Ye Olde Abandoned Realms Logs

Legion Fire vs Druid Squire - hey that ryhmes!

posted on 2020-07-04 10:42:43
Again - no death log so if you aint like that then don't read it. I just log stuff for fun and for learnin - me only startin to get to know how these Druids do their stuff so every day a learnin day for big ol me.

[Exits: north south down]

<930hp 325m 293mv no opponent> -

Players near you in Tenebria:
<PK> Ungril Path to the Old Mine
Estari Within the Mine Tunnels
<PK> Galiraand Navigating Audsug Pass

<930hp 325m 293mv no opponent> -

north
west
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<930hp 325m 291mv no opponent> -
west

On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<930hp 325m 289mv no opponent> -

quaff purple
get purple holding
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<930hp 325m 287mv no opponent> -

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<930hp 325m 287mv no opponent> -

scan all
You get a purple potion from a dragonblood holding robe of wounding.

<930hp 325m 287mv no opponent> -

You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
You scan south.

<930hp 325m 287mv no opponent> -
east


Galiraand flies in.
A gruff old goat gallops in.

<930hp 325m 287mv no opponent> -

On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
murder $$
---------+

[Exits: east west]

<930hp 325m 285mv no opponent> -

west
They aren't here.

<930hp 325m 285mv no opponent> -
murder $$

On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<930hp 325m 283mv no opponent> -

west
They aren't here.

<930hp 325m 283mv no opponent> -
murder $$

A sheer drop off halts you.

<930hp 325m 283mv no opponent> -
south

They aren't here.

<930hp 325m 283mv no opponent> -

south
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<930hp 325m 280mv no opponent> -

murder $$

Galiraand flies north.
A gruff old goat gallops north.

<930hp 325m 280mv no opponent> -

A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<930hp 325m 276mv no opponent> -

murder $$
They aren't here.

<930hp 325m 276mv no opponent> -

north
They aren't here.

<930hp 325m 276mv no opponent> -

A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
murder $$
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<930hp 325m 272mv no opponent> -

They aren't here.

<930hp 325m 272mv no opponent> -

murder $$
They aren't here.

<930hp 325m 272mv no opponent> -

north
murder $$
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<930hp 325m 269mv no opponent> -

murder $$
Galiraand yells 'Help! I am being attacked by Ungril!'
Galiraand awkwardly parries your smash with a loud clang.
Your smash MUTILATES Galiraand!
Galiraand feverishly chants his incantation.
Galiraand's faeries send a blinding flare of light!
You squint your eyes, unaffected by the flare.
The wild magic stored in a blessed cudgel of ice reacts, producing smoke and sparks.
Galiraand has a few scratches.

<930hp 325m 269mv none> -


Galiraand's freezing bite DISEMBOWELS you!
Your smash MUTILATES Galiraand!
Galiraand has some small wounds and bruises.

<882hp 325m 269mv none> -
dir

You do the best you can!
Galiraand has some small wounds and bruises.

<882hp 325m 269mv none> -

Your kicked dirt misses Galiraand.
Galiraand has some small wounds and bruises.

<882hp 325m 269mv none> -


Galiraand has fled!
Galiraand flies east.
A gruff old goat gallops east.

<882hp 325m 269mv no opponent> -

east
murder $$

Galiraand flies in.
A gruff old goat gallops in.

<882hp 325m 269mv no opponent> -


Galiraand feverishly chants his incantation.
You yell 'Die! Galiraand, you sorcerous dog!'
Galiraand's faeries send a blinding flare of light!
You squint your eyes, unaffected by the flare.
Galiraand deflects your smash aside in an ungraceful parry.
Galiraand has some small wounds and bruises.

<882hp 325m 269mv none> -

dir

You block Galiraand's attack and attempt to strike at the brief opening.
Your riposte maims Galiraand!
Your wild smash mauls Galiraand.
Galiraand has some small wounds and bruises.

<882hp 325m 269mv none> -

No way! You are still fighting!
Galiraand has some small wounds and bruises.

<882hp 325m 269mv none> -

You do the best you can!
Galiraand has some small wounds and bruises.

<882hp 325m 269mv none> -

Your kicked dirt misses Galiraand.
Galiraand has some small wounds and bruises.

<882hp 325m 269mv none> -


Galiraand feverishly chants his incantation.
Galiraand has some small wounds and bruises.

<882hp 325m 269mv none> -


You deflect Galiraand's freezing bite aside in an ungraceful parry.
Your smash MUTILATES Galiraand!
Your smash MUTILATES Galiraand!
Your wild smash MASSACRES Galiraand!
Galiraand has quite a few wounds.

<882hp 325m 269mv none> -

bash

Galiraand has fled!
Galiraand flies east.
A gruff old goat gallops east.

<882hp 325m 269mv no opponent> -

bash $$

The day has begun.

<897hp 325m 369mv no opponent> -

east
bash $$
But you aren't fighting anyone!

<897hp 325m 369mv no opponent> -

They aren't here.

<897hp 325m 369mv no opponent> -

On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<897hp 325m 367mv no opponent> -

They aren't here.

<897hp 325m 367mv no opponent> -
bash $$

scan all
They aren't here.

<897hp 325m 367mv no opponent> -

east
You scan all around.
You scan east.
*** Range 6 (east) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
A yellow chicken wearing a long curly powdered wig struts around clucking.
You scan west.

<897hp 325m 367mv no opponent> -

bash $$
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<897hp 325m 365mv no opponent> -

east
They aren't here.

<897hp 325m 365mv no opponent> -

east
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<897hp 325m 363mv no opponent> -
east

A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<897hp 325m 361mv no opponent> -

Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<897hp 325m 359mv no opponent> -
east

bash $$
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<897hp 325m 357mv no opponent> -

They aren't here.

<897hp 325m 357mv no opponent> -

east
bash $$
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
A yellow chicken wearing a long curly powdered wig struts around clucking.
Galiraand flies north.
A gruff old goat gallops north.

<897hp 325m 355mv no opponent> -

scan all
They aren't here.

<897hp 325m 355mv no opponent> -

You scan all around.
You scan north.
*** Range 2 (north) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
*** Range 6 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan west.

<897hp 325m 355mv no opponent> -

bash $$
They aren't here.

<897hp 325m 355mv no opponent> -

west
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
west
---------+

[Exits: east west]

<897hp 325m 353mv no opponent> -

east
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<897hp 325m 351mv no opponent> -
east

A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<897hp 325m 349mv no opponent> -

north
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<897hp 325m 347mv no opponent> -
north

A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<897hp 325m 345mv no opponent> -

A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
bash $$
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
There is a wooden box here, lined with a fur-covered old shirt.

<897hp 325m 343mv no opponent> -

murder $$
They aren't here.

<897hp 325m 343mv no opponent> -

They aren't here.

<897hp 325m 343mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 4 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
*** Range 2 (south) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
You scan west.
*** Range 1 (west) ***
A little kid stands here, looking nervous.

<897hp 325m 343mv no opponent> -

north
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<897hp 325m 341mv no opponent> -

where
Players near you in Gwidry:
<PK> Ungril A Dusty Road

<897hp 325m 341mv no opponent> -
scan all

north
You scan all around.
You scan north.
*** Range 3 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan south.
*** Range 3 (south) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.

<897hp 325m 341mv no opponent> -

A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

<897hp 325m 339mv no opponent> -

south
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<897hp 325m 337mv no opponent> -
south

A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
west
+-+-+ | than an inn.
---------+

[Exits: north east south west]
There is a wooden box here, lined with a fur-covered old shirt.

<897hp 325m 335mv no opponent> -

scan all
Main Room of the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up (trapdoor)]
A little kid stands here, looking nervous.
A little kid says 'Hey, Ungril, my cat's having kittens, do you want one?'

<897hp 325m 334mv no opponent> -

You scan all around.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<897hp 325m 334mv no opponent> -

east
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
There is a wooden box here, lined with a fur-covered old shirt.

<897hp 325m 333mv no opponent> -

where
Players near you in Gwidry:
<PK> Ungril A Dusty Road

<897hp 325m 333mv no opponent> -
south

A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<897hp 325m 331mv no opponent> -
south

A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<897hp 325m 329mv no opponent> -
west

west
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<897hp 325m 327mv no opponent> -

west
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<897hp 325m 325mv no opponent> -

where
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<897hp 325m 323mv no opponent> -

west
Players near you in Tenebria:
<PK> Ungril A Pebble-Strewn Path
Estari A Bend in the Tunnel

<897hp 325m 323mv no opponent> -

A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<897hp 325m 321mv no opponent> -

west
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<897hp 325m 319mv no opponent> -

west
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
west
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<897hp 325m 317mv no opponent> -

where
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<897hp 325m 315mv no opponent> -

south
Players near you in Tenebria:
<PK> Ungril On the Plateau
Estari A Passage in the Mine Tunnels

<897hp 325m 315mv no opponent> -

south
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<897hp 325m 312mv no opponent> -

south
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<897hp 325m 308mv no opponent> -
south

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<897hp 325m 304mv no opponent> -

aff
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A blade with Lodur's mark lies here.

<897hp 325m 300mv no opponent> -

You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours

<897hp 325m 300mv no opponent> -
south

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<897hp 325m 296mv no opponent> -
south

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<897hp 325m 292mv no opponent> -

south
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<897hp 325m 289mv no opponent> -

west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<897hp 325m 286mv no opponent> -
west

down
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<897hp 325m 281mv no opponent> -

east
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<897hp 325m 275mv no opponent> -

Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<897hp 325m 269mv no opponent> -
south

south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<897hp 325m 265mv no opponent> -

south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]

<897hp 325m 263mv no opponent> -

where
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<897hp 325m 261mv no opponent> -

Players near you in Eastern Road:
<PK> Ungril The Crossroads

<897hp 325m 261mv no opponent> -
west

west
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<897hp 325m 259mv no opponent> -

west
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<897hp 325m 257mv no opponent> -
west

Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A small key shaped from steel is here.
A small copper key lies here.

<897hp 325m 255mv no opponent> -

west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

west
<897hp 325m 253mv no opponent> -

City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<897hp 325m 251mv no opponent> -
west

where
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<897hp 325m 249mv no opponent> -

Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<897hp 325m 247mv no opponent> -

Players near you in Seringale:
<PK> Ungril Inside the East Gate

<897hp 325m 247mv no opponent> -


The sun rises in the east.
The white aura around your body fades.
The town clock tolls once as the day begins.

<910hp 325m 347mv no opponent> -

aff
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: detect magic : lasts for 2 hours
Spell: detect invis : lasts for 2 hours
Spell: detect evil : lasts for 2 hours

<910hp 325m 347mv no opponent> -

east
east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<910hp 325m 345mv no opponent> -

east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<910hp 325m 343mv no opponent> -

Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

east
<910hp 325m 341mv no opponent> -

east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A small key shaped from steel is here.
A small copper key lies here.

<910hp 325m 339mv no opponent> -

where
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<910hp 325m 337mv no opponent> -

east
Players near you in Eastern Road:
<PK> Ungril Along the Eastern Road

<910hp 325m 337mv no opponent> -

Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<910hp 325m 335mv no opponent> -

east
north
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<910hp 325m 333mv no opponent> -

north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
north
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]

<910hp 325m 331mv no opponent> -

north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<910hp 325m 329mv no opponent> -

Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
west
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<910hp 325m 325mv no opponent> -

up
Alas, you cannot go that way.

<910hp 325m 325mv no opponent> -

Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<910hp 325m 319mv no opponent> -

Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<910hp 325m 313mv no opponent> -
where

east
Players near you in Eastern Road:
<PK> Ungril Windswept Plateau of the Dwarven Mines

<910hp 325m 313mv no opponent> -

Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<910hp 325m 308mv no opponent> -

north
east
Alas, you cannot go that way.

<910hp 325m 308mv no opponent> -

South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
north
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<910hp 325m 305mv no opponent> -

north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<910hp 325m 302mv no opponent> -

north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<910hp 325m 298mv no opponent> -

north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A blade with Lodur's mark lies here.

<910hp 325m 294mv no opponent> -
north

north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<910hp 325m 290mv no opponent> -

A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<910hp 325m 286mv no opponent> -

north
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<910hp 325m 282mv no opponent> -

where
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<910hp 325m 279mv no opponent> -

east
Players near you in Tenebria:
<PK> Ungril On the Plateau
Estari A Side Passage in the Mine Tunnel
<PK> Galiraand A Pebble-Strewn Path

<910hp 325m 279mv no opponent> -

east
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<910hp 325m 277mv no opponent> -

Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
Galiraand flies in.
A gruff old goat gallops in.

<910hp 325m 275mv no opponent> -


Galiraand flies west.
A gruff old goat gallops west.

<910hp 325m 275mv no opponent> -
quaff purple
get purple holding

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<910hp 325m 275mv no opponent> -

murder $$
You get a purple potion from a dragonblood holding robe of wounding.

<910hp 325m 275mv no opponent> -

They aren't here.

<910hp 325m 275mv no opponent> -

west
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<910hp 325m 273mv no opponent> -
west

murder $$
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
Galiraand feverishly chants his incantation.
You yell 'Die! Galiraand, you sorcerous dog!'
Galiraand's faeries send a blinding flare of light!
You squint your eyes, unaffected by the flare.
Galiraand deflects your smash aside in an ungraceful parry.
Your smash MUTILATES Galiraand!
Galiraand has some small wounds and bruises.

<910hp 325m 271mv none> -

south
You do the best you can!
Galiraand has some small wounds and bruises.

<910hp 325m 271mv none> -

No way! You are still fighting!
Galiraand has some small wounds and bruises.

<910hp 325m 271mv none> -

dir
Galiraand is blinded by the dirt in his eyes!
Your kicked dirt scratches Galiraand.
Galiraand's freezing bite DISEMBOWELS you!
You dodge Galiraand's freezing bite.
Your smash MUTILATES Galiraand!
Your smash MUTILATES Galiraand!
Galiraand has some small wounds and bruises.

<865hp 325m 271mv none> -


Galiraand has fled!
Galiraand flies east.
A gruff old goat gallops east.

<865hp 325m 271mv no opponent> -

scan all
east
bash $$
You scan all around.
You scan east.
You scan south.

<865hp 325m 271mv no opponent> -

On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
The rain stopped.

<880hp 325m 369mv no opponent> -

They aren't here.

<880hp 325m 369mv no opponent> -

east
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
scan all
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<880hp 325m 367mv no opponent> -

You scan all around.
You scan north.
You scan east.
*** Range 5 (east) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
You scan south.
You scan west.

<880hp 325m 367mv no opponent> -

where
Players near you in Tenebria:
<PK> Ungril Audsug Crossing
Estari A Fork in the Mine Tunnel

<880hp 325m 367mv no opponent> -

east
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<880hp 325m 365mv no opponent> -

east
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<880hp 325m 363mv no opponent> -
east

Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<880hp 325m 361mv no opponent> -
east

A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<880hp 325m 359mv no opponent> -
where

Players near you in Gwidry:
<PK> Ungril A Dusty Road
<PK> Galiraand A Dusty Road

<880hp 325m 359mv no opponent> -
east

A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<880hp 325m 357mv no opponent> -

north
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<880hp 325m 355mv no opponent> -
bash $$

north
scan all
They aren't here.

<880hp 325m 355mv no opponent> -

A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
There is a wooden box here, lined with a fur-covered old shirt.
An old female dwarf stands here.

<880hp 325m 353mv no opponent> -

You scan all around.
You scan north.
*** Range 4 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
*** Range 2 (south) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
You scan west.
*** Range 1 (west) ***
A little kid stands here, looking nervous.

<880hp 325m 353mv no opponent> -

north
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<880hp 325m 351mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 3 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan south.
*** Range 1 (south) ***
An old female dwarf stands here.
*** Range 3 (south) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.

<880hp 325m 351mv no opponent> -

north
north
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-@ | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to
* + | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south west]

<880hp 325m 349mv no opponent> -

where
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
*-+ | at the roadside, weeds beginning to take over its stronghold.
| | |
* + |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<880hp 325m 347mv no opponent> -

Players near you in Gwidry:
<PK> Ungril A Dusty Road

<880hp 325m 347mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
*** Range 1 (east) ***
A pigeon wanders around aimlessly.
You scan south.
*** Range 5 (south) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.

<880hp 325m 347mv no opponent> -

east
east
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
*-+ | to the south where a farmhouse stands, and a delicious aroma
| | | of bread wafts in from the north.
* + |
---------+

[Exits: (north) east (south) west]
A pigeon wanders around aimlessly.

<880hp 325m 345mv no opponent> -

east
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<880hp 325m 343mv no opponent> -

A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+ | by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<880hp 325m 341mv no opponent> -

scan all
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 2 (west) ***
A pigeon wanders around aimlessly.

<880hp 325m 341mv no opponent> -

east
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+ | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<880hp 325m 339mv no opponent> -
south

south
A Dusty Road
+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]

<880hp 325m 337mv no opponent> -

A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
where
f| the west and north.
---------+

[Exits: north east west]

<880hp 325m 335mv no opponent> -

east
Players near you in Gwidry:
<PK> Ungril A Dusty Road
<PK> Galiraand A Dusty Road

<880hp 325m 335mv no opponent> -

east
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<880hp 325m 333mv no opponent> -

scan all
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A weeping amulet cries soft tears here.
A skinny mouse scampers about, looking for something to eat.

<880hp 325m 331mv no opponent> -
bash $$

west
bash $$
You scan all around.
You scan north.
*** Range 1 (north) ***
(Red Aura) A tree-like creature with large fangs looms your way.
You scan east.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 2 (south) ***
A massive owl waits patiently for its next meal.
You scan west.
*** Range 1 (west) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
A skinny mouse walks south.

<880hp 325m 331mv no opponent> -
They aren't here.

<880hp 325m 331mv no opponent> -

A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<880hp 325m 329mv no opponent> -

west
bash $$
Galiraand yells 'Help! Ungril is trying to bash me!'
Your bash misses Galiraand.
You fall flat on your face!
Galiraand's eyes stop watering.
Galiraand's freezing bite DISMEMBERS you!
Galiraand awkwardly parries your smash with a loud clang.
Galiraand awkwardly parries your smash with a loud clang.
Galiraand has a few scratches.

<825hp 325m 329mv none> -


Galiraand dries off.
Galiraand has a few scratches.

<825hp 325m 329mv none> -


Galiraand has fled!
Galiraand flies west.
A gruff old goat gallops west.

<825hp 325m 329mv no opponent> -


Galiraand flies in.
A gruff old goat gallops in.

<825hp 325m 329mv no opponent> -

scan all
dirt $$

Galiraand flies east.
A gruff old goat gallops east.

<825hp 325m 329mv no opponent> -

A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]

<825hp 325m 327mv no opponent> -

They aren't here.

<825hp 325m 327mv no opponent> -

You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A skinny mouse scampers about, looking for something to eat.
You scan west.

<825hp 325m 327mv no opponent> -
east

They aren't here.

<825hp 325m 327mv no opponent> -
dirt $$

A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]

<825hp 325m 325mv no opponent> -

east
dirt $$
They aren't here.

<825hp 325m 325mv no opponent> -

The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A weeping amulet cries soft tears here.
A skinny mouse scampers about, looking for something to eat.

<825hp 325m 323mv no opponent> -

scan all
They aren't here.

<825hp 325m 323mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
(Red Aura) A tree-like creature with large fangs looms your way.
You scan east.
*** Range 1 (east) ***
A skinny mouse scampers about, looking for something to eat.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 2 (south) ***
A massive owl waits patiently for its next meal.
You scan west.
A skinny mouse walks east.

<825hp 325m 323mv no opponent> -

east
where
A very muddy path
+-o-f| Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-+ | The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
+-f-@ *-S| all this mud was formed in the first place.
| | | |
f-+-o |
| | |
f-+-f |
---------+

[Exits: north south west]
A skinny mouse scampers about, looking for something to eat.
A skinny mouse scampers about, looking for something to eat.
A skinny mouse walks north.

<825hp 325m 321mv no opponent> -

scan all
Players near you in Armageddon Sanctuary:
<PK> Ungril A very muddy path
<PK> Galiraand A very muddy path

<825hp 325m 321mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
You scan south.
*** Range 2 (south) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
A druid is here, chanting in a mysterious language.
*** Range 4 (south) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 5 (south) ***
A druid is here, chanting in a mysterious language.
(Red Aura) A tree-like creature with large fangs looms your way.
You scan west.

<825hp 325m 321mv no opponent> -


A skinny mouse walks north.

<825hp 325m 321mv no opponent> -

south
south
A very muddy path
f-+-+ | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f-+ *-S| The ground seems very unstable and you feel yourself sink
| | | | slowly into the ground with every step. You wonder how
f-@-o | all this mud was formed in the first place.
| | |
f-+-f |
| | |
+-f |
---------+

[Exits: north east south west]

<825hp 325m 319mv no opponent> -

dirt $$
A very muddy path
+-f-+ *-S| Filth. Various clumps of mud have been flung everywhere,
| | | | lining the thick trunks of numerous oak trees near by.
f-+-o | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
f-@-f | how all this mud was formed in the first place. The sound
| | | of gushing water can be heard nearby.
+-f |
| | |
+-f-f|
---------+

[Exits: north east south west down]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Nature has brought us life, and it is nature that will end it!'

<825hp 325m 317mv no opponent> -

Galiraand yells 'Help! Ungril kicked dirt into my eyes!'
Galiraand is blinded by the dirt in his eyes!
Your kicked dirt scratches Galiraand.
Galiraand has a few scratches.

<825hp 325m 317mv none> -


Galiraand has fled!
Galiraand flies south.
A gruff old goat gallops south.

<825hp 325m 317mv no opponent> -


The white aura around your body fades.

<838hp 325m 417mv no opponent> -

south
quaff purple
get purple holding
A very muddy path
f-+-o | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-f | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
@-f | how all this mud was formed in the first place.
| | |
+-f-f|
| | ||
f-f-f|
---------+

[Exits: north east south]

<838hp 325m 415mv no opponent> -

scan all
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<838hp 325m 415mv no opponent> -

You get a purple potion from a dragonblood holding robe of wounding.

<838hp 325m 415mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A druid is here, chanting in a mysterious language.
*** Range 4 (north) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
*** Range 5 (north) ***
A skinny mouse scampers about, looking for something to eat.
You scan east.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 2 (south) ***
A druid is here, chanting in a mysterious language.
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 415mv no opponent> -

south
A very muddy path
f-+-f | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f | The ground seems very unstable and you feel yourself
scan all
| | | sink slowly into the ground with every step. You wonder
@-f-f| how all this mud was formed in the first place.
| | ||
f-f-f|
| ||
f-f|
---------+

[Exits: north east south]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
An insipid druid says 'The time draws near, Ungril. I can feel it.'
An insipid druid says 'Beware, Ungril! Else you shall be annihilated!'

<838hp 325m 413mv no opponent> -

You scan all around.
You scan north.
*** Range 2 (north) ***
A druid is here, chanting in a mysterious language.
*** Range 5 (north) ***
A skinny mouse scampers about, looking for something to eat.
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
You scan east.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 413mv no opponent> -

where
Players near you in Armageddon Sanctuary:
<PK> Ungril A very muddy path
<PK> Galiraand Surrounded by oak trees

<838hp 325m 413mv no opponent> -

south
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f| the path as if attempting to set up a trap for any that
| | || wish to walk past. It looks as if the arrangement was
@-f-f| man-made for its intricacy. Small dens and burrows have
| || been dug out of the ground, big enough for animals of
f-f| small stature to shelter inside. Life looks rich in this
| part of the forest.
scan all
|
---------+

[Exits: north east]
A druid is here, chanting in a mysterious language.
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 411mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 3 (north) ***
A druid is here, chanting in a mysterious language.
*** Range 6 (north) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
You scan east.
*** Range 1 (east) ***
A druid is here, chanting in a mysterious language.
*** Range 3 (east) ***
A skinny mouse scampers about, looking for something to eat.
(Red Aura) A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
*** Range 5 (east) ***
A skinny mouse scampers about, looking for something to eat.

