Ye Olde Abandoned Realms Logs

To Catch a Thief...(feature length log)

posted on 2020-07-24 03:09:03
Lots of running around in this log, I made some big cuts but left most of the chasing. Grab your popcorn and enjoy. Serra and I are wondering if Vhrael is really who is says he is when Yenila shows her face.

North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A stack of pancakes is here.
A raspberry flan is here.
A device named 'Whack-A-mullet' is set up here.
A magical spring flows from the ground here.
You see 2 of a voulge here.
A curved sword with a heavy tip sits here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.


<857/857hp 1129/1129m 379/379mv 67564g><10pm (night) city (outside)>vs.*none*
Yenila steps out of the shadows.
A sudden pain erupts in your skull.
You go to sleep.

<857/857hp 1129/1129m 379/379mv 67564g><10pm (night) city (outside)>vs.*none*

<857/857hp 1129/1129m 379/379mv 67564g><11pm (night) city (outside)>vs.*none*

<857/857hp 1129/1129m 379/379mv 67564g><11pm (night) city (outside)>vs.*none* in
You are carrying:
(Glowing) a magic seashell
a ridiculously sparkly orb
a raspberry flan
a scroll of flying
a trophy of a juggler
an admission ticket
a tin canteen
a bottle of house wine
a deflective heretic's signet of turning
(Glowing) a scroll of Chanting Release
a Big Ol'Pack Sack (open)

<SCHOLAR> (Dilettante) Serra: 'Ugh, Yenila.'

<857/857hp 1129/1129m 379/379mv 67564g><11pm (night) city (outside)>vs.*none* in
You are carrying:
(Glowing) a magic seashell
a ridiculously sparkly orb
a raspberry flan
a scroll of flying
a trophy of a juggler
an admission ticket
a tin canteen
a bottle of house wine
a deflective heretic's signet of turning
(Glowing) a scroll of Chanting Release

<857/857hp 1129/1129m 379/379mv 67564g><11pm (night) city (outside)>vs.*none* cot I have nothing more than what she passed over last time.
<SCHOLAR> (Dilettante) Ilromie: 'I have nothing more than what she passed over last time.'

<857/857hp 1129/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*none*
<SCHOLAR> (Dilettante) Serra: 'She took your boat and sack.'

<707/707hp 1129/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*none* cot oh my sack
<SCHOLAR> (Dilettante) Ilromie: 'Oh my sack.'

<707/707hp 1129/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*none*
You yell 'Yenila couldn't rob her way out of a paper bag!'
Yenila dances around your slash, easily dodging it.
Yenila is in excellent condition.

<707/707hp 1129/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*Yenila*
Yenila parries your stab.
You parry Yenila's pierce.
Yenila's pierce DISMEMBERS you!
Yenila's pierce misses you.
Yenila is in excellent condition.

<645/707hp 1129/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*Yenila* c hell
You bow your head as you call forth the full power of the arcane.
The ground erupts as Yenila is caught in a searing beam of arcane light.
Your hellstream MASSACRES Yenila!
Yenila has a few scratches.

<645/707hp 1084/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*Yenila*
Yenila dodges your stab.
Yenila parries your stab.
Yenila's pierce DISEMBOWELS you!
Yenila's pierce maims you!
Yenila has a few scratches.

<564/707hp 1084/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*Yenila* c hell
Yenila has fled!
Yenila walks west.

<564/707hp 1084/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*none*
Cast the hellstream spell on whom?

<564/707hp 1084/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*none*
look
who
where
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<564/707hp 1084/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*none*
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Violent
[ Avian ] *<PK> (OUTCAST) Yngfre the Windswept Failure
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Dwarf ] Erllandor the Militant
[ Trean ] Oakwarl Thickroot the Master of Oak
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<564/707hp 1084/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie North Square
Vhrael North Square
Serra North Square
Fya North Square

<564/707hp 1084/1129m 379/379mv 67564g><12am (midnight) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<564/707hp 1084/1129m 377/379mv 67564g><12am (midnight) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<564/707hp 1084/1129m 375/379mv 67564g><12am (midnight) road (outside)>vs.*none* south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A human citizen of Seringale wanders around aimlessly.

<564/707hp 1084/1129m 373/379mv 67564g><12am (midnight) road (outside)>vs.*none* isto
You summon the elemental force of ice to your aid.
Your ice storm === OBLITERATES === Mogu the citizen of Seringale!
Mogu the citizen of Seringale is DEAD!!
You hear Mogu the citizen of Seringale's death cry.
The Overlord gives you 4 gold coins for your sacrifice.

<564/707hp 1059/1129m 373/379mv 67568g><12am (midnight) road (outside)>vs.*none*
Your head stops spinning.

<570/707hp 1070/1129m 379/379mv 67568g><1am (night) road (outside)>vs.*none* north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<570/707hp 1070/1129m 377/379mv 67568g><1am (night) road (outside)>vs.*none*
Your ice storm *** DEMOLISHES *** a human city guard!
You thrust a human city guard's punch aside in a skillful parry.
A human city guard's punch misses you.
Your stab MUTILATES a human city guard!
A human city guard looks pretty hurt.

<570/707hp 1060/1129m 377/379mv 67568g><1am (night) road (outside)>vs.*a human city guard*
A human city guard looks pretty hurt.

<570/707hp 1060/1129m 377/379mv 67568g><1am (night) road (outside)>vs.*a human city guard*
Your ice storm *** DEMOLISHES *** a human city guard!
A human city guard is DEAD!!
You hear a human city guard's death cry.
You get 80 gold coins from the corpse of a human city guard.
The Overlord gives you 15 gold coins for your sacrifice.

<570/707hp 1050/1129m 377/379mv 67663g><1am (night) road (outside)>vs.*none* who
where
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[ Avian ] *<PK> (OUTCAST) Yngfre the Windswept Failure
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Dwarf ] Erllandor the Militant
[ Trean ] Oakwarl Thickroot the Master of Oak
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<570/707hp 1050/1129m 377/379mv 67663g><1am (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie The Main Street
Vhrael North Square
Serra North Square
Fya North Square

<570/707hp 1050/1129m 377/379mv 67663g><1am (night) road (outside)>vs.*none* isto
Your storm calms.

<570/707hp 1035/1129m 377/379mv 67663g><1am (night) road (outside)>vs.*none* north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<570/707hp 1035/1129m 375/379mv 67663g><1am (night) road (outside)>vs.*none* north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A stack of pancakes is here.
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<570/707hp 1035/1129m 373/379mv 67663g><1am (night) city (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.

<570/707hp 1030/1129m 373/379mv 67663g><1am (night) city (outside)>vs.*none*
Serra gets a stack of pancakes.

<570/707hp 1030/1129m 373/379mv 67663g><1am (night) city (outside)>vs.*none*
Serra eats a stack of pancakes.

<570/707hp 1030/1129m 373/379mv 67663g><1am (night) city (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none*
Vhrael scans all around.

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none* Now spamming fafi

Vhrael peers around himself intently.

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none* in
You are carrying:
(Glowing) a magic seashell
a ridiculously sparkly orb
a raspberry flan
a scroll of flying
a trophy of a juggler
an admission ticket
a tin canteen
a bottle of house wine
a deflective heretic's signet of turning
(Glowing) a scroll of Chanting Release

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none*
Fya encompasses Vhrael in an ENORMOUS bearhug!

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none* sc

/@============================================================-
| \
| Ilromie the Sage of Arcane Power |
| Rank Dilettante of <SCHOLAR> |
| You are 25 years old (117 hours, 68h:07m of bloodshed) |
| You are a specialist sorceress of earth. |
| |
| Race: Elf Hometown: Seringale Health: 574/707 |
| Sex: Female Alignment: Good Mana: 1048/1129 |
| Class: Invoker Ethos: Chaotic Move: 379/379 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Average Weight: 188/325 |
| Intell: 25 (25+0) Level: 50 Pracs: 46 |
| Wisdom: 21 (21+0) Exp tnl: 21600 Trains: 0 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 28/38 |
| Consti: 15 (13+2) Gold: 67663 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*----] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 267 Saving Throws |
| Hitroll: 14 Vs Bash: 252 Afflictive: 58 |
| Damroll: 13 Vs Slash: 264 Maledictive: 59 |
| Vs Magic: 147 Mental: 52 |
\==========================================================-/
You are affected by the following:
Skill: knockout : lasts for 0 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none*
Serra looks in a Big Ol'Pack Sack.

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none*
Serra gets a cork ring from a Big Ol'Pack Sack.

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none*
Serra gives you a cork ring.

<574/707hp 1048/1129m 379/379mv 67663g><2am (night) city (outside)>vs.*none*
Your head stops spinning.

<579/707hp 1062/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none*
Fya thanks Vhrael heartily.

<579/707hp 1062/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none* in
You are carrying:
a cork ring
(Glowing) a magic seashell
a ridiculously sparkly orb
a raspberry flan
a scroll of flying
a trophy of a juggler
an admission ticket
a tin canteen
a bottle of house wine
a deflective heretic's signet of turning
(Glowing) a scroll of Chanting Release

<579/707hp 1062/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none*
Vhrael blinks innocently.

<579/707hp 1062/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none* c iden cork
Object 'ring cork' is type jewelry, material cork.
Extra flags: magic.
Made to be worn on the finger.
Weight is 0 lbs 1 ounces, value is 101, level is 5.
Adds water_walking affect.

<579/707hp 1050/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none* give cork serra
You give a cork ring to Serra.

<579/707hp 1050/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none* say I have a seashell
You say 'I have a seashell.'

<579/707hp 1050/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none* say Thank you
You say 'Thank you.'

<579/707hp 1050/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none* smile ser
You smile at her.

<579/707hp 1050/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none*
Serra nods.

<579/707hp 1050/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none* look
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<579/707hp 1050/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none*
Serra puts a cork ring in a Big Ol'Pack Sack.

<579/707hp 1050/1129m 379/379mv 67663g><3am (night) city (outside)>vs.*none*
The night is about to end.
The sky is getting cloudy.
You are hungry.
Your hunger injures you.

<568/707hp 1065/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none* say Was that removed from the sack she took?
You say 'Was that removed from the sack she took?'

<568/707hp 1065/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none*
Vhrael says to Fya 'What are you thanking me for? I haven't even infiltrated your mind yet...'

<568/707hp 1065/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily.

<568/707hp 1065/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none* cast 'create food' flan
A raspberry flan suddenly appears.
A raspberry flan suddenly appears.

<568/707hp 1040/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily.

<568/707hp 1040/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none* g flan
g flan

Serra shakes her head.

<568/707hp 1040/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none*
You get a raspberry flan.

<568/707hp 1040/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none*
You get a raspberry flan.
Fya gives you a stack of pancakes.

<568/707hp 1040/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.

<568/707hp 1035/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*none* eat pan

Yenila steps out of the shadows.
You yell 'Help! I am being attacked by Yenila!'
Yenila's pierce DISEMBOWELS you!
You eat a stack of pancakes.
You are no longer hungry.
Yenila has a few scratches.

<523/707hp 1035/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*Yenila* fafi

Your slash maims Yenila!
Yenila dodges your slice.
Yenila's pierce maims you!
You parry Yenila's pierce.
Yenila has a few scratches.

<488/707hp 1035/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*Yenila*
Yenila sidesteps completely around you to stab you from behind.
Yenila's sidestep *** DEVASTATES *** you!
As you reel in pain, Yenila ducks in low to trip you.
Yenila trips you and you go down!
Yenila's trip scratches you.
Yenila has a few scratches.

<325/707hp 1035/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*Yenila* flee

Yenila dodges your slash.
Yenila deftly performs a counterbalance evasion.
Yenila stumbles and barely dodges your slash.
Yenila's pierce maims you!
You parry Yenila's pierce.
Yenila has a few scratches.

<289/707hp 1035/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*Yenila* sanc
You failed to outline Yenila in pink.
Yenila has a few scratches.

<289/707hp 1030/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*Yenila* flee
flee

Your stab MUTILATES Yenila!
Yenila's pierce DISEMBOWELS you!
Yenila's pierce DISEMBOWELS you!
Yenila has a few scratches.

<192/707hp 1030/1129m 379/379mv 67663g><4am (night) city (outside)>vs.*Yenila*
You flee from combat!
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<192/707hp 1030/1129m 377/379mv 67663g><4am (night) road (outside)>vs.*none*
You are surrounded by a white aura.

<192/707hp 955/1129m 377/379mv 67663g><4am (night) road (outside)>vs.*none* sanc
south

The day has begun.

<207/707hp 1001/1129m 379/379mv 67663g><5am (dawn) road (outside)>vs.*none*
You feel less wobbly on your feet.

<207/707hp 1001/1129m 379/379mv 67663g><5am (dawn) road (outside)>vs.*none* flee
You aren't fighting anyone.

<207/707hp 1001/1129m 379/379mv 67663g><5am (dawn) road (outside)>vs.*none*
You aren't fighting anyone.

<207/707hp 1001/1129m 379/379mv 67663g><5am (dawn) road (outside)>vs.*none*
Yenila walks in.
You are already in sanctuary.

<207/707hp 926/1129m 379/379mv 67663g><5am (dawn) road (outside)>vs.*none*
You yell 'Help! I am being attacked by Yenila!'
Yenila's pierce mauls you.
You parry Yenila's pierce.
Yenila has a few scratches.

<183/707hp 926/1129m 379/379mv 67663g><5am (dawn) road (outside)>vs.*Yenila* east
east

Yenila nimbly dodges your stab with a practiced maneuver.
Yenila dodges your stab.
You parry Yenila's pierce.
Yenila's pierce wounds you.
Yenila has a few scratches.

<166/707hp 926/1129m 379/379mv 67663g><5am (dawn) road (outside)>vs.*Yenila* flee
east
No way! You are still fighting!
Yenila has a few scratches.

<166/707hp 926/1129m 379/379mv 67663g><5am (dawn) road (outside)>vs.*Yenila*
You flee from combat!
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<166/707hp 926/1129m 377/379mv 67663g><5am (dawn) city (outside)>vs.*none* east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
Yenila the Grand Mistress of Larceny is here.

<166/707hp 926/1129m 375/379mv 67663g><5am (dawn) road (outside)>vs.*none*
You yell 'Help! I am being attacked by Yenila!'
You parry Yenila's pierce.
Yenila's pierce mauls you.
No way! You are still fighting!
Yenila has a few scratches.

<145/707hp 926/1129m 375/379mv 67663g><5am (dawn) road (outside)>vs.*Yenila*
You flee from combat!
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<145/707hp 926/1129m 373/379mv 67663g><5am (dawn) city (outside)>vs.*none* brrr
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
Yenila the Grand Mistress of Larceny is here.

<145/707hp 926/1129m 371/379mv 67663g><5am (dawn) road (outside)>vs.*none*
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
A half-elf city guard of Seringale stands watch here.

<145/707hp 926/1129m 369/379mv 67663g><5am (dawn) road (outside)>vs.*none*
You encase yourself in a physical barrier.

<145/707hp 806/1129m 369/379mv 67663g><5am (dawn) road (outside)>vs.*none* east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<145/707hp 806/1129m 367/379mv 67663g><5am (dawn) road (outside)>vs.*none* east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<145/707hp 806/1129m 365/379mv 67663g><5am (dawn) road (outside)>vs.*none* east
east
The North Road
o | You are on the North Road on Seringale. It is peaceful and
| | quiet here. Around you are magnificent buildings made of
+-G F | fanciful stonework. You see the North Road continuing to
| | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]

<145/707hp 806/1129m 363/379mv 67663g><5am (dawn) road (outside)>vs.*none*
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| ||
+ +|
| ||
*-* +|
---------+

[Exits: east west]

<145/707hp 806/1129m 361/379mv 67663g><5am (dawn) road (outside)>vs.*none* east
east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]










**run run run, heal, head back for round 2**












<707/707hp 1048/1129m 285/379mv 64033g><1am (night) road (outside)>vs.*none* north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.

<707/707hp 1048/1129m 283/379mv 64033g><1am (night) road (outside)>vs.*none* north
libo yenila
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Yenila the Grand Mistress of Larceny is here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra is resting here.

<707/707hp 1048/1129m 281/379mv 64033g><1am (night) city (outside)>vs.*none*
Yenila yells 'Help! Ilromie's lightning bolt is shocking me!'
You refract your spell, leaving residual energy hanging in the air.
You are slightly attuned with lightning.
Your lightning bolt DISEMBOWELS Yenila!
Yenila has a few scratches.

<707/707hp 1033/1129m 281/379mv 64033g><1am (night) city (outside)>vs.*Yenila* libo yenila

The sky is getting cloudy.
Yenila has a few scratches.

<707/707hp 1052/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila*
Yenila parries your stab.
Yenila's pierce is powerless against you.
Yenila has a few scratches.

<707/707hp 1038/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila*
You are more attuned with lightning.
Your lightning bolt DISEMBOWELS Yenila!
Yenila has some small wounds and bruises.

<707/707hp 1023/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila*
Yenila says 'See.'
Serra stands up.
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'
Yenila has some small wounds and bruises.

<707/707hp 1023/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila* libo yenila

Serra closes her eyes momentarily.
Yenila has some small wounds and bruises.

<707/707hp 1023/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila*
Yenila dances around your stab, easily dodging it.
Your stab devastates Yenila!
You parry Yenila's pierce.
Yenila's pierce is powerless against you.
Yenila has some small wounds and bruises.

<707/707hp 1013/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila*
You are completely attuned with lightning.
Your lightning bolt *** DEMOLISHES *** Yenila!
Yenila has quite a few wounds.

<707/707hp 998/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila*
Yenila says 'I wasn't ready for that.'
Yenila has quite a few wounds.

<707/707hp 998/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila* tsto

Serra closes her eyes momentarily.
Serra's eyes are filled with serenity.
Yenila has quite a few wounds.

<707/707hp 998/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila*
Your slash MUTILATES Yenila!
You awkwardly parry Yenila's pierce with a loud clang.
Yenila has quite a few wounds.

<707/707hp 998/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*Yenila*
Yenila has fled!
Yenila walks south.
You refract your spell, leaving residual energy hanging in the air.
You summon the elemental force of lightning to your aid.
Do you honestly think you can kill a god?
The Gods protect Fya.
The Gods protect a sad-looking retired special guard.
The Gods protect an adolescent cobra chicken.
The Gods protect Serra.

<707/707hp 983/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*none* flee
north

Do you honestly think you can kill a god?
The Gods protect Fya.
The Gods protect a sad-looking retired special guard.
The Gods protect an adolescent cobra chicken.
The Gods protect Serra.

<707/707hp 983/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*none*
You are cheered on by Fya... you feel so loved!

<707/707hp 983/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*none* libo yenila
You aren't fighting anyone.

<707/707hp 983/1129m 334/379mv 64033g><2am (night) city (outside)>vs.*none*
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<707/707hp 983/1129m 332/379mv 64033g><2am (night) road (outside)>vs.*none* north
They aren't here.
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<707/707hp 983/1129m 332/379mv 64033g><2am (night) road (outside)>vs.*none*
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<707/707hp 983/1129m 330/379mv 64033g><2am (night) road (outside)>vs.*none* north
libo yenila
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<707/707hp 983/1129m 328/379mv 64033g><2am (night) road (outside)>vs.*none* who
where
They aren't here.

<707/707hp 983/1129m 328/379mv 64033g><2am (night) road (outside)>vs.*none*
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<707/707hp 983/1129m 328/379mv 64033g><2am (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie The North Main Street
Vhrael North Square
Lothiralgrin The Meat Store
Serra North Square
Fya North Square

<707/707hp 983/1129m 328/379mv 64033g><2am (night) road (outside)>vs.*none* south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<707/707hp 983/1129m 326/379mv 64033g><2am (night) road (outside)>vs.*none* fafo
You lost your concentration.

<707/707hp 981/1129m 326/379mv 64033g><2am (night) road (outside)>vs.*none* north
fafo

Vhrael yells 'Oh I'm quite sure you'll be alright!'

<707/707hp 981/1129m 326/379mv 64033g><2am (night) road (outside)>vs.*none*
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<707/707hp 981/1129m 324/379mv 64033g><2am (night) road (outside)>vs.*none*
You lost your concentration.

<707/707hp 979/1129m 324/379mv 64033g><2am (night) road (outside)>vs.*none* south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<707/707hp 979/1129m 322/379mv 64033g><2am (night) road (outside)>vs.*none* south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<707/707hp 979/1129m 320/379mv 64033g><2am (night) road (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.

<707/707hp 974/1129m 320/379mv 64033g><2am (night) road (outside)>vs.*none* south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A half-elf city guard of Seringale stands watch here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra the Sacred Heart is here.

<707/707hp 974/1129m 318/379mv 64033g><2am (night) city (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.
A half-elf city guard starts glowing.

<707/707hp 989/1129m 372/379mv 64033g><3am (night) city (outside)>vs.*none* south

Fya drinks water from a magical spring.

<707/707hp 989/1129m 372/379mv 64033g><3am (night) city (outside)>vs.*none*
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.

<707/707hp 989/1129m 370/379mv 64033g><3am (night) road (outside)>vs.*none* who
where
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<707/707hp 989/1129m 370/379mv 64033g><3am (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie The Main Street
Vhrael North Square
Lothiralgrin The Meat Store
Serra North Square
Fya North Square

<707/707hp 989/1129m 370/379mv 64033g><3am (night) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<707/707hp 989/1129m 368/379mv 64033g><3am (night) road (outside)>vs.*none* south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<707/707hp 989/1129m 366/379mv 64033g><3am (night) road (outside)>vs.*none* north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<707/707hp 989/1129m 364/379mv 64033g><3am (night) road (outside)>vs.*none* north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.

<707/707hp 989/1129m 362/379mv 64033g><3am (night) road (outside)>vs.*none* north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Yellow Aura) A half-elf city guard of Seringale stands watch here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra the Sacred Heart is here.

<707/707hp 989/1129m 360/379mv 64033g><3am (night) city (outside)>vs.*none* north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<707/707hp 989/1129m 358/379mv 64033g><3am (night) road (outside)>vs.*none* north
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<707/707hp 989/1129m 356/379mv 64033g><3am (night) road (outside)>vs.*none* af
You are affected by the following:
Spell: armor : modifies armor class by 30 for 16 hours
Spell: weapon ward : lasts for 4 hours
Spell: sanctuary : modifies armor class by 75 for 4 hours
: lasts for 4 hours
Spell: barrier : lasts for 0 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently

<707/707hp 989/1129m 356/379mv 64033g><3am (night) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<707/707hp 989/1129m 354/379mv 64033g><3am (night) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<707/707hp 989/1129m 352/379mv 64033g><3am (night) road (outside)>vs.*none* north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<707/707hp 989/1129m 350/379mv 64033g><3am (night) city (outside)>vs.*none* north
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<707/707hp 989/1129m 348/379mv 64033g><3am (night) city (outside)>vs.*none* north
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.

<707/707hp 989/1129m 346/379mv 64033g><3am (night) field (outside)>vs.*none* north
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<707/707hp 989/1129m 343/379mv 64033g><3am (night) hills (outside)>vs.*none* north
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<707/707hp 989/1129m 340/379mv 64033g><3am (night) field (outside)>vs.*none* who
where
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<707/707hp 989/1129m 340/379mv 64033g><3am (night) field (outside)>vs.*none*
Players near you in Plains of the North:
<PK> Ilromie Grassy plains

<707/707hp 989/1129m 340/379mv 64033g><3am (night) field (outside)>vs.*none* north
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<707/707hp 989/1129m 337/379mv 64033g><3am (night) hills (outside)>vs.*none* north
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<707/707hp 989/1129m 333/379mv 64033g><3am (night) hills (outside)>vs.*none* north

Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<707/707hp 989/1129m 333/379mv 64033g><3am (night) hills (outside)>vs.*none*
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]

<707/707hp 989/1129m 328/379mv 64033g><3am (night) mountain (outside)>vs.*none* up
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<707/707hp 989/1129m 322/379mv 64033g><3am (night) mountain (outside)>vs.*none* up
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

<707/707hp 989/1129m 316/379mv 64033g><3am (night) mountain (indoors)>vs.*none* north
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]

<707/707hp 989/1129m 312/379mv 64033g><3am (night) city (outside)>vs.*none* north
brrr
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]

<707/707hp 989/1129m 310/379mv 64033g><3am (night) city (outside)>vs.*none*
You are already surrounded by a shield.

<707/707hp 869/1129m 310/379mv 64033g><3am (night) city (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.

<707/707hp 864/1129m 310/379mv 64033g><3am (night) city (outside)>vs.*none* north
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.

<707/707hp 864/1129m 308/379mv 64033g><3am (night) city (outside)>vs.*none*
The night is about to end.
Your physical barrier dissipates.

<707/707hp 895/1129m 362/379mv 64033g><4am (night) city (outside)>vs.*none* sle
You go to sleep.

<707/707hp 895/1129m 362/379mv 64033g><4am (night) city (outside)>vs.*none* wake
You wake and stand up.

<707/707hp 895/1129m 362/379mv 64033g><4am (night) city (outside)>vs.*none* brrr
You encase yourself in a physical barrier.

<707/707hp 775/1129m 362/379mv 64033g><4am (night) city (outside)>vs.*none* north
who
where
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.

<707/707hp 775/1129m 360/379mv 64033g><4am (night) city (outside)>vs.*none*
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<707/707hp 775/1129m 360/379mv 64033g><4am (night) city (outside)>vs.*none* north
Players near you in Mount Saidian:
<PK> Ilromie Celestyn Street

<707/707hp 775/1129m 360/379mv 64033g><4am (night) city (outside)>vs.*none*
Torin Square
+-* | You are travelling on the main road of the town of Liberty.
| | The road has been well looked after and paved with bright
S *-S +| white cobblestones. There is a strange magical quality
| | || to its perfectly preserved surface. To the north you see
+-+-@-+-+| the entryway to a large castle. Smaller roads lead off
| | || to the east and west, with important shops upon them.
S S-+ S|
| |
S-+-S |
---------+

[Exits: north east south west]
A magnificent fountain of water flows here.

<707/707hp 775/1129m 358/379mv 64033g><4am (night) city (outside)>vs.*none* west

An avian cityguard flies in.

<707/707hp 775/1129m 358/379mv 64033g><4am (night) city (outside)>vs.*none*
Kersh Road
+ +-* | You are travelling on a smaller road which branches off
| | | from Celestyn Street. Its surface has been paved with
+ S *-S| precious stones, imported from the most valuable ore
| | | | mines. They have been arranged in a uniform cobblestone
+-+-@-+-+| pattern and kept as clean as a whistle. The town square
| | | | is to the east while Kersh Road continues westwards.
+ S S-+ |
| | |
+ S-+-S|
---------+

[Exits: east west]
(White Aura) A female citizen of the town saunters about.
An avian cityguard is here, protecting the town from intruders.

<707/707hp 775/1129m 356/379mv 64033g><4am (night) city (outside)>vs.*none* fafo
You lost your concentration.

<707/707hp 773/1129m 356/379mv 64033g><4am (night) city (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.
A female citizen starts glowing.
An avian cityguard starts glowing.

<707/707hp 768/1129m 356/379mv 64033g><4am (night) city (outside)>vs.*none* east
Torin Square
+-* | You are travelling on the main road of the town of Liberty.
| | The road has been well looked after and paved with bright
S *-S +| white cobblestones. There is a strange magical quality
| | || to its perfectly preserved surface. To the north you see
+-+-@-+-+| the entryway to a large castle. Smaller roads lead off
| | || to the east and west, with important shops upon them.
S S-+ S|
| |
S-+-S |
---------+

[Exits: north east south west]
A magnificent fountain of water flows here.
An avian cityguard is here, protecting the town from intruders.

<707/707hp 768/1129m 354/379mv 64033g><4am (night) city (outside)>vs.*none* south
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.

<707/707hp 768/1129m 352/379mv 64033g><4am (night) city (outside)>vs.*none* south
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.

<707/707hp 768/1129m 350/379mv 64033g><4am (night) city (outside)>vs.*none* who
where
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<707/707hp 768/1129m 350/379mv 64033g><4am (night) city (outside)>vs.*none*
Players near you in Mount Saidian:
<PK> Ilromie Celestyn Street

<707/707hp 768/1129m 350/379mv 64033g><4am (night) city (outside)>vs.*none* south
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]

<707/707hp 768/1129m 348/379mv 64033g><4am (night) city (outside)>vs.*none* south
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]

<707/707hp 768/1129m 346/379mv 64033g><4am (night) city (outside)>vs.*none* south
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

<707/707hp 768/1129m 342/379mv 64033g><4am (night) mountain (indoors)>vs.*none* down
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<707/707hp 768/1129m 336/379mv 64033g><4am (night) mountain (outside)>vs.*none* south
Leaping off the mountain won't do anyone any good.

<707/707hp 768/1129m 336/379mv 64033g><4am (night) mountain (outside)>vs.*none* down
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]

<707/707hp 768/1129m 330/379mv 64033g><4am (night) mountain (outside)>vs.*none* south
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<707/707hp 768/1129m 325/379mv 64033g><4am (night) hills (outside)>vs.*none* south
who
where
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<707/707hp 768/1129m 321/379mv 64033g><4am (night) hills (outside)>vs.*none*
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<707/707hp 768/1129m 321/379mv 64033g><4am (night) hills (outside)>vs.*none*
Players near you in Plains of the North:
<PK> Ilromie Grassy foothills

<707/707hp 768/1129m 321/379mv 64033g><4am (night) hills (outside)>vs.*none* south
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<707/707hp 768/1129m 318/379mv 64033g><4am (night) field (outside)>vs.*none* south
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<707/707hp 768/1129m 315/379mv 64033g><4am (night) hills (outside)>vs.*none* south
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.

<707/707hp 768/1129m 312/379mv 64033g><4am (night) field (outside)>vs.*none* south
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<707/707hp 768/1129m 310/379mv 64033g><4am (night) city (outside)>vs.*none* south
south
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<707/707hp 768/1129m 308/379mv 64033g><4am (night) city (outside)>vs.*none*
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<707/707hp 768/1129m 306/379mv 64033g><4am (night) road (outside)>vs.*none* south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<707/707hp 768/1129m 304/379mv 64033g><4am (night) road (outside)>vs.*none* south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<707/707hp 768/1129m 302/379mv 64033g><4am (night) road (outside)>vs.*none* south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
(Yellow Aura) A half-elf city guard of Seringale stands watch here.

<707/707hp 768/1129m 300/379mv 64033g><4am (night) road (outside)>vs.*none*
The day has begun.

<707/707hp 791/1129m 354/379mv 64033g><5am (dawn) road (outside)>vs.*none* south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<707/707hp 791/1129m 352/379mv 64033g><5am (dawn) city (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.

<707/707hp 786/1129m 352/379mv 64033g><5am (dawn) city (outside)>vs.*none* peer
You peer around yourself intently.

<707/707hp 786/1129m 352/379mv 64033g><5am (dawn) city (outside)>vs.*none*
Serra closes her eyes momentarily.
Serra is surrounded by a white aura.

<707/707hp 786/1129m 352/379mv 64033g><5am (dawn) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<707/707hp 786/1129m 350/379mv 64033g><5am (dawn) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A gnomish city guard of Seringale stands watch here.

<707/707hp 786/1129m 348/379mv 64033g><5am (dawn) road (outside)>vs.*none* south
who
where
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<707/707hp 786/1129m 346/379mv 64033g><5am (dawn) road (outside)>vs.*none*
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<707/707hp 786/1129m 346/379mv 64033g><5am (dawn) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie The Main Street
Vhrael North Square
Lothiralgrin The Meat Store
Serra North Square
Fya North Square

<707/707hp 786/1129m 346/379mv 64033g><5am (dawn) road (outside)>vs.*none* af
You are affected by the following:
Spell: armor : modifies armor class by 30 for 14 hours
Spell: barrier : lasts for 3 hours
Spell: weapon ward : lasts for 2 hours
Spell: sanctuary : modifies armor class by 75 for 2 hours
: lasts for 2 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently
A beggar walks in.

<707/707hp 786/1129m 346/379mv 64033g><5am (dawn) road (outside)>vs.*none*
A beggar walks north.
A beggar walks in.

<707/707hp 786/1129m 346/379mv 64033g><5am (dawn) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none* who
where
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie North of Market Square
Vhrael North Square
Lothiralgrin The West Common Road
Serra North Square
Fya North Square

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none*
A beggar walks in.
A beggar walks north.
A beggar walks north.

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none*
A beggar walks north.

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none*
Yenila steps out of the shadows.
Yenila gets a fiery dagger from a Big Ol'Pack Sack.

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Minot ] Lothiralgrin the Barbarian of Reckless Frenzy
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila North of Market Square
<PK> Ilromie North of Market Square
Vhrael North Square
Lothiralgrin The West Common Road
Serra North Square
Fya North Square

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none* fafi
libo yenila
Cast the faerie fire spell on whom?

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none*
They aren't here.

<707/707hp 786/1129m 344/379mv 64033g><5am (dawn) city (outside)>vs.*none* north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<707/707hp 786/1129m 342/379mv 64033g><5am (dawn) road (outside)>vs.*none* north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar wanders around asking for spare gold.
A gnomish city guard of Seringale stands watch here.

<707/707hp 786/1129m 340/379mv 64033g><5am (dawn) road (outside)>vs.*none*
A beggar walks north.

<707/707hp 786/1129m 340/379mv 64033g><5am (dawn) road (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.
A gnomish city guard starts glowing.

<707/707hp 781/1129m 340/379mv 64033g><5am (dawn) road (outside)>vs.*none* south

The sun rises in the east.
The town clock tolls once as the day begins.

<707/707hp 811/1129m 379/379mv 64033g><6am (day) road (outside)>vs.*none*
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<707/707hp 811/1129m 377/379mv 64033g><6am (day) road (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.

<707/707hp 806/1129m 377/379mv 64033g><6am (day) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.
Yenila the Grand Mistress of Larceny is here.

<707/707hp 806/1129m 375/379mv 64033g><6am (day) city (outside)>vs.*none* mten
You tear into your physical body.
Your mystic tendrils DISEMBOWEL you!
You regain little mental strength.

<659/707hp 820/1129m 375/379mv 64033g><6am (day) city (outside)>vs.*none* libo yenila
libo yenila

Yenila steps out of the shadows.

<659/707hp 820/1129m 375/379mv 64033g><6am (day) city (outside)>vs.*none*
Yenila yells 'Help! Ilromie's lightning bolt is shocking me!'
You refract your spell, leaving residual energy hanging in the air.
You are slightly attuned with lightning.
Your lightning bolt DISEMBOWELS Yenila!
Yenila has a few scratches.

<659/707hp 805/1129m 375/379mv 64033g><6am (day) city (outside)>vs.*Yenila*
Your stab maims Yenila!
Yenila's flaming bite injures you.
Yenila has a few scratches.

<643/707hp 805/1129m 375/379mv 64033g><6am (day) city (outside)>vs.*Yenila*
Yenila has fled!
Yenila walks west.

<643/707hp 805/1129m 375/379mv 64033g><6am (day) city (outside)>vs.*none*
They aren't here.

<643/707hp 805/1129m 375/379mv 64033g><6am (day) city (outside)>vs.*none* west
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<643/707hp 805/1129m 374/379mv 64033g><6am (day) inside (indoors)>vs.*none* west
The side of a building is all that lies in that direction.

<643/707hp 805/1129m 374/379mv 64033g><6am (day) inside (indoors)>vs.*none* south
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<643/707hp 805/1129m 373/379mv 64033g><6am (day) city (outside)>vs.*none* west
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<643/707hp 805/1129m 371/379mv 64033g><6am (day) road (outside)>vs.*none* west
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]
Yenila the Grand Mistress of Larceny is here.

<643/707hp 805/1129m 369/379mv 64033g><6am (day) road (outside)>vs.*none* west
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<643/707hp 805/1129m 367/379mv 64033g><6am (day) city (outside)>vs.*none* libo yenila
libo yenila
They aren't here.

<643/707hp 805/1129m 367/379mv 64033g><6am (day) city (outside)>vs.*none*
They aren't here.

<643/707hp 805/1129m 367/379mv 64033g><6am (day) city (outside)>vs.*none*
east
fafi yenila
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<643/707hp 805/1129m 365/379mv 64033g><6am (day) road (outside)>vs.*none*
They aren't here.

<643/707hp 805/1129m 365/379mv 64033g><6am (day) road (outside)>vs.*none* fafi yenila
east
They aren't here.

<643/707hp 805/1129m 365/379mv 64033g><6am (day) road (outside)>vs.*none*
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<643/707hp 805/1129m 363/379mv 64033g><6am (day) road (outside)>vs.*none* fafi yenila
They aren't here.

<643/707hp 805/1129m 363/379mv 64033g><6am (day) road (outside)>vs.*none* who
where
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 19.

<643/707hp 805/1129m 363/379mv 64033g><6am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie The West Common Road
Vhrael North Square
Serra North Square
Fya North Square

<643/707hp 805/1129m 363/379mv 64033g><6am (day) road (outside)>vs.*none* look
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<643/707hp 805/1129m 363/379mv 64033g><6am (day) road (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.

<643/707hp 800/1129m 363/379mv 64033g><6am (day) road (outside)>vs.*none*
You are hungry.

<659/707hp 832/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*none* east

Yenila steps out of the shadows.
Yenila hits you on the back of the head with a lead filled sack.
You yell 'Help! Yenila just tried to blackjack me!'
Yenila's blackjack is powerless against you.
Yenila has a few scratches.

<659/707hp 828/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*Yenila*
Yenila nimbly dodges your slash with a practiced maneuver.
You parry Yenila's flaming bite.
Yenila has a few scratches.

<659/707hp 828/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*Yenila* fafi yenila
No way! You are still fighting!
Yenila has a few scratches.

<659/707hp 828/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*Yenila*
You failed to outline Yenila in pink.
Yenila has a few scratches.

<659/707hp 823/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*Yenila* fafi yenila

Yenila dances around your slash, easily dodging it.
Yenila dodges your slash.
Yenila's flaming bite injures you.
You parry Yenila's flaming bite.
Yenila has a few scratches.

<643/707hp 823/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*Yenila*
Yenila is surrounded by a pink outline.
Yenila has a few scratches.

<643/707hp 818/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*Yenila* fafi yenila

Yenila has fled!
Yenila walks east.

<643/707hp 818/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*none*
Yenila walks in.

<643/707hp 818/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*none*
Yenila walks west.

<643/707hp 818/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*none*
They aren't here.

<643/707hp 818/1129m 379/379mv 64033g><7am (day) road (outside)>vs.*none* west
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<643/707hp 818/1129m 377/379mv 64033g><7am (day) road (outside)>vs.*none* west
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<643/707hp 818/1129m 375/379mv 64033g><7am (day) city (outside)>vs.*none* west
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<643/707hp 818/1129m 373/379mv 64033g><7am (day) road (outside)>vs.*none* west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<643/707hp 818/1129m 371/379mv 64033g><7am (day) road (outside)>vs.*none* west
who
where
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<643/707hp 818/1129m 369/379mv 64033g><7am (day) road (outside)>vs.*none*
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<643/707hp 818/1129m 369/379mv 64033g><7am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila Stairwell Under the Western Catapult
<PK> Ilromie The West Common Road
Vhrael North Square
Serra North Square
Fya North Square

<643/707hp 818/1129m 369/379mv 64033g><7am (day) road (outside)>vs.*none* west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<643/707hp 818/1129m 367/379mv 64033g><7am (day) city (outside)>vs.*none* east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<643/707hp 818/1129m 365/379mv 64033g><7am (day) road (outside)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<643/707hp 818/1129m 365/379mv 64033g><7am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila Northwest Corner of the Battlements
<PK> Ilromie The West Common Road
Vhrael North Square
Serra North Square
Fya North Square

<643/707hp 818/1129m 365/379mv 64033g><7am (day) road (outside)>vs.*none* west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<643/707hp 818/1129m 363/379mv 64033g><7am (day) city (outside)>vs.*none* north
north
Along the Western Walls
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<643/707hp 818/1129m 361/379mv 64033g><7am (day) city (outside)>vs.*none* north
Stairwell Under the Western Catapult
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
| You see small holes on various strategic parts of the
| wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: south up]
A human city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<643/707hp 818/1129m 359/379mv 64033g><7am (day) city (outside)>vs.*none* up
A stone wall prevents your passage northward.

<643/707hp 818/1129m 359/379mv 64033g><7am (day) city (outside)>vs.*none*
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.

<643/707hp 818/1129m 357/379mv 64033g><7am (day) city (outside)>vs.*none* north
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<643/707hp 818/1129m 355/379mv 64033g><7am (day) city (outside)>vs.*none* north
north
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A halfling perimeter guard of seringale is here, watching out for known criminals.

<643/707hp 818/1129m 353/379mv 64033g><7am (day) city (outside)>vs.*none* east
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<643/707hp 818/1129m 351/379mv 64033g><7am (day) city (outside)>vs.*none* east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<643/707hp 818/1129m 349/379mv 64033g><7am (day) city (outside)>vs.*none* east
who
where
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A gnomish city guard of Seringale stands here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<643/707hp 818/1129m 347/379mv 64033g><7am (day) city (outside)>vs.*none* east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<643/707hp 818/1129m 345/379mv 64033g><7am (day) city (outside)>vs.*none* east
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<643/707hp 818/1129m 345/379mv 64033g><7am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila The North Main Street
<PK> Ilromie On the Northern Battlements
Vhrael North Square
Serra North Square
Fya North Square

<643/707hp 818/1129m 345/379mv 64033g><7am (day) city (outside)>vs.*none* east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A half-elf battlement guard is here.

<643/707hp 818/1129m 343/379mv 64033g><7am (day) city (outside)>vs.*none*
Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<643/707hp 818/1129m 341/379mv 64033g><7am (day) city (outside)>vs.*none* down
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@ | can shoot at invaders from the outside if ever the need arises.
| You see the battlements continue to the east and the west.
|
|
|
---------+

[Exits: west]
A halfling battlement guard is here.

