Ye Olde Abandoned Realms Logs

Cedowyl and Kaareg vs Luthir and Mazush (sentencing loophole/bug)

posted on 2017-06-27 00:34:15
<839hp 353m 388mv calm 7pm (dusk)><no opponent no opponent>*none* who|who pk
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Quasi ] Knabra Fabradra the Executor of Inferno
[ Spctr ] <PK> (OUTLAW) (WANTED:*****) (OUTCAST) Mazush the Half-Corporeal Drow Silhouette
[ Human ] Shin Dai the Master of the West Wind
[ Undea ] <PK> (OUTLAW) Luthir the Menace of the Living
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[ Human ] Sarsah Faul the Fierce Combatant
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 11.

<839hp 353m 388mv calm 7pm (dusk)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Spctr Shw] <PK> (OUTLAW) (WANTED:*****) (OUTCAST) Mazush the Half-Corporeal Drow Silhouette
[50 Undea Vam] <PK> (JUGGERNAUT) (OUTLAW) Luthir the Menace of the Living
[50 Dwarf Hea] <PK> Kaareg the Holy Patriarch of Healing
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 11.

<839hp 353m 388mv calm 7pm (dusk)><no opponent no opponent>*none*
(UNPROTECTED) a half-elf city guard yells 'Mazush is MINE!!'
(UNPROTECTED) a half-elf city guard yells 'Mazush is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<839hp 353m 388mv calm 7pm (dusk)><no opponent no opponent>*none* e
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.
A special guard walks in.

<839hp 353m 387mv calm 7pm (dusk)><no opponent no opponent>*none* e
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.

<839hp 353m 386mv calm 7pm (dusk)><no opponent no opponent>*none* e
e
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A storm giant citizen of Seringale strolls about.
A mighty gules lion walks in.
A special guard walks in.
Polik the citizen of Seringale says 'Do you want to join the New Order, Cedowyl?'
Polik the citizen of Seringale offers a prayer to Myria.

<839hp 353m 385mv calm 7pm (dusk)><no opponent no opponent>*none* The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<839hp 353m 384mv calm 7pm (dusk)><no opponent no opponent>*none* e
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<839hp 353m 383mv calm 7pm (dusk)><no opponent no opponent>*none* e
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Red Aura) A duergar city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.

<839hp 353m 382mv calm 7pm (dusk)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl North Square
Knabra A Small Burnt Field
<PK> Kaareg Inside the East Gate

<839hp 353m 382mv calm 7pm (dusk)><no opponent no opponent>*none* w
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<839hp 353m 381mv calm 7pm (dusk)><no opponent no opponent>*none* w
w
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<839hp 353m 380mv calm 7pm (dusk)><no opponent no opponent>*none* The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A storm giant citizen of Seringale strolls about.
A mighty gules lion walks in.
A special guard walks in.

<839hp 353m 379mv calm 7pm (dusk)><no opponent no opponent>*none* w
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.

<839hp 353m 378mv calm 7pm (dusk)><no opponent no opponent>*none* w
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.
A special guard walks in.

<839hp 353m 377mv calm 7pm (dusk)><no opponent no opponent>*none* w
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<839hp 353m 376mv calm 7pm (dusk)><no opponent no opponent>*none* w
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]
A mighty gules lion walks in.
A special guard walks in.
Luthir walks in.
The night has begun.
The white aura around Luthir fades.
The redness disappears from Luthir's eyes.

<839hp 369m 399mv calm 8pm (night)><no opponent no opponent>*none* d
where
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]
A special guard walks in.
A mighty gules lion walks in.

<839hp 369m 398mv calm 8pm (night)><no opponent no opponent>*none* Players near you in Sewers:
<PK> Cedowyl The muddy sewer

<839hp 369m 398mv calm 8pm (night)><no opponent no opponent>*none*
Luthir walks in.

<839hp 369m 398mv calm 8pm (night)><no opponent no opponent>*none* sanc

Luthir walks south.

<839hp 369m 398mv calm 8pm (night)><no opponent no opponent>*none* You are already in sanctuary.

<839hp 294m 398mv calm 8pm (night)><no opponent no opponent>*none*
Luthir walks in.

<839hp 294m 398mv calm 8pm (night)><no opponent no opponent>*none* u

Luthir utters the words, 'zqghagl'.
You yell 'Die! Luthir, you sorcerous dog!'
Your wildest fantasy comes true right in front of your eyes!

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* flee
flee
flee
Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* flee
flee
Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* flee
Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none*
Luthir looks at you.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* sc
Why?!? You're so happy right now.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none*
Luthir unwraps a major globe of invulnerability from around his body.
Luthir wraps a sadistic mindflayer robe of flesh-rending about his body.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.
Kaareg tells you 'Best to wait out until daytime.'

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none*
Mazush steps out of the shadows.

<839hp 294m 398mv evasive 8pm (night)><no opponent no opponent>*none*
(WILDLY) a special guard yells 'Mazush is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce DISMEMBERS Mazush!
A special guard's pierce DISMEMBERS Mazush!
Mazush's crush MASSACRES a special guard!
Mazush's beating misses a special guard.

<839hp 294m 398mv aggressive 8pm (night)><no opponent no opponent>*none*
Mazush looks at you.
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 294m 398mv aggressive 8pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 294m 398mv aggressive 8pm (night)><no opponent no opponent>*none*
Mazush has fled!
Luthir walks up.

<839hp 294m 398mv aggressive 8pm (night)><no opponent no opponent>*none*
Luthir walks in.

<839hp 294m 398mv aggressive 8pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 294m 398mv aggressive 8pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 294m 398mv aggressive 8pm (night)><no opponent no opponent>*none*
Luthir walks south.

