tell gunfalu I am going to kill you You tell Gunfalu 'I am going to kill you.' A medic has quite a few wounds. <537hp 745m 376mv Gunfalu: 94%hp>
af You are affected by the following: Spell: sanctuary : lasts for 5 hours Spell: protection : modifies save vs spell by 1 for 21 hours Spell: armor : modifies armor class by 20 for 21 hours Spell: slow : modifies dexterity by -4 for 5 hours Skill: warcry : modifies save vs afflictive by 5 for 1 hours : modifies hitroll by 5 for 1 hours Favor: Vevier's Favor : lasts for 2 hours Spell: detect invis : lasts for 10 hours A medic has quite a few wounds. <537hp 745m 376mv Gunfalu: 94%hp>
A medic's pound misses Gunfalu. A medic's pound misses Gunfalu. Your flame MASSACRES a medic! Magnola's magic maims a medic! A medic has quite a few wounds. <537hp 745m 376mv Gunfalu: 94%hp>
detr A medic is already deteriorated. A medic has quite a few wounds. <537hp 725m 376mv Gunfalu: 94%hp>
A medic's trip misses Gunfalu. A medic has quite a few wounds. <537hp 725m 376mv Gunfalu: 94%hp>
plge
A medic's pound wounds Gunfalu. A medic's pound misses Gunfalu. A medic parries your flame. A medic has quite a few wounds. <537hp 725m 376mv Gunfalu: 91%hp>
The night is about to end. A medic writhes in agony as plague sores erupt from his skin. A medic has quite a few wounds. <537hp 761m 376mv Gunfalu: 92%hp> A medic is already plagued. A medic has quite a few wounds. <537hp 741m 376mv Gunfalu: 92%hp>
A medic's pound misses Gunfalu. A medic awkwardly parries your flame with a loud clang. Magnola's magic devastates a medic! A medic has quite a few wounds. <537hp 741m 376mv Gunfalu: 92%hp>
pson
A medic trips Gunfalu, sending him to the ground. A medic's trip scratches Gunfalu. A medic has quite a few wounds. <537hp 741m 376mv Gunfalu: 91%hp> A medic turns slightly green, but it passes. A medic has quite a few wounds. <537hp 731m 376mv Gunfalu: 91%hp>
look
A medic's pound misses Gunfalu. A medic's pound misses Gunfalu. A sad-looking retired special guard's pound devastates a medic! A medic stumbles and barely dodges your flame. A medic has quite a few wounds. <537hp 731m 376mv Gunfalu: 91%hp>
pson
Gunfalu rises back to his feet. A Mud-Covered Field The mud covering this open field is mostly dry. A few of the remaining blades of crabgrass remain green, but most are brown and wilted. An overwhelming stench of sulfur permeates the area, apparently wafting from the glistening mud pond to the northwest.
[Exits: north south west] (Charmed) A sickly vine snakes and writhes alongside its owner. (Charmed) A sad-looking retired special guard is here, fighting a medic. (Charmed) A wrinkly, brown puppy is here, fighting a medic. (Charmed) A sad-looking retired special guard is here, fighting a medic. Magnola is here, fighting a medic. Gunfalu is here, fighting a medic. A medic is here, fighting Gunfalu. A medic has quite a few wounds. <537hp 731m 376mv Gunfalu: 91%hp> Your poison wounds a medic. A medic looks very ill. A medic has quite a few wounds. <537hp 721m 376mv Gunfalu: 91%hp>
A medic manages to dodge your flame with a lot of effort. Magnola's magic devastates a medic! A medic has quite a few wounds. <537hp 721m 376mv Gunfalu: 91%hp>
A medic's kick misses Gunfalu. A medic has quite a few wounds. <537hp 721m 376mv Gunfalu: 91%hp>
weak
A medic's pound misses Gunfalu. A wrinkly, brown puppy's bite mauls a medic. A sad-looking retired special guard's pound devastates a medic! A medic manages to dodge your flame with a lot of effort. Magnola's magic maims a medic! Magnola's magic decimates a medic! A medic has some big nasty wounds and scratches. <537hp 721m 376mv Gunfalu: 91%hp> A medic looks tired and weak. A medic has some big nasty wounds and scratches. <537hp 701m 376mv Gunfalu: 91%hp>
Gunfalu looks less wobbly on his feet. A medic has some big nasty wounds and scratches. <537hp 701m 376mv Gunfalu: 91%hp>
curs
A wrinkly, brown puppy's bite misses a medic. A sad-looking retired special guard's pound devastates a medic! A medic dodges your flame. A sad-looking retired special guard's pound maims a medic! Magnola's magic maims a medic! Magnola's magic MUTILATES a medic! A medic has some big nasty wounds and scratches. <537hp 701m 376mv Gunfalu: 91%hp> A medic looks very uncomfortable. A medic has some big nasty wounds and scratches. <537hp 681m 376mv Gunfalu: 91%hp>
look
A sad-looking retired special guard's pound devastates a medic! Your flame MASSACRES a medic! A sad-looking retired special guard's pound devastates a medic! Magnola's magic decimates a medic! Gunfalu's flame DISMEMBERS a medic! A medic has some big nasty wounds and scratches. <537hp 681m 376mv Gunfalu: 91%hp> A Mud-Covered Field The mud covering this open field is mostly dry. A few of the remaining blades of crabgrass remain green, but most are brown and wilted. An overwhelming stench of sulfur permeates the area, apparently wafting from the glistening mud pond to the northwest.
[Exits: north south west] (Charmed) A sickly vine snakes and writhes alongside its owner. (Charmed) A sad-looking retired special guard is here, fighting a medic. (Charmed) A wrinkly, brown puppy is here, fighting a medic. (Charmed) A sad-looking retired special guard is here, fighting a medic. Magnola is here, fighting a medic. Gunfalu is here, fighting a medic. A medic is here, fighting Gunfalu. A medic has some big nasty wounds and scratches. <537hp 681m 376mv Gunfalu: 91%hp>
look
where A Mud-Covered Field The mud covering this open field is mostly dry. A few of the remaining blades of crabgrass remain green, but most are brown and wilted. An overwhelming stench of sulfur permeates the area, apparently wafting from the glistening mud pond to the northwest.
[Exits: north south west] (Charmed) A sickly vine snakes and writhes alongside its owner. (Charmed) A sad-looking retired special guard is here, fighting a medic. (Charmed) A wrinkly, brown puppy is here, fighting a medic. (Charmed) A sad-looking retired special guard is here, fighting a medic. Magnola is here, fighting a medic. Gunfalu is here, fighting a medic. A medic is here, fighting Gunfalu. A medic trips Gunfalu, sending him to the ground. A medic's trip scratches Gunfalu. A medic has some big nasty wounds and scratches. <537hp 681m 376mv Gunfalu: 91%hp> Players near you in The Mudfall: <PK> Khardinma A Mud-Covered Field <PK> Gunfalu A Mud-Covered Field <PK> Magnola A Mud-Covered Field A medic has some big nasty wounds and scratches. <537hp 681m 376mv Gunfalu: 91%hp>
A medic dodges your flame. A sad-looking retired special guard's pound MUTILATES a medic! Magnola's magic maims a medic! Magnola's magic maims a medic! Gunfalu's flame MASSACRES a medic! A medic has some big nasty wounds and scratches. <537hp 681m 376mv Gunfalu: 91%hp>
look
Gunfalu rises back to his feet. A Mud-Covered Field The mud covering this open field is mostly dry. A few of the remaining blades of crabgrass remain green, but most are brown and wilted. An overwhelming stench of sulfur permeates the area, apparently wafting from the glistening mud pond to the northwest.
[Exits: north south west] (Charmed) A sickly vine snakes and writhes alongside its owner. (Charmed) A sad-looking retired special guard is here, fighting a medic. (Charmed) A wrinkly, brown puppy is here, fighting a medic. (Charmed) A sad-looking retired special guard is here, fighting a medic. Magnola is here, fighting a medic. Gunfalu is here, fighting a medic. A medic is here, fighting Gunfalu. A medic has some big nasty wounds and scratches. <537hp 681m 376mv Gunfalu: 91%hp>
sc
/@============================================================- | \ | Khardinma the Harbinger of Armageddon, follower of Vevier | | Initiate of the Order of Chaos | | Unaffiliated, 19 years old (54 hours). | | | | Race: Drow Hometown: Timaran Health: 537/537 | | Sex: Male Alignment: Evil Mana: 681/893 | | Class: Shaman Ethos: Chaotic Move: 376/376 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 213/312 | | Intell: 24 (24+0) Level: 45 Pracs: 22 | | Wisdom: 18 (18+0) Exp tnl: 4653 Trains: 2 | | Dexter: 19 (24-5) Guildpoint: 0 (8/m) Items: 29/34 | | Consti: 16 (16+0) Gold: 18259 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 232 Saving Throws | | Hitroll: 28 Vs Bash: 246 Afflictive: 46 | | Damroll: 35 Vs Slash: 237 Maledictive: 41 | | Vs Magic: 109 Mental: 51 | \==========================================================-/ You are affected by the following: Spell: sanctuary : lasts for 4 hours Spell: protection : modifies save vs spell by 1 for 20 hours Spell: armor : modifies armor class by 20 for 20 hours Spell: slow : modifies dexterity by -4 for 4 hours Skill: warcry : modifies save vs afflictive by 5 for 0 hours : modifies hitroll by 5 for 0 hours Favor: Vevier's Favor : lasts for 1 hours Spell: detect invis : lasts for 9 hours A medic's pound misses Gunfalu. A wrinkly, brown puppy's bite misses a medic. Your flame misses a medic. Magnola's magic maims a medic! A medic has some big nasty wounds and scratches. <537hp 681m 376mv Gunfalu: 91%hp>
A medic tries to disarm Gunfalu, but fails. A medic has some big nasty wounds and scratches. <537hp 681m 376mv Gunfalu: 91%hp>
A wrinkly, brown puppy's bite misses a medic. A sad-looking retired special guard's pound maims a medic! Your flame MANGLES a medic! A sad-looking retired special guard's pound misses a medic. Magnola's magic devastates a medic! A medic looks pretty hurt. <537hp 681m 376mv Gunfalu: 91%hp>
l A Mud-Covered Field The mud covering this open field is mostly dry. A few of the remaining blades of crabgrass remain green, but most are brown and wilted. An overwhelming stench of sulfur permeates the area, apparently wafting from the glistening mud pond to the northwest.
