<355hp 256m 168mv 10pm (night) 12846tnl> Players near you in Standing Fortress:
<PK> Drexl Among berry bushes
Ilromie The Front Stairs
<PK> Gueth The Front Stairs
Ralemos The Front Stairs
<355hp 256m 168mv 10pm (night) 12846tnl> north
The main path
f-+-N | You are on a wide dirt road with polished wooden railings.
| | Many people walk to and fro here causing the bustle of business.
f | Each is going to see the glorious king about whom legends
| | are told. He has blessed this land with his goodness, allowing
+-+-@-+-+| no evil to come here.
| |
o-o |
| |
o |
---------+
[Exits: east south west]
A tender is here looking around for something to do.
<355hp 256m 167mv 10pm (night) 12846tnl> west
west
The main path
f-+-N-+| You are on a wide dirt road with polished wooden railings.
| | Many people walk to and fro here causing the bustle of business.
f | Each is going to see the glorious king about whom legends
| | are told. He has blessed this land with his goodness, allowing
+-@-+-+| no evil to come here.
| |
o-o |
| |
o |
---------+
[Exits: east west]
<355hp 256m 166mv 10pm (night) 12846tnl> The main path
f-+-N| You are on a wide dirt road with polished wooden railings.
| | Many people walk to and fro here causing the bustle of
f | business. Each is going to see the glorious king about
| | whom legends are told. He has blessed this land with his
@-+-+| goodness, allowing no evil to come here.
||
o-o|
| |
o |
---------+
[Exits: north east]
A heavy warhorse is here.
<355hp 256m 165mv 10pm (night) 12846tnl> north
Weeds everywhere
| One of the few places here which are not perfectly kept
| to extreme beauty. Purplish weeds grow in abundance killing
f-+-N| off anything that seems to have a will to live. You
| | almost feel as if something hidden somewhere is gonna
@ | jump out and scare you.
| |
+-+-+|
||
o-o|
---------+
[Exits: north south (west)]
A maiden is here waiting for a suitor.
<355hp 256m 164mv 10pm (night) 12846tnl> op w
You open the weeds west of you.
<355hp 256m 164mv 10pm (night) 12846tnl> quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<355hp 256m 164mv 10pm (night) 12846tnl> west
Weeds everywhere
o | You have managed to push through a small opening in the
| | weeds. There is a strange smell in the air that fills
o f-+| your thoughts with evil. There is a swift breeze that
| | | whips the tall weeds against your face making it uncomfortable
o-o-@-f | to sit or stand in one place.
| |
+-+|
|
|
---------+
[Exits: east west]
<355hp 256m 163mv 10pm (night) 12846tnl> west
Amidst Tall Weeds
o | The weeds are so thick that you have to force your way
| | through. They are taller than you are and very thick.
o f| So thick that visibility is limited in any direction.
| || Something in the air makes you shudder.
o-@-f-f|
||
+|
|
|
---------+
[Exits: east west]
<355hp 256m 162mv 10pm (night) 12846tnl> west
Amidst Tall Weeds
o | Tall weeds move freely in the gentle breeze. Lurking over
| | you they block most of the moonlight making the way dark
o | and somewhat eerie. The ends of the weeds prick the side
| | of your face making you very uncomfortable.
@-o-f|
|
|
|
|
---------+
[Exits: north east]
<355hp 256m 161mv 10pm (night) 12846tnl> north
The Grand Gates
| These large gates were once magnificent and grand. People
| once entered these gates to be entertained by the wealthy
o | that inhabited this area. They are now merely rusted iron
| | entanglements of iron. As you peer through the gates,
@ | you can see a mansion lurking in a thick mist. There is
| | a small, overgrown pond off to your right. It looks like
o-o-f| some fish survived.
|
|
---------+
[Exits: north south]
A set of gates looms overhead, casting an ominous shadow.
<355hp 256m 160mv 10pm (night) 12846tnl> north
A Cluttered Sidewalk
| The sidewalk hasn't seen a set of feet in a long time.
| The branches from the nearby trees have fallen over the
| years leaving little room for sure-footed walking. Just
| ahead you can see the stairs leading into the mansion.
@ | In a corner window you see a faint glow could someone
| | still live here?
o |
| |
o-o-f|
---------+
[Exits: south up]
A dead butler is here, staked to the ground.
