Ye Olde Abandoned Realms Logs

Hirendan finds himself that durned cow Inkomo...twice...

posted on 2020-06-28 05:12:49
Heared o' this durned cow what only moos afore but ain't seen him. Seen him good this go around, he came right at meself like a chargin' bull.








1070hp 458m 444mv forest (outside) 7am (day) no opponent no opponent [---- ]
Inkomo walks south.

1070hp 458m 444mv forest (outside) 7am (day) no opponent no opponent [---- ] A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A small tent is pitched here.

1070hp 458m 443mv forest (outside) 7am (day) no opponent no opponent [---- ]
south
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A blade with Lodur's mark lies here.
A stone outcropping with traces of ore is here.
A tattered dress is here, barely holding together.

1070hp 458m 442mv forest (outside) 7am (day) no opponent no opponent [---- ]
di ink

Inkomo walks in.

1070hp 458m 442mv forest (outside) 7am (day) no opponent no opponent [---- ] Inkomo yells 'Help! Hirendan tried to kick dirt into my eyes!'
Your kicked dirt misses Inkomo.
Inkomo is in excellent condition.

1070hp 458m 442mv forest (outside) 7am (day) shaft dual_wield [---- ]
Inkomo's cleave MUTILATES you!
Inkomo's slash devastates you!
Inkomo's cleave devastates you!
You dodge Inkomo's cleave.
Your wild turmoil MANGLES Inkomo!
Your illusionary spectre misses Inkomo.
Inkomo parries your turmoil.
Inkomo has a few scratches.

969hp 458m 442mv forest (outside) 7am (day) shaft dual_wield [---- ]
Inkomo's eyes suddenly burn like hot coals as he is gripped by insanity!
Inkomo has a few scratches.

969hp 458m 442mv forest (outside) 7am (day) shaft dual_wield [---- ]
Inkomo's fury MASSACRES you!
Inkomo parries your turmoil.
Your turmoil DISEMBOWELS Inkomo!
Your illusionary spectre decimates Inkomo!
Inkomo has some small wounds and bruises.

899hp 458m 442mv forest (outside) 7am (day) shaft dual_wield [----- ]
fle

Inkomo lets loose a bestial roar at you.
You are not intimidated by Inkomo's roar.
Inkomo has some small wounds and bruises.

899hp 458m 442mv forest (outside) 7am (day) shaft dual_wield [----- ] You couldn't escape!
You parry Inkomo's cleave.
Inkomo's fury MUTILATES you!
Your turmoil DISEMBOWELS Inkomo!
Your illusionary spectre mauls Inkomo.
Your turmoil DISEMBOWELS Inkomo!
Inkomo has some small wounds and bruises.

861hp 458m 442mv forest (outside) 7am (day) shaft dual_wield [------ ]
fle
You flee from combat!
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

861hp 458m 441mv forest (outside) 7am (day) no opponent no opponent [------ ]
north
murder inkomo
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A blade with Lodur's mark lies here.
A stone outcropping with traces of ore is here.
A tattered dress is here, barely holding together.
(White Aura) Inkomo the Volcano of Infinite Rage is here.

861hp 458m 440mv forest (outside) 7am (day) no opponent no opponent [------ ] Inkomo yells 'Help! I am being attacked by Hirendan!'
Your turmoil DISEMBOWELS Inkomo!
Your turmoil DISEMBOWELS Inkomo!
Your illusionary spectre decimates Inkomo!
Your illusionary spectre decimates Inkomo!
Inkomo has quite a few wounds.

861hp 458m 440mv forest (outside) 7am (day) shaft dual_wield [------ ]
You awkwardly parry Inkomo's cleave with a loud clang.
Your turmoil DISEMBOWELS Inkomo!
Inkomo has quite a few wounds.

861hp 458m 440mv forest (outside) 7am (day) shaft dual_wield [------- ]
fle
You flee from combat!
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

861hp 458m 439mv forest (outside) 7am (day) no opponent no opponent [------- ]
north

Inkomo walks in.

861hp 458m 439mv forest (outside) 7am (day) no opponent no opponent [------- ]
murder inkomo
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A blade with Lodur's mark lies here.
A stone outcropping with traces of ore is here.
A tattered dress is here, barely holding together.

861hp 458m 438mv forest (outside) 7am (day) no opponent no opponent [------- ]
south
They aren't here.

861hp 458m 438mv forest (outside) 7am (day) no opponent no opponent [------- ] A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
(White Aura) Inkomo the Volcano of Infinite Rage is here.
The caravan attendant is here, with caravans for hire.
You yell 'Help! I am being attacked by Inkomo!'
Inkomo's fury MASSACRES you!
Inkomo has quite a few wounds.

782hp 458m 437mv forest (outside) 7am (day) shaft dual_wield [------- ]
murder inkomo
You do the best you can!
Inkomo has quite a few wounds.

782hp 458m 437mv forest (outside) 7am (day) shaft dual_wield [------- ]
Inkomo's fury *** DEMOLISHES *** you!
Your turmoil DISEMBOWELS Inkomo!
Inkomo has quite a few wounds.

677hp 458m 437mv forest (outside) 7am (day) shaft dual_wield [-------- ]
af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: cabal sanctuary: lasts for 6 hours
Spell: fly : lasts for 4 hours
Skill: blood bath : modifies damroll by 2 for 0 hours
Skill: mania : lasts for 0 hours
Inkomo has quite a few wounds.

677hp 458m 437mv forest (outside) 7am (day) shaft dual_wield [-------- ]
Your blood bath wears out.
Your mania ends.
Inkomo has quite a few wounds.

691hp 466m 449mv forest (outside) 8am (day) shaft dual_wield [-------- ]
fle
You flee from combat!
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A blade with Lodur's mark lies here.
A stone outcropping with traces of ore is here.
A tattered dress is here, barely holding together.

691hp 466m 448mv forest (outside) 8am (day) no opponent no opponent [-------- ]
north
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A small tent is pitched here.

691hp 466m 447mv forest (outside) 8am (day) no opponent no opponent [-------- ]
south
south
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A blade with Lodur's mark lies here.
A stone outcropping with traces of ore is here.
A tattered dress is here, barely holding together.

691hp 466m 446mv forest (outside) 8am (day) no opponent no opponent [-------- ]
murder inkomo

Inkomo walks in.

691hp 466m 446mv forest (outside) 8am (day) no opponent no opponent [-------- ] A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

691hp 466m 445mv forest (outside) 8am (day) no opponent no opponent [-------- ] They aren't here.

691hp 466m 445mv forest (outside) 8am (day) no opponent no opponent [-------- ]
murder inkomo
They aren't here.

691hp 466m 445mv forest (outside) 8am (day) no opponent no opponent [-------- ]
murder inkomo

Inkomo walks in.

691hp 466m 445mv forest (outside) 8am (day) no opponent no opponent [-------- ] Inkomo yells 'Help! I am being attacked by Hirendan!'
Your turmoil DISEMBOWELS Inkomo!
Your illusionary spectre decimates Inkomo!
Inkomo has quite a few wounds.

