauls you. You parry the Master Occultist's charge with an easy flourish. Auhror's unholy wrath mauls the Master Occultist. Auhror's unholy wrath wounds the Master Occultist. Auhror's unholy wrath mauls the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! An illusion of a fire giant soldier's slash maims the Master Occultist! An illusion of a fire giant soldier's slash devastates the Master Occultist! An illusion of a fire giant soldier's slash maims the Master Occultist! An illusion of Xavier's slash devastates the Master Occultist! An illusion of Xavier's slash devastates the Master Occultist! An illusion of a Warlock's slash maims the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! The Master Occultist has some big nasty wounds and scratches.
<770hp 184m 303mv active 5pm (day)><none mob>*the Master Occultist* An illusion of Xavier slows down. The Master Occultist has some big nasty wounds and scratches.
<775hp 188m 356mv active 6pm (day)><none mob>*the Master Occultist* Auhror utters the words, 'yragpyucandus'. Auhror sends a brilliant sphere of light spiraling down! The Master Occultist is blinded by flashfire! The Master Occultist has some big nasty wounds and scratches.
<775hp 188m 356mv active 6pm (day)><none mob>*the Master Occultist* You thrust the Master Occultist's charge aside in a skillful parry. You thrust the Master Occultist's charge aside in a skillful parry. Auhror's unholy wrath decimates the Master Occultist! Auhror's unholy wrath mauls the Master Occultist. Auhror's unholy wrath decimates the Master Occultist! Your freezing bite MUTILATES the Master Occultist! Your freezing bite DISEMBOWELS the Master Occultist! An illusion of a fire giant soldier's slash MUTILATES the Master Occultist! An illusion of a fire giant soldier's slash decimates the Master Occultist! An illusion of a fire giant soldier's slash maims the Master Occultist! An illusion of Xavier's slash maims the Master Occultist! An illusion of Xavier's slash decimates the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! The Master Occultist looks pretty hurt.
<782hp 188m 356mv active 6pm (day)><none mob>*the Master Occultist* reck
You rise back to your feet. The Master Occultist sends you sprawling with a powerful bash! The Master Occultist's bash decimates you! The Master Occultist looks pretty hurt.
<757hp 188m 356mv active 6pm (day)><none mob>*the Master Occultist* Auhror utters the words, 'paghz'. An illusion of Xavier is moving more quickly. The Master Occultist looks pretty hurt.
<757hp 188m 356mv active 6pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You parry the Master Occultist's charge. Auhror's unholy wrath injures the Master Occultist. Auhror's unholy wrath decimates the Master Occultist! Auhror's unholy wrath mauls the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! An illusion of a fire giant soldier's slash MUTILATES the Master Occultist! An illusion of a fire giant soldier's slash maims the Master Occultist! An illusion of a fire giant soldier's slash maims the Master Occultist! An illusion of Xavier's slash MUTILATES the Master Occultist! An illusion of Xavier's slash MUTILATES the Master Occultist! An illusion of Xavier's slash devastates the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! The Master Occultist looks pretty hurt.
<760hp 188m 356mv active 6pm (day)><none mob>*the Master Occultist* You rise back to your feet. [JUSTICE] (Lieutenant) Cedowyl: 'Oh, that one.' The Master Occultist looks pretty hurt.
<760hp 188m 356mv active 6pm (day)><none mob>*the Master Occultist* Your reckoning DISEMBOWELS the Master Occultist! The Master Occultist looks pretty hurt.
<763hp 188m 331mv active 6pm (day)><none mob>*the Master Occultist* where
You parry the Master Occultist's charge. You parry the Master Occultist's charge with an easy flourish. Auhror's unholy wrath mauls the Master Occultist. Auhror's unholy wrath mauls the Master Occultist. Your freezing bite MUTILATES the Master Occultist! Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. An illusion of a fire giant soldier's slash maims the Master Occultist! An illusion of a fire giant soldier's slash devastates the Master Occultist! An illusion of Xavier's slash decimates the Master Occultist! An illusion of Xavier's slash maims the Master Occultist! An illusion of Xavier's slash devastates the Master Occultist! An illusion of a Warlock's slash maims the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! The Master Occultist looks pretty hurt.
<771hp 188m 331mv active 6pm (day)><none mob>*the Master Occultist* Players near you in Legion Fortress: <PK> Cedowyl An Unholy Charnel <PK> Auhror An Unholy Charnel The Master Occultist's charge mauls you. You parry the Master Occultist's charge with an easy flourish. Auhror's unholy wrath wounds the Master Occultist. Auhror's unholy wrath wounds the Master Occultist. Auhror's unholy wrath wounds the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite MUTILATES the Master Occultist! An illusion of a fire giant soldier's slash devastates the Master Occultist! An illusion of a fire giant soldier's slash maims the Master Occultist! An illusion of a fire giant soldier's slash decimates the Master Occultist! An illusion of Xavier's slash maims the Master Occultist! An illusion of Xavier's slash devastates the Master Occultist! An illusion of Xavier's slash devastates the Master Occultist! An illusion of a Warlock's slash maims the Master Occultist! An illusion of a Warlock's slash maims the Master Occultist! The Master Occultist is in awful condition.
<759hp 188m 331mv active 6pm (day)><none mob>*the Master Occultist* You feel less wobbly on your feet. The Master Occultist is in awful condition.
<759hp 188m 331mv active 6pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You parry the Master Occultist's charge. Auhror's divine power wounds the Master Occultist. Auhror's unholy wrath decimates the Master Occultist! Auhror's unholy wrath mauls the Master Occultist. Your freezing bite MUTILATES the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! An illusion of a fire giant soldier's slash misses the Master Occultist. An illusion of a fire giant soldier's slash MUTILATES the Master Occultist! An illusion of a fire giant soldier's slash devastates the Master Occultist! An illusion of a fire giant soldier's slash devastates the Master Occultist! An illusion of Xavier's slash maims the Master Occultist! An illusion of Xavier's slash maims the Master Occultist! An illusion of Xavier's slash MUTILATES the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! The Master Occultist is in awful condition.
<765hp 188m 331mv active 6pm (day)><none mob>*the Master Occultist* You thrust the Master Occultist's charge aside in a skillful parry. You brace against your armor to perform a two-handed set parry. You deflect the Master Occultist's charge aside in an ungraceful parry. Auhror's unholy wrath decimates the Master Occultist! Auhror's unholy wrath wounds the Master Occultist. Auhror's unholy wrath wounds the Master Occultist. A brooch of life hums softly. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite scratches the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! An illusion of a fire giant soldier's slash devastates the Master Occultist! An illusion of a fire giant soldier's slash maims the Master Occultist! An illusion of a fire giant soldier's slash devastates the Master Occultist! An illusion of Xavier's slash devastates the Master Occultist! An illusion of Xavier's slash decimates the Master Occultist! An illusion of a Warlock's slash MUTILATES the Master Occultist! An illusion of a Warlock's slash misses the Master Occultist. The Master Occultist is in awful condition.
<773hp 188m 331mv active 6pm (day)><none mob>*the Master Occultist* You parry the Master Occultist's charge with an easy flourish. You parry the Master Occultist's charge. Auhror's unholy wrath mauls the Master Occultist. Auhror's unholy wrath decimates the Master Occultist! Auhror's unholy wrath wounds the Master Occultist. Your freezing bite DISEMBOWELS the Master Occultist! Your freezing bite MUTILATES the Master Occultist! The Master Occultist is DEAD!! You get 342 gold coins from the corpse of the Master Occultist. Eloret gives you 40 gold coins for your sacrifice.
<781hp 188m 331mv active 6pm (day)><no opponent no opponent>*none* e The Sepulcher of Legion | This dank tomb has been sparsely decorated in effigies of | the lords of darkness. The walls are circular and wide, leaving | enough space for a small army to gather here. In its centre | an altar of crystal, reinforced with stone, has been set up. *-@ | Six long white spikes, resembling bone, protrude from several | | of the altar's edges. They meet together in a strong grasp *-*-* | several feet above the altar. A gaping cavity in its top has | been covered over with a heavy slab of ebony. | ---------+
[Exits: west] A large sacrificial altar pulses with an angry red glow. (White Aura) A ghostly shape garbed in black levitates here in the shadows. A special guard walks in.
<781hp 188m 330mv active 6pm (day)><no opponent no opponent>*none* get skull al You get a crystal skull filled with dark red blood from the Altar of Legion. You have picked up a cabal holy item... beware!
<781hp 188m 330mv active 6pm (day)><no opponent no opponent>*none* w An Unholy Charnel | Disfigured mummified and skeletal remains are impaled and | chained to the stone walls. Their stories are told in the | vivid agonizing expressions frozen on their faces from the | day they met death. The floor beneath is stained a dark @-* | red and footprint tracks trail in and out of the room engraved | | into the blood stains. Shackled to himself in the middle *-*-* | of the room and inside an iron cage is an old decrepit man, | barely alive and bleeding all over himself. The cage has | been left wide open, and a rabid hellhound has been chained ---------+ to the entrance, each waiting for the other to die first.
[Exits: east south] (Charmed) A special guard stands here, red with anger. (Charmed) (White Aura) An illusion of Xavier guards its master. (Charmed) An illusion of a Warlock guards its master. (Charmed) An illusion of a fire giant soldier guards its master. (White Aura) Auhror the Arcane Chimera of Order is here. A special guard walks in.
<781hp 188m 329mv active 6pm (day)><no opponent no opponent>*none* s The Occult Sanctum | Flickering torches hang from each of the four corners of | the room, providing great visibility here. The walls are *-* | decorated with large and heavy satin drapes that hang all | | the way to the floor. Feathered pillows are arranged along *-@-* | the walls, and rugs made of satin are thrown together to | create a resting area. Several skeletal goblets and uneaten | food is left on the ground near the pillows. Small dust | clouds are continuously rising from the floor below as people | walk past. ---------+
[Exits: north east west] A special guard walks in.
