Ye Olde Abandoned Realms Logs

Veromos vs 'dem Commanders 'n special needs guard!

posted on 2018-06-15 04:51:04
[][][] Day #2 of camping his "log out" spot. It's about 4am in Europe and I am trying
to keep my eyes open, telling myself "30 more mins or i go to bed". Then Jorax logs in!
Making SO MANY mistakes because I am half-asleep and also getting adrenaline spike with hands shaking hehe!
Long log, sorry!
[][][]






[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Human ] Kayn the Adept Carver
Players found: 2
[KNIGHT] Light shall prevail throughout the lands.
There are 2 characters on; the most on this past month was 10.

<692hp 811m 399mv> no opponent calm Players near you in Seringale:
<PK> Veromos Chamber of Chivalry

<692hp 811m 399mv> no opponent calm
The dark shroud around you vanishes.

<692hp 825m 399mv> no opponent calm w

Jorax has entered the realms.
A freshly plastered white wall rushes up to meet your advance.

<692hp 825m 399mv> no opponent calm com blind $$
Jorax yells 'Die! Veromos, you sorcerous dog!'
You fail to blind Jorax.
[** ] You block Jorax's attack with your shield.
Jorax's divine power misses you.
Jorax is in excellent condition.

<692hp 810m 399mv> blade aggressive com blind $$

Your wild sting wounds Jorax.
[***] Jorax blocks your attack with his shield.
Jorax's divine power mauls you.
[** ] You block Jorax's attack with your shield.
Jorax has a few scratches.

<668hp 810m 399mv> blade aggressive who
whe
Jorax appears to be blinded.
Jorax has a few scratches.

<668hp 795m 399mv> blade aggressive com dysen $$

Jorax has fled!
Jorax walks east.

<668hp 795m 399mv> no opponent aggressive e
com dysen $$
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Human ] Kayn the Adept Carver
Players found: 3
[KNIGHT] Light shall prevail throughout the lands.
There are 3 characters on; the most on this past month was 10.

<668hp 795m 399mv> no opponent aggressive Players near you in Seringale:
<PK> Jorax Temple of Light
<PK> Veromos Chamber of Chivalry

<668hp 795m 399mv> no opponent aggressive They aren't here.

<668hp 795m 399mv> no opponent aggressive Paladin Guildhall
| This is the guildhall of the Paladins, a large room with a
| high vaulted ceiling supported by thick wooden beams. All around
| you are racks of armor and weapons, ready to be snatched up
| at a moments notice when the guild is called to defend the
*-@ | lives of the innocent. The walls are neatly plastered in white,
| | and following them up to the ceiling you see a great painting
+-+ | of a golden sword pointing down, surrounded by a circle of
| | light. This matches the symbol on the sign at the gates. There
+ | is an air of peace, tinged with a military readiness to this
---------+ place. You can leave the guild by going south, or enter what
appears to be a training room to the west.

[Exits: south west]
You see 6 of a war banner of Seringale here.
The guildhall's mission board has been set here.
(White Aura) Andresante the trainee trains here in preparation to go on a quest.

<668hp 795m 398mv> no opponent aggressive They aren't here.

<668hp 795m 398mv> no opponent aggressive s
where $$
Entrance of the Paladin Guild
| You stand before the entrance to the guild of Paladins,
| the warriors of the Light. The huge gateway here appears
*-* | to be made of gold, although a few scratches on it indicate
| | it is simply gold plating over standard steel. A sign
+-@ | hangs next to the gate, a golden sword pointing downwards,
| | surrounded by a circle of light. This sign signifies
+ | the dedication to goodness and virtue all Paladins adhere
| | to. The path leading through the gates is made up of
+-+-+-+-+| a mosaic of colored tiles, although you see no red ones
---------+ anywhere. You can enter the guild by walking north, or
return to the temple westwards.

[Exits: north west]
(White Aura) Hepheus the paladin guild guardian is here guarding his guild.

<668hp 795m 397mv> no opponent aggressive <PK> Jorax The North Road

<668hp 795m 397mv> no opponent aggressive s
w
You walk soundly into a solid wall, realizing there isn't a door here.

<668hp 795m 397mv> no opponent aggressive Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.
A duergar city guard of Seringale stands watch here.

<668hp 795m 396mv> no opponent aggressive
A duergar city guard yells 'Veromos! Now you die!'
[* ] You block a duergar city guard's attack with your shield.
[* ] You block a duergar city guard's attack with your shield.
A duergar city guard is in excellent condition.

<668hp 795m 396mv> none aggressive s
No way! You are still fighting!
A duergar city guard is in excellent condition.

<668hp 795m 396mv> none aggressive where $$
<PK> Jorax The North Road
A duergar city guard is in excellent condition.

<668hp 795m 396mv> none aggressive
[** ] You parry a duergar city guard's punch.
[** ] You parry a duergar city guard's punch.
Your sting *** DEMOLISHES *** a duergar city guard!
You swing a whipping tail of a manticore at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
You hear a duergar city guard's death cry.

[][][] Stupid guards! He gets away! Round #2, I let myself get ensnared in Sewers to duke it out! [][][]

<692hp 810m 399mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Jorax The Quadruple Junction
<PK> Veromos In the Midst of Anarchy

<692hp 810m 399mv> no opponent evasive [ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Human ] Kayn the Adept Carver
Players found: 3
[KNIGHT] Light shall prevail throughout the lands.
There are 3 characters on; the most on this past month was 10.

<692hp 810m 399mv> no opponent evasive Jorax has summoned you!
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.

<692hp 810m 399mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The Quadruple Junction
<PK> Veromos The Quadruple Junction

<692hp 810m 399mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The Quadruple Junction
<PK> Veromos The Quadruple Junction

<692hp 810m 399mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The Quadruple Junction
<PK> Veromos The Quadruple Junction

<692hp 810m 399mv> no opponent evasive s

Jorax ensnares you, preventing you from leaving the area temporarily.
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]

<692hp 810m 398mv> no opponent evasive e
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<692hp 810m 397mv> no opponent evasive n
The Sewer Entrance
* *| You stand in the middle of a pipe that leads from north
| || to south. Above you an air shaft leads up into sunlight.
*-*)* *| It seems totally impossible to go up that way.
| | ||
*<*)@ * *|
, | | | ||
*-*-*-*-*|
|
|
---------+

n
[Exits: north south]

<692hp 810m 396mv> no opponent evasive The Shaft
| You are standing by the edge of a deep, dark shaft leading
| down. A single ladder is your tool to work your way
| down if you so wish. The sewer pipe leads south from
| here.
af
*-*)@ *|
| | ||
*<*)* * *|
, | | | ||
*-*-*-*-*|
---------+

[Exits: south down]
The huge hungry-looking sewer rat sits here.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<692hp 810m 395mv> no opponent evasive Jorax yells 'Guards! Guards!'

<692hp 810m 395mv> no opponent evasive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: detect magic : lasts for 46 hours
Spell: dark shroud : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: armor : modifies armor class by 20 for 18 hours
Skill: devote : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Spell: sanctuary : lasts for 3 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<692hp 810m 395mv> no opponent evasive d
Under The Shaft
| A ladder leads up from here to the shaft. A small opening leads
| west from here.
|
|
*-@ |
| |
*-* |
| |
* |
---------+

[Exits: west up]

<692hp 810m 394mv> no opponent evasive w
The narrow eastern ledge
* | You are in the progress of walking all the way around the ledge
| | since there is no way of turning around on this all too narrow
* | path. There is another exit from here, but that leads right
| | into mid-air with a high probability of a free fall session
* @-* | afterwards. And that is west of here so watch your step. You
| | | also see a small opening to the east.
*-*-* |
| | |
*)* |
---------+

[Exits: east south]

<692hp 810m 393mv> no opponent evasive s
The southeastern corner of the ledge
* | This seems like a ledge that is a little broader than the one
| | just to the north of here. The ledge seems to lead around some
* *-* | sort of abyss in total darkness.
| | |
*-*-@ |
| | |
*)* |
|
|
---------+

[Exits: north west]
You see 2 of a short sword here.
You see 2 of a small stick here.

w
<692hp 810m 392mv> no opponent evasive The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
w
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+

[Exits: east south west]
There lies a short sword.

<692hp 810m 391mv> no opponent evasive whe
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.

<692hp 810m 390mv> no opponent evasive Players near you in Sewers:
<PK> Jorax The Quadruple Junction
<PK> Veromos The southwestern corner of the ledge

<692hp 810m 390mv> no opponent evasive n
The narrow ledge
* | You are in the progress of walking all the way around the
| | ledge since there is no way of turning around on this all
* | too narrow path. There is another exit from here, but that
| | leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| ||
*-* *-*-*|
| | | |
*-*-*)* |
---------+

[Exits: north south]

<692hp 810m 389mv> no opponent evasive n
n
The narrow ledge
* | You are in the progress of walking all the way around
| | the ledge since there is no way of turning around on
* | this all too narrow path. There is another exit from
| | here, but that leads right into mid-air with a high probability
@ | of a free fall session afterwards.
| |
* *|
| ||
*-*-*|
---------+

[Exits: north south]

<692hp 810m 388mv> no opponent evasive The narrow ledge
*-*-*| You are in the progress of walking all the way around the
| v| ledge since there is no way of turning around on this all
* *| too narrow path. There is another exit from here, but that
| v| leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| |
* |
| |
* |
---------+

[Exits: north south]

whe
<692hp 810m 387mv> no opponent evasive Players near you in Sewers:
<PK> Jorax The Quadruple Junction
<PK> Veromos The narrow ledge

<692hp 810m 387mv> no opponent evasive n
The narrow ledge
| You are in the progress of walking all the way around
| the ledge since there is no way of turning around on
*-*-*| this all too narrow path. There is another exit from
| v| here, but that leads right into mid-air with a high
@ *| probability of a free fall session afterwards.
| v|
* *|
| v|
* *|
---------+

[Exits: north south]

<692hp 810m 386mv> no opponent evasive n
e
The northwestern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The
| ledge continues to the east but not back south. It seems
| that the ledge is too narrow to turn on so you'll have
@-*-*| to continue forward.
| v|
* *|
| v|
* *|
---------+

[Exits: east south]

<692hp 810m 385mv> no opponent evasive e
The narrow ledge going east to west
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
*-@-* | fall session afterwards.
| v |
* * |
| v |
* * |
---------+

[Exits: east west]

<692hp 810m 384mv> no opponent evasive whe
The northeastern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The ledge
| continues to the west and leads south from here into darkness.
|
*-*-@ |
| v |
* * |
| v |
* * |
---------+

[Exits: south west (down)]

<692hp 810m 383mv> no opponent evasive Players near you in Sewers:
<PK> Jorax The odd room with smooth walls
<PK> Veromos The northeastern corner of the ledge

<692hp 810m 383mv> no opponent evasive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: detect magic : lasts for 46 hours
Spell: dark shroud : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: armor : modifies armor class by 20 for 18 hours
Skill: devote : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Spell: sanctuary : lasts for 3 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<692hp 810m 383mv> no opponent evasive op d
d
You open the secret trapdoor entrance below you.

<692hp 810m 383mv> no opponent evasive The entrance
*<*-*| You are in a very dark room. You notice that some faces are
| | staring at you from inside the walls. In the middle of the
*-* | room there is a small altar. To the north there is a small
| | round door.
@ |
|
|
|
|
---------+

[Exits: north up]
A horrifying mudmonster is slowly evolving from the mud.

<692hp 810m 382mv> no opponent evasive clo up
You close the secret door above you.

<692hp 810m 382mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The narrow ledge going east to west
<PK> Veromos The entrance

<692hp 810m 382mv> no opponent evasive clo u
It's already closed.

<692hp 825m 399mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The narrow eastern ledge
<PK> Veromos The entrance

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up

The secret door above you opens.
You close the secret door above you.

<692hp 825m 399mv> no opponent evasive close up

The secret door above you opens.

<692hp 825m 399mv> no opponent evasive close up
You close the secret door above you.

<692hp 825m 399mv> no opponent evasive u
s

The secret door above you opens.

<692hp 825m 399mv> no opponent evasive You close the secret door above you.

<692hp 825m 399mv> no opponent evasive The secret door is closed.

<692hp 825m 399mv> no opponent evasive Alas, you cannot go that way.

<692hp 825m 399mv> no opponent evasive u
The secret door is closed.

<692hp 825m 399mv> no opponent evasive u
The secret door is closed.

<692hp 825m 399mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The northeastern corner of the ledge
<PK> Veromos The entrance

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The northeastern corner of the ledge
<PK> Veromos The entrance

<692hp 825m 399mv> no opponent evasive close up
It's already closed.

<692hp 825m 399mv> no opponent evasive close up

The secret door above you opens.

<692hp 825m 399mv> no opponent evasive You close the secret door above you.

<692hp 825m 399mv> no opponent evasive af

The secret door above you opens.

<692hp 848m 399mv> no opponent evasive u
w

Jorax walks in.
A special guard walks in.
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: detect magic : lasts for 44 hours
Spell: dark shroud : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: devote : lasts for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: sanctuary : lasts for 1 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<692hp 848m 399mv> no opponent evasive The northeastern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The ledge
| continues to the west and leads south from here into darkness.
|
*-*-@ |
| v |
* * |
| v |
* * |
---------+

[Exits: south west down]

<692hp 848m 398mv> no opponent evasive w
The narrow ledge going east to west
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
*-@-* | fall session afterwards.
| v |
* * |
| v |
* * |
---------+

[Exits: east west]

<692hp 848m 397mv> no opponent evasive w
The northwestern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The
| ledge continues to the east but not back south. It seems
| that the ledge is too narrow to turn on so you'll have
@-*-*| to continue forward.
| v|
* *|
| v|
* *|
---------+

[Exits: east south]

<692hp 848m 396mv> no opponent evasive s
s
Alas, you cannot go that way.