<838hp 325m 411mv no opponent> -

east
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
east
| | | | wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | || been dug out of the ground, big enough for animals of
f-f-f| small stature to shelter inside. Life looks rich in this
|| part of the forest.
f|
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
An insipid druid says 'Beware, Ungril! Else you shall be annihilated!'

<838hp 325m 408mv no opponent> -

scan all
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | | || been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | part of the forest.
f-f|
---------+

[Exits: north east south west]

<838hp 325m 405mv no opponent> -

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A skinny mouse scampers about, looking for something to eat.
(Red Aura) A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
You scan west.
*** Range 1 (west) ***
A druid is here, chanting in a mysterious language.
*** Range 2 (west) ***
A druid is here, chanting in a mysterious language.
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 405mv no opponent> -

east
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
scan all
| | temple rise to the north of you.
f-f-f|
---------+

[Exits: east south west]
(Red Aura) A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.

<838hp 325m 402mv no opponent> -

You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A skinny mouse scampers about, looking for something to eat.
A skinny mouse scampers about, looking for something to eat.
You scan west.
*** Range 2 (west) ***
A druid is here, chanting in a mysterious language.
*** Range 3 (west) ***
A druid is here, chanting in a mysterious language.
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 402mv no opponent> -

east
Surrounded by oak trees
f| Ancient oak trees surround you in every direction making
|| it difficult to traverse any further. They loom upwards
f o-f| as far as your eyes can see, letting no light come through
| || their tightly-knit leaves and branches. The ground is
f-f-@-f f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| || temple rise to the north of you.
f-f-f-f|
---------+

[Exits: east south west]

<838hp 325m 399mv no opponent> -
scan all

You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
(Red Aura) A tree-like creature with large fangs looms your way.
You scan west.
*** Range 1 (west) ***
(Red Aura) A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
*** Range 3 (west) ***
A druid is here, chanting in a mysterious language.
*** Range 4 (west) ***
A druid is here, chanting in a mysterious language.
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 399mv no opponent> -

south
south
Surrounded by oak trees
f o-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f-f f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f-f-f| field of fear surrounds the area.
| ||
f-f|
---------+

[Exits: north east west]
A druid is here, chanting in a mysterious language.
(Red Aura) A tree-like creature with large fangs looms your way.
An insipid druid says 'Have faith in nature.'

<838hp 325m 396mv no opponent> -

Alas, you cannot go that way.

<838hp 325m 396mv no opponent> -
west

Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f-f-f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | leaves. Life in this prison of trees is scarce, as though
f-f-f| field of fear surrounds the area.
||
f|
---------+

[Exits: north east south west]

<838hp 325m 393mv no opponent> -
south

A small clearing in the woods
f-f-f-f-f| This small clearing lets in a little more light than the
| | | | || rest of the forest. The air here smells of pine needles,
f-f-f-f-f| mixed with a faint sniff of burning oak bark. Leaves have
| | fallen from the trees, landing upon the dead grass on
@-f-f| the ground. Strange symbols have been dug up out of the
|| earth, glowing with a strange white light.
f|
|
|
---------+

[Exits: north east]

<838hp 325m 390mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 2 (north) ***
(Red Aura) A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
You scan east.
*** Range 1 (east) ***
A skinny mouse scampers about, looking for something to eat.
*** Range 3 (east) ***
(Red Aura) A tree-like creature with large fangs looms your way.
*** Range 4 (east) ***
(White Aura) (Red Aura) The lord of Dark Oak is here.
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 390mv no opponent> -

east
Among ancient oak trees
f-f-f-f f| This is part of a dense forest of ancient oak trees, the
| | | | || boles of which tower up into the sky to be lost amid the
f-f-f-f-f| leafy canopy overhead. Slender beams of sunlight filter
| || down through the leaves onto the dense foliage which covers
f-@-f-f| the floor of the forest. There is life visible in abundance
| || here, from the numerous bushes and ferns, to the thick
f-f| coatings of moss that cover the trunks of the trees.
|
|
---------+

[Exits: east west]

<838hp 325m 387mv no opponent> -

east
Among ancient oak trees
f-f-f f-f| This is part of a dense forest of ancient oak trees, the
| | | | || boles of which tower up into the sky to be lost amid the
f-f-f-f-f| leafy canopy overhead. Slender beams of sunlight filter
| | || down through the leaves onto the dense foliage which covers
f-f-@-f-f| the floor of the forest. There is life visible in abundance
| | || here, from the numerous bushes and ferns, to the thick
f-f-f| coatings of moss that cover the trunks of the trees.
|
|
---------+

[Exits: east south west]
A skinny mouse scampers about, looking for something to eat.

<838hp 325m 384mv no opponent> -
east

Among ancient oak trees
f-f f-f | This is part of a dense forest of ancient oak trees, the
| | | | | boles of which tower up into the sky to be lost amid the
f-f-f-f ~| leafy canopy overhead. Slender beams of sunlight filter
| | || down through the leaves onto the dense foliage which covers
f-f-@-f-f| the floor of the forest. There is life visible in abundance
| | | || here, from the numerous bushes and ferns, to the thick
f-f-f-f| coatings of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 381mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
A skinny mouse is here, fighting a massive owl.
A massive owl is here, fighting a skinny mouse.
*** Range 4 (north) ***
A druid is here, chanting in a mysterious language.
*** Range 5 (north) ***
A skinny mouse is here, fighting a massive owl.
A massive owl is here, fighting a skinny mouse.
You scan east.
*** Range 1 (east) ***
(White Aura) (Red Aura) The lord of Dark Oak is here.
(Red Aura) A tree-like creature with large fangs looms your way.
You scan south.
You scan west.
*** Range 1 (west) ***
A skinny mouse scampers about, looking for something to eat.

<838hp 325m 381mv no opponent> -

where
Players near you in Armageddon Sanctuary:
<PK> Ungril Among ancient oak trees
<PK> Galiraand The eastern edge of the forest

<838hp 325m 381mv no opponent> -
east

Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
(White Aura) (Red Aura) The lord of Dark Oak is here.
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 378mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
(Red Aura) A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
*** Range 2 (north) ***
(Red Aura) A tree-like creature with large fangs looms your way.
*** Range 3 (north) ***
A massive owl waits patiently for its next meal.
*** Range 5 (north) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(Red Aura) A tree-like creature with large fangs looms your way.
*** Range 2 (west) ***
A skinny mouse scampers about, looking for something to eat.

<838hp 325m 378mv no opponent> -

east
Diabolical Clearing
f-f | The ancient forest fades away gradually into odd, spiky shrubs
| | | and tufts of browned grass with jagged blades. The flat, bare
f-f ~ | earth in the center is peculiar in its unnaturally perfect
| | | | circumference. The seams in the dry caked soil seem to form
f-f-@ | runes that shimmer and wriggle in the strange heat rising
| | | | from somewhere deep beneath. Only in the exact middle of the
f-f-f | clearing is the even ground marred, as though something had
| erupted from the otherwise lifeless earth.
|
---------+

[Exits: north south west]
A tattered piece of paper has been dropped on the ground.

<838hp 325m 375mv no opponent> -

west
Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
(White Aura) (Red Aura) The lord of Dark Oak is here.
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 372mv no opponent> -
north

north
north
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
north
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
A bracer composed of dark oak thorns looks very menacing.
A pile of dark oak covered with black vines is here.
(Red Aura) A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.

<838hp 325m 369mv no opponent> -

The eastern edge of the forest
f-o | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
o-f-f | done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look closer,
f f-@ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f ~ | life was visible before, have avoided this section of the
| | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
(Red Aura) A tree-like creature with large fangs looms your way.

<838hp 325m 366mv no opponent> -
north

murder $$
The eastern edge of the forest
f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-o | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
o-f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f f-f | life was visible before, have avoided this section of the
| | | | woods.
f-f-f |
---------+

[Exits: north south west]
A massive owl waits patiently for its next meal.

<838hp 325m 363mv no opponent> -

Beneath a treetop village
f-f-f | This part of the forest has been cleared, and looks lighter
| | | than most of the rest. The bark has been stripped from the
f-f | trees and replaced with rope ladders that lead up their trunk
| | | to a village high above. Pebbles and small sticks lie about
f-@ | the ground, a few pine cones littered about the place to
| | | punctuate them. The surface of the trees is white, strange
o-f-f | symbols carved into their bases near the root.
| | |
f-f |
---------+

[Exits: north south west up]

<838hp 325m 361mv no opponent> -

The eastern edge of the forest
o f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-f-f | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f-o | life was visible before, have avoided this section of the
| | | woods.
o-f-f |
---------+

[Exits: north south west]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<838hp 325m 359mv no opponent> -

scan all
Galiraand yells 'Help! I am being attacked by Ungril!'
Your smash MUTILATES Galiraand!
Your smash MUTILATES Galiraand!
Your smash maims Galiraand!
Galiraand has some small wounds and bruises.

<838hp 325m 359mv none> -

bash

You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.
Galiraand has some small wounds and bruises.

<851hp 325m 444mv none> -


You dodge Galiraand's wrath.
Your smash maims Galiraand!
Galiraand awkwardly parries your smash with a loud clang.
Galiraand has some small wounds and bruises.

<851hp 325m 444mv none> -


Galiraand has fled!
Galiraand flies south.
A gruff old goat gallops south.

<851hp 325m 444mv no opponent> -

You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
*** Range 2 (south) ***
A massive owl waits patiently for its next meal.
*** Range 3 (south) ***
A tree-like creature with large fangs looms your way.
*** Range 4 (south) ***
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
*** Range 5 (south) ***
A skinny mouse scampers about, looking for something to eat.
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.
You scan west.
*** Range 1 (west) ***
A skinny mouse is here, fighting a massive owl.
A massive owl is here, fighting a skinny mouse.

<851hp 325m 444mv no opponent> -

But you aren't fighting anyone!

<851hp 325m 444mv no opponent> -

south
murder $$
Beneath a treetop village
f-f-f | This part of the forest has been cleared, and looks lighter
| | | than most of the rest. The bark has been stripped from the
f-f | trees and replaced with rope ladders that lead up their trunk
| | | to a village high above. Pebbles and small sticks lie about
f-@ | the ground, a few pine cones littered about the place to
| | | punctuate them. The surface of the trees is white, strange
o-f-f | symbols carved into their bases near the root.
| | |
f-f |
---------+

[Exits: north south west up]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<851hp 325m 442mv no opponent> -

Galiraand yells 'Help! I am being attacked by Ungril!'
Your smash MUTILATES Galiraand!
Your smash maims Galiraand!
You parry Galiraand's wrath.
Galiraand's wrath MUTILATES you!
Galiraand awkwardly parries your smash with a loud clang.
Your smash MUTILATES Galiraand!
Galiraand has quite a few wounds.

<813hp 325m 442mv none> -

bash

Galiraand has fled!
Galiraand flies south.
A gruff old goat gallops south.

<813hp 325m 442mv no opponent> -

south
But you aren't fighting anyone!

<813hp 325m 442mv no opponent> -

bash $$
The eastern edge of the forest
f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-o | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
o-f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f f-f | life was visible before, have avoided this section of the
| | | | woods.
f-f-f |
---------+

[Exits: north south west]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
A massive owl waits patiently for its next meal.

<813hp 325m 440mv no opponent> -


Galiraand flies south.
A gruff old goat gallops south.

<813hp 325m 440mv no opponent> -

They aren't here.

<813hp 325m 440mv no opponent> -

south
bash $$
The eastern edge of the forest
f-o | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
o-f-f | done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look closer,
f f-@ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f ~ | life was visible before, have avoided this section of the
| | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
A tree-like creature with large fangs looms your way.

<813hp 325m 437mv no opponent> -

They aren't here.

<813hp 325m 437mv no opponent> -

scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A massive owl waits patiently for its next meal.
You scan south.
*** Range 1 (south) ***
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
*** Range 2 (south) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.
You scan west.

<813hp 325m 437mv no opponent> -

south
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
A bracer composed of dark oak thorns looks very menacing.
A pile of dark oak covered with black vines is here.
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.

<813hp 325m 434mv no opponent> -

south
Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.

<813hp 325m 431mv no opponent> -
south

Among ancient oak trees
f-f-f ~ | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f-f | leafy canopy overhead. Slender beams of sunlight filter
| | | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| here, from the numerous bushes and ferns, to the thick coatings
| of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east west]
A skinny mouse scampers about, looking for something to eat.

<813hp 325m 428mv no opponent> -

bash $$
They aren't here.

<813hp 325m 428mv no opponent> -

scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A skinny mouse scampers about, looking for something to eat.
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.
*** Range 2 (north) ***
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
*** Range 3 (north) ***
A tree-like creature with large fangs looms your way.
*** Range 4 (north) ***
north
A massive owl waits patiently for its next meal.
You scan east.
*** Range 1 (east) ***
A tree-like creature with large fangs looms your way.
You scan west.

<813hp 325m 428mv no opponent> -

Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.

<813hp 325m 425mv no opponent> -

west
Among ancient oak trees
f-f f-f | This is part of a dense forest of ancient oak trees, the
| | | | | boles of which tower up into the sky to be lost amid the
f-f-f-f ~| leafy canopy overhead. Slender beams of sunlight filter
| | || down through the leaves onto the dense foliage which covers
f-f-@-f-f| the floor of the forest. There is life visible in abundance
| | | || here, from the numerous bushes and ferns, to the thick
f-f-f-f| coatings of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
A tree-like creature with large fangs looms your way.

<813hp 325m 422mv no opponent> -

east
Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.

<813hp 325m 419mv no opponent> -
north

where
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
A bracer composed of dark oak thorns looks very menacing.
A pile of dark oak covered with black vines is here.
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.

<813hp 325m 416mv no opponent> -

west
Players near you in Armageddon Sanctuary:
<PK> Ungril The eastern edge of the forest
<PK> Galiraand Among ancient oak trees

<813hp 325m 416mv no opponent> -

west
A narrow trail
o-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f f-f | part of the forest is eerie and very humid. A soft wind
| | | | | floats by gradually and slowly, carrying upon it a pine
f-f-@-f ~| scent that is mixed with the burning bark of the oaks
| | || here. The enormous trees that surround you have been
f-f-f-f-f| etched with small mysterious symbols. Some strange force
| | | || is at work here, giving long life to these surroundings.
f-f-f-f|
---------+

[Exits: north east south west]
The corpse of a skinny mouse is lying here.
A massive owl waits patiently for its next meal.

<813hp 325m 413mv no opponent> -

scan all
Surrounded by oak trees
o-f-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | || temple rise to the north of you.
f-f-f|
---------+

[Exits: north east west]
A druid is here, chanting in a mysterious language.
An insipid druid says 'Have faith in nature.'

<813hp 325m 410mv no opponent> -

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A massive owl waits patiently for its next meal.
*** Range 2 (east) ***
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
You scan west.
*** Range 1 (west) ***
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.
*** Range 3 (west) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 4 (west) ***
A skinny mouse scampers about, looking for something to eat.
A long earthworm wiggles towards you.

<813hp 325m 410mv no opponent> -

west
west
Surrounded by oak trees
f o-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f-f f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f-f-f| field of fear surrounds the area.
| ||
f-f|
---------+

[Exits: north east west]
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.
An insipid druid says 'Beware, Ungril! Else you shall be annihilated!'

<813hp 325m 407mv no opponent> -

aff
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f-f-f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | leaves. Life in this prison of trees is scarce, as though
f-f-f| field of fear surrounds the area.
||
f|
---------+

[Exits: north east south west]

<813hp 325m 404mv no opponent> -

scan all
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours

<813hp 325m 404mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
You scan east.
*** Range 1 (east) ***
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.
*** Range 2 (east) ***
A druid is here, chanting in a mysterious language.
*** Range 3 (east) ***
A massive owl waits patiently for its next meal.
*** Range 4 (east) ***
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
You scan south.
You scan west.
*** Range 1 (west) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 2 (west) ***
A long earthworm wiggles towards you.

<813hp 325m 404mv no opponent> -

north
scan all
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | temple rise to the north of you.
f-f-f|
---------+

[Exits: east south west]
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.

<813hp 325m 401mv no opponent> -

You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
You scan west.
*** Range 2 (west) ***
A druid is here, chanting in a mysterious language.
*** Range 3 (west) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.

<813hp 325m 401mv no opponent> -

west
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | | || been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | part of the forest.
f-f|
---------+

[Exits: north east south west]

<813hp 325m 398mv no opponent> -

east
south
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | temple rise to the north of you.
f-f-f|
---------+

[Exits: east south west]
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.

<813hp 325m 395mv no opponent> -
murder $$

Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f-f-f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | leaves. Life in this prison of trees is scarce, as though
f-f-f| field of fear surrounds the area.
||
f|
---------+

[Exits: north east south west]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<813hp 325m 392mv no opponent> -
south

murder $$
Galiraand yells 'Help! I am being attacked by Ungril!'
Your smash DISEMBOWELS Galiraand!
Galiraand has some small wounds and bruises.

<813hp 325m 392mv none> -


Galiraand feverishly chants his incantation.
Galiraand has some small wounds and bruises.

<813hp 325m 392mv none> -


The wisps of the wilderness leave Galiraand.
Galiraand's wrath devastates you!
Your smash MUTILATES Galiraand!
Galiraand parries your smash.
Galiraand has some small wounds and bruises.

<782hp 325m 392mv none> -

dir
No way! You are still fighting!
Galiraand has some small wounds and bruises.

<782hp 325m 392mv none> -

You do the best you can!
Galiraand has some small wounds and bruises.

<782hp 325m 392mv none> -

Your kicked dirt misses Galiraand.
Galiraand has some small wounds and bruises.

<782hp 325m 392mv none> -


Galiraand feverishly chants his incantation.
Galiraand has some small wounds and bruises.

<782hp 325m 392mv none> -


You stumble and barely manage to dodge Galiraand's wrath.
Your wild smash MASSACRES Galiraand!
Your smash MUTILATES Galiraand!
Galiraand has quite a few wounds.

<782hp 325m 392mv none> -


Galiraand has fled!
Galiraand flies west.
A gruff old goat gallops west.

<782hp 325m 392mv no opponent> -

west
murder $$
Dense undergrowth
+-f-f | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foilage. The vines crawl across
f-f-f-f-f| the path as if attempting to set up a trap for any that
| | | || wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | been dug out of the ground, big enough for animals of
f-f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east west]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.

<782hp 325m 389mv no opponent> -

They aren't here.

<782hp 325m 389mv no opponent> -
scan all

You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.
*** Range 3 (east) ***
A druid is here, chanting in a mysterious language.
*** Range 4 (east) ***
A skinny mouse scampers about, looking for something to eat.
A massive owl waits patiently for its next meal.
*** Range 5 (east) ***
A skinny mouse scampers about, looking for something to eat.
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
You scan west.
*** Range 1 (west) ***
A long earthworm wiggles towards you.

<782hp 325m 389mv no opponent> -

west
scan all
murder $$
Dense undergrowth
+-f-f | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foilage. The vines crawl across
f-f-f-f| the path as if attempting to set up a trap for any that
| | || wish to walk past. It looks as if the arrangement was
@-f-f| man-made for its intricacy. Small dens and burrows have
|| been dug out of the ground, big enough for animals of
f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east]
A long earthworm wiggles towards you.

<782hp 325m 386mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A druid is here, chanting in a mysterious language.
*** Range 2 (north) ***
A skinny mouse scampers about, looking for something to eat.
You scan east.
*** Range 1 (east) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 3 (east) ***
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.
*** Range 4 (east) ***
A druid is here, chanting in a mysterious language.
*** Range 5 (east) ***
A skinny mouse scampers about, looking for something to eat.
A massive owl waits patiently for its next meal.
*** Range 6 (east) ***
A skinny mouse scampers about, looking for something to eat.
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.

<782hp 325m 386mv no opponent> -

They aren't here.

<782hp 325m 386mv no opponent> -
north

north
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | || been dug out of the ground, big enough for animals of
f-f-f| small stature to shelter inside. Life looks rich in this
|| part of the forest.
f|
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
An insipid druid says 'Have faith in nature.'
The white aura around your body fades.

<794hp 325m 444mv no opponent> -
scan all

Dense undergrowth
f-+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@-f | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | || part of the forest.
f-f-f|
---------+

[Exits: north east south west up]
A skinny mouse scampers about, looking for something to eat.

<794hp 325m 441mv no opponent> -

You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
*** Range 2 (south) ***
A long earthworm wiggles towards you.
You scan west.
*** Range 1 (west) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
You scan up.
A skinny mouse walks west.

<794hp 325m 441mv no opponent> -

quaff purple
get purple holding
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<794hp 325m 441mv no opponent> -

scan all
You get a purple potion from a dragonblood holding robe of wounding.

<794hp 325m 441mv no opponent> -

You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
*** Range 2 (south) ***
A long earthworm wiggles towards you.
You scan west.
*** Range 1 (west) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
You scan up.

<794hp 325m 441mv no opponent> -

west
scan all
A very muddy path
f-+-f | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
@-f-f| how all this mud was formed in the first place.
| | ||
f-f-f|
| ||
f-f|
---------+

where
[Exits: north east south]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Nature has brought us life, and it is nature that will end it!'
An insipid druid says 'Beware, Ungril! Else you shall be annihilated!'

<794hp 325m 439mv no opponent> -

You scan all around.
You scan north.
*** Range 2 (north) ***
A skinny mouse scampers about, looking for something to eat.
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
*** Range 6 (north) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
You scan east.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.

<794hp 325m 439mv no opponent> -

Players near you in Armageddon Sanctuary:
<PK> Ungril A very muddy path
<PK> Galiraand A very muddy path

<794hp 325m 439mv no opponent> -

murder $$
They aren't here.

<794hp 325m 439mv no opponent> -

north
north
A very muddy path
f-+-o | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-f | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
@-f | how all this mud was formed in the first place.
| | |
+-f-f|
| | ||
f-f-f|
---------+

[Exits: north east south]

<794hp 325m 437mv no opponent> -
north

north
A very muddy path
+-f-+ *-S| Filth. Various clumps of mud have been flung everywhere,
| | | | lining the thick trunks of numerous oak trees near by.
f-+-o | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
f-@-f | how all this mud was formed in the first place. The sound
| | | of gushing water can be heard nearby.
+-f |
| | |
+-f-f|
---------+

[Exits: north east south west down]
A druid is here, chanting in a mysterious language.
An insipid druid says 'Have faith in nature.'

<794hp 325m 435mv no opponent> -

north
north
A very muddy path
f-+-+ | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f-+ *-S| The ground seems very unstable and you feel yourself sink
| | | | slowly into the ground with every step. You wonder how
f-@-o | all this mud was formed in the first place.
| | |
f-+-f |
| | |
+-f |
---------+

[Exits: north east south west]

<794hp 325m 433mv no opponent> -

A very muddy path
+-o-f| Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-+ | The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
+-f-@ *-S| all this mud was formed in the first place.
| | | |
f-+-o |
| | |
f-+-f |
---------+

[Exits: north south west]

<794hp 325m 431mv no opponent> -

A very muddy path
* | Filth. Various clumps of mud have been flung everywhere,
| | lining the thick trunks of numerous oak trees near by.
+-o-f| The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
f-@-+ | all this mud was formed in the first place.
| | |
+-f-+ *-S|
| | | |
f-+-o |
---------+

[Exits: north east south west]
An insipid druid walks in.
Rimath the trader auctions 'Place yer bids! a sturdy vulcan plate girth is being auctioned for 30000 gold!'

