Ye Olde Abandoned Realms Logs

Liahwhar vs Nico

posted on 2017-06-21 01:39:53
#####We had lots of fights, but there was just too much to put in here#######




<1019hp 342ma 305mv 19539tnl> <no opponent no opponent> <> <3529 8pm (night) >evasive where
Players near you in Gwidry:
<PK> Nico A Tunnel Beneath the Inn
<PK> Liahwhar Main Room of the Inn

<1019hp 342ma 305mv 19539tnl> <no opponent no opponent> <> <3529 8pm (night) >evasive where $$
<PK> Nico A Tunnel Beneath the Inn

<1019hp 342ma 305mv 19539tnl> <no opponent no opponent> <> <3529 8pm (night) >evasive east
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<1019hp 342ma 304mv 19539tnl> <no opponent no opponent> <> <3529 8pm (night) >evasive west
Main Room of the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up (trapdoor)]

<1019hp 342ma 303mv 19539tnl> <no opponent no opponent> <> <3529 8pm (night) >evasive qq
They aren't here.

<1019hp 342ma 303mv 19539tnl> <no opponent no opponent> <> <3529 8pm (night) >evasive op d
You open the trapdoor below you.

<1019hp 342ma 303mv 19539tnl> <no opponent no opponent> <> <3529 8pm (night) >evasive qq

Nico walks in.

<1019hp 342ma 303mv 19539tnl> <no opponent no opponent> <> <3529 8pm (night) >evasive qq

Nico prepares to sing 'Scourge of Black Widow'.
Nico sings 'In the darkest corners they build their nest,'
Nico sings 'Anticipating an unsuspecting guest.'
Nico sings 'With preying eyes upon you they spy,'
Nico sings 'Venom dripping for the tasty fly.'
Nico sings 'Descending around you they converge,'
Nico sings 'Feel the sting of black widow's scourge!'
You yell 'Die! Nico, you singing fool!'
Your smash MUTILATES Nico!
Your shocking bite devastates Nico!
Your smash maims Nico!
Your shocking bite devastates Nico!
A black widow drops in from above and starts attacking you!
A black widow drops in from above and starts attacking you!
A black widow drops in from above and starts attacking you!
A black widow drops in from above and starts attacking you!
You do the best you can!
Nico has some small wounds and bruises.

<1019hp 342ma 303mv 19539tnl> <blade defensive> <> <3529 8pm (night) >evasive You do the best you can
!
Nico has some small wounds and bruises.

<1019hp 342ma 303mv 19539tnl> <blade defensive> <> <3529 8pm (night) >evasive
You parry a black widow's sting.
A black widow's sting hits you.
A black widow's sting hits you.
A black widow's sting hits you.
Your smash devastates Nico!
You concentrate on your combat style to prevent Nico from dodging.
Your shocking bite decimates Nico!
Your shocking bite decimates Nico!
You block Nico's attack and attempt to strike at the brief opening.
Your riposte decimates Nico!
Nico has quite a few wounds.

<986hp 342ma 303mv 19539tnl> <blade defensive> <> <3529 8pm (night) >evasive
A black widow's sting hits you.
A black widow's sting hits you.
A black widow's sting hits you.
You dodge a black widow's sting.
Your smash MUTILATES Nico!
Your smash maims Nico!
You parry Nico's chill with an easy flourish.
You dodge Nico's chill.
Nico has some big nasty wounds and scratches.

<954hp 342ma 303mv 19539tnl> <blade defensive> <> <3529 8pm (night) >evasive aa
Nico ducks underneath your bash.
Your bash misses Nico.
You fall flat on your face!
Nico has some big nasty wounds and scratches.

<954hp 342ma 303mv 19539tnl> <blade defensive> <> <3529 8pm (night) >aggressive
Nico has fled!
Nico walks west.
A black widow is in excellent condition.

<954hp 342ma 303mv 19539tnl> <none mob> <> <3529 8pm (night) >aggressive
You dance around a black widow's sting and easily dodge it.
A black widow's sting misses you.
A black widow's sting hits you.
You parry a black widow's sting.
Your smash MASSACRES a black widow!
A black widow is DEAD!!
A black widow splatters blood on your armor.
Nycticora gives you 50 gold coins for your sacrifice.
A black widow is in excellent condition.

<944hp 342ma 303mv 19539tnl> <none mob> <> <3579 8pm (night) >aggressive aa

Nico walks in.
A black widow is in excellent condition.

<944hp 342ma 303mv 19539tnl> <none mob> <> <3579 8pm (night) >aggressive
You yell 'Help! I am being attacked by Nico!'
You manage to dodge Nico's freezing bite with a lot of effort.
A black widow is in excellent condition.

<944hp 342ma 303mv 19539tnl> <none mob> <> <3579 8pm (night) >aggressive
A black widow's sting hits you.
You parry a black widow's sting with an easy flourish.
You stumble and barely manage to dodge a black widow's sting.
Your smash DISMEMBERS a black widow!
You parry Nico's chill.
Nico's chill maims you!
A black widow is DEAD!!
A black widow's severed head plops on the ground.
Nycticora gives you 50 gold coins for your sacrifice.
Nico has some big nasty wounds and scratches.

<896hp 342ma 303mv 19539tnl> <blade defensive> <> <3629 8pm (night) >aggressive You slam into Nico, a
nd send him flying!
Your bash maims Nico!
Nico has some big nasty wounds and scratches.

<896hp 342ma 303mv 19539tnl> <blade defensive> <> <3629 8pm (night) >aggressive
You parry a black widow's sting with a hasty swing from your off-hand weapon.
A black widow's sting hits you.
Your wild smash injures Nico.
Nico's chill MUTILATES you!
Nico has some big nasty wounds and scratches.

<847hp 342ma 303mv 19539tnl> <blade defensive> <> <3629 8pm (night) >aggressive aa

You manage to dodge a black widow's sting with a lot of effort.
You dual parry a black widow's sting.
Your smash MUTILATES Nico!
Nico's chill MUTILATES you!
Nico's chill maims you!
Nico has some big nasty wounds and scratches.

<782hp 347ma 390mv 19539tnl> <blade defensive> <> <3629 9pm (night) >aggressive
Nico rises back to his feet.
Nico has some big nasty wounds and scratches.

<782hp 347ma 390mv 19539tnl> <blade defensive> <> <3629 9pm (night) >aggressive
Nico has fled!
Nico walks east.
A black widow is in excellent condition.

<782hp 347ma 390mv 19539tnl> <none mob> <> <3629 9pm (night) >aggressive They aren't here.
A black widow is in excellent condition.

<782hp 347ma 390mv 19539tnl> <none mob> <> <3629 9pm (night) >aggressive fle

You dual parry a black widow's sting.
A black widow's sting hits you.
Your smash MASSACRES a black widow!
A black widow is DEAD!!
You hear a black widow's death cry.
Nycticora gives you 50 gold coins for your sacrifice.
A black widow is in excellent condition.

<771hp 347ma 390mv 19539tnl> <none mob> <> <3679 9pm (night) >aggressive You flee from combat!
Above the Inn
| A number of cots line the northern wall, just very basic things,
| a flat piece of wood set atop four plain wooden legs and a
| single, stained, thick brown blanket for warmth. A box sits
| at the end of each cot, the top opens, allowing things to
@ | be placed inside, but the top is flat, so you could place
| things on top instead, if you wanted. Two tables with crude
| wooden benches stand on one wall, the rivets that hold them
| together are clearly visible, even from a distance. The walls
| above the cots and tables are almost completely covered with
---------+ graffiti, mostly carvings, but some penned or painted on the
surface of the wall with one utensil or another, the ceiling above the cots
is also marked. A staircase leads down to the first floor where one can usually
find a bite to eat. The room for rent is to the south, through a thin door with
no lock or any apparent way to keep anyone out.

[Exits: (south) down]

<771hp 347ma 389mv 19539tnl> <no opponent no opponent> <> <3679 9pm (night) >aggressive qq
They aren't here.

<771hp 347ma 389mv 19539tnl> <no opponent no opponent> <> <3679 9pm (night) >aggressive east
south
Alas, you cannot go that way.

<771hp 347ma 389mv 19539tnl> <no opponent no opponent> <> <3679 9pm (night) >aggressive down
The door is closed.

<771hp 347ma 389mv 19539tnl> <no opponent no opponent> <> <3679 9pm (night) >aggressive Main Room of
the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands east
to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]
The severed head of a black widow is lying here.
A poisonous black widow lurks here.

<771hp 347ma 388mv 19539tnl> <no opponent no opponent> <> <3679 9pm (night) >aggressive
A black widow yells 'Liahwhar! Now you die!'
You block a black widow's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS a black widow!
A black widow is DEAD!!
You hear a black widow's death cry.
Nycticora gives you 50 gold coins for your sacrifice.

<771hp 347ma 388mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive qq
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<771hp 347ma 387mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive They aren't h
ere.

<771hp 347ma 387mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<771hp 347ma 385mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive south
scan all

Rimath the trader auctions 'Place yer bids! the Turtle Dragon's shell is being auctioned for 20000 go
ld!'

<771hp 347ma 385mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive where $$
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Liahwhar, my cat's having kittens, do you want one?'

<771hp 347ma 383mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive You scan all
around.
You scan north.
*** Range 2 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
*** Range 6 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan west.

<771hp 347ma 383mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
You didn't find any nico.

