Ye Olde Abandoned Realms Logs

Zoat smote, fights knights!

posted on 2017-08-26 06:20:17

Deadend in the Mist
| A thick barrier of trees blocks any further movement
| along this direction. Talons of mist float through the
| trees and around your legs, seemingly with a mind of
| their own. A large pile of leaves and branches, dimly
@-o-o| seen through the mist, appears to be freshly heaped.
| | Small tracks of some sort of animal crisscross the area.
o | The oppressive mist seems to grow stronger with every
| | passing moment.
o-o|
---------+

[Exits: east]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.

<690hp 434m 397mv 0/314 no opponent no opponent> Your vitality drain MUTILATES a tentacl
e!
Your black lightning DISEMBOWELS a tentacle!
A tentacle has some big nasty wounds and scratches.

<690hp 419m 397mv 27/314 none mob>
You parry a tentacle's pierce with an easy flourish.
Your turmoil DISEMBOWELS a tentacle!
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 28 gold coins from the corpse of a tentacle.
Nycticora gives you 10 gold coins for your sacrifice.

<690hp 419m 397mv 27/314 no opponent no opponent>
Sarsah walks in.

<690hp 419m 397mv 27/314 no opponent no opponent> unho
They aren't here.

<690hp 419m 397mv 27/314 no opponent no opponent> Sarsah gets a purple potion.
You see no potion here.

<690hp 419m 397mv 27/314 no opponent no opponent> You yell 'Help! Sarsah kicked dirt int
o my eyes!'
Sarsah kicks dirt in your eyes!
Sarsah's kicked dirt scratches you.
You can't see a thing!
You see no sack here.

<690hp 419m 397mv 23/314 unknown unknown> You can't concentrate enough.

<690hp 419m 397mv 23/314 unknown unknown>
Someone's sting MUTILATES you!
You parry someone's shocking bite.
You parry someone's shocking bite.
Your wild turmoil wounds someone.
Someone dodges your turmoil.

<673hp 419m 397mv 0/331 unknown unknown> fle
fle
You couldn't escape!

<673hp 419m 397mv 0/331 unknown unknown> You flee from combat!
You can't see a thing!

<673hp 419m 396mv 0/331 no opponent no opponent> unho
Vengeance of the Eternal Army surges through your forsaken soul.

<673hp 399m 396mv 0/331 no opponent no opponent> af
You are affected by the following:
Spell: unholy strength: modifies damroll by 2 for 11 hours
: modifies hitroll by 2 for 11 hours
Skill: dirt kicking : modifies hitroll by -6 for up to 4 rounds
Skill: unholy armor : modifies armor class by 65 permanently
Spell: cabal sanctuary: lasts for 5 hours
Spell: nightmare : lasts for 30 hours
Skill: vile presence : lasts permanently
Spell: detect invis : lasts for 23 hours

<673hp 399m 396mv 0/331 no opponent no opponent> Someone walks in.

<673hp 399m 396mv 0/331 no opponent no opponent>
Someone scans all around.

<673hp 399m 396mv 0/331 no opponent no opponent>
You yell 'Help! I am being attacked by someone!'
Someone's sting MUTILATES you!
Someone's shocking bite mauls you.

<607hp 399m 396mv 0/397 unknown unknown> c fire
Your fireball DISMEMBERS someone!
Your fireball *** DEMOLISHES *** someone!
Your fireball *** DEMOLISHES *** someone!
Your fireball *** DEVASTATES *** someone!

<607hp 384m 396mv 0/397 unknown unknown> c fire

You parry someone's digestion with an easy flourish.
You parry someone's digestion.
You thrust someone's pound aside in a skillful parry.
You block someone's attack with your shield.
You block someone's attack with your shield.
Someone's sting MUTILATES you!
Your turmoil MUTILATES someone!
Someone parries your turmoil.

<566hp 387m 396mv 0/438 unknown unknown>
Someone strikes you with her weapon and attempts to hobble you.
Someone's hobble injures you.
You clutch your leg painfully as you begin to hobble.

<552hp 387m 396mv 0/452 unknown unknown> Your concentration is broken as you're forced t
o rein in your mount.

<552hp 380m 396mv 0/452 unknown unknown> c fire

Your shield absorbs the impact of someone's digestion easily.
You parry someone's digestion.
You grip your shield firmly, staving off someone's pound.
Someone's pound decimates you!
Someone concentrates on her combat style to inflict more damage.
Someone's shocking bite devastates you!
Your thrust maims someone!
Someone dodges your thrust.

<509hp 376m 423mv 0/495 unknown unknown> Your concentration is broken as you're forced t
o rein in your mount.

<509hp 369m 423mv 0/495 unknown unknown> c fire

You rub the dirt out of your eyes, but they're still watering.
You deflect a devourer's digestion aside in an ungraceful parry.
You parry a devourer's digestion.
You deflect a ghastly ghost's pound aside in an ungraceful parry.
Sarsah's weapon advantage overcomes your parry attempt.
Sarsah's sting DISEMBOWELS you!
You parry Sarsah's shocking bite.
Sarsah awkwardly parries your turmoil with a loud clang.
Sarsah nimbly dodges your turmoil with a practiced maneuver.
Sarsah has quite a few wounds.

<464hp 369m 423mv 0/540 unknown unknown>
Sarsah hammers your shield repeatedly with her weapons.
Sarsah's barrage injures you.
Your shield arm is numbed.
Sarsah's barrage grazes you.
Your shield arm is numbed.
Sarsah's barrage hits you.
Your shield arm is numbed.
Sarsah has quite a few wounds.

<433hp 369m 423mv 0/571 unknown unknown> Your fireball MASSACRES Sarsah!
Your fireball *** DEVASTATES *** a devourer!
Your fireball *** DEVASTATES *** a devourer!
Your fireball === OBLITERATES === a ghastly ghost!
A ghastly ghost is SLAIN!!
A ghastly ghost's head is shattered, and her brains splash all over you.
A ghastly ghost's body disintegrates into dust.
You get 122 gold coins.
Sarsah has quite a few wounds.

<433hp 354m 423mv 0/571 unknown unknown> c fire

Your leg recovers enough to move normally again.
You parry a devourer's digestion.
You thrust a devourer's digestion aside in a skillful parry.
Sarsah's weapon advantage overcomes your parry attempt.
Sarsah's sting DISEMBOWELS you!
Your thrust DISEMBOWELS Sarsah!
Sarsah parries your thrust.
Sarsah has some big nasty wounds and scratches.

<384hp 360m 423mv 0/620 unknown unknown> Your fireball devastates Sarsah!
Your fireball DISMEMBERS a devourer!
Your fireball DISMEMBERS a devourer!
Sarsah has some big nasty wounds and scratches.

