Ye Olde Abandoned Realms Logs

ardun 37 vs kallex 34

posted on 2018-11-02 16:09:15

A shaman of blood is here, fighting Najullina.
A cockroach flies quickly in your direction.
A doberman walks in.

<651hp 269m 149mv> calm no opponent no opponent Ardun yells 'Help! I am being attacked by Kallex!'
[* ] Ardun parries your crush.
Your tainted slash wounds Ardun.
Your crush wounds Ardun.
Ardun has a few scratches.

<651hp 269m 149mv> aggressive defensive shaft
A shaman of blood's punch misses Ardun.
A shaman of blood's punch mauls Ardun.
Arddra the white tiger's claw mauls a shaman of blood.
[** ] You dodge Ardun's wrath.
Najullina's pound DISMEMBERS a shaman of blood!
Your crush injures Ardun.
[** ] Ardun blocks your attack with his shield.
An adult ocelot's claw misses a shaman of blood.
Ardun has some small wounds and bruises.

<651hp 269m 149mv> aggressive defensive shaft
dis

Ardun has fled!
Ardun walks south.

<651hp 269m 149mv> aggressive no opponent no opponent
A shaman of blood yells 'Najullina! You're MINE!'
A shaman of blood's punch mauls Najullina.

<651hp 269m 149mv> aggressive no opponent no opponent
s
You aren't fighting anyone.

<651hp 269m 149mv> aggressive no opponent no opponent

The River of Dark Blood
| A river of thick, coagulated blood charges violently from
| the west. The blood is dark maroon, almost black in color.
*-* *| The stench of rotting corpses flow as strongly as the
| || river from the east. Floating within the blood are pieces
*-@-*-*| of decayed flesh and small sections of bone and hair.
| | || The river rises up to your torso and splashes strongly
*-* *| on the walls of the corridor.
|
|
---------+

[Exits: north east south west]
(White Aura) Ardun the Templar Field Marshall is here.
A cockroach flies quickly in your direction.
A cockroach flies quickly in your direction.
A sanctuary sentry is here, patroling the area.
A doberman walks in.

<651hp 269m 148mv> aggressive no opponent no opponent Ardun yells 'Help! I am being attacked by Kallex!'
[** ] Ardun parries your crush.
Ardun has some small wounds and bruises.

<651hp 269m 148mv> aggressive defensive shaft
dis

Ardun narrows his eyes.
Ardun's heavenly wrath DISMEMBERS you!
Ardun has some small wounds and bruises.

<588hp 269m 136mv> aggressive defensive shaft
[** ] Ardun parries your crush.
[** ] Ardun blocks your attack with his shield.
Ardun's wrath devastates you!
An adult ocelot walks in.
Ardun has some small wounds and bruises.

<557hp 269m 136mv> aggressive defensive shaft You fail to disarm Ardun.
Ardun has some small wounds and bruises.

<557hp 269m 136mv> aggressive defensive shaft
A cockroach scuttles in.
[** ] Ardun blocks your attack with his shield.
[* ] Ardun blocks your attack with his shield.
[* ] Ardun blocks your attack with his shield.
Ardun's wrath devastates you!
A shaman of blood yells 'Najullina! Now you die!'
A shaman of blood yells 'Najullina! You're MINE!'
Ardun has some small wounds and bruises.

<527hp 269m 136mv> aggressive defensive shaft
Ardun disarms you and sends your weapon flying!
Ardun has some small wounds and bruises.

<527hp 269m 136mv> aggressive defensive shaft
dirt

Najullina walks in.
A sanctuary sentry bows before Najullina.
Ardun has some small wounds and bruises.

<527hp 269m 136mv> aggressive defensive shaft
You switch your weapon to your good hand.
The Gods protect Kallex from Najullina.
Your tainted slash mauls Ardun.
Your tainted slash mauls Ardun.
[* ] Ardun parries your tainted slash.
Ardun's wrath devastates you!
Ardun has some small wounds and bruises.

<497hp 269m 136mv> aggressive defensive shaft Your kicked dirt misses Ardun.
Ardun has some small wounds and bruises.

<497hp 269m 136mv> aggressive defensive shaft
take all

The Gods protect Kallex from Najullina.
Your tainted slash wounds Ardun.
[** ] Ardun blocks your attack with his shield.
[** ] You parry Ardun's wrath.
[** ] You dodge Ardun's wrath.
Ardun has some small wounds and bruises.

<497hp 269m 136mv> aggressive defensive shaft
Ardun sacrifices a cranium smasher to Olyn.
Ardun has some small wounds and bruises.

<497hp 269m 136mv> aggressive defensive shaft
Najullina closes her eyes momentarily.
Ardun narrows his eyes.
Ardun's heavenly wrath MASSACRES you!
Ardun has some small wounds and bruises.

<430hp 269m 123mv> aggressive defensive shaft
wear cran

Your tainted slash wounds Ardun.
[***] You parry Ardun's wrath.
Ardun's wrath devastates you!
Ardun has quite a few wounds.

<399hp 269m 123mv> aggressive defensive shaft You see nothing here.
Ardun has quite a few wounds.

<399hp 269m 123mv> aggressive defensive shaft You do not have that item.
Ardun has quite a few wounds.