<643/707hp 818/1129m 339/379mv 64033g><7am (day) city (outside)>vs.*none*
Try as you might, you simply can't kick through the stone battlement.

<643/707hp 818/1129m 339/379mv 64033g><7am (day) city (outside)>vs.*none* west
Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<643/707hp 818/1129m 337/379mv 64033g><7am (day) city (outside)>vs.*none* down
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<643/707hp 818/1129m 335/379mv 64033g><7am (day) city (outside)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<643/707hp 818/1129m 335/379mv 64033g><7am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila The Main Street
<PK> Ilromie Inside the North Gate
Vhrael North Square
Serra North Square
Fya North Square

<643/707hp 818/1129m 335/379mv 64033g><7am (day) city (outside)>vs.*none* north
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<643/707hp 818/1129m 333/379mv 64033g><7am (day) city (outside)>vs.*none* south
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<643/707hp 818/1129m 331/379mv 64033g><7am (day) city (outside)>vs.*none* south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<643/707hp 818/1129m 329/379mv 64033g><7am (day) road (outside)>vs.*none* south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<643/707hp 818/1129m 327/379mv 64033g><7am (day) road (outside)>vs.*none* south
who
where
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<643/707hp 818/1129m 325/379mv 64033g><7am (day) road (outside)>vs.*none* south
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<643/707hp 818/1129m 325/379mv 64033g><7am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila The Eastern Monument
<PK> Ilromie The North Main Street
Vhrael North Square
Serra North Square
Fya North Square

<643/707hp 818/1129m 325/379mv 64033g><7am (day) road (outside)>vs.*none* south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
(Yellow Aura) A half-elf city guard of Seringale stands watch here.

<643/707hp 818/1129m 323/379mv 64033g><7am (day) road (outside)>vs.*none*
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
Fya is sitting here meditating.
(Charmed) A sad-looking retired special guard is here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra is resting here.

<643/707hp 818/1129m 321/379mv 64033g><7am (day) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<643/707hp 818/1129m 319/379mv 64033g><7am (day) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar wanders around asking for spare gold.
(Yellow Aura) A gnomish city guard of Seringale stands watch here.

<643/707hp 818/1129m 317/379mv 64033g><7am (day) road (outside)>vs.*none* south
south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<643/707hp 818/1129m 315/379mv 64033g><7am (day) road (outside)>vs.*none* east

Your weapon ward expires.
The white aura around your body fades.

<649/707hp 826/1129m 369/379mv 64033g><8am (day) road (outside)>vs.*none*
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.

<649/707hp 826/1129m 367/379mv 64033g><8am (day) city (outside)>vs.*none*
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<649/707hp 826/1129m 366/379mv 64033g><8am (day) inside (indoors)>vs.*none* south

Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<649/707hp 826/1129m 366/379mv 64033g><8am (day) inside (indoors)>vs.*none*
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<649/707hp 826/1129m 365/379mv 64033g><8am (day) city (outside)>vs.*none* east
east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<649/707hp 826/1129m 363/379mv 64033g><8am (day) road (outside)>vs.*none* who
where
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<649/707hp 826/1129m 361/379mv 64033g><8am (day) road (outside)>vs.*none* east
east
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<649/707hp 826/1129m 361/379mv 64033g><8am (day) road (outside)>vs.*none* af
Yenila walks in.
Players near you in Seringale:
<PK> Yenila The East Common Road
<PK> Ilromie The East Common Road
Vhrael North Square
Serra North Square
Fya North Square

<649/707hp 826/1129m 361/379mv 64033g><8am (day) road (outside)>vs.*none*
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<649/707hp 826/1129m 359/379mv 64033g><8am (day) city (outside)>vs.*none*
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<649/707hp 826/1129m 357/379mv 64033g><8am (day) road (outside)>vs.*none*
You are affected by the following:
Spell: armor : modifies armor class by 30 for 11 hours
Skill: knockout : lasts for 2 hours
Spell: lightning bolt : lasts for 0 hours
Spell: barrier : lasts for 0 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently

<649/707hp 826/1129m 357/379mv 64033g><8am (day) road (outside)>vs.*none* east
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<649/707hp 826/1129m 355/379mv 64033g><8am (day) road (outside)>vs.*none* east
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<649/707hp 826/1129m 353/379mv 64033g><8am (day) road (outside)>vs.*none* east
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<649/707hp 826/1129m 351/379mv 64033g><8am (day) city (outside)>vs.*none* sanc
You are surrounded by a white aura.

<649/707hp 751/1129m 351/379mv 64033g><8am (day) city (outside)>vs.*none* east
who
where
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<649/707hp 751/1129m 349/379mv 64033g><8am (day) city (outside)>vs.*none*
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<649/707hp 751/1129m 349/379mv 64033g><8am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila Boat Shop
<PK> Ilromie Outside the East Gate
Vhrael North Square
Serra North Square
Fya North Square

<649/707hp 751/1129m 349/379mv 64033g><8am (day) city (outside)>vs.*none* west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<649/707hp 751/1129m 347/379mv 64033g><8am (day) city (outside)>vs.*none* west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<649/707hp 751/1129m 345/379mv 64033g><8am (day) road (outside)>vs.*none* west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<649/707hp 751/1129m 343/379mv 64033g><8am (day) road (outside)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<649/707hp 751/1129m 343/379mv 64033g><8am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila South Square
<PK> Ilromie The East Common Road
Vhrael North Square
Serra North Square
Fya North Square

<649/707hp 751/1129m 343/379mv 64033g><8am (day) road (outside)>vs.*none* west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<649/707hp 751/1129m 341/379mv 64033g><8am (day) road (outside)>vs.*none* west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<649/707hp 751/1129m 339/379mv 64033g><8am (day) city (outside)>vs.*none* west
west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<649/707hp 751/1129m 337/379mv 64033g><8am (day) road (outside)>vs.*none* west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<649/707hp 751/1129m 335/379mv 64033g><8am (day) road (outside)>vs.*none* west
south
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<649/707hp 751/1129m 333/379mv 64033g><8am (day) city (outside)>vs.*none*
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<649/707hp 751/1129m 333/379mv 64033g><8am (day) city (outside)>vs.*none*
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<649/707hp 751/1129m 332/379mv 64033g><8am (day) inside (indoors)>vs.*none* west
south
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.

<649/707hp 751/1129m 331/379mv 64033g><8am (day) city (outside)>vs.*none* who
where
south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<649/707hp 751/1129m 329/379mv 64033g><8am (day) road (outside)>vs.*none*
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<649/707hp 751/1129m 329/379mv 64033g><8am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila Under a Small Bridge
<PK> Ilromie The Main Street
Vhrael North Square
Serra North Square
Fya North Square

<649/707hp 751/1129m 329/379mv 64033g><8am (day) road (outside)>vs.*none*
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<649/707hp 751/1129m 327/379mv 64033g><8am (day) road (outside)>vs.*none* south
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<649/707hp 751/1129m 325/379mv 64033g><8am (day) road (outside)>vs.*none* south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<649/707hp 751/1129m 323/379mv 64033g><8am (day) city (outside)>vs.*none* down
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<649/707hp 751/1129m 322/379mv 64033g><8am (day) inside (indoors)>vs.*none* libo yenila
They aren't here.

<649/707hp 751/1129m 322/379mv 64033g><8am (day) inside (indoors)>vs.*none* down
Alas, you cannot go that way.

<649/707hp 751/1129m 322/379mv 64033g><8am (day) inside (indoors)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<649/707hp 751/1129m 322/379mv 64033g><8am (day) inside (indoors)>vs.*none*
Players near you in Sewers:
<PK> Ilromie The Quadruple Junction

<649/707hp 751/1129m 322/379mv 64033g><8am (day) inside (indoors)>vs.*none* up
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<649/707hp 751/1129m 321/379mv 64033g><8am (day) city (outside)>vs.*none* south
south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<649/707hp 751/1129m 319/379mv 64033g><8am (day) road (outside)>vs.*none*
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<649/707hp 751/1129m 317/379mv 64033g><8am (day) road (outside)>vs.*none* south
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<649/707hp 751/1129m 315/379mv 64033g><8am (day) road (outside)>vs.*none* south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<649/707hp 751/1129m 313/379mv 64033g><8am (day) road (outside)>vs.*none* down
who
where
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<649/707hp 751/1129m 310/379mv 64033g><8am (day) pond (outside)>vs.*none*
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<649/707hp 751/1129m 310/379mv 64033g><8am (day) pond (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila On a Calm River
<PK> Ilromie Under a Small Bridge
Vhrael North Square
Serra North Square
Fya North Square

<649/707hp 751/1129m 310/379mv 64033g><8am (day) pond (outside)>vs.*none* east

You are no longer attuned with lightning.
Your physical barrier dissipates.

<657/707hp 761/1129m 364/379mv 64033g><9am (day) pond (outside)>vs.*none* east
A magic seashell grows into a raft.
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]
A school of small minnows swims beneath the stream's surface.

<657/707hp 761/1129m 362/379mv 64033g><9am (day) rapids (outside)>vs.*none*
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<657/707hp 761/1129m 361/379mv 64033g><9am (day) rapids (outside)>vs.*none* east
east
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<657/707hp 761/1129m 360/379mv 64033g><9am (day) rapids (outside)>vs.*none*
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]
(Pink Aura) Yenila the Grand Mistress of Larceny is here.

<657/707hp 761/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*none* south

Yenila hits you on the back of the head with a lead filled sack.
You yell 'Help! Yenila just tried to blackjack me!'
Yenila's blackjack grazes you.
No way! You are still fighting!
Yenila has a few scratches.

<651/707hp 761/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*Yenila* libo yenila
You are slightly attuned with lightning.
Your lightning bolt DISEMBOWELS Yenila!
Yenila has some small wounds and bruises.

<651/707hp 746/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*Yenila*
Yenila parries your slash.
Your stab MUTILATES Yenila!
Yenila's flaming bite injures you.
You parry Yenila's flaming bite.
Yenila has some small wounds and bruises.

<636/707hp 746/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*Yenila* libo yenila
tsto
You are more attuned with lightning.
Your lightning bolt DISEMBOWELS Yenila!
Yenila has some small wounds and bruises.

<636/707hp 731/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*Yenila*
Yenila dances around your slash, easily dodging it.
Yenila's flaming bite wounds you.
You deflect Yenila's flaming bite aside in an ungraceful parry.
Yenila has some small wounds and bruises.

<618/707hp 731/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*Yenila* libo yenila

Yenila has fled!
Yenila floats south.

<618/707hp 731/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*none*
You summon the elemental force of lightning to your aid.

<618/707hp 716/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*none* south

Yenila floats in.

<618/707hp 716/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*none*
Yenila floats west.

<618/707hp 716/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*none* west
They aren't here.

<618/707hp 716/1129m 359/379mv 64033g><9am (day) rapids (outside)>vs.*none*
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<618/707hp 716/1129m 358/379mv 64033g><9am (day) rapids (outside)>vs.*none* west
You paddle into a pile of garbage.

<618/707hp 716/1129m 358/379mv 64033g><9am (day) rapids (outside)>vs.*none*
You paddle into a pile of garbage.

<618/707hp 716/1129m 358/379mv 64033g><9am (day) rapids (outside)>vs.*none* north
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<618/707hp 716/1129m 357/379mv 64033g><9am (day) rapids (outside)>vs.*none* west
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<618/707hp 716/1129m 356/379mv 64033g><9am (day) rapids (outside)>vs.*none* west
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<618/707hp 716/1129m 355/379mv 64033g><9am (day) rapids (outside)>vs.*none* west
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]
A school of small minnows swims beneath the stream's surface.

<618/707hp 716/1129m 354/379mv 64033g><9am (day) rapids (outside)>vs.*none* west
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]
A magic raft shrinks back into a seashell.

<618/707hp 716/1129m 352/379mv 64033g><9am (day) pond (outside)>vs.*none* up
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<618/707hp 716/1129m 349/379mv 64033g><9am (day) road (outside)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<618/707hp 716/1129m 349/379mv 64033g><9am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila South of Market Square
<PK> Ilromie A Small Bridge
Vhrael North Square
Serra North Square
Fya North Square

<618/707hp 716/1129m 349/379mv 64033g><9am (day) road (outside)>vs.*none* south
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<618/707hp 716/1129m 347/379mv 64033g><9am (day) road (outside)>vs.*none* north
north
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<618/707hp 716/1129m 345/379mv 64033g><9am (day) road (outside)>vs.*none*
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<618/707hp 716/1129m 343/379mv 64033g><9am (day) road (outside)>vs.*none* north
who
where
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<618/707hp 716/1129m 341/379mv 64033g><9am (day) road (outside)>vs.*none* north
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<618/707hp 716/1129m 341/379mv 64033g><9am (day) road (outside)>vs.*none* north
Players near you in Seringale:
<PK> Yenila The Meat Store
<PK> Ilromie The South Main Street
Vhrael North Square
Serra North Square
Fya North Square

<618/707hp 716/1129m 341/379mv 64033g><9am (day) road (outside)>vs.*none*
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<618/707hp 716/1129m 339/379mv 64033g><9am (day) road (outside)>vs.*none* who
where
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<618/707hp 716/1129m 337/379mv 64033g><9am (day) city (outside)>vs.*none*
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<618/707hp 716/1129m 337/379mv 64033g><9am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila The West Common Road
<PK> Ilromie South Square
Vhrael North Square
Serra North Square
Fya North Square

<618/707hp 716/1129m 337/379mv 64033g><9am (day) city (outside)>vs.*none* north
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<618/707hp 716/1129m 335/379mv 64033g><9am (day) road (outside)>vs.*none* north
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<618/707hp 716/1129m 333/379mv 64033g><9am (day) road (outside)>vs.*none* north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

<618/707hp 716/1129m 331/379mv 64033g><9am (day) road (outside)>vs.*none* north
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.

<618/707hp 716/1129m 329/379mv 64033g><9am (day) city (outside)>vs.*none* west
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar wanders around asking for spare gold.

<618/707hp 716/1129m 328/379mv 64033g><9am (day) inside (indoors)>vs.*none* north
west
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.

<618/707hp 716/1129m 327/379mv 64033g><9am (day) city (outside)>vs.*none* west
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<618/707hp 716/1129m 325/379mv 64033g><9am (day) road (outside)>vs.*none*
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<618/707hp 716/1129m 323/379mv 64033g><9am (day) road (outside)>vs.*none*
who
where
west
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<618/707hp 716/1129m 323/379mv 64033g><9am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila Inside the North Gate
<PK> Ilromie The West Common Road
Vhrael North Square
Serra North Square
Fya North Square

<618/707hp 716/1129m 323/379mv 64033g><9am (day) road (outside)>vs.*none*
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<618/707hp 716/1129m 321/379mv 64033g><9am (day) city (outside)>vs.*none* west
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<626/707hp 726/1129m 373/379mv 64033g><10am (day) road (outside)>vs.*none* east
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<626/707hp 726/1129m 371/379mv 64033g><10am (day) city (outside)>vs.*none* east
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<626/707hp 726/1129m 369/379mv 64033g><10am (day) road (outside)>vs.*none* east
east
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<626/707hp 726/1129m 367/379mv 64033g><10am (day) road (outside)>vs.*none*
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.

<626/707hp 726/1129m 365/379mv 64033g><10am (day) city (outside)>vs.*none* north
east
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<626/707hp 726/1129m 364/379mv 64033g><10am (day) inside (indoors)>vs.*none*
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.

<626/707hp 726/1129m 363/379mv 64033g><10am (day) city (outside)>vs.*none* north
who
where
north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.
A beggar wanders around asking for spare gold.

<626/707hp 726/1129m 361/379mv 64033g><10am (day) road (outside)>vs.*none* north
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<626/707hp 726/1129m 361/379mv 64033g><10am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila On the Northern Battlements
<PK> Ilromie The Main Street
Vhrael North Square
Serra North Square
Fya North Square

<626/707hp 726/1129m 361/379mv 64033g><10am (day) road (outside)>vs.*none*
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<626/707hp 726/1129m 359/379mv 64033g><10am (day) road (outside)>vs.*none*
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A beggar wanders around asking for spare gold.

<626/707hp 726/1129m 357/379mv 64033g><10am (day) road (outside)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<626/707hp 726/1129m 357/379mv 64033g><10am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila Northwest Corner of the Battlements
<PK> Ilromie The Main Street
Vhrael North Square
Serra North Square
Fya North Square

<626/707hp 726/1129m 357/379mv 64033g><10am (day) road (outside)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<626/707hp 726/1129m 357/379mv 64033g><10am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila On the Western Battlements
<PK> Ilromie The Main Street
Vhrael North Square
Serra North Square
Fya North Square

<626/707hp 726/1129m 357/379mv 64033g><10am (day) road (outside)>vs.*none* south
south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<626/707hp 726/1129m 355/379mv 64033g><10am (day) road (outside)>vs.*none*
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.
A beggar wanders around asking for spare gold.

<626/707hp 726/1129m 353/379mv 64033g><10am (day) road (outside)>vs.*none* south
west
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.

<626/707hp 726/1129m 351/379mv 64033g><10am (day) city (outside)>vs.*none*
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<626/707hp 726/1129m 350/379mv 64033g><10am (day) inside (indoors)>vs.*none* south
west
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<626/707hp 726/1129m 349/379mv 64033g><10am (day) city (outside)>vs.*none* west
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<626/707hp 726/1129m 347/379mv 64033g><10am (day) road (outside)>vs.*none* west
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<626/707hp 726/1129m 345/379mv 64033g><10am (day) road (outside)>vs.*none* west
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<626/707hp 726/1129m 343/379mv 64033g><10am (day) city (outside)>vs.*none* west
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<626/707hp 726/1129m 341/379mv 64033g><10am (day) road (outside)>vs.*none* west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<626/707hp 726/1129m 339/379mv 64033g><10am (day) road (outside)>vs.*none* west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<626/707hp 726/1129m 337/379mv 64033g><10am (day) road (outside)>vs.*none*
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<626/707hp 726/1129m 335/379mv 64033g><10am (day) city (outside)>vs.*none* west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.

<626/707hp 726/1129m 333/379mv 64033g><10am (day) city (outside)>vs.*none* east
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* rayv yenila
rayv yenila
rayv yenila
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none*
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* rayv yenila
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* rayv yenila
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* rayv yenila
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* who
where
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* rayv yenila
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* rayv yenila
Players near you in Seringale:
<PK> Yenila The South Road
<PK> Ilromie Inside the West Gate
Vhrael North Square
Serra North Square
Fya North Square

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none*
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none*
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* rayv yenila
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* rayv yenila
They aren't here.

<626/707hp 726/1129m 331/379mv 64033g><10am (day) city (outside)>vs.*none* east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<626/707hp 726/1129m 329/379mv 64033g><10am (day) road (outside)>vs.*none* east
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<626/707hp 726/1129m 327/379mv 64033g><10am (day) road (outside)>vs.*none* east
east
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<626/707hp 726/1129m 325/379mv 64033g><10am (day) road (outside)>vs.*none* east
east
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<626/707hp 726/1129m 323/379mv 64033g><10am (day) city (outside)>vs.*none* east
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<626/707hp 726/1129m 321/379mv 64033g><10am (day) road (outside)>vs.*none* east
who
where
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<626/707hp 726/1129m 319/379mv 64033g><10am (day) road (outside)>vs.*none* east
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<626/707hp 726/1129m 317/379mv 64033g><10am (day) city (outside)>vs.*none* south
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<626/707hp 726/1129m 317/379mv 64033g><10am (day) city (outside)>vs.*none* east
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<626/707hp 726/1129m 317/379mv 64033g><10am (day) city (outside)>vs.*none*
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<626/707hp 726/1129m 317/379mv 64033g><10am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie West of Market Square
Vhrael North Square
Serra North Square
Fya North Square

<626/707hp 726/1129m 317/379mv 64033g><10am (day) city (outside)>vs.*none*
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<626/707hp 726/1129m 317/379mv 64033g><10am (day) city (outside)>vs.*none* south
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<626/707hp 726/1129m 316/379mv 64033g><10am (day) inside (indoors)>vs.*none*
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.

<626/707hp 726/1129m 315/379mv 64033g><10am (day) city (outside)>vs.*none*
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

<626/707hp 726/1129m 313/379mv 64033g><10am (day) road (outside)>vs.*none* south
who
where
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<626/707hp 726/1129m 311/379mv 64033g><10am (day) road (outside)>vs.*none* south
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<626/707hp 726/1129m 311/379mv 64033g><10am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie The Main Street
Vhrael North Square
Serra North Square
Fya North Square

<626/707hp 726/1129m 311/379mv 64033g><10am (day) road (outside)>vs.*none*
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<626/707hp 726/1129m 309/379mv 64033g><10am (day) road (outside)>vs.*none* south
south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<626/707hp 726/1129m 307/379mv 64033g><10am (day) city (outside)>vs.*none*
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<626/707hp 726/1129m 305/379mv 64033g><10am (day) road (outside)>vs.*none* south
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<626/707hp 726/1129m 303/379mv 64033g><10am (day) road (outside)>vs.*none* south
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<626/707hp 726/1129m 301/379mv 64033g><10am (day) road (outside)>vs.*none* south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<626/707hp 726/1129m 299/379mv 64033g><10am (day) road (outside)>vs.*none* down
who
where
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<626/707hp 726/1129m 296/379mv 64033g><10am (day) pond (outside)>vs.*none*
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<626/707hp 726/1129m 296/379mv 64033g><10am (day) pond (outside)>vs.*none* east
Players near you in Seringale:
<PK> Ilromie Under a Small Bridge
Vhrael North Square
Serra North Square
Fya North Square

<626/707hp 726/1129m 296/379mv 64033g><10am (day) pond (outside)>vs.*none*
A magic seashell grows into a raft.
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]
A school of small minnows swims beneath the stream's surface.

<626/707hp 726/1129m 294/379mv 64033g><10am (day) rapids (outside)>vs.*none* east
east
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<626/707hp 726/1129m 293/379mv 64033g><10am (day) rapids (outside)>vs.*none* south
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<626/707hp 726/1129m 292/379mv 64033g><10am (day) rapids (outside)>vs.*none* east
You paddle into a thick sludge and quickly extricate yourself.

<626/707hp 726/1129m 292/379mv 64033g><10am (day) rapids (outside)>vs.*none* south
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<626/707hp 726/1129m 291/379mv 64033g><10am (day) rapids (outside)>vs.*none*
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<626/707hp 726/1129m 290/379mv 64033g><10am (day) rapids (outside)>vs.*none* east
east
east
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<633/707hp 732/1129m 343/379mv 64033g><11am (day) rapids (outside)>vs.*none* who
where
The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]

<633/707hp 732/1129m 342/379mv 64033g><11am (day) rapids (outside)>vs.*none*
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]

<633/707hp 732/1129m 341/379mv 64033g><11am (day) rapids (outside)>vs.*none*
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<633/707hp 732/1129m 341/379mv 64033g><11am (day) rapids (outside)>vs.*none*
Players near you in Eastern Road:
<PK> Ilromie The River Adelon West

<633/707hp 732/1129m 341/379mv 64033g><11am (day) rapids (outside)>vs.*none* east
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<633/707hp 732/1129m 340/379mv 64033g><11am (day) rapids (outside)>vs.*none* east
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<633/707hp 732/1129m 339/379mv 64033g><11am (day) rapids (outside)>vs.*none* east
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<633/707hp 732/1129m 338/379mv 64033g><11am (day) rapids (outside)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<633/707hp 732/1129m 338/379mv 64033g><11am (day) rapids (outside)>vs.*none*
Players near you in Eastern Road:
<PK> Ilromie The River Adelon West

<633/707hp 732/1129m 338/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<633/707hp 732/1129m 337/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<633/707hp 732/1129m 336/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]

<633/707hp 732/1129m 335/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]

<633/707hp 732/1129m 334/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<633/707hp 732/1129m 333/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<633/707hp 732/1129m 332/379mv 64033g><11am (day) rapids (outside)>vs.*none* north
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<633/707hp 732/1129m 331/379mv 64033g><11am (day) rapids (outside)>vs.*none* af
You are affected by the following:
Spell: armor : modifies armor class by 30 for 8 hours
Spell: sanctuary : modifies armor class by 75 for 5 hours
: lasts for 5 hours
Skill: knockout : lasts for 2 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently

<633/707hp 732/1129m 331/379mv 64033g><11am (day) rapids (outside)>vs.*none* brrr
You encase yourself in a physical barrier.

<633/707hp 612/1129m 331/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
mten
mten
west
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<633/707hp 612/1129m 330/379mv 64033g><11am (day) rapids (outside)>vs.*none*
You tear into your physical body.
Your mystic tendrils injure you.
What a rush! You feel a surge of arcane energy.

<620/707hp 739/1129m 330/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
You tear into your physical body.
Your mystic tendrils DISEMBOWEL you!
You regain little mental strength.

<577/707hp 750/1129m 330/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<577/707hp 750/1129m 329/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]
A school of small minnows swims beneath the stream's surface.

<577/707hp 750/1129m 328/379mv 64033g><11am (day) rapids (outside)>vs.*none* west
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]
A magic raft shrinks back into a seashell.

<577/707hp 750/1129m 326/379mv 64033g><11am (day) pond (outside)>vs.*none* up
A magic seashell grows into a raft.
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues to the east.
|
|
---------+

[Exits: east]

<577/707hp 750/1129m 324/379mv 64033g><11am (day) rapids (outside)>vs.*none*
You paddle your way into a clump of something brown and hideous.

<577/707hp 750/1129m 324/379mv 64033g><11am (day) rapids (outside)>vs.*none* east
up
You lift your head and gasp for air above the water's stench.

<577/707hp 750/1129m 324/379mv 64033g><11am (day) rapids (outside)>vs.*none*
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]
A magic raft shrinks back into a seashell.

<577/707hp 750/1129m 322/379mv 64033g><11am (day) pond (outside)>vs.*none*
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<577/707hp 750/1129m 319/379mv 64033g><11am (day) road (outside)>vs.*none* who
where
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<577/707hp 750/1129m 319/379mv 64033g><11am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie A Small Bridge
Vhrael North Square
Serra North Square
Fya North Square

<577/707hp 750/1129m 319/379mv 64033g><11am (day) road (outside)>vs.*none* south
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<577/707hp 750/1129m 317/379mv 64033g><11am (day) road (outside)>vs.*none* south
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<577/707hp 750/1129m 315/379mv 64033g><11am (day) city (outside)>vs.*none* south
south
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<577/707hp 750/1129m 313/379mv 64033g><11am (day) city (outside)>vs.*none* who
where
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<577/707hp 750/1129m 311/379mv 64033g><11am (day) field (outside)>vs.*none* south
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<577/707hp 750/1129m 311/379mv 64033g><11am (day) field (outside)>vs.*none*
Players near you in The Miden'nir:
<PK> Ilromie Atop a small hillock

<577/707hp 750/1129m 311/379mv 64033g><11am (day) field (outside)>vs.*none*
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

<577/707hp 750/1129m 309/379mv 64033g><11am (day) field (outside)>vs.*none* south
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
A wooden torch is here, flaming fiercely.
(Glowing) A post on the bridge has been illuminated with a fire torch.

<577/707hp 750/1129m 307/379mv 64033g><11am (day) road (outside)>vs.*none* south
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<577/707hp 750/1129m 305/379mv 64033g><11am (day) road (outside)>vs.*none* south
south
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Ilromie. Rest on my horse and help me assign some tasks.'

<577/707hp 750/1129m 304/379mv 64033g><11am (day) inside (indoors)>vs.*none*
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<577/707hp 750/1129m 301/379mv 64033g><11am (day) mountain (outside)>vs.*none* west
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<577/707hp 750/1129m 295/379mv 64033g><11am (day) mountain (outside)>vs.*none* up
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<584/707hp 770/1129m 345/379mv 64033g><12pm (noon) forest (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<584/707hp 770/1129m 345/379mv 64033g><12pm (noon) forest (outside)>vs.*none*
Players near you in Emerald Forest:
<PK> Ilromie The Haunted Pine Forest

<584/707hp 770/1129m 345/379mv 64033g><12pm (noon) forest (outside)>vs.*none* up
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<584/707hp 770/1129m 341/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* up
south
You would surely freeze to death at the peak of that mountain.

<584/707hp 770/1129m 341/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* south
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south]
A curious rock is sitting here.

<584/707hp 770/1129m 335/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* who
where
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A strangely decorated tube lies here, emitting an equally strange noise.
The mountain boogum jumps out and gets set to bite you.

<584/707hp 770/1129m 329/379mv 64033g><12pm (noon) mountain (outside)>vs.*none*
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<584/707hp 770/1129m 329/379mv 64033g><12pm (noon) mountain (outside)>vs.*none*
Players near you in Emerald Forest:
<PK> Ilromie A Mountain Pass

<584/707hp 770/1129m 329/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* north
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south]
A curious rock is sitting here.

<584/707hp 770/1129m 323/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* north
down
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<584/707hp 770/1129m 317/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* down
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<584/707hp 770/1129m 313/379mv 64033g><12pm (noon) forest (outside)>vs.*none*
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<584/707hp 770/1129m 309/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* down
The wet, muddy ground beneath your feet stops your progress.

<584/707hp 770/1129m 309/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* east
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<584/707hp 770/1129m 303/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* north
north
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<584/707hp 770/1129m 300/379mv 64033g><12pm (noon) inside (indoors)>vs.*none*
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<584/707hp 770/1129m 299/379mv 64033g><12pm (noon) road (outside)>vs.*none* north
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
A wooden torch is here, flaming fiercely.
(Glowing) A post on the bridge has been illuminated with a fire torch.

<584/707hp 770/1129m 297/379mv 64033g><12pm (noon) road (outside)>vs.*none* east
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
You see 2 of a goblin's short sword here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<584/707hp 770/1129m 295/379mv 64033g><12pm (noon) forest (outside)>vs.*none* east
The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
o f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f |
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
A rusted sword lies on the ground.
You see 4 of a long spear here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<584/707hp 770/1129m 292/379mv 64033g><12pm (noon) forest (outside)>vs.*none* south
The Miden'nir
o f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | | stretches far and wide. Some of the water from the nearby
+-f-f-f-z| river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f | trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
You see 2 of a goblin's short sword here.
You see 6 of a long spear here.
A boar is here, searching through the mud.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<584/707hp 770/1129m 289/379mv 64033g><12pm (noon) forest (outside)>vs.*none* south
The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.

<584/707hp 770/1129m 285/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* south

A heron flies east.

<584/707hp 770/1129m 285/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* south
Path on the mountain
f-f-f | Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<584/707hp 770/1129m 279/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* south
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<584/707hp 770/1129m 273/379mv 64033g><12pm (noon) mountain (outside)>vs.*none*
Thick underbrush prevents you from wandering off the trail.

<584/707hp 770/1129m 273/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* west
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
A rusted sword lies on the ground.
An ocelot is sleeping here, resting for its next hunt.

<584/707hp 770/1129m 267/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* up
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<584/707hp 770/1129m 261/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* west
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<584/707hp 770/1129m 255/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* west
west
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<584/707hp 770/1129m 249/379mv 64033g><12pm (noon) mountain (outside)>vs.*none*
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

<584/707hp 770/1129m 243/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* north
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]

<584/707hp 770/1129m 237/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* down
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]
A mountain lion walks around carefully here.

<584/707hp 770/1129m 231/379mv 64033g><12pm (noon) mountain (outside)>vs.*none* north
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<584/707hp 770/1129m 227/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<584/707hp 770/1129m 225/379mv 64033g><12pm (noon) field (outside)>vs.*none*
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<584/707hp 770/1129m 223/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]

<584/707hp 770/1129m 221/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<584/707hp 770/1129m 219/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<584/707hp 770/1129m 217/379mv 64033g><12pm (noon) field (outside)>vs.*none* south
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<584/707hp 770/1129m 215/379mv 64033g><12pm (noon) field (outside)>vs.*none* who
where
south
south
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<584/707hp 770/1129m 215/379mv 64033g><12pm (noon) field (outside)>vs.*none*
Players near you in The Ford:
<PK> Ilromie The base of the mountain

<584/707hp 770/1129m 215/379mv 64033g><12pm (noon) field (outside)>vs.*none*
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]
A white mountain goat jumps from cliff to cliff here.

<584/707hp 770/1129m 213/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
Alas, you cannot go that way.

<584/707hp 770/1129m 213/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<584/707hp 770/1129m 211/379mv 64033g><12pm (noon) field (outside)>vs.*none*
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<584/707hp 770/1129m 209/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
who
where
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<584/707hp 770/1129m 207/379mv 64033g><12pm (noon) field (outside)>vs.*none*
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<584/707hp 770/1129m 207/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
Players near you in The Ford:
<PK> Ilromie A lush valley

<584/707hp 770/1129m 207/379mv 64033g><12pm (noon) field (outside)>vs.*none*
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<584/707hp 770/1129m 205/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<584/707hp 770/1129m 203/379mv 64033g><12pm (noon) field (outside)>vs.*none* who
where
west
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<584/707hp 770/1129m 203/379mv 64033g><12pm (noon) field (outside)>vs.*none*
Players near you in The Ford:
<PK> Ilromie A lush valley

<584/707hp 770/1129m 203/379mv 64033g><12pm (noon) field (outside)>vs.*none* west
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]

<584/707hp 770/1129m 201/379mv 64033g><12pm (noon) field (outside)>vs.*none*
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
A buzzard is here, feeding on a carcass of a rabbit.

<584/707hp 770/1129m 199/379mv 64033g><12pm (noon) field (outside)>vs.*none* cb Ware Yenila
[KNIGHT] (Dame) Ilromie: 'Ware Yenila.'

<588/707hp 780/1129m 253/379mv 64033g><1pm (day) field (outside)>vs.*none* who
where

Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<588/707hp 780/1129m 253/379mv 64033g><1pm (day) field (outside)>vs.*none*
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<588/707hp 780/1129m 253/379mv 64033g><1pm (day) field (outside)>vs.*none* west
Players near you in The Ford:
<PK> Ilromie A lush valley

<588/707hp 780/1129m 253/379mv 64033g><1pm (day) field (outside)>vs.*none*
A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]

<588/707hp 780/1129m 251/379mv 64033g><1pm (day) field (outside)>vs.*none* east
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
A buzzard is here, feeding on a carcass of a rabbit.

<588/707hp 780/1129m 249/379mv 64033g><1pm (day) field (outside)>vs.*none* south
south
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<588/707hp 780/1129m 246/379mv 64033g><1pm (day) river (outside)>vs.*none* west
west
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<588/707hp 780/1129m 242/379mv 64033g><1pm (day) river (outside)>vs.*none*
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<588/707hp 780/1129m 238/379mv 64033g><1pm (day) river (outside)>vs.*none*
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]

<588/707hp 780/1129m 235/379mv 64033g><1pm (day) field (outside)>vs.*none*
[KNIGHT] (Archon) Alkas: 'I see.'

<588/707hp 780/1129m 235/379mv 64033g><1pm (day) field (outside)>vs.*none* cb I only just lost her trail
[KNIGHT] (Dame) Ilromie: 'I only just lost her trail.'

<588/707hp 780/1129m 235/379mv 64033g><1pm (day) field (outside)>vs.*none* who
where
west
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<588/707hp 780/1129m 235/379mv 64033g><1pm (day) field (outside)>vs.*none*
Players near you in The Ford:
<PK> Ilromie A high grassland

<588/707hp 780/1129m 235/379mv 64033g><1pm (day) field (outside)>vs.*none*
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<588/707hp 780/1129m 233/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<588/707hp 780/1129m 231/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]

<588/707hp 780/1129m 229/379mv 64033g><1pm (day) field (outside)>vs.*none* south
west
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A water snake slithers on by.

<588/707hp 780/1129m 227/379mv 64033g><1pm (day) field (outside)>vs.*none*
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]

<588/707hp 780/1129m 225/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, sneering at you.

<588/707hp 780/1129m 223/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]

<588/707hp 780/1129m 221/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]
A tough looking guard is here.

<588/707hp 780/1129m 219/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<588/707hp 780/1129m 217/379mv 64033g><1pm (day) field (outside)>vs.*none* west
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no plants
| are able to survive. The field is comprised solely of the
| bare earth, which itself is mostly dirt and somewhat moist.
o-o-@-o-o| You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: east south west]
A giant mercenary peeks out from behind the bushes.

<588/707hp 780/1129m 215/379mv 64033g><1pm (day) field (outside)>vs.*none* west
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<588/707hp 780/1129m 213/379mv 64033g><1pm (day) field (outside)>vs.*none* west
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]

<588/707hp 780/1129m 211/379mv 64033g><1pm (day) field (outside)>vs.*none* west
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<588/707hp 780/1129m 209/379mv 64033g><1pm (day) field (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<588/707hp 780/1129m 209/379mv 64033g><1pm (day) field (outside)>vs.*none*
Players near you in The Ford:
<PK> Ilromie The dirt field

<588/707hp 780/1129m 209/379mv 64033g><1pm (day) field (outside)>vs.*none* south
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | || of the bare earth, which itself is mostly dirt and somewhat
o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]

<588/707hp 780/1129m 207/379mv 64033g><1pm (day) field (outside)>vs.*none* south
A bloody swamp
o-o-o-o-o| You are on a humid swamp that is has numerous stains of blood
| | | || upon it. The remains of creatures unrecognizable beyond death
o-o-o-o| are scattered everywhere. The stench of such carcasses is
| | | || horrid.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: north east south west]

<588/707hp 780/1129m 205/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A bloody swamp
o-o-o-o-o| You are on a humid swamp that is has numerous stains of blood
| | | || upon it. The remains of creatures unrecognizable beyond
o o-o-o| death are scattered everywhere. The stench of such carcasses
| | | || is horrid.
o o-@-o-o|
| | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]

<588/707hp 780/1129m 203/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A bloody swamp
o-o-o-o| You are on a humid swamp that is has numerous stains of
| | || blood upon it. The remains of creatures unrecognizable
o o-o| beyond death are scattered everywhere. The stench of such
| || carcasses is horrid.
@-o-o|
| | ||
o-o-o-o|
| | | |
o-o-o-o |
---------+

[Exits: east south]
A pikeman stands steady at his position.

<588/707hp 780/1129m 201/379mv 64033g><1pm (day) field (outside)>vs.*none* south
A bloody swamp
o-o| You are on a humid swamp that is has numerous stains of blood
| || upon it. The remains of creatures unrecognizable beyond death
o-o-o| are scattered everywhere. The stench of such carcasses is horrid.
| | ||
o-@-o-o|
| | | |
o-o-o-o |
| |
o |
---------+

[Exits: north east south west]
A giant footman is here, ready for battle.

<588/707hp 780/1129m 199/379mv 64033g><1pm (day) field (outside)>vs.*none* south
A bloody swamp
o-o-o| You are on a humid swamp that is has numerous stains of blood
| | || upon it. The remains of creatures unrecognizable beyond death
o-o-o-o| are scattered everywhere. The stench of such carcasses is horrid.
| | | |
o-o-@-o |
| |
o |
|
|
---------+

[Exits: north east south west]
(Translucent) A lost soul is here, trying to find its way.

<588/707hp 780/1129m 197/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A bloody swamp
o-o| You are on a humid swamp that is has numerous stains of blood
| || upon it. The remains of creatures unrecognizable beyond death
o-o-o| are scattered everywhere. The stench of such carcasses is horrid.
| | ||
o-@-o-o|
| |
o |
|
|
---------+

[Exits: north east south west]

<588/707hp 780/1129m 195/379mv 64033g><1pm (day) field (outside)>vs.*none* west
A bloody swamp
o| You are on a humid swamp that is has numerous stains of blood
|| upon it. The remains of creatures unrecognizable beyond death
o-o| are scattered everywhere. The stench of such carcasses is
| || horrid.
@-o-o|
| |
o |
|
|
---------+

[Exits: east south up]
A watchman is on alert here.
A tough looking guard is here.
A vicious warrior is here, sneering at you.
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
A pikeman stands steady at his position.

<588/707hp 780/1129m 193/379mv 64033g><1pm (day) field (outside)>vs.*none* who
where

Your head stops spinning.

<594/707hp 797/1129m 247/379mv 64033g><2pm (day) field (outside)>vs.*none*
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 797/1129m 247/379mv 64033g><2pm (day) field (outside)>vs.*none*
Players near you in The Ford:
<PK> Ilromie A bloody swamp

<594/707hp 797/1129m 247/379mv 64033g><2pm (day) field (outside)>vs.*none* up
A muck-covered outcropping
| You stand upon an outcropping of rocks looking over a swamp
| to the east. A thick stream of brownish liquid trickles slowly,
| but deliberately, through the rocks and down the embankment
| and into the swamp below, leaving the outcropping slick with
@ | ichor and slime. The air here possesses a virulent odour of
| decomposition and death, insulting your senses and making
| your eyes water with its incessant putrescence and corruption.
| Vines cover the sheer rock face to the west.
|
---------+

[Exits: (vines) down]
A tough looking guard is here.
A tough looking guard is here.

<594/707hp 797/1129m 243/379mv 64033g><2pm (day) mountain (outside)>vs.*none* up
up
Alas, you cannot go that way.

<594/707hp 797/1129m 243/379mv 64033g><2pm (day) mountain (outside)>vs.*none*
Alas, you cannot go that way.

<594/707hp 797/1129m 243/379mv 64033g><2pm (day) mountain (outside)>vs.*none* down
A bloody swamp
o| You are on a humid swamp that is has numerous stains of blood
|| upon it. The remains of creatures unrecognizable beyond death
o-o| are scattered everywhere. The stench of such carcasses is
| || horrid.
@-o-o|
| |
o |
|
|
---------+

[Exits: east south up]
A watchman is on alert here.
A tough looking guard is here.
A vicious warrior is here, sneering at you.
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
A pikeman stands steady at his position.