<771hp 347ma 383mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<771hp 347ma 381mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive Outside the V
illage of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<771hp 347ma 379mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<771hp 347ma 377mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<771hp 347ma 375mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
scan all
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<771hp 347ma 373mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive where $$
You scan all around.
You scan north.
You scan east.
*** Range 5 (east) ***
A little kid stands here, looking nervous.
You scan south.
*** Range 2 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.
You scan west.

<771hp 347ma 373mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
<PK> Nico Navigating Audsug Pass

<771hp 347ma 373mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<771hp 347ma 371mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive On the Platea
u
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<771hp 347ma 369mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive east
east
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<771hp 347ma 367mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive north
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<771hp 347ma 365mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive South of Auds
ug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+

[Exits: north south]

<771hp 347ma 362mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive qq
They aren't here.

<771hp 347ma 362mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive north
qq
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]

<771hp 347ma 358mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive Nico walks in
.

<771hp 347ma 358mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
Nico yells 'Help! I am being attacked by Liahwhar!'
Nico deftly performs a counterbalance evasion.
Nico stumbles and barely dodges your smash.
Nico has some big nasty wounds and scratches.

<771hp 347ma 358mv 19539tnl> <blade defensive> <> <3729 9pm (night) >aggressive qq

Your wild smash DISMEMBERS Nico!
Your shocking bite devastates Nico!
You parry Nico's chill with a hasty swing from your off-hand weapon.
Nico's freezing bite MUTILATES you!
Nico has some big nasty wounds and scratches.

<731hp 347ma 358mv 19539tnl> <blade defensive> <> <3729 9pm (night) >aggressive
Nico has fled!
Nico walks south.

<731hp 347ma 358mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive qq
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
o-z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
@-z | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+|
---------+

[Exits: north east]

<731hp 347ma 354mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive They aren't h
ere.

<731hp 347ma 354mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive east
They aren't here.

<731hp 347ma 354mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive south
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]

<731hp 347ma 350mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive scan all
South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+

[Exits: north south]

<731hp 347ma 346mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive south
scan all
You scan all around.
You scan north.
You scan south.
*** Range 3 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.

<731hp 347ma 346mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive Audsug Crossi
ng
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<731hp 347ma 343mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive You scan all
around.
You scan north.
You scan east.
*** Range 5 (east) ***
A little kid stands here, looking nervous.
You scan south.
*** Range 2 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.
You scan west.

<731hp 347ma 343mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive where $$
You didn't find any nico.

<731hp 347ma 343mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive look
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<731hp 347ma 343mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
west
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<731hp 347ma 341mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive south
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<731hp 347ma 339mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive A Path Throug
h the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<731hp 347ma 336mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive south
where
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<731hp 347ma 332mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive south
Players near you in Tenebria:
<PK> Liahwhar A Path Through the Foothills

<731hp 347ma 332mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive A Path Throug
h the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<731hp 347ma 328mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive south
west
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<731hp 347ma 325mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<731hp 347ma 322mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive down
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<731hp 347ma 317mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive east
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<731hp 347ma 311mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive where
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<731hp 347ma 305mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive sl
Players near you in Eastern Road:
<PK> Liahwhar Road to Tenebria

<731hp 347ma 305mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive sc
You go to sleep.

<731hp 347ma 305mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 19 years old (40 hours). |
| |
| Race: Fire Hometown: Seringale Health: 731/1019 |
| Sex: Male Alignment: Evil Mana: 347/357 |
| Class: Warrior Ethos: Chaotic Move: 305/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 326/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 29 Items: 28/32 |
| Consti: 23 (23+0) Gold: 3729 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 93 Saving Throws |
| Off-H: 50 Vs Bash: 86 Afflictive: 46 |
| Damroll: 33 Vs Slash: 90 Maledictive: 40 |
| Off-H: 31 Vs Magic: 92 Mental: 40 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours

<731hp 347ma 305mv 19539tnl> <no opponent no opponent> <> <3729 9pm (night) >aggressive
The white aura around your body fades.

<793hp 357ma 408mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive i
You are carrying:
( 2) some bread with raisins
( 2) a purple potion
(Glowing) (Humming) the pain of the damned
(Glowing) a wooden plank wrapped in barb wire
(Humming) a crude spear
a seashell ring
the red dragon shield
(Humming) a dangerous dagger
a Big Ol'Pack sack (open)

<793hp 357ma 408mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive st
where
You wake and stand up.

<793hp 357ma 408mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive Players near
you in Eastern Road:
<PK> Liahwhar Road to Tenebria

<793hp 357ma 408mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive west
up
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<793hp 357ma 402mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive west
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<793hp 357ma 396mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive Alas, you ca
nnot go that way.

<793hp 357ma 396mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
east
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<793hp 357ma 391mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive South of the
Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<793hp 357ma 388mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive north
north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<793hp 357ma 385mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive north
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<793hp 357ma 381mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive where
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<793hp 357ma 377mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive north
Players near you in Tenebria:
<PK> Liahwhar A Path Through the Foothills

<793hp 357ma 377mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<793hp 357ma 374mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<793hp 357ma 372mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<793hp 357ma 370mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<793hp 357ma 368mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<793hp 357ma 366mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive where
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<793hp 357ma 364mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
Players near you in Tenebria:
<PK> Liahwhar Outside the Village of Gwidry

<793hp 357ma 364mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<793hp 357ma 362mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive A Dusty Road

*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Liahwhar, my cat's having kittens, do you want one?'

<793hp 357ma 360mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive where
north
Players near you in Gwidry:
<PK> Liahwhar A Dusty Road

<793hp 357ma 360mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive A Dusty Road

+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<793hp 357ma 358mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive north
north
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<793hp 357ma 356mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive north
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<793hp 357ma 354mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive north
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

<793hp 357ma 352mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
+ | at the roadside, weeds beginning to take over its stronghold.
| |
+ |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<793hp 357ma 350mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
+ | to the south where a farmhouse stands, and a delicious aroma
| | of bread wafts in from the north.
+ |
---------+

[Exits: (north) east (south) west]

<793hp 357ma 348mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* +-*| by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<793hp 357ma 346mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive A Dusty Road

| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+-*-o| by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<793hp 357ma 344mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+-*-o | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<793hp 357ma 342mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive south
south
A Dusty Road
+-*-o | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]

<793hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive A Dusty Road

+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]

<793hp 357ma 338mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive east
east
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]

<793hp 357ma 336mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive where $$
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]

<793hp 357ma 334mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive You didn't f
ind any nico.

<793hp 357ma 334mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive look
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]

<793hp 357ma 334mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive where
Players near you in Armageddon Sanctuary:
<PK> Liahwhar The western edge of the forest

<793hp 357ma 334mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive west
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]

<793hp 357ma 332mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive west
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]

<793hp 357ma 330mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive north
north
A Dusty Road
+-*-o | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]

<793hp 357ma 328mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive where
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+-*-o | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<793hp 357ma 326mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive sl
Players near you in Gwidry:
<PK> Liahwhar A Dusty Road

<793hp 357ma 326mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive sc
You go to sleep.

<793hp 357ma 326mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 19 years old (40 hours). |
| |
| Race: Fire Hometown: Seringale Health: 793/1019 |
| Sex: Male Alignment: Evil Mana: 357/357 |
| Class: Warrior Ethos: Chaotic Move: 326/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 326/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 29 Items: 28/32 |
| Consti: 23 (23+0) Gold: 3729 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 93 Saving Throws |
| Off-H: 50 Vs Bash: 86 Afflictive: 46 |
| Damroll: 33 Vs Slash: 90 Maledictive: 40 |
| Off-H: 31 Vs Magic: 92 Mental: 40 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours

<793hp 357ma 326mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive

<793hp 357ma 326mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive

<793hp 357ma 326mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive eq
You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) a sapphire ring
<worn on finger> (Glowing) an iron spider
<worn around neck> (Humming) a cloak made of skin
<worn around neck> (Humming) a cloak made of skin
<worn on head> (Humming) a faded black eye patch
<worn on torso> (Humming) crimson demonskin fullplate armor
<worn on arms> (Humming) razor-edged demonskin shoulder plating
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a white gold bracelet
<worn around wrist> a white gold bracelet
<wielded> (Glowing) (Humming) an outlaw's blade splitter
<dual wielded> (Humming) a nerve swimmer
<floating nearby> Nothing.

<793hp 357ma 326mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive

<793hp 357ma 326mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive

<793hp 357ma 326mv 19539tnl> <no opponent no opponent> <> <3729 10pm (night) >aggressive

You are thirsty.

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive
<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive st
where
You wake and stand up.

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive Players near
you in Gwidry:
<PK> Liahwhar A Dusty Road

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive get tank sac
k
You get a bottomless tankard from a Big Ol'Pack Sack.

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive drink tank
drink tank
You drink water from a bottomless tankard.

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive drink tank
You drink water from a bottomless tankard.

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive You drink wa
ter from a bottomless tankard.
Your thirst is quenched.