<384hp 345m 423mv 0/620 unknown unknown> c fire

You parry a devourer's digestion.
You thrust a devourer's digestion aside in a skillful parry.
Sarsah's pound maims you!
Sarsah's shocking bite mauls you.
Sarsah's pound devastates you!
Sarsah's pound devastates you!
Sarsah parries your thrust.
Your turmoil DISEMBOWELS Sarsah!
Sarsah has some big nasty wounds and scratches.

<265hp 349m 423mv 0/739 unknown unknown>
Sarsah strikes you with her weapon and attempts to hobble you.
Sarsah's hobble injures you.
Sarsah has some big nasty wounds and scratches.

<251hp 349m 423mv 0/753 unknown unknown> Your fireball DISMEMBERS Sarsah!
Your fireball *** DEMOLISHES *** a devourer!
Your fireball *** DEMOLISHES *** a devourer!
A devourer is DEAD!!
You hear a devourer's death cry.
A devourer's body disintegrates into dust.
A devourer is DEAD!!
A devourer hits the ground ... DEAD.
A devourer's body disintegrates into dust.
Sarsah has some big nasty wounds and scratches.

<251hp 334m 423mv 0/753 unknown unknown> c fire

Your eyes stop watering.
Sarsah's pound devastates you!
You thrust Sarsah's shocking bite aside in a skillful parry.
Sarsah's beating DISEMBOWELS you!
Sarsah's shocking bite mauls you.
Your thrust DISEMBOWELS Sarsah!
Sarsah awkwardly parries your thrust with a loud clang.
Sarsah has some big nasty wounds and scratches.

<151hp 337m 423mv 0/853 segment dual_wield> Your fireball *** DEMOLISHES *** Sarsah!
Sarsah looks pretty hurt.

<151hp 322m 423mv 0/853 segment dual_wield>
Sarsah's sting DISEMBOWELS you!
Sarsah parries your thrust with a hasty swing from her off-hand weapon.
Sarsah stumbles and barely dodges your turmoil.
Sarsah looks pretty hurt.

<103hp 322m 423mv 0/901 segment dual_wield> fle
fle

Sarsah has fled!
Sarsah limps south.

<103hp 322m 423mv 0/901 no opponent no opponent> east

Sarsah limps in.

<103hp 322m 423mv 0/901 no opponent no opponent>
Sarsah's eyes suddenly burn like hot coals as she is gripped by insanity!
You yell 'Help! I am being attacked by Sarsah!'
Sarsah's weapon advantage overcomes your parry attempt.
Your skin crystallizes into a temporary protective layer.
Sarsah's fury === OBLITERATES === you!
Sarsah has some big nasty wounds and scratches.

<6hp 322m 423mv 0/1098 segment dual_wield> east
You lose your grip on the red dragon shield.
You flee from combat!
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
o-o-@-o | seems soft and squishy, yet strangely trembling, as if
| | afraid. Visibility in any direction is absolutely nil.
o | Every direction appears the same.
| |
o-o-o |
---------+

[Exits: east west]

<6hp 322m 422mv 0/1098 no opponent no opponent>
Your shield arm regains its strength.

<6hp 322m 422mv 0/1098 no opponent no opponent> You aren't fighting anyone.

<6hp 322m 422mv 0/1098 no opponent no opponent> east
Lost in the Mist
o| Swirling tendrils of mist ebb and flow, with the motion of
|| an ocean, all around you. Diffused light seeps through the
-o-o-o-o| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o | appears the same.
| |
o-o-o |
---------+

[Exits: north west]

<6hp 322m 421mv 0/1098 no opponent no opponent> east
Alas, you cannot go that way.

<6hp 322m 421mv 0/1098 no opponent no opponent> north
Alas, you cannot go that way.

<6hp 322m 421mv 0/1098 no opponent no opponent> Alas, you cannot go that way.

<6hp 322m 421mv 0/1098 no opponent no opponent> east
Lost in the Mist
o-o| Swirling tendrils of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o| Sounds die inches from their creation as the mist casts a thick
|| pall upon everything. The ground, unseen, seems soft and squishy,
-o-@-o-o| yet strangely trembling, as if afraid. Visibility in any direction
| | is absolutely nil. Every direction appears the same.
o-o-o |
| |
o |
---------+

[Exits: east south west]

<6hp 322m 420mv 0/1098 no opponent no opponent> east
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
-o-@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| || as if afraid. Visibility in any direction is absolutely
o-o o| nil. Every direction appears the same.
||
o|
---------+

[Exits: east west]
A ghastly shape floats through the mists.

<6hp 322m 419mv 0/1098 no opponent no opponent> north
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
-o-@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| || as if afraid. Visibility in any direction is absolutely
o(o| nil. Every direction appears the same.
| |
o-o|
---------+

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.

<6hp 322m 418mv 0/1098 no opponent no opponent> north
Lost in the Mist
o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o-o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
@ | unseen, seems soft and squishy, yet strangely trembling,
| | as if afraid. Visibility in any direction is absolutely
-o-o-o-o| nil. Every direction appears the same.
| ||
o(o|
---------+

[Exits: north south]

<6hp 322m 417mv 0/1098 no opponent no opponent> west
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o-o-o-o| the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
o-@ | unseen, seems soft and squishy, yet strangely trembling,
| | as if afraid. Visibility in any direction is absolutely
o | nil. Every direction appears the same.
| |
-o-o-o-o|
---------+

[Exits: south west]

<6hp 322m 416mv 0/1098 no opponent no opponent> north
Lost in the Mist
o| Swirling tendrils of mist ebb and flow, with the motion
|| of an ocean, all around you. Diffused light seeps through
o-o-o| the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
@-o | unseen, seems soft and squishy, yet strangely trembling,
| | as if afraid. Visibility in any direction is absolutely
o | nil. Every direction appears the same.
| |
-o-o-o-o|
---------+

[Exits: north east]

<6hp 322m 415mv 0/1098 no opponent no opponent> east
Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o |
| |
o |
---------+

[Exits: east south]

<6hp 322m 414mv 0/1098 no opponent no opponent> north
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the nearby
o | fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o-o |
| |
o |
---------+

[Exits: east west]

<6hp 322m 413mv 0/1098 no opponent no opponent> Alas, you cannot go that way.

<6hp 322m 413mv 0/1098 no opponent no opponent> north
west
Alas, you cannot go that way.

