Ye Olde Abandoned Realms Logs

Legion vs Knights

posted on 2020-06-30 21:37:18
=== Just thought this might be fun to look at - no deaths but some painful stuff =============


[ Human ] <PK> [KNIGHT] Sir Trareli Darkfist the Grand Master of Seasons, Knight of Valour
[ Human ] Jenar the Ascetic
[ Human ] [Rival] Rhoa the Lady Templar
[ Half ] Feria the Pincheress
[ H-Elf ] Dwei the Student of the Spirit
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Undea ] (OUTLAW) Lyzandrak the Black Knight
[ Minot ] Darvaz Beasty the Barbarian
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 18.


<930hp 286m 380mv no opponent> -
where

Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
west
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<930hp 286m 378mv no opponent> -

Players near you in Eastern Road:
<PK> Trareli Along the Eastern Road
<PK> Ungril Along the Eastern Road

<930hp 286m 378mv no opponent> -
west

Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<930hp 286m 376mv no opponent> -

The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
Erasgha the young dragon flies in.

<930hp 286m 374mv no opponent> -
scan all

east
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
*** Range 3 (west) ***
Trareli the Grand Master of Seasons, Knight of Valour is here.

<930hp 286m 374mv no opponent> -

Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<930hp 286m 372mv no opponent> -

quaff purple
get purple holding
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<930hp 286m 372mv no opponent> -

scan all
You get a purple potion from a dragonblood holding robe of wounding.

<930hp 286m 372mv no opponent> -

You scan all around.
You scan east.
*** Range 2 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan west.
*** Range 1 (west) ***
The caravan attendant is here, looking dejected.
*** Range 3 (west) ***
Trareli the Grand Master of Seasons, Knight of Valour is here.

<930hp 286m 372mv no opponent> -

west
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
west
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
Erasgha the young dragon flies in.

<930hp 286m 370mv no opponent> -

Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<930hp 286m 368mv no opponent> -
west

murder $$

Trareli walks in.
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<930hp 286m 366mv no opponent> -

They aren't here.

<930hp 286m 366mv no opponent> -

scan all
murder $$
You scan all around.
You scan east.
*** Range 2 (east) ***
(White Aura) Trareli the Grand Master of Seasons, Knight of Valour is here.
The caravan attendant is here, looking dejected.
*** Range 5 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan west.
*** Range 5 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<930hp 286m 366mv no opponent> -

They aren't here.

<930hp 286m 366mv no opponent> -

murder $$
They aren't here.

<930hp 286m 366mv no opponent> -

east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
murder $$
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
(White Aura) Trareli the Grand Master of Seasons, Knight of Valour is here.
Erasgha the young dragon flies in.

<930hp 286m 364mv no opponent> -

east

Trareli walks west.
They aren't here.

<930hp 286m 364mv no opponent> -

The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
Erasgha the young dragon flies in.

<930hp 286m 362mv no opponent> -

murder $$
west
They aren't here.

<930hp 286m 362mv no opponent> -

murder $$
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
(White Aura) Trareli the Grand Master of Seasons, Knight of Valour is here.
Erasgha the young dragon flies in.

<930hp 286m 360mv no opponent> -
west

You yell 'Help! I am being attacked by Trareli!'
You turn Trareli's attack against him.
Your chop maims Trareli!
You dodge Trareli's back fist.
You dodge Trareli's whirlwind kick.
Trareli has a few scratches.

<930hp 271m 360mv defensive> -
murder $$

You do the best you can!
Trareli parries your attack with his first hand.
Trareli dodges your flame.
Trareli evades your attack and exploits the brief opening.
Trareli's leopard paw to the kidney grazes you.
Your stab decimates Trareli!
You dodge Trareli's back fist.
You thrust Trareli's tiger uppercut aside in a skillful parry.
You dual parry Trareli's spin kick.
Trareli has a few scratches.

<924hp 271m 360mv defensive> -

No way! You are still fighting!
Trareli has a few scratches.

<924hp 271m 360mv defensive> -

You do the best you can!
Trareli has a few scratches.

<924hp 271m 360mv defensive> -

hobb
You strike Trareli with your weapon and attempt to hobble him.
Your hobble injures Trareli.
Trareli clutches his leg painfully as he begins to hobble.
Trareli has a few scratches.

<924hp 271m 360mv defensive> -


Trareli kicks dirt in your eyes!
Trareli's kicked dirt scratches you.
You can't see a thing!
Someone parries your attack with his first hand.
Someone parries your attack with his second hand.
Someone parries your attack with his second hand.
Someone's elbow slash misses you.
You manage to dodge someone's palm strike with a lot of effort.
Someone's roundhouse kick hits you.

<911hp 271m 360mv unknown> -

dir

Someone evades your attack and exploits the brief opening.
Someone's leopard paw to the kidney grazes you.
Someone parries your attack with his first hand.
You parry someone's tiger uppercut.
You stumble and barely manage to dodge someone's elbow slash.
You parry someone's knee thrust.

<919hp 274m 394mv unknown> -

Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.

<919hp 274m 394mv unknown> -


You rub the dirt out of your eyes, but they're still watering.
You concentrate on your combat style to prevent Trareli from dodging.
Your stab MUTILATES Trareli!
Your stab misses Trareli.
Trareli parries your attack with his first hand.
Trareli's elbow slash mauls you.
You thrust Trareli's palm strike aside in a skillful parry.
Trareli's jump kick wounds you.
Trareli has some small wounds and bruises.

<878hp 274m 394mv unknown> -


Trareli weakens you with his nerve pressure.
Trareli has some small wounds and bruises.

<878hp 274m 394mv unknown> -

bash $$

Trareli parries your attack with his first hand.
Trareli parries your attack with his first hand.
Trareli parries your attack with his first hand.
Trareli parries your attack with his first hand.
You dodge Trareli's jab.
You nimbly dodge Trareli's jab with a practiced maneuver.
You awkwardly parry Trareli's spin kick with a loud clang.
Trareli has some small wounds and bruises.

<878hp 274m 394mv unknown> -

You slam into Trareli, and send him flying!
Your bash decimates Trareli!
Trareli has some small wounds and bruises.

<878hp 274m 394mv unknown> -


Trareli stops hobbling around.
Trareli rubs the dirt out of his eyes, but they're still watering.
Trareli parries your attack with his first hand.
You thrust Trareli's elbow slash aside in a skillful parry.
You parry Trareli's back fist.
You dual parry Trareli's spin kick.
Trareli has some small wounds and bruises.

<878hp 274m 394mv unknown> -


Trareli parries your attack with his first hand.
Trareli parries your attack with his second hand.
Trareli evades your attack and exploits the brief opening.
Trareli's leopard paw to the kidney grazes you.
You dodge Trareli's jab.
You parry Trareli's elbow slash.
You parry Trareli's roundhouse kick with an easy flourish.
Trareli has some small wounds and bruises.

<873hp 274m 394mv unknown> -

hobb

Trareli's kick mauls you.
Trareli's double kick hits you.
You strike Trareli with your weapon and attempt to hobble him.
Your hobble injures Trareli.
Trareli has some small wounds and bruises.

<843hp 274m 394mv unknown> -


Your eyes stop watering.
Your stab maims Trareli!
Your flame decimates Trareli!
You dodge Trareli's dragon punch.
You parry Trareli's back fist.
You manage to dodge Trareli's jump kick with a lot of effort.
Trareli has quite a few wounds.

<843hp 274m 394mv defensive> -


Trareli parries your attack with his first hand.
You concentrate on your combat style to prevent Trareli from dodging.
Your chop MUTILATES Trareli!
You concentrate on your combat style to prevent Trareli from dodging.
Your stab maims Trareli!
You dodge Trareli's elbow slash.
Trareli's back fist injures you.
You nimbly dodge Trareli's roundhouse kick with a practiced maneuver.
Trareli has quite a few wounds.

<829hp 274m 394mv defensive> -


Trareli's kick mauls you.
Trareli's double kick hits you.
Trareli has quite a few wounds.

<796hp 274m 394mv defensive> -


Trareli looks less wobbly on his feet.
Trareli has quite a few wounds.

<796hp 274m 394mv defensive> -


Trareli's eyes stop watering.
Trareli manages to dodge your chop with a lot of effort.
Trareli manages to dodge your stab with a lot of effort.
You parry Trareli's tiger uppercut with an easy flourish.
Trareli's jab grazes you.
You deflect Trareli's jump kick aside in an ungraceful parry.
Trareli has quite a few wounds.

<788hp 274m 394mv defensive> -

bash
Your bash misses Trareli.
You fall flat on your face!
Trareli has quite a few wounds.

<788hp 274m 394mv defensive> -


Trareli evades your attack and exploits the brief opening.
Trareli's leopard paw to the kidney grazes you.
Your flame devastates Trareli!
Your flaming bite scratches Trareli.
Your stab MUTILATES Trareli!
You manage to dodge Trareli's dragon punch with a lot of effort.
Trareli's tiger uppercut injures you.
You dodge Trareli's spin kick.
Trareli has quite a few wounds.

<768hp 274m 394mv defensive> -


Trareli has fled!
Trareli walks west.

<768hp 274m 394mv no opponent> -

scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
The caravan attendant is here, looking dejected.
*** Range 4 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan west.
*** Range 5 (west) ***
(White Aura) Trareli the Grand Master of Seasons, Knight of Valour is here.
*** Range 6 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<768hp 274m 394mv no opponent> -

west
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<768hp 274m 392mv no opponent> -

west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<768hp 274m 390mv no opponent> -
west

Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<768hp 274m 388mv no opponent> -
west

City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

west
<768hp 274m 386mv no opponent> -

where
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<768hp 274m 384mv no opponent> -

west
Players near you in Seringale:
<PK> Trareli The East Common Road
Rhoa An Unassuming Storefront
<PK> Ungril Outside the East Gate

<768hp 274m 384mv no opponent> -

west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Erasgha the young dragon flies in.
A gate guard steps aside and allows you to pass him.

<768hp 274m 382mv no opponent> -

west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
The white aura around your body fades.

<783hp 280m 394mv no opponent> -
west

The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 392mv no opponent> -
west

The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<783hp 280m 390mv no opponent> -
quaff purple
get purple holding

The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]
Erasgha the young dragon flies in.

<783hp 280m 388mv no opponent> -

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<783hp 280m 388mv no opponent> -

west
where
You get a purple potion from a dragonblood holding robe of wounding.

<783hp 280m 388mv no opponent> -

west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 386mv no opponent> -

west
Players near you in Seringale:
<PK> Trareli The North Main Street
Rhoa Dangerous Alley
<PK> Ungril The East Common Road

<783hp 280m 386mv no opponent> -

The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 384mv no opponent> -

where
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
Erasgha the young dragon flies in.

<783hp 280m 382mv no opponent> -

Players near you in Seringale:
<PK> Trareli Training Grounds
Rhoa Dangerous Alley
<PK> Ungril East of Market Square

<783hp 280m 382mv no opponent> -

west
north
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<783hp 280m 382mv no opponent> -
west

Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
Erasgha the young dragon flies in.

<783hp 280m 381mv no opponent> -

north
north
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.
Erasgha the young dragon flies in.

<783hp 280m 380mv no opponent> -

north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 378mv no opponent> -

north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 376mv no opponent> -

The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A beggar wanders around asking for spare gold.
Erasgha the young dragon flies in.

<783hp 280m 374mv no opponent> -

where
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A small key lies here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-mullet' is set up here.
A beggar wanders around asking for spare gold.
Erasgha the young dragon flies in.

<783hp 280m 372mv no opponent> -

Players near you in Seringale:
Rhoa The East Common Road
<PK> Ungril North Square

<783hp 280m 372mv no opponent> -

north
north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
Erasgha the young dragon flies in.

<783hp 280m 370mv no opponent> -

The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
north
+-+-+-+-+|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 368mv no opponent> -

north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 366mv no opponent> -
north

The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<783hp 280m 364mv no opponent> -
north

Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
north
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Erasgha the young dragon flies in.

<783hp 280m 362mv no opponent> -

Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<783hp 280m 360mv no opponent> -
where

Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
north
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
Aruncus the druid is walking around here, searching for herbs.
Erasgha the young dragon flies in.

<783hp 280m 358mv no opponent> -

Players near you in Plains of the North:
<PK> Ungril Path in the plains

<783hp 280m 358mv no opponent> -

Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
north
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
A cute rabbit is here.
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
Erasgha the young dragon flies in.

<783hp 280m 355mv no opponent> -

Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.
Erasgha the young dragon flies in.

<783hp 280m 352mv no opponent> -

east
north
Path in the plains
z-z-z-z-z| You are on a path among the grassy plains. The wind blows
| | | | || at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | || draw near to them. To the north, east and west the plains
o-o-@-o-o| stretch out before you, while the skyline of Seringale
| | | | || rises up to the south.
o-z-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 350mv no opponent> -

north
Path in the plains
o x z | You are walking across grassy plains. The wind blows
| | | | at your cheeks with a strength and purpose of mother
z-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | | || as your footsteps draw near to them. To the north you
z-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | | || rises up to the south.
o-o-o-o-o|
| | | | ||
o-z-o-o-o|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 347mv no opponent> -

north
The steep foothills
o-o z | You are walking through steep foothills of a tall mountain
| | | far to the north. It is quite hard to move here due to
o x z | the uneven footing and generally rough terrain. Pine
| | | | trees have grown here, seemingly for centuries, as they
z-z-@-z-z| begin to crowd you the further you go. Far to the south
| | | | || you can barely see the skyline of a city.
z-z-z-z-z|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
Erasgha the young dragon flies in.

<783hp 280m 343mv no opponent> -
west

The hills become too steep to allow passage north.

<783hp 280m 343mv no opponent> -
north

The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
a white bladed scimitar is here.
A set of steel armor is here.
Erasgha the young dragon flies in.

<783hp 280m 339mv no opponent> -

Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
Erasgha the young dragon flies in.

<783hp 280m 334mv no opponent> -
where

Players near you in Mount Saidian:
<PK> Trareli Top of the Mountain
<PK> Ungril Base of Mount Saidian

<783hp 280m 334mv no opponent> -

up
up
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]
Erasgha the young dragon flies in.

<783hp 280m 328mv no opponent> -

murder $$
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
Trareli the Grand Master of Seasons, Knight of Valour is here.
Erasgha the young dragon flies in.

<783hp 280m 322mv no opponent> -

up
murder $$
Trareli yells 'Help! I am being attacked by Ungril!'
Your stab DISMEMBERS Trareli!
Trareli parries your attack with his first hand.
Trareli has some big nasty wounds and scratches.

<783hp 280m 322mv defensive> -


Trareli has fled!
Trareli climbs north.

<783hp 280m 322mv no opponent> -
bash $$

north
bash $$
The sky echoes with the howls of the wind overhead.

<783hp 280m 322mv no opponent> -

They aren't here.

<783hp 280m 322mv no opponent> -

They aren't here.

<783hp 280m 322mv no opponent> -
north

Trareli climbs in.
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.
Erasgha the young dragon flies in.

<783hp 280m 318mv no opponent> -

north
bash $$
They aren't here.

<783hp 280m 318mv no opponent> -

Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
Erasgha the young dragon flies in.

<783hp 280m 316mv no opponent> -
scan all

Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 314mv no opponent> -

where
They aren't here.

<783hp 280m 314mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A female citizen of the town saunters about.
(White Aura) A male citizen of the town is wandering around.
*** Range 2 (north) ***
(White Aura) A male citizen of the town is wandering around.
*** Range 3 (north) ***
(White Aura) A male citizen of the town is wandering around.
You scan east.
*** Range 1 (east) ***
(White Aura) A musician is here, learning from Layetlan.
(White Aura) Layetlan the minstrel is here, selling her instruments.
You scan south.
*** Range 1 (south) ***
An avian cityguard is here, protecting the town from intruders.
*** Range 2 (south) ***
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.
You scan west.
*** Range 1 (west) ***
(White Aura) Tasenther the tailor is here, ready to fit somebody.

<783hp 280m 314mv no opponent> -

Players near you in Mount Saidian:
<PK> Ungril Celestyn Street

<783hp 280m 314mv no opponent> -

bash $$
They aren't here.

<783hp 280m 314mv no opponent> -

north
where
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
(White Aura) A female citizen of the town saunters about.
(White Aura) A male citizen of the town is wandering around.
Erasgha the young dragon flies in.

<783hp 280m 312mv no opponent> -

south
Players near you in Mount Saidian:
<PK> Ungril Celestyn Street

<783hp 280m 312mv no opponent> -
south

Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
south
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<783hp 280m 310mv no opponent> -

south
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
Erasgha the young dragon flies in.

<783hp 280m 308mv no opponent> -

south
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.
Erasgha the young dragon flies in.

<783hp 280m 306mv no opponent> -

Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
Erasgha the young dragon flies in.

<783hp 280m 302mv no opponent> -

down
down
Leaping off the mountain won't do anyone any good.
The castle bells toll twelve times as noon approaches.

<807hp 285m 394mv no opponent> -

Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]
Erasgha the young dragon flies in.

<807hp 285m 388mv no opponent> -
down

Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
Erasgha the young dragon flies in.

<807hp 285m 382mv no opponent> -
down

where
The dirt of the path is somewhat worn and littered here and there with feathers.

<807hp 285m 382mv no opponent> -

south
The dirt of the path is somewhat worn and littered here and there with feathers.

<807hp 285m 382mv no opponent> -

where
Players near you in Mount Saidian:
<PK> Ungril Base of Mount Saidian

<807hp 285m 382mv no opponent> -

The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
a white bladed scimitar is here.
A set of steel armor is here.
Erasgha the young dragon flies in.

<807hp 285m 377mv no opponent> -

Players near you in Plains of the North:
<PK> Trareli Grassy foothills
<PK> Ungril The steep foothills

<807hp 285m 377mv no opponent> -

west
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A small metal ring is here.
A bunch of pretty wild flowers is here.
Erasgha the young dragon flies in.