<399hp 269m 123mv> aggressive defensive shaft
fl
You flee from combat!
Amidst Horrific Screams
| Deafening shreiks and offensive screams fill your ears
| from every direction. The roar of a distant river blends
| with the ambient noise, creating a painful throbbing
| in your head. The room is lit by a small, dim candle
@-* *| placed carelessly at the center of the room. It is held
| || by a gruesome statue of a demon holding what looks like
*-*-*-*| a staff of healing. The candle flickers wildly, responding
| | || to the echos bouncing from the walls.
*-* *|
---------+

[Exits: east south]
A shaman of blood stands here, practicing the ways of a healer.
A shaman of blood stands here, practicing the ways of a healer.
A large hobgoblin is here, plotting to take over the world.
(Charmed) (White Aura) A white tiger purrs softly here.
A cockroach flies quickly in your direction.
A doberman walks in.

<399hp 269m 122mv> aggressive no opponent no opponent
s
The River of Dark Blood
| A river of thick, coagulated blood charges violently from
| the west. The blood is dark maroon, almost black in color.
*-* *| The stench of rotting corpses flow as strongly as the
| || river from the east. Floating within the blood are pieces
*-@-*-*| of decayed flesh and small sections of bone and hair.
| | || The river rises up to your torso and splashes strongly
*-* *| on the walls of the corridor.
|
|
---------+

[Exits: north east south west]
(Pink Aura) (White Aura) Najullina the Leader of the Crusades is here.
A cockroach flies quickly in your direction.
(Charmed) An adult ocelot is here, protecting its master.
(White Aura) Ardun the Templar Field Marshall is here.
A cockroach flies quickly in your direction.
A cockroach flies quickly in your direction.
A sanctuary sentry is here, patroling the area.
A doberman walks in.
A sanctuary sentry bows before you.
A sanctuary sentry says 'Any progress, my lord?'
Najullina closes her eyes momentarily.

<399hp 269m 121mv> aggressive no opponent no opponent
w
The River of Dark Blood
| A river of thick, coagulated blood charges violently from
| a large pipe to the west. The blood is dark maroon, almost
*-*| black in color. The stench of rotting corpses flow as strongly
| | as the river from the east. Floating within the blood are
@-*-*| pieces of decayed flesh and small sections of bone and hair.
| | | The river rises up to your torso and splashes strongly on
*-* | the walls of the corridor.
|
|
---------+

[Exits: east south]
A sanctuary sentry is here, patroling the area.
A sanctuary sentry is here, patroling the area.
A sanctuary sentry is here, patroling the area.
A doberman walks in.
A sanctuary sentry bows before you.

<399hp 269m 120mv> aggressive no opponent no opponent
s
The River of Dark Blood
*-*| A river of thick, coagulated blood charges violently from
| | the west. The blood is dark maroon, almost black in color.
*-*-*| The stench of rotting corpses flow as strongly as the river
| | | from the east. Floating within the blood are pieces of decayed
@-* | flesh and small sections of bone and hair. The river rises
| up to your torso and splashes strongly on the walls of the
| corridor.
|
|
---------+

[Exits: north east up]
A cockroach flies quickly in your direction.
A healer is here, gathering blood into a small container.
A doberman walks in.

<399hp 269m 119mv> aggressive no opponent no opponent
u
A gloomy hallway
| You stand in the midst of a dimly lit hallway. Old, dusty
| paintings are hung on the wall, depicting various demonic
* | acts along with small benevolent images. The lighting
| | in this hallway seems to originate from white auras around
*-@ | random paintings. A chilling breeze wafts softly from
| | small vents in the ceiling. The sound of flowing liquid
* * | can be heard below your feet.
| | |
*-*-*-*|
---------+

[Exits: west down]
A statue of a shaman restoring an invalid's faith is here.
A doberman walks in.

<399hp 269m 118mv> aggressive no opponent no opponent
w
A gloomy hallway
| You stand in the midst of a dimly lit hallway. Old, dusty
| paintings are hung on the wall, depicting various demonic
* | acts along with small benevolent images. The lighting
| | in this hallway seems to originate from white auras around
@-* | random paintings. A chilling breeze wafts softly from
| | small vents in the ceiling.
* * |
| | |
*-*-*|
---------+

[Exits: north east south]
A sanctuary sentry is here, patroling the area.
A cockroach flies quickly in your direction.
A cockroach flies quickly in your direction.
(Translucent) A servant from the underworld is here, tending to the Sanctuary.
A doberman walks in.

<399hp 269m 117mv> aggressive no opponent no opponent
s
A gloomy hallway
* | You stand in the midst of a dimly lit hallway. Old, dusty
| | paintings are hung on the wall, depicting various demonic
*-* | acts along with small benevolent images. The lighting in
| | this hallway seems to originate from white auras around
@ * | random paintings. A chilling breeze wafts softly from small
| | | vents in the ceiling.
* *-*-*|
| | | |
*-*-* * |
---------+

[Exits: north south]
A doberman walks in.

<399hp 269m 116mv> aggressive no opponent no opponent
s
Inside the Sanctuary of Armageddon
*-* | You stand in a large, empty hallway lit up by many small
| | candles on the walls and floor. The candles do not flicker,
* * | rather they stay very very still. On closer observation,
| | | you realize that the candles do not harbor a flame, rather
* @-*-*| a mysterious source of energy. No sound can be heard, as
| | | | if they were being absorbed by the walls themselves. The
*-*-* * | wooden floor moves slightly at your feet, yet stays very
| | | silent. You cannot even hear your own footsteps as you
* * | walk.
---------+

[Exits: north east south]
An angelic figure is here, purifying various items in the room.
A doberman walks in.
The white aura around your body fades.