<692hp 848m 396mv> no opponent evasive s
The narrow ledge
| You are in the progress of walking all the way around
| the ledge since there is no way of turning around on
*-*-*| this all too narrow path. There is another exit from
| v| here, but that leads right into mid-air with a high
@ *| probability of a free fall session afterwards.
| v|
* *|
| v|
* *|
---------+

[Exits: north south]

<692hp 848m 395mv> no opponent evasive af
The narrow ledge
*-*-*| You are in the progress of walking all the way around the
| v| ledge since there is no way of turning around on this all
* *| too narrow path. There is another exit from here, but that
| v| leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| |
* |
| |
* |
---------+

[Exits: north south]

<692hp 848m 394mv> no opponent evasive The narrow ledge
* | You are in the progress of walking all the way around
| | the ledge since there is no way of turning around on
* | this all too narrow path. There is another exit from
| | here, but that leads right into mid-air with a high probability
@ | of a free fall session afterwards.
| |
* *|
| ||
*-*-*|
---------+

[Exits: north south]

<692hp 848m 393mv> no opponent evasive s
s
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: detect magic : lasts for 44 hours
Spell: dark shroud : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: devote : lasts for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: sanctuary : lasts for 1 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<692hp 848m 393mv> no opponent evasive The narrow ledge
* | You are in the progress of walking all the way around the
| | ledge since there is no way of turning around on this all
* | too narrow path. There is another exit from here, but that
| | leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| ||
*-* *-*-*|
| | | |
*-*-*)* |
---------+

[Exits: north south]

<692hp 848m 392mv> no opponent evasive The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.

<692hp 848m 391mv> no opponent evasive d
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<692hp 848m 390mv> no opponent evasive a
Kill whom?

<692hp 848m 390mv> no opponent evasive fd
I don't know how to do that.

<692hp 848m 390mv> no opponent evasive u
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.

<692hp 848m 389mv> no opponent evasive s
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
An ugly wererat is here, looking at you with a strange flick in his eyes.

<692hp 848m 388mv> no opponent evasive e
Under the pit
* *-*| You stand in a completely dark cavern leading west. The wall
| | | looks weird here.
* *-*-* |
| | |
*-*-@ |
|
|
|
|
---------+

[Exits: west]
A muddy chest is here.
The giant mean-looking earth beetle crawls towards you.

<692hp 848m 387mv> no opponent evasive w
w
w
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
An ugly wererat is here, looking at you with a strange flick in his eyes.

<692hp 848m 386mv> no opponent evasive w
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
The giant mean-looking earth beetle crawls towards you.
The snake slithers towards you.
The snake slithers towards you.
The huge hungry-looking sewer rat sits here.

<692hp 848m 385mv> no opponent evasive Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.
The snake slithers towards you.
The giant maggot crawls toward you.

<692hp 848m 384mv> no opponent evasive d
Alas, you cannot go that way.

<692hp 848m 384mv> no opponent evasive Cave entrance
o-o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | | here. There is writing on the wall. There is an exit to
o o o | the north. A stairway leads up.
| | | |
o @ o-o|
| |
o |
|
|
---------+

[Exits: north up]
The snake slithers towards you.
The huge hungry-looking sewer rat sits here.

<692hp 848m 383mv> no opponent evasive e
Alas, you cannot go that way.

<692hp 848m 383mv> no opponent evasive n
n
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o-o|
| | | |
o @ o |
| | | |
o-o o o-o|
| | |
o o-o |
---------+

[Exits: north south]
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.

<692hp 848m 382mv> no opponent evasive e
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-o-@-o-o|
| | | |
o o o |
| | | |
o-o o o-o|
---------+

[Exits: east south west]
The lemure blob slithers terribly precisely towards you for an attack!
The homonculus is here, looking at you with an evil look.

<692hp 848m 381mv> no opponent evasive whe
Cave T-cross
| You are standing in a mud-like substance. The rotten smell
| here is awful. To the west you can see some light.
|
|
o-o-@-o |
| | |
o o |
| | |
o o-o |
---------+

[Exits: east south west]
The lemure blob slithers terribly precisely towards you for an attack!
A horrifying mudmonster is slowly evolving from the mud.
The lemure blob slithers terribly precisely towards you for an attack!

<692hp 848m 380mv> no opponent evasive s
Players near you in Sewers:
<PK> Jorax The southwestern corner of the ledge
<PK> Veromos Cave T-cross

<692hp 848m 380mv> no opponent evasive s
The long tunnel
| Here there is almost no mud, as you stand at the top of a
| small rock. Just besides you there is a sign which says
o-o-o-o | 'WARNING! The worms are dangerous!'.
| | |
o o @ |
| | | |
o)o o-o |
| | |
o-o-o |
---------+

[Exits: north south]
The lemure blob slithers terribly precisely towards you for an attack!

<692hp 848m 379mv> no opponent evasive af
Tunnel
o-o-o-o | The mud reaches up to your knees. Otherwise the tunnel looks
, | | | very normal.
o o o |
| | | |
o)o @-o |
| | |
o-o-o |
| |
o |
---------+

[Exits: north east south]
The lemure blob slithers terribly precisely towards you for an attack!

<692hp 848m 378mv> no opponent evasive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: detect magic : lasts for 44 hours
Spell: dark shroud : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: devote : lasts for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: sanctuary : lasts for 1 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<692hp 848m 378mv> no opponent evasive s
The hot room
o o | You are very surprised, as this room is hot instead of cold. To
| | | the north it goes downwards into some mud. There is also an exit
o-o o-o | to the west.
| | |
o-o-@ |
| |
o |
|
|
---------+

[Exits: north west]

<692hp 848m 377mv> no opponent evasive s
Alas, you cannot go that way.

<692hp 848m 377mv> no opponent evasive w
w
The small room
o-o o | As you look around you notice a small statue. There are exits
| | | to the west and to the east.
o-o o-o|
| | |
o-@-o |
| |
o-o |
|
|
---------+

[Exits: east west]

<692hp 848m 376mv> no opponent evasive whe
The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+

[Exits: north east south]
The red fierce-looking dragon stares at you angrily.

<692hp 848m 375mv> no opponent evasive Players near you in Sewers:
<PK> Jorax The Broad ledge
<PK> Veromos The stalagmite cave

<692hp 848m 375mv> no opponent evasive s
The stalagmite tunnel
o-o o| You have entered a small tunnel. Here it is quite dry. Maybe
| || it would be a good idea to rest here.
~ o-o-o|
| | |
~-o-@ |
|
|
|
|
---------+

[Exits: north west]

<692hp 848m 374mv> no opponent evasive w
w
The spongy room
o o-o| You definitely do NOT like this area. It is very dark and
| | | very wet.
~-~ o-o|
| | | |
~-~-@-o |
|
|
|
|
---------+

[Exits: east west]

<692hp 848m 373mv> no opponent evasive You have gone swimming in an underground pool.
The pool
o o| You are swimming in darkness. You feel something touching
| || your right leg.
~-~ o|
| | ||
~-@-o-o|
|
|
|
|
---------+

[Exits: north east west]

<692hp 848m 372mv> no opponent evasive n
The pool
o-o o| You are swimming in the darkness. There is a water-filled
| || passage beneath the surface, leading up to the source
o o| of the pool.
| ||
~-@ o|
| | ||
~-~-o-o|
|
|
---------+

[Exits: south west up]
The sea hag is swimming around here.
The sea hag is swimming around here.

<692hp 848m 370mv> no opponent evasive w
whe
The northern end of the pool
o-o | Your feet are wet from standing in water. The water looks
| | calm. You can see that it is a big lake. Light seeps from
o | the water.
| |
@-~ |
| | |
~-~-o|
|
|
---------+

[Exits: north east south]

<692hp 848m 368mv> no opponent evasive n
Players near you in Sewers:
<PK> Jorax A dry sewer drain
<PK> Veromos The northern end of the pool

<692hp 848m 368mv> no opponent evasive The small cave
o-o | You are standing in small cave. You can see some light
| | | in the end. Exits are north and south.
o-o |
| |
@ |
| |
~-~ |
| | |
~-~-o|
---------+

[Exits: north south]

<692hp 848m 367mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax A dry sewer drain
<PK> Veromos The small cave

<692hp 848m 367mv> no opponent evasive n
n
South-western part of basilisks cave
o-o| You can see nothing but smoke.
| ||
o-o o|
| | ||
@-o o|
| |
o |
| |
~-~ |
---------+

[Exits: north east south]
The scaled basilisk crawls towards you slowly.

<692hp 848m 366mv> no opponent evasive North-western part of basilisks cave
o o| You can see some hay spread on the floor. The smell is awful
| || here, and it makes you feel sick. The basilisk sleeps here.
o-o| Watch out... Maybe it is not far away.
| ||
@-o o|
| | ||
o-o o|
| |
o |
---------+

[Exits: east south]
A backpack stands upright here.

<692hp 848m 365mv> no opponent evasive e
North-eastern part of Basilisks cave
o o-o| It is hard to see here because of the smoke. To the north
| | | you can barely see a small tunnel. Other exits are to
o-o | the south and to the west.
| | |
o-@ o-o|
| | | ||
o-o o-o|
| ||
o o|
---------+

[Exits: north south west]
The morkoth is standing here, waiting for someone to KILL!

<692hp 848m 364mv> no opponent evasive n
Entrance to a lair
o | The smell here is awful. To the south you can see some
| | smoke. A tunnel leads north and east.
o o-o|
| | |
@-o |
| | |
o-o o-o|
| | | ||
o-o o-o|
---------+

[Exits: north east south]

<692hp 848m 363mv> no opponent evasive n
Dark tunnel
| You are standing in a dark tunnel. It continues to the
| north and to the south. Bones are scattered on the floor,
o | clicking against each other as they roll underfoot.
| |
@ o-o|
| | |
o-o |
| | |
o-o o-o|
---------+

[Exits: north south]
The guardian naga looks kindly at you.
n
The guardian naga looks kindly at you.

<692hp 848m 362mv> no opponent evasive Stair-room
| You stand in a small chamber. The walls are covered with
| etchings of faces - but what faces! Each is twisted in
| unbearable agony, their eyes clinging to you with a horrible
| pleading gaze. You can feel that darkness rules this place.
@ | A set of stairs descends into darkness below.
| |
o o-o|
| | |
o-o |
---------+

[Exits: south down]

d
<692hp 848m 361mv> no opponent evasive In the Midst of Anarchy
| This room is dark, lit only by the presence of a flickering
| candle in the center. The flame contorts unpredictably and violently
| around its eternal throne of intricately carved wax. It is said
| that Zafrin himself placed the essence of chaos into this very
*-@ | flame - until the right time came to release it upon Serin.
| | Shadows from unknown sources appear on the walls displaying
S | unspeakable acts of violence and disorder.
|
|
n
---------+

[Exits: west up]

<692hp 848m 360mv> no opponent evasive Alas, you cannot go that way.

<692hp 848m 399mv> no opponent evasive w
The Passage of Chaos
| You stand at the entrance to the Altar of Zafrin, the Nexus
| of Chaos. Screams and howls fill your ears as images of death
| and destruction begin to disrupt your thoughts. Chaotic bursts
| of wind prevent you from entering easily, as only the strong
whe
@-* | and pure of anarchy are meant to step into these walls. You
| | notice some movement in the shadows and a presence behind
S | some bushes. Looking east, you see a world of darkness outside
| the open doorway.
|
---------+

[Exits: east south]

<692hp 848m 398mv> no opponent evasive Players near you in Sewers:
<PK> Jorax An odd intersection
<PK> Veromos The Passage of Chaos

<692hp 848m 398mv> no opponent evasive s
Altar of Zafrin
| An overwhelming and almost unbearable sense of chaos is felt
| throughout this room. Screams, shrieks, yells, and cries converge
*-* | into one powerful, constant thunder of noise. The center of
| | the altar crackles with the unseen power of the Nightblade,
@ | longing to destroy all those who proclaim allegance to the
| law. You can feel the chill of the Chaos Wind emanating from
| it, attempting to steal your heart, mind, and soul.
|
|
---------+

[Exits: north]
Winds of chaos emanate from the granite, cube shaped altar of Zafrin.
(White Aura) Swirling in the Great Wind, the Chaos hound howls menacingly.

<692hp 848m 397mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The Dark Pit
<PK> Veromos Altar of Zafrin

<692hp 848m 397mv> no opponent evasive n
The Passage of Chaos
| You stand at the entrance to the Altar of Zafrin, the Nexus
| of Chaos. Screams and howls fill your ears as images of death
| and destruction begin to disrupt your thoughts. Chaotic bursts
| of wind prevent you from entering easily, as only the strong
@-* | and pure of anarchy are meant to step into these walls. You
| | notice some movement in the shadows and a presence behind
S | some bushes. Looking east, you see a world of darkness outside
| the open doorway.
|
---------+

[Exits: east south]

<692hp 848m 396mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The Dark Pit
<PK> Veromos The Passage of Chaos

<692hp 848m 396mv> no opponent evasive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 46 hours
Spell: detect magic : lasts for 43 hours
Spell: dark shroud : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: devote : lasts for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: sanctuary : lasts for 0 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
e
: modifies strength by 5 permanently

<692hp 848m 396mv> no opponent evasive In the Midst of Anarchy
| This room is dark, lit only by the presence of a flickering
| candle in the center. The flame contorts unpredictably and violently
| around its eternal throne of intricately carved wax. It is said
| that Zafrin himself placed the essence of chaos into this very
*-@ | flame - until the right time came to release it upon Serin.
| | Shadows from unknown sources appear on the walls displaying
S | unspeakable acts of violence and disorder.
|
|
---------+

[Exits: west up]

<692hp 848m 395mv> no opponent evasive u
Stair-room
| You stand in a small chamber. The walls are covered with
| etchings of faces - but what faces! Each is twisted in
| unbearable agony, their eyes clinging to you with a horrible
| pleading gaze. You can feel that darkness rules this place.
@ | A set of stairs descends into darkness below.
| |
o o-o|
| | |
o-o |
---------+

[Exits: south down]

<692hp 848m 394mv> no opponent evasive s
Dark tunnel
| You are standing in a dark tunnel. It continues to the
| north and to the south. Bones are scattered on the floor,
o | clicking against each other as they roll underfoot.
| |
@ o-o|
| | |
o-o |
| | |
o-o o-o|
---------+

[Exits: north south]
The guardian naga looks kindly at you.
The guardian naga looks kindly at you.