<807hp 285m 373mv no opponent> -

scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 3 (south) ***
A cute rabbit is here.
A cute rabbit is here.
*** Range 4 (south) ***
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.

<807hp 285m 373mv no opponent> -

south
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<807hp 285m 369mv no opponent> -
scan all

east
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A cute rabbit is here.
You scan south.
*** Range 2 (south) ***
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.
*** Range 3 (south) ***
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
You scan west.
*** Range 1 (west) ***
(Red Aura) Sorbus the hermit is sitting here, roasting a rabbit.

<807hp 285m 369mv no opponent> -

east
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
A metal key lies here with a fancy chain hanging off it.
A cute rabbit is here.
Erasgha the young dragon flies in.

<807hp 285m 365mv no opponent> -

Path in the plains
o x z | You are walking across grassy plains. The wind blows
| | | | at your cheeks with a strength and purpose of mother
z-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | | || as your footsteps draw near to them. To the north you
z-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | | || rises up to the south.
o-o-o-o-o|
| | | | ||
o-z-o-o-o|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<807hp 285m 361mv no opponent> -

scan all
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
*** Range 3 (west) ***
(Red Aura) Sorbus the hermit is sitting here, roasting a rabbit.

<807hp 285m 361mv no opponent> -
east

Path in the foothills
x z z| You are on a path among the grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | || draw near to them. To the north, east, and west are some
z-z-@-z-z| rolling foothills, while the skyline of Seringale rises
| | | | | up to the south.
o-o-o-o |
| | | | |
z-o-o-o |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<807hp 285m 357mv no opponent> -

where
Players near you in Plains of the North:
<PK> Trareli Path in the plains
<PK> Ungril Path in the foothills

<807hp 285m 357mv no opponent> -

north
The pool in the foothills
z | You are standing by a pool nestled in the foothills. The
| | water is clear and looks refreshingly cold. A steep slope
x z z| rises up from the foothills to the north, leading towards
| | || a snow-capped mountain far in the distance. To the south,
z-z-@-z-z| east, and west are some foothills, and further south beyond
| | | | || the plains is the skyline of Seringale.
z-z-z-z-z|
| | | | |
scan all
o-o-o-o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
Erasgha the young dragon flies in.

<807hp 285m 353mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A grey wolf stares blankly at you.
A squirrel runs about, hoarding nuts.
A grey wolf stares blankly at you.
*** Range 2 (north) ***
A delicate white wisp flits around here.
A traveler is here, adventuring through the woods.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
You scan east.
You scan south.
You scan west.

<807hp 285m 353mv no opponent> -

east
scan all
Path in the foothills
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair as you watch
z z-z| the beautiful landscaping here. To the south, east, and west
| | | you can walk among the rolling foothills of the plains. Further
z-z-@-z-z| south are the plains and beyond that, Seringale.
| | | | |
z-z-z-z |
| | | |
o-o-o |
---------+

[Exits: east south west]
Erasgha the young dragon flies in.

<807hp 285m 349mv no opponent> -

You scan all around.
You scan east.
You scan south.
You scan west.

<807hp 285m 349mv no opponent> -

south
south
Path in the foothills
z z-z| You are on a path among the grassy plains. The wind blows
| | | at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | | draw near to them. To the north, east, and west are some
z-z-@-z | rolling foothills, while the skyline of Seringale rises up
| | | | to the south.
o-o-o |
| | | |
o-o-o |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<807hp 285m 345mv no opponent> -

scan all
Path in the plains
z-z-z-z-z| You are walking across grassy plains. The wind blows at your
| | | | | cheeks with a strength and purpose of mother nature. Creatures
z-z-z-z | of the plains scamper away from you as your footsteps draw
| | | | near to them. To the west, the plains stretch out before you,
o-o-@ | while the skyline of Seringale rises up to the south.
| | | |
o-o-o |
| | |
o-o |
---------+

[Exits: north south west]
Erasgha the young dragon flies in.

<807hp 285m 342mv no opponent> -

You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 3 (west) ***
A cute rabbit is here.

<807hp 285m 342mv no opponent> -
where

Players near you in Plains of the North:
<PK> Ungril Path in the plains

<807hp 285m 342mv no opponent> -

north
Path in the foothills
z z-z| You are on a path among the grassy plains. The wind blows
| | | at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | | draw near to them. To the north, east, and west are some
z-z-@-z | rolling foothills, while the skyline of Seringale rises up
| | | | to the south.
o-o-o |
| | | |
o-o-o |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<807hp 285m 339mv no opponent> -
east

Path in the foothills
z z-z-+| You are on a path among the grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z-o| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north and
z-z-@ f| west are some rolling foothills, while the skyline of
| | || Seringale rises up to the south.
o-o f|
| | ||
o-o f|
---------+

[Exits: north west]
Erasgha the young dragon flies in.

<807hp 285m 335mv no opponent> -
east

The hills become too steep to climb to the east.

<807hp 285m 335mv no opponent> -
north

Path in the foothills
z +| You are on a path among the grassy plains. The wind blows
| || at your cheeks with a strength and purpose of mother
z z-z-+| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the east and
z-z-@-z-o| west are some rolling foothills. You can barely make
| | | || out a side path through vegetation to the north.
z-z-z f|
| | ||
o-o f|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<807hp 285m 331mv no opponent> -
north

The foothills
+| You are walking through the foothills of a massive mountain,
|| which rises up majestically to the north. The terrain
z +| is rocky and uneven as the bluffs emerge along your way.
| || Far to the south over the plains you can barely make
z @-z-+| out the skyline of a grand city.
| | ||
z-z-z-z-o|
| | | ||
z-z-z f|
---------+

[Exits: east south]
Erasgha the young dragon flies in.

<807hp 285m 327mv no opponent> -

east
north
The foothills
+ | You are walking through the foothills of a massive mountain,
| | which rises up majestically to the north. The terrain is
+ | rocky and uneven as the bluffs emerge along your way. Far
| | to the south over the plains you can barely make out the
z-@-+ | skyline of a grand city.
| | |
z-z-z-o |
| | | |
z-z f |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<807hp 285m 323mv no opponent> -

Alas, you cannot go that way.

<807hp 285m 323mv no opponent> -
north

Alas, you cannot go that way.

<807hp 285m 323mv no opponent> -
east

where
Road to Ofcol
+ | You are walking on a wide dirt road that meanders through
| | the remnants of foothills to the west and adjacent to thick
+ | copses of trees to the east. The road continues north to
| | some sort of township, or to the south back through towards
z-z-@ | wide open plains.
| | |
z-z-o |
| | |
z f |
---------+

[Exits: north south west]
Erasgha the young dragon flies in.

<807hp 285m 320mv no opponent> -

north
north
Players near you in Plains of the North:
<PK> Ungril Road to Ofcol

<807hp 285m 320mv no opponent> -

Outside Ofcol
+-+-+-+ | You are walking on a wide dirt road that meanders through
| | | | the remnants of foothills to the south. The road continues
o-o + | north to the village of New Ofcol, or to the south back through
| | towards wide open plains. The sounds of citizenry and human
@ | activity from the north are unmistakable.
| |
z-z-+ |
| | |
z-z-o |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<807hp 285m 318mv no opponent> -

where
Dirt Road
o-+-+-+ | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
+-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | | | back and forth on the road. A few vibrant trees paint the
o-o @ | side of this country road. Sunlight illuminates the road
| | ahead.
+ |
| |
z-z-+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<807hp 285m 316mv no opponent> -

north
Players near you in New Ofcol:
<PK> Ungril Dirt Road

<807hp 285m 316mv no opponent> -

north
Dirt Road
S-+-F | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
o-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
+-+-@-+ | side of this country road. Sunlight illuminates the road
| | | | ahead.
o-o + |
| |
+ |
---------+

[Exits: north east south west]
A young horse is here, grazing.
Erasgha the young dragon flies in.

<807hp 285m 314mv no opponent> -

where
Dirt Road
S-+-F | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
S-+-F | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
o-+-@-+ | side of this country road. Sunlight illuminates the road
| | ahead.
+-+-+-+ |
| | | |
o-o + |
---------+

[Exits: east south west]
Erasgha the young dragon flies in.

<807hp 285m 312mv no opponent> -
south

Players near you in New Ofcol:
<PK> Ungril Dirt Road

<807hp 285m 312mv no opponent> -
south

Dirt Road
S-+-F | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
o-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
+-+-@-+ | side of this country road. Sunlight illuminates the road
| | | | ahead.
o-o + |
| |
+ |
---------+

[Exits: north east south west]
A young horse is here, grazing.
Erasgha the young dragon flies in.

<807hp 285m 310mv no opponent> -

south
Dirt Road
o-+-+-+ | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
+-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | | | back and forth on the road. A few vibrant trees paint the
o-o @ | side of this country road. Sunlight illuminates the road
| | ahead.
+ |
| |
z-z-+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<807hp 285m 308mv no opponent> -

south
Outside Ofcol
+-+-+-+ | You are walking on a wide dirt road that meanders through
| | | | the remnants of foothills to the south. The road continues
o-o + | north to the village of New Ofcol, or to the south back through
| | towards wide open plains. The sounds of citizenry and human
@ | activity from the north are unmistakable.
| |
z-z-+ |
| | |
z-z-o |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<807hp 285m 306mv no opponent> -

south
Road to Ofcol
+ | You are walking on a wide dirt road that meanders through
| | the remnants of foothills to the west and adjacent to thick
+ | copses of trees to the east. The road continues north to
| | some sort of township, or to the south back through towards
z-z-@ | wide open plains.
| | |
z-z-o |
| | |
z f |
---------+

[Exits: north south west]
Erasgha the young dragon flies in.

<807hp 285m 304mv no opponent> -

south
The path intersection
+ | You are standing at the intersection of three paths. To the
| | west you can follow a long, narrow path through the foothills.
z-z-+ | To the north a wide path leads to the village of Ofcol, while
| | | an ancient-looking and overgrown path leads away towards
z-z-@ | the south.
| | |
z f |
| |
f |
---------+

[Exits: north south west]
Erasgha the young dragon flies in.

<807hp 285m 302mv no opponent> -

The ancient path
z-z-+ | An ancient path lined with stones on each side leads in a
| | | north-south direction. Beside the path the vegetation has
z-z-o | grown unchecked for centuries and as a result the canopy
| | | is thick with tree branches, bushes and vines. The path's
z @ | surface itself is comprised of hardened clay, trampled grass,
| | and dead leaves, the latter crackling under your feet as
f | you step on them.
| |
f |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<807hp 285m 300mv no opponent> -

south
The ancient path
z-z-o | An ancient path lined with stones on each side leads
| | | in a north-south direction. Beside the path the vegetation
z f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@ | The path's surface itself is comprised of hardened clay,
| | trampled grass, and dead leaves, the latter crackling
f | under your feet as you step on them.
| |
f-+-f|
---------+

[Exits: north south]
A leather hood is lying here.
Erasgha the young dragon flies in.

<807hp 285m 297mv no opponent> -
south

The ancient path
f | An ancient path lined with stones on each side leads in
| | a north-south direction. Beside the path the vegetation
f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@ | The path's surface itself is comprised of hardened clay,
| | trampled grass, and dead leaves, the latter crackling
f-+-f| under your feet as you step on them.
|
|
---------+

[Exits: north south]
A cute rabbit is here.
Erasgha the young dragon flies in.

<807hp 285m 294mv no opponent> -

south
The ancient path
f | An ancient path lined with stones on each side leads in
| | a north-east direction. Beside the path the vegetation
f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@-+-f| The path's surface itself is comprised of hardened clay,
| trampled grass, and dead leaves, the latter crackling
| under your feet as you step on them.
|
|
---------+

[Exits: north east]
Erasgha the young dragon flies in.

<807hp 285m 291mv no opponent> -
where

east
Players near you in Plains of the North:
<PK> Ungril The ancient path

<807hp 285m 291mv no opponent> -

east
The wooden bridge
f | An old wooden bridge connects two sides of an ancient
| | path running in an east-west direction. Beside the path
f | and the bridge the vegetation has grown unchecked for
| | centuries and as a result the canopy is thick with tree
f-@-f-o| branches, bushes and vines. A river once flowed beneath
| the bridge but has long ago diminished into a bare trickle.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<807hp 285m 289mv no opponent> -

east
The ancient path
f | An ancient path lined with stones on each side leads in
| | a east-west direction. Beside the path the vegetation has
f | grown unchecked for centuries and as a result the canopy
| | is thick with tree branches, bushes and vines. The path's
f-+-@-o | surface itself is comprised of hardened clay, trampled grass,
| and dead leaves, the latter crackling under your feet as
| you step on them. To the east a rock formation not of natural
| origins piques your interest.
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<807hp 285m 287mv no opponent> -

The Stones of G'harne
| You are in the center of seven fifteen-feet tall monolithic
| black stones. In the center of the ring formed by the stones
| you cannot help noticing a large sacrificial altar. The ground
| is covered with dirt, but the altar shows no sign of such.
+-f-@ | In fact, the altar looks well-used as if moved from side to
| side recently and often. West of here is the ancient path.
|
|
|
---------+

[Exits: west (altar)]
Erasgha the young dragon flies in.

<807hp 285m 285mv no opponent> -

west
west
The ancient path
f | An ancient path lined with stones on each side leads in
| | a east-west direction. Beside the path the vegetation has
f | grown unchecked for centuries and as a result the canopy
| | is thick with tree branches, bushes and vines. The path's
f-+-@-o | surface itself is comprised of hardened clay, trampled grass,
| and dead leaves, the latter crackling under your feet as
| you step on them. To the east a rock formation not of natural
| origins piques your interest.
|
west
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<807hp 285m 283mv no opponent> -

The wooden bridge
f | An old wooden bridge connects two sides of an ancient
| | path running in an east-west direction. Beside the path
f | and the bridge the vegetation has grown unchecked for
| | centuries and as a result the canopy is thick with tree
f-@-f-o| branches, bushes and vines. A river once flowed beneath
| the bridge but has long ago diminished into a bare trickle.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<807hp 285m 281mv no opponent> -

The ancient path
f | An ancient path lined with stones on each side leads in
| | a north-east direction. Beside the path the vegetation
f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@-+-f| The path's surface itself is comprised of hardened clay,
| trampled grass, and dead leaves, the latter crackling
| under your feet as you step on them.
|
|
---------+

[Exits: north east]
Erasgha the young dragon flies in.

<807hp 285m 279mv no opponent> -
north

north
The ancient path
f | An ancient path lined with stones on each side leads in
| | a north-south direction. Beside the path the vegetation
f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@ | The path's surface itself is comprised of hardened clay,
| | trampled grass, and dead leaves, the latter crackling
f-+-f| under your feet as you step on them.
|
|
---------+

[Exits: north south]
north
A cute rabbit is here.
Erasgha the young dragon flies in.

<807hp 285m 276mv no opponent> -

The ancient path
z-z-o | An ancient path lined with stones on each side leads
| | | in a north-south direction. Beside the path the vegetation
z f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@ | The path's surface itself is comprised of hardened clay,
| | trampled grass, and dead leaves, the latter crackling
f | under your feet as you step on them.
| |
f-+-f|
---------+

[Exits: north south]
A leather hood is lying here.
Erasgha the young dragon flies in.

<807hp 285m 273mv no opponent> -

The ancient path
z-z-+ | An ancient path lined with stones on each side leads in a
| | | north-south direction. Beside the path the vegetation has
z-z-o | grown unchecked for centuries and as a result the canopy
| | | is thick with tree branches, bushes and vines. The path's
z @ | surface itself is comprised of hardened clay, trampled grass,
| | and dead leaves, the latter crackling under your feet as
f | you step on them.
| |
f |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<807hp 285m 270mv no opponent> -

get def hold
You get a Defender potion from a dragonblood holding robe of wounding.

<807hp 285m 270mv no opponent> -

aff
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: nerve : modifies strength by -3 for 3 hours
Spell: detect magic : lasts for 12 hours
Spell: detect invis : lasts for 12 hours
Spell: detect evil : lasts for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Skill: devote : lasts for 61 hours

<807hp 285m 270mv no opponent> -

north
The path intersection
+ | You are standing at the intersection of three paths. To the
| | west you can follow a long, narrow path through the foothills.
z-z-+ | To the north a wide path leads to the village of Ofcol, while
| | | an ancient-looking and overgrown path leads away towards
z-z-@ | the south.
| | |
z f |
| |
f |
---------+

[Exits: north south west]
Erasgha the young dragon flies in.

<807hp 285m 268mv no opponent> -
north

Road to Ofcol
+ | You are walking on a wide dirt road that meanders through
| | the remnants of foothills to the west and adjacent to thick
+ | copses of trees to the east. The road continues north to
| | some sort of township, or to the south back through towards
where
z-z-@ | wide open plains.
| | |
z-z-o |
| | |
z f |
---------+

[Exits: north south west]
Erasgha the young dragon flies in.

<807hp 285m 266mv no opponent> -

Players near you in Plains of the North:
<PK> Ungril Road to Ofcol
The white aura around your body fades.

<823hp 286m 366mv no opponent> -
west

The foothills
+ | You are walking through the foothills of a massive mountain,
| | which rises up majestically to the north. The terrain is
+ | rocky and uneven as the bluffs emerge along your way. Far
| | to the south over the plains you can barely make out the
west
z-@-+ | skyline of a grand city.
| | |
z-z-z-o |
| | | |
z-z f |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<823hp 286m 363mv no opponent> -

west
west
The foothills
+| You are walking through the foothills of a massive mountain,
|| which rises up majestically to the north. The terrain
z +| is rocky and uneven as the bluffs emerge along your way.
| || Far to the south over the plains you can barely make
z @-z-+| out the skyline of a grand city.
| | ||
z-z-z-z-o|
| | | ||
z-z-z f|
---------+

[Exits: east south]
Erasgha the young dragon flies in.

<823hp 286m 359mv no opponent> -
west

A row of bristly pines blocks your way west.