<781hp 188m 328mv active 6pm (day)><no opponent no opponent>*none* e d Above a Catacomb | The walls are lined with ceremonial torches inscribed with | unfamiliar markings. Visibility is limited to the exits of *-* | this room as only those torches have been lit, and burn dim. | | The floor and walls are constructed with large elegant stones *-*-@ | of granite that have been polished to reflection, and the | moisture in the air begins to collect against the rock making | it very easy to loose your footing. A low humming noise that | pulses rhythmically leaks into the room from the narrow staircase | that leads to the room below. ---------+
[Exits: west down] A special guard walks in.
<781hp 188m 327mv active 6pm (day)><no opponent no opponent>*none* A Sacred Undercroft | Thick clouds of black smoke have arisen from the depths of | the earth below, plunging this entire area into darkness. | It is difficult to see more than a few feet into the surroundings. | This place is simple in design, and the sacred remains of *-@ | a vampire are presumed to be within the well-guarded sarcophagus | in the center of this tomb. Heavy latches fasten the seal | of the stone crypt, and the keyholes have been tampered and | ruined. Gusts of wind enter the room from above passing through | the dark smoke to the center of this underground grave, then ---------+ reverse their direction to ventilate the foul smells.
[Exits: west up] A special guard walks in.
<781hp 188m 326mv active 6pm (day)><no opponent no opponent>*none* w
The skull pulses with a vile energy, causing a sharp pain in your chest. Your pain wounds you.
<768hp 192m 381mv active 7pm (dusk)><no opponent no opponent>*none* A Sacred Undercroft | Thick clouds of black smoke have arisen from the depths | of the earth below, plunging this entire area into darkness. | It is difficult to see more than a few feet into the surroundings. | This place is simple in design, and the sacred remains of @-* | a vampire are presumed to be within the well-guarded sarcophagus | in the center of this tomb. Heavy latches fasten the seal | of the stone crypt, and the keyholes have been tampered | and ruined. Gusts of wind enter the room from above passing | through the dark smoke to the center of this underground ---------+ grave, then reverse their direction to ventilate the foul smells.
[Exits: east up] A special guard walks in.
<768hp 192m 380mv active 7pm (dusk)><no opponent no opponent>*none* u Above a Catacomb | The walls are lined with ceremonial torches inscribed with | unfamiliar markings. Visibility is limited to the exits | of this room as only those torches have been lit, and burn | dim. The floor and walls are constructed with large elegant *-@-* | stones of granite that have been polished to reflection, | and the moisture in the air begins to collect against the | rock making it very easy to loose your footing. A low humming | noise that pulses rhythmically leaks into the room from | the narrow staircase that leads to the room below. ---------+
[Exits: east west down] A special guard walks in.
<768hp 192m 379mv active 7pm (dusk)><no opponent no opponent>*none* w Entrance to the Mausoleum | Stone walls run from east to west and north to south. | A path diverts around the graves, but deep tracks have | been lazily grooved into their surface. In the centre | of this place, the tombstones line up neatly side by side. @-*-*| The victims have been buried head to head, the places | their feet would be facing away from the middle. Some | of the tombstones have developed crack markings in their | surface from age. All of them are nameless, simply signifying | that something lies beneath. The centre grave appears ---------+ to have been left open, seemingly prepared ready for its next resident. Deep, thick scratch markings on its surface also suggest its former inhabitant has woken from the eternal slumber and got back out.
[Exits: east up] The pulled-out eyes of A Shadowdemon Guardian are lying here. A special guard walks in.
<768hp 192m 378mv active 7pm (dusk)><no opponent no opponent>*none* u w A Deadend | You are at an abrupt ending that radiates with an insurmountable | evil which makes you shiver at the thought. A black brick | wall stands unceremoniously in front of you. The musty cold | air feels damp to the touch and prickly to the skin. Rats *-*-@ | scurry about as several alters of foreign origin stand here. | | *-*-* | | | | *-*-* | ---------+
[Exits: west down] (Charmed) A mighty gules lion is here, faithfully guarding its master. A black robed figure stands mystically before you. A special guard walks in.
<768hp 192m 377mv active 7pm (dusk)><no opponent no opponent>*none* A Tainted Room | Corpses hang unceremoniously in random fashion from the | ceiling. Caked with blood, these corpses have only been | recently skinned - the victims probably alive while the | ritual was going on. The dark marble floor is stained with *-@-+ | the dark red color of human blood - but none is seen upon | | the floor itself. There must be a drainage system somewhere *-*-* | ...but where? and to what purpose? | | | *-*-* | ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 376mv active 7pm (dusk)><no opponent no opponent>*none* w s The Holylight | You are caught in a blinding flash of light from the | heavens above. Not sure if it is malicious or goodly, | the one thing that is evident is that it is divine. The | room is sparse except for a rather large silver alter @-*-+| with an ankh at the very top. Within the center is a | | smoking cauldron filled with components that are fetid *-*-*| at best. The entire room is filled with this noisome | || mist. *-*-*| ---------+
[Exits: east south] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 375mv active 7pm (dusk)><no opponent no opponent>*none* s Of Darkened Ivory | You are caught in a ivory hall made with nothing but IVORY! | A strange feeling creeps over you for a hall of this type *-*-+| would make a grandiose impression - but it doesn't. More | | careful inspection gives rise to a darkened taint in the @-*-*| bright white ivory of the room. Statuettes stand disdainfully | || on either side of you as the purple drapes hang lazily *-*-*| to the side. This room has no light source and seems to | | be magically lighted. * | ---------+
[Exits: north east south] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 374mv active 7pm (dusk)><no opponent no opponent>*none* A Lacramose Temple *-*-+| The eerie wail of a lost spirit fills the air as the | | musty atmosphere causes you to cough violently. The red *-*-*| drapery is covered with a very thick layer of grey dust. | || The feeling in the air is meditative and quiet, almost @-*-*| sad at what this temple is all about - even if people | | aren't entirely sure why. A silver moon is drawn in the * | background of the wall encased in a gold and ivory casing. | | Spears are thrown in between the curves of the moon. +-+-+-+-+| The symbol means nothing to you. ---------+
[Exits: north east] A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<768hp 192m 373mv active 7pm (dusk)><no opponent no opponent>*none* e s A Lacramose Temple *-*-+ | The eerie wail of a lost spirit fills the air as the musty | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | | in the air is meditative and quiet, almost sad at what *-@-* | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of * | the wall encased in a gold and ivory casing. Spears and | | thrown in between the curves of the moon. The symbol means +-+-+-+ | nothing to you. ---------+
[Exits: east south west] A black robed figure stands mystically before you. A black robed figure stands mystically before you. A special guard walks in. A mighty gules lion walks in.
<768hp 192m 372mv active 7pm (dusk)><no opponent no opponent>*none* s Entrance of a Lacramose Temple *-*-* | The eerie wail of a lost spirit fills the air as the musty | | | atmosphere causes you to cough violently. The red drapery *-*-* | is covered with a very thick layer of grey dust. The feeling | | in the air is meditative and quiet, almost sad at what @ | this temple is all about - even if people aren't entirely | | sure why. A silver moon is drawn in the background of the +-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown | | in between the curves of the moon. The symbol means nothing * | to you. ---------+
[Exits: north south] A black robed figure stands mystically before you. A mighty gules lion walks in. A special guard walks in.
<768hp 192m 371mv active 7pm (dusk)><no opponent no opponent>*none* w w Larken Road *-*-* | This seems to be the more residential area of the city. | | However, it seems very quiet and deserted. Domestic pets * | run freely about causing much noise and commotion. Fruit | | vendors line either side of the street trying to make a +-+-@-+ | sale. | | * | | | ---------+
[Exits: north east west] A Darkhaven guard stalks the area. A special guard walks in. A mighty gules lion walks in.
<768hp 192m 370mv active 7pm (dusk)><no opponent no opponent>*none* Larken Road + *-*-*| This seems to be the more residential area of the city. However, | | | it seems very quiet and deserted. Domestic pets run freely about + * | causing much noise and commotion. Fruit vendors line either | | | side of the street trying to make a sale. +-+-@-+-+| | || +-*-* *| | | + | ---------+
[Exits: east west] A pile of armor is tainted with a rosy hue. A cold, grey sword with a spike from its hilt is here. A mighty gules lion walks in. A special guard walks in.
<768hp 192m 368mv active 7pm (dusk)><no opponent no opponent>*none* Larken Road + *-*| This seems to be the more residential area of the city. However, | || it seems very quiet and deserted. Domestic pets run freely + *| about causing much noise and commotion. Fruit vendors line | || either side of the street trying to make a sale. +-+-@-+-+| | | +-*-* | | | + | ---------+
[Exits: east west] A meditationist walks slowly about chanting mantras. (White Aura) A corrupt warrior lord of the city wanders about. A special guard walks in. A mighty gules lion walks in.