<594/707hp 797/1129m 239/379mv 64033g><2pm (day) field (outside)>vs.*none* east
A bloody swamp
o-o| You are on a humid swamp that is has numerous stains of blood
| || upon it. The remains of creatures unrecognizable beyond death
o-o-o| are scattered everywhere. The stench of such carcasses is horrid.
| | ||
o-@-o-o|
| |
o |
|
|
---------+

[Exits: north east south west]

<594/707hp 797/1129m 237/379mv 64033g><2pm (day) field (outside)>vs.*none* east
A bloody swamp
o-o-o| You are on a humid swamp that is has numerous stains of blood
| | || upon it. The remains of creatures unrecognizable beyond death
o-o-o-o| are scattered everywhere. The stench of such carcasses is horrid.
| | | |
o-o-@-o |
| |
o |
|
|
---------+

[Exits: north east south west]
(Translucent) A lost soul is here, trying to find its way.

<594/707hp 797/1129m 235/379mv 64033g><2pm (day) field (outside)>vs.*none* north
A bloody swamp
o-o| You are on a humid swamp that is has numerous stains of blood
| || upon it. The remains of creatures unrecognizable beyond death
o-o-o| are scattered everywhere. The stench of such carcasses is horrid.
| | ||
o-@-o-o|
| | | |
o-o-o-o |
| |
o |
---------+

[Exits: north east south west]
A giant footman is here, ready for battle.

<594/707hp 797/1129m 233/379mv 64033g><2pm (day) field (outside)>vs.*none* north
A bloody swamp
o-o-o-o| You are on a humid swamp that is has numerous stains of
| | || blood upon it. The remains of creatures unrecognizable
o o-o| beyond death are scattered everywhere. The stench of such
| || carcasses is horrid.
@-o-o|
| | ||
o-o-o-o|
| | | |
o-o-o-o |
---------+

[Exits: east south]
A pikeman stands steady at his position.

<594/707hp 797/1129m 231/379mv 64033g><2pm (day) field (outside)>vs.*none* east
A bloody swamp
o-o-o-o-o| You are on a humid swamp that is has numerous stains of blood
| | | || upon it. The remains of creatures unrecognizable beyond
o o-o-o| death are scattered everywhere. The stench of such carcasses
| | | || is horrid.
o o-@-o-o|
| | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]

<594/707hp 797/1129m 229/379mv 64033g><2pm (day) field (outside)>vs.*none* north
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | || of the bare earth, which itself is mostly dirt and somewhat
o @-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: north east south]

<594/707hp 797/1129m 227/379mv 64033g><2pm (day) field (outside)>vs.*none* north
west
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]
A small, round buckler is here.

<594/707hp 797/1129m 225/379mv 64033g><2pm (day) field (outside)>vs.*none*
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<594/707hp 797/1129m 223/379mv 64033g><2pm (day) field (outside)>vs.*none* west
North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]
A set of steel armor is here.
A dwarf is here, dug deep into the trench.

<594/707hp 797/1129m 221/379mv 64033g><2pm (day) cave (indoors)>vs.*none* south
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<594/707hp 797/1129m 218/379mv 64033g><2pm (day) cave (indoors)>vs.*none* south
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A dwarf is here, dug deep into the trench.

<594/707hp 797/1129m 215/379mv 64033g><2pm (day) cave (indoors)>vs.*none* west
A Trail Outside the Dwarven Encampment
o-o| Just like every other path in camp, this one is lined by
| | rough stones and wood. Hard packed dirt makes up the majority
o | of the path, where gravel hasn't been used to fill in pot
| | holes. The path appears to be a little bit more squishy than
+-+-@-o | the rest, however. Perhaps there is an underground river
| | nearby. A rock wall forms a barrier to the north, and the
* | the south drops off into a shadow shrouded ravine. The trail
| | to the west heads into camp, and scales down into a trench
*-*-* | to the east.
---------+

[Exits: east west]

<594/707hp 797/1129m 213/379mv 64033g><2pm (day) road (outside)>vs.*none* who
where
west
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 797/1129m 213/379mv 64033g><2pm (day) road (outside)>vs.*none*
Players near you in Dwarven Encampment:
<PK> Ilromie A Trail Outside the Dwarven Encampment

<594/707hp 797/1129m 213/379mv 64033g><2pm (day) road (outside)>vs.*none*
A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the
+-* o| majority of the path, where gravel hasn't been used to
| || fill in pot holes. The path appears to be a little bit
+-+-@-+-o| more squishy than the rest of the camp, however. A rock
| | wall forms a barrier to the north. A large building lies
* | past a tree to the south, but there appears to be no entrance
| | here. The trail west takes you into the core of the encampment.
*-*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<594/707hp 797/1129m 211/379mv 64033g><2pm (day) road (outside)>vs.*none* west
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<594/707hp 797/1129m 209/379mv 64033g><2pm (day) road (outside)>vs.*none* west
north
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<594/707hp 797/1129m 207/379mv 64033g><2pm (day) road (outside)>vs.*none*
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]

<594/707hp 797/1129m 205/379mv 64033g><2pm (day) road (outside)>vs.*none* north
north
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A colorfully dressed dwarf is here, looking out of place.

<594/707hp 797/1129m 203/379mv 64033g><2pm (day) road (outside)>vs.*none*
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]

<594/707hp 797/1129m 201/379mv 64033g><2pm (day) road (outside)>vs.*none* north
Edge of a Rocky Path
| Thick, head-sized rocks line either side of the lane, which
| travels through the upper part of the encampment. To the
S | west you can easily see the gathering area at the exact
| | center of the encampment, as well as the cistern. The pathway
+-+-@ | south runs between some unmarked tents.
| | |
F *-+-* |
| |
*-+-* |
---------+

[Exits: south west]

<594/707hp 797/1129m 199/379mv 64033g><2pm (day) road (outside)>vs.*none* west
Along a Rocky Path
+ | Thick, head-sized rocks line either side of the lane,
| | which travels through the upper part of the encampment.
+ S | To the west you can easily see the gathering area at
| | | the exact center of the encampment, as well as the cistern.
+-+-@-+ | To the east the path curves sharply behind some large
| | | rocks.
F *-+-*|
| |
*-+-*|
---------+

[Exits: east west]
A female dwarf is wandering around, doing chores.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.

<594/707hp 797/1129m 197/379mv 64033g><2pm (day) road (outside)>vs.*none* west
A Cistern
+ | The dirt on the path has been packed rock hard by the
| | passage of both feet and time. In the middle of the intersection
+ S | is an old cistern, providing mostly clear water. Booze
| | | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
| || east leads itself between large rocks but off to the
F *-+| west a temple of sorts can be seen.
||
*-+|
---------+

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A dwarf is stumbling around here, looking more drunk than the average dwarf.
A drunken dwarf lies here, moaning quietly.
Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.'
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<594/707hp 797/1129m 195/379mv 64033g><2pm (day) road (outside)>vs.*none* west
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many years. At the edge of each
* + S | side of the path is an interesting wear mark, as if something
| | | | has gently dragged over it, swaying, over a long period
*-+-@-+-+| of time. There are slight marks of picks and shovels still
| | | apparent along the extreme edge of the path. It has been
* F | well kept, as there are no weeds or grass growing at all.
| There appears to be a weird kind of drainage system in place,
| which allows the ground to dry quickly, and supresses the
---------+ collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and east
from this junction. To the east you can see the Center of the Village, and to
the west you can see a large stone building, built into the side of a hill.


[Exits: north east west]
A female dwarf is wandering around, doing chores.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.

<594/707hp 797/1129m 193/379mv 64033g><2pm (day) road (outside)>vs.*none* recite flying
You recite a scroll of flying.
Your feet rise off the ground.

<594/707hp 797/1129m 193/379mv 64033g><2pm (day) road (outside)>vs.*none* north
north
Along a Worn Path
| You are in the middle of a path that connects the upper
| level of the dwarven encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. You
*-+-+-+-+| can see a few lone houses on the upper level to the north
| | | and a more condensed group of huts to the south.
* F |
---------+

[Exits: north south]

<594/707hp 797/1129m 192/379mv 64033g><2pm (day) road (outside)>vs.*none*
Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]

<594/707hp 797/1129m 191/379mv 64033g><2pm (day) road (outside)>vs.*none* up
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. There appears to be a weird kind
| of drainage system in place, which allows the ground to
---------+ dry quickly, and supresses the collection of mud. Small
steel plates, full of holes, are spaced every few feet. Looking through the
plate, you can see what appears to be a pipe leading into darkness. The path
continues north and down through a steep decline.

[Exits: north down]

<594/707hp 797/1129m 190/379mv 64033g><2pm (day) road (outside)>vs.*none* up
north
The sky opens up above you.

<594/707hp 797/1129m 190/379mv 64033g><2pm (day) road (outside)>vs.*none*
Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]

<594/707hp 797/1129m 189/379mv 64033g><2pm (day) road (outside)>vs.*none* east
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town stretches out to the south, though
| | | it is nearly impossible to get down from here. You'll have
+-+-@-+ | to take the path further to the west. You can see that the
| | | strange drainage system is in place, keeping the ground
+ * | mostly dry, though mud is still caking to your boots with
| every step you take. Every move you make, you can feel the
| ground sucking, trying to hold you back. The path continues
---------+ east and west and a hut lies to the north.

[Exits: north east west]

<594/707hp 797/1129m 188/379mv 64033g><2pm (day) road (outside)>vs.*none* east
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town stretches out to the south, though it
| | | is nearly impossible to get down from here. You'll have to
+-+-@ | take the path further to the west. You can see that the strange
| | | drainage system is in place, keeping the ground mostly dry,
+ * | though mud is still caking to your boots with every step you
| take. Every move you make, you can feel the ground sucking,
| trying to hold you back. The path continues west and north
---------+ and a hut lies directly to the south.

[Exits: north south west]

<594/707hp 797/1129m 187/379mv 64033g><2pm (day) road (outside)>vs.*none* north
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+ * | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. The path continues north and south.

[Exits: north south]

<594/707hp 797/1129m 186/379mv 64033g><2pm (day) road (outside)>vs.*none* north
Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+-+-+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the west you can see quite a fine wood building, while
to the north and south the path continues.

[Exits: north south west]

<594/707hp 797/1129m 185/379mv 64033g><2pm (day) road (outside)>vs.*none* north
who
where
Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<594/707hp 797/1129m 184/379mv 64033g><2pm (day) road (outside)>vs.*none*
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 797/1129m 184/379mv 64033g><2pm (day) road (outside)>vs.*none*
Players near you in Dwarven Encampment:
<PK> Ilromie Along a Worn Path

<594/707hp 797/1129m 184/379mv 64033g><2pm (day) road (outside)>vs.*none* north
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]

<594/707hp 797/1129m 183/379mv 64033g><2pm (day) road (outside)>vs.*none* east
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<594/707hp 797/1129m 182/379mv 64033g><2pm (day) field (outside)>vs.*none* east
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<594/707hp 797/1129m 181/379mv 64033g><2pm (day) hills (outside)>vs.*none* north
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.

<594/707hp 797/1129m 179/379mv 64033g><2pm (day) hills (outside)>vs.*none* north
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]

<594/707hp 797/1129m 177/379mv 64033g><2pm (day) hills (outside)>vs.*none* west
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<594/707hp 797/1129m 175/379mv 64033g><2pm (day) hills (outside)>vs.*none* who
where
north

You are hungry.
Your hunger scratches you.

<594/707hp 822/1129m 229/379mv 64033g><3pm (day) hills (outside)>vs.*none*
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 822/1129m 229/379mv 64033g><3pm (day) hills (outside)>vs.*none*
Players near you in Dwarven Encampment:
<PK> Ilromie Walking along a Rocky Incline

<594/707hp 822/1129m 229/379mv 64033g><3pm (day) hills (outside)>vs.*none*
Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<594/707hp 822/1129m 227/379mv 64033g><3pm (day) hills (outside)>vs.*none*
You can cast your fly spell again.

<594/707hp 822/1129m 227/379mv 64033g><3pm (day) hills (outside)>vs.*none* north
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<594/707hp 822/1129m 225/379mv 64033g><3pm (day) hills (outside)>vs.*none* north
north
South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<594/707hp 822/1129m 224/379mv 64033g><3pm (day) city (outside)>vs.*none*
A centurion says 'Welcome to Valour, Ilromie.'
A centurion steps aside and allows you to pass.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<594/707hp 822/1129m 223/379mv 64033g><3pm (day) city (outside)>vs.*none* north
who
where
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<594/707hp 822/1129m 222/379mv 64033g><3pm (day) city (outside)>vs.*none*
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 822/1129m 222/379mv 64033g><3pm (day) city (outside)>vs.*none*
Players near you in Valour:
<PK> Alkas Bridge over the Bay of Vamana
<PK> Ilromie The Walk of Pride

<594/707hp 822/1129m 222/379mv 64033g><3pm (day) city (outside)>vs.*none* north
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<594/707hp 822/1129m 221/379mv 64033g><3pm (day) city (outside)>vs.*none* north
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<594/707hp 822/1129m 220/379mv 64033g><3pm (day) city (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 822/1129m 220/379mv 64033g><3pm (day) city (outside)>vs.*none*
Players near you in Valour:
<PK> Alkas Gates of Valour's Cathedral
<PK> Ilromie The Walk of Pride

<594/707hp 822/1129m 220/379mv 64033g><3pm (day) city (outside)>vs.*none* north
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none*
Players near you in Valour:
<PK> Alkas Bridge over the Bay of Vamana
<PK> Ilromie The Knight's War Memorial

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none*
Players near you in Valour:
<PK> Alkas Regent Street
<PK> Ilromie The Knight's War Memorial

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none*
Players near you in Valour:
<PK> Alkas Regent Street
<PK> Ilromie The Knight's War Memorial

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none* who
where

Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none*
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none*
Players near you in Valour:
<PK> Ilromie The Knight's War Memorial

<594/707hp 822/1129m 219/379mv 64033g><3pm (day) city (outside)>vs.*none* north
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<594/707hp 822/1129m 218/379mv 64033g><3pm (day) city (outside)>vs.*none* north
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<594/707hp 822/1129m 217/379mv 64033g><3pm (day) city (outside)>vs.*none* north
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<594/707hp 822/1129m 216/379mv 64033g><3pm (day) city (outside)>vs.*none* east
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<594/707hp 822/1129m 215/379mv 64033g><3pm (day) city (outside)>vs.*none* east
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]

<594/707hp 822/1129m 214/379mv 64033g><3pm (day) city (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 822/1129m 214/379mv 64033g><3pm (day) city (outside)>vs.*none*
Players near you in Valour:
<PK> Ilromie South High Street

<594/707hp 822/1129m 214/379mv 64033g><3pm (day) city (outside)>vs.*none* east
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street performer juggles flaming torches.

<594/707hp 822/1129m 213/379mv 64033g><3pm (day) city (outside)>vs.*none* c word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.

<594/707hp 817/1129m 106/379mv 64033g><3pm (day) city (outside)>vs.*none* who
where

Alkas has invited you to join their group.
You may accept or decline this invitation.

<594/707hp 817/1129m 106/379mv 64033g><3pm (day) city (outside)>vs.*none* accept
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 817/1129m 106/379mv 64033g><3pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie Temple of Light
Vhrael North Square
Serra North Square
Fya North Square

<594/707hp 817/1129m 106/379mv 64033g><3pm (day) city (outside)>vs.*none*
You now follow Alkas.
You join Alkas's group.

<594/707hp 817/1129m 106/379mv 64033g><3pm (day) city (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<594/707hp 817/1129m 106/379mv 64033g><3pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie Temple of Light
Vhrael North Square
Serra North Square
Fya North Square

<594/707hp 817/1129m 106/379mv 64033g><3pm (day) city (outside)>vs.*none* south
Temple Square
*-* | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
A fledgling harpy is here, fallen from the clouds above.

<594/707hp 817/1129m 105/379mv 64033g><3pm (day) city (outside)>vs.*none* east
You quickly run into the back of a nearby building.

<594/707hp 817/1129m 105/379mv 64033g><3pm (day) city (outside)>vs.*none* south
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.

<594/707hp 817/1129m 104/379mv 64033g><3pm (day) road (outside)>vs.*none* af
You are affected by the following:
Spell: fly : lasts for 7 hours
Spell: armor : modifies armor class by 30 for 4 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : modifies armor class by 75 for 1 hours
: lasts for 1 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently

<594/707hp 817/1129m 104/379mv 64033g><3pm (day) road (outside)>vs.*none* east

You are hungry.
Your hunger grazes you.

<595/707hp 825/1129m 158/379mv 64033g><4pm (day) road (outside)>vs.*none*
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
A beggar wanders around asking for spare gold.

<595/707hp 825/1129m 157/379mv 64033g><4pm (day) road (outside)>vs.*none* east
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

<595/707hp 825/1129m 156/379mv 64033g><4pm (day) road (outside)>vs.*none* east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Fya the Seeker of Knowledge is here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
(Charmed) A sad-looking retired special guard is sleeping here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra is resting here.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Serra mulls over the idea at hand. Please be patient.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Alkas tells the group 'She bothered you much?'

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Serra says 'I haven't decided yet.'

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none* gt Quite.
You tell your group 'Quite.'

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Ilromie North Square
Vhrael North Square
Serra North Square
Fya North Square

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none* look
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Fya the Seeker of Knowledge is here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
(Charmed) A sad-looking retired special guard is sleeping here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra is resting here.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none* gt She nearly had me after she stole my sack
You tell your group 'She nearly had me after she stole my sack.'

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila The North Main Street
<PK> Ilromie North Square
Vhrael North Square
Serra North Square
Fya North Square

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none* look
who
where
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Fya the Seeker of Knowledge is here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
(Charmed) A sad-looking retired special guard is sleeping here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra is resting here.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Yenila walks in.
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila North Square
<PK> Ilromie North Square
Vhrael North Square
Serra North Square
Fya North Square

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Yenila walks south.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Yenila walks in.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Vhrael says 'Arcane... the rest are immaterial...'

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none* rayv yenila

A sudden pain erupts in your skull.
You go to sleep.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
You can't concentrate enough.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none* rayv yenila
You can't concentrate enough.

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none* gt seringale
You tell your group 'Seringale.'

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Alkas tells the group 'Frustrating thieves.'

<595/707hp 825/1129m 155/379mv 64033g><4pm (day) city (outside)>vs.*none*
Your physical barrier dissipates.
The white aura around your body fades.

<622/707hp 913/1129m 224/379mv 64033g><5pm (day) city (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<622/707hp 913/1129m 224/379mv 64033g><5pm (day) city (outside)>vs.*none*
You yell 'Yenila tried to rob me!'
Your stab maims Yenila!
Yenila has a few scratches.

<622/707hp 913/1129m 224/379mv 64033g><5pm (day) city (outside)>vs.*Yenila*
Serra closes her eyes momentarily.
Serra is surrounded by a white aura.
Yenila has a few scratches.

<622/707hp 913/1129m 224/379mv 64033g><5pm (day) city (outside)>vs.*Yenila* flee
You flee from combat!
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

<622/707hp 913/1129m 223/379mv 64033g><5pm (day) road (outside)>vs.*none* sanc
You are surrounded by a white aura.

<622/707hp 838/1129m 223/379mv 64033g><5pm (day) road (outside)>vs.*none* south
rayv yenila
east
rayv yenila
The weathered side of a large building is all that lies in that direction.

<622/707hp 838/1129m 223/379mv 64033g><5pm (day) road (outside)>vs.*none*
They aren't here.

<622/707hp 838/1129m 223/379mv 64033g><5pm (day) road (outside)>vs.*none*
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Pink Aura) Yenila the Grand Mistress of Larceny is here.
Fya the Seeker of Knowledge is here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
(Charmed) A sad-looking retired special guard is sleeping here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra the Sacred Heart is here.

<622/707hp 838/1129m 222/379mv 64033g><5pm (day) city (outside)>vs.*none*
Yenila yells 'Help! Ilromie just hurled a ray of vindication!'
Your ray of vindication *** DEVASTATES *** Yenila!
Yenila has some small wounds and bruises.

<622/707hp 808/1129m 222/379mv 64033g><5pm (day) city (outside)>vs.*Yenila* fafi

Yenila has fled!
Yenila walks west.

<622/707hp 808/1129m 222/379mv 64033g><5pm (day) city (outside)>vs.*none*
Yenila walks in.

<622/707hp 808/1129m 222/379mv 64033g><5pm (day) city (outside)>vs.*none* west

Yenila walks east.

<622/707hp 808/1129m 222/379mv 64033g><5pm (day) city (outside)>vs.*none* rayv yenila
Cast the faerie fire spell on whom?

<622/707hp 808/1129m 222/379mv 64033g><5pm (day) city (outside)>vs.*none*
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

<622/707hp 808/1129m 221/379mv 64033g><5pm (day) road (outside)>vs.*none* east
They aren't here.

<622/707hp 808/1129m 221/379mv 64033g><5pm (day) road (outside)>vs.*none* east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Fya the Seeker of Knowledge is here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
(Charmed) A sad-looking retired special guard is sleeping here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra the Sacred Heart is here.

<622/707hp 808/1129m 220/379mv 64033g><5pm (day) city (outside)>vs.*none*
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<622/707hp 808/1129m 219/379mv 64033g><5pm (day) road (outside)>vs.*none* rayv yenila
They aren't here.

<622/707hp 808/1129m 219/379mv 64033g><5pm (day) road (outside)>vs.*none* east
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<622/707hp 808/1129m 218/379mv 64033g><5pm (day) road (outside)>vs.*none* who
where
east
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<622/707hp 808/1129m 218/379mv 64033g><5pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila The North Road
<PK> Ilromie The North Road
Vhrael North Square
Serra North Square
Fya North Square

<622/707hp 808/1129m 218/379mv 64033g><5pm (day) road (outside)>vs.*none*
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<622/707hp 808/1129m 217/379mv 64033g><5pm (day) road (outside)>vs.*none* east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<622/707hp 808/1129m 216/379mv 64033g><5pm (day) road (outside)>vs.*none* west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<622/707hp 808/1129m 215/379mv 64033g><5pm (day) road (outside)>vs.*none* east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<622/707hp 808/1129m 214/379mv 64033g><5pm (day) road (outside)>vs.*none* east
rayv yenila
The North Road
o | You are on the North Road on Seringale. It is peaceful and
| | quiet here. Around you are magnificent buildings made of
+-G F | fanciful stonework. You see the North Road continuing to
| | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]

<622/707hp 808/1129m 213/379mv 64033g><5pm (day) road (outside)>vs.*none* rayv yenila
They aren't here.

<622/707hp 808/1129m 213/379mv 64033g><5pm (day) road (outside)>vs.*none* rayv yenila
They aren't here.

<622/707hp 808/1129m 213/379mv 64033g><5pm (day) road (outside)>vs.*none* rayv yenila
who
where
They aren't here.

<622/707hp 808/1129m 213/379mv 64033g><5pm (day) road (outside)>vs.*none*
They aren't here.

<622/707hp 808/1129m 213/379mv 64033g><5pm (day) road (outside)>vs.*none* rayv yenila
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<622/707hp 808/1129m 213/379mv 64033g><5pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila The North Road
<PK> Ilromie The North Road
Vhrael North Square
Serra North Square
Fya North Square










**After a bunch of looking around I catch sight of her again**








<636/707hp 711/1129m 288/379mv 64033g><7pm (dusk) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila Eastern Wall and North Road Junction
<PK> Ilromie The North Road
Vhrael North Square
Serra North Square
Fya North Square

<636/707hp 711/1129m 288/379mv 64033g><7pm (dusk) road (outside)>vs.*none* east
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

<636/707hp 711/1129m 287/379mv 64033g><7pm (dusk) road (outside)>vs.*none* east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A magical spring flows from the ground here.
A device named 'Whack-A-mullet' is set up here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Fya the Seeker of Knowledge is here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
(Charmed) A sad-looking retired special guard is sleeping here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra is resting here.

<636/707hp 711/1129m 286/379mv 64033g><7pm (dusk) city (outside)>vs.*none* rayv yenila
They aren't here.

<636/707hp 711/1129m 286/379mv 64033g><7pm (dusk) city (outside)>vs.*none* east
east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<636/707hp 711/1129m 285/379mv 64033g><7pm (dusk) road (outside)>vs.*none*
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
Yenila the Grand Mistress of Larceny is here.

<636/707hp 711/1129m 284/379mv 64033g><7pm (dusk) road (outside)>vs.*none* east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<636/707hp 711/1129m 283/379mv 64033g><7pm (dusk) road (outside)>vs.*none* west
rayv yenila
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
The night has begun.
Your head stops spinning.
You feel less armored.

<643/707hp 730/1129m 336/379mv 64033g><8pm (night) road (outside)>vs.*none*
They aren't here.

<643/707hp 730/1129m 336/379mv 64033g><8pm (night) road (outside)>vs.*none* c arm
You feel someone protecting you.

<643/707hp 725/1129m 336/379mv 64033g><8pm (night) road (outside)>vs.*none* west
who
where
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<643/707hp 725/1129m 335/379mv 64033g><8pm (night) road (outside)>vs.*none*
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<643/707hp 725/1129m 335/379mv 64033g><8pm (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila The North Road
<PK> Ilromie The North Road
Vhrael North Square
Serra North Square
Fya North Square

<643/707hp 725/1129m 335/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
rayv yenila
They aren't here.

<643/707hp 725/1129m 335/379mv 64033g><8pm (night) road (outside)>vs.*none*
They aren't here.

<643/707hp 725/1129m 335/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
They aren't here.

<643/707hp 725/1129m 335/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
They aren't here.

<643/707hp 725/1129m 335/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
rayv yenila
They aren't here.

<643/707hp 725/1129m 335/379mv 64033g><8pm (night) road (outside)>vs.*none*
They aren't here.

<643/707hp 725/1129m 335/379mv 64033g><8pm (night) road (outside)>vs.*none* east
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<643/707hp 725/1129m 334/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
east
They aren't here.

<643/707hp 725/1129m 334/379mv 64033g><8pm (night) road (outside)>vs.*none*
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<643/707hp 725/1129m 333/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
They aren't here.

<643/707hp 725/1129m 333/379mv 64033g><8pm (night) road (outside)>vs.*none* east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<643/707hp 725/1129m 332/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
They aren't here.

<643/707hp 725/1129m 332/379mv 64033g><8pm (night) road (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<643/707hp 725/1129m 332/379mv 64033g><8pm (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Yenila The North Road
<PK> Ilromie The North Road
Vhrael North Square
Serra North Square
Fya North Square

<643/707hp 725/1129m 332/379mv 64033g><8pm (night) road (outside)>vs.*none* scan
You scan all around.
You scan east.
*** Range 4 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending light.
You scan west.
*** Range 2 (west) ***
Yenila the Grand Mistress of Larceny is here.
*** Range 4 (west) ***
Fya the Seeker of Knowledge is here.
(Charmed) A sad-looking retired special guard is sleeping here.
(Charmed) An angry bird stands here, postured aggressively.
(White Aura) Serra is resting here.
*** Range 6 (west) ***
A duergar city guard of Seringale stands watch here.

<643/707hp 725/1129m 332/379mv 64033g><8pm (night) road (outside)>vs.*none* west
rayv yenila
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
Yenila the Grand Mistress of Larceny is here.

<643/707hp 725/1129m 331/379mv 64033g><8pm (night) road (outside)>vs.*none*
Yenila yells 'Help! Ilromie just hurled a ray of vindication!'
Your ray of vindication *** DEVASTATES *** Yenila!
Yenila has quite a few wounds.

<643/707hp 695/1129m 331/379mv 64033g><8pm (night) road (outside)>vs.*Yenila*
Yenila has fled!

<643/707hp 695/1129m 331/379mv 64033g><8pm (night) road (outside)>vs.*none* west
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<643/707hp 695/1129m 330/379mv 64033g><8pm (night) road (outside)>vs.*none* who
where
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Dwarf ] *Thorick the Disturbed
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<643/707hp 695/1129m 330/379mv 64033g><8pm (night) road (outside)>vs.*none* east
Players near you in Seringale:
<PK> Yenila The North Road
<PK> Ilromie The North Road
Vhrael North Square
Serra North Square
Fya North Square

<643/707hp 695/1129m 330/379mv 64033g><8pm (night) road (outside)>vs.*none*
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
(White Aura) Yenila the Grand Mistress of Larceny is here.

<643/707hp 695/1129m 329/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
They aren't here.

<643/707hp 695/1129m 329/379mv 64033g><8pm (night) road (outside)>vs.*none* east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<643/707hp 695/1129m 328/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
They aren't here.

<643/707hp 695/1129m 328/379mv 64033g><8pm (night) road (outside)>vs.*none* west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<643/707hp 695/1129m 327/379mv 64033g><8pm (night) road (outside)>vs.*none* rayv yenila
Yenila yells 'Help! Ilromie just hurled a ray of vindication!'
Your ray of vindication *** DEMOLISHES *** Yenila!
Yenila has quite a few wounds.

<643/707hp 665/1129m 327/379mv 64033g><8pm (night) road (outside)>vs.*Yenila*
Yenila's flaming bite injures you.
Yenila's flaming bite wounds you.
Yenila dodges your stab.
Yenila has quite a few wounds.

<609/707hp 665/1129m 327/379mv 64033g><8pm (night) road (outside)>vs.*Yenila*
You are starving.
Your hunger grazes you.
Yenila has quite a few wounds.

<608/707hp 679/1129m 379/379mv 64033g><9pm (night) road (outside)>vs.*Yenila*
Yenila's kicked dirt misses you.
Yenila has quite a few wounds.

<608/707hp 679/1129m 379/379mv 64033g><9pm (night) road (outside)>vs.*Yenila* rayv yenila

Yenila's flaming bite wounds you.
Yenila nimbly dodges your stab with a practiced maneuver.
Yenila nimbly dodges your slash with a practiced maneuver.
Yenila has quite a few wounds.

<590/707hp 679/1129m 379/379mv 64033g><9pm (night) road (outside)>vs.*Yenila*
You refract your spell, leaving residual energy hanging in the air.
Your ray of vindication MANGLES Yenila!
Yenila has some big nasty wounds and scratches.

<590/707hp 649/1129m 379/379mv 64033g><9pm (night) road (outside)>vs.*Yenila* rayv yenila

Your shield wobbles and barely deflects Yenila's flaming bite.
You parry Yenila's flaming bite.
Yenila parries your slash.
Yenila dodges your slash.
Yenila has some big nasty wounds and scratches.

<590/707hp 649/1129m 379/379mv 64033g><9pm (night) road (outside)>vs.*Yenila*
Yenila kicks dirt in your eyes!
Yenila's kicked dirt is powerless against you.
You can't see a thing!

<590/707hp 647/1129m 379/379mv 64033g><9pm (night) unknown>vs.*someone*
Someone tells the group 'Let me know if she blackjacks you, I'll run to wake you up.'

<590/707hp 647/1129m 379/379mv 64033g><9pm (night) unknown>vs.*someone*
They aren't here.

<590/707hp 647/1129m 379/379mv 64033g><9pm (night) unknown>vs.*someone*
Someone's flaming bite injures you.
Someone's flaming bite wounds you.
Someone thrusts your slash aside in a skillful parry.
Someone dodges your stab.

<558/707hp 647/1129m 379/379mv 64033g><9pm (night) unknown>vs.*someone* c hell
You bow your head as you call forth the full power of the arcane.
The ground erupts as someone is caught in a searing beam of arcane light.
Your hellstream === OBLITERATES === someone!

<558/707hp 602/1129m 379/379mv 64033g><9pm (night) unknown>vs.*someone*
You awkwardly parry someone's flaming bite with a loud clang.
Someone's flaming bite wounds you.
Someone dances around your slash, easily dodging it.

<540/707hp 602/1129m 379/379mv 64033g><9pm (night) unknown>vs.*someone* c hell

Someone has fled!
Someone limps west.

<540/707hp 602/1129m 379/379mv 64033g><9pm (night) unknown>vs.*none*
Someone limps in.

<540/707hp 602/1129m 379/379mv 64033g><9pm (night) unknown>vs.*none*
Cast the hellstream spell on whom?

<540/707hp 602/1129m 379/379mv 64033g><9pm (night) unknown>vs.*none*
Someone limps east.

<540/707hp 602/1129m 379/379mv 64033g><9pm (night) unknown>vs.*none* east

You rub the dirt out of your eyes, but they're still watering.

<540/707hp 602/1129m 379/379mv 64033g><9pm (night) road (outside)>vs.*none*
Seringale
Everything is in a blur right now.

<540/707hp 602/1129m 378/379mv 64033g><9pm (night) road (outside)>vs.*none* rayv yenila
They aren't here.

<540/707hp 602/1129m 378/379mv 64033g><9pm (night) road (outside)>vs.*none* east
Seringale
Everything is in a blur right now.

<540/707hp 602/1129m 377/379mv 64033g><9pm (night) road (outside)>vs.*none* rayv yenila
They aren't here.

<540/707hp 602/1129m 377/379mv 64033g><9pm (night) road (outside)>vs.*none* east
Seringale
Everything is in a blur right now.









**I lose her to the watery eyes/hide/running. Sir Alkas shows up and we chase her around for a while catch up once...**









<665/707hp 525/1094m 371/379mv 64033g><11am (day) road (outside)>vs.*none*
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]
(Pink Aura) (White Aura) Yenila the Grand Mistress of Larceny is here.
(Charmed) A very handsome sage-looking corgi stands here attentively.
A beautiful stallion with a shining brass coat grazes nearby.
(Translucent) (Pink Aura) Alkas is sleeping here.

<665/707hp 525/1094m 369/379mv 64033g><11am (day) road (outside)>vs.*none* fafi yenila
Yenila yells 'Die! Ilromie, you sorcerous dog!'
Yenila is already outlined in pink.
You parry Yenila's flaming bite with an easy flourish.
Yenila is in excellent condition.

<665/707hp 520/1094m 369/379mv 64033g><11am (day) road (outside)>vs.*Yenila*
Yenila's flaming bite injures you.
Yenila parries your slash with an easy flourish.
Your slash wounds Yenila.
Yenila has a few scratches.

<650/707hp 520/1094m 369/379mv 64033g><11am (day) road (outside)>vs.*Yenila*
Yenila has fled!
Yenila walks west.

<650/707hp 520/1094m 369/379mv 64033g><11am (day) road (outside)>vs.*none*
rayv yenila

Yenila walks in.

<650/707hp 520/1094m 369/379mv 64033g><11am (day) road (outside)>vs.*none*
Yenila yells 'Help! Ilromie just hurled a ray of vindication!'
Your ray of vindication *** DEVASTATES *** Yenila!
Yenila has some small wounds and bruises.

<650/707hp 490/1094m 369/379mv 64033g><11am (day) road (outside)>vs.*Yenila* west

Yenila's flaming bite injures you.
Yenila's flaming bite misses you.
Your stab wounds Yenila.
Yenila deftly performs a counterbalance evasion.
Yenila manages to dodge your stab with a lot of effort.
Yenila has some small wounds and bruises.

<636/707hp 490/1094m 369/379mv 64033g><11am (day) road (outside)>vs.*Yenila* rayv yenila

Yenila has fled!
Yenila walks east.

<636/707hp 490/1094m 369/379mv 64033g><11am (day) road (outside)>vs.*none* east
rayv yenila
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<636/707hp 490/1094m 367/379mv 64033g><11am (day) road (outside)>vs.*none*
They aren't here.

<636/707hp 490/1094m 367/379mv 64033g><11am (day) road (outside)>vs.*none*
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]
(Charmed) A very handsome sage-looking corgi stands here attentively.
A beautiful stallion with a shining brass coat grazes nearby.
(Translucent) (Pink Aura) Alkas is sleeping here.

<636/707hp 490/1094m 365/379mv 64033g><11am (day) road (outside)>vs.*none*
They aren't here.

<636/707hp 490/1094m 365/379mv 64033g><11am (day) road (outside)>vs.*none* who
where
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<636/707hp 490/1094m 365/379mv 64033g><11am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Alkas The South Road
<PK> Yenila The South Road
<PK> Ilromie The South Road

<636/707hp 490/1094m 365/379mv 64033g><11am (day) road (outside)>vs.*none* east
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Pink Aura) (White Aura) Yenila the Grand Mistress of Larceny is here.

<636/707hp 490/1094m 363/379mv 64033g><11am (day) city (outside)>vs.*none*
Yenila scans all around.

<636/707hp 490/1094m 363/379mv 64033g><11am (day) city (outside)>vs.*none* rayv yenila
Yenila yells 'Help! Ilromie just hurled a ray of vindication!'
You refract your spell, leaving residual energy hanging in the air.
Your ray of vindication DISMEMBERS Yenila!
Yenila has quite a few wounds.

<636/707hp 460/1094m 363/379mv 64033g><11am (day) city (outside)>vs.*Yenila*
You parry Yenila's flaming bite with an easy flourish.
Yenila thrusts your slash aside in a skillful parry.
Yenila parries your stab with an easy flourish.
Yenila has quite a few wounds.

<636/707hp 460/1094m 363/379mv 64033g><11am (day) city (outside)>vs.*Yenila* rayv yenila

Yenila has fled!
Yenila walks east.

<636/707hp 460/1094m 363/379mv 64033g><11am (day) city (outside)>vs.*none* east

Yenila walks in.

<636/707hp 460/1094m 363/379mv 64033g><11am (day) city (outside)>vs.*none* rayv yenila

Yenila walks north.

<636/707hp 460/1094m 363/379mv 64033g><11am (day) city (outside)>vs.*none*
They aren't here.

<636/707hp 460/1094m 363/379mv 64033g><11am (day) city (outside)>vs.*none*
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<636/707hp 460/1094m 361/379mv 64033g><11am (day) road (outside)>vs.*none* north
They aren't here.

<636/707hp 460/1094m 361/379mv 64033g><11am (day) road (outside)>vs.*none*
Alas, you cannot go that way.

<636/707hp 460/1094m 361/379mv 64033g><11am (day) road (outside)>vs.*none* west
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]











**We lose her and here's where things heat up**










<677/707hp 651/1094m 340/379mv 58163g><4am (night) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<677/707hp 651/1094m 338/379mv 58163g><4am (night) road (outside)>vs.*none* south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<677/707hp 651/1094m 336/379mv 58163g><4am (night) road (outside)>vs.*none* fafo
You conjure a cloud of yellow dust.

<677/707hp 646/1094m 336/379mv 58163g><4am (night) road (outside)>vs.*none* who
where

Yenila walks in.

<677/707hp 646/1094m 336/379mv 58163g><4am (night) road (outside)>vs.*none*
Yenila laughs at your joke.
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<677/707hp 646/1094m 336/379mv 58163g><4am (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Chamber of Chivalry
<PK> Yenila The Main Street
<PK> Ilromie The Main Street

<677/707hp 646/1094m 336/379mv 58163g><4am (night) road (outside)>vs.*none*
The day has begun.
You are hungry.
Your hunger hits you.

<673/707hp 656/1094m 379/379mv 58163g><5am (dawn) road (outside)>vs.*none* af

Yenila says 'Nah nah nah nah nah.'
You are affected by the following:
Spell: detect invis : lasts for 20 hours
Spell: armor : modifies armor class by 30 for 17 hours
Spell: sanctuary : modifies armor class by 75 for 7 hours
: lasts for 7 hours
Spell: weapon ward : lasts for 4 hours
Spell: barrier : lasts for 1 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently

<673/707hp 656/1094m 379/379mv 58163g><5am (dawn) road (outside)>vs.*none*
Tordrak tells you 'Are you alright.'

<673/707hp 656/1094m 379/379mv 58163g><5am (dawn) road (outside)>vs.*none* rayv yenila
Yenila yells 'Help! Ilromie just hurled a ray of vindication!'
You refract your spell, leaving residual energy hanging in the air.
Your ray of vindication *** DEVASTATES *** Yenila!
Yenila has quite a few wounds.

<673/707hp 626/1094m 379/379mv 58163g><5am (dawn) road (outside)>vs.*Yenila*
Yenila's flaming bite injures you.
Your slash MUTILATES Yenila!
Yenila has quite a few wounds.

<658/707hp 626/1094m 379/379mv 58163g><5am (dawn) road (outside)>vs.*Yenila* rayv yenila

Yenila has fled!
Yenila walks north.

<658/707hp 626/1094m 379/379mv 58163g><5am (dawn) road (outside)>vs.*none* north
They aren't here.

<658/707hp 626/1094m 379/379mv 58163g><5am (dawn) road (outside)>vs.*none*
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<658/707hp 626/1094m 377/379mv 58163g><5am (dawn) road (outside)>vs.*none* north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<658/707hp 626/1094m 375/379mv 58163g><5am (dawn) road (outside)>vs.*none* north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<658/707hp 626/1094m 373/379mv 58163g><5am (dawn) city (outside)>vs.*none* north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<658/707hp 626/1094m 371/379mv 58163g><5am (dawn) road (outside)>vs.*none* who
where
north
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<658/707hp 626/1094m 371/379mv 58163g><5am (dawn) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Chamber of Chivalry
<PK> Ilromie The North Main Street

<658/707hp 626/1094m 371/379mv 58163g><5am (dawn) road (outside)>vs.*none*
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<658/707hp 626/1094m 369/379mv 58163g><5am (dawn) road (outside)>vs.*none* fafo
You lost your concentration.

<658/707hp 624/1094m 369/379mv 58163g><5am (dawn) road (outside)>vs.*none* fafo

You have been marked a criminal by Tordrak for breaking the first law.
<658/707hp 624/1094m 369/379mv 58163g><5am (dawn) road (outside)>vs.*none*
You conjure a cloud of yellow dust.

<658/707hp 619/1094m 369/379mv 58163g><5am (dawn) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<658/707hp 619/1094m 367/379mv 58163g><5am (dawn) road (outside)>vs.*none*
[KNIGHT] (Archon) Alkas: 'Oh no.'

<658/707hp 619/1094m 367/379mv 58163g><5am (dawn) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
A gnomish city guard of Seringale stands here.

<658/707hp 619/1094m 365/379mv 58163g><5am (dawn) road (outside)>vs.*none* fafo

The sun rises in the east.
The rain stopped.
You are hungry.
Your hunger hits you.
The town clock tolls once as the day begins.

<655/707hp 642/1094m 379/379mv 58163g><6am (day) road (outside)>vs.*none*
You lost your concentration.