<6hp 322m 413mv 0/1098 no opponent no opponent> Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o |
| |
o |
---------+

[Exits: east south]

<6hp 322m 412mv 0/1098 no opponent no opponent> east
east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the nearby
o | fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o-o |
| |
o |
---------+

[Exits: east west]

<6hp 322m 411mv 0/1098 no opponent no opponent> north
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful forest,
| | now corrupted by the evil imprisoned within the nearby fortress
o | of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o-o |
| |
o |
---------+

[Exits: north east west]

<6hp 322m 410mv 0/1098 no opponent no opponent> north
Within the Mist
f-f | A thick fog of mist has dropped over this once-beautiful forest,
| | now corrupted by the evil imprisoned within the nearby fortress
o | of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o-o |
| |
o-o |
---------+

[Exits: north south]

<6hp 322m 409mv 0/1098 no opponent no opponent> north
Outside the Mist
f | The path appears to disappear into the side of a white
| | rock wall. Upon closer examination, the wall is actually
f-f | an almost perfectly straight line of mist. The mist spreads
| | off into either direction, out of sight, in perfect harmony.
@ | The area outside the wall of mist appears completely normal.
| | The sounds of wildlife pervade the area. Once inside the
o | mist, the sound of everything is completely and utterly
| | gone.
o-o-o-o |
---------+

[Exits: north south]
A corrupted treant's bark has faded to a dull red.

<6hp 322m 408mv 0/1098 no opponent no opponent> west
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of slimy
| | brown moss, meanders its way along the edge of the shiny
f | golden trees that populate the Drkshtyre Wood. A musty, almost
| | sweet smell hangs in the too-still air. To the distant south,
f-@ | a huge, white wall rises into the sky, dwarfing the trees
| | in front of it.
o |
| |
o |
---------+

[Exits: south west]

<6hp 322m 407mv 0/1098 no opponent no opponent> north
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of
| | slimy brown moss, meanders its way along the edge of the
f | shiny golden trees that populate the nearby forest. A musty,
| | almost sweet smell hangs in the too-still air. To the distant
@-f | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
o |
| |
o |
---------+

[Exits: north east]

<6hp 322m 406mv 0/1098 no opponent no opponent> get recall sack||quaff recall
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of
| | slimy brown moss, meanders its way along the edge of the
f | shiny golden trees that populate the nearby forest. A musty,
| | almost sweet smell hangs in the too-still air. To the distant
@ | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
f-f |
| |
o |
---------+

[Exits: north south]

<23hp 311m 423mv 0/1081 no opponent no opponent> You get a perfect potion of recall from
a Big Ol'Pack Sack.

<23hp 311m 423mv 0/1081 no opponent no opponent> You hold a perfect potion of recall in
your hand.

<23hp 311m 423mv 0/1081 no opponent no opponent> You quaff a perfect potion of recall.










Lost her for a bit




















<318hp 118m 273mv 350/686 no opponent no opponent> south
up
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+

[Exits: north up]

<318hp 118m 269mv 350/686 no opponent no opponent> scan all
Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.

[Exits: south down]
A skinny mouse scampers about, looking for something to eat.

<318hp 118m 265mv 350/686 no opponent no opponent>
A skinny mouse swims south.

<318hp 118m 265mv 350/686 no opponent no opponent> You scan all around.
You scan south.
*** Range 1 (south) ***
A skinny mouse scampers about, looking for something to eat.
*** Range 2 (south) ***
A tree-like creature with large fangs looms your way.
You scan down.

<318hp 118m 265mv 350/686 no opponent no opponent> south
Diabolical Clearing
f-f | The ancient forest fades away gradually into odd, spiky shrubs
| | | and tufts of browned grass with jagged blades. The flat, bare
f-f ~ | earth in the center is peculiar in its unnaturally perfect
| | | | circumference. The seams in the dry caked soil seem to form
f-f-@ | runes that shimmer and wriggle in the strange heat rising
| | | | from somewhere deep beneath. Only in the exact middle of the
f-f-f | clearing is the even ground marred, as though something had
| erupted from the otherwise lifeless earth.
|
---------+

[Exits: north south west]
A tattered piece of paper has been dropped on the ground.
A skinny mouse scampers about, looking for something to eat.
A skinny mouse walks west.

<318hp 118m 262mv 350/686 no opponent no opponent> scan all
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is riding on the back of a golden
Asc'Liena stallion.
A tree-like creature with large fangs looms your way.
You scan west.
*** Range 1 (west) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.
*** Range 2 (west) ***
A tree-like creature with large fangs looms your way.
*** Range 4 (west) ***
A skinny mouse scampers about, looking for something to eat.
*** Range 5 (west) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.

<318hp 118m 262mv 350/686 no opponent no opponent> Sarsah rides in on a golden Asc'Liena
stallion.

<318hp 118m 262mv 350/686 no opponent no opponent> where
Players near you in Armageddon Sanctuary:
<PK> Zoat Diabolical Clearing
<PK> Sarsah Diabolical Clearing

<318hp 118m 262mv 350/686 no opponent no opponent> Sarsah rides north on a golden Asc'Li
ena stallion.

<318hp 118m 262mv 350/686 no opponent no opponent> murder $$
They aren't here.

<318hp 118m 262mv 350/686 no opponent no opponent> north
Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.

[Exits: south down]

<318hp 118m 259mv 350/686 no opponent no opponent> murder $$
down
They aren't here.

<318hp 118m 259mv 350/686 no opponent no opponent> murder $$
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+

[Exits: north up]
Sarsah the Volcano of Infinite Rage, Executor of Valour is riding on the back of a golden
Asc'Liena stallion.

<318hp 118m 255mv 350/686 no opponent no opponent>
You yell 'Help! I am being attacked by Sarsah!'
You block Sarsah's attack with your shield.
You do the best you can!
Sarsah has some small wounds and bruises.

<318hp 118m 255mv 350/686 blade defensive> north
No way! You are still fighting!
Sarsah has some small wounds and bruises.

<318hp 118m 255mv 350/686 blade defensive> c fire

You parry Sarsah's pierce with an easy flourish.
You parry Sarsah's pierce.
Sarsah manages to dodge your turmoil with a lot of effort.
Sarsah has some small wounds and bruises.

<318hp 118m 255mv 350/686 blade defensive> A golden Asc'Liena stallion yells 'Help! Zoat
just filled the room with fire!'
Your fireball *** DEVASTATES *** a golden Asc'Liena stallion!
Your fireball *** DEVASTATES *** Sarsah!
Sarsah has quite a few wounds.

<318hp 103m 255mv 350/686 blade defensive> c fire

Sarsah has fled!
Sarsah rides up on a golden Asc'Liena stallion.

<318hp 103m 255mv 350/686 no opponent no opponent>
<318hp 88m 255mv 350/686 no opponent no opponent> scan all
up
You scan all around.
You scan north.
You scan up.

<318hp 88m 255mv 350/686 no opponent no opponent> Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.