691hp 466m 445mv forest (outside) 8am (day) shaft dual_wield [-------- ]
murder inkomo

Inkomo works himself into a maniacal frenzy!
You manage to dodge Inkomo's cleave with a lot of effort.
Inkomo froths at the mouth.
Your turmoil DISEMBOWELS Inkomo!
Your illusionary spectre decimates Inkomo!
Your turmoil DISEMBOWELS Inkomo!
Inkomo has quite a few wounds.

691hp 466m 445mv forest (outside) 8am (day) shaft dual_wield [--------- ]
Inkomo lets loose a bestial roar at you.
You feel intimidated by Inkomo's roar.
You start to panic as you enter a state of hysteria!
Inkomo has quite a few wounds.

691hp 466m 445mv forest (outside) 8am (day) shaft dual_wield [--------- ]
fle
You do the best you can!
Inkomo has quite a few wounds.

691hp 466m 445mv forest (outside) 8am (day) shaft dual_wield [--------- ] You flee from combat!
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
fle
You aren't fighting anyone.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
where pk
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
Players near you:
<PK> Hirendan A trail through the light forest
<PK> Inkomo A trail through the light forest

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ] They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
where pk
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
Players near you:
<PK> Hirendan A trail through the light forest
<PK> Inkomo A trail through the light forest

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ] They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
where pk
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
Players near you:
<PK> Hirendan A trail through the light forest
<PK> Inkomo A trail through the light forest

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ] They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.

691hp 466m 444mv forest (outside) 8am (day) no opponent no opponent [--------- ]
murder inkomo
They aren't here.
Inkomo walks in.
You yell 'Help! I am being attacked by Inkomo!'
Inkomo delivers a devastating blow!
Inkomo's fury *** DEMOLISHES *** you!
You stumble and barely manage to dodge Inkomo's cleave.
Inkomo's fury DISMEMBERS you!
Inkomo has quite a few wounds.

515hp 466m 444mv forest (outside) 8am (day) shaft dual_wield [--------- ]
murder inkomo
where pk
You do the best you can!
Inkomo has quite a few wounds.

515hp 466m 444mv forest (outside) 8am (day) shaft dual_wield [--------- ]
murder inkomo
Players near you:
<PK> Hirendan A trail through the light forest
<PK> Inkomo A trail through the light forest
Inkomo has quite a few wounds.

515hp 466m 444mv forest (outside) 8am (day) shaft dual_wield [--------- ] You do the best you can!
Inkomo has quite a few wounds.

515hp 466m 444mv forest (outside) 8am (day) shaft dual_wield [--------- ]
Inkomo gets a wild look in his eyes.
Inkomo has quite a few wounds.

515hp 466m 444mv forest (outside) 8am (day) shaft dual_wield [--------- ]
You dodge Inkomo's cleave.
You awkwardly parry Inkomo's cleave with a loud clang.
You work yourself into a maniacal frenzy!
You stumble and barely manage to dodge Inkomo's cleave.
You dodge Inkomo's cleave.
Inkomo's fury DISEMBOWELS you!
Your turmoil DISEMBOWELS Inkomo!
Your turmoil DISEMBOWELS Inkomo!
Your illusionary spectre decimates Inkomo!
Your turmoil DISEMBOWELS Inkomo!
Inkomo has quite a few wounds.

470hp 466m 444mv forest (outside) 8am (day) shaft dual_wield [----------]
rage
You feel your veins course with power as the madness engulfs you!
Inkomo has quite a few wounds.

836hp 466m 444mv forest (outside) 8am (day) shaft dual_wield [----------]
Inkomo knocks you senseless with a full on bodyslam!
Your rage is unstoppable!
Inkomo's bodyslam MUTILATES you!
Inkomo's fury *** DEMOLISHES *** you!
Your turmoil DISMEMBERS Inkomo!
Inkomo has some big nasty wounds and scratches.

694hp 466m 444mv forest (outside) 8am (day) shaft dual_wield [----------]
ber
Your pulse speeds up, but nothing happens.
You deflect Inkomo's cleave aside in an ungraceful parry.
Inkomo's fury *** DEMOLISHES *** you!
Your turmoil MASSACRES Inkomo!
Your illusionary spectre maims Inkomo!
Your turmoil DISMEMBERS Inkomo!
Inkomo has some big nasty wounds and scratches.

566hp 441m 296mv forest (outside) 8am (day) shaft dual_wield [----------]
Inkomo's fury === OBLITERATES === you!
Your turmoil MASSACRES Inkomo!
Your energy blast MANGLES Inkomo!
Inkomo looks pretty hurt.

369hp 441m 296mv forest (outside) 8am (day) shaft dual_wield [----------]
Inkomo knocks you senseless with a full on bodyslam!
Your rage is unstoppable!
Inkomo's bodyslam DISEMBOWELS you!
Inkomo looks pretty hurt.

322hp 441m 296mv forest (outside) 8am (day) shaft dual_wield [----------]
Inkomo's fury MANGLES you!
Your turmoil DISMEMBERS Inkomo!
Your illusionary spectre maims Inkomo!
Your turmoil DISMEMBERS Inkomo!
Your turmoil DISMEMBERS Inkomo!
Your turmoil DISMEMBERS Inkomo!
Inkomo is in awful condition.

237hp 441m 296mv forest (outside) 8am (day) shaft dual_wield [----------]
ber

Inkomo's fury MANGLES you!
Your turmoil DISMEMBERS Inkomo!
Your illusionary spectre maims Inkomo!
Your turmoil DISMEMBERS Inkomo!
Your turmoil MASSACRES Inkomo!
Inkomo is DEAD!!
You snap out of your madness at the death of your opponent.
Your body suddenly awakens to the wounds you've sustained and you lose consciousness.
You are stunned, but will probably recover.









====Ain't loot nothin but his gold here. He gets himself a bet o' rest an' comes right back after meself. Ain't even done restin from killin someone else an' he finds meself fer another fight. ====












1028hp 226m 291mv forest (outside) 2pm (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan Withered Forest
<PK> Inkomo By the Jagged Wall

1028hp 226m 291mv forest (outside) 2pm (day) no opponent no opponent [ ]
south
West of the Tower
z-z-z z| You enter a mass of withered dead trees. No live vegetation
| | || is to be seen here, and full silence penetrates the air,
z f-z-f| ringing in your ears. You can see the massive outline
| | | || of the Tower rising to the east. A gently fatiguing aura
z-z-@-f-f| of one of the obelisks makes itself known somewhere to
| | | || the northwest of here. The accursed forest is all around
z-f-o-f| you obscuring any details, except for the mighty tower
| | || rising to the east.
z o-z|
---------+

[Exits: north east south west]
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
A solid shadow walks in.