<768hp 192m 366mv active 7pm (dusk)><no opponent no opponent>*none* w Coral Way + | Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you walk S + | past and glance at them. Skanky looking prostitutes look | | | your way - hoping to gain some business. +-+-@-+-+| | | +-*-*| | | + | ---------+
[Exits: north east south west] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 364mv active 7pm (dusk)><no opponent no opponent>*none* n n Coral Way + | Specialty stores are all around you selling fishing accessories, | | rain jackets, etc. Store owners call out to you as you + | walk past and glance at them. Skanky looking prostitutes | | look your way - hoping to gain some business. S @ | | | | +-+-+-+-+| | | +-*-*| ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 362mv active 7pm (dusk)><no opponent no opponent>*none* n n Coral Way | Specialty stores are all around you selling fishing accessories, | rain jackets, etc. Store owners call out to you as you + | walk past and glance at them. Skanky looking prostitutes | | look your way - hoping to gain some business. @ | | | S + | | | | +-+-+-+-+| ---------+
[Exits: north south] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 360mv active 7pm (dusk)><no opponent no opponent>*none* At the North Gate | You reach the northern end of the city. Ahead of you, you | can see a dim forest with some sunlight bursting through | the canopy. The only thing that stands in your way are a | pair of big, thick, metal gates. You almost feel relieved @ | leaving this city. | | + | | | + | ---------+
[Exits: (north) south] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 358mv active 7pm (dusk)><no opponent no opponent>*none* op n The door is closed.
<768hp 192m 358mv active 7pm (dusk)><no opponent no opponent>*none* You open the door north of you.
<768hp 192m 358mv active 7pm (dusk)><no opponent no opponent>*none* n n Outside the Gates + | You are completely lost in this insane fog. You know that | | there is a city somewhere. You can hear it. You can smell + | it. You can taste the salt in the air. But where is it? You | | begin to wonder, is this fog entirely natural? @ | | | + | | | + | ---------+
[Exits: north south] The caravan attendant is here, with caravans for hire. A mighty gules lion walks in. A special guard walks in.
<768hp 192m 356mv active 7pm (dusk)><no opponent no opponent>*none* Beyond the Gates +-+-+ | You are completely lost in this insane fog. You know that | | there is a city somewhere. You can hear it. You can smell + | it. You can taste the salt in the air. But where is it? You | | begin to wonder, is this fog entirely natural? @ | | | + | | | + | ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 354mv active 7pm (dusk)><no opponent no opponent>*none* n n Haze in the distance + | Gray fog seems to lift from nowhere in particular totally | | obscuring the view in front of you. The noises of what could +-+-+ | be a city seems to come from within. You can go back from | | where the path came from or you can continue. @ | | | + | | | + | ---------+
[Exits: north south] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 352mv active 7pm (dusk)><no opponent no opponent>*none* w Lush, Green Grass +-+-+-+| A worn gravel path is here, that seems to have been at one | | point widely traveled. Now it seems all, but abandoned. + | Run down buildings stand as best they can on either side | | of you and you see the occasional wanderings of a wild boar +-+-@ | here and there. The road is very mountainous but maintains | | the grassy terrain. + | | | + | ---------+
[Exits: south west] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 350mv active 7pm (dusk)><no opponent no opponent>*none* w w The open plains +-+-+| A worn gravel path is here, that seems to have been at | | one point widely traveled. Now it seems all, but abandoned. + | Run down buildings stand as best they can on either side | | of you and you see the occasional wanderings of a wild +-+-@-+ | boar here and there. The road is very mountainous but maintains | | the grassy terrain. + | | | + | ---------+
[Exits: north east west] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 348mv active 7pm (dusk)><no opponent no opponent>*none* The Underbrush o +-+| A worn gravel path is here, that seems to have been at | | | one point widely traveled. Now it seems all, but abandoned. o + | Run down buildings stand as best they can on either side | | | of you and you see the occasional wanderings of a wild o-+-@-+-+| boar here and there. The road is very mountainous but || maintains the grassy terrain. +| || +| ---------+
[Exits: east west] A foul looking crow crawls around here. A special guard walks in. A mighty gules lion walks in.
<768hp 192m 346mv active 7pm (dusk)><no opponent no opponent>*none* A Tall Grass Field o +| A worn gravel path is here, that seems to have been at | || one point widely traveled. Now it seems all, but abandoned. o +| Run down buildings stand as best they can on either side | || of you and you see the occasional wanderings of a wild o-@-+-+| boar here and there. The road is very mountainous but | maintains the grassy terrain. | | | ---------+
[Exits: east west] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 344mv active 7pm (dusk)><no opponent no opponent>*none* w Over some fields o | A worn gravel path is here, that seems to have been at | | one point widely traveled. Now it seems all, but abandoned. o | Run down buildings stand as best they can on either side | | of you and you see the occasional wanderings of a wild @-+-+| boar here and there. The road is very mountainous but | maintains the grassy terrain. | | | ---------+
[Exits: north east] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 342mv active 7pm (dusk)><no opponent no opponent>*none* n n A gravel road o-o-o | A worn gravel path is here, that seems to have been at | | one point widely traveled. Now it seems all, but abandoned. o | Run down buildings stand as best they can on either side | | of you and you see the occasional wanderings of a wild @ | boar here and there. The road is very mountainous but | | maintains the grassy terrain. o-+-+| | | ---------+
[Exits: north south] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 340mv active 7pm (dusk)><no opponent no opponent>*none* A gravel road o | A worn gravel path is here, that seems to have been at | | one point widely traveled. Now it seems all, but abandoned. o-o-o | Run down buildings stand as best they can on either side | | of you and you see the occasional wanderings of a wild @ | boar here and there. The road is very mountainous but | | maintains the grassy terrain. o | | | o-+-+| ---------+
[Exits: north south] A long polearm with a curved blade is here. A curved sword with a heavy tip sits here. A foul looking crow crawls around here. A special guard walks in. A mighty gules lion walks in.
<768hp 192m 338mv active 7pm (dusk)><no opponent no opponent>*none* n A small path o | A path turns away from the flow of the water and forests, | | and into a lighter, clearer area. The sun shines fully impeded o | here creating a rich grassy area upon which you stand. In | | the distance you can see a gravel road not too far away, o-o-@ | and in the opposite direction, a large river. | | o | | | o | ---------+
[Exits: south west] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 336mv active 7pm (dusk)><no opponent no opponent>*none* w w A small path o | A path turns away from the flow of the water and forests, | | and into a lighter, clearer area. The sun shines fully o | impeded here creating a rich grassy area upon which you | | stand. In the distance you can see a gravel road not too o-@-o | far away, and in the opposite direction, a large river. | | o | | | o | ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 334mv active 7pm (dusk)><no opponent no opponent>*none* w The roar of water o | You are in a grove of trees in a wooded area that grows | | in the edge of the Dragon Sea delta. Through the trees, o | you can see the river that flows into the Dragon Sea | | only a short distance away. White caps are easily visible @-o-o| from this distance as are gulls that hover right above || the surface. o| || o| ---------+
[Exits: north east] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 332mv active 7pm (dusk)><no opponent no opponent>*none* n n Alas, you cannot go that way.
<768hp 192m 332mv active 7pm (dusk)><no opponent no opponent>*none* The edge of the Dragon Sea delta o-o-o | You are in a grove of trees in a wooded area that grows | | in the edge of the Dragon Sea delta. Through the trees, o | you can see the river that flows into the Dragon Sea | | only a short distance away. White caps are easily visible @ | from this distance as are gulls that hover right above | | the surface. o-o-o| || o| ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 330mv active 7pm (dusk)><no opponent no opponent>*none* The edge of the Dragon Sea delta | You are in a grove of trees in a wooded area that grows | in the edge of the Dragon Sea delta. Through the trees, o-o-o | you can see the river that flows into the Dragon Sea | | only a short distance away. White caps are easily visible @ | from this distance as are gulls that hover right above | | the surface. o | | | o-o-o| ---------+
[Exits: north south] A foul looking crow crawls around here. A mighty gules lion walks in. A special guard walks in.
<768hp 192m 328mv active 7pm (dusk)><no opponent no opponent>*none* n w A turn in the wilderness | Ahead of you, you see a very unstable bridge swaying in the | wind. The roar of water can be heard distinctly here, like | that of an upcoming waterfall. Water vapors are spewed into | the air creating a very damp and moist atmosphere. A trail o-o-@ | leads south hugging the coast of the Dragon Sea. | | o | | | o | ---------+
[Exits: south west] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 326mv active 7pm (dusk)><no opponent no opponent>*none* w The end of a bridge | Churning water of a large river stands before you and the | other side. A crudely built bridge is here, swaying in | the wind. If you wish to cross the bridge is the only way | - one false move and it could mean your death. o-o-@-o | | | o | | | o | ---------+
[Exits: east west] A foul looking crow crawls around here. A mighty gules lion walks in. A special guard walks in.
<768hp 192m 324mv active 7pm (dusk)><no opponent no opponent>*none* An unstable rope bridge f | Churning water of a large river stands before you and | | the other side. A crudely built bridge is here, swaying f-f | in the wind. If you wish to cross the bridge is the only | | way - one false move and it could mean your death. o-o-@-o-o| || o| || o| ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 322mv active 7pm (dusk)><no opponent no opponent>*none* w w The beginnings to a bridge f f | The churning water of a large river stands before you, | | | a wide and violent maelstrom of rapids that can only be f-f-f | crossed by the sturdy wooden bridge that has been laid | | across it. Countless years of being used to cross the o-@-o-o| river has left the bridge surface with a smoothed surface, | which when mixed with the mist given off from the river | below has resulted in a slick and mossy shine. | | ---------+
[Exits: east west] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 320mv active 7pm (dusk)><no opponent no opponent>*none* n A marshland f-f f | The air around you is moist and filled with the odor of | | | decaying tissue. Your feet slip a few inches into the f-f-f | murky water below you as water snakes slither around in | | search of prey. Thin tangles vines hang from the trees @-o-o| like deadly serpents waiting to strike. It feels very | old here. | | | ---------+
[Exits: north east] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 318mv active 7pm (dusk)><no opponent no opponent>*none* w n Dankbark Forest f f | Long, moss covered branches block almost all the light | | | coming from the sun, leaving pockets of inky blackness. f-f f | The close-growing trees are covered generously in a pale | | | gray fungus, which gives off a faint odour of rot and f-@-f | decay. The heights of the trees are lost in shadows, but | | from the width of the trunks, they probably reach to the o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae | skitter along the fungii and leaves that surround you. | Wisps of spider webs hang from the odd branch, giving ---------+ an odd hairy look to them. The ground underfoot is spongy with vegetation, both living, and decaying.