[Exits: south down]

<318hp 88m 251mv 350/686 no opponent no opponent> south
Diabolical Clearing
f-f | The ancient forest fades away gradually into odd, spiky shrubs
| | | and tufts of browned grass with jagged blades. The flat, bare
f-f ~ | earth in the center is peculiar in its unnaturally perfect
| | | | circumference. The seams in the dry caked soil seem to form
f-f-@ | runes that shimmer and wriggle in the strange heat rising
| | | | from somewhere deep beneath. Only in the exact middle of the
f-f-f | clearing is the even ground marred, as though something had
| erupted from the otherwise lifeless earth.
|
---------+

[Exits: north south west]
A tattered piece of paper has been dropped on the ground.
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<318hp 88m 248mv 350/686 no opponent no opponent> scan all

Sarsah walks north.
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
You scan south.
*** Range 1 (south) ***
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A tree-like creature with large fangs looms your way.
You scan west.
*** Range 1 (west) ***
A druid is here, chanting in a mysterious language.
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.
*** Range 2 (west) ***
A tree-like creature with large fangs looms your way.
*** Range 4 (west) ***
A skinny mouse scampers about, looking for something to eat.
A skinny mouse scampers about, looking for something to eat.
*** Range 5 (west) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.

<318hp 88m 248mv 350/686 no opponent no opponent> murder $$
They aren't here.

<318hp 88m 248mv 350/686 no opponent no opponent> north
murder $$
Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.

[Exits: south down]

<318hp 88m 245mv 350/686 no opponent no opponent> down
They aren't here.

<318hp 88m 245mv 350/686 no opponent no opponent> murder $$
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+

[Exits: north up]

<318hp 88m 241mv 350/686 no opponent no opponent> north
They aren't here.

<318hp 88m 241mv 350/686 no opponent no opponent> murder $$
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving
| in from the west and slowly curving southward along a quickly
| downsloping floor. The corridor curves quickly here, pointing
~-~-@ | itself generally to the south and the west. The view of the
| | | water ends shortly to the south as it flows under a wall of
~ ~ | stone.
|
|
---------+

[Exits: south west]
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<318hp 88m 237mv 350/686 no opponent no opponent> scan all

You yell 'Help! I am being attacked by Sarsah!'
You deflect Sarsah's pierce aside in an ungraceful parry.
Sarsah's pierce DISEMBOWELS you!
You do the best you can!
Sarsah has quite a few wounds.

<318hp 88m 237mv 305/686 blade defensive> You scan all around.
You scan south.
You scan west.
Sarsah has quite a few wounds.

<318hp 88m 237mv 305/686 blade defensive> 1
You stop wielding a bastard sword of havoc.
You wield a great axe of Mahn-Tor.
A great axe of Mahn-Tor feels like a part of you!
Your shield wobbles and barely deflects Sarsah's pierce.
Sarsah dodges your slash.
Your slash MUTILATES Sarsah!
Your slash misses Sarsah.
Sarsah has quite a few wounds.

<318hp 91m 237mv 305/686 blade defensive> You stop using the red dragon shield as a shie
ld.
You wield a spiked mithril trident in your off-hand.
A spiked mithril trident feels like a part of you!
Sarsah has quite a few wounds.

<318hp 91m 237mv 305/686 blade defensive>
Sarsah stops using a gilded titanium kite shield as a shield.
Sarsah has quite a few wounds.

<318hp 91m 237mv 305/686 blade none>
Sarsah wields a sai of lightning speed in her off-hand.
Sarsah has quite a few wounds.

<318hp 91m 237mv 305/686 blade dual_wield>
Sarsah has fled!
Sarsah swims south.

<318hp 91m 237mv 305/686 no opponent no opponent> 3

Sarsah swims in.
You stop wielding a spiked mithril trident.

<318hp 91m 237mv 305/686 no opponent no opponent> You do not have that item.

<318hp 91m 237mv 305/686 no opponent no opponent> You yell 'Help! Sarsah just charged in
to me!'
Sarsah's charge attack DISMEMBERS you!
You can feel a crude spear dig into your body.
Sarsah's wrath grazes you.
You wear the red dragon shield as a shield.
Sarsah has quite a few wounds.

<318hp 91m 237mv 244/686 shaft two_handed> You stop wielding a great axe of Mahn-Tor.
You wield a bastard sword of havoc.
A bastard sword of havoc feels like a part of you!
Sarsah has quite a few wounds.

<318hp 91m 237mv 244/686 shaft two_handed>
Sarsah's charge DISMEMBERS you!
Sarsah's charge DISMEMBERS you!
Your thrust DISEMBOWELS Sarsah!
Your wild thrust MASSACRES Sarsah!
Sarsah has some big nasty wounds and scratches.

<318hp 106m 237mv 127/686 shaft two_handed> c fire
Your fireball *** DEMOLISHES *** Sarsah!
Sarsah has some big nasty wounds and scratches.

<318hp 91m 237mv 127/686 shaft two_handed>
The sun rises in the east.
Sarsah has some big nasty wounds and scratches.

<330hp 79m 290mv 127/674 shaft two_handed>
You block Sarsah's attack with your shield.
Sarsah's charge MASSACRES you!
Sarsah dodges your thrust.
Sarsah has some big nasty wounds and scratches.

<330hp 79m 290mv 47/674 shaft two_handed>
Sarsah has fled!
Sarsah swims south.

<330hp 79m 290mv 47/674 no opponent no opponent> c fire

Sarsah swims in.
Sarsah yells 'Help! Zoat just filled the room with fire!'
Your fireball maims Sarsah!
Sarsah has some big nasty wounds and scratches.

<330hp 64m 290mv 47/674 blade none>
You parry Sarsah's pierce with an easy flourish.
Your turmoil DISEMBOWELS Sarsah!
Sarsah has some big nasty wounds and scratches.

<330hp 72m 290mv 47/674 blade none>
Sarsah has fled!
Sarsah swims west.

<330hp 72m 290mv 47/674 no opponent no opponent> murder $$

Sarsah swims in.

<330hp 72m 290mv 47/674 no opponent no opponent>
You yell 'Help! I am being attacked by Sarsah!'
Sarsah's pierce MUTILATES you!
You parry Sarsah's shocking bite.
Sarsah's pierce MUTILATES you!
You awkwardly parry Sarsah's pierce with a loud clang.
You do the best you can!
Sarsah has some big nasty wounds and scratches.

<294hp 72m 290mv 0/710 blade dual_wield>
You parry Sarsah's pierce.
Sarsah's shocking bite mauls you.
Your turmoil MUTILATES Sarsah!
Sarsah looks pretty hurt.

<270hp 79m 290mv 0/734 blade dual_wield> harm
Your harm spell MANGLES Sarsah!
Sarsah looks pretty hurt.

<270hp 44m 290mv 0/734 blade dual_wield>
You block Sarsah's attack with your shield.
Sarsah's shocking bite wounds you.
You parry Sarsah's pierce.
Sarsah awkwardly parries your thrust with a loud clang.
Your turmoil MUTILATES Sarsah!
Sarsah looks pretty hurt.