<839hp 294m 398mv aggressive 8pm (night)><no opponent no opponent>*none*
You are allowed to leave the realms.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Luthir walks in.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Luthir looks at you.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none* stre
Why?!? You're so happy right now.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Luthir utters the words, 'noselacri'.
You yell 'Die! Luthir, you sorcerous dog!'
You are blinded!

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 302m 399mv aggressive 9pm (night)><no opponent no opponent>*none*
Your hands feel less vigorous.

<839hp 310m 399mv aggressive 10pm (night)><no opponent no opponent>*none*
Someone utters the words, 'bragspzwl'.
You yell 'Help! someone is attacking me!'
You remain true to your faith.

<839hp 310m 399mv aggressive 10pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 310m 399mv aggressive 10pm (night)><no opponent no opponent>*none*
Someone utters the words, 'bragspzwl'.
You yell 'Help! someone is attacking me!'
You remain true to your faith.

<839hp 310m 399mv aggressive 10pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 310m 399mv aggressive 10pm (night)><no opponent no opponent>*none*
Someone utters the words, 'bragspzwl'.
You yell 'Help! someone is attacking me!'
You remain true to your faith.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none*
Someone flies in.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none*
Someone utters the words, 'bragspzwl'.
You yell 'Help! someone is attacking me!'
You remain true to your faith.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none*
Someone flies up.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.
Someone utters the words, 'bragspzwl'.
You yell 'Help! someone is attacking me!'
You remain true to your faith.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none*
Someone utters the words, 'bragspzwl'.
You yell 'Help! someone is attacking me!'
You remain true to your faith.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none*
Someone utters the words, 'bragspzwl'.
You yell 'Help! someone is attacking me!'
You remain true to your faith.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none*
Someone utters the words, 'bragspzwl'.
You yell 'Help! someone is attacking me!'
You remain true to your faith.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none*
Someone utters the words, 'bragspzwl'.
You yell 'Help! someone is attacking me!'
You remain true to your faith.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none* wanted luthir 4
Why?!? You're so happy right now.

<839hp 310m 399mv evasive 10pm (night)><no opponent no opponent>*none*
The white aura around your body fades.

<839hp 319m 399mv evasive 11pm (night)><no opponent no opponent>*none*
Someone extends an open palm toward you, and a powerful force hurls at you!
You yell 'Help! someone is trying to knock me flying!'
You evade someone's thrust.
Someone's thrust misses you.

<839hp 319m 399mv evasive 11pm (night)><unknown unknown>*someone* wanted luthir 4
Why?!? You're so happy right now.

<839hp 319m 399mv evasive 11pm (night)><unknown unknown>*someone*
Someone's slash DISMEMBERS you!
You snap back into reality.
You block someone's attack with your shield.
You block someone's attack with your shield.
Someone dodges your wrath.
Someone dodges your wrath.

<782hp 319m 399mv evasive 11pm (night)><unknown unknown>*someone* wanted luthir 4
Luthir is now a criminal.
[JUSTICE] someone: 'NOTICE: Luthir has been marked a criminal by Cedowyl for breaking the fourth law.'
You yell 'Help! I am being attacked by someone!'
Someone's beating DISEMBOWELS you!

<730hp 319m 399mv evasive 11pm (night)><unknown unknown>*someone* flee
You flee from combat!
You can't see a thing!
Someone walks in.
Someone walks in.

<730hp 319m 398mv evasive 11pm (night)><no opponent no opponent>*none* e
You can't see a thing!
Someone walks in.
Someone walks in.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* e
You can't see a thing!
Alas, you cannot go that way.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* e
You can't see a thing!
Alas, you cannot go that way.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* e
You can't see a thing!
Alas, you cannot go that way.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* e
You can't see a thing!
Alas, you cannot go that way.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* e
You can't see a thing!
Alas, you cannot go that way.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* e
You can't see a thing!
Alas, you cannot go that way.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* n
You can't see a thing!
Alas, you cannot go that way.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* u
You can't see a thing!
Alas, you cannot go that way.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none*
(UNPROTECTED) someone yells 'Help! I am being attacked by Kaareg!'

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* crbl
I don't think much is to be achieved by that.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none*
Someone walks in.

<730hp 319m 397mv evasive 11pm (night)><no opponent no opponent>*none* cubl
You failed to cure your blindness.

<730hp 314m 397mv evasive 11pm (night)><no opponent no opponent>*none*
You yell 'Help! someone tried to trip me!'
Someone's trip misses you.
Someone extends an open palm toward you, and a powerful force hurls at you!
You yell 'Help! someone is trying to knock me flying!'
You evade someone's thrust.
Someone's thrust misses you.

<730hp 314m 397mv evasive 11pm (night)><unknown unknown>*someone* flee
flee
cubl

Someone flies in.

<730hp 314m 397mv evasive 11pm (night)><unknown unknown>*someone*
(UNPROTECTED) someone yells 'Help! I am being attacked by Kaareg!'
Someone's wrath maims someone!
Someone's wrath misses someone.
Someone's slash DISEMBOWELS you!
Someone's slash DISMEMBERS you!
You block someone's attack with your shield.
Your wrath DISEMBOWELS someone!
Your wrath DISEMBOWELS someone!
Someone dodges your wrath.
Someone's beating misses you.
You block someone's attack with your shield.

<619hp 314m 397mv evasive 11pm (night)><unknown unknown>*someone* sanc
You flee from combat!
You can't see a thing!
Someone walks in.
Someone walks in.

<619hp 314m 396mv evasive 11pm (night)><no opponent no opponent>*none* flee
You aren't fighting anyone.

<619hp 314m 396mv evasive 11pm (night)><no opponent no opponent>*none* Your vision returns!