[Exits: east south west] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 316mv active 7pm (dusk)><no opponent no opponent>*none* Dankbark Forest f f f| Long, moss covered branches block almost all the light | | || coming from the sun, leaving pockets of inky blackness. f-f-f f| The close-growing trees are covered generously in a pale | || gray fungus, which gives off a faint odour of rot and @-f-f| decay. The heights of the trees are lost in shadows, but | | from the width of the trunks, they probably reach to the o-o| heavens. Pockets of ants, nightcrawlers, and other larvae | skitter along the fungii and leaves that surround you. | Wisps of spider webs hang from the odd branch, giving ---------+ an odd hairy look to them. The ground underfoot is spongy with vegetation, both living, and decaying.
[Exits: north east] A man stands here, examining the trail for possible pursuit. A dirt-stained child stands here, sucking his thumb. A lady is here, crying at her family's misfortune. A special guard walks in. A mighty gules lion walks in.
<768hp 192m 313mv active 7pm (dusk)><no opponent no opponent>*none* Dankbark Forest f f-f f| Long, moss covered branches block almost all the light | | | || coming from the sun, leaving pockets of inky blackness. f f f f| The close-growing trees are covered generously in a pale | | || gray fungus, which gives off a faint odour of rot and f-f-@ f| decay. The heights of the trees are lost in shadows, | || but from the width of the trunks, they probably reach f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other | | larvae skitter along the fungii and leaves that surround o-o| you. Wisps of spider webs hang from the odd branch, giving ---------+ an odd hairy look to them. The ground underfoot is spongy with vegetation, both living, and decaying.
[Exits: north south west] A head of white silk, complete with ruffles, is in a dirty heap. A goblin stands here, looking side to side, trying to stay out of a fight. A burly fire giant outlaw stands here, looking for people to attack. A mighty gules lion walks in. A special guard walks in.
<768hp 192m 310mv active 7pm (dusk)><no opponent no opponent>*none* w Dankbark Forest f-f f-f| Long, moss covered branches block almost all the light | | || coming from the sun, leaving pockets of inky blackness. f-f f f| The close-growing trees are covered generously in a pale | | | | gray fungus, which gives off a faint odour of rot and f f-@-f | decay. The heights of the trees are lost in shadows, | | but from the width of the trunks, they probably reach f-f| to the heavens. Pockets of ants, nightcrawlers, and other || larvae skitter along the fungii and leaves that surround o| you. Wisps of spider webs hang from the odd branch, giving ---------+ an odd hairy look to them. The ground underfoot is spongy with vegetation, both living, and decaying.
[Exits: east west] A short sword which looks like it has seen better days sits here. A special guard walks in. A mighty gules lion walks in.
<768hp 192m 307mv active 7pm (dusk)><no opponent no opponent>*none* w n Dankbark Forest f-f-f f| Long, moss covered branches block almost all the light | || coming from the sun, leaving pockets of inky blackness. f-f-f f| The close-growing trees are covered generously in a pale | | || gray fungus, which gives off a faint odour of rot and f @-f-f| decay. The heights of the trees are lost in shadows, but || from the width of the trunks, they probably reach to the f| heavens. Pockets of ants, nightcrawlers, and other larvae | skitter along the fungii and leaves that surround you. | Wisps of spider webs hang from the odd branch, giving ---------+ an odd hairy look to them. The ground underfoot is spongy with vegetation, both living, and decaying.
[Exits: north east] A man stands here, examining the trail for possible pursuit. A dirt-stained child stands here, sucking his thumb. A lady is here, crying at her family's misfortune. A mighty gules lion walks in. A special guard walks in.
<768hp 192m 304mv active 7pm (dusk)><no opponent no opponent>*none* n Dankbark Forest f-f-f-f-f| Long, moss covered branches block almost all the light | ,| coming from the sun, leaving pockets of inky blackness. f-f-f f| The close-growing trees are covered generously in a pale | || gray fungus, which gives off a faint odour of rot and f-f-@ f| decay. The heights of the trees are lost in shadows, | | || but from the width of the trunks, they probably reach f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other || larvae skitter along the fungii and leaves that surround f| you. Wisps of spider webs hang from the odd branch, giving ---------+ an odd hairy look to them. The ground underfoot is spongy with vegetation, both living, and decaying.
[Exits: north south west] A goblin stands here, looking side to side, trying to stay out of a fight. A burly fire giant outlaw stands here, looking for people to attack. A special guard walks in. A mighty gules lion walks in.
<768hp 192m 301mv active 7pm (dusk)><no opponent no opponent>*none* w Dankbark Forest f | Long, moss covered branches block almost all the light | | coming from the sun, leaving pockets of inky blackness. f-f-f-f-f| The close-growing trees are covered generously in a pale | | gray fungus, which gives off a faint odour of rot and f-f-@ f| decay. The heights of the trees are lost in shadows, | || but from the width of the trunks, they probably reach f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other | | || larvae skitter along the fungii and leaves that surround f f-f-f| you. Wisps of spider webs hang from the odd branch, giving ---------+ an odd hairy look to them. The ground underfoot is spongy with vegetation, both living, and decaying.
[Exits: north south west] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 298mv active 7pm (dusk)><no opponent no opponent>*none* Entrance to Dankbark Forest f | The path which extends out of sight in the opposite direction | | comes to a sudden end at the entrance to this forest. f-f-f-f| The path seems to be devoured by the silent overgrown | | mess of trees. You can hear whispers of animals and insects f-f-@-f | scurrying about inside. The soiled smell of decay wafts | | by your nostrils. The pungent aroma pervades every fiber f-f-f | of this forest towering over you. To one side there is | | | a small sign which has been exposed to the elements for f f-f| some time. The writing is all but obliterated. One can, ---------+ however, see fresh scratch marks on it.
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 295mv active 7pm (dusk)><no opponent no opponent>*none* w A Path Between Ancient Trees f | A path between to very large and very strange trees, | | they are a shiny gold in color and seem alive to the f f-f-f| touch. There is an ancient feel to this forest - as if | || this wooded dell has been around since the beginning f-f-@-f-f| of time. In the distance, to the east, battle cries and | || the clashing of metal, wood, and fire can be heard. To f f-f-f| the east lie more of the shiny gold trees and to the | | || west are trees of a more familiar nature. f f f| ---------+
[Exits: east west] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 292mv active 7pm (dusk)><no opponent no opponent>*none* w A Moss Covered Path | A crowded path covered with brightly colored green moss meanders | awkwardly between tall trees covered with dark brown bark and f-f | thin branches weighed down with large numbers of needles. Simfea, | | Carss, Fiek, and a few other types of bushes surround the trees, f-@-f-f| though few of them are blooming with the little light that | | is able to get to them during daylight hours. The rustling f | of the needle covered branches rubbing against one another | | fills the air, as well the faint sound of clashing metal and f-f | wood can be heard from the east. ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 289mv active 7pm (dusk)><no opponent no opponent>*none* w s A Moss Covered Path | A crowded path covered with brightly colored green moss meanders | awkwardly between tall trees covered with dark brown bark f-f-f | and thin branches weighed down with large numbers of needles. | | Simfea, Carss, Fiek, and a few other types of bushes surround @-f-f| the trees, though few of them are blooming with the little | | light that is able to get to them during daylight hours. f f | The rustling of the needle covered branches rubbing against | | | one another fills the air. f-f-f | ---------+
[Exits: north east south] A long polearm with a curved blade is here. A curved sword with a heavy tip sits here. A red-headed woman in fine leather sets snares for intruders. A slender woman in fine leather combs the bushes for blackberries. A mighty gules lion walks in. A special guard walks in.
<768hp 192m 286mv active 7pm (dusk)><no opponent no opponent>*none* s A Moss Covered Path f-f-f | A crowded path covered with brightly colored green moss meanders | | awkwardly between tall trees covered with dark brown bark f-f-f| and thin branches weighed down with large numbers of needles. | | Simfea, Carss, Fiek, and a few other types of bushes surround f @ | the trees, though few of them are blooming with the little | | | light that is able to get to them during daylight hours. Dull f-f-f | gray stones have been stacked nice and neatly to the side | of the path, they seem almost out of place among the much | brighter colors of their surrounding. The rustling of the ---------+ needle covered branches rubbing against one another fills the air.
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 283mv active 7pm (dusk)><no opponent no opponent>*none* w A Moss Covered Path f-f-f| A crowded path covered with brightly colored green moss meanders | | awkwardly between tall trees covered with dark brown bark f f | and thin branches weighed down with large numbers of needles. | | | Simfea, Carss, Fiek, and a few other types of bushes surround f-f-@ | the trees, though few of them are blooming with the little | light that is able to get to them during daylight hours. The | rustling of the needle covered branches rubbing against one | another fills the air. | ---------+
[Exits: north west] A mighty gules lion walks in. A special guard walks in.
<768hp 192m 280mv active 7pm (dusk)><no opponent no opponent>*none* w A Moss Covered Path f f-f| A crowded path covered with brightly colored green moss | | | meanders awkwardly between tall trees covered with dark f-f f | brown bark and thin branches weighed down with large numbers | | | of needles. Simfea, Carss, Fiek, and a few other types of f-@-f | bushes surround the trees, though few of them are blooming | with the little light that is able to get to them during | daylight hours. The rustling of the needle covered branches | rubbing against one another fills the air. | ---------+
[Exits: east south west] A special guard walks in. A mighty gules lion walks in.