<250hp 48m 290mv 0/754 blade dual_wield> c fire

Sarsah's eyes suddenly burn like hot coals as she is gripped by insanity!
Sarsah has some big nasty wounds and scratches.

<250hp 48m 290mv 0/754 blade dual_wield> Your fireball MASSACRES Sarsah!
Sarsah looks pretty hurt.

<250hp 33m 290mv 0/754 blade dual_wield>
You awkwardly parry Sarsah's shocking bite with a loud clang.
Sarsah's fury DISEMBOWELS you!
Your turmoil misses Sarsah.
Your thrust DISEMBOWELS Sarsah!
Sarsah looks pretty hurt.

<201hp 41m 290mv 0/803 blade dual_wield> c fire
Your fireball DISMEMBERS Sarsah!
Sarsah looks pretty hurt.

<201hp 26m 290mv 0/803 blade dual_wield>
You deflect Sarsah's pierce aside in an ungraceful parry.
You block Sarsah's attack with your shield.
You parry Sarsah's pierce.
Your thrust DISEMBOWELS Sarsah!
Sarsah looks pretty hurt.

<201hp 29m 290mv 0/803 blade dual_wield> c fire

Sarsah's headbutt decimates you!
You feel diget recall sack||quaff recally from the massive blow to the head.
Sarsah looks pretty hurt.

<176hp 29m 290mv 0/828 blade dual_wield> Your head is still spinning, you can't focus en
ough.
Sarsah looks pretty hurt.

<176hp 29m 290mv 0/828 blade dual_wield>
You block Sarsah's attack with your shield.
Your shield jolts under Sarsah's pierce, but holds.
Sarsah's fury decimates you!
Your wild thrust MANGLES Sarsah!
Your thrust MUTILATES Sarsah!
Sarsah is in awful condition.

<148hp 41m 290mv 0/856 blade dual_wield> bash

You parry Sarsah's pierce.
You block Sarsah's attack with your shield.
Sarsah's fury MANGLES you!
Your thrust DISMEMBERS Sarsah!
Your turmoil DISEMBOWELS Sarsah!
Sarsah is DEAD!!
Sarsah's eyes are pulled out of her head.

<66hp 54m 290mv 0/938 no opponent no opponent> But you aren't fighting anyone!

<66hp 54m 290mv 0/938 no opponent no opponent> c taint corpse
Your head is still spinning, you can't focus enough.

<66hp 54m 290mv 0/938 no opponent no opponent>
The pain in your head stops and the diget recall sack||quaff recalliness clears up.

<82hp 46m 344mv 0/922 no opponent no opponent> af
You are affected by the following:
Spell: harm : lasts for 22 hours
Skill: unholy armor : modifies armor class by 65 permanently
Spell: unholy strength: modifies damroll by 2 for 6 hours
: modifies hitroll by 2 for 6 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: diamond skin : lasts for 104 hours
Spell: nightmare : lasts for 13 hours
Skill: vile presence : lasts permanently
Spell: detect invis : lasts for 6 hours

<82hp 46m 344mv 0/922 no opponent no opponent> c taint corpse
You don't have enough mana.

<82hp 46m 344mv 0/922 no opponent no opponent> l i corpse
The corpse of Sarsah holds:
(Glowing) a star shaped earring
(Glowing) a disease-scarred chainmail surcoat of inoculation
an emerald-green amulet of pestilence
(Glowing) (Humming) an onyx-black mithril-white claddagh of alacrity
a living wood wrist guard
a pair of mithril boots
a gilded titanium kite shield
a diamond studded mace
(Glowing) (Humming) a magic multi-plated girdle
(Humming) a crude spear
(Glowing) a cat's eye neck pendant
(Glowing) (Humming) a white sphere immersed in gold
a pair of dragonblood spiked gauntlets of evisceration
(Glowing) a ceremonial lookout spear
(Glowing) a silver wide brimmed bodyarmor
(Glowing) silver wide brimmed leggings
(Glowing) a silver wide brimmed arm plates
(Invis) a veil of tears
(Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
a Big Ol'Pack sack (open)
(Glowing) a starfoil sprinkler
(Glowing) a billowing white cape
[Hit Return to continue]
(Glowing) a sai of lightning speed
(Glowing) (Humming) a barbed spike
a seashell ring
(Glowing) (Humming) a deflective mithril-white bangle of turning
( 5) a dark black herb
a purple potion
a small tent
14443 gold coins

<82hp 46m 344mv 0/922 no opponent no opponent> get all corpse
put all sack
get all corpse
put all sack
You get a disease-scarred chainmail surcoat of inoculation from the corpse of Sarsah.
You drop a disease-scarred chainmail surcoat of inoculation disgusted by its purity.
You get an onyx-black mithril-white claddagh of alacrity from the corpse of Sarsah.
You drop an onyx-black mithril-white claddagh of alacrity disgusted by its purity.
You get a gilded titanium kite shield from the corpse of Sarsah.
You get a diamond studded mace from the corpse of Sarsah.
You drop a diamond studded mace disgusted by its purity.
You get a magic multi-plated girdle from the corpse of Sarsah.
You get a crude spear from the corpse of Sarsah.
You get a cat's eye neck pendant from the corpse of Sarsah.
You get a white sphere immersed in gold from the corpse of Sarsah.
You get a pair of dragonblood spiked gauntlets of evisceration from the corpse of Sarsah.

You get a ceremonial lookout spear from the corpse of Sarsah.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<82hp 46m 344mv 0/922 no opponent no opponent> get all corpse
put all sack
You put a pair of dragonblood spiked gauntlets of evisceration in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put a bottomless tankard in a Big Ol'Pack Sack.
You put a seashell ring in a Big Ol'Pack Sack.

<82hp 46m 344mv 0/922 no opponent no opponent> You get a silver wide brimmed bodyarmor f
rom the corpse of Sarsah.
You drop a silver wide brimmed bodyarmor disgusted by its purity.
You get silver wide brimmed leggings from the corpse of Sarsah.
You drop silver wide brimmed leggings disgusted by its purity.
You get a silver wide brimmed arm plates from the corpse of Sarsah.
You drop a silver wide brimmed arm plates disgusted by its purity.
You get a veil of tears from the corpse of Sarsah.
You get a dragonblood mithril-white claddagh of evisceration from the corpse of Sarsah.
You drop a dragonblood mithril-white claddagh of evisceration disgusted by its purity.
You get a starfoil sprinkler from the corpse of Sarsah.
You get a sai of lightning speed from the corpse of Sarsah.
You drop a sai of lightning speed disgusted by its purity.
You get a deflective mithril-white bangle of turning from the corpse of Sarsah.
You drop a deflective mithril-white bangle of turning disgusted by its purity.
You get a dark black herb from the corpse of Sarsah.
You get a dark black herb from the corpse of Sarsah.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<82hp 46m 344mv 0/922 no opponent no opponent> You put a dark black herb in a Big Ol'Pac
k Sack.
You put a dark black herb in a Big Ol'Pack Sack.
You put a starfoil sprinkler in a Big Ol'Pack Sack.