<655/707hp 640/1094m 379/379mv 58163g><6am (day) road (outside)>vs.*none* north
who
where

A gnomish city guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a gnomish city guard's punch with an easy flourish.
Your shield jolts under a gnomish city guard's punch, but holds.
A gnomish city guard is in excellent condition.

<655/707hp 640/1094m 379/379mv 58163g><6am (day) road (outside)>vs.*a gnomish city guard*
No way! You are still fighting!
A gnomish city guard is in excellent condition.

<655/707hp 640/1094m 379/379mv 58163g><6am (day) road (outside)>vs.*a gnomish city guard*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.
A gnomish city guard is in excellent condition.

<655/707hp 640/1094m 379/379mv 58163g><6am (day) road (outside)>vs.*a gnomish city guard*
Players near you in Seringale:
<PK> Tordrak Chamber of Chivalry
<PK> Ilromie The North Main Street
A gnomish city guard is in excellent condition.

<655/707hp 640/1094m 379/379mv 58163g><6am (day) road (outside)>vs.*a gnomish city guard*
You thrust a gnomish city guard's punch aside in a skillful parry.
Your shield absorbs the impact of a gnomish city guard's punch easily.
Your slash MUTILATES a gnomish city guard!
You swing a starfoil razorsword at a gnomish city guard's neck and decapitate him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
You hear a gnomish city guard's death cry.

<655/707hp 640/1094m 379/379mv 58163g><6am (day) road (outside)>vs.*none* flee
You aren't fighting anyone.

<655/707hp 640/1094m 379/379mv 58163g><6am (day) road (outside)>vs.*none* north

Tordrak tells you 'You have committed aggression in Seringale.'
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A human citizen of Seringale wanders around aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<655/707hp 640/1094m 377/379mv 58163g><6am (day) city (outside)>vs.*none* north
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<655/707hp 640/1094m 375/379mv 58163g><6am (day) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<655/707hp 640/1094m 375/379mv 58163g><6am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Chamber of Chivalry
<PK> Yenila North Square
<PK> Ilromie Outside the North Gate

<655/707hp 640/1094m 375/379mv 58163g><6am (day) city (outside)>vs.*none* rayv yenila
They aren't here.

<655/707hp 640/1094m 375/379mv 58163g><6am (day) city (outside)>vs.*none* north
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.

<655/707hp 640/1094m 373/379mv 58163g><6am (day) field (outside)>vs.*none* south
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<655/707hp 640/1094m 371/379mv 58163g><6am (day) city (outside)>vs.*none* south
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A human citizen of Seringale wanders around aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<655/707hp 640/1094m 369/379mv 58163g><6am (day) city (outside)>vs.*none* south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
The corpse of a gnomish city guard is lying here.

<655/707hp 640/1094m 367/379mv 58163g><6am (day) road (outside)>vs.*none* south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<655/707hp 640/1094m 365/379mv 58163g><6am (day) road (outside)>vs.*none* south
south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<655/707hp 640/1094m 363/379mv 58163g><6am (day) road (outside)>vs.*none* south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<655/707hp 640/1094m 361/379mv 58163g><6am (day) road (outside)>vs.*none*
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.

<655/707hp 640/1094m 359/379mv 58163g><6am (day) city (outside)>vs.*none* rayv yenila
They aren't here.

<655/707hp 640/1094m 359/379mv 58163g><6am (day) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<655/707hp 640/1094m 357/379mv 58163g><6am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<655/707hp 640/1094m 357/379mv 58163g><6am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Chamber of Chivalry
<PK> Yenila Cityguard Headquarters
<PK> Ilromie The Main Street

<655/707hp 640/1094m 357/379mv 58163g><6am (day) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<655/707hp 640/1094m 355/379mv 58163g><6am (day) road (outside)>vs.*none* south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<655/707hp 640/1094m 353/379mv 58163g><6am (day) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<655/707hp 640/1094m 351/379mv 58163g><6am (day) city (outside)>vs.*none* north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<655/707hp 640/1094m 349/379mv 58163g><6am (day) road (outside)>vs.*none* north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<655/707hp 640/1094m 347/379mv 58163g><6am (day) road (outside)>vs.*none* north

Yenila yells 'You are pretty quick to action Tordrak.'
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<655/707hp 640/1094m 345/379mv 58163g><6am (day) road (outside)>vs.*none* brrr
You are already surrounded by a shield.

<655/707hp 520/1094m 345/379mv 58163g><6am (day) road (outside)>vs.*none* north
north

You are hungry.
Your hunger hits you.
Your physical barrier dissipates.

<649/707hp 539/1094m 379/379mv 58163g><7am (day) road (outside)>vs.*none*
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.

<649/707hp 539/1094m 377/379mv 58163g><7am (day) city (outside)>vs.*none*
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<649/707hp 539/1094m 375/379mv 58163g><7am (day) road (outside)>vs.*none* north
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<649/707hp 539/1094m 373/379mv 58163g><7am (day) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<649/707hp 539/1094m 371/379mv 58163g><7am (day) road (outside)>vs.*none* east
City Hall
+ | You are inside the City Hall of Seringale. It is a small
| | and bland room without many decorations. A huge wooden
S + * | desk carved with the birds, beasts, and dragons of Seringale
| | | | sits toward the back of the room with finely carved wooden
*-+-@ | chair behind the table. An outdated calendar hangs on the
| | wall behind the desk. A doorway to the west leads to the
B-+-* | Main Street.
| | |
S-+ *-o |
---------+

[Exits: north west]
A gigantic and magnificent clock has been instated here.
(White Aura) Iluvim the city secretary is here processing a pile of paper work.

<649/707hp 539/1094m 370/379mv 58163g><7am (day) inside (indoors)>vs.*none* rayv yenila
They aren't here.

<649/707hp 539/1094m 370/379mv 58163g><7am (day) inside (indoors)>vs.*none*
Yenila yells 'You plan on moving at all?'

<649/707hp 539/1094m 370/379mv 58163g><7am (day) inside (indoors)>vs.*none* west
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<649/707hp 539/1094m 369/379mv 58163g><7am (day) road (outside)>vs.*none* south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<649/707hp 539/1094m 367/379mv 58163g><7am (day) road (outside)>vs.*none* east
rayv yenila
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Yenila the Grand Mistress of Larceny is here.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'There's a couple fugitives you can apprehend for us.'
Tir the warden says 'Hello hello, Geran the dwarf has been making a disturbance, see what that's about?'

<649/707hp 539/1094m 366/379mv 58163g><7am (day) inside (indoors)>vs.*none*
Yenila yells 'Help! Ilromie just hurled a ray of vindication!'
Your ray of vindication DISMEMBERS Yenila!
Yenila has quite a few wounds.

<649/707hp 509/1094m 366/379mv 58163g><7am (day) inside (indoors)>vs.*Yenila*
Yenila has fled!
Yenila walks south.

<649/707hp 509/1094m 366/379mv 58163g><7am (day) inside (indoors)>vs.*none* south
rayv yenila

Tir the warden looks at you with weary eyes.

<649/707hp 509/1094m 366/379mv 58163g><7am (day) inside (indoors)>vs.*none*
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<649/707hp 509/1094m 365/379mv 58163g><7am (day) inside (indoors)>vs.*none*
They aren't here.

<649/707hp 509/1094m 365/379mv 58163g><7am (day) inside (indoors)>vs.*none* east
The Prison Yard
+-* | You are standing in the recreational area of Seringale's city
| | jail. There is a small spade lying on the soft ground, as digging
+-* | holes for no apparent reason is a fairly common activity among
| | | the inmates. A pig's trough sits in the center of the yard, offering
+ *-@ | thirsty prisoners a refreshing drink if they can withstand the
| | fecal matter encrusted on the sides of it.
+-+ |
| |
+ |
---------+

[Exits: west]
Foul-smelling water is in this feces-covered pig trough.
A spade is lying here.

<649/707hp 509/1094m 364/379mv 58163g><7am (day) field (outside)>vs.*none* rayv yenila
west
north
They aren't here.

<649/707hp 509/1094m 364/379mv 58163g><7am (day) field (outside)>vs.*none*
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<649/707hp 509/1094m 363/379mv 58163g><7am (day) inside (indoors)>vs.*none*
A prison guard slides open the bars, allowing you to pass.
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!'

<649/707hp 509/1094m 362/379mv 58163g><7am (day) inside (indoors)>vs.*none* rayv yenila
They aren't here.

<649/707hp 509/1094m 362/379mv 58163g><7am (day) inside (indoors)>vs.*none* west
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<649/707hp 509/1094m 361/379mv 58163g><7am (day) road (outside)>vs.*none* who
where

Tordrak walks in.

<649/707hp 509/1094m 361/379mv 58163g><7am (day) road (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<649/707hp 509/1094m 361/379mv 58163g><7am (day) road (outside)>vs.*none*
Tordrak walks east.
Players near you in Seringale:
<PK> Tordrak Cityguard Headquarters
<PK> Ilromie The North Main Street

<649/707hp 509/1094m 361/379mv 58163g><7am (day) road (outside)>vs.*none* south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<649/707hp 509/1094m 359/379mv 58163g><7am (day) road (outside)>vs.*none* south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.

<649/707hp 509/1094m 357/379mv 58163g><7am (day) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<649/707hp 509/1094m 357/379mv 58163g><7am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The Prison Yard
<PK> Yenila The Jail
<PK> Ilromie North Square

<649/707hp 509/1094m 357/379mv 58163g><7am (day) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<649/707hp 509/1094m 355/379mv 58163g><7am (day) road (outside)>vs.*none* north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.

<649/707hp 509/1094m 353/379mv 58163g><7am (day) city (outside)>vs.*none* north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<649/707hp 509/1094m 351/379mv 58163g><7am (day) road (outside)>vs.*none* north
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<649/707hp 509/1094m 349/379mv 58163g><7am (day) road (outside)>vs.*none* east

Yenila walks in.
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tordrak the Battlemaster is here.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!'

<649/707hp 509/1094m 348/379mv 58163g><7am (day) inside (indoors)>vs.*none*
Tordrak walks west.

<649/707hp 509/1094m 348/379mv 58163g><7am (day) inside (indoors)>vs.*none* south
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<649/707hp 509/1094m 347/379mv 58163g><7am (day) inside (indoors)>vs.*none* east
The Prison Yard
+-* | You are standing in the recreational area of Seringale's city
| | jail. There is a small spade lying on the soft ground, as digging
+-* | holes for no apparent reason is a fairly common activity among
| | | the inmates. A pig's trough sits in the center of the yard, offering
+ *-@ | thirsty prisoners a refreshing drink if they can withstand the
| | fecal matter encrusted on the sides of it.
+-+ |
| |
+ |
---------+

[Exits: west]
Foul-smelling water is in this feces-covered pig trough.
A spade is lying here.

<649/707hp 509/1094m 346/379mv 58163g><7am (day) field (outside)>vs.*none* rayv yenila
They aren't here.

<649/707hp 509/1094m 346/379mv 58163g><7am (day) field (outside)>vs.*none* west
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<649/707hp 509/1094m 345/379mv 58163g><7am (day) inside (indoors)>vs.*none* rayv yenila

Tordrak walks in.

<649/707hp 509/1094m 345/379mv 58163g><7am (day) inside (indoors)>vs.*none*
They aren't here.

<649/707hp 509/1094m 345/379mv 58163g><7am (day) inside (indoors)>vs.*none* north
A prison guard slides open the bars, allowing you to pass.
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!'

<649/707hp 509/1094m 344/379mv 58163g><7am (day) inside (indoors)>vs.*none* west
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<649/707hp 509/1094m 343/379mv 58163g><7am (day) road (outside)>vs.*none* down
The weathered stones on the street lead north and south.

<649/707hp 509/1094m 343/379mv 58163g><7am (day) road (outside)>vs.*none* south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<649/707hp 509/1094m 341/379mv 58163g><7am (day) road (outside)>vs.*none* south
rayv yenila
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
A beggar wanders around asking for spare gold.

<649/707hp 509/1094m 339/379mv 58163g><7am (day) city (outside)>vs.*none*
They aren't here.

<649/707hp 509/1094m 339/379mv 58163g><7am (day) city (outside)>vs.*none* south

A beggar walks south.

<649/707hp 509/1094m 339/379mv 58163g><7am (day) city (outside)>vs.*none*
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A beggar wanders around asking for spare gold.

<649/707hp 509/1094m 337/379mv 58163g><7am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<649/707hp 509/1094m 337/379mv 58163g><7am (day) road (outside)>vs.*none* south
Players near you in Seringale:
<PK> Tordrak The Jail
<PK> Yenila West of Market Square
<PK> Ilromie The Main Street
Vhrael North Square

<649/707hp 509/1094m 337/379mv 58163g><7am (day) road (outside)>vs.*none*
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<649/707hp 509/1094m 335/379mv 58163g><7am (day) road (outside)>vs.*none* south

You are hungry.
Your hunger grazes you.

<648/707hp 525/1094m 379/379mv 58163g><8am (day) road (outside)>vs.*none*
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<648/707hp 525/1094m 377/379mv 58163g><8am (day) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<648/707hp 525/1094m 375/379mv 58163g><8am (day) city (outside)>vs.*none* south
Tordrak yells 'Guards! Guards!'

<648/707hp 525/1094m 375/379mv 58163g><8am (day) city (outside)>vs.*none*
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<648/707hp 525/1094m 375/379mv 58163g><8am (day) city (outside)>vs.*none* west
south
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<648/707hp 525/1094m 374/379mv 58163g><8am (day) inside (indoors)>vs.*none*
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
Yenila the Grand Mistress of Larceny is here.
A beggar wanders around asking for spare gold.

<648/707hp 525/1094m 373/379mv 58163g><8am (day) city (outside)>vs.*none* west
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<648/707hp 525/1094m 371/379mv 58163g><8am (day) road (outside)>vs.*none* east
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
Yenila the Grand Mistress of Larceny is here.
A beggar wanders around asking for spare gold.

<648/707hp 525/1094m 369/379mv 58163g><8am (day) city (outside)>vs.*none* rayv yenila
Yenila yells 'Help! Ilromie just hurled a ray of vindication!'
You refract your spell, leaving residual energy hanging in the air.
Your ray of vindication MANGLES Yenila!
Yenila has some big nasty wounds and scratches.

<648/707hp 495/1094m 369/379mv 58163g><8am (day) city (outside)>vs.*Yenila* rayv yenila

You parry Yenila's flaming bite with an easy flourish.
You thrust Yenila's flaming bite aside in a skillful parry.
Yenila nimbly dodges your slash with a practiced maneuver.
Yenila has some big nasty wounds and scratches.

<648/707hp 495/1094m 369/379mv 58163g><8am (day) city (outside)>vs.*Yenila*
Yenila has fled!
Yenila walks north.

<648/707hp 495/1094m 369/379mv 58163g><8am (day) city (outside)>vs.*none*
A half-elf city guard yells 'Guards! Guards!'

<648/707hp 495/1094m 369/379mv 58163g><8am (day) city (outside)>vs.*none* flee
north
They aren't here.

<648/707hp 495/1094m 369/379mv 58163g><8am (day) city (outside)>vs.*none*
You aren't fighting anyone.

<648/707hp 495/1094m 369/379mv 58163g><8am (day) city (outside)>vs.*none*
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<648/707hp 495/1094m 368/379mv 58163g><8am (day) inside (indoors)>vs.*none*
Tordrak walks in.
A special guard walks in.

<648/707hp 495/1094m 368/379mv 58163g><8am (day) inside (indoors)>vs.*none*
Tordrak walks south.
A special guard walks south.

<648/707hp 495/1094m 368/379mv 58163g><8am (day) inside (indoors)>vs.*none* flee
You aren't fighting anyone.

<648/707hp 495/1094m 368/379mv 58163g><8am (day) inside (indoors)>vs.*none* south

Tordrak walks in.
A special guard walks in.
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.

<648/707hp 495/1094m 367/379mv 58163g><8am (day) city (outside)>vs.*none* west
who
where
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<648/707hp 495/1094m 365/379mv 58163g><8am (day) road (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<648/707hp 495/1094m 365/379mv 58163g><8am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Northwest of Market Square
<PK> Yenila The North Main Street
<PK> Ilromie The West Common Road
Vhrael North Square

<648/707hp 495/1094m 365/379mv 58163g><8am (day) road (outside)>vs.*none* east
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.
A beggar wanders around asking for spare gold.

<648/707hp 495/1094m 363/379mv 58163g><8am (day) city (outside)>vs.*none* north
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<648/707hp 495/1094m 362/379mv 58163g><8am (day) inside (indoors)>vs.*none* east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<648/707hp 495/1094m 361/379mv 58163g><8am (day) city (outside)>vs.*none* north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<648/707hp 495/1094m 359/379mv 58163g><8am (day) road (outside)>vs.*none* north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<648/707hp 495/1094m 357/379mv 58163g><8am (day) road (outside)>vs.*none* north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A beggar wanders around asking for spare gold.

<648/707hp 495/1094m 355/379mv 58163g><8am (day) road (outside)>vs.*none* north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.

<648/707hp 495/1094m 353/379mv 58163g><8am (day) city (outside)>vs.*none* who
where

A beggar walks in.

<648/707hp 495/1094m 353/379mv 58163g><8am (day) city (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<648/707hp 495/1094m 353/379mv 58163g><8am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Southwest of Market Square
<PK> Ilromie North Square
Vhrael North Square

<648/707hp 495/1094m 353/379mv 58163g><8am (day) city (outside)>vs.*none* north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<648/707hp 495/1094m 351/379mv 58163g><8am (day) road (outside)>vs.*none* north
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<648/707hp 495/1094m 349/379mv 58163g><8am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<648/707hp 495/1094m 349/379mv 58163g><8am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The Main Street
<PK> Ilromie The North Main Street
Vhrael North Square

<648/707hp 495/1094m 349/379mv 58163g><8am (day) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<648/707hp 495/1094m 347/379mv 58163g><8am (day) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
The corpse of a gnomish city guard is lying here.

<648/707hp 495/1094m 345/379mv 58163g><8am (day) road (outside)>vs.*none* north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A human citizen of Seringale wanders around aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<648/707hp 495/1094m 343/379mv 58163g><8am (day) city (outside)>vs.*none* north
who
where
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<648/707hp 495/1094m 341/379mv 58163g><8am (day) city (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<648/707hp 495/1094m 341/379mv 58163g><8am (day) city (outside)>vs.*none* north
Players near you in Seringale:
<PK> Tordrak The Main Street
<PK> Ilromie Outside the North Gate
Vhrael North Square

<648/707hp 495/1094m 341/379mv 58163g><8am (day) city (outside)>vs.*none*
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.

<648/707hp 495/1094m 339/379mv 58163g><8am (day) field (outside)>vs.*none* west
Grassy plains
o-o-o| You are walking across grassy plains. The wind blows at
| | || your cheeks with a strength and purpose of mother nature.
o-z-o| Creatures of the plains scamper away from you as your footsteps
| | || draw near to them. To the north and east the plains stretch
@-o-o| out before you. A barely standing structure lies to the
| | | south.
* + |
| |
+ |
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<648/707hp 495/1094m 337/379mv 58163g><8am (day) field (outside)>vs.*none*
east
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.

<648/707hp 495/1094m 335/379mv 58163g><8am (day) field (outside)>vs.*none* south
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<648/707hp 495/1094m 333/379mv 58163g><8am (day) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<648/707hp 495/1094m 333/379mv 58163g><8am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The North Main Street
<PK> Yenila The Jail
<PK> Ilromie Outside the North Gate
Vhrael North Square

<648/707hp 495/1094m 333/379mv 58163g><8am (day) city (outside)>vs.*none* south
south
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A human citizen of Seringale wanders around aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<648/707hp 495/1094m 331/379mv 58163g><8am (day) city (outside)>vs.*none*
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
The corpse of a gnomish city guard is lying here.
You are hungry.
Your hunger grazes you.
The corpse of a gnomish city guard decays into dust.

<649/707hp 503/1094m 379/379mv 58163g><9am (day) road (outside)>vs.*none* south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<649/707hp 503/1094m 377/379mv 58163g><9am (day) road (outside)>vs.*none* south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<649/707hp 503/1094m 375/379mv 58163g><9am (day) road (outside)>vs.*none* east
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!'

<649/707hp 503/1094m 374/379mv 58163g><9am (day) inside (indoors)>vs.*none* hell yenila
south
They aren't here.

<649/707hp 503/1094m 374/379mv 58163g><9am (day) inside (indoors)>vs.*none*
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
Yenila the Grand Mistress of Larceny is here.
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<649/707hp 503/1094m 373/379mv 58163g><9am (day) inside (indoors)>vs.*none* east
The Prison Yard
+-* | You are standing in the recreational area of Seringale's city
| | jail. There is a small spade lying on the soft ground, as digging
+-* | holes for no apparent reason is a fairly common activity among
| | | the inmates. A pig's trough sits in the center of the yard, offering
+ *-@ | thirsty prisoners a refreshing drink if they can withstand the
| | fecal matter encrusted on the sides of it.
+-+ |
| |
+ |
---------+

[Exits: west]
Foul-smelling water is in this feces-covered pig trough.
A spade is lying here.

<649/707hp 503/1094m 372/379mv 58163g><9am (day) field (outside)>vs.*none* hell yenila
west
They aren't here.

<649/707hp 503/1094m 372/379mv 58163g><9am (day) field (outside)>vs.*none* hell yenila
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<649/707hp 503/1094m 371/379mv 58163g><9am (day) inside (indoors)>vs.*none* north
They aren't here.

<649/707hp 503/1094m 371/379mv 58163g><9am (day) inside (indoors)>vs.*none*
A prison guard slides open the bars, allowing you to pass.
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!'

<649/707hp 503/1094m 370/379mv 58163g><9am (day) inside (indoors)>vs.*none* hell yenila
They aren't here.

<649/707hp 503/1094m 370/379mv 58163g><9am (day) inside (indoors)>vs.*none* west
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<649/707hp 503/1094m 369/379mv 58163g><9am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<649/707hp 503/1094m 369/379mv 58163g><9am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Inside the North Gate
<PK> Ilromie The North Main Street
Vhrael North Square
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<649/707hp 503/1094m 369/379mv 58163g><9am (day) road (outside)>vs.*none* east
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!'

<649/707hp 503/1094m 368/379mv 58163g><9am (day) inside (indoors)>vs.*none* fafo
You lost your concentration.

<649/707hp 501/1094m 368/379mv 58163g><9am (day) inside (indoors)>vs.*none* south
fafo
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<649/707hp 501/1094m 367/379mv 58163g><9am (day) inside (indoors)>vs.*none*
You conjure a cloud of yellow dust.
A burly guard starts glowing.

<649/707hp 496/1094m 367/379mv 58163g><9am (day) inside (indoors)>vs.*none* north

Tordrak walks in.
A special guard walks in.

<649/707hp 496/1094m 367/379mv 58163g><9am (day) inside (indoors)>vs.*none*
You yell 'Help! I am being attacked by Tordrak!'
You awkwardly parry Tordrak's whirlwind pound with a loud clang.
Tordrak is in excellent condition.

<649/707hp 496/1094m 367/379mv 58163g><9am (day) inside (indoors)>vs.*Tordrak* flee

A special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush wounds you.
You parry a special guard's crush.
Tordrak is in excellent condition.

<629/707hp 496/1094m 367/379mv 58163g><9am (day) inside (indoors)>vs.*Tordrak* flee

Tordrak's whirlwind pound maims you!
Tordrak's pierce maims you!
Tordrak's whirlwind pound maims you!
You thrust a special guard's crush aside in a skillful parry.
A special guard's crush mauls you.
Your slash wounds Tordrak.
Tordrak has a few scratches.

<505/707hp 496/1094m 367/379mv 58163g><9am (day) inside (indoors)>vs.*Tordrak*
No way! You are still fighting!
Tordrak has a few scratches.

<505/707hp 496/1094m 367/379mv 58163g><9am (day) inside (indoors)>vs.*Tordrak*
You flee from combat!
A prison guard slides open the bars, allowing you to pass.
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!'

<505/707hp 496/1094m 366/379mv 58163g><9am (day) inside (indoors)>vs.*none* flee
You aren't fighting anyone.

<505/707hp 496/1094m 366/379mv 58163g><9am (day) inside (indoors)>vs.*none*
You aren't fighting anyone.

<505/707hp 496/1094m 366/379mv 58163g><9am (day) inside (indoors)>vs.*none* north
Your nose squishes painfully against the office wall.

<505/707hp 496/1094m 366/379mv 58163g><9am (day) inside (indoors)>vs.*none* west
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<505/707hp 496/1094m 365/379mv 58163g><9am (day) road (outside)>vs.*none* south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<505/707hp 496/1094m 363/379mv 58163g><9am (day) road (outside)>vs.*none*
<SCHOLAR> (Dilettante) Serra: 'Oh no, not the Justice.'

<505/707hp 496/1094m 363/379mv 58163g><9am (day) road (outside)>vs.*none* south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.

<505/707hp 496/1094m 361/379mv 58163g><9am (day) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<505/707hp 496/1094m 361/379mv 58163g><9am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The North Main Street
<PK> Yenila Along the Western Walls
<PK> Ilromie North Square
Vhrael North Square

<505/707hp 496/1094m 361/379mv 58163g><9am (day) city (outside)>vs.*none* south

Tordrak walks in.
A special guard walks in.

<505/707hp 496/1094m 361/379mv 58163g><9am (day) city (outside)>vs.*none*
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<505/707hp 496/1094m 359/379mv 58163g><9am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<505/707hp 496/1094m 359/379mv 58163g><9am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak North Square
<PK> Yenila Along the Western Walls
<PK> Ilromie The Main Street
Vhrael North Square

<505/707hp 496/1094m 359/379mv 58163g><9am (day) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<505/707hp 496/1094m 357/379mv 58163g><9am (day) road (outside)>vs.*none* south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<505/707hp 496/1094m 355/379mv 58163g><9am (day) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A drow city guard of Seringale stands watch here.

<505/707hp 496/1094m 353/379mv 58163g><9am (day) city (outside)>vs.*none* west
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<505/707hp 496/1094m 352/379mv 58163g><9am (day) inside (indoors)>vs.*none* south

A dwarven city guard yells 'You will feel the weight of the law, Ilromie!!'

<505/707hp 496/1094m 352/379mv 58163g><9am (day) inside (indoors)>vs.*none*
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<505/707hp 496/1094m 351/379mv 58163g><9am (day) city (outside)>vs.*none* west
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<505/707hp 496/1094m 349/379mv 58163g><9am (day) road (outside)>vs.*none* who
where
west
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<505/707hp 496/1094m 349/379mv 58163g><9am (day) road (outside)>vs.*none* west
Players near you in Seringale:
<PK> Tordrak The Main Street
<PK> Yenila Along the Western Walls
<PK> Ilromie The West Common Road
Vhrael North Square
You are starving.
Your hunger hits you.
Your weapon ward expires.

<499/707hp 514/1094m 379/379mv 58163g><10am (day) road (outside)>vs.*none*
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<499/707hp 514/1094m 377/379mv 58163g><10am (day) road (outside)>vs.*none*
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<499/707hp 514/1094m 375/379mv 58163g><10am (day) city (outside)>vs.*none* west
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<499/707hp 514/1094m 373/379mv 58163g><10am (day) road (outside)>vs.*none* west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<499/707hp 514/1094m 371/379mv 58163g><10am (day) road (outside)>vs.*none* west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<499/707hp 514/1094m 369/379mv 58163g><10am (day) road (outside)>vs.*none* west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A human city guard yells 'Time to die, Ilromie!'
You deflect a human city guard's punch aside in an ungraceful parry.
You block a human city guard's attack with your shield.
A drow city guard yells 'Time to die, Ilromie!'
You parry a drow city guard's punch.
You thrust a drow city guard's punch aside in a skillful parry.
A gnomish city guard yells 'Ilromie! Now you die!'
You thrust a gnomish city guard's punch aside in a skillful parry.
You grip your shield firmly, staving off a gnomish city guard's punch.
A human city guard is in excellent condition.

<499/707hp 514/1094m 367/379mv 58163g><10am (day) city (outside)>vs.*a human city guard* north
No way! You are still fighting!
A human city guard is in excellent condition.

<499/707hp 514/1094m 367/379mv 58163g><10am (day) city (outside)>vs.*a human city guard* flee
You flee from combat!
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<499/707hp 514/1094m 365/379mv 58163g><10am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<499/707hp 514/1094m 365/379mv 58163g><10am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The West Common Road
<PK> Yenila The South Road
<PK> Ilromie The West Common Road
Vhrael North Square

<499/707hp 514/1094m 365/379mv 58163g><10am (day) road (outside)>vs.*none* east
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<499/707hp 514/1094m 363/379mv 58163g><10am (day) road (outside)>vs.*none*
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<499/707hp 514/1094m 361/379mv 58163g><10am (day) road (outside)>vs.*none* east
east
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.
A half-elf city guard of Seringale stands watch here.

<499/707hp 514/1094m 359/379mv 58163g><10am (day) city (outside)>vs.*none*
Tordrak walks west.
A special guard walks west.
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<499/707hp 514/1094m 357/379mv 58163g><10am (day) road (outside)>vs.*none* east
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<499/707hp 514/1094m 355/379mv 58163g><10am (day) road (outside)>vs.*none* east
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<499/707hp 514/1094m 353/379mv 58163g><10am (day) city (outside)>vs.*none* south
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]

<499/707hp 514/1094m 352/379mv 58163g><10am (day) inside (indoors)>vs.*none* east
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
A drow city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.
A drow city guard yells 'Ilromie! Now you die!'
You parry a drow city guard's punch with an easy flourish.
A drow city guard's punch misses you.
A drow city guard is in excellent condition.

<499/707hp 514/1094m 351/379mv 58163g><10am (day) city (outside)>vs.*a drow city guard* south
south
No way! You are still fighting!
You thrust a drow city guard's punch aside in a skillful parry.
You parry a drow city guard's punch with an easy flourish.
Your stab MUTILATES a drow city guard!
You swing a starfoil razorsword at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's eyes are pulled out of his head.

<499/707hp 514/1094m 351/379mv 58163g><10am (day) city (outside)>vs.*none*
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
Garp the citizen of Seringale is sleeping here.
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<499/707hp 514/1094m 349/379mv 58163g><10am (day) road (outside)>vs.*none* flee
You aren't fighting anyone.

<499/707hp 514/1094m 349/379mv 58163g><10am (day) road (outside)>vs.*none* south
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<499/707hp 514/1094m 347/379mv 58163g><10am (day) road (outside)>vs.*none* brrr

Vhrael gossips: 'Oh now this got interesting...'

<499/707hp 514/1094m 347/379mv 58163g><10am (day) road (outside)>vs.*none*
You encase yourself in a physical barrier.

<499/707hp 394/1094m 347/379mv 58163g><10am (day) road (outside)>vs.*none* south
who
where
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<499/707hp 394/1094m 345/379mv 58163g><10am (day) road (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<499/707hp 394/1094m 345/379mv 58163g><10am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The Main Street
<PK> Yenila The South Road
<PK> Ilromie The Main Street
Vhrael North Square
Serra The North Road

<499/707hp 394/1094m 345/379mv 58163g><10am (day) road (outside)>vs.*none* south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<499/707hp 394/1094m 343/379mv 58163g><10am (day) city (outside)>vs.*none* east
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<499/707hp 394/1094m 341/379mv 58163g><10am (day) road (outside)>vs.*none* east
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]
Yenila is resting here.
A beggar wanders around asking for spare gold.

<499/707hp 394/1094m 339/379mv 58163g><10am (day) road (outside)>vs.*none* east
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

<499/707hp 394/1094m 337/379mv 58163g><10am (day) road (outside)>vs.*none* west
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]
Yenila is sleeping here.
A beggar wanders around asking for spare gold.

<499/707hp 394/1094m 335/379mv 58163g><10am (day) road (outside)>vs.*none* hell yenila
Yenila yells 'Help! Ilromie is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Yenila is caught in a searing beam of arcane light.
Your hellstream === OBLITERATES === Yenila!
Yenila has some big nasty wounds and scratches.

<499/707hp 349/1094m 335/379mv 58163g><10am (day) road (outside)>vs.*Yenila* hell yenila

Yenila has fled!

<499/707hp 349/1094m 335/379mv 58163g><10am (day) road (outside)>vs.*none* west
hell yenila
hell yenila
They aren't here.

<499/707hp 349/1094m 335/379mv 58163g><10am (day) road (outside)>vs.*none*
Tordrak walks in.
A special guard walks in.
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<499/707hp 349/1094m 333/379mv 58163g><10am (day) road (outside)>vs.*none*
They aren't here.
You are starving.
Your hunger grazes you.

<501/707hp 363/1094m 379/379mv 58163g><11am (day) road (outside)>vs.*none*
They aren't here.

<501/707hp 363/1094m 379/379mv 58163g><11am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<501/707hp 363/1094m 379/379mv 58163g><11am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The South Road
<PK> Yenila The South Road
<PK> Ilromie The South Road
Vhrael North Square
Serra The Infirmary

<501/707hp 363/1094m 379/379mv 58163g><11am (day) road (outside)>vs.*none* east
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Tordrak the Battlemaster is here.
A beggar wanders around asking for spare gold.

<501/707hp 363/1094m 377/379mv 58163g><11am (day) road (outside)>vs.*none* hell yenila

A special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You block a special guard's attack with your shield.
A special guard's crush is powerless against you.
A drow city guard yells 'Guards! Guards!'
A beggar hunches over holding his stomach in hunger.
You yell 'Help! I am being attacked by Tordrak!'
You parry Tordrak's whirlwind pound.
You awkwardly parry Tordrak's pierce with a loud clang.
Tordrak's whirlwind pound is powerless against you.
Tordrak's pierce is powerless against you.
A special guard's crush is powerless against you.
You awkwardly parry a special guard's crush with a loud clang.
Your slash decimates a special guard!
A special guard stumbles and barely dodges your stab.
A special guard has a few scratches.

<501/707hp 294/1094m 377/379mv 58163g><11am (day) road (outside)>vs.*a special guard*
They aren't here.
A special guard has a few scratches.

<501/707hp 294/1094m 377/379mv 58163g><11am (day) road (outside)>vs.*a special guard* flee
You flee from combat!
Entrance of the Dark-Knight Guild
+-S +-+| A large black gate with metals bars stands before you. Large
| | || sharp spikes line the top of the fence extending out from the
+-+-+-+-+| metal gate. A large room lies beyond the gate. You can go on
| | | the South Road to the north and the large black metal gate is
+-S @-* | to the east.
| | |
+-o * |
| |
+ |
---------+

[Exits: north east (up)]
Tedronai the dark-knight guild guardian stands on guard here.

<501/707hp 294/1094m 375/379mv 58163g><11am (day) city (outside)>vs.*none* east
Tedronai the dark-knight guild guardian says 'You're not a member of this guild, Ilromie!'
Tedronai the dark-knight guild guardian blocks you from entering the guild.

<501/707hp 294/1094m 375/379mv 58163g><11am (day) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<501/707hp 294/1094m 375/379mv 58163g><11am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The South Road
<PK> Yenila Dangerous Alley
<PK> Ilromie Entrance of the Dark-Knight Guild
Vhrael North Square
Serra The Infirmary

<501/707hp 294/1094m 375/379mv 58163g><11am (day) city (outside)>vs.*none* north
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Tordrak the Battlemaster is here.
A beggar wanders around asking for spare gold.

<501/707hp 294/1094m 373/379mv 58163g><11am (day) road (outside)>vs.*none* east
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

<501/707hp 294/1094m 371/379mv 58163g><11am (day) road (outside)>vs.*none* east
who
where
The South Road
+ + | You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+-+-+ | dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+-* +-S| holding the walls of the buildings together. You see
| | | the Temple Square to the north and the South Road continues
* +-*| to the east and the west.
---------+

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.

<501/707hp 294/1094m 369/379mv 58163g><11am (day) road (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<501/707hp 294/1094m 369/379mv 58163g><11am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak South Square
<PK> Ilromie The South Road
Vhrael North Square
Serra The Infirmary

<501/707hp 294/1094m 369/379mv 58163g><11am (day) road (outside)>vs.*none* east
The South Road
+ + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-+-+ N| in filthy clothing. The buildings surrounding you are old
| | | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | of are now only pale, brittle chunks barely holding the
+-S | walls of the buildings together. You see a dark alley continue
| | to the north and the south, and the South Road continues
+-* | to the east and the west.
---------+

[Exits: north east south west]

<501/707hp 294/1094m 367/379mv 58163g><11am (day) road (outside)>vs.*none* east
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+-+ N | in filthy clothing. The buildings surrounding you are old
| | | | and run down. They seem like they have been made ages ago.
+-+-@-+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+-S | of the buildings together. The South Road continues to the
| | east and west.
+-* |
---------+

[Exits: east west]

<501/707hp 294/1094m 365/379mv 58163g><11am (day) road (outside)>vs.*none* east
The South Road
+ | You are on the South Road of Seringale. It is gloomy and dim
| | here. All around you are beggars and panhandlers dressed in
+ N | filthy clothing. The buildings surrounding you are old and
| | | run down. They seem like they have been made ages ago. The
+-+-@ | once bright red bricks that the buildings are made of are now
| | only pale, brittle chunks barely holding the walls of the buildings
+-S | together. The South Road continues to the west, and Seringale's
| | Nexus lies to the north.
+-* |
---------+

[Exits: north west]

<501/707hp 294/1094m 363/379mv 58163g><11am (day) road (outside)>vs.*none* west
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+-+ N | in filthy clothing. The buildings surrounding you are old
| | | | and run down. They seem like they have been made ages ago.
+-+-@-+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+-S | of the buildings together. The South Road continues to the
| | east and west.
+-* |
---------+

[Exits: east west]

<501/707hp 294/1094m 361/379mv 58163g><11am (day) road (outside)>vs.*none* west
The South Road
+ + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-+-+ N| in filthy clothing. The buildings surrounding you are old
| | | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | of are now only pale, brittle chunks barely holding the
+-S | walls of the buildings together. You see a dark alley continue
| | to the north and the south, and the South Road continues
+-* | to the east and the west.
---------+

[Exits: north east south west]

<501/707hp 294/1094m 359/379mv 58163g><11am (day) road (outside)>vs.*none* north
Dangerous Alley
+-+-*| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving
+-+-@ N| little room to walk. There are sheets of faded paper pasted
| | | || on the walls of the alley, informing the pedestrians of
+-+-+-+-+| some past event. The alley continues to the north, a lighted
| | opening from the alley is to the south, and a dimly lit
+-S | Temple Square is to the west.
---------+

[Exits: north south west]

<501/707hp 294/1094m 357/379mv 58163g><11am (day) road (outside)>vs.*none* north
Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-*| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-+-+ N| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]

<501/707hp 294/1094m 355/379mv 58163g><11am (day) road (outside)>vs.*none* who
where
north
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<501/707hp 294/1094m 355/379mv 58163g><11am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The South Road
<PK> Ilromie Dangerous Alley
Vhrael North Square
Serra The Infirmary
A halfling city guard yells 'Law-keepers! It is your duty to hunt down Ilromie!!'

<501/707hp 294/1094m 355/379mv 58163g><11am (day) road (outside)>vs.*none*
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<501/707hp 294/1094m 353/379mv 58163g><11am (day) road (outside)>vs.*none* north
Dangerous Alley
+-* S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
S +-@ S *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-*| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

<501/707hp 294/1094m 351/379mv 58163g><11am (day) road (outside)>vs.*none* west
Dangerous Alley
F +-* S| You are in a narrow and dark alley. Tall buildings surround
| | || this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | || pieces of trash litter the ground of the alley, giving
S S @-+ S| little room to walk. There are sheets of faded paper pasted
| | | on the walls of the alley, informing the pedestrians of
* +-+| some past event. You see some light shining into the alley
| | to the north and the alley continues to the south.
+ |
---------+

[Exits: north east]

<501/707hp 294/1094m 349/379mv 58163g><11am (day) road (outside)>vs.*none* north
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<501/707hp 294/1094m 347/379mv 58163g><11am (day) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<501/707hp 294/1094m 347/379mv 58163g><11am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The South Road
<PK> Ilromie The Eastern Monument
Vhrael North Square
Serra The Infirmary

<501/707hp 294/1094m 347/379mv 58163g><11am (day) city (outside)>vs.*none* west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<501/707hp 294/1094m 345/379mv 58163g><11am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<501/707hp 294/1094m 345/379mv 58163g><11am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The South Road
<PK> Ilromie The East Common Road
Vhrael North Square
Serra The Infirmary

<501/707hp 294/1094m 345/379mv 58163g><11am (day) road (outside)>vs.*none* east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<501/707hp 294/1094m 343/379mv 58163g><11am (day) city (outside)>vs.*none* east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<501/707hp 294/1094m 341/379mv 58163g><11am (day) road (outside)>vs.*none* east
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<501/707hp 294/1094m 339/379mv 58163g><11am (day) road (outside)>vs.*none* east
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<501/707hp 294/1094m 337/379mv 58163g><11am (day) road (outside)>vs.*none* east
east
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<501/707hp 294/1094m 335/379mv 58163g><11am (day) city (outside)>vs.*none*
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<501/707hp 294/1094m 333/379mv 58163g><11am (day) city (outside)>vs.*none* who
where
east
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<501/707hp 294/1094m 333/379mv 58163g><11am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Southeast of Market Square
<PK> Yenila North of Market Square
<PK> Ilromie Outside the East Gate
Vhrael North Square
Serra The Infirmary

<501/707hp 294/1094m 333/379mv 58163g><11am (day) city (outside)>vs.*none*
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<501/707hp 294/1094m 331/379mv 58163g><11am (day) road (outside)>vs.*none* east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A monstrous rat is here, eyeing you with beady eyes.

