Ye Olde Abandoned Realms Logs

Ermm... Bashy knighty with erm.. edit

posted on 2020-06-08 22:43:14
<928hp 200m 394mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Knight's Path

<928hp 200m 394mv no opponent> -

east
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 200m 388mv no opponent> -
where

Players near you in Valour:
<PK> Ungril The Knight's Path

<928hp 200m 388mv no opponent> -

west
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 200m 382mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Knight's Path

<928hp 200m 382mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Knight's Path

<928hp 207m 394mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Knight's Path

<928hp 207m 394mv no opponent> -

scan all
You scan all around.
You scan east.
You scan south.

<928hp 207m 394mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Knight's Path

<928hp 207m 394mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Knight's Path

<928hp 207m 394mv no opponent> -

aff
You are affected by the following:
Cabal: Invader of [KNIGHT] : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours

<928hp 207m 394mv no opponent> -

who
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Human ] Mokoto the Chanter
[ Lamia ] Ysthyrcia the Lady Captain of Siege
[ Human ] [Rival] Rhoa the Lady Templar
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Undea ] (OUTLAW) Lyzandrak the Stealer
[ Drow ] <PK> Lerimar the Shadow Mistress of the Lau Kuan
[ Half ] <PK> [KNIGHT] [Rival] Sir Vindelfuss the Wrath of Nature, Footman of Valour
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<928hp 207m 394mv no opponent> -

get cle sack
You get a clear potion from a Big Ol'Pack Sack.

<928hp 207m 394mv no opponent> -

quaff cle
You quaff a clear potion.
Your eyes tingle.
Your eyes tingle.
Your eyes tingle.

<928hp 207m 394mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Knight's Path
<PK> Vindelfuss The Quire of the Cathedral of Valour

<928hp 207m 394mv no opponent> -

quaff purple
get purple sack
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<928hp 207m 394mv no opponent> -

You get a purple potion from a Big Ol'Pack Sack.

<928hp 207m 394mv no opponent> -
scan all

You scan all around.
You scan east.
You scan south.

<928hp 207m 394mv no opponent> -
east

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 207m 388mv no opponent> -
north

The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
north
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 207m 382mv no opponent> -

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 207m 378mv no opponent> -
scan all

murder $$
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<928hp 207m 378mv no opponent> -

They aren't here.

<928hp 207m 378mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Outer Gates of Castle Valour
<PK> Vindelfuss The Monument of Saint Torin

<928hp 207m 378mv no opponent> -

north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 207m 376mv no opponent> -

north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

north
[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 207m 374mv no opponent> -

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 207m 372mv no opponent> -
north

Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
north
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 207m 370mv no opponent> -

north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 207m 368mv no opponent> -

murder $$
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 207m 366mv no opponent> -

scan all
They aren't here.

<928hp 207m 366mv no opponent> -

You scan all around.
You scan north.
*** Range 2 (north) ***
A noble of Valour walks down the street.
*** Range 3 (north) ***
A noble of Valour walks down the street.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A dame of Valour walks down the street.
*** Range 6 (north) ***
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan east.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan south.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.

<928hp 207m 366mv no opponent> -
where

Players near you in Valour:
<PK> Ungril The Arch of Saint Avangulen
<PK> Vindelfuss Lower Valour Avenue

<928hp 207m 366mv no opponent> -


The sky is getting cloudy.

<928hp 211m 394mv no opponent> -

scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A noble of Valour walks down the street.
*** Range 3 (north) ***
A noble of Valour walks down the street.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A dame of Valour walks down the street.
*** Range 6 (north) ***
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan east.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan south.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.

<928hp 211m 394mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Arch of Saint Avangulen
<PK> Vindelfuss Lower Valour Avenue

<928hp 211m 394mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Arch of Saint Avangulen
<PK> Vindelfuss Lower Valour Avenue

<928hp 211m 394mv no opponent> -

north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
north
---------+

[Exits: north south]
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 392mv no opponent> -

Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
north
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A noble of Valour walks down the street.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 390mv no opponent> -

north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 388mv no opponent> -

north
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.
A Knight of the Holy Cross looks at you sternly.