<82hp 46m 344mv 0/922 no opponent no opponent> get all corpse
put all sack
You get a dark black herb from the corpse of Sarsah.
You get a dark black herb from the corpse of Sarsah.
You get a dark black herb from the corpse of Sarsah.

<82hp 46m 344mv 0/922 no opponent no opponent> You put a dark black herb in a Big Ol'Pac
k Sack.
You put a dark black herb in a Big Ol'Pack Sack.
You put a dark black herb in a Big Ol'Pack Sack.

<82hp 46m 344mv 0/922 no opponent no opponent> get all corpse
put all sack
You see nothing in the corpse of Sarsah.

<82hp 46m 344mv 0/922 no opponent no opponent>
<82hp 46m 344mv 0/922 no opponent no opponent> You see nothing in the corpse of Sarsah.

<82hp 46m 344mv 0/922 no opponent no opponent> i

<82hp 46m 344mv 0/922 no opponent no opponent> You are carrying:
(Invis) a veil of tears
(Glowing) a ceremonial lookout spear
(Glowing) (Humming) a white sphere immersed in gold
(Glowing) a cat's eye neck pendant
(Humming) a crude spear
(Glowing) (Humming) a magic multi-plated girdle
a gilded titanium kite shield
(Humming) a dangerous dagger
(Glowing) (Humming) an outlaw's blade splitter
a colossal forked voulge
(Humming) a spiked mithril trident
(Humming) a great axe of Mahn-Tor
a Big Ol'Pack sack (open)

<82hp 46m 344mv 0/922 no opponent no opponent> sac 1.
You receive 50 skulls of [LEGION].
Nycticora gives you one gold coin for your sacrifice.

<82hp 46m 344mv 0/922 no opponent no opponent> sac 1.
sac 1.
Nycticora gives you 36 gold coins for your sacrifice.

<82hp 46m 344mv 0/922 no opponent no opponent> sac 1.
sac 1.
You receive 50 skulls of [LEGION].
Nycticora gives you one gold coin for your sacrifice.

<82hp 46m 344mv 0/922 no opponent no opponent> sac 1.
sac 1.
sac 1.
sac 1.
sac 1.
You receive 42 skulls of [LEGION].
Nycticora gives you 6 gold coins for your sacrifice.

<82hp 46m 344mv 0/922 no opponent no opponent> You receive 42 skulls of [LEGION].
Nycticora gives you 6 gold coins for your sacrifice.

<82hp 46m 344mv 0/922 no opponent no opponent> You receive 42 skulls of [LEGION].
Nycticora gives you 6 gold coins for your sacrifice.

<82hp 46m 344mv 0/922 no opponent no opponent> look
You receive 35 skulls of [LEGION].
Nycticora gives you 10 gold coins for your sacrifice.

<82hp 46m 344mv 0/922 no opponent no opponent> where
You receive 50 skulls of [LEGION].
Nycticora gives you one gold coin for your sacrifice.

<82hp 46m 344mv 0/922 no opponent no opponent> You receive 50 skulls of [LEGION].
Nycticora gives you 50 gold coins for your sacrifice.

<82hp 46m 344mv 0/922 no opponent no opponent> Nycticora wouldn't like that.

<82hp 46m 344mv 0/922 no opponent no opponent> In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving
| in from the west and slowly curving southward along a quickly
| downsloping floor. The corridor curves quickly here, pointing
~-~-@ | itself generally to the south and the west. The view of the
| | | water ends shortly to the south as it flows under a wall of
~ ~ | stone.
|
|
---------+

[Exits: south west]
The corpse of Sarsah is lying here.
The pulled-out eyes of Sarsah are lying here.

<82hp 46m 344mv 0/922 no opponent no opponent> Players near you in Unsiliel Wood:
<PK> Zoat In Water
<PK> Legedus An Old and Overgrown Path

<82hp 46m 344mv 0/922 no opponent no opponent> sac 1.
Nycticora wouldn't like that.

<82hp 46m 344mv 0/922 no opponent no opponent> l i corpse
The corpse of Sarsah holds:
(Glowing) a star shaped earring
an emerald-green amulet of pestilence
a living wood wrist guard
a pair of mithril boots
a Big Ol'Pack sack (open)
(Glowing) a billowing white cape
(Glowing) (Humming) a barbed spike
a seashell ring
a purple potion
a small tent
14443 gold coins

<82hp 46m 344mv 0/922 no opponent no opponent> get all corpse
You see nothing in the corpse of Sarsah.

<82hp 46m 344mv 0/922 no opponent no opponent> west
west
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving generally
| eastward along a quickly downsloping floor. Off to the east the
| corridor curves quickly off, pointing itself generally southward.
o-~-@-C | A heavy spray of water can be seen to the west, pounding forcefully
| | | out of the southern wall.
~-~ ~ |
| |
~ |
---------+

[Exits: east west]

<82hp 46m 340mv 0/922 no opponent no opponent> west
In Water
* | A narrow stone corridor, filled shallowly with water spraying
| | from a highly curved hole in the wall to the south, which splatters
* | against the wall to the north and down into the water below.
| | The water is clean and clear, it sweeps slowly eastward into
*-o-@-~-C| a less shallowly floored area. The entrance to a small cave
| || is to the west, out of the water and over a short stone step.
~-~ ~|
| |
~-~ |
---------+

[Exits: east south west]
You see 3 of a falchion here.
You see 3 of a voulge here.

<82hp 46m 336mv 0/922 no opponent no opponent> west
The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+

[Exits: east west]

<82hp 46m 333mv 0/922 no opponent no opponent> north
A Stone Corridor
* | A dark stone corridor, naturally carved into shape by water
| | passing through it for quite a long time, leaving the walls
* | terribly smooth. Near the western wall a trickle of water
| | flows through a clearly unnatural channel carved into the
@-o-~| floor, turning smoothly eastward on an ever shallower channel
|| and overflowing slightly before it touches the southern
~-~| wall, other than that everything looks completely dry,
| | despite the sound of rushing water that seems to echo from
~-~ | all around.
---------+

[Exits: north east]

<82hp 46m 332mv 0/922 no opponent no opponent> north
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
|| the wall the east, not quite fully covering a hole through
~-~| it.
---------+

[Exits: north (slab) south]

<82hp 46m 331mv 0/922 no opponent no opponent> up
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry - despite
* | the sound of rushing water that seems to echo from all
| | around.
*-o-~|
---------+

[Exits: south up]

<82hp 46m 330mv 0/922 no opponent no opponent> where
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east down]

<82hp 46m 328mv 0/922 no opponent no opponent> east
Players near you in Unsiliel Wood:
<PK> Zoat Among Trees
<PK> Legedus An Old and Overgrown Path

<82hp 46m 328mv 0/922 no opponent no opponent> east
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<82hp 46m 325mv 0/922 no opponent no opponent> You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A small orange fox is here.