<794hp 325m 429mv no opponent> -

A very muddy path
| Filth. Various clumps of mud have been flung everywhere,
| lining the thick trunks of numerous oak trees near by. The
* | ground seems very unstable and you feel yourself sink slowly
| | into the ground with every step. You wonder how all this
@-o-f| mud was formed in the first place.
| | |
f-+-+ |
| | |
+-f-+ |
---------+

[Exits: east south]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<794hp 325m 427mv no opponent> -
murder $$

Galiraand yells 'Help! I am being attacked by Ungril!'
Your smash maims Galiraand!
Your wild smash MASSACRES Galiraand!
Galiraand has some small wounds and bruises.

<794hp 325m 427mv none> -

south
bash $$

Galiraand has fled!
Galiraand flies east.
A gruff old goat gallops east.

<794hp 325m 427mv no opponent> -

east
bash $$
A very muddy path
* | Filth. Various clumps of mud have been flung everywhere,
| | lining the thick trunks of numerous oak trees near by.
+-o-f| The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
f-@-+ | all this mud was formed in the first place.
| | |
+-f-+ *-S|
| | | |
f-+-o |
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
An insipid druid says 'Have faith in nature.'

<794hp 325m 425mv no opponent> -

They aren't here.
Galiraand flies in.
A gruff old goat gallops in.

<794hp 325m 425mv no opponent> -
scan all

A very muddy path
* f| Filth. Various clumps of mud have been flung everywhere,
| || lining the thick trunks of numerous oak trees near by. The
+-o-f-f| ground seems very unstable and you feel yourself sink slowly
| | || into the ground with every step. You wonder how all this
f-+-@ f| mud was formed in the first place.
| | |
f-+ *-S |
| | | |
f-+-o |
---------+

[Exits: north west]

<794hp 325m 423mv no opponent> -

bash $$
They aren't here.

<794hp 325m 423mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A druid is here, chanting in a mysterious language.
*** Range 2 (north) ***
An enormous man leans arrogantly upon the hilt of his axe.
You scan west.
*** Range 1 (west) ***
A druid is here, chanting in a mysterious language.
*** Range 2 (west) ***
A tree-like creature with large fangs looms your way.

<794hp 325m 423mv no opponent> -
west

bash $$
They aren't here.

<794hp 325m 423mv no opponent> -

A very muddy path
* | Filth. Various clumps of mud have been flung everywhere,
| | lining the thick trunks of numerous oak trees near by.
+-o-f| The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
f-@-+ | all this mud was formed in the first place.
| | |
+-f-+ *-S|
| | | |
f-+-o |
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.

<794hp 325m 421mv no opponent> -

west
They aren't here.

<794hp 325m 421mv no opponent> -
bash $$

The western edge of the forest
*| A steep incline of rock prevents you from moving further
|| westward. The rock is unusually smooth, as though it
+ +-o| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
+ @-+-+| closer, you notice small mysterious symbols etched around
| | | | the base of the enormous trees that border along the
+-+-f-+ *| incline. What life was visible before, have avoided this
| | || section of the woods.
f-+-o|
---------+

[Exits: east south]
A tree-like creature with large fangs looms your way.

<794hp 325m 419mv no opponent> -

They aren't here.

<794hp 325m 419mv no opponent> -

scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A druid is here, chanting in a mysterious language.
You scan south.
*** Range 2 (south) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 3 (south) ***
A massive owl waits patiently for its next meal.

<794hp 325m 419mv no opponent> -

south
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
south
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A weeping amulet cries soft tears here.

<794hp 325m 416mv no opponent> -

The western edge of the forest
+ f-+-+| A steep incline of rock prevents you from moving further
| | | | westward. The rock is unusually smooth, as though it
+-+-f-+ *| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
@-+-o| closer, you notice small mysterious symbols etched around
| | | the base of the enormous trees that border along the
f-+-f| incline. What life was visible before, have avoided this
scan all
| || section of the woods.
+-f|
---------+

[Exits: north east south]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Have faith in nature.'

<794hp 325m 413mv no opponent> -

You scan all around.
You scan north.
*** Range 2 (north) ***
A tree-like creature with large fangs looms your way.
You scan east.
You scan south.
*** Range 1 (south) ***
A massive owl waits patiently for its next meal.

<794hp 325m 413mv no opponent> -
where

north
Players near you in Armageddon Sanctuary:
<PK> Ungril The western edge of the forest
<PK> Galiraand Surrounded by oak trees

<794hp 325m 413mv no opponent> -

The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A weeping amulet cries soft tears here.

<794hp 325m 410mv no opponent> -

scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A tree-like creature with large fangs looms your way.
You scan east.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 2 (south) ***
A massive owl waits patiently for its next meal.
You scan west.

<794hp 325m 410mv no opponent> -
west

A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]

<794hp 325m 408mv no opponent> -
west

where
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]

<794hp 325m 406mv no opponent> -

Players near you in Gwidry:
<PK> Ungril A Dusty Road

<794hp 325m 406mv no opponent> -

east
east
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]

<794hp 325m 404mv no opponent> -

where
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A weeping amulet cries soft tears here.

<794hp 325m 402mv no opponent> -

south
Players near you in Armageddon Sanctuary:
<PK> Ungril The western edge of the forest
<PK> Galiraand Diabolical Clearing

<794hp 325m 402mv no opponent> -

The western edge of the forest
+ f-+-+| A steep incline of rock prevents you from moving further
| | | | westward. The rock is unusually smooth, as though it
+-+-f-+ *| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
@-+-o| closer, you notice small mysterious symbols etched around
| | | the base of the enormous trees that border along the
f-+-f| incline. What life was visible before, have avoided this
south
| || section of the woods.
+-f|
---------+

[Exits: north east south]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.

<794hp 325m 399mv no opponent> -

scan all
The western edge of the forest
+-+-f-+ *| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
f-+-o| were done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look
@-+-f| closer, you notice small mysterious symbols etched around
| || the base of the enormous trees that border along the
+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+

[Exits: north east]
A massive owl waits patiently for its next meal.

<794hp 325m 396mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 3 (north) ***
A tree-like creature with large fangs looms your way.
You scan east.
*** Range 1 (east) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.

<794hp 325m 396mv no opponent> -

east
A very muddy path
+-f-+ *-S| Filth. Various clumps of mud have been flung everywhere,
| | | | lining the thick trunks of numerous oak trees near by.
f-+-o | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
f-@-f | how all this mud was formed in the first place. The sound
| | | of gushing water can be heard nearby.
+-f |
| | |
east
+-f-f|
---------+

[Exits: north east south west down]
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A skinny mouse walks north.

<794hp 325m 394mv no opponent> -

Dense undergrowth
f-+ *-S | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foilage. The vines crawl across
f-+-o | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was man-made
f-+-@ | for its intricacy. Small dens and burrows have been dug
| | | out of the ground, big enough for animals of small stature
+-f | to shelter inside. Life looks rich in this part of the
| | | forest.
+-f-f |
---------+

[Exits: south west]

<794hp 325m 392mv no opponent> -
scan all

You scan all around.
You scan south.
*** Range 1 (south) ***
A skinny mouse scampers about, looking for something to eat.
*** Range 3 (south) ***
A druid is here, chanting in a mysterious language.
*** Range 4 (south) ***
A long earthworm wiggles towards you.
You scan west.
*** Range 1 (west) ***
A druid is here, chanting in a mysterious language.
*** Range 2 (west) ***
A massive owl waits patiently for its next meal.

<794hp 325m 392mv no opponent> -
south

Dense undergrowth
f-+-o | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
f-+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@ | man-made for its intricacy. Small dens and burrows have
| | | been dug out of the ground, big enough for animals of
+-f-f | small stature to shelter inside. Life looks rich in this
| | | | part of the forest.
f-f-f-f|
---------+

[Exits: north south west]
A skinny mouse scampers about, looking for something to eat.

<794hp 325m 389mv no opponent> -
south

scan all
Dense undergrowth
f-+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@-f | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | || part of the forest.
f-f-f|
---------+

[Exits: north east south west up]

<794hp 325m 386mv no opponent> -

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A skinny mouse scampers about, looking for something to eat.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
*** Range 2 (south) ***
A long earthworm wiggles towards you.
You scan west.
*** Range 1 (west) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
You scan up.

<794hp 325m 386mv no opponent> -

east
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-f-@ | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f-f| small stature to shelter inside. Life looks rich in this
| | | || part of the forest. The walls of a huge temple rise to
f-f-f-f| the north of you.
---------+

[Exits: south west]

<794hp 325m 383mv no opponent> -
scan all

You scan all around.
You scan south.
*** Range 1 (south) ***
A skinny mouse scampers about, looking for something to eat.
*** Range 2 (south) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
You scan west.
*** Range 2 (west) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.

<813hp 325m 444mv no opponent> -
south

Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | | || been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | part of the forest.
f-f|
---------+

[Exits: north east south west]

<813hp 325m 441mv no opponent> -
scan all

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
You scan west.
*** Range 1 (west) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
*** Range 2 (west) ***
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.

<813hp 325m 441mv no opponent> -

where
Players near you in Armageddon Sanctuary:
<PK> Ungril Dense undergrowth

<813hp 325m 441mv no opponent> -

south
Dense undergrowth
+-f-f | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foilage. The vines crawl across
f-f-f-f-f| the path as if attempting to set up a trap for any that
north
| | | || wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | been dug out of the ground, big enough for animals of
f-f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east west]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Nature has brought us life, and it is nature that will end it!'
An insipid druid says 'Have faith in nature.'

<813hp 325m 438mv no opponent> -

west
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | | || been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | part of the forest.
f-f|
---------+

[Exits: north east south west]

<813hp 325m 435mv no opponent> -

west
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | || been dug out of the ground, big enough for animals of
f-f-f| small stature to shelter inside. Life looks rich in this
|| part of the forest.
north
f|
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.

<813hp 325m 432mv no opponent> -

west
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f| the path as if attempting to set up a trap for any that
| | || wish to walk past. It looks as if the arrangement was
@-f-f| man-made for its intricacy. Small dens and burrows have
| || been dug out of the ground, big enough for animals of
f-f| small stature to shelter inside. Life looks rich in this
| part of the forest.
|
---------+

[Exits: north east]
A druid is here, chanting in a mysterious language.
A tree-like creature with large fangs looms your way.
An insipid druid says 'Nature has brought us life, and it is nature that will end it!'

<813hp 325m 429mv no opponent> -

north
A very muddy path
f-+-f | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
@-f-f| how all this mud was formed in the first place.
| | ||
f-f-f|
| ||
f-f|
---------+

[Exits: north east south]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Beware, Ungril! Else you shall be annihilated!'

<813hp 325m 427mv no opponent> -

north
Alas, you cannot go that way.

<813hp 325m 427mv no opponent> -

north
A very muddy path
f-+-o | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-f | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
@-f | how all this mud was formed in the first place.
| | |
+-f-f|
| | ||
f-f-f|
---------+

[Exits: north east south]

<813hp 325m 425mv no opponent> -

west
A very muddy path
+-f-+ *-S| Filth. Various clumps of mud have been flung everywhere,
| | | | lining the thick trunks of numerous oak trees near by.
f-+-o | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
f-@-f | how all this mud was formed in the first place. The sound
| | | of gushing water can be heard nearby.
+-f |
| | |
+-f-f|
---------+

[Exits: north east south west down]
A druid is here, chanting in a mysterious language.

<813hp 325m 423mv no opponent> -

A very muddy path
f-+-+ | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f-+ *-S| The ground seems very unstable and you feel yourself sink
north
| | | | slowly into the ground with every step. You wonder how
f-@-o | all this mud was formed in the first place.
| | |
f-+-f |
| | |
+-f |
---------+

[Exits: north east south west]

<813hp 325m 421mv no opponent> -

north
The western edge of the forest
+ f-+-+| A steep incline of rock prevents you from moving further
| | | | westward. The rock is unusually smooth, as though it
+-+-f-+ *| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
@-+-o| closer, you notice small mysterious symbols etched around
| | | the base of the enormous trees that border along the
f-+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+

[Exits: north east south]
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Beware, Ungril! Else you shall be annihilated!'

<813hp 325m 419mv no opponent> -

where
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A weeping amulet cries soft tears here.

<813hp 325m 416mv no opponent> -

west
The western edge of the forest
*| A steep incline of rock prevents you from moving further
|| westward. The rock is unusually smooth, as though it
+ +-o| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
+ @-+-+| closer, you notice small mysterious symbols etched around
| | | | the base of the enormous trees that border along the
+-+-f-+ *| incline. What life was visible before, have avoided this
| | || section of the woods.
f-+-o|
---------+

[Exits: east south]
A tree-like creature with large fangs looms your way.

<813hp 325m 413mv no opponent> -

west
Players near you in Armageddon Sanctuary:
<PK> Ungril The western edge of the forest

<813hp 325m 413mv no opponent> -

Alas, you cannot go that way.

<813hp 325m 413mv no opponent> -
south

Alas, you cannot go that way.

<813hp 325m 413mv no opponent> -

where
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A weeping amulet cries soft tears here.

<813hp 325m 410mv no opponent> -

west
west
Players near you in Armageddon Sanctuary:
<PK> Ungril The western edge of the forest

<813hp 325m 410mv no opponent> -

A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]

<813hp 325m 408mv no opponent> -
west

A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]

<813hp 325m 406mv no opponent> -

west
The Old Lane
+-+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of the
+-@-+-+| lane, grasses and weeds start to grow over it. The grass
| is short and colored green and brown, colourful thistles
| and weeds poking out of it.
|
|
---------+

[Exits: east west]

<813hp 325m 404mv no opponent> -

west
The Old Lane
+-+-+| The sides of the road are marked out by cartwheel marks,
|| dug into the ground by something heavy. In between the
+| tracks a tuft of long grass grows, its spiky mane covered
|| in moisture. As you move outward toward the edges of the
@-+-+| lane, grasses and weeds start to grow over it. The grass
| is short and colored green and brown, colourful thistles
| and weeds poking out of it. A building sits to the north.
|
|
---------+

[Exits: (north) east]

<813hp 325m 402mv no opponent> -
east

Alas, you cannot go that way.

<813hp 325m 402mv no opponent> -
east

The Old Lane
+-+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of the
+-@-+-+| lane, grasses and weeds start to grow over it. The grass
| is short and colored green and brown, colourful thistles
| and weeds poking out of it.
|
|
---------+

[Exits: east west]

<813hp 325m 400mv no opponent> -
where

north
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
north
f| the west and north.
---------+

[Exits: north east west]

<813hp 325m 398mv no opponent> -

Players near you in Gwidry:
<PK> Ungril A Dusty Road

<813hp 325m 398mv no opponent> -

A Dusty Road
+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]

<813hp 325m 396mv no opponent> -

A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+ | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
west
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<813hp 325m 394mv no opponent> -

west
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+ | by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<813hp 325m 392mv no opponent> -

west
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<813hp 325m 390mv no opponent> -

A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
+ | to the south where a farmhouse stands, and a delicious aroma
| | of bread wafts in from the north.
+ |
---------+

[Exits: (north) east (south) west]
A pigeon wanders around aimlessly.

<813hp 325m 388mv no opponent> -
west

A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
+ | at the roadside, weeds beginning to take over its stronghold.
| |
+ |
where
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<813hp 325m 386mv no opponent> -

south
south
Players near you in Gwidry:
<PK> Ungril A Dusty Road

<813hp 325m 386mv no opponent> -

A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

<813hp 325m 384mv no opponent> -
south

south
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<813hp 325m 382mv no opponent> -

A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
There is a wooden box here, lined with a fur-covered old shirt.

<813hp 325m 380mv no opponent> -

south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<813hp 325m 378mv no opponent> -

south
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<813hp 325m 376mv no opponent> -
where

west
Alas, you cannot go that way.

<813hp 325m 376mv no opponent> -

west
Players near you in Gwidry:
<PK> Ungril A Dusty Road

<813hp 325m 376mv no opponent> -

A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<813hp 325m 374mv no opponent> -

west
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<813hp 325m 372mv no opponent> -


The dark troll guard captain yells 'Estari! Now you die!'

<813hp 325m 372mv no opponent> -
west

A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<813hp 325m 370mv no opponent> -

west
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<813hp 325m 368mv no opponent> -

where
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<813hp 325m 366mv no opponent> -

south
Players near you in Tenebria:
<PK> Ungril Audsug Crossing
Estari A Curve in the Mine Tunnel

<813hp 325m 366mv no opponent> -

Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
down
| | | granite boulders. Faded claw marks on the rocks look like
z @ | they may have been made by goblins or kobolds a very long
| | | time ago. Strangely, the markings seem to lead away from
z +-+ | the mine entrance. A crossing is visible nearby to the
| | | north, while the path continues southward. A sinkhole on
z + | the ground nearby might allow you a way down into the old
---------+ tunnels.

[Exits: north south down]

<813hp 325m 364mv no opponent> -

The Tunnel
| You are in an old and partially collapsed mining tunnel located
| beneath the sinkhole, from which daylight still manages to
| shine in from above. This place is very old and mostly consists
| of rubble, but it still shows signs of recent travel. What
@ | could be down here to warrant such frequent travel? Gaps in
| the rubble allow passage to the west.
|
|
|
---------+

[Exits: west up]
You see 2 of a falchion here.

<813hp 325m 362mv no opponent> -

km la
I don't know how to do that.

<813hp 325m 362mv no opponent> -

west
The Maze
| The rubble-strewn tunnel has quickly become a maze of large
| boulders. In addition to the boulders, wooden supports from
| the old mine shaft are littered amongst the debris, making
| your passage even more difficult. Footprints are everywhere
@-o | in the dust that has settled on the floor, indicating you're
| far from the first person to pass through here.
|
|
|
---------+

[Exits: north east]
scan all
A curved sword with a heavy tip sits here.

<813hp 325m 359mv no opponent> -


Estari yells 'Help! I am being attacked by someone!'

<813hp 325m 359mv no opponent> -

A blanket of darkness prevents you from scanning out of this room.

<813hp 325m 359mv no opponent> -

north
The Maze
| The rubble-strewn tunnel has quickly become a maze of large
| boulders. In addition to the boulders, wooden supports from
| the old mine shaft are littered amongst the debris, making
| your passage even more difficult. Footprints are everywhere
@ | in the dust that has settled on the floor, indicating you're
| far from the first person to pass through here.
|
|
|
---------+

[Exits: south west]

<813hp 325m 356mv no opponent> -
west

The Maze
| The rubble-strewn tunnel has quickly become a maze of large
| boulders. In addition to the boulders, wooden supports from
| the old mine shaft are littered amongst the debris, making
| your passage even more difficult. Footprints are everywhere
@ | in the dust that has settled on the floor, indicating you're
| far from the first person to pass through here.
|
|
|
---------+

[Exits: east south]

<813hp 325m 353mv no opponent> -

south
The Maze
| The rubble-strewn tunnel has quickly become a maze of large
| boulders. In addition to the boulders, wooden supports from
| the old mine shaft are littered amongst the debris, making
| your passage even more difficult. Footprints are everywhere
@ | in the dust that has settled on the floor, indicating you're
| far from the first person to pass through here.
|
|
|
---------+

[Exits: north east]

<813hp 325m 350mv no opponent> -
east

east
The Maze
| The rubble-strewn tunnel has quickly become a maze of large
| boulders. In addition to the boulders, wooden supports from
| the old mine shaft are littered amongst the debris, making
| your passage even more difficult. Footprints are everywhere
@ | in the dust that has settled on the floor, indicating you're
| far from the first person to pass through here.
|
|
|
---------+

[Exits: east west]

<813hp 325m 347mv no opponent> -

The Maze
| The rubble-strewn tunnel has quickly become a maze of
| large boulders. In addition to the boulders, wooden supports
| from the old mine shaft are littered amongst the debris,
| making your passage even more difficult. Footprints
@ | are everywhere in the dust that has settled on the floor,
| | indicating you're far from the first person to pass through
o-o | here.
| | |
o-o-o-o|
---------+

[Exits: east south west]

<813hp 325m 344mv no opponent> -
where

south
Players near you in Tenebria:
<PK> Ungril The Maze
Estari Near a Vein

<813hp 325m 344mv no opponent> -

south
The Large Cave
| The tunnel has opened up into a large cave. The spacious
| chamber's ceiling is more than a dozen feet high, quite
| unlike the cramped tunnels that led you here. There is
| still rubble strewn about this place, but the extra room
o-@ | overhead still overs a certain level of comfort.
| | |
o-o-o-o|
| |
o |
---------+

[Exits: north south west]

<813hp 325m 341mv no opponent> -

scan all
The Large Cave
| The tunnel has opened up into a large cave. The spacious
| chamber's ceiling is more than a dozen feet high, quite
o-o | unlike the cramped tunnels that led you here. There is still
| | | rubble strewn about this place, but the extra room overhead
o-@-o-o| still overs a certain level of comfort.
| |
o |
|
|
---------+

[Exits: north east west]
A long polearm with a curved blade is here.

<813hp 325m 338mv no opponent> -

You scan all around.
You scan north.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
You scan west.

<813hp 325m 338mv no opponent> -

east
south
The Tunnel
| You find yourself in another old and partially collapsed mining
| tunnel. This place is very old and mostly consists of rubble,
o-o | but it still shows signs of recent travel. What could be down
| | | here to warrant such frequent travel? Gaps in the rubble allow
o-o-@-o | passage to the east, west, and south.
| |
o |
|
|
---------+

[Exits: east south west]
The white aura around your body fades.

<831hp 325m 435mv no opponent> -

up
The Hole
o-o | You find yourself in another old and partially collapsed mining
| | | tunnel. This place is very old and mostly consists of rubble,
o-o-o-o | but it still shows signs of recent travel. What could be down
| | here to warrant such frequent travel? You can fit through
@ | the passageway to the north or try to squeeze through a small
| opening above you.
|
|
|
---------+

[Exits: north up]
A rock in the cavern looks conspicuous.

<831hp 325m 432mv no opponent> -

A Collapsed Mineshaft
o| This is a rather ghastly scene. The unstable supports of the
|| mineshaft collapsed, trapping a humanoid that was probably fleeing
o-o-o-o-o| here. The femur bone of the unlucky adventurer's leg are peeping
| | out from underneath a particularly heavy looking stone. It appears
o-@ | that the rest of the skeleton has been chewed off. What happened
| | to the rest of it? And is there loot lurking underneath these
o | rocks, perhaps a few gold coins hidden in a shoe? Judging by
| the futile scratch marks on their surface, the loot potential
| is still alive at least. Justifiable for the effort, not so
---------+ much.

[Exits: west]
A conspicuous looking rock lies in the caves.