<928hp 211m 386mv no opponent> -

north
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A dame of Valour walks down the street.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 384mv no opponent> -

City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 382mv no opponent> -
where

scan all
Players near you in Valour:
<PK> Ungril City Forum
<PK> Vindelfuss The Knight's War Memorial

<928hp 211m 382mv no opponent> -

You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A dame of Valour walks down the street.
*** Range 2 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (south) ***
A noble of Valour walks down the street.
*** Range 4 (south) ***
A noble of Valour walks down the street.
You scan west.
*** Range 1 (west) ***
A noble of Valour walks down the street.
*** Range 2 (west) ***
A noble of Valour walks down the street.
*** Range 5 (west) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.

<928hp 211m 382mv no opponent> -

where
Players near you in Valour:
<PK> Ungril City Forum
<PK> Vindelfuss Bridge over the Bay of Sarich

<928hp 211m 382mv no opponent> -

south
south
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A dame of Valour walks down the street.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 380mv no opponent> -

south
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.
A Knight of the Holy Cross looks at you sternly.

<928hp 211m 378mv no opponent> -

south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 376mv no opponent> -

south
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A noble of Valour walks down the street.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 374mv no opponent> -

south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 372mv no opponent> -

scan all
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 370mv no opponent> -

You scan all around.
You scan north.
*** Range 2 (north) ***
A noble of Valour walks down the street.
*** Range 3 (north) ***
A noble of Valour walks down the street.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A dame of Valour walks down the street.
*** Range 6 (north) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan east.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan south.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
Vindelfuss the Wrath of Nature, Footman of Valour is here.

<928hp 211m 370mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Arch of Saint Avangulen
<PK> Vindelfuss The Outer Gates of Castle Valour

<928hp 211m 370mv no opponent> -

south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 368mv no opponent> -

south
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
south
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 366mv no opponent> -

south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
Vindelfuss the Wrath of Nature, Footman of Valour is here.
A Knight of the Holy Cross is here, facing Vindelfuss.
A snotty old rottweiler walks in.
A solid shadow walks in.
A Knight of the Holy Cross looks at you sternly.
Vindelfuss walks north.

<928hp 211m 364mv no opponent> -

south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

<928hp 211m 362mv no opponent> -

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 360mv no opponent> -
north

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 358mv no opponent> -
north

murder $$
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 356mv no opponent> -

They aren't here.

<928hp 211m 356mv no opponent> -
north

murder $$
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 354mv no opponent> -

scan all
They aren't here.

<928hp 211m 354mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
Vindelfuss the Wrath of Nature, Footman of Valour is here.
A noble of Valour walks down the street.
*** Range 5 (north) ***
A noble of Valour walks down the street.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 1 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 2 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (south) ***
A Valourian sentry stands on duty, guarding the bridge.

<928hp 211m 354mv no opponent> -
north

murder $$
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 352mv no opponent> -

They aren't here.

<928hp 211m 352mv no opponent> -

north
murder $$
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 350mv no opponent> -

north
They aren't here.

<928hp 211m 350mv no opponent> -

north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 348mv no opponent> -


Vindelfuss walks in.

<928hp 211m 348mv no opponent> -
north

Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
murder $$
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A noble of Valour walks down the street.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 346mv no opponent> -

south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 344mv no opponent> -
murder $$

They aren't here.

<928hp 211m 344mv no opponent> -

south
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A noble of Valour walks down the street.
A solid shadow walks in.
A snotty old rottweiler walks in.

<928hp 211m 342mv no opponent> -
murder $$

They aren't here.

<928hp 211m 342mv no opponent> -

Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A snotty old rottweiler walks in.
A solid shadow walks in.

<928hp 211m 340mv no opponent> -
south

murder $$

Vindelfuss walks in.

<928hp 211m 340mv no opponent> -

Vindelfuss yells 'Help! I am being attacked by Ungril!'
You hurl a javelin as you close in to attack Vindelfuss.
Vindelfuss deflects your pierce aside in an ungraceful parry.
Your chop MUTILATES Vindelfuss!
Vindelfuss has some small wounds and bruises.

<928hp 211m 340mv two_handed> -

bash $$

You block Vindelfuss's attack with your shield.
Vindelfuss stumbles and barely dodges your stab.
Your stab maims Vindelfuss!
Your stab MUTILATES Vindelfuss!
A solid shadow's slash devastates Vindelfuss!
Vindelfuss has quite a few wounds.