<414hp 269m 153mv> aggressive no opponent no opponent
laugh
You let out a hearty laugh.

<414hp 269m 153mv> aggressive no opponent no opponent
e
Inside the Sanctuary of Armageddon
*-* | You stand in a large, empty hallway lit up by many small
| | candles on the walls and floor. The candles do not flicker,
* * | rather they stay very very still. On closer observation,
| | | you realize that the candles do not harbor a flame, rather
*-@-*-*| a mysterious source of energy. No sound can be heard, as
| | | if they were being absorbed by the walls themselves. The
*-* * | wooden floor moves slightly at your feet, yet stays very
| | silent. You cannot even hear your own footsteps as you walk.
* |
---------+

[Exits: north east south west]
A doberman walks in.

<414hp 269m 152mv> aggressive no opponent no opponent
e
Inside the Sanctuary of Armageddon
*-* | You stand in a large, empty hallway lit up by many small candles
| | on the walls and floor. The candles do not flicker, rather
* * | they stay very very still. On closer observation, you realize
| | | that the candles do not harbor a flame, rather a mysterious
*-*-@-* | source of energy. No sound can be heard, as if they were being
| | | absorbed by the walls themselves. The wooden floor moves slightly
* * | at your feet, yet stays very silent. You cannot even hear your
| | own footsteps as you walk.
* |
---------+

[Exits: east west]
(Translucent) A servant from the underworld is here, tending to the Sanctuary.
A doberman walks in.

<414hp 269m 151mv> aggressive no opponent no opponent
e
Inside the Sanctuary of Armageddon
| You suddenly appear in a large, empty hallway lit up by many
| small candles on the walls and floor. The candles do not flicker,
* | rather they stay very very still. On closer observation, you
| | realize that the candles do not harbor a flame, rather a mysterious
*-*-@ | source of energy. No sound can be heard, as if they were being
| | absorbed by the walls themselves. The wooden floor moves slightly
* | at your feet, yet stays very silent. You cannot even hear your
| | own footsteps as you walk.
* |
---------+

[Exits: west down]
A doberman walks in.

<414hp 269m 150mv> aggressive no opponent no opponent
d
The Aperture to Armageddon
f-f| The trees suddenly dissapear and all forms of natural
| || light have faded. Fierce bolts of violet and blue energy
f-o| fly in all directions. They swirl about the area, converging
| || to a single point that seems to be a portal of some sort.
@-f-f| Violent bursts of wind emerges from within. Images of
| || destruction and violence can be seen from the inside,
f-f f-f| while screams of pain and agony flow outward.
| | | ||
f-f-f-f-f|
---------+

[Exits: east up]
(White Aura) Goren, the Sanctuary Guardian, stands diligently before the aperture.
A doberman walks in.

<414hp 269m 149mv> aggressive no opponent no opponent
e
A large intersection in the trail
f-f | Ight filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-o | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
o-@-f | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
f-f f-f | small mysterious symbols. Some strange force is at work
| | | | | here, giving long life to these surroundings. To the west
f-f-f-f | is an aperture, opening up into the entrance of a gigantic
---------+ temple in the centre of the forest.

[Exits: north east south west]
A doberman walks in.

<414hp 269m 147mv> aggressive no opponent no opponent

<PK> Ardun A gloomy hallway

<414hp 269m 147mv> aggressive no opponent no opponent
s
A narrow trail
f-o | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
o-f-f | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
f-f @-f | scent that is mixed with the burning bark of the oaks
| | | | | here. The enormous trees that surround you have been
f-f-f-f ~| etched with small mysterious symbols. Some strange force
| | || is at work here, giving long life to these surroundings.
f-f-f-f-f|
---------+

[Exits: north east south]
A doberman walks in.

<414hp 269m 144mv> aggressive no opponent no opponent
s
A narrow trail
o-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f f-f | part of the forest is eerie and very humid. A soft wind
| | | | | floats by gradually and slowly, carrying upon it a pine
f-f-@-f ~| scent that is mixed with the burning bark of the oaks
| | || here. The enormous trees that surround you have been
f-f-f-f-f| etched with small mysterious symbols. Some strange force
| | | || is at work here, giving long life to these surroundings.
f-f-f-f|
---------+

[Exits: north east south west]
A massive owl waits patiently for its next meal.
A doberman walks in.

<414hp 269m 141mv> aggressive no opponent no opponent
w
Surrounded by oak trees
o-f-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | || temple rise to the north of you.
f-f-f|
---------+

[Exits: north east west]
A druid is here, chanting in a mysterious language.
A doberman walks in.

<414hp 269m 138mv> aggressive no opponent no opponent
w
Surrounded by oak trees
f o-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f-f f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f-f-f| field of fear surrounds the area.
| ||
f-f|
---------+

[Exits: north east west]
A tree-like creature with large fangs looms your way.
A doberman walks in.

<414hp 269m 135mv> aggressive no opponent no opponent
w
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f-f-f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | leaves. Life in this prison of trees is scarce, as though
f-f-f| field of fear surrounds the area.
||
f|
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
A doberman walks in.
An insipid druid says 'Nature has brought us life, and it is nature that will end it!'

<414hp 269m 132mv> aggressive no opponent no opponent
w
Dense undergrowth
+-f-f | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foilage. The vines crawl across
f-f-f-f-f| the path as if attempting to set up a trap for any that
| | | || wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | been dug out of the ground, big enough for animals of
f-f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east west]
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A doberman walks in.