<831hp 325m 429mv no opponent> -

where
west
Players near you in Tenebria:
<PK> Ungril A Collapsed Mineshaft
Estari Near a Vein

<831hp 325m 429mv no opponent> -

A Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
south
|
---------+

[Exits: north east south]

<831hp 325m 426mv no opponent> -

up
Entrance to the Old Mine
o-o-o-o-o| A huge opening has been excavated out of the granite, at least
| | ten feet high and six feet wide. The mine entrance is held
o-o | open by two large blocks of solid oak on either side, with
| | an additional bar of oak sitting on top to form a trapezoidal
@ | structure. North of here the mine is too dark to see very
| far, but the unmissable stink of fresh troll excrement previews
| what lies ahead. A few handholds above provide a means of
| climbing safely out of the mine.
|
---------+

[Exits: north up]

<831hp 325m 423mv no opponent> -

Above the Old Mine
+ | A reeking odour bellows out of the old mine's entrance, down
| | below. Clumps of granite boulder provide an unsafe incline
+-+ | down to the entrance. The geology of the rock formations
| | here has dumped large boulders here and there in a haphazard
@ | manner. The south face is curiously just like a face, or perhaps
| one would say a skull, with its coarse surface bumped into
| a shape that suggests two beady eyes, a bulbous nose, and
| a wicked wide grin. A better arranged cluster of smaller
| granite rocks lead northward toward a more stable trail.
---------+

[Exits: north down]

<831hp 325m 421mv no opponent> -

north
Path to the Old Mine
+-+-+-+-+| This was once a straight path linking the mines to the nearby
| | pass, but a geological event has raised part of the mountainside
+ | upward. Rockslides and land formation changes now force a
| | detour west to get further north from here. The mine's entrance
+-@ | can be seen to the south. A waft of air coming from the entrance
| | has a noticeably foul odor, even from here, after the air
+ | has travelled and dispersed it significantly. Occasionally,
west
| a small lizard might be seen darting from the weeds that grow
| in between these boulders.
---------+

[Exits: south west]

<831hp 325m 419mv no opponent> -

north
Path to the Old Mine
+-+-+-+-+| You see a field of clumped granite boulders that fail to
| | | fit together. This was once a straight path linking the
z + | mines to the nearby pass, but a geological event has raised
| | | part of the mountainside upward to form a tight narrow gap
z @-+ | that forces a detour east around it. Faded scratch marks
| | on the rocks seem to lead away from the mine entrance. The
+ | path is easier to traverse northward, with a crossing visible
| in the distance.
|
---------+

[Exits: north east]

<831hp 325m 417mv no opponent> -

north
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders. Faded claw marks on the rocks look like
z @ | they may have been made by goblins or kobolds a very long
| | | time ago. Strangely, the markings seem to lead away from
z +-+ | the mine entrance. A crossing is visible nearby to the
| | | north, while the path continues southward. A sinkhole on
z + | the ground nearby might allow you a way down into the old
---------+ tunnels.

[Exits: north south down]

<831hp 325m 415mv no opponent> -

where
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<831hp 325m 413mv no opponent> -
north

Players near you in Tenebria:
<PK> Ungril Audsug Crossing
Estari Near a Vein

<831hp 325m 413mv no opponent> -
north

South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+

[Exits: north south]

<831hp 325m 410mv no opponent> -

north
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
west
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]

<831hp 325m 406mv no opponent> -

An impossibly steep direction.

<831hp 325m 406mv no opponent> -
north

Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
o-z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
@-z | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+|
---------+

[Exits: north east]

<831hp 325m 402mv no opponent> -
north

Navigating Audsug Pass
z | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
o-z-@ | yet failing to do so. A secondary trail branches off to
| | the west here, leading towards a mountain wall.
z-z |
| |
z |
---------+

[Exits: north south west]
A mountain lion bares its teeth at the sight of more food.

<831hp 325m 398mv no opponent> -

Navigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
@-z | yet failing to do so. The air is thin and somewhat uncomfortable
| | here. Best to keep moving.
o-z-z |
| |
z-z |
---------+

[Exits: east south]

east
<831hp 325m 394mv no opponent> -

north
Navigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise impassable
z | mountainous terrain. Sheer faces of rock rise all around
| | you, threatening to block out the sky entirely, yet failing
z-@ | to do so. The air is thin and somewhat uncomfortable here.
| | Best to keep moving.
z-z |
| |
z-z |
---------+

[Exits: north west]

<831hp 325m 390mv no opponent> -

north
North of Audsug Pass
| Small patches of grass grow between the various boulders resting
| nearby the trail. Steep, rocky, and dangerous, the trail appears
x | to follow the path of the howling wind. It is even steeper
| | to the north where it begins to ascend one of the area's lesser
@ | mountains, and winds into Audsug Pass to the south.
| |
z-z |
| |
z-z |
---------+

[Exits: north south]

<831hp 325m 386mv no opponent> -

up
The Base of the Mountain
| The trail has found its way to the base of a mountain. The
| mountain is not large, at least when compared to the giants
| that are Grimforge, E'gal, and Redhorne, which line the southern
| horizon from west to east respectively. The trail ascends
@ | steeply above you and descends into the hills to the south
| | towards Audsug Pass.
z |
| |
z-z |
---------+

[Exits: south up]
A mountain lion bares its teeth at the sight of more food.

<831hp 325m 381mv no opponent> -

up
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path descends towards the base
x-x-@ | of the mountain below you and climbs steadily to the west.
|
|
|
|
---------+

[Exits: west down]

<831hp 325m 375mv no opponent> -

where
This is not the best way up the mountain.

<831hp 325m 375mv no opponent> -

west
Players near you in Tenebria:
<PK> Ungril A Lower Trail on the Mountainside
Estari Near a Vein
<PK> Galiraand A Pebble-Strewn Path

<831hp 325m 375mv no opponent> -

A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path climbs steadily to the
x-@-x | west and descends towards the base of the mountain to the
| east.
|
|
|
---------+

[Exits: east west]

<831hp 325m 369mv no opponent> -
west

A Lower Trail on the Mountainside
| The mountain rises proudly before you, even as you clings
| to its wall. This trail on the lower part of the mountain
x | is steep, but remains passable. The footing is loose and
| | inconsistent, exposing you to a very real possibility
@-x-x| of falling. The path bends sharply and climbs steadily
| to the north and descends towards the base of the mountain
| to the east.
|
|
---------+

[Exits: north east]
A ray of light shines down briefly nearby, then vanishes.

<831hp 325m 363mv no opponent> -

north
A Lower Trail on the Mountainside
| The path ends abruptly and begins to resemble mountain
| climbing more than anything else. Rocky peaks which seem
| as sharp as spears are pointed upwards in silent tribute.
| In the distance, you can see mountain tops that are filled
@ | with snow. The wind starts to pick up causing you to shiver
| | with cold.
x-x-x|
|
|
---------+

[Exits: south up]

<831hp 325m 357mv no opponent> -

up
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]

<831hp 325m 351mv no opponent> -

where
east
Players near you in Tenebria:
<PK> Ungril On the Mountainside
<PK> Galiraand Navigating Audsug Pass

<831hp 325m 351mv no opponent> -

A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x | and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east.
|
---------+

[Exits: east west]

<831hp 325m 345mv no opponent> -
east

A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
x-x-@ | rocky edges rise all around you, but are still dwarfed by
| the persistent looming of Grimforge, E'gal, and Redhorne in
| the distance to the south. It is possible to maneuver along
| the mountain to the north and west.
|
---------+

[Exits: north west]

<831hp 325m 339mv no opponent> -
north

north
A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
o-o-@ | rocky edges rise all around you, but are still dwarfed by
| | the persistent looming of Grimforge, E'gal, and Redhorne in
x-x-x | the distance to the south. It is possible to maneuver along
| the mountain to the south, or you can enter a split in the
| ice to the west.
---------+

[Exits: south west]

<831hp 325m 333mv no opponent> -

quaff purple
get purple holding
Ice, snow, and treacherous footing stop you.

<831hp 325m 333mv no opponent> -

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<831hp 325m 333mv no opponent> -

scan all
west
murder $$
You get a purple potion from a dragonblood holding robe of wounding.

<831hp 325m 333mv no opponent> -

You scan all around.
You scan south.
You scan west.

<831hp 325m 333mv no opponent> -

A Split in the Ice
o | You stand in a small crevice between thick layers of ice.
| | The dim light arriving from the opening to the east glints
o | off the walls making them look like frosted glass. Tiny
| | bubbles of air trapped within the walls shine back like
o-o-@-x | diamonds. It is as though a deluge of water was frozen
| | in a split second leaving the moment forever still in time.
x-x-x-x | The deep cold of the space permeates to your core. With
| every exhalation, ice crystals form in front of you and
| drop to the ground. The gap widens to the west and continues
---------+ into a complete darkness.

[Exits: east west]

<831hp 325m 329mv no opponent> -
west

murder $$
They aren't here.

<831hp 325m 329mv no opponent> -

The Frozen Past
o | You enter a small cave encased with massive layers of
| | ice. An ancient hearth rests in the center of the room,
o | cold and undisturbed. Relics of ancient occupancy litter
| | the ground: a fish bone comb, a broken pottery dish,
o-@-o-x| stone tools of a primitive age. Shadows of the long deceased
|| residents slink across the walls. A sudden draft arrives
x-x-x-x| from the north, screaming by your ears. Its chill cuts
| to your bones making your feet feel heavy and your motions
| sluggish. Splits in the ice to the north and east are
---------+ just large enough to walk through.

[Exits: north east west]

<831hp 325m 326mv no opponent> -
scan all

murder $$
They aren't here.

<831hp 325m 326mv no opponent> -

You scan all around.
You scan north.
You scan east.
You scan west.

<831hp 325m 326mv no opponent> -
north

They aren't here.

<831hp 325m 326mv no opponent> -

north
The Depths of Silence
| You step into a small cavern deep within the bowels of
| the mountain. An icy chill seeps in through a narrow
o | passageway to the south. A nearly inaudible dripping
| | comes from the widening passage to the north. Your footsteps
@ | echo back at you; they are hollow and empty, magnifying
| | your sense of isolation. Silence seems to dwell here
o-o-o-x| and grow. Scattered across the ground at your feet are
|| large chunks of rock and ice suggesting seismic activity.
x-x-x|
---------+

[Exits: north south]

<831hp 325m 323mv no opponent> -

The Verge of Death
| The terrain here is outrageously uneven. Massive rifts
| in the cavern floor vomit scalding volatile mists into
| the atmosphere. The air around you reverberates as chunks
| of ice crash downward and shatter. The air here is a
where
@ | choking mixture of water and dust, making breathing
| | difficult at best. Hidden within the chaos can be heard
o | a steady dripping, growing to the north as the sound
| | of flowing water. The earth in that direction drops
o-o-o-x| downward in a mosaic of crumbling ice and breaking rock.
---------+

[Exits: south down]

<831hp 325m 320mv no opponent> -

Players near you in Plains of the North:
<PK> Ungril The Verge of Death

<831hp 325m 320mv no opponent> -

down
Dancing With Death
| You realize that attempting to proceed in this direction may
| not have been intelligent. The rocks forming this immense
| cliff appear to crumble with the slightest touch. Slabs of
| ice and earth plummet downward on all sides of you. An occasional
@ | bluster of air and faint whizzing noise allow you the enlightenment
| of your close collision with the debris. To your east you
| can see the mists caused by rushing waters pounding against
| rock. Glancing up and down you see nothing more than the
| void of darkness.
---------+

[Exits: up down]

<831hp 325m 317mv no opponent> -
down

Base of the Earthen Falls
| The south wall of this passageway is a torturous incline of crumbling
| rock and rubble. At its base are piles of fallen rock and melting
| chunks of ice. An infrequent chunk speeds downward and crashes
| against these piles. Rushing waters surge over the eastern corner
o-o-@ | of the cliff and accumulate in a small lake. From here the river
| | appears to proceed in the recesses of the earth. The dirt at
o | your feet is moist and you can hear dripping water coming from
| the chamber to your west. The walkway in that direction is encased
| in limestone.
---------+

[Exits: west up]

<831hp 325m 314mv no opponent> -

west
Crystal Echoes
| The room you have traveled into is enormous at its most modest.
| Gigantic stalagmites extend from a ceiling you can only vaguely
| see. A small crack far above you permits a minute amount of
| light to creep into the area. Water glistens along the sides
o-@-o | of the stalagmites and produce petite puddles at the bases
| | of the largest. Several of these masses reach completely to
o-o | the floor, pillars of support growing from below and above.
| Miniature crystals glitter in the dim light and catch your
| eye. The vibrations of a charging river echo through the air
---------+ though no water flow can be seen. There is a modest opening
to the east and the cavern continues to the west.

[Exits: east west]

<831hp 325m 311mv no opponent> -
west

where
Ocean of Echoes
| A dense impenetrable darkness envelops the air, masking your
| sight of this colossal cavern. The sounds of dripping water
| echo all around you, swelling to near deafening levels and
| then deteriorating into faint whispers. From underneath the
o @-o-o| earth a deep thunder rumbles, as a raging river pummels against
| | | its rocky confines. Progressing through the region, one cannot
o-o-o | escape the daggers of rock extending from overhead. To the
| east, these masses of rock grow in length. A small split
| in the southern wall lays hidden in deep shadows.
---------+

[Exits: east south]

<831hp 325m 308mv no opponent> -

south
Players near you in Plains of the North:
<PK> Ungril Ocean of Echoes

<831hp 325m 308mv no opponent> -

west
Tunnel of Agony
| The odor of dank stale air is overwhelming. Though there is
| no evidence of water seeping in from above, the ground here
o o-o-o| is moist and spongy. The tunnel walls, floor, and ceiling
| | | are all constructed of rich soil. Amid the clumps of ivory
o-o-@ | and gray growing fungi, you are able to distinguish small
| furrows dug lengthwise down the walls. It looks as if bare
| human hands had dug this tunnel. It appears that this is
| the dead end of a tunnel. To the west the tunnel tapers but
| perseveres. Vaguely visible on the northern wall is a dark
---------+ irregular shadow.

[Exits: north west]

<831hp 325m 305mv no opponent> -

west
Molding Darkness
| A miniscule quantity of light seeps in from a narrow opening
| in the west. The ground under you is moist but firm. The
o-o o-o| walls surrounding you are coated in abundant green mold.
| | | As if gelatinous slime, the green matter propagates in
o-@-o | ripples down the tunnel walls. Thick sheets of vivid greens
| drape from the ceiling. In areas of especially dense growth,
| thin streams of yellow spores erupt into the atmosphere.
| To the east the passageway enlarges and grows damper.
|
---------+

[Exits: east west]

<831hp 325m 302mv no opponent> -

where
Mists of Stench
| The natural light invading this space is dim and casts
| shadows everywhere. As your eyes move about to examine
o-o-o o| your surroundings, the shadows waltz through the air.
| || The walls are covered in a thin layer of glistening gelatin.
@-o-o| It clings to the soil surface in an unnatural fashion.
| A small pool of water bubbles up from underground along
| the western wall. Peculiar colored steam takes off from
| the water's surface and invades the air with a foul stench.
|
---------+

[Exits: north east]

<831hp 325m 299mv no opponent> -

north
Players near you in Plains of the North:
<PK> Ungril Mists of Stench

<831hp 325m 299mv no opponent> -

Dark smelly tunnels
| You are standing in a gloomy tunnel leading south and
| west, right under the altar of G'harne. The walls are
| covered with a smelly slime and small rotting pieces of
| a meat like substance, fills the air with an unbearable
o-o-@ o| stench. You might be able to force your way up into fresh
| || air from here.
o-o-o|
|
|
---------+

[Exits: south west (up)]

<831hp 325m 296mv no opponent> -
west

west
west
Dark smelly tunnels
| This cramped tunnel runs in an east-west direction and
| smells heavily of some unknown but assuredly grotesque
| substance. The odor appears strongest to the west. Disgusting
| slime and gore are sprayed violently across the walls
o-o-@-o | and floor, leaving a stench worse than death resting heavy
| | in the air.
o-o|
|
|
---------+

[Exits: east west]

<831hp 325m 293mv no opponent> -

Dark smelly tunnels
| This cramped tunnel runs in an east-west direction and
| smells heavily of some unknown but assuredly grotesque
| substance. The odor appears strongest to the west, where
| the tunnel opens up into a larger area. Disgusting slime
o-@-o-o| and gore are sprayed violently across the walls and floor,
|| leaving a stench worse than death resting heavy in the
o| air.
|
|
---------+

[Exits: east west]

<831hp 325m 290mv no opponent> -

k wor
The Hall of the Tunneler
| The walls are dressed with strange carvings, symbolizing
| human sacrifice and people worshipping giant worms. Disgusting
| slime and gore are sprayed violently across the walls
| and floor, leaving a stench worse than death resting heavy
@-o-o| in the air.
|
|
|
|
---------+

[Exits: east]
Shudde the Giant Tunneler is guarding his treasure.
Shudde says 'I want your blood!'

<831hp 325m 287mv no opponent> -

Your smash MASSACRES Shudde!
Your smash DISMEMBERS Shudde!
Shudde has quite a few wounds.

<831hp 325m 287mv mob> -

where

You nimbly dodge Shudde's digestion with a practiced maneuver.
Your smash MASSACRES Shudde!
Your smash misses Shudde.
Shudde has quite a few wounds.

<831hp 325m 287mv mob> -

Players near you in Plains of the North:
<PK> Ungril The Hall of the Tunneler
<PK> Galiraand Molding Darkness
Shudde has quite a few wounds.

<846hp 325m 386mv mob> -


You dodge Shudde's digestion.
Your smash MANGLES Shudde!
Shudde has some big nasty wounds and scratches.

<846hp 325m 386mv mob> -

where
Players near you in Plains of the North:
<PK> Ungril The Hall of the Tunneler
<PK> Galiraand Dark smelly tunnels
Shudde has some big nasty wounds and scratches.

<846hp 325m 386mv mob> -


You block Shudde's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS Shudde!
Your smash MANGLES Shudde!
Your smash MASSACRES Shudde!
Shudde is in awful condition.

<846hp 325m 386mv mob> -


You manage to dodge Shudde's digestion with a lot of effort.
Your smash MASSACRES Shudde!
Shudde is DEAD!!
You get 127 gold coins from the corpse of Shudde.
Thorgoth gives you 24 gold coins for your sacrifice.

<846hp 325m 386mv no opponent> -

get cle
quaff cle
You get a clear potion.

<846hp 325m 386mv no opponent> -

scan all
You quaff a clear potion.
Your eyes tingle.
Your eyes tingle.
Your eyes tingle.

<846hp 325m 386mv no opponent> -

You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<846hp 325m 386mv no opponent> -

east

Galiraand flies in.
A gruff old goat gallops in.

<846hp 325m 386mv no opponent> -

bash $$
Dark smelly tunnels
| This cramped tunnel runs in an east-west direction and
| smells heavily of some unknown but assuredly grotesque
| substance. The odor appears strongest to the west, where
| the tunnel opens up into a larger area. Disgusting slime
o-@-o-!| and gore are sprayed violently across the walls and floor,
|| leaving a stench worse than death resting heavy in the
o| air.
|
|
---------+

[Exits: east west]

<846hp 325m 383mv no opponent> -

west
bash $$
They aren't here.

<846hp 325m 383mv no opponent> -

The Hall of the Tunneler
| The walls are dressed with strange carvings, symbolizing
| human sacrifice and people worshipping giant worms. Disgusting
| slime and gore are sprayed violently across the walls
| and floor, leaving a stench worse than death resting heavy
@-o-o| in the air.
|
|
|
|
---------+

[Exits: east]
A strange template made of an exotic green metal is placed here.
A dangerous red eye is beset in a gold ring.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.

<846hp 325m 380mv no opponent> -

Galiraand yells 'Help! Ungril is bashing me!'
You slam into Galiraand, and send him flying!
Your bash decimates Galiraand!
Galiraand has a few scratches.

<846hp 325m 380mv none> -


You parry Galiraand's wrath.
Galiraand parries your smash.
Your smash maims Galiraand!
Galiraand has a few scratches.

<846hp 325m 380mv none> -

dir

You dodge Galiraand's wrath.
Galiraand's wrath MUTILATES you!
Your wild smash MASSACRES Galiraand!
Your smash MUTILATES Galiraand!
Galiraand has some small wounds and bruises.

<809hp 325m 380mv none> -

Galiraand is blinded by the dirt in his eyes!
Your kicked dirt grazes Galiraand.
Galiraand has fled!
Galiraand flies east.
A gruff old goat gallops east.

<809hp 325m 380mv no opponent> -

east
murder $$
east
Dark smelly tunnels
| This cramped tunnel runs in an east-west direction and
| smells heavily of some unknown but assuredly grotesque
| substance. The odor appears strongest to the west, where
| the tunnel opens up into a larger area. Disgusting slime
o-@-o-!| and gore are sprayed violently across the walls and floor,
|| leaving a stench worse than death resting heavy in the
o| air.
|
|
---------+

[Exits: east west]

<809hp 325m 377mv no opponent> -
east

east
They aren't here.

<809hp 325m 377mv no opponent> -

Dark smelly tunnels
| This cramped tunnel runs in an east-west direction and
| smells heavily of some unknown but assuredly grotesque
| substance. The odor appears strongest to the west. Disgusting
| slime and gore are sprayed violently across the walls
o-o-@-! | and floor, leaving a stench worse than death resting heavy
| | in the air.
o-o|
|
|
---------+

[Exits: east west]
The white aura around your body fades.

<832hp 325m 444mv no opponent> -

Dark smelly tunnels
| You are standing in a gloomy tunnel leading south and
| west, right under the altar of G'harne. The walls are
| covered with a smelly slime and small rotting pieces of
| a meat like substance, fills the air with an unbearable
o-o-@ o| stench. You might be able to force your way up into fresh
| || air from here.
o-o-o|
|
|
---------+

[Exits: south west (up)]
A swirling dervish is being a bothersome pest.

<832hp 325m 440mv no opponent> -

south
The walls are covered with pungent slime.

<832hp 325m 440mv no opponent> -

where
Mists of Stench
| The natural light invading this space is dim and casts
| shadows everywhere. As your eyes move about to examine
o-o-! o| your surroundings, the shadows waltz through the air.
| || The walls are covered in a thin layer of glistening gelatin.
@-o-o| It clings to the soil surface in an unnatural fashion.
| A small pool of water bubbles up from underground along
| the western wall. Peculiar colored steam takes off from
| the water's surface and invades the air with a foul stench.
|
---------+

[Exits: north east]

<832hp 325m 436mv no opponent> -

east
Players near you in Plains of the North:
<PK> Ungril Mists of Stench
<PK> Galiraand Crystal Echoes

<832hp 325m 436mv no opponent> -

Molding Darkness
| A miniscule quantity of light seeps in from a narrow opening
| in the west. The ground under you is moist but firm. The
o-! o-o| walls surrounding you are coated in abundant green mold.
| | | As if gelatinous slime, the green matter propagates in
o-@-o | ripples down the tunnel walls. Thick sheets of vivid greens
| drape from the ceiling. In areas of especially dense growth,
| thin streams of yellow spores erupt into the atmosphere.
east
| To the east the passageway enlarges and grows damper.
|
---------+

[Exits: east west]

<832hp 325m 433mv no opponent> -

Tunnel of Agony
| The odor of dank stale air is overwhelming. Though there is
| no evidence of water seeping in from above, the ground here
! o-o-o| is moist and spongy. The tunnel walls, floor, and ceiling
| | | are all constructed of rich soil. Amid the clumps of ivory
o-o-@ | and gray growing fungi, you are able to distinguish small
| furrows dug lengthwise down the walls. It looks as if bare
| human hands had dug this tunnel. It appears that this is
| the dead end of a tunnel. To the west the tunnel tapers but
| perseveres. Vaguely visible on the northern wall is a dark
---------+ irregular shadow.

[Exits: north west]

<832hp 325m 430mv no opponent> -
north

Ocean of Echoes
| A dense impenetrable darkness envelops the air, masking your
| sight of this colossal cavern. The sounds of dripping water
| echo all around you, swelling to near deafening levels and
| then deteriorating into faint whispers. From underneath the
! @-o-o| earth a deep thunder rumbles, as a raging river pummels against
| | | its rocky confines. Progressing through the region, one cannot
o-o-o | escape the daggers of rock extending from overhead. To the
| east, these masses of rock grow in length. A small split
| in the southern wall lays hidden in deep shadows.
---------+

[Exits: east south]

<832hp 325m 427mv no opponent> -

quaff purple
get purple holding
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<832hp 325m 427mv no opponent> -

east
east
up
You get a purple potion from a dragonblood holding robe of wounding.