<928hp 211m 340mv two_handed> -

No way! You are still fighting!
Vindelfuss has quite a few wounds.

<928hp 211m 340mv two_handed> -

You do the best you can!
Vindelfuss has quite a few wounds.

<928hp 211m 340mv two_handed> -

You slam into Vindelfuss, and send him flying!
Your bash devastates Vindelfuss!
Vindelfuss has quite a few wounds.

<928hp 211m 340mv two_handed> -


You dodge Vindelfuss's freezing bite.
Your stab MUTILATES Vindelfuss!
Vindelfuss stumbles and barely dodges your chop.
Vindelfuss has quite a few wounds.

<928hp 211m 340mv two_handed> -

bash $$

The white aura around your body fades.
You are no longer trespassing.
Vindelfuss has quite a few wounds.

<928hp 217m 394mv two_handed> -


You dodge Vindelfuss's freezing bite.
Your stab MUTILATES Vindelfuss!
Your stab MUTILATES Vindelfuss!
Your chop MUTILATES Vindelfuss!
A solid shadow's slash maims Vindelfuss!
Vindelfuss has some big nasty wounds and scratches.

<928hp 217m 394mv two_handed> -

Vindelfuss ducks underneath your bash.
Your bash misses Vindelfuss.
You fall flat on your face!
Vindelfuss has some big nasty wounds and scratches.

<928hp 217m 394mv two_handed> -


Vindelfuss kicks dirt in your eyes!
Vindelfuss's kicked dirt scratches you.
You can't see a thing!

<924hp 217m 394mv unknown> -


Someone walks in.
You parry someone's freezing bite.
Someone parries your stab.
Your chop misses someone.

<924hp 217m 394mv unknown> -

flee

Someone's freezing bite MANGLES you!
Someone's freezing bite hits you.
Your chop MUTILATES someone!
Your chop DISEMBOWELS someone!
Someone's slash maims someone!

<815hp 217m 394mv unknown> -

You flee from combat!
You can't see a thing!
Someone walks in.

<815hp 217m 392mv no opponent> -

north
You can't see a thing!
Someone walks in.

<815hp 217m 390mv no opponent> -

north
You can't see a thing!
Someone walks in.
Someone looks at you sternly.

<815hp 217m 388mv no opponent> -

north
You can't see a thing!
Someone walks in.

<815hp 217m 386mv no opponent> -

north
You can't see a thing!
Someone walks in.

<815hp 217m 384mv no opponent> -
north

You can't see a thing!
Alas, you cannot go that way.

<815hp 217m 384mv no opponent> -
north

You can't see a thing!
Alas, you cannot go that way.

<815hp 217m 384mv no opponent> -

west
west
You can't see a thing!
Someone walks in.

<815hp 217m 382mv no opponent> -

west
You can't see a thing!
Someone walks in.

<815hp 217m 380mv no opponent> -

west
You can't see a thing!
Someone walks in.

<815hp 217m 378mv no opponent> -

west
You can't see a thing!
Someone walks in.

<815hp 217m 376mv no opponent> -

west
You can't see a thing!
Someone walks in.

<815hp 217m 374mv no opponent> -

west
You can't see a thing!
Someone walks in.

<815hp 217m 372mv no opponent> -

west
You can't see a thing!
Someone walks in.
You rub the dirt out of your eyes, but they're still watering.

<815hp 217m 370mv no opponent> -
west

Valour
Everything is in a blur right now.
A knight of the Holy Cross patrols the area diligently.
A snotty old rottweiler walks in.

<815hp 217m 368mv no opponent> -

west
Valour
Everything is in a blur right now.
A knight of the Holy Cross patrols the area diligently.
A snotty old rottweiler walks in.

<815hp 217m 366mv no opponent> -
west

west
Valour
Everything is in a blur right now.
A snotty old rottweiler walks in.

<815hp 217m 364mv no opponent> -

Valour
Everything is in a blur right now.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A snotty old rottweiler walks in.

<815hp 217m 362mv no opponent> -
quaff purple
get purple sack

Valour
Everything is in a blur right now.
A snotty old rottweiler walks in.