<355hp 256m 159mv 10pm (night) 12846tnl> c blind gueth
They aren't here.
<355hp 256m 159mv 10pm (night) 12846tnl> u
c blind gueth
The Front Stairs
*-*-*-*-*| As you walk up the stairs leading to the front door, there
| | are leaves rustling at your feet. The porch has not been swept
* | in a very long time. Chairs line the front of the house longing
| | to have one more chance to be sat in. The railing along the
@ | front of the mansion is all but gone, leaving bits and pieces
| behind to toy with the imagination of what it used to look
| like.
|
|
---------+
[Exits: north down]
A large sleeping bag lies on the ground, rumpled as if it has been used.
(Charmed) A big hungry goat is here, trying not to faint.
(Charmed) A slith mercenary is here serving his employer.
Ralemos is sleeping here.
(Charmed) A big hungry goat is here, trying not to faint.
(Charmed) A human mercenary is here serving his employer.
(Charmed) A doberman is here, protecting his owner.
(Invis) Ilromie is sleeping in a sleeping bag.
Gueth is sleeping here.
<366hp 242m 193mv 11pm (night) 12846tnl>
Gueth looks very uncomfortable around you.
<366hp 242m 193mv 11pm (night) 12846tnl> Gueth yells 'Help! someone is attacking me!'
You fail to blind Gueth.
<366hp 227m 193mv 11pm (night) 12846tnl> c blind gueth
Gueth wakes and stands up.
<366hp 227m 193mv 11pm (night) 12846tnl> Gueth yells 'Help! someone is attacking me!'
You fail to blind Gueth.
You parry Gueth's flaming bite.
Gueth is in excellent condition.
<366hp 212m 193mv 11pm (night) 12846tnl> ca li
Gueth's flaming bite wounds you.
Gueth's flaming bite injures you.
You fade into existence.
Gueth dodges your crush.
Gueth awkwardly parries your crush with a loud clang.
Gueth is in excellent condition.
<366hp 212m 193mv 11pm (night) 12846tnl> Your lightning bolt maims Gueth!
Gueth has a few scratches.
<366hp 202m 193mv 11pm (night) 12846tnl>
A cobra flicks its tongue at Ralemos.
Gueth has a few scratches.
<366hp 202m 193mv 11pm (night) 12846tnl>
Gueth has fled!
Gueth walks north.
A big hungry goat gallops north.
A human mercenary walks north.
<366hp 202m 193mv 11pm (night) 12846tnl> north
murder gueth
Gueth walks in.
A human mercenary walks in.
A big hungry goat gallops in.
<366hp 202m 193mv 11pm (night) 12846tnl> You receive 71 experience points from exploring.
The Vestibule
* * *| Used as a cloakroom of sorts, this little room serves as a
| | || welcome to this glorious mansion. On the walls hang the hats
*-*-*-*-*| and coats of the wealthy that once celebrated various events.
| | Strange how there are so many of them though. Guess they were
@ | in a hurry to get out.
| |
* |
|
|
---------+
[Exits: north south]
You feel a sudden shiver run down your spine as you enter the mansion.
<366hp 202m 192mv 11pm (night) 12775tnl> They aren't here.
<366hp 202m 192mv 11pm (night) 12775tnl> south
murder gueth
The Front Stairs
*-*-*-*-*| As you walk up the stairs leading to the front door, there
| | are leaves rustling at your feet. The porch has not been swept
* | in a very long time. Chairs line the front of the house longing
| | to have one more chance to be sat in. The railing along the
@ | front of the mansion is all but gone, leaving bits and pieces
| behind to toy with the imagination of what it used to look
| like.
|
|
---------+
[Exits: north down]
A large sleeping bag lies on the ground, rumpled as if it has been used.
(Charmed) A big hungry goat is here, trying not to faint.
(Charmed) A human mercenary is here serving his employer.
Gueth the Ranger of the Woodlands is here.
(Charmed) A big hungry goat is here, trying not to faint.
(Charmed) A slith mercenary is here serving his employer.
Ralemos is sleeping here.
(Charmed) A doberman is here, protecting his owner.
(Invis) Ilromie is sleeping in a sleeping bag.
<366hp 202m 191mv 11pm (night) 12775tnl>
You feel a sense of relief as you leave the mansion.