<823hp 286m 359mv no opponent> -

A row of bristly pines blocks your way west.

<823hp 286m 359mv no opponent> -

A row of bristly pines blocks your way west.

<823hp 286m 359mv no opponent> -

quaff def
You quaff a Defender potion.
You are surrounded by a white aura.

<823hp 286m 359mv no opponent> -
where

south
Players near you in Plains of the North:
<PK> Ungril The foothills

<823hp 286m 359mv no opponent> -

Path in the foothills
z +| You are on a path among the grassy plains. The wind blows
| || at your cheeks with a strength and purpose of mother
z z-z-+| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the east and
z-z-@-z-o| west are some rolling foothills. You can barely make
| | | || out a side path through vegetation to the north.
z-z-z f|
| | ||
o-o f|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<823hp 286m 355mv no opponent> -

west
Path in the foothills
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair as you watch
z z-z| the beautiful landscaping here. To the south, east, and west
| | | you can walk among the rolling foothills of the plains. Further
z-z-@-z-z| south are the plains and beyond that, Seringale.
| | | | |
z-z-z-z |
| | | |
o-o-o |
---------+

[Exits: east south west]
Erasgha the young dragon flies in.

<823hp 286m 351mv no opponent> -

west
The pool in the foothills
z | You are standing by a pool nestled in the foothills. The
| | water is clear and looks refreshingly cold. A steep slope
x z z| rises up from the foothills to the north, leading towards
| | || a snow-capped mountain far in the distance. To the south,
z-z-@-z-z| east, and west are some foothills, and further south beyond
| | | | || the plains is the skyline of Seringale.
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
Erasgha the young dragon flies in.

<823hp 286m 347mv no opponent> -

north
north
Path to the Mountains
| You see a mountain range to the north. The higher up
| the mountain, the steeper it gets. Sharp, ragged rocks
z | line the crest, making it impossible to reach the top
| | safely. You stand amongst loose rocks and pebbles that
x @ z| have fallen off during recent landslides. A stone paved
| | || slope takes you directly to the base of the mountains.
z-z-z-z-z| The ground is a little muddy due to the pool just south
| | | | || of here. As you get near the mountain, the wind begins
z-z-z-z-z| to pick up a bit.
---------+

[Exits: north south]
A worn out ring of cloth with stains of blood on it.
A grey wolf stares blankly at you.
A squirrel runs about, hoarding nuts.
A grey wolf stares blankly at you.
Erasgha the young dragon flies in.

<823hp 286m 343mv no opponent> -

Base of the Mountains
| You stand at the base of a steep mountain range. Dark
| ominous clouds loom overhead in a menacing way. Large
| boulders are parted to the side, clearing a path that
| allows you a passage into the mountains. You spot some
where
@ | vultures circling overhead, waiting to descend to a meal
| | of an unfortunate traveler. A sign to your left warns
x z z| hikers to not stray off the trail, perhaps you should
| | || heed it.
z-z-z-z-z|
---------+

[Exits: south up]
A small ring of pure silver is here, a Golden Oak crest apparent on its face.
An elven charm is on the ground.
You see 3 of a hand axe here.
(Pulsating) A fizzling portal to another world has been opened here.
A traveler is here, adventuring through the woods.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
Erasgha the young dragon flies in.

<823hp 286m 339mv no opponent> -

Players near you in Mountain Trail:
<PK> Ungril Base of the Mountains

<823hp 286m 339mv no opponent> -

south
south
Path to the Mountains
| You see a mountain range to the north. The higher up
| the mountain, the steeper it gets. Sharp, ragged rocks
z | line the crest, making it impossible to reach the top
| | safely. You stand amongst loose rocks and pebbles that
x @ z| have fallen off during recent landslides. A stone paved
| | || slope takes you directly to the base of the mountains.
z-z-z-z-z| The ground is a little muddy due to the pool just south
| | | | || of here. As you get near the mountain, the wind begins
z-z-z-z-z| to pick up a bit.
---------+

[Exits: north south]
A worn out ring of cloth with stains of blood on it.
A grey wolf stares blankly at you.
A squirrel runs about, hoarding nuts.
A grey wolf stares blankly at you.
Erasgha the young dragon flies in.

<823hp 286m 335mv no opponent> -

The pool in the foothills
z | You are standing by a pool nestled in the foothills. The
| | water is clear and looks refreshingly cold. A steep slope
x z z| rises up from the foothills to the north, leading towards
| | || a snow-capped mountain far in the distance. To the south,
z-z-@-z-z| east, and west are some foothills, and further south beyond
| | | | || the plains is the skyline of Seringale.
z-z-z-z-z|
| | | | |
west
o-o-o-o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
Erasgha the young dragon flies in.

<823hp 286m 331mv no opponent> -

west
The steep foothills
o-o z | You are walking through steep foothills of a tall mountain
| | | far to the north. It is quite hard to move here due to
o x z | the uneven footing and generally rough terrain. Pine
| | | | trees have grown here, seemingly for centuries, as they
z-z-@-z-z| begin to crowd you the further you go. Far to the south
| | | | || you can barely see the skyline of a city.
z-z-z-z-z|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
Erasgha the young dragon flies in.

<823hp 286m 327mv no opponent> -

north
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
a white bladed scimitar is here.
A set of steel armor is here.
Erasgha the young dragon flies in.

<823hp 286m 323mv no opponent> -

Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
where
*-z-z-z-z|
---------+

[Exits: south up]
Erasgha the young dragon flies in.

<823hp 286m 318mv no opponent> -

south
Players near you in Mount Saidian:
<PK> Ungril Base of Mount Saidian

<823hp 286m 318mv no opponent> -

The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
a white bladed scimitar is here.
A set of steel armor is here.
Erasgha the young dragon flies in.

<823hp 286m 313mv no opponent> -
south

south
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
A metal key lies here with a fancy chain hanging off it.
A cute rabbit is here.
Erasgha the young dragon flies in.

<823hp 286m 309mv no opponent> -
south

Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.
Erasgha the young dragon flies in.

<823hp 286m 306mv no opponent> -
south

south
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
Erasgha the young dragon flies in.

<823hp 286m 303mv no opponent> -

Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

<823hp 286m 300mv no opponent> -

south
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<823hp 286m 298mv no opponent> -
where

Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Erasgha the young dragon flies in.

<823hp 286m 296mv no opponent> -
south

south
Players near you in Seringale:
Rhoa The Seringale Forge
<PK> Ungril Inside the North Gate

<823hp 286m 296mv no opponent> -

The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
Erasgha the young dragon flies in.

<823hp 286m 294mv no opponent> -
south

south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.

===Some running about not findin the monk fella - but in the meantime look who turns up===

<930hp 179m 256mv no opponent> -

where
[ Elf ] <PK> [KNIGHT] Sir Alloryn the Wrath of Nature, Footman of Valour
[ Human ] <PK> [KNIGHT] Sir Trareli Darkfist the Grand Master of Seasons, Knight of Valour
[ Human ] Jenar the Dark Priest
[ Human ] [Rival] Rhoa the Lady Templar
[ Half ] Feria the Snatcheress
[ H-Elf ] Dwei the Student of Healing
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Undea ] (OUTLAW) Lyzandrak the Black Knight
[ Minot ] Darvaz Beasty the Barbarian
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 18.


<930hp 136m 263mv no opponent> -

south
scan all
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 141m 360mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
*** Range 4 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.

<930hp 141m 360mv no opponent> -

where
Players near you in Plains of the North:
<PK> Alloryn Ocean of Echoes
<PK> Trareli Dancing With Death
<PK> Ungril Grassy plains

<930hp 141m 360mv no opponent> -

east
scan all
Path in the plains
z-z-z-z-z| You are walking on a path situated in the rough plains.
| | | | || You feel the strong winds blow through your hair. To the
z-z-z-z-z| east and west are the grassy plains. The path extends into
| | | | || small foothills to the north and also continues south.
o-o-@-o-o|
| | | | ||
o-z-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 141m 358mv no opponent> -

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.

<930hp 141m 358mv no opponent> -

north
Path in the plains
o x z | You are walking across grassy plains. The wind blows
| | | | at your cheeks with a strength and purpose of mother
z-z-z-z-z| nature. Creatures of the plains scamper away from you
east
| | | | || as your footsteps draw near to them. To the north you
z-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | | || rises up to the south.
o-o-o-o-o|
| | | | ||
o-z-o-o-o|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 141m 355mv no opponent> -

Path in the foothills
x z z| You are on the path leading through the small foothills.
| | || You feel wind blow through your hair. From the north you
z-z-z-z-z| sense a certain freshness. The path continues east and
| | | | || south.
z-z-@-z-z|
| | | | |
o-o-o-o |
| | | | |
z-o-o-o |
---------+

[Exits: north east south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 141m 351mv no opponent> -
east

east
Path in the foothills
z z-z| You are walking on a path situated in the small foothills.
| | | The winds are more than average here and makes you feel a
z-z-z-z-z| bit chilly in the cool night. You can follow the path east
| | | | | or west.
z-z-@-z |
| | | |
o-o-o |
| | | |
o-o-o |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 141m 347mv no opponent> -

east
Path in the foothills
z z-z-+| You are walking on a narrow path in the foothills. You
| | || feel the strong winds blow through your hair. The path
z-z-z-z-o| goes north and west.
| | | ||
z-z-@ f|
| | ||
o-o f|
| | ||
o-o f|
---------+

[Exits: north west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 141m 343mv no opponent> -

north
The hills become too steep to climb to the east.

<930hp 141m 343mv no opponent> -
east

Path in the foothills
z +| You are walking on a long path in the east-west direction.
| || You are surrounded by foothills. You are able to force
z z-z-+| your way through some dense plants to the north.
| | ||
z-z-@-z-o|
| | | ||
z-z-z f|
| | ||
o-o f|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 141m 339mv no opponent> -

east
Path in the foothills
+ | You are on a path through the rocky foothills. The wind
| | blows at your cheeks with a strength and purpose of mother
z-z-+ | nature. Creatures of the plains scamper away from you as
| | | your footsteps draw near to them. To the east and west
z-z-@-o | the path continues on before you. Far off to the north
| | | | you can see the peak of a grand mountain.
z-z f |
| | |
o f |
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 141m 335mv no opponent> -

where
The path intersection
+ | You are standing at the intersection of three paths. To the
| | west you can follow a long, narrow path through the foothills.
z-z-+ | To the north a wide path leads to the village of Ofcol, while
| | | an ancient-looking and overgrown path leads away towards
z-z-@ | the south.
| | |
z f |
| |
f |
---------+

[Exits: north south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 141m 332mv no opponent> -

south
Players near you in Plains of the North:
<PK> Alloryn Crystal Echoes
<PK> Trareli Ocean of Echoes
<PK> Ungril The path intersection

<930hp 141m 332mv no opponent> -

The ancient path
z-z-+ | You are moving on an ancient path. Leaves and twigs crunch
| | | under you feet. To the north lies the T-crossing and the
z-z-o | path continues south.
| | |
z @ |
| |
f |
| |
f |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 141m 330mv no opponent> -
south

The ancient path
z-z-o | You are standing on the ancient path which runs north
| | | and south. The path is hidden in the shadows.
z f |
| |
@ |
| |
f |
| |
f-+-f|
---------+

[Exits: north south]
A leather hood is lying here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 141m 327mv no opponent> -
south

south
The ancient path
f | You are standing on the ancient path which runs north
| | and south. The path is hidden in the shadows.
f |
| |
@ |
| |
f-+-f|
|
|
---------+

[Exits: north south]
A cute rabbit is here.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 141m 324mv no opponent> -

The ancient path
f | The path runs north and east from here. You notice something
| | placed along the side of the path.
f |
| |
@-+-f|
|
|
|
|
---------+

[Exits: north east]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 141m 321mv no opponent> -
east

east
The wooden bridge
f | You have stepped upon a wooden bridge. It seems kind of
| | old and creaks loudly. Hopefully it is safe to cross.
f |
| |
f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 141m 319mv no opponent> -

east
The ancient path
f | You find yourself located between the bridge and the rock
| | formations. As you approach the formations you begin to
f | realize the true size of them. They are much taller than
| | you and block out the moon.
f-+-@-o |
|
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 141m 317mv no opponent> -

down
The Stones of G'harne
| You are in the center of seven fifteen-feet tall monolithic
| black stones. In the center of the ring formed by the stones
| you cannot help noticing a large sacrificial altar. The ground
| is covered with dirt, but the altar shows no sign of such.
+-f-@ | In fact, the altar looks well-used as if moved from side to
| side recently and often. West of here is the ancient path.
|
|
|
---------+

[Exits: west down]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 141m 315mv no opponent> -

scan all
Dark smelly tunnels
| You are standing in a gloomy tunnel leading south and
| west, right under the altar of G'harne. The walls are
| covered with a smelly slime and small rotting pieces of
| a meat like substance, fills the air with an unbearable
o-o-@ o| stench. You might be able to force your way up into fresh
| || air from here.
o-o-o|
|
|
---------+

[Exits: south west up]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 141m 313mv no opponent> -

Trareli walks in.

<930hp 141m 313mv no opponent> -

You scan all around.
You scan south.
You scan west.
You scan up.

<930hp 141m 313mv no opponent> -
south

murder $$
Mists of Stench
| The natural light invading this space is dim and casts
| shadows everywhere. As your eyes move about to examine
o-o-o o| your surroundings, the shadows waltz through the air.
| || The walls are covered in a thin layer of glistening gelatin.
@-o-o| It clings to the soil surface in an unnatural fashion.
| A small pool of water bubbles up from underground along
| the western wall. Peculiar colored steam takes off from
| the water's surface and invades the air with a foul stench.
|
---------+

[Exits: north east]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 141m 310mv no opponent> -


A wild boar walks in.
A large wolf walks in.
Alloryn yells 'Help! I am being attacked by Ungril!'
Alloryn dual parries your stab.
Alloryn dodges your thrust.
Alloryn parries your stab.
Your thrust decimates Alloryn!
Your chop DISEMBOWELS Alloryn!
Your stab MUTILATES Alloryn!
Alloryn parries your chop.
Alloryn's slash mauls you.
A white silk cape becomes blazingly bright.
Alloryn's dispel undead grazes you.
Alloryn's slash wounds you.
You parry Alloryn's slash.
Alloryn has some small wounds and bruises.

<885hp 141m 310mv dual_wield> -
south

east

Trareli walks in.
Alloryn has some small wounds and bruises.

<885hp 141m 310mv dual_wield> -


Alloryn has fled!
A wild boar walks east.

<885hp 141m 310mv no opponent> -

The wall is covered with gelatinous slime.

<885hp 141m 310mv no opponent> -

Molding Darkness
| A miniscule quantity of light seeps in from a narrow opening
| in the west. The ground under you is moist but firm. The
o-o o-o| walls surrounding you are coated in abundant green mold.
| | | As if gelatinous slime, the green matter propagates in
o-@-o | ripples down the tunnel walls. Thick sheets of vivid greens
| drape from the ceiling. In areas of especially dense growth,
| thin streams of yellow spores erupt into the atmosphere.
| To the east the passageway enlarges and grows damper.
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 307mv no opponent> -

east
Tunnel of Agony
| The odor of dank stale air is overwhelming. Though there is
| no evidence of water seeping in from above, the ground here
o o-o-o| is moist and spongy. The tunnel walls, floor, and ceiling
east
| | | are all constructed of rich soil. Amid the clumps of ivory
o-o-@ | and gray growing fungi, you are able to distinguish small
| furrows dug lengthwise down the walls. It looks as if bare
| human hands had dug this tunnel. It appears that this is
| the dead end of a tunnel. To the west the tunnel tapers but
| perseveres. Vaguely visible on the northern wall is a dark
---------+ irregular shadow.

[Exits: north west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 304mv no opponent> -

The wall seems to be made of loosely packed earth.

<885hp 141m 304mv no opponent> -
north

Ocean of Echoes
| A dense impenetrable darkness envelops the air, masking your
| sight of this colossal cavern. The sounds of dripping water
| echo all around you, swelling to near deafening levels and
| then deteriorating into faint whispers. From underneath the
o @-o-o| earth a deep thunder rumbles, as a raging river pummels against
| | | its rocky confines. Progressing through the region, one cannot
o-o-o | escape the daggers of rock extending from overhead. To the
| east, these masses of rock grow in length. A small split
| in the southern wall lays hidden in deep shadows.
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Alloryn the Wrath of Nature, Footman of Valour is here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 301mv no opponent> -
east

east
Crystal Echoes
| The room you have traveled into is enormous at its most modest.
| Gigantic stalagmites extend from a ceiling you can only vaguely
| see. A small crack far above you permits a minute amount of
| light to creep into the area. Water glistens along the sides
o-@-o | of the stalagmites and produce petite puddles at the bases
| | of the largest. Several of these masses reach completely to
o-o | the floor, pillars of support growing from below and above.
| Miniature crystals glitter in the dim light and catch your
| eye. The vibrations of a charging river echo through the air
---------+ though no water flow can be seen. There is a modest opening
to the east and the cavern continues to the west.

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 298mv no opponent> -

Base of the Earthen Falls
| The south wall of this passageway is a torturous incline of crumbling
| rock and rubble. At its base are piles of fallen rock and melting
| chunks of ice. An infrequent chunk speeds downward and crashes
| against these piles. Rushing waters surge over the eastern corner
o-o-@ | of the cliff and accumulate in a small lake. From here the river
| | appears to proceed in the recesses of the earth. The dirt at
o | your feet is moist and you can hear dripping water coming from
| the chamber to your west. The walkway in that direction is encased
| in limestone.
---------+

[Exits: west up]
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 295mv no opponent> -

east
A lake has accumulated here over the years, rippling silently.