<768hp 192m 277mv active 7pm (dusk)><no opponent no opponent>*none* The night has begun. The skull pulses with a vile energy, causing a sharp pain in your chest. Your pain injures you.
<769hp 203m 332mv active 8pm (night)><no opponent no opponent>*none* A Moss Covered Path f f| A crowded path covered with brightly colored green moss meanders | || awkwardly between tall trees covered with dark brown bark and f-f-f f| thin branches weighed down with large numbers of needles. Simfea, | | || Carss, Fiek, and a few other types of bushes surround the trees, f @-f-f| though few of them are blooming with the little light that is | | able to get to them during daylight hours. Tiny white mushrooms f | grow on a small patch of ground near the southern border of the | | path, just slightly crossing over onto it. The rustling of the o | needle covered branches rubbing against one another fills the ---------+ air.
[Exits: north east] A slender woman in fine leather combs the bushes for blackberries. A mighty gules lion walks in. A special guard walks in.
<769hp 203m 329mv active 8pm (night)><no opponent no opponent>*none* n A Moss Covered Path f-f-f-f| A crowded path covered with brightly colored green moss meanders | || awkwardly between tall trees covered with dark brown bark and f f| thin branches weighed down with large numbers of needles. Simfea, | || Carss, Fiek, and a few other types of bushes surround the trees, f-f-@ f| though few of them are blooming with the little light that is | | || able to get to them during daylight hours. The rustling of the f f-f-f| needle covered branches rubbing against one another fills the | | air. f | ---------+
[Exits: south west] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 326mv active 8pm (night)><no opponent no opponent>*none* w w A Moss Covered Path f-f-f| A crowded path covered with brightly colored green moss meanders | | awkwardly between tall trees covered with dark brown bark and f | thin branches weighed down with large numbers of needles. Simfea, | | Carss, Fiek, and a few other types of bushes surround the trees, f-f-@-f | though few of them are blooming with the little light that | | | is able to get to them during daylight hours. The rustling f f-f| of the needle covered branches rubbing against one another | | fills the air. o-f | ---------+
[Exits: north east west] You can barely make out a dull grey stone on the ground. An endath is here, scooting slowly around. A mighty gules lion walks in. A special guard walks in.
<769hp 203m 323mv active 8pm (night)><no opponent no opponent>*none* s A Moss Covered Path f-f| A crowded path covered with brightly colored green moss meanders | | awkwardly between tall trees covered with dark brown bark f | and thin branches weighed down with large numbers of needles. | | Simfea, Carss, Fiek, and a few other types of bushes surround f-f-@-f-f| the trees, though few of them are blooming with the little | || light that is able to get to them during daylight hours. f f| The rustling of the needle covered branches rubbing against | | one another fills the air. o-f | ---------+
[Exits: east south west] A long polearm with a curved blade is here. A curved sword with a heavy tip sits here. A brown nkni is here, wandering lazily about. A special guard walks in. A mighty gules lion walks in.
<769hp 203m 320mv active 8pm (night)><no opponent no opponent>*none* s A Wide Path f | A wide, well used path surrounded by tall trees with dark | | brown bark and thin branches weighed down with large numbers f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types | || of bushes surround the trees, though few of them are blooming @ f| with the little light that is able to get to them during | | daylight hours. The side of a rock outcropping rises up o-f | to the west. The rustling of the needle covered branches | | rubbing against one another fills the air. o-f | ---------+
[Exits: north south] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 317mv active 8pm (night)><no opponent no opponent>*none* s A Wide Path f-f-f-f-f| A wide, well used path surrounded by tall trees with dark | || brown bark and thin branches weighed down with large numbers f f| of needles. Simfea, Carss, Fiek, and a few other types of | | bushes surround the trees, though few of them are blooming o-@ | with the little light that is able to get to them during | | daylight hours. The path heads off to the north and into o-f | a small cave to the west. It may very well be possible to | slip through an almost hidden crevice in the rock wall to | the south as well. The rustling of the needle covered branches ---------+ rubbing against one another fills the air.
[Exits: north south west] A rotund man in fine leather forages in the forest. A special guard walks in. A mighty gules lion walks in.
<769hp 203m 314mv active 8pm (night)><no opponent no opponent>*none* A Large Cave f | You are in a large, open cave formed out of a heavily speckled | | dark gray stone. An old firepit sits near the southeastern o-f | edge of the cave, just inside the lip. It doesn't appear | | to have been used in quite some time. A small crevice provides @-f | a way out to the north and the cave opens out, over a small | rise, into a beautiful clearing in the middle of a forest | to the east. | | ---------+
[Exits: north east] A long-extinguished firepit is here, with something glittering in it. A mighty gules lion walks in. A special guard walks in.
<769hp 203m 311mv active 8pm (night)><no opponent no opponent>*none* e e A Beautiful Clearing f | A large and very beautiful clearing in the middle of a heavily | | packed together circle of trees. The trees are tall and thin, o-f | covered with dark brown bark and thin branches weighed down | | with large numbers of needles. A few small and unconnected o-@ | upwellings of water are in the center of the clearing, the | ground around them is solid and covered in a vivid red grass. | An open cave, formed out of a heavily speckled, dark gray | stone, is to the west, a small rise of the same stone stands | before its entrance. ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 308mv active 8pm (night)><no opponent no opponent>*none* A Small Clearing | A small clearing surrounded on all sides by towering | trees and small needly bushes. Standing in the center | of and taking up most of the clearing is a huge, leafy | bush with branches covered in sharp thorns. The red leaves @-x | of the bush leak a bright yellowish liquid that smokes | | and burns when it hits the ground. The ground around + | the bush is completely dead, leaving only sterile gray | | earth. +-*| ---------+
[Exits: east west] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 305mv active 8pm (night)><no opponent no opponent>*none* e A rock outcropping | From this rock outcropping the valley below seems peaceful, | untouched. Dense forests of pine carpet the mountainsides, | broken only by thick aspen woods. The mountains, deep blue | in the distance, circle the valley floor and form a soft f-@ | highland bowl. A well-traveled path leads down into a small | | grove below. + | | | +-* | ---------+
[Exits: south west down] (White Aura) Dinswel the Ranger stands here. A special guard climbs in. Dinswel searches high and low for something. A mighty gules lion climbs in. Dinswel searches high and low for something. Dinswel searches high and low for something.
<769hp 203m 301mv active 8pm (night)><no opponent no opponent>*none* d A small grove along a cobblestone path o | Soft music floats in unison with the breeze through the | | grove. The trees here are large, but the further you look o | into the woods, the larger they seem to grow. The smell | | of fresh water comes in from the west, and it is possible +-+-@ | to scale some rocks to gain passage upward. A cobblestone | | | | path leads into the trees to the west. Thick woods block o-f-f | your sight to the south. | | | | f-f-f-o | ---------+
[Exits: south west up] (White Aura) Laudwin stands here. A mighty gules lion walks in. A special guard walks in.
<769hp 203m 297mv active 8pm (night)><no opponent no opponent>*none* w w A cobblestone path o-o | A warm breeze rustles the great vallenwood trees outside | | | the garrison of Solace. The cobblestone path that runs ~-o | east to west through the tree blazes in the bright colors | | | of the vegetation. The walls of the garrison loom beyond +-+-@-+ | the lake to the west. | | | | | ~-o-f-f | | | | | | o-f-f-f-o| ---------+
[Exits: east south west] A black and white goat is here, looking apprehensive. A special guard walks in. A mighty gules lion walks in.
<769hp 203m 295mv active 8pm (night)><no opponent no opponent>*none* w w A cobblestone path ~-o-o | The blue of the autumn sky darkens on the deep stillness | | | | of the lake. The cobblestone path runs continues toward ~-~-o | the lake as it transitions to a wide bridge to the west. | | | | From here you see large granite pillars thrust into the +-+-@-+-+| still water under the bridge. The shore heads north and | | | | || south around the lake. ~-~-o-f-f| | | | | || o-o-f-f-f| ---------+
[Exits: north east south west] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 293mv active 8pm (night)><no opponent no opponent>*none* w A bridge through shallow water ~-~-o-o | The cobblestone path here starts to rise off of the ground | | | | | some, as it turns into the bridge across clearwater lake. ~-~-~-o | Large pieces of granite have been assembled in a wall | | | | | like fashion, sloping upward the closer it gets to the +-+-@-+-+| bridge. The shallow waters of clearwater lake lie just | | | | || north and south of the bridge entrance. ~-~-~-o-f| | | | | || ~-o-o-f-f| ---------+
[Exits: north east south west] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 291mv active 8pm (night)><no opponent no opponent>*none* A bridge across Clearwater Lake ~-~-~-o-o| The cobblestone bridge continues east and west across | | | | || the stillness that is clearwater lake. A granite parapet ~-~-~-~-o| has been constructed along the edges of the bridge to | | | | || prevent the accidental slip into the deep waters below. +-+-@-+-+| | | | | || ~-~-~-~-o| | | | | || ~-~-o-o-f| ---------+
[Exits: north east south west] You see 2 of a falchion here. You see 2 of a voulge here. A mighty gules lion walks in. A special guard walks in.