<366hp 202m 191mv 11pm (night) 12775tnl> Gueth yells 'Help! I am being attacked by Drexl!'
Your crush misses Gueth.
Your crush MASSACRES Gueth!
Gueth has quite a few wounds.
<366hp 208m 191mv 11pm (night) 12775tnl>
You parry Gueth's flaming bite with an easy flourish.
Gueth stumbles and barely dodges your crush.
Your crush DISMEMBERS Gueth!
You parry a human mercenary's slash.
Gueth has quite a few wounds.
<366hp 215m 191mv 11pm (night) 12775tnl>
Gueth has fled!
Gueth walks down.
A big hungry goat gallops down.
A human mercenary has fled!
A human mercenary walks north.
<366hp 215m 191mv 11pm (night) 12775tnl> c blind gueth
They aren't here.
<366hp 215m 191mv 11pm (night) 12775tnl> d
A Cluttered Sidewalk
| The sidewalk hasn't seen a set of feet in a long time.
| The branches from the nearby trees have fallen over the
| years leaving little room for sure-footed walking. Just
| ahead you can see the stairs leading into the mansion.
@ | In a corner window you see a faint glow could someone
| | still live here?
o |
| |
o-o-f|
---------+
[Exits: south up]
A dead butler is here, staked to the ground.
(Charmed) A big hungry goat is here, trying not to faint.
Gueth the Ranger of the Woodlands is here.
Gueth walks up.
A big hungry goat gallops up.
<366hp 215m 190mv 11pm (night) 12775tnl> c blind gueth
They aren't here.
<366hp 215m 190mv 11pm (night) 12775tnl> c blind gueth
They aren't here.
<366hp 215m 190mv 11pm (night) 12775tnl> c blind gueth
They aren't here.
<366hp 215m 190mv 11pm (night) 12775tnl> u
The Front Stairs
*-*-*-*-*| As you walk up the stairs leading to the front door, there
| | are leaves rustling at your feet. The porch has not been swept
* | in a very long time. Chairs line the front of the house longing
| | to have one more chance to be sat in. The railing along the
@ | front of the mansion is all but gone, leaving bits and pieces
| behind to toy with the imagination of what it used to look
| like.
|
|
---------+
[Exits: north down]
A large sleeping bag lies on the ground, rumpled as if it has been used.
(Charmed) A big hungry goat is here, trying not to faint.
(Charmed) A slith mercenary is here serving his employer.
Ralemos is sleeping here.
(Charmed) A doberman is here, protecting his owner.
(Invis) Ilromie is sleeping in a sleeping bag.
<366hp 215m 189mv 11pm (night) 12775tnl> c blind gueth
c misd gueth
They aren't here.
<366hp 215m 189mv 11pm (night) 12775tnl> You aren't learned at misdirection.
<366hp 215m 189mv 11pm (night) 12775tnl> c blind gueth
They aren't here.
<366hp 215m 189mv 11pm (night) 12775tnl> north
The Vestibule
* * *| Used as a cloakroom of sorts, this little room serves as a
| | || welcome to this glorious mansion. On the walls hang the hats
*-*-*-*-*| and coats of the wealthy that once celebrated various events.
| | Strange how there are so many of them though. Guess they were
@ | in a hurry to get out.
| |
* |
|
|
---------+
[Exits: north south]
You feel a sudden shiver run down your spine as you enter the mansion.
<366hp 215m 188mv 11pm (night) 12775tnl> c blind gueth
They aren't here.
<366hp 215m 188mv 11pm (night) 12775tnl> ca li
Cast the lightning bolt spell on whom?
<366hp 215m 188mv 11pm (night) 12775tnl> south
The Front Stairs
*-*-*-*-*| As you walk up the stairs leading to the front door, there
| | are leaves rustling at your feet. The porch has not been swept
* | in a very long time. Chairs line the front of the house longing
| | to have one more chance to be sat in. The railing along the
@ | front of the mansion is all but gone, leaving bits and pieces
| behind to toy with the imagination of what it used to look
| like.
|
|
---------+
[Exits: north down]
A large sleeping bag lies on the ground, rumpled as if it has been used.
(Charmed) A big hungry goat is here, trying not to faint.
(Charmed) A slith mercenary is here serving his employer.
Ralemos is sleeping here.