[Exits: north south west] (Charmed) A sickly vine snakes and writhes alongside its owner. (Charmed) A sad-looking retired special guard is here, fighting a medic. (Charmed) A wrinkly, brown puppy is here, fighting a medic. (Charmed) A sad-looking retired special guard is here, fighting a medic. Magnola is here, fighting a medic. Gunfalu is here, fighting a medic. A medic is here, fighting Gunfalu. A medic looks pretty hurt. <537hp 681m 376mv Gunfalu: 91%hp>
Gunfalu looks less wobbly on his feet. A medic looks pretty hurt. <537hp 681m 376mv Gunfalu: 91%hp>
A medic's pound misses Gunfalu. Your flame MASSACRES a medic! A sad-looking retired special guard's pound MUTILATES a medic! A medic looks pretty hurt. <537hp 681m 376mv Gunfalu: 91%hp>
kick Your kick DISMEMBERS a medic! A medic looks pretty hurt. <537hp 681m 376mv Gunfalu: 91%hp>
look
A wrinkly, brown puppy's bite wounds a medic. A medic dodges your flame. A medic looks pretty hurt. <537hp 681m 376mv Gunfalu: 91%hp>
where
The day has begun. Your poison wounds a medic. A medic writhes in agony as plague sores erupt from his skin. Your warcry wears off. A medic looks pretty hurt. <537hp 707m 376mv Gunfalu: 92%hp>
A medic trips Gunfalu, sending him to the ground. A medic's trip scratches Gunfalu. A medic looks pretty hurt. <537hp 707m 376mv Gunfalu: 92%hp>
war
A sad-looking retired special guard's pound devastates a medic! Your flame MASSACRES a medic! Magnola's magic maims a medic! A medic looks pretty hurt. <537hp 707m 376mv Gunfalu: 92%hp> A Mud-Covered Field The mud covering this open field is mostly dry. A few of the remaining blades of crabgrass remain green, but most are brown and wilted. An overwhelming stench of sulfur permeates the area, apparently wafting from the glistening mud pond to the northwest.
[Exits: north south west] (Charmed) A sickly vine snakes and writhes alongside its owner. (Charmed) A sad-looking retired special guard is here, fighting a medic. (Charmed) A wrinkly, brown puppy is here, fighting a medic. (Charmed) A sad-looking retired special guard is here, fighting a medic. Magnola is here, fighting a medic. Gunfalu is here, fighting a medic. A medic is here, fighting Gunfalu. A medic looks pretty hurt. <537hp 707m 376mv Gunfalu: 92%hp> Players near you in The Mudfall: <PK> Khardinma A Mud-Covered Field <PK> Gunfalu A Mud-Covered Field <PK> Magnola A Mud-Covered Field A medic looks pretty hurt. <537hp 707m 376mv Gunfalu: 92%hp> You feel righteous as you yell out your warcry. You yell 'Demons of the Underworld, bring forth your destruction!' A medic looks pretty hurt. <537hp 677m 376mv Gunfalu: 92%hp>
Gunfalu rises back to his feet. A medic looks pretty hurt. <537hp 677m 376mv Gunfalu: 92%hp>
look
A medic's pound misses Gunfalu. A sad-looking retired special guard's pound maims a medic! Your flame MASSACRES a medic! A sad-looking retired special guard's pound devastates a medic! Magnola's magic devastates a medic! Gunfalu's flame MANGLES a medic! A medic is in awful condition. <537hp 677m 376mv Gunfalu: 92%hp>
kick A Mud-Covered Field The mud covering this open field is mostly dry. A few of the remaining blades of crabgrass remain green, but most are brown and wilted. An overwhelming stench of sulfur permeates the area, apparently wafting from the glistening mud pond to the northwest.
[Exits: north south west] (Charmed) A sickly vine snakes and writhes alongside its owner. (Charmed) A sad-looking retired special guard is here, fighting a medic. (Charmed) A wrinkly, brown puppy is here, fighting a medic. (Charmed) A sad-looking retired special guard is here, fighting a medic. Magnola is here, fighting a medic. Gunfalu is here, fighting a medic. A medic is here, fighting Gunfalu. A medic is in awful condition. <537hp 677m 376mv Gunfalu: 92%hp> Your kick MASSACRES a medic! A medic is in awful condition. <537hp 677m 376mv Gunfalu: 92%hp>
look
A medic's pound misses Gunfalu. A sad-looking retired special guard's pound devastates a medic! Your flame MASSACRES a medic! Magnola's magic maims a medic! Gunfalu's flame DISMEMBERS a medic! A medic is in awful condition. <537hp 677m 376mv Gunfalu: 92%hp>
Gunfalu tells you 'Perhaps you will try, but not today.' Gunfalu looks less wobbly on his feet. A medic is in awful condition. <537hp 677m 376mv Gunfalu: 92%hp>
A medic's pound misses Gunfalu. Your flame MASSACRES a medic! A medic is DEAD!! You receive 247 experience points (+108). A medic's foot is ripped from his leg. Gunfalu gets 432 gold coins from the corpse of a medic. Gunfalu splits 432 gold coins. Your share is 144 gold coins. Gunfalu sacrifices the corpse of a medic to Nycticora. Gunfalu splits 46 gold coins. Your share is 15 gold coins. <537hp 677m 376mv> A Mud-Covered Field The mud covering this open field is mostly dry. A few of the remaining blades of crabgrass remain green, but most are brown and wilted. An overwhelming stench of sulfur permeates the area, apparently wafting from the glistening mud pond to the northwest.
[Exits: north south west] The sliced-off foot of a medic is lying here. (Charmed) A sickly vine snakes and writhes alongside its owner. (Charmed) A somewhat depressed, sad-looking retired special guard is standing here. (Charmed) A wrinkly, brown puppy is here, plodding along beside its master. (Charmed) A somewhat depressed, sad-looking retired special guard is standing here. Magnola is here. Gunfalu is here. <537hp 677m 376mv>
look A Mud-Covered Field The mud covering this open field is mostly dry. A few of the remaining blades of crabgrass remain green, but most are brown and wilted. An overwhelming stench of sulfur permeates the area, apparently wafting from the glistening mud pond to the northwest.
[Exits: north south west] The sliced-off foot of a medic is lying here. (Charmed) A sickly vine snakes and writhes alongside its owner. (Charmed) A somewhat depressed, sad-looking retired special guard is standing here. (Charmed) A wrinkly, brown puppy is here, plodding along beside its master. (Charmed) A somewhat depressed, sad-looking retired special guard is standing here. Magnola is here. Gunfalu is here. <537hp 677m 376mv>
Gunfalu walks north. Daisy the sickly vine walks north. Magnola walks north. You follow Magnola. A Mud-Covered Field
[Exits: south west] Magnola is here. (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <537hp 677m 372mv>
Gunfalu walks west. Magnola walks west. A sad-looking retired special guard walks west. You follow Magnola. Falling Mud
[Exits: east south west down] A splintered wooden plank is here. A rusted iron pot is here, covered with mud. Field plate lies on the ground. A mud puddle is here, glinting strangely. (Charmed) A sad-looking retired special guard is here. Magnola is here. Gunfalu is here. A giant bombardier beetle scurries around as it hunts for carrion. A wrinkly, brown puppy swims in. A sad-looking retired special guard swims in. Daisy the sickly vine swims in. <537hp 677m 366mv>
Gunfalu swims down. Daisy the sickly vine swims down. Magnola swims down. You follow Magnola. Mud-Covered Rubble
[Exits: east up] Full plate lies on the ground. A necklace with brilliant diamonds set in platinum is here. A copper shortsword is here, ready to slay dragons. This cloak appears to have been crudely sewn together using worm skins. A circlet fashioned from a demon horn rests here. The shaman guild banner is staked into the ground here. A pair of extravagant sleeves are here. A pair of plated boots lie on the ground. A finely tailored waistcoat has been neatly folded here. Magnola is here. (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. (White Aura) Erion is here, hunting the dragon. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. Erion the dragonslayer says 'Girls can slay dragons, regardless of what my father thinks.' A sad-looking retired special guard walks in. <537hp 677m 360mv>
Gunfalu walks east. Magnola walks east. A sad-looking retired special guard walks east. You follow Magnola. A Soggy Passage
[Exits: east west] This cloak appears to have been crudely sewn together using worm skins. A splintered wooden plank is here. A chain shirt is here, gathering rust. A rusted iron pot is here, covered with mud. A copper shortsword is here, ready to slay dragons. A pair of plated boots lie on the ground. (Charmed) A sad-looking retired special guard is here. Magnola is here. Gunfalu is here. A medic is here, looking for refugees. A vicious warrior is here, brandishing a massive polearm. A halfling child is sitting here weeping. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. Daisy the sickly vine walks in. <537hp 677m 354mv>
Magnola walks west. You follow Magnola. Mud-Covered Rubble
[Exits: east up] Full plate lies on the ground. A necklace with brilliant diamonds set in platinum is here. A copper shortsword is here, ready to slay dragons. This cloak appears to have been crudely sewn together using worm skins. A circlet fashioned from a demon horn rests here. The shaman guild banner is staked into the ground here. A pair of extravagant sleeves are here. A pair of plated boots lie on the ground. A finely tailored waistcoat has been neatly folded here. Magnola is here. (White Aura) Erion is here, hunting the dragon. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. Gunfalu walks in. Daisy the sickly vine walks in. <537hp 677m 348mv>
Magnola gets a dragonwing full plate of seeking. <537hp 677m 348mv>
Magnola walks east. Gunfalu walks east. Daisy the sickly vine walks east. A sad-looking retired special guard walks east. You follow Magnola. A Soggy Passage
[Exits: east west] This cloak appears to have been crudely sewn together using worm skins. A splintered wooden plank is here. A chain shirt is here, gathering rust. A rusted iron pot is here, covered with mud. A copper shortsword is here, ready to slay dragons. A pair of plated boots lie on the ground. (Charmed) A sad-looking retired special guard is here. (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. Magnola is here. A medic is here, looking for refugees. A vicious warrior is here, brandishing a massive polearm. A halfling child is sitting here weeping. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <537hp 677m 342mv>
aff You are affected by the following: Skill: warcry : modifies save vs afflictive by 5 for 22 hours : modifies hitroll by 5 for 22 hours Spell: sanctuary : lasts for 3 hours Spell: protection : modifies save vs spell by 1 for 19 hours Spell: armor : modifies armor class by 20 for 19 hours Spell: slow : modifies dexterity by -4 for 3 hours Favor: Vevier's Favor : lasts for 0 hours Spell: detect invis : lasts for 8 hours <537hp 677m 342mv>
Magnola utters the words, 'uoculoihuyl'. <537hp 677m 342mv>
A medic's pound mauls Gunfalu. A sad-looking retired special guard's pound decimates a medic! Your flame DISMEMBERS a medic! Magnola's magic devastates a medic! A medic has a few scratches. <537hp 677m 342mv Gunfalu: 88%hp>