<832hp 325m 427mv no opponent> -
up

Crystal Echoes
| The room you have traveled into is enormous at its most modest.
| Gigantic stalagmites extend from a ceiling you can only vaguely
| see. A small crack far above you permits a minute amount of
| light to creep into the area. Water glistens along the sides
o-@-o | of the stalagmites and produce petite puddles at the bases
| | of the largest. Several of these masses reach completely to
o-o | the floor, pillars of support growing from below and above.
| Miniature crystals glitter in the dim light and catch your
| eye. The vibrations of a charging river echo through the air
---------+ though no water flow can be seen. There is a modest opening
to the east and the cavern continues to the west.

[Exits: east west]

<832hp 325m 424mv no opponent> -

Base of the Earthen Falls
| The south wall of this passageway is a torturous incline of crumbling
| rock and rubble. At its base are piles of fallen rock and melting
| chunks of ice. An infrequent chunk speeds downward and crashes
| against these piles. Rushing waters surge over the eastern corner
o-o-@ | of the cliff and accumulate in a small lake. From here the river
| | appears to proceed in the recesses of the earth. The dirt at
o | your feet is moist and you can hear dripping water coming from
| the chamber to your west. The walkway in that direction is encased
| in limestone.
---------+

[Exits: west up]

<832hp 325m 421mv no opponent> -

Dancing With Death
| You realize that attempting to proceed in this direction may
| not have been intelligent. The rocks forming this immense
| cliff appear to crumble with the slightest touch. Slabs of
| ice and earth plummet downward on all sides of you. An occasional
@ | bluster of air and faint whizzing noise allow you the enlightenment
| of your close collision with the debris. To your east you
| can see the mists caused by rushing waters pounding against
| rock. Glancing up and down you see nothing more than the
| void of darkness.
---------+

[Exits: up down]

<832hp 325m 418mv no opponent> -

The Verge of Death
| The terrain here is outrageously uneven. Massive rifts
| in the cavern floor vomit scalding volatile mists into
| the atmosphere. The air around you reverberates as chunks
| of ice crash downward and shatter. The air here is a
@ | choking mixture of water and dust, making breathing
| | difficult at best. Hidden within the chaos can be heard
o | a steady dripping, growing to the north as the sound
| | of flowing water. The earth in that direction drops
o-o-o-x| downward in a mosaic of crumbling ice and breaking rock.
---------+

[Exits: south down]

<832hp 325m 415mv no opponent> -

south
The Depths of Silence
| You step into a small cavern deep within the bowels of
| the mountain. An icy chill seeps in through a narrow
o | passageway to the south. A nearly inaudible dripping
| | comes from the widening passage to the north. Your footsteps
@ | echo back at you; they are hollow and empty, magnifying
| | your sense of isolation. Silence seems to dwell here
o-o-o-x| and grow. Scattered across the ground at your feet are
|| large chunks of rock and ice suggesting seismic activity.
x-x-x|
---------+

[Exits: north south]

<832hp 325m 412mv no opponent> -
south

The Frozen Past
o | You enter a small cave encased with massive layers of
| | ice. An ancient hearth rests in the center of the room,
o | cold and undisturbed. Relics of ancient occupancy litter
| | the ground: a fish bone comb, a broken pottery dish,
o-@-o-x| stone tools of a primitive age. Shadows of the long deceased
|| residents slink across the walls. A sudden draft arrives
x-x-x-x| from the north, screaming by your ears. Its chill cuts
| to your bones making your feet feel heavy and your motions
| sluggish. Splits in the ice to the north and east are
---------+ just large enough to walk through.

[Exits: north east west]

<832hp 325m 409mv no opponent> -
east


Galiraand flies in.
A gruff old goat gallops in.

<832hp 325m 409mv no opponent> -

east
A Split in the Ice
o | You stand in a small crevice between thick layers of ice.
| | The dim light arriving from the opening to the east glints
o | off the walls making them look like frosted glass. Tiny
| | bubbles of air trapped within the walls shine back like
o-o-@-x | diamonds. It is as though a deluge of water was frozen
| | in a split second leaving the moment forever still in time.
x-x-x-x | The deep cold of the space permeates to your core. With
| every exhalation, ice crystals form in front of you and
| drop to the ground. The gap widens to the west and continues
---------+ into a complete darkness.

[Exits: east west]

<832hp 325m 406mv no opponent> -

A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
o-o-@ | rocky edges rise all around you, but are still dwarfed by
| | the persistent looming of Grimforge, E'gal, and Redhorne in
x-x-x | the distance to the south. It is possible to maneuver along
| the mountain to the south, or you can enter a split in the
| ice to the west.
---------+

[Exits: south west]

<832hp 325m 402mv no opponent> -
west

murder $$
A Split in the Ice
o | You stand in a small crevice between thick layers of ice.
| | The dim light arriving from the opening to the east glints
o | off the walls making them look like frosted glass. Tiny
| | bubbles of air trapped within the walls shine back like
o-o-@-x | diamonds. It is as though a deluge of water was frozen
| | in a split second leaving the moment forever still in time.
x-x-x-x | The deep cold of the space permeates to your core. With
| every exhalation, ice crystals form in front of you and
| drop to the ground. The gap widens to the west and continues
---------+ into a complete darkness.

[Exits: east west]

<832hp 325m 398mv no opponent> -

west
They aren't here.

<832hp 325m 398mv no opponent> -

murder $$
The Frozen Past
o | You enter a small cave encased with massive layers of
| | ice. An ancient hearth rests in the center of the room,
o | cold and undisturbed. Relics of ancient occupancy litter
| | the ground: a fish bone comb, a broken pottery dish,
o-@-o-x| stone tools of a primitive age. Shadows of the long deceased
|| residents slink across the walls. A sudden draft arrives
x-x-x-x| from the north, screaming by your ears. Its chill cuts
| to your bones making your feet feel heavy and your motions
| sluggish. Splits in the ice to the north and east are
---------+ just large enough to walk through.

[Exits: north east west]

<832hp 325m 395mv no opponent> -

west
murder $$
They aren't here.

<832hp 325m 395mv no opponent> -

You have found the missing link.
The Still Dead
o | The ice insulating this chamber splinters outward creating
| | barriers of enormous dagger sharp spikes. Any light source
o | you carried in with you is useless. A viscous darkness
| | oozes inward and swallows the light, drowning its weak
@-o-o| heat. An assortment of bones penetrates the surface of
| the dense ice floor. An immense assemblage of skulls and
| ribs is situated in the northeastern corner. Positioned
| above it, frozen in the glassy wall, is a complete skeleton.
| The eye sockets pierce into you and judge all in sight.
---------+ Bundled in its arms is a small frail skeleton, most likely
a small infant. Faint and almost inaudible even in the stagnant silence, one
can hear a distant, tearful, child's cry.

[Exits: east]

<832hp 325m 392mv no opponent> -

east
They aren't here.

<832hp 325m 392mv no opponent> -

north
The Frozen Past
o | You enter a small cave encased with massive layers of
| | ice. An ancient hearth rests in the center of the room,
o | cold and undisturbed. Relics of ancient occupancy litter
| | the ground: a fish bone comb, a broken pottery dish,
o-@-o-x| stone tools of a primitive age. Shadows of the long deceased
|| residents slink across the walls. A sudden draft arrives
x-x-x-x| from the north, screaming by your ears. Its chill cuts
| to your bones making your feet feel heavy and your motions
| sluggish. Splits in the ice to the north and east are
---------+ just large enough to walk through.

[Exits: north east west]

<832hp 325m 389mv no opponent> -

murder $$
The Depths of Silence
| You step into a small cavern deep within the bowels of
| the mountain. An icy chill seeps in through a narrow
o | passageway to the south. A nearly inaudible dripping
| | comes from the widening passage to the north. Your footsteps
@ | echo back at you; they are hollow and empty, magnifying
| | your sense of isolation. Silence seems to dwell here
o-o-o-x| and grow. Scattered across the ground at your feet are
|| large chunks of rock and ice suggesting seismic activity.
x-x-x|
---------+

[Exits: north south]

<832hp 325m 386mv no opponent> -

north
They aren't here.

<832hp 325m 386mv no opponent> -

The Verge of Death
| The terrain here is outrageously uneven. Massive rifts
| in the cavern floor vomit scalding volatile mists into
| the atmosphere. The air around you reverberates as chunks
| of ice crash downward and shatter. The air here is a
@ | choking mixture of water and dust, making breathing
| | difficult at best. Hidden within the chaos can be heard
o | a steady dripping, growing to the north as the sound
| | of flowing water. The earth in that direction drops
down
o-o-o-x| downward in a mosaic of crumbling ice and breaking rock.
---------+

[Exits: south down]

<832hp 325m 383mv no opponent> -

down
Dancing With Death
| You realize that attempting to proceed in this direction may
| not have been intelligent. The rocks forming this immense
| cliff appear to crumble with the slightest touch. Slabs of
| ice and earth plummet downward on all sides of you. An occasional
@ | bluster of air and faint whizzing noise allow you the enlightenment
| of your close collision with the debris. To your east you
| can see the mists caused by rushing waters pounding against
| rock. Glancing up and down you see nothing more than the
| void of darkness.
---------+

[Exits: up down]

<832hp 325m 380mv no opponent> -

Base of the Earthen Falls
| The south wall of this passageway is a torturous incline of crumbling
| rock and rubble. At its base are piles of fallen rock and melting
| chunks of ice. An infrequent chunk speeds downward and crashes
| against these piles. Rushing waters surge over the eastern corner
o-o-@ | of the cliff and accumulate in a small lake. From here the river
| | appears to proceed in the recesses of the earth. The dirt at
o | your feet is moist and you can hear dripping water coming from
| the chamber to your west. The walkway in that direction is encased
| in limestone.
---------+

[Exits: west up]

<832hp 325m 377mv no opponent> -

south
west
west
An enormous pile of rubble blocks your way south.

<832hp 325m 377mv no opponent> -

Crystal Echoes
| The room you have traveled into is enormous at its most modest.
| Gigantic stalagmites extend from a ceiling you can only vaguely
| see. A small crack far above you permits a minute amount of
| light to creep into the area. Water glistens along the sides
o-@-o | of the stalagmites and produce petite puddles at the bases
| | of the largest. Several of these masses reach completely to
o-o | the floor, pillars of support growing from below and above.
| Miniature crystals glitter in the dim light and catch your
| eye. The vibrations of a charging river echo through the air
---------+ though no water flow can be seen. There is a modest opening
to the east and the cavern continues to the west.

[Exits: east west]

<832hp 325m 374mv no opponent> -

where
Ocean of Echoes
| A dense impenetrable darkness envelops the air, masking your
| sight of this colossal cavern. The sounds of dripping water
| echo all around you, swelling to near deafening levels and
| then deteriorating into faint whispers. From underneath the
! @-o-o| earth a deep thunder rumbles, as a raging river pummels against
| | | its rocky confines. Progressing through the region, one cannot
o-o-o | escape the daggers of rock extending from overhead. To the
| east, these masses of rock grow in length. A small split
| in the southern wall lays hidden in deep shadows.
---------+

[Exits: east south]

<832hp 325m 371mv no opponent> -

south
Players near you in Plains of the North:
<PK> Ungril Ocean of Echoes
<PK> Galiraand Dark smelly tunnels

<832hp 325m 371mv no opponent> -

Tunnel of Agony
| The odor of dank stale air is overwhelming. Though there is
| no evidence of water seeping in from above, the ground here
! o-o-o| is moist and spongy. The tunnel walls, floor, and ceiling
| | | are all constructed of rich soil. Amid the clumps of ivory
o-o-@ | and gray growing fungi, you are able to distinguish small
| furrows dug lengthwise down the walls. It looks as if bare
| human hands had dug this tunnel. It appears that this is
| the dead end of a tunnel. To the west the tunnel tapers but
| perseveres. Vaguely visible on the northern wall is a dark
---------+ irregular shadow.

[Exits: north west]

<832hp 325m 368mv no opponent> -
west

west
Molding Darkness
| A miniscule quantity of light seeps in from a narrow opening
| in the west. The ground under you is moist but firm. The
o-! o-o| walls surrounding you are coated in abundant green mold.
| | | As if gelatinous slime, the green matter propagates in
o-@-o | ripples down the tunnel walls. Thick sheets of vivid greens
| drape from the ceiling. In areas of especially dense growth,
| thin streams of yellow spores erupt into the atmosphere.
| To the east the passageway enlarges and grows damper.
|
---------+

[Exits: east west]

<832hp 325m 365mv no opponent> -

north
Mists of Stench
| The natural light invading this space is dim and casts
| shadows everywhere. As your eyes move about to examine
o-o-! o| your surroundings, the shadows waltz through the air.
| || The walls are covered in a thin layer of glistening gelatin.
@-o-o| It clings to the soil surface in an unnatural fashion.
| A small pool of water bubbles up from underground along
| the western wall. Peculiar colored steam takes off from
| the water's surface and invades the air with a foul stench.
|
---------+

[Exits: north east]

<832hp 325m 362mv no opponent> -

west
Dark smelly tunnels
| You are standing in a gloomy tunnel leading south and
| west, right under the altar of G'harne. The walls are
| covered with a smelly slime and small rotting pieces of
| a meat like substance, fills the air with an unbearable
o-o-@ o| stench. You might be able to force your way up into fresh
| || air from here.
o-o-o|
|
|
---------+

[Exits: south west (up)]
A swirling dervish is being a bothersome pest.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
Galiraand feverishly chants his incantation.
You yell 'Die! Galiraand, you sorcerous dog!'
Galiraand's faeries send a blinding flare of light!
You squint your eyes, unaffected by the flare.
Your smash MUTILATES Galiraand!
Galiraand deflects your smash aside in an ungraceful parry.
Your smash MUTILATES Galiraand!
Galiraand's eyes stop watering.
The wisps of the wilderness leave Galiraand.
You dodge Galiraand's wrath.
Galiraand's wrath decimates you!
Your wild smash mauls Galiraand.
Galiraand has some small wounds and bruises.

<805hp 325m 358mv none> -

No way! You are still fighting!
Galiraand has some small wounds and bruises.

<805hp 325m 358mv none> -
murder $$

You do the best you can!
Galiraand has some small wounds and bruises.

<805hp 325m 358mv none> -


A swirling dervish fills the room with a cloud of dust.
A swirling dervish's blindness dust scratches you.
Someone throws dust into your eyes.
You can't see a thing!

<803hp 325m 358mv unknown> -

dir
Your kicked dirt misses someone.

<803hp 325m 358mv unknown> -


You stumble and barely manage to dodge someone's wrath.
Someone's wrath devastates you!
Your smash maims someone!

<772hp 325m 358mv unknown> -


Someone feverishly chants his incantation.
Someone's faeries send a blinding flare of light!

<772hp 325m 358mv unknown> -


Someone fills the room with a cloud of dust.

<772hp 325m 358mv unknown> -

aff

You block someone's attack and attempt to strike at the brief opening.
Your riposte devastates someone!
You parry someone's wrath.
Someone deflects your smash aside in an ungraceful parry.
Your smash maims someone!
Your wild smash wounds someone.

<772hp 325m 358mv unknown> -


Someone feverishly chants his incantation.
The red in your vision disappears.
You no longer see invisible objects.
You can no longer sense magical auras.
The white aura around your body fades.

<772hp 325m 358mv unknown> -

You are affected by the following:
Skill: blindness dust : modifies hitroll by -3 for up to 13 rounds
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours

<772hp 325m 358mv unknown> -

hobb

You parry someone's wrath.
Someone's wrath MASSACRES you!
Your smash MUTILATES someone!

<693hp 325m 358mv unknown> -

flee
You strike someone with your weapon and attempt to hobble him.
Your hobble wounds someone.

<693hp 325m 358mv unknown> -


Someone fills the room with a cloud of dust.

<693hp 325m 358mv unknown> -


Someone feverishly chants his incantation.
Someone's faerie blast DISMEMBERS you!

<637hp 325m 358mv unknown> -


You manage to dodge someone's wrath with a lot of effort.
Your smash MUTILATES someone!

<637hp 325m 358mv unknown> -

flee
flee

Someone fills the room with a cloud of dust.

<637hp 325m 358mv unknown> -

quaff gyvel
get gyvel holding

Someone feverishly chants his incantation.
Someone's faerie blast decimates you!
Someone's wrath MASSACRES you!
Your smash MUTILATES someone!
Your smash MUTILATES someone!

<551hp 325m 444mv unknown> -

You flee from combat!
You can't see a thing!

<551hp 325m 440mv no opponent> -

east
You aren't fighting anyone.

<551hp 325m 440mv no opponent> -

You aren't fighting anyone.

<551hp 325m 440mv no opponent> -

You quaff an enriched gyvel potion.
You aren't blind.

<551hp 325m 440mv no opponent> -

east
east
where
south
You don't have a holding.

<551hp 325m 440mv no opponent> -

east
You can't see a thing!

<551hp 325m 436mv no opponent> -

east
You can't see a thing!
Alas, you cannot go that way.
Someone chants softly.
Wisps of the wilderness surround someone.

<551hp 325m 436mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 436mv no opponent> -

east
You can't see a thing!

<551hp 325m 436mv no opponent> -

You can't see a thing!

<551hp 325m 432mv no opponent> -
north

You can't see a thing!

<551hp 325m 429mv no opponent> -

east
east
You can't see a thing!

<551hp 325m 426mv no opponent> -

up
You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 426mv no opponent> -

You can't see a thing!

<551hp 325m 423mv no opponent> -

up
You can't see a thing!

<551hp 325m 420mv no opponent> -

south
You can't see a thing!

<551hp 325m 417mv no opponent> -
south

You can't see a thing!

<551hp 325m 414mv no opponent> -

east
You can't see a thing!

<551hp 325m 411mv no opponent> -
east

You can't see a thing!

<551hp 325m 408mv no opponent> -

south
You can't see a thing!

<551hp 325m 405mv no opponent> -
south

You can't see a thing!

<551hp 325m 402mv no opponent> -
west

You can't see a thing!

<551hp 325m 398mv no opponent> -
west

You can't see a thing!

<551hp 325m 392mv no opponent> -

down
You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 392mv no opponent> -

down
You can't see a thing!

<551hp 325m 386mv no opponent> -

south
You can't see a thing!

<551hp 325m 380mv no opponent> -
south

You can't see a thing!

<551hp 325m 374mv no opponent> -
west

You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 374mv no opponent> -

You can't see a thing!

<551hp 325m 368mv no opponent> -

south
east
You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 368mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 368mv no opponent> -
down

You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 368mv no opponent> -

south
You can't see a thing!

<551hp 325m 362mv no opponent> -

west
You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 362mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 362mv no opponent> -

down
You can't see a thing!

<551hp 325m 356mv no opponent> -

down
You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 356mv no opponent> -

east
You can't see a thing!
Alas, you cannot go that way.

<551hp 325m 356mv no opponent> -

east
You can't see a thing!

<551hp 325m 350mv no opponent> -

You can't see a thing!

<551hp 325m 344mv no opponent> -

ber
Your pulse races as you are consumed by rage!

<628hp 163m 172mv no opponent> -


Someone flies in.
Someone climbs in.

<628hp 163m 172mv no opponent> -
get recall holding
rem shield
hold recall
quaff recall


Someone flies down.
Someone climbs down.

<628hp 163m 172mv no opponent> -

flee
You don't have a holding.

<628hp 163m 172mv no opponent> -

You do not have that item.

<628hp 163m 172mv no opponent> -

north
You do not have that item.

<628hp 163m 172mv no opponent> -

north
You do not have that potion.

<628hp 163m 172mv no opponent> -

You aren't fighting anyone.

<628hp 163m 172mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 172mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 172mv no opponent> -

aff
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 10 for 6 hours
: modifies hitroll by 1 for 6 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Skill: blindness dust : modifies hitroll by -3 for up to 6 rounds
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours

<628hp 163m 172mv no opponent> -
north

You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 172mv no opponent> -
north

You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 172mv no opponent> -

east
You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 172mv no opponent> -
east

You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 172mv no opponent> -

west
You can't see a thing!

<628hp 163m 166mv no opponent> -

up
up
You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 166mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 166mv no opponent> -

north
You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 166mv no opponent> -
north

west
You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 166mv no opponent> -

You can't see a thing!

<628hp 163m 160mv no opponent> -

west
You can't see a thing!
Alas, you cannot go that way.

<628hp 163m 160mv no opponent> -

north
You can't see a thing!

<628hp 163m 154mv no opponent> -

north

You feel less vulnerable to afflictions.

<640hp 172m 254mv no opponent> -

You can't see a thing!
Alas, you cannot go that way.

<640hp 172m 254mv no opponent> -

west
You can't see a thing!
Alas, you cannot go that way.

<640hp 172m 254mv no opponent> -

west

You rub the dust out of your eyes.

<640hp 172m 254mv no opponent> -

east
Icy hand holds make that too dangerous.

<640hp 172m 254mv no opponent> -

The ground rises too sharply to go that way.

<640hp 172m 254mv no opponent> -
east

The ground rises too sharply to go that way.

<640hp 172m 254mv no opponent> -
south

Tenebria
Everything is in a blur right now.

<640hp 172m 248mv no opponent> -

where
Players near you in Tenebria:
<PK> Ungril A Lower Trail on the Mountainside
<PK> Galiraand Audsug Crossing

<640hp 172m 248mv no opponent> -
west

You halt just short of dropping off.

<640hp 172m 248mv no opponent> -

west
You halt just short of dropping off.

<640hp 172m 248mv no opponent> -

l

Tenebria
Everything is in a blur right now.

<640hp 172m 248mv no opponent> -


<640hp 172m 248mv no opponent> -

east
east
Tenebria
Everything is in a blur right now.

<640hp 172m 242mv no opponent> -

east
Tenebria
Everything is in a blur right now.
A mountain lion bares its teeth at the sight of more food.

<640hp 172m 236mv no opponent> -

east
The ground rises too sharply to go that way.

<640hp 172m 236mv no opponent> -

The ground rises too sharply to go that way.

<640hp 172m 236mv no opponent> -

east
south
The ground rises too sharply to go that way.

<640hp 172m 236mv no opponent> -

You halt just short of dropping off.

<640hp 172m 236mv no opponent> -
south

up
You halt just short of dropping off.

<640hp 172m 236mv no opponent> -
up

This is not the best way up the mountain.

<640hp 172m 236mv no opponent> -

This is not the best way up the mountain.

<640hp 172m 236mv no opponent> -

north
The ground rises too sharply to go that way.

<640hp 172m 236mv no opponent> -

east
The ground rises too sharply to go that way.

<640hp 172m 236mv no opponent> -

north

Galiraand flies in.
A gruff old goat climbs in.

<640hp 172m 236mv no opponent> -

west
The ground rises too sharply to go that way.

<640hp 172m 236mv no opponent> -

Tenebria
Everything is in a blur right now.

<640hp 172m 230mv no opponent> -

west
Tenebria
Everything is in a blur right now.

<640hp 172m 224mv no opponent> -

west
You halt just short of dropping off.

<640hp 172m 224mv no opponent> -

north

Your eyes stop watering.