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive who
[ Quasi ] [Trickery] Kasuma the Illusionist of Vision
[ H-Elf ] <PK> [KEEPER] Nico the Master Bard
[ Cyclp ] Grakkus the Gladiator
[ Human ] Sarsah Faul the Fierce Combatant
[ Human ] Thedius Galalivudd the Life Searcher
[50 Fire War] <PK> [Trickery] Liahwhar the Battlemaster
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive look
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+-*-o | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >aggressive put tank sac
k
where
You put a bottomless tankard in a Big Ol'Pack Sack.

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive Players near yo
u in Gwidry:
<PK> Liahwhar A Dusty Road

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive look
west
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+-*-o | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<843hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+-*-o| by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<843hp 357ma 427mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
west
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* +-*| by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<843hp 357ma 425mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
+ | to the south where a farmhouse stands, and a delicious aroma
| | of bread wafts in from the north.
+ |
---------+

[Exits: (north) east (south) west]

<843hp 357ma 423mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
south
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
+ | at the roadside, weeds beginning to take over its stronghold.
| |
+ |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<843hp 357ma 421mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

<843hp 357ma 419mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive south
south
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<843hp 357ma 417mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive where
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<843hp 357ma 415mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
Players near you in Gwidry:
<PK> Liahwhar A Dusty Road

<843hp 357ma 415mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive Main Room of th
e Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]
The severed head of a black widow is lying here.

<843hp 357ma 414mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive op d
d
It's already open.

<843hp 357ma 414mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive A Tunnel Beneat
h the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]

<843hp 357ma 412mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive east
scan all
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<843hp 357ma 409mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive You scan all ar
ound.
You scan north.
You scan west.

<843hp 357ma 409mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
up
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]

<843hp 357ma 406mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive east
scan all
Main Room of the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]
The severed head of a black widow is lying here.

<843hp 357ma 404mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<843hp 357ma 403mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive south
You scan all around.
You scan north.
*** Range 4 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
*** Range 2 (south) ***
A little kid stands here, looking nervous.
You scan west.

<843hp 357ma 403mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<843hp 357ma 401mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive south
west
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Liahwhar, my cat's having kittens, do you want one?'

<843hp 357ma 399mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<843hp 357ma 397mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive Outside the Vil
lage of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<843hp 357ma 395mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<843hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
west
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<843hp 357ma 391mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive where
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<843hp 357ma 389mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
Players near you in Tenebria:
<PK> Liahwhar Audsug Crossing

<843hp 357ma 389mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<843hp 357ma 387mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<843hp 357ma 385mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive south
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<843hp 357ma 382mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive south
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<843hp 357ma 378mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive south
south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<843hp 357ma 374mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<843hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive Bank of a Swift
Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<843hp 357ma 368mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive west
down
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<843hp 357ma 363mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive east
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<843hp 357ma 357mv 19539tnl> <no opponent no opponent> <> <3729 11pm (night) >evasive south

Rimath the trader auctions 'Place yer bids! the Turtle Dragon's shell is being auctioned for 20000 go
ld!'
The sky is getting cloudy.

<855hp 357ma 445mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive Road to Tene
bria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<855hp 357ma 439mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<855hp 357ma 435mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<855hp 357ma 433mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<855hp 357ma 431mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive where
west
Players near you in Eastern Road:
<PK> Liahwhar The Crossroads

<855hp 357ma 431mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive Along the Ea
stern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<855hp 357ma 429mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
west
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<855hp 357ma 427mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<855hp 357ma 425mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive Along the Ea
stern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<855hp 357ma 423mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<855hp 357ma 421mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive where
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<855hp 357ma 419mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
Players near you in Seringale:
<PK> Nico The North Road
<PK> Liahwhar Outside the East Gate

<855hp 357ma 419mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive Inside the E
ast Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<855hp 357ma 417mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]

<855hp 357ma 415mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<855hp 357ma 413mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]

<855hp 357ma 411mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<855hp 357ma 409mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive The East Com
mon Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * * +-+|
||
+|
---------+

[Exits: north east south west]

<855hp 357ma 407mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| |
+-* |
---------+

[Exits: north east south west]

<855hp 357ma 405mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west

The goblin leader yells 'Goblins...Attack!!'

<855hp 357ma 405mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive where
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* * *|
| |
S-+-* |
---------+

[Exits: north east south]
A sturdy old dagger lies here.
A human citizen of Seringale wanders around aimlessly.

<855hp 357ma 403mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive north
Players near you in Seringale:
<PK> Nico The North Road
<PK> Liahwhar East of Market Square

<855hp 357ma 403mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive west
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ * +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* * *|
---------+

[Exits: south west]

<855hp 357ma 402mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive North of Mar
ket Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]

<855hp 357ma 401mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive north
where $$
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<855hp 357ma 399mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive north
<PK> Nico The North Road

<855hp 357ma 399mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<855hp 357ma 397mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive The Main Str
eet
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<855hp 357ma 395mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<855hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive scan all
You scan all around.
You scan north.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
*** Range 6 (east) ***
(White Aura) Nico the Master Bard is here.
You scan south.
*** Range 3 (south) ***
A long-haired lanky man with piercing blue eyes stands here.
You scan west.
*** Range 2 (west) ***
A half-elf city guard of seringale stands watch here.
*** Range 3 (west) ***
A storm giant citizen of Seringale strolls about.
*** Range 4 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
*** Range 5 (west) ***
A halfling city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<855hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive ww
You get a purple potion from a Big Ol'Pack Sack.

<855hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive You quaff a
purple potion.
You aren't blind.
You are surrounded by a white aura.

<855hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive qq
east
They aren't here.

<855hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<855hp 357ma 391mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<855hp 357ma 389mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive The North Ro
ad
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<855hp 357ma 387mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<855hp 357ma 385mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive The North Ro
ad
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<855hp 357ma 383mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
qq
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<855hp 357ma 381mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive scan all
They aren't here.

<855hp 357ma 381mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
You scan all around.
You scan east.
*** Range 2 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan west.

<855hp 357ma 381mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive where $$
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<855hp 357ma 379mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
You didn't find any nico.

<855hp 357ma 379mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive south
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<855hp 357ma 377mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive south
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

<855hp 357ma 375mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive south
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<855hp 357ma 373mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<855hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
* + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<855hp 357ma 369mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive Inside the E
ast Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<855hp 357ma 367mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive scan all
east
You scan all around.
You scan north.
*** Range 1 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (north) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
You scan south.
*** Range 1 (south) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
You scan west.

<855hp 357ma 367mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<855hp 357ma 365mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<855hp 357ma 363mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive where
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<855hp 357ma 361mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
Players near you in Eastern Road:
<PK> Nico Road to Tenebria
<PK> Liahwhar Along the Eastern Road

<855hp 357ma 361mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<855hp 357ma 359mv 19539tnl> <no opponent no opponent> <> <3729 12am (midnight) >evasive east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<867hp 357ma 445mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive Along the Easter
n Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<867hp 357ma 443mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<867hp 357ma 441mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive north
north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<867hp 357ma 439mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<867hp 357ma 437mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive west
up
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<867hp 357ma 433mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive east
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<867hp 357ma 427mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<867hp 357ma 421mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive north
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
(White Aura) Nico the Master Bard is here.

<867hp 357ma 416mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive South of the Foo
thills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<867hp 357ma 413mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive qq
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<867hp 357ma 410mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive south
They aren't here.

<867hp 357ma 410mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive South of the Foo
thills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<867hp 357ma 407mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive south
qq
No clear path makes that direction seem slightly dangerous.

<867hp 357ma 407mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive west
They aren't here.

<867hp 357ma 407mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive qq
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
(White Aura) Nico the Master Bard is here.

<867hp 357ma 404mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >evasive Nico yells 'Help
! I am being attacked by Liahwhar!'
You concentrate on your combat style to prevent Nico from dodging.
Your smash devastates Nico!
Your shocking bite decimates Nico!
Nico has some small wounds and bruises.

<867hp 357ma 404mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive
Your smash maims Nico!
You concentrate on your combat style to prevent Nico from dodging.
Your smash misses Nico.
Your shocking bite decimates Nico!
Nico's chill MUTILATES you!
Nico has some small wounds and bruises.

<830hp 357ma 404mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive bash nico
Nico ducks underneath your bash.
Your bash misses Nico.
You fall flat on your face!
You concentrate on your combat style to prevent Nico from dodging.
Your smash devastates Nico!
Your smash devastates Nico!
You parry Nico's chill with an easy flourish.
Nico has quite a few wounds.

<830hp 357ma 404mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive
Nico has fled!
Nico swims west.

<830hp 357ma 404mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >aggressive bash nico

Nico swims in.

<830hp 357ma 404mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >aggressive west
bash nico

Nico prepares to sing 'Scourge of Black Widow'.

<830hp 357ma 404mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >aggressive Nico yells 'H
elp! Liahwhar is trying to bash me!'
Nico ducks underneath your bash.
Your bash misses Nico.
You fall flat on your face!
Nico has quite a few wounds.

<830hp 357ma 404mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive
Nico has fled!
Nico swims west.

<830hp 357ma 404mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >aggressive
Nico swims in.

<830hp 357ma 404mv 19539tnl> <no opponent no opponent> <> <3729 1am (night) >aggressive bash nico

Nico prepares to sing 'Devils Dance'.
Nico sings 'Come my pretty, dance with me,'
Nico sings 'Test your legs' vitality,'
Nico sings 'Strut your stuff like no other can,'
Nico sings 'You'll outdance everyone in the lands!'
You yell 'Die! Nico, you singing fool!'
You have become better at concentrate!
Nico deftly performs a counterbalance evasion.
Nico stumbles and barely dodges your smash.
Your smash maims Nico!
You feel like dancing!
Nico has quite a few wounds.