<815hp 217m 360mv no opponent> -

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<815hp 217m 360mv no opponent> -

scan all
You get a purple potion from a Big Ol'Pack Sack.

<815hp 217m 360mv no opponent> -

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.

<815hp 217m 360mv no opponent> -

east
Valour
Everything is in a blur right now.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A snotty old rottweiler walks in.

<815hp 217m 358mv no opponent> -

east
Valour
Everything is in a blur right now.
A snotty old rottweiler walks in.

<815hp 217m 356mv no opponent> -
east

Valour
Everything is in a blur right now.
A knight of the Holy Cross patrols the area diligently.
A snotty old rottweiler walks in.
The bridge creaks beneath your feet.

<815hp 217m 354mv no opponent> -
east

Valour
Everything is in a blur right now.
A knight of the Holy Cross patrols the area diligently.
A snotty old rottweiler walks in.
A Knight of the Holy Cross looks at you sternly.

<815hp 217m 352mv no opponent> -

east
Valour
Everything is in a blur right now.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A snotty old rottweiler walks in.
A Knight of the Holy Cross looks at you sternly.

<815hp 217m 350mv no opponent> -
east

Valour
Everything is in a blur right now.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A snotty old rottweiler walks in.

<815hp 217m 348mv no opponent> -
east

scan all
Valour
Everything is in a blur right now.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A snotty old rottweiler walks in.

<815hp 217m 346mv no opponent> -

You scan all around.
You scan east.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 5 (east) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<815hp 217m 346mv no opponent> -
east

Valour
Everything is in a blur right now.
A snotty old rottweiler walks in.

<815hp 217m 344mv no opponent> -

east
Valour
Everything is in a blur right now.
A knight of the Holy Cross patrols the area diligently.
A snotty old rottweiler walks in.
A Knight of the Holy Cross looks at you sternly.

<815hp 217m 342mv no opponent> -
murder $$

They aren't here.

<815hp 217m 342mv no opponent> -

east
murder $$
Valour
Everything is in a blur right now.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A snotty old rottweiler walks in.

<815hp 217m 340mv no opponent> -

east
murder $$
They aren't here.

<815hp 217m 340mv no opponent> -

Valour
Everything is in a blur right now.
A snotty old rottweiler walks in.

<815hp 217m 338mv no opponent> -
east

murder $$
They aren't here.

<815hp 217m 338mv no opponent> -

east
Valour
Everything is in a blur right now.
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A snotty old rottweiler walks in.

<815hp 217m 336mv no opponent> -
murder $$


Your eyes stop watering.

<815hp 217m 336mv no opponent> -

They aren't here.

<815hp 217m 336mv no opponent> -

scan all
Entrance to the Oracle of Light
| These are the gates of the Oracle of Light, where Sarich's
| followers come to pay tribute and devotion to the path of
*-S | the light. An enormous pair of ornate golden gates tower
| | over you, almost as tall as the large dome-shaped structure
+-+-@ | they introduce. Immaculate white walls surround the Oracle.
| | The dome symbolizes integrity, and the white walls symbolize
+ | the purity of spirit that is attained as a follower of Sarich.
| |
+-* |
---------+

[Exits: north west]
A snotty old rottweiler walks in.

<815hp 217m 335mv no opponent> -

They aren't here.

<815hp 217m 335mv no opponent> -

south
You scan all around.
You scan north.
*** Range 1 (north) ***
A disciple of Sarich quietly observes the area.
A disciple of Sarich quietly observes the area.
You scan west.
*** Range 1 (west) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 3 (west) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (west) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<815hp 217m 335mv no opponent> -

You bounce off the gates with a clatter.

<815hp 217m 335mv no opponent> -
west

City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A snotty old rottweiler walks in.

<815hp 217m 334mv no opponent> -

south
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A dame of Valour walks down the street.
A snotty old rottweiler walks in.

<815hp 217m 332mv no opponent> -
where

Players near you in Valour:
<PK> Ungril Liberty Street

<815hp 217m 332mv no opponent> -
south

south
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A snotty old rottweiler walks in.

<815hp 217m 330mv no opponent> -

Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
A snotty old rottweiler walks in.