<619hp 309m 396mv evasive 11pm (night)><no opponent no opponent>*none* sanc

(WILDLY) a special guard yells 'Mazush is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce devastates Mazush!

<619hp 309m 396mv aggressive 11pm (night)><no opponent no opponent>*none*
You yell 'Help! Mazush just tripped me!'
Mazush trips you and you go down!
Mazush's trip grazes you.
Mazush has quite a few wounds.

<614hp 309m 396mv aggressive 11pm (night)><segment dual_wield>*Mazush*
Your wrath DISEMBOWELS Mazush!
Mazush's beating MASSACRES a special guard!
Mazush has quite a few wounds.

<614hp 309m 396mv aggressive 11pm (night)><segment dual_wield>*Mazush*
Luthir walks in.
Mazush has quite a few wounds.

<614hp 309m 396mv aggressive 11pm (night)><segment dual_wield>*Mazush*
Luthir extends an open palm toward you, and a powerful force hurls at you!
You yell 'Help! Luthir just knocked me flying!'
Luthir knocks you flying with a powerful thrust!
Luthir's thrust maims you!
Mazush has quite a few wounds.

<578hp 309m 396mv aggressive 11pm (night)><segment dual_wield>*Mazush* wrat

Mazush has fled!

<578hp 309m 396mv aggressive 11pm (night)><no opponent no opponent>*none*
Kaareg flies in.
You notice someone's glance.

<578hp 309m 396mv aggressive 11pm (night)><no opponent no opponent>*none*
Your shield wobbles and barely deflects Luthir's slash.
Luthir's pierce DISEMBOWELS you!
Luthir's slash DISMEMBERS you!
The blade of madness turns bright red as it absorbs the blood spraying from your wound.
A Nimbus of Power hums with an inner energy.
Luthir is in excellent condition.

<470hp 309m 396mv aggressive 11pm (night)><blade dual_wield>*Luthir* flee
flee

Luthir's wild slash MANGLES you!
Luthir's slash DISMEMBERS you!
Luthir manages to dodge your wrath with a lot of effort.
Your wrath *** DEMOLISHES *** Luthir!
Luthir has some small wounds and bruises.

<326hp 309m 396mv aggressive 11pm (night)><blade dual_wield>*Luthir*
You rise back to your feet.
Luthir has some small wounds and bruises.

<326hp 309m 396mv aggressive 11pm (night)><blade dual_wield>*Luthir* You can't concentrate enough.
Luthir has some small wounds and bruises.

<326hp 309m 396mv aggressive 11pm (night)><blade dual_wield>*Luthir* You flee from combat!
The mudhole
* *| You stand in mud that reaches all the way up to your
| || thighs and it is not too comfortable since you are used
*-* *| to a somewhat different environment. The sewer leads
| | || to the north of here. In the middle you can barely make
@ *-*| out an enormous drainpipe leading down.
| ,|
*-*-*|
| ||
*-*|
---------+

[Exits: north down]
A mighty gules lion walks in.
A special guard walks in.

<326hp 309m 395mv aggressive 11pm (night)><no opponent no opponent>*none* You are surrounded by a white aura.

<326hp 234m 395mv aggressive 11pm (night)><no opponent no opponent>*none* n
n

Luthir walks in.
You feel less wobbly on your feet.

<342hp 244m 399mv aggressive 12am (midnight)><no opponent no opponent>*none* u

Luthir extends an open palm toward you, and a powerful force hurls at you!
You yell 'Help! Luthir just knocked me flying!'
Luthir knocks you flying with a powerful thrust!
Luthir's thrust wounds you.
(WILDLY) a special guard yells 'Luthir is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce MASSACRES Luthir!
A special guard's pierce MASSACRES Luthir!
Luthir's slash decimates you!
A Nimbus of Power hums with an inner energy.
Luthir's slash devastates you!
Your wrath MASSACRES Luthir!
Luthir dodges your wrath.
Luthir parries your wrath.
Luthir has quite a few wounds.

<269hp 244m 399mv aggressive 12am (midnight)><blade dual_wield>*Luthir*
Kaareg flies in.
Luthir has quite a few wounds.

<269hp 244m 399mv aggressive 12am (midnight)><blade dual_wield>*Luthir* flee
flee

You rise back to your feet.
Luthir's slash decimates you!
Your wrath MANGLES Luthir!
Your wrath MANGLES Luthir!
Luthir has some big nasty wounds and scratches.

<244hp 244m 399mv aggressive 12am (midnight)><blade dual_wield>*Luthir* Your heavenly wrath *** DEVASTATES *** Luthir!
Luthir looks pretty hurt.

<244hp 214m 399mv aggressive 12am (midnight)><blade dual_wield>*Luthir* flee

You yell 'Help! I am being attacked by Mazush!'
You grip your shield firmly, staving off Mazush's crush.
You block Mazush's attack with your shield.
Luthir looks pretty hurt.

<244hp 214m 399mv aggressive 12am (midnight)><blade dual_wield>*Luthir* flee

(UNPROTECTED) Mazush yells 'Help! I am being attacked by Kaareg!'
Kaareg's wrath MUTILATES Mazush!
Luthir looks pretty hurt.