<830hp 357ma 404mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive
You can't stop dancing!
Your smash misses Nico.
Your smash maims Nico!
Nico's freezing bite MUTILATES you!
Nico has quite a few wounds.

<793hp 357ma 403mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive No way! You are stil
l fighting!
Nico has quite a few wounds.

<793hp 357ma 403mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive You slam into Nico, a
nd send him flying!
Your bash decimates Nico!
Nico has quite a few wounds.

<793hp 357ma 403mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive
You can't stop dancing!
Your smash misses Nico.
Your shocking bite mauls Nico.
Your smash devastates Nico!
Your smash MUTILATES Nico!
You thrust Nico's freezing bite aside in a skillful parry.
Nico's two pairs MUTILATES you!
Nico has some big nasty wounds and scratches.

<754hp 357ma 402mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive
Someone smirks.
Nico has some big nasty wounds and scratches.

<754hp 357ma 402mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive bash nico

You can't stop dancing!
Nico deftly performs a counterbalance evasion.
Nico stumbles and barely dodges your smash.
Your shocking bite decimates Nico!
You awkwardly parry Nico's freezing bite with a loud clang.
Nico's chill maims you!
Nico has some big nasty wounds and scratches.

<720hp 357ma 401mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive
Nico rises back to his feet.
You slam into Nico, and send him flying!
Your bash maims Nico!
Nico has some big nasty wounds and scratches.

<720hp 357ma 401mv 19539tnl> <blade defensive> <> <3729 1am (night) >aggressive bash nico

The white aura around your body fades.
Nico has some big nasty wounds and scratches.

<729hp 357ma 401mv 19539tnl> <blade defensive> <> <3729 2am (night) >aggressive
You can't stop dancing!
Your smash devastates Nico!
You have become better at concentrate!
You have now mastered <concentrate>!
Your shocking bite mauls Nico.
Nico's freezing bite misses you.
You manage to dodge Nico's chill with a lot of effort.
Nico's pair of nines DISEMBOWELS you!
Nico looks pretty hurt.

<684hp 357ma 400mv 19539tnl> <blade defensive> <> <3729 2am (night) >aggressive
Someone speaks with an eerie, hissing voice 'The circle of Life and Death continues.'
Nico looks pretty hurt.

<684hp 357ma 400mv 19539tnl> <blade defensive> <> <3729 2am (night) >aggressive
Nico rises back to his feet.
Nico looks pretty hurt.

<684hp 357ma 400mv 19539tnl> <blade defensive> <> <3729 2am (night) >aggressive
Nico has fled!
Nico swims west.

<684hp 357ma 400mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive bash nico

You can't stop dancing!

<684hp 357ma 399mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive ww
You decide to dance instead!

<684hp 357ma 399mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive They aren't h
ere.

<684hp 357ma 399mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive scan all
You decide to dance instead!

<684hp 357ma 399mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive You decide to
dance instead!

<684hp 357ma 399mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive west
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<684hp 357ma 399mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive west

You can't stop dancing!

<684hp 357ma 398mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive You scan all
around.
You scan east.
You scan west.

<684hp 357ma 398mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive Windswept Pla
teau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<684hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive Alas, you can
not go that way.

<684hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive down
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
You can't stop dancing!

<684hp 357ma 386mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive east
You decide to dance instead!

<684hp 357ma 386mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive south
Alas, you cannot go that way.

<684hp 357ma 386mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive east
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<684hp 357ma 380mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive south
You decide to dance instead!

<684hp 357ma 380mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<684hp 357ma 376mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive south
You decide to dance instead!

<684hp 357ma 376mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive south

You can't stop dancing!

<684hp 357ma 375mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<684hp 357ma 373mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) Nico the Master Bard is here.
The caravan attendant is here, with caravans for hire.

<684hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive where $$
bash nic

Nico walks north.
<PK> Nico The Lane

<684hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive They aren't h
ere.

<684hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive bash nic
They aren't here.

<684hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive bash nic
You decide to dance instead!

<684hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive bash nic

You can't stop dancing!

<684hp 357ma 370mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive scan all
They aren't here.

<684hp 357ma 370mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive You scan all
around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<684hp 357ma 370mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive where $$
You didn't find any nico.

<684hp 357ma 370mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive look
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<684hp 357ma 370mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive scan all
north
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<684hp 357ma 370mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<684hp 357ma 368mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive north
north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
You can't stop dancing!

<684hp 357ma 365mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive You decide to
dance instead!

<684hp 357ma 365mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive west
Alas, you cannot go that way.

<684hp 357ma 365mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive north
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<684hp 357ma 361mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive west
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<684hp 357ma 355mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive up
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<684hp 357ma 349mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive east
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<684hp 357ma 344mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive east
Nico swims in.
You can't stop dancing!

<684hp 357ma 343mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive north
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<684hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive east
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<684hp 357ma 337mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive north
No clear path makes that direction seem slightly dangerous.

<684hp 357ma 337mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive north
You decide to dance instead!

<684hp 357ma 337mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive north
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<684hp 357ma 333mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive A Path Throug
h the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<684hp 357ma 329mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive north
scan all
You decide to dance instead!

<684hp 357ma 329mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive You decide to
dance instead!
You can't stop dancing!

<684hp 357ma 328mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive north
scan all
You decide to dance instead!

<684hp 357ma 328mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive where $$
You scan all around.
You scan north.
You scan south.

<684hp 357ma 328mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive You didn't fi
nd any nico.

<684hp 357ma 328mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive north
You decide to dance instead!

<684hp 357ma 328mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive east
north
You decide to dance instead!

<684hp 357ma 328mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive east
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<684hp 357ma 325mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive east
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
You can't stop dancing!

<684hp 357ma 322mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive scan all
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<684hp 357ma 320mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive You scan all
around.
You scan north.
You scan east.
*** Range 2 (east) ***
A country bumpkin is here.
*** Range 5 (east) ***
A little kid stands here, looking nervous.
You scan south.
*** Range 1 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.
You scan west.

<684hp 357ma 320mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive east
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<684hp 357ma 318mv 19539tnl> <no opponent no opponent> <> <3729 2am (night) >aggressive where $$
east
You didn't find any nico.

<696hp 357ma 318mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive east
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A country bumpkin is here.

<696hp 357ma 316mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive east
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<696hp 357ma 314mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive
You can't stop dancing!

<696hp 357ma 313mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive east
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<696hp 357ma 311mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive east
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Liahwhar, my cat's having kittens, do you want one?'

<696hp 357ma 309mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive where $$
You beat your face into the side of a small building.

<696hp 357ma 309mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive north
You didn't find any nico.

<696hp 357ma 309mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<696hp 357ma 307mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive north
You decide to dance instead!

<696hp 357ma 307mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive where
Players near you in Gwidry:
<PK> Liahwhar A Dusty Road

<696hp 357ma 307mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive north
west
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A yellow chicken wearing a long curly powdered wig struts around clucking.
You can't stop dancing!

<696hp 357ma 304mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive Main Room of
the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up (trapdoor)]

<696hp 357ma 303mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive op d
d
You open the trapdoor below you.

<696hp 357ma 303mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive
You can't stop dancing!

<696hp 357ma 302mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive get clear sac
k
You decide to dance instead!

<696hp 357ma 302mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive You get a cle
ar potion from a Big Ol'Pack Sack.

<696hp 357ma 302mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive quaf clear
You quaff a clear potion.
Your eyes tingle.
Your eyes tingle.
Your eyes tingle.

<696hp 357ma 302mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive
You can't stop dancing!

<696hp 357ma 301mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive down
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]

<696hp 357ma 299mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive east
where
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<696hp 357ma 296mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive Players near
you in Gwidry:
<PK> Liahwhar A Tunnel Beneath Gwidry

<696hp 357ma 296mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive north
A Tunnel Beneath Gwidry
C-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
(Red Aura) A large hobgoblin is here, plotting to take over the world.

<696hp 357ma 293mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive ki large
get purp
put purp sack

You decide to dance instead!

<696hp 357ma 293mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive You see no pu
rp here.

<696hp 357ma 293mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive You put a pur
ple potion in a Big Ol'Pack Sack.
You can't stop dancing!

<696hp 357ma 292mv 19539tnl> <no opponent no opponent> <> <3729 3am (night) >aggressive ki lar
Your smash MASSACRES the large hobgoblin!
Your shocking bite misses the large hobgoblin.
Your shocking bite DISMEMBERS the large hobgoblin!
The large hobgoblin is DEAD!!
You get 56 gold coins from the corpse of the large hobgoblin.
Nycticora gives you 10 gold coins for your sacrifice.

<696hp 357ma 292mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive get purp sack


You can't stop dancing!

<696hp 357ma 291mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive You get a pur
ple potion from a Big Ol'Pack Sack.

<696hp 357ma 291mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive get purp
You decide to dance instead!

<696hp 357ma 291mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive
You can't stop dancing!