<692hp 848m 393mv> no opponent evasive e
Alas, you cannot go that way.

<692hp 848m 393mv> no opponent evasive e
s
Alas, you cannot go that way.

<692hp 848m 393mv> no opponent evasive e
Entrance to a lair
o | The smell here is awful. To the south you can see some
| | smoke. A tunnel leads north and east.
o o-o|
| | |
@-o |
| | |
o-o o-o|
| | | ||
o-o o-o|
---------+

[Exits: north east south]

<692hp 848m 392mv> no opponent evasive whe
North tunnel
o | You are standing in a dark tunnel that leads upwards.
| |
o o-o |
| | |
o-@ |
| | |
o-o o-o-o|
| | | | |
o-o o-o |
---------+

[Exits: north south west]
The morkoth is standing here, waiting for someone to KILL!
The morkoth is standing here, waiting for someone to KILL!

<692hp 848m 391mv> no opponent evasive s
Players near you in Sewers:
<PK> Jorax Under the Dark Pit
<PK> Veromos North tunnel

<692hp 848m 391mv> no opponent evasive e
The square lair
o o-o | You are standing in the north-west part of the lair.
| | | Here is another sign. There is an exit from the lair
o-o | to the north.
| | |
o-o @-o-o|
| | | | |
o-o o-o |
| | |
o o-o|
---------+

[Exits: north east south]
Jones 'Cruncher' the ettin is standing here glaring at you.
The evil wanderer stares at you.

<692hp 848m 390mv> no opponent evasive e
The square lair
o o-o | You are standing in the north-east part of the lair.
| | | You see a sign on the wall.
o-o |
| | |
o o-@-o-o|
| | | ||
o o-o o|
| ||
o-o o|
---------+

[Exits: east south west]

<692hp 848m 389mv> no opponent evasive East tunnel
o-o | You are standing in a dark tunnel. The exits are east
| | and west. To the west you see a wooden door.
o |
| |
o-o-@-o-o|
| | | ||
o-o o o|
| | ||
o-o o o|
---------+

[Exits: east west]
The homonculus is here, looking at you with an evil look.

<692hp 848m 388mv> no opponent evasive e
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-o-@-o-o|
| | | |
o o o |
| | | |
o-o o o-o|
---------+

[Exits: east south west]
The lemure blob slithers terribly precisely towards you for an attack!
The homonculus is here, looking at you with an evil look.

<692hp 848m 387mv> no opponent evasive e
Cave T-cross
| You are standing in a mud-like substance. The rotten smell
| here is awful. To the west you can see some light.
|
|
o-o-@-o |
| | |
o o |
| | |
o o-o |
---------+

[Exits: east south west]
The lemure blob slithers terribly precisely towards you for an attack!
A horrifying mudmonster is slowly evolving from the mud.
The lemure blob slithers terribly precisely towards you for an attack!

<692hp 848m 386mv> no opponent evasive whe
e
Players near you in Sewers:
<PK> Jorax Cave tunnel
<PK> Veromos Cave T-cross

<692hp 848m 386mv> no opponent evasive Cave turning-point
| The mud is getting deeper. You are wondering, 'Would it be
| an idea to leave, before I disappear?'. To the south you
| notice a flat round stone blocking the way. To the west you
| can see mud.
o-o-@ |
| | |
o o |
| | |
o o-o |
---------+

[Exits: (south) west]

<692hp 848m 385mv> no opponent evasive op s
s
You open the flat round stone south of you.

<692hp 848m 385mv> no opponent evasive op s
The secret room
| There is dust all over the place. It looks like nobody has
| been here for ages. In the middle of the room you see a socket
o-o-o | with a crystal globe. The globe glows with a pulsing light.
| | | | To the north you see a stone door. To the south you see a grey
o o @ | block.
| | |
o o-o |
| |
o-o |
---------+

[Exits: north (south)]
A crystal globe rests in the center of the room.

<692hp 848m 384mv> no opponent evasive You open the grey block south of you.

<692hp 848m 384mv> no opponent evasive s
The mudhole
o-o-o | You are standing in a lot of mud. The mud reaches up to your
| | | | chest. You feel the presence of something IN the mud. The only
o o o | obvious exit is to the west.
| | | |
o o-@ |
| |
o-o |
|
|
---------+

[Exits: north west]
The lemure blob slithers terribly precisely towards you for an attack!

<692hp 848m 383mv> no opponent evasive whe
Players near you in Sewers:
<PK> Jorax The square lair
<PK> Veromos The mudhole

<692hp 848m 383mv> no opponent evasive w
Tunnel
o-o-o-o | The mud reaches up to your knees. Otherwise the tunnel looks
, | | | | very normal.
o o o o |
| | | | |
o)o @-o |
| | |
o-o-o |
| |
o |
---------+

[Exits: north east south]
The lemure blob slithers terribly precisely towards you for an attack!

<692hp 848m 382mv> no opponent evasive s
The hot room
o o o | You are very surprised, as this room is hot instead of cold. To
| | | | the north it goes downwards into some mud. There is also an exit
o-o o-o | to the west.
| | |
o-o-@ |
| |
o |
|
|
---------+

[Exits: north west]

<692hp 848m 381mv> no opponent evasive s
Alas, you cannot go that way.

<692hp 848m 381mv> no opponent evasive w
The small room
o-o o o| As you look around you notice a small statue. There are exits
| | || to the west and to the east.
o-o o-o|
| | |
o-@-o |
| |
o-o |
|
|
---------+

[Exits: east west]

<692hp 848m 380mv> no opponent evasive w
The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+

[Exits: north east south]
The red fierce-looking dragon stares at you angrily.

scan all
<692hp 848m 379mv> no opponent evasive s
You scan all around.
You scan north.
*** Range 1 (north) ***
The evil wanderer stares at you.
*** Range 2 (north) ***
The evil wanderer stares at you.
*** Range 3 (north) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.
You scan east.
You scan south.

<692hp 848m 379mv> no opponent evasive The stalagmite tunnel
o-o o| You have entered a small tunnel. Here it is quite dry. Maybe
| || it would be a good idea to rest here.
~ o-o-o|
| | |
~-o-@ |
|
|
|
|
---------+

[Exits: north west]

<692hp 848m 378mv> no opponent evasive w
The spongy room
o o-o| You definitely do NOT like this area. It is very dark and
| | | very wet.
~-~ o-o|
| | | |
~-~-@-o |
|
|
|
|
---------+

[Exits: east west]

<692hp 848m 377mv> no opponent evasive w
The pool
o o| You are swimming in darkness. You feel something touching
| || your right leg.
~-~ o|
| | ||
~-@-o-o|
|
|
|
|
---------+

[Exits: north east west]

<692hp 848m 376mv> no opponent evasive w
The south end of the pool
o | You are standing in water that reaches up to your neck.
| | You can only see more water.
~-~ |
| | |
@-~-o|
|
|
|
|
---------+

[Exits: north east]
A pool of trout is found here.

<692hp 848m 374mv> no opponent evasive n
e
The northern end of the pool
o-o | Your feet are wet from standing in water. The water looks
| | calm. You can see that it is a big lake. Light seeps from
o | the water.
| |
@-~ |
| | |
~-~-o|
|
|
---------+

[Exits: north east south]

<692hp 848m 372mv> no opponent evasive u
The pool
o-o o| You are swimming in the darkness. There is a water-filled
| || passage beneath the surface, leading up to the source
o o| of the pool.
| ||
~-@ o|
| | ||
~-~-o-o|
|
|
---------+

[Exits: south west up]
The sea hag is swimming around here.
The sea hag is swimming around here.

<692hp 848m 370mv> no opponent evasive The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@ |
| |
~ |
|
|
---------+

[Exits: south down]

<692hp 848m 369mv> no opponent evasive[============] s
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
~ | it approaches the sewer's bottom, while becoming ever more
| | turbulent as it draws near the surface.
@ |
|
|
|
|
---------+

[Exits: north up]
A focused eye has been beset into a gold ring.

<692hp 848m 368mv> no opponent evasive[============] e
Alas, you cannot go that way.

<692hp 848m 368mv> no opponent evasive[===========-] u
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@-~ |
|
|
|
|
---------+

[Exits: east down]

<692hp 848m 367mv> no opponent evasive[===========-] e
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
~-@ |
|
|
|
|
---------+

[Exits: west up]

<692hp 848m 366mv> no opponent evasive[===========-] d
Alas, you cannot go that way.

<692hp 848m 366mv> no opponent evasive[===========-] u
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@ |
| |
~ |
|
|
---------+

[Exits: south down]

<692hp 848m 365mv> no opponent evasive[===========-] e
s
Alas, you cannot go that way.
The white aura around your body fades.

<692hp 848m 399mv> no opponent evasive[===========-] You cannot leave the area until the ensnare wears off.

<692hp 848m 399mv> no opponent evasive[===========-] u
Alas, you cannot go that way.

<692hp 848m 399mv> no opponent evasive[===========-] s
You cannot leave the area until the ensnare wears off.

<692hp 848m 399mv> no opponent evasive[===========-] d
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
~-@ |
|
|
|
|
---------+

[Exits: west up]

<692hp 848m 398mv> no opponent evasive[===========-] af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: detect magic : lasts for 42 hours
Spell: dark shroud : lasts for 19 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: devote : lasts for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<692hp 848m 398mv> no opponent evasive[===========-] sanc
Jorax swims in.
A special guard swims in.

<692hp 848m 398mv> no opponent evasive[===========-] You are surrounded by a white aura.

<692hp 773m 398mv> no opponent evasive[===========-] com 'dispel magic' $$

A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You parry a special guard's slash.
[* ] You parry a special guard's slash.
A special guard is in excellent condition.

<692hp 773m 398mv> none evasive[===========-] Jorax yells 'Die! Veromos, you sorcerous dog!'
Ok.
Jorax's divine power wounds you.
Jorax's divine power wounds you.
Your wild sting decimates Jorax!
[** ] Jorax blocks your attack with his shield.
Jorax's divine power mauls you.
Jorax's divine power wounds you.
A special guard's slash decimates you!
[* ] You parry a special guard's slash.
Jorax has a few scratches.

<590hp 758m 398mv> blade aggressive[===========-] flee

[***] Jorax blocks your attack with his shield.
Your sting MUTILATES Jorax!
Jorax's divine power wounds you.
Jorax's divine power wounds you.
[** ] You parry a special guard's slash.
[* ] You block a special guard's attack with your shield.
Jorax has a few scratches.

<554hp 758m 398mv> blade aggressive[==========--] You couldn't escape!
flee
Jorax has a few scratches.

<554hp 758m 398mv> blade aggressive[==========--] You flee from combat!
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@ |
| |
~ |
|
|
---------+

[Exits: south down]

<554hp 758m 397mv> no opponent aggressive[==========--] d
murder $$
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
~-@ |
|
|
|
|
---------+

[Exits: west up]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.

<554hp 758m 396mv> no opponent aggressive[==========--] You yell 'Help! I am being attacked by Jorax!'
Jorax's divine power wounds you.
Jorax's divine power mauls you.
Jorax has a few scratches.

<513hp 758m 396mv> blade aggressive[==========--] You do the best you can!
Jorax has a few scratches.

<513hp 758m 396mv> blade aggressive[==========--]
[* ] Jorax blocks your attack with his shield.
[* ] You parry Jorax's divine power.
Jorax's divine power injures you.
Jorax has a few scratches.

<497hp 758m 396mv> blade aggressive[==========--]
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash decimates you!
[** ] You parry a special guard's slash.
Your sting DISMEMBERS Jorax!
Jorax's divine power misses you.
Jorax's divine power wounds you.
[** ] You block a special guard's attack with your shield.
[* ] You block a special guard's attack with your shield.
Jorax has some small wounds and bruises.

<452hp 758m 396mv> blade aggressive[==========--] con jor
Your lore of Serin people and equipment reveal the following:
[HIT] *** : Jorax's accuracy is roughly even with your own.
[DAM] * : Jorax's damage is much lower than your own.
[AVE] ** : Jorax's weapon is somewhat weaker than your own.
[AFF] **** : Jorax's afflictive save is high.
[MEN] *** : Jorax's mental save is medium.
[MAL] ***** : Jorax's maledictive save is very high.
Weak against: axe bow dagger flail spear whip Jorax has some small wounds and bruises.

<452hp 758m 396mv> blade aggressive[==========--] flee
Jorax's reckoning wounds you.
You flee from combat!
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@ |
| |
~ |
|
|
---------+

[Exits: south down]

<434hp 758m 395mv> no opponent aggressive[==========--] d
murder $$
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
~-@ |
|
|
|
|
---------+

[Exits: west up]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.

<434hp 758m 394mv> no opponent aggressive[==========--] Jorax yells 'Help! I am being attacked by Veromos!'
Your wild sting mauls Jorax.
Jorax has some small wounds and bruises.

<434hp 758m 394mv> blade aggressive[==========--] flee

Your sting MUTILATES Jorax!
Jorax's divine power wounds you.
[** ] You block Jorax's attack with your shield.
The Iron Fist of Law tightens.
Jorax has some small wounds and bruises.

<414hp 758m 394mv> blade aggressive[=========---] You flee from combat!
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@-~ |
|
|
|
|
---------+

[Exits: east down]

<414hp 758m 393mv> no opponent aggressive[=========---] wear illu
d
You remove a Ring of Accuracy from your finger.
You wear an illusionist's breakstone ring on your left finger.