1028hp 226m 288mv forest (outside) 2pm (day) no opponent no opponent [ ]
north
north
Withered Forest
*-* | You walk among the dead twisted trees, their bark peeling
| | to reveal wormy insects busy tunneling away. To the west
z-z-z z| you see a dreadful obelisk rising, its surface crawling
| | || and wavering as if hordes of insects have covered its
z @-z-f| deadly surface. A malicious twin rises to your northeast,
| | | || their combined aura making you feel twice your age. With
z-z-f-f-f| fleeting horror you wonder if it is only a feeling. Mountains,
| | | || cracked, weathered and majestic rise to the north. The
z-f-o-f| trees block your vision to south, but you can glimpse
---------+ a clearing of some kind to the east.

[Exits: north east south west]
A blood worm tunnels into the ground here.
A solid shadow walks in.

1028hp 226m 285mv forest (outside) 2pm (day) no opponent no opponent [ ]
di ink
In Front of a Small Crevice
| As the combined power of two of the obelisks bores away
| at your mind and body, you barely notice a small rent
*-* | in the mountainside to your north, created by the titanic
| | forces deep below. East and southwest, the jet black
z-z-@ z| stones rise from the ground, their crooked fingers slowly
| | || picking at your soul. You can enter the crevice to the
z f-z-f| north, attempt to pass the obelisk to east and west,
| | | || or enter the forest around the Shaldun Hadan to the south.
z-z-f-f-f|
---------+

[Exits: north east south west]
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A battlemage stands here taking measurements.
The Cleric of Light stands here mumbling a prayer.
A solid shadow walks in.

1028hp 226m 282mv hills (outside) 2pm (day) no opponent no opponent [ ] Inkomo yells 'Help! Hirendan kicked dirt into my eyes!'
Inkomo is blinded by the dirt in his eyes!
Your kicked dirt grazes Inkomo.
Inkomo has a few scratches.

1028hp 226m 282mv hills (outside) 2pm (day) shaft dual_wield [ ]
You dodge Inkomo's cleave.
You awkwardly parry Inkomo's drowning with a loud clang.
Your turmoil DISEMBOWELS Inkomo!
A solid shadow's slash maims Inkomo!
Inkomo has a few scratches.

1028hp 226m 282mv hills (outside) 2pm (day) shaft dual_wield [ ]
Inkomo has fled!
Inkomo walks west.

1028hp 226m 282mv hills (outside) 2pm (day) no opponent no opponent [ ]
west
west
By the Jagged Wall
| The mountain wall is jagged and cracked here as if the
| tectonic forces and pressures yearned to pull the very
*-*| valley apart. To your immediate south you see the strange
| | obelisk. Its surface is uneven and rough, hewn at strange
z-@-z | angles that give it an appearance of a blackened finger
| | | more than a stone. The jagged wall continues east as
z f-z| it nears another of the vile stones, and you can see
| | || some kind of contraption west.
z-z-f-f|
---------+

[Exits: east south west]
A solid shadow walks in.

1028hp 226m 278mv hills (outside) 2pm (day) no opponent no opponent [ ] Northwest Corner of the Valley
| You enter the area and are humbled by the tall shooting
| peaks of titanic mountains surrounding the valley. With
*| their peaks far above the clouds, and the sides iced
|| with snow, their might and age have protected the Tower
@-z-z| for ages untold. The ground is even here and foolishly
| || ignoring the jutting obelisk to the southeast the Battlemages
z f| have set up another catapult here. You notice that the
| || path seems to travel east and west as it squeezes between
z-z-f| the mountains and the obelisk.
---------+

[Exits: east south]
A rune covered catapult is set up here.
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A squire is tending to his master's horse.
A solid shadow walks in.

1028hp 226m 274mv hills (outside) 2pm (day) no opponent no opponent [ ]
murder inkomo
They aren't here.

1028hp 226m 274mv hills (outside) 2pm (day) no opponent no opponent [ ]
south
south
Between the Hammer and the Anvil
*| You squeeze close to the wall as you try to pass the
|| dreadful obelisk to your east. Its powerful aura hammers
z-z-z| away at your temples, sending your mind into a daze.
| || You spot some kind of machinery to the north, another
@ f| obelisk east and a small plateau clearly visible to the
| || south.
z-z-f|
| ||
z-f|
---------+

[Exits: north east south]
A long polearm with a curved blade is here.
A squire is tending to his master's horse.
An Archer stands here with her crossbow ready.
A solid shadow walks in.

1028hp 226m 270mv hills (outside) 2pm (day) no opponent no opponent [ ] By the Catapult
z-z-z| A group of Mages of the Order of Light have gathered around
| || here and are gesticulating wildly. Further off, a few armored
z f| men mull around waiting out the siege. In the middle of
| || this high rocky ground, a huge catapult inscribed with
@-z-f| runes has been set up. Obviously the Battlemages thought
| || this position to be advantageous. The mountain walls block
z-f| all passage west, and you can feel a faint aura of an obelisk
| | to your east.
z |
---------+

[Exits: north east]
A rune covered catapult is set up here.
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.
A solid shadow walks in.

1028hp 226m 266mv hills (outside) 2pm (day) no opponent no opponent [ ]
east
At the Corner of Plateau
z-z-z | You walk up the steady slope and enter a small plateau
| | | in the corner of the valley. The ground is rocky here
z f-z| and the mountain walls around you seem to be solid granite.
| | || You begin to feel the tug of the obelisk on your mind,
z-@-f-f| glancing about you spot one to your immediate north.
| | || A slight breeze brings stink of corruption from the withered
z-f-o| forest east of here, and blows past you towards the plateau.
| ||
z o|
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A blood worm tunnels into the ground here.
A blood worm tunnels into the ground here.
A solid shadow walks in.

1028hp 226m 262mv hills (outside) 2pm (day) no opponent no opponent [ ]
scan
south
You scan all around.
You scan north.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 2 (east) ***
A blood worm tunnels into the ground here.
*** Range 4 (east) ***
A blood worm makes its way towards your warm body.
You scan south.
*** Range 1 (south) ***
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
*** Range 2 (south) ***
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
*** Range 3 (south) ***
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
You scan west.
*** Range 1 (west) ***
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

1028hp 226m 262mv hills (outside) 2pm (day) no opponent no opponent [ ] West Side of the Valley
z f-z| You enter a small rocky area. Boulders and rocks are
| | || littering the ground everywhere, giving the Order's archers
z-z-f-f| plenty of cover to snipe at non-existing targets. To
| | || the northeast the jet black spike of the Faded Tower
@-f-o| shoots up into the sky. Surrounding it is a mass of blackened
| || trees and dead shrubs. Directly to the north you see
z o| another one of the accursed stones, while the path to
| || the east leads into the stunted trees. Off far to the
z-o-o| south a small path winds between the mountains and another
---------+ obelisk.

[Exits: north east south]
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
A solid shadow walks in.

1028hp 226m 258mv hills (outside) 2pm (day) no opponent no opponent [ ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A blood worm tunnels into the ground here.
A blood worm tunnels into the ground here.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A blood worm tunnels into the ground here.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 3 (east) ***
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
*** Range 1 (south) ***
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
*** Range 2 (south) ***
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.