<696hp 357ma 290mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive get purp
You get a purple potion.

<696hp 357ma 290mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive get purp
You see no purp here.

<696hp 357ma 290mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive north
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
C-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]

<696hp 357ma 287mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive north
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
| with a natural glow, despite nearly everything being coated
| in a layer of dust. Several sets of footprints in the accumulated
@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o |
| |
o |
---------+

[Exits: east south]
The corpse of Sarsah is lying here.

<696hp 357ma 284mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive east
east
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o| a natural glow, despite nearly everything being coated in a
|| layer of dust. Several sets of footprints in the accumulated
C-@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the west and to the east.
o |
| |
o |
---------+

[Exits: east west]

<696hp 357ma 281mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive
You can't stop dancing!

<696hp 357ma 280mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive where
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o-o| a natural glow, despite nearly everything being coated in a layer
| | of dust. Several sets of footprints in the accumulated dust indicate
C-o-@-o | that this place sees quite a bit of traffic. The tunnel extends
| | to the west and to the east.
o |
| |
o |
---------+

[Exits: east west]
(Red Aura) A large hobgoblin is here, plotting to take over the world.

<696hp 357ma 277mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive ki large
get purp
put purp sack

You decide to dance instead!

<696hp 357ma 277mv 19539tnl> <no opponent no opponent> <> <3795 3am (night) >aggressive east
Your smash MANGLES the large hobgoblin!
Your shocking bite MASSACRES the large hobgoblin!
The large hobgoblin is DEAD!!
You get 21 gold coins from the corpse of the large hobgoblin.
Nycticora gives you 10 gold coins for your sacrifice.

<696hp 357ma 277mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive west

You can't stop dancing!

<696hp 357ma 276mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive get purp
You get a purple potion.

<696hp 357ma 276mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive You put a purple
potion in a Big Ol'Pack Sack.

<696hp 357ma 276mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive A Tunnel Beneath
Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o-o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the north and to the west.
|
|
|
---------+

[Exits: north west]

<696hp 357ma 273mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive where
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o-o| a natural glow, despite nearly everything being coated in a layer
| | of dust. Several sets of footprints in the accumulated dust indicate
C-o-@-o | that this place sees quite a bit of traffic. The tunnel extends
| | to the west and to the east.
o |
| |
o |
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<696hp 357ma 270mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive You see no purp
here.

<696hp 357ma 270mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive Players near you
in Gwidry:
<PK> Liahwhar A Tunnel Beneath Gwidry
Mazush Main Room of the Inn
You can't stop dancing!

<696hp 357ma 269mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive west
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o| a natural glow, despite nearly everything being coated in a
|| layer of dust. Several sets of footprints in the accumulated
C-@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the west and to the east.
o |
| |
o |
---------+

[Exits: east west]

<696hp 357ma 266mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive west
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
| with a natural glow, despite nearly everything being coated
| in a layer of dust. Several sets of footprints in the accumulated
@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o |
| |
o |
---------+

[Exits: east south]
The corpse of Sarsah is lying here.

<696hp 357ma 263mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive west
Alas, you cannot go that way.

<696hp 357ma 263mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive south
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
C-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]

<696hp 357ma 260mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive where
sl
Players near you in Gwidry:
<PK> Nico A Dusty Road
<PK> Liahwhar A Tunnel Beneath Gwidry

<696hp 357ma 260mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive sc
You decide to dance instead!
You can't stop dancing!

<696hp 357ma 259mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 19 years old (40 hours). |
| |
| Race: Fire Hometown: Seringale Health: 696/1019 |
| Sex: Male Alignment: Evil Mana: 357/357 |
| Class: Warrior Ethos: Chaotic Move: 259/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 324/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 29 Items: 28/32 |
| Consti: 23 (23+0) Gold: 3826 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 108 Saving Throws |
| Off-H: 50 Vs Bash: 101 Afflictive: 46 |
| Damroll: 33 Vs Slash: 105 Maledictive: 40 |
| Off-H: 31 Vs Magic: 107 Mental: 40 |
\==========================================================-/
You are affected by the following:
Spell: detect magic : lasts for 15 hours
Spell: detect invis : lasts for 15 hours
Spell: detect evil : lasts for 15 hours
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Song : Devils Dance : launching for 4 hours

<696hp 357ma 259mv 19539tnl> <no opponent no opponent> <> <3826 3am (night) >evasive st
where
You are already standing.
The white aura around your body fades.

<714hp 357ma 259mv 19539tnl> <no opponent no opponent> <> <3826 4am (night) >evasive Players near you
in Gwidry:
<PK> Nico Main Room of the Inn
<PK> Liahwhar A Tunnel Beneath Gwidry

<714hp 357ma 259mv 19539tnl> <no opponent no opponent> <> <3826 4am (night) >evasive qq
They aren't here.

<714hp 357ma 259mv 19539tnl> <no opponent no opponent> <> <3826 4am (night) >evasive ww
You get a purple potion from a Big Ol'Pack Sack.

<714hp 357ma 259mv 19539tnl> <no opponent no opponent> <> <3826 4am (night) >evasive You quaff a purp
le potion.
You aren't blind.
You are surrounded by a white aura.
You can't stop dancing!

<714hp 357ma 258mv 19539tnl> <no opponent no opponent> <> <3826 4am (night) >evasive qq

Nico walks in.
You decide to dance instead!

<714hp 357ma 258mv 19539tnl> <no opponent no opponent> <> <3826 4am (night) >evasive south

Nico prepares to sing 'Scourge of Black Widow'.
Nico sings 'In the darkest corners they build their nest,'
Nico sings 'Anticipating an unsuspecting guest.'
Nico sings 'With preying eyes upon you they spy,'
Nico sings 'Venom dripping for the tasty fly.'
Nico sings 'Descending around you they converge,'
Nico sings 'Feel the sting of black widow's scourge!'
You yell 'Die! Nico, you singing fool!'
Your smash devastates Nico!
You concentrate on your combat style to prevent Nico from dodging.
Your shocking bite decimates Nico!
Your smash maims Nico!
Nico deftly performs a counterbalance evasion.
Nico manages to dodge your smash with a lot of effort.
A black widow drops in from above and starts attacking you!
A black widow drops in from above and starts attacking you!
A black widow drops in from above and starts attacking you!
A black widow drops in from above and starts attacking you!
You decide to dance instead!
Nico has quite a few wounds.

<714hp 357ma 258mv 19539tnl> <blade defensive> <> <3826 4am (night) >evasive qq
You do the best you can!
Nico has quite a few wounds.

<714hp 357ma 258mv 19539tnl> <blade defensive> <> <3826 4am (night) >evasive
You can't stop dancing!
You block a black widow's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS a black widow!
You parry a black widow's sting with an easy flourish.
You deflect a black widow's sting aside in an ungraceful parry.
You parry a black widow's sting with a hasty swing from your off-hand weapon.
Your wild smash injures Nico.
You stumble and barely manage to dodge Nico's freezing bite.
Nico's chill MUTILATES you!
Nico's ace high injures you.
A black widow is DEAD!!
You hear a black widow's death cry.
Nycticora gives you 50 gold coins for your sacrifice.
Nico has quite a few wounds.

<664hp 357ma 257mv 19539tnl> <blade defensive> <> <3876 4am (night) >evasive bash
You slam into Nico, and send him flying!
Your bash devastates Nico!
Nico has quite a few wounds.

<664hp 357ma 257mv 19539tnl> <blade defensive> <> <3876 4am (night) >aggressive
You can't stop dancing!
You manage to dodge a black widow's sting with a lot of effort.
You manage to dodge a black widow's sting with a lot of effort.
You parry a black widow's sting with a hasty swing from your off-hand weapon.
Your smash devastates Nico!
Your shocking bite decimates Nico!
Nico's chill MUTILATES you!
Nico's throw misses you.
Nico has some big nasty wounds and scratches.

<622hp 357ma 256mv 19539tnl> <blade defensive> <> <3876 4am (night) >aggressive bash

You can't stop dancing!
A black widow's sting hits you.
You parry a black widow's sting.
You manage to dodge a black widow's sting with a lot of effort.
Your smash misses Nico.
Your smash devastates Nico!
Nico's freezing bite DISEMBOWELS you!
Nico has some big nasty wounds and scratches.

<568hp 357ma 255mv 19539tnl> <blade defensive> <> <3876 4am (night) >aggressive
Nico rises back to his feet.
Nico has some big nasty wounds and scratches.

<568hp 357ma 255mv 19539tnl> <blade defensive> <> <3876 4am (night) >aggressive
Nico has fled!
Nico walks north.
You slam into a black widow, and send her flying!
Your bash DISMEMBERS a black widow!
A black widow's life ends abruptly as you bash her into a bloody mess.
A black widow is DEAD!!
A black widow splatters blood on your armor.
Nycticora gives you 50 gold coins for your sacrifice.
A black widow is in excellent condition.

<568hp 357ma 255mv 19539tnl> <none mob> <> <3926 4am (night) >aggressive
Someone steps out of the shadows.
A black widow is in excellent condition.

<568hp 357ma 255mv 19539tnl> <none mob> <> <3926 4am (night) >aggressive
Nico walks in.
A black widow is in excellent condition.

<568hp 357ma 255mv 19539tnl> <none mob> <> <3926 4am (night) >aggressive
You yell 'Help! I am being attacked by Nico!'
You dodge Nico's freezing bite.
You awkwardly parry Nico's freezing bite with a loud clang.
Nico's throw misses you.
A black widow is in excellent condition.