(Charmed) A doberman is here, protecting his owner.
(Invis) Ilromie is sleeping in a sleeping bag.
<366hp 215m 187mv 11pm (night) 12775tnl> ca li
You feel a sense of relief as you leave the mansion.
<366hp 215m 187mv 11pm (night) 12775tnl> Cast the lightning bolt spell on whom?
<366hp 215m 187mv 11pm (night) 12775tnl> where
Players near you in Standing Fortress:
<PK> Drexl The Front Stairs
Ilromie The Front Stairs
<PK> Gueth The Eastern Corridor
Ralemos The Front Stairs
<366hp 215m 187mv 11pm (night) 12775tnl> north
The Vestibule
* * *| Used as a cloakroom of sorts, this little room serves as a
| | || welcome to this glorious mansion. On the walls hang the hats
*-*-*-*-*| and coats of the wealthy that once celebrated various events.
| | Strange how there are so many of them though. Guess they were
@ | in a hurry to get out.
| |
* |
|
|
---------+
[Exits: north south]
You feel a sudden shiver run down your spine as you enter the mansion.
<366hp 215m 186mv 11pm (night) 12775tnl> east
Alas, you cannot go that way.
<366hp 215m 186mv 11pm (night) 12775tnl> north
The Grand Hallway
* *| You are standing in the middle of a huge hallway. It is so
| || big that balls and dances could have easily been held here.
* * *| The walls are finished with the best wood that could come
| | || out of The Emerald Forest. From the ceiling hang astonishing
*-*-@-*-*| crystal chandeliers dwarfed only by the stained glass skylight.
| | On the walls hang beautiful paintings of the scenery that
* | could once be viewed out of the windows covering the mansion.
| |
* |
---------+
[Exits: north east south west]
A crystal chandelier hangs from the ceiling.
A butler stands here making sure the guests of the house are taken care of.
A butler stands here making sure the guests of the house are taken care of.
There is a beautiful girl here dancing about the room.
<366hp 215m 185mv 11pm (night) 12775tnl> east
east
The Grand Hallway
* | You are standing in the middle of a huge hallway. It is so
| | big that balls and dances could have easily been held here.
* * | The walls are finished with the best wood that could come out
| | | of The Emerald Forest. From the ceiling hang astonishing crystal
*-*-@-*-*| chandeliers dwarfed only by the stained glass skylight. On
| | the walls hang beautiful paintings of the scenery that could
* | once be viewed out of the windows covering the mansion.
| |
* |
---------+
[Exits: east west]
A crystal chandelier hangs from the ceiling.
<366hp 215m 184mv 11pm (night) 12775tnl> The Grand Hallway
* *| You are standing in the middle of a huge hallway. It is so big
| || that balls and dances could have easily been held here. The walls
* * *| are finished with the best wood that could come out of The Emerald
| | || Forest. From the ceiling hang astonishing crystal chandeliers
*-*-@-*-*| dwarfed only by the stained glass skylight. On the walls hang
| | beautiful paintings of the scenery that could once be viewed
* | out of the windows covering the mansion.
| |
* |
---------+
[Exits: north east west]
A crystal chandelier hangs from the ceiling.
A ghostly creature from the Churel tribe of vampires floats before you.
<366hp 215m 183mv 11pm (night) 12775tnl> scan all
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 2 (west) ***
A butler stands here making sure the guests of the house are taken care of.
A butler stands here making sure the guests of the house are taken care of.
There is a beautiful girl here dancing about the room.
<366hp 215m 183mv 11pm (night) 12775tnl> east
The Grand Hallway
* *-*| You are standing in the middle of a huge hallway. It is
| | | so big that balls and dances could have easily been held
* * | here. The walls are finished with the best wood that could
| | | come out of The Emerald Forest. From the ceiling hang astonishing
*-*-@-* | crystal chandeliers dwarfed only by the stained glass skylight.
| On the walls hang beautiful paintings of the scenery that
| could once be viewed out of the windows covering the mansion.
|
|
---------+
[Exits: east west]
You see 2 of pendulum fragment B here.
A crystal chandelier hangs from the ceiling.