1028hp 226m 258mv hills (outside) 2pm (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan West Side of the Valley
<PK> Inkomo By the Jagged Wall

1028hp 226m 258mv hills (outside) 2pm (day) no opponent no opponent [ ]
east
Humming Amongst the Trees
z f-z-f| You enter what used to be a forest, now a mass of withered,
| | | || stunted trees and dead shrubs. Faint, low humming sounds
z-z-f-f-f| prevail throughout the area. It pulsates regularly sending
| | | || your mind adrift. Around you a group of armored men stand,
z-@-o-f| with their eyes empty as they gaze south. Following their
| | || mindless stare you see the crooked figure of one of the
z o-z| obelisks in the distance. To your northeast the massive
| | || spike of the Faded Tower shoots up into the sky. You
z-o-o-z| see the withered forest continue north, while east you
---------+ see the beaten path leading to the Tower. You can sense
an evil obelisk somewhere off to the south, while west is the mountainside.


[Exits: north east south west]
A blood worm tunnels into the ground here.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
A solid shadow walks in.

1028hp 226m 255mv forest (outside) 2pm (day) no opponent no opponent [ ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 2 (north) ***
A blood worm tunnels into the ground here.
*** Range 3 (north) ***
A battlemage stands here taking measurements.
The Cleric of Light stands here mumbling a prayer.
You scan east.
*** Range 2 (east) ***
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.

1028hp 226m 255mv forest (outside) 2pm (day) no opponent no opponent [ ]
east
Closer to the Tower
f-z-f | You follow the path ever closer to the colossal tower.
| | | | It looms in front of you, captivating your attention to
z-f-f-f-f| the point that you don't even feel the presence of the
| | | | | obelisk to your southwest. As you watch, a massive discharge
z-f-@-f | of eerie blue lighting shoots up from the tip of the tower
| | | | towards the sky. You see the Shaldun Hadan to your north,
z o-z-z| stunted trees cover your east and west, while southwards
| | | | the path winds away from the Tower.
z-o-o-z |
---------+

[Exits: north east south west]
A solid shadow walks in.

1028hp 226m 253mv field (outside) 2pm (day) no opponent no opponent [ ]
scan
where pk
You scan all around.
You scan north.
*** Range 1 (north) ***
A blood worm tunnels into the ground here.
*** Range 2 (north) ***
A battlemage stands here taking measurements.
A Footman of Order is stationed here.
The Cleric of Light stands here mumbling a prayer.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
*** Range 2 (south) ***
A Paladin stands here while resting his warhorse.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
*** Range 3 (south) ***
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Temor the field cook is handing out the gruel with a giant ladle.
*** Range 4 (south) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 2 (west) ***
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.

1028hp 226m 253mv field (outside) 2pm (day) no opponent no opponent [ ] Players near you:
<PK> Hirendan Closer to the Tower
<PK> Inkomo Closing on the Fifth Obelisk

1028hp 226m 253mv field (outside) 2pm (day) no opponent no opponent [ ]
east
At the Edge of Withered Forest
f-z-f | You come to the southeastern edge of what used to be a magnificent
| | | | forest, now reduced to withered trees and dead bushes. A
f-f-f-f | group of armored men is camped here. Most of them looking
| | | | of towards east instead of the tower. Following their gaze
f-o-@ | you see the crooked form of one of the obelisks, its evil
| | | aura numbing your brain and body even from this distance.
o-z-z | As your vision swims you notice the tip of another obelisk
| | | far to northeast. Their combined power making any attempt
o-o-z | at organized thought a challenge. You can sense the unholy
---------+ aura of the obelisks to your east and north.

[Exits: north east south west]
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
A solid shadow walks in.

1028hp 226m 251mv forest (outside) 2pm (day) no opponent no opponent [ ]
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
A Paladin stands here while resting his warhorse.
The Cleric of Light stands here mumbling a prayer.
An Archer stands here with her crossbow ready.
*** Range 3 (north) ***
A blood worm tunnels into the ground here.
You scan east.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
*** Range 1 (south) ***
(White Aura) Arcturian the Battlemage is here, annoyed at your interruption.
You scan west.
*** Range 2 (west) ***
A blood worm tunnels into the ground here.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 3 (west) ***
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.

1028hp 226m 251mv forest (outside) 2pm (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan At the Edge of Withered Forest
<PK> Inkomo Northwest Corner of the Valley

1028hp 226m 251mv forest (outside) 2pm (day) no opponent no opponent [ ]
south
By the Mountainside
f-f-f-f | Massive mountains reaching high above the clouds give rise
| | | | to jagged peaks high above you. A loud shriek can be heard
f-o-f | overhead, revealing the outline of a large bird passing high
| | | above you. Once again you feel the pull of one of the obelisks,
o-@-z | and your head swivels to face the northeast. Before you can
| | | pull your eyes away you are graced with the crawling surface
o-o-z | of the accursed stone. You notice withered trees lining the
| | | valley's floor further off to the north while to the east a
o-F | small path continues by the mountain.
---------+

[Exits: north east south west]
(White Aura) Arcturian the Battlemage is here, annoyed at your interruption.
A solid shadow walks in.

1028hp 226m 248mv hills (outside) 2pm (day) no opponent no opponent [ ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 3 (north) ***
A Paladin stands here while resting his warhorse.
The Cleric of Light stands here mumbling a prayer.
An Archer stands here with her crossbow ready.
*** Range 4 (north) ***
A blood worm tunnels into the ground here.
You scan east.
You scan south.
You scan west.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***

1028hp 226m 248mv hills (outside) 2pm (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan By the Mountainside
<PK> Inkomo Between the Hammer and the Anvil

1028hp 226m 248mv hills (outside) 2pm (day) no opponent no opponent [ ]
north
At the Edge of Withered Forest
f-z-f | You come to the southeastern edge of what used to be a magnificent
| | | | forest, now reduced to withered trees and dead bushes. A
f-f-f-f | group of armored men is camped here. Most of them looking
| | | | of towards east instead of the tower. Following their gaze
f-o-@ | you see the crooked form of one of the obelisks, its evil
| | | aura numbing your brain and body even from this distance.
o-z-z | As your vision swims you notice the tip of another obelisk
| | | far to northeast. Their combined power making any attempt
o-o-z | at organized thought a challenge. You can sense the unholy
---------+ aura of the obelisks to your east and north.

[Exits: north east south west]
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
A solid shadow walks in.

1028hp 226m 245mv forest (outside) 2pm (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan At the Edge of Withered Forest
<PK> Inkomo By the Catapult

1028hp 226m 245mv forest (outside) 2pm (day) no opponent no opponent [ ]
north
East of the Tower
z z | Stunted and darkened trees surround you. Their sparse limbs
| | | attempt to obscure the surroundings. Unconsciously you
f-z-f | quicken pace, and catch yourself looking off to the east.
| | | | Feeling a little tired you notice the cause of these strange
f-f-@-f | occurrences. North and southeast a pair of black obelisks
| | | | rises, their pull significant even at this distance. Withered
f-o-f | trees obscure anything else, with only the mighty Shaldun
| | | Hadan rising high to the west.
o-z-z |
---------+

[Exits: north east south west]
A solid shadow walks in.