<244hp 214m 399mv aggressive 12am (midnight)><blade dual_wield>*Luthir* flee

Kaareg's wrath maims Mazush!
Luthir's slash devastates you!
A Nimbus of Power hums with an inner energy.
You block Luthir's attack with your shield.
You block Luthir's attack with your shield.
Luthir's slash devastates you!
Your wrath MASSACRES Luthir!
Your wrath MASSACRES Luthir!
A special guard's pierce DISMEMBERS Luthir!
Mazush's crush decimates you!
Mazush's hunger decimates you!
You grip your shield firmly, staving off Mazush's crush.
Mazush's crush devastates you!
Luthir is tackled by a mob of guards and bludgeoned unconscious.
[JUSTICE] The Guardian of Justice: 'NOTICE: Luthir has been apprehended by Cedowyl.'
You receive 100 sovereigns of [JUSTICE].
A special guard removes a purple potion from Luthir.
A special guard removes a purple potion from Luthir.
A special guard removes a perfect potion of recall from Luthir.
A special guard removes a perfect potion of recall from Luthir.
A special guard removes a scroll of flying from Luthir.
A special guard removes a scroll of flying from Luthir.
A special guard removes a sadistic mindflayer robe of flesh-rending from Luthir.
A special guard removes a seashell ring from Luthir.
A special guard removes a heavy backpack from Luthir.
A special guard removes 'Khizarizia', the Spear of Devastation from Luthir.
A special guard removes a spear wrought of light from Luthir.
A special guard removes the blade of madness from Luthir.
A special guard removes the mace of disruption from Luthir.
A special guard removes "Daemoran", the weeping blade from Luthir.
A special guard removes 'Xel Morak', the Sword of Seasons from Luthir.
A special guard removes a Nimbus of Power from Luthir.
A special guard removes a titanium talisman from Luthir.
A special guard removes the Band of Order from Luthir.
A special guard removes a pair of rough spiked demonskin gauntlets from Luthir.
A special guard removes a trinket of Lady Luck from Luthir.
A special guard removes a major globe of invulnerability from Luthir.
A special guard removes a Ring of Accuracy from Luthir.
A special guard removes a set of titanium fullplate from Luthir.
A special guard removes a segmented belt of crimson scales from Luthir.
A special guard removes a pair of titanium armplates from Luthir.
A special guard removes a pair of thick titanium leg plates from Luthir.
A special guard removes a pair of turtle shell boots from Luthir.
A special guard removes a frost burned bracelet from Luthir.
A special guard removes a collar fitted with cruel spikes from Luthir.
A special guard removes an embossed titanium earring from Luthir.
A special guard removes a helm of domination from Luthir.
A special guard removes a frost burned bracelet from Luthir.
A special guard impounds 41719 gold.

<102hp 214m 399mv aggressive 12am (midnight)><no opponent no opponent>*none*
Mazush trips you and you go down!
Mazush's trip scratches you.
Mazush has quite a few wounds.

<101hp 214m 399mv aggressive 12am (midnight)><segment dual_wield>*Mazush*
The Gods protect Cedowyl from Luthir.
Your wrath DISEMBOWELS Mazush!
Your wrath DISMEMBERS Mazush!
You grip your shield firmly, staving off Mazush's divine power.
You block Mazush's attack with your shield.
Mazush's crush decimates you!
You feel less wobbly on your feet.
Mazush has some big nasty wounds and scratches.

<76hp 214m 399mv aggressive 12am (midnight)><segment dual_wield>*Mazush* flee

Rimath the trader auctions 'flaming gauntlets has expired from auction without any bids.'
Rimath the trader auctions 'a blue robe has expired from auction without any bids.'
Mazush has some big nasty wounds and scratches.

<76hp 214m 399mv aggressive 12am (midnight)><segment dual_wield>*Mazush* flee

You rise back to your feet.
Mazush has some big nasty wounds and scratches.

<76hp 214m 399mv aggressive 12am (midnight)><segment dual_wield>*Mazush* You flee from combat!
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<76hp 214m 398mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<76hp 214m 398mv aggressive 12am (midnight)><no opponent no opponent>*none* The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]
A mighty gules lion walks in.

<76hp 214m 397mv aggressive 12am (midnight)><no opponent no opponent>*none* s
Alas, you cannot go that way.

<76hp 214m 397mv aggressive 12am (midnight)><no opponent no opponent>*none* The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]
A mighty gules lion walks in.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* The weathered side of a large building is all that lies in that direction.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* sentence luthir dead
You must order your guard to pass judgment first.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none*
You feel less wobbly on your feet.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* sentence luthir death
You must order your guard to pass judgment first.

<76hp 214m 396mv aggressive 12am (midnight)><no opponent no opponent>*none* d
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]
(White Aura) (WANTED) (OUTLAW) (OUTCAST) (Red Aura) Mazush the Half-Corporeal Drow Silhouette is here.
A mighty gules lion walks in.

<76hp 214m 395mv aggressive 12am (midnight)><no opponent no opponent>*none* s
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<76hp 214m 394mv aggressive 12am (midnight)><no opponent no opponent>*none* s
The mudhole
* *| You stand in mud that reaches all the way up to your
| || thighs and it is not too comfortable since you are used
*-* *| to a somewhat different environment. The sewer leads
| | || to the north of here. In the middle you can barely make
@ *-*| out an enormous drainpipe leading down.
| ,|
*-*-*|
| ||
*-*|
---------+

[Exits: north down]
(OUTLAW) (Red Aura) Luthir is kneeling on the ground.
A mighty gules lion walks in.

<76hp 214m 393mv aggressive 12am (midnight)><no opponent no opponent>*none* sentence luthir death
You must order your guard to pass judgment first.

<76hp 214m 393mv aggressive 12am (midnight)><no opponent no opponent>*none*
You yell 'Help! I am being attacked by Mazush!'
Mazush's beating devastates you!
Mazush has some big nasty wounds and scratches.

<47hp 214m 393mv aggressive 12am (midnight)><segment dual_wield>*Mazush*
The Gods protect Cedowyl from Luthir.
Mazush dodges your wrath.
Your wrath DISEMBOWELS Mazush!
Mazush's crush decimates you!
Mazush has some big nasty wounds and scratches.