<366hp 215m 182mv 11pm (night) 12775tnl> east
scan all
The Eastern Corridor
* *-* | You are in the middle of a well-used corridor. The scuffmarks
| | | on the wooden floor tell you that it has seen much running
* * | back and forth. The candelabras that hang from the walls are
| | | still lit, and provide adequate lighting for you to find your
*-*-@ | way. People that must be ancestors of the inhabitant of this
| mansion are captured forever in life size paintings that are
| hanging from the wall.
|
|
---------+
[Exits: north west]
A crystal chandelier hangs from the ceiling.
<366hp 215m 181mv 11pm (night) 12775tnl> You scan all around.
You scan north.
*** Range 1 (north) ***
A butler stands here making sure the guests of the house are taken care of.
There is a beautiful girl here dancing about the room.
*** Range 2 (north) ***
A ghostly creature from the Churel tribe of vampires floats before you.
You scan west.
*** Range 2 (west) ***
A ghostly creature from the Churel tribe of vampires floats before you.
<366hp 215m 181mv 11pm (night) 12775tnl> north
The Eastern Corridor
* *-* | You are in the middle of a well-used corridor. The scuffmarks
| | | on the wooden floor tell you that it has seen much running
* *-* | back and forth. The candelabras that hang from the walls are
| | | still lit, and provide adequate lighting for you to find your
* @ | way. People that must be ancestors of the inhabitant of this
| | | mansion are captured forever in life size paintings that are
*-*-* | hanging from the wall.
|
|
---------+
[Exits: north south]
A butler stands here making sure the guests of the house are taken care of.
There is a beautiful girl here dancing about the room.
<366hp 215m 180mv 11pm (night) 12775tnl> north
north
The Eastern Corridor
*-* | You are in the middle of a well-used corridor. The scuffmarks
| | on the wooden floor tell you that it has seen much running
*-* | back and forth. The candelabras that hang from the walls
| | are still lit, and provide adequate lighting for you to find
* @-* | your way. People that must be ancestors of the inhabitant
| | | of this mansion are captured forever in life size paintings
* * | that are hanging from the wall.
| | |
*-*-* |
---------+
[Exits: north east south]
A ghostly creature from the Churel tribe of vampires floats before you.
<366hp 215m 179mv 11pm (night) 12775tnl> where
The Eastern Corridor
* | You are in the middle of a well-used corridor. The scuffmarks
| | on the wooden floor tell you that it has seen much running
*-* | back and forth. The candelabras that hang from the walls
| | are still lit, and provide adequate lighting for you to find
*-@ | your way. People that must be ancestors of the inhabitant
| | of this mansion are captured forever in life size paintings
*-* | that are hanging from the wall.
| |
* |
---------+
[Exits: north south west]
<366hp 215m 178mv 11pm (night) 12775tnl> north
Players near you in Mansion of the Malevolent:
<PK> Drexl The Eastern Corridor
Ilromie The Front Stairs
<PK> Gueth The Eastern Corridor
Ralemos The Front Stairs
The white aura around your body fades.
<374hp 201m 213mv 12am (midnight) 12775tnl> The Eastern Corridor
* | You are in the middle of a well-used corridor. The scuffmarks
| | on the wooden floor tell you that it has seen much running
* | back and forth. The candelabras that hang from the walls
| | are still lit, and provide adequate lighting for you to
@-* | find your way. People that must be ancestors of the inhabitant
| | of this mansion are captured forever in life size paintings
*-* | that are hanging from the wall.
| |
*-* |
---------+
[Exits: north east south]
There is a beautiful girl here dancing about the room.
<374hp 201m 212mv 12am (midnight) 12775tnl> north
The Eastern Corridor
*-*-* | You are in the middle of a well-used corridor. The scuffmarks
| | | on the wooden floor tell you that it has seen much running
* * | back and forth. The candelabras that hang from the walls
| | | are still lit, and provide adequate lighting for you to find
* @ | your way. People that must be ancestors of the inhabitant
| | of this mansion are captured forever in life size paintings
*-* | that are hanging from the wall.
| |
*-* |
---------+
[Exits: north south]
<374hp 201m 211mv 12am (midnight) 12775tnl> north
The Eastern Corridor
| You are in the middle of a well-used corridor. The scuffmarks
| on the wooden floor tell you that it has seen much running
*-*-* | back and forth. The candelabras that hang from the walls
| | | are still lit, and provide adequate lighting for you to
* @ | find your way. People that must be ancestors of the inhabitant
| | | of this mansion are captured forever in life size paintings
* * | that are hanging from the wall.