<769hp 203m 289mv active 8pm (night)><no opponent no opponent>*none* A bridge across Clearwater Lake ~-~-~-o| The cobblestone bridge continues east and west across | | | || the stillness that is clearwater lake. A granite parapet ~-~-~-~| has been constructed along the edges of the bridge to | | | || prevent the accidental slip into the deep waters below. +-+-@-+-+| | | | || ~-~-~-~| | | | || ~-~-o-o| ---------+
[Exits: north east south west] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 287mv active 8pm (night)><no opponent no opponent>*none* w A bridge across Clearwater Lake ~-~-~| The cobblestone bridge continues east and west across | | || the stillness that is clearwater lake. A granite parapet ~-~-~| has been constructed along the edges of the bridge to | | || prevent the accidental slip into the deep waters below. x-+-@-+-+| | | || ~-~-~| | | || ~-~-o| ---------+
[Exits: north east south west] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 285mv active 8pm (night)><no opponent no opponent>*none* w A ravine overlooking Clearwater Lake ~-~| The cobblestone path cuts upward into a ravine here, | || looking out onto the lake and vallenwoods below. The ~-~| path continues west where it disappears sharply into | || the mountain. The bridge to the east cuts down the middle x-@-+-+| of the lake. | || ~-~| | || ~-~| ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 283mv active 8pm (night)><no opponent no opponent>*none* u Alas, you cannot go that way.
<769hp 203m 283mv active 8pm (night)><no opponent no opponent>*none* w A path at the base of the mountain ~| The cobblestone path turns sharply upward here, taking || tight turns out of the ravine and into the mountain above. ~| To the east the ravine opens out onto a bridge. The air || is thinner and cooler than on the surface of the lake. @-+-+| || ~| || ~| ---------+
[Exits: east up] A mighty gules lion climbs in. A special guard climbs in.
<769hp 203m 279mv active 8pm (night)><no opponent no opponent>*none* u A path in the mountains | You are walking on a cobblestone path that winds slowly through | the mountains. The path here offers a breathtaking view of x | Clearwater Lake and the nearby valley. The cobblestone itself | | is surprisingly smooth, considering its steep grade and remote x-@ | location. It works its way toward the garrison of Solace to | the west, and winds its way downward toward Clearwater Lake. | | | ---------+
[Exits: west down] A small hobgoblin seems to be searching for something. The caravan attendant is here, with caravans for hire. A special guard climbs in. A mighty gules lion climbs in.
<769hp 203m 273mv active 8pm (night)><no opponent no opponent>*none* n Alas, you cannot go that way.
<769hp 203m 273mv active 8pm (night)><no opponent no opponent>*none* w A path in the mountains | You are walking on a cobblestone path that winds slowly | through the mountains. Your view of Clearwater Lake and x | the nearby valley is impeded by mountains. The path itself | | is surprisingly smooth, considering its steep grade and @-x | remote location. It works its toward the garrison of Solace | to the east, and turns sharply on its way eastward toward | the valley below. | | ---------+
[Exits: north east] A mighty gules lion climbs in. A special guard climbs in.
<769hp 203m 267mv active 8pm (night)><no opponent no opponent>*none* n u A path in the mountains | You are walking on a cobblestone path that winds slowly | through the mountains. Your view of Clearwater Lake and | the nearby valley is impeded by mountains. The path itself | is surprisingly smooth, considering its steep grade and @ | remote location. It climbs the mountain above you and works | | its way toward the valley below to the south. x-x | | | ---------+
[Exits: south up] A special guard climbs in. A mighty gules lion climbs in.
<769hp 203m 261mv active 8pm (night)><no opponent no opponent>*none* Outside Shadow's Gap x | Walls of granite soar on either side of the narrow cobblestone | | path running northward toward the sheer cliffs of Shadow's x-x | Gap on its way to the garrison of Solace. A cool mountain | | breeze leaves no doubt about the high elevation of this terrain. @ | The path also winds back down the mountain. | | | | ---------+
[Exits: north down] A thin, rugged man covers ground quickly with his loping stride. A mighty gules lion climbs in. A special guard climbs in.
<769hp 203m 255mv active 8pm (night)><no opponent no opponent>*none* n Shadow's Gap S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone | | path running through the canyon floor westward toward the x | garrison of Solace. A chilly breeze whistles and rumbles between | | the steep, jagged cliffs. The path also runs southward, back x-@ | down the mountain. | | x | | | ---------+
[Exits: south west] A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. A special guard climbs in. A mighty gules lion climbs in.
<769hp 203m 249mv active 8pm (night)><no opponent no opponent>*none* w n Twin Peaks Vale S-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of | | the Shadow Canyon, overlooking the cobblestone path the x | runs through the mountains to the garrison of Solace. In | | front of them, a lush mountain valley echoes with the sweet @-x | sounds of the forest. | | x | | | ---------+
[Exits: north east] A mighty gules lion climbs in. A special guard climbs in.
<769hp 203m 243mv active 8pm (night)><no opponent no opponent>*none* n Gateway to Solace +-+-+-+-+| The narrow beaten path from the mountains below widens | | | | || here at this junction between two jagged rocky peaks. A S-S-+-S-+| grand stone arch rises above you, adorned with the rearing | | head and foreclaws of a dragon whose gaze stares fiercely @ | down into the valley to the south. To the north, the dirt | | footpath gives way to a cobbled road leading through a x-x | bustling market square. In the distance to the north you | | can see the staunch contours of the Garrison of Solace. x | ---------+
[Exits: north south] A grand stone arch welcomes travellers to the city of Solace. A special guard climbs in. A mighty gules lion climbs in.
<769hp 203m 237mv active 8pm (night)><no opponent no opponent>*none* A path through the market +-S-+-F-+| A cobbled road wide enough for two merchant wagons runs | | | | || north and south. Carts laden with supplies rattle along +-+-+-+-+| towards the garrison to the north. On either side of the | | | | || road are vendor stalls and citizens of all ages, crowding S-S-@-S-+| around to see the latest bits and bobs. The air is filled | | with the sounds of gossiping townsfolk, vendors hawking x | their wares, and laughter as children run about underfoot. | | x-x | ---------+
[Exits: north east south west] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 233mv active 8pm (night)><no opponent no opponent>*none* n Market Central + | A cobbled road wide enough for two merchant wagons runs north | | and south. Carts laden with supplies rattle along towards +-S-+-F-+| the garrison to the north. On either side of the road are | | | | || vendor stalls and citizens of all ages, crowding around to +-+-@-+-+| see the latest bits and bobs. The air is filled with the | | | | || sounds of gossiping townsfolk, vendors hawking their wares, S-S-+-S-+| and laughter as children run about underfoot. | | x | ---------+
[Exits: north east south west] The Herald Bulletin Board gleams majestically in the middle of the square. A special guard walks in. A mighty gules lion walks in.
<769hp 203m 231mv active 8pm (night)><no opponent no opponent>*none* n n A path through the market * | A cobbled road wide enough for two merchant wagons runs | | north and south. Carts laden with supplies rattle along + | towards the garrison to the north. On either side of | | the road are vendor stalls and citizens of all ages, +-S-@-F-+| crowding around to see the latest bits and bobs. The | | | | || air is filled with the sounds of gossiping townsfolk, +-+-+-+-+| vendors hawking their wares, and laughter as children | | | | || run about underfoot. S-S-+-S-+| ---------+
[Exits: north east south west] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 229mv active 8pm (night)><no opponent no opponent>*none* n In front of the garrison *-*-*-*-*| You stand at the maw of an open portcullis that is the | | || main entrance to the Garrison of Solace. To either side, *-* * *-*| richly colored pennants ripple against the thick stone | | walls. The base of the portcullis is formed of long iron @ | spikes that when lowered fit neatly into a set of square | | grooves running along the cobblestones. When raised, +-S-+-F-+| the bottom portion of these spikes jut from the archway | | | | || above, much resembling a set of sharpened teeth. To the +-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards ---------+ keep their post. To the south you can see a sprawling market plaza.
[Exits: north south] Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace. A special guard walks in. A mighty gules lion walks in.
<769hp 203m 227mv active 8pm (night)><no opponent no opponent>*none* The gatehouse *-*-* *| The immensity of the garrison becomes more apparent here | || at the gate, where you are almost completely surrounded *-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing | | || inward from the granite here without visible hinges. *-* @ *-*| A huge iron portcullis is positioned to the south, just | | in front of the doors, for extra defense. Heading north + | will take you inside the Garrison of Solace, and the | | sounds and smells of people and animals still reach your +-S-+-F-+| nostrils from the south. ---------+
[Exits: north south] A guardsman has been stationed here to guard the garrison's gate. A guardsman has been stationed here to guard the garrison's gate. A mighty gules lion walks in. A special guard walks in.
<769hp 203m 226mv active 8pm (night)><no opponent no opponent>*none* n Inside the garrison * *| The granite here has been carved into a hallway, but no signs | || of tooling show on the smooth stone. An iron chandelier has *-*-*-B *| been bolted to the ceiling, showering the immense hall with | || the incandescent light of burning oil, while still managing *-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry | | || that runs a full five paces along the northern wall. Large *-* * *-*| oak doors lie open to the south, with a raised portcullis | | just beyond them, and the hall runs to the east and west + | before eventually splitting in two more directions. ---------+
[Exits: east south west] An errand boy hurries about with a message. A young recruit is here, eager to prove himself. A special guard walks in. A mighty gules lion walks in.