<19hp 214m 393mv aggressive 12am (midnight)><segment dual_wield>*Mazush*
The Gods protect Cedowyl from Luthir.
Your wrath DISEMBOWELS Mazush!
Your wrath DISEMBOWELS Mazush!
Your wrath DISEMBOWELS Mazush!
Your shield wobbles and barely deflects Mazush's crush.
Mazush's hunger misses you.
Mazush's crush MUTILATES you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1hp 1m 393mv aggressive 12am (midnight)><no opponent no opponent>*none* justand
stand
That makes no sense.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* You stand up.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* look
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* s
s
Temple Square
*-G | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons.
* +-+ | A huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple
+ @ | of Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
|
|
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* w
w
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A halfling city guard of Seringale stands watch here.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* guard
You don't have the energy.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* w
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* w
d
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
C *-*|
---------+

[Exits: south up]

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* s
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
C *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* s
The mudhole
* *| You stand in mud that reaches all the way up to your
| || thighs and it is not too comfortable since you are used
*-* *| to a somewhat different environment. The sewer leads
| | || to the north of here. In the middle you can barely make
@ *-*| out an enormous drainpipe leading down.
| ,|
*-*-*|
| ||
*-*|
---------+

[Exits: north down]
The corpse of Cedowyl is lying here.
The sliced-off fingers of Cedowyl are lying here.
(OUTLAW) Luthir is kneeling on the ground.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none*
Kaareg flies in.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* get all cor
You get a helm of Justice from the corpse of Cedowyl.
You get a rosemail girth from the corpse of Cedowyl.
You get strongman's armlets from the corpse of Cedowyl.
You get a battle-worn mailed shirt from the corpse of Cedowyl.
You get a white silk cape from the corpse of Cedowyl.
You get a white silk cape from the corpse of Cedowyl.
You get a white surcoat from the corpse of Cedowyl.
You get an incredibly dense and unforgiving tome from the corpse of Cedowyl.
You get a dragonwing goat-hide wristlet from the corpse of Cedowyl.
You get a dragonblood goat-hide wristlet from the corpse of Cedowyl.
You get a heavy backpack from the corpse of Cedowyl.
You get a seashell ring from the corpse of Cedowyl.
You get a tin canteen from the corpse of Cedowyl.
You get a blade of dawn's first light from the corpse of Cedowyl.
You get black diamond-studded scintillating silver sollerets from the corpse of Cedowyl.
You get matching scintillating gold gauntlets from the corpse of Cedowyl.
You get an earring set with a burning eye from the corpse of Cedowyl.
You get a diamond studded mace from the corpse of Cedowyl.
You get an ice staff from the corpse of Cedowyl.
You get a frostbrand sword from the corpse of Cedowyl.
You get a webbed ring from the corpse of Cedowyl.
You get a webbed ring from the corpse of Cedowyl.
You get the Legbands of Order from the corpse of Cedowyl.
You get a warded buckler from the corpse of Cedowyl.
You get a Defender potion from the corpse of Cedowyl.
You get a pure white seed from the corpse of Cedowyl.
You get a titanic truncheon of tenderizing from the corpse of Cedowyl.
You get the platinum spiked shield from the corpse of Cedowyl.
You get a striped multi-valved heart from the corpse of Cedowyl.
You get a silver staff from the corpse of Cedowyl.
You get a webbed ring from the corpse of Cedowyl.
You get a wyvern's eye from the corpse of Cedowyl.
You get a wyvern's eye from the corpse of Cedowyl.
You get a wyvern-marked bracer from the corpse of Cedowyl.
You get a wyvern-marked bracer from the corpse of Cedowyl.
You get 1064 gold coins from the corpse of Cedowyl.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none*
Kaareg scans all around.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* judge luthir
Luthir does not believe in laws.
Luthir is a common criminal.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* sentence luthir death
You must order your guard to pass judgment first.

<26hp 32m 399mv aggressive 1am (night)><no opponent no opponent>*none* where guard
You didn't find any guard.

<26hp 32m 399mv evasive 1am (night)><no opponent no opponent>*none* look
The mudhole
* *| You stand in mud that reaches all the way up to your
| || thighs and it is not too comfortable since you are used
*-* *| to a somewhat different environment. The sewer leads
| | || to the north of here. In the middle you can barely make
@ *-*| out an enormous drainpipe leading down.
| ,|
*-*-*|
| ||
*-*|
---------+

[Exits: north down]
The corpse of Cedowyl is lying here.
The sliced-off fingers of Cedowyl are lying here.
(White Aura) (WANTED) (OUTLAW) (OUTCAST) Mazush the Half-Corporeal Drow Silhouette is here.
(White Aura) Kaareg the Holy Patriarch of Healing is here.
(OUTLAW) Luthir is kneeling on the ground.

<26hp 32m 399mv evasive 1am (night)><no opponent no opponent>*none*
Kaareg gets the fingers of Cedowyl.

<26hp 32m 399mv evasive 1am (night)><no opponent no opponent>*none*
Mazush looks at Luthir.

<26hp 32m 399mv evasive 1am (night)><no opponent no opponent>*none* sentence luthir death
You must order your guard to pass judgment first.

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* guard
Not while you're still a ghost.

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none*
Kaareg looks at you.

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* u
Alas, you cannot go that way.

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* u
Alas, you cannot go that way.

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* n
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
C *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* n
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
C *-*|
---------+

[Exits: south up]

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* u
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* n
The weathered side of a large building is all that lies in that direction.

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* e
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* e
e
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* e
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* e
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* e
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands here.

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* e
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands here.

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
An avian city guard of Seringale stands watch here.

<37hp 51m 399mv evasive 2am (night)><no opponent no opponent>*none* cusi
You feel better.