| | |
* *-* |
---------+
[Exits: north south]
<374hp 201m 210mv 12am (midnight) 12775tnl> north
The End of the Eastern Corridor
| You are in the middle of a well-used corridor. The scuffmarks
| on the wooden floor tell you that it has seen much running
| back and forth. The candelabras that hang from the walls
| are still lit, and provide adequate lighting for you to find
*-*-@ | your way. People that must be ancestors of the inhabitant
| | | of this mansion are captured forever in life size paintings
* * | that are hanging from the wall.
| | |
* * |
---------+
[Exits: south west]
<374hp 201m 209mv 12am (midnight) 12775tnl> west
The Pantry
| This whole room is stocked with jars filled with a dark
| red liquid. How peculiar...
|
|
*-*-@-* |
| | | |
*-* * |
| | | |
*-* * |
---------+
[Exits: east west]
<374hp 201m 208mv 12am (midnight) 12775tnl> west
The Kitchen
| As you walk along the wall looking back into this massive
| kitchen reminders of good food and exquisite taste fills
| your senses. This once glorious kitchen has been left
| in shambles.
*-*-@-*-*|
| | | ||
*-*-* *|
| | | ||
*-*-* *|
---------+
[Exits: east south west]
A ghostly creature from the Churel tribe of vampires floats before you.
<374hp 201m 207mv 12am (midnight) 12775tnl> south
The Kitchen
| Large cutting boards sit along the counter top. There
| is dried blood covering most of them. The knives used
*-*-*-*-*| for carving still sit in along side each cutting board.
| | | || Still sitting on the largest cutting board sits a human
*-*-@ *| hand.
| | | ||
*-*-* *|
| | ||
* * *|
---------+
[Exits: north south west]
There is a beautiful girl here dancing about the room.
<374hp 201m 206mv 12am (midnight) 12775tnl> south
The Kitchen
*-*-*-*-*| Large cutting boards sit along the counter top. There is
| | | || dried blood covering most of them. The knives used for carving
*-*-* *| still sit in along side each cutting board. Still sitting
| | | || on the largest cutting board sits a human hand.
*-*-@ *|
| | |
* * |
| |
*-* |
---------+
[Exits: north south west]
A butler stands here making sure the guests of the house are taken care of.
<374hp 201m 205mv 12am (midnight) 12775tnl> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
There is a beautiful girl here dancing about the room.
*** Range 2 (north) ***
A ghostly creature from the Churel tribe of vampires floats before you.
You scan south.
*** Range 1 (south) ***
A butler stands here making sure the guests of the house are taken care of.
You scan west.
*** Range 3 (west) ***
A member of the clan known as Talamaur is here.
<374hp 201m 205mv 12am (midnight) 12775tnl> south
The Eastern Hallway
*-*-* | This hallway has seen much travel. The floor is worn by the
| | | | many servants who run about the mansion ensuring that the
*-*-* | needs of the guests are met. With each step you take, the
| | | floor creaks and gives you a much clearer idea of the age
* @ | of the mansion.
| |
*-* |
| |
* |
---------+
[Exits: north south]
A butler stands here making sure the guests of the house are taken care of.
<374hp 201m 204mv 12am (midnight) 12775tnl> south
The Eastern Hallway
*-*-* | This hallway has seen much travel. The floor is worn by the
| | | many servants who run about the mansion ensuring that the
* * | needs of the guests are met. With each step you take, the
| | floor creaks and gives you a much clearer idea of the age
*-@ | of the mansion.
| |
* |
| |
* |
---------+
[Exits: north south west]
A long, heavy sword that requires two hands is here.
<374hp 201m 203mv 12am (midnight) 12775tnl> south
The Eastern Hallway
* | This hallway has seen much travel. The floor is worn
| | by the many servants who run about the mansion ensuring
*-* | that the needs of the guests are met. With each step
| | you take, the floor creaks and gives you a much clearer
@ *| idea of the age of the mansion.
| ||
* * *|
| | ||
*-*-*-*-*|
---------+
[Exits: north south]
<374hp 201m 202mv 12am (midnight) 12775tnl> south
The Eastern Hallway
*-* *| This hallway has seen much travel. The floor is worn by the many
| || servants who run about the mansion ensuring that the needs of
* *| the guests are met. With each step you take, the floor creaks
| || and gives you a much clearer idea of the age of the mansion.