1028hp 226m 242mv forest (outside) 2pm (day) no opponent no opponent [ ]
scan
where pk
You scan all around.
You scan north.
*** Range 1 (north) ***
A Paladin stands here while resting his warhorse.
The Cleric of Light stands here mumbling a prayer.
An Archer stands here with her crossbow ready.
*** Range 2 (north) ***
A blood worm tunnels into the ground here.
You scan east.
*** Range 1 (east) ***
A blood worm makes its way towards your warm body.
You scan south.
*** Range 1 (south) ***
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 2 (south) ***
(White Aura) Arcturian the Battlemage is here, annoyed at your interruption.
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
*** Range 2 (west) ***
(White Aura) Inkomo the Volcano of Infinite Rage is here.
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 3 (west) ***
A blood worm tunnels into the ground here.
A blood worm tunnels into the ground here.
*** Range 4 (west) ***
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

1028hp 226m 242mv forest (outside) 2pm (day) no opponent no opponent [ ] Players near you:
<PK> Hirendan East of the Tower
<PK> Inkomo West of the Tower

1028hp 226m 242mv forest (outside) 2pm (day) no opponent no opponent [ ]
west
west
Shaldun Hadan
z-z z | Cradled by the surrounding obelisks amidst a dark clearing
| | | in the ruined forest stands the Shaldun Hadan. Its walls
f-z-f | shoot towards the clouds, silent and impregnable, quite
| | | | oblivious to the months of siege that have passed by.
z-f-@-f-f| The only visible future on its surface is the mark of
| | | | | the Savants, a strange twisted sigil that defies your
z-f-o-f | eyes, and resembles a figure eight turned sideways.
| | | |
z o-z-z|
---------+

[Exits: north east south west]
A blackened shape similar to rock or stone crawls with taint.
A pile of chewed up and partially decomposed remains.
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.
A solid shadow walks in.

1028hp 226m 239mv forest (outside) 2pm (day) no opponent no opponent [ ] West of the Tower
z-z-z z| You enter a mass of withered dead trees. No live vegetation
| | || is to be seen here, and full silence penetrates the air,
z f-z-f| ringing in your ears. You can see the massive outline
| | | || of the Tower rising to the east. A gently fatiguing aura
z-z-@-f-f| of one of the obelisks makes itself known somewhere to
| | | || the northwest of here. The accursed forest is all around
z-f-o-f| you obscuring any details, except for the mighty tower
| | || rising to the east.
z o-z|
---------+

[Exits: north east south west]
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
A solid shadow walks in.

1028hp 226m 236mv forest (outside) 2pm (day) no opponent no opponent [ ]
east
murder inkomo
Shaldun Hadan
z-z z | Cradled by the surrounding obelisks amidst a dark clearing
| | | in the ruined forest stands the Shaldun Hadan. Its walls
f-z-f | shoot towards the clouds, silent and impregnable, quite
| | | | oblivious to the months of siege that have passed by.
z-f-@-f-f| The only visible future on its surface is the mark of
| | | | | the Savants, a strange twisted sigil that defies your
z-f-o-f | eyes, and resembles a figure eight turned sideways.
| | | |
z o-z-z|
---------+

[Exits: north east south west]
A blackened shape similar to rock or stone crawls with taint.
A pile of chewed up and partially decomposed remains.
Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.
A solid shadow walks in.
Inkomo quaffs a purple potion.
Inkomo is surrounded by a white aura.

1045hp 236m 288mv forest (outside) 3pm (day) no opponent no opponent [ ] Inkomo yells 'Help! I am being attacked by Hirendan!'
Your turmoil misses Inkomo.
Your shocking bite MUTILATES Inkomo!
Your turmoil DISEMBOWELS Inkomo!
Inkomo awkwardly parries your energy blast with a loud clang.
Inkomo has some small wounds and bruises.

1045hp 236m 288mv forest (outside) 3pm (day) shaft dual_wield [ ]
Inkomo's eyes suddenly burn like hot coals as he is gripped by insanity!
Inkomo has a few scratches.

1045hp 236m 288mv forest (outside) 3pm (day) shaft dual_wield [ ]
You dance around Inkomo's cleave and easily dodge it.
Inkomo's fury MANGLES you!
Your turmoil DISEMBOWELS Inkomo!
Your shocking bite MUTILATES Inkomo!
Your turmoil DISEMBOWELS Inkomo!
Your shocking bite maims Inkomo!
A solid shadow's slash maims Inkomo!
Inkomo has some small wounds and bruises.

953hp 236m 288mv forest (outside) 3pm (day) shaft dual_wield [- ]
l ink
His thick shaggy hide has a copper tone to it, except in spots where
various stains have darkened it black and matted it down. Rich white ivory
horns stick out two feet from either side of his head, then curve up another
two feet, the tips darkening to a gleaming black the last third of the way
up. His large black eyes have small amber irises, and convey a sense of
mania from stuck in between them, and his thick slobbery tongue hangs out
them. His teeth are a dirty yellow, with bits of food debris just past
them. A broad muscled chest and thick neck support his giant cow head.
Hulking, wide shoulders sport a set of long arms, with tufts of shaggy fur
covering the backs of his biceps and forearms. His thick shaggy legs are
very long, but he stands with his knees bent forward slightly, so he's posed
hunched over somewhat. Thick black hooves have cracks and chips in them,
with dark iron shoes fastened to the bottom of them.
Inkomo has some small wounds and bruises.

Inkomo is using:
<used as light> (Glowing) a mortuary lamp
<worn on finger> (Humming) a dark-mithril ring
<worn on finger> (Humming) a dark-mithril ring
<worn around neck> a black plate neckguard
<worn around neck> a black plate neckguard
<worn on head> a bronze dragon skull
<worn on torso> a torso of bronze dragonscale
<worn on arms> some sleeves of bronze dragonscale
<worn on hands> a bronze dragon's claws
<worn on legs> some leggings of bronze dragonscale
<worn on feet> a pair of a red dragon's rear claws
<worn about body> some smelly furs
<worn about waist> a serpentskin belt
<worn around wrist> a bracer of dark thorns
<worn around wrist> a bracer of dark thorns
<wielded> (Glowing) (Humming) a bejewelled battle axe
<dual wielded> (Glowing) (Humming) a water cube
<floating nearby> a deep red stone
Inkomo lets loose a bestial roar at you.
You are not intimidated by Inkomo's roar.
Inkomo has some small wounds and bruises.