<414hp 758m 393mv> no opponent aggressive[=========---] The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
~ | it approaches the sewer's bottom, while becoming ever more
| | turbulent as it draws near the surface.
murder $$
@ |
|
|
|
|
---------+

[Exits: north up]
A focused eye has been beset into a gold ring.

<414hp 758m 392mv> no opponent aggressive[=========---] They aren't here.

<414hp 758m 392mv> no opponent aggressive[=========---] n
murder $$
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@ |
| |
~ |
|
|
---------+

[Exits: south down]

<414hp 758m 391mv> no opponent aggressive[=========---] They aren't here.

<414hp 758m 391mv> no opponent aggressive[=========---] d
murder $$
The pool
o-o o| You are swimming in the darkness. There is a water-filled
| || passage beneath the surface, leading up to the source
o o| of the pool.
| ||
~-@ o|
| | ||
~-~-o-o|
|
|
---------+

[Exits: south west up]
The sea hag is swimming around here.
The sea hag is swimming around here.
The sea hag stares at you with her big yellow eyes.

<414hp 758m 390mv> no opponent aggressive They aren't here.

<414hp 758m 390mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<467hp 733m 390mv> no opponent aggressive where $$

Jorax swims in.
A special guard swims in.

<467hp 733m 390mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's divine power wounds you.
Jorax's divine power injures you.
You are hungry.
Jorax has some small wounds and bruises.

<444hp 746m 399mv> blade aggressive com 'dispel magic' $$
<PK> Jorax The pool
Jorax has some small wounds and bruises.

<444hp 746m 399mv> blade aggressive The white aura around Jorax's body vanishes.
Ok.
[** ] Jorax blocks your attack with his shield.
[* ] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
Jorax has some small wounds and bruises.

<426hp 731m 399mv> blade aggressive get cak sack
eat cak

Your sting MANGLES Jorax!
Jorax's divine power injures you.
Jorax has quite a few wounds.

<410hp 731m 399mv> blade aggressive You get a Wayfarer's Cake from a Loot Sack.
Jorax has quite a few wounds.

<410hp 731m 399mv> blade aggressive You eat a Wayfarer's Cake.
You are full.
Jorax has quite a few wounds.

<410hp 731m 399mv> blade aggressive
Jorax gets a pure white herb from a heavy backpack.
Jorax has quite a few wounds.

<410hp 731m 399mv> blade aggressive
Jorax eats a pure white herb.
Jorax is surrounded by a white aura.
Jorax has quite a few wounds.

<410hp 731m 399mv> blade aggressive com blind $$

A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash decimates you!
A special guard's slash devastates you!
Jorax has quite a few wounds.

<354hp 731m 399mv> blade aggressive You fail to blind Jorax.
Jorax has quite a few wounds.

<354hp 716m 399mv> blade aggressive
[* ] Jorax blocks your attack with his shield.
Jorax's divine power injures you.
[** ] You parry a special guard's slash.
A special guard's slash decimates you!
Jorax has quite a few wounds.

<311hp 716m 399mv> blade aggressive flee

Jorax narrows his eyes.
Jorax's heavenly wrath mauls you.
Jorax has quite a few wounds.

<287hp 716m 391mv> blade aggressive You flee from combat!
The northern end of the pool
o-o | Your feet are wet from standing in water. The water looks
| | calm. You can see that it is a big lake. Light seeps from
o | the water.
| |
@-~ |
| | |
~-~-o|
|
|
---------+

[Exits: north east south]

<287hp 716m 389mv> no opponent aggressive e
The pool
o-o o| You are swimming in the darkness. There is a water-filled
| || passage beneath the surface, leading up to the source
o o| of the pool.
| ||
murder $$
~-@ o|
| | ||
~-~-o-o|
|
|
---------+

[Exits: south west up]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.
The sea hag is swimming around here.
The sea hag is swimming around here.

<287hp 716m 387mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting DISEMBOWELS Jorax!
[* ] Jorax blocks your attack with his shield.
Jorax has quite a few wounds.

<287hp 716m 387mv> blade aggressive com 'dispel magic' $$

[* ] Jorax blocks your attack with his shield.
Your sting MUTILATES Jorax!
Jorax's divine power mauls you.
Jorax's divine power wounds you.
Jorax's divine power mauls you.
Jorax has quite a few wounds.

<222hp 716m 387mv> blade aggressive The white aura around Jorax's body vanishes.
Ok.
Jorax has quite a few wounds.

<222hp 701m 387mv> blade aggressive
Jorax has fled!
Jorax swims west.
A special guard swims west.

<222hp 701m 387mv> no opponent aggressive w
murder $$
The northern end of the pool
o-o | Your feet are wet from standing in water. The water looks
| | calm. You can see that it is a big lake. Light seeps from
o | the water.
| |
@-~ |
| | |
~-~-o|
|
|
---------+

[Exits: north east south]

<222hp 701m 385mv> no opponent aggressive They aren't here.

<222hp 701m 385mv> no opponent aggressive n
n
The small cave
o-o | You are standing in small cave. You can see some light
| | | in the end. Exits are north and south.
o-o |
| |
@ |
| |
~-~ |
| | |
~-~-o|
---------+

[Exits: north south]

<222hp 701m 384mv> no opponent aggressive South-western part of basilisks cave
o-o| You can see nothing but smoke.
| ||
o-o o|
| | ||
@-o o|
| |
o |
| |
~-~ |
---------+

[Exits: north east south]
The scaled basilisk crawls towards you slowly.
The scaled basilisk crawls towards you slowly.

<222hp 701m 383mv> no opponent aggressive n
n
North-western part of basilisks cave
o o| You can see some hay spread on the floor. The smell is awful
| || here, and it makes you feel sick. The basilisk sleeps here.
o-o| Watch out... Maybe it is not far away.
| ||
@-o o|
| | ||
o-o o|
| |
o |
---------+

[Exits: east south]
A backpack stands upright here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.

<222hp 701m 382mv> no opponent aggressive Alas, you cannot go that way.

<222hp 701m 382mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<272hp 676m 382mv> no opponent aggressive murder $$

Jorax walks south.
A special guard walks south.

<272hp 676m 382mv> no opponent aggressive
Jorax walks in.
A special guard walks in.

<272hp 676m 382mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's divine power wounds you.
Jorax's divine power wounds you.
Jorax's divine power wounds you.
Jorax has quite a few wounds.

<215hp 676m 382mv> blade aggressive You do the best you can!
Jorax has quite a few wounds.

<215hp 676m 382mv> blade aggressive com 'dispel magic' $$
You failed the dispel.
Your sting DISEMBOWELS Jorax!
[* ] You block Jorax's attack with your shield.
Jorax looks better.
Your warcry wears off.
Jorax has quite a few wounds.

<226hp 670m 399mv> blade aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You parry a special guard's slash.
[** ] You block a special guard's attack with your shield.
Jorax has quite a few wounds.

<226hp 670m 399mv> blade aggressive flee

Your sting DISEMBOWELS Jorax!
[** ] You block Jorax's attack with your shield.
[** ] You block Jorax's attack with your shield.
A special guard's slash devastates you!
A special guard's slash decimates you!
Jorax has quite a few wounds.

<168hp 670m 399mv> blade aggressive You couldn't escape!
flee
Jorax has quite a few wounds.

<168hp 670m 399mv> blade aggressive You flee from combat!
North-eastern part of Basilisks cave
o o-o| It is hard to see here because of the smoke. To the north
| | | you can barely see a small tunnel. Other exits are to
o-o | the south and to the west.
| | |
o-@ o-o|
| | | ||
o-o o-o|
| ||
o o|
---------+

[Exits: north south west]
The morkoth is standing here, waiting for someone to KILL!

<168hp 670m 398mv> no opponent aggressive e

Jorax walks in.
A special guard walks in.
Alas, you cannot go that way.

<168hp 670m 398mv> no opponent aggressive n
Entrance to a lair
o | The smell here is awful. To the south you can see some
| | smoke. A tunnel leads north and east.
o o-o|
| | |
@-o |
| | |
o-o o-o|
| | | ||
o-o o-o|
---------+

[Exits: north east south]

<168hp 670m 397mv> no opponent aggressive e
North tunnel
o | You are standing in a dark tunnel that leads upwards.
| |
o o-o |
| | |
o-@ |
| | |
o-o o-o |
| | | | |
o-o o-o |
---------+

[Exits: north south west]
The morkoth is standing here, waiting for someone to KILL!
s
The morkoth is standing here, waiting for someone to KILL!

<168hp 670m 396mv> no opponent aggressive s
The square lair
o o-o | You are standing in the north-west part of the lair.
| | | Here is another sign. There is an exit from the lair
o-o | to the north.
| | |
o-o @-o |
| | | | |
o-o o-o |
| | |
o o-o|
---------+

[Exits: north east south]
Jones 'Cruncher' the ettin is standing here glaring at you.
The evil wanderer stares at you.

<168hp 670m 395mv> no opponent aggressive The lair end
o-o | You can see a dusty table in front of you. Five skeletons
| | | sit around the table. Exits are north and east.
o-o o-o |
| | | | |
o-o @-o |
| |
o-o|
| |
o-o|
---------+

[Exits: north east]

e
<168hp 670m 394mv> no opponent aggressive s
The square lair
o-o | You are standing in the south-east part of the lair.
| | | You can see a skeleton lying against the wall.
o o-o |
| | | |
o o-@ o|
| ||
o-o o|
| ||
o-o-o|
---------+

[Exits: north south west]
The evil wanderer stares at you.

<168hp 670m 393mv> no opponent aggressive s
The stalagmite T-cross
o-o o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| ||
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+

[Exits: north east south]
The evil wanderer stares at you.

<168hp 670m 392mv> no opponent aggressive s
The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+

[Exits: north east south]
The red fierce-looking dragon stares at you angrily.

<168hp 670m 391mv> no opponent aggressive e
The stalagmite tunnel
o-o o| You have entered a small tunnel. Here it is quite dry. Maybe
| || it would be a good idea to rest here.
~ o-o-o|
| | |
~-o-@ |
|
|
|
|
---------+

[Exits: north west]

<168hp 670m 390mv> no opponent aggressive e
Alas, you cannot go that way.

<168hp 670m 390mv> no opponent aggressive af
Alas, you cannot go that way.

<168hp 670m 390mv> no opponent aggressive w
Jorax has summoned you!
Entrance to a lair
o | The smell here is awful. To the south you can see some
| | smoke. A tunnel leads north and east.
o o-o|
| | |
@-o |
| | |
o-o o-o|
| | | ||
o-o o-o|
---------+

[Exits: north east south]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect magic : lasts for 40 hours
Spell: dark shroud : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: armor : modifies armor class by 20 for 12 hours
Skill: devote : lasts for 9 hours
Spell: sanctuary : lasts for 6 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<168hp 670m 390mv> no opponent aggressive w
Alas, you cannot go that way.

<168hp 670m 390mv> no opponent aggressive Alas, you cannot go that way.

<168hp 670m 390mv> no opponent aggressive n

You yell 'Help! I am being attacked by Jorax!'
[* ] You block Jorax's attack with your shield.
Jorax's divine power wounds you.
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash devastates you!
[** ] You parry a special guard's slash.
Jorax has quite a few wounds.

<120hp 670m 390mv> blade aggressive n
No way! You are still fighting!
Jorax has quite a few wounds.

<120hp 670m 390mv> blade aggressive No way! You are still fighting!
Jorax has quite a few wounds.

<120hp 670m 390mv> blade aggressive flee
You flee from combat!
North-eastern part of Basilisks cave
o o-o| It is hard to see here because of the smoke. To the north
| | | you can barely see a small tunnel. Other exits are to
o-o | the south and to the west.
| | |
o-@ o-o|
| | | ||
o-o o-o|
| ||
o o|
---------+

[Exits: north south west]
The morkoth is standing here, waiting for someone to KILL!

<120hp 670m 389mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect magic : lasts for 40 hours
Spell: dark shroud : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: armor : modifies armor class by 20 for 12 hours
Skill: devote : lasts for 9 hours
Spell: sanctuary : lasts for 6 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<120hp 670m 389mv> no opponent aggressive w
North-western part of basilisks cave
o o| You can see some hay spread on the floor. The smell is awful
| || here, and it makes you feel sick. The basilisk sleeps here.
o-o| Watch out... Maybe it is not far away.
| ||
@-o o|
| | ||
o-o o|
| |
o |
---------+

[Exits: east south]
A backpack stands upright here.

s
<120hp 670m 388mv> no opponent aggressive s
South-western part of basilisks cave
o-o| You can see nothing but smoke.
| ||
o-o o|
| | ||
@-o o|
| |
o |
| |
~-~ |
---------+

[Exits: north east south]
The scaled basilisk crawls towards you slowly.
The scaled basilisk crawls towards you slowly.

<120hp 670m 387mv> no opponent aggressive The small cave
o-o | You are standing in small cave. You can see some light
| | | in the end. Exits are north and south.
o-o |
| |
@ |
| |
~-~ |
| | |
~-~-o|
---------+

[Exits: north south]

<120hp 670m 386mv> no opponent aggressive s
e
The northern end of the pool
o-o | Your feet are wet from standing in water. The water looks
| | calm. You can see that it is a big lake. Light seeps from
o | the water.
| |
@-~ |
| | |
~-~-o|
|
|
---------+

[Exits: north east south]

<120hp 670m 385mv> no opponent aggressive s
The pool
o-o o| You are swimming in the darkness. There is a water-filled
| || passage beneath the surface, leading up to the source
o o| of the pool.
| ||
~-@ o|
| | ||
~-~-o-o|
|
|
---------+

[Exits: south west up]
The sea hag is swimming around here.
The sea hag is swimming around here.