<837hp 227m 392mv no opponent> -

who

A Knight of the Holy Cross walks in.

<837hp 227m 392mv no opponent> -

[ Slith ] Ssistin the Robber
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Human ] Mokoto the Chanter
[ Lamia ] Ysthyrcia the Lady Captain of Siege
[ Human ] [Rival] Rhoa the Lady Templar
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Undea ] (OUTLAW) Lyzandrak the Stealer
[ Drow ] <PK> Lerimar the Shadow Mistress of the Lau Kuan
[ Human ] Talfend the Knight of Legion
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 18.

<837hp 227m 392mv no opponent> -

where
Players near you in Valour:
<PK> Ungril Liberty Street

<837hp 227m 392mv no opponent> -

where
Players near you in Valour:
<PK> Ungril Liberty Street

<837hp 227m 392mv no opponent> -

south
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A snotty old rottweiler walks in.

<837hp 227m 390mv no opponent> -
south

Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.
A snotty old rottweiler walks in.

<837hp 227m 388mv no opponent> -

south
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
A snotty old rottweiler walks in.

<837hp 227m 386mv no opponent> -
where

Players near you in Valour:
<PK> Ungril The Arch of Saint Avangulen

<837hp 227m 386mv no opponent> -

where falcon
You didn't find any falcon.

<837hp 227m 386mv no opponent> -

where
Players near you in Valour:
<PK> Ungril The Arch of Saint Avangulen

<837hp 227m 386mv no opponent> -

east
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
east
+ |
---------+

[Exits: east west]
A snotty old rottweiler walks in.
A solid shadow walks in.

<837hp 227m 384mv no opponent> -

east
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A solid shadow walks in.
A snotty old rottweiler walks in.

<837hp 227m 382mv no opponent> -

east
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]
A snotty old rottweiler walks in.
A solid shadow walks in.

<837hp 227m 380mv no opponent> -

The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
east
*-* | atop white poles.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.

<837hp 227m 378mv no opponent> -

scan all
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A snotty old rottweiler walks in.
A solid shadow walks in.

<837hp 227m 376mv no opponent> -

You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.

<837hp 227m 376mv no opponent> -

east
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
A solid shadow walks in.
A snotty old rottweiler walks in.

<837hp 227m 374mv no opponent> -
east

Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
where
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A snotty old rottweiler swims in.
A solid shadow swims in.

<837hp 227m 371mv no opponent> -

Players near you in River Wood:
<PK> Ungril Shallow Water

<837hp 227m 371mv no opponent> -

down
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
A solid shadow swims in.
A snotty old rottweiler swims in.

<837hp 227m 368mv no opponent>[============] -

east
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
A laurien elf seems unconcerned of any possible danger.
A laurien elf seems unconcerned of any possible danger.
where
(Red Aura) An Underling moves here with deadly grace.
A snotty old rottweiler swims in.
A solid shadow swims in.

<837hp 227m 366mv no opponent>[============] -

Players near you in River Wood:
<PK> Ungril Underwater

<837hp 227m 366mv no opponent>[===========-] -

where falcon
You didn't find any falcon.

<837hp 227m 366mv no opponent>[===========-] -

where
Players near you in River Wood:
<PK> Ungril Underwater

<837hp 227m 366mv no opponent>[===========-] -

east
east
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A solid shadow swims in.
A snotty old rottweiler swims in.

<837hp 227m 364mv no opponent>[===========-] -

Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A snotty old rottweiler swims in.
A solid shadow swims in.

<837hp 227m 362mv no opponent>[===========-] -

who
[ Slith ] Ssistin the Robber
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Human ] Mokoto the Chanter
[ Lamia ] Ysthyrcia the Lady Captain of Siege
[ Human ] [Rival] Rhoa the Lady Templar
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Undea ] (OUTLAW) Lyzandrak the Stealer
[ Human ] Talfend the Knight of Legion
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.

<837hp 227m 362mv no opponent>[===========-] -

where
Players near you in River Wood:
<PK> Ungril Underwater

<837hp 227m 362mv no opponent>[===========-] -

south
where
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A solid shadow swims in.
A snotty old rottweiler swims in.