<885hp 141m 295mv no opponent> -
up

up
Dancing With Death
| You realize that attempting to proceed in this direction may
| not have been intelligent. The rocks forming this immense
| cliff appear to crumble with the slightest touch. Slabs of
| ice and earth plummet downward on all sides of you. An occasional
@ | bluster of air and faint whizzing noise allow you the enlightenment
| of your close collision with the debris. To your east you
| can see the mists caused by rushing waters pounding against
| rock. Glancing up and down you see nothing more than the
| void of darkness.
---------+

[Exits: up down]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 292mv no opponent> -

where
The Verge of Death
| The terrain here is outrageously uneven. Massive rifts
| in the cavern floor vomit scalding volatile mists into
| the atmosphere. The air around you reverberates as chunks
| of ice crash downward and shatter. The air here is a
@ | choking mixture of water and dust, making breathing
| | difficult at best. Hidden within the chaos can be heard
o | a steady dripping, growing to the north as the sound
| | of flowing water. The earth in that direction drops
o-o-o-x| downward in a mosaic of crumbling ice and breaking rock.
---------+

[Exits: south down]
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 289mv no opponent> -

Players near you in Plains of the North:
<PK> Alloryn Tunnel of Agony
<PK> Trareli Molding Darkness
<PK> Ungril The Verge of Death

<885hp 141m 289mv no opponent> -
south

south
The Depths of Silence
| You step into a small cavern deep within the bowels of
| the mountain. An icy chill seeps in through a narrow
o | passageway to the south. A nearly inaudible dripping
| | comes from the widening passage to the north. Your footsteps
@ | echo back at you; they are hollow and empty, magnifying
| | your sense of isolation. Silence seems to dwell here
o-o-o-x| and grow. Scattered across the ground at your feet are
|| large chunks of rock and ice suggesting seismic activity.
x-x-x|
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 286mv no opponent> -

The Frozen Past
o | You enter a small cave encased with massive layers of
| | ice. An ancient hearth rests in the center of the room,
o | cold and undisturbed. Relics of ancient occupancy litter
| | the ground: a fish bone comb, a broken pottery dish,
o-@-o-x| stone tools of a primitive age. Shadows of the long deceased
|| residents slink across the walls. A sudden draft arrives
x-x-x-x| from the north, screaming by your ears. Its chill cuts
| to your bones making your feet feel heavy and your motions
| sluggish. Splits in the ice to the north and east are
---------+ just large enough to walk through.

[Exits: north east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 283mv no opponent> -

east
A Split in the Ice
o | You stand in a small crevice between thick layers of ice.
| | The dim light arriving from the opening to the east glints
o | off the walls making them look like frosted glass. Tiny
| | bubbles of air trapped within the walls shine back like
east
o-o-@-x | diamonds. It is as though a deluge of water was frozen
| | in a split second leaving the moment forever still in time.
x-x-x-x | The deep cold of the space permeates to your core. With
| every exhalation, ice crystals form in front of you and
| drop to the ground. The gap widens to the west and continues
---------+ into a complete darkness.

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 280mv no opponent> -

A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
south
o-o-@ | rocky edges rise all around you, but are still dwarfed by
| | the persistent looming of Grimforge, E'gal, and Redhorne in
x-x-x | the distance to the south. It is possible to maneuver along
| the mountain to the south, or you can enter a split in the
| ice to the west.
---------+

[Exits: south west]
Erasgha the young dragon flies in.
A solid shadow climbs in.

<885hp 141m 276mv no opponent> -

A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
x-x-@ | rocky edges rise all around you, but are still dwarfed by
| the persistent looming of Grimforge, E'gal, and Redhorne in
| the distance to the south. It is possible to maneuver along
| the mountain to the north and west.
|
---------+

[Exits: north west]
A mountain lion bares its teeth at the sight of more food.
A solid shadow climbs in.
Erasgha the young dragon flies in.

<885hp 141m 270mv no opponent> -

west
A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x | and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
west
| along the mountain to the west and east.
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow climbs in.

<885hp 141m 264mv no opponent> -

down
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]
A mountain lion bares its teeth at the sight of more food.
A solid shadow climbs in.
Erasgha the young dragon flies in.

<885hp 141m 258mv no opponent> -

A Lower Trail on the Mountainside
| The path ends abruptly and begins to resemble mountain
| climbing more than anything else. Rocky peaks which seem
| as sharp as spears are pointed upwards in silent tribute.
| In the distance, you can see mountain tops that are filled
@ | with snow. The wind starts to pick up causing you to shiver
| | with cold.
x-x-x|
|
|
---------+

[Exits: south up]
Erasgha the young dragon flies in.
A solid shadow climbs in.

<885hp 141m 252mv no opponent> -
where

Players near you in Tenebria:
<PK> Ungril A Lower Trail on the Mountainside

<885hp 141m 252mv no opponent> -
south

A Lower Trail on the Mountainside
| The mountain rises proudly before you, even as you clings
| to its wall. This trail on the lower part of the mountain
x | is steep, but remains passable. The footing is loose and
| | inconsistent, exposing you to a very real possibility
@-x-x| of falling. The path bends sharply and climbs steadily
| to the north and descends towards the base of the mountain
| to the east.
|
|
---------+

[Exits: north east]
A solid shadow climbs in.
Erasgha the young dragon flies in.

<885hp 141m 246mv no opponent> -
east

east
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path climbs steadily to the
x-@-x | west and descends towards the base of the mountain to the
| east.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow climbs in.

<885hp 141m 240mv no opponent> -

A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path descends towards the base
x-x-@ | of the mountain below you and climbs steadily to the west.
|
|
|
|
---------+

[Exits: west down]
A solid shadow climbs in.
Erasgha the young dragon flies in.

<885hp 141m 234mv no opponent> -

down
The Base of the Mountain
| The trail has found its way to the base of a mountain. The
| mountain is not large, at least when compared to the giants
| that are Grimforge, E'gal, and Redhorne, which line the southern
| horizon from west to east respectively. The trail ascends
@ | steeply above you and descends into the hills to the south
| | towards Audsug Pass.
z |
| |
z-z |
---------+

[Exits: south up]
Erasgha the young dragon flies in.
A solid shadow climbs in.

<885hp 141m 228mv no opponent> -
down

You are greeted by loose rocks and specks of grass.

<885hp 141m 228mv no opponent> -
south

North of Audsug Pass
| Small patches of grass grow between the various boulders resting
| nearby the trail. Steep, rocky, and dangerous, the trail appears
x | to follow the path of the howling wind. It is even steeper
| | to the north where it begins to ascend one of the area's lesser
south
@ | mountains, and winds into Audsug Pass to the south.
| |
z-z |
| |
z-z |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 223mv no opponent> -

Navigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise impassable
z | mountainous terrain. Sheer faces of rock rise all around
| | you, threatening to block out the sky entirely, yet failing
z-@ | to do so. The air is thin and somewhat uncomfortable here.
| | Best to keep moving.
z-z |
| |
z-z |
---------+

[Exits: north west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 219mv no opponent> -
south

An impossibly steep direction.

<885hp 141m 219mv no opponent> -
west

Navigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
@-z | yet failing to do so. The air is thin and somewhat uncomfortable
| | here. Best to keep moving.
o-z-z |
| |
z-z |
---------+

[Exits: east south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 215mv no opponent> -
south

south
Navigating Audsug Pass
z | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
o-z-@ | yet failing to do so. A secondary trail branches off to
| | the west here, leading towards a mountain wall.
z-z |
| |
z |
---------+

[Exits: north south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 211mv no opponent> -

Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
o-z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
@-z | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+|
---------+

[Exits: north east]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 207mv no opponent> -

east
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
south
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 203mv no opponent> -

South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
south
z + |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 199mv no opponent> -

where
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 196mv no opponent> -

west
Players near you in Tenebria:
<PK> Ungril Audsug Crossing

<885hp 141m 196mv no opponent> -

On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<885hp 141m 194mv no opponent> -
west

On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<885hp 141m 192mv no opponent> -
south

south
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A solid shadow walks in.
south
Erasgha the young dragon flies in.
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.

<900hp 149m 289mv no opponent> -

A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 285mv no opponent> -

south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 281mv no opponent> -
south

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 277mv no opponent> -
south

south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 273mv no opponent> -

south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 269mv no opponent> -

where
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 266mv no opponent> -

west
No clear path makes that direction seem slightly dangerous.

<900hp 149m 266mv no opponent> -

Players near you in Tenebria:
<PK> Ungril South of the Foothills

<900hp 149m 266mv no opponent> -
west

Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow swims in.

<900hp 149m 263mv no opponent> -

Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
down
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A solid shadow climbs in.
Erasgha the young dragon flies in.

<900hp 149m 258mv no opponent> -

east
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
Erasgha the young dragon flies in.
A solid shadow climbs in.

<900hp 149m 252mv no opponent> -

south
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A solid shadow climbs in.
Erasgha the young dragon flies in.

<900hp 149m 246mv no opponent> -

south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 242mv no opponent> -

south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 240mv no opponent> -

where
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 238mv no opponent> -

Players near you in Eastern Road:
<PK> Ungril The Crossroads

<900hp 149m 238mv no opponent> -

east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 236mv no opponent> -
east

Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 234mv no opponent> -

east
A Bump in the Road
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 232mv no opponent> -

south
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 230mv no opponent> -
where

east
Players near you in Eastern Road:
<PK> Ungril On the Eastern Road

<900hp 149m 230mv no opponent> -

east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 228mv no opponent> -

east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 226mv no opponent> -

north
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 224mv no opponent> -

where
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 222mv no opponent> -

east
Players near you in Eastern Road:
<PK> Ungril Along the Eastern Road

<900hp 149m 222mv no opponent> -
east

Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 220mv no opponent> -

east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 218mv no opponent> -
east

Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 216mv no opponent> -

aff
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 214mv no opponent> -

You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Skill: devote : lasts for 48 hours

<900hp 149m 214mv no opponent> -
east

Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 212mv no opponent> -

east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
east
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 210mv no opponent> -

Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 208mv no opponent> -

where
east
Players near you in Eastern Road:
<PK> Ungril Along the Eastern Road

<900hp 149m 208mv no opponent> -

On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 206mv no opponent> -
east

West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 204mv no opponent> -
east

east
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 202mv no opponent> -

Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
east
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 200mv no opponent> -

Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A short stump-like thief sneaks around here.
Erasgha the young dragon flies in.
A solid shadow walks in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump says 'Waaa!'

<900hp 149m 198mv no opponent> -
east

Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 196mv no opponent> -

east
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 194mv no opponent> -

east
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 192mv no opponent> -

east
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 190mv no opponent> -

drink
You drink water from a marble fountain.
Your thirst is quenched.

<900hp 149m 190mv no opponent> -
who

[ Elf ] <PK> [KNIGHT] Sir Alloryn the Wrath of Nature, Footman of Valour
[ Human ] <PK> [KNIGHT] Sir Trareli Darkfist the Grand Master of Seasons, Knight of Valour
[ Human ] Jenar the Dark Priest
[ Human ] [Rival] Rhoa the Lady Templar
[ Half ] Feria the Snatcheress
[ H-Elf ] Dwei the Student of Healing
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Undea ] (OUTLAW) Lyzandrak the Black Knight
[ Minot ] Darvaz Beasty the Barbarian
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 18.

<900hp 149m 190mv no opponent> -

where
Players near you in Timaran:
<PK> Ungril City Centre of Timaran

<900hp 149m 190mv no opponent> -
south

Meadow Lane
B *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A feral cat wanders around, looking for prey or scraps.
A solid shadow walks in.
Erasgha the young dragon flies in.
A feral cat arches its back and hisses at you!

<900hp 149m 188mv no opponent> -
south

Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
+ +| road continues southward.
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 186mv no opponent> -
south

Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 184mv no opponent> -
south

Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F *-S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 182mv no opponent> -
south

Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 180mv no opponent> -

south
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 178mv no opponent> -

south
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 176mv no opponent> -

south
A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 175mv no opponent> -

south
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 174mv no opponent> -

where
Players near you in Dragon Sea:
<PK> Ungril An Old Gravel Path

<900hp 149m 174mv no opponent> -

south
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<900hp 149m 173mv no opponent> -
south

A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<900hp 149m 171mv no opponent> -

who
[ Elf ] <PK> [KNIGHT] Sir Alloryn the Wrath of Nature, Footman of Valour
[ Human ] <PK> [KNIGHT] Sir Trareli Darkfist the Grand Master of Seasons, Knight of Valour
[ Human ] Jenar the Dark Priest
[ Human ] [Rival] Rhoa the Lady Templar
[ Half ] Feria the Snatcheress
[ H-Elf ] Dwei the Student of Healing
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Undea ] (OUTLAW) Lyzandrak the Black Knight
[ Minot ] Darvaz Beasty the Barbarian
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 18.

<900hp 149m 171mv no opponent> -

aff
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Skill: devote : lasts for 48 hours

<900hp 149m 171mv no opponent> -

where
Players near you in Graveyard:
<PK> Ungril A Dark Path
You feel less vulnerable to afflictions.
Your victory rush wears off.

<913hp 154m 271mv no opponent> -

where
Players near you in Graveyard:
<PK> Ungril A Dark Path

<913hp 154m 271mv no opponent> -

north
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 269mv no opponent> -
north

An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 268mv no opponent> -

where
Players near you in Dragon Sea:
<PK> Ungril An Old Gravel Path

<913hp 154m 268mv no opponent> -
north

A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 267mv no opponent> -
north

South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
where
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 266mv no opponent> -

Players near you in Timaran:
<PK> Ungril South Gate of Timaran

<913hp 154m 266mv no opponent> -

north
north
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 264mv no opponent> -

Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
north
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 262mv no opponent> -

north
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F *-S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 260mv no opponent> -

Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

north
<913hp 154m 258mv no opponent> -

north
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
+ +| road continues southward.
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 256mv no opponent> -

Meadow Lane
B *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
A feral cat wanders around, looking for prey or scraps.
where
A solid shadow walks in.
A feral cat arches its back and hisses at a solid shadow!
Erasgha the young dragon flies in.
A feral cat arches its back and hisses at you!

<913hp 154m 254mv no opponent> -

Players near you in Timaran:
<PK> Ungril Meadow Lane

<913hp 154m 254mv no opponent> -
north

City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
where
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 252mv no opponent> -

Players near you in Timaran:
<PK> Ungril City Centre of Timaran

<913hp 154m 252mv no opponent> -

west
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 250mv no opponent> -

west
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 248mv no opponent> -

aff
You are affected by the following:
Spell: cabal sanctuary: lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Skill: devote : lasts for 47 hours

<913hp 154m 248mv no opponent> -

west
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 246mv no opponent> -

west
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
where
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A short stump-like thief sneaks around here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 244mv no opponent> -

Players near you in Timaran:
<PK> Ungril Western Main Street

<913hp 154m 244mv no opponent> -

west
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
west
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 242mv no opponent> -

Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 240mv no opponent> -
west

where
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 238mv no opponent> -

Players near you in Timaran:
<PK> Ungril West Gate of Timaran

<913hp 154m 238mv no opponent> -
west

west
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 236mv no opponent> -
where

Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 234mv no opponent> -

west
Players near you in Eastern Road:
<PK> Ungril Along the Eastern Road

<913hp 154m 234mv no opponent> -

Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 232mv no opponent> -
west

west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 230mv no opponent> -

Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
west
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 228mv no opponent> -

west
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 226mv no opponent> -

The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
where
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 224mv no opponent> -

west
Players near you in Eastern Road:
<PK> Ungril The Checkpoint

<913hp 154m 224mv no opponent> -

Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
west
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 222mv no opponent> -

Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 220mv no opponent> -
south

On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 218mv no opponent> -

where
west
Players near you in Eastern Road:
<PK> Ungril On the Eastern Road

<913hp 154m 218mv no opponent> -

On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
west
---------+

[Exits: east west]
A tall signpost has been erected here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 216mv no opponent> -

west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 214mv no opponent> -

On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
north
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 212mv no opponent> -

where
A Bump in the Road
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 210mv no opponent> -

west
Players near you in Eastern Road:
<PK> Ungril A Bump in the Road

<913hp 154m 210mv no opponent> -

Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 208mv no opponent> -
west

Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 206mv no opponent> -
west

The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 204mv no opponent> -
where

Players near you in Eastern Road:
<PK> Ungril The Crossroads

<913hp 154m 204mv no opponent> -
north

The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<913hp 154m 202mv no opponent> -
north

north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<913hp 154m 200mv no opponent> -

Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A solid shadow climbs in.
Erasgha the young dragon flies in.

<913hp 154m 196mv no opponent> -
west

where
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Alloryn the Wrath of Nature, Footman of Valour is here.
Erasgha the young dragon flies in.
A solid shadow climbs in.

<913hp 154m 190mv no opponent> -

up
Players near you in Eastern Road:
<PK> Alloryn Road to Tenebria
<PK> Ungril Base of the Ladder

<913hp 154m 190mv no opponent> -

Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A solid shadow climbs in.
Erasgha the young dragon flies in.

<913hp 154m 184mv no opponent> -

down
murder $$
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
Erasgha the young dragon flies in.
A solid shadow climbs in.

<913hp 154m 178mv no opponent> -

east
They aren't here.

<913hp 154m 178mv no opponent> -

Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
murder $$
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Alloryn the Wrath of Nature, Footman of Valour is here.
A solid shadow climbs in.
Erasgha the young dragon flies in.

<913hp 154m 172mv no opponent> -


You yell 'Help! Alloryn kicked dirt into my eyes!'
Alloryn kicks dirt in your eyes!
Alloryn's kicked dirt scratches you.
You can't see a thing!
They aren't here.
The lightning has stopped.

<921hp 160m 271mv unknown> -


You rub the dirt out of your eyes, but they're still watering.
Alloryn dances around your chop, easily dodging it.
You parry Alloryn's chill.
Alloryn's chill MUTILATES you!
Alloryn's freezing bite DISEMBOWELS you!
Alloryn has some small wounds and bruises.