<640hp 172m 224mv no opponent> -

A Lower Trail on the Mountainside
| The path ends abruptly and begins to resemble mountain
| climbing more than anything else. Rocky peaks which seem
| as sharp as spears are pointed upwards in silent tribute.
| In the distance, you can see mountain tops that are filled
@ | with snow. The wind starts to pick up causing you to shiver
| | with cold.
x-x-x|
|
|
---------+

[Exits: south up]

<640hp 172m 218mv no opponent> -

up
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]

<640hp 172m 212mv no opponent> -
where

west
Players near you in Tenebria:
<PK> Ungril On the Mountainside
<PK> Galiraand A Lower Trail on the Mountainside

<640hp 172m 212mv no opponent> -

A Rocky Trail on the Mountainside
| The vast foothills roll off beneath you to the south like
| clouds. The near-constantly frigid temperatures here ensure
x-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east.
|
---------+

[Exits: east west]

<640hp 172m 206mv no opponent> -
east

east
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]

<640hp 172m 200mv no opponent> -

east
A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x | and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east.
|
---------+

[Exits: east west]

<640hp 172m 194mv no opponent> -

north
A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
x-x-@ | rocky edges rise all around you, but are still dwarfed by
| the persistent looming of Grimforge, E'gal, and Redhorne in
| the distance to the south. It is possible to maneuver along
| the mountain to the north and west.
|
---------+

[Exits: north west]

<640hp 172m 188mv no opponent> -

A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
o-o-@ | rocky edges rise all around you, but are still dwarfed by
| | the persistent looming of Grimforge, E'gal, and Redhorne in
x-x-x | the distance to the south. It is possible to maneuver along
west
| the mountain to the south, or you can enter a split in the
| ice to the west.
---------+

[Exits: south west]

<640hp 172m 182mv no opponent> -

west
A Split in the Ice
o | You stand in a small crevice between thick layers of ice.
| | The dim light arriving from the opening to the east glints
o | off the walls making them look like frosted glass. Tiny
| | bubbles of air trapped within the walls shine back like
o-o-@-x | diamonds. It is as though a deluge of water was frozen
| | in a split second leaving the moment forever still in time.
x-x-x-x | The deep cold of the space permeates to your core. With
| every exhalation, ice crystals form in front of you and
| drop to the ground. The gap widens to the west and continues
---------+ into a complete darkness.

[Exits: east west]

<640hp 172m 178mv no opponent> -

north
The Frozen Past
o | You enter a small cave encased with massive layers of
| | ice. An ancient hearth rests in the center of the room,
o | cold and undisturbed. Relics of ancient occupancy litter
| | the ground: a fish bone comb, a broken pottery dish,
o-@-o-x| stone tools of a primitive age. Shadows of the long deceased
|| residents slink across the walls. A sudden draft arrives
x-x-x-x| from the north, screaming by your ears. Its chill cuts
| to your bones making your feet feel heavy and your motions
| sluggish. Splits in the ice to the north and east are
---------+ just large enough to walk through.

[Exits: north east west]

<640hp 172m 175mv no opponent> -
north

The Depths of Silence
| You step into a small cavern deep within the bowels of
| the mountain. An icy chill seeps in through a narrow
o | passageway to the south. A nearly inaudible dripping
| | comes from the widening passage to the north. Your footsteps
@ | echo back at you; they are hollow and empty, magnifying
| | your sense of isolation. Silence seems to dwell here
o-o-o-x| and grow. Scattered across the ground at your feet are
|| large chunks of rock and ice suggesting seismic activity.
x-x-x|
---------+

[Exits: north south]

<640hp 172m 172mv no opponent> -

The Verge of Death
| The terrain here is outrageously uneven. Massive rifts
| in the cavern floor vomit scalding volatile mists into
| the atmosphere. The air around you reverberates as chunks
| of ice crash downward and shatter. The air here is a
down
@ | choking mixture of water and dust, making breathing
| | difficult at best. Hidden within the chaos can be heard
o | a steady dripping, growing to the north as the sound
| | of flowing water. The earth in that direction drops
o-o-o-x| downward in a mosaic of crumbling ice and breaking rock.
---------+

[Exits: south down]

<640hp 172m 169mv no opponent> -

down
Dancing With Death
| You realize that attempting to proceed in this direction may
| not have been intelligent. The rocks forming this immense
| cliff appear to crumble with the slightest touch. Slabs of
| ice and earth plummet downward on all sides of you. An occasional
@ | bluster of air and faint whizzing noise allow you the enlightenment
| of your close collision with the debris. To your east you
| can see the mists caused by rushing waters pounding against
| rock. Glancing up and down you see nothing more than the
| void of darkness.
---------+

[Exits: up down]

<640hp 172m 166mv no opponent> -

Base of the Earthen Falls
| The south wall of this passageway is a torturous incline of crumbling
| rock and rubble. At its base are piles of fallen rock and melting
| chunks of ice. An infrequent chunk speeds downward and crashes
| against these piles. Rushing waters surge over the eastern corner
o-o-@ | of the cliff and accumulate in a small lake. From here the river
| | appears to proceed in the recesses of the earth. The dirt at
o | your feet is moist and you can hear dripping water coming from
| the chamber to your west. The walkway in that direction is encased
| in limestone.
---------+

[Exits: west up]

<640hp 172m 163mv no opponent> -

west
west
Crystal Echoes
| The room you have traveled into is enormous at its most modest.
| Gigantic stalagmites extend from a ceiling you can only vaguely
| see. A small crack far above you permits a minute amount of
| light to creep into the area. Water glistens along the sides
o-@-o | of the stalagmites and produce petite puddles at the bases
| | of the largest. Several of these masses reach completely to
o-o | the floor, pillars of support growing from below and above.
| Miniature crystals glitter in the dim light and catch your
| eye. The vibrations of a charging river echo through the air
---------+ though no water flow can be seen. There is a modest opening
to the east and the cavern continues to the west.

[Exits: east west]

<640hp 172m 160mv no opponent> -

south
Ocean of Echoes
| A dense impenetrable darkness envelops the air, masking your
| sight of this colossal cavern. The sounds of dripping water
| echo all around you, swelling to near deafening levels and
| then deteriorating into faint whispers. From underneath the
! @-o-o| earth a deep thunder rumbles, as a raging river pummels against
| | | its rocky confines. Progressing through the region, one cannot
o-o-o | escape the daggers of rock extending from overhead. To the
| east, these masses of rock grow in length. A small split
| in the southern wall lays hidden in deep shadows.
---------+

[Exits: east south]

<640hp 172m 157mv no opponent> -

west
Tunnel of Agony
| The odor of dank stale air is overwhelming. Though there is
| no evidence of water seeping in from above, the ground here
! o-o-o| is moist and spongy. The tunnel walls, floor, and ceiling
| | | are all constructed of rich soil. Amid the clumps of ivory
o-o-@ | and gray growing fungi, you are able to distinguish small
| furrows dug lengthwise down the walls. It looks as if bare
| human hands had dug this tunnel. It appears that this is
| the dead end of a tunnel. To the west the tunnel tapers but
| perseveres. Vaguely visible on the northern wall is a dark
---------+ irregular shadow.

[Exits: north west]

<640hp 172m 154mv no opponent> -
west

north
Molding Darkness
| A miniscule quantity of light seeps in from a narrow opening
| in the west. The ground under you is moist but firm. The
o-! o-o| walls surrounding you are coated in abundant green mold.
| | | As if gelatinous slime, the green matter propagates in
o-@-o | ripples down the tunnel walls. Thick sheets of vivid greens
| drape from the ceiling. In areas of especially dense growth,
| thin streams of yellow spores erupt into the atmosphere.
| To the east the passageway enlarges and grows damper.
|
---------+

[Exits: east west]

<640hp 172m 151mv no opponent> -

Mists of Stench
| The natural light invading this space is dim and casts
| shadows everywhere. As your eyes move about to examine
o-o-! o| your surroundings, the shadows waltz through the air.
| || The walls are covered in a thin layer of glistening gelatin.
@-o-o| It clings to the soil surface in an unnatural fashion.
| A small pool of water bubbles up from underground along
| the western wall. Peculiar colored steam takes off from
| the water's surface and invades the air with a foul stench.
|
---------+

[Exits: north east]

<640hp 172m 148mv no opponent> -

Dark smelly tunnels
| You are standing in a gloomy tunnel leading south and
| west, right under the altar of G'harne. The walls are
| covered with a smelly slime and small rotting pieces of
| a meat like substance, fills the air with an unbearable
o-o-@ o| stench. You might be able to force your way up into fresh
| || air from here.
o-o-o|
|
|
---------+

[Exits: south west (up)]

<640hp 172m 144mv no opponent> -
open u

You open the door above you.

<640hp 172m 144mv no opponent> -

up
where
west
west
west
The Stones of G'harne
| You are in the center of seven fifteen-feet tall monolithic
| black stones. In the center of the ring formed by the stones
| you cannot help noticing a large sacrificial altar. The ground
| is covered with dirt, but the altar shows no sign of such.
+-f-@ | In fact, the altar looks well-used as if moved from side to
| side recently and often. West of here is the ancient path.
|
|
|
---------+

[Exits: west down]

<640hp 172m 140mv no opponent> -

Players near you in Plains of the North:
<PK> Ungril The Stones of G'harne
<PK> Galiraand Ocean of Echoes

<640hp 172m 140mv no opponent> -

The ancient path
f | An ancient path lined with stones on each side leads in
| | a east-west direction. Beside the path the vegetation has
f | grown unchecked for centuries and as a result the canopy
| | is thick with tree branches, bushes and vines. The path's
f-+-@-o | surface itself is comprised of hardened clay, trampled grass,
| and dead leaves, the latter crackling under your feet as
| you step on them. To the east a rock formation not of natural
| origins piques your interest.
|
---------+

[Exits: east west]

<640hp 172m 138mv no opponent> -

west
The wooden bridge
f | An old wooden bridge connects two sides of an ancient
| | path running in an east-west direction. Beside the path
f | and the bridge the vegetation has grown unchecked for
| | centuries and as a result the canopy is thick with tree
f-@-f-o| branches, bushes and vines. A river once flowed beneath
| the bridge but has long ago diminished into a bare trickle.
|
|
|
---------+

[Exits: east west]
A badly-written note has been scrawled and left here.
A cute rabbit is here.

<640hp 172m 136mv no opponent> -

north
The ancient path
f | An ancient path lined with stones on each side leads in
| | a north-east direction. Beside the path the vegetation
f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@-+-f| The path's surface itself is comprised of hardened clay,
| trampled grass, and dead leaves, the latter crackling
| under your feet as you step on them.
|
|
---------+

[Exits: north east]
A cute rabbit is here.

<640hp 172m 134mv no opponent> -

north
Stone markers line the well-worn path.

<640hp 172m 134mv no opponent> -

The ancient path
f | An ancient path lined with stones on each side leads in
| | a north-south direction. Beside the path the vegetation
f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@ | The path's surface itself is comprised of hardened clay,
| | trampled grass, and dead leaves, the latter crackling
f-+-f| under your feet as you step on them.
|
|
---------+

[Exits: north south]

<640hp 172m 131mv no opponent> -
north

The ancient path
z-z-o | An ancient path lined with stones on each side leads
| | | in a north-south direction. Beside the path the vegetation
z f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@ | The path's surface itself is comprised of hardened clay,
| | trampled grass, and dead leaves, the latter crackling
f | under your feet as you step on them.
| |
f-+-f|
---------+

[Exits: north south]

<640hp 172m 128mv no opponent> -
north

The ancient path
z-z-+ | An ancient path lined with stones on each side leads in a
| | | north-south direction. Beside the path the vegetation has
z-z-o | grown unchecked for centuries and as a result the canopy
| | | is thick with tree branches, bushes and vines. The path's
z @ | surface itself is comprised of hardened clay, trampled grass,
| | and dead leaves, the latter crackling under your feet as
f | you step on them.
| |
f |
---------+

[Exits: north south]

<640hp 172m 125mv no opponent> -
north

west
The path intersection
+ | You are standing at the intersection of three paths. To the
| | west you can follow a long, narrow path through the foothills.
z-z-+ | To the north a wide path leads to the village of Ofcol, while
| | | an ancient-looking and overgrown path leads away towards
z-z-@ | the south.
| | |
z f |
| |
f |
---------+

[Exits: north south west]

<640hp 172m 123mv no opponent> -

west
Road to Ofcol
+ | You are walking on a wide dirt road that meanders through
| | the remnants of foothills to the west and adjacent to thick
+ | copses of trees to the east. The road continues north to
| | some sort of township, or to the south back through towards
z-z-@ | wide open plains.
| | |
z-z-o |
| | |
z f |
---------+

[Exits: north south west]

<640hp 172m 121mv no opponent> -

west
The foothills
+ | You are walking through the foothills of a massive mountain,
| | which rises up majestically to the north. The terrain is
+ | rocky and uneven as the bluffs emerge along your way. Far
| | to the south over the plains you can barely make out the
z-@-+ | skyline of a grand city.
| | |
z-z-z-o |
| | | |
z-z f |
---------+

[Exits: east west]

<640hp 172m 118mv no opponent> -

aff
The foothills
+| You are walking through the foothills of a massive mountain,
|| which rises up majestically to the north. The terrain
z +| is rocky and uneven as the bluffs emerge along your way.
| || Far to the south over the plains you can barely make
z @-z-+| out the skyline of a grand city.
| | ||
z-z-z-z-o|
| | | ||
z-z-z f|
---------+

[Exits: east south]
Some herbs are lying here, small green leaves and tiny pink flowers.

<640hp 172m 114mv no opponent> -

A row of bristly pines blocks your way west.

<640hp 172m 114mv no opponent> -

You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 10 for 5 hours
: modifies hitroll by 1 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours

<640hp 172m 114mv no opponent> -
south

south
Path in the foothills
z +| You are on a path among the grassy plains. The wind blows
| || at your cheeks with a strength and purpose of mother
z z-z-+| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the east and
z-z-@-z-o| west are some rolling foothills. You can barely make
| | | || out a side path through vegetation to the north.
z-z-z f|
| | ||
o-o f|
---------+

[Exits: north east south west]

<655hp 181m 210mv no opponent> -

Path in the foothills
z z-z-+| You are on a path among the grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z-o| nature. Creatures of the plains scamper away from you
west
| | | || as your footsteps draw near to them. To the north and
z-z-@ f| west are some rolling foothills, while the skyline of
| | || Seringale rises up to the south.
o-o f|
| | ||
o-o f|
---------+

[Exits: north west]

<655hp 181m 206mv no opponent> -

Path in the foothills
z z-z| You are on a path among the grassy plains. The wind blows
| | | at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | | draw near to them. To the north, east, and west are some
z-z-@-z | rolling foothills, while the skyline of Seringale rises up
| | | | to the south.
o-o-o |
| | | |
o-o-o |
---------+

[Exits: north east south west]

<655hp 181m 202mv no opponent> -

west
Path in the foothills
x z z| You are on a path among the grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
south
| | | | || draw near to them. To the north, east, and west are some
z-z-@-z-z| rolling foothills, while the skyline of Seringale rises
| | | | | up to the south.
o-o-o-o |
| | | | |
z-o-o-o |
---------+

[Exits: north east south west]

<655hp 181m 198mv no opponent> -

south
Grassy plains
z-z-z-z-z| You are walking across grassy plains. The wind blows at your
| | | | || cheeks with a strength and purpose of mother nature. Creatures
z-z-z-z-z| of the plains scamper away from you as your footsteps draw
| | | | | near to them. To the north, east, and west the plains stretch
o-o-@-o | out before you, while the skyline of Seringale rises up to
| | | | | the south.
z-o-o-o |
| | | |
o-o-o |
---------+

[Exits: north east south west]

<655hp 181m 195mv no opponent> -

south
Grassy plains
z-z-z-z-z| You walk in the grassy plains among the herbs which grow here.
| | | | | The wind is strong and rough. Far to the north you can see the
o-o-o-o | foothills and further on mountain peaks are visible. The city
| | | | | of Seringale is to the south but only past some gentle hills.
z-o-@-o |
| | | |
o-o-o |
| |
+ |
---------+

[Exits: north east south west]

<655hp 181m 193mv no opponent> -

west
Path in the plains
o-o-o-o | You are on a path among the grassy plains. The wind blows at
| | | | | your cheeks with a strength and purpose of mother nature. Creatures
z-o-o-o | of the plains scamper away from you as your footsteps draw near
| | | | to them. To the north and west the plains stretch out before
o-o-@ | you, while the skyline of Seringale rises up to the south.
| |
+ |
| |
+ |
---------+

[Exits: north west]

<655hp 181m 191mv no opponent> -

west
A path through some high grass
o-o-o-o-o| You are on a path among the grassy plains. The wind blows at
| | | | || your cheeks with a strength and purpose of mother nature. Creatures
o-z-o-o-o| of the plains scamper away from you as your footsteps draw
| | | | | near to them. To the north, east and west the plains stretch
o-o-@-o | out before you, while the skyline of Seringale rises up to
| | | the south.
* + |
| |
+ |
---------+

[Exits: north east west]

<655hp 181m 189mv no opponent> -

Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
south
+ |
---------+

[Exits: north east south west]
A cute rabbit is here.

<655hp 181m 187mv no opponent> -

south
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<655hp 181m 185mv no opponent> -

south
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<655hp 181m 183mv no opponent> -

where
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<655hp 181m 181mv no opponent> -

south
Players near you in Seringale:
<PK> Ungril The North Main Street
Estari By the Temple Altar

<655hp 181m 181mv no opponent> -

The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
south
---------+

[Exits: north east south west]

<655hp 181m 179mv no opponent> -

south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<655hp 181m 177mv no opponent> -

south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<655hp 181m 175mv no opponent> -

south
south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
There is a long firework here, waiting to be given to the trained gnomes in celebration of the New Dawn.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-mullet' is set up here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A young gnome is walking around, wearing padding and a helmet.

<655hp 181m 173mv no opponent> -
south

The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A young gnome is walking around, wearing padding and a helmet.

<655hp 181m 171mv no opponent> -

The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A young gnome is walking around, wearing padding and a helmet.

<655hp 181m 169mv no opponent> -

The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A young gnome is walking around, wearing padding and a helmet.
A beggar wanders around asking for spare gold.
A young gnome is walking around, wearing padding and a helmet.

<655hp 181m 167mv no opponent> -

drink
Drink what?

<655hp 181m 167mv no opponent> -

south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.
A young gnome is walking around, wearing padding and a helmet.

<655hp 181m 165mv no opponent> -



<655hp 181m 165mv no opponent> -
east

Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
south
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<655hp 181m 164mv no opponent> -

East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
where
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.
A young gnome is walking around, wearing padding and a helmet.

<655hp 181m 163mv no opponent> -

Players near you in Seringale:
<PK> Ungril East of Market Square
Estari By the Temple Altar
<PK> Galiraand The North Main Street

<655hp 181m 163mv no opponent> -

drin
You drink water from the Justice monument.
Your thirst is quenched.

<655hp 181m 163mv no opponent> -
east

east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<655hp 181m 161mv no opponent> -

east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<655hp 181m 159mv no opponent> -

east
east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<655hp 181m 157mv no opponent> -

east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<655hp 181m 155mv no opponent> -
east

east
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<655hp 181m 153mv no opponent> -

The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<655hp 181m 151mv no opponent> -

Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<655hp 181m 149mv no opponent> -
exam hld

Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<655hp 181m 147mv no opponent> -

east
east
You do not see that here.

<655hp 181m 147mv no opponent> -
east

City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<655hp 181m 145mv no opponent> -

Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<655hp 181m 143mv no opponent> -

Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A small key shaped from steel is here.
A small copper key lies here.

<655hp 181m 141mv no opponent> -

exam hold
A dragonblood holding robe of wounding holds:
( 6) a clear potion
( 7) some bread with raisins
a sleeping bag
a tin canteen
a cloak of Dreamseeking
a dragonblood goat-hide wristlet
a bronze dragon skull
a torso of bronze dragonscale
a pitch-black flaming longsword
( 6) a lump of mithril ore
( 4) a lump of silver ore
( 4) a lump of golden ore
( 2) a lump of platinum ore
(Glowing) a water cube
a black plate neckguard
a blue steel helm and visor
a pair of blue steel vambraces
a pair of blue steel greaves
(Glowing) a blood candle
(Humming) some iron arrows (50)
an enriched gyvel potion

<655hp 181m 141mv no opponent> -

east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<655hp 181m 139mv no opponent> -

east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<655hp 181m 137mv no opponent> -

east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<655hp 181m 135mv no opponent> -

east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<655hp 181m 133mv no opponent> -
east

Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<655hp 181m 131mv no opponent> -
east

A Bump in the Road
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
south
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<655hp 181m 129mv no opponent> -

east
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<655hp 181m 127mv no opponent> -

east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<655hp 181m 125mv no opponent> -
east

On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<655hp 181m 123mv no opponent> -

On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
north
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<655hp 181m 121mv no opponent> -

Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
where
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<655hp 181m 119mv no opponent> -

east
Players near you in Eastern Road:
<PK> Ungril Along the Eastern Road
<PK> Galiraand Along the Eastern Road

<655hp 181m 119mv no opponent> -

east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<655hp 181m 117mv no opponent> -

east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<668hp 188m 215mv no opponent> -

east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<668hp 188m 213mv no opponent> -

east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<668hp 188m 211mv no opponent> -

east
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<668hp 188m 209mv no opponent> -

east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<668hp 188m 207mv no opponent> -
east

Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<668hp 188m 205mv no opponent> -
east

On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
east
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<668hp 188m 203mv no opponent> -

West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<668hp 188m 201mv no opponent> -
east

Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]

<668hp 188m 199mv no opponent> -
east

Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<668hp 188m 197mv no opponent> -
east

Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<668hp 188m 195mv no opponent> -
east

Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<668hp 188m 193mv no opponent> -

east
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
east
+ * S-+|
---------+

[Exits: north east west]

<668hp 188m 191mv no opponent> -

Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.

<668hp 188m 189mv no opponent> -

east
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<668hp 188m 187mv no opponent> -
south

Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+

[Exits: east west]

<668hp 188m 185mv no opponent> -
south

west
A temple is somewhere in the distance to the south.

<668hp 188m 185mv no opponent> -

A temple is somewhere in the distance to the south.

<668hp 188m 185mv no opponent> -
south

City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<668hp 188m 183mv no opponent> -
south

south
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<668hp 188m 181mv no opponent> -

south
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]
Selena the Mayor of Timaran is here, smiling happily to all.

<668hp 188m 179mv no opponent> -

south
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<668hp 188m 177mv no opponent> -

Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+

[Exits: north south]

<668hp 188m 175mv no opponent> -

south
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<668hp 188m 173mv no opponent> -
south

Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<668hp 188m 171mv no opponent> -

south
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<668hp 188m 169mv no opponent> -

south
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<668hp 188m 168mv no opponent> -

down
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]
A fur felt hat has been left lying on the floor.

<668hp 188m 167mv no opponent> -
east

Alas, you cannot go that way.

<668hp 188m 167mv no opponent> -

north
Alas, you cannot go that way.

<668hp 188m 167mv no opponent> -

down
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<668hp 188m 166mv no opponent> -

east
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<668hp 188m 165mv no opponent> -

east
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<668hp 188m 164mv no opponent> -

Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<668hp 188m 163mv no opponent> -
south

east
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<668hp 188m 162mv no opponent> -

east
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<668hp 188m 161mv no opponent> -

south
south
Out of nowhere, a swirling, rushing current propels you backwards.

<668hp 188m 161mv no opponent> -

Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]
A long eel swims near the surface of the water.

<668hp 188m 160mv no opponent> -

east
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
The waters turn violent, and throw you around.

<668hp 188m 158mv no opponent> -
east

Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
east
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<668hp 188m 154mv no opponent> -

east
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<668hp 188m 150mv no opponent> -

east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<668hp 188m 146mv no opponent> -

east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<668hp 188m 142mv no opponent> -

east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<668hp 188m 138mv no opponent> -
east

Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<668hp 188m 134mv no opponent> -

east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<668hp 188m 130mv no opponent> -

Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
south
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.

<668hp 188m 126mv no opponent> -

east
Out of nowhere, a swirling, rushing current propels you backwards.