Magnola puts a dragonwing full plate of seeking in a leather satchel. A medic has a few scratches. <537hp 699m 376mv Gunfalu: 89%hp>
A medic trips Gunfalu, sending him to the ground. A medic's trip scratches Gunfalu. A medic is blinded by the dirt in his eyes! A sad-looking retired special guard's kicked dirt scratches a medic. A medic has a few scratches. <537hp 699m 376mv Gunfalu: 89%hp>
detr You fail to deteriorate a medic. A medic has a few scratches. <537hp 679m 376mv Gunfalu: 89%hp>
A medic dodges your flame. A medic has a few scratches. <537hp 679m 376mv Gunfalu: 89%hp>
detr
Gunfalu rises back to his feet. A medic tries to disarm Gunfalu, but fails. A medic has a few scratches. <537hp 679m 376mv Gunfalu: 89%hp>
Gunfalu narrows his eyes. A medic has a few scratches. <537hp 679m 376mv Gunfalu: 89%hp> You fail to deteriorate a medic. A medic has a few scratches. <537hp 659m 376mv Gunfalu: 89%hp>
A medic's pound mauls Gunfalu. A medic's pound mauls Gunfalu. A wrinkly, brown puppy's bite injures a medic. A medic parries your flame. A medic has a few scratches. <537hp 659m 376mv Gunfalu: 82%hp>
detr
Gunfalu closes his eyes momentarily. A medic has a few scratches. <537hp 659m 376mv Gunfalu: 91%hp> You deteriorate a medic's defenses. A medic's pound mauls Gunfalu. A medic manages to dodge your flame with a lot of effort. Magnola's magic maims a medic! Magnola's magic maims a medic! A medic has a few scratches. <537hp 639m 376mv Gunfalu: 87%hp>
Gunfalu looks less wobbly on his feet. A medic has a few scratches. <537hp 639m 376mv Gunfalu: 87%hp>
plge
A medic's pound misses Gunfalu. A medic parries your flame. A medic has a few scratches. <537hp 639m 376mv Gunfalu: 87%hp> A medic seems to be unaffected. A medic has a few scratches. <537hp 619m 376mv Gunfalu: 87%hp>
plge
Gunfalu closes his eyes momentarily. A medic has a few scratches. <537hp 619m 376mv Gunfalu: 96%hp>
A medic's pound misses Gunfalu. A wrinkly, brown puppy's bite wounds a medic. Your flame DISMEMBERS a medic! A medic has a few scratches. <537hp 619m 376mv Gunfalu: 96%hp> A medic seems to be unaffected. A medic has a few scratches. <537hp 599m 376mv Gunfalu: 96%hp>
plge
A wrinkly, brown puppy's bite wounds a medic. A medic stumbles and barely dodges your flame. Magnola's magic maims a medic! A medic has a few scratches. <537hp 599m 376mv Gunfalu: 96%hp> A medic screams in agony as plague sores erupt from his skin. A medic has a few scratches. <537hp 579m 376mv Gunfalu: 96%hp>
A medic trips Gunfalu, sending him to the ground. A medic's trip scratches Gunfalu. A medic has a few scratches. <537hp 579m 376mv Gunfalu: 96%hp>
pson
A medic's pound misses Gunfalu. Your flame MANGLES a medic! Magnola's magic devastates a medic! Gunfalu's flame MASSACRES a medic! A medic has some small wounds and bruises. <537hp 579m 376mv Gunfalu: 96%hp> Your poison injures a medic. A medic looks very ill. A medic has some small wounds and bruises. <537hp 569m 376mv Gunfalu: 96%hp> Gunfalu rises back to his feet. A medic has some small wounds and bruises. <537hp 569m 376mv Gunfalu: 96%hp>
A medic tries to disarm Gunfalu, but fails. A medic has some small wounds and bruises. <537hp 569m 376mv Gunfalu: 96%hp>
A medic rubs the dirt out of his eyes, but they're still watering. A sad-looking retired special guard's pound devastates a medic! Your flame MASSACRES a medic! A sad-looking retired special guard's pound MUTILATES a medic! Magnola's magic maims a medic! A medic has some small wounds and bruises. <537hp 569m 376mv Gunfalu: 96%hp>
weak A medic looks tired and weak. A medic has some small wounds and bruises. <537hp 549m 376mv Gunfalu: 96%hp>
A sad-looking retired special guard's kicked dirt misses a medic. A sad-looking retired special guard's kicked dirt misses a medic. A medic has some small wounds and bruises. <537hp 549m 376mv Gunfalu: 96%hp>
A medic's pound misses Gunfalu. A medic manages to dodge your flame with a lot of effort. Magnola's magic maims a medic! A medic has some small wounds and bruises. <537hp 549m 376mv Gunfalu: 96%hp>
Gunfalu looks less wobbly on his feet. A medic has some small wounds and bruises. <537hp 549m 376mv Gunfalu: 96%hp>
A medic's kick wounds Gunfalu. A medic has some small wounds and bruises. <537hp 549m 376mv Gunfalu: 93%hp>
curs You fail to curse a medic. A medic has some small wounds and bruises. <537hp 529m 376mv Gunfalu: 93%hp>
A medic's eyes stop watering. A medic's pound misses Gunfalu. Your flame DISMEMBERS a medic! Magnola's magic maims a medic! A medic has some small wounds and bruises. <537hp 529m 376mv Gunfalu: 93%hp>
A sad-looking retired special guard's kicked dirt misses a medic. A sad-looking retired special guard's kicked dirt misses a medic. A medic has some small wounds and bruises. <537hp 529m 376mv Gunfalu: 93%hp>
curs A medic looks very uncomfortable. A medic has some small wounds and bruises. <537hp 509m 376mv Gunfalu: 93%hp>
A medic's pound misses Gunfalu. A medic manages to dodge your flame with a lot of effort. A sad-looking retired special guard's pound MUTILATES a medic! Magnola's magic maims a medic! Gunfalu's flame DISMEMBERS a medic! A medic has quite a few wounds. <537hp 509m 376mv Gunfalu: 93%hp>
A medic trips Gunfalu, sending him to the ground. A medic's trip scratches Gunfalu. A medic has quite a few wounds. <537hp 509m 376mv Gunfalu: 93%hp>
Your poison injures a medic. A medic writhes in agony as plague sores erupt from his skin. A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
Your flame MASSACRES a medic! A sad-looking retired special guard's pound DISEMBOWELS a medic! Magnola's magic maims a medic! Magnola's magic devastates a medic! A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
A sad-looking retired special guard's kicked dirt misses a medic. Gunfalu regains his balance. A medic is blinded by the dirt in his eyes! A sad-looking retired special guard's kicked dirt grazes a medic. A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
Gunfalu tells you 'I only tolerate your presence as it is mutually beneficial for now.' A halfling refugee walks in. A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
A medic's pound misses Gunfalu. Your flame DISMEMBERS a medic! Magnola's magic devastates a medic! A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
Magnola utters the words, 'ecandusawghfjqt' as the world seems to bend and twist. A dazed look crosses a medic's face as he is struck by dreams. Magnola's dreams MANGLE a medic! A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
A medic's pound misses Gunfalu. A sad-looking retired special guard's pound maims a medic! A medic stumbles and barely dodges your flame. Magnola's magic decimates a medic! Magnola's magic maims a medic! Gunfalu's flame misses a medic. A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
Gunfalu looks less wobbly on his feet. A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
Magnola utters the words, 'urrjguaiabral gszqhcandus'. A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
A sad-looking retired special guard's pound devastates a medic! Your flame MASSACRES a medic! Magnola's magic maims a medic! Gunfalu's flame MASSACRES a medic! A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
sc
/@============================================================- | \ | Khardinma the Harbinger of Armageddon, follower of Vevier | | Initiate of the Order of Chaos | | Unaffiliated, 19 years old (54 hours). | | | | Race: Drow Hometown: Timaran Health: 537/537 | | Sex: Male Alignment: Evil Mana: 547/893 | | Class: Shaman Ethos: Chaotic Move: 376/376 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 213/312 | | Intell: 24 (24+0) Level: 45 Pracs: 22 | | Wisdom: 18 (18+0) Exp tnl: 4406 Trains: 2 | | Dexter: 19 (24-5) Guildpoint: 0 (8/m) Items: 29/34 | | Consti: 16 (16+0) Gold: 18418 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 232 Saving Throws | | Hitroll: 28 Vs Bash: 246 Afflictive: 46 | | Damroll: 35 Vs Slash: 237 Maledictive: 41 | | Vs Magic: 109 Mental: 51 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 5 for 20 hours : modifies hitroll by 5 for 20 hours Spell: sanctuary : lasts for 1 hours Spell: protection : modifies save vs spell by 1 for 17 hours Spell: armor : modifies armor class by 20 for 17 hours Spell: slow : modifies dexterity by -4 for 1 hours Spell: detect invis : lasts for 6 hours A medic's kick misses Gunfalu. A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
A halfling refugee walks in. A medic's pound misses Gunfalu. Your flame MANGLES a medic! A medic has quite a few wounds. <537hp 547m 376mv Gunfalu: 94%hp>
A medic's pound misses Gunfalu. A wrinkly, brown puppy's bite wounds a medic. Your flame misses a medic. Magnola's magic maims a medic! Magnola's magic maims a medic! Gunfalu's flame MASSACRES a medic! A medic has some big nasty wounds and scratches. <537hp 547m 376mv Gunfalu: 94%hp>
A medic trips Gunfalu, sending him to the ground. A medic's trip scratches Gunfalu. A medic has some big nasty wounds and scratches. <537hp 547m 376mv Gunfalu: 94%hp>
kick Your kick MASSACRES a medic! A medic has some big nasty wounds and scratches. <537hp 547m 376mv Gunfalu: 94%hp>
A medic's pound misses Gunfalu. A medic dodges your flame. Magnola's magic maims a medic! A medic has some big nasty wounds and scratches. <537hp 547m 376mv Gunfalu: 94%hp>
Gunfalu rises back to his feet. A medic has some big nasty wounds and scratches. <537hp 547m 376mv Gunfalu: 94%hp>
A medic rubs the dirt out of his eyes, but they're still watering. A medic's pound misses Gunfalu. A wrinkly, brown puppy's bite injures a medic. A sad-looking retired special guard's pound devastates a medic! A medic dodges your flame. Magnola's magic maims a medic! Gunfalu's flame DISMEMBERS a medic! A medic has some big nasty wounds and scratches. <537hp 547m 376mv Gunfalu: 94%hp>
A sad-looking retired special guard's kicked dirt misses a medic. A sad-looking retired special guard's kicked dirt misses a medic. A medic has some big nasty wounds and scratches. <537hp 547m 376mv Gunfalu: 94%hp>
A medic's pound misses Gunfalu. A medic's pound misses Gunfalu. Your flame MASSACRES a medic! Magnola's magic maims a medic! A medic has some big nasty wounds and scratches. <537hp 547m 376mv Gunfalu: 94%hp>
A medic dodges your flame. Magnola's magic maims a medic! Gunfalu's flame MASSACRES a medic! Gunfalu looks less wobbly on his feet. A medic has some big nasty wounds and scratches. <537hp 547m 376mv Gunfalu: 94%hp>
l A Soggy Passage The liquid sludge flowing eastward though the tunnel more than covers your knees as you trudge through. Several orangish-red mudsicles dangle from the ceiling like stalactites, dripping ever so slowly into the muddy current below. You can drift eastward with the current into deeper mud or move upstream to a larger chamber to the west.