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* w
w
w
w
w
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands here.

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands here.

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* w
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* w
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* w
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* w
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]
Kaareg flies in.

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* w
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* d
A large section of the battlement wall is all that you see here.

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* A large section of the battlement wall is all that you see here.

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* u
A large section of the battlement wall is all that you see here.

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
C *-*|
---------+

[Exits: south up]

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]
(White Aura) Kaareg the Holy Patriarch of Healing is here.

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none* 'heal me
You say 'Heal me.'

<65hp 36m 399mv evasive 2am (night)><no opponent no opponent>*none*
You notice Shin's glance.

<79hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* 'quickly
You say 'Quickly.'

<79hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none*
Kaareg closes his eyes momentarily and nods at you.

<79hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none*
Kaareg closes his eyes momentarily and nods at you.
A warm feeling fills your body.

<168hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none*
Kaareg closes his eyes momentarily and nods at you.

<168hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* 'I must unghost to judge him
You say 'I must unghost to judge him.'

<168hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none*
Kaareg closes his eyes momentarily and nods at you.
A warm feeling fills your body.

<256hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none*
Kaareg closes his eyes momentarily and nods at you.
A warm feeling fills your body.

<341hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none*
Luthir tells you 'Return my things.'

<341hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none*
Kaareg closes his eyes momentarily and nods at you.
A warm feeling fills your body.

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none*
Kaareg closes his eyes momentarily and nods at you.
You are surrounded by a white aura.

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none*
Luthir tells you 'For I did not attack you within Seringale.'

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* e
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* e
e
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* e
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* e
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands here.

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* e
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands here.

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* e
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* n
n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
An avian city guard of Seringale stands watch here.

<425hp 48m 399mv evasive 3am (night)><no opponent no opponent>*none* n
n

The night is about to end.

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* n
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* n
n
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A cute rabbit is here.

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* n
n
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* s
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* s
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* s
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* s
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A cute rabbit is here.

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* k ra
Your punch MUTILATES the cute rabbit!
The cute rabbit is DEAD!!
The cute rabbit splatters blood on your armor.
Eloret gives you one gold coin for your sacrifice.

<437hp 64m 399mv evasive 4am (night)><no opponent no opponent>*none* s
s
s
guard
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<437hp 64m 397mv evasive 4am (night)><no opponent no opponent>*none* Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<437hp 64m 395mv evasive 4am (night)><no opponent no opponent>*none* The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<437hp 64m 393mv evasive 4am (night)><no opponent no opponent>*none* You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<437hp 24m 393mv evasive 4am (night)><no opponent no opponent>*none* s
s
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.

<437hp 24m 391mv evasive 4am (night)><no opponent no opponent>*none* s
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A special guard walks in.

<437hp 24m 389mv evasive 4am (night)><no opponent no opponent>*none* s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A duergar city guard of Seringale stands watch here.
A special guard walks in.

<437hp 24m 387mv evasive 4am (night)><no opponent no opponent>*none* s
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A special guard walks in.

<437hp 24m 385mv evasive 4am (night)><no opponent no opponent>*none* w
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A special guard walks in.

<437hp 24m 383mv evasive 4am (night)><no opponent no opponent>*none* w
w
Juice Bar
+ S-+ | You are in the juice store of Seringale. Different paintings
| | | of luscious fruits and hangs on the wall, suggesting
+-+-+-+-+| the sweet tastes of fruits and their juices. A big barrel
| || of fruits sits at the back of the store, containing
@-+ F| lots of fresh fruits. A man is here selling you juices
| | of these delicious fruits. You see the Main Street to
+-S-+-F| the east of the store.
| |
S-+-S|
---------+

[Exits: east]
A storm giant citizen of Seringale strolls about.
Eithel the juicer is here selling many different kinds of fruit juices.
A special guard walks in.

<437hp 24m 382mv evasive 4am (night)><no opponent no opponent>*none* w
Several paintings of fresh, luscious fruits hang from the wall.

<437hp 24m 382mv evasive 4am (night)><no opponent no opponent>*none* Several paintings of fresh, luscious fruits hang from the wall.

<437hp 24m 382mv evasive 4am (night)><no opponent no opponent>*none* Several paintings of fresh, luscious fruits hang from the wall.

<437hp 24m 382mv evasive 4am (night)><no opponent no opponent>*none* e
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A special guard walks in.

<437hp 24m 381mv evasive 4am (night)><no opponent no opponent>*none* n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A special guard walks in.

<437hp 24m 379mv evasive 4am (night)><no opponent no opponent>*none* where
w
Players near you in Seringale:
<PK> Cedowyl North Square
Sarsah Dented Room

<437hp 24m 379mv evasive 4am (night)><no opponent no opponent>*none* The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands here.
A special guard walks in.

<437hp 24m 377mv evasive 4am (night)><no opponent no opponent>*none* w
w
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands here.
A special guard walks in.

<437hp 24m 375mv evasive 4am (night)><no opponent no opponent>*none* w
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A special guard walks in.

<437hp 24m 373mv evasive 4am (night)><no opponent no opponent>*none* w
w
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A special guard walks in.

<437hp 24m 371mv evasive 4am (night)><no opponent no opponent>*none* The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A special guard walks in.

<437hp 24m 369mv evasive 4am (night)><no opponent no opponent>*none* The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]
A special guard walks in.

<437hp 24m 367mv evasive 4am (night)><no opponent no opponent>*none* w
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A special guard walks in.

<437hp 24m 365mv evasive 4am (night)><no opponent no opponent>*none* d
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
C *-*|
---------+

[Exits: south up]
A special guard walks in.

<437hp 24m 364mv evasive 4am (night)><no opponent no opponent>*none* s
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
C *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]
A special guard walks in.