<837hp 227m 360mv no opponent>[===========-] -

Players near you in River Wood:
<PK> Ungril Underwater

<837hp 227m 360mv no opponent>[===========-] -

south
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
(Red Aura) An enraged titan stands adrift with a burning look through your soul.
A snotty old rottweiler swims in.
A solid shadow swims in.

<837hp 227m 357mv no opponent> -

north
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A solid shadow swims in.
A snotty old rottweiler swims in.

<837hp 227m 354mv no opponent>[===========-] -
north

Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A snotty old rottweiler swims in.
A solid shadow swims in.

where
<837hp 227m 352mv no opponent>[===========-] -

Players near you in River Wood:
<PK> Ungril Underwater

<837hp 227m 352mv no opponent>[===========-] -

south

The white aura around your body fades.

<858hp 234m 394mv no opponent>[===========-] -

Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A solid shadow swims in.
A snotty old rottweiler swims in.

south
<858hp 234m 392mv no opponent>[===========-] -

Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
(Red Aura) An enraged titan stands adrift with a burning look through your soul.
A snotty old rottweiler swims in.
A solid shadow swims in.

<858hp 234m 389mv no opponent> -

north
north
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A solid shadow swims in.
A snotty old rottweiler swims in.

<858hp 234m 386mv no opponent>[===========-] -

Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
west
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A snotty old rottweiler swims in.
A solid shadow swims in.

<858hp 234m 384mv no opponent>[===========-] -

west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A solid shadow swims in.
A snotty old rottweiler swims in.

<858hp 234m 382mv no opponent>[===========-] -

west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
A laurien elf seems unconcerned of any possible danger.
A laurien elf seems unconcerned of any possible danger.
(Red Aura) An Underling moves here with deadly grace.
A snotty old rottweiler swims in.
A solid shadow swims in.

<858hp 234m 380mv no opponent>[==========--] -

west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
up
@-~-~|
|
|
|
|
---------+

[Exits: east up]
A solid shadow swims in.
A snotty old rottweiler swims in.

<858hp 234m 378mv no opponent>[==========--] -

west
Alas, you cannot go that way.

<858hp 234m 378mv no opponent>[==========--] -
west

Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A snotty old rottweiler swims in.
A solid shadow swims in.

<858hp 234m 375mv no opponent> -

A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 372mv no opponent> -
up

where
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 370mv no opponent> -

Alas, you cannot go that way.

<858hp 234m 370mv no opponent> -
west

Players near you in Valour:
<PK> Ungril East Gate of City of Valour

<858hp 234m 370mv no opponent> -

west
A centurion grudgingly moves aside for you.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 368mv no opponent> -

The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 366mv no opponent> -

who
[ Slith ] Ssistin the Robber
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Human ] Mokoto the Chanter
[ Lamia ] Ysthyrcia the Lady Captain of Siege
[ Human ] [Rival] Rhoa the Lady Templar
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Undea ] (OUTLAW) Lyzandrak the Stealer
[ Human ] Talfend the Knight of Legion
[ Half ] <PK> [KNIGHT] [Rival] Sir Vindelfuss the Wrath of Nature, Footman of Valour
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 18.

<858hp 234m 366mv no opponent> -

west
west
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 364mv no opponent> -

The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
where
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 362mv no opponent> -

Players near you in Valour:
<PK> Ungril The Eastern Promenade

<858hp 234m 362mv no opponent> -

west
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 360mv no opponent> -
north

north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 358mv no opponent> -

north
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 356mv no opponent> -

north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 354mv no opponent> -

north
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 352mv no opponent> -
north

Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
north
---------+

[Exits: north south]
A dame of Valour walks down the street.
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 350mv no opponent> -

where
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 348mv no opponent> -

west
The wall of a large building has closed off the path.

<858hp 234m 348mv no opponent> -

west
Players near you in Valour:
<PK> Ungril City Forum

<858hp 234m 348mv no opponent> -

Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 346mv no opponent> -

west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
west
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 344mv no opponent> -
west

Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 342mv no opponent> -

Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 340mv no opponent> -

Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 338mv no opponent> -

where falcon
You didn't find any falcon.