<668hp 188m 126mv no opponent> -

Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<668hp 188m 122mv no opponent> -
east

A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<668hp 188m 120mv no opponent> -

A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]

<668hp 188m 119mv no opponent> -
north

A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
west
~ ~ |
---------+

[Exits: south west]

<668hp 188m 118mv no opponent> -

A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
north
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<668hp 188m 117mv no opponent> -

north
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]

<668hp 188m 116mv no opponent> -

A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<668hp 188m 115mv no opponent> -
north

south
Out of nowhere, a swirling, rushing current propels you backwards.

<668hp 188m 115mv no opponent> -

A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
north
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]

<668hp 188m 114mv no opponent> -

east
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
east
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<668hp 188m 113mv no opponent> -

east
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]
The sun slowly disappears in the west.

<682hp 197m 212mv no opponent> -
east

Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]

<682hp 197m 211mv no opponent> -

east
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
A malevolent looking mariner beams a vicious smile at you.

<682hp 197m 210mv no opponent> -

east
east
Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+

[Exits: east west]
Stringy piles of seaweed wash around on the surface of the sea.

<682hp 197m 208mv no opponent> -

Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<682hp 197m 206mv no opponent> -

The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<682hp 197m 204mv no opponent> -

The icy water of the Dragon Sea is all that lies in that direction.

<682hp 197m 204mv no opponent> -

north
The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
| grey fog hangs over the water's edge along with a misty
| wind blowing into your face. To the east you can see the
@ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<682hp 197m 202mv no opponent> -

south
The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<682hp 197m 200mv no opponent> -
east

east
The icy water of the Dragon Sea is all that lies in that direction.

<682hp 197m 200mv no opponent> -

The icy water of the Dragon Sea is all that lies in that direction.

<682hp 197m 200mv no opponent> -
where vinnie

Vinnie the Shopkeeper The Pawn Shop

<682hp 197m 200mv no opponent> -

west
west
Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<682hp 197m 198mv no opponent> -

Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+

[Exits: east west]
Stringy piles of seaweed wash around on the surface of the sea.

<682hp 197m 196mv no opponent> -

east
Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<682hp 197m 194mv no opponent> -
east

north
The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<682hp 197m 192mv no opponent> -

The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
| grey fog hangs over the water's edge along with a misty
| wind blowing into your face. To the east you can see the
@ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<682hp 197m 190mv no opponent> -

north
north
Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| still as far as you can see. Buildings are ruined and unkept.
@ | It is a very dull setting.
|
|
|
|
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<682hp 197m 188mv no opponent> -

The end of the dock
+ | You sigh in relief as you finally see the ending to this dock.
| | Falling into the water wasn't your idea of fun. The grey
+-+-+ | fog hangs over the water's edge along with a misty wind blowing
| | into your face. To the east you can see the beginnings of
@ | a city.
|
|
|
|
---------+

[Exits: north south]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<682hp 197m 186mv no opponent> -

east
south
The icy water of the Dragon Sea is all that lies in that direction.

<682hp 197m 186mv no opponent> -

Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| still as far as you can see. Buildings are ruined and unkept.
@ | It is a very dull setting.
|
|
|
|
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
east
A crumbled sign is standing here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
Galiraand scans all around.

<682hp 197m 184mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]

<682hp 197m 182mv no opponent> -
east


Galiraand flies in.
A gruff old goat gallops in.

<682hp 197m 182mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<682hp 197m 180mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<682hp 197m 178mv no opponent> -
east

An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]

<682hp 197m 176mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A sneaky thief is here, stealing your gold purse.

<682hp 197m 174mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]

<682hp 197m 172mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy. The
@ | smell of a dirty tavern emanates from the north.
|
|
|
|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<682hp 197m 170mv no opponent> -

east
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]

<682hp 197m 168mv no opponent> -

east
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<682hp 197m 166mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
A Darkhaven guard stalks the area.

<682hp 197m 164mv no opponent> -

north
west
The thick fog hides obscures your path in that direction.

<682hp 197m 164mv no opponent> -

An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<682hp 197m 162mv no opponent> -

north
north
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<682hp 197m 160mv no opponent> -

Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<682hp 197m 158mv no opponent> -

north
north
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]

<682hp 197m 156mv no opponent> -

Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<682hp 197m 154mv no opponent> -

south
east
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
Galiraand flies in.
A gruff old goat gallops in.

<682hp 197m 152mv no opponent> -

east
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]

<682hp 197m 150mv no opponent> -

Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]

<682hp 197m 148mv no opponent> -

east
west
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]

<682hp 197m 146mv no opponent> -
north

Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]

<682hp 197m 144mv no opponent> -

The Pawn Shop
| The shop is cluttered with objects which look surprisingly
| well-crafted to be pawned. Magical amulets, swords with intricate
| engravings, and elaborately shaped daggers hang on the shelves,
| polished to a shiny gleam. You can't tell where this wondrous
@ | equipment came from, or why anyone would want to pawn such
| obviously powerful artifacts. Curiously enough, a small sign
| in worn brown paper reads "sold" next to the great white breastplate
| of some long-fallen paladin. Looking about, you find other
| similar signs on all the displays. If this pawn shop isn't
---------+ selling its wares, then how does it stay open? A board
has been fastened to the wall.

[Exits: (north) south]
A dusty sign rests on the counter tiredly.
Vinnie the shopkeeper waits to do completely legal business with you.
Vinnie the Shopkeeper says 'One difficult job at a time.'

<682hp 197m 143mv no opponent> -

buy fed
Vinnie the Shopkeeper tells you 'I don't sell that -- try 'list'.'

<682hp 197m 143mv no opponent> -

buy def
You buy a Defender potion.

<682hp 197m 143mv no opponent> -

quaff def
You quaff a Defender potion.
You are surrounded by a white aura.

<696hp 205m 243mv no opponent> -

buy def
Vinnie the Shopkeeper tells you 'You don't have enough skulls to buy a Defender potion.'

<696hp 205m 243mv no opponent> -

south
scan all
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Galiraand the Hierophant of the Sky is here.
Galiraand chants softly.
Galiraand phases out of existence.
A gruff old goat phases out of existence.

<696hp 205m 242mv no opponent> -

murder $$
You scan all around.
You scan north.
*** Range 1 (north) ***
Vinnie the shopkeeper waits to do completely legal business with you.
You scan east.
*** Range 2 (east) ***
An assassin is here skulking about.
You scan west.

<696hp 205m 242mv no opponent> -

Galiraand yells 'Help! I am being attacked by Ungril!'
Your smash DISEMBOWELS Galiraand!
Galiraand has a few scratches.

<696hp 205m 242mv none> -

murder $$
dir

You dodge Galiraand's wrath.
Galiraand deflects your smash aside in an ungraceful parry.
Galiraand has a few scratches.

<696hp 205m 242mv none> -

You do the best you can!
Galiraand has a few scratches.

<696hp 205m 242mv none> -

Galiraand is blinded by the dirt in his eyes!
Your kicked dirt scratches Galiraand.
Galiraand has a few scratches.

<696hp 205m 242mv none> -


You block Galiraand's attack and attempt to strike at the brief opening.
Your riposte maims Galiraand!
You dodge Galiraand's wrath.
Your smash DISEMBOWELS Galiraand!
Your smash DISEMBOWELS Galiraand!
Galiraand has some small wounds and bruises.

<696hp 205m 242mv none> -

hobb

Galiraand has fled!
Galiraand flies north.
A gruff old goat gallops north.

<696hp 205m 242mv no opponent> -

north
murder $$

Galiraand flies in.
A gruff old goat gallops in.

<696hp 205m 242mv no opponent> -


Galiraand flies west.
A gruff old goat gallops west.

<696hp 205m 242mv no opponent> -

south
west
You aren't fighting anyone.

<696hp 205m 242mv no opponent> -

where
The Pawn Shop
| The shop is cluttered with objects which look surprisingly
| well-crafted to be pawned. Magical amulets, swords with intricate
| engravings, and elaborately shaped daggers hang on the shelves,
| polished to a shiny gleam. You can't tell where this wondrous
@ | equipment came from, or why anyone would want to pawn such
| obviously powerful artifacts. Curiously enough, a small sign
| in worn brown paper reads "sold" next to the great white breastplate
| of some long-fallen paladin. Looking about, you find other
| similar signs on all the displays. If this pawn shop isn't
---------+ selling its wares, then how does it stay open? A board
has been fastened to the wall.

[Exits: (north) south]
A dusty sign rests on the counter tiredly.
Vinnie the shopkeeper waits to do completely legal business with you.
Vinnie the Shopkeeper says 'One difficult job at a time.'

<696hp 205m 241mv no opponent> -

They aren't here.

<696hp 205m 241mv no opponent> -

Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]

<696hp 205m 240mv no opponent> -

Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]

<696hp 205m 238mv no opponent> -
west

Players near you in Darkhaven:
<PK> Ungril Breezy Lane
<PK> Galiraand Misty Lane

<696hp 205m 238mv no opponent> -
west

Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]

<696hp 205m 236mv no opponent> -

west
A fish merchant's wagon blocks your progress in that direction.

<696hp 205m 236mv no opponent> -

A fish merchant's wagon blocks your progress in that direction.

<696hp 205m 236mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 5 (north) ***
A meditationist walks slowly about chanting mantras.
You scan east.
*** Range 4 (east) ***
An assassin is here skulking about.
You scan south.
*** Range 3 (south) ***
A Darkhaven guard stalks the area.
*** Range 6 (south) ***
An assassin is here skulking about.

<696hp 205m 236mv no opponent> -

north
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<696hp 205m 234mv no opponent> -

north
west
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.

<696hp 205m 232mv no opponent> -

Dravanoth Way
+-+| This street was created of the finest brick. Very regal
| || looking compared to that of the other streets. Some sort
B + + +| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@-+ | are tall and narrow. Citizens look out from their homes
| | | through the window - they look very scared. Despite the
+-* + | regal outlook of things here, poverty is distinctly present.
| | |
west
+-* + |
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.

<696hp 205m 230mv no opponent> -

west
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
An assassin is here skulking about.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
A sneaky thief is here, stealing your gold purse.

<696hp 205m 228mv no opponent> -

Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]

<696hp 205m 226mv no opponent> -

where
west
Players near you in Darkhaven:
<PK> Ungril Dravanoth Way
<PK> Galiraand An opening in the fog

<696hp 205m 226mv no opponent> -

Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
west
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A female prostitute gives you a lusty look.

<696hp 205m 224mv no opponent> -

scan all
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<696hp 205m 222mv no opponent> -

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A female prostitute gives you a lusty look.
*** Range 3 (east) ***
An assassin is here skulking about.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
A sneaky thief is here, stealing your gold purse.
You scan south.
*** Range 2 (south) ***
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
A Darkhaven guard stalks the area.
You scan west.
*** Range 1 (west) ***
A Darkhaven guard stalks the area.
*** Range 2 (west) ***
(Translucent) (White Aura) A ghastly looking healer is here offering his services.

<696hp 205m 222mv no opponent> -
south

Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
south
---------+

[Exits: north south west]

<696hp 205m 220mv no opponent> -

murder $$
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
A Darkhaven guard stalks the area.
Galiraand flies south.
A gruff old goat gallops south.

<696hp 205m 218mv no opponent> -

They aren't here.

<696hp 205m 218mv no opponent> -

murder $$
south
They aren't here.

<696hp 205m 218mv no opponent> -

Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@-*-*| is extremely dark.
| ||
+ *-*|
| |
+ |
---------+

[Exits: north east south]

murder $$
<696hp 205m 216mv no opponent> -
south

They aren't here.

<696hp 205m 216mv no opponent> -

south
Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+-*-*| the dark fog is constantly hanging within. To the north
| || is a series of buildings and to the south is an area that
@ *-*| is extremely dark.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<696hp 205m 214mv no opponent> -

south
An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.

<696hp 205m 212mv no opponent> -

murder $$
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@ | is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]

<696hp 205m 210mv no opponent> -

north
murder $$
They aren't here.

<696hp 205m 210mv no opponent> -

An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.

<696hp 205m 208mv no opponent> -

Galiraand yells 'Help! I am being attacked by Ungril!'
Your smash DISEMBOWELS Galiraand!
Your wild smash MASSACRES Galiraand!
You dodge Galiraand's wrath.
You block Galiraand's attack and attempt to strike at the brief opening.
Your riposte devastates Galiraand!
Your smash DISEMBOWELS Galiraand!
Your smash DISEMBOWELS Galiraand!
Your smash DISEMBOWELS Galiraand!
Galiraand has some big nasty wounds and scratches.

<696hp 205m 208mv none> -


Galiraand has fled!
Galiraand flies south.
A gruff old goat gallops south.

<696hp 205m 208mv no opponent> -
bash

But you aren't fighting anyone!

<696hp 205m 208mv no opponent> -

south
bash $$
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@ | is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]

<696hp 205m 206mv no opponent> -

They aren't here.

<696hp 205m 206mv no opponent> -
south

Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]

<696hp 205m 204mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 5 (north) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 2 (south) ***
A Darkhaven guard stalks the area.
You scan west.

<696hp 205m 204mv no opponent> -

south
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
*-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
@ +| that is extremely dark.
| ||
+-+-+|
||
o|
---------+

[Exits: north south]

<696hp 205m 202mv no opponent> -
south

where
Harbor Road
*-+ | You are on the edge of the Dragon Sea. The waves ripple
| | dangerously close to the road you are presently walking
+ +| on. The road is covered with tiny barnacle like creatures
| || due to the constant barrage of sea water upon the road.
@-+-+|
||
o|
|
|
---------+

[Exits: north east]
A Darkhaven guard stalks the area.

<717hp 215m 300mv no opponent> -

east
Players near you in Darkhaven:
<PK> Ungril Harbor Road
<PK> Galiraand Harbor Road

<717hp 215m 300mv no opponent> -

Harbor Road
*-+ *| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+ +-*| it is something about the ocean next to you? The wooden
| | | buildings are all run down for the moist air rotted their
+-@-+-+| foundations rather quickly.
| |
o |
|
|
---------+

[Exits: east west]

<717hp 215m 298mv no opponent> -
scan all

You scan all around.
You scan east.
*** Range 2 (east) ***
A Darkhaven guard stalks the area.
*** Range 3 (east) ***
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
You scan west.
*** Range 1 (west) ***
A Darkhaven guard stalks the area.

<717hp 215m 298mv no opponent> -

east
Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]

<717hp 215m 296mv no opponent> -
east

east
Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town.
+-* +| Perhaps it is something about the ocean next to you? The
| || wooden buildings are all run down for the moist air rotted
+-+-@-+-+| their foundations rather quickly.
| ||
o +-+-+|
|
|
---------+

[Exits: east west]
A Darkhaven guard stalks the area.

<717hp 215m 294mv no opponent> -

bash $$
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby
| | | ocean. There is very few people in this part of town.
+-* + | Perhaps it is something about the ocean next to you? The
| | | wooden buildings are all run down for the moist air rotted
+-+-@-+ | their foundations rather quickly.
| | |
o +-+-+-+|
|
|
---------+

[Exits: east west]

<717hp 215m 292mv no opponent> -

east
They aren't here.

<717hp 215m 292mv no opponent> -

bash $$
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]

<717hp 215m 290mv no opponent> -

east
They aren't here.

<717hp 215m 290mv no opponent> -

scan all
The waves of the Dragon Sea ripple dangerously close in that direction.

<717hp 215m 290mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
An assassin is here skulking about.
*** Range 3 (north) ***
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
*** Range 4 (north) ***
A Darkhaven guard stalks the area.
You scan south.
You scan west.
*** Range 2 (west) ***
A Darkhaven guard stalks the area.
*** Range 5 (west) ***
A Darkhaven guard stalks the area.

<717hp 215m 290mv no opponent> -

south
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+

[Exits: north east west]

<717hp 215m 288mv no opponent> -

north
north
north
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]

<717hp 215m 286mv no opponent> -
north

Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]
An assassin is here skulking about.

<717hp 215m 284mv no opponent> -

Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<717hp 215m 282mv no opponent> -

Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
bash $$
@ |
| |
S-+ |
| |
+ |
---------+

[Exits: north south]

<717hp 215m 280mv no opponent> -

north
They aren't here.

<717hp 215m 280mv no opponent> -

bash $$
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<717hp 215m 278mv no opponent> -

north
They aren't here.

<717hp 215m 278mv no opponent> -

north
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<717hp 215m 276mv no opponent> -

bash $$
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<717hp 215m 274mv no opponent> -

north
They aren't here.

<717hp 215m 274mv no opponent> -

north
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]

<717hp 215m 272mv no opponent> -

Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<717hp 215m 270mv no opponent> -

scan all
north
You scan all around.
You scan north.
*** Range 4 (north) ***
A meditationist walks slowly about chanting mantras.
You scan south.
*** Range 4 (south) ***
A Darkhaven guard stalks the area.

<717hp 215m 270mv no opponent> -

Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.

<717hp 215m 268mv no opponent> -

north
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<717hp 215m 266mv no opponent> -

where
scan all
Players near you in Darkhaven:
<PK> Ungril Coral Way
<PK> Galiraand Dravanoth Way

<717hp 215m 266mv no opponent> -

You scan all around.
You scan north.
*** Range 2 (north) ***
A meditationist walks slowly about chanting mantras.
You scan south.
*** Range 6 (south) ***
A Darkhaven guard stalks the area.

<717hp 215m 266mv no opponent> -
north

Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
north
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]

<717hp 215m 264mv no opponent> -

north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<717hp 215m 262mv no opponent> -

north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]

<717hp 215m 260mv no opponent> -

north
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<717hp 215m 258mv no opponent> -
north

At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<717hp 215m 256mv no opponent> -

The door is closed.

<717hp 215m 256mv no opponent> -
where

south
Players near you in Darkhaven:
<PK> Ungril At the North Gate
<PK> Galiraand Flourantine Way

<717hp 215m 256mv no opponent> -

south
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<717hp 215m 254mv no opponent> -

scan all
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]

<717hp 215m 252mv no opponent> -

You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A meditationist walks slowly about chanting mantras.

<717hp 215m 252mv no opponent> -
south

Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<717hp 215m 250mv no opponent> -
scan all

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
*** Range 4 (east) ***
A black robed figure stands mystically before you.
You scan south.
You scan west.
*** Range 2 (west) ***
A meditationist walks slowly about chanting mantras.
A Darkhaven guard stalks the area.
*** Range 3 (west) ***
(White Aura) A corrupt warrior lord of the city wanders about.

<717hp 215m 250mv no opponent> -

west
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic
S + | pets run freely about causing much noise and commotion.
| | | Fruit vendors line either side of the street trying to
+-+-@-+-+| make a sale.
| | |
* +-+|
| | ||
* + +|
---------+

[Exits: east west]

<717hp 215m 248mv no opponent> -

west
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
A meditationist walks slowly about chanting mantras.
A Darkhaven guard stalks the area.

<717hp 215m 246mv no opponent> -

west
Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
S | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+ @-+-+|
| | |
+ * |
| | |
+-*-* |
---------+

[Exits: east south]
(White Aura) A corrupt warrior lord of the city wanders about.

<717hp 215m 244mv no opponent> -
scan all

You scan all around.
You scan east.
*** Range 1 (east) ***
A meditationist walks slowly about chanting mantras.
A Darkhaven guard stalks the area.
*** Range 3 (east) ***
A meditationist walks slowly about chanting mantras.
*** Range 4 (east) ***
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
*** Range 6 (east) ***
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
You scan south.
*** Range 2 (south) ***
A sneaky thief is here, stealing your gold purse.

<717hp 215m 244mv no opponent> -
south

A large alley
S | This alley is rather large. It was probably a street of the
| | city some time in the past. Old, crumbled buildings are
+ +-+-+| on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+ @ | about - looking in garbage cans for a possible meal.
| | |
+-*-* |
| |
+-+-+ |
---------+

[Exits: north south]

<717hp 215m 243mv no opponent> -

south
A large alley
+ +-+-+| This alley is rather large. It was probably a street of the
| | | city some time in the past. Old, crumbled buildings are
+ * | on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+-*-@ | about - looking in garbage cans for a possible meal.
| |
+-+-+-+ |
| | | |
+ S + |
---------+

[Exits: north west]
A sneaky thief is here, stealing your gold purse.

<717hp 215m 242mv no opponent> -
where

west
Players near you in Darkhaven:
<PK> Ungril A large alley
<PK> Galiraand Misty Lane

<717hp 215m 242mv no opponent> -

A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]

<717hp 215m 241mv no opponent> -
west

Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<717hp 215m 240mv no opponent> -

south
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<717hp 215m 238mv no opponent> -
scan all

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A female prostitute gives you a lusty look.
*** Range 3 (east) ***
An assassin is here skulking about.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
A sneaky thief is here, stealing your gold purse.
You scan south.
*** Range 2 (south) ***
A Darkhaven guard stalks the area.
*** Range 5 (south) ***
A Darkhaven guard stalks the area.
You scan west.
*** Range 1 (west) ***
A Darkhaven guard stalks the area.
*** Range 2 (west) ***
(Translucent) (White Aura) A ghastly looking healer is here offering his services.

<717hp 215m 238mv no opponent> -

where
Players near you in Darkhaven:
<PK> Ungril Town Square
<PK> Galiraand Edge of the dock

<717hp 215m 238mv no opponent> -

south
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.

<717hp 215m 236mv no opponent> -

south
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.

<717hp 215m 234mv no opponent> -

south
Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@-*-*| is extremely dark.
| ||
+ *-*|
| |
+ |
---------+

[Exits: north east south]

<717hp 215m 232mv no opponent> -
south

Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+-*-*| the dark fog is constantly hanging within. To the north
| || is a series of buildings and to the south is an area that
@ *-*| is extremely dark.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<717hp 215m 230mv no opponent> -

south
An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

west
<717hp 215m 228mv no opponent> -

west
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.

<717hp 215m 226mv no opponent> -

west
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<717hp 215m 224mv no opponent> -

Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
where
@ |
|
|
|
|
---------+

[Exits: east west]

<717hp 215m 222mv no opponent> -

west
Players near you in Darkhaven:
<PK> Ungril Misty Lane
<PK> Galiraand A Boating Dock

<717hp 215m 222mv no opponent> -

west
Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| still as far as you can see. Buildings are ruined and unkept.
@ | It is a very dull setting.
|
|
|
|
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
You feel your pulse slow down.
Your warcry wears off.

<736hp 221m 320mv no opponent> -

Within the docks
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ | makes traction a bit easier. The harbor continues to span
| | north and south. The ships that are docked here are ugly
+-+-@ | and probably filled with holes. When you look in the water
| | you can see an assortment of lobster and shrimp floating
+ | on the surface of the water. It still must be rather deep
| | here.
+-+-+ |
---------+

[Exits: east west]

<736hp 221m 318mv no opponent> -

scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
*** Range 4 (east) ***
A Darkhaven guard stalks the area.
*** Range 5 (east) ***
A Darkhaven guard stalks the area.
*** Range 6 (east) ***
A sneaky thief is here, stealing your gold purse.
You scan west.

<736hp 221m 318mv no opponent> -
west

west
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ | wood makes traction a bit easier. The harbor continues
| | to span north and south. The ships that are docked here
+-@-+ | are ugly and probably filled with holes. When you look
| | in the water you can see an assortment of lobster and
+ | shrimp floating on the surface of the water. It still
| | must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]

<736hp 221m 316mv no opponent> -

A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
scan all
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]

<736hp 221m 314mv no opponent> -

south
You scan all around.
You scan north.
*** Range 2 (north) ***
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
You scan east.
*** Range 3 (east) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
*** Range 5 (east) ***
A Darkhaven guard stalks the area.
*** Range 6 (east) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 2 (south) ***
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.
*** Range 3 (south) ***
A malevolent looking mariner beams a vicious smile at you.
*** Range 4 (south) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<736hp 221m 314mv no opponent> -

Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]

<736hp 221m 312mv no opponent> -

north
north
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]

bash $$
<736hp 221m 310mv no opponent> -

Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
+-+-+|
| |
+ |
---------+

[Exits: north south]
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.