<501/707hp 294/1094m 329/379mv 58163g><11am (day) road (outside)>vs.*none* west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<501/707hp 294/1094m 327/379mv 58163g><11am (day) road (outside)>vs.*none* west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<501/707hp 294/1094m 325/379mv 58163g><11am (day) city (outside)>vs.*none* west
north
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<501/707hp 294/1094m 323/379mv 58163g><11am (day) city (outside)>vs.*none*
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<501/707hp 294/1094m 321/379mv 58163g><11am (day) city (outside)>vs.*none* north
north
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<501/707hp 294/1094m 319/379mv 58163g><11am (day) city (outside)>vs.*none* who
where
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<501/707hp 294/1094m 317/379mv 58163g><11am (day) city (outside)>vs.*none* north
north
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<501/707hp 294/1094m 317/379mv 58163g><11am (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Inside the East Gate
<PK> Yenila North of Market Square
<PK> Ilromie Along the Eastern Walls
Vhrael North Square
Serra The Infirmary

<501/707hp 294/1094m 317/379mv 58163g><11am (day) city (outside)>vs.*none*
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<501/707hp 294/1094m 315/379mv 58163g><11am (day) city (outside)>vs.*none*
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | west and the Eastern Wall continues to the south.
+ |
| |
+ |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<501/707hp 294/1094m 313/379mv 58163g><11am (day) city (outside)>vs.*none* west
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]

<501/707hp 294/1094m 311/379mv 58163g><11am (day) road (outside)>vs.*none* west
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| ||
+ +|
| ||
*-* +|
---------+

[Exits: east west]

<501/707hp 294/1094m 309/379mv 58163g><11am (day) road (outside)>vs.*none* west
The North Road
o | You are on the North Road on Seringale. It is peaceful and
| | quiet here. Around you are magnificent buildings made of
+-G F | fanciful stonework. You see the North Road continuing to
| | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]

<501/707hp 294/1094m 307/379mv 58163g><11am (day) road (outside)>vs.*none* west

You are starving.
Your hunger grazes you.
The town clock tolls twelve times as noon approaches.

<503/707hp 308/1094m 361/379mv 58163g><12pm (noon) road (outside)>vs.*none*
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<503/707hp 308/1094m 359/379mv 58163g><12pm (noon) road (outside)>vs.*none* west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<503/707hp 308/1094m 357/379mv 58163g><12pm (noon) road (outside)>vs.*none* west
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<503/707hp 308/1094m 355/379mv 58163g><12pm (noon) road (outside)>vs.*none* west
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<503/707hp 308/1094m 353/379mv 58163g><12pm (noon) road (outside)>vs.*none* west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.

<503/707hp 308/1094m 351/379mv 58163g><12pm (noon) city (outside)>vs.*none*
Serra walks in.
An adolescent cobra chicken flies in.

<503/707hp 308/1094m 351/379mv 58163g><12pm (noon) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<503/707hp 308/1094m 349/379mv 58163g><12pm (noon) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<503/707hp 308/1094m 347/379mv 58163g><12pm (noon) road (outside)>vs.*none* south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<503/707hp 308/1094m 345/379mv 58163g><12pm (noon) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.
Yenila is resting here.

<503/707hp 308/1094m 343/379mv 58163g><12pm (noon) city (outside)>vs.*none* hell yenila
Yenila yells 'Help! Ilromie is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Yenila is caught in a searing beam of arcane light.
Your hellstream MANGLES Yenila!
Yenila has some big nasty wounds and scratches.

<503/707hp 263/1094m 343/379mv 58163g><12pm (noon) city (outside)>vs.*Yenila* hell yenila

A human city guard walks east.
Yenila's flaming bite wounds you.
You parry Yenila's flaming bite.
Your slash maims Yenila!
Yenila looks pretty hurt.

<483/707hp 263/1094m 343/379mv 58163g><12pm (noon) city (outside)>vs.*Yenila*
Yenila has fled!
Yenila walks west.

<483/707hp 263/1094m 343/379mv 58163g><12pm (noon) city (outside)>vs.*none* west

Yenila walks in.

<483/707hp 263/1094m 343/379mv 58163g><12pm (noon) city (outside)>vs.*none*
Yenila walks north.

<483/707hp 263/1094m 343/379mv 58163g><12pm (noon) city (outside)>vs.*none* hell yenila
They aren't here.

<483/707hp 263/1094m 343/379mv 58163g><12pm (noon) city (outside)>vs.*none* east
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar wanders around asking for spare gold.

<483/707hp 263/1094m 342/379mv 58163g><12pm (noon) inside (indoors)>vs.*none* north
They aren't here.

<483/707hp 263/1094m 342/379mv 58163g><12pm (noon) inside (indoors)>vs.*none*
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<483/707hp 263/1094m 341/379mv 58163g><12pm (noon) city (outside)>vs.*none*
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<483/707hp 263/1094m 339/379mv 58163g><12pm (noon) road (outside)>vs.*none* north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<483/707hp 263/1094m 337/379mv 58163g><12pm (noon) road (outside)>vs.*none* north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
(Charmed) A special guard stands here, red with anger.
(White Aura) Tordrak the Battlemaster is here.

<483/707hp 263/1094m 335/379mv 58163g><12pm (noon) road (outside)>vs.*none*
Tordrak walks south.
A special guard walks south.

<483/707hp 263/1094m 335/379mv 58163g><12pm (noon) road (outside)>vs.*none* hell yenila
north
They aren't here.
A half-elf city guard yells 'Ilromie is MINE!!'

<483/707hp 263/1094m 335/379mv 58163g><12pm (noon) road (outside)>vs.*none*
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) An angry bird stands here, postured aggressively.
Serra is resting here.
A human city guard of Seringale stands watch here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.

<483/707hp 263/1094m 333/379mv 58163g><12pm (noon) city (outside)>vs.*none* north
who
where
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<483/707hp 263/1094m 331/379mv 58163g><12pm (noon) road (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<483/707hp 263/1094m 331/379mv 58163g><12pm (noon) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak North of Market Square
<PK> Ilromie The North Main Street
Vhrael North Square
Serra North Square

<483/707hp 263/1094m 331/379mv 58163g><12pm (noon) road (outside)>vs.*none* north
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<483/707hp 263/1094m 329/379mv 58163g><12pm (noon) road (outside)>vs.*none* north
who
where
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<483/707hp 263/1094m 327/379mv 58163g><12pm (noon) road (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<483/707hp 263/1094m 327/379mv 58163g><12pm (noon) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak North Square
<PK> Ilromie The North Main Street
Vhrael North Square
Serra North Square

<483/707hp 263/1094m 327/379mv 58163g><12pm (noon) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<483/707hp 263/1094m 325/379mv 58163g><12pm (noon) road (outside)>vs.*none* north
who
where
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<483/707hp 263/1094m 323/379mv 58163g><12pm (noon) city (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<483/707hp 263/1094m 323/379mv 58163g><12pm (noon) city (outside)>vs.*none* north
Players near you in Seringale:
<PK> Tordrak The North Main Street
<PK> Ilromie Inside the North Gate
Vhrael North Square
Serra North Square

<483/707hp 263/1094m 323/379mv 58163g><12pm (noon) city (outside)>vs.*none*
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<483/707hp 263/1094m 321/379mv 58163g><12pm (noon) city (outside)>vs.*none* west
Thick brush and bushes with nasty thorns block your path.

<483/707hp 263/1094m 321/379mv 58163g><12pm (noon) city (outside)>vs.*none* north
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.

<483/707hp 263/1094m 319/379mv 58163g><12pm (noon) field (outside)>vs.*none* west
Grassy plains
o-o-o| You are walking across grassy plains. The wind blows at
| | || your cheeks with a strength and purpose of mother nature.
o-z-o| Creatures of the plains scamper away from you as your footsteps
| | || draw near to them. To the north and east the plains stretch
@-o-o| out before you. A barely standing structure lies to the
| | | south.
* + |
| |
+ |
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<483/707hp 263/1094m 317/379mv 58163g><12pm (noon) field (outside)>vs.*none* north
Grassy plains
*-z-z-z| You are walking across grassy plains. The wind blows at
| | || your cheeks with a strength and purpose of mother nature.
o-o-o| Creatures of the plains scamper away from you as your footsteps
| | || draw near to them. To the north, east and south the plains
@-z-o| stretch out before you, while the skyline of Seringale
| | || rises up yet further south.
o-o-o|
| | |
* + |
---------+

[Exits: north east south]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.
Aruncus the Druid says 'If you could find me some gyvel or timian herbs, I could make something powerful, Ilromie.'
Aruncus the Druid says 'The cost is twenty times the strength of the potion, for level 10, 20, 30, 40 or 50 potions.'

<483/707hp 263/1094m 315/379mv 58163g><12pm (noon) field (outside)>vs.*none* north
Grassy plains
z-z-z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
*-z-z-z| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the north, east
@-o-o| and west the plains stretch out before you, while the
| | || skyline of Seringale rises up to the south.
o-z-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A small candle has been placed inside a carved out turnip.
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A cute rabbit is here.

<483/707hp 263/1094m 313/379mv 58163g><12pm (noon) field (outside)>vs.*none* af
You are affected by the following:
Spell: detect invis : lasts for 13 hours
Spell: armor : modifies armor class by 30 for 10 hours
Spell: barrier : lasts for 4 hours
Spell: sanctuary : modifies armor class by 75 for 0 hours
: lasts for 0 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently

<483/707hp 263/1094m 313/379mv 58163g><12pm (noon) field (outside)>vs.*none* east
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<483/707hp 263/1094m 311/379mv 58163g><12pm (noon) field (outside)>vs.*none* north
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<483/707hp 263/1094m 308/379mv 58163g><12pm (noon) hills (outside)>vs.*none* east
Path in the plains
o x z | You are walking across grassy plains. The wind blows
| | | | at your cheeks with a strength and purpose of mother
z-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | | || as your footsteps draw near to them. To the north you
z-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | | || rises up to the south.
o-o-o-o-o|
| | | | ||
o-z-o-o-o|
---------+

[Exits: north east south west]

<483/707hp 263/1094m 304/379mv 58163g><12pm (noon) hills (outside)>vs.*none* east
Path in the foothills
x z z| You are on a path among the grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | || draw near to them. To the north, east, and west are some
z-z-@-z-z| rolling foothills, while the skyline of Seringale rises
| | | | | up to the south.
o-o-o-o |
| | | | |
z-o-o-o |
---------+

[Exits: north east south west]

<483/707hp 263/1094m 300/379mv 58163g><12pm (noon) hills (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<483/707hp 263/1094m 300/379mv 58163g><12pm (noon) hills (outside)>vs.*none*
Players near you in Plains of the North:
<PK> Tordrak Grassy plains
<PK> Ilromie Path in the foothills

<483/707hp 263/1094m 300/379mv 58163g><12pm (noon) hills (outside)>vs.*none* east
Path in the foothills
z z-z| You are on a path among the grassy plains. The wind blows
| | | at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | | draw near to them. To the north, east, and west are some
z-z-@-z | rolling foothills, while the skyline of Seringale rises up
| | | | to the south.
o-o-o |
| | | |
o-o-o |
---------+

[Exits: north east south west]

<483/707hp 263/1094m 296/379mv 58163g><12pm (noon) hills (outside)>vs.*none* south
Path in the plains
z-z-z-z-z| You are walking across grassy plains. The wind blows at your
| | | | | cheeks with a strength and purpose of mother nature. Creatures
z-z-z-z | of the plains scamper away from you as your footsteps draw
| | | | near to them. To the west, the plains stretch out before you,
o-o-@ | while the skyline of Seringale rises up to the south.
| | | |
o-o-o |
| | |
o-o |
---------+

[Exits: north south west]

<483/707hp 263/1094m 293/379mv 58163g><12pm (noon) field (outside)>vs.*none* south
Grassy plains
z-z-z-z | You are walking across grassy plains. The wind blows at your
| | | | cheeks with a strength and purpose of mother nature. Creatures
o-o-o | of the plains scamper away from you as your footsteps draw near
| | | | to them. To the north and west the plains stretch out before
o-o-@ | you, while the skyline of Seringale rises up to the south.
| | |
o-o |
|
|
---------+

[Exits: north west]
A bunch of pretty wild flowers is here.

<483/707hp 263/1094m 291/379mv 58163g><12pm (noon) field (outside)>vs.*none* west
south
Grassy plains
z-z-z-z-z| You walk in the grassy plains among the herbs which grow here.
| | | | | The wind is strong and rough. Far to the north you can see the
o-o-o-o | foothills and further on mountain peaks are visible. The city
| | | | | of Seringale is to the south but only past some gentle hills.
z-o-@-o |
| | | |
o-o-o |
| |
+ |
---------+

[Exits: north east south west]

<483/707hp 263/1094m 289/379mv 58163g><12pm (noon) field (outside)>vs.*none*
Path in the plains
o-o-o-o | You are on a path among the grassy plains. The wind blows at
| | | | | your cheeks with a strength and purpose of mother nature. Creatures
z-o-o-o | of the plains scamper away from you as your footsteps draw near
| | | | to them. To the north and west the plains stretch out before
o-o-@ | you, while the skyline of Seringale rises up to the south.
| |
+ |
| |
+ |
---------+

[Exits: north west]

<483/707hp 263/1094m 287/379mv 58163g><12pm (noon) field (outside)>vs.*none* west
A path through some high grass
o-o-o-o-o| You are on a path among the grassy plains. The wind blows at
| | | | || your cheeks with a strength and purpose of mother nature. Creatures
o-z-o-o-o| of the plains scamper away from you as your footsteps draw
| | | | | near to them. To the north, east and west the plains stretch
o-o-@-o | out before you, while the skyline of Seringale rises up to
| | | the south.
* + |
| |
+ |
---------+

[Exits: north east west]

<483/707hp 263/1094m 285/379mv 58163g><12pm (noon) field (outside)>vs.*none* west
south
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tordrak the Battlemaster is here.
A cute rabbit is here.

<483/707hp 263/1094m 283/379mv 58163g><12pm (noon) field (outside)>vs.*none*
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<483/707hp 263/1094m 281/379mv 58163g><12pm (noon) city (outside)>vs.*none* south

Tordrak walks in.
A special guard walks in.
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You are starving.
Your hunger hits you.
The white aura around your body fades.

<476/707hp 274/1094m 333/379mv 58163g><1pm (day) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<476/707hp 274/1094m 333/379mv 58163g><1pm (day) city (outside)>vs.*none* south
Players near you in Seringale:
<PK> Ilromie Inside the North Gate
Vhrael North Square
Serra North Square

<476/707hp 274/1094m 333/379mv 58163g><1pm (day) city (outside)>vs.*none*
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<476/707hp 274/1094m 331/379mv 58163g><1pm (day) road (outside)>vs.*none* south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<476/707hp 274/1094m 329/379mv 58163g><1pm (day) road (outside)>vs.*none* south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<476/707hp 274/1094m 327/379mv 58163g><1pm (day) road (outside)>vs.*none* sanc
You are surrounded by a white aura.

<476/707hp 199/1094m 327/379mv 58163g><1pm (day) road (outside)>vs.*none* south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<476/707hp 199/1094m 325/379mv 58163g><1pm (day) road (outside)>vs.*none* south
who
where
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) An angry bird stands here, postured aggressively.
Serra is resting here.
A human city guard of Seringale stands watch here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.

<476/707hp 199/1094m 323/379mv 58163g><1pm (day) city (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<476/707hp 199/1094m 323/379mv 58163g><1pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The North Main Street
<PK> Ilromie North Square
Vhrael North Square
Serra North Square

<476/707hp 199/1094m 323/379mv 58163g><1pm (day) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<476/707hp 199/1094m 321/379mv 58163g><1pm (day) road (outside)>vs.*none* east
Alas, you cannot go that way.

<476/707hp 199/1094m 321/379mv 58163g><1pm (day) road (outside)>vs.*none* south
south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A halfling city guard of Seringale stands watch here.

<476/707hp 199/1094m 319/379mv 58163g><1pm (day) road (outside)>vs.*none*
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<476/707hp 199/1094m 317/379mv 58163g><1pm (day) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.

<476/707hp 199/1094m 315/379mv 58163g><1pm (day) city (outside)>vs.*none* east
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<476/707hp 199/1094m 314/379mv 58163g><1pm (day) inside (indoors)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<476/707hp 199/1094m 314/379mv 58163g><1pm (day) inside (indoors)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The Main Street
<PK> Ilromie Northeast of Market Square
Vhrael North Square
Serra North Square

<476/707hp 199/1094m 314/379mv 58163g><1pm (day) inside (indoors)>vs.*none* south
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<476/707hp 199/1094m 313/379mv 58163g><1pm (day) city (outside)>vs.*none* south
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<476/707hp 199/1094m 312/379mv 58163g><1pm (day) inside (indoors)>vs.*none* west
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
The pulled-out eyes of a drow city guard are lying here.
A metal key lies here with a fancy chain hanging off it.
A beggar wanders around asking for spare gold.

<476/707hp 199/1094m 311/379mv 58163g><1pm (day) city (outside)>vs.*none* south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
Garp the citizen of Seringale is sleeping here.
A long-haired lanky man with piercing blue eyes stands here.

<476/707hp 199/1094m 309/379mv 58163g><1pm (day) road (outside)>vs.*none* who
where
south
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<476/707hp 199/1094m 309/379mv 58163g><1pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak North of Market Square
<PK> Ilromie The Main Street
Vhrael North Square
Serra North Square

<476/707hp 199/1094m 309/379mv 58163g><1pm (day) road (outside)>vs.*none*
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<476/707hp 199/1094m 307/379mv 58163g><1pm (day) road (outside)>vs.*none* south
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<476/707hp 199/1094m 305/379mv 58163g><1pm (day) road (outside)>vs.*none* south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<476/707hp 199/1094m 303/379mv 58163g><1pm (day) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<476/707hp 199/1094m 303/379mv 58163g><1pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak South of Market Square
<PK> Ilromie South Square
Vhrael North Square
Serra North Square

<476/707hp 199/1094m 303/379mv 58163g><1pm (day) city (outside)>vs.*none* south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<476/707hp 199/1094m 301/379mv 58163g><1pm (day) road (outside)>vs.*none* south
who
where
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<476/707hp 199/1094m 299/379mv 58163g><1pm (day) road (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<476/707hp 199/1094m 299/379mv 58163g><1pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak South Square
<PK> Ilromie The South Main Street
Vhrael North Square
Serra North Square

<476/707hp 199/1094m 299/379mv 58163g><1pm (day) road (outside)>vs.*none* north
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Tordrak the Battlemaster is here.
A beggar wanders around asking for spare gold.
A special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a special guard's crush with an easy flourish.
A special guard's crush is powerless against you.
A special guard is in excellent condition.

<476/707hp 184/1094m 297/379mv 58163g><1pm (day) road (outside)>vs.*a special guard* north
No way! You are still fighting!
A special guard is in excellent condition.

<476/707hp 184/1094m 297/379mv 58163g><1pm (day) road (outside)>vs.*a special guard* flee

Tordrak walks south.
You parry a special guard's crush.
You parry a special guard's crush.
Your stab decimates a special guard!
A special guard parries your stab.
A special guard has fled!
A special guard walks north.

<476/707hp 184/1094m 297/379mv 58163g><1pm (day) road (outside)>vs.*none*
You aren't fighting anyone.

<476/707hp 184/1094m 297/379mv 58163g><1pm (day) road (outside)>vs.*none* flee
You aren't fighting anyone.

<476/707hp 184/1094m 297/379mv 58163g><1pm (day) road (outside)>vs.*none* south
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<476/707hp 184/1094m 295/379mv 58163g><1pm (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<476/707hp 184/1094m 295/379mv 58163g><1pm (day) road (outside)>vs.*none*
Tordrak walks in.
Players near you in Seringale:
<PK> Tordrak The South Main Street
<PK> Ilromie The South Main Street
Vhrael North Square
Serra North Square

<476/707hp 184/1094m 295/379mv 58163g><1pm (day) road (outside)>vs.*none*
You yell 'Help! I am being attacked by Tordrak!'
Tordrak's freezing bite MUTILATES you!
Tordrak is in excellent condition.

<438/707hp 184/1094m 295/379mv 58163g><1pm (day) road (outside)>vs.*Tordrak* north
No way! You are still fighting!
Tordrak is in excellent condition.

<438/707hp 184/1094m 295/379mv 58163g><1pm (day) road (outside)>vs.*Tordrak* flee
You flee from combat!
Entrance of the Necromancer Guild
+-+-+-+-+| A large entrance into a dark building stands before you.
| | | Small coffins are etched into the blackened frames of
+ S-+-S| the entrance, hinting at what lies inside. Strange hexagonal
| | symbols cover the wall of the building in a seemingly
@-+-o| chaotic pattern, insoluble by you. The entrance leads
| | | south into the building and South Main Street is to the
*-* +-S| east.
| |
+ |
---------+

[Exits: east south]
A drow city guard of Seringale stands watch here.
Mivomasenaf the necromancer guild guardian is here guarding the guild.
You are starving.
Your hunger grazes you.

<438/707hp 196/1094m 347/379mv 58163g><2pm (day) city (outside)>vs.*none*
A drow city guard yells 'Ilromie! Now you die!'
You thrust a drow city guard's punch aside in a skillful parry.
You thrust a drow city guard's punch aside in a skillful parry.
A drow city guard is in excellent condition.

<438/707hp 196/1094m 347/379mv 58163g><2pm (day) city (outside)>vs.*a drow city guard* flee
east
You couldn't escape!
You thrust a drow city guard's punch aside in a skillful parry.
You thrust a drow city guard's punch aside in a skillful parry.
Your slash MUTILATES a drow city guard!
You swing a starfoil razorsword at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
You hear a drow city guard's death cry.

<438/707hp 196/1094m 347/379mv 58163g><2pm (day) city (outside)>vs.*none*
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
Tordrak the Battlemaster is here.

<438/707hp 196/1094m 345/379mv 58163g><2pm (day) road (outside)>vs.*none* flee
east
You aren't fighting anyone.

<438/707hp 196/1094m 345/379mv 58163g><2pm (day) road (outside)>vs.*none*
Above a Foul-Smelling Pit
+-+-+-+-+| This fairly sparse patch of ground is in a somewhat forgotten
| | | and overlooked section of Seringale. The soil here is an unhealthy
S-+-S + | grey color, and in the middle of the small patch of grass is
| | a large pit-like opening with what appears to be the decayed
+-+-@ | remnants of an old wooden grate loosely covering it. The grate
| | | has been pulled apart and broken in several places, resulting
* +-S | in a large opening big enough to easily climb down through.
| | A thin cloud of vapor of a sick, greenish hue can be seen wafting
+ | up from the pit opening. Perhaps it wouldn't be a good idea
---------+ to investigate after all.

[Exits: west down]
A sign marks the entrance of the Seringale Cemetery and Mausoleum.
A half-elf citizen of Seringale is here, practicing her strut.
Melenn the citizen of Seringale says 'Please, Ilromie, you've got to help me! I can't go back in there!'
Melenn the citizen of Seringale says 'I was exploring the catacombs underneath the Boneyard but we were attacked!'
Melenn the citizen of Seringale says 'I dropped my lantern, and now it's all smashed up, but I need to find my friends!'
Melenn the citizen of Seringale says 'Could you please try to find it? I'll need to get it fixed.'

<438/707hp 196/1094m 343/379mv 58163g><2pm (day) field (outside)>vs.*none* west
north
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
Tordrak the Battlemaster is here.

<438/707hp 196/1094m 341/379mv 58163g><2pm (day) road (outside)>vs.*none* north
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<438/707hp 196/1094m 339/379mv 58163g><2pm (day) road (outside)>vs.*none*
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A special guard stands here, red with anger.
A special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush is powerless against you.
A special guard's crush is powerless against you.
A gnomish city guard yells 'Guards! Guards! Attack Ilromie!'
You block a special guard's attack with your shield.
You parry a special guard's crush.
Your stab devastates a special guard!
A special guard has fled!
A special guard walks north.

<438/707hp 172/1094m 337/379mv 58163g><2pm (day) city (outside)>vs.*none* brrr
You are already surrounded by a shield.

<438/707hp 52/1094m 337/379mv 58163g><2pm (day) city (outside)>vs.*none* flee
north
north

Tordrak walks in.

<438/707hp 52/1094m 337/379mv 58163g><2pm (day) city (outside)>vs.*none* who
where

You yell 'Help! I am being attacked by Tordrak!'
Tordrak's freezing bite maims you!
Tordrak's pierce is powerless against you.
Tordrak is in excellent condition.

<403/707hp 32/1094m 337/379mv 58163g><2pm (day) city (outside)>vs.*Tordrak*
You flee from combat!
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<403/707hp 32/1094m 336/379mv 58163g><2pm (day) inside (indoors)>vs.*none* flee
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<403/707hp 32/1094m 335/379mv 58163g><2pm (day) inside (indoors)>vs.*none*
Alas, you cannot go that way.

<403/707hp 32/1094m 335/379mv 58163g><2pm (day) inside (indoors)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<403/707hp 32/1094m 335/379mv 58163g><2pm (day) inside (indoors)>vs.*none*
Players near you in Sewers:
<PK> Ilromie The Triple Junction

<403/707hp 32/1094m 335/379mv 58163g><2pm (day) inside (indoors)>vs.*none*
You aren't fighting anyone.

<403/707hp 32/1094m 335/379mv 58163g><2pm (day) inside (indoors)>vs.*none*
Vhrael looks at you.

<403/707hp 32/1094m 335/379mv 58163g><2pm (day) inside (indoors)>vs.*none* south
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<403/707hp 32/1094m 334/379mv 58163g><2pm (day) inside (indoors)>vs.*none* up
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(White Aura) Tordrak the Battlemaster is here.

<403/707hp 32/1094m 333/379mv 58163g><2pm (day) city (outside)>vs.*none* west

Tordrak walks down.
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<403/707hp 32/1094m 331/379mv 58163g><2pm (day) road (outside)>vs.*none* west
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<403/707hp 32/1094m 329/379mv 58163g><2pm (day) road (outside)>vs.*none* west
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<403/707hp 32/1094m 327/379mv 58163g><2pm (day) road (outside)>vs.*none* north
South Entrance of the Park
f f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | | town park, a reminder of nature's beauty and eternity.
f-f-f f | High metal bars encircle it on all sides, with dim lanterns
| | | | flickering atop each post. A gate of thick black steel
f-f @ S | marks the southern entrance, its shiny surface reflecting
| | | the cloudy moonlight. Upon the gate is a painted seal bearing
+-+-+-+-+| a red sparrow clutching a twig within its beak. The hoots
| | | | | of owls and chirps of nocturnal insects emanate from within
F S + + | the darkened park, and to the south, the sleepy clatter
---------+ and subdued bustle of Seringale's southern street can be
heard.

[Exits: north south]

<403/707hp 32/1094m 325/379mv 58163g><2pm (day) city (outside)>vs.*none* north
Among the Trees
f | The numerous trees around you soar into the skies. Sounds
| | of forest animals surround you, filling your ears with
f f-f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
f-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+

[Exits: south west]

<403/707hp 32/1094m 323/379mv 58163g><2pm (day) forest (outside)>vs.*none* west
Edge of the Pond
f-f | You are at the edge of a small pond. A group of dark
| | brown ducks with green heads slowly swims across its
f f f-f-f| surface, quacking in joy, without any sign of worry.
| | | || There are orange fishes beneath the surface, feeding
f-f-@-f f| on the small organisms near the bottom. Tiny ripples
| | | | | are lifted by the soft winds across the surface of the
f f-f + S| pond. You see some tall trees to the north and the east
| || and the edge of the pond continues to the south and
+-+-+-+-+| west.
---------+

[Exits: north east south west down]
A drow city guard of Seringale stands watch here.
A drow city guard yells 'Ilromie! You shall pay!'
You parry a drow city guard's punch.
You parry a drow city guard's punch with an easy flourish.
A drow city guard is in excellent condition.

<403/707hp 32/1094m 320/379mv 58163g><2pm (day) forest (outside)>vs.*a drow city guard* west

You thrust a drow city guard's punch aside in a skillful parry.
You grip your shield firmly, staving off a drow city guard's punch.
Your stab DISEMBOWELS a drow city guard!
Your stab maims a drow city guard!
You swing a starfoil razorsword at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
You hear a drow city guard's death cry.

<403/707hp 32/1094m 320/379mv 58163g><2pm (day) forest (outside)>vs.*none*
Edge of the Pond
+ f-f | You are at the edge of a small pond. A group of dark
| | | brown ducks with green heads slowly swims across its
f-f f f-f| surface, quacking in joy, without any sign of worry.
| | | | There are orange fishes beneath the surface, feeding
*-f-@-f-f| on the small organisms near the bottom. Tiny ripples
| | | | || are lifted by the soft winds across the surface of the
* f f-f +| pond. You see the monastery gates to the west, while
|| the edge of the pond continues to the east and south.
+-+-+|
---------+

[Exits: north east south west]

<403/707hp 32/1094m 317/379mv 58163g><2pm (day) forest (outside)>vs.*none* north
Entrance of the Druid Guild
+ | You are standing before a small and plain gate. The gate
| | is worn out and the hinges creak from not having been
+ f-f | used for a long time. Vines cover the gate, wrapping
| | | the gate thoroughly so that no part of the granite that
f-f @ f-f| made up the gate is shown. A sign hung here above the
| | | | gate but is no longer legible due to the aging of weather.
*-f-f-f-f|
| | | | ||
* f f-f +|
---------+

[Exits: north south]
Aramias the druid grove guardian is here, protecting the grove.

<403/707hp 32/1094m 314/379mv 58163g><2pm (day) forest (outside)>vs.*none* north
Aramias the druid grove guardian says 'You're not a member of this guild, Ilromie!'
Aramias the druid grove guardian blocks you from entering the guild.

<403/707hp 32/1094m 314/379mv 58163g><2pm (day) forest (outside)>vs.*none* south
Edge of the Pond
+ f-f | You are at the edge of a small pond. A group of dark
| | | brown ducks with green heads slowly swims across its
f-f f f-f| surface, quacking in joy, without any sign of worry.
| | | | There are orange fishes beneath the surface, feeding
*-f-@-f-f| on the small organisms near the bottom. Tiny ripples
| | | | || are lifted by the soft winds across the surface of the
* f f-f +| pond. You see the monastery gates to the west, while
|| the edge of the pond continues to the east and south.
+-+-+|
---------+

[Exits: north east south west]

<403/707hp 32/1094m 311/379mv 58163g><2pm (day) forest (outside)>vs.*none* west
The Monastery Gates
+ f-f | The gates of the monastery extend before you, more than
| | | twelve feet high and made of a wrought iron metal that
f-f f f| somehow has evaded the rusting of weather and the brittling
| | || of strong winds. To the south is a small garden, where
*-@-f-f| the monks cultivate their food, while to the east a small
| | | || basic path leads around a pond. West takes you into the
* f f-f| monastery.
|
|
---------+

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

<403/707hp 32/1094m 308/379mv 58163g><2pm (day) forest (outside)>vs.*none* north

A duergar city guard yells 'Ilromie! Now you die!'
You parry a duergar city guard's punch with an easy flourish.
You parry a duergar city guard's punch.
A half-elf city guard yells 'Ilromie! You shall pay!'
You block a half-elf city guard's attack with your shield.
You thrust a half-elf city guard's punch aside in a skillful parry.
A duergar city guard is in excellent condition.

<403/707hp 32/1094m 308/379mv 58163g><2pm (day) forest (outside)>vs.*a duergar city guard*
No way! You are still fighting!
A duergar city guard is in excellent condition.

<403/707hp 32/1094m 308/379mv 58163g><2pm (day) forest (outside)>vs.*a duergar city guard* west
No way! You are still fighting!
A duergar city guard is in excellent condition.

<403/707hp 32/1094m 308/379mv 58163g><2pm (day) forest (outside)>vs.*a duergar city guard* flee
You flee from combat!
Base of the Belltower
+ f-f| You are standing at the base of a giant belltower which
| || overshadows the park of Seringale. The floor here is bare
f-f f| and made of basic stonework. A door to the north leads
| || into the private quarters of the monastery where the monks
@-f-f| are educated and meditate in silence. To the east is the
| | || gates of the monastery, while a rope ladder upwards leads
* f f| to the top of the bell tower.
|
|
---------+

[Exits: east south up]
A dwarven city guard of Seringale stands watch here.
Parn the monk monastery guardian stands on guard here.

<403/707hp 32/1094m 306/379mv 58163g><2pm (day) inside (indoors)>vs.*none*
A dwarven city guard yells 'Ilromie! You shall pay!'
You block a dwarven city guard's attack with your shield.
You thrust a dwarven city guard's punch aside in a skillful parry.
A dwarven city guard is in excellent condition.

<403/707hp 32/1094m 306/379mv 58163g><2pm (day) inside (indoors)>vs.*a dwarven city guard* north
No way! You are still fighting!
You parry a dwarven city guard's punch.
You thrust a dwarven city guard's punch aside in a skillful parry.
Your slash maims a dwarven city guard!
You swing a starfoil razorsword at a dwarven city guard's neck and decapitate him.
A dwarven city guard's headless body falls to its knees, then keels sideways.
A dwarven city guard's heart is torn from his chest.

<403/707hp 32/1094m 306/379mv 58163g><2pm (day) inside (indoors)>vs.*none* east
The Monastery Gates
+ f-f | The gates of the monastery extend before you, more than
| | | twelve feet high and made of a wrought iron metal that
f-f f f| somehow has evaded the rusting of weather and the brittling
| | || of strong winds. To the south is a small garden, where
*-@-f-f| the monks cultivate their food, while to the east a small
| | | || basic path leads around a pond. West takes you into the
* f f-f| monastery.
|
|
---------+

[Exits: north east south west]
(White Aura) Tordrak the Battlemaster is here.
A duergar city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

<403/707hp 32/1094m 304/379mv 58163g><2pm (day) forest (outside)>vs.*none*
A duergar city guard yells 'Ilromie! You shall pay!'
You thrust a duergar city guard's punch aside in a skillful parry.
You block a duergar city guard's attack with your shield.
A half-elf city guard yells 'Ilromie! You're MINE!'
You awkwardly parry a half-elf city guard's punch with a loud clang.
You awkwardly parry a half-elf city guard's punch with a loud clang.
A duergar city guard is in excellent condition.

<403/707hp 32/1094m 304/379mv 58163g><2pm (day) forest (outside)>vs.*a duergar city guard* north

Tordrak walks west.
No way! You are still fighting!
A duergar city guard is in excellent condition.

<403/707hp 32/1094m 304/379mv 58163g><2pm (day) forest (outside)>vs.*a duergar city guard* flee
You flee from combat!
Base of the Belltower
+ f-f| You are standing at the base of a giant belltower which
| || overshadows the park of Seringale. The floor here is bare
f-f f| and made of basic stonework. A door to the north leads
| || into the private quarters of the monastery where the monks
@-f-f| are educated and meditate in silence. To the east is the
| | || gates of the monastery, while a rope ladder upwards leads
* f f| to the top of the bell tower.
|
|
---------+

[Exits: east south up]
The corpse of a dwarven city guard is lying here.
The torn-out heart of a dwarven city guard is lying here.
(White Aura) Tordrak the Battlemaster is here.
Parn the monk monastery guardian stands on guard here.
A gnomish city guard yells 'Guards! Guards!'
A halfling city guard yells 'Circle around and trap Ilromie from behind!'

<403/707hp 32/1094m 302/379mv 58163g><2pm (day) inside (indoors)>vs.*none* north
Alas, you cannot go that way.

<403/707hp 32/1094m 302/379mv 58163g><2pm (day) inside (indoors)>vs.*none* flee

Tordrak walks up.
You aren't fighting anyone.

<403/707hp 32/1094m 302/379mv 58163g><2pm (day) inside (indoors)>vs.*none* east
The Monastery Gates
+ f-f | The gates of the monastery extend before you, more than
| | | twelve feet high and made of a wrought iron metal that
f-f f f| somehow has evaded the rusting of weather and the brittling
| | || of strong winds. To the south is a small garden, where
*-@-f-f| the monks cultivate their food, while to the east a small
| | | || basic path leads around a pond. West takes you into the
* f f-f| monastery.
|
|
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

<403/707hp 32/1094m 300/379mv 58163g><2pm (day) forest (outside)>vs.*none*
A halfling city guard yells 'Ilromie! Now you die!'
Your shield absorbs the impact of a halfling city guard's punch easily.
You thrust a halfling city guard's punch aside in a skillful parry.
A duergar city guard yells 'Ilromie! You shall pay!'
You parry a duergar city guard's punch with an easy flourish.
Your shield absorbs the impact of a duergar city guard's punch easily.
A half-elf city guard yells 'Ilromie! You're MINE!'
You block a half-elf city guard's attack with your shield.
You block a half-elf city guard's attack with your shield.
A halfling city guard is in excellent condition.

<403/707hp 32/1094m 300/379mv 58163g><2pm (day) forest (outside)>vs.*a halfling city guard* east
No way! You are still fighting!
A halfling city guard is in excellent condition.

<403/707hp 32/1094m 300/379mv 58163g><2pm (day) forest (outside)>vs.*a halfling city guard* flee
You flee from combat!
Edge of the Pond
+ f-f | You are at the edge of a small pond. A group of dark
| | | brown ducks with green heads slowly swims across its
f-f f f-f| surface, quacking in joy, without any sign of worry.
| | | | There are orange fishes beneath the surface, feeding
*-f-@-f-f| on the small organisms near the bottom. Tiny ripples
| | | | || are lifted by the soft winds across the surface of the
* f f-f +| pond. You see the monastery gates to the west, while
|| the edge of the pond continues to the east and south.
+-+-+|
---------+

[Exits: north east south west]

<403/707hp 32/1094m 297/379mv 58163g><2pm (day) forest (outside)>vs.*none* east
Edge of the Pond
f-f | You are at the edge of a small pond. A group of dark
| | brown ducks with green heads slowly swims across its
f f f-f-f| surface, quacking in joy, without any sign of worry.
| | | || There are orange fishes beneath the surface, feeding
f-f-@-f f| on the small organisms near the bottom. Tiny ripples
| | | | | are lifted by the soft winds across the surface of the
f f-f + S| pond. You see some tall trees to the north and the east
| || and the edge of the pond continues to the south and
+-+-+-+-+| west.
---------+

[Exits: north east south west down]
The corpse of a drow city guard is lying here.

<403/707hp 32/1094m 294/379mv 58163g><2pm (day) forest (outside)>vs.*none* east
Among the Trees
f | The numerous trees around you soar into the skies. Sounds
| | of forest animals surround you, filling your ears with
f f-f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
f-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+

[Exits: south west]

<403/707hp 32/1094m 291/379mv 58163g><2pm (day) forest (outside)>vs.*none* south
South Entrance of the Park
f f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | | town park, a reminder of nature's beauty and eternity.
f-f-f f | High metal bars encircle it on all sides, with dim lanterns
| | | | flickering atop each post. A gate of thick black steel
f-f @ S | marks the southern entrance, its shiny surface reflecting
| | | the cloudy moonlight. Upon the gate is a painted seal bearing
+-+-+-+-+| a red sparrow clutching a twig within its beak. The hoots
| | | | | of owls and chirps of nocturnal insects emanate from within
F S + + | the darkened park, and to the south, the sleepy clatter
---------+ and subdued bustle of Seringale's southern street can be
heard.

[Exits: north south]

<403/707hp 32/1094m 289/379mv 58163g><2pm (day) city (outside)>vs.*none* south
east
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<403/707hp 32/1094m 287/379mv 58163g><2pm (day) road (outside)>vs.*none*
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<403/707hp 32/1094m 285/379mv 58163g><2pm (day) road (outside)>vs.*none* who
where
east
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<403/707hp 32/1094m 285/379mv 58163g><2pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The Monastery Gates
<PK> Ilromie The South Road
Vhrael North Square
Serra North Square

<403/707hp 32/1094m 285/379mv 58163g><2pm (day) road (outside)>vs.*none*
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<403/707hp 32/1094m 283/379mv 58163g><2pm (day) road (outside)>vs.*none* east
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<403/707hp 32/1094m 281/379mv 58163g><2pm (day) city (outside)>vs.*none* north
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.

<403/707hp 32/1094m 279/379mv 58163g><2pm (day) road (outside)>vs.*none* north
who
where
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<403/707hp 32/1094m 277/379mv 58163g><2pm (day) road (outside)>vs.*none*
You are starving.
Your hunger wounds you.

<391/707hp 43/1094m 331/379mv 58163g><3pm (day) road (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<391/707hp 43/1094m 331/379mv 58163g><3pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The South Road
<PK> Ilromie The Main Street
Vhrael North Square
Serra North Square

<391/707hp 43/1094m 331/379mv 58163g><3pm (day) road (outside)>vs.*none* north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
Garp the citizen of Seringale is sleeping here.
A long-haired lanky man with piercing blue eyes stands here.

<391/707hp 43/1094m 329/379mv 58163g><3pm (day) road (outside)>vs.*none* north
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
A beggar wanders around asking for spare gold.

<391/707hp 43/1094m 327/379mv 58163g><3pm (day) city (outside)>vs.*none* east
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<391/707hp 43/1094m 326/379mv 58163g><3pm (day) inside (indoors)>vs.*none* north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<391/707hp 43/1094m 325/379mv 58163g><3pm (day) city (outside)>vs.*none* east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<391/707hp 43/1094m 323/379mv 58163g><3pm (day) road (outside)>vs.*none* east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<391/707hp 43/1094m 321/379mv 58163g><3pm (day) road (outside)>vs.*none* east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<391/707hp 43/1094m 319/379mv 58163g><3pm (day) city (outside)>vs.*none* east
east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<391/707hp 43/1094m 317/379mv 58163g><3pm (day) road (outside)>vs.*none* east
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<391/707hp 43/1094m 315/379mv 58163g><3pm (day) road (outside)>vs.*none* east
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<391/707hp 43/1094m 313/379mv 58163g><3pm (day) road (outside)>vs.*none* who
where
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<391/707hp 43/1094m 311/379mv 58163g><3pm (day) city (outside)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<391/707hp 43/1094m 311/379mv 58163g><3pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak East of Market Square
<PK> Ilromie Inside the East Gate
Vhrael North Square
Serra North Square

<391/707hp 43/1094m 311/379mv 58163g><3pm (day) city (outside)>vs.*none* east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<391/707hp 43/1094m 309/379mv 58163g><3pm (day) city (outside)>vs.*none* east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<391/707hp 43/1094m 307/379mv 58163g><3pm (day) road (outside)>vs.*none* east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A monstrous rat is here, eyeing you with beady eyes.