<120hp 670m 383mv> no opponent aggressive e
e
The pool
o o| You are swimming in darkness. You feel something touching
| || your right leg.
~-~ o|
| | ||
~-@-o-o|
|
|
|
|
---------+

[Exits: north east west]

<120hp 670m 381mv> no opponent aggressive com 'cure crit'
The spongy room
o o-o| You definitely do NOT like this area. It is very dark and
| | | very wet.
~-~ o-o|
| | | |
~-~-@-o |
|
|
|
|
---------+

[Exits: east west]

<120hp 670m 380mv> no opponent aggressive The stalagmite tunnel
o-o o| You have entered a small tunnel. Here it is quite dry. Maybe
| || it would be a good idea to rest here.
~ o-o-o|
| | |
~-o-@ |
|
|
|
|
---------+

[Exits: north west]

<120hp 670m 379mv> no opponent aggressive You feel a lot better!

<177hp 645m 379mv> no opponent aggressive n
n
The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+

[Exits: north east south]
The red fierce-looking dragon stares at you angrily.

<177hp 645m 378mv> no opponent aggressive n
The stalagmite T-cross
o-o o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| ||
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+

[Exits: north east south]
The evil wanderer stares at you.

<177hp 645m 377mv> no opponent aggressive The square lair
o-o | You are standing in the south-east part of the lair.
| | | You can see a skeleton lying against the wall.
o o-o |
| | | |
o o-@ o|
| ||
o-o o|
| ||
o-o-o|
---------+

[Exits: north south west]
The evil wanderer stares at you.

<177hp 645m 376mv> no opponent aggressive n
The square lair
o o-o | You are standing in the north-east part of the lair. You
| | | see a sign on the wall.
o-o |
| | |
o o-@ |
| | | |
o o-o |
| |
o-o |
---------+

[Exits: (east) south west]

<177hp 645m 375mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<234hp 620m 375mv> no opponent aggressive w
n
n
The square lair
o o-o | You are standing in the north-west part of the lair.
| | | Here is another sign. There is an exit from the lair
o-o | to the north.
| | |
o-o @-o |
| | | | |
o-o o-o |
| | |
o o-o|
---------+

[Exits: north east south]
Jones 'Cruncher' the ettin is standing here glaring at you.
The evil wanderer stares at you.

<254hp 639m 399mv> no opponent aggressive North tunnel
o | You are standing in a dark tunnel that leads upwards.
| |
o o-o |
| | |
o-@ |
| | |
o-o o-o |
| | | | |
o-o o-o |
---------+

[Exits: north south west]
The morkoth is standing here, waiting for someone to KILL!
The morkoth is standing here, waiting for someone to KILL!

<254hp 639m 398mv> no opponent aggressive The L-Shaped Room
| You are standing in complete darkness. To the south is
| a small exit. To the east you can see a gaping hole.
o |
| |
o @-o |
| | |
o-o |
| | |
o-o o-o |
---------+

[Exits: east south]

<254hp 639m 397mv> no opponent aggressive e
The Circular Hall
| You are standing in a round hall. To the north, east and
| south you can see stone heads hanging on the walls.
o |
| |
o o-@ |
| | |
o-o |
| | |
o o-o |
---------+

[Exits: (east) west]
Horace Mousekiller, the sad ettin, is here, staring at you in confusion.

<254hp 639m 396mv> no opponent aggressive aff
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 42 hours
Spell: detect magic : lasts for 39 hours
Spell: dark shroud : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: devote : lasts for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<254hp 639m 396mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<307hp 614m 396mv> no opponent aggressive op e
clo w
You open the green head dragon sculpture face east of you.

<307hp 614m 396mv> no opponent aggressive That's not a container.

<307hp 614m 396mv> no opponent aggressive e
Dusty tunnel
| You are standing in a cloud of dust. This place has not been
| touched for a long time. Otherwise it is quite boring here
o<o-o-o| and looks like a place to rest. To the west you see the outline
| | of a door. A tunnel leads to the east.
o-o-@-o-o|
| | ,|
o o-o|
| |
o-o |
---------+

[Exits: east west]
The chreffn are crawling here, looking around with their yellow eyes.

<307hp 614m 395mv> no opponent aggressive clo w
You close the door west of you.

<307hp 614m 395mv> no opponent aggressive war
You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<307hp 584m 395mv> no opponent aggressive aff
whe
who

The door west of you opens.

<307hp 584m 395mv> no opponent aggressive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 42 hours
Spell: detect magic : lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: dark shroud : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: devote : lasts for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<307hp 584m 395mv> no opponent aggressive Players near you in Sewers:
<PK> Jorax The Circular Hall
<PK> Veromos Dusty tunnel

<307hp 584m 395mv> no opponent aggressive e
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Human ] Kayn the Adept Carver
Players found: 3
[KNIGHT] Light shall prevail throughout the lands.
There are 3 characters on; the most on this past month was 10.

<307hp 584m 395mv> no opponent aggressive Jorax walks in.
A special guard walks in.
The crossing
| You are standing in a hallway crossing. You can leave this
| place in every direction, except up and down. You notice
o<o-o-o | strange footprints in the dust.
| |
e
o-o-@-o-o|
| , ||
o-o |
|
|
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<307hp 584m 394mv> no opponent aggressive The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<307hp 584m 393mv> no opponent aggressive s
Alas, you cannot go that way.

<307hp 584m 393mv> no opponent aggressive e
The burned room
| You are in a room which had once been quite burned. There
| is writing on the wall.
o-o |
| |
o-o-@ |
| , | |
o-o |
|
|
---------+

[Exits: south west]
The chreffn are crawling here, looking around with their yellow eyes.

<307hp 584m 392mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<369hp 559m 392mv> no opponent aggressive murder $$
aff
They aren't here.

<369hp 559m 392mv> no opponent aggressive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 42 hours
Spell: detect magic : lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: dark shroud : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: devote : lasts for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<369hp 559m 392mv> no opponent aggressive murder $$
Jorax walks in.
A special guard walks in.

<369hp 559m 392mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
[* ] Jorax blocks your attack with his shield.
Jorax has quite a few wounds.

<369hp 559m 392mv> blade aggressive com 'dispel magic' $$

A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash devastates you!
[** ] You parry a special guard's slash.
[* ] Jorax blocks your attack with his shield.
Your wild sting MANGLES Jorax!
Jorax's divine power wounds you.
[** ] You block Jorax's attack with your shield.
[** ] You parry a special guard's slash.
A special guard's slash devastates you!
Jorax has some big nasty wounds and scratches.

<290hp 559m 392mv> blade aggressive You failed the dispel.
Jorax has some big nasty wounds and scratches.

<290hp 544m 392mv> blade aggressive
Your sting DISEMBOWELS Jorax!
Jorax's divine power wounds you.
Jorax's divine power injures you.
[** ] You block Jorax's attack with your shield.
[* ] You block a special guard's attack with your shield.
[* ] You block a special guard's attack with your shield.
Jorax has some big nasty wounds and scratches.

<256hp 544m 392mv> blade aggressive
[***] Jorax blocks your attack with his shield.
[** ] Jorax blocks your attack with his shield.
Jorax's divine power injures you.
Jorax's divine power wounds you.
A special guard's slash decimates you!
[** ] You parry a special guard's slash.
Jorax has some big nasty wounds and scratches.

<195hp 544m 392mv> blade aggressive flee
You flee from combat!
Dragon's lair
o-o | You can see burned walls and the floorstones are fiery red.
| | All kinds of bones are scattered all over the floor. On the
o-o-o | walls you can see several burned shapes. You smell burned
| , | | flesh. Two creatures are melted into the floor. You're next.
o-@ |
|
|
|
|
---------+

[Exits: north west]

<195hp 544m 391mv> no opponent aggressive com 'cure crit'

Jorax walks in.
A special guard walks in.
You feel a lot better!

<252hp 519m 391mv> no opponent aggressive murder $$

You yell 'Help! I am being attacked by Jorax!'
Jorax's divine power wounds you.
Jorax has some big nasty wounds and scratches.

<232hp 519m 391mv> blade aggressive
Your sting DISMEMBERS Jorax!
Jorax's divine power wounds you.
Jorax has some big nasty wounds and scratches.

<223hp 529m 399mv> blade aggressive flee

A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You block a special guard's attack with your shield.
[** ] You block a special guard's attack with your shield.
Jorax has some big nasty wounds and scratches.

<223hp 529m 399mv> blade aggressive You do the best you can!
Jorax has some big nasty wounds and scratches.

<223hp 529m 399mv> blade aggressive You flee from combat!
The L-shaped room
o<o-o-o | You are standing in an L-shaped room. You can hear noises
| | from the long tunnel to the east. You are filled with fear!
o-o-o-o-o| A sign is hanging on the wall.
| , ||
@-o |
|
|
|
|
---------+

[Exits: north east]

<223hp 529m 398mv> no opponent aggressive w
Alas, you cannot go that way.

<223hp 529m 398mv> no opponent aggressive n
The crossing
| You are standing in a hallway crossing. You can leave this
| place in every direction, except up and down. You notice
o<o-o-o | strange footprints in the dust.
| |
o-o-@-o-o|
| , ||
o-o |
|
|
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<223hp 529m 397mv> no opponent aggressive n
The glittering room
| This room is very bright. You can see some silver in the
| walls. Exits are to the west, east and south.
|
|
o<o-@-o |
| |
o-o-o-o-o|
| , ||
o-o |
---------+

[Exits: east south west]

<223hp 529m 396mv> no opponent aggressive e
com 'cure crit'
The secret passageroom
| You have entered a tiny room. There WAS an exit down, and
| an exit to the west.
|
|
o-o-@ |
| |
o-o-o-o |
| , | |
o-o |
---------+

[Exits: west]

<223hp 529m 395mv> no opponent aggressive You feel a lot better!

<287hp 504m 395mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<344hp 479m 395mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<399hp 454m 395mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<455hp 429m 395mv> no opponent aggressive w
s
where $$
The glittering room
| This room is very bright. You can see some silver in the
| walls. Exits are to the west, east and south.
|
|
o<o-@-o |
| |
o-o-o-o-o|
| , ||
o-o |
---------+

[Exits: east south west]

<455hp 429m 394mv> no opponent aggressive Jorax walks in.
A special guard walks in.

<455hp 429m 394mv> no opponent aggressive The crossing
| You are standing in a hallway crossing. You can leave this
| place in every direction, except up and down. You notice
o<o-o-o | strange footprints in the dust.
| |
o-o-@-o-o|
| , ||
o-o |
|
|
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<455hp 429m 393mv> no opponent aggressive <PK> Jorax The secret passageroom

<455hp 429m 393mv> no opponent aggressive w
Dusty tunnel
| You are standing in a cloud of dust. This place has not been
| touched for a long time. Otherwise it is quite boring here
o<o-o-o| and looks like a place to rest. To the west you see the outline
| | of a door. A tunnel leads to the east.
o-o-@-o-o|
| | ,|
o o-o|
| |
o-o |
---------+

[Exits: east west]

<455hp 429m 392mv> no opponent aggressive clo w
You close the door west of you.

<455hp 429m 392mv> no opponent aggressive e
murder $$

Jorax walks in.
A special guard walks in.

<455hp 429m 392mv> no opponent aggressive The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<455hp 429m 391mv> no opponent aggressive They aren't here.

<455hp 429m 391mv> no opponent aggressive murder $$
They aren't here.

<455hp 429m 391mv> no opponent aggressive murder $$
murder $$
They aren't here.

<455hp 429m 391mv> no opponent aggressive Jorax walks in.
A special guard walks in.
Jorax yells 'Help! I am being attacked by Veromos!'
[** ] Jorax blocks your attack with his shield.
Jorax has some big nasty wounds and scratches.

<455hp 429m 391mv> blade aggressive murder $$
com 'dispel magic' $$

Your sting DISMEMBERS Jorax!
[***] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
[** ] You block Jorax's attack with your shield.
Jorax has some big nasty wounds and scratches.

<437hp 429m 391mv> blade aggressive
Jorax has fled!
Jorax walks north.
A special guard walks north.

<437hp 429m 391mv> no opponent aggressive They aren't here.

<437hp 429m 391mv> no opponent aggressive They aren't here.

<437hp 429m 391mv> no opponent aggressive n
com 'dispel magic' $$

Jorax walks in.
A special guard walks in.
The glittering room
| This room is very bright. You can see some silver in the
| walls. Exits are to the west, east and south.
|
|
o<o-@-o |
| | |
o o-o-o-o|
| , | , ||
o-o o-o |
---------+

[Exits: east south west]

<437hp 429m 390mv> no opponent aggressive They aren't here.

<437hp 429m 390mv> no opponent aggressive s
w
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.
The chreffn are crawling here, looking around with their yellow eyes.

<437hp 429m 389mv> no opponent aggressive com 'dispel magic' $$

A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash decimates you!
A special guard's slash decimates you!
A special guard is in excellent condition.

<391hp 445m 399mv> none aggressive No way! You are still fighting!
A special guard is in excellent condition.

<391hp 445m 399mv> none aggressive Jorax yells 'Die! Veromos, you sorcerous dog!'
Spell failed.
Jorax's divine power wounds you.
Jorax's divine power injures you.
Jorax has some big nasty wounds and scratches.

<359hp 430m 399mv> blade aggressive
[* ] Jorax blocks your attack with his shield.
Your sting DISEMBOWELS Jorax!
Jorax's divine power wounds you.
[* ] You parry a special guard's slash.
A special guard's slash decimates you!
Jorax has some big nasty wounds and scratches.

<314hp 430m 399mv> blade aggressive com 'cause cont'
Your continual wounds scratch Jorax.
Jorax has some big nasty wounds and scratches.

<314hp 415m 399mv> blade aggressive
Your continual wounds graze Jorax.
[* ] Jorax blocks your attack with his shield.
[* ] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
Jorax's divine power injures you.
[* ] You block a special guard's attack with your shield.
A special guard's slash decimates you!
Jorax has some big nasty wounds and scratches.

<255hp 415m 399mv> blade aggressive
Jorax narrows his eyes.
Jorax's heavenly wrath DISEMBOWELS you!
Jorax has some big nasty wounds and scratches.