[Exits: east west] This cloak appears to have been crudely sewn together using worm skins. A splintered wooden plank is here. A chain shirt is here, gathering rust. A rusted iron pot is here, covered with mud. A copper shortsword is here, ready to slay dragons. A pair of plated boots lie on the ground. A halfling refugee is here, looking forlorn. A halfling refugee is here, looking forlorn. (Charmed) A sad-looking retired special guard is here, fighting a medic. (Charmed) A wrinkly, brown puppy is here, fighting a medic. (Charmed) A sad-looking retired special guard is here, fighting a medic. (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here, fighting a medic. Magnola is here, fighting a medic. A medic is here, fighting Gunfalu. A vicious warrior is here, brandishing a massive polearm. A halfling child is sitting here weeping. Your poison injures a medic. A medic writhes in agony as plague sores erupt from his skin. A medic has some big nasty wounds and scratches. <537hp 585m 376mv Gunfalu: 96%hp>
A sad-looking retired special guard's kicked dirt misses a medic. A sad-looking retired special guard's kicked dirt misses a medic. A medic has some big nasty wounds and scratches. <537hp 585m 376mv Gunfalu: 96%hp>
A medic's eyes stop watering. Your flame misses a medic. A sad-looking retired special guard's pound maims a medic! Gunfalu's flame DISMEMBERS a medic! A medic has some big nasty wounds and scratches. <537hp 585m 376mv Gunfalu: 96%hp>
A medic trips Gunfalu, sending him to the ground. A medic's trip scratches Gunfalu. A medic has some big nasty wounds and scratches. <537hp 585m 376mv Gunfalu: 95%hp>
A halfling refugee walks west. A halfling refugee walks west. A medic has some big nasty wounds and scratches. <537hp 585m 376mv Gunfalu: 95%hp>
A medic's pound misses Gunfalu. A sad-looking retired special guard's pound maims a medic! Your flame DISMEMBERS a medic! A sad-looking retired special guard's pound maims a medic! Magnola's magic MUTILATES a medic! Magnola's magic MUTILATES a medic! Gunfalu's flame MASSACRES a medic! A medic looks pretty hurt. <537hp 585m 376mv Gunfalu: 95%hp>
A sad-looking retired special guard's kicked dirt misses a medic. A sad-looking retired special guard's kicked dirt misses a medic. A medic looks pretty hurt. <537hp 585m 376mv Gunfalu: 95%hp>
Gunfalu rises back to his feet. A medic looks pretty hurt. <537hp 585m 376mv Gunfalu: 95%hp>
A wrinkly, brown puppy's bite misses a medic. A sad-looking retired special guard's pound maims a medic! Your flame MASSACRES a medic! Magnola's magic misses a medic. A medic looks pretty hurt. <537hp 585m 376mv Gunfalu: 95%hp>
word mag
A medic's kick misses Gunfalu. A medic looks pretty hurt. <537hp 585m 376mv Gunfalu: 95%hp> A ray of light from above envelops Magnola. Magnola disappears. A medic looks pretty hurt. <537hp 580m 376mv Gunfalu: 95%hp>
A wrinkly, brown puppy's bite misses a medic. Your flame DISMEMBERS a medic! Gunfalu's flame MASSACRES a medic! A medic looks pretty hurt. <537hp 580m 376mv Gunfalu: 95%hp>
A sad-looking retired special guard's kicked dirt misses a medic. A sad-looking retired special guard's kicked dirt misses a medic. A medic looks pretty hurt. <537hp 580m 376mv Gunfalu: 95%hp>
A giant bombardier beetle scuttles in. A medic's pound injures Gunfalu. A sad-looking retired special guard's pound decimates a medic! A medic awkwardly parries your flame with a loud clang. Gunfalu's flame MASSACRES a medic! A sad-looking retired special guard's pound MUTILATES a medic! Gunfalu looks less wobbly on his feet. A medic is in awful condition. <537hp 580m 376mv Gunfalu: 93%hp>
target gunfalu $$ will now be substituted with : gunfalu A medic is in awful condition. <537hp 580m 376mv Gunfalu: 93%hp>
Your flame MASSACRES a medic! A sad-looking retired special guard's pound misses a medic. A medic is in awful condition. <537hp 580m 376mv Gunfalu: 93%hp>
A sad-looking retired special guard's kicked dirt misses a medic. A medic is blinded by the dirt in his eyes! A sad-looking retired special guard's kicked dirt scratches a medic. A medic is in awful condition. <537hp 580m 376mv Gunfalu: 93%hp>
A sad-looking retired special guard's pound devastates a medic! Your flame MASSACRES a medic! Gunfalu's flame MASSACRES a medic! A sad-looking retired special guard's pound devastates a medic! A medic is in awful condition. <537hp 580m 376mv Gunfalu: 93%hp>
murder $$ You do the best you can! A medic is in awful condition. <537hp 580m 376mv Gunfalu: 93%hp>
A medic trips Gunfalu, sending him to the ground. A medic's trip scratches Gunfalu. A medic is in awful condition. <537hp 580m 376mv Gunfalu: 93%hp>
Your flame MASSACRES a medic! A sad-looking retired special guard's pound MUTILATES a medic! A medic is DEAD!! A medic's arm is dismembered from his dead body. <537hp 580m 376mv>
blas gun You stop following Magnola. Gunfalu yells 'Die! Khardinma, you sorcerous dog!' Gunfalu is plagued by doubts of his own faith! You parry Gunfalu's flame. Gunfalu has a few scratches. <537hp 550m 376mv>
blnd gun
Gunfalu rises back to his feet. Magnola tells the group 'That was rude.' Gunfalu has a few scratches. <537hp 550m 376mv>
A sad-looking retired special guard's pound wounds Gunfalu. Your flame devastates Gunfalu! Your shield wobbles and barely deflects Gunfalu's flame. Gunfalu has some small wounds and bruises. <537hp 550m 376mv>
Gunfalu has fled! Gunfalu walks west. Daisy the sickly vine walks west. <537hp 550m 376mv> They aren't here. <537hp 550m 376mv> <537hp 550m 376mv>
w
blnd gun Mud-Covered Rubble
[Exits: east up] A splintered wooden plank is here. A necklace with brilliant diamonds set in platinum is here. A copper shortsword is here, ready to slay dragons. This cloak appears to have been crudely sewn together using worm skins. A circlet fashioned from a demon horn rests here. The shaman guild banner is staked into the ground here. A pair of extravagant sleeves are here. A pair of plated boots lie on the ground. A finely tailored waistcoat has been neatly folded here. (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. A halfling refugee is here, looking forlorn. A halfling refugee is here, looking forlorn. (White Aura) Erion is here, hunting the dragon. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. Erion the dragonslayer says 'Girls can slay dragons, regardless of what my father thinks.' <537hp 550m 370mv> Gunfalu yells 'Die! Khardinma, you sorcerous dog!' You fail to blind Gunfalu. Your shield wobbles and barely deflects Gunfalu's flame. Gunfalu has some small wounds and bruises. <537hp 535m 370mv>
blnd gun
A sad-looking retired special guard's pound mauls Gunfalu. Your flame decimates Gunfalu! You parry Gunfalu's flame with an easy flourish. Gunfalu has some small wounds and bruises. <537hp 535m 370mv>
Gunfalu has fled! Gunfalu walks east. Daisy the sickly vine walks east. <537hp 535m 370mv>
w They aren't here. <537hp 535m 370mv>
blnd gun Alas, you cannot go that way. Gunfalu walks in. Daisy the sickly vine walks in. <537hp 535m 370mv> Gunfalu yells 'Die! Khardinma, you sorcerous dog!' You fail to blind Gunfalu. You parry Gunfalu's flame. Gunfalu has some small wounds and bruises. <537hp 520m 370mv>
e
blnd gun
Gunfalu blocks your attack with his shield. Gunfalu's flame decimates you! Gunfalu looks less wobbly on his feet. Gunfalu has some small wounds and bruises. <511hp 520m 370mv>
Gunfalu has fled! Gunfalu walks up. Daisy the sickly vine walks up. <511hp 520m 370mv>
w
u
blnd gun A Soggy Passage
[Exits: east west] The corpse of a medic is lying here. The sliced-off arm of a medic is lying here. This cloak appears to have been crudely sewn together using worm skins. A splintered wooden plank is here. A chain shirt is here, gathering rust. A rusted iron pot is here, covered with mud. A copper shortsword is here, ready to slay dragons. A pair of plated boots lie on the ground. A giant bombardier beetle scurries around as it hunts for carrion. (Charmed) A somewhat depressed, sad-looking retired special guard is standing here. A vicious warrior is here, brandishing a massive polearm. A halfling child is sitting here weeping. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <511hp 520m 364mv>
The white aura around your body fades. You feel yourself speed up. <520hp 572m 376mv> They aren't here. <520hp 572m 376mv>
w Mud-Covered Rubble
[Exits: east up] A splintered wooden plank is here. A necklace with brilliant diamonds set in platinum is here. A copper shortsword is here, ready to slay dragons. This cloak appears to have been crudely sewn together using worm skins. A circlet fashioned from a demon horn rests here. The shaman guild banner is staked into the ground here. A pair of extravagant sleeves are here. A pair of plated boots lie on the ground. A finely tailored waistcoat has been neatly folded here. A halfling refugee is here, looking forlorn. A halfling refugee is here, looking forlorn. (White Aura) Erion is here, hunting the dragon. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 373mv>
u Falling Mud
[Exits: east south west down] A rusted iron pot is here, covered with mud. Field plate lies on the ground. A mud puddle is here, glinting strangely. A wrinkly, brown puppy swims in. A sad-looking retired special guard swims in. <520hp 572m 370mv>
blnd gun They aren't here. <520hp 572m 370mv>
s A Mud-Covered Field
[Exits: east south] A giant bombardier beetle scurries around as it hunts for carrion. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 367mv>
w Alas, you cannot go that way. <520hp 572m 367mv>
blnd gun
where $$ They aren't here. <520hp 572m 367mv> A Mud-Covered Field
[Exits: north east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 365mv>
s A muddy path
[Exits: north east south] Magnola is here. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. Magnola walks south. <520hp 572m 363mv>
where $$ They aren't here. <520hp 572m 363mv> <PK> Gunfalu A trail through the light forest <520hp 572m 363mv>
s A muddy path
[Exits: north south] A stone outcropping with traces of ore is here. Magnola is here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 360mv>
blnd gun <PK> Gunfalu The edge of the forest <520hp 572m 360mv>
e A trail through the light forest
[Exits: north east west] The caravan attendant is here, with caravans for hire. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 357mv>
e They aren't here. <520hp 572m 357mv> A trail through the light forest
[Exits: east west] A small pine tree stands here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 354mv>
where $$
e A trail through the light forest
[Exits: east west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 351mv>
e You didn't find any gunfalu. <520hp 572m 351mv> A trail through the light forest
[Exits: east west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 348mv>
e The edge of the forest
[Exits: east west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 346mv>
where Outside the West Gate
[Exits: east west] (Pulsating) A fizzling portal to another world has been opened here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 344mv>
e
e Players near you in Seringale: <PK> Khardinma Outside the West Gate <520hp 572m 344mv> Inside the West Gate
[Exits: north east south west] A delicate white wisp flits around here. A delicate white wisp flits around here. An avian city guard of Seringale stands watch here. A dwarven city guard of Seringale stands watch here. A fearless adventurer is here, asking for a group to explore the Mystic Forest. A human city guard of Seringale stands watch here. A duergar city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. An avian city guard flies in. A duergar city guard struts around in his shiny armor. An avian city guard flies west. A gate guard peers around him in search of possible criminals. A delicate white wisp floats east. <520hp 572m 342mv>
w The West Common Road
[Exits: east south west] A delicate white wisp flits around here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 340mv>
w Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. A delicate white wisp flits around here. A dwarven city guard of Seringale stands watch here. A fearless adventurer is here, asking for a group to explore the Mystic Forest. A human city guard of Seringale stands watch here. A duergar city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. A gate guard steps aside and allows you to pass him. A gate guard says 'We're serious about our laws here, Khardinma. You can read all about them in the Cityguard Headquarters.' A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.' <520hp 572m 338mv>
w Outside the West Gate
[Exits: east west] (Pulsating) A fizzling portal to another world has been opened here. An avian city guard of Seringale stands watch here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 336mv>
where The edge of the forest
[Exits: east west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 334mv>
w Players near you in Mystic Forest: <PK> Khardinma The edge of the forest <PK> Magnola A trail through the light forest <520hp 572m 334mv>
w A trail through the light forest
[Exits: east west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 332mv> A trail through the light forest
[Exits: east west] Magnola is here. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 329mv>
w
Magnola walks east. <520hp 572m 329mv> A trail through the light forest
[Exits: east west] A small pine tree stands here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 326mv>
w
n A trail through the light forest
[Exits: north east west] The caravan attendant is here, with caravans for hire. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 323mv>
n A muddy path
[Exits: north south] A stone outcropping with traces of ore is here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 320mv>
e A muddy path
[Exits: north east south] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 317mv>
where A Mud-Covered Field
[Exits: north east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 315mv>
w Players near you in The Mudfall: <PK> Khardinma A Mud-Covered Field <520hp 572m 315mv>
n A muddy path
[Exits: north east south] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 313mv>
n A muddy path
[Exits: north south] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 310mv>
e A center ring
[Exits: east south] The ringmaster is here, touting his shows. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!' The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy collosal circus!' <520hp 572m 308mv>
where A Grand Entrance
[Exits: north west] A small midget in colourful clothing guards the entrance. A small midget in colourful clothing guards the entrance. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 307mv> Players near you in Great Ring: <PK> Khardinma A Grand Entrance <520hp 572m 307mv>
w
s A center ring
[Exits: east south] The ringmaster is here, touting his shows. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!' The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy collosal circus!' <520hp 572m 306mv>
s A muddy path
[Exits: north south] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 304mv> A muddy path
[Exits: north east south] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 301mv>
s
s A muddy path
[Exits: north south] A stone outcropping with traces of ore is here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 298mv>
w A trail through the light forest
[Exits: north east west] The caravan attendant is here, with caravans for hire. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. Shargugh walks in. <520hp 572m 295mv>
w
w A trail through the light forest
[Exits: east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 292mv>
w
w A trail through the dense forest
[Exits: east west] A stone outcropping with traces of ore is here. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 289mv>
sanc A trail through the dense forest
[Exits: east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 286mv> A narrow trail through the deep, dark forest
[Exits: east west] A large grey wolf is here, glaring hungrily at you. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 572m 283mv>
w A narrow trail through the deep, dark forest
[Exits: east south west] A small pine tree stands here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 572m 280mv>
w You are surrounded by a white aura. <520hp 497m 280mv>
w
n
n A narrow trail through the deep, dark forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A treant stands here in defense of the forest. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 497m 277mv> A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 497m 274mv>
w You collide forcefully into the side of a gargantuan tree. <520hp 497m 274mv>
w The narrow trail
[Exits: north south] A large grey wolf is here, glaring hungrily at you. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 497m 271mv>
where The narrow trail
[Exits: east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 497m 268mv>
w Entrance to Drkshtyre Wood
[Exits: east west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. (White Aura) The Grandmaster of Treants is here. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 497m 265mv>
w The main path in Drkshtyre Wood
[Exits: east west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A sapling is here, trying to find sunlight. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 497m 262mv>
w Players near you in Drkshtyre Wood: <PK> Khardinma The main path in Drkshtyre Wood <520hp 497m 262mv> The main path in Drkshtyre Wood
[Exits: east west] A giant spider is here, waiting to suck your blood. A crystal ooze sloshes about. A sapling is here, trying to find sunlight. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 497m 259mv>
e The main path in Drkshtyre Wood
[Exits: east west] A sapling is here, trying to find sunlight. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 497m 256mv> The main path in Drkshtyre Wood
[Exits: east west] A mushroom has grown to gigantic proportions here. A giant spider is here, waiting to suck your blood. A crystal ooze sloshes about. A giant spider is here, waiting to suck your blood. A sapling is here, trying to find sunlight. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 497m 253mv>
e The main path in Drkshtyre Wood
[Exits: east west] A sapling is here, trying to find sunlight. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 497m 250mv>
e The main path in Drkshtyre Wood
[Exits: east west] A giant spider is here, waiting to suck your blood. A crystal ooze sloshes about. A sapling is here, trying to find sunlight. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 497m 247mv> The main path in Drkshtyre Wood
[Exits: east west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A sapling is here, trying to find sunlight. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 497m 244mv>
e Entrance to Drkshtyre Wood
[Exits: east west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. (White Aura) The Grandmaster of Treants is here. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <520hp 497m 241mv>
e
s The narrow trail
[Exits: east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <520hp 497m 238mv>
s
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!' <534hp 516m 287mv> The narrow trail
[Exits: north south] A large grey wolf is here, glaring hungrily at you. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 284mv>
e A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 281mv>
e A narrow trail through the deep, dark forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A treant stands here in defense of the forest. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 278mv>
e A narrow trail through the deep, dark forest
[Exits: east south west] A small pine tree stands here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 275mv>
e A narrow trail through the deep, dark forest
[Exits: east west] A large grey wolf is here, glaring hungrily at you. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 272mv> A trail through the dense forest
[Exits: east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 269mv>
e
e A trail through the dense forest
[Exits: east west] A stone outcropping with traces of ore is here. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 266mv> A trail through the light forest
[Exits: east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 263mv>
e
e A trail through the light forest
[Exits: north east west] The caravan attendant is here, with caravans for hire. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 260mv>
e A trail through the light forest
[Exits: east west] A small pine tree stands here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 257mv> A trail through the light forest
[Exits: east west] (Invis) Shargugh the Forest Brownie is here, grinning broadly at you. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 254mv>
e A trail through the light forest
[Exits: east west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 251mv>
e
where
e The edge of the forest
[Exits: east west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 249mv> Players near you in Mystic Forest: <PK> Khardinma The edge of the forest <534hp 516m 249mv>
e Outside the West Gate
[Exits: east west] (Pulsating) A fizzling portal to another world has been opened here. A dwarven city guard of Seringale stands watch here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 247mv>
where Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here. A fearless adventurer is here, asking for a group to explore the Mystic Forest. A human city guard of Seringale stands watch here. A duergar city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 245mv>
e Players near you in Seringale: <PK> Khardinma Inside the West Gate <534hp 516m 245mv>
e The West Common Road
[Exits: east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 243mv>
e The West Common Road
[Exits: north east west] A halfling city guard of Seringale stands watch here. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 241mv>
e The West Common Road
[Exits: north east west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 239mv>
e The Western Monument
[Exits: north east south west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 237mv>
e The West Common Road
[Exits: north east south west] A beggar wanders around asking for spare gold. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 235mv>
e The West Common Road
[Exits: north east south west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 233mv> West of Market Square
[Exits: north south west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 231mv>
s
e Southwest of Market Square
[Exits: north east] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 230mv>
s South of Market Square
[Exits: east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 229mv>
s The Main Street
[Exits: north east south west] A halfling citizen of Seringale strolls about. A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 227mv>
s The Main Street
[Exits: north east south west] A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 225mv>
s The Main Street
[Exits: north east south west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 223mv>
d South Square
[Exits: north east south west down] A drow city guard of seringale stands watch here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 221mv>
where The Quadruple Junction
[Exits: north east south west up] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 220mv>
u Players near you in Sewers: <PK> Khardinma The Quadruple Junction <534hp 516m 220mv>
where South Square
[Exits: north east south west down] A drow city guard of seringale stands watch here. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 219mv>
n Players near you in Seringale: <PK> Khardinma South Square <534hp 516m 219mv> The Main Street
[Exits: north east south west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 217mv>