<437hp 24m 363mv evasive 4am (night)><no opponent no opponent>*none* s
The mudhole
* *| You stand in mud that reaches all the way up to your
| || thighs and it is not too comfortable since you are used
*-* *| to a somewhat different environment. The sewer leads
| | || to the north of here. In the middle you can barely make
@ *-*| out an enormous drainpipe leading down.
| ,|
*-*-*|
| ||
*-*|
---------+

[Exits: north down]
The corpse of Cedowyl is lying here.
A special guard walks in.

<437hp 24m 362mv evasive 4am (night)><no opponent no opponent>*none* judge luthir
They aren't here.

<437hp 24m 362mv evasive 4am (night)><no opponent no opponent>*none* where
Players near you in Sewers:
<PK> Cedowyl The mudhole
<PK> Mazush A boring drain
<PK> Luthir A boring drain
<PK> Kaareg The muddy sewer

<452hp 38m 399mv evasive 5am (dawn)><no opponent no opponent>*none* where luthir
<PK> Luthir A dry sewer drain

<452hp 38m 399mv evasive 5am (dawn)><no opponent no opponent>*none* e
Alas, you cannot go that way.

<452hp 38m 399mv evasive 5am (dawn)><no opponent no opponent>*none* n
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
C *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]
A special guard walks in.

<452hp 38m 398mv evasive 5am (dawn)><no opponent no opponent>*none* s
The mudhole
* *| You stand in mud that reaches all the way up to your
| || thighs and it is not too comfortable since you are used
*-* *| to a somewhat different environment. The sewer leads
| | || to the north of here. In the middle you can barely make
@ *-*| out an enormous drainpipe leading down.
| ,|
*-*-*|
| ||
*-*|
---------+

[Exits: north down]
The corpse of Cedowyl is lying here.
A special guard walks in.

<452hp 38m 397mv evasive 5am (dawn)><no opponent no opponent>*none* d
Under the mudhole
*| You stand in a small room with a great big opening in
|| the ceiling. From this opening there is mud dripping down
*| in large lumps. >YUCK<. You can smell the foul stench
|| of the slimy sediment as you try not to get covered by
@-* *| the falling sludge. To the east is an entryway leading
| || out from here and it seems absolutely impossible to force
*-*-*| the muddy descent.
|
|
---------+

[Exits: east]
A special guard walks in.

<452hp 38m 396mv evasive 5am (dawn)><no opponent no opponent>*none* e
A muddy bend in the sewer system
* | You are standing in what looks like a bend in
| | the pipe system of the sewer. The 'floor' is covered
* | completely by mud! This includes covering your
| | legs up to your knees as well. The pipe leads
*-@ *-*| west and south.
| | 7 |

*-*-*-*|
|
|
---------+

[Exits: south west]
The snake slithers towards you.
The snake slithers towards you.
The snake slithers towards you.
The snake slithers towards you.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A special guard walks in.

<452hp 38m 395mv evasive 5am (dawn)><no opponent no opponent>*none* where
Players near you in Sewers:
<PK> Cedowyl A muddy bend in the sewer system
<PK> Mazush A dry sewer drain
<PK> Luthir A dry sewer drain
<PK> Kaareg The muddy sewer

<452hp 38m 395mv evasive 5am (dawn)><no opponent no opponent>*none*
Luthir tells you 'Well?'

<452hp 38m 395mv evasive 5am (dawn)><no opponent no opponent>*none* u
Alas, you cannot go that way.

<452hp 38m 395mv evasive 5am (dawn)><no opponent no opponent>*none* w
Under the mudhole
*| You stand in a small room with a great big opening in
|| the ceiling. From this opening there is mud dripping down
*| in large lumps. >YUCK<. You can smell the foul stench
|| of the slimy sediment as you try not to get covered by
@-* *| the falling sludge. To the east is an entryway leading
| || out from here and it seems absolutely impossible to force
*-*-*| the muddy descent.
|
|
---------+

[Exits: east]
A special guard walks in.

<452hp 38m 394mv evasive 5am (dawn)><no opponent no opponent>*none* u
Alas, you cannot go that way.

<452hp 38m 394mv evasive 5am (dawn)><no opponent no opponent>*none* e
A muddy bend in the sewer system
* | You are standing in what looks like a bend in
| | the pipe system of the sewer. The 'floor' is covered
* | completely by mud! This includes covering your
| | legs up to your knees as well. The pipe leads
*-@ *-*| west and south.
| | 7 |

*-*-*-*|
|
|
---------+

[Exits: south west]
The snake slithers towards you.
The snake slithers towards you.
The snake slithers towards you.
The snake slithers towards you.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A special guard walks in.

<452hp 38m 393mv evasive 5am (dawn)><no opponent no opponent>*none* s
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
The corpse of the maggot is lying here.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The huge hungry-looking sewer rat sits here.
A special guard walks in.

<452hp 38m 392mv evasive 5am (dawn)><no opponent no opponent>*none* w
u
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A special guard walks in.

<452hp 38m 391mv evasive 5am (dawn)><no opponent no opponent>*none* The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
C *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+

[Exits: east down]
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
A special guard walks in.

<452hp 38m 390mv evasive 5am (dawn)><no opponent no opponent>*none* e
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
C *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
A special guard walks in.

<452hp 38m 389mv evasive 5am (dawn)><no opponent no opponent>*none* n
n
A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
C @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+

[Exits: north east south]
A special guard walks in.

<452hp 38m 388mv evasive 5am (dawn)><no opponent no opponent>*none* The muddy sewer bend
* *| This isn't your idea of a place to stay too long. You're
| || in up to your knees in something that resembles mud, but
* *-* *| you're not quite sure. The bend in which you stand leads
| | || west and south.
*-@ *-*|
| | | ||
C *-*(*|
| , |
*-*-* |
---------+

[Exits: south west]
A special guard walks in.