* @ *|
| | ||
*-*-*-*-*|
| |
* |
---------+
[Exits: north south]
<374hp 201m 201mv 12am (midnight) 12775tnl> south
The Grand Hallway
* *| You are standing in the middle of a huge hallway. It is so big
| || that balls and dances could have easily been held here. The walls
* * *| are finished with the best wood that could come out of The Emerald
| | || Forest. From the ceiling hang astonishing crystal chandeliers
*-*-@-*-*| dwarfed only by the stained glass skylight. On the walls hang
| | beautiful paintings of the scenery that could once be viewed
* | out of the windows covering the mansion.
| |
* |
---------+
[Exits: north east west]
A crystal chandelier hangs from the ceiling.
A ghostly creature from the Churel tribe of vampires floats before you.
<374hp 201m 200mv 12am (midnight) 12775tnl> where
Players near you in Mansion of the Malevolent:
<PK> Drexl The Grand Hallway
Ilromie The Vestibule
<PK> Gueth The Eastern Hallway
Ralemos The Vestibule
<374hp 201m 200mv 12am (midnight) 12775tnl> west
The Grand Hallway
* | You are standing in the middle of a huge hallway. It is so
| | big that balls and dances could have easily been held here.
* * | The walls are finished with the best wood that could come out
| | | of The Emerald Forest. From the ceiling hang astonishing crystal
*-*-@-*-*| chandeliers dwarfed only by the stained glass skylight. On
| | the walls hang beautiful paintings of the scenery that could
* | once be viewed out of the windows covering the mansion.
| |
* |
---------+
[Exits: east west]
A crystal chandelier hangs from the ceiling.
<374hp 201m 199mv 12am (midnight) 12775tnl> east
scan all
The Grand Hallway
* *| You are standing in the middle of a huge hallway. It is so big
| || that balls and dances could have easily been held here. The walls
* * *| are finished with the best wood that could come out of The Emerald
| | || Forest. From the ceiling hang astonishing crystal chandeliers
*-*-@-*-*| dwarfed only by the stained glass skylight. On the walls hang
| | beautiful paintings of the scenery that could once be viewed
* | out of the windows covering the mansion.
| |
* |
---------+
[Exits: north east west]
A crystal chandelier hangs from the ceiling.
(Charmed) A human mercenary is here serving his employer.
(Charmed) A big hungry goat is here, trying not to faint.
Gueth the Ranger of the Woodlands is here.
A ghostly creature from the Churel tribe of vampires floats before you.
<374hp 201m 198mv 12am (midnight) 12775tnl>
Gueth walks west.
A human mercenary walks west.
A big hungry goat gallops west.
<374hp 201m 198mv 12am (midnight) 12775tnl> You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 1 (west) ***
(Charmed) A big hungry goat is here, trying not to faint.
(Charmed) A human mercenary is here serving his employer.
Gueth the Ranger of the Woodlands is here.
*** Range 2 (west) ***
(Charmed) A doberman is here, protecting his owner.
(Invis) Ilromie the Protector of Spells is here.
A butler stands here making sure the guests of the house are taken care of.
A butler stands here making sure the guests of the house are taken care of.
There is a beautiful girl here dancing about the room.
<374hp 201m 198mv 12am (midnight) 12775tnl> murder gueth
They aren't here.
<374hp 201m 198mv 12am (midnight) 12775tnl> murder gueth
They aren't here.
<374hp 201m 198mv 12am (midnight) 12775tnl> west
The Grand Hallway
* | You are standing in the middle of a huge hallway. It is so
| | big that balls and dances could have easily been held here.
* * | The walls are finished with the best wood that could come out
| | | of The Emerald Forest. From the ceiling hang astonishing crystal
*-*-@-*-*| chandeliers dwarfed only by the stained glass skylight. On
| | the walls hang beautiful paintings of the scenery that could
* | once be viewed out of the windows covering the mansion.
| |
* |
---------+
[Exits: east west]
A crystal chandelier hangs from the ceiling.
<374hp 201m 197mv 12am (midnight) 12775tnl> murder gueth
They aren't here.
<374hp 201m 197mv 12am (midnight) 12775tnl> murder gueth
They aren't here.