<391/707hp 43/1094m 305/379mv 58163g><3pm (day) road (outside)>vs.*none* east
who
where
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<391/707hp 43/1094m 303/379mv 58163g><3pm (day) road (outside)>vs.*none* east
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<391/707hp 43/1094m 303/379mv 58163g><3pm (day) road (outside)>vs.*none*
Players near you in Eastern Road:
<PK> Ilromie Along the Eastern Road

<391/707hp 43/1094m 303/379mv 58163g><3pm (day) road (outside)>vs.*none*
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A monstrous rat is here, eyeing you with beady eyes.

<391/707hp 43/1094m 301/379mv 58163g><3pm (day) road (outside)>vs.*none* east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A monstrous rat is here, eyeing you with beady eyes.

<391/707hp 43/1094m 299/379mv 58163g><3pm (day) road (outside)>vs.*none* east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<391/707hp 43/1094m 297/379mv 58163g><3pm (day) road (outside)>vs.*none* who
where
east
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<391/707hp 43/1094m 297/379mv 58163g><3pm (day) road (outside)>vs.*none*
Players near you in Eastern Road:
<PK> Ilromie The Crossroads

<391/707hp 43/1094m 297/379mv 58163g><3pm (day) road (outside)>vs.*none* east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<391/707hp 43/1094m 295/379mv 58163g><3pm (day) road (outside)>vs.*none*
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<391/707hp 43/1094m 293/379mv 58163g><3pm (day) road (outside)>vs.*none* east
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<391/707hp 43/1094m 291/379mv 58163g><3pm (day) road (outside)>vs.*none* south
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<391/707hp 43/1094m 289/379mv 58163g><3pm (day) road (outside)>vs.*none* who
where
Tordrak tells you 'Will you consider turning yourself in?'

<391/707hp 43/1094m 289/379mv 58163g><3pm (day) road (outside)>vs.*none* east
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<391/707hp 43/1094m 289/379mv 58163g><3pm (day) road (outside)>vs.*none*
Players near you in Eastern Road:
<PK> Ilromie On the Eastern Road

<391/707hp 43/1094m 289/379mv 58163g><3pm (day) road (outside)>vs.*none*
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<391/707hp 43/1094m 287/379mv 58163g><3pm (day) road (outside)>vs.*none* east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<391/707hp 43/1094m 285/379mv 58163g><3pm (day) road (outside)>vs.*none* east
north
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<391/707hp 43/1094m 283/379mv 58163g><3pm (day) road (outside)>vs.*none*
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<391/707hp 43/1094m 281/379mv 58163g><3pm (day) road (outside)>vs.*none* east
east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<391/707hp 43/1094m 279/379mv 58163g><3pm (day) road (outside)>vs.*none* east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<391/707hp 43/1094m 277/379mv 58163g><3pm (day) road (outside)>vs.*none*
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<391/707hp 43/1094m 275/379mv 58163g><3pm (day) road (outside)>vs.*none* repl Once this is over, perhaps.
You tell Tordrak 'Once this is over, perhaps.'

<391/707hp 43/1094m 275/379mv 58163g><3pm (day) road (outside)>vs.*none* east
who
where
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<391/707hp 43/1094m 273/379mv 58163g><3pm (day) road (outside)>vs.*none* east
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<391/707hp 43/1094m 273/379mv 58163g><3pm (day) road (outside)>vs.*none*
Players near you in Eastern Road:
<PK> Tordrak On the Eastern Road
<PK> Ilromie Along the Eastern Road

<391/707hp 43/1094m 273/379mv 58163g><3pm (day) road (outside)>vs.*none*
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<391/707hp 43/1094m 271/379mv 58163g><3pm (day) road (outside)>vs.*none* east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<391/707hp 43/1094m 269/379mv 58163g><3pm (day) road (outside)>vs.*none* east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<391/707hp 43/1094m 267/379mv 58163g><3pm (day) road (outside)>vs.*none* east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<391/707hp 43/1094m 265/379mv 58163g><3pm (day) road (outside)>vs.*none* east
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<391/707hp 43/1094m 263/379mv 58163g><3pm (day) city (outside)>vs.*none* who
where
east
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<391/707hp 43/1094m 263/379mv 58163g><3pm (day) city (outside)>vs.*none*
Players near you in Timaran:
<PK> Ilromie West Gate of Timaran

<391/707hp 43/1094m 263/379mv 58163g><3pm (day) city (outside)>vs.*none*
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A vagrant wanders around, plotting his newest scheme.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<391/707hp 43/1094m 261/379mv 58163g><3pm (day) city (outside)>vs.*none*
You are starving.
Your hunger wounds you.

<379/707hp 55/1094m 315/379mv 58163g><4pm (day) city (outside)>vs.*none* east
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<379/707hp 55/1094m 313/379mv 58163g><4pm (day) city (outside)>vs.*none* east

A large, filthy rat walks east.

<379/707hp 55/1094m 313/379mv 58163g><4pm (day) city (outside)>vs.*none*
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.

<379/707hp 55/1094m 311/379mv 58163g><4pm (day) city (outside)>vs.*none* east
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<379/707hp 55/1094m 309/379mv 58163g><4pm (day) city (outside)>vs.*none* cast 'create food' flan
A raspberry flan suddenly appears.
A raspberry flan suddenly appears.

<379/707hp 30/1094m 309/379mv 58163g><4pm (day) city (outside)>vs.*none* g flan
g flan
You get a raspberry flan.

<379/707hp 30/1094m 309/379mv 58163g><4pm (day) city (outside)>vs.*none*
You get a raspberry flan.

<379/707hp 30/1094m 309/379mv 58163g><4pm (day) city (outside)>vs.*none* east
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A citizen of Timaran goes about his business here.

<379/707hp 30/1094m 307/379mv 58163g><4pm (day) city (outside)>vs.*none* east
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.

<379/707hp 30/1094m 305/379mv 58163g><4pm (day) city (outside)>vs.*none* east
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A Timaran day watch guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You block a Timaran day watch guard's attack with your shield.
You block a Timaran day watch guard's attack with your shield.
A Timaran day watch guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You grip your shield firmly, staving off a Timaran day watch guard's punch.
You parry a Timaran day watch guard's punch with an easy flourish.
You parry a Timaran day watch guard's punch with an easy flourish.
A Timaran day watch guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A Timaran day watch guard's punch is powerless against you.
You parry a Timaran day watch guard's punch with an easy flourish.
A Timaran day watch guard's punch is powerless against you.
You parry a Timaran day watch guard's punch with an easy flourish.
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'
A Timaran day watch guard is in excellent condition.

<379/707hp 15/1094m 303/379mv 58163g><4pm (day) city (outside)>vs.*a Timaran day watch guard* flee
You flee from combat!
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<379/707hp 15/1094m 301/379mv 58163g><4pm (day) city (outside)>vs.*none* south
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]

<379/707hp 15/1094m 299/379mv 58163g><4pm (day) city (outside)>vs.*none* south
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<379/707hp 15/1094m 297/379mv 58163g><4pm (day) city (outside)>vs.*none* south
south
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+

[Exits: north south]

<379/707hp 15/1094m 295/379mv 58163g><4pm (day) city (outside)>vs.*none* south
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<379/707hp 15/1094m 293/379mv 58163g><4pm (day) city (outside)>vs.*none* south
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<379/707hp 15/1094m 291/379mv 58163g><4pm (day) city (outside)>vs.*none* south
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<379/707hp 15/1094m 289/379mv 58163g><4pm (day) city (outside)>vs.*none* south
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<379/707hp 15/1094m 288/379mv 58163g><4pm (day) inside (indoors)>vs.*none* south
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<379/707hp 15/1094m 287/379mv 58163g><4pm (day) inside (indoors)>vs.*none* south
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]

<379/707hp 15/1094m 286/379mv 58163g><4pm (day) inside (indoors)>vs.*none* south
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+

[Exits: north south]
A small black fly buzzes around.

<379/707hp 15/1094m 284/379mv 58163g><4pm (day) forest (outside)>vs.*none* south
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+

[Exits: north south]

<379/707hp 15/1094m 282/379mv 58163g><4pm (day) field (outside)>vs.*none* south
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+

[Exits: north south]

<379/707hp 15/1094m 280/379mv 58163g><4pm (day) field (outside)>vs.*none* south
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+

[Exits: north east south]

<379/707hp 15/1094m 278/379mv 58163g><4pm (day) field (outside)>vs.*none*
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+

[Exits: north east south west]

<379/707hp 15/1094m 276/379mv 58163g><4pm (day) field (outside)>vs.*none* south
A Tree in the Graveyard
o-f-o| A lofty tree shades the tombstones here. Above you its
| | | large branches covered with pale green leaves flutter lifelessly
o-o-o-o| in a stale breeze. Roots peep out of the ground between
| | | | graves, as if they are looking to find something in this
+ @-o | place.
| | |
+ o |
| |
o |
---------+

[Exits: north east]
A small black fly buzzes around.

<379/707hp 15/1094m 274/379mv 58163g><4pm (day) field (outside)>vs.*none* east
A Gloomy Grave
o-f-o | A looming darkness dominates everything here, searching and
| | | enveloping you, as if it is trying to seep through your skin
o-o-o-o-o| and into your bones. You can see nothing through the gloom
| | | | except an ancient gothic tombstone glowing in a peculiar
+ o-@ | light.
| | |
+ o |
| |
o |
---------+

[Exits: north south west]
A black marble tombstone glistens evilly here.

<379/707hp 15/1094m 272/379mv 58163g><4pm (day) field (outside)>vs.*none* north
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb.
| | |
+ o |
---------+

[Exits: north east south west]

<379/707hp 15/1094m 270/379mv 58163g><4pm (day) field (outside)>vs.*none* east
A Gloomy Graveyard
o | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
o-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
o-o-@-o-f| below you.
| | |
o-o |
| |
o |
---------+

[Exits: east west]

<379/707hp 15/1094m 268/379mv 58163g><4pm (day) field (outside)>vs.*none* east
Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-o-@-f | the entire graveyard in one massive bite. An opening in the ground
| | leads to a tunnel beneath you.
o |
| |
o |
---------+

[Exits: east west down]

<379/707hp 15/1094m 266/379mv 58163g><4pm (day) field (outside)>vs.*none* down
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<379/707hp 15/1094m 265/379mv 58163g><4pm (day) inside (indoors)>vs.*none* down
down
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<379/707hp 15/1094m 264/379mv 58163g><4pm (day) inside (indoors)>vs.*none*
The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+

[Exits: east up]
The morgue's Undertaker rests here, waiting to put the dead to rest.

<379/707hp 15/1094m 263/379mv 58163g><4pm (day) inside (indoors)>vs.*none* east
The hospice of the dying
| This small building has been set up to attempt to avert
| the death of its city's denizens. Situated in a remote
| part of the poor slums, it lacks the facilities needed
| to be an effective clinic, many travelling instead to
*-@-* | more acclaimed places of healing. As such, this place
| | has become a last resort, only for those who are too weak
*-*| to walk, and have none willing to carry them. Few that
| have entered here hoping to avert the sickle have left
| to tell the tale.
---------+

[Exits: east west]
A bed for the sick has been set up here.
A hospice worker is here. attempting to cure her patients.
The hospice worker says 'Bah, those are scratches. What are you doing here, wimp?'

<379/707hp 15/1094m 262/379mv 58163g><4pm (day) inside (indoors)>vs.*none* east
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*| is a black stone gargoyle, looming its head over the
|| street. It seems to stare hungrily at the filth and grime
*-T-@ *| covering every inch of the path. Maggots and large flies
| || swarm around piles of trash and waste scattered around,
*-*-*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: south west]

<379/707hp 15/1094m 261/379mv 58163g><4pm (day) inside (indoors)>vs.*none* recite fly\
You do not have that scroll.

<379/707hp 15/1094m 261/379mv 58163g><4pm (day) inside (indoors)>vs.*none* recite fly
You recite a scroll of flying.
Your feet rise off the ground.

<379/707hp 15/1094m 261/379mv 58163g><4pm (day) inside (indoors)>vs.*none* south
east
who
where
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*-T-* *| is a black stone gargoyle, looming its head over the
| || street. It seems to stare hungrily at the filth and grime
@-*-*| covering every inch of the path. Maggots and large flies
|| swarm around piles of trash and waste scattered around,
*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: north east]
A wagon with a broken axle lies here, missing a wheel.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Ilromie!'

<379/707hp 15/1094m 260/379mv 58163g><4pm (day) inside (indoors)>vs.*none*
You are starving.
Your hunger injures you.
Your physical barrier dissipates.

<374/707hp 35/1094m 314/379mv 58163g><5pm (day) inside (indoors)>vs.*none*
Veldrin Road
*-*| An obsidian post looms overhead this street, overseeing
| | the greater areas of this damp dirt road. Atop the post
T-* * | is a black stone gargoyle, looming its head over the street.
| | | It seems to stare hungrily at the filth and grime covering
*-@-*-*| every inch of the path. Maggots and large flies swarm around
| | piles of trash and waste scattered around, along with a
* | profuse amount of red fungus - accumulating along large
| | crevasses on the road. Reflections flare carelessly, revealing
* | horrendous shadows on the walls.
---------+

[Exits: east west]

<374/707hp 35/1094m 313/379mv 58163g><5pm (day) inside (indoors)>vs.*none*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<374/707hp 35/1094m 313/379mv 58163g><5pm (day) inside (indoors)>vs.*none*
Players near you in Unlit City:
<PK> Yenila Supply shop
<PK> Ilromie Veldrin Road

<374/707hp 35/1094m 313/379mv 58163g><5pm (day) inside (indoors)>vs.*none* eat flan
You eat a raspberry flan.
You are full.

<374/707hp 35/1094m 313/379mv 58163g><5pm (day) inside (indoors)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<374/707hp 35/1094m 313/379mv 58163g><5pm (day) inside (indoors)>vs.*none* north
Players near you in Unlit City:
<PK> Ilromie Veldrin Road

<374/707hp 35/1094m 313/379mv 58163g><5pm (day) inside (indoors)>vs.*none*
Alas, you cannot go that way.

<374/707hp 35/1094m 313/379mv 58163g><5pm (day) inside (indoors)>vs.*none* east
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Ilromie!'

<374/707hp 35/1094m 312/379mv 58163g><5pm (day) inside (indoors)>vs.*none* south
A worn obsidian avenue
* * | A narrow path, made up of a number of small, circular, light
| | | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| | even though its still pretty quiet.
* |
---------+

[Exits: north south]

<374/707hp 35/1094m 311/379mv 58163g><5pm (day) inside (indoors)>vs.*none* south
south
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north south]

<374/707hp 35/1094m 310/379mv 58163g><5pm (day) inside (indoors)>vs.*none*
A worn obsidian avenue
* | A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| taps whisper from above and below, combining with the ominous
| sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north up]

<374/707hp 35/1094m 309/379mv 58163g><5pm (day) inside (indoors)>vs.*none* up
On the fringes of the city
| A narrow road of obsidian runs from north to south, flowing
| through the unlit city. To the south the road leads away
| from the main town, heading into an uninhabited part
| of this underground network of caverns. Further northwards
@ | the various buildings of the city are visible. Looming
| | over them all is an iron citadel. This part of the city
*-*-*| acts as a gateway into its entrance. No gates are visible
|| here, for the city is open to all that wish to wander
*| in.
---------+

[Exits: south down]
A tall female drow stands lazily beside the gate.
A drow gate guard says 'You'd better take that light off before you enter here.'

<374/707hp 35/1094m 308/379mv 58163g><5pm (day) inside (indoors)>vs.*none* south
Curving along the cavern wall
| The granite pathway comes to an abrupt ending as it merges
| with one of obsidian that heads to the north. The obsidian
* | material has been gathered from outside the city and
| | placed here as decoration for its city streets. It has
@-*-*| been laid down upon the pathway in small circular slabs,
|| evenly spaced. Being one of the busiest paths taken through
*| the city has left wear upon the surface of these obsidian
|| stones. Many of them lie moved slightly out of place,
o| with fissures appearing in their surfaces.
---------+

[Exits: north east]

<374/707hp 35/1094m 307/379mv 58163g><5pm (day) inside (indoors)>vs.*none* east
A wide granite road
| A granite pathway heads towards the formal entrance of
| the underground city ahead. The path is wide enough for
* *| several adventurers to travel down abreast, giving enough
| || space to travel quickly down this path. The route through
*-@-*-*| the caverns continues to the west, ending with a change
| | of direction at a wall nearby. To the east, the shell
* | of rock that shields the pathway from the vision of the
| | rest of the city opens, creating a ledge within.
o-o|
---------+

[Exits: east west]

<374/707hp 35/1094m 306/379mv 58163g><5pm (day) inside (indoors)>vs.*none* east
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]

<374/707hp 35/1094m 305/379mv 58163g><5pm (day) inside (indoors)>vs.*none* south
south
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch out,
| | looming over it. They seem to have been created with the
@ | supporting of the rocky ceiling above in mind, but a close
| | look reveals that they do not reach that far. Thus they
o-o | stand, serving no apparent function but to watch this path.
| A clearing opens up southwards, while north of here is a
| ledge.
---------+

[Exits: north south]

<374/707hp 35/1094m 304/379mv 58163g><5pm (day) inside (indoors)>vs.*none*
A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<374/707hp 35/1094m 303/379mv 58163g><5pm (day) cave (indoors)>vs.*none*
You can cast your fly spell again.

<374/707hp 35/1094m 303/379mv 58163g><5pm (day) cave (indoors)>vs.*none*
south
Alas, you cannot go that way.

<374/707hp 35/1094m 303/379mv 58163g><5pm (day) cave (indoors)>vs.*none* east
A dimly lit passage
*-*-* | Fragments of dust-covered rubble from centuries past has been
| | stacked up untidily. An uneven path has been forced through
* | it, leaving an easy to traverse and yet uneasy passage. It
| | seems to have been travelled through recently, a fresh layer
o-@ | of dust left covering a track made none too long ago. Nearby
| the passage ends abruptly at the mouth of an underground tunnel,
| while to the west it leads towards tall spires.
|
|
---------+

[Exits: east west]

<374/707hp 35/1094m 302/379mv 58163g><5pm (day) cave (indoors)>vs.*none* west
A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<374/707hp 35/1094m 301/379mv 58163g><5pm (day) cave (indoors)>vs.*none* north
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch out,
| | looming over it. They seem to have been created with the
@ | supporting of the rocky ceiling above in mind, but a close
| | look reveals that they do not reach that far. Thus they
o-o | stand, serving no apparent function but to watch this path.
| A clearing opens up southwards, while north of here is a
| ledge.
---------+

[Exits: north south]

<374/707hp 35/1094m 300/379mv 58163g><5pm (day) inside (indoors)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<374/707hp 35/1094m 300/379mv 58163g><5pm (day) inside (indoors)>vs.*none*
Players near you in Unlit City:
<PK> Ilromie Passing between silent guardians

<374/707hp 35/1094m 300/379mv 58163g><5pm (day) inside (indoors)>vs.*none* north
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]

<374/707hp 35/1094m 299/379mv 58163g><5pm (day) inside (indoors)>vs.*none* east
On a sloping and uneven path
| You find yourself in a dark and cold hallway. The walls are
| made of solid grey stone which seems to absorb all sound
* | except for a persistent piercing scream. Covering all the
| | walls is a layer of freshly splattered blood. The slope extends
*-*-@ | steeply downwards, its steep incline looking difficult to
| | return up from. At the end of the slope, an arched doorway
* | to a prison structure has been cut out of the earth.
| |
o-o |
---------+

[Exits: north west]
An important sign here warns not to venture north.

<374/707hp 35/1094m 298/379mv 58163g><5pm (day) inside (indoors)>vs.*none* east
Alas, you cannot go that way.

<374/707hp 35/1094m 298/379mv 58163g><5pm (day) inside (indoors)>vs.*none* north
Before the cavern labyrinth
| This is the prison of the Unlit city. Unlike many executions,
| ended by the swift swing of an axe upon the neck, or by rotting
| in a cell, the drow have built and maintain a magical labyrinth.
| He who enters is cursed to wander the sides of the labyrinth
@ | for the rest of his lifetime, for the way out moves a step
| | further away each time he takes a step closer towards it. Confounded
*-*-* | by the labyrinth, the criminals that find their way here are
| | driven insane by madness, and for the protection of the city's
* | citizens, its entrance is sealed closed to prevent any wandering
---------+ in unwittingly.

[Exits: south]
A rockling soldier protects the entrance to the labyrinth.
A rockling soldier protects the entrance to the labyrinth.
A rockling soldier says 'Get out of here now, Ilromie!'
A rockling soldier says 'Get out of here now, Ilromie!'

<374/707hp 35/1094m 297/379mv 58163g><5pm (day) inside (indoors)>vs.*none* south
On a sloping and uneven path
| You find yourself in a dark and cold hallway. The walls are
| made of solid grey stone which seems to absorb all sound
* | except for a persistent piercing scream. Covering all the
| | walls is a layer of freshly splattered blood. The slope extends
*-*-@ | steeply downwards, its steep incline looking difficult to
| | return up from. At the end of the slope, an arched doorway
* | to a prison structure has been cut out of the earth.
| |
o-o |
---------+

[Exits: north west]
An important sign here warns not to venture north.

<374/707hp 35/1094m 296/379mv 58163g><5pm (day) inside (indoors)>vs.*none* west
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]

<374/707hp 35/1094m 295/379mv 58163g><5pm (day) inside (indoors)>vs.*none* south
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch out,
| | looming over it. They seem to have been created with the
@ | supporting of the rocky ceiling above in mind, but a close
| | look reveals that they do not reach that far. Thus they
o-o | stand, serving no apparent function but to watch this path.
| A clearing opens up southwards, while north of here is a
| ledge.
---------+

[Exits: north south]

<374/707hp 35/1094m 294/379mv 58163g><5pm (day) inside (indoors)>vs.*none* south
A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<374/707hp 35/1094m 293/379mv 58163g><5pm (day) cave (indoors)>vs.*none* east
A dimly lit passage
*-*-* | Fragments of dust-covered rubble from centuries past has been
| | stacked up untidily. An uneven path has been forced through
* | it, leaving an easy to traverse and yet uneasy passage. It
| | seems to have been travelled through recently, a fresh layer
o-@ | of dust left covering a track made none too long ago. Nearby
| the passage ends abruptly at the mouth of an underground tunnel,
| while to the west it leads towards tall spires.
|
|
---------+

[Exits: east west]

<374/707hp 35/1094m 292/379mv 58163g><5pm (day) cave (indoors)>vs.*none* east
An abrupt ending
| The ending of a tunnel has formed here, splitting open
| into a much larger passage to the west, while to the east
| barely carving out a narrow crawlway into the subterranea.
| The mouth of the opening is supported by a rib of smooth
@-o-o| stone, that itself is encompassed by shards of glass that
| would indicate to touch it is to be avoided. A few dried
| blood stains upon the floor of this opening show the fate
| of adventurers who passed overzealously through this way.
|
---------+

[Exits: east west]

<374/707hp 35/1094m 291/379mv 58163g><5pm (day) cave (indoors)>vs.*none* east
A fissure in the rock wall
| The cold smooth surface is interrupted on the southern wall
| by a crack jutting up from the floor. Short lascerations
| in the stone suggest a conscious effort to widen the opening
| into the fissure that it is now. A barely audible drip betrays
o-@-o | the blanketing silence, mere seconds passing between each
| and ending in a dull splash. The sound almost seems to be
| coming from within the fissure, as if it were hollow behind
| it. The tunnel ends not far to the west, and darkness fills
| the eastern passage.
---------+

[Exits: east south west]

<374/707hp 35/1094m 290/379mv 58163g><5pm (day) cave (indoors)>vs.*none* east
A pitch black tunnel
| An eerie quiet blankets this passage, lending a sense of foreboding
| to the cold stone tunnel. The walls appear to be perfectly
| smooth, as if they were polished by intense heat but otherwise
| seem natural. The air hangs perfectly still, the scent of
o-o-@ | decay lingering in the stale atmosphere. Barely noticeable
| upon the northern wall are narrow claw marks set deeply into
| the rock face. Darkness swallows the passage in both directions
| and little else can be discerned from the bare area.
|
---------+

[Exits: west up]
A few spiders scuttle around the floor of this cave.

<374/707hp 35/1094m 289/379mv 58163g><5pm (day) cave (indoors)>vs.*none* up
who
where
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+

[Exits: north east down]

<374/707hp 35/1094m 288/379mv 58163g><5pm (day) city (indoors)>vs.*none* east
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<374/707hp 35/1094m 288/379mv 58163g><5pm (day) city (indoors)>vs.*none*
Players near you in Enthema:
<PK> Ilromie Slippery Terrain

<374/707hp 35/1094m 288/379mv 58163g><5pm (day) city (indoors)>vs.*none*
Surrounded by Weeds
+| Weeds of all shapes and sizes reach up, their stalks entangling
|| you as you attempt to get by. Their colours range from purplish
+-S +-+| greens to pale whites. The Enthemian slime that covers much
| | | of the caverns resides on their leaves, perhaps choking them
+-@-+ | to death, but it seems more likely that they are feeding
| | from it.
+ |
| |
+ |
---------+

[Exits: east south west]

<374/707hp 35/1094m 287/379mv 58163g><5pm (day) city (indoors)>vs.*none* east
Weed-infested Water
+ | The slimy water continues its flow southwards, disappearing
| | underneath the walls of the cavern to the south. It drains
S +-+-+| away as quietly as it entered. Tall weeds grow inside the water,
| | | their reedy stalks feeding off the toxic substances inside
+-+-@ | it. They have malformed into strange and ugly shapes, their
| | leaves mutated to extremely long lengths.
+ |
| |
+ |
---------+

[Exits: north west]

<374/707hp 35/1094m 286/379mv 58163g><5pm (day) city (indoors)>vs.*none* north
Squelching Water
+ | The floor of the cavern has been soaked in a layer of sludgy
| | water. The source of this water is unapparent, though it seems
+ | to be flowing southwards slowly. Its surface is surprisingly
| | warm for a natural water source, though it doesn't look drinkable.
S @-+-+| It looks like the slime covering much of the caverns in Enthema
| | | has fallen in, polluting it.
+-+-+ |
| |
+ |
---------+

[Exits: east south]

<374/707hp 35/1094m 285/379mv 58163g><5pm (day) city (indoors)>vs.*none* east
Distant Echoes
+ | Dripping noises sound in the darkness far away, alongside
| | shrill moaning and low pitched muffled screams. They
+ | echo around the caves, reaching you in a distorted and
| | ghostly sound of death. It is difficult to tell from
+-@-+-+| the muffled sounds what they could belong to. Perhaps
| || human, perhaps not. In the distance, someone - or something
+-+ +| - is torturing them.
| ||
+ +-+-+|
---------+

[Exits: north east west]

<374/707hp 35/1094m 284/379mv 58163g><5pm (day) city (indoors)>vs.*none* east
A Black Tunnel
+ | The walls of this cavern have been coated in a sooty black
| | substance that seems unnatural. It looks slimy and has
+ | a skin of moist liquid covering it. Strange arms shaped
| | like tentacles protrude from the sides of the tunnel, waving
+-+-@-+ | mindlessly. They seem to be reaching out for something.
| | | The whole place is in total darkness.
+ + |
| |
+-+-+ |
---------+

[Exits: east west]

<374/707hp 35/1094m 283/379mv 58163g><5pm (day) city (indoors)>vs.*none* east
A Mouldy Cave
+ | You see a wide opening to the west, leading off deep into
| | the darkness. To the south the cave continues, a hollow
+ | dripping noise coming from its direction. Here, the walls
| | of this cave have been claimed by the plant life of Enthema.
+-+-@ | They are covered in a thick mossy layer of mould, its green
| | surface covered in a layer of moist slime.
+ |
| |
+-+-+ |
---------+

[Exits: south west]

<374/707hp 35/1094m 282/379mv 58163g><5pm (day) city (indoors)>vs.*none* south
south
A Smouldering Cavern
+ | The cavern is coated in a strange substance that seems to
| | be festering. As it bubbles and pulsates, a greenish smoke
+-+-+ | is released from it. The smoke rises slowly into mid-air,
| | filling the room as it disperses out, cloaking the cavern
@ | in a noxious odour. The whole area is in darkness, and as
| | you feel your way through the caves the muck on the walls
+-+-+ | gets on your hands.
| |
+ |
---------+

[Exits: north south]

<374/707hp 35/1094m 281/379mv 58163g><5pm (day) city (indoors)>vs.*none*
A Noisy Cavern
+-+-+ | A loud sound rings out from the west of here, yet somehow
| | it remains hard to tell what its source is. From this distance
+ | it sounds like an inhuman scream, created by the violent death
| | of some poor specimen. Yet this whole area seems too bleak
+-+-@ | for anything at all to survive down here. You may wonder what
| | kind of black magic is at work.
+ |
|
|
---------+

[Exits: north south west]

<374/707hp 35/1094m 280/379mv 58163g><5pm (day) city (indoors)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<374/707hp 35/1094m 280/379mv 58163g><5pm (day) city (indoors)>vs.*none*
Players near you in Enthema:
<PK> Ilromie A Noisy Cavern

<374/707hp 35/1094m 280/379mv 58163g><5pm (day) city (indoors)>vs.*none* sle
You go to sleep.

<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*


<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*

<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*


<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*
<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*

<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*


<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*
<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*

<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*

<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*


<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*
<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*

<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*

<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*

<390/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*none*
Tordrak's freezing bite maims you!
Tordrak's freezing bite maims you!
You deflect Tordrak's freezing bite aside in an ungraceful parry.
You block Tordrak's attack with your shield.
You thrust a special guard's crush aside in a skillful parry.
You thrust a special guard's crush aside in a skillful parry.
Tordrak parries your slash with an easy flourish.
Tordrak is in excellent condition.

<322/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*Tordrak*
Tordrak is in excellent condition.

<322/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*Tordrak*
Tordrak's freezing bite devastates you!
You block Tordrak's attack with your shield.
Tordrak's pierce misses you.
You parry a special guard's crush.
A special guard's crush wounds you.
Tordrak dual parries your stab.
Tordrak is in excellent condition.

<272/707hp 65/1094m 334/379mv 58163g><6pm (day) city (indoors)>vs.*Tordrak* flee

Tordrak's kicked dirt misses you.
You flee from combat!
Entrance to the Keep of D'al Kadar
+ | You are at the entrance of a building with the eeriness that
| | prickles your skin. Howls of intense pain fill the air as
+-+-+ | the winds seem to blow with a renewed vigor. There is an ancient
| | presence about. It is a presence of insurmountable evil that
@ | can be felt in the atmosphere around you. Tall black pillars
| lie in front of the structure and seem to mock your existence.
|
|
|
---------+

[Exits: north (south)]

<272/707hp 65/1094m 333/379mv 58163g><6pm (day) city (indoors)>vs.*none* north
A Noisy Cavern
+-+-+ | A loud sound rings out from the west of here, yet somehow
| | it remains hard to tell what its source is. From this distance
+ | it sounds like an inhuman scream, created by the violent death
| | of some poor specimen. Yet this whole area seems too bleak
+-+-@ | for anything at all to survive down here. You may wonder what
| | kind of black magic is at work.
+ |
|
|
---------+

[Exits: north south west]
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.

<272/707hp 65/1094m 332/379mv 58163g><6pm (day) city (indoors)>vs.*none* west
west
A Vibrating Cavern
+-+-+-+ | The walls of this cavern seem to undulate with power, their
| | dark surface oscillating and giving off a low pitched hum.
+ | A thin layer of purplish slime just barely covers them,
| | otherwise shaken off to amass on the rocky floor. Underneath
+-@-+ | the slime you think you can see insects crawling, attempting
| | to escape their suffocating prison.
+ |
|
|
---------+

[Exits: east west]
An old illithid is here, scheming something.

<272/707hp 65/1094m 331/379mv 58163g><6pm (day) city (indoors)>vs.*none*
The Brain Bath
+-+-+| Bubbling violently in the centre of this cavern, a gruesome
|| pool exudes a revolting odour of death and decay. The
+| smell of corpses is unmistakable, but there's no sight
|| of them within this vile pool. Here is where the illithid
@-+-+| spawn are incubated, and where their own dead are thrown
|| to feed them. There's a compelling urge to bash the nearest
+| person's brains in to stop the screams.
|
|
---------+

[Exits: east (down)]
A brain bursts out of the bath and falls back in.

<272/707hp 65/1094m 330/379mv 58163g><6pm (day) city (indoors)>vs.*none* east
A Vibrating Cavern
+-+-+-+ | The walls of this cavern seem to undulate with power, their
| | dark surface oscillating and giving off a low pitched hum.
+ | A thin layer of purplish slime just barely covers them,
| | otherwise shaken off to amass on the rocky floor. Underneath
+-@-+ | the slime you think you can see insects crawling, attempting
| | to escape their suffocating prison.
+ |
|
|
---------+

[Exits: east west]
An old illithid is here, scheming something.

<272/707hp 65/1094m 329/379mv 58163g><6pm (day) city (indoors)>vs.*none* east
A Noisy Cavern
+-+-+ | A loud sound rings out from the west of here, yet somehow
| | it remains hard to tell what its source is. From this distance
+ | it sounds like an inhuman scream, created by the violent death
| | of some poor specimen. Yet this whole area seems too bleak
+-+-@ | for anything at all to survive down here. You may wonder what
| | kind of black magic is at work.
+ |
|
|
---------+

[Exits: north south west]
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.

<272/707hp 65/1094m 328/379mv 58163g><6pm (day) city (indoors)>vs.*none* north
north
A Smouldering Cavern
+ | The cavern is coated in a strange substance that seems to
| | be festering. As it bubbles and pulsates, a greenish smoke
+-+-+ | is released from it. The smoke rises slowly into mid-air,
| | filling the room as it disperses out, cloaking the cavern
@ | in a noxious odour. The whole area is in darkness, and as
| | you feel your way through the caves the muck on the walls
+-+-+ | gets on your hands.
| |
+ |
---------+

[Exits: north south]

<272/707hp 65/1094m 327/379mv 58163g><6pm (day) city (indoors)>vs.*none*
A Mouldy Cave
+ | You see a wide opening to the west, leading off deep into
| | the darkness. To the south the cave continues, a hollow
+ | dripping noise coming from its direction. Here, the walls
| | of this cave have been claimed by the plant life of Enthema.
+-+-@ | They are covered in a thick mossy layer of mould, its green
| | surface covered in a layer of moist slime.
+ |
| |
+-+-+ |
---------+

[Exits: south west]

<272/707hp 65/1094m 326/379mv 58163g><6pm (day) city (indoors)>vs.*none* west
A Black Tunnel
+ | The walls of this cavern have been coated in a sooty black
| | substance that seems unnatural. It looks slimy and has
+ | a skin of moist liquid covering it. Strange arms shaped
| | like tentacles protrude from the sides of the tunnel, waving
+-+-@-+ | mindlessly. They seem to be reaching out for something.
| | | The whole place is in total darkness.
+ + |
| |
+-+-+ |
---------+

[Exits: east west]

<272/707hp 65/1094m 325/379mv 58163g><6pm (day) city (indoors)>vs.*none* west
Distant Echoes
+ | Dripping noises sound in the darkness far away, alongside
| | shrill moaning and low pitched muffled screams. They
+ | echo around the caves, reaching you in a distorted and
| | ghostly sound of death. It is difficult to tell from
+-@-+-+| the muffled sounds what they could belong to. Perhaps
| || human, perhaps not. In the distance, someone - or something
+-+ +| - is torturing them.
| ||
+ +-+-+|
---------+

[Exits: north east west]

<272/707hp 65/1094m 324/379mv 58163g><6pm (day) city (indoors)>vs.*none* west
Squelching Water
+ | The floor of the cavern has been soaked in a layer of sludgy
| | water. The source of this water is unapparent, though it seems
+ | to be flowing southwards slowly. Its surface is surprisingly
| | warm for a natural water source, though it doesn't look drinkable.
S @-+-+| It looks like the slime covering much of the caverns in Enthema
| | | has fallen in, polluting it.
+-+-+ |
| |
+ |
---------+

[Exits: east south]

<272/707hp 65/1094m 323/379mv 58163g><6pm (day) city (indoors)>vs.*none* south
Weed-infested Water
+ | The slimy water continues its flow southwards, disappearing
| | underneath the walls of the cavern to the south. It drains
S +-+-+| away as quietly as it entered. Tall weeds grow inside the water,
| | | their reedy stalks feeding off the toxic substances inside
+-+-@ | it. They have malformed into strange and ugly shapes, their
| | leaves mutated to extremely long lengths.
+ |
| |
+ |
---------+

[Exits: north west]

<272/707hp 65/1094m 322/379mv 58163g><6pm (day) city (indoors)>vs.*none* west
Surrounded by Weeds
+| Weeds of all shapes and sizes reach up, their stalks entangling
|| you as you attempt to get by. Their colours range from purplish
+-S +-+| greens to pale whites. The Enthemian slime that covers much
| | | of the caverns resides on their leaves, perhaps choking them
+-@-+ | to death, but it seems more likely that they are feeding
| | from it.
+ |
| |
+ |
---------+

[Exits: east south west]

<272/707hp 65/1094m 321/379mv 58163g><6pm (day) city (indoors)>vs.*none* west
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+

[Exits: north east down]

<272/707hp 65/1094m 320/379mv 58163g><6pm (day) city (indoors)>vs.*none* west
A set of forbidding slime-covered stalagmites blocks your path.

<272/707hp 65/1094m 320/379mv 58163g><6pm (day) city (indoors)>vs.*none* down
A pitch black tunnel
| An eerie quiet blankets this passage, lending a sense of foreboding
| to the cold stone tunnel. The walls appear to be perfectly
| smooth, as if they were polished by intense heat but otherwise
| seem natural. The air hangs perfectly still, the scent of
o-o-@ | decay lingering in the stale atmosphere. Barely noticeable
| upon the northern wall are narrow claw marks set deeply into
| the rock face. Darkness swallows the passage in both directions
| and little else can be discerned from the bare area.
|
---------+

[Exits: west up]
A few spiders scuttle around the floor of this cave.

<272/707hp 65/1094m 319/379mv 58163g><6pm (day) cave (indoors)>vs.*none* west
west
A fissure in the rock wall
| The cold smooth surface is interrupted on the southern wall
| by a crack jutting up from the floor. Short lascerations
| in the stone suggest a conscious effort to widen the opening
| into the fissure that it is now. A barely audible drip betrays
o-@-o | the blanketing silence, mere seconds passing between each
| and ending in a dull splash. The sound almost seems to be
| coming from within the fissure, as if it were hollow behind
| it. The tunnel ends not far to the west, and darkness fills
| the eastern passage.
---------+

[Exits: east south west]

<272/707hp 65/1094m 318/379mv 58163g><6pm (day) cave (indoors)>vs.*none*
An abrupt ending
| The ending of a tunnel has formed here, splitting open
| into a much larger passage to the west, while to the east
| barely carving out a narrow crawlway into the subterranea.
| The mouth of the opening is supported by a rib of smooth
@-o-o| stone, that itself is encompassed by shards of glass that
| would indicate to touch it is to be avoided. A few dried
| blood stains upon the floor of this opening show the fate
| of adventurers who passed overzealously through this way.
|
---------+

[Exits: east west]

<272/707hp 65/1094m 317/379mv 58163g><6pm (day) cave (indoors)>vs.*none* west
A dimly lit passage
*-*-* | Fragments of dust-covered rubble from centuries past has been
| | stacked up untidily. An uneven path has been forced through
* | it, leaving an easy to traverse and yet uneasy passage. It
| | seems to have been travelled through recently, a fresh layer
o-@ | of dust left covering a track made none too long ago. Nearby
| the passage ends abruptly at the mouth of an underground tunnel,
| while to the west it leads towards tall spires.
|
|
---------+

[Exits: east west]

<272/707hp 65/1094m 316/379mv 58163g><6pm (day) cave (indoors)>vs.*none* west
north
A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<272/707hp 65/1094m 315/379mv 58163g><6pm (day) cave (indoors)>vs.*none*
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch out,
| | looming over it. They seem to have been created with the
@ | supporting of the rocky ceiling above in mind, but a close
| | look reveals that they do not reach that far. Thus they
o-o | stand, serving no apparent function but to watch this path.
| A clearing opens up southwards, while north of here is a
| ledge.
---------+

[Exits: north south]

<272/707hp 65/1094m 314/379mv 58163g><6pm (day) inside (indoors)>vs.*none* north
west
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]

<272/707hp 65/1094m 313/379mv 58163g><6pm (day) inside (indoors)>vs.*none*
A wide granite road
| A granite pathway heads towards the formal entrance of
| the underground city ahead. The path is wide enough for
* *| several adventurers to travel down abreast, giving enough
| || space to travel quickly down this path. The route through
*-@-*-*| the caverns continues to the west, ending with a change
| | of direction at a wall nearby. To the east, the shell
* | of rock that shields the pathway from the vision of the
| | rest of the city opens, creating a ledge within.
o-o|
---------+

[Exits: east west]

<272/707hp 65/1094m 312/379mv 58163g><6pm (day) inside (indoors)>vs.*none* west
Curving along the cavern wall
| The granite pathway comes to an abrupt ending as it merges
| with one of obsidian that heads to the north. The obsidian
* | material has been gathered from outside the city and
| | placed here as decoration for its city streets. It has
@-*-*| been laid down upon the pathway in small circular slabs,
|| evenly spaced. Being one of the busiest paths taken through
*| the city has left wear upon the surface of these obsidian
|| stones. Many of them lie moved slightly out of place,
o| with fissures appearing in their surfaces.
---------+

[Exits: north east]

<272/707hp 65/1094m 311/379mv 58163g><6pm (day) inside (indoors)>vs.*none* north
On the fringes of the city
| A narrow road of obsidian runs from north to south, flowing
| through the unlit city. To the south the road leads away
| from the main town, heading into an uninhabited part
| of this underground network of caverns. Further northwards
@ | the various buildings of the city are visible. Looming
| | over them all is an iron citadel. This part of the city
*-*-*| acts as a gateway into its entrance. No gates are visible
|| here, for the city is open to all that wish to wander
*| in.
---------+

[Exits: south down]
A tall female drow stands lazily beside the gate.
A drow gate guard says 'You'd better take that light off before you enter here.'