<414hp 269m 129mv> aggressive no opponent no opponent

<PK> Ardun A Majestic Antechamber

<414hp 269m 129mv> aggressive no opponent no opponent
A skinny mouse walks west.

<414hp 269m 129mv> aggressive no opponent no opponent
n
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | | || been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | part of the forest.
f-f|
---------+

[Exits: north east south west]
A doberman walks in.

<414hp 269m 126mv> aggressive no opponent no opponent
w
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | || been dug out of the ground, big enough for animals of
f-f-f| small stature to shelter inside. Life looks rich in this
|| part of the forest.
f|
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A doberman walks in.

<414hp 269m 123mv> aggressive no opponent no opponent
A skinny mouse walks west.

<414hp 269m 123mv> aggressive no opponent no opponent
n
Dense undergrowth
f-+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@-f | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | || part of the forest.
f-f-f|
---------+

[Exits: north east south west up]
A doberman walks in.

<414hp 269m 120mv> aggressive no opponent no opponent
n
Dense undergrowth
f-+-o | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
f-+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@ | man-made for its intricacy. Small dens and burrows have
| | | been dug out of the ground, big enough for animals of
+-f-f | small stature to shelter inside. Life looks rich in this
| | | | part of the forest.
f-f-f-f|
---------+

[Exits: north south west]
A druid is here, chanting in a mysterious language.
A doberman walks in.
An insipid druid says 'The time draws near, Kallex. I can feel it.'

<414hp 269m 117mv> aggressive no opponent no opponent
w
A very muddy path
f-+-o | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-f | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
@-f | how all this mud was formed in the first place.
| | |
+-f-f|
| | ||
f-f-f|
---------+

[Exits: north east south]
A doberman walks in.

<414hp 269m 115mv> aggressive no opponent no opponent
n
A very muddy path
+-f-+ *-S| Filth. Various clumps of mud have been flung everywhere,
| | | | lining the thick trunks of numerous oak trees near by.
f-+-o | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
f-@-f | how all this mud was formed in the first place. The sound
| | | of gushing water can be heard nearby.
+-f |
| | |
+-f-f|
---------+

[Exits: north east south west down]
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A doberman walks in.

<414hp 269m 113mv> aggressive no opponent no opponent
w
The western edge of the forest
+-+-f-+ *| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
f-+-o| were done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look
@-+-f| closer, you notice small mysterious symbols etched around
| || the base of the enormous trees that border along the
+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+

[Exits: north east]
A massive owl waits patiently for its next meal.
A doberman walks in.

<414hp 269m 111mv> aggressive no opponent no opponent
n
The western edge of the forest
+ f-+-+| A steep incline of rock prevents you from moving further
| | | | westward. The rock is unusually smooth, as though it
+-+-f-+ *| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
@-+-o| closer, you notice small mysterious symbols etched around
| | | the base of the enormous trees that border along the
f-+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+

[Exits: north east south]
A doberman walks in.

<414hp 269m 108mv> aggressive no opponent no opponent

<PK> Ardun The Aperture to Armageddon

<414hp 269m 108mv> aggressive no opponent no opponent
n
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A doberman walks in.

<414hp 269m 105mv> aggressive no opponent no opponent
w

Ardun has summoned you!
The Aperture to Armageddon
f-f| The trees suddenly dissapear and all forms of natural
| || light have faded. Fierce bolts of violet and blue energy
f-o| fly in all directions. They swirl about the area, converging
| || to a single point that seems to be a portal of some sort.
@-f-f| Violent bursts of wind emerges from within. Images of
| || destruction and violence can be seen from the inside,
f-f f-f| while screams of pain and agony flow outward.
| | | ||
f-f-f-f-f|
---------+

[Exits: east up]
Ardun the Templar Field Marshall is here.
(White Aura) Goren, the Sanctuary Guardian, stands diligently before the aperture.

<414hp 269m 105mv> aggressive no opponent no opponent Alas, you cannot go that way.

<414hp 269m 105mv> aggressive no opponent no opponent
w
Alas, you cannot go that way.

<414hp 269m 105mv> aggressive no opponent no opponent
e
A large intersection in the trail
f-f | Ight filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-o | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
o-@-f | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
f-f f-f | small mysterious symbols. Some strange force is at work
| | | | | here, giving long life to these surroundings. To the west
f-f-f-f | is an aperture, opening up into the entrance of a gigantic
---------+ temple in the centre of the forest.

[Exits: north east south west]

<414hp 269m 103mv> aggressive no opponent no opponent
s
A narrow trail
f-o | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
o-f-f | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
f-f @-f | scent that is mixed with the burning bark of the oaks
| | | | | here. The enormous trees that surround you have been
f-f-f-f ~| etched with small mysterious symbols. Some strange force
| | || is at work here, giving long life to these surroundings.
f-f-f-f-f|
---------+

[Exits: north east south]

<414hp 269m 100mv> aggressive no opponent no opponent
s
A narrow trail
o-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f f-f | part of the forest is eerie and very humid. A soft wind
| | | | | floats by gradually and slowly, carrying upon it a pine
f-f-@-f ~| scent that is mixed with the burning bark of the oaks
| | || here. The enormous trees that surround you have been
f-f-f-f-f| etched with small mysterious symbols. Some strange force
| | | || is at work here, giving long life to these surroundings.
f-f-f-f|
---------+

[Exits: north east south west]
A massive owl waits patiently for its next meal.