n The Main Street
[Exits: north east south west] A halfling citizen of Seringale strolls about. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 215mv>
n
n The Main Street
[Exits: north east south west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 213mv> South of Market Square
[Exits: east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A wrinkly, brown puppy walks in. A sad-looking retired special guard walks in. <534hp 516m 211mv>
e Southeast of Market Square
[Exits: north west] A sad-looking retired special guard walks in. A wrinkly, brown puppy walks in. <534hp 516m 210mv>
word The Temple of Eternal Night
[Exits: north east south] A wrinkly, brown puppy appears in the room. <534hp 511m 105mv>
get fly sack
recite
where You get a scroll of flying from a Loot Sack. <534hp 511m 105mv> You recite a scroll of flying. Your feet rise off the ground. <534hp 511m 105mv>
s
s Players near you in Timaran: <PK> Khardinma The Temple of Eternal Night <534hp 511m 105mv> Midget Avenue
[Exits: north south] A wrinkly, brown puppy walks in. <534hp 511m 104mv>
s Midget Avenue
[Exits: north east south] A wrinkly, brown puppy walks in. <534hp 511m 103mv>
where Midget Avenue
[Exits: north (east) south west] A wrinkly, brown puppy walks in. <534hp 511m 102mv> Players near you in Timaran: <PK> Khardinma Midget Avenue <534hp 511m 102mv>
s
w Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. A wrinkly, brown puppy walks in. <534hp 511m 101mv>
w Eastern Main Street
[Exits: east south west] A wrinkly, brown puppy walks in. <534hp 511m 100mv>
w Eastern Main Street
[Exits: north east south west] A wrinkly, brown puppy walks in. <534hp 511m 99mv>
w Eastern Main Street
[Exits: east west] A wrinkly, brown puppy walks in. <534hp 511m 98mv> Eastern Main Street
[Exits: east west] A wrinkly, brown puppy walks in. <534hp 511m 97mv>
w
It starts to rain. You are ready to cast the fly spell again. <537hp 534m 146mv> City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. The Town Crier stands here, yelling the daily news. A wrinkly, brown puppy walks in. <537hp 534m 145mv>
n
n Travellers Way
[Exits: north east south west] Selena the Mayor of Timaran is here, smiling happily to all. A wrinkly, brown puppy walks in. <537hp 534m 144mv>
n Travellers Way
[Exits: north east south] A feral cat wanders around, looking for prey or scraps. A wrinkly, brown puppy walks in. <537hp 534m 143mv>
n Travellers Way
[Exits: north east south west] A citizen of Timaran goes about his business here. A wrinkly, brown puppy walks in. <537hp 534m 142mv>
n Travellers Way, near the North Gate
[Exits: north east south] A wrinkly, brown puppy walks in. <537hp 534m 141mv>
n North Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. The caravan attendant is here, with caravans for hire. A wrinkly, brown puppy walks in. <537hp 534m 140mv>
where A rock outcropping
[Exits: south west down] (White Aura) Dinswel the Ranger stands here. A wrinkly, brown puppy climbs in. Dinswel searches high and low for something. Dinswel sighs. Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.' <537hp 534m 138mv>
w Players near you in Clearwater Lake: <PK> Khardinma A rock outcropping <537hp 534m 138mv>
w A Small Clearing
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 136mv> A Beautiful Clearing
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 135mv>
w A Large Cave
[Exits: north east] A long-extinguished firepit is here, with something glittering in it. A wrinkly, brown puppy walks in. <537hp 534m 134mv>
n
n A Wide Path
[Exits: north south west] A wrinkly, brown puppy walks in. <537hp 534m 133mv>
n A Wide Path
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 534m 132mv> A Moss Covered Path
[Exits: east south west] A small orange fox is here. A wrinkly, brown puppy walks in. <537hp 534m 131mv>
e
n A Moss Covered Path
[Exits: north east west] A small orange fox is here. A wrinkly, brown puppy walks in. <537hp 534m 130mv>
n A Moss Covered Path
[Exits: north south] An endath is here, scooting slowly around. A wrinkly, brown puppy walks in. <537hp 534m 129mv>
scan A Moss Covered Path
[Exits: east south west] A wrinkly, brown puppy walks in. <537hp 534m 128mv>
w You scan all around. You scan east. *** Range 1 (east) *** A small orange fox is here. You scan south. *** Range 1 (south) *** An endath is here, scooting slowly around. *** Range 2 (south) *** A small orange fox is here. You scan west. Your vision cannot penetrate the blanket of darkness surrounding this room. *** Too Dark *** <537hp 534m 128mv>
where A Thin Trail
[Exits: east] A wrinkly, brown puppy walks in. <537hp 534m 127mv> You can't see the area out of this room. <537hp 534m 127mv>
e
e A Moss Covered Path
[Exits: east south west] A wrinkly, brown puppy walks in. <537hp 534m 126mv> A Moss Covered Path
[Exits: east west] A small orange fox is here. A wrinkly, brown puppy walks in. <537hp 534m 125mv>
e
e A Moss Covered Path
[Exits: north east west] A wrinkly, brown puppy walks in. <537hp 534m 124mv>
s A Moss Covered Path
[Exits: south west] A wrinkly, brown puppy walks in. <537hp 534m 123mv>
e A Moss Covered Path
[Exits: north east south] A huge black and white mottled wolf is here. A wrinkly, brown puppy walks in. <537hp 534m 122mv>
e A Moss Covered Path
[Exits: east west] A brown nkni is here, wandering lazily about. A wrinkly, brown puppy walks in. <537hp 534m 121mv>
e
e A Path Between Ancient Trees
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 120mv>
where Entrance to Dankbark Forest
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 119mv>
s Dankbark Forest
[Exits: north south west] A wrinkly, brown puppy walks in. <537hp 534m 118mv> Players near you in Dankbark Forest: <PK> Khardinma Dankbark Forest <537hp 534m 118mv>
s Dankbark Forest
[Exits: north south west] A goblin stands here, looking side to side, trying to stay out of a fight. A burly fire giant outlaw stands here, looking for people to attack. A wrinkly, brown puppy walks in. <537hp 534m 117mv>
e Dankbark Forest
[Exits: north east] A man stands here, examining the trail for possible pursuit. A dirt-stained child stands here, sucking his thumb. A lady is here, crying at her family's misfortune. A wrinkly, brown puppy walks in. <537hp 534m 116mv>
e Dankbark Forest
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 115mv>
s Dankbark Forest
[Exits: north south west] A goblin stands here, looking side to side, trying to stay out of a fight. A burly fire giant outlaw stands here, looking for people to attack. A wrinkly, brown puppy walks in. <537hp 534m 114mv>
e
s Dankbark Forest
[Exits: north east] A man stands here, examining the trail for possible pursuit. A dirt-stained child stands here, sucking his thumb. A lady is here, crying at her family's misfortune. A wrinkly, brown puppy walks in. <537hp 534m 113mv>
where Dankbark Forest
[Exits: east south west] A wrinkly, brown puppy walks in. <537hp 534m 112mv> A marshland
[Exits: north east hovel] This small hovel door has moss and vines growing upon it. A wrinkly, brown puppy walks in. <537hp 534m 111mv>
e
e Players near you in Outerlimits: <PK> Khardinma A marshland <537hp 534m 111mv>
where The beginnings to a bridge
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 110mv>
e An unstable rope bridge
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 109mv>
e Players near you in Outerlimits: <PK> Khardinma An unstable rope bridge <537hp 534m 109mv> The end of a bridge
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 108mv>
s A turn in the wilderness
[Exits: south west] A wrinkly, brown puppy walks in. <537hp 534m 107mv>
s
s The edge of the Dragon Sea delta
[Exits: north south] A foul looking crow crawls around here. A wrinkly, brown puppy walks in. <537hp 534m 106mv> The edge of the Dragon Sea delta
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 534m 105mv>
e The roar of water
[Exits: north east] A wrinkly, brown puppy walks in. <537hp 534m 104mv>
e A small path
[Exits: east west] A foul looking crow crawls around here. A wrinkly, brown puppy walks in. <537hp 534m 103mv>
s
s A small path
[Exits: south west] A wrinkly, brown puppy walks in. <537hp 534m 102mv> A gravel road
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 534m 101mv>
s A gravel road
[Exits: north south] A foul looking crow crawls around here. A wrinkly, brown puppy walks in. <537hp 534m 100mv>
e Over some fields
[Exits: north east] A wrinkly, brown puppy walks in. <537hp 534m 99mv>
e A Tall Grass Field
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 98mv>
e The Underbrush
[Exits: east west] A foul looking crow crawls around here. A wrinkly, brown puppy walks in. <537hp 534m 97mv>
n
n The open plains
[Exits: north east west] A wrinkly, brown puppy walks in. <537hp 534m 96mv> The open plains
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 534m 95mv>
n The open plains
[Exits: east south] A wrinkly, brown puppy walks in. <537hp 534m 94mv>
e Alas, you cannot go that way. <537hp 534m 94mv>
e A wilderness trail
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 93mv> A wilderness trail
[Exits: north east west] A wrinkly, brown puppy walks in. <537hp 534m 92mv>
n
where Entrance to the Canyon
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 534m 91mv> Players near you in Tainted Valley: <PK> Khardinma Entrance to the Canyon <537hp 534m 91mv>
n Deeper in the Canyon
[Exits: east south west] There is a small niche in the north wall. A wrinkly, brown puppy walks in. <537hp 534m 89mv>
s
s Entrance to the Canyon
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 534m 87mv>
w A wilderness trail
[Exits: north east west] A wrinkly, brown puppy walks in. <537hp 534m 86mv>
w A wilderness trail
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 534m 85mv>
s The open plains
[Exits: east south] A wrinkly, brown puppy walks in. <537hp 534m 84mv>
s The open plains
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 534m 83mv>
e The open plains
[Exits: north east west] A wrinkly, brown puppy walks in. <537hp 574m 131mv>
s Lush, Green Grass
[Exits: south west] A wrinkly, brown puppy walks in. <537hp 574m 130mv>
s
s Haze in the distance
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 129mv>
s Beyond the Gates
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 128mv> Outside the Gates
[Exits: north (south)] The caravan attendant is here, with caravans for hire. A wrinkly, brown puppy walks in. <537hp 574m 127mv> The door is closed. <537hp 574m 127mv>
op s
s You open the door south of you. <537hp 574m 127mv>
s
s
where At the North Gate
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 126mv>
s Coral Way
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 125mv> Coral Way
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 124mv> Players near you in Darkhaven: <PK> Khardinma Coral Way <537hp 574m 124mv> Coral Way
[Exits: north east south west] A meditationist walks slowly about chanting mantras. A wrinkly, brown puppy walks in. <537hp 574m 123mv>
s
s Coral Way
[Exits: north east south] A wrinkly, brown puppy walks in. <537hp 574m 122mv> Coral Way
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 121mv>
s
s Dravanoth Way
[Exits: north south west] A slimy looking fountain is here. An assassin is here skulking about. A wrinkly, brown puppy walks in. <537hp 574m 120mv>
s Bay Side Road
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 119mv>
s Bay Side Road
[Exits: north east south] A wrinkly, brown puppy walks in. <537hp 574m 118mv>
s Bay Side Road
[Exits: north south] A haggard looking pirate is in search of booty. A wrinkly, brown puppy walks in. <537hp 574m 117mv>
s Bay Side Road
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 116mv> An opening in the fog
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 574m 115mv>
s Bay Side Road
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 114mv>
s
s Bay Side Road
[Exits: north south west] A wrinkly, brown puppy walks in. <537hp 574m 113mv>
s Bay Side Road