<272/707hp 65/1094m 310/379mv 58163g><6pm (day) inside (indoors)>vs.*none* down
A worn obsidian avenue
* | A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| taps whisper from above and below, combining with the ominous
| sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north up]

<272/707hp 65/1094m 309/379mv 58163g><6pm (day) inside (indoors)>vs.*none* north
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north south]

<272/707hp 65/1094m 308/379mv 58163g><6pm (day) inside (indoors)>vs.*none* north
A worn obsidian avenue
* * | A narrow path, made up of a number of small, circular, light
| | | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| | even though its still pretty quiet.
* |
---------+

[Exits: north south]

<272/707hp 65/1094m 307/379mv 58163g><6pm (day) inside (indoors)>vs.*none* north
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Ilromie!'

<272/707hp 65/1094m 306/379mv 58163g><6pm (day) inside (indoors)>vs.*none* west
Veldrin Road
*-*| An obsidian post looms overhead this street, overseeing
| | the greater areas of this damp dirt road. Atop the post
T-* * | is a black stone gargoyle, looming its head over the street.
| | | It seems to stare hungrily at the filth and grime covering
*-@-*-*| every inch of the path. Maggots and large flies swarm around
| | piles of trash and waste scattered around, along with a
* | profuse amount of red fungus - accumulating along large
| | crevasses on the road. Reflections flare carelessly, revealing
* | horrendous shadows on the walls.
---------+

[Exits: east west]

<272/707hp 65/1094m 305/379mv 58163g><6pm (day) inside (indoors)>vs.*none* west
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*-T-* *| is a black stone gargoyle, looming its head over the
| || street. It seems to stare hungrily at the filth and grime
@-*-*| covering every inch of the path. Maggots and large flies
|| swarm around piles of trash and waste scattered around,
*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: north east]
A wagon with a broken axle lies here, missing a wheel.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Ilromie!'

<272/707hp 65/1094m 304/379mv 58163g><6pm (day) inside (indoors)>vs.*none* north

A drow guardsman yells 'Ilromie is a criminal! PROTECT THE INNOCENT!! BANZAIII!!!'
You thrust a drow guardsman's cleave aside in a skillful parry.
Your shield absorbs the impact of a drow guardsman's cleave easily.
Your stab maims a drow guardsman!
You swing a starfoil razorsword at a drow guardsman's neck and decapitate him.
A drow guardsman's headless body falls to its knees, then keels sideways.
You hear a drow guardsman's death cry.

<272/707hp 65/1094m 304/379mv 58163g><6pm (day) inside (indoors)>vs.*none* west
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*| is a black stone gargoyle, looming its head over the
|| street. It seems to stare hungrily at the filth and grime
*-T-@ *| covering every inch of the path. Maggots and large flies
| || swarm around piles of trash and waste scattered around,
*-*-*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: south west]

<272/707hp 65/1094m 303/379mv 58163g><6pm (day) inside (indoors)>vs.*none*
The hospice of the dying
| This small building has been set up to attempt to avert
| the death of its city's denizens. Situated in a remote
| part of the poor slums, it lacks the facilities needed
| to be an effective clinic, many travelling instead to
*-@-* | more acclaimed places of healing. As such, this place
| | has become a last resort, only for those who are too weak
*-*| to walk, and have none willing to carry them. Few that
| have entered here hoping to avert the sickle have left
| to tell the tale.
---------+

[Exits: east west]
A bed for the sick has been set up here.
A hospice worker is here. attempting to cure her patients.
The hospice worker says 'You look pretty hurt. I might be able to heal you, if you can pay.'

<272/707hp 65/1094m 302/379mv 58163g><6pm (day) inside (indoors)>vs.*none* west
The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+

[Exits: east up]
The morgue's Undertaker rests here, waiting to put the dead to rest.

<272/707hp 65/1094m 301/379mv 58163g><6pm (day) inside (indoors)>vs.*none* up
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<282/707hp 100/1094m 354/379mv 58163g><7pm (dusk) inside (indoors)>vs.*none* up
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<282/707hp 100/1094m 353/379mv 58163g><7pm (dusk) inside (indoors)>vs.*none* up
Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-o-@-f | the entire graveyard in one massive bite. An opening in the ground
| | leads to a tunnel beneath you.
o |
| |
o |
---------+

[Exits: east west down]

<282/707hp 100/1094m 352/379mv 58163g><7pm (dusk) field (outside)>vs.*none* west
A Gloomy Graveyard
o | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
o-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
o-o-@-o-f| below you.
| | |
o-o |
| |
o |
---------+

[Exits: east west]

<282/707hp 100/1094m 351/379mv 58163g><7pm (dusk) field (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<282/707hp 100/1094m 351/379mv 58163g><7pm (dusk) field (outside)>vs.*none* west
Players near you in Graveyard:
<PK> Ilromie A Gloomy Graveyard

<282/707hp 100/1094m 351/379mv 58163g><7pm (dusk) field (outside)>vs.*none*
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb.
| | |
+ o |
---------+

[Exits: north east south west]

<282/707hp 100/1094m 350/379mv 58163g><7pm (dusk) field (outside)>vs.*none* west
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+

[Exits: north east south west]

<282/707hp 100/1094m 349/379mv 58163g><7pm (dusk) field (outside)>vs.*none* north
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+

[Exits: north east south]

<282/707hp 100/1094m 348/379mv 58163g><7pm (dusk) field (outside)>vs.*none* north
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+

[Exits: north south]

<282/707hp 100/1094m 347/379mv 58163g><7pm (dusk) field (outside)>vs.*none* north
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+

[Exits: north south]
A small black fly buzzes around.

<282/707hp 100/1094m 346/379mv 58163g><7pm (dusk) field (outside)>vs.*none* north
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+

[Exits: north south]

<282/707hp 100/1094m 345/379mv 58163g><7pm (dusk) forest (outside)>vs.*none* north
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]

<282/707hp 100/1094m 344/379mv 58163g><7pm (dusk) inside (indoors)>vs.*none* north
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<282/707hp 100/1094m 343/379mv 58163g><7pm (dusk) inside (indoors)>vs.*none* north
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<282/707hp 100/1094m 342/379mv 58163g><7pm (dusk) inside (indoors)>vs.*none* down
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<282/707hp 100/1094m 341/379mv 58163g><7pm (dusk) rapids (outside)>vs.*none* east
east
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<282/707hp 100/1094m 340/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none*
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<282/707hp 100/1094m 339/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* south
east
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.

<282/707hp 100/1094m 338/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none*
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<282/707hp 100/1094m 337/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* south
south
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]
A key made of ice is here.
A small key lies here.

<282/707hp 100/1094m 336/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none*
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]

<282/707hp 100/1094m 335/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* east
east
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<282/707hp 100/1094m 333/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none*
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<282/707hp 100/1094m 331/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* east
east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<282/707hp 100/1094m 329/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<282/707hp 100/1094m 327/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none*
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<282/707hp 100/1094m 325/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<282/707hp 100/1094m 323/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<282/707hp 100/1094m 321/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.

<282/707hp 100/1094m 319/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* south
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]

<282/707hp 100/1094m 317/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* south
Treading Blue Water
~-~-~ ~-~| Cold blue water spans for several miles all around. Rays of
| || light that find their ways between clouds pierce the air and
~-~-~| are swallowed up by the quietly rolling azure swells. Occassionally,
| | | two opposing swells meet and break the calm surface of the
@ ~ | water, sending small ripples in opposite directions with a
| | faint lapping sound.
~-~-~ |
|
|
---------+

[Exits: north south]
A bunch of blue flowers waver on their stalks in the water.
A hammerhead shark prowls within the water.
A hammerhead shark prowls within the water.

<282/707hp 100/1094m 315/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* south
west
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays of
| | | light that find their ways between clouds pierce the air and
~ ~ | are swallowed up by the quietly rolling azure swells. Occassionally,
| | two opposing swells meet and break the calm surface of the
~-~-@ | water, sending small ripples in opposite directions with a
| faint lapping sound.
|
|
|
---------+

[Exits: north west]
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.

<282/707hp 100/1094m 313/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none*
Treading Blue Water
~-~| Cold blue water spans for several miles all around. Rays
| || of light that find their ways between clouds pierce the
~ ~| air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@-~ | surface of the water, sending small ripples in opposite
| directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]

<282/707hp 100/1094m 311/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* west
Treading Blue Water
~| Cold blue water spans for several miles all around. Rays
|| of light that find their ways between clouds pierce the
~| air and are swallowed up by the quietly rolling azure
|| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples in
| opposite directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]

<282/707hp 100/1094m 309/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* west
Treading Red Water
| The surface layer of the water here is covered by a film of lazily
| drifting red algae. However it is not only the algae but also
| the water that reflects a reddish color. With each movement, a
| stringy mass of algae clings and follows. Interestingly, the temperature
~-~-@-~-~| of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: east west]
A long eel swims near the surface of the water.

<282/707hp 100/1094m 307/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* west
Treading Red Water
| The surface layer of the water here is covered by a film of
| lazily drifting red algae. However it is not only the algae
| but also the water that reflects a reddish color. With each
| movement, a stringy mass of algae clings and follows. Interestingly,
~-~-@-~-~| the temperature of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: east west]
A bunch of red flowers waver on their stalks in the water.
A swordfish moves slowly well beneath the depths of the water.

<282/707hp 100/1094m 305/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* west
Treading Red Water
| The surface layer of the water here is covered by a film of
| lazily drifting red algae. However it is not only the algae
| but also the water that reflects a reddish color. With each
| movement, a stringy mass of algae clings and follows. Interestingly,
~-~-@-~-~| the temperature of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: east south west up down]
A swordfish moves slowly well beneath the depths of the water.
A long eel swims near the surface of the water.
A long eel swims near the surface of the water.
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
A swordfish moves slowly well beneath the depths of the water.

<282/707hp 100/1094m 303/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* west
Treading Red Water
~ | The surface layer of the water here is covered by a film
| | of lazily drifting red algae. However it is not only the
~ | algae but also the water that reflects a reddish color.
| | With each movement, a stringy mass of algae clings and follows.
~-~-@-~-~| Interestingly, the temperature of the water is pleasantly
| | warm here.
~ |
|
|
---------+

[Exits: east west]

<282/707hp 100/1094m 301/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* west
Treading Red Water
~ ~ | The surface layer of the water here is covered by a film
| | | of lazily drifting red algae. However it is not only the
~-~ | algae but also the water that reflects a reddish color.
| | With each movement, a stringy mass of algae clings and
~-@-~-~| follows. Interestingly, the temperature of the water is
|| pleasantly warm here.
~|
|
|
---------+

[Exits: east west]

<282/707hp 100/1094m 299/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* west
Treading Red Water
~-~ ~ | The surface layer of the water here is covered by a film of
| | | lazily drifting red algae. However it is not only the algae
~-~-~ | but also the water that reflects a reddish color. With each
| | | movement, a stringy mass of algae clings and follows. Interestingly,
~-~ @-~-~| the temperature of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: north east]
A bunch of red flowers waver on their stalks in the water.
A hammerhead shark prowls within the water.

<282/707hp 100/1094m 297/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* north
Treading Red Water
~-~-~-~-~| The surface layer of the water here is covered by a film
| | | of lazily drifting red algae. However it is not only the
~-~ ~ | algae but also the water that reflects a reddish color. With
| | | each movement, a stringy mass of algae clings and follows.
~-~-@ | Interestingly, the temperature of the water is pleasantly
| | | warm here.
~-~ ~-~-~|
| |
~-~-~ |
---------+

[Exits: north south west]
A signet ring of silver has been inscribed with a mark.
A bunch of red flowers waver on their stalks in the water.
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.

<282/707hp 100/1094m 295/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none* west
Tordrak scans all around.

<282/707hp 100/1094m 295/379mv 58163g><7pm (dusk) lagoon (outside)>vs.*none*
Tordrak opens a Big Ol'Pack Sack.
Rapid Moving Waters
~-~-~-~| The chilly air around you starts to prick and numb your
| | | face as water speeds pick up. A fine aerial arrangement
~<~-~ ~ | of seas pray encapsulates you in a pseudo fog that blurs
v | | | vision and dampens noises. The current is moving so fast
~ ~-@-~ | it could be caused by a nearby river and tributary -
v | | | only there was no sign of land for miles in all directions
~-~-~ ~-~| before the fog set in.
| |
~-~-~-~-~|
---------+

[Exits: north east west]

<282/707hp 100/1094m 294/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* west
Rapid Moving Waters
~-~-~| The chilly air around you starts to prick and numb your
| || face as water speeds pick up. A fine aerial arrangement
~<~-~ ~| of seas pray encapsulates you in a pseudo fog that blurs
v | || vision and dampens noises. The current is moving so fast
~ @-~-~| it could be caused by a nearby river and tributary -
v | || only there was no sign of land for miles in all directions
~-~-~ ~| before the fog set in.
| |
~-~-~-~|
---------+

[Exits: east south]

<282/707hp 100/1094m 293/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* south
Rapid Moving Waters
~<~-~ ~| The chilly air around you starts to prick and numb your
v | || face as water speeds pick up. A fine aerial arrangement
~ ~-~-~| of seas pray encapsulates you in a pseudo fog that blurs
| || vision and dampens noises. The current is moving so fast
~-@-~ ~| it could be caused by a nearby river and tributary - only
| | there was no sign of land for miles in all directions
~-~-~-~| before the fog set in.
|
|
---------+

[Exits: north east west]
A swordfish moves slowly well beneath the depths of the water.

<282/707hp 100/1094m 292/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* east
Rapid Moving Waters
~<~-~ ~ | The chilly air around you starts to prick and numb your
| | | face as water speeds pick up. A fine aerial arrangement
~-~-~ | of seas pray encapsulates you in a pseudo fog that blurs
| | | vision and dampens noises. The current is moving so fast
~-~-@ ~-~| it could be caused by a nearby river and tributary - only
| | there was no sign of land for miles in all directions
~-~-~-~-~| before the fog set in.
|
|
---------+

[Exits: south west]

<282/707hp 100/1094m 291/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* south
Along Red Water
~-~-~ | The temperature of the water here is noticeably warm.
| | | The skies are devoid of birds and the waters are covered
~-~-~ ~ | with soft, filmy red algae. Some patches of algae are
| | more thick and tenacious than others, insisting that they
~-~-@-~-~| follow you for a while as you move through them. The surface
| is relatively calm and plaintive.
|
|
|
---------+

[Exits: north east west]

<282/707hp 100/1094m 290/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* west
Within Red-Water Depths
~-~-~| The heterogeneous and undisturbed red water turns a deeper
| | tone. The strange cord-like sea plants are getting thicker
~-~-~ | in girth and are till extending deeper into the watery
| | enigma. Sparse pairs of shrimp dart and flit in random
~-@-~-~| directions, sometimes bumping into each other then zig-zagging
| around in alarm.
|
|
|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A large whale floats belly-up deep within the water.

<282/707hp 100/1094m 289/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* west
Within Red-Water Depths
~-~| The heterogeneous and undisturbed red water turns a deeper
| | tone. The strange cord-like sea plants are getting thicker
~-~-~| in girth and are till extending deeper into the watery
|| enigma. Sparse pairs of shrimp dart and flit in random
@-~-~| directions, sometimes bumping into each other then zig-zagging
| around in alarm.
|
|
|
---------+

[Exits: east]
A large whale floats belly-up deep within the water.
A large whale floats belly-up deep within the water.

<282/707hp 100/1094m 288/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* west
The red algae parts in swirls beneath your touch, revealing dark blue water beneath.

<282/707hp 100/1094m 288/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* east
Within Red-Water Depths
~-~-~| The heterogeneous and undisturbed red water turns a deeper
| | tone. The strange cord-like sea plants are getting thicker
~-~-~ | in girth and are till extending deeper into the watery
| | enigma. Sparse pairs of shrimp dart and flit in random
~-@-~-~| directions, sometimes bumping into each other then zig-zagging
| around in alarm.
|
|
|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A large whale floats belly-up deep within the water.

<282/707hp 100/1094m 287/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<282/707hp 100/1094m 287/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none*
Players near you in Dragon Sea:
<PK> Tordrak Rapid Moving Waters
<PK> Ilromie Within Red-Water Depths

<282/707hp 100/1094m 287/379mv 58163g><7pm (dusk) ocean (outside)>vs.*none* east
Along Red Water
~-~-~ | The temperature of the water here is noticeably warm.
| | | The skies are devoid of birds and the waters are covered
~-~-~ ~ | with soft, filmy red algae. Some patches of algae are
| | more thick and tenacious than others, insisting that they
~-~-@-~-~| follow you for a while as you move through them. The surface
| is relatively calm and plaintive.
|
|
|
---------+

[Exits: north east west]
The night has begun.

<297/707hp 133/1094m 340/379mv 58163g><8pm (night) ocean (outside)>vs.*none* east
Along Red Water
~-~-~ | The temperature of the water here is noticeably warm.
| | The skies are devoid of birds and the waters are covered
~-~ | with soft, filmy red algae. Some patches of algae are
| | more thick and tenacious than others, insisting that
~-~-@-~-~| they follow you for a while as you move through them.
|| The surface is relatively calm and plaintive.
!-~|
||
~|
---------+

[Exits: east west]
A swordfish moves slowly well beneath the depths of the water.

<297/707hp 133/1094m 339/379mv 58163g><8pm (night) ocean (outside)>vs.*none* east
Along Red Water
| The temperature of the water here is noticeably warm. The
| skies are devoid of birds and the waters are covered with
~ | soft, filmy red algae. Some patches of algae are more thick
| | and tenacious than others, insisting that they follow you
~-~-@-~ | for a while as you move through them. The surface is relatively
| | calm and plaintive.
!-~-~|
| |
~ |
---------+

[Exits: east west]

<297/707hp 133/1094m 338/379mv 58163g><8pm (night) ocean (outside)>vs.*none* east
Along Red Water
| The temperature of the water here is noticeably warm. The
| skies are devoid of birds and the waters are covered with
| soft, filmy red algae. Some patches of algae are more thick
| and tenacious than others, insisting that they follow you
~-~-@ | for a while as you move through them. The surface is relatively
| | calm and plaintive.
!-~-~>~|
| |
~ |
---------+

[Exits: south west]

<297/707hp 133/1094m 337/379mv 58163g><8pm (night) ocean (outside)>vs.*none* south
Along Red Water
| The temperature of the water here is noticeably warm. The
| skies are devoid of birds and the waters are covered with
~-~-~ | soft, filmy red algae. Some patches of algae are more thick
| | and tenacious than others, insisting that they follow you
!-@-~>~| for a while as you move through them. The surface is relatively
| | calm and plaintive.
~ |
| |
! |
---------+

[Exits: north east south west]

<297/707hp 133/1094m 336/379mv 58163g><8pm (night) ocean (outside)>vs.*none* af
You are affected by the following:
Spell: detect invis : lasts for 5 hours
Spell: fly : lasts for 4 hours
Spell: sanctuary : modifies armor class by 75 for 2 hours
: lasts for 2 hours
Spell: armor : modifies armor class by 30 for 2 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently

<297/707hp 133/1094m 336/379mv 58163g><8pm (night) ocean (outside)>vs.*none* south
Along Red Water
~-~-~ | The temperature of the water here is noticeably warm. The
| | skies are devoid of birds and the waters are covered with
!-~-~>~| soft, filmy red algae. Some patches of algae are more thick
| | and tenacious than others, insisting that they follow you
@ | for a while as you move through them. The surface is relatively
| | calm and plaintive.
! |
|
|
---------+

[Exits: north south]

<297/707hp 133/1094m 335/379mv 58163g><8pm (night) ocean (outside)>vs.*none* south
Standing on a Red-Water Shore
!-~-~>~| Red tides slowly roll up and down the banks of a peninsula.
| | The shore itself is only a few steps away from the land's
~ | rock outcroppings and flora. Exotic looking flowers that change
| | colors between purple and yellow droop from overhanging vines
@ | that act as a makeshift curtain, concealing whatever hides
| behind them.
|
|
|
---------+

[Exits: north]
A large, dirty white bird stares curiously at the sea.

<297/707hp 133/1094m 334/379mv 58163g><8pm (night) sand (outside)>vs.*none* c word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.

<297/707hp 128/1094m 167/379mv 58163g><8pm (night) city (outside)>vs.*none* south
Temple Square
*-* | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<297/707hp 128/1094m 166/379mv 58163g><8pm (night) city (outside)>vs.*none* south
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands here.
A duergar citizen of Seringale strolls about.

<297/707hp 128/1094m 165/379mv 58163g><8pm (night) road (outside)>vs.*none* who
where
east
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<297/707hp 128/1094m 165/379mv 58163g><8pm (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Temple of Balance
<PK> Ilromie The North Road
Vhrael North Square
Serra North Square

<297/707hp 128/1094m 165/379mv 58163g><8pm (night) road (outside)>vs.*none*
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]

<297/707hp 128/1094m 164/379mv 58163g><8pm (night) road (outside)>vs.*none* east
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

<297/707hp 128/1094m 163/379mv 58163g><8pm (night) road (outside)>vs.*none* east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A duergar city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
(Charmed) An angry bird stands here, postured aggressively.
Serra is resting here.

<297/707hp 128/1094m 162/379mv 58163g><8pm (night) city (outside)>vs.*none* north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
A human citizen of Seringale wanders around aimlessly.

<297/707hp 128/1094m 161/379mv 58163g><8pm (night) road (outside)>vs.*none* north
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<297/707hp 128/1094m 160/379mv 58163g><8pm (night) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<297/707hp 128/1094m 159/379mv 58163g><8pm (night) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<297/707hp 128/1094m 158/379mv 58163g><8pm (night) road (outside)>vs.*none* north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<297/707hp 128/1094m 157/379mv 58163g><8pm (night) city (outside)>vs.*none* north
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<297/707hp 128/1094m 156/379mv 58163g><8pm (night) city (outside)>vs.*none*
A gnomish city guard yells 'Guards! Guards! Attack Ilromie!'

<297/707hp 128/1094m 156/379mv 58163g><8pm (night) city (outside)>vs.*none* north
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.

<297/707hp 128/1094m 155/379mv 58163g><8pm (night) field (outside)>vs.*none* north
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<297/707hp 128/1094m 154/379mv 58163g><8pm (night) hills (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<297/707hp 128/1094m 154/379mv 58163g><8pm (night) hills (outside)>vs.*none* north
Players near you in Plains of the North:
<PK> Ilromie Gallow hill

<297/707hp 128/1094m 154/379mv 58163g><8pm (night) hills (outside)>vs.*none*
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<297/707hp 128/1094m 153/379mv 58163g><8pm (night) field (outside)>vs.*none* north
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<297/707hp 128/1094m 152/379mv 58163g><8pm (night) hills (outside)>vs.*none* north
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<297/707hp 128/1094m 150/379mv 58163g><8pm (night) hills (outside)>vs.*none* north
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]

<297/707hp 128/1094m 148/379mv 58163g><8pm (night) mountain (outside)>vs.*none* up
up
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<297/707hp 128/1094m 145/379mv 58163g><8pm (night) mountain (outside)>vs.*none*
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

<297/707hp 128/1094m 142/379mv 58163g><8pm (night) mountain (indoors)>vs.*none* north
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]

<297/707hp 128/1094m 140/379mv 58163g><8pm (night) city (outside)>vs.*none* who
where
north
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<297/707hp 128/1094m 140/379mv 58163g><8pm (night) city (outside)>vs.*none*
Players near you in Mount Saidian:
<PK> Ilromie The South Gate of the Town of Liberty

<297/707hp 128/1094m 140/379mv 58163g><8pm (night) city (outside)>vs.*none*
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]

<297/707hp 128/1094m 139/379mv 58163g><8pm (night) city (outside)>vs.*none* north
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]

<297/707hp 128/1094m 138/379mv 58163g><8pm (night) city (outside)>vs.*none* north
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.

<297/707hp 128/1094m 137/379mv 58163g><8pm (night) city (outside)>vs.*none* north
Torin Square
+-* | You are travelling on the main road of the town of Liberty.
| | The road has been well looked after and paved with bright
S *-S +| white cobblestones. There is a strange magical quality
| | || to its perfectly preserved surface. To the north you see
+-+-@-+-+| the entryway to a large castle. Smaller roads lead off
| | || to the east and west, with important shops upon them.
S S-+ S|
| |
S-+-S |
---------+

[Exits: north east south west]
A magnificent fountain of water flows here.
An avian cityguard flies in.

<297/707hp 128/1094m 136/379mv 58163g><8pm (night) city (outside)>vs.*none* north
Arkhalis Street
+-+-+-+-+| You are travelling down the main street of the town of
| | Liberty, not far from the castle. The road has been paved
+-* | with cobblestones, shaped round and arranged in a uniform
| | pattern. It has been kept immaculately clean, free of
S @-S +| all dust and other pollutants. So clean in fact that
| | || it almost seems it has never been stepped on. The town
+-+-+-+-+| square is off to the south.
| | ||
S S-+ S|
---------+

[Exits: north east south]
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.
(White Aura) A female citizen of the town saunters about.

<312/707hp 174/1094m 189/379mv 58163g><9pm (night) inside (indoors)>vs.*none* north
Arkhalis Street
+ | You are travelling along Arkhalis Street, part of the
| | main street running straight through the town of Liberty.
+-+-+-+-+| The road has been carefully paved with cobblestones,
| | their round surfaces glowing even in the weakest of light.
+-@ | To the west of here is the weapon shop, dull noises coming
| | from within. North leads towards the castle, while the
S *-S +| street continues southwards heading to the town square.
| | ||
+-+-+-+-+|
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.

<312/707hp 174/1094m 188/379mv 58163g><9pm (night) inside (indoors)>vs.*none* c pass
You lost your concentration.

<312/707hp 164/1094m 188/379mv 58163g><9pm (night) inside (indoors)>vs.*none* north
Outside the Castle Gates
+-+-+-+-+| The huge gates of the castle tower high above you. They
| | || are made of the most beautiful white ivory, carefully carved
* + *| into long rods that interweave each other for strength.
| | The gates are left open at all times in welcome to visitors.
+-+-@-+-+| No guard seems to be present to prevent intruders. The
| | foyer of the castle is to the north while south leads out
+-* | onto Arkhalis Street. The battlements of the town are to
| | the east and west.
*-S |
---------+

[Exits: north east south west]

<312/707hp 164/1094m 187/379mv 58163g><9pm (night) city (outside)>vs.*none* af
You are affected by the following:
Spell: detect invis : lasts for 4 hours
Spell: fly : lasts for 3 hours
Spell: sanctuary : modifies armor class by 75 for 1 hours
: lasts for 1 hours
Spell: armor : modifies armor class by 30 for 1 hours
Set : Platinum Might : modifies strength by 4 permanently
: modifies health by 50 permanently

<312/707hp 164/1094m 187/379mv 58163g><9pm (night) city (outside)>vs.*none*
Tordrak walks in.

<312/707hp 164/1094m 187/379mv 58163g><9pm (night) city (outside)>vs.*none* north
The Outer Foyer
+ * +| You are in the outer entranceway of Liberty's grand castle
| | || foyer. It has been very well decorated, its walls splashed
+-+-+-+-+| with colourful paintings and its floor with lavish carpets.
| | || There are busts sculpted from bronze in each corner. The
* @ *| foyer continues to the north, where it opens into a banquet
| | hall and two corridors.
+-+-+-+-+|
| |
+-* |
---------+

[Exits: north south]

<312/707hp 164/1094m 186/379mv 58163g><9pm (night) city (outside)>vs.*none* north
The Inner Foyer
* * *| You are in the foyer of the town of Liberty's grand castle.
| | || It has been very well decorated, its walls splashed with
+ * +| colourful paintings and its floor with lavish carpets.
| | || There are busts sculpted from bronze in each corner.
+-+-@-+-+| Small corridors branch off to the east and west, while
| | || to the north is the banquet hall of the castle.
* + *|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
An avian cityguard is here, protecting the town from intruders.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.

<312/707hp 164/1094m 185/379mv 58163g><9pm (night) city (outside)>vs.*none* south
The Outer Foyer
+ * +| You are in the outer entranceway of Liberty's grand castle
| | || foyer. It has been very well decorated, its walls splashed
+-+-+-+-+| with colourful paintings and its floor with lavish carpets.
| | || There are busts sculpted from bronze in each corner. The
* @ *| foyer continues to the north, where it opens into a banquet
| | hall and two corridors.
+-+-+-+-+|
| |
+-* |
---------+

[Exits: north south]

<312/707hp 164/1094m 184/379mv 58163g><9pm (night) city (outside)>vs.*none* south
Outside the Castle Gates
+-+-+-+-+| The huge gates of the castle tower high above you. They
| | || are made of the most beautiful white ivory, carefully carved
* + *| into long rods that interweave each other for strength.
| | The gates are left open at all times in welcome to visitors.
+-+-@-+-+| No guard seems to be present to prevent intruders. The
| | foyer of the castle is to the north while south leads out
+-* | onto Arkhalis Street. The battlements of the town are to
| | the east and west.
*-S |
---------+

[Exits: north east south west]
Tordrak the Battlemaster is here.

<312/707hp 164/1094m 183/379mv 58163g><9pm (night) city (outside)>vs.*none* south
Tordrak walks north.

<312/707hp 164/1094m 183/379mv 58163g><9pm (night) city (outside)>vs.*none*
Arkhalis Street
+ | You are travelling along Arkhalis Street, part of the
| | main street running straight through the town of Liberty.
+-+-+-+-+| The road has been carefully paved with cobblestones,
| | their round surfaces glowing even in the weakest of light.
+-@ | To the west of here is the weapon shop, dull noises coming
| | from within. North leads towards the castle, while the
S *-S +| street continues southwards heading to the town square.
| | ||
+-+-+-+-+|
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.

<312/707hp 164/1094m 182/379mv 58163g><9pm (night) inside (indoors)>vs.*none* south

A female citizen flies north.

<312/707hp 164/1094m 182/379mv 58163g><9pm (night) inside (indoors)>vs.*none*
Arkhalis Street
+-+-+-+-+| You are travelling down the main street of the town of
| | Liberty, not far from the castle. The road has been paved
+-* | with cobblestones, shaped round and arranged in a uniform
| | pattern. It has been kept immaculately clean, free of
S @-S +| all dust and other pollutants. So clean in fact that
| | || it almost seems it has never been stepped on. The town
+-+-+-+-+| square is off to the south.
| | ||
S S-+ S|
---------+

[Exits: north east south]
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.

<312/707hp 164/1094m 181/379mv 58163g><9pm (night) inside (indoors)>vs.*none* who
where
south
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<312/707hp 164/1094m 181/379mv 58163g><9pm (night) inside (indoors)>vs.*none*
Players near you in Mount Saidian:
<PK> Tordrak The Outer Foyer
<PK> Ilromie Arkhalis Street

<312/707hp 164/1094m 181/379mv 58163g><9pm (night) inside (indoors)>vs.*none*
Torin Square
+-* | You are travelling on the main road of the town of Liberty.
| | The road has been well looked after and paved with bright
S *-S +| white cobblestones. There is a strange magical quality
| | || to its perfectly preserved surface. To the north you see
+-+-@-+-+| the entryway to a large castle. Smaller roads lead off
| | || to the east and west, with important shops upon them.
S S-+ S|
| |
S-+-S |
---------+

[Exits: north east south west]
A magnificent fountain of water flows here.
(White Aura) A female citizen of the town saunters about.
An avian cityguard is here, protecting the town from intruders.

<312/707hp 164/1094m 180/379mv 58163g><9pm (night) city (outside)>vs.*none* south
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.

<312/707hp 164/1094m 179/379mv 58163g><9pm (night) city (outside)>vs.*none* south
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]

<312/707hp 164/1094m 178/379mv 58163g><9pm (night) city (outside)>vs.*none* south
south
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]

<312/707hp 164/1094m 177/379mv 58163g><9pm (night) city (outside)>vs.*none* south
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]

<312/707hp 164/1094m 176/379mv 58163g><9pm (night) city (outside)>vs.*none* south
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

<312/707hp 164/1094m 174/379mv 58163g><9pm (night) mountain (indoors)>vs.*none* down
Leaping off the mountain won't do anyone any good.

<312/707hp 164/1094m 174/379mv 58163g><9pm (night) mountain (indoors)>vs.*none* down
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<312/707hp 164/1094m 171/379mv 58163g><9pm (night) mountain (outside)>vs.*none*
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]

<312/707hp 164/1094m 168/379mv 58163g><9pm (night) mountain (outside)>vs.*none* south
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<312/707hp 164/1094m 166/379mv 58163g><9pm (night) hills (outside)>vs.*none* south
south
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<312/707hp 164/1094m 164/379mv 58163g><9pm (night) hills (outside)>vs.*none* south
who
where
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<312/707hp 164/1094m 163/379mv 58163g><9pm (night) field (outside)>vs.*none* south
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<312/707hp 164/1094m 162/379mv 58163g><9pm (night) hills (outside)>vs.*none* south
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<312/707hp 164/1094m 162/379mv 58163g><9pm (night) hills (outside)>vs.*none*
Players near you in Plains of the North:
<PK> Tordrak The steep foothills
<PK> Ilromie Gallow hill

<312/707hp 164/1094m 162/379mv 58163g><9pm (night) hills (outside)>vs.*none*
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.

<312/707hp 164/1094m 161/379mv 58163g><9pm (night) field (outside)>vs.*none*
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<312/707hp 164/1094m 160/379mv 58163g><9pm (night) city (outside)>vs.*none* south
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gnomish city guard steps distractedly around you.
A gate guard steps aside and allows you to pass him.

<312/707hp 164/1094m 159/379mv 58163g><9pm (night) city (outside)>vs.*none* south

A gate guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
Your shield wobbles and barely deflects a gate guard's punch.
You thrust a gate guard's punch aside in a skillful parry.
A gate guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
You thrust a gate guard's punch aside in a skillful parry.
A gate guard's punch misses you.
A gnomish city guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a gnomish city guard's punch with an easy flourish.
You parry a gnomish city guard's punch with an easy flourish.
A gate guard is in excellent condition.

<312/707hp 164/1094m 159/379mv 58163g><9pm (night) city (outside)>vs.*a gate guard*
No way! You are still fighting!
A gate guard is in excellent condition.

<312/707hp 164/1094m 159/379mv 58163g><9pm (night) city (outside)>vs.*a gate guard* south
No way! You are still fighting!
A gate guard is in excellent condition.

<312/707hp 164/1094m 159/379mv 58163g><9pm (night) city (outside)>vs.*a gate guard*
You block a gate guard's attack with your shield.
You parry a gate guard's punch.
You parry a gate guard's punch with an easy flourish.
You thrust a gate guard's punch aside in a skillful parry.
You thrust a gnomish city guard's punch aside in a skillful parry.
You deflect a gnomish city guard's punch aside in an ungraceful parry.
Your slash maims a gate guard!
Your slash MUTILATES a gate guard!
A gate guard has some small wounds and bruises.

<312/707hp 164/1094m 159/379mv 58163g><9pm (night) city (outside)>vs.*a gate guard* flee
You flee from combat!
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<312/707hp 164/1094m 158/379mv 58163g><9pm (night) road (outside)>vs.*none* south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A duergar city guard yells 'Ilromie! You're MINE!'
You block a duergar city guard's attack with your shield.
You deflect a duergar city guard's punch aside in an ungraceful parry.
A duergar city guard is in excellent condition.

<312/707hp 164/1094m 157/379mv 58163g><9pm (night) road (outside)>vs.*a duergar city guard* south
No way! You are still fighting!
A duergar city guard is in excellent condition.

<312/707hp 164/1094m 157/379mv 58163g><9pm (night) road (outside)>vs.*a duergar city guard* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.
A duergar city guard is in excellent condition.

<312/707hp 164/1094m 157/379mv 58163g><9pm (night) road (outside)>vs.*a duergar city guard* south
Players near you in Seringale:
<PK> Tordrak Outside the North Gate
<PK> Ilromie The North Main Street
Vhrael North Square
Serra North Square
A duergar city guard is in excellent condition.

<312/707hp 164/1094m 157/379mv 58163g><9pm (night) road (outside)>vs.*a duergar city guard*
No way! You are still fighting!
A duergar city guard is in excellent condition.

<312/707hp 164/1094m 157/379mv 58163g><9pm (night) road (outside)>vs.*a duergar city guard*
You parry a duergar city guard's punch with an easy flourish.
You thrust a duergar city guard's punch aside in a skillful parry.
Your slash MUTILATES a duergar city guard!
Your slash maims a duergar city guard!
You swing a starfoil razorsword at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
A duergar city guard hits the ground ... DEAD.

<312/707hp 164/1094m 157/379mv 58163g><9pm (night) road (outside)>vs.*none* flee
You aren't fighting anyone.

<312/707hp 164/1094m 157/379mv 58163g><9pm (night) road (outside)>vs.*none* south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<312/707hp 164/1094m 156/379mv 58163g><9pm (night) road (outside)>vs.*none* flee
You aren't fighting anyone.

<312/707hp 164/1094m 156/379mv 58163g><9pm (night) road (outside)>vs.*none* south
south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
A human citizen of Seringale wanders around aimlessly.

<312/707hp 164/1094m 155/379mv 58163g><9pm (night) road (outside)>vs.*none*
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
One valuable gold coin.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A duergar city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.
(Charmed) An angry bird stands here, postured aggressively.
Serra is resting here.

<312/707hp 164/1094m 154/379mv 58163g><9pm (night) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<312/707hp 164/1094m 153/379mv 58163g><9pm (night) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

<312/707hp 164/1094m 152/379mv 58163g><9pm (night) road (outside)>vs.*none* south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.

<312/707hp 164/1094m 151/379mv 58163g><9pm (night) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<312/707hp 164/1094m 150/379mv 58163g><9pm (night) city (outside)>vs.*none* west
who
where
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A human city guard of Seringale stands watch here.
A human city guard yells 'Ilromie! Now you die!'
You thrust a human city guard's punch aside in a skillful parry.
You parry a human city guard's punch with an easy flourish.
A human city guard is in excellent condition.

<327/707hp 194/1094m 203/379mv 58163g><10pm (night) inside (indoors)>vs.*a human city guard*
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.
A human city guard is in excellent condition.

<327/707hp 194/1094m 203/379mv 58163g><10pm (night) inside (indoors)>vs.*a human city guard*
Players near you in Seringale:
<PK> Tordrak The Main Street
<PK> Ilromie Northwest of Market Square
Vhrael North Square
Serra North Square
A human city guard is in excellent condition.

<327/707hp 194/1094m 203/379mv 58163g><10pm (night) inside (indoors)>vs.*a human city guard* south

Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'
You block a human city guard's attack with your shield.
You thrust a human city guard's punch aside in a skillful parry.
Your stab DISEMBOWELS a human city guard!
You swing a starfoil razorsword at a human city guard's neck and decapitate him.
A human city guard's headless body falls to its knees, then keels sideways.
You hear a human city guard's death cry.

<327/707hp 194/1094m 203/379mv 58163g><10pm (night) inside (indoors)>vs.*none*
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A halfling city guard of Seringale stands watch here.

<327/707hp 194/1094m 202/379mv 58163g><10pm (night) city (outside)>vs.*none* west
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<327/707hp 194/1094m 201/379mv 58163g><10pm (night) road (outside)>vs.*none* west
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<327/707hp 194/1094m 200/379mv 58163g><10pm (night) road (outside)>vs.*none* west
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.

<327/707hp 194/1094m 199/379mv 58163g><10pm (night) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<327/707hp 194/1094m 199/379mv 58163g><10pm (night) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak Northwest of Market Square
<PK> Ilromie The Western Monument
Vhrael North Square
Serra North Square

<327/707hp 194/1094m 199/379mv 58163g><10pm (night) city (outside)>vs.*none* west
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<327/707hp 194/1094m 198/379mv 58163g><10pm (night) road (outside)>vs.*none* west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A storm giant citizen of Seringale strolls about.

<327/707hp 194/1094m 197/379mv 58163g><10pm (night) road (outside)>vs.*none* west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A halfling city guard of Seringale stands watch here.

<327/707hp 194/1094m 196/379mv 58163g><10pm (night) road (outside)>vs.*none* west

A halfling city guard yells 'Ilromie! You're MINE!'
Your shield absorbs the impact of a halfling city guard's punch easily.
You awkwardly parry a halfling city guard's punch with a loud clang.
A halfling city guard is in excellent condition.

<327/707hp 194/1094m 196/379mv 58163g><10pm (night) road (outside)>vs.*a halfling city guard* west
No way! You are still fighting!
A halfling city guard is in excellent condition.

<327/707hp 194/1094m 196/379mv 58163g><10pm (night) road (outside)>vs.*a halfling city guard*
No way! You are still fighting!
A halfling city guard is in excellent condition.

<327/707hp 194/1094m 196/379mv 58163g><10pm (night) road (outside)>vs.*a halfling city guard*
You thrust a halfling city guard's punch aside in a skillful parry.
You deflect a halfling city guard's punch aside in an ungraceful parry.
Your slash devastates a halfling city guard!
You swing a starfoil razorsword at a halfling city guard's neck and decapitate him.
A halfling city guard's headless body falls to its knees, then keels sideways.
A halfling city guard's head is shattered, and his brains splash all over you.

<327/707hp 194/1094m 196/379mv 58163g><10pm (night) road (outside)>vs.*none* west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A duergar city guard yells 'Ilromie! Now you die!'
You parry a duergar city guard's punch with an easy flourish.
You parry a duergar city guard's punch with an easy flourish.
A duergar city guard is in excellent condition.