953hp 236m 288mv forest (outside) 3pm (day) shaft dual_wield [- ]
Inkomo's eyes stop watering.
You parry Inkomo's cleave.
Your turmoil DISEMBOWELS Inkomo!
Your turmoil MUTILATES Inkomo!
Inkomo has quite a few wounds.

953hp 236m 288mv forest (outside) 3pm (day) shaft dual_wield [-- ]
fle
You flee from combat!
Closer to the Tower
f-z-f | You follow the path ever closer to the colossal tower.
| | | | It looms in front of you, captivating your attention to
z-f-f-f-f| the point that you don't even feel the presence of the
| | | | | obelisk to your southwest. As you watch, a massive discharge
z-f-@-f | of eerie blue lighting shoots up from the tip of the tower
| | | | towards the sky. You see the Shaldun Hadan to your north,
z o-z-z| stunted trees cover your east and west, while southwards
| | | | the path winds away from the Tower.
z-o-o-z |
---------+

[Exits: north east south west]

953hp 236m 286mv field (outside) 3pm (day) no opponent no opponent [-- ]
A blood worm walks in.

953hp 236m 286mv field (outside) 3pm (day) no opponent no opponent [-- ]
west
murder inkomo
Humming Amongst the Trees
z f-z-f| You enter what used to be a forest, now a mass of withered,
| | | || stunted trees and dead shrubs. Faint, low humming sounds
z-z-f-f-f| prevail throughout the area. It pulsates regularly sending
| | | || your mind adrift. Around you a group of armored men stand,
z-@-o-f| with their eyes empty as they gaze south. Following their
| | || mindless stare you see the crooked figure of one of the
z o-z| obelisks in the distance. To your northeast the massive
| | || spike of the Faded Tower shoots up into the sky. You
z-o-o-z| see the withered forest continue north, while east you
---------+ see the beaten path leading to the Tower. You can sense
an evil obelisk somewhere off to the south, while west is the mountainside.


[Exits: north east south west]
A blood worm tunnels into the ground here.
A Footman of Order is stationed here.
A squire is tending to his master's horse.

953hp 236m 284mv forest (outside) 3pm (day) no opponent no opponent [-- ] They aren't here.

953hp 236m 284mv forest (outside) 3pm (day) no opponent no opponent [-- ]
east
Closer to the Tower
f-z-f | You follow the path ever closer to the colossal tower.
| | | | It looms in front of you, captivating your attention to
z-f-f-f-f| the point that you don't even feel the presence of the
| | | | | obelisk to your southwest. As you watch, a massive discharge
z-f-@-f | of eerie blue lighting shoots up from the tip of the tower
| | | | towards the sky. You see the Shaldun Hadan to your north,
z o-z-z| stunted trees cover your east and west, while southwards
| | | | the path winds away from the Tower.
z-o-o-z |
---------+

[Exits: north east south west]
A blood worm tunnels into the ground here.

953hp 236m 282mv field (outside) 3pm (day) no opponent no opponent [-- ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.
*** Range 2 (north) ***
A battlemage stands here taking measurements.
A Footman of Order is stationed here.
The Cleric of Light stands here mumbling a prayer.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
*** Range 2 (south) ***
A Paladin stands here while resting his warhorse.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
*** Range 3 (south) ***
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Temor the field cook is handing out the gruel with a giant ladle.
*** Range 4 (south) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 2 (west) ***
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.

953hp 236m 282mv field (outside) 3pm (day) no opponent no opponent [-- ]
murder inkomo
They aren't here.

953hp 236m 282mv field (outside) 3pm (day) no opponent no opponent [-- ]
murder inkomo
They aren't here.

953hp 236m 282mv field (outside) 3pm (day) no opponent no opponent [-- ]
north
murder inkomo
Shaldun Hadan
z-z z | Cradled by the surrounding obelisks amidst a dark clearing
| | | in the ruined forest stands the Shaldun Hadan. Its walls
f-z-f | shoot towards the clouds, silent and impregnable, quite
| | | | oblivious to the months of siege that have passed by.
z-f-@-f-f| The only visible future on its surface is the mark of
| | | | | the Savants, a strange twisted sigil that defies your
z-f-o-f | eyes, and resembles a figure eight turned sideways.
| | | |
z o-z-z|
---------+

[Exits: north east south west]
A blackened shape similar to rock or stone crawls with taint.
A pile of chewed up and partially decomposed remains.
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.

953hp 236m 280mv forest (outside) 3pm (day) no opponent no opponent [-- ] Inkomo yells 'Help! I am being attacked by Hirendan!'
Inkomo deflects your turmoil aside in an ungraceful parry.
Your shocking bite MUTILATES Inkomo!
Inkomo parries your turmoil.
Inkomo has quite a few wounds.

953hp 236m 280mv forest (outside) 3pm (day) shaft dual_wield [-- ]
Inkomo's fury MANGLES you!
Your turmoil DISEMBOWELS Inkomo!
Your shocking bite misses Inkomo.
Inkomo has quite a few wounds.

868hp 236m 280mv forest (outside) 3pm (day) shaft dual_wield [--- ]
fle

Inkomo lets loose a bestial roar at you.
You are not intimidated by Inkomo's roar.
Inkomo has quite a few wounds.

868hp 236m 280mv forest (outside) 3pm (day) shaft dual_wield [--- ] You couldn't escape!
Inkomo has quite a few wounds.

868hp 236m 280mv forest (outside) 3pm (day) shaft dual_wield [--- ]
fle
You flee from combat!
North of the Tower
*-* | Strangely enough the area is devoid of vegetation, dead
| | or otherwise. Instead mighty boulders litter the ground,
z-z z | giving the forces of Order of Light plenty of cover to
| | | surprise their non-existing enemy. To the north you spot
f-@-f | another of the dreadful obelisks. The trees cover everything
| | | | else, except for the tower shooting up south of you.
z-f-f-f-f|
| | | | |
z-f-o-f |
---------+

[Exits: north east south west]
A battlemage stands here taking measurements.
A Footman of Order is stationed here.
The Cleric of Light stands here mumbling a prayer.

868hp 236m 277mv hills (outside) 3pm (day) no opponent no opponent [--- ]
scan
You scan all around.
You scan north.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A Paladin stands here while resting his warhorse.
The Cleric of Light stands here mumbling a prayer.
An Archer stands here with her crossbow ready.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
*** Range 1 (south) ***
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.
*** Range 2 (south) ***
A blood worm tunnels into the ground here.
*** Range 4 (south) ***
A Paladin stands here while resting his warhorse.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
*** Range 5 (south) ***
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Temor the field cook is handing out the gruel with a giant ladle.
*** Range 6 (south) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***

868hp 236m 277mv hills (outside) 3pm (day) no opponent no opponent [--- ]
south
murder inkomo
Shaldun Hadan
z-z z | Cradled by the surrounding obelisks amidst a dark clearing
| | | in the ruined forest stands the Shaldun Hadan. Its walls
f-z-f | shoot towards the clouds, silent and impregnable, quite
| | | | oblivious to the months of siege that have passed by.
z-f-@-f-f| The only visible future on its surface is the mark of
| | | | | the Savants, a strange twisted sigil that defies your
z-f-o-f | eyes, and resembles a figure eight turned sideways.
| | | |
z o-z-z|
---------+

[Exits: north east south west]
A blackened shape similar to rock or stone crawls with taint.
A pile of chewed up and partially decomposed remains.
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.