<769hp 203m 225mv active 8pm (night)><no opponent no opponent>*none* e e East gatehouse hallway *-*| The granite here has been carved into a hallway, but no signs | | of tooling show on the smooth stone. Glowing torches adorn * | the wall incrementally. Ornamental shields marked with the | | crest of Solace are mounted just below each torch. The occasional *-*-@-* F| sound of a clanking chain can be heard from the east, while | | || heading west leads you toward the garrison's gatehouse. * *-*-*| | | + | ---------+
[Exits: east west] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 224mv active 8pm (night)><no opponent no opponent>*none* s e An intersection east of the gatehouse *-*-*| The granite here has been carved into a hallway, but no signs | || of tooling show on the smooth stone. Massive, steel chains can * *-*| be seen through a grate in the ceiling, shimmering with a thin | | layer of oil. The hall runs to the south, before stopping and *-*-@ F *| branching to the east and west. The hallway also continues to | | | || the north, where it bends around a corner to the east. * *-*-*-*| | | + | ---------+
[Exits: north south west] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 223mv active 8pm (night)><no opponent no opponent>*none* e Near the eastern arrowslit * | The granite here has been carved into a hallway, but no signs | | of tooling show on the smooth stone. Large, dragon-shaped eyes *-*-* F *| have been burned into the stone of the southern wall, where they | | | || glow softly. It feels as if they can see directly into your soul. * *-@-*-*| The sound of clinking metal can be heard from the north, where | | the hallway splits at some kind of large chain apparatus. A hint + | of light shines through a small hole somewhere to the west, and | | a long hallway branches off to the east. + | ---------+
[Exits: north east west] A pair of worn leather trousers are ready to be worn. A heavy suit of chainmail is here. A well-polished broadsword is here, ready for battle. A mighty gules lion walks in. A special guard walks in.
<769hp 203m 222mv active 8pm (night)><no opponent no opponent>*none* n d The Hall of Pride * *| Like most of the garrison, this hallway is quite smooth | || and shows no sign of tooling. Such fine stonework is rare *-* F * *| indeed. The air is relatively warm here, no doubt due | | | || to your current proximity to the garrison's kitchens. *-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway, | creating a very unusual visual effect. Long tasseled banners | are strung throughout the hall, providing a glimpse of | the past. The hallway opens to a shop to the north, where | Justices purchase their supplies. The sound of clinking ---------+ metal can be faintly from somewhere to the west, and the hallway continues to the east.
[Exits: north east west] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 221mv active 8pm (night)><no opponent no opponent>*none* The Hall of Pride * * | Like most of the garrison, this hallway is quite smooth | | | and shows no sign of tooling. Such fine stonework is rare * F * * | indeed. The air is relatively warm here, no doubt due to | | | | | your current proximity to the garrison's kitchens. Tall, *-*-@-* | oil-filled lamps cast a green light over the hallway, creating | a very unusual visual effect. Long tasseled banners are | strung throughout the hall, providing a glimpse of the past. | The hallway branches off to the north, where the hall down | to the Justice Cabal is oddly silent. The hallway also continues ---------+ to the west, and reaches the base of the southeast tower to the east.
[Exits: north east west] You see 2 of a voulge here. A curved sword with a heavy tip sits here. A mighty gules lion walks in. A special guard walks in.
<769hp 203m 220mv active 8pm (night)><no opponent no opponent>*none* Above a spiral stairway * *-* | The walls here are smooth and competelely devoid of dust, | | | dirt, and debris, as you arive atop a spiral tairway that * * | leads down to the Justice cabal. Not much sound is heard | | | here, as those who respect the protection that the Justices * F @ * | provide help to enforce the sanctity of law within Solace | | | | | even while the Justices themselves aren't present. An archway *-*-*-* | to the south leads back to the rest of the garrison. | | ---------+
[Exits: south down] A sign is here, warning you to stay out of the Justice cabal. A special guard walks in. A mighty gules lion walks in.
<769hp 203m 219mv active 8pm (night)><no opponent no opponent>*none* A spotless corridor *-*-* | The walls here are smooth and competelely devoid of dust, | | dirt, and debris, as the corridor gets ever closer to the * | Justice cabal. Not much sound is heard here, as those who | | respect the protection that the Justices provide help to enforce @ | the sanctity of law within Solace even while the Justices | themselves aren't present. The corridor leads north toward | the Justice cabal and a spiral stairway leads up to the rest | of the garrison. | ---------+
[Exits: north up] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 218mv active 8pm (night)><no opponent no opponent>*none* n A spotless corridor | The walls here are smooth and competelely devoid of dust, | dirt, and debris, as the corridor gets ever closer to the *-*-* | Justice cabal. Not much sound is heard here, as those who | | respect the protection that the Justices provide help to enforce @ | the sanctity of law within Solace even while the Justices | | themselves aren't present. The corridor leads north toward * | the Justice cabal and south toward the spiral stairway leads | up to the rest of the garrison. | ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 217mv active 8pm (night)><no opponent no opponent>*none* n w A bend in the spotless corridor | The walls here are smooth and competelely devoid of dust, | dirt, and debris, as the corridor gets ever closer to the | Justice cabal. Not much sound is heard here, as those who | respect the protection that the Justices provide help to *-*-@ | enforce the sanctity of law within Solace even while the | | Justices themselves aren't present. The corridor leads west * | toward the Justice cabal and south toward the spiral stairway | | leads up to the rest of the garrison. * | ---------+
[Exits: south west] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 216mv active 8pm (night)><no opponent no opponent>*none* w A spotless corridor | The walls here are smooth and competelely devoid of dust, | dirt, and debris, as the corridor gets ever closer to the * | Justice cabal. Not much sound is heard here, as those who | | respect the protection that the Justices provide help to *-*-@-* | enforce the sanctity of law within Solace even while the | | Justices themselves aren't present. The corridor leads * | west toward the Justice cabal and east toward the spiral | | stairway leads up to the rest of the garrison. * | ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 215mv active 8pm (night)><no opponent no opponent>*none* A spotless corridor | The walls here are smooth and competelely devoid of dust, | dirt, and debris, as the corridor gets ever closer to *-* | the Justice cabal. Not much sound is heard here, as those | | who respect the protection that the Justices provide *-@-*-*| help to enforce the sanctity of law within Solace even || while the Justices themselves aren't present. The corridor *| leads west toward the Justice cabal and east toward the || spiral stairway leads up to the rest of the garrison. *| ---------+
[Exits: east west] A mighty gules lion walks in. A special guard walks in.
<769hp 203m 214mv active 8pm (night)><no opponent no opponent>*none* w Outside the Justice Cabal * | The entrance to the Justice's sacred cabal grounds lies | | directly north of you. There is a large sign which exclaims *-*-* | *WARNING* nailed tightly to a metal post here, in hopes | | of warning any would-be adventurers from foolishly ending @-*-*| their lives by meeting the Justice's wrath. Posters of | notorious criminals line the other walls around you, several | promising large bounties of gold for the capture of the | offender in question. The corridor heads to the east, | toward the spiral stairway leads up to the rest of the ---------+ garrison.
[Exits: north east] A big WARNING SIGN sits here demanding to be read. A special guard walks in. A mighty gules lion walks in.
<769hp 203m 213mv active 8pm (night)><no opponent no opponent>*none* n w The Guard House | A large banner hangs on an archway indicating this is | the entrance to the Justice cabal. The room is rather * | plain with nothing fancy. A bonfire is kept burning in | | the center of the room where the guards have gathered *-*-@ | around, weary from the days watch. The bare dirt ground | | and the thorny shrubs against the cold cement walls offer *-*-*| little comfort to rest in. Yet no one complains or grovels, | they just continue their routine, patrolling the gates | of Justice. Each of them take shifts guarding the entrance, ---------+ barring any intruders from entering. No exceptions are allowed, they dont ask any questions, they attack all who dares to trespass.
[Exits: south west] (White Aura) The faithful guardian of Justice stands ground to protect the entrance. A mighty gules lion walks in. A special guard walks in. The Guardian of Justice bows before you.
<769hp 203m 212mv active 8pm (night)><no opponent no opponent>*none* Halls of Judgement | You stand just within the halls of judgement, the stone | walls around you radiate the coldness from outside back * | at you. Many brave and glorious men have passed through | | this hall making their way to rest their heads from a *-@-* | hard days work. Westward of you continues the small stone | | forged hallway. To the east of you is the guardian of *-*| the halls. | | ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<769hp 203m 211mv active 8pm (night)><no opponent no opponent>*none* The skull pulses with a vile energy, causing a sharp pain in your chest. Your pain injures you.
<760hp 209m 266mv active 9pm (night)><no opponent no opponent>*none* w Halls of Judgement | You stand within an ending to one section of the halls | of judgement. Prints of other Justices boots are visible * | on the ground beneath you from when they made their way | | back from a hard day of work. To the north of you is the @-*-*| bottom of a staircase. South of you is a small shop where || Fenril offers goods to aid you in your travels. *| | | ---------+
[Exits: north east] A mighty gules lion walks in. A special guard walks in.
<760hp 209m 265mv active 9pm (night)><no opponent no opponent>*none* e Halls of Judgement | You stand just within the halls of judgement, the stone | walls around you radiate the coldness from outside back * | at you. Many brave and glorious men have passed through | | this hall making their way to rest their heads from a *-@-* | hard days work. Westward of you continues the small stone | | forged hallway. To the east of you is the guardian of *-*| the halls. | | ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<760hp 209m 264mv active 9pm (night)><no opponent no opponent>*none* e The Guard House | A large banner hangs on an archway indicating this is | the entrance to the Justice cabal. The room is rather * | plain with nothing fancy. A bonfire is kept burning in | | the center of the room where the guards have gathered *-*-@ | around, weary from the days watch. The bare dirt ground | | and the thorny shrubs against the cold cement walls offer *-*-*| little comfort to rest in. Yet no one complains or grovels, | they just continue their routine, patrolling the gates | of Justice. Each of them take shifts guarding the entrance, ---------+ barring any intruders from entering. No exceptions are allowed, they dont ask any questions, they attack all who dares to trespass.
[Exits: south west] (White Aura) The faithful guardian of Justice stands ground to protect the entrance. A mighty gules lion walks in. A special guard walks in. The Guardian of Justice bows before you.