<834hp 160m 271mv unknown> -

hobb
You strike Alloryn with your weapon and attempt to hobble him.
Your hobble hits Alloryn.
Alloryn clutches his leg painfully as he begins to hobble.
Alloryn has some small wounds and bruises.

<834hp 160m 271mv unknown> -

flee

Your chop DISEMBOWELS Alloryn!
Alloryn's chill MUTILATES you!
A white silk cape becomes blazingly bright.
Alloryn's dispel undead scratches you.
You stumble and barely manage to dodge Alloryn's chill.
Alloryn's freezing bite DISEMBOWELS you!
Alloryn has some small wounds and bruises.

<743hp 160m 271mv unknown> -


Alloryn has fled!

<743hp 160m 271mv no opponent> -

south
south
You aren't fighting anyone.

<743hp 160m 271mv no opponent> -

Eastern Road
Everything is in a blur right now.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Alloryn the Wrath of Nature, Footman of Valour is here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<743hp 160m 267mv no opponent> -

south
Eastern Road
Everything is in a blur right now.
A solid shadow walks in.
Erasgha the young dragon flies in.

<743hp 160m 265mv no opponent> -

Eastern Road
Everything is in a blur right now.
The caravan attendant is here, looking dejected.
Erasgha the young dragon flies in.
A solid shadow walks in.

<743hp 160m 263mv no opponent> -
south

Eastern Road
Everything is in a blur right now.
A solid shadow walks in.
Erasgha the young dragon flies in.

<743hp 160m 261mv no opponent> -

west
Alas, you cannot go that way.

<743hp 160m 261mv no opponent> -

west
Alas, you cannot go that way.

<743hp 160m 261mv no opponent> -

east
Alas, you cannot go that way.

<743hp 160m 261mv no opponent> -

south
Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.
A solid shadow walks in.

<743hp 160m 259mv no opponent> -
west

Eastern Road
Everything is in a blur right now.
A solid shadow walks in.
Erasgha the young dragon flies in.

<743hp 160m 257mv no opponent> -
west

Alas, you cannot go that way.

<743hp 160m 257mv no opponent> -
west

Alas, you cannot go that way.

<743hp 160m 257mv no opponent> -

Alloryn yells 'Ungril, the Lord has called thy name!'
Alloryn has started a crusade against you.

<743hp 160m 257mv no opponent> -
west

east
Alas, you cannot go that way.

<743hp 160m 257mv no opponent> -

Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.
A solid shadow walks in.

<743hp 160m 255mv no opponent> -
where

Players near you in Eastern Road:
<PK> Alloryn The Plains
<PK> Ungril Path from Eastern Road into the Forest

<743hp 160m 255mv no opponent> -

scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
The caravan attendant is here, looking dejected.
*** Range 3 (north) ***
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Alloryn the Wrath of Nature, Footman of Valour is here.
You scan west.

<743hp 160m 255mv no opponent> -

east
Alas, you cannot go that way.

<743hp 160m 255mv no opponent> -

east
Alas, you cannot go that way.

<743hp 160m 255mv no opponent> -

north
Eastern Road
Everything is in a blur right now.
A solid shadow walks in.
Erasgha the young dragon flies in.

<743hp 160m 253mv no opponent> -
north

north
Eastern Road
Everything is in a blur right now.
The caravan attendant is here, looking dejected.
Erasgha the young dragon flies in.
A solid shadow walks in.

<743hp 160m 251mv no opponent> -

murder $$
Eastern Road
Everything is in a blur right now.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Alloryn the Wrath of Nature, Footman of Valour is here.
A solid shadow walks in.
Erasgha the young dragon flies in.

<743hp 160m 249mv no opponent> -


Your eyes stop watering.

<743hp 160m 249mv no opponent> -

Alloryn yells 'Help! I am being attacked by Ungril!'
Your stab DISEMBOWELS Alloryn!
Alloryn blocks your attack with his shield.
Your thrust devastates Alloryn!
Alloryn awkwardly parries your stab with a loud clang.
Alloryn has quite a few wounds.

<743hp 160m 249mv defensive> -

flee
scan all

Alloryn kicks dirt in your eyes!
Alloryn's kicked dirt grazes you.
You can't see a thing!

<738hp 160m 249mv unknown> -


Someone grips his shield firmly, staving off your stab.
Someone blocks your attack with his shield.
Your stab MUTILATES someone!
Your stab devastates someone!
Someone's freezing bite DISEMBOWELS you!
You have become better at blind fighting!
Someone's freezing bite MUTILATES you!
You parry someone's chill.

<651hp 160m 249mv unknown> -

You flee from combat!
You can't see a thing!
Someone flies in.
Someone walks in.

<651hp 160m 247mv no opponent> -

You scan all around.
You scan north.
You scan south.

<651hp 160m 247mv no opponent> -

south
south
You can't see a thing!
Someone walks in.
Someone flies in.

<651hp 160m 245mv no opponent> -

You can't see a thing!
Someone flies in.
Someone walks in.

<651hp 160m 243mv no opponent> -

c
Cast what spell?

<651hp 160m 243mv no opponent> -

west
You can't see a thing!
Someone walks in.
Someone flies in.

<651hp 160m 241mv no opponent> -
scan all

scan all
You scan all around.
You scan east.
You scan west.

<651hp 160m 241mv no opponent> -

north
You scan all around.
You scan east.
You scan west.

<651hp 160m 241mv no opponent> -

north
north
You can't see a thing!
Alas, you cannot go that way.
The night is about to end.
Someone disappears.

<674hp 167m 341mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<674hp 167m 341mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<674hp 167m 341mv no opponent> -

where
You can't see a thing!

<674hp 167m 341mv no opponent> -
scan all

You scan all around.
You scan east.
You scan west.

<674hp 167m 341mv no opponent> -
south

You can't see a thing!
Alas, you cannot go that way.

<674hp 167m 341mv no opponent> -
south

You can't see a thing!
Alas, you cannot go that way.

<674hp 167m 341mv no opponent> -

ff
I don't think much is to be achieved by that.

<674hp 167m 341mv no opponent> -
aff

You are affected by the following:
Skill: dirt kicking : modifies hitroll by -3 for up to 3 rounds
Spell: cabal sanctuary: lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Skill: devote : lasts for 45 hours

<674hp 167m 341mv no opponent> -

scan all
where
You scan all around.
You scan east.
You scan west.

<674hp 167m 341mv no opponent> -

You can't see a thing!

<674hp 167m 341mv no opponent> -

south
scan all
You can't see a thing!
Alas, you cannot go that way.

<674hp 167m 341mv no opponent> -

You scan all around.
You scan east.
You scan west.

<674hp 167m 341mv no opponent> -

east

Someone walks in.
Someone walks in.
You can't see a thing!
Someone flies in.

<674hp 167m 339mv no opponent> -

east
You can't see a thing!
Someone flies in.

<674hp 167m 337mv no opponent> -
east

You can't see a thing!
Someone flies in.

<674hp 167m 335mv no opponent> -
east

east
You can't see a thing!
Someone flies in.

<674hp 167m 333mv no opponent> -

east
You can't see a thing!
Alas, you cannot go that way.

<674hp 167m 333mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<674hp 167m 333mv no opponent> -

where
south
You can't see a thing!
You rub the dirt out of your eyes, but they're still watering.

<674hp 167m 333mv no opponent> -

Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 331mv no opponent> -

east
Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 329mv no opponent> -

east
Eastern Road
Everything is in a blur right now.
A tall signpost has been erected here.
Erasgha the young dragon flies in.

<674hp 167m 327mv no opponent> -
east

Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 325mv no opponent> -

aff
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -3 for 2 rounds
Spell: cabal sanctuary: lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Skill: devote : lasts for 45 hours

<674hp 167m 325mv no opponent> -

north
Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 323mv no opponent> -
east

Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 321mv no opponent> -

east
Eastern Road
Everything is in a blur right now.
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Erasgha the young dragon flies in.

<674hp 167m 319mv no opponent> -
east

Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 317mv no opponent> -
east

Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 315mv no opponent> -
where

Players near you in Eastern Road:
<PK> Alloryn Along the Eastern Road
<PK> Trareli The Crossroads
<PK> Ungril Along the Eastern Road

<674hp 167m 315mv no opponent> -
east

east
Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 313mv no opponent> -

Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 311mv no opponent> -

east
Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 309mv no opponent> -

east
Eastern Road
Everything is in a blur right now.
Erasgha the young dragon flies in.

<674hp 167m 307mv no opponent> -
east

Timaran
Everything is in a blur right now.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Erasgha the young dragon flies in.

<674hp 167m 305mv no opponent> -
east

where
Timaran
Everything is in a blur right now.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
Erasgha the young dragon flies in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.

<674hp 167m 303mv no opponent> -


Your eyes stop watering.

<674hp 167m 303mv no opponent> -

east
Players near you in Timaran:
<PK> Ungril Western Main Street

<674hp 167m 303mv no opponent> -

east
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
Erasgha the young dragon flies in.

<674hp 167m 301mv no opponent> -

Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
Erasgha the young dragon flies in.

<674hp 167m 299mv no opponent> -

aff
You are affected by the following:
Spell: cabal sanctuary: lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Skill: devote : lasts for 45 hours

<674hp 167m 299mv no opponent> -

east
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
Erasgha the young dragon flies in.

<674hp 167m 297mv no opponent> -

east
scan all
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.

<674hp 167m 295mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A florid-faced gnome sits behind the counter, ready to serve you.
You scan east.
*** Range 1 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
You scan west.
*** Range 2 (west) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
*** Range 5 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<674hp 167m 295mv no opponent> -

east
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
Erasgha the young dragon flies in.

<674hp 167m 293mv no opponent> -
where

Players near you in Timaran:
<PK> Ungril Western Main Street

<674hp 167m 293mv no opponent> -

scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
You scan west.
*** Range 3 (west) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
*** Range 6 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<674hp 167m 293mv no opponent> -

west
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.

<674hp 167m 291mv no opponent> -

west
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
where
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
Erasgha the young dragon flies in.

<674hp 167m 289mv no opponent> -

Players near you in Timaran:
<PK> Ungril Western Main Street

<674hp 167m 289mv no opponent> -
scan all

You scan all around.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
You scan south.
*** Range 5 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (south) ***
Wil the tailor is here, fiddling with some thread.
You scan west.
*** Range 1 (west) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (west) ***
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
*** Range 4 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<674hp 167m 289mv no opponent> -
west

Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
scan all
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
Erasgha the young dragon flies in.

<674hp 167m 287mv no opponent> -

You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
You scan south.
*** Range 1 (south) ***
A large, filthy looking rat scurries around.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
*** Range 3 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<674hp 167m 287mv no opponent> -

west
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
Erasgha the young dragon flies in.

<674hp 167m 285mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 2 (north) ***
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (north) ***
A tall, handsome half-elf stands here ready to serve you.
You scan east.
*** Range 1 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
You scan south.
*** Range 2 (south) ***
Selena the Mayor of Timaran is here, smiling happily to all.
*** Range 3 (south) ***
A large, filthy looking rat scurries around.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
*** Range 2 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<674hp 167m 285mv no opponent> -

where
Players near you in Timaran:
<PK> Ungril Western Square of Timaran

<674hp 167m 285mv no opponent> -

west
west
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
Erasgha the young dragon flies in.
Viggs the Stump sniggers a bit to himself.
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.

<674hp 167m 283mv no opponent> -

West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
where
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Erasgha the young dragon flies in.

<674hp 167m 281mv no opponent> -

west
Players near you in Timaran:
<PK> Ungril West Gate of Timaran

<674hp 167m 281mv no opponent> -

On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<674hp 167m 279mv no opponent> -
scan all

You scan all around.
You scan east.
*** Range 1 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 6 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<674hp 167m 279mv no opponent> -

where
Players near you in Eastern Road:
<PK> Alloryn On the Eastern Road
<PK> Trareli Along the Eastern Road
<PK> Ungril On the Outskirts of Timaran

<674hp 167m 279mv no opponent> -

west
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<674hp 167m 277mv no opponent> -

scan all

The day has begun.

<687hp 172m 377mv no opponent> -

You scan all around.
You scan east.
*** Range 2 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 5 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<687hp 172m 377mv no opponent> -

west
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<687hp 172m 375mv no opponent> -

west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
where
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<687hp 172m 373mv no opponent> -

Players near you in Eastern Road:
<PK> Alloryn The Checkpoint
<PK> Trareli Quiet Forest Path
<PK> Ungril Along the Eastern Road

<687hp 172m 373mv no opponent> -

west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<687hp 172m 371mv no opponent> -

west
A large wolf walks in.
A wild boar walks in.

<687hp 172m 371mv no opponent> -

Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
scan all
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<687hp 172m 369mv no opponent> -

You scan all around.
You scan east.
*** Range 2 (east) ***
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Alloryn the Wrath of Nature, Footman of Valour is here.
*** Range 6 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan west.
*** Range 1 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<687hp 172m 369mv no opponent> -

east
murder $$
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<687hp 172m 367mv no opponent> -

They aren't here.

<687hp 172m 367mv no opponent> -
east

murder $$
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<687hp 172m 365mv no opponent> -

They aren't here.

<687hp 172m 365mv no opponent> -
east

A wild boar walks in.
A large wolf walks in.
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
murder $$
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<687hp 172m 363mv no opponent> -

east
They aren't here.

<687hp 172m 363mv no opponent> -

Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

murder $$
[Exits: east west]
Erasgha the young dragon flies in.

<687hp 172m 361mv no opponent> -

east
They aren't here.

<687hp 172m 361mv no opponent> -
murder $$

On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.

<687hp 172m 359mv no opponent> -

where
They aren't here.

<687hp 172m 359mv no opponent> -

Players near you in Eastern Road:
<PK> Alloryn Along the Eastern Road
<PK> Ungril On the Outskirts of Timaran

<687hp 172m 359mv no opponent> -
east

West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Erasgha the young dragon flies in.

<687hp 172m 357mv no opponent> -
east

scan all
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
Erasgha the young dragon flies in.

<687hp 172m 355mv no opponent> -

You scan all around.
You scan east.
*** Range 1 (east) ***
A short stump-like thief sneaks around here.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
You scan west.
*** Range 1 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 3 (west) ***
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Alloryn the Wrath of Nature, Footman of Valour is here.

<687hp 172m 355mv no opponent> -

west
west
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Erasgha the young dragon flies in.

<687hp 172m 353mv no opponent> -

murder $$
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Alloryn the Wrath of Nature, Footman of Valour is here.
Erasgha the young dragon flies in.

<687hp 172m 351mv no opponent> -


Alloryn scans all around.
Alloryn yells 'Help! I am being attacked by Ungril!'
Alloryn dodges your chop.
Alloryn parries your thrust.
Alloryn manages to dodge your stab with a lot of effort.
Alloryn has quite a few wounds.

<687hp 172m 351mv defensive> -


Your stab misses Alloryn.
Your thrust devastates Alloryn!
Alloryn's shield wobbles and barely deflects your thrust.
Your stab MUTILATES Alloryn!
Alloryn's freezing bite DISEMBOWELS you!
Alloryn's chill MUTILATES you!
Alloryn's freezing bite DISEMBOWELS you!
Alloryn has quite a few wounds.

<559hp 172m 351mv defensive> -


Alloryn kicks dirt in your eyes!
Alloryn's kicked dirt scratches you.
You can't see a thing!

<556hp 172m 351mv unknown> -

flee
You flee from combat!
You can't see a thing!
Someone flies in.

<556hp 172m 349mv no opponent> -

west
You can't see a thing!
Someone flies in.

<556hp 172m 347mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 345mv no opponent> -
west

west
You can't see a thing!
Someone flies in.

<556hp 172m 343mv no opponent> -

You can't see a thing!
Someone flies in.

<556hp 172m 341mv no opponent> -

west
You can't see a thing!
Someone flies in.

<556hp 172m 339mv no opponent> -

west
You can't see a thing!
Someone flies in.

<556hp 172m 337mv no opponent> -

west
You can't see a thing!
Someone flies in.

<556hp 172m 335mv no opponent> -

west
You can't see a thing!
Alas, you cannot go that way.

<556hp 172m 335mv no opponent> -

west
You can't see a thing!
Alas, you cannot go that way.

<556hp 172m 335mv no opponent> -

south
You can't see a thing!
Someone flies in.

<556hp 172m 333mv no opponent> -
west

west

Someone walks in.
You can't see a thing!
Someone flies in.

<556hp 172m 331mv no opponent> -

west
You can't see a thing!
Someone flies in.

<556hp 172m 329mv no opponent> -

You can't see a thing!
Someone flies in.

<556hp 172m 327mv no opponent> -
north

You can't see a thing!
Someone flies in.

<556hp 172m 325mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 323mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 321mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 319mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 317mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 315mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 313mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 311mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 309mv no opponent> -
west

You can't see a thing!
Someone flies in.

<556hp 172m 307mv no opponent> -
west

You can't see a thing!
Someone flies in.
Someone steps aside and allows you to pass him.
Someone says 'Behold! The grand city of Seringale!'

<556hp 172m 305mv no opponent> -
west

west

The sun rises in the east.
The town clock tolls once as the day begins.

<574hp 177m 394mv no opponent> -

You can't see a thing!
Someone flies in.

<574hp 177m 392mv no opponent> -

You can't see a thing!
Someone flies in.

<574hp 177m 390mv no opponent> -

west
west
You can't see a thing!
Someone flies in.

<574hp 177m 388mv no opponent> -

You can't see a thing!
Someone flies in.

<574hp 177m 386mv no opponent> -

west
west
You can't see a thing!
Someone flies in.
You rub the dirt out of your eyes, but they're still watering.

<574hp 177m 384mv no opponent> -

Seringale
Everything is in a blur right now.
Erasgha the young dragon flies in.

<574hp 177m 382mv no opponent> -

south
Seringale
Everything is in a blur right now.
A parasol bearing Valour's sigil has been left here.
Pel the armorer is here fixing a piece of dented armor.
Erasgha the young dragon flies in.