<858hp 234m 338mv no opponent> -

where
west
Players near you in Valour:
<PK> Ungril Greater Valour Avenue

<858hp 234m 338mv no opponent> -

scan all
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 336mv no opponent> -

north
You scan all around.
You scan north.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan east.
*** Range 1 (east) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (east) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 6 (east) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan south.
*** Range 1 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<858hp 234m 336mv no opponent> -
north

north
Regent Street
S +-* | The long street is watched over by the tall buildings at
| | | its sides. This road is wider than any other in Valour. It
+-+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 334mv no opponent> -

Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
S +-* | It travels directly toward the heart of the city. Neatly
| | | laid and cast in white stone, it could last a thousand
quaff purple
get purple sack
+-@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.
A solid shadow walks in.
A snotty old rottweiler walks in.
A Knight of the Holy Cross looks at you sternly.

<858hp 234m 332mv no opponent> -

Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
S @-* | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 330mv no opponent> -

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<858hp 234m 330mv no opponent> -

where falcon
where
You get a purple potion from a Big Ol'Pack Sack.

<858hp 234m 330mv no opponent> -

You didn't find any falcon.

<858hp 234m 330mv no opponent> -

north
Players near you in Valour:
<PK> Ungril Regent Street

<858hp 234m 330mv no opponent> -
north

Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
north
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
S +-* | such great heights that the heavens do not feel too far away
| | | here. The street continues to the north and south.
+-+ |
---------+

[Exits: north south]
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 328mv no opponent> -

Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 326mv no opponent> -

North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 324mv no opponent> -

north
where falcon
Outside the North Gate of Valour
| This is a small grassy field outside the city of Valour.
| To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 322mv no opponent> -

You didn't find any falcon.

<858hp 234m 322mv no opponent> -

north
Outside the Mist
| A vast expanse of thick mist is before you. Its difficult
| to see much of anything through the blanket. As it unfolds
| before you, it engulfs the entire skies, preventing any sunlight
| from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 320mv no opponent> -

where falcon
You didn't find any falcon.

<858hp 234m 320mv no opponent> -

north
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
@ | fog. The mists surround everything. Its all that is visible
| in this darkness.
|
|
|
---------+

[Exits: east south west]
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 318mv no opponent> -

where
Players near you in Murmuring Mists:
<PK> Ungril Within the Mist
<PK> Vindelfuss Within the Mist

<858hp 234m 318mv no opponent> -

scan all
You scan all around.
You scan east.
*** Range 2 (east) ***
Vindelfuss is resting here.
You scan south.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 4 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 1 (west) ***
(Red Aura) A ghastly shape floats through the mists.

<858hp 234m 318mv no opponent> -

east
east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
A snotty old rottweiler walks in.

<858hp 234m 316mv no opponent> -

dirt $$
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: north west]
Vindelfuss is resting here.
A snotty old rottweiler walks in.
A solid shadow walks in.

<858hp 234m 314mv no opponent> -

Vindelfuss yells 'Help! Ungril kicked dirt into my eyes!'
Vindelfuss is blinded by the dirt in his eyes!
Your kicked dirt scratches Vindelfuss.
Vindelfuss has some big nasty wounds and scratches.

<858hp 234m 314mv two_handed> -

bash $$

Vindelfuss stabs at you with an arrow at point blank range.
Vindelfuss's point blank stab decimates you!
Vindelfuss's holy fire mauls you.
Your chop MASSACRES Vindelfuss!
Your chop *** DEMOLISHES *** Vindelfuss!
Vindelfuss has fled!

<806hp 234m 314mv no opponent> -


The night has begun.
Your warcry wears off.

<828hp 242m 394mv no opponent> -

scan all
They aren't here.

<828hp 242m 394mv no opponent> -

You scan all around.
You scan north.
You scan west.
*** Range 3 (west) ***
(Red Aura) A ghastly shape floats through the mists.
*** Range 4 (west) ***
Vindelfuss the Wrath of Nature, Footman of Valour is here.

<828hp 242m 394mv no opponent> -

west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
A snotty old rottweiler walks in.

<828hp 242m 392mv no opponent> -
west

west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
@ | fog. The mists surround everything. Its all that is visible
| in this darkness.
|
|
|
---------+

[Exits: east south west]
A snotty old rottweiler walks in.
A solid shadow walks in.