<414hp 269m 97mv> aggressive no opponent no opponent
e
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
A massive owl waits patiently for its next meal.
A tree-like creature with large fangs looms your way.

<414hp 269m 94mv> aggressive no opponent no opponent
s
e
Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.

<414hp 269m 91mv> aggressive no opponent no opponent Diabolical Clearing
f-f | The ancient forest fades away gradually into odd, spiky shrubs
| | | and tufts of browned grass with jagged blades. The flat, bare
f-f ~ | earth in the center is peculiar in its unnaturally perfect
| | | | circumference. The seams in the dry caked soil seem to form
f-f-@ | runes that shimmer and wriggle in the strange heat rising
| | | | from somewhere deep beneath. Only in the exact middle of the
f-f-f | clearing is the even ground marred, as though something had
| erupted from the otherwise lifeless earth.
|
---------+

[Exits: north south west]
A tattered piece of paper has been dropped on the ground.
A skinny mouse scampers about, looking for something to eat.

<414hp 269m 88mv> aggressive no opponent no opponent
n
Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.

[Exits: south down]

<414hp 269m 85mv> aggressive no opponent no opponent
d
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+

[Exits: north up]

<414hp 269m 81mv> aggressive no opponent no opponent
n
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving
| in from the west and slowly curving southward along a quickly
| downsloping floor. The corridor curves quickly here, pointing
~-~-@ | itself generally to the south and the west. The view of the
| | | water ends shortly to the south as it flows under a wall of
~ ~ | stone.
|
|
---------+

[Exits: south west]

<414hp 269m 77mv> aggressive no opponent no opponent
w
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving generally
| eastward along a quickly downsloping floor. Off to the east the
| corridor curves quickly off, pointing itself generally southward.
o-~-@-~ | A heavy spray of water can be seen to the west, pounding forcefully
| | | out of the southern wall.
~-~ ~ |
| |
~ |
---------+

[Exits: east west]

<414hp 269m 73mv> aggressive no opponent no opponent
w
In Water
* | A narrow stone corridor, filled shallowly with water spraying
| | from a highly curved hole in the wall to the south, which splatters
* | against the wall to the north and down into the water below.
| | The water is clean and clear, it sweeps slowly eastward into
*-o-@-~-~| a less shallowly floored area. The entrance to a small cave
| || is to the west, out of the water and over a short stone step.
~-~ ~|
| |
~-~ |
---------+

[Exits: east south west]
A huge black and white mottled wolf is here.

<414hp 269m 69mv> aggressive no opponent no opponent
w
The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+

[Exits: east west]
A small orange fox is here.

<414hp 269m 66mv> aggressive no opponent no opponent
w
A Stone Corridor
* | A dark stone corridor, naturally carved into shape by water
| | passing through it for quite a long time, leaving the walls
* | terribly smooth. Near the western wall a trickle of water
| | flows through a clearly unnatural channel carved into the
@-o-~| floor, turning smoothly eastward on an ever shallower channel
|| and overflowing slightly before it touches the southern
~-~| wall, other than that everything looks completely dry,
| | despite the sound of rushing water that seems to echo from
~-~ | all around.
---------+

[Exits: north east]

<414hp 269m 65mv> aggressive no opponent no opponent
n
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
|| the wall the east, not quite fully covering a hole through
~-~| it.
---------+

[Exits: north (slab) south]

<414hp 269m 64mv> aggressive no opponent no opponent
n
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry - despite
* | the sound of rushing water that seems to echo from all
| | around.
*-o-~|
---------+

[Exits: south up]

<414hp 269m 63mv> aggressive no opponent no opponent
u
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east down]

<414hp 269m 61mv> aggressive no opponent no opponent

e
<PK> Ardun In Water

<414hp 269m 61mv> aggressive no opponent no opponent You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<414hp 269m 58mv> aggressive no opponent no opponent
e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.

<414hp 269m 55mv> aggressive no opponent no opponent
s
Alas, you cannot go that way.

<414hp 269m 55mv> aggressive no opponent no opponent
e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: south west]
An undead butterfly is here, fluttering blindly about.

<414hp 269m 52mv> aggressive no opponent no opponent
s

Ardun has summoned you!
The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+

[Exits: east west]
Ardun the Templar Field Marshall is here.
A small orange fox is here.

<414hp 269m 52mv> aggressive no opponent no opponent Alas, you cannot go that way.

<414hp 269m 52mv> aggressive no opponent no opponent
e
In Water
* | A narrow stone corridor, filled shallowly with water spraying
| | from a highly curved hole in the wall to the south, which splatters
* | against the wall to the north and down into the water below.
| | The water is clean and clear, it sweeps slowly eastward into
*-o-@-~-~| a less shallowly floored area. The entrance to a small cave
| || is to the west, out of the water and over a short stone step.
~-~ ~|
| |
~-~ |
---------+

[Exits: east south west]
A huge black and white mottled wolf is here.

<414hp 269m 49mv> aggressive no opponent no opponent
w
w
The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+

[Exits: east west]
Ardun the Templar Field Marshall is here.
A small orange fox is here.

<430hp 269m 84mv> aggressive no opponent no opponent
You yell 'Help! I am being attacked by Ardun!'
[* ] You dodge Ardun's freezing bite.
Ardun has quite a few wounds.

<430hp 269m 84mv> aggressive defensive blade No way! You are still fighting!
Ardun has quite a few wounds.