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 112mv>
s Harbor Road
[Exits: north south west] A wrinkly, brown puppy walks in. <537hp 574m 111mv>
w A secluded road
[Exits: north east west] A wrinkly, brown puppy walks in. <537hp 574m 110mv>
w A secluded road
[Exits: east west] (White Aura) A fanged cleric wanders the streets aimlessly. A wrinkly, brown puppy walks in. A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slave.' <537hp 574m 109mv> A dead end
[Exits: east (pushable)] A wrinkly, brown puppy walks in. <537hp 574m 108mv>
op s
s You open the pushable south of you. <537hp 574m 108mv>
cl n On the outskirts of town
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 107mv>
s You close the door north of you. <537hp 574m 107mv>
s
e On the outskirts of town
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 106mv> A scenic sight
[Exits: north east] A wrinkly, brown puppy walks in. <537hp 574m 105mv>
e
e A long dark trail through the forest
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 574m 104mv> A long dark trail through the forest
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 574m 103mv>
s A long dark trail through the forest
[Exits: south west] A wrinkly, brown puppy walks in. <537hp 574m 102mv>
s A dark trail
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 101mv>
e A dark trail
[Exits: north east] A wrinkly, brown puppy walks in. <537hp 574m 100mv>
e A forest trail
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 574m 99mv>
n
e A forest trail
[Exits: north west] A wrinkly, brown puppy walks in. <537hp 574m 98mv> A dark forest trail
[Exits: east south] A wrinkly, brown puppy walks in. <537hp 574m 97mv>
s A dark forest trail
[Exits: south west] A wrinkly, brown puppy walks in. <537hp 574m 96mv>
s A lone path
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 95mv>
s A lone path
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 94mv>
s A lone path
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 574m 93mv>
where A lone path
[Exits: north east] A wrinkly, brown puppy walks in. <537hp 574m 92mv>
e Players near you in Darkhaven: <PK> Khardinma A lone path <537hp 574m 92mv> An ancient force
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 574m 91mv>
e
e An ancient force
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 574m 90mv> An ancient force
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 574m 89mv>
d The entire trail beneath you seems to be shrouded in evil and darkness. <537hp 574m 89mv>
e
d An ancient force
[Exits: west down] A wrinkly, brown puppy walks in. <537hp 574m 88mv>
e
where Entrance to a Cavern
[Exits: east up] A rotting wooden sign is fixed to the wall. A wrinkly, brown puppy walks in. <537hp 603m 136mv> Inside a Dark Cavern
[Exits: east south west] A wrinkly, brown puppy walks in. <537hp 603m 135mv>
s Players near you in Enthema: <PK> Khardinma Inside a Dark Cavern Sunidd The Illusionist's Chamber <PK> Gunfalu A Noisy Cavern <537hp 603m 135mv> A Pitch Black Corridor
[Exits: north south] A slimy illithid lurks here, searching for brains to eat. A wrinkly, brown puppy walks in. <537hp 603m 134mv>
where
where $$ Players near you in Enthema: <PK> Khardinma A Pitch Black Corridor Sunidd The Illusionist's Chamber <PK> Gunfalu A Noisy Cavern <537hp 603m 134mv>
s <PK> Gunfalu A Noisy Cavern <537hp 603m 134mv>
s Dark Corridor
[Exits: north south] A tall creature in robes stands before you. A wrinkly, brown puppy walks in. <537hp 603m 133mv>
e Dense Darkness
[Exits: north east] A slimy illithid lurks here, searching for brains to eat. A wrinkly, brown puppy walks in. <537hp 603m 132mv>
s Deep inside Enthema
[Exits: south west] A wrinkly, brown puppy walks in. <537hp 603m 131mv>
s Slimy Opening
[Exits: north down] A slimy illithid lurks here, searching for brains to eat. A wrinkly, brown puppy walks in. <537hp 603m 130mv>
d
where $$ Alas, you cannot go that way. <537hp 603m 130mv> Slimy Path
[Exits: north east up] A wrinkly, brown puppy walks in. <537hp 603m 129mv>
s <PK> Gunfalu A Noisy Cavern <537hp 603m 129mv>
e Alas, you cannot go that way. <537hp 603m 129mv>
e A Sticky Web
[Exits: east west] A bloated leech crawls along searching for more blood. A wrinkly, brown puppy walks in. <537hp 603m 128mv>
u A Dark Cavern
[Exits: south west up] A wrinkly, brown puppy walks in. <537hp 603m 127mv>
where $$ Deep in the Underdark
[Exits: east down] A wrinkly, brown puppy walks in. <537hp 603m 126mv>
s You break your objective tracking. <PK> Gunfalu A Noisy Cavern <537hp 603m 126mv> Alas, you cannot go that way. <537hp 603m 126mv>
e
e A Cavernous Hallway
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 603m 125mv> Outside a Dark Room
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 603m 124mv>
where $$
e <PK> Gunfalu Entrance to the Keep of D'al Kadar <537hp 603m 124mv>
s Psionicist's Library
[Exits: south west] (Pyramid) A powerful mage stands here, leech-like tentacles reaching out. A wrinkly, brown puppy walks in. <537hp 603m 123mv>
d The Mindflayer's Study
[Exits: north down] (White Aura) The ancient mindflayer stands here awaiting something. A wrinkly, brown puppy walks in. <537hp 603m 122mv> A Blanketed Passageway
[Exits: south up] A wrinkly, brown puppy walks in. <537hp 603m 121mv>
s
where $$ A Silent Cavern
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 603m 120mv>
s You break your objective tracking. <PK> Gunfalu Entrance to the Keep of D'al Kadar <537hp 603m 120mv>
w The Illusionist's Chamber
[Exits: north west up] Sunidd is here, fighting a rotting illusionist. (Translucent) (White Aura) A rotting illusionist is here, fighting Sunidd. A wrinkly, brown puppy walks in. <537hp 603m 119mv>
s Deep within Enthema
[Exits: east south west] A wrinkly, brown puppy walks in. <537hp 603m 118mv>
s A Shimmering Hallway
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 603m 117mv>
s A Shaking Passage
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 603m 116mv>
e Distant Echoes
[Exits: north east west] A wrinkly, brown puppy walks in. <537hp 603m 115mv>
e A Black Tunnel
[Exits: east west] A wrinkly, brown puppy walks in. <537hp 603m 114mv>
s A Mouldy Cave
[Exits: south west] A wrinkly, brown puppy walks in. <537hp 603m 113mv>
s A Smouldering Cavern
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 603m 112mv>
s A Noisy Cavern
[Exits: north south west] The ripped-off ear of the ugly mastermind is lying here. A wrinkly, brown puppy walks in. <537hp 603m 111mv>
s
murder $$ Entrance to the Keep of D'al Kadar
[Exits: north south] A wrinkly, brown puppy walks in. <537hp 603m 110mv>
s Entrance Hall of the Keep
[Exits: north south] (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. A wrinkly, brown puppy walks in. Gunfalu closes the door north of you. <537hp 603m 109mv>
murder $$ Gunfalu yells 'Help! I am being attacked by Khardinma!' Gunfalu parries your flame. Gunfalu has some big nasty wounds and scratches. <537hp 603m 109mv>
blnd
Your flame DISMEMBERS Gunfalu! Gunfalu deflects your flame aside in an ungraceful parry. Your shield wobbles and barely deflects Gunfalu's flame. Gunfalu looks pretty hurt. <537hp 603m 109mv>
Gunfalu has fled! Gunfalu walks south. Daisy the sickly vine walks south. <537hp 603m 109mv> Northern Edge of the Keep
[Exits: north east south west] A skinned body hangs lifelessly here from the ceiling. (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 603m 108mv> Gunfalu yells 'Help! I am being attacked by Khardinma!' Your flame misses Gunfalu. Gunfalu has fled! Gunfalu walks east. Daisy the sickly vine walks east. <537hp 603m 108mv>
murder $$
e
murder $$
Gunfalu walks in. Daisy the sickly vine walks in. <537hp 603m 108mv>
murder $$ Commune the blindness spell on whom? <537hp 603m 108mv>
n They aren't here. <537hp 603m 108mv>
murder $$ Northeastern Edge of the Keep
[Exits: south west (up)] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 603m 107mv> They aren't here. <537hp 603m 107mv> Northern Edge of the Keep
[Exits: north east south west] A skinned body hangs lifelessly here from the ceiling. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 603m 106mv>
n
murder $$ They aren't here. <537hp 603m 106mv> Entrance Hall of the Keep
[Exits: (north) south] (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. A wrinkly, brown puppy walks in. <537hp 603m 105mv> Gunfalu yells 'Help! I am being attacked by Khardinma!' Your flame DISMEMBERS Gunfalu! Gunfalu parries your flame. Gunfalu looks pretty hurt. <537hp 603m 105mv>
murder $$
Gunfalu has fled! Gunfalu limps south. Daisy the sickly vine walks south. <537hp 603m 105mv>
murder $$
murder $$
murder $$ The door is closed. <537hp 603m 105mv> They aren't here. <537hp 603m 105mv>
where They aren't here. <537hp 603m 105mv>
murder $$ They aren't here. <537hp 603m 105mv>
murder $$ They aren't here. <537hp 603m 105mv>
scan They aren't here. <537hp 603m 105mv>
murder $$ Players near you in Keep of D'al Kadar: <PK> Khardinma Entrance Hall of the Keep <PK> Gunfalu Within the Keep <537hp 603m 105mv> They aren't here. <537hp 603m 105mv>
where $$ They aren't here. <537hp 603m 105mv> You scan all around. You scan north. You scan south. *** Range 1 (south) *** An undead soldier is here, pondering your existence. *** Range 2 (south) *** An undead soldier is here, pondering your existence. *** Range 3 (south) *** An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. *** Range 4 (south) *** An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. <537hp 603m 105mv>
s They aren't here. <537hp 603m 105mv>
murder $$ <PK> Gunfalu Within the Keep <537hp 603m 105mv> Northern Edge of the Keep
[Exits: north east south west] A skinned body hangs lifelessly here from the ceiling. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 603m 104mv> They aren't here. You no longer see invisible objects. <537hp 626m 153mv>
scan You scan all around. You scan north. You scan east. *** Range 1 (east) *** An undead soldier is here, pondering your existence. You scan south. *** Range 1 (south) *** An undead soldier is here, pondering your existence. *** Range 2 (south) *** An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. *** Range 3 (south) *** An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. You scan west. *** Range 1 (west) *** An undead soldier is here, pondering your existence. *** Range 2 (west) *** An undead soldier is here, pondering your existence. <537hp 626m 153mv>
where $$
s <PK> Gunfalu A Grisly Southeast Scene <537hp 626m 153mv>
s Toward the Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 152mv>
e Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 151mv>
where $$ Eastern Barracks
[Exits: north south west] A wrinkly, brown puppy walks in. <537hp 626m 150mv>
murder $$ <PK> Gunfalu A Grisly Southwest Scene <537hp 626m 150mv> They aren't here. <537hp 626m 150mv>
s Along a Wall
[Exits: north east south west] A burial wrap is here. A rotting mummy is here, oblivious to all. A rotting mummy is here, oblivious to all. A rotting mummy is here, oblivious to all. A rotting mummy is here, oblivious to all. A wrinkly, brown puppy walks in. <537hp 626m 149mv>
murder $$
where $$ They aren't here. <537hp 626m 149mv>
s <PK> Gunfalu Along a Wall <537hp 626m 149mv>
s Further Down a Wall
[Exits: north south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A rotting mummy is here, oblivious to all. A rotting mummy is here, oblivious to all. A rotting mummy is here, oblivious to all. A rotting mummy is here, oblivious to all. A wrinkly, brown puppy walks in. <537hp 626m 148mv>
w Eastern Area
[Exits: north south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 147mv>
n
n Toward the Center of the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 626m 146mv>
n A Strange Fog
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 626m 145mv>
n
where $$ Within the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. Gunfalu limps in. Daisy the sickly vine walks in. <537hp 626m 144mv>
n Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. Gunfalu limps in. Daisy the sickly vine walks in. <537hp 626m 143mv>
n
n Toward the Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. Gunfalu limps in. Daisy the sickly vine walks in. <537hp 626m 142mv>
n <PK> Gunfalu Toward the Center of the Keep Gunfalu limps west. Daisy the sickly vine walks west. <537hp 626m 142mv>
murder $$ Northern Edge of the Keep
[Exits: north east south west] A skinned body hangs lifelessly here from the ceiling. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 141mv> Entrance Hall of the Keep
[Exits: (north) south] A wrinkly, brown puppy walks in. <537hp 626m 140mv>
s The door is closed. <537hp 626m 140mv>
murder $$ The door is closed. <537hp 626m 140mv> They aren't here. <537hp 626m 140mv>
where $$ Northern Edge of the Keep
[Exits: north east south west] A skinned body hangs lifelessly here from the ceiling. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 139mv>
s They aren't here. <537hp 626m 139mv>
murder $$ <PK> Gunfalu Further Down a Wall <537hp 626m 139mv>
w Toward the Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 138mv>
murder $$ They aren't here. <537hp 626m 138mv>
where $$ Within the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 626m 137mv>
s They aren't here. <537hp 626m 137mv>
s <PK> Gunfalu An Abrupt Ending <537hp 626m 137mv> Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 136mv>
where $$ Within the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 135mv>
s
e You break your objective tracking. <PK> Gunfalu An Abrupt Ending <537hp 626m 135mv> A Strange Fog
[Exits: north east south west] A heavy-looking chest is covered in a layer of dust. An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 134mv>
s
s A Strange Fog
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 626m 133mv>
s Toward the Center of the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 626m 132mv>
murder $$ An Abrupt Ending
[Exits: north east west (down)] (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. A wrinkly, brown puppy walks in. <537hp 626m 131mv> Alas, you cannot go that way. Gunfalu limps west. Daisy the sickly vine walks west. <537hp 626m 131mv> They aren't here. <537hp 626m 131mv>
n
murder $$ Toward the Center of the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 626m 130mv>
n They aren't here. <537hp 626m 130mv>
where $$ A Strange Fog
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 626m 129mv>
n <PK> Gunfalu Western Area <537hp 626m 129mv> Within the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 128mv>
w
murder $$ Within the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 127mv>
where $$ They aren't here. <537hp 626m 127mv> <PK> Gunfalu Western Area <537hp 626m 127mv>
n
n Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 126mv>
murder $$ Within the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 626m 125mv> They aren't here. <537hp 626m 125mv>
w
murder $$ Western Area
[Exits: north east south] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 124mv>
n
e They aren't here. <537hp 626m 124mv> Northwestern Edge of the Keep
[Exits: east south (up)] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 123mv>
e Northern Edge of the Keep
[Exits: east south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 122mv>
n
murder $$ Northern Edge of the Keep
[Exits: north east south west] A skinned body hangs lifelessly here from the ceiling. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 121mv> Entrance Hall of the Keep
[Exits: (north) south] (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. A wrinkly, brown puppy walks in. <537hp 626m 120mv>
murder $$ Gunfalu yells 'Help! I am being attacked by Khardinma!' Your flame DISEMBOWELS Gunfalu! Gunfalu thrusts your flame aside in a skillful parry. Gunfalu is in awful condition. <537hp 626m 120mv>
murder $$
Gunfalu has fled! Gunfalu limps south. Daisy the sickly vine walks south. <537hp 626m 120mv>
murder $$
murder $$ They aren't here. <537hp 626m 120mv>
s
murder $$ They aren't here. <537hp 626m 120mv> They aren't here. <537hp 626m 120mv>
scan They aren't here. <537hp 626m 120mv> Northern Edge of the Keep
[Exits: north east south west] A skinned body hangs lifelessly here from the ceiling. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 626m 119mv> They aren't here. <537hp 626m 119mv> You scan all around. You scan north. You scan east. *** Range 1 (east) *** An undead soldier is here, pondering your existence. You scan south. *** Range 1 (south) *** An undead soldier is here, pondering your existence. *** Range 2 (south) *** An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. *** Range 3 (south) *** An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. You scan west. *** Range 1 (west) *** An undead soldier is here, pondering your existence. *** Range 2 (west) *** An undead soldier is here, pondering your existence. <537hp 626m 119mv>
scan
where $$ You scan all around. You scan north. You scan east. *** Range 1 (east) *** An undead soldier is here, pondering your existence. You scan south. *** Range 1 (south) *** An undead soldier is here, pondering your existence. *** Range 2 (south) *** An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. *** Range 3 (south) *** An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. You scan west. *** Range 1 (west) *** An undead soldier is here, pondering your existence. *** Range 2 (west) *** An undead soldier is here, pondering your existence. <537hp 626m 119mv>
s <PK> Gunfalu Outside an Entrance Way <537hp 637m 168mv> Toward the Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 637m 167mv>
n Northern Edge of the Keep
[Exits: north east south west] A skinned body hangs lifelessly here from the ceiling. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 637m 166mv>
where $$ <PK> Gunfalu A Grisly Southwest Scene <537hp 637m 166mv>
s
s Toward the Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 637m 165mv>
s Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 637m 164mv>
s Within the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 637m 163mv>
harm gun A Strange Fog
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 637m 162mv>
s
harm gun They aren't here. <537hp 637m 162mv>
w Toward the Center of the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 637m 161mv>
w They aren't here. <537hp 637m 161mv>
w Within the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <537hp 637m 160mv>
s Western Area
[Exits: north east south] A wrinkly, brown puppy walks in. <537hp 637m 159mv>
harm gun Alas, you cannot go that way. <537hp 637m 159mv> A Grisly Southwest Scene
[Exits: north east (up)] (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <537hp 637m 158mv> Gunfalu yells 'Help! Khardinma's spell is harming me!' Your harm spell MANGLES Gunfalu! Gunfalu parries your flame. Your flame mauls Gunfalu. You deflect Gunfalu's flame aside in an ungraceful parry. Gunfalu is in awful condition. <537hp 605m 158mv>
murder $$
n
murder $$
Your flame decimates Gunfalu! Gunfalu's flame decimates you! Gunfalu has fled! Gunfalu crawls east. Daisy the sickly vine walks east. <510hp 605m 158mv> They aren't here. <510hp 605m 158mv> Western Area
[Exits: north east south] A wrinkly, brown puppy walks in. <510hp 605m 157mv>
e They aren't here. <510hp 605m 157mv>
e Within the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <510hp 605m 156mv>
murder $$
s Toward the Center of the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <510hp 605m 155mv>
murder $$ They aren't here. <510hp 605m 155mv> An Abrupt Ending
[Exits: north east west (down)] A wrinkly, brown puppy walks in. <510hp 605m 154mv>
n They aren't here. <510hp 605m 154mv> Toward the Center of the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <510hp 605m 153mv>
where $$
n <PK> Gunfalu Outside an Entrance Way <510hp 605m 153mv>
n A Strange Fog
[Exits: north east south west] A wrinkly, brown puppy walks in. <510hp 605m 152mv>
w Within the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <510hp 605m 151mv>
s Within the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. Gunfalu crawls in. Daisy the sickly vine walks in. <510hp 605m 150mv>
murder $$
s A Strange Fog
[Exits: north east south west] A heavy-looking chest is covered in a layer of dust. An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <510hp 605m 149mv>
s They aren't here. <510hp 605m 149mv>
murder $$ Within the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <510hp 605m 148mv>
s Outside an Entrance Way
[Exits: north east west] A skinned body hangs lifelessly here from the ceiling. A wrinkly, brown puppy walks in. <510hp 605m 147mv>
n They aren't here. <510hp 605m 147mv>
where $$ Alas, you cannot go that way. <510hp 605m 147mv>
n Within the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <510hp 605m 146mv>
n <PK> Gunfalu Center of the Keep <510hp 605m 146mv> A Strange Fog
[Exits: north east south west] A heavy-looking chest is covered in a layer of dust. An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <510hp 605m 145mv>
n
n Within the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <510hp 605m 144mv>
n Center of the Keep
[Exits: north east south west] An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <510hp 605m 143mv>
murder $$ Within the Keep
[Exits: north east south west] A wrinkly, brown puppy walks in. <510hp 605m 142mv>
n Northern Edge of the Keep
[Exits: east south west] (Charmed) A sickly vine snakes and writhes alongside its owner. Gunfalu is here. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <510hp 605m 141mv>
e Gunfalu yells 'Help! I am being attacked by Khardinma!' Gunfalu deflects your flame aside in an ungraceful parry. Your flame devastates Gunfalu! Gunfalu is in awful condition. <510hp 605m 141mv>
where $$
murder $$
Gunfalu awkwardly parries your flame with a loud clang. Gunfalu's flame mauls you. Gunfalu is in awful condition. <487hp 605m 141mv>
murder $$ No way! You are still fighting! Gunfalu is in awful condition. <487hp 605m 141mv> No way! You are still fighting! Gunfalu is in awful condition. <487hp 605m 141mv> <PK> Gunfalu Northern Edge of the Keep Your flame mauls Gunfalu. Your flame mauls Gunfalu. Gunfalu has fled! Gunfalu crawls east. Daisy the sickly vine walks east. You hear someone's death cry. <487hp 605m 141mv> They aren't here. <487hp 605m 141mv> They aren't here. <487hp 605m 141mv>
e
murder $$ Northern Edge of the Keep
[Exits: north east south west] The corpse of Gunfalu is lying here. A skinned body hangs lifelessly here from the ceiling. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <487hp 605m 140mv> They aren't here. <487hp 605m 140mv>
where $$
n You didn't find any gunfalu. <487hp 605m 140mv>
murder $$ Entrance Hall of the Keep
[Exits: (north) south] A wrinkly, brown puppy walks in. <487hp 605m 139mv> They aren't here. <487hp 605m 139mv>
s Northern Edge of the Keep
[Exits: north east south west] The corpse of Gunfalu is lying here. A skinned body hangs lifelessly here from the ceiling. An undead soldier is here, pondering your existence. A wrinkly, brown puppy walks in. <487hp 605m 138mv>
The white aura around your body fades. <502hp 630m 187mv>
get coins corpse You get 23313 gold coins from the corpse of Gunfalu. <502hp 630m 187mv>
l i corpse The corpse of Gunfalu holds: a Big Ol'Pack sack (open) a tin canteen a small mahogany canoe a pair of black-tear boots a helm of dark oak a deep red stone ( 2) a studded skull ring a black plate neckguard (Glowing) a flame from the underworld an ethereal tendril a pair of heavy iron gauntlets (Humming) a suit of black eog bodyarmor a pair of corrupted greaves (Glowing) (Humming) a whip of torture (Humming) serpentine shoulder guards a smoldering black mace (Glowing) (Humming) a diamond earring (Humming) a spiderweb sash a black velvet cloak (Humming) a blood encrusted shield a cape of dwarven hides (Glowing) (Humming) a blackened crystal rose a wraith band (Glowing) a warded flail a sleeping bag a jagged key <502hp 630m 187mv>
[reply to Gunfalu]