868hp 236m 274mv forest (outside) 3pm (day) no opponent no opponent [--- ] Inkomo yells 'Help! I am being attacked by Hirendan!'
Your turmoil DISEMBOWELS Inkomo!
Inkomo has quite a few wounds.

868hp 236m 274mv forest (outside) 3pm (day) shaft dual_wield [--- ]
You parry Inkomo's cleave.
You awkwardly parry Inkomo's cleave with a loud clang.
Your wild turmoil mauls Inkomo.
Your shocking bite MUTILATES Inkomo!
Your turmoil MUTILATES Inkomo!
Inkomo has quite a few wounds.

868hp 236m 274mv forest (outside) 3pm (day) shaft dual_wield [--- ]
fle

Inkomo lets loose a bestial roar at you.
You feel intimidated by Inkomo's roar.
Inkomo has quite a few wounds.

868hp 236m 274mv forest (outside) 3pm (day) shaft dual_wield [--- ] You flee from combat!
East of the Tower
z z | Stunted and darkened trees surround you. Their sparse limbs
| | | attempt to obscure the surroundings. Unconsciously you
f-z-f | quicken pace, and catch yourself looking off to the east.
| | | | Feeling a little tired you notice the cause of these strange
f-f-@-f | occurrences. North and southeast a pair of black obelisks
| | | | rises, their pull significant even at this distance. Withered
f-o-f | trees obscure anything else, with only the mighty Shaldun
| | | Hadan rising high to the west.
o-z-z |
---------+

[Exits: north east south west]

868hp 236m 271mv forest (outside) 3pm (day) no opponent no opponent [--- ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A Paladin stands here while resting his warhorse.
The Cleric of Light stands here mumbling a prayer.
An Archer stands here with her crossbow ready.
*** Range 2 (north) ***
A blood worm tunnels into the ground here.
You scan east.
*** Range 1 (east) ***
A blood worm makes its way towards your warm body.
You scan south.
*** Range 1 (south) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 2 (south) ***
(White Aura) Arcturian the Battlemage is here, annoyed at your interruption.
You scan west.
*** Range 1 (west) ***
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.
*** Range 2 (west) ***
(Charmed) A solid shadow that exists only to do its master's bidding is here.
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 3 (west) ***
A blood worm tunnels into the ground here.
*** Range 4 (west) ***
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

868hp 236m 271mv forest (outside) 3pm (day) no opponent no opponent [--- ]
west
murder inkomo
Shaldun Hadan
z-z z | Cradled by the surrounding obelisks amidst a dark clearing
| | | in the ruined forest stands the Shaldun Hadan. Its walls
f-z-f | shoot towards the clouds, silent and impregnable, quite
| | | | oblivious to the months of siege that have passed by.
z-f-@-f-f| The only visible future on its surface is the mark of
| | | | | the Savants, a strange twisted sigil that defies your
z-f-o-f | eyes, and resembles a figure eight turned sideways.
| | | |
z o-z-z|
---------+

[Exits: north east south west]
A blackened shape similar to rock or stone crawls with taint.
A pile of chewed up and partially decomposed remains.
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.

868hp 236m 268mv forest (outside) 3pm (day) no opponent no opponent [--- ] Inkomo yells 'Help! I am being attacked by Hirendan!'
Your turmoil DISMEMBERS Inkomo!
Your shocking bite MUTILATES Inkomo!
Inkomo has quite a few wounds.

868hp 236m 268mv forest (outside) 3pm (day) shaft dual_wield [---- ]
Inkomo's fury MASSACRES you!
Your wild turmoil decimates Inkomo!
Your shocking bite MUTILATES Inkomo!
Inkomo has some big nasty wounds and scratches.

793hp 236m 268mv forest (outside) 3pm (day) shaft dual_wield [----- ]
Inkomo gets a wild look in his eyes.
Inkomo has quite a few wounds.

793hp 236m 268mv forest (outside) 3pm (day) shaft dual_wield [----- ]
fle
scan
You flee from combat!
East of the Tower
z z | Stunted and darkened trees surround you. Their sparse limbs
| | | attempt to obscure the surroundings. Unconsciously you
f-z-f | quicken pace, and catch yourself looking off to the east.
| | | | Feeling a little tired you notice the cause of these strange
f-f-@-f | occurrences. North and southeast a pair of black obelisks
| | | | rises, their pull significant even at this distance. Withered
f-o-f | trees obscure anything else, with only the mighty Shaldun
| | | Hadan rising high to the west.
o-z-z |
---------+

[Exits: north east south west]

793hp 236m 265mv forest (outside) 3pm (day) no opponent no opponent [----- ] You scan all around.
You scan north.
*** Range 1 (north) ***
A Paladin stands here while resting his warhorse.
The Cleric of Light stands here mumbling a prayer.
An Archer stands here with her crossbow ready.
*** Range 2 (north) ***
A blood worm tunnels into the ground here.
You scan east.
*** Range 1 (east) ***
A blood worm makes its way towards your warm body.
You scan south.
*** Range 1 (south) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 2 (south) ***
(White Aura) Arcturian the Battlemage is here, annoyed at your interruption.
You scan west.
*** Range 1 (west) ***
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.
*** Range 2 (west) ***
A blood worm tunnels into the ground here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 4 (west) ***
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

816hp 242m 320mv forest (outside) 4pm (day) no opponent no opponent [----- ]
west
murder inkomo
Shaldun Hadan
z-z z | Cradled by the surrounding obelisks amidst a dark clearing
| | | in the ruined forest stands the Shaldun Hadan. Its walls
f-z-f | shoot towards the clouds, silent and impregnable, quite
| | | | oblivious to the months of siege that have passed by.
z-f-@-f-f| The only visible future on its surface is the mark of
| | | | | the Savants, a strange twisted sigil that defies your
z-f-o-f | eyes, and resembles a figure eight turned sideways.
| | | |
z o-z-z|
---------+

[Exits: north east south west]
A blackened shape similar to rock or stone crawls with taint.
A pile of chewed up and partially decomposed remains.
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.

816hp 242m 317mv forest (outside) 4pm (day) no opponent no opponent [----- ] Inkomo yells 'Help! I am being attacked by Hirendan!'
Your wild turmoil decimates Inkomo!
Your shocking bite MUTILATES Inkomo!
Your turmoil DISEMBOWELS Inkomo!
Inkomo has some big nasty wounds and scratches.

816hp 242m 317mv forest (outside) 4pm (day) shaft dual_wield [----- ]
You awkwardly parry Inkomo's cleave with a loud clang.
You manage to dodge Inkomo's drowning with a lot of effort.
You dodge Inkomo's drowning.
Inkomo's fury MANGLES you!
Your wild turmoil decimates Inkomo!
Inkomo has some big nasty wounds and scratches.