<430hp 269m 84mv> aggressive defensive blade
fl
You flee from combat!
A Stone Corridor
* | A dark stone corridor, naturally carved into shape by water
| | passing through it for quite a long time, leaving the walls
* | terribly smooth. Near the western wall a trickle of water
| | flows through a clearly unnatural channel carved into the
@-o-~| floor, turning smoothly eastward on an ever shallower channel
|| and overflowing slightly before it touches the southern
~-~| wall, other than that everything looks completely dry,
| | despite the sound of rushing water that seems to echo from
~-~ | all around.
---------+

[Exits: north east]

<430hp 269m 83mv> aggressive no opponent no opponent
w
Alas, you cannot go that way.

<430hp 269m 83mv> aggressive no opponent no opponent
n
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
|| the wall the east, not quite fully covering a hole through
~-~| it.
---------+

[Exits: north (slab) south]

<430hp 269m 82mv> aggressive no opponent no opponent
n
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry - despite
* | the sound of rushing water that seems to echo from all
| | around.
*-o-~|
---------+

[Exits: south up]

<430hp 269m 81mv> aggressive no opponent no opponent
u
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east down]

<430hp 269m 79mv> aggressive no opponent no opponent
wear mace
You stop wielding a tainted shadow.
You wield a skull-headed mace as a favoured weapon.
A skull-headed mace feels like a part of you!

<430hp 269m 79mv> aggressive no opponent no opponent
dual taint
You wield a tainted shadow in your off-hand.
You feel quite confident with a tainted shadow.

<430hp 269m 79mv> aggressive no opponent no opponent
Ardun flies in.

<430hp 269m 79mv> aggressive no opponent no opponent
quaf pur

Ardun manages to squeeze his way eastward.
Ardun flies east.

<430hp 269m 79mv> aggressive no opponent no opponent You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<430hp 269m 79mv> aggressive no opponent no opponent

They aren't here.
Ardun flies in.

<430hp 269m 79mv> aggressive no opponent no opponent

Ardun yells 'Help! I am being attacked by Kallex!'
Your disease MUTILATES Ardun!
[** ] Ardun blocks your attack with his shield.
Your disease DISEMBOWELS Ardun!
Ardun has quite a few wounds.

<430hp 269m 79mv> aggressive defensive blade
Your disease DISEMBOWELS Ardun!
[** ] Ardun blocks your attack with his shield.
Ardun's freezing bite MUTILATES you!
[** ] You dual parry Ardun's freezing bite.
Ardun has quite a few wounds.

<391hp 269m 79mv> aggressive defensive blade
bash
You slam into Ardun, and send him flying!
Your bash MUTILATES Ardun!
Ardun has some big nasty wounds and scratches.

<391hp 269m 79mv> aggressive defensive blade
[** ] Ardun parries your disease.
Your disease DISEMBOWELS Ardun!
[** ] Ardun parries your disease.
[* ] You parry Ardun's freezing bite.
[* ] You dodge Ardun's freezing bite.
Ardun has some big nasty wounds and scratches.

<391hp 269m 79mv> aggressive defensive blade
Najullina walks in.
An adult ocelot walks in.
Ardun has some big nasty wounds and scratches.

<391hp 269m 79mv> aggressive defensive blade
Najullina manages to squeeze her way eastward.
Najullina walks east.
An adult ocelot walks east.
Ardun has some big nasty wounds and scratches.

<391hp 269m 79mv> aggressive defensive blade
Ardun regains control of his wings.
Ardun has some big nasty wounds and scratches.

<391hp 269m 79mv> aggressive defensive blade
Ardun narrows his eyes.
Ardun's heavenly wrath devastates you!
Ardun has some big nasty wounds and scratches.

<361hp 269m 73mv> aggressive defensive blade
bash

Najullina walks in.
An adult ocelot walks in.
Ardun has some big nasty wounds and scratches.

<361hp 269m 73mv> aggressive defensive blade
The Gods protect Kallex from Najullina.
Your disease MUTILATES Ardun!
[* ] Ardun parries your tainted slash.
Your disease DISEMBOWELS Ardun!
Your disease DISEMBOWELS Ardun!
[* ] You parry Ardun's freezing bite.
Ardun is in awful condition.

<361hp 269m 73mv> aggressive defensive blade Your bash misses Ardun.
You fall flat on your face!
Ardun is in awful condition.

<361hp 269m 73mv> aggressive defensive blade
The Gods protect Kallex from Najullina.
Your disease DISEMBOWELS Ardun!
[** ] Ardun parries your tainted slash.
Ardun's freezing bite MUTILATES you!
Ardun is in awful condition.

<319hp 269m 73mv> aggressive defensive blade
take all cor

Ardun has fled!
Ardun flies down.

<319hp 269m 73mv> aggressive no opponent no opponent
d

You don't have a cor.

<319hp 269m 73mv> aggressive no opponent no opponent A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry - despite
* | the sound of rushing water that seems to echo from all
| | around.
*-o-~|
---------+

[Exits: south up]

<319hp 269m 71mv> aggressive no opponent no opponent

They aren't here.