<568hp 357ma 255mv 19539tnl> <none mob> <> <3926 4am (night) >aggressive
You can't stop dancing!
You parry a black widow's sting.
You deflect a black widow's sting aside in an ungraceful parry.
Your smash DISMEMBERS a black widow!
You block Nico's attack and attempt to strike at the brief opening.
Your riposte decimates Nico!
Nico's throw misses you.
A black widow is DEAD!!
You hear a black widow's death cry.
Nycticora gives you 50 gold coins for your sacrifice.
Nico has some big nasty wounds and scratches.

<568hp 357ma 254mv 19539tnl> <blade defensive> <> <3976 4am (night) >aggressive bash nic

Nico has fled!
Nico walks south.
A black widow is in excellent condition.

<568hp 357ma 254mv 19539tnl> <none mob> <> <3976 4am (night) >aggressive
You can't stop dancing!
A black widow's sting hits you.
Your smash MASSACRES a black widow!
A black widow is DEAD!!
A black widow's hand is ripped from her arm.
Nycticora gives you 50 gold coins for your sacrifice.

<556hp 357ma 253mv 19539tnl> <no opponent no opponent> <> <4026 4am (night) >aggressive They aren't h
ere.

<556hp 357ma 253mv 19539tnl> <no opponent no opponent> <> <4026 4am (night) >aggressive qq
You decide to dance instead!




Intermission######







<1019hp 357ma 480mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active where
where $$
Players near you in Gwidry:
<PK> Nico Main Room of the Inn
<PK> Liahwhar A Dusty Road

<1019hp 357ma 480mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active <PK> Nico
Main Room of the Inn

<1019hp 357ma 480mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active west
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
+ | to the south where a farmhouse stands, and a delicious aroma
| | of bread wafts in from the north.
+ |
---------+

[Exits: (north) east (south) west]

<1019hp 357ma 478mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active west
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
+ | at the roadside, weeds beginning to take over its stronghold.
| |
+ |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<1019hp 357ma 476mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

<1019hp 357ma 474mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<1019hp 357ma 472mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
west
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A little kid stands here, looking nervous.
A yellow chicken wearing a long curly powdered wig struts around clucking.
A little kid says 'Hey, Liahwhar, my cat's having kittens, do you want one?'

<1019hp 357ma 470mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active Nico walks in.
A little kid says 'Hey, Nico, my cat's having kittens, do you want one?'

<1019hp 357ma 470mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active aa
Main Room of the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up (trapdoor)]

<1019hp 357ma 469mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active east
They aren't here.

<1019hp 357ma 469mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active aa
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A little kid stands here, looking nervous.
A yellow chicken wearing a long curly powdered wig struts around clucking.
A little kid says 'Hey, Liahwhar, my cat's having kittens, do you want one?'

<1019hp 357ma 468mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active scan all
They aren't here.

<1019hp 357ma 468mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active north
You scan all around.
You scan north.
*** Range 4 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
You scan west.

<1019hp 357ma 468mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active where $$
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<1019hp 357ma 466mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active north
You didn't find any nico.

<1019hp 357ma 466mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active north
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

<1019hp 357ma 464mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
+ | at the roadside, weeds beginning to take over its stronghold.
| |
+ |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<1019hp 357ma 462mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-@ | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to
* + | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south west]

<1019hp 357ma 460mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<1019hp 357ma 458mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
south
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A little kid stands here, looking nervous.
A yellow chicken wearing a long curly powdered wig struts around clucking.
A little kid says 'Hey, Liahwhar, my cat's having kittens, do you want one?'

<1019hp 357ma 456mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<1019hp 357ma 454mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active scan all
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<1019hp 357ma 452mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active west
You scan all around.
You scan north.
*** Range 2 (north) ***
A little kid stands here, looking nervous.
A yellow chicken wearing a long curly powdered wig struts around clucking.
*** Range 6 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan west.

<1019hp 357ma 452mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active west
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<1019hp 357ma 450mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active west
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<1019hp 357ma 448mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active west
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<1019hp 357ma 446mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active west
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<1019hp 357ma 444mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active scan all
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<1019hp 357ma 442mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active You scan all aroun
d.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.
You scan west.

<1019hp 357ma 442mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active where
Players near you in Tenebria:
<PK> Nico Navigating Audsug Pass
<PK> Liahwhar Audsug Crossing

<1019hp 357ma 442mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active where $$
<PK> Nico Navigating Audsug Pass

<1019hp 357ma 442mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active look
north
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<1019hp 357ma 442mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active north
South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+

[Exits: north south]

<1019hp 357ma 439mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active Navigating Audsug
Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]

<1019hp 357ma 435mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active west
north
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
o-z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
@-z | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+|
---------+

[Exits: north east]
A mountain lion bares its teeth at the sight of more food.

<1019hp 357ma 431mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active Navigating Audsug
Pass
z | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
o-z-@ | yet failing to do so. A secondary trail branches off to
| | the west here, leading towards a mountain wall.
z-z |
| |
z |
---------+

[Exits: north south west]
(White Aura) Nico the Master Bard is here.

<1019hp 357ma 427mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active north
Nico walks south.

<1019hp 357ma 427mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active Navigating Audsug
Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
@-z | yet failing to do so. The air is thin and somewhat uncomfortable
| | here. Best to keep moving.
o-z-z |
| |
z-z |
---------+

[Exits: east south]

<1019hp 357ma 423mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
Navigating Audsug Pass
z | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
o-z-@ | yet failing to do so. A secondary trail branches off to
| | the west here, leading towards a mountain wall.
z-z |
| |
z |
---------+

[Exits: north south west]

<1019hp 357ma 419mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active qq
They aren't here.

<1019hp 357ma 419mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active east
An impossibly steep direction.

<1019hp 357ma 419mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
east
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
o-z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
@-z | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+|
---------+

[Exits: north east]
A mountain lion bares its teeth at the sight of more food.

<1019hp 357ma 415mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active scan all
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]
(White Aura) Nico the Master Bard is here.

<1019hp 357ma 411mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active south
You scan all around.
You scan south.
*** Range 4 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.
You scan west.
*** Range 1 (west) ***
A mountain lion bares its teeth at the sight of more food.

<1019hp 357ma 411mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active qq
Nico walks west.
South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+

[Exits: north south]

<1019hp 357ma 407mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active north
They aren't here.

<1019hp 357ma 407mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active qq
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]
(White Aura) Nico the Master Bard is here.

<1019hp 357ma 403mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >active Nico yells 'Help!
I am being attacked by Liahwhar!'
Your smash devastates Nico!
Your smash devastates Nico!
Nico has a few scratches.

<1019hp 357ma 403mv 19539tnl> <blade defensive> <> <4490 6am (day) >aggressive west

Nico has fled!
Nico walks west.

<1019hp 357ma 403mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >aggressive
Nico walks in.

<1019hp 357ma 403mv 19539tnl> <no opponent no opponent> <> <4490 6am (day) >aggressive af
qq

Nico prepares to sing 'Devils Dance'.
Nico sings 'Come my pretty, dance with me,'
Nico sings 'Test your legs' vitality,'
Nico sings 'Strut your stuff like no other can,'
Nico sings 'You'll outdance everyone in the lands!'
You yell 'Die! Nico, you singing fool!'
Nico dodges your smash.
You feel like dancing!
The sky is getting cloudy.
The white aura around Nico fades.
You feel solid again.
The white aura around your body fades.
Nico has a few scratches.

<1019hp 357ma 403mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive No way! You are still
fighting!
Nico has a few scratches.

<1019hp 357ma 403mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive You are affected by th
e following:
Spell: detect magic : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Spell: detect evil : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Song : Devils Dance : launching for 5 hours
Nico has a few scratches.

<1019hp 357ma 403mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive You decide to dance in
stead!
Nico has a few scratches.

<1019hp 357ma 403mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive
You can't stop dancing!
Your smash DISMEMBERS Nico!
Your shocking bite DISEMBOWELS Nico!
Your smash MASSACRES Nico!
You parry Nico's chill.
Nico's chill *** DEMOLISHES *** you!
Nico has quite a few wounds.

<917hp 357ma 402mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive fle

Nico has fled!
Nico walks west.

<917hp 357ma 402mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive fle
You aren't fighting anyone.

<917hp 357ma 402mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive ww
You aren't fighting anyone.

<917hp 357ma 402mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive You get a purpl
e potion from a Big Ol'Pack Sack.

<917hp 357ma 402mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive qq
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<917hp 357ma 402mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive
You can't stop dancing!

<917hp 357ma 401mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive qq

Nico walks in.

<917hp 357ma 401mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive qq

You yell 'Help! I am being attacked by Nico!'
You awkwardly parry Nico's chill with a loud clang.
Nico's freezing bite DISEMBOWELS you!
Nico's throw misses you.
You do the best you can!
Nico has quite a few wounds.

<871hp 357ma 401mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive You do the best you can
!
Nico has quite a few wounds.

<871hp 357ma 401mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive You do the best you can
!
Nico has quite a few wounds.

<871hp 357ma 401mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive bash
Nico ducks underneath your bash.
Your bash misses Nico.
You fall flat on your face!
Nico has quite a few wounds.