<736hp 221m 308mv no opponent> -


Galiraand flies south.
A gruff old goat gallops south.

<736hp 221m 308mv no opponent> -

They aren't here.

<736hp 221m 308mv no opponent> -

bash $$
south
They aren't here.

<736hp 221m 308mv no opponent> -

A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]

bash $$
<736hp 221m 306mv no opponent> -

south
They aren't here.

<736hp 221m 306mv no opponent> -

south
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]

<736hp 221m 304mv no opponent> -
bash $$

A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.

<736hp 221m 302mv no opponent> -
south

They aren't here.

<736hp 221m 302mv no opponent> -
bash $$

Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air
~-~-+-+-+| is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water are
@ | in front of you. This is a very dismal setting.
| |
+-+-+|
|
|
---------+

[Exits: north south]
A malevolent looking mariner beams a vicious smile at you.

<736hp 221m 300mv no opponent> -

scan all
They aren't here.

<736hp 221m 300mv no opponent> -

where
You scan all around.
You scan north.
*** Range 1 (north) ***
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.
You scan south.
*** Range 1 (south) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<736hp 221m 300mv no opponent> -

Players near you in Darkhaven:
<PK> Ungril Along the harbor
<PK> Galiraand Edge of the dock

<736hp 221m 300mv no opponent> -

south
A Boating Dock
~-~-+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water are
@-+-+| in front of you. This is a very dismal setting.
|
|
|
|
---------+

[Exits: north east]
An old boat looking barely seaworthy is here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<736hp 221m 298mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
A malevolent looking mariner beams a vicious smile at you.
*** Range 2 (north) ***
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.
You scan east.
*** Range 1 (east) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
*** Range 2 (east) ***
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
A malevolent looking mariner beams a vicious smile at you.

<736hp 221m 298mv no opponent> -

bash $$
They aren't here.

<736hp 221m 298mv no opponent> -
east

east
Edge of the dock
~-+-+-+-+| You are standing on the docks of a gloomy looking harbor.
| || The wood beneath you of old and rotting away. The air
+ +| is extremely damp and misty making the docks treacherous
| || for footing. Ships both on dry dock and in the water are
+-@-+-+| in front of you. This is a very dismal setting.
|
|
|
|
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<736hp 221m 296mv no opponent> -
bash $$

Edge of the dock
+-+-+-+ | You are standing on the docks of a gloomy looking harbor.
| | | The wood beneath you of old and rotting away. The air is
+ + | extremely damp and misty making the docks treacherous for
| | | footing. Ships both on dry dock and in the water are in
+-+-@-+ | front of you. This is a very dismal setting.
|
|
|
|
---------+

[Exits: east west]
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
A malevolent looking mariner beams a vicious smile at you.

<736hp 221m 294mv no opponent> -


Galiraand feverishly chants his incantation.
You yell 'Die! Galiraand, you sorcerous dog!'
Galiraand's faeries send a blinding flare of light!
You squint your eyes, unaffected by the flare.
Your smash MUTILATES Galiraand!
Galiraand has some small wounds and bruises.

<736hp 221m 294mv none> -

Your bash misses Galiraand.
You fall flat on your face!
Galiraand's wrath MUTILATES you!
Galiraand's wrath misses you.
Galiraand awkwardly parries your smash with a loud clang.
Your smash MUTILATES Galiraand!
Your smash DISEMBOWELS Galiraand!
Galiraand has quite a few wounds.

<694hp 221m 294mv none> -


Galiraand scans all around.
Galiraand's weapon advantage overcomes your parry attempt.
Galiraand's wrath devastates you!
You deflect Galiraand's wrath aside in an ungraceful parry.
Your smash maims Galiraand!
Your wild smash MASSACRES Galiraand!
Galiraand has quite a few wounds.

<662hp 221m 294mv none> -
bash $$


Galiraand feverishly chants his incantation.
Galiraand's faeries send a blinding flare of light!
You squint your eyes, unaffected by the flare.
Galiraand has quite a few wounds.

<662hp 221m 294mv none> -


Galiraand's wrath DISEMBOWELS you!
Your smash DISEMBOWELS Galiraand!
Galiraand has some big nasty wounds and scratches.

<619hp 221m 294mv none> -

Your bash misses Galiraand.
You fall flat on your face!
Galiraand has some big nasty wounds and scratches.

<619hp 221m 294mv none> -


Galiraand has fled!
Galiraand flies east.
A gruff old goat gallops east.

<619hp 221m 294mv no opponent> -


Galiraand flies in.
A gruff old goat gallops in.

<619hp 221m 294mv no opponent> -


Galiraand flies west.
A gruff old goat gallops west.

<619hp 221m 294mv no opponent> -
murder $$

west
murder $$
They aren't here.

<619hp 221m 294mv no opponent> -

Edge of the dock
~-+-+-+-+| You are standing on the docks of a gloomy looking harbor.
| || The wood beneath you of old and rotting away. The air
+ +| is extremely damp and misty making the docks treacherous
| || for footing. Ships both on dry dock and in the water are
+-@-+-+| in front of you. This is a very dismal setting.
|
|
|
|
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<619hp 221m 292mv no opponent> -

west
They aren't here.

<619hp 221m 292mv no opponent> -
west

A Boating Dock
~-~-+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water are
@-+-+| in front of you. This is a very dismal setting.
|
|
|
|
---------+

[Exits: north east]
An old boat looking barely seaworthy is here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<619hp 221m 290mv no opponent> -

scan all
The icy water of the Dragon Sea is all that lies in that direction.

<619hp 221m 290mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A malevolent looking mariner beams a vicious smile at you.
*** Range 2 (north) ***
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.
You scan east.
*** Range 1 (east) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
*** Range 2 (east) ***
A malevolent looking mariner beams a vicious smile at you.

<619hp 221m 290mv no opponent> -

north
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air
~-~-+-+-+| is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water are
@ | in front of you. This is a very dismal setting.
| |
+-+-+|
|
|
---------+

[Exits: north south]
A malevolent looking mariner beams a vicious smile at you.

<619hp 221m 288mv no opponent> -
north

A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
scan all
An old boat looking barely seaworthy is here.
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.

<619hp 221m 286mv no opponent> -

You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A malevolent looking mariner beams a vicious smile at you.
*** Range 2 (south) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
You scan west.
*** Range 3 (west) ***
A hammerhead shark prowls within the water.

<619hp 221m 286mv no opponent> -

north
north
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]

<619hp 221m 284mv no opponent> -

where
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]

<619hp 221m 282mv no opponent> -

Players near you in Darkhaven:
<PK> Ungril A Boating Dock

<619hp 221m 282mv no opponent> -

south
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]

<619hp 221m 280mv no opponent> -
south

west
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.

<619hp 221m 278mv no opponent> -

west
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]

<619hp 221m 277mv no opponent> -
west

Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]

<619hp 221m 276mv no opponent> -

where
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<619hp 221m 275mv no opponent> -

south
Players near you in Dragon Sea:
<PK> Ungril A Blue-Water Current
<PK> Galiraand Treading Blue Water

<619hp 221m 275mv no opponent> -

south
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]

<635hp 228m 374mv no opponent> -

A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<635hp 228m 373mv no opponent> -

east
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
south
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]

<635hp 228m 372mv no opponent> -

A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]

<635hp 228m 371mv no opponent> -
west

west
A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<635hp 228m 370mv no opponent> -

Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
A Hammerhead shark pokes you with its fins.
A Swordfish pokes you with its fins.

<635hp 228m 368mv no opponent> -

scan all
south
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A long eel swims near the surface of the water.
A long eel swims near the surface of the water.
*** Range 2 (south) ***
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.

<635hp 228m 368mv no opponent> -

Treading Blue Water
~-~-~ ~-~| Cold blue water spans for several miles all around. Rays of
| || light that find their ways between clouds pierce the air and
~-~-~| are swallowed up by the quietly rolling azure swells. Occassionally,
| | | two opposing swells meet and break the calm surface of the
@ ~ | water, sending small ripples in opposite directions with a
| | faint lapping sound.
~-~-~ |
|
|
---------+

[Exits: north south]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.
A long eel swims near the surface of the water.

<635hp 228m 364mv no opponent> -
north

north
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
A Hammerhead shark pokes you with its fins.
A Swordfish pokes you with its fins.

<635hp 228m 360mv no opponent> -

Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
scan all
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.

<635hp 228m 356mv no opponent> -

west
You scan all around.
You scan south.
*** Range 1 (south) ***
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
*** Range 2 (south) ***
A long eel swims near the surface of the water.
A long eel swims near the surface of the water.
*** Range 3 (south) ***
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
You scan west.

<635hp 228m 356mv no opponent> -
west

Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
west
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<635hp 228m 352mv no opponent> -

Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<635hp 228m 348mv no opponent> -

where
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<635hp 228m 344mv no opponent> -

west
Players near you in Dragon Sea:
<PK> Ungril Treading Clear Water
<PK> Galiraand The Mouth of the River

<635hp 228m 344mv no opponent> -

Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<635hp 228m 340mv no opponent> -
west

Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<635hp 228m 336mv no opponent> -
west

Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
scan all
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<635hp 228m 332mv no opponent> -

west
You scan all around.
You scan east.
You scan west.
*** Range 3 (west) ***
A swordfish moves slowly well beneath the depths of the water.

<635hp 228m 332mv no opponent> -

Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<635hp 228m 328mv no opponent> -
west

scan all
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]

<635hp 228m 324mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A long eel swims near the surface of the water.
You scan east.
You scan south.
*** Range 2 (south) ***
A swordfish moves slowly well beneath the depths of the water.
*** Range 3 (south) ***
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
You scan west.
*** Range 1 (west) ***
A swordfish moves slowly well beneath the depths of the water.

<635hp 228m 324mv no opponent> -
north

Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]
A long eel swims near the surface of the water.

<635hp 228m 322mv no opponent> -
north

where
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<635hp 228m 321mv no opponent> -

Players near you in Dragon Sea:
<PK> Ungril Calm Clear Water
<PK> Galiraand A Wooden Bridge South of Timaran

<635hp 228m 321mv no opponent> -
west

Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
north
~-~-~-~|
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<635hp 228m 320mv no opponent> -

west
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<635hp 228m 319mv no opponent> -

west
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<635hp 228m 318mv no opponent> -

murder $$
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
up
---------+

[Exits: east west up]

<635hp 228m 317mv no opponent> -

murder $$
They aren't here.

<635hp 228m 317mv no opponent> -

A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<635hp 228m 316mv no opponent> -

scan all
They aren't here.

<635hp 228m 316mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 2 (north) ***
Cyril the gardener is here, admiring his hard work.
*** Range 4 (north) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (north) ***
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
Selena the Mayor of Timaran is here, smiling happily to all.
You scan south.
*** Range 5 (south) ***
A small black fly buzzes around.
A small black fly buzzes around.
*** Range 6 (south) ***
A small black fly buzzes around.
You scan down.

<635hp 228m 316mv no opponent> -
north

South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
north
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<635hp 228m 315mv no opponent> -

north
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<635hp 228m 313mv no opponent> -

north
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]

<635hp 228m 311mv no opponent> -
north

north
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F *-S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south]
A member of the Timaran city night watch keeps an eye out.

<635hp 228m 309mv no opponent> -

Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]

<635hp 228m 307mv no opponent> -

Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
+ +| road continues southward.
---------+

[Exits: north east south west]
Selena the Mayor of Timaran is here, smiling happily to all.

<635hp 228m 305mv no opponent> -

murder $$
north
They aren't here.

<635hp 228m 305mv no opponent> -
murder $$

Meadow Lane
B *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.

<635hp 228m 303mv no opponent> -

north
They aren't here.

<635hp 228m 303mv no opponent> -
murder $$

City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.

<635hp 228m 301mv no opponent> -

They aren't here.

<635hp 228m 301mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 5 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 1 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (south) ***
Selena the Mayor of Timaran is here, smiling happily to all.
*** Range 4 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (south) ***
Cyril the gardener is here, admiring his hard work.
You scan west.
*** Range 5 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A member of the Timaran city night watch keeps an eye out.

<635hp 228m 301mv no opponent> -

where
Players near you in Timaran:
<PK> Ungril City Centre of Timaran

<635hp 228m 301mv no opponent> -

north
north
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<635hp 228m 299mv no opponent> -

north
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
Rimath the trader auctions 'Place yer bids! a sturdy vulcan plate girth is being auctioned for 30000 gold!'

<635hp 228m 297mv no opponent> -
north

Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<635hp 228m 295mv no opponent> -
north

north
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<635hp 228m 293mv no opponent> -

north
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<635hp 228m 291mv no opponent> -

A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<635hp 228m 287mv no opponent> -
west

Alas, you cannot go that way.

<635hp 228m 287mv no opponent> -

west
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<635hp 228m 283mv no opponent> -

A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
where
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<635hp 228m 280mv no opponent> -

Players near you in Unsiliel Wood:
<PK> Ungril A Beautiful Clearing

<635hp 228m 280mv no opponent> -

where
west
Players near you in Unsiliel Wood:
<PK> Ungril A Beautiful Clearing

<648hp 237m 380mv no opponent> -

where
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<648hp 237m 377mv no opponent> -

Players near you in Unsiliel Wood:
<PK> Ungril A Large Cave

<648hp 237m 377mv no opponent> -
east

A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<648hp 237m 374mv no opponent> -
east

east
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<648hp 237m 371mv no opponent> -

south
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<648hp 237m 367mv no opponent> -

south
south
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<648hp 237m 363mv no opponent> -

Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<648hp 237m 361mv no opponent> -

south
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
south
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<648hp 237m 359mv no opponent> -

Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
south
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]

<648hp 237m 357mv no opponent> -

south
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<648hp 237m 355mv no opponent> -

City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.

<648hp 237m 353mv no opponent> -

where
Meadow Lane
B *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
west
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<648hp 237m 351mv no opponent> -

west
Players near you in Timaran:
<PK> Ungril Meadow Lane

<648hp 237m 351mv no opponent> -

Entrance to the Bard Guildhall
B *-+-*| The entrance to a small practicing studio is to your
| | | west. Squeaking noises and the sounds of instruments
+-+-+-S-+| being tuned can be heard to your detriment. To the east,
| | | the street opens onto Meadow Lane, where you can see
+ *-@-+-*| passersby wandering about aimlessly.
| | |
* S-+-S|
| |
+-+-+|
---------+

[Exits: east west]

<648hp 237m 350mv no opponent> -

west
Bard Guildhall
B *-+| Musical instruments of all descriptions can be seen lying
| || around in various places of this hall, laid to rest by
+-+-+-S| performers who are taking a break from practicing or
|| who are just tired of carrying them around for a while.
@-*-+| Musical parchment rests on stands against the walls,
| || and many sheets are scattered over the floor, some crumpled
* S-+| into small balls. Suprisingly the windows in here have
|| been closed off with thick, heavy black curtains. Perhaps
+-+| the musicians prefer to practice in artificial light?
---------+ A small table in the center of the room provides a focal
point for meetings, surrounded by many comfortable chairs. Ornate lanterns
light the room brightly, hanging on hooks protruding from the paneled wooden
walls. Loud singing can be heard emanating from a room to the south, while a
short hallway leads to the main part of the inn eastwards.

[Exits: east south]

<648hp 237m 349mv no opponent> -
west

You peep through the closed curtains and find painted goofy faces staring at you from the window.

<648hp 237m 349mv no opponent> -

east
You peep through the closed curtains and find painted goofy faces staring at you from the window.

<648hp 237m 349mv no opponent> -
east

Entrance to the Bard Guildhall
B *-+-*| The entrance to a small practicing studio is to your
| | | west. Squeaking noises and the sounds of instruments
+-+-+-S-+| being tuned can be heard to your detriment. To the east,
| | | the street opens onto Meadow Lane, where you can see
+ *-@-+-*| passersby wandering about aimlessly.
| | |
* S-+-S|
| |
+-+-+|
---------+

[Exits: east west]

<648hp 237m 348mv no opponent> -

north
Meadow Lane
B *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<648hp 237m 347mv no opponent> -

City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.

<648hp 237m 345mv no opponent> -

drink
You drink water from a marble fountain.
Your thirst is quenched.

<648hp 237m 345mv no opponent> -

get bre hold
You get some bread with raisins from a dragonblood holding robe of wounding.

<648hp 237m 345mv no opponent> -

eat bre
You eat some bread with raisins.

<648hp 237m 345mv no opponent> -
who

[ Dwarf ] [Rival] Gildan Filibrith the Cardinal of the Earth
[ Drow ] Fylgi Rulrazaen the Cruel
[50 Fire War] <PK> [LEGION] (Minion) Ungril the Battlemaster
[ Human ] Estari Evoker the Initiate of the Arcane Path
[ Human ] Maykavend the Gladiator
[ Avian ] <PK> Galiraand the Hierophant of the Sky, Squire of Alkas
Players found: 6
[LEGION] The lands shall be held under the cold grip of shadows.
There are 6 characters on; the most on this past month was 18.

<648hp 237m 345mv no opponent> -
west

Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]

<648hp 237m 343mv no opponent> -
where

west
Players near you in Timaran:
<PK> Ungril Western Main Street

<648hp 237m 343mv no opponent> -

Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<648hp 237m 341mv no opponent> -
west

west
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<648hp 237m 339mv no opponent> -

west
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<648hp 237m 337mv no opponent> -

west
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

<648hp 237m 335mv no opponent> -
west

Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<648hp 237m 333mv no opponent> -
west

West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
west
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<648hp 237m 331mv no opponent> -

where
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<648hp 237m 329mv no opponent> -


Galiraand flies in.
A gruff old goat gallops in.

<648hp 237m 329mv no opponent> -
west

Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<648hp 237m 327mv no opponent> -
west

Players near you in Eastern Road:
<PK> Ungril Along the Eastern Road

<648hp 237m 327mv no opponent> -

east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<648hp 237m 325mv no opponent> -
east

murder $$
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<648hp 237m 323mv no opponent> -

east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<648hp 237m 321mv no opponent> -

east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<648hp 237m 319mv no opponent> -
east

murder $$
They aren't here.

<648hp 237m 319mv no opponent> -

east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<648hp 237m 317mv no opponent> -

east
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<648hp 237m 315mv no opponent> -

scan all
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<648hp 237m 313mv no opponent> -

Galiraand flies west.
A gruff old goat gallops west.

<648hp 237m 313mv no opponent> -

They aren't here.

<648hp 237m 313mv no opponent> -
murder $$

Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

<648hp 237m 311mv no opponent> -

east
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<648hp 237m 309mv no opponent> -

east
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
You scan south.
You scan west.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (west) ***
(Charmed) (Translucent) A gruff old goat is here, trying not to faint.
(Translucent) (White Aura) Galiraand the Hierophant of the Sky is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<648hp 237m 309mv no opponent> -

scan all
They aren't here.

<648hp 237m 309mv no opponent> -

Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
murder $$
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<648hp 237m 307mv no opponent> -

east
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<648hp 237m 305mv no opponent> -
east


Rimath the trader auctions 'Place yer bids! a sturdy vulcan plate girth is being auctioned for 30000 gold!'

<648hp 237m 305mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
A florid-faced gnome sits behind the counter, ready to serve you.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 4 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<648hp 237m 305mv no opponent> -

They aren't here.

<648hp 237m 305mv no opponent> -

Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
murder $$
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]

<648hp 237m 303mv no opponent> -

east
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.

<648hp 237m 301mv no opponent> -
murder $$

east
They aren't here.

<648hp 237m 301mv no opponent> -

Eastern Main Street
* +-* *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-* +| the city centre. The street is thronged with people, walking
scan all
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. A number of torches line the way, lighting
S-+-S | the street so that business may continue into the night.
---------+ The road continues eastwards towards the Eastern Square,
while just to the west is the City Centre.

[Exits: east west]

<648hp 237m 299mv no opponent> -

They aren't here.

<648hp 237m 299mv no opponent> -

Eastern Main Street
+-* *-* | Travelling along the eastern part of Main street, you see to
| | | the north a strange, grassy knoll extending downhill towards
+-* + | a large, formidable looking fortress. Torches line the way,
| | | ready to be lit when darkness befalls the city. You can continue
S-+-@-+-+| eastwards down the road, and head towards the city centre to
| | || the west.
+-*-T + *|
| |
+-S |
---------+

[Exits: east west]

<648hp 237m 297mv no opponent> -

where
You scan all around.
You scan east.
*** Range 1 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan west.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.

<648hp 237m 297mv no opponent> -

Players near you in Timaran:
<PK> Ungril Eastern Main Street

<648hp 237m 297mv no opponent> -

west
Eastern Main Street
* +-* *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-* +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
west
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. A number of torches line the way, lighting
S-+-S | the street so that business may continue into the night.
---------+ The road continues eastwards towards the Eastern Square,
while just to the west is the City Centre.

[Exits: east west]

<648hp 237m 295mv no opponent> -

where
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
The clouds disappear.

<661hp 243m 393mv no opponent> -
north

Players near you in Timaran:
<PK> Ungril City Centre of Timaran

<661hp 243m 393mv no opponent> -

north
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<661hp 243m 391mv no opponent> -

north
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]

<661hp 243m 389mv no opponent> -

north
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(White Aura) A wailing ghost of a woman wavers here in the twilight.

<661hp 243m 387mv no opponent> -
north

Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
north
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<661hp 243m 385mv no opponent> -

north
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<661hp 243m 383mv no opponent> -

north
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<661hp 243m 379mv no opponent> -

west
Alas, you cannot go that way.

<661hp 243m 379mv no opponent> -

west
Alas, you cannot go that way.

<661hp 243m 379mv no opponent> -

A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<661hp 243m 375mv no opponent> -

A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
where
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<661hp 243m 372mv no opponent> -

west
Players near you in Unsiliel Wood:
<PK> Ungril A Beautiful Clearing

<661hp 243m 372mv no opponent> -

where
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<661hp 243m 369mv no opponent> -

Players near you in Unsiliel Wood:
<PK> Ungril A Large Cave

<661hp 243m 369mv no opponent> -

north
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
where
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
A huge black and white mottled wolf is here.

<661hp 243m 366mv no opponent> -

Players near you in Unsiliel Wood:
<PK> Ungril A Wide Path

<661hp 243m 366mv no opponent> -

south
east
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<661hp 243m 363mv no opponent> -

east
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<661hp 243m 360mv no opponent> -

east
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<661hp 243m 357mv no opponent> -

south
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<661hp 243m 353mv no opponent> -

south
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<661hp 243m 349mv no opponent> -

Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
where
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<661hp 243m 347mv no opponent> -

south
Players near you in Timaran:
<PK> Ungril Travellers Way, near the North Gate

<661hp 243m 347mv no opponent> -

Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
south
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(White Aura) A wailing ghost of a woman wavers here in the twilight.

<661hp 243m 345mv no opponent> -

south
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]


AAAAAAAAAAAAAAAAAAANNNNND it's done.
[Mentions]: None.

Comments

  1. That little kid's cat is always having kittens.



    Nah but Galiraand cast faerie flare 7 times and it never worked. That's gotta be frustrating lol.
      [reply to hamsandwich]
    1. Was Galiraand the same level as Ungril here? That's a lot of times to fail, even if he wasn't wearing savebreak and Ungril had some afflictive saves.
      1. Hierophant of the Sky is not level 50. But it's probably close? Idk what level it is, but no he was at a level disadvantage of some kind.
      2. I think he was level 48 at this time.
      3. Hierophant of the Sky is a level 48 title, yes.
      4. 47.
      5. ah, mixed it up with something else. My bad.
      [reply to lionSpyre]
    2. Bladefury BANNED [reply]
      0 , 0 , 0 .
      I wonder how heat metal would do against a fire giant.
        [reply to Bladefury]

      Post a New Comment