<574hp 177m 381mv no opponent> -

west
Helmets, leggings and sleeves hang on the walls all around you.

<574hp 177m 381mv no opponent> -
west

north
Helmets, leggings and sleeves hang on the walls all around you.

<574hp 177m 381mv no opponent> -
west

Seringale
Everything is in a blur right now.
Erasgha the young dragon flies in.

<574hp 177m 380mv no opponent> -
west

Seringale
Everything is in a blur right now.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Erasgha the young dragon flies in.

<574hp 177m 378mv no opponent> -
west

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<574hp 177m 378mv no opponent> -

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<574hp 177m 378mv no opponent> -

south
west
Seringale
Everything is in a blur right now.
Erasgha the young dragon flies in.

<574hp 177m 377mv no opponent> -
west

Seringale
Everything is in a blur right now.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Erasgha the young dragon flies in.

<574hp 177m 376mv no opponent> -

north
Seringale
Everything is in a blur right now.
Erasgha the young dragon flies in.

<574hp 177m 375mv no opponent> -

Seringale
Everything is in a blur right now.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Erasgha the young dragon flies in.

<574hp 177m 374mv no opponent> -
west

west
Seringale
Everything is in a blur right now.
A beggar wanders around asking for spare gold.
Erasgha the young dragon flies in.

<574hp 177m 372mv no opponent> -

west
Seringale
Everything is in a blur right now.
Erasgha the young dragon flies in.

<574hp 177m 370mv no opponent> -

west
Seringale
Everything is in a blur right now.
Erasgha the young dragon flies in.

<574hp 177m 368mv no opponent> -

west
Seringale
Everything is in a blur right now.
Erasgha the young dragon flies in.

<574hp 177m 366mv no opponent> -

west
Seringale
Everything is in a blur right now.
Erasgha the young dragon flies in.

<574hp 177m 364mv no opponent> -

west
Seringale
Everything is in a blur right now.
A human city guard of Seringale stands watch here.
Erasgha the young dragon flies in.

<574hp 177m 362mv no opponent> -

west
Seringale
Everything is in a blur right now.
A fledgling harpy is here, fallen from the clouds above.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Erasgha the young dragon flies in.
Your eyes stop watering.

<574hp 177m 360mv no opponent> -
west

Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
The goblin extermination enforcer is here hunting down goblins.
Erasgha the young dragon flies in.

<574hp 177m 358mv no opponent> -
west

west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west hovel]
This small hovel door has moss and vines growing upon it.
Erasgha the young dragon flies in.

<574hp 177m 356mv no opponent> -

west
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
Erasgha the young dragon flies in.

===== run off to heal up =====================


<930hp 154m 303mv no opponent> -

east
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 301mv no opponent> -

[LEGION] A Shadowdemon Guardian: 'Alert! Alloryn has intruded upon our cabal!'
[LEGION] A Shadowdemon Guardian: 'Alert! Trareli has intruded upon our cabal!'

<930hp 154m 301mv no opponent> -
east

Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 299mv no opponent> -

Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 297mv no opponent> -

east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 295mv no opponent> -

east
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 293mv no opponent> -

east
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 291mv no opponent> -
east

Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 289mv no opponent> -
east

[LEGION] A Shadowdemon Guardian: 'Alert! Alloryn has intruded upon our cabal!'

<930hp 154m 289mv no opponent> -

east
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 287mv no opponent> -

Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 285mv no opponent> -

east
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 283mv no opponent> -
east

Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 281mv no opponent> -
east

City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 279mv no opponent> -
south

Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A feral cat wanders around, looking for prey or scraps.
Erasgha the young dragon flies in.
A solid shadow walks in.
south
A feral cat arches its back and hisses at a solid shadow!

<930hp 154m 277mv no opponent> -

south
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
+ +| road continues southward.
---------+

[Exits: north east south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 275mv no opponent> -

south
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 273mv no opponent> -

south
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F S-S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 271mv no opponent> -

south
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F S-S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 269mv no opponent> -

south
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 267mv no opponent> -
south

South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 265mv no opponent> -
south

A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 264mv no opponent> -

An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 263mv no opponent> -

north
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 154m 262mv no opponent> -
down

Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 154m 261mv no opponent> -

down
Schools of fish swim about curiously in your shadow.

<930hp 154m 261mv no opponent> -

who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[ Elf ] <PK> [KNIGHT] (INVADER) Sir Alloryn the Wrath of Nature, Footman of Valour
[ Human ] <PK> [KNIGHT] (INVADER) Sir Trareli Darkfist the Grand Master of Seasons, Knight of Valour
[ Human ] Jenar the Prophet
[ Human ] [Rival] Rhoa the Lady Templar
[ Half ] Feria the Rogue
[ H-Elf ] Dwei the Initiate of the Elements
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Minot ] Darvaz Beasty the Barbarian
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 18.

<930hp 154m 261mv no opponent> -
east

The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]
A solid shadow floats in.
Erasgha the young dragon flies in.

<930hp 154m 260mv no opponent> -
east

Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 154m 259mv no opponent> -
south

Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
A solid shadow floats in.
Erasgha the young dragon flies in.

<930hp 154m 258mv no opponent> -
east

Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 154m 257mv no opponent> -
south

Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
south
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]
A solid shadow floats in.
Erasgha the young dragon flies in.

<930hp 154m 256mv no opponent> -

where
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
Erasgha the young dragon flies in.
A solid shadow swims in.
A Swordfish pokes you with its fins.

<930hp 154m 254mv no opponent> -

east
Players near you in Dragon Sea:
<PK> Ungril Treading Clear Water

<930hp 154m 254mv no opponent> -

east
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]
A solid shadow swims in.
Erasgha the young dragon flies in.

<930hp 154m 250mv no opponent> -

east
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow swims in.

<930hp 154m 246mv no opponent> -

east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]
A hammerhead shark prowls within the water.
A solid shadow swims in.
Erasgha the young dragon flies in.
A Hammerhead shark pokes you with its fins.

<930hp 154m 242mv no opponent> -

east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow swims in.

<930hp 161m 338mv no opponent> -

east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]
A long eel swims near the surface of the water.
A solid shadow swims in.
Erasgha the young dragon flies in.

<930hp 161m 334mv no opponent> -
east

Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
Erasgha the young dragon flies in.
A solid shadow swims in.

<930hp 161m 330mv no opponent> -

east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]
A solid shadow swims in.
Erasgha the young dragon flies in.

<930hp 161m 326mv no opponent> -
east

Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
Erasgha the young dragon flies in.
A solid shadow swims in.

<930hp 161m 322mv no opponent> -
south

east
Out of nowhere, a swirling, rushing current propels you backwards.

<930hp 161m 322mv no opponent> -

Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A long eel swims near the surface of the water.
A solid shadow swims in.
Erasgha the young dragon flies in.

<930hp 161m 318mv no opponent> -
east

A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]
A hammerhead shark prowls within the water.
Erasgha the young dragon flies in.
A solid shadow walks in.
A Hammerhead shark pokes you with its fins.

<930hp 161m 316mv no opponent> -

where
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]
A solid shadow floats in.
Erasgha the young dragon flies in.

<930hp 161m 315mv no opponent> -

north
Players near you in Dragon Sea:
<PK> Ungril A Blue-Water Current

<930hp 161m 315mv no opponent> -

A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
west
~ ~ |
---------+

[Exits: south west]
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 161m 314mv no opponent> -

A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
north
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]
A hammerhead shark prowls within the water.
A solid shadow floats in.
Erasgha the young dragon flies in.
A Hammerhead shark pokes you with its fins.

<930hp 161m 313mv no opponent> -

north
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 161m 312mv no opponent> -

north
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
A solid shadow floats in.
Erasgha the young dragon flies in.

<930hp 161m 311mv no opponent> -

where
Out of nowhere, a swirling, rushing current propels you backwards.

<930hp 161m 311mv no opponent> -

east
Players near you in Dragon Sea:
<PK> Ungril A Blue-Water Current

<930hp 161m 311mv no opponent> -

Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 161m 310mv no opponent> -
east

Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
east
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]
A solid shadow floats in.
Erasgha the young dragon flies in.

<930hp 161m 309mv no opponent> -

where
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 161m 308mv no opponent> -

east
Players near you in Darkhaven:
<PK> Alloryn Entrance to the Mausoleum
<PK> Trareli Entrance to the Mausoleum
<PK> Ungril A Boating Dock

<930hp 161m 308mv no opponent> -

Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+

[Exits: east west]
Stringy piles of seaweed wash around on the surface of the sea.
(Red Aura) A malevolent looking mariner beams a vicious smile at you.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 306mv no opponent> -

east
Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 304mv no opponent> -

east
The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 302mv no opponent> -

east
The icy water of the Dragon Sea is all that lies in that direction.

<930hp 161m 302mv no opponent> -

east
north
The icy water of the Dragon Sea is all that lies in that direction.

<930hp 161m 302mv no opponent> -

The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
| grey fog hangs over the water's edge along with a misty
| wind blowing into your face. To the east you can see the
@ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 300mv no opponent> -
south

The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 298mv no opponent> -
west

Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
west
+-+-+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 296mv no opponent> -

west
Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+

[Exits: east west]
Stringy piles of seaweed wash around on the surface of the sea.
(Red Aura) A malevolent looking mariner beams a vicious smile at you.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 294mv no opponent> -

where
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 292mv no opponent> -

Players near you in Darkhaven:
<PK> Alloryn Entrance to the Mausoleum
<PK> Trareli Entrance to the Mausoleum
<PK> Ungril A Boating Dock

<930hp 161m 292mv no opponent> -

where
Players near you in Darkhaven:
<PK> Alloryn Entrance to the Mausoleum
<PK> Trareli Entrance to the Mausoleum
<PK> Ungril A Boating Dock

<930hp 161m 292mv no opponent> -
north

Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 290mv no opponent> -
north

A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
where
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 288mv no opponent> -

Players near you in Darkhaven:
<PK> Alloryn Entrance to the Mausoleum
<PK> Trareli Above a Catacomb
<PK> Ungril A Boating Dock

<930hp 161m 288mv no opponent> -

where
Players near you in Darkhaven:
<PK> Alloryn Entrance to the Mausoleum
<PK> Trareli Above a Catacomb
<PK> Ungril A Boating Dock

<930hp 161m 288mv no opponent> -

where
Players near you in Darkhaven:
<PK> Alloryn A Deadend
<PK> Trareli Above a Catacomb
<PK> Ungril A Boating Dock

<930hp 161m 288mv no opponent> -

north

[LEGION] A Shadowdemon Guardian: 'Alert! Trareli has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Trareli!'
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
+-+-+|
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 286mv no opponent> -

north
A Boating Dock
+-+-+| The wet wooden planks make firm footing extremely difficult.
| || Small barnacles grow on the side here that help somewhat
+ *| with the traction. The harbor continues to span north
| | and south. The ships that are docked here are ugly and
@-+-+| probably filled with holes. When you look in the water
| | you can see an assortment of lobsters and shrimp floating
+ | around. It still must be rather deep here.
| |
+-+-+|
---------+

[Exits: north east south]
An old boat looking barely seaworthy is here.
(Red Aura) A malevolent looking mariner beams a vicious smile at you.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 284mv no opponent> -

east
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | || However, the barnacles growing on top of the rotting wood
+ * +| makes traction a bit easier. The harbor continues to span
| || north and south. The ships that are docked here are ugly
+-@-+-+| and probably filled with holes. When you look in the water
| || you can see an assortment of lobster and shrimp floating
+ +| about. It still must be rather deep here.
| |
+-+-+ |
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 282mv no opponent> -

east
east
Within the docks
+-+-+-+ | The wet wooden planks makes footing extremely difficult.
| | | | However, the barnacles growing on top of the rotting wood
+ * + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | here.
+-+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 280mv no opponent> -

The end of the dock
+-+-+ | You sigh in relief as you finally see the ending to this dock.
| | | Falling into the water wasn't your idea of fun. The grey
* + | fog hangs over the water's edge along with a misty wind blowing
| | into your face. To the east you can see the beginnings of
+-+-@ | a city.
| |
+ |
|
|
---------+

[Exits: north south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 278mv no opponent> -
east

The icy water of the Dragon Sea is all that lies in that direction.

<930hp 161m 278mv no opponent> -
where

Players near you in Darkhaven:
<PK> Alloryn A Deadend
<PK> Trareli Entrance to the Mausoleum
<PK> Ungril The end of the dock

<930hp 161m 278mv no opponent> -

west
Within the docks
+-+-+-+ | The wet wooden planks makes footing extremely difficult.
| | | | However, the barnacles growing on top of the rotting wood
+ * + | makes traction a bit easier. The harbor continues to span
west
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | here.
+-+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 276mv no opponent> -

west
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | || However, the barnacles growing on top of the rotting wood
+ * +| makes traction a bit easier. The harbor continues to span
| || north and south. The ships that are docked here are ugly
+-@-+-+| and probably filled with holes. When you look in the water
| || you can see an assortment of lobster and shrimp floating
+ +| about. It still must be rather deep here.
| |
+-+-+ |
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 274mv no opponent> -

south
A Boating Dock
+-+-+| The wet wooden planks make firm footing extremely difficult.
| || Small barnacles grow on the side here that help somewhat
+ *| with the traction. The harbor continues to span north
| | and south. The ships that are docked here are ugly and
@-+-+| probably filled with holes. When you look in the water
| | you can see an assortment of lobsters and shrimp floating
+ | around. It still must be rather deep here.
| |
+-+-+|
---------+

[Exits: north east south]
An old boat looking barely seaworthy is here.
(Red Aura) A malevolent looking mariner beams a vicious smile at you.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 272mv no opponent> -

south
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
+-+-+|
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 270mv no opponent> -

where
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 268mv no opponent> -

Players near you in Darkhaven:
<PK> Alloryn A Deadend
<PK> Trareli A Deadend
<PK> Ungril A Boating Dock

<930hp 161m 268mv no opponent> -

east
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ | wood makes traction a bit easier. The harbor continues
| | to span north and south. The ships that are docked here
+-@-+ | are ugly and probably filled with holes. When you look
| | in the water you can see an assortment of lobster and
+ | shrimp floating on the surface of the water. It still
| | must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 266mv no opponent> -
east

east
Within the docks
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ | makes traction a bit easier. The harbor continues to span
| | north and south. The ships that are docked here are ugly
+-+-@ | and probably filled with holes. When you look in the water
| | you can see an assortment of lobster and shrimp floating
+ | on the surface of the water. It still must be rather deep
| | here.
+-+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 161m 264mv no opponent> -

Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| still as far as you can see. Buildings are ruined and unkept.
@ | It is a very dull setting.
|
|
|
|
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
(Red Aura) A malevolent looking mariner beams a vicious smile at you.
(Red Aura) A Darkhaven guard stalks the area.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 161m 262mv no opponent> -
where

Players near you in Darkhaven:
<PK> Alloryn Of Darkened Ivory
<PK> Trareli Of Darkened Ivory
<PK> Ungril Gateway to Darkhaven

<930hp 161m 262mv no opponent> -
east

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 360mv no opponent> -

where
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 358mv no opponent> -

Players near you in Darkhaven:
<PK> Alloryn Entrance of a Lacramose Temple
<PK> Trareli Entrance of a Lacramose Temple
<PK> Ungril Misty Lane

<930hp 167m 358mv no opponent> -

east
east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
(Red Aura) A Darkhaven guard stalks the area.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 356mv no opponent> -

An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
(Red Aura) A sneaky thief is here, stealing your gold purse.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 354mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 352mv no opponent> -
where

Players near you in Darkhaven:
<PK> Alloryn A Lacramose Temple
<PK> Trareli A Lacramose Temple
<PK> Ungril Misty Lane

<930hp 167m 352mv no opponent> -
east

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 350mv no opponent> -
east

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy. The
@ | smell of a dirty tavern emanates from the north.
|
|
|
|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 348mv no opponent> -
east

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 346mv no opponent> -
where

Players near you in Darkhaven:
<PK> Alloryn A Lacramose Temple
<PK> Trareli A Lacramose Temple
<PK> Ungril Misty Lane

<930hp 167m 346mv no opponent> -

east
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 344mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 342mv no opponent> -

where
Players near you in Darkhaven:
<PK> Alloryn A Lacramose Temple
<PK> Trareli A Lacramose Temple
<PK> Ungril Misty Lane

<930hp 167m 342mv no opponent> -

east
east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 340mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 338mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north west]
(White Aura) (Red Aura) A hooded figure rides here on a dark horse of the apocalypse.
Erasgha the young dragon flies in.
where
A solid shadow walks in.

<930hp 167m 336mv no opponent> -

Players near you in Darkhaven:
<PK> Alloryn A Lacramose Temple
<PK> Trareli A Lacramose Temple
<PK> Ungril Misty Lane

<930hp 167m 336mv no opponent> -

scan all

[LEGION] an occultist: 'Alloryn has left the Lacramose Temple.'

<930hp 167m 336mv no opponent> -

You scan all around.
You scan north.
You scan west.

<930hp 167m 336mv no opponent> -

where
north
Players near you in Darkhaven:
<PK> Alloryn Larken Road
<PK> Trareli Entrance of a Lacramose Temple
<PK> Ungril Misty Lane

<930hp 167m 336mv no opponent> -

Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 334mv no opponent> -

south

[LEGION] an occultist: 'Trareli has left the Lacramose Temple.'