<871hp 357ma 401mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive bash

You can't stop dancing!
Your smash maims Nico!
Your shocking bite devastates Nico!
Your shocking bite decimates Nico!
You parry Nico's freezing bite.
Nico has quite a few wounds.

<871hp 357ma 400mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive
Nico has fled!
Nico walks west.

<871hp 357ma 400mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive
Nico walks in.

<871hp 357ma 400mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive
Nico prepares to sing 'Scourge of Black Widow'.
Nico sings 'In the darkest corners they build their nest,'
Nico sings 'Anticipating an unsuspecting guest.'
Nico sings 'With preying eyes upon you they spy,'
Nico sings 'Venom dripping for the tasty fly.'
Nico sings 'Descending around you they converge,'
Nico sings 'Feel the sting of black widow's scourge!'
You yell 'Die! Nico, you singing fool!'
Your smash MUTILATES Nico!
Your wild smash wounds Nico.
Your shocking bite decimates Nico!
Your wild smash MASSACRES Nico!
A black widow drops in from above and starts attacking you!
A black widow drops in from above and starts attacking you!
A black widow drops in from above and starts attacking you!
Nico has some big nasty wounds and scratches.

<871hp 357ma 400mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive
You can't stop dancing!
You dance around a black widow's sting and easily dodge it.
You dodge a black widow's sting.
You dual parry a black widow's sting.
Your smash devastates Nico!
Your smash MUTILATES Nico!
You parry Nico's chill with a hasty swing from your off-hand weapon.
You block Nico's attack and attempt to strike at the brief opening.
Your riposte decimates Nico!
Nico's throw misses you.
Nico looks pretty hurt.

<871hp 357ma 399mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive bash
Nico ducks underneath your bash.
Your bash misses Nico.
You fall flat on your face!
Nico looks pretty hurt.

<871hp 357ma 399mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive
You can't stop dancing!
You parry a black widow's sting.
A black widow's sting hits you.
A black widow's sting misses you.
Your smash devastates Nico!
Your smash devastates Nico!
You concentrate on your combat style to prevent Nico from dodging.
Your shocking bite decimates Nico!
Your wild smash injures Nico.
Your shocking bite devastates Nico!
You dual parry Nico's chill.
Nico's chill MUTILATES you!
Nico's throw misses you.
Nico is mortally wounded, and will die soon, if not aided.
Nico is bleeding to death.

<822hp 357ma 398mv 19539tnl> <blade defensive> <> <4490 7am (day) >aggressive
You can't stop dancing!
You parry a black widow's sting.
You awkwardly parry a black widow's sting with a loud clang.
You parry a black widow's sting.
Your smash DISEMBOWELS Nico!
Nico is DEAD!!
Nico spills his guts all over the floor.

<822hp 357ma 397mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive But you aren't
fighting anyone!
You can't stop dancing!

<822hp 357ma 396mv 19539tnl> <no opponent no opponent> <> <4490 7am (day) >aggressive get coins corps
e
You get 1952 gold coins from the corpse of Nico.

<822hp 357ma 396mv 19539tnl> <no opponent no opponent> <> <6442 7am (day) >aggressive l i corpse
The corpse of Nico holds:
an onyx-black bloodsteel fingerspike
(Glowing) a blood candle
a gold earring
a Big Ol'Pack sack (open)
( 4) a purple potion
( 2) a living wood wrist guard
a pair of living wood boots
a living wood torso
a helm of dark oak
a pair of dark oak gauntlets
some dark oak leg plates
(Glowing) (Humming) a sparking lightning sword
(Magical) a seashell ring
a cloak of Dreamseeking
an old, dusty druid's robe
( 2) throwing cards
some arm plates of dark oak
(Magical) a chameleon poncho
a deep red stone
a dragonwing stonesteel belt of unerring flight
(Magical) a griffon's tongue
(Magical) a griffon's eye
[Hit Return to continue]
(Magical) (Glowing) (Humming) a chomp-in-a-box
a broadsword with a dragonbone hilt
(Glowing) an icicle
a perfect potion of recall
a cloud herb

<822hp 357ma 396mv 19539tnl> <no opponent no opponent> <> <6442 7am (day) >aggressive
You can't stop dancing!

<822hp 357ma 395mv 19539tnl> <no opponent no opponent> <> <6442 7am (day) >aggressive
You can't stop dancing!

<839hp 357ma 394mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >aggressive get belt corpse

You get a dragonwing stonesteel belt of unerring flight from the corpse of Nico.

<839hp 357ma 394mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >aggressive get belt corpse


Nico tells you 'Nice to meet you also big guy.'
You decide to dance instead!

<839hp 357ma 394mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >aggressive get punch corps
e

You can't stop dancing!

<839hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >aggressive You get a chomp
-in-a-box from the corpse of Nico.

<839hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >aggressive get punch corps
e
You see nothing like that in the corpse of Nico.

<839hp 357ma 393mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >aggressive
You can't stop dancing!

<839hp 357ma 392mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >aggressive
You can't stop dancing!

<839hp 357ma 391mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >aggressive
You can't stop dancing!

<839hp 357ma 390mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
You can't stop dancing!

<839hp 357ma 389mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
Nico crawls in.

<839hp 357ma 389mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
Nico gets the intestines of Nico.

<839hp 357ma 389mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
Nico gets an onyx-black bloodsteel fingerspike from the corpse of Nico.
Nico gets a blood candle from the corpse of Nico.
Nico gets a gold earring from the corpse of Nico.
Nico gets a Big Ol'Pack Sack from the corpse of Nico.
Nico gets a purple potion from the corpse of Nico.
Nico gets a living wood wrist guard from the corpse of Nico.
Nico gets a pair of living wood boots from the corpse of Nico.
Nico gets a living wood torso from the corpse of Nico.
Nico gets a living wood wrist guard from the corpse of Nico.
Nico gets a helm of dark oak from the corpse of Nico.
Nico gets a pair of dark oak gauntlets from the corpse of Nico.
Nico gets some dark oak leg plates from the corpse of Nico.
Nico gets a sparking lightning sword from the corpse of Nico.
Nico gets a seashell ring from the corpse of Nico.
Nico gets a Cloak of Dreamseeking from the corpse of Nico.
Nico gets a purple potion from the corpse of Nico.
Nico gets a purple potion from the corpse of Nico.
Nico gets an old, dusty druid's robe from the corpse of Nico.
Nico gets throwing cards from the corpse of Nico.
Nico gets some arm plates of dark oak from the corpse of Nico.
Nico gets a chameleon poncho from the corpse of Nico.
Nico gets a deep red stone from the corpse of Nico.
Nico gets a griffon's tongue from the corpse of Nico.
Nico gets a griffon's eye from the corpse of Nico.
Nico gets a broadsword with a dragonbone hilt from the corpse of Nico.
Nico gets an icicle from the corpse of Nico.
Nico gets throwing cards from the corpse of Nico.
Nico gets a perfect potion of recall from the corpse of Nico.
Nico gets a cloud herb from the corpse of Nico.
Nico gets a purple potion from the corpse of Nico.

<839hp 357ma 389mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
You can't stop dancing!

<839hp 357ma 388mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
Nico holds a purple potion in his hand.
Nico wields an icicle.
Nico wears a griffon's eye on his left finger.
Nico wears a griffon's tongue around his neck.
Nico releases a deep red stone to float next to him.
Nico wraps a chameleon poncho about his body.
Nico wears some arm plates of dark oak on his arms.
Nico wears a Cloak of Dreamseeking around his neck.
Nico wears a seashell ring on his right finger.
Nico wears some dark oak leg plates on his legs.
Nico slips a pair of dark oak gauntlets onto his hands.
Nico wears a helm of dark oak on his head.
Nico wears a living wood wrist guard around his left wrist.
Nico wears a living wood torso over his torso.
Nico wears a pair of living wood boots on his feet.
Nico wears a living wood wrist guard around his right wrist.
Nico surges with the Might of Treant Thews.
Nico wears a gold earring on his ears.
Nico lights a blood candle.

<839hp 357ma 388mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
Nico looks at you.

<839hp 357ma 388mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive nod

Nico snickers softly.
You nod.

<839hp 357ma 388mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive i
You are carrying:
(Magical) (Glowing) (Humming) a chomp-in-a-box
a dragonwing stonesteel belt of unerring flight
a purple potion
a sandy keep key
(Red Aura) (Magical) (Glowing) (Humming) the pain of the damned
(Glowing) a wooden plank wrapped in barb wire
(Humming) a crude spear
(Magical) a seashell ring
the red dragon shield
(Humming) a dangerous dagger
a Big Ol'Pack sack (open)
You can't stop dancing!

<839hp 357ma 387mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
Nico says 'You dance well!'

<839hp 357ma 387mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
You can't stop dancing!

<839hp 357ma 386mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive say not like dance

You say 'Not like dance.'

<839hp 357ma 386mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
You can't stop dancing!

<839hp 357ma 385mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
Nico removes a griffon's eye from his finger.
Nico wears an onyx-black bloodsteel fingerspike on his left finger.

<839hp 357ma 385mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive snort

You can't stop dancing!

<839hp 357ma 384mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive You snort derisive
ly.

<839hp 357ma 384mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive i
You decide to dance instead!

<839hp 357ma 384mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive snort
You decide to dance instead!

<839hp 357ma 384mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
You can't stop dancing!

<839hp 357ma 383mv 19539tnl> <no opponent no opponent> <> <6442 8am (day) >evasive
The white aura around your body fades.