<204hp 415m 381mv> blade aggressive flee
You flee from combat!
The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<204hp 415m 380mv> no opponent aggressive w
murder $$
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.
The chreffn are crawling here, looking around with their yellow eyes.

<204hp 415m 379mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
[***] Jorax blocks your attack with his shield.
Jorax has some big nasty wounds and scratches.

<204hp 415m 379mv> blade aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You block a special guard's attack with your shield.
[* ] You block a special guard's attack with your shield.
Jorax has some big nasty wounds and scratches.

<204hp 415m 379mv> blade aggressive flee

Jorax has fled!
Jorax walks south.
A special guard has fled!
A special guard walks west.

<204hp 415m 379mv> no opponent aggressive e
e
You aren't fighting anyone.

<204hp 415m 379mv> no opponent aggressive The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<204hp 415m 378mv> no opponent aggressive com 'cure crit'
The burned room
| You are in a room which had once been quite burned. There
| is writing on the wall.
o-o |
| |
o-o-@ |
| , | |
o-o |
|
|
---------+

[Exits: south west]
The chreffn are crawling here, looking around with their yellow eyes.

<204hp 415m 377mv> no opponent aggressive You feel a lot better!

<256hp 390m 377mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<318hp 365m 377mv> no opponent aggressive com 'cure crit'
w
You feel a lot better!

<383hp 340m 377mv> no opponent aggressive where $$
The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<383hp 340m 376mv> no opponent aggressive <PK> Jorax Dusty tunnel

<383hp 340m 376mv> no opponent aggressive w
w
The crossing
| You are standing in a hallway crossing. You can leave this
| place in every direction, except up and down. You notice
o<o-o-o | strange footprints in the dust.
| |
o-o-@-o-o|
| , ||
o-o |
|
|
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<383hp 340m 375mv> no opponent aggressive Dusty tunnel
| You are standing in a cloud of dust. This place has not been
| touched for a long time. Otherwise it is quite boring here
o<o-o-o| and looks like a place to rest. To the west you see the outline
| | of a door. A tunnel leads to the east.
o-o-@-o-o|
| | ,|
o o-o|
| |
o-o |
---------+

[Exits: east west]
(White Aura) Jorax the Commander of Justice is here.
(Charmed) A special guard stands here, red with anger.

<383hp 340m 374mv> no opponent aggressive w
The Circular Hall
| You are standing in a round hall. To the north, east and
| south you can see stone heads hanging on the walls.
o<o-o|
| | |
o o-@-o-o|
| | ||
o-o o|
| | |
o o-o |
---------+

[Exits: east west]
Horace Mousekiller, the sad ettin, is here, staring at you in confusion.

<383hp 340m 373mv> no opponent aggressive w
The L-Shaped Room
| You are standing in complete darkness. To the south is
| a small exit. To the east you can see a gaping hole.
o |
| |
o @-o-o|
| | |
o-o |
| | |
o-o o-o |
---------+

[Exits: east south]

<383hp 340m 372mv> no opponent aggressive e
The Circular Hall
| You are standing in a round hall. To the north, east and
| south you can see stone heads hanging on the walls.
o<o-o|
| | |
murder $$
o o-@-o-o|
| | ||
o-o o|
| | |
o o-o |
---------+

[Exits: east west]
Horace Mousekiller, the sad ettin, is here, staring at you in confusion.

<383hp 340m 371mv> no opponent aggressive murder $$
murder $$
They aren't here.

<383hp 340m 371mv> no opponent aggressive They aren't here.

<383hp 340m 371mv> no opponent aggressive murder $$
They aren't here.

<383hp 340m 371mv> no opponent aggressive murder $$
They aren't here.

<383hp 340m 371mv> no opponent aggressive murder $$
They aren't here.

<383hp 340m 371mv> no opponent aggressive e
They aren't here.

<383hp 340m 371mv> no opponent aggressive murder $$
Dusty tunnel
| You are standing in a cloud of dust. This place has not been
| touched for a long time. Otherwise it is quite boring here
o<o-o-o| and looks like a place to rest. To the west you see the outline
murder $$
| | of a door. A tunnel leads to the east.
o-o-@-o-o|
| | ,|
o o-o|
| |
o-o |
---------+

[Exits: east west]
(White Aura) Jorax the Commander of Justice is here.
(Charmed) A special guard stands here, red with anger.

<383hp 340m 370mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting DISEMBOWELS Jorax!
Jorax has some big nasty wounds and scratches.

<383hp 340m 370mv> blade aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You parry a special guard's slash.
A special guard's slash decimates you!
Jorax has some big nasty wounds and scratches.

<355hp 340m 370mv> blade aggressive clo w

Your sting DISEMBOWELS Jorax!
[** ] You block Jorax's attack with your shield.
Jorax's divine power mauls you.
[** ] You block Jorax's attack with your shield.
A special guard's slash decimates you!
A special guard's slash devastates you!
Jorax has some big nasty wounds and scratches.

<283hp 363m 399mv> blade aggressive You do the best you can!
Jorax has some big nasty wounds and scratches.

<283hp 363m 399mv> blade aggressive You close the door west of you.
Jorax has some big nasty wounds and scratches.

<283hp 363m 399mv> blade aggressive flee

A special guard rescues Jorax!
A special guard's slash devastates you!
A special guard's slash decimates you!
A special guard is in excellent condition.

<229hp 363m 399mv> none aggressive
[* ] a special guard dodges your sting.
[** ] You block a special guard's attack with your shield.
A special guard's slash decimates you!
A special guard is in excellent condition.

<201hp 363m 399mv> none aggressive You flee from combat!
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<201hp 363m 398mv> no opponent aggressive w
murder $$
Dusty tunnel
| You are standing in a cloud of dust. This place has not
| been touched for a long time. Otherwise it is quite boring
o<o-o-o| here and looks like a place to rest. To the west you see
| | | the outline of a door. A tunnel leads to the east.
o @-o-o|
| | ,|
o o-o|
|
|
---------+

[Exits: east (door)]
(White Aura) Jorax the Commander of Justice is here.
(Charmed) A special guard stands here, red with anger.

<201hp 363m 397mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
[***] Jorax blocks your attack with his shield.
[** ] Jorax blocks your attack with his shield.
Jorax has some big nasty wounds and scratches.

<201hp 363m 397mv> blade aggressive
Your sting misses Jorax.
Jorax's divine power wounds you.
Jorax has some big nasty wounds and scratches.

<183hp 363m 397mv> blade aggressive com 'dispel magic' $$

A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash devastates you!
[** ] You block a special guard's attack with your shield.
Jorax has some big nasty wounds and scratches.

<153hp 363m 397mv> blade aggressive You failed the dispel.
Jorax has some big nasty wounds and scratches.

<153hp 348m 397mv> blade aggressive
A special guard rescues Jorax!
A special guard's slash decimates you!
A special guard's slash decimates you!
Your sting MANGLES a special guard!
A special guard's slash decimates you!
[* ] You block a special guard's attack with your shield.
A special guard has a few scratches.

<75hp 348m 397mv> none aggressive flee
e
You flee from combat!
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<75hp 348m 396mv> no opponent aggressive e
The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<75hp 348m 395mv> no opponent aggressive s
The burned room
| You are in a room which had once been quite burned. There
| is writing on the wall.
o-o |
| |
o-o-@ |
| , | |
o-o |
|
|
---------+

[Exits: south west]
The chreffn are crawling here, looking around with their yellow eyes.

<75hp 348m 394mv> no opponent aggressive com 'cure crit'
Dragon's lair
o-o | You can see burned walls and the floorstones are fiery red.
| | All kinds of bones are scattered all over the floor. On the
o-o-o | walls you can see several burned shapes. You smell burned
| , | | flesh. Two creatures are melted into the floor. You're next.
o-@ |
|
|
|
|
---------+

[Exits: north west]

<75hp 348m 393mv> no opponent aggressive You feel a lot better!

<128hp 323m 393mv> no opponent aggressive w
n
n
The L-shaped room
o<o-o-o | You are standing in an L-shaped room. You can hear noises
| | | from the long tunnel to the east. You are filled with fear!
o o-o-o-o| A sign is hanging on the wall.
| | , ||
o @-o |
|
|
|
|
---------+

[Exits: north east]

<128hp 323m 392mv> no opponent aggressive The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<128hp 323m 391mv> no opponent aggressive n
The glittering room
| This room is very bright. You can see some silver in the
| walls. Exits are to the west, east and south.
|
|
o<o-@-o |
| | |
o o-o-o-o|
| , | , ||
o-o o-o |
---------+

[Exits: east south west]

<128hp 323m 390mv> no opponent aggressive e
com 'cure crit'
Alas, you cannot go that way.

<128hp 323m 390mv> no opponent aggressive The secret passageroom
| You have entered a tiny room. There WAS an exit down, and
| an exit to the west.
|
|
o-o-@ |
| |
o-o-o-o |
| , | |
o-o |
---------+

[Exits: west]

<128hp 323m 389mv> no opponent aggressive You feel a lot better!

<183hp 298m 389mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<238hp 273m 389mv> no opponent aggressive com 'cure crit'

Jorax walks in.
A special guard walks in.

<238hp 273m 389mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
[** ] You block Jorax's attack with your shield.
Jorax's divine power wounds you.
You can't concentrate enough.
Jorax has some big nasty wounds and scratches.

<218hp 273m 389mv> blade aggressive flee
s
You flee from combat!
The glittering room
| This room is very bright. You can see some silver in the
| walls. Exits are to the west, east and south.
|
|
o<o-@-o |
| | |
o o-o-o-o|
| , | , ||
o-o o-o |
---------+

[Exits: east south west]
You feel less vulnerable to afflictions.
You are finally free to leave the area.

<239hp 313m 399mv> no opponent aggressive The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<239hp 313m 398mv> no opponent aggressive w
Dusty tunnel
| You are standing in a cloud of dust. This place has not
| been touched for a long time. Otherwise it is quite boring
o<o-o-o| here and looks like a place to rest. To the west you see
| | | the outline of a door. A tunnel leads to the east.
o @-o-o|
| | ,|
o o-o|
|
|
---------+

[Exits: east (door)]

<239hp 313m 397mv> no opponent aggressive w
The door is closed.

<239hp 313m 397mv> no opponent aggressive e
s
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
s
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<239hp 313m 396mv> no opponent aggressive e
The L-shaped room
o<o-o-o | You are standing in an L-shaped room. You can hear noises
| | | from the long tunnel to the east. You are filled with fear!
o o-o-o-o| A sign is hanging on the wall.
| | , ||
o @-o |
|
|
|
|
---------+

[Exits: north east]

<239hp 313m 395mv> no opponent aggressive com 'cure crit'
Alas, you cannot go that way.

<239hp 313m 395mv> no opponent aggressive Dragon's lair
o-o | You can see burned walls and the floorstones are fiery red.
| | All kinds of bones are scattered all over the floor. On the
o-o-o | walls you can see several burned shapes. You smell burned
| , | | flesh. Two creatures are melted into the floor. You're next.
o-@ |
|
|
|
|
---------+

[Exits: north west]

<239hp 313m 394mv> no opponent aggressive You feel a lot better!

<290hp 288m 394mv> no opponent aggressive aff
com 'cure crit'
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 38 hours
Spell: detect magic : lasts for 35 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: dark shroud : lasts for 12 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: devote : lasts for 4 hours
Spell: sanctuary : lasts for 1 hours
Set : Torments of Hell: modifies save vs spell by 18 permanently
: modifies maledictive break by 15 permanently
: modifies constitution by 5 permanently
: modifies dexterity by 5 permanently
: modifies wisdom by 5 permanently
: modifies intelligence by 5 permanently
: modifies strength by 5 permanently

<290hp 288m 394mv> no opponent aggressive You feel a lot better!

<354hp 263m 394mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<414hp 238m 394mv> no opponent aggressive n
whe
com 'cure crit'
The burned room
| You are in a room which had once been quite burned. There
| is writing on the wall.
o-o |
| |
o-o-@ |
| , | |
o-o |
|
|
---------+

[Exits: south west]
The chreffn are crawling here, looking around with their yellow eyes.

<414hp 238m 393mv> no opponent aggressive Players near you in Sewers:
<PK> Jorax The glittering room
<PK> Veromos The burned room

<414hp 238m 393mv> no opponent aggressive You feel a lot better!

<479hp 213m 393mv> no opponent aggressive w
where $$

Jorax walks in.
A special guard walks in.

<479hp 213m 393mv> no opponent aggressive
Jorax walks west.
A special guard walks west.

<479hp 213m 393mv> no opponent aggressive The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.

<479hp 213m 392mv> no opponent aggressive Jorax walks west.
A special guard walks west.

<479hp 213m 392mv> no opponent aggressive <PK> Jorax The crossing

<479hp 213m 392mv> no opponent aggressive murder $$
They aren't here.

<479hp 213m 392mv> no opponent aggressive murder $$
They aren't here.

<479hp 213m 392mv> no opponent aggressive murder $$
Jorax walks in.
A special guard walks in.
Jorax yells 'Help! I am being attacked by Veromos!'
[* ] Jorax blocks your attack with his shield.
Jorax has some big nasty wounds and scratches.

<479hp 213m 392mv> blade aggressive w
murder $$
com 'dispel magic' $$

A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash decimates you!
[* ] You parry a special guard's slash.
[***] Jorax blocks your attack with his shield.
[* ] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
A special guard's slash devastates you!
A special guard's slash devastates you!
Jorax has some big nasty wounds and scratches.

<373hp 213m 392mv> blade aggressive No way! You are still fighting!
Jorax has some big nasty wounds and scratches.

<373hp 213m 392mv> blade aggressive You do the best you can!
Jorax has some big nasty wounds and scratches.

<373hp 213m 392mv> blade aggressive The white aura around Jorax's body vanishes.
Ok.
Jorax has some big nasty wounds and scratches.