719hp 242m 317mv forest (outside) 4pm (day) shaft dual_wield [------ ]
fle
You flee from combat!
North of the Tower
*-* | Strangely enough the area is devoid of vegetation, dead
| | or otherwise. Instead mighty boulders litter the ground,
z-z z | giving the forces of Order of Light plenty of cover to
| | | surprise their non-existing enemy. To the north you spot
f-@-f | another of the dreadful obelisks. The trees cover everything
| | | | else, except for the tower shooting up south of you.
z-f-f-f-f|
| | | | |
z-f-o-f |
---------+

[Exits: north east south west]
A battlemage stands here taking measurements.
A Footman of Order is stationed here.
The Cleric of Light stands here mumbling a prayer.

719hp 242m 314mv hills (outside) 4pm (day) no opponent no opponent [------ ]
scan
You scan all around.
You scan north.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A Paladin stands here while resting his warhorse.
The Cleric of Light stands here mumbling a prayer.
An Archer stands here with her crossbow ready.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
*** Range 1 (south) ***
(White Aura) Inkomo the Volcano of Infinite Rage is here.
A blood worm tunnels into the ground here.
*** Range 4 (south) ***
A Paladin stands here while resting his warhorse.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
*** Range 5 (south) ***
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Temor the field cook is handing out the gruel with a giant ladle.
*** Range 6 (south) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.
You scan west.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***

719hp 242m 314mv hills (outside) 4pm (day) no opponent no opponent [------ ]
murder inkomo
They aren't here.

719hp 242m 314mv hills (outside) 4pm (day) no opponent no opponent [------ ]
south
murder inkomo
Shaldun Hadan
z-z z | Cradled by the surrounding obelisks amidst a dark clearing
| | | in the ruined forest stands the Shaldun Hadan. Its walls
f-z-f | shoot towards the clouds, silent and impregnable, quite
| | | | oblivious to the months of siege that have passed by.
z-f-@-f-f| The only visible future on its surface is the mark of
| | | | | the Savants, a strange twisted sigil that defies your
z-f-o-f | eyes, and resembles a figure eight turned sideways.
| | | |
z o-z-z|
---------+

[Exits: north east south west]
A blackened shape similar to rock or stone crawls with taint.
A pile of chewed up and partially decomposed remains.
A blood worm tunnels into the ground here.

719hp 242m 311mv forest (outside) 4pm (day) no opponent no opponent [------ ]
scan
They aren't here.

719hp 242m 311mv forest (outside) 4pm (day) no opponent no opponent [------ ] You scan all around.
You scan north.
*** Range 1 (north) ***
A battlemage stands here taking measurements.
A Footman of Order is stationed here.
The Cleric of Light stands here mumbling a prayer.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 2 (east) ***
A blood worm makes its way towards your warm body.
You scan south.
*** Range 1 (south) ***
(White Aura) Inkomo the Volcano of Infinite Rage is here.
*** Range 3 (south) ***
A Paladin stands here while resting his warhorse.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
*** Range 4 (south) ***
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Temor the field cook is handing out the gruel with a giant ladle.
*** Range 5 (south) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 3 (west) ***
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.
Inkomo walks in.

719hp 242m 311mv forest (outside) 4pm (day) no opponent no opponent [------ ]
You yell 'Help! I am being attacked by Inkomo!'
You parry Inkomo's cleave.
Inkomo has some big nasty wounds and scratches.

719hp 242m 311mv forest (outside) 4pm (day) shaft dual_wield [------ ]
murder inkomo
You do the best you can!
Inkomo has some big nasty wounds and scratches.

719hp 242m 311mv forest (outside) 4pm (day) shaft dual_wield [------ ]
You deflect Inkomo's drowning aside in an ungraceful parry.
Inkomo's fury *** DEVASTATES *** you!
Your turmoil DISEMBOWELS Inkomo!
Inkomo has some big nasty wounds and scratches.

563hp 242m 311mv forest (outside) 4pm (day) shaft dual_wield [------- ]
af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: roar : modifies strength by -2 for 0 hours
Inkomo has some big nasty wounds and scratches.

563hp 242m 311mv forest (outside) 4pm (day) shaft dual_wield [------- ]
Inkomo works himself into a maniacal frenzy!
Inkomo's fury *** DEVASTATES *** you!
Your energy blast MASSACRES Inkomo!
Your shocking bite MUTILATES Inkomo!
Your turmoil DISEMBOWELS Inkomo!
Inkomo has some big nasty wounds and scratches.

421hp 242m 311mv forest (outside) 4pm (day) shaft dual_wield [--------- ]
rage
You feel your veins course with power as the madness engulfs you!
Inkomo has some big nasty wounds and scratches.

787hp 242m 311mv forest (outside) 4pm (day) shaft dual_wield [--------- ]
You work yourself into a maniacal frenzy!
Inkomo's fury === OBLITERATES === you!
Your wild turmoil *** DEMOLISHES *** Inkomo!
Your shocking bite DISEMBOWELS Inkomo!
Your shocking bite DISEMBOWELS Inkomo!
Your turmoil DISMEMBERS Inkomo!
Inkomo looks pretty hurt.

595hp 242m 311mv forest (outside) 4pm (day) shaft dual_wield [----------]
Inkomo frowns.
Inkomo looks pretty hurt.

595hp 242m 311mv forest (outside) 4pm (day) shaft dual_wield [----------]
ber
Your pulse races as you are consumed by rage!
Your turmoil DISMEMBERS Inkomo!
Inkomo is in awful condition.

687hp 171m 155mv forest (outside) 4pm (day) shaft dual_wield [ ]
Inkomo knocks you senseless with a full on bodyslam!
Your rage is unstoppable!
Inkomo's bodyslam DISMEMBERS you!
Inkomo is in awful condition.

625hp 171m 155mv forest (outside) 4pm (day) shaft dual_wield [ ]
Inkomo's fury *** DEMOLISHES *** you!
Your turmoil DISMEMBERS Inkomo!
Your shocking bite DISEMBOWELS Inkomo!
Inkomo is in awful condition.

515hp 171m 155mv forest (outside) 4pm (day) shaft dual_wield [-- ]
head
Your headbutt MUTILATES Inkomo!
Inkomo is in awful condition.

515hp 171m 155mv forest (outside) 4pm (day) shaft dual_wield [--- ]
Inkomo's fury === OBLITERATES === you!
Your turmoil DISMEMBERS Inkomo!
Your shocking bite DISEMBOWELS Inkomo!
Inkomo is DEAD!!
You snap out of your madness at the death of your opponent.
Your body suddenly awakens to the wounds you've sustained and you lose consciousness.
You are stunned, but will probably recover.

-2hp 171m 155mv forest (outside) 4pm (day) no opponent no opponent [------ ]




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Tags: #legion

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