<452hp 38m 387mv evasive 5am (dawn)><no opponent no opponent>*none* reply come
You tell Luthir 'Come.'

<452hp 38m 387mv evasive 5am (dawn)><no opponent no opponent>*none* w
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
C *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]
A special guard walks in.

<452hp 38m 386mv evasive 5am (dawn)><no opponent no opponent>*none*
Kaareg flies in.

<452hp 38m 386mv evasive 5am (dawn)><no opponent no opponent>*none* reply alone
You tell Luthir 'Alone.'

<452hp 38m 386mv evasive 5am (dawn)><no opponent no opponent>*none* cusi
You feel better.

<501hp 37m 399mv evasive 6am (day)><no opponent no opponent>*none* cusi

Kaareg looks at you.

<501hp 37m 399mv evasive 6am (day)><no opponent no opponent>*none* You feel better.

<537hp 22m 399mv evasive 6am (day)><no opponent no opponent>*none* cusi

Kaareg closes his eyes momentarily and nods at you.
A warm feeling fills your body.

<624hp 22m 399mv evasive 6am (day)><no opponent no opponent>*none* You feel better.

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none*
Kaareg looks at you.

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none* judge luthir
They aren't here.

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none* judge luthir
They aren't here.

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none*
Luthir walks in.

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none*
Kaareg says 'Wear your things.'

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none*
Luthir sits down and rests.

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none* judge luthir
Luthir does not believe in laws.
Luthir is a common criminal.

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none*
Kaareg looks at Luthir.

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none* sentence luthir death
You may only sentence apprehended criminals who have been judged.

<663hp 7m 399mv evasive 6am (day)><no opponent no opponent>*none*
The white aura around Luthir fades.

<678hp 26m 399mv evasive 7am (day)><no opponent no opponent>*none* judge luthir
Luthir does not believe in laws.
Luthir is a common criminal.

<678hp 26m 399mv evasive 7am (day)><no opponent no opponent>*none*
Luthir says 'That was a wrongful sentencing.'

<678hp 26m 399mv evasive 7am (day)><no opponent no opponent>*none* look
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
C *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]
(OUTLAW) Luthir is resting here.
(White Aura) Kaareg the Holy Patriarch of Healing is here.
(Charmed) A special guard stands here, red with anger.

<678hp 26m 399mv evasive 7am (day)><no opponent no opponent>*none* 'nay it was not
You say 'Nay it was not.'

<678hp 26m 399mv evasive 7am (day)><no opponent no opponent>*none* 'And you will get nothing back
You say 'And you will get nothing back.'

<678hp 26m 399mv evasive 7am (day)><no opponent no opponent>*none*
Luthir says 'You were not within the walls of Seringale.'

<678hp 26m 399mv evasive 7am (day)><no opponent no opponent>*none* target luthir
$$ will now be substituted with : luthir

<678hp 26m 399mv evasive 7am (day)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Luthir yells 'Help! I am being attacked by Cedowyl!'
Luthir nimbly dodges your punch with a practiced maneuver.
Luthir has some big nasty wounds and scratches.

<678hp 26m 399mv aggressive 7am (day)><none unarmed>*Luthir*
Luthir has fled!
Luthir walks east.

Comments

  1. Hey Mr. Commander.

    Try typing "Judge <character>" and then sentencing them ;)

    There's no loohope, if you are slow, you let 'em slip!
      [reply to Mazush]
    1. Obviously had I judged him as soon as he fell and then sentenced him it would have worked. However I would have been dead by then since you were beating on me. The ol' adrenaline was on overdrive anyways and I could hardly type as it is :)

      What I'm calling out as a possible bug here is why couldn't I judge and sentence him after I died. Not sure if this is by design or not.
      1. All I see is you spamming sentence, should have used "judge" first :P
      2. And yeah, you gotta do it while they are unconscious, the guard tackles, not shackles ;) Once they get worded or recover their consciousness aka you are too slow to judge+sentence, they will roam off once more.
      [reply to Cedowyl]
    2. I think I'd be totally cool with that, however if they never get judged or sentenced then the wanted flag should not be removed. As technically, they haven't been absolved of their crimes.
      1. It's basically: You apprehend the criminal, you have him in custody. If you are too slow to judge+sentence, you let him escape, though you get to keep his wares and +1 apprehension, but he will be scot free because of your own slacking...

        Makes sense, Justice is too op as it is anyway. Insta full-loot to the boot.
      2. If you let them escape...he is still a criminal. Like I said that doesn't absolve him of his crimes as he was never judged or sentenced to his crime.

        Justice are pretty balanced now IMO, wayyyyyy toned down from the OP it use to be. Insta-full loot doesn't mean insta-full loot, that's why you get judged and sentenced, and get confiscated accordingly. Back in the day it was real full loot.

        Wanted flag has always been the mark of true pk badasses. The real Legion Forsakens just roll around with wanted flags all day, taking on Justice/Knights/Whoever without a care. It's always been a flag that comes with hard consequences but infamy if played well.
      3. Special guards were also nerfed since you last played Mazush, as was a certain other cabal power that used to be ridiculously OP and now is only useful in vert certain situations. Justice powers/rules got hit with a boomstick by Dav and Olyn about 3 years ago.
      4. I think flying scrolls are quite key to the game. It sucks when wanted denies you of that. Just saying.
      5. You can push this guy down a wishing well and wish him well because he has no intention to quaff fly while wanted, and you can't teach THAT!
      [reply to Lorne]
    3. Flying potions darkhaven
        [reply to Nadrin]

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