<930hp 167m 334mv no opponent> -

west
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north west]
(White Aura) (Red Aura) A hooded figure rides here on a dark horse of the apocalypse.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 332mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 330mv no opponent> -

where
Players near you in Darkhaven:
<PK> Alloryn Larken Road
<PK> Trareli Larken Road
<PK> Ungril Misty Lane

<930hp 167m 330mv no opponent> -

west

[LEGION] an occultist: 'Alloryn has entered the Lacramose Temple.'
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 328mv no opponent> -
west

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 326mv no opponent> -
west

An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 324mv no opponent> -
west

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 322mv no opponent> -
west


[LEGION] an occultist: 'Trareli has entered the Lacramose Temple.'
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
west
| There is virtually no sound. It makes you very uneasy. The
@ | smell of a dirty tavern emanates from the north.
|
|
|
|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 320mv no opponent> -

west
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 318mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 316mv no opponent> -
west

An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
west
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
(Red Aura) A sneaky thief is here, stealing your gold purse.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 314mv no opponent> -

where
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
(Red Aura) A Darkhaven guard stalks the area.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 312mv no opponent> -

west
Players near you in Darkhaven:
<PK> Alloryn A Tainted Room
<PK> Trareli A Lacramose Temple
<PK> Ungril Misty Lane

<930hp 167m 312mv no opponent> -

west
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 310mv no opponent> -

west
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 308mv no opponent> -

west
Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| still as far as you can see. Buildings are ruined and unkept.
@ | It is a very dull setting.
|
|
|
|
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
(Red Aura) A malevolent looking mariner beams a vicious smile at you.
(Red Aura) A Darkhaven guard stalks the area.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 306mv no opponent> -

Within the docks
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ | makes traction a bit easier. The harbor continues to span
| | north and south. The ships that are docked here are ugly
+-+-@ | and probably filled with holes. When you look in the water
| | you can see an assortment of lobster and shrimp floating
+ | on the surface of the water. It still must be rather deep
| | here.
+-+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 304mv no opponent> -

west
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ | wood makes traction a bit easier. The harbor continues
| | to span north and south. The ships that are docked here
+-@-+ | are ugly and probably filled with holes. When you look
| | in the water you can see an assortment of lobster and
+ | shrimp floating on the surface of the water. It still
| | must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 302mv no opponent> -
west

where

[LEGION] an occultist: 'Trareli has left the Lacramose Temple.'
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 300mv no opponent> -

Players near you in Darkhaven:
<PK> Alloryn Of Darkened Gold
<PK> Trareli Larken Road
<PK> Ungril A Boating Dock

<930hp 167m 300mv no opponent> -

south
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 298mv no opponent> -

south
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 167m 296mv no opponent> -

west
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
west
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 167m 295mv no opponent> -

west
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 167m 294mv no opponent> -

where
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
A solid shadow floats in.
Erasgha the young dragon flies in.

<930hp 167m 293mv no opponent> -

Players near you in Dragon Sea:
<PK> Ungril A Blue-Water Current

<930hp 167m 293mv no opponent> -

south
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
south
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 167m 292mv no opponent> -

A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]
A hammerhead shark prowls within the water.
A solid shadow floats in.
Erasgha the young dragon flies in.
A Hammerhead shark pokes you with its fins.

<930hp 167m 291mv no opponent> -

south
Out of nowhere, a swirling, rushing current propels you backwards.

<930hp 167m 291mv no opponent> -
east

A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 167m 290mv no opponent> -
south

A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]
A solid shadow floats in.
Erasgha the young dragon flies in.

<930hp 167m 289mv no opponent> -
west

A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]
A hammerhead shark prowls within the water.
Erasgha the young dragon flies in.
A solid shadow floats in.
A Hammerhead shark pokes you with its fins.

<930hp 167m 288mv no opponent> -
west

where
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A long eel swims near the surface of the water.
A solid shadow swims in.
Erasgha the young dragon flies in.

<930hp 167m 286mv no opponent> -
north

Players near you in Dragon Sea:
<PK> Ungril Treading Blue Water

<930hp 167m 286mv no opponent> -

west
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
Erasgha the young dragon flies in.
A solid shadow swims in.

<930hp 167m 282mv no opponent> -

west
[LEGION] an occultist: 'Trareli has entered the Lacramose Temple.'

<930hp 167m 282mv no opponent> -

Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]
A solid shadow swims in.
Erasgha the young dragon flies in.

<930hp 167m 278mv no opponent> -

west
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
Erasgha the young dragon flies in.
A solid shadow swims in.

<930hp 167m 274mv no opponent> -

Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]
A long eel swims near the surface of the water.
A solid shadow swims in.
Erasgha the young dragon flies in.

<930hp 167m 270mv no opponent> -

west
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow swims in.

<930hp 167m 266mv no opponent> -

west
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]
A hammerhead shark prowls within the water.
A solid shadow swims in.
Erasgha the young dragon flies in.
A Hammerhead shark pokes you with its fins.

<930hp 167m 262mv no opponent> -

west
west
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow swims in.

<930hp 167m 258mv no opponent> -

Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
where
~-~ |
---------+

[Exits: east west]
A solid shadow swims in.
Erasgha the young dragon flies in.

<930hp 167m 254mv no opponent> -


You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.

<930hp 174m 354mv no opponent> -

Players near you in Dragon Sea:
<PK> Ungril Treading Clear Water

<930hp 174m 354mv no opponent> -

where
Players near you in Dragon Sea:
<PK> Ungril Treading Clear Water

<930hp 174m 354mv no opponent> -

west
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
Erasgha the young dragon flies in.
A solid shadow swims in.
A Swordfish pokes you with its fins.

<930hp 174m 350mv no opponent> -
north

north
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 174m 348mv no opponent> -

[LEGION] A Shadowdemon Guardian: 'Alert! Trareli has intruded upon our cabal!'

<930hp 174m 348mv no opponent> -

where
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]
Erasgha the young dragon flies in.
A solid shadow floats in.

<930hp 174m 347mv no opponent> -

Players near you in Dragon Sea:
<PK> Ungril Calm Clear Water

<930hp 174m 347mv no opponent> -

[LEGION] A Shadowdemon Guardian: 'Alert! Alloryn has intruded upon our cabal!'

===== Tried luring them away from cabal - didnt work ================


where
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 174m 286mv no opponent> -

north
Players near you in Darkhaven:
<PK> Alloryn Entrance to the Mausoleum
<PK> Trareli Entrance to the Mausoleum
<PK> Ungril A Boating Dock

<930hp 174m 286mv no opponent> -

Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 174m 284mv no opponent> -

north
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 174m 282mv no opponent> -
east

Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ | wood makes traction a bit easier. The harbor continues
| | to span north and south. The ships that are docked here
+-@-+ | are ugly and probably filled with holes. When you look
| | in the water you can see an assortment of lobster and
+ | shrimp floating on the surface of the water. It still
| | must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 174m 280mv no opponent> -
east

east
Within the docks
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ | makes traction a bit easier. The harbor continues to span
| | north and south. The ships that are docked here are ugly
+-+-@ | and probably filled with holes. When you look in the water
| | you can see an assortment of lobster and shrimp floating
+ | on the surface of the water. It still must be rather deep
| | here.
+-+-+ |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 174m 278mv no opponent> -

east
Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| still as far as you can see. Buildings are ruined and unkept.
@ | It is a very dull setting.
|
|
|
|
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A malevolent looking mariner beams a vicious smile at you.
A Darkhaven guard stalks the area.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 174m 276mv no opponent> -

east
east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 174m 274mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 174m 272mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 174m 270mv no opponent> -

where vinny
You didn't find any vinny.

<930hp 174m 270mv no opponent> -

east
east
An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
east
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
A sneaky thief is here, stealing your gold purse.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 174m 268mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 174m 266mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 174m 264mv no opponent> -

where vinnie

Your warcry wears off.

<930hp 180m 364mv no opponent> -

Vinnie the Shopkeeper The Pawn Shop

<930hp 180m 364mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy. The
@ | smell of a dirty tavern emanates from the north.
|
|
|
|
---------+

[Exits: north east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 180m 362mv no opponent> -
east

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 180m 360mv no opponent> -
east

An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 180m 358mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 180m 356mv no opponent> -
west

An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 180m 354mv no opponent> -
north

north
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
An assassin is here skulking about.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 180m 352mv no opponent> -

Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 180m 350mv no opponent> -
north

Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A haggard looking pirate is in search of booty.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 180m 348mv no opponent> -
north

Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 180m 346mv no opponent> -

east
A fish merchant's wagon blocks your progress in that direction.

<930hp 180m 346mv no opponent> -
south

east
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A haggard looking pirate is in search of booty.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 180m 344mv no opponent> -
east

Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 180m 342mv no opponent> -

Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 180m 340mv no opponent> -

east
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 180m 338mv no opponent> -

west
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 180m 336mv no opponent> -
north

The Pawn Shop
| The shop is cluttered with objects which look surprisingly
| well-crafted to be pawned. Magical amulets, swords with intricate
| engravings, and elaborately shaped daggers hang on the shelves,
| polished to a shiny gleam. You can't tell where this wondrous
@ | equipment came from, or why anyone would want to pawn such
| obviously powerful artifacts. Curiously enough, a small sign
| in worn brown paper reads "sold" next to the great white breastplate
| of some long-fallen paladin. Looking about, you find other
| similar signs on all the displays. If this pawn shop isn't
---------+ selling its wares, then how does it stay open? A board
has been fastened to the wall.

[Exits: (north) south]
A dusty sign rests on the counter tiredly.
Vinnie the shopkeeper waits to do completely legal business with you.
Erasgha the young dragon flies in.
A solid shadow walks in.
Vinnie the Shopkeeper says 'One difficult job at a time.'

<930hp 180m 335mv no opponent> -


[LEGION] A Shadowdemon Guardian: 'Alert! Alloryn has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Alloryn!'

<930hp 180m 335mv no opponent> -

buy def
You buy a Defender potion.

<930hp 180m 335mv no opponent> -


[LEGION] A Shadowdemon Guardian: 'Alert! Trareli has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Trareli!'

<930hp 180m 335mv no opponent> -

quaff def
You quaff a Defender potion.
You are surrounded by a white aura.

<930hp 180m 335mv no opponent> -

war
You feel righteous as you yell out your warcry.
You yell 'Lord of Anguish, consume my soul with your unholy might!'

<930hp 150m 335mv no opponent> -

where
south
where
You break your objective tracking.
Players near you in Darkhaven:
<PK> Alloryn The Holylight
<PK> Trareli A Deadend
<PK> Ungril The Pawn Shop

<930hp 150m 335mv no opponent> -

Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 334mv no opponent> -

Alloryn yells 'Light of Heaven, grant me your fury to purge the darkness!'

<930hp 150m 334mv no opponent> -

west
Players near you in Darkhaven:
<PK> Alloryn The Holylight
<PK> Trareli A Deadend
<PK> Ungril Breezy Lane

<930hp 150m 334mv no opponent> -

Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 332mv no opponent> -
west

Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A haggard looking pirate is in search of booty.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 330mv no opponent> -

west
A fish merchant's wagon blocks your progress in that direction.

<930hp 150m 330mv no opponent> -

north
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 328mv no opponent> -
north

Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 326mv no opponent> -
north

Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
north
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 324mv no opponent> -

Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]
A Darkhaven guard stalks the area.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 322mv no opponent> -
north

Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 320mv no opponent> -

north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 318mv no opponent> -

north
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 316mv no opponent> -

north
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 314mv no opponent> -
south

Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
south
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 312mv no opponent> -

south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 310mv no opponent> -

east
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 308mv no opponent> -

east
Larken Road
+ *-*| This seems to be the more residential area of the city.
| || However, it seems very quiet and deserted. Domestic
+ *| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-+-@-+-+| make a sale.
| |
+-+ o |
| | | |
+ +-o-o|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 306mv no opponent> -
east

Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely
+ * | about causing much noise and commotion. Fruit vendors line
| | | either side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-+ *|
| | |
+ +-o |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 304mv no opponent> -

Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A black robed figure stands mystically before you.
(White Aura) A corrupt warrior lord of the city wanders about.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 302mv no opponent> -

north
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
north
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 301mv no opponent> -

A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
west
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(INVADER) Alloryn the Wrath of Nature, Footman of Valour is here.
(White Aura) (INVADER) Trareli the Grand Master of Seasons, Knight of Valour is here.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 300mv no opponent> -

A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
north
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 299mv no opponent> -

north
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 298mv no opponent> -

The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 150m 297mv no opponent> -

where
Players near you in Darkhaven:
<PK> Alloryn A Lacramose Temple
<PK> Trareli A Lacramose Temple
<PK> Ungril The Holylight

<930hp 150m 297mv no opponent> -

east
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 150m 296mv no opponent> -

scan all
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<930hp 150m 296mv no opponent> -

west
scan all
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 156m 394mv no opponent> -

south
You scan all around.
You scan east.
*** Range 1 (east) ***
A black robed figure stands mystically before you.
You scan south.
*** Range 1 (south) ***
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<930hp 156m 394mv no opponent> -

Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<930hp 156m 393mv no opponent> -
south

scan all
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(White Aura) (INVADER) Alloryn the Wrath of Nature, Footman of Valour is here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 156m 392mv no opponent> -

east
You scan all around.
You scan north.
*** Range 1 (north) ***
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
*** Range 2 (north) ***
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
You scan east.
*** Range 1 (east) ***
(White Aura) (INVADER) Trareli the Grand Master of Seasons, Knight of Valour is here.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<930hp 156m 392mv no opponent> -

A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
(White Aura) (INVADER) Trareli the Grand Master of Seasons, Knight of Valour is here.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

west
<930hp 156m 391mv no opponent> -

murder $$
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(White Aura) (INVADER) Alloryn the Wrath of Nature, Footman of Valour is here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<930hp 156m 390mv no opponent> -
You yell 'Help! Alloryn kicked dirt into my eyes!'
Alloryn kicks dirt in your eyes!
Alloryn's kicked dirt grazes you.
You can't see a thing!

<925hp 156m 390mv unknown> -

They aren't here.

<925hp 156m 390mv unknown> -
murder $$

They aren't here.

<925hp 156m 390mv unknown> -

flee

You rub the dirt out of your eyes, but they're still watering.
Alloryn nimbly dodges your chop with a practiced maneuver.
Alloryn's slash mauls you.
You manage to dodge Alloryn's slash with a lot of effort.
Alloryn has a few scratches.

<903hp 156m 390mv unknown> -

You flee from combat!
Darkhaven
Everything is in a blur right now.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<903hp 156m 389mv no opponent> -

north
Darkhaven
Everything is in a blur right now.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
Erasgha the young dragon flies in.
A solid shadow walks in.

<903hp 156m 388mv no opponent> -

west
Bright lights reflect off the plain walls, blocking your progress.

<903hp 156m 388mv no opponent> -
north


An occultist walks in.

<903hp 156m 388mv no opponent> -

Bright lights reflect off the plain walls, blocking your progress.

<903hp 156m 388mv no opponent> -
north

Bright lights reflect off the plain walls, blocking your progress.

<903hp 156m 388mv no opponent> -
east

Darkhaven
Everything is in a blur right now.
A solid shadow walks in.
Erasgha the young dragon flies in.

<903hp 156m 387mv no opponent> -
east

Darkhaven
Everything is in a blur right now.
Erasgha the young dragon flies in.
A solid shadow walks in.

<903hp 156m 386mv no opponent> -
down

Legion Fortress
Everything is in a blur right now.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A solid shadow walks in.
Erasgha the young dragon flies in.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

<903hp 156m 385mv no opponent> -

where
Players near you in Legion Fortress:
<PK> Alloryn A Lacramose Temple
<PK> Trareli A Lacramose Temple
<PK> Ungril Entrance to the Mausoleum

<903hp 156m 385mv no opponent> -

scan all
You scan all around.
You scan east.
You scan up.

<903hp 156m 385mv no opponent> -

scan all
You scan all around.
You scan east.
You scan up.

<903hp 156m 385mv no opponent> -

up
Darkhaven
Everything is in a blur right now.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (INVADER) Alloryn the Wrath of Nature, Footman of Valour is here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<903hp 156m 384mv no opponent> -
scan all


You yell 'Help! I am being attacked by Alloryn!'
Alloryn hurls a javelin as he closes in to attack you.
You thrust Alloryn's pierce aside in a skillful parry.
Alloryn's slash wounds you.
You scan all around.
You scan west.
*** Range 2 (west) ***
(White Aura) (INVADER) Trareli the Grand Master of Seasons, Knight of Valour is here.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
You scan down.
*** Range 1 (down) ***
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
Alloryn has a few scratches.

<885hp 156m 384mv unknown> -
murder $$

You do the best you can!
Alloryn awkwardly parries your stab with a loud clang.
Alloryn's slash wounds you.
You parry Alloryn's slash.
Alloryn has a few scratches.

<866hp 156m 384mv unknown> -


Alloryn's kicked dirt misses you.
Alloryn has a few scratches.

<866hp 156m 384mv unknown> -


Your chop DISEMBOWELS Alloryn!
Alloryn dodges your chop.
You awkwardly parry Alloryn's slash with a loud clang.
Alloryn concentrates on his combat style to prevent you from dodging.
Alloryn's slash wounds you.
Alloryn has some small wounds and bruises.

<847hp 156m 384mv unknown> -

hob

Your eyes stop watering.
Alloryn parries your stab.
Alloryn nimbly dodges your stab with a practiced maneuver.
You parry Alloryn's slash.
You parry Alloryn's slash.
Alloryn has some small wounds and bruises.

<847hp 156m 384mv defensive> -

You strike Alloryn with your weapon and attempt to hobble him.
Your hobble injures Alloryn.
Alloryn has some small wounds and bruises.

<847hp 156m 384mv defensive> -

flee
where
flee

Alloryn has fled!
A wild boar walks down.
[LEGION] A Shadowdemon Guardian: 'Alert! Alloryn has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Alloryn!'

<847hp 156m 384mv no opponent> -

rem hal
wear huge
rem shield
dual trident

Trareli walks in.

<847hp 156m 384mv no opponent> -


You yell 'Help! I am being attacked by Trareli!'
You manage to dodge Trareli's jab with a lot of effort.
You nimbly dodge Trareli's tiger uppercut with a practiced maneuver.
Trareli's knee thrust hits you.
Trareli is in excellent condition.

<838hp 156m 384mv defensive> -

flee

[LEGION] A Shadowdemon Guardian: 'Alert! Alloryn has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Alloryn!'
Trareli dodges your stab.
Trareli's jab hits you.
You deflect Trareli's tiger uppercut aside in an ungraceful parry.
Trareli's whirlwind kick wounds you.
Trareli is in excellent condition.