<327/707hp 194/1094m 195/379mv 58163g><10pm (night) city (outside)>vs.*a duergar city guard* west
No way! You are still fighting!
A duergar city guard is in excellent condition.

<327/707hp 194/1094m 195/379mv 58163g><10pm (night) city (outside)>vs.*a duergar city guard*
Tordrak walks in.
A gate guard steps aside and allows you to pass him.
A duergar city guard is in excellent condition.

<327/707hp 194/1094m 195/379mv 58163g><10pm (night) city (outside)>vs.*a duergar city guard* west
No way! You are still fighting!
A duergar city guard is in excellent condition.

<327/707hp 194/1094m 195/379mv 58163g><10pm (night) city (outside)>vs.*a duergar city guard*
You yell 'Help! I am being attacked by Tordrak!'
Tordrak's chill DISEMBOWELS you!
Tordrak's pierce maims you!
A duergar city guard's punch misses you.
You parry a duergar city guard's punch.
Tordrak's freezing bite MUTILATES you!
You awkwardly parry Tordrak's pierce with a loud clang.
Tordrak's freezing bite maims you!
Your slash devastates a duergar city guard!
Your slash decimates a duergar city guard!
You swing a starfoil razorsword at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
You hear a duergar city guard's death cry.

<173/707hp 194/1094m 195/379mv 58163g><10pm (night) city (outside)>vs.*none* flee
You aren't fighting anyone.

<173/707hp 194/1094m 195/379mv 58163g><10pm (night) city (outside)>vs.*none* flee
You aren't fighting anyone.
A gate guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
You parry a gate guard's punch with an easy flourish.
You parry a gate guard's punch.
A gate guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
You parry a gate guard's punch with an easy flourish.
You thrust a gate guard's punch aside in a skillful parry.
A gate guard is in excellent condition.

<173/707hp 194/1094m 195/379mv 58163g><10pm (night) city (outside)>vs.*a gate guard* flee
You flee from combat!
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
The corpse of a halfling city guard is lying here.
The splattered brains of a halfling city guard are lying here.

<173/707hp 194/1094m 194/379mv 58163g><10pm (night) road (outside)>vs.*none* west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
Tordrak the Battlemaster is here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard yells 'Ilromie! Now you die!'
You parry a gate guard's punch.
You parry a gate guard's punch with an easy flourish.
A gate guard yells 'Ilromie! Now you die!'
You parry a gate guard's punch.
Your shield wobbles and barely deflects a gate guard's punch.
A gate guard is in excellent condition.

<173/707hp 194/1094m 193/379mv 58163g><10pm (night) city (outside)>vs.*a gate guard* west
No way! You are still fighting!
You parry a gate guard's punch.
You parry a gate guard's punch.
You parry a gate guard's punch.
Your shield wobbles and barely deflects a gate guard's punch.
Your stab MUTILATES a gate guard!
Your slash devastates a gate guard!
A gate guard has some small wounds and bruises.

<173/707hp 194/1094m 193/379mv 58163g><10pm (night) city (outside)>vs.*a gate guard* flee
You flee from combat!
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<173/707hp 194/1094m 192/379mv 58163g><10pm (night) city (outside)>vs.*none* west
west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west hovel]
This small hovel door has moss and vines growing upon it.

<173/707hp 194/1094m 191/379mv 58163g><10pm (night) field (outside)>vs.*none*
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<173/707hp 194/1094m 190/379mv 58163g><10pm (night) forest (outside)>vs.*none* west
who
where
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<173/707hp 194/1094m 189/379mv 58163g><10pm (night) forest (outside)>vs.*none* west
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<173/707hp 194/1094m 189/379mv 58163g><10pm (night) forest (outside)>vs.*none*
Players near you in Mystic Forest:
<PK> Ilromie A trail through the light forest

<173/707hp 194/1094m 189/379mv 58163g><10pm (night) forest (outside)>vs.*none*
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'







**Run to Demea**




<185/707hp 209/1094m 189/379mv 58163g><11pm (night) river (outside)>vs.*none* west
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

<185/707hp 209/1094m 188/379mv 58163g><11pm (night) field (outside)>vs.*none* south
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+

[Exits: north south]

<185/707hp 209/1094m 187/379mv 58163g><11pm (night) field (outside)>vs.*none* south
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+

[Exits: north up]

<185/707hp 209/1094m 186/379mv 58163g><11pm (night) field (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ H-Elf ] <PK> [KNIGHT] <DEPUTY> Sir Alkas Tyrzaphir the Grand Master of Seasons, Archon of Valour
[ Half ] <PK> Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<185/707hp 209/1094m 186/379mv 58163g><11pm (night) field (outside)>vs.*none*
Players near you in Standing Fortress:
<PK> Tordrak A Rocky Shore
<PK> Ilromie A Rocky Shore
Fya The Western Corridor

<185/707hp 209/1094m 186/379mv 58163g><11pm (night) field (outside)>vs.*none*
Tordrak walks in.

<185/707hp 209/1094m 186/379mv 58163g><11pm (night) field (outside)>vs.*none* north

You yell 'Help! I am being attacked by Tordrak!'
Tordrak's freezing bite MASSACRES you!
Tordrak's pierce MASSACRES you!
You block Tordrak's attack with your shield.
You deflect Tordrak's freezing bite aside in an ungraceful parry.
Tordrak manages to dodge your slice with a lot of effort.
Tordrak is in excellent condition.

<41/707hp 209/1094m 186/379mv 58163g><11pm (night) field (outside)>vs.*Tordrak*
No way! You are still fighting!
Tordrak is in excellent condition.

<41/707hp 209/1094m 186/379mv 58163g><11pm (night) field (outside)>vs.*Tordrak* north
No way! You are still fighting!
Tordrak is in excellent condition.

<41/707hp 209/1094m 186/379mv 58163g><11pm (night) field (outside)>vs.*Tordrak* flee
You flee from combat!
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+

[Exits: north west down]

<41/707hp 209/1094m 184/379mv 58163g><11pm (night) mountain (outside)>vs.*none* north
Atop the Rock Cropping
| Rough steps have been carved up the side of the cliff, barely
| wide enough to walk up and with nothing for support on the
| outside, a rather dangerous combination. The steps wind down
| and around the cliff and appear again below. A dock with
@ | many building set upon it can be seen to the east and Demea
| | bay lies to the north. A steep wall of rock is the only way
x-x | up to the summit.
| |
x-o |
---------+

[Exits: south up]

<41/707hp 209/1094m 181/379mv 58163g><11pm (night) mountain (outside)>vs.*none* up
Nearing the Summit
| Rough steps have been carved up the side of the cliff, barely
| wide enough to walk up and with nothing for support on the
| outside, a rather dangerous combination. The steps wind down
| and around the cliff and appear again below. A dock with many
@ | building set upon it can be seen to the east and Demea bay
| lies to the north. A steep wall of rock is the only way up
| to the summit and down to a winding path.
|
|
---------+

[Exits: up down]
A dockhand stands here.

<41/707hp 209/1094m 178/379mv 58163g><11pm (night) mountain (outside)>vs.*none* up
up
The Rock Summit
| A steep wall of rock leads straight down to a winding path
| of rough steps carved down and around the cliff, barely wide
z | enough to walk down and with nothing for support on the outside,
| | a rather dangerous combination. A flat rock ledge overlooks
@ | Demea Bay to the north and a dock with many building set upon
| it can be seen to the east.
|
|
|
---------+

[Exits: north down]

<41/707hp 209/1094m 175/379mv 58163g><11pm (night) mountain (outside)>vs.*none*
Alas, you cannot go that way.

<41/707hp 209/1094m 175/379mv 58163g><11pm (night) mountain (outside)>vs.*none* down
Nearing the Summit
| Rough steps have been carved up the side of the cliff, barely
| wide enough to walk up and with nothing for support on the
| outside, a rather dangerous combination. The steps wind down
| and around the cliff and appear again below. A dock with many
@ | building set upon it can be seen to the east and Demea bay
| lies to the north. A steep wall of rock is the only way up
| to the summit and down to a winding path.
|
|
---------+

[Exits: up down]
A dockhand stands here.

<56/707hp 231/1094m 226/379mv 58163g><12am (midnight) mountain (outside)>vs.*none* down
down
Atop the Rock Cropping
| Rough steps have been carved up the side of the cliff, barely
| wide enough to walk up and with nothing for support on the
| outside, a rather dangerous combination. The steps wind down
| and around the cliff and appear again below. A dock with
@ | many building set upon it can be seen to the east and Demea
| | bay lies to the north. A steep wall of rock is the only way
x-x | up to the summit.
| |
x-o |
---------+

[Exits: south up]

<56/707hp 231/1094m 223/379mv 58163g><12am (midnight) mountain (outside)>vs.*none* down
Alas, you cannot go that way.

<56/707hp 231/1094m 223/379mv 58163g><12am (midnight) mountain (outside)>vs.*none* south
Tordrak climbs in.
Alas, you cannot go that way.

<56/707hp 231/1094m 223/379mv 58163g><12am (midnight) mountain (outside)>vs.*none*
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+

[Exits: north west down]

<56/707hp 231/1094m 220/379mv 58163g><12am (midnight) mountain (outside)>vs.*none* west
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+

[Exits: east south]

<56/707hp 231/1094m 217/379mv 58163g><12am (midnight) mountain (outside)>vs.*none* south
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+

[Exits: north east]

<56/707hp 231/1094m 214/379mv 58163g><12am (midnight) mountain (outside)>vs.*none* east
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+

[Exits: south west hovel]
This small hovel door has moss and vines growing upon it.

<56/707hp 231/1094m 212/379mv 58163g><12am (midnight) field (outside)>vs.*none* south
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+

[Exits: north east]
A hardworking deckhand stands here.

<56/707hp 231/1094m 211/379mv 58163g><12am (midnight) field (outside)>vs.*none* brrr
You encase yourself in a physical barrier.

<56/707hp 111/1094m 211/379mv 58163g><12am (midnight) field (outside)>vs.*none* east

Tordrak walks in.

<56/707hp 111/1094m 211/379mv 58163g><12am (midnight) field (outside)>vs.*none*
You yell 'Help! I am being attacked by Tordrak!'
Tordrak's freezing bite MASSACRES you!
A mob of special guards tackles you and bludgeons you into submission.
You are too hurt to do anything for a while.
A special guard arrives on the scene.
A special guard relieves you of a raspberry flan.
A special guard relieves you of a scroll of flying.
A special guard relieves you of a scroll of flying.
A special guard relieves you of a raspberry flan.
A special guard relieves you of a trophy of a juggler.
A special guard relieves you of an admission ticket.
A special guard relieves you of a tin canteen.
A special guard relieves you of a storm shield.
A special guard relieves you of ornate robes adorned with jotun runes.
A special guard relieves you of a starfoil razorsword.
A special guard relieves you of a bottle of house wine.
A special guard relieves you of a cloak of fallen stars.
A special guard relieves you of a diamond brooch.
A special guard relieves you of the light of dawn.
A special guard relieves you of a mask carved from white ash.
A special guard relieves you of a tight fitting blue shirt embroidered with gems.
A special guard relieves you of a deflective heretic's signet of turning.
A special guard relieves you of a Scroll of Chanting Release.
A special guard relieves you of platinum boots.
A special guard relieves you of platinum leggings.
A special guard relieves you of a diamond earring.
A special guard relieves you of a glittering diamond.
A special guard relieves you of a worn diamond bangle.
A special guard relieves you of a worn diamond bangle.
A special guard relieves you of platinum gauntlets.
A special guard relieves you of platinum sleeves.
A special guard relieves you of the platinum girth.
A special guard impounds 58163 gold.
You are too hurt to do anything for a while.

<1/487hp 1/1069m 211/394mv 0g><12am (midnight) field (outside)>vs.*none*
You are too hurt to do anything.

<1/487hp 1/1069m 211/394mv 0g><12am (midnight) field (outside)>vs.*none*
A special guard says 'Ilromie does a good job observing the laws, but broke the first law.'
A special guard says 'Justice impounds a deflective heretic's signet of turning as contraband.'
A special guard says 'Justice confiscates a Scroll of Chanting Release for your crimes.'
A special guard says 'Justice confiscates a mask carved from white ash for your crimes.'

<1/487hp 1/1069m 211/394mv 0g><12am (midnight) field (outside)>vs.*none*
Vhrael gossips: 'Squish.'

<1/487hp 1/1069m 211/394mv 0g><12am (midnight) field (outside)>vs.*none*
Tordrak has sentenced you to 3 hours of hard labor in the prison yard.
A special guard drags you to jail.
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

A gruff-looking guard tosses you a spade.
A gruff looking guard says 'Wield that and dig over in the prison yard.'
A gruff looking guard says 'Hurry up, or they'll put you on the wheel anyway.'

<1/487hp 1/1069m 211/394mv 0g><12am (midnight) inside (indoors)>vs.*none*
You slowly float to the ground.
Dig in the prison yard before the warden gets impatient.

<17/487hp 63/1069m 270/394mv 0g><1am (night) inside (indoors)>vs.*none*
<SCHOLAR> Serra gossips: 'Oh no.'

<17/487hp 63/1069m 270/394mv 0g><1am (night) inside (indoors)>vs.*none* dig
You can't do that while resting.

<17/487hp 63/1069m 270/394mv 0g><1am (night) inside (indoors)>vs.*none* sta
You stand up.

<17/487hp 63/1069m 270/394mv 0g><1am (night) inside (indoors)>vs.*none* dig
You can't do that here.

<17/487hp 63/1069m 270/394mv 0g><1am (night) inside (indoors)>vs.*none*
Alkas tells the group 'I am sorry Duchess.'

<17/487hp 63/1069m 270/394mv 0g><1am (night) inside (indoors)>vs.*none* east
The Prison Yard
+-* | You are standing in the recreational area of Seringale's city
| | jail. There is a small spade lying on the soft ground, as digging
+-* | holes for no apparent reason is a fairly common activity among
| | | the inmates. A pig's trough sits in the center of the yard, offering
+ *-@ | thirsty prisoners a refreshing drink if they can withstand the
| | fecal matter encrusted on the sides of it.
+-+ |
| |
+ |
---------+

[Exits: west]
Foul-smelling water is in this feces-covered pig trough.
A spade is lying here.

<17/487hp 63/1069m 270/394mv 0g><1am (night) field (outside)>vs.*none* dig
Better wield a spade first.

<17/487hp 63/1069m 270/394mv 0g><1am (night) field (outside)>vs.*none* g spade
You get a spade.

<17/487hp 63/1069m 270/394mv 0g><1am (night) field (outside)>vs.*none* wear spade
You wield a spade.
A spade feels like a part of you!

<17/487hp 63/1069m 270/394mv 0g><1am (night) field (outside)>vs.*none*
You no longer see invisible objects.
Dig in the prison yard before the warden gets impatient.

<26/487hp 80/1069m 324/394mv 0g><2am (night) field (outside)>vs.*none* dig
You dig up some dirt for the Justice cabal.
You have 2 more hours of hard labor to go.

<26/487hp 80/1069m 324/394mv 0g><2am (night) field (outside)>vs.*none* dig

A messenger arrives and hands you a NOTE.

<26/487hp 80/1069m 324/394mv 0g><2am (night) field (outside)>vs.*none*
You're not ready to continue digging yet.

<26/487hp 80/1069m 324/394mv 0g><2am (night) field (outside)>vs.*none*
You stop following Alkas.
Alkas has left the group.
You become the group leader.

<26/487hp 80/1069m 324/394mv 0g><2am (night) field (outside)>vs.*none* who
[ Dwarf ] [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ Half ] Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<26/487hp 80/1069m 324/394mv 0g><2am (night) field (outside)>vs.*none* snort
You snort derisively.

<26/487hp 80/1069m 324/394mv 0g><2am (night) field (outside)>vs.*none* dig
You're not ready to continue digging yet.


<26/487hp 80/1069m 324/394mv 0g><2am (night) field (outside)>vs.*none*
You think you can manage more digging.
Dig in the prison yard before the warden gets impatient.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none* dig
You dig up some dirt for the Justice cabal.
You have 1 more hour of hard labor to go.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Vhrael looks at you.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Vhrael falls to the ground and rolls around laughing hysterically.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Tordrak walks in.
A special guard walks in.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none* glare vh
You glare icily at him.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Vhrael throws back his head and cackles with insane glee!

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Serra walks in.
An adolescent cobra chicken flies in.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Tordrak sighs.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Yenila steps out of the shadows.
Yenila hits Tordrak on the back of the head with a lead filled sack.
Tordrak yells 'Help! Yenila just tried to blackjack me!'
Yenila's blackjack injures Tordrak.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Yenila's flaming bite decimates Tordrak!
Tordrak's freezing bite MANGLES Yenila!
Tordrak's freezing bite MANGLES Yenila!

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Vhrael says to you 'Dig those holes...'

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
Tordrak has fled!
Tordrak walks west.
A special guard walks west.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none* dig
You're not ready to continue digging yet.

<34/487hp 101/1069m 378/394mv 0g><3am (night) field (outside)>vs.*none*
The night is about to end.
You think you can manage more digging.
Dig in the prison yard before the warden gets impatient.

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none*
Serra blinks innocently.

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none*
Tordrak yells 'The Iron Fist of Law shall bring justice to the infidels!'

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none* smirk
You smirk.

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none*
Serra says 'Well that was interesting.'

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none*
Tordrak walks in.
A special guard walks in.

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none* say I suppose there is always a silver lining.
You say 'I suppose there is always a silver lining.'

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none* dig
You dig up some dirt for the Justice cabal.
You have served out your sentence, and are now free to leave the jail.

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none*
Vhrael nudges Tordrak.

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none*
A special guard gives you the platinum girth.
A special guard gives you platinum sleeves.
A special guard gives you platinum gauntlets.
A special guard gives you a worn diamond bangle.
A special guard gives you a worn diamond bangle.
A special guard gives you a glittering diamond.
A special guard gives you a diamond earring.
A special guard gives you platinum leggings.
A special guard gives you platinum boots.
A special guard gives you the light of dawn.
A special guard gives you a diamond brooch.
A special guard gives you a cloak of fallen stars.
A special guard gives you a bottle of house wine.
A special guard gives you a starfoil razorsword.
A special guard gives you ornate robes adorned with jotun runes.
A special guard gives you a storm shield.
A special guard gives you a tin canteen.
A special guard gives you an admission ticket.
A special guard gives you a trophy of a juggler.
A special guard gives you a raspberry flan.
A special guard gives you a scroll of flying.
A special guard gives you a scroll of flying.
A special guard gives you a raspberry flan.
A special guard gives Tordrak a Scroll of Chanting Release.
A special guard gives Tordrak a tight fitting blue shirt embroidered with gems.
A special guard gives Tordrak a mask carved from white ash.

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none*
Tordrak walks west.
A special guard walks west.

<46/487hp 128/1069m 394/394mv 0g><4am (night) field (outside)>vs.*none* wear all
You hold a raspberry flan in your hand.
You're already holding two items.
You wrap ornate robes adorned with jotun runes about your body.
You wear a cloak of fallen stars around your neck.
You wear a diamond brooch around your neck.
You light the light of dawn.
You wear platinum boots on your feet.
You wear platinum leggings on your legs.
You wear a diamond earring on your ears.
You release a glittering diamond and it floats next to you.
You wear a worn diamond bangle around your left wrist.
You wear a worn diamond bangle around your right wrist.
You slip platinum gauntlets onto your hands.
You wear platinum sleeves on your arms.
You fasten the platinum girth about your waist.

<46/587hp 128/1094m 394/429mv 0g><4am (night) field (outside)>vs.*none*
The day has begun.

<62/587hp 174/1094m 429/429mv 0g><5am (dawn) field (outside)>vs.*none*
An avian city guard yells 'Give yourself up, Yenila! This is your last chance!'
A dwarven city guard yells 'Guards! Guards!'

<62/587hp 174/1094m 429/429mv 0g><5am (dawn) field (outside)>vs.*none*
Serra closes her eyes momentarily.

<62/587hp 174/1094m 429/429mv 0g><5am (dawn) field (outside)>vs.*none* say I need to speak to Diana about some platinum.
You say 'I need to speak to Diana about some platinum.'

<62/587hp 174/1094m 429/429mv 0g><5am (dawn) field (outside)>vs.*none* look
The Prison Yard
+-* | You are standing in the recreational area of Seringale's city
| | jail. There is a small spade lying on the soft ground, as digging
+-* | holes for no apparent reason is a fairly common activity among
| | | the inmates. A pig's trough sits in the center of the yard, offering
+ *-@ | thirsty prisoners a refreshing drink if they can withstand the
| | fecal matter encrusted on the sides of it.
+-+ |
| |
+ |
---------+

[Exits: west]
Foul-smelling water is in this feces-covered pig trough.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.
Pulsing vibrations of arcane energy are rhythmically emanating from the darkness.

<62/587hp 174/1094m 429/429mv 0g><5am (dawn) field (outside)>vs.*none* west
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<62/587hp 174/1094m 428/429mv 0g><5am (dawn) inside (indoors)>vs.*none* north
A prison guard slides open the bars, allowing you to pass.
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!'

<62/587hp 174/1094m 427/429mv 0g><5am (dawn) inside (indoors)>vs.*none* west
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<62/587hp 174/1094m 426/429mv 0g><5am (dawn) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.

<62/587hp 174/1094m 424/429mv 0g><5am (dawn) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<62/587hp 174/1094m 422/429mv 0g><5am (dawn) road (outside)>vs.*none* north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gnomish city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<62/587hp 174/1094m 420/429mv 0g><5am (dawn) city (outside)>vs.*none* north

A gate guard yells 'Ilromie! You're MINE!'
You thrust a gate guard's punch aside in a skillful parry.
A gate guard's punch is powerless against you.
A gate guard yells 'Time to die, Ilromie!'
A gate guard's punch misses you.
A gate guard's punch is powerless against you.
A gate guard has a few scratches.

<62/587hp 147/1094m 420/429mv 0g><5am (dawn) city (outside)>vs.*a gate guard*
No way! You are still fighting!
A gate guard has a few scratches.

<62/587hp 147/1094m 420/429mv 0g><5am (dawn) city (outside)>vs.*a gate guard* north
No way! You are still fighting!
A gate guard has a few scratches.

<62/587hp 147/1094m 420/429mv 0g><5am (dawn) city (outside)>vs.*a gate guard*
Vhrael yells 'I'll create some massive dung piles for Yenila to clean up...'
A gate guard has a few scratches.

<62/587hp 147/1094m 420/429mv 0g><5am (dawn) city (outside)>vs.*a gate guard*
A gate guard's punch is powerless against you.
A gate guard's punch is powerless against you.
You thrust a gate guard's punch aside in a skillful parry.
You parry a gate guard's punch.
Your pierce hits a gate guard.
A gate guard has a few scratches.

<62/587hp 127/1094m 420/429mv 0g><5am (dawn) city (outside)>vs.*a gate guard* flee
You flee from combat!
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<62/587hp 127/1094m 418/429mv 0g><5am (dawn) city (outside)>vs.*none*
A gnomish city guard walks in.

<62/587hp 127/1094m 418/429mv 0g><5am (dawn) city (outside)>vs.*none*
The sun rises in the east.
Your physical barrier dissipates.
The town clock tolls once as the day begins.

<70/587hp 162/1094m 429/429mv 0g><6am (day) city (outside)>vs.*none* sanc
You are surrounded by a white aura.

<70/587hp 87/1094m 429/429mv 0g><6am (day) city (outside)>vs.*none* south
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard yells 'Ilromie! Now you die!'
A gate guard's punch misses you.
You deflect a gate guard's punch aside in an ungraceful parry.
A gate guard yells 'Ilromie! Now you die!'
You awkwardly parry a gate guard's punch with a loud clang.
You thrust a gate guard's punch aside in a skillful parry.
A gate guard has a few scratches.

<70/587hp 87/1094m 427/429mv 0g><6am (day) city (outside)>vs.*a gate guard* flee

A gate guard's punch misses you.
A gate guard's punch misses you.
A gate guard's punch misses you.
You parry a gate guard's punch.
Your pierce hits a gate guard.
A gate guard has a few scratches.

<70/587hp 87/1094m 427/429mv 0g><6am (day) city (outside)>vs.*a gate guard*
You flee from combat!
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<70/587hp 87/1094m 425/429mv 0g><6am (day) road (outside)>vs.*none* tell serra please come heal me.
You tell Serra 'Please come heal me.'

<70/587hp 87/1094m 425/429mv 0g><6am (day) road (outside)>vs.*none*
Serra walks in.
An adolescent cobra chicken flies in.

<70/587hp 87/1094m 425/429mv 0g><6am (day) road (outside)>vs.*none*
Serra walks north.
An adolescent cobra chicken flies north.

<70/587hp 87/1094m 425/429mv 0g><6am (day) road (outside)>vs.*none* tell serra the guards are yet attacking me.
You tell Serra 'The guards are yet attacking me.'

<70/587hp 87/1094m 425/429mv 0g><6am (day) road (outside)>vs.*none* frown
You frown disapprovingly.

<70/587hp 87/1094m 425/429mv 0g><6am (day) road (outside)>vs.*none*
Tordrak walks in.
A special guard walks in.

<70/587hp 87/1094m 425/429mv 0g><6am (day) road (outside)>vs.*none*
Tordrak gives you a mask carved from white ash.

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none* say They attacked me
You say 'They attacked me.'

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none*
Tordrak gives you a Scroll of Chanting Release.

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none*
Serra tells you 'Where are you?'

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none*
Tordrak gives you a tight fitting blue shirt embroidered with gems.

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none*
Tordrak says 'I understand.'

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none*
A duergar city guard yells 'Give yourself up, Yenila! This is your last chance!'
A halfling city guard yells 'Yenila is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none* wear chain
You do not have that item.

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none*
Tordrak says 'This was from past aggression.'

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none*
Tordrak walks south.
A special guard walks south.

<83/587hp 137/1094m 429/429mv 0g><7am (day) road (outside)>vs.*none* wear mask
You wear a mask carved from white ash over your face.

<99/597hp 185/1094m 429/429mv 0g><8am (day) road (outside)>vs.*none*
A special guard yells 'Yenila is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<99/597hp 185/1094m 429/429mv 0g><8am (day) road (outside)>vs.*none*
Someone yells 'Help! I am being attacked by Tordrak!'

<99/597hp 185/1094m 429/429mv 0g><8am (day) road (outside)>vs.*none* wear shirt
You wear a tight fitting blue shirt embroidered with gems over your torso.
The Power of Platinum Might surges through you.

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
Yenila yells 'Help! I am being attacked by Tordrak!'

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The West Common Road
<PK> Ilromie The North Main Street
Vhrael North Square

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none* look
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak The Meat Store
<PK> Ilromie The North Main Street
Vhrael North Square

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none* repl you walked past me.
You tell Serra 'You walked past me.'

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none* look
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
Serra tells you 'OOps.'

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
Serra walks in.
An adolescent cobra chicken flies in.

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
Serra now follows you.

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
Serra coughs loudly.

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
Serra looks at you.

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none* eq
You are using:
<used as light> (Glowing) the light of dawn
<worn on finger> Nothing.
<worn on finger> Nothing.
<worn around neck> a cloak of fallen stars
<worn around neck> a diamond brooch
<worn over face> a mask carved from white ash
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> (Glowing) a tight fitting blue shirt embroidered with gems
<worn on arms> (Glowing) platinum sleeves
<worn on hands> (Glowing) platinum gauntlets
<worn on legs> (Glowing) platinum leggings
<worn on feet> (Glowing) platinum boots
<worn about body> ornate robes adorned with jotun runes
<worn about waist> (Glowing) the platinum girth
<worn around wrist> (Glowing) a worn diamond bangle
<worn around wrist> (Glowing) a worn diamond bangle
<wielded> a spade
<held> a raspberry flan
<floating nearby> a glittering diamond

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
A dwarven city guard yells 'Yenila! Now you die!'

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
A duergar city guard yells 'Time to die, Yenila!'

<99/677hp 185/1094m 379/379mv 0g><8am (day) road (outside)>vs.*none*
Serra says 'I cannot heal you yet.'

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none*
A duergar city guard yells 'Time to die, Yenila!'

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none* sigh
You sigh.
Serra closes her eyes momentarily.
Serra's eyes are filled with serenity.

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none*
A drow city guard yells 'Time to die, Yenila!'

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none*
A drow city guard yells 'Yenila! Now you die!'

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none* sle
You go to sleep.

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none*
<SCHOLAR> (Dilettante) Serra: 'I gave you a medic bag of potions.'

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none* wake
You wake and stand up.

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none* g pot bag
You get a blue potion from a leather medic's bag.

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none* drink pot
You can't drink from that.

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none* drink blue
You can't drink from that.

<108/677hp 214/1094m 379/379mv 0g><9am (day) road (outside)>vs.*none* quaff blue
You quaff a blue potion.
You aren't poisoned.
You feel better.

<132/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none* g blue sack
You don't have a sack.

<132/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none* g blue bag
You get a blue potion from a leather medic's bag.
A half-elf city guard yells 'Yenila! You shall pay!'

<132/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none*
A gnomish city guard walks in.

<132/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none* quaff blue
You quaff a blue potion.
You aren't poisoned.
You feel better.

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none*
A half-elf city guard yells 'Yenila! You're MINE!'

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none*
A drow city guard yells 'Yenila! Now you die!'

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none* cot Thank you.
<SCHOLAR> (Dilettante) Ilromie: 'Thank you.'

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none*
Serra looks at you.

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none*
Serra smiles at you.

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none* look
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none* r
You rest.

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none*
Serra closes her eyes momentarily.
A stack of pancakes suddenly appears.

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none* who
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[55 Undea IMM] [Blood] [Plague] Vhrael the Reanimated Arcanist
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<147/677hp 252/1094m 379/379mv 0g><10am (day) road (outside)>vs.*none*
A human city guard yells 'You will feel the weight of the law, Yenila!!'

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none*
Serra closes her eyes momentarily.
A stack of pancakes suddenly appears.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none* g pan
You get a stack of pancakes.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none* eat pan
You eat a raspberry flan.
You are full.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none*
Serra gets a stack of pancakes.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none*
Serra eats a stack of pancakes.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'
A gnomish city guard listens carefully for some sounds.
A gnomish city guard walks south.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none*
Serra narrows her eyes.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none*
Serra narrows her eyes.
Serra rises off the ground.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none* in
You are carrying:
a stack of pancakes
a leather medic's bag (open)
(Glowing) a scroll of Chanting Release
( 2) a scroll of flying
a raspberry flan
a trophy of a juggler
an admission ticket
a tin canteen
(Glowing) (Humming) a storm shield
(Glowing) a starfoil razorsword
a bottle of house wine
a spade

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none* wear ring
You do not have that item.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none* wear ring
You do not have that item.

<168/677hp 312/1094m 379/379mv 0g><11am (day) road (outside)>vs.*none*
The town clock tolls twelve times as noon approaches.

<199/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
Serra cures your continual wounds.

<204/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Continual healing soothes your body.

<208/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Continual healing soothes your body.

<210/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
A warm feeling fills your body.

<305/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
Serra cures your continual wounds.

<308/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Continual healing soothes your body.

<310/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.

<310/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Continual healing soothes your body.

<314/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.

<314/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Continual healing soothes your body.

<318/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
A warm feeling fills your body.

<415/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
Serra cures your continual wounds.

<420/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Continual healing soothes your body.

<421/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.

<421/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
Continual healing soothes your body.

<424/677hp 350/1094m 379/379mv 0g><12pm (noon) road (outside)>vs.*none*
The sky is getting cloudy.

<446/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
A warm feeling fills your body.

<534/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none* eq

Serra closes her eyes momentarily.

<534/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none*
You are using:
<used as light> (Glowing) the light of dawn
<worn on finger> Nothing.
<worn on finger> Nothing.
<worn around neck> a cloak of fallen stars
<worn around neck> a diamond brooch
<worn over face> a mask carved from white ash
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> (Glowing) a tight fitting blue shirt embroidered with gems
<worn on arms> (Glowing) platinum sleeves
<worn on hands> (Glowing) platinum gauntlets
<worn on legs> (Glowing) platinum leggings
<worn on feet> (Glowing) platinum boots
<worn about body> ornate robes adorned with jotun runes
<worn about waist> (Glowing) the platinum girth
<worn around wrist> (Glowing) a worn diamond bangle
<worn around wrist> (Glowing) a worn diamond bangle
<wielded> a spade
<floating nearby> a glittering diamond

<534/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none* say Thank you.
You say 'Thank you.'

<534/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none*
Serra looks at you.

<534/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none*
Serra agrees absolutely.

<534/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none* mutter
You mutter quietly to yourself.

<534/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none* wear star
You stop wielding a spade.
You wield a starfoil razorsword.
A starfoil razorsword feels like a part of you!

<534/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none* in
You are carrying:
a stack of pancakes
a leather medic's bag (open)
(Glowing) a scroll of Chanting Release
( 2) a scroll of flying
a raspberry flan
a trophy of a juggler
an admission ticket
a tin canteen
(Glowing) (Humming) a storm shield
a bottle of house wine
( 2) a spade

<534/677hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none* wear shi
You wear a storm shield as a shield.
Serra lets out a hearty laugh.

<534/707hp 387/1094m 379/379mv 0g><1pm (day) road (outside)>vs.*none* say The Justice left me with less than that quasit did.
You say 'The Justice left me with less than that quasit did.'

<554/707hp 435/1094m 379/379mv 0g><2pm (day) road (outside)>vs.*none*
Serra says 'Oh dear.'

<554/707hp 435/1094m 379/379mv 0g><2pm (day) road (outside)>vs.*none* drop spade
You drop a spade.
A gnomish city guard walks in.

<554/707hp 435/1094m 379/379mv 0g><2pm (day) road (outside)>vs.*none*
A gnomish city guard walks north.

<554/707hp 435/1094m 379/379mv 0g><2pm (day) road (outside)>vs.*none* look
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
A spade is lying here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<554/707hp 435/1094m 379/379mv 0g><2pm (day) road (outside)>vs.*none* south
You can't do that while resting.

<554/707hp 435/1094m 379/379mv 0g><2pm (day) road (outside)>vs.*none* sta
You stand up.

<554/707hp 435/1094m 379/379mv 0g><2pm (day) road (outside)>vs.*none* south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
Serra flies in.
An adolescent cobra chicken flies in.

<554/707hp 435/1094m 377/379mv 0g><2pm (day) road (outside)>vs.*none* south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
Serra flies in.
An adolescent cobra chicken flies in.

<554/707hp 435/1094m 375/379mv 0g><2pm (day) road (outside)>vs.*none* west
Bank of the Panther
S + *| You are at the bank of Seringale. The room is very spacious
| | || with high a ceiling. Carvings of panthers decorate the
*-+-*| ivory walls. Smooth marble floor lies under your feet.
| | Here is where people throughout the realm come and deposit
@-+-*| their gold. A large counter made of marble lies at the
| || back of the room. You see a doorway leading out of the
S-+ *| bank to the east.
| |
+-+-+-+-+|
---------+

[Exits: east]
A notice has been pinned to the wall.
Mirari the banker is here keeping watch over the gold stored in his bank.
Serra flies in.
An adolescent cobra chicken flies in.

<554/707hp 435/1094m 374/379mv 0g><2pm (day) inside (indoors)>vs.*none* withdraw 20000
You withdraw 20000 gold, minus 2000 for withdrawal fees.
You now have 350400 gold in the bank.

<554/707hp 435/1094m 374/379mv 18000g><2pm (day) inside (indoors)>vs.*none* east
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
Serra flies in.
An adolescent cobra chicken flies in.

<554/707hp 435/1094m 373/379mv 18000g><2pm (day) road (outside)>vs.*none* north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
Serra flies in.
An adolescent cobra chicken flies in.

<554/707hp 435/1094m 371/379mv 18000g><2pm (day) road (outside)>vs.*none* north
north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
A spade is lying here.
Serra flies in.
An adolescent cobra chicken flies in.

<554/707hp 435/1094m 369/379mv 18000g><2pm (day) road (outside)>vs.*none* north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Serra flies in.
An adolescent cobra chicken flies in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard yells 'Ilromie! Now you die!'
You parry a gate guard's punch with an easy flourish.
Your shield wobbles and barely deflects a gate guard's punch.
A gate guard yells 'Ilromie! You shall pay!'
You parry a gate guard's punch.
You block a gate guard's attack with your shield.
A gate guard is in excellent condition.

<554/707hp 435/1094m 367/379mv 18000g><2pm (day) city (outside)>vs.*a gate guard* north
No way! You are still fighting!
A gate guard is in excellent condition.

<554/707hp 435/1094m 367/379mv 18000g><2pm (day) city (outside)>vs.*a gate guard*
No way! You are still fighting!
A gate guard is in excellent condition.

<554/707hp 435/1094m 367/379mv 18000g><2pm (day) city (outside)>vs.*a gate guard*
You block a gate guard's attack with your shield.
You parry a gate guard's punch with an easy flourish.
You parry a gate guard's punch with an easy flourish.
You thrust a gate guard's punch aside in a skillful parry.
Your slash maims a gate guard!
A gate guard has a few scratches.

<564/707hp 459/1094m 379/379mv 18000g><3pm (day) city (outside)>vs.*a gate guard*
You parry a gate guard's punch with an easy flourish.
You grip your shield firmly, staving off a gate guard's punch.
You parry a gate guard's punch with an easy flourish.
Your shield absorbs the impact of a gate guard's punch easily.
Your stab MUTILATES a gate guard!
Your stab devastates a gate guard!
A gate guard has some small wounds and bruises.

<564/707hp 459/1094m 379/379mv 18000g><3pm (day) city (outside)>vs.*a gate guard* c meteor
You summon forth a meteor swarm.
The Gods protect an adolescent cobra chicken.
Your meteor swarm *** DEMOLISHES *** a gate guard!
Your meteor swarm *** DEMOLISHES *** a gate guard!
A gate guard has quite a few wounds.

<564/707hp 369/1094m 379/379mv 18000g><3pm (day) city (outside)>vs.*a gate guard*
A duergar city guard yells 'Yenila is MINE!!'
A gate guard's punch misses you.
You parry a gate guard's punch with an easy flourish.
Your shield absorbs the impact of a gate guard's punch easily.
You block a gate guard's attack with your shield.
Your stab maims a gate guard!
A gate guard has quite a few wounds.

<564/707hp 369/1094m 379/379mv 18000g><3pm (day) city (outside)>vs.*a gate guard*
Your meteor swarm *** DEMOLISHES *** a gate guard!
Your meteor swarm *** DEMOLISHES *** a gate guard!
A gate guard has some big nasty wounds and scratches.

<564/707hp 369/1094m 379/379mv 18000g><3pm (day) city (outside)>vs.*a gate guard*
You deflect a gate guard's punch aside in an ungraceful parry.
You thrust a gate guard's punch aside in a skillful parry.
A gate guard's punch misses you.
A gate guard's punch misses you.
Your stab devastates a gate guard!
Your stab DISEMBOWELS a gate guard!
A gate guard looks pretty hurt.

<564/707hp 369/1094m 379/379mv 18000g><3pm (day) city (outside)>vs.*a gate guard*
Your meteor swarm === OBLITERATES === a gate guard!
Your meteor swarm === OBLITERATES === a gate guard!
A gate guard is DEAD!!
You hear a gate guard's death cry.
You get 125 gold coins from the corpse of a gate guard.
The Overlord gives you 25 gold coins for your sacrifice.
A gate guard looks pretty hurt.

<564/707hp 369/1094m 379/379mv 18150g><3pm (day) city (outside)>vs.*a gate guard*
You parry a gate guard's punch with an easy flourish.
You parry a gate guard's punch with an easy flourish.
Your slash maims a gate guard!
Your stab devastates a gate guard!
A gate guard is in awful condition.

<564/707hp 369/1094m 379/379mv 18150g><3pm (day) city (outside)>vs.*a gate guard*
Your meteor swarm >>> ANNIHILATES <<< a gate guard!
A gate guard is DEAD!!
A gate guard's foot is ripped from his leg.
You get 97 gold coins from the corpse of a gate guard.
The Overlord gives you 25 gold coins for your sacrifice.

<564/707hp 369/1094m 379/379mv 18272g><3pm (day) city (outside)>vs.*none*
Serra looks around and whistles innocently.

<564/707hp 369/1094m 379/379mv 18272g><3pm (day) city (outside)>vs.*none*
Your swarm of meteors dissipates.

<564/707hp 369/1094m 379/379mv 18272g><3pm (day) city (outside)>vs.*none* look
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
You see 2 of a war banner of Seringale here.
The sliced-off foot of a gate guard is lying here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<564/707hp 369/1094m 379/379mv 18272g><3pm (day) city (outside)>vs.*none*
The white aura around your body fades.

<573/707hp 405/1094m 379/379mv 18272g><4pm (day) city (outside)>vs.*none* snort
You snort derisively.

<573/707hp 405/1094m 379/379mv 18272g><4pm (day) city (outside)>vs.*none* sanc
You are surrounded by a white aura.










**Guards dealt with, Serra and I go and collect some diamond rings to finish out Heart of Eternity and head back to town**









<722/817hp 431/1104m 327/379mv 13832g><9pm (night) road (outside)>vs.*none* south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a human city guard is lying here.
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.
Serra flies in.
An adolescent cobra chicken flies in.

<722/817hp 431/1104m 325/379mv 13832g><9pm (night) city (outside)>vs.*none* who
where
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ Half ] Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<722/817hp 431/1104m 325/379mv 13832g><9pm (night) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Tordrak North Square
Yenila The Jail
<PK> Ilromie North Square
Serra North Square

<722/817hp 431/1104m 325/379mv 13832g><9pm (night) city (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<722/817hp 431/1104m 325/379mv 13832g><9pm (night) city (outside)>vs.*none*
Tordrak walks north.
A special guard walks north.

<739/817hp 426/1104m 379/379mv 13832g><10pm (night) city (outside)>vs.*none*
Mogu the citizen of Seringale walks in.

<739/817hp