<373hp 198m 392mv> blade aggressive
Your sting *** DEMOLISHES *** Jorax!
Jorax's divine power injures you.
[** ] You block Jorax's attack with your shield.
[** ] You block a special guard's attack with your shield.
A special guard's slash decimates you!
Jorax has some big nasty wounds and scratches.

<330hp 198m 392mv> blade aggressive
Jorax has fled!
Jorax walks east.
A special guard has fled!
A special guard walks east.

<330hp 198m 392mv> no opponent aggressive w
murder $$
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<345hp 227m 398mv> no opponent aggressive They aren't here.

<345hp 227m 398mv> no opponent aggressive e

<345hp 227m 398mv> no opponent aggressive murder $$
The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<345hp 227m 397mv> no opponent aggressive They aren't here.

<345hp 227m 397mv> no opponent aggressive e
The burned room
| You are in a room which had once been quite burned. There
| is writing on the wall.
o-o |
| |
o-o-@ |
| , | |
o-o |
|
|
---------+

[Exits: south west]
The chreffn are crawling here, looking around with their yellow eyes.

s
<345hp 227m 396mv> no opponent aggressive w
Dragon's lair
o-o | You can see burned walls and the floorstones are fiery red.
| | All kinds of bones are scattered all over the floor. On the
o-o-o | walls you can see several burned shapes. You smell burned
murder $$
| , | | flesh. Two creatures are melted into the floor. You're next.
o-@ |
|
|
|
|
---------+

[Exits: north west]

<345hp 227m 395mv> no opponent aggressive The L-shaped room
o<o-o-o | You are standing in an L-shaped room. You can hear noises
| | | from the long tunnel to the east. You are filled with fear!
o o-o-o-o| A sign is hanging on the wall.
| | , ||
o @-o |
|
|
|
|
---------+

[Exits: north east]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.

<345hp 227m 394mv> no opponent aggressive n
Jorax yells 'Help! I am being attacked by Veromos!'
Your sting DISEMBOWELS Jorax!
Jorax looks pretty hurt.

<345hp 227m 394mv> blade aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash decimates you!
A special guard's slash decimates you!
Jorax looks pretty hurt.

<292hp 227m 394mv> blade aggressive com 'cause cont'

[** ] Jorax blocks your attack with his shield.
Your sting misses Jorax.
Jorax's divine power misses you.
Jorax's divine power mauls you.
[** ] You parry a special guard's slash.
[** ] You block a special guard's attack with your shield.
Jorax looks pretty hurt.

<271hp 227m 394mv> blade aggressive No way! You are still fighting!
Jorax looks pretty hurt.

<271hp 227m 394mv> blade aggressive Your continual wounds hit Jorax.
Jorax looks pretty hurt.

<271hp 212m 394mv> blade aggressive
A special guard rescues Jorax!
[** ] You block a special guard's attack with your shield.
[** ] You parry a special guard's slash.
A special guard has a few scratches.

<271hp 212m 394mv> none aggressive flee

Your continual wounds graze Jorax.
Your sting MANGLES a special guard!
[** ] a special guard dodges your sting.
A special guard's slash decimates you!
A special guard's slash decimates you!
A special guard has a few scratches.

<221hp 212m 394mv> none aggressive You flee from combat!
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<221hp 212m 393mv> no opponent aggressive w
Dusty tunnel
| You are standing in a cloud of dust. This place has not
| been touched for a long time. Otherwise it is quite boring
o<o-o-o| here and looks like a place to rest. To the west you see
| | | the outline of a door. A tunnel leads to the east.
o @-o-o|
| | ,|
o o-o|
|
|
---------+

[Exits: east (door)]

<221hp 212m 392mv> no opponent aggressive murder $$
They aren't here.

<221hp 212m 392mv> no opponent aggressive e
murder $$
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<221hp 212m 391mv> no opponent aggressive s
They aren't here.

<221hp 212m 391mv> no opponent aggressive murder $$
The L-shaped room
o<o-o-o | You are standing in an L-shaped room. You can hear noises
| | | from the long tunnel to the east. You are filled with fear!
o o-o-o-o| A sign is hanging on the wall.
| | , ||
o @-o |
|
|
|
|
---------+

[Exits: north east]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.

<221hp 212m 390mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
[* ] Jorax blocks your attack with his shield.
Jorax looks pretty hurt.

<221hp 212m 390mv> blade aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You parry a special guard's slash.
A special guard's slash devastates you!
Jorax looks pretty hurt.

<191hp 212m 390mv> blade aggressive
Your continual wounds hit Jorax.
Your sting DISMEMBERS Jorax!
[***] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
Jorax's divine power injures you.
[** ] You parry a special guard's slash.
A special guard's slash decimates you!
Jorax looks pretty hurt.

<132hp 212m 390mv> blade aggressive flee
You flee from combat!
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<132hp 212m 389mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<190hp 187m 389mv> no opponent aggressive murder $$
s

Jorax limps in.
A special guard walks in.

<190hp 187m 389mv> no opponent aggressive murder $$
Jorax yells 'Help! I am being attacked by Veromos!'
[* ] Jorax blocks your attack with his shield.
Jorax looks pretty hurt.

<190hp 187m 389mv> blade aggressive
[***] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
[** ] You block Jorax's attack with your shield.
[** ] You block Jorax's attack with your shield.
Jorax looks pretty hurt.

<172hp 187m 389mv> blade aggressive flee
No way! You are still fighting!
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You block a special guard's attack with your shield.
[* ] You block a special guard's attack with your shield.
[***] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
Jorax's divine power wounds you.
[* ] You block a special guard's attack with your shield.
[* ] You block a special guard's attack with your shield.
Jorax looks pretty hurt.

<135hp 187m 389mv> blade aggressive You do the best you can!
Jorax looks pretty hurt.

<135hp 187m 389mv> blade aggressive You flee from combat!
The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<135hp 187m 388mv> no opponent aggressive e
s
The burned room
| You are in a room which had once been quite burned. There
| is writing on the wall.
o-o |
| |
o-o-@ |
| , | |
o-o |
|
|
---------+

[Exits: south west]

<135hp 187m 387mv> no opponent aggressive com 'cure crit'
Dragon's lair
o-o | You can see burned walls and the floorstones are fiery red.
| | All kinds of bones are scattered all over the floor. On the
o-o-o | walls you can see several burned shapes. You smell burned
| , | | flesh. Two creatures are melted into the floor. You're next.
o-@ |
|
|
|
|
---------+

[Exits: north west]
The chreffn are crawling here, looking around with their yellow eyes.

<135hp 187m 386mv> no opponent aggressive You feel a lot better!

<195hp 162m 386mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<252hp 137m 386mv> no opponent aggressive Jorax limps in.
A special guard walks in.
The white aura around your body fades.

<264hp 153m 399mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's divine power MUTILATES you!
Jorax looks pretty hurt.

<222hp 153m 399mv> blade aggressive flee
sanc
You flee from combat!
The L-shaped room
o<o-o-o | You are standing in an L-shaped room. You can hear noises
| | | from the long tunnel to the east. You are filled with fear!
o o-o-o-o| A sign is hanging on the wall.
| | , ||
o @-o |
|
|
|
|
---------+

[Exits: north east]

<222hp 153m 398mv> no opponent aggressive You are surrounded by a white aura.

<222hp 78m 398mv> no opponent aggressive murder $$

Jorax limps in.
A special guard walks in.

<222hp 78m 398mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's divine power wounds you.
[** ] You block Jorax's attack with your shield.
Jorax looks pretty hurt.

<204hp 78m 398mv> blade aggressive
[***] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
Jorax's divine power mauls you.
Jorax looks pretty hurt.

<162hp 78m 398mv> blade aggressive You do the best you can!
Jorax looks pretty hurt.

<162hp 78m 398mv> blade aggressive flee
You flee from combat!
Dragon's lair
o-o | You can see burned walls and the floorstones are fiery red.
| | All kinds of bones are scattered all over the floor. On the
o-o-o | walls you can see several burned shapes. You smell burned
| , | | flesh. Two creatures are melted into the floor. You're next.
o-@ |
|
|
|
|
---------+

[Exits: north west]
The chreffn are crawling here, looking around with their yellow eyes.

<162hp 78m 397mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<217hp 53m 397mv> no opponent aggressive n

Jorax limps in.
A special guard walks in.

<217hp 53m 397mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
[* ] You block Jorax's attack with your shield.
Jorax looks pretty hurt.

<217hp 53m 397mv> blade aggressive No way! You are still fighting!
Jorax looks pretty hurt.

<217hp 53m 397mv> blade aggressive
Your sting DISEMBOWELS Jorax!
Your sting DISEMBOWELS Jorax!
Jorax's divine power misses you.
Jorax's divine power injures you.
Jorax's divine power injures you.
Jorax is in awful condition.

<185hp 53m 397mv> blade aggressive flee
You flee from combat!
The L-shaped room
o<o-o-o | You are standing in an L-shaped room. You can hear noises
| | | from the long tunnel to the east. You are filled with fear!
o o-o-o-o| A sign is hanging on the wall.
w
| | , ||
o @-o |
|
|
|
|
---------+

[Exits: north east]

<185hp 53m 396mv> no opponent aggressive Alas, you cannot go that way.

<185hp 53m 396mv> no opponent aggressive murder $$
They aren't here.

<185hp 53m 396mv> no opponent aggressive n
murder $$
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<185hp 53m 395mv> no opponent aggressive murder $$
They aren't here.

<185hp 53m 395mv> no opponent aggressive murder $$
They aren't here.

<185hp 53m 395mv> no opponent aggressive murder $$
Jorax limps in.
A special guard walks in.
Jorax yells 'Help! I am being attacked by Veromos!'
Your sting DISEMBOWELS Jorax!
[** ] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
Jorax's divine power wounds you.
Jorax is in awful condition.

<149hp 53m 395mv> blade aggressive
Jorax has fled!
Jorax crawls east.
A special guard walks east.

<149hp 53m 395mv> no opponent aggressive com harm jorax
They aren't here.

<149hp 53m 395mv> no opponent aggressive They aren't here.

<149hp 53m 395mv> no opponent aggressive e
com harm jorax
The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<149hp 53m 394mv> no opponent aggressive They aren't here.

<149hp 53m 394mv> no opponent aggressive s
Alas, you cannot go that way.

<149hp 53m 394mv> no opponent aggressive e
com harm jorax
The burned room
| You are in a room which had once been quite burned. There
| is writing on the wall.
o-o |
| |
o-o-@ |
| , | |
o-o |
|
|
---------+

[Exits: south west]

<149hp 53m 393mv> no opponent aggressive s
They aren't here.

<149hp 53m 393mv> no opponent aggressive w
Dragon's lair
o-o | You can see burned walls and the floorstones are fiery red.
| | All kinds of bones are scattered all over the floor. On the
o-o-o | walls you can see several burned shapes. You smell burned
| , | | flesh. Two creatures are melted into the floor. You're next.
o-@ |
|
|
|
|
---------+

[Exits: north west]
com harm jorax
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.
The chreffn are crawling here, looking around with their yellow eyes.

<149hp 53m 392mv> no opponent aggressive The L-shaped room
o<o-o-o | You are standing in an L-shaped room. You can hear noises
| | | from the long tunnel to the east. You are filled with fear!
o o-o-o-o| A sign is hanging on the wall.
| | , ||
o @-o |
|
|
|
|
---------+

[Exits: north east]

<149hp 53m 391mv> no opponent aggressive They aren't here.

<149hp 53m 391mv> no opponent aggressive com harm jorax
They aren't here.

<149hp 53m 391mv> no opponent aggressive e
com harm jorax
Dragon's lair
o-o | You can see burned walls and the floorstones are fiery red.
| | All kinds of bones are scattered all over the floor. On the
o-o-o | walls you can see several burned shapes. You smell burned
| , | | flesh. Two creatures are melted into the floor. You're next.
o-@ |
|
|
|
|
---------+

[Exits: north west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.
The chreffn are crawling here, looking around with their yellow eyes.

<149hp 53m 390mv> no opponent aggressive Jorax yells 'Help! Veromos's spell is harming me!'
Your harm spell MANGLES Jorax!
Jorax is in awful condition.

<149hp 18m 390mv> blade aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You parry a special guard's slash.
[* ] You block a special guard's attack with your shield.
Your sting DISEMBOWELS Jorax!
Jorax's skin crystallizes over in response to his severe trauma.
Jorax's divine power mauls you.
Jorax's divine power wounds you.
A special guard's slash devastates you!
[* ] You parry a special guard's slash.
Jorax is in awful condition.

<80hp 18m 390mv> blade aggressive flee

Jorax has fled!
Jorax limps north.
A special guard has fled!
A special guard walks north.

<80hp 18m 390mv> no opponent aggressive You aren't fighting anyone.

<80hp 18m 390mv> no opponent aggressive w
The L-shaped room
o<o-o-o | You are standing in an L-shaped room. You can hear noises
| | | from the long tunnel to the east. You are filled with fear!
o o-o-o-o| A sign is hanging on the wall.
| | , ||
o @-o |
|
|
|
|
---------+

[Exits: north east]

<80hp 18m 389mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<167hp 43m 399mv> no opponent aggressive n

Jorax limps in.
A special guard walks in.

<167hp 43m 399mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
[* ] You block Jorax's attack with your shield.
Jorax's divine power injures you.
Jorax is in awful condition.

<151hp 43m 399mv> blade aggressive murder $$

[***] Jorax blocks your attack with his shield.
[* ] Jorax blocks your attack with his shield.
Jorax's divine power mauls you.
Jorax's divine power mauls you.
Jorax is in awful condition.

<109hp 43m 399mv> blade aggressive No way! You are still fighting!
Jorax is in awful condition.

<109hp 43m 399mv> blade aggressive flee
You do the best you can!
Jorax is in awful condition.

<109hp 43m 399mv> blade aggressive com 'cure crit'
You flee from combat!
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<109hp 43m 398mv> no opponent aggressive You feel a lot better!

<170hp 18m 398mv> no opponent aggressive murder $$

Jorax limps in.
A special guard walks in.