<851hp 357ma 383mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive snort
You snort derisively.

<851hp 357ma 383mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
Nico says 'Well its part of what I can provide!'

<851hp 357ma 383mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
Nico looks at you.
You can't stop dancing!

<851hp 357ma 382mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
You can't stop dancing!

<851hp 357ma 381mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
Nico says 'What is your purpose?'

<851hp 357ma 381mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive l self
The hide that encompasses this being is thick and textured like an
elephant. Dark grey in color with his bright red veins bulging it gives the
appearance of lava burning beneath a crusted surface. Average in height and
weight, Liahwhar is quite physically fit. Head to foot, he is a specimen of
war. Old scars coupled with open wounds and completely void of hair. He
stares out from behind dark brown orbs, one completely blotched red from an
improperly healed head wound.
He is an experienced explorer.
Liahwhar has some small wounds and bruises.

Liahwhar is using:
<used as light> (Red Aura) (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) a sapphire ring
<worn on finger> (Glowing) an iron spider
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn on head> (Magical) (Humming) a faded black eye patch
<worn on torso> (Humming) crimson demonskin fullplate armor
<worn on arms> (Humming) razor-edged demonskin shoulder plating
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Red Aura) (Glowing) (Humming) some spider-climbing slippers
<worn about body> (Magical) a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Magical) a white gold bracelet
<worn around wrist> (Magical) a white gold bracelet
<wielded> (Glowing) (Humming) an outlaw's blade splitter
<dual wielded> (Humming) a nerve swimmer

<851hp 357ma 381mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
You can't stop dancing!

<851hp 357ma 380mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
Nico sits down and rests.

<851hp 357ma 380mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
You can't stop dancing!

<851hp 357ma 379mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive say I smash stuff
You say 'I smash stuff.'
You can't stop dancing!

<851hp 357ma 378mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive l
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]
The corpse of Nico is lying here.
Nico is resting here.

<851hp 357ma 378mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
You can't stop dancing!

<851hp 357ma 377mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
You can't stop dancing!

<851hp 357ma 376mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive say dance
You say 'Dance.'

<851hp 357ma 376mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
Nico says 'Did you smash that ranger?'

<851hp 357ma 376mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
You can't stop dancing!

<851hp 357ma 375mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive say no
You decide to dance instead!

<851hp 357ma 375mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive say no
You say 'No.'

<851hp 357ma 375mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
You can't stop dancing!

<851hp 357ma 374mv 19539tnl> <no opponent no opponent> <> <6442 9am (day) >evasive
Nico says 'Why not?'

<863hp 357ma 374mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
You can't stop dancing!

<863hp 357ma 373mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
Nico looks at you.

<863hp 357ma 373mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
You can't stop dancing!

<863hp 357ma 372mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive say He wanted Lia
hwhar kill Nico
You decide to dance instead!

<863hp 357ma 372mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive say He wanted Lia
hwhar kill Nico

You can't stop dancing!

<863hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive You decide to dan
ce instead!

<863hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive say He wanted Lia
hwhar kill Nico
You decide to dance instead!

<863hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive say He wanted Lia
hwhar kill Nico
You say 'He wanted Liahwhar kill Nico.'

<863hp 357ma 371mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
You can't stop dancing!

<863hp 357ma 370mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
You can't stop dancing!

<863hp 357ma 369mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive say he give me al
l this to do
You decide to dance instead!

<863hp 357ma 369mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive say he give me al
l this to do

You can't stop dancing!

<863hp 357ma 368mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive You say 'He give
me all this to do.'

<863hp 357ma 368mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
Nico says 'Oh? Why me?'

<863hp 357ma 368mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
You can't stop dancing!

<863hp 357ma 367mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
You can't stop dancing!

<863hp 357ma 366mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
You can't stop dancing!

<863hp 357ma 365mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
A country bumpkin yells 'Help! I am being attacked by someone!'
You can't stop dancing!

<863hp 357ma 364mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive say not sure nico

You say 'Not sure nico.'

<863hp 357ma 364mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive
You can't stop dancing!

<863hp 357ma 363mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive say he say keeper

You decide to dance instead!

<863hp 357ma 363mv 19539tnl> <no opponent no opponent> <> <6442 10am (day) >evasive say he say keeper


You can't stop dancing!

<875hp 357ma 362mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive You say 'He say k
eeper.'

<875hp 357ma 362mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 361mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
Nico says 'He just gave you all that stuff?'

<875hp 357ma 361mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 360mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 359mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
Nico says 'Interesting.'

<875hp 357ma 359mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 358mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 357mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive say And he helped
kill things
You say 'And he helped kill things.'

<875hp 357ma 357mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 356mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 355mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive say Xulu too
You say 'Xulu too.'

<875hp 357ma 355mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 354mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 353mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive say They not like
Keeper
You say 'They not like Keeper.'

<875hp 357ma 353mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
Nico looks in a Big Ol'Pack Sack.

<875hp 357ma 353mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive
You can't stop dancing!

<875hp 357ma 352mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive af
You decide to dance instead!

<875hp 357ma 352mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive Nico gets a leath
er bandit belt from a Big Ol'Pack Sack.

<875hp 357ma 352mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive af

Nico fastens a leather bandit belt about his waist.

<875hp 357ma 352mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive You are affected
by the following:
Spell: detect magic : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Spell: detect evil : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Song : Devils Dance : launching for 1 hours
You can't stop dancing!

<875hp 357ma 351mv 19539tnl> <no opponent no opponent> <> <6442 11am (day) >evasive i
You are carrying:
(Magical) (Glowing) (Humming) a chomp-in-a-box
a dragonwing stonesteel belt of unerring flight
a purple potion
a sandy keep key
(Red Aura) (Magical) (Glowing) (Humming) the pain of the damned
(Glowing) a wooden plank wrapped in barb wire
(Humming) a crude spear
(Magical) a seashell ring
the red dragon shield
(Humming) a dangerous dagger
a Big Ol'Pack sack (open)

<890hp 357ma 351mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 350mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 349mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
Nico says 'What a bunch of nice folks them guys!'

<890hp 357ma 349mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 348mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive say But, Liahwha
r not want things
You decide to dance instead!

<890hp 357ma 348mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive say But, Liahwha
r not want things
You say 'But, Liahwhar not want things.'
You can't stop dancing!

<890hp 357ma 347mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
Nico says 'Having you kill a bard!'

<890hp 357ma 347mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 346mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive say so just kill

You say 'So just kill.'

<890hp 357ma 346mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 345mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
Nico stops holding a purple potion in his hand.

<890hp 357ma 345mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 344mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
Nico holds throwing cards in his hand.

<890hp 357ma 344mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 343mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive af
You are affected by the following:
Spell: detect magic : lasts for 0 hours
Spell: detect invis : lasts for 0 hours
Spell: detect evil : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Song : Devils Dance : launching for 0 hours

<890hp 357ma 343mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 342mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 341mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive say this dancing

You decide to dance instead!

<890hp 357ma 341mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive Nico says 'Lady
luck was in your favor this time.'

<890hp 357ma 341mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can't stop dancing!

<890hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <6442 12pm (noon) >evasive
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.
You finally stop dancing.

<902hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <6442 1pm (day) >evasive
Nico says 'She will not always be.'

<902hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <6442 1pm (day) >evasive say Liahwhar hit h
ard
You say 'Liahwhar hit hard.'

<902hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <6442 1pm (day) >evasive say Liahwhar might
y
You say 'Liahwhar mighty.'

<902hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <6442 1pm (day) >evasive stret
You lean back and streeeeeettch your arms and legs.

<902hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <6442 1pm (day) >evasive Nico says 'I have
seen much harder.'

<902hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <6442 1pm (day) >evasive shrug
You shrug.

<902hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <6442 1pm (day) >evasive
Nico says 'Much much much harder!'

<902hp 357ma 340mv 19539tnl> <no opponent no opponent> <> <6442 1pm (day) >evasive

Comments

  1. Every time when Nico gets his ass handed to, he comes back with his ooc buttpal lol
    1. Consider this your warning for ignoring the rules of the forum. The next time you do that, there is going to be consequences.
    2. I'm sorry, it's just that the rules here seem to be highly subjective. Beia made a similar remark on the graveyard post. Yet all it takes here is to be known as an annoying brat and you're free to do as you please. Everyone since day one before I criticized or commented on anything made it seem like this game has become only for a certain group of privileged people and rest are not welcome. I see a lot of underperforming characters with slacking backgrounds / descs and non existant rp being favored because of who is the player behind it not judged on char to char basis anymore.

      With this being the case I don't think I want to be around the elitist society anymore anyway.

      I did not comment or say or do anything for first 10 days, simply observed. Then I tried to stoop to the level of the average club member like beia and finally I see that the theory has been proven correct.
    3. Stop trying to be something you never will! Just be yourself dude. There can only be one troll around here!
    4. Mostly you are what they think you are.
    5. Do you realize how it makes you look when you are pointing fingers at other people when YOU fucked up? The next time you do that will also be your last.
    6. It's fine, I don't care. I am not looking for special treatment like the club boys. Simply saying it was hard to realize it at first.. the rules of this new place.
    7. Then perhaps you should have read them before you checked the box.
    [reply to Raukh]
  2. Wut?
      [reply to Nico]

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