<760hp 209m 264mv active 9pm (night)><no opponent no opponent>*none* give skull guardian You give a crystal skull filled with dark red blood to The Guardian of Justice. The Guardian of Justice says 'You have done well.' The Guardian of Justice bows before you. [JUSTICE] The Guardian of Justice: 'Cedowyl has secured a crystal skull filled with dark red blood!' You receive 210 sovereigns of [JUSTICE].
<760hp 209m 264mv active 9pm (night)><no opponent no opponent>*none* where who|who pk Players near you in Justice Shrine: <PK> Cedowyl The Guard House <PK> Auhror A sculptor's stand
<760hp 209m 264mv active 9pm (night)><no opponent no opponent>*none* [ Human ] <NEW> Kaede the Initiate of the Elements [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [ Grgyl ] <PK> [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [ Fire ] <PK> Glerr the Holy Shaman [ Dwarf ] Gromlun the Gladiator Players found: 5 There are 5 characters on; the most on this past month was 15.
<760hp 209m 264mv active 9pm (night)><no opponent no opponent>*none* e [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [50 Grgyl Ill] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [50 Fire Sha] <PK> Glerr the Holy Shaman Players found: 3 There are 5 characters on; the most on this past month was 15. Calm emanates from Serin's central cities.
<760hp 209m 264mv active 9pm (night)><no opponent no opponent>*none* Alas, you cannot go that way.
<760hp 209m 264mv active 9pm (night)><no opponent no opponent>*none* e Alas, you cannot go that way.
<760hp 209m 264mv active 9pm (night)><no opponent no opponent>*none* s Outside the Justice Cabal * | The entrance to the Justice's sacred cabal grounds lies | | directly north of you. There is a large sign which exclaims *-*-* | *WARNING* nailed tightly to a metal post here, in hopes | | of warning any would-be adventurers from foolishly ending @-*-*| their lives by meeting the Justice's wrath. Posters of | notorious criminals line the other walls around you, several | promising large bounties of gold for the capture of the | offender in question. The corridor heads to the east, | toward the spiral stairway leads up to the rest of the ---------+ garrison.
[Exits: north east] A big WARNING SIGN sits here demanding to be read. A special guard walks in. A mighty gules lion walks in.
<760hp 209m 254mv active 9pm (night)><no opponent no opponent>*none* e e A spotless corridor | The walls here are smooth and competelely devoid of dust, | dirt, and debris, as the corridor gets ever closer to *-* | the Justice cabal. Not much sound is heard here, as those | | who respect the protection that the Justices provide *-@-*-*| help to enforce the sanctity of law within Solace even || while the Justices themselves aren't present. The corridor *| leads west toward the Justice cabal and east toward the || spiral stairway leads up to the rest of the garrison. *| ---------+
[Exits: east west] A mighty gules lion walks in. A special guard walks in.
<760hp 209m 253mv active 9pm (night)><no opponent no opponent>*none* e A spotless corridor | The walls here are smooth and competelely devoid of dust, | dirt, and debris, as the corridor gets ever closer to the * | Justice cabal. Not much sound is heard here, as those who | | respect the protection that the Justices provide help to *-*-@-* | enforce the sanctity of law within Solace even while the | | Justices themselves aren't present. The corridor leads * | west toward the Justice cabal and east toward the spiral | | stairway leads up to the rest of the garrison. * | ---------+
[Exits: east west] A special guard walks in. A mighty gules lion walks in.
<760hp 209m 252mv active 9pm (night)><no opponent no opponent>*none* A bend in the spotless corridor | The walls here are smooth and competelely devoid of dust, | dirt, and debris, as the corridor gets ever closer to the | Justice cabal. Not much sound is heard here, as those who | respect the protection that the Justices provide help to *-*-@ | enforce the sanctity of law within Solace even while the | | Justices themselves aren't present. The corridor leads west * | toward the Justice cabal and south toward the spiral stairway | | leads up to the rest of the garrison. * | ---------+
[Exits: south west] A mighty gules lion walks in. A special guard walks in.
<760hp 209m 251mv active 9pm (night)><no opponent no opponent>*none* s A spotless corridor | The walls here are smooth and competelely devoid of dust, | dirt, and debris, as the corridor gets ever closer to the *-*-* | Justice cabal. Not much sound is heard here, as those who | | respect the protection that the Justices provide help to enforce @ | the sanctity of law within Solace even while the Justices | | themselves aren't present. The corridor leads north toward * | the Justice cabal and south toward the spiral stairway leads | up to the rest of the garrison. | ---------+
[Exits: north south] A special guard walks in. A mighty gules lion walks in.
<760hp 209m 250mv active 9pm (night)><no opponent no opponent>*none* s u A spotless corridor *-*-* | The walls here are smooth and competelely devoid of dust, | | dirt, and debris, as the corridor gets ever closer to the * | Justice cabal. Not much sound is heard here, as those who | | respect the protection that the Justices provide help to enforce @ | the sanctity of law within Solace even while the Justices | themselves aren't present. The corridor leads north toward | the Justice cabal and a spiral stairway leads up to the rest | of the garrison. | ---------+
[Exits: north up] A mighty gules lion walks in. A special guard walks in.
<760hp 209m 249mv active 9pm (night)><no opponent no opponent>*none* Above a spiral stairway * *-* | The walls here are smooth and competelely devoid of dust, | | | dirt, and debris, as you arive atop a spiral tairway that * * | leads down to the Justice cabal. Not much sound is heard | | | here, as those who respect the protection that the Justices * F @ * | provide help to enforce the sanctity of law within Solace | | | | | even while the Justices themselves aren't present. An archway *-*-*-* | to the south leads back to the rest of the garrison. | | ---------+
[Exits: south down] A sign is here, warning you to stay out of the Justice cabal. A special guard walks in. A mighty gules lion walks in.
<760hp 209m 248mv active 9pm (night)><no opponent no opponent>*none* s The Hall of Pride * * | Like most of the garrison, this hallway is quite smooth | | | and shows no sign of tooling. Such fine stonework is rare * F * * | indeed. The air is relatively warm here, no doubt due to | | | | | your current proximity to the garrison's kitchens. Tall, *-*-@-* | oil-filled lamps cast a green light over the hallway, creating | a very unusual visual effect. Long tasseled banners are | strung throughout the hall, providing a glimpse of the past. | The hallway branches off to the north, where the hall down | to the Justice Cabal is oddly silent. The hallway also continues ---------+ to the west, and reaches the base of the southeast tower to the east.
[Exits: north east west] You see 2 of a voulge here. A curved sword with a heavy tip sits here. A mighty gules lion walks in. A special guard walks in.
<760hp 209m 247mv active 9pm (night)><no opponent no opponent>*none* where who|who pk Players near you in Solace: <PK> Cedowyl The Hall of Pride <PK> Auhror A sculptor's stand
<760hp 209m 247mv active 9pm (night)><no opponent no opponent>*none* [ Human ] <NEW> Kaede the Initiate of the Elements [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [ Grgyl ] <PK> [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [ Fire ] <PK> Glerr the Holy Shaman [ Dwarf ] Gromlun the Gladiator Players found: 5 There are 5 characters on; the most on this past month was 15.
<760hp 209m 247mv active 9pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight [50 Grgyl Ill] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) Auhror the Arcane Chimera of Order [50 Fire Sha] <PK> Glerr the Holy Shaman Players found: 3 There are 5 characters on; the most on this past month was 15.
<760hp 209m 247mv active 9pm (night)><no opponent no opponent>*none* cb He fled the lands? [JUSTICE] (Lieutenant) Cedowyl: 'He fled the lands?'
<760hp 209m 247mv active 9pm (night)><no opponent no opponent>*none* [JUSTICE] (Lieutenant) Auhror: 'Right when you captured it...'
two questions, how do you justify instantly invading and than yelling about breech of cabal conduct? 2v1 justice gang bang and you go right for the cabal, don't really see anything wrong with the reaction. 2nd wheres Glerr in all this?
Glerr lose mind when Awfhar "stir the pot" to try to "make some stew", before two Justice bring fight to cabal. Glerr not know what Awfhar did to get wanted, but Glerr see later from stream Huradrim finish Awfhar.
The only part that bothers me is the quitting out when death was going to enter into the equation; via take back skull against two.
Death is a part of this game. If you don't want to die and lose your shineys, don't play in a cabal. Especially not the reviled cabal, that has a basic rp of proving ones power.
I had time to quit before they invaded again. he just didn't go work the entire last half the fight just spammed where. I did respond to a 2v1 invasion repelled it and quit. I die all the time. never been afraid of a death. also I'm wearing grab age Rares and rot death gambled so have a really dgaf attitude. I purposefully got wanted with two justice on by not paying a fine
Glerr 0 , 0 , 0 . Glerr lose mind when Awfhar "stir the pot" to try to "make some stew", before two Justice bring fight to cabal. Glerr not know what Awfhar did to get wanted, but Glerr see later from stream Huradrim finish Awfhar.
[reply to tayyah]Death is a part of this game. If you don't want to die and lose your shineys, don't play in a cabal. Especially not the reviled cabal, that has a basic rp of proving ones power.
Awfhar 0 , 0 , 0 . I had time to quit before they invaded again. he just didn't go work the entire last half the fight just spammed where. I did respond to a 2v1 invasion repelled it and quit. I die all the time. never been afraid of a death. also I'm wearing grab age Rares and rot death gambled so have a really dgaf attitude. I purposefully got wanted with two justice on by not paying a fine Awfhar 0 , 0 , 0 . auto correct. he didn't who the whole last half Faelon 0 , 0 , 0 . Either way, if the Imms don't like something they see here, I'm sure someone will hear about it.
[reply to Faelon]