<810hp 156m 384mv defensive> -
You flee from combat!
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(Charmed) A large, wild boar grunts softly here.
(
0;1;37mWhite Aura) (INVADER) Alloryn is here, fighting A Shadowdemon Guardian.
(White Aura) A Shadowdemon Guardian is here, fighting Alloryn.
Erasgha the young dragon flies in.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

<810hp 156m 383mv no opponent> -

Alloryn has fled!
A wild boar walks up.

<810hp 156m 383mv no opponent> -
Players near you in Legion Fortress:
<PK> Alloryn A Deadend
<PK> Trareli A Deadend
<PK> Ungril Entrance to the Mausoleum

<810hp 156m 383mv no opponent> -

up
You aren't fighting anyone.

<810hp 156m 383mv no opponent> -

You do not have that item.

<810hp 156m 383mv no opponent> -
You do not have that item.

<810hp 156m 383mv no opponent> -
west

You do not have that item.

<810hp 156m 383mv no opponent> -
west

You relax your grip on your weapon.
You wield a spiked mithril trident in your off-hand.
You feel quite confident with a spiked mithril trident.

<810hp 156m 383mv no opponent> -

You aren't fighting anyone.

<810hp 156m 383mv no opponent> -
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]
Erasgha the young dragon flies in.

<810hp 156m 382mv no opponent> -

west
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
(White Aura) (INVADER) Trareli the Grand Master of Seasons, Knight of Valour is here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Erasgha the young dragon flies in.

<810hp 156m 381mv no opponent> -
west


Trareli walks west.
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
(White Aura) (INVADER) Trareli the Grand Master of Seasons, Knight of Valour is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (INVADER) Alloryn the Wrath of Nature, Footman of Valour is here.
south
A black robed figure stands m
south
ystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
Erasgha the young dragon flies in.
A solid shadow walks in.

<810hp 156m 380mv no opponent> -

You yell 'Help! I am being attacked by Trareli!'
You parry Trareli's elbow slash.
You dodge Trareli's palm strike.
You awkwardly parry Trareli's spin kick with a loud clang.
No way! You are still fighting!
Trareli is in excellent condition.

<810hp 156m 380mv defensive> -
No way! You are still fighting!
Trareli is in excellent condition.

<810hp 156m 380mv defensive> -

No way! You are still fighting!
Trareli is in excellent condition.

<810hp 156m 380mv defensive> -
You yell 'Help! Alloryn kicked dirt into my eyes!'
Alloryn kicks dirt in your eyes!
Alloryn's kicked dirt scratches you.
You can't see a thing!
No way! You are still fighting!

<807hp 156m 380mv unknown> -

flee
south
You flee from combat!
You can't see a thing!
Someone walks in.
Someone flies in.

<830hp 165m 394mv no opponent> -

south
You can't see a thing!
Alas, you cannot go that way.

<830hp 165m 394mv no opponent> -

south
You can't see a thing!
Alas, you cannot go that way.

<830hp 165m 394mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<830hp 165m 394mv no opponent> -
east

south
You can't see a thing!
Someone flies in.
Someone walks in.

<830hp 165m 393mv no opponent> -

south
You can't see a thing!
Alas, you cannot go that way.

<830hp 165m 393mv no opponent> -

west
You can't see a thing!
Alas, you cannot go that way.

<830hp 165m 393mv no opponent> -

west
You can't see a thing!
Someone walks in.
Someone flies in.

<830hp 165m 392mv no opponent> -
west


You yell 'Help! I am being attacked by someone!'
Someone's back fist injures you.
You parry someone's elbow slash.
Someone's spin kick hits you.
No way! You are still fighting!

<805hp 165m 392mv unknown> -

west
No way! You are still fighting!

<805hp 165m 392mv unknown> -

flee
No way! You are still fighting!

<805hp 165m 392mv unknown> -

Someone stops using something.
Someone stops using something as a shield.
Someone stops wielding something.
Someone wields something.
You flee from combat!
You can't see a thing!
Someone flies in.
Someone walks in.

<805hp 165m 391mv no opponent> -

east
You can't see a thing!
Alas, you cannot go that way.

<805hp 165m 391mv no opponent> -

north
You can't see a thing!
Alas, you cannot go that way.

<805hp 165m 391mv no opponent> -

north
You can't see a thing!
Alas, you cannot go that way.

<805hp 165m 391mv no opponent> -
east

You can't see a thing!
Alas, you cannot go that way.

<805hp 165m 391mv no opponent> -
east

Someone walks in.

<805hp 165m 391mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<805hp 165m 391mv no opponent> -

You yell 'Help! I am being attacked by someone!'
Someone's rays DISEMBOWEL you!
Someone's rays DISEMBOWEL you!
Someone's rays DISEMBOWEL you!
A panther pounces out of hiding!
Someone's tackle misses you.
Someone walks in.

<675hp 165m 391mv unknown> -
west


You yell 'Help! I am being attacked by someone!'
You stumble and barely manage to dodge someone's jab.
Someone's elbow slash mauls you.
You parry someone's lightning kick with a hasty swing from your off-hand weapon.
No way! You are still fighting!

<652hp 165m 391mv unknown> -

flee

Someone stabs at you with an arrow at point blank range.
Someone's point blank stab MUTILATES you!
Someone deflects your chop aside in an ungraceful parry.
Someone can't dodge away from the reach of your spear fast enough.
Your thrust devastates someone!
You manage to dodge someone's elbow slash with a lot of effort.
You dual parry someone's elbow slash.
You thrust someone's lightning kick aside in a skillful parry.
You parry someone's claw with a hasty swing from your off-hand weapon.
Someone's claw injures you.
Someone's rays DISMEMBER you!
Someone's rays DISEMBOWEL you!

<502hp 165m 391mv unknown> -

You flee from combat!
You can't see a thing!
Someone walks in.
Someone flies in.

<502hp 165m 390mv no opponent> -

west
west
You can't see a thing!
Someone flies in.
Someone walks in.

<502hp 165m 389mv no opponent> -

west
You can't see a thing!
Alas, you cannot go that way.

<502hp 165m 389mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<502hp 165m 389mv no opponent> -

aff
You are affected by the following:
Skill: dirt kicking : modifies hitroll by -3 for up to 5 rounds
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: devote : lasts for 22 hours

<502hp 165m 389mv no opponent> -
west

You can't see a thing!
Alas, you cannot go that way.

<502hp 165m 389mv no opponent> -

west
north
You can't see a thing!
Alas, you cannot go that way.

<502hp 165m 389mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<502hp 165m 389mv no opponent> -
north

Someone walks in.

<502hp 165m 389mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<502hp 165m 389mv no opponent> -
north

Someone walks south.

<502hp 165m 389mv no opponent> -

west
You can't see a thing!
Alas, you cannot go that way.

<502hp 165m 389mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<502hp 165m 389mv no opponent> -

west
Someone walks in.
Someone walks in.

<502hp 165m 389mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<502hp 165m 389mv no opponent> -
west

You yell 'Help! someone tried to kick dirt into my eyes!'
Someone's kicked dirt misses you.
You yell 'Help! I am being attacked by someone!'
Someone's back fist injures you.
You thrust someone's dragon punch aside in a skillful parry.
You parry someone's roundhouse kick.

<487hp 165m 389mv unknown> -

No way! You are still fighting!

<487hp 165m 389mv unknown> -

flee
where
You flee from combat!
You can't see a thing!
Someone walks in.
Someone flies in.

<487hp 165m 388mv no opponent> -

west
You can't see a thing!

<487hp 165m 388mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 388mv no opponent> -
south

You can't see a thing!
Someone flies in.
Someone walks in.

<487hp 165m 387mv no opponent> -
south

You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 387mv no opponent> -
south

You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 387mv no opponent> -

south
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 387mv no opponent> -

east
You can't see a thing!
Someone walks in.
Someone flies in.

<487hp 165m 386mv no opponent> -
east

east
You can't see a thing!
Someone flies in.
Someone walks in.

<487hp 165m 385mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 385mv no opponent> -
east

You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 385mv no opponent> -

east
north
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 385mv no opponent> -
north

You can't see a thing!
Someone walks in.
Someone flies in.

<487hp 165m 384mv no opponent> -

north
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 384mv no opponent> -

north
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 384mv no opponent> -

[LEGION] someone: 'Alloryn has left the Lacramose Temple.'
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 384mv no opponent> -
west

You can't see a thing!
Someone flies in.
Someone walks in.

<487hp 165m 383mv no opponent> -

north
north
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 383mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 383mv no opponent> -

north
east
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 383mv no opponent> -

east
You can't see a thing!
Someone walks in.
Someone flies in.

<487hp 165m 382mv no opponent> -

down
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 382mv no opponent> -

down
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 382mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 382mv no opponent> -

west
You can't see a thing!
Someone flies in.
Someone walks in.

<487hp 165m 381mv no opponent> -

west
[LEGION] someone: 'Trareli has left the Lacramose Temple.'

<487hp 165m 381mv no opponent> -

You can't see a thing!
Someone walks in.
Someone flies in.

<487hp 165m 380mv no opponent> -

south
You can't see a thing!
Someone flies in.
Someone walks in.

<487hp 165m 379mv no opponent> -
south

south
You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 379mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<487hp 165m 379mv no opponent> -

east
east

[LEGION] someone: 'Alloryn has entered the Lacramose Temple.'
[LEGION] someone: 'Trareli has entered the Lacramose Temple.'
You can't see a thing!
Someone walks in.
Someone flies in.
You rub the dirt out of your eyes, but they're still watering.

<487hp 165m 378mv no opponent> -


Trareli walks in.
A wild boar walks in.
Darkhaven
Everything is in a blur right now.
Erasgha the young dragon flies in.
A solid shadow walks in.

<487hp 165m 377mv no opponent> -

west

Your victory rush wears off.

<503hp 170m 394mv no opponent> -


Trareli walks in.
A wild boar walks in.
Darkhaven
Everything is in a blur right now.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<503hp 170m 393mv no opponent> -
west

Darkhaven
Everything is in a blur right now.
Erasgha the young dragon flies in.
A solid shadow walks in.

<503hp 170m 392mv no opponent> -

north
north
Darkhaven
Everything is in a blur right now.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<503hp 170m 391mv no opponent> -

Darkhaven
Everything is in a blur right now.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
Erasgha the young dragon flies in.
A solid shadow walks in.

<503hp 170m 390mv no opponent> -

north
north
Bright lights reflect off the plain walls, blocking your progress.

<503hp 170m 390mv no opponent> -

Bright lights reflect off the plain walls, blocking your progress.

<503hp 170m 390mv no opponent> -

where
south
Players near you in Darkhaven:
<PK> Alloryn A Lacramose Temple
<PK> Trareli A Lacramose Temple
<PK> Ungril The Holylight

<503hp 170m 390mv no opponent> -

south
Darkhaven
Everything is in a blur right now.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<503hp 170m 389mv no opponent> -

south
Darkhaven
Everything is in a blur right now.
Erasgha the young dragon flies in.
A solid shadow walks in.

<503hp 170m 388mv no opponent> -

A silver moon encased in gold and ivory embedded in the wall blocks your path.

<503hp 170m 388mv no opponent> -
south

A silver moon encased in gold and ivory embedded in the wall blocks your path.

<503hp 170m 388mv no opponent> -

south
west
A silver moon encased in gold and ivory embedded in the wall blocks your path.

<503hp 170m 388mv no opponent> -

west
A silver moon encased in gold and ivory embedded in the wall blocks your path.

<503hp 170m 388mv no opponent> -

A silver moon encased in gold and ivory embedded in the wall blocks your path.

<503hp 170m 388mv no opponent> -

west
A silver moon encased in gold and ivory embedded in the wall blocks your path.

<503hp 170m 388mv no opponent> -

east
east
Darkhaven
Everything is in a blur right now.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large black panther poises here.
(White Aura) (INVADER) Alloryn the Wrath of Nature, Footman of Valour is here.
(White Aura) (INVADER) Trareli the Grand Master of Seasons, Knight of Valour is here.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<503hp 170m 387mv no opponent> -


Alloryn aims a debilitating shot at you.
You yell 'Help! Alloryn is trying to immobilize me!'
Alloryn's wounding shot misses you.
Trareli walks west.
No way! You are still fighting!
Alloryn has some small wounds and bruises.

<503hp 170m 387mv unknown> -
north

No way! You are still fighting!
Alloryn has some small wounds and bruises.

<503hp 170m 387mv unknown> -

north

Alloryn stabs at you with an arrow at point blank range.
Alloryn's point blank stab maims you!
Alloryn dances around your chop, easily dodging it.
Alloryn awkwardly parries your thrust with a loud clang.
Alloryn's rays DISEMBOWEL you!
Alloryn's rays DISMEMBER you!
Alloryn has some small wounds and bruises.

<366hp 170m 387mv unknown> -
flee

No way! You are still fighting!
Alloryn has some small wounds and bruises.

<366hp 170m 387mv unknown> -

north
You flee from combat!
Darkhaven
Everything is in a blur right now.
(White Aura) (INVADER) Trareli the Grand Master of Seasons, Knight of Valour is here.
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 386mv no opponent> -

north
Darkhaven
Everything is in a blur right now.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 385mv no opponent> -

Trareli walks in.

<366hp 170m 385mv no opponent> -
north

Darkhaven
Everything is in a blur right now.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 384mv no opponent> -

north
Bright lights reflect off the plain walls, blocking your progress.

<366hp 170m 384mv no opponent> -
north

Bright lights reflect off the plain walls, blocking your progress.

<366hp 170m 384mv no opponent> -

Bright lights reflect off the plain walls, blocking your progress.

<366hp 170m 384mv no opponent> -

north
west
Bright lights reflect off the plain walls, blocking your progress.
Your eyes stop watering.

<366hp 170m 384mv no opponent> -
west

Bright lights reflect off the plain walls, blocking your progress.

<366hp 170m 384mv no opponent> -

Bright lights reflect off the plain walls, blocking your progress.

<366hp 170m 384mv no opponent> -

west
Bright lights reflect off the plain walls, blocking your progress.

<366hp 170m 384mv no opponent> -

where
Players near you in Darkhaven:
<PK> Alloryn A Lacramose Temple
<PK> Trareli Of Darkened Ivory
<PK> Ungril The Holylight

<366hp 170m 384mv no opponent> -
east

south
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 383mv no opponent> -

The walls are smeared and streaked with dripping blood from several corpses.

<366hp 170m 383mv no opponent> -
west

west
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
(White Aura) (INVADER) Trareli the Grand Master of Seasons, Knight of Valour is here.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 382mv no opponent> -
You yell 'Help! I am being attacked by Trareli!'
You parry Trareli's jab.
You parry Trareli's palm strike with an easy flourish.
You block Trareli's attack and attempt to strike at the brief opening.
Your riposte hits Trareli.
Trareli has a few scratches.

<366hp 170m 382mv defensive> -

south
No way! You are still fighting!
Trareli has a few scratches.

<366hp 170m 382mv defensive> -

south
No way! You are still fighting!
Trareli has a few scratches.

<366hp 170m 382mv defensive> -

south
No way! You are still fighting!
Trareli has a few scratches.

<366hp 170m 382mv defensive> -
flee

No way! You are still fighting!
Trareli has a few scratches.

<366hp 170m 382mv defensive> -

You flee from combat!
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 381mv no opponent> -
west

south
Purple drapes stand behind ivory carvings which block your path.

<366hp 170m 381mv no opponent> -

A wild boar walks in.

<366hp 170m 381mv no opponent> -
south

A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 380mv no opponent> -

east
A silver moon encased in gold and ivory embedded in the wall blocks your path.

<366hp 170m 380mv no opponent> -

south
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 379mv no opponent> -

south
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 378mv no opponent> -

west
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A black robed figure stands mystically before you.
(White Aura) A corrupt warrior lord of the city wanders about.
A black robed figure stands mystically before you.
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 377mv no opponent> -

west
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely
+ * | about causing much noise and commotion. Fruit vendors line
| | | either side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-+ *|
| | |
+ +-o |
---------+

[Exits: east west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 375mv no opponent> -
west

Larken Road
+ *-*| This seems to be the more residential area of the city.
| || However, it seems very quiet and deserted. Domestic
+ *| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-+-@-+-+| make a sale.
| |
+-+ o |
| | | |
+ +-o-o|
---------+

[Exits: east west]
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 373mv no opponent> -

south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 371mv no opponent> -

south
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]
A Darkhaven guard stalks the area.
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 369mv no opponent> -

south
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
south
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 367mv no opponent> -

[LEGION] an occultist: 'Alloryn has left the Lacramose Temple.'

<366hp 170m 367mv no opponent> -

south
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 365mv no opponent> -

south
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 363mv no opponent> -

Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A haggard looking pirate is in search of booty.
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 361mv no opponent> -
south

Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 359mv no opponent> -
south

Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
An assassin is here skulking about.
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 357mv no opponent> -
south

An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 355mv no opponent> -
south

Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
south
@ |
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
A solid shadow walks in.
Erasgha the young dragon flies in.

<366hp 170m 353mv no opponent> -

Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
south
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.
Erasgha the young dragon flies in.
A solid shadow walks in.

<366hp 170m 351mv no opponent> -

==== off I run to heal followed by quitting out due to time =====
[Mentions]: None.

Comments

  1. Thanks for posting! Respect for fighting us both throughout this. I can't believe I was one round away from a successful wounding shot on you ><
      [reply to Alloryn]
    1. Don't use wounding shot until they're in pretty hurt.
      And whatever physical weapon you kept using against him needs to be swapped out for something magic attack.
      1. Thanks for the tip with wounding shot. I got caught out a couple times with my physical weapons, but I'll make sure I'm prepared with the magic weapons next time I have a run-in with the big guy.
      [reply to Xenyar]

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