<828hp 242m 390mv no opponent> -

west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
@ | fog. The mists surround everything. Its all that is visible
| in this darkness.
|
|
|
---------+

[Exits: east west]
(Red Aura) A ghastly shape floats through the mists.
A solid shadow walks in.
A huamoid shape appears in the mist, creating a frightening and familiar silhouette.
A snotty old rottweiler walks in.
A huamoid shape appears in the mist, creating a frightening and familiar silhouette.

<828hp 242m 388mv no opponent> -

murder $$
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: north east]
Vindelfuss the Wrath of Nature, Footman of Valour is here.
A snotty old rottweiler walks in.
A solid shadow walks in.

<828hp 242m 386mv no opponent> -

Vindelfuss yells 'Help! I am being attacked by someone!'
You hurl a javelin as you close in to attack Vindelfuss.
Vindelfuss stumbles and barely dodges your pierce.
Your stab MASSACRES Vindelfuss!
Vindelfuss has fled!

<828hp 242m 386mv no opponent> -

scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Vindelfuss the Wrath of Nature, Footman of Valour is here.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
You scan east.
*** Range 1 (east) ***
(Red Aura) A ghastly shape floats through the mists.

<828hp 242m 386mv no opponent> -

north
bash $$
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: east south west]
Vindelfuss the Wrath of Nature, Footman of Valour is here.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
A solid shadow walks in.
A snotty old rottweiler walks in.

<828hp 242m 384mv no opponent> -

Vindelfuss yells 'Help! someone is bashing me!'
You slam into Vindelfuss, and send him flying!
Your bash DISMEMBERS Vindelfuss!
Vindelfuss's life ends abruptly as you bash him into a bloody mess.
Vindelfuss is DEAD!!
You hear Vindelfuss's final shrieks.

<828hp 242m 384mv no opponent> -

c taint cor
You mutilate Vindelfuss's corpse and construct a shrine from the carnage.
You receive 50 skulls of [LEGION].

<828hp 192m 384mv no opponent> -

get gold cor
You get 11969 gold coins from the corpse of Vindelfuss.
[Mentions]: None.

Comments

  1. good game. see you around!
      [reply to Vindelfuss]
    1. Vindelfuss, remember what I told you about combat style, read up on that. Also you seem to be fighting without sanctuary - you absolutely MUST be using sanctuary in battles or you'll die every time. Use the codex to find sources of purple potions, or the defender potions from your cabal store.
      1. Also, keep your pimp hand strong.
      [reply to Ceridwel]
    2. i'm not retyping my comment but i said something about not tanking solid shadow because there's waiting for it to be gone . and not assuming camo worked. thats failing because of adrenaline
        [reply to Davairus]
      1. Its a tough fight because you are lacking in gear but you did some things right and maybe could have done better in some other ways. Plus points - you used ice weapons. Just watch though because any warrior or serker worth anything will punish you if you simply use your one ice weapon against them because they will get style and weapon advantage and make things very difficult. Also try and move the fight into the forest if possible, was tough as he got you into the city but maybe if you got him chasing you into forest you could have turned the tide with pimp dirt and pets.

        Also as Dav said, make sure you remain paranoid even when you camo as it is possible it didn't work so never stop getting ready to run.

        You have guts and dont shy away from a fight so keep up tge good work
          [reply to Jaran]
        1. I didn't wanna retype my comment, but honestly I'm curious if anyone else thinks it's odd that he only ever gets 1 attack per round.

          There are 6 rounds of combat in which Vindelfuss gets attacks off in this log. In those 6 rounds he gets a total of 7 attacks, one of which is a point blank strike. Like isn't that strange as hell? Just god tier bad luck?
          1. Looks like bad luck mixed with inferior combat style.
          2. first attack is guaranteed. dual wield isnt. second comes out reliably often, third not so much. So you could anywhere from 1- attacks, then point blank on top for another. On average is more like 2, but the danger is there. Add on flee murders, with round ocurring right as you murder. Means you could deal 12 attacks all at once. When the playerbase was high I used to fight with exclusively dual wield at level 50, and I totally did one-round somebody at level 50 one time. it was a stone giant warrior too. used to be you would get double attacks for autoassisting also, logic being because you didnt type in your murder. so gangbanging was ultra easy
          [reply to hamsandwich]

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