<82hp 46m 322mv 0/922 no opponent no opponent> east
east
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: south west]

<82hp 46m 319mv 0/922 no opponent no opponent> south
Alas, you cannot go that way.

<82hp 46m 319mv 0/922 no opponent no opponent> east
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north east]
A huge black and white mottled wolf is here.

<82hp 46m 316mv 0/922 no opponent no opponent> You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A small fox is here.
A huge black and white mottled wolf is here.

<82hp 46m 313mv 0/922 no opponent no opponent> east
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A huge black and white mottled wolf is here.

<82hp 46m 310mv 0/922 no opponent no opponent> east
Alas, you cannot go that way.

<82hp 46m 310mv 0/922 no opponent no opponent> north
You manage to squeeze your way northward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east south]
A huge black and white mottled wolf is here.

<82hp 46m 307mv 0/922 no opponent no opponent> east
east

The clouds disappear.

<95hp 40m 361mv 0/909 no opponent no opponent> You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<95hp 40m 358mv 0/909 no opponent no opponent> east
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
Gi'astu walks west.

<95hp 40m 355mv 0/909 no opponent no opponent> east
Alas, you cannot go that way.

<95hp 40m 355mv 0/909 no opponent no opponent> Alas, you cannot go that way.

<95hp 40m 355mv 0/909 no opponent no opponent> north
You manage to squeeze your way northward.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]
A wooden torch is here, flaming fiercely.
A brown nkni is here, wandering lazily about.

<95hp 40m 352mv 0/909 no opponent no opponent> east
east
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]

<95hp 40m 349mv 0/909 no opponent no opponent> east
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<95hp 40m 346mv 0/909 no opponent no opponent> east
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<95hp 40m 343mv 0/909 no opponent no opponent> north
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A small orange fox is here.

<95hp 40m 340mv 0/909 no opponent no opponent> north
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
A rotund man in fine leather forages in the forest.

<95hp 40m 337mv 0/909 no opponent no opponent> A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]

<95hp 40m 334mv 0/909 no opponent no opponent> east
east
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f-f-f f| air.
---------+

[Exits: east west]

<95hp 40m 331mv 0/909 no opponent no opponent> east
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f f-f| daylight hours. The rustling of the needle covered branches
| | | rubbing against one another fills the air.
f-f f |
---------+

[Exits: north east west]

<95hp 40m 328mv 0/909 no opponent no opponent> A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
| and thin branches weighed down with large numbers of needles.
| Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f-f-f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
f |
---------+

[Exits: south west]

<95hp 40m 325mv 0/909 no opponent no opponent> south
east
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A long polearm with a curved blade is here.

<95hp 40m 322mv 0/909 no opponent no opponent> where
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]

<95hp 40m 319mv 0/909 no opponent no opponent> east
Players near you in Unsiliel Wood:
<PK> Zoat A Moss Covered Path
<PK> Legedus An Old and Overgrown Path













This is my confedence... I healed up to half health and no bulwark.... Charge!!!!!!






















<514hp 248m 392mv 0/490 no opponent no opponent> where
Players near you in Timaran:
<PK> Zoat Travellers Way
<PK> Legedus Western Main Street

<514hp 248m 392mv 0/490 no opponent no opponent> target legedus
$$ will now be substituted with : legedus

<514hp 248m 392mv 0/490 no opponent no opponent> where $$
<PK> Legedus Western Main Street

<514hp 248m 392mv 0/490 no opponent no opponent> south
south
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<514hp 248m 390mv 0/490 no opponent no opponent> Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.

<514hp 248m 388mv 0/490 no opponent no opponent> north
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<514hp 248m 386mv 0/490 no opponent no opponent> west
west
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Selena the Mayor of Timaran is here, smiling happily to all.

<514hp 248m 384mv 0/490 no opponent no opponent>
A Timaran night watch guard walks in.

<514hp 248m 384mv 0/490 no opponent no opponent> Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<514hp 248m 382mv 0/490 no opponent no opponent> west
west
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<514hp 248m 380mv 0/490 no opponent no opponent> Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.

<514hp 248m 378mv 0/490 no opponent no opponent> west
west
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A vagrant wanders around, plotting his newest scheme.
A large, filthy looking rat scurries around.

<514hp 248m 376mv 0/490 no opponent no opponent> Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
(White Aura) Legedus the Blade Emperor is here.
A member of the Timaran city night watch keeps an eye out.

<514hp 248m 374mv 0/490 no opponent no opponent> west

Legedus walks east.
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<514hp 248m 372mv 0/490 no opponent no opponent> east
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<514hp 248m 370mv 0/490 no opponent no opponent> murder $$
Legedus walks in.

<514hp 248m 370mv 0/490 no opponent no opponent> Legedus yells 'Help! I am being attacke
d by Zoat!'
Your charge maims Legedus!
Your charge maims Legedus!
A crude spear digs into Legedus's body.
Your wrath scratches Legedus.
Your charge MUTILATES Legedus!
A crude spear digs into Legedus's body.
Your wrath scratches Legedus.
Legedus has some small wounds and bruises.

<514hp 248m 370mv 0/490 blade defensive>
Legedus's kicked dirt misses you.
Legedus has some small wounds and bruises.

<514hp 248m 370mv 0/490 blade defensive>
Legedus looks very uncomfortable around you.
A large, filthy rat looks very uncomfortable around you.
Legedus's slash decimates you!
Your charge MUTILATES Legedus!
Legedus dances around your charge, easily dodging it.
Legedus has quite a few wounds.

<486hp 248m 370mv 0/518 blade defensive> blnd
Legedus appears to be blinded.
Legedus has quite a few wounds.

<486hp 233m 370mv 0/518 blade defensive> bash

Legedus's weapon advantage overcomes your parry attempt.
Legedus's slash misses you.
You parry Legedus's slash with an easy flourish.
Legedus parries your charge.
Legedus dodges your charge.
Legedus has quite a few wounds.

<486hp 233m 370mv 0/518 blade defensive> You slam into Legedus, and send him flying!
Your bash devastates Legedus!
Legedus has quite a few wounds.

<486hp 233m 370mv 0/518 blade defensive>
You thrust Legedus's pierce aside in a skillful parry.
Your charge maims Legedus!
Your thrust decimates Legedus!
Legedus has quite a few wounds.