<319hp 269m 71mv> aggressive no opponent no opponent
s
<PK> Ardun In Water

<319hp 269m 71mv> aggressive no opponent no opponent A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
|| the wall the east, not quite fully covering a hole through
~-~| it.
---------+

[Exits: north (slab) south]

<319hp 269m 70mv> aggressive no opponent no opponent
s
A Stone Corridor
* | A dark stone corridor, naturally carved into shape by water
| | passing through it for quite a long time, leaving the walls
* | terribly smooth. Near the western wall a trickle of water
| | flows through a clearly unnatural channel carved into the
@-o-~| floor, turning smoothly eastward on an ever shallower channel
|| and overflowing slightly before it touches the southern
~-~| wall, other than that everything looks completely dry,
| | despite the sound of rushing water that seems to echo from
~-~ | all around.
---------+

[Exits: north east]

<319hp 269m 69mv> aggressive no opponent no opponent
e
The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+

[Exits: east west]
A small orange fox is here.

<319hp 269m 68mv> aggressive no opponent no opponent
e
In Water
* | A narrow stone corridor, filled shallowly with water spraying
| | from a highly curved hole in the wall to the south, which splatters
* | against the wall to the north and down into the water below.
| | The water is clean and clear, it sweeps slowly eastward into
*-o-@-~-~| a less shallowly floored area. The entrance to a small cave
| || is to the west, out of the water and over a short stone step.
~-~ ~|
| |
~-~ |
---------+

[Exits: east south west]
A huge black and white mottled wolf is here.

<319hp 269m 65mv> aggressive no opponent no opponent

You didn't find any ardun.

<319hp 269m 65mv> aggressive no opponent no opponent
e
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving generally
| eastward along a quickly downsloping floor. Off to the east the
| corridor curves quickly off, pointing itself generally southward.
o-~-@-~ | A heavy spray of water can be seen to the west, pounding forcefully
| | | out of the southern wall.
~-~ ~ |
| |
~ |
---------+

[Exits: east west]

<319hp 269m 61mv> aggressive no opponent no opponent
e
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving
| in from the west and slowly curving southward along a quickly
| downsloping floor. The corridor curves quickly here, pointing
~-~-@ | itself generally to the south and the west. The view of the
| | | water ends shortly to the south as it flows under a wall of
~ ~ | stone.
|
|
---------+

[Exits: south west]

<319hp 269m 57mv> aggressive no opponent no opponent
s
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+

[Exits: north up]

<319hp 269m 53mv> aggressive no opponent no opponent
u
Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.

[Exits: south down]

<319hp 269m 49mv> aggressive no opponent no opponent

s
<PK> Ardun Among ancient oak trees

<319hp 269m 49mv> aggressive no opponent no opponent Diabolical Clearing
f-f | The ancient forest fades away gradually into odd, spiky shrubs
| | | and tufts of browned grass with jagged blades. The flat, bare
f-f ~ | earth in the center is peculiar in its unnaturally perfect
| | | | circumference. The seams in the dry caked soil seem to form
f-f-@ | runes that shimmer and wriggle in the strange heat rising
| | | | from somewhere deep beneath. Only in the exact middle of the
f-f-f | clearing is the even ground marred, as though something had
| erupted from the otherwise lifeless earth.
|
---------+

[Exits: north south west]
A tattered piece of paper has been dropped on the ground.

<319hp 269m 46mv> aggressive no opponent no opponent
w
Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.

<319hp 269m 43mv> aggressive no opponent no opponent
w
Among ancient oak trees
f-f f-f | This is part of a dense forest of ancient oak trees, the
| | | | | boles of which tower up into the sky to be lost amid the
f-f-f-f ~| leafy canopy overhead. Slender beams of sunlight filter
| | || down through the leaves onto the dense foliage which covers
f-f-@-f-f| the floor of the forest. There is life visible in abundance
| | | || here, from the numerous bushes and ferns, to the thick
f-f-f-f| coatings of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
A tree-like creature with large fangs looms your way.

<319hp 269m 40mv> aggressive no opponent no opponent

<PK> Ardun A small clearing in the woods

<319hp 269m 40mv> aggressive no opponent no opponent
w
Among ancient oak trees
f-f-f f-f| This is part of a dense forest of ancient oak trees, the
| | | | || boles of which tower up into the sky to be lost amid the
f-f-f-f-f| leafy canopy overhead. Slender beams of sunlight filter
| | || down through the leaves onto the dense foliage which covers
f-f-@-f-f| the floor of the forest. There is life visible in abundance
| | || here, from the numerous bushes and ferns, to the thick
f-f-f| coatings of moss that cover the trunks of the trees.
|
|
---------+

[Exits: east south west]

<319hp 269m 37mv> aggressive no opponent no opponent
w
Among ancient oak trees
f-f-f-f f| This is part of a dense forest of ancient oak trees, the
| | | | || boles of which tower up into the sky to be lost amid the
f-f-f-f-f| leafy canopy overhead. Slender beams of sunlight filter
| || down through the leaves onto the dense foliage which covers
f-@-f-f| the floor of the forest. There is life visible in abundance
| || here, from the numerous bushes and ferns, to the thick
f-f| coatings of moss that cover the trunks of the trees.
|
|
---------+

[Exits: east west]

<319hp 269m 34mv> aggressive no opponent no opponent
w
A small clearing in the woods
f-f-f-f-f| This small clearing lets in a little more light than the
| | | | || rest of the forest. The air here smells of pine needles,
f-f-f-f-f| mixed with a faint sniff of burning oak bark. Leaves have
| | fallen from the trees, landing upon the dead grass on
@-f-f| the ground. Strange symbols have been dug up out of the
|| earth, glowing with a strange white light.
f|
|
|
---------+

[Exits: north east]

<319hp 269m 31mv> aggressive no opponent no opponent

n
They aren't here.