<170hp 18m 398mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
[** ] You block Jorax's attack with your shield.
Jorax's divine power misses you.
Jorax is in awful condition.

<170hp 18m 398mv> blade aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash decimates you!
A special guard's slash decimates you!
Jorax is in awful condition.

<116hp 18m 398mv> blade aggressive You do the best you can!
Jorax is in awful condition.

<116hp 18m 398mv> blade aggressive
Your sting MUTILATES Jorax!
Jorax's divine power wounds you.
Jorax's divine power injures you.
[* ] You parry a special guard's slash.
A special guard's slash decimates you!
You flee from combat!
The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<52hp 18m 397mv> no opponent aggressive e

Jorax crawls in.
A special guard walks in.

<52hp 18m 397mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's divine power wounds you.
Jorax is in awful condition.

<34hp 18m 397mv> blade aggressive wimp 0
No way! You are still fighting!
Jorax is in awful condition.

<34hp 18m 397mv> blade aggressive flee
Wimpy set to 0 hit points.
Jorax is in awful condition.

<34hp 18m 397mv> blade aggressive You flee from combat!
The burned room
| You are in a room which had once been quite burned. There
| is writing on the wall.
o-o |
| |
o-o-@ |
| , | |
o-o |
|
|
---------+

[Exits: south west]

<34hp 18m 396mv> no opponent aggressive com 'cure crit'
You don't have enough mana.

<34hp 18m 396mv> no opponent aggressive w
w
The wind tunnel
| You are standing in a tunnel. Above you, you can feel a
| breeze.
o-o-o |
| |
o-o-@-o |
| | |
o- -o |
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax the Commander of Justice is here.

<34hp 18m 395mv> no opponent aggressive murder $$
murder $$
The crossing
| You are standing in a hallway crossing. You can leave this place
| in every direction, except up and down. You notice strange footprints
o<o-o-o | in the dust.
| | |
o o-@-o-o|
| | , ||
o-o o-o |
| |
o |
---------+

[Exits: north east south west]
The chreffn are crawling here, looking around with their yellow eyes.

<34hp 18m 394mv> no opponent aggressive They aren't here.

<34hp 18m 394mv> no opponent aggressive murder $$
murder $$
They aren't here.

<34hp 18m 394mv> no opponent aggressive They aren't here.

<34hp 18m 394mv> no opponent aggressive n
They aren't here.

<34hp 18m 394mv> no opponent aggressive The glittering room
| This room is very bright. You can see some silver in the
| walls. Exits are to the west, east and south.
|
|
o<o-@-o |
| | |
o o-o-o-o|
| , | , ||
o-o o-o |
---------+

[Exits: east south west]

<34hp 18m 393mv> no opponent aggressive e
The secret passageroom
| You have entered a tiny room. There WAS an exit down, and
| an exit to the west.
|
|
o-o-@ |
| |
o-o-o-o |
| , | |
o-o |
---------+

[Exits: west]

<34hp 18m 392mv> no opponent aggressive com 'cure ser'
You feel better.

<71hp 3m 392mv> no opponent aggressive murder $$
murder $$

Jorax crawls in.
A special guard walks in.

<71hp 3m 392mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's divine power injures you.
Jorax's divine power mauls you.
Jorax is in awful condition.

<33hp 3m 392mv> blade aggressive You do the best you can!
Jorax is in awful condition.

<33hp 3m 392mv> blade aggressive You do the best you can!
Jorax is in awful condition.

<33hp 3m 392mv> blade aggressive
[***] Jorax blocks your attack with his shield.
[** ] You block Jorax's attack with your shield.
Jorax's divine power wounds you.
Jorax is in awful condition.

<16hp 3m 392mv> blade aggressive flee
You flee from combat!
The glittering room
| This room is very bright. You can see some silver in the
| walls. Exits are to the west, east and south.
|
|
o<o-@-o |
| | |
o o-o-o-o|
| , | , ||
o-o o-o |
---------+

[Exits: east south west]

<16hp 3m 391mv> no opponent aggressive murder $$
murder $$
They aren't here.

<16hp 3m 391mv> no opponent aggressive murder $$
They aren't here.

<16hp 3m 391mv> no opponent aggressive murder $$
They aren't here.

<16hp 3m 391mv> no opponent aggressive murder $$
Jorax crawls in.
A special guard walks in.
Jorax yells 'Help! I am being attacked by Veromos!'
[** ] Jorax blocks your attack with his shield.
Jorax is in awful condition.

<16hp 3m 391mv> blade aggressive murder $$
murder $$

[* ] Jorax blocks your attack with his shield.
Jorax's divine power wounds you.
A mob of special guards tackles you and bludgeons you into submission.
You are too hurt to do anything for a while.
A special guard relieves you of a small tent.
A special guard relieves you of a crested shield of Eternal Darkness.
A special guard relieves you of an illusionist's breakstone ring.
A special guard relieves you of gloves of Tiamat.
A special guard relieves you of shimmering leg plates of the Deep Sea Dragon.
A special guard relieves you of a bottomless tankard.
A special guard relieves you of a Loot Sack.
A special guard relieves you of a beautiful gown of white samite.
A special guard relieves you of the mace of disruption.
A special guard relieves you of a whipping tail of a manticore.
A special guard relieves you of a scythe encased in ice.
A special guard relieves you of a pair of spiked light-steel boots.
A special guard relieves you of some thick woolen gauntlets.
A special guard relieves you of a Ring of Accuracy.
A special guard relieves you of a Burning Sheath of Acid.
A special guard relieves you of a small sardonyx encompassed in gold.
A special guard relieves you of an Ancient Banner of Illisidar.
A special guard relieves you of a wide brimmed hat.
You are no longer affected by detect_invis.
A special guard relieves you of 'Nezzruhziazan', the Band of the Tarantula.
A special guard relieves you of a smoldering black mace.
A special guard relieves you of a scarab of death.
A special guard relieves you of a bracer of torment.
A special guard relieves you of a bracer of torment.
A special guard relieves you of a scarab of death.
A special guard relieves you of some fine amber sleeves.
A special guard relieves you of a huge iron breastplate.
A special guard impounds 11468 gold.
You are too hurt to do anything for a while.

<1hp 1m 391mv> no opponent aggressive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive who

Jorax's skin regains its soft texture.
Jorax suddenly clutches his wounds and slumps to the ground, unconscious.
Jorax is stunned, but will probably recover.

<1hp 1m 391mv> no opponent aggressive You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive
<1hp 1m 391mv> no opponent aggressive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive
<1hp 1m 391mv> no opponent aggressive af
You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive recall
You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive af
You are too hurt to do anything.

<1hp 1m 391mv> no opponent aggressive
Jorax's hunger hits him.
You can devote again.
Jorax is incapacitated and will slowly die, if not aided.

<1hp 1m 391mv> no opponent aggressive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive af
who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive aff
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive look
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive
Jorax's hunger grazes him.
Jorax is mortally wounded, and will die soon, if not aided.

<1hp 1m 391mv> no opponent evasive af
who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive af
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive af
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive
<1hp 1m 391mv> no opponent evasive who
You are too hurt to do anything.

<1hp 1m 391mv> no opponent evasive
You feel like you can move again.

<1hp 1m 391mv> no opponent evasive who
look
[ Elf ] [Rival] Duke Splinth the Divine Healer
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Human ] Kayn the Adept Carver
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.
Jorax's hunger grazes him.
Jorax is DEAD!!
Jorax's fingers are severed from his hand.

<40hp 57m 399mv> no opponent evasive The glittering room
| This room is very bright. You can see some silver in the
| walls. Exits are to the west, east and south.
|
|
o<o-@-o |
| | |
o o-o-o-o|
| , | , ||
o-o o-o |
---------+

[Exits: east south west]
The corpse of Jorax is lying here.
The sliced-off fingers of Jorax are lying here.

<40hp 57m 399mv> no opponent evasive st
You stand up.

<40hp 57m 399mv> no opponent evasive get all corpse
You get a heavy backpack from the corpse of Jorax.
You get a dragonblood mithril-white ascot of evisceration from a heavy backpack.
You drop a dragonblood mithril-white ascot of evisceration disgusted by its purity.
You get a dragonblood mithril-white ascot of maiming from a heavy backpack.
You drop a dragonblood mithril-white ascot of maiming disgusted by its purity.
You get a silver-plated buckler from a heavy backpack.
You drop a silver-plated buckler disgusted by its purity.
You get a dragonblood mithril-white claddagh of evisceration from a heavy backpack.
You drop a dragonblood mithril-white claddagh of evisceration disgusted by its purity.
You get a dragonwing mithril-white ascot of unerring flight from a heavy backpack.
You drop a dragonwing mithril-white ascot of unerring flight disgusted by its purity.
You get matching scintillating gold gauntlets from the corpse of Jorax.
You are too uncivilized to hold matching scintillating gold gauntlets and toss it aside.
You get a sturdy, scintillating silver girth from the corpse of Jorax.
You are too uncivilized to hold a sturdy, scintillating silver girth and toss it aside.
You get an Assassin's Cloak from the corpse of Jorax.
You get a pair of titanium armplates from the corpse of Jorax.
You get a pair of thick titanium leg plates from the corpse of Jorax.
You get an embossed titanium earring from the corpse of Jorax.
You get an incredibly dense and unforgiving tome from the corpse of Jorax.
You get a frost burned bracelet from the corpse of Jorax.
You get a frost burned bracelet from the corpse of Jorax.
You get a bracelet of magic from the corpse of Jorax.
You get a thin bladed polearm from the corpse of Jorax.
You drop a thin bladed polearm disgusted by its purity.
You get the Turtle Dragon's shell from the corpse of Jorax.
You get a pair of turtle shell boots from the corpse of Jorax.
You get a bastard sword from the corpse of Jorax.
You drop a bastard sword disgusted by its purity.
You get a dragonblood mithril-white ascot of evisceration from the corpse of Jorax.
You drop a dragonblood mithril-white ascot of evisceration disgusted by its purity.
You get a dragonblood mithril-white claddagh of evisceration from the corpse of Jorax.
You drop a dragonblood mithril-white claddagh of evisceration disgusted by its purity.
You get a dragonblood mithril-white claddagh of evisceration from the corpse of Jorax.
You drop a dragonblood mithril-white claddagh of evisceration disgusted by its purity.
You get a set of titanium fullplate from the corpse of Jorax.
You get a dragonwing mithril-white ascot of unerring flight from the corpse of Jorax.
You drop a dragonwing mithril-white ascot of unerring flight disgusted by its purity.
You get a bottomless tankard from the corpse of Jorax.
You get a deflective mithril-white ascot of defiance from the corpse of Jorax.
You drop a deflective mithril-white ascot of defiance disgusted by its purity.
You get a deflective mithril-white claddagh of turning from the corpse of Jorax.
You drop a deflective mithril-white claddagh of turning disgusted by its purity.
You get a disease-scarred mithril-white ascot of survival from the corpse of Jorax.
You drop a disease-scarred mithril-white ascot of survival disgusted by its purity.

[][][] good fight! he grabs my stuff from his vault, i grab his, we fight once more,
I get him dysentried, blind, blasphemied but my net lags so bad, he gets away awful then quits :( [][][]


Comments

  1. Still can't believe I fucked this up so bad.

    Completely forgot hysteria, to catch ticks and not soak all this damage up.

    Note to self: sleep > PK

    Great fight nonethless Jorax. We both had crazy sets, yet we went all in and I'm glad you did. Respecting that.

    <3
      [reply to Veromos]
    1. Of course, you end up trading one awesome set for another awesome set while I get screwed haha. Was fun regardless.
      1. Haha, you get to be Commander of Justice, a respected and well-liked character and the apprehender of Veromos!

        Me on the other hand - reject of Legion, good for nothing and disliked by everyone.

        Eq is easy, above-mentioned is much harder ;)

        And don't worry, you're gonna get me again soon enough :*
      [reply to Jorax]
    2. When you spelled me up in the canal, I was sure you were going to kill me. I ran bland from the canal through 9 areas completely sure you were right on my tail. When blasphemy were off I was so relieved haha, all the while thinking wtf how did I live? I was dysentried and at 6hp when blasphemy were off, unable to heal or do anything about hunger and thirst cause blinded... haha. Then hysteria made me fail summoning food like six times, thank God for the herbs I took from you.
      1. Lol, as soon as I spelled you up, I was eating insane lag spikes, lost you when you left Seringale, didn't see which way you went because I had like 10 sec freeze before "where Jorax" went through xD

        I'm sure you got a nice rush out of it tho! Did you get your adrenaline hit too:P ?
      2. I'll say. I ran through two areas, and then back through them sure that you were on my tail. I gave up when my legs gave out and waited for death. 45 seconds later blasphemy were off.
      [reply to Jorax]
    3. Stupid autocorrect. Cabal*
        [reply to Jorax]
      1. So, Jorax... It appears you were using the bastard sword against Veromos. You do realize he's a duergar and he resists magic damage (including divine power), right? My recommendation would be wielding a strong mace and use a water cube in the other hand. Dual wielding is good against casters, especially if you land strikes of faith (not sure how easy this is to do though; if nothing else, it's extra damage with murders). Using a blade against Veromos's whipping tail of the manticore is a really bad idea, he can get free wild attacks against you if he overcomes your parry attempt (or at least, that used to be the case; not sure it still is).

        Regardless, I'm glad to see two players apparently enjoying themselves and talking over the log board.
        1. I thought he was sandbagging because there were two chaotics on his team for this fight
        2. By the looks of it, this was a pretty basic 1v1 actually. Then again, maybe some of it is missing.
        3. oh I didn't even look at the log I just assumed this was the awesome group fight that went down earlier today
        4. Nah, it was 1v1

          Today it was Veromos and Luc vs Jorax, Trelanya and Adrierra.

          If you guys want, I can post that log too?
        5. yeah do it that was the best fight to happen in weeks
        [reply to BlackWidow]

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