<486hp 233m 370mv 0/518 blade defensive> bash

You feel able to call another nightmare.
Legedus has quite a few wounds.

<494hp 243m 423mv 0/510 blade defensive>
Legedus rises back to his feet.
Legedus has quite a few wounds.

<494hp 243m 423mv 0/510 blade defensive>
Legedus has fled!
Legedus walks west.

<494hp 243m 423mv 0/510 no opponent no opponent> murder $$
west
But you aren't fighting anyone!

<494hp 243m 423mv 0/510 no opponent no opponent> They aren't here.

<494hp 243m 423mv 0/510 no opponent no opponent> Legedus walks in.
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<494hp 243m 421mv 0/510 no opponent no oppowest
nent> On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<494hp 243m 419mv 0/510 no opponent no opponent> west
west
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<494hp 243m 417mv 0/510 no opponent no opponent> west
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<494hp 243m 415mv 0/510 no opponent no opponent> west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<494hp 243m 413mv 0/510 no opponent no opponent> west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<494hp 243m 411mv 0/510 no opponent no opponent> west
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<494hp 243m 409mv 0/510 no opponent no opponent> west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<494hp 243m 407mv 0/510 no opponent no opponent> south
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<494hp 243m 405mv 0/510 no opponent no opponent> Alas, you cannot go that way.

<494hp 243m 405mv 0/510 no opponent no opponent> where $$
You didn't find any legedus.

<494hp 243m 405mv 0/510 no opponent no opponent> west
south
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<494hp 243m 403mv 0/510 no opponent no opponent> On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<494hp 243m 401mv 0/510 no opponent no opponent> north
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<494hp 243m 399mv 0/510 no opponent no opponent> where
where $$
Players near you in Eastern Road:
<PK> Zoat Along the Eastern Road

<494hp 243m 399mv 0/510 no opponent no opponent> east
<PK> Legedus On the Outskirts of Timaran

<494hp 243m 399mv 0/510 no opponent no opponent> Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<494hp 243m 397mv 0/510 no opponent no opponent> east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<494hp 243m 395mv 0/510 no opponent no opponent> where $$
<PK> Legedus Along the Eastern Road

<494hp 243m 395mv 0/510 no opponent no opponent> east
east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<494hp 243m 393mv 0/510 no opponent no opponent> east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
(White Aura) Legedus the Blade Emperor is here.

<494hp 243m 391mv 0/510 no opponent no opponent> Legedus walks west.

<494hp 243m 391mv 0/510 no opponent no opponent> murder $$
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<494hp 243m 389mv 0/510 no opponent no opponent> west
They aren't here.

<494hp 243m 389mv 0/510 no opponent no opponent> west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<494hp 243m 387mv 0/510 no opponent no opponent> west
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<494hp 243m 385mv 0/510 no opponent no opponent> west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<494hp 243m 383mv 0/510 no opponent no opponent> west
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<494hp 243m 381mv 0/510 no opponent no opponent> Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
(White Aura) Legedus the Blade Emperor is here.

<494hp 243m 379mv 0/510 no opponent no opponent> south
Legedus walks south.

<494hp 243m 379mv 0/510 no opponent no opponent> On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
(White Aura) Legedus the Blade Emperor is here.

<494hp 243m 377mv 0/510 no opponent no opponent> murder $$
Legedus walks west.

<494hp 243m 377mv 0/510 no opponent no opponent> They aren't here.

<494hp 243m 377mv 0/510 no opponent no opponent> west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<494hp 243m 375mv 0/510 no opponent no opponent> west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<494hp 243m 373mv 0/510 no opponent no opponent> west
north
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
(White Aura) Legedus the Blade Emperor is here.

<494hp 243m 371mv 0/510 no opponent no opponent> west
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<494hp 243m 369mv 0/510 no opponent no opponent> murder $$
Legedus walks in.

<494hp 243m 369mv 0/510 no opponent no opponent> Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<494hp 243m 367mv 0/510 no opponent no opponent> Legedus walks in.

<494hp 243m 367mv 0/510 no opponent no opponent> Legedus yells 'Help! I am being attacke
d by someone!'
Your charge MUTILATES Legedus!
A crude spear digs into Legedus's body.
Your wrath scratches Legedus.
Your charge maims Legedus!
Legedus has some big nasty wounds and scratches.

<494hp 243m 367mv 0/510 blade defensive> murder $$

Legedus's kicked dirt misses you.
Legedus has some big nasty wounds and scratches.

<494hp 243m 367mv 0/510 blade defensive>
Legedus's pierce maims you!
Legedus dances around your charge, easily dodging it.
Legedus dodges your thrust.
Legedus has some big nasty wounds and scratches.

<458hp 243m 367mv 0/546 blade defensive> You do the best you can!
Legedus has some big nasty wounds and scratches.

<458hp 243m 367mv 0/546 blade defensive> c fire
Your fireball MASSACRES Legedus!
Legedus has some big nasty wounds and scratches.

<458hp 228m 367mv 0/546 blade defensive>
You parry Legedus's slash with an easy flourish.
Your charge MUTILATES Legedus!
Legedus deflects your thrust aside in an ungraceful parry.
Legedus looks pretty hurt.

<458hp 228m 367mv 0/546 blade defensive> harm
You have already inflicted enough harm.
Legedus looks pretty hurt.

<458hp 193m 367mv 0/546 blade defensive>
Legedus's thirst scratches him.
The white aura around Legedus fades.
Legedus looks pretty hurt.

<466hp 205m 420mv 0/538 blade defensive>
You thrust Legedus's slash aside in a skillful parry.
Legedus's slash mauls you.
Legedus parries your charge.
Your charge MASSACRES Legedus!
Your thrust DISMEMBERS Legedus!
Legedus is in awful condition.

<445hp 205m 420mv 0/559 blade defensive> bash
Legedus ducks underneath your bash.
Your bash misses Legedus.
You fall flat on your face!
Legedus is in awful condition.

<445hp 205m 420mv 0/559 blade defensive>
Legedus's weapon advantage overcomes your parry attempt.
Legedus's slash mauls you.
Legedus dodges your charge.
Legedus steps in close to avoid the attack.
Legedus steps in close to avoid the attack.
Legedus is in awful condition.

<422hp 205m 420mv 0/582 blade defensive>
Legedus weakens you with his nerve pressure.
Legedus is in awful condition.

<422hp 205m 420mv 0/582 blade defensive>
You parry Legedus's slice with an easy flourish.
Legedus parries your charge.
Legedus deftly performs a counterbalance evasion.
Legedus stumbles and barely dodges your thrust.
Legedus is in awful condition.

<422hp 205m 420mv 0/582 blade defensive> c fire
Your fireball === OBLITERATES === Legedus!
Legedus is DEAD!!
You hear Legedus's death cry.

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