<374hp 201m 197mv 12am (midnight) 12775tnl> west
The Grand Hallway
* *| You are standing in the middle of a huge hallway. It is so
| || big that balls and dances could have easily been held here.
* * *| The walls are finished with the best wood that could come
| | || out of The Emerald Forest. From the ceiling hang astonishing
*-*-@-*-*| crystal chandeliers dwarfed only by the stained glass skylight.
| | On the walls hang beautiful paintings of the scenery that
* | could once be viewed out of the windows covering the mansion.
| |
* |
---------+
[Exits: north east south west]
A crystal chandelier hangs from the ceiling.
A butler stands here making sure the guests of the house are taken care of.
A butler stands here making sure the guests of the house are taken care of.
There is a beautiful girl here dancing about the room.
<374hp 201m 196mv 12am (midnight) 12775tnl> south
The Vestibule
* * *| Used as a cloakroom of sorts, this little room serves as a
| | || welcome to this glorious mansion. On the walls hang the hats
*-*-*-*-*| and coats of the wealthy that once celebrated various events.
| | Strange how there are so many of them though. Guess they were
@ | in a hurry to get out.
| |
* |
|
|
---------+
[Exits: north south]
(Charmed) A doberman is here, protecting his owner.
(Invis) Ilromie the Protector of Spells is here.
(Charmed) A big hungry goat is here, trying not to faint.
(Charmed) A human mercenary is here serving his employer.
Gueth the Ranger of the Woodlands is here.
(Charmed) A slith mercenary is here serving his employer.
(Charmed) A big hungry goat is here, trying not to faint.
Ralemos the Master of Myrrh is here.
<374hp 201m 195mv 12am (midnight) 12775tnl> murder gueth
Gueth yells 'Help! I am being attacked by Drexl!'
Gueth dodges your crush.
Your crush DISMEMBERS Gueth!
Gueth has some big nasty wounds and scratches.
<374hp 208m 195mv 12am (midnight) 12775tnl> where
The Gods protect you from Ilromie.
The Gods protect you from Ralemos.
The Gods protect you from Ralemos.
You brace against your armor to perform a two-handed set parry.
You parry Gueth's flaming bite.
Your crush DISMEMBERS Gueth!
Your crush DISEMBOWELS Gueth!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry a human mercenary's slash with a loud clang.
Gueth looks pretty hurt.
<374hp 219m 195mv 12am (midnight) 12775tnl> ca li
Players near you in Mansion of the Malevolent:
<PK> Drexl The Vestibule
Ilromie The Vestibule
<PK> Gueth The Vestibule
Ralemos The Vestibule
The Gods protect you from Ilromie.
The Gods protect you from Ilromie.
The Gods protect you from Ralemos.
The Gods protect you from Ralemos.
You thrust Gueth's flaming bite aside in a skillful parry.
You parry Gueth's flaming bite.
Gueth awkwardly parries your crush with a loud clang.
Your crush DISEMBOWELS Gueth!
You thrust a human mercenary's slash aside in a skillful parry.
Gueth is in awful condition.
<374hp 223m 195mv 12am (midnight) 12775tnl> Your lightning bolt MUTILATES Gueth!
You have become better at casting lightning bolt!
Gueth is in awful condition.
<374hp 213m 195mv 12am (midnight) 12774tnl>
Gueth has fled!
Gueth crawls north.
Llywehh the doberman walks north.
A big hungry goat gallops north.
Ralemos walks north.
A slith mercenary walks north.
A big hungry goat gallops north.
A human mercenary has fled!
A human mercenary walks south.
<374hp 213m 195mv 12am (midnight) 12774tnl> ca li
Cast the lightning bolt spell on whom?
Gueth crawls in.
Ralemos walks in.
A big hungry goat gallops in.
A slith mercenary walks in.
A big hungry goat gallops in.
Llywehh the doberman walks in.
<374hp 213m 195mv 12am (midnight) 12774tnl> murder gueth
Gueth yells 'Help! I am being attacked by Drexl!'
Your crush MUTILATES Gueth!
Gueth is DEAD!!
Gueth's arm is dismembered from his dead body.
<374hp 219m 195mv 12am (midnight) 12774tnl> get gold cor
You get 29388 gold coins from the corpse of Gueth.