<319hp 269m 31mv> aggressive no opponent no opponent Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f-f-f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | leaves. Life in this prison of trees is scarce, as though
f-f-f| field of fear surrounds the area.
||
f|
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.

<319hp 269m 28mv> aggressive no opponent no opponent

<PK> Ardun Dense undergrowth

<319hp 269m 28mv> aggressive no opponent no opponent
w
Dense undergrowth
+-f-f | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foilage. The vines crawl across
f-f-f-f-f| the path as if attempting to set up a trap for any that
| | | || wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | been dug out of the ground, big enough for animals of
f-f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east west]
A druid is here, chanting in a mysterious language.

<319hp 269m 25mv> aggressive no opponent no opponent
w

You feel less vulnerable to afflictions.

<337hp 269m 63mv> aggressive no opponent no opponent Dense undergrowth
+-f-f | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foilage. The vines crawl across
f-f-f-f| the path as if attempting to set up a trap for any that
| | || wish to walk past. It looks as if the arrangement was
@-f-f| man-made for its intricacy. Small dens and burrows have
|| been dug out of the ground, big enough for animals of
f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east]
A long earthworm wiggles towards you.

<337hp 269m 60mv> aggressive no opponent no opponent
n
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | || been dug out of the ground, big enough for animals of
f-f-f| small stature to shelter inside. Life looks rich in this
|| part of the forest.
f|
---------+

[Exits: north east south west]
(White Aura) Ardun the Templar Field Marshall is here.

<337hp 269m 57mv> aggressive no opponent no opponent

<PK> Ardun Dense undergrowth

<337hp 269m 57mv> aggressive no opponent no opponent
w
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f| the path as if attempting to set up a trap for any that
| | || wish to walk past. It looks as if the arrangement was
@-f-f| man-made for its intricacy. Small dens and burrows have
| || been dug out of the ground, big enough for animals of
f-f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east]
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.
An insipid druid says 'Have faith in nature.'

<337hp 269m 54mv> aggressive no opponent no opponent
e
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | || been dug out of the ground, big enough for animals of
f-f-f| small stature to shelter inside. Life looks rich in this
|| part of the forest.
f|
---------+

[Exits: north east south west]
(White Aura) Ardun the Templar Field Marshall is here.

<337hp 269m 51mv> aggressive no opponent no opponent

Ardun yells 'Help! I am being attacked by Kallex!'
Your disease decimates Ardun!
Your tainted slash injures Ardun.
Ardun is DEAD!!
Ardun yells a last agonising scream.

<337hp 269m 51mv> aggressive no opponent no opponent
take all cor
You get gauntlets of power from the corpse of Ardun.
You get a Loot Sack from the corpse of Ardun.
You get a vicious longsword from a Loot Sack.
You throw a vicious longsword to the ground, too risky for your tastes.
You get a double-edged sword from a Loot Sack.
You throw a double-edged sword to the ground, too risky for your tastes.
You get a notched polearm from a Loot Sack.
You drop a notched polearm disgusted by its purity.
You get a Golden Oak signet ring from a Loot Sack.
You drop a Golden Oak signet ring disgusted by its purity.
You get a Golden Oak signet ring from a Loot Sack.
You drop a Golden Oak signet ring disgusted by its purity.
You throw a Loot Sack to the ground, too risky for your tastes.
You get a tin canteen from the corpse of Ardun.
You get a suit of spiked garde armor from the corpse of Ardun.
You get some golden clasps with pearl settings from the corpse of Ardun.
You drop some golden clasps with pearl settings disgusted by its purity.
You get a frostbrand sword from the corpse of Ardun.
You drop a frostbrand sword with stinging fingers.
You get a diamond studded mace from the corpse of Ardun.
You drop a diamond studded mace disgusted by its purity.
You get an ice staff from the corpse of Ardun.
You drop an ice staff with stinging fingers.
You get a withering scythe from the corpse of Ardun.
You throw a withering scythe to the ground, too risky for your tastes.
You get a potion with a portrait of Sarich from the corpse of Ardun.

<337hp 269m 51mv> aggressive no opponent no opponent
take coin cor
You get 23729 gold coins from the corpse of Ardun.

<337hp 269m 51mv> aggressive no opponent no opponent
you receive 45 relics of <MYSTIC>.
Davairus gives you 6 gold coins for your sacrifice.

<337hp 269m 51mv> aggressive no opponent no opponent

You receive 30 relics of <MYSTIC>.
Davairus gives you 8 gold coins for your sacrifice.

<337hp 269m 51mv> aggressive no opponent no oppo
You receive 35 relics of <MYSTIC>.
Davairus gives you 10 gold coins for your sacrifice.

<337hp 269m 51mv> aggressive no opponent no opponent

You receive 35 relics of <MYSTIC>.
Davairus gives you 10 gold coins for your sacrifice.

<337hp 269m 51mv> aggressive no opponent no opponent

You receive 35 relics of <MYSTIC>.
Davairus gives you 10 gold coins for your sacrifice.

Comments

  1. Geez, Ardun did not follow one of the most basic rules of PKing: don't deliberately engage an opponent without sanctuary up (unless they are badly wounded). That fight in Unsiliel was bad, same with when he summoned Kallex while lacking sanctuary.
      [reply to BlackWidow]
    1. My favorite part of this is the take all corpse, before he had won!
      1. i was expecting him to die lol
      [reply to Kornhole]
    2. I think the amount of relics you get for saccing rares places way too high an incentive to full loot every time even if you don't need to.
        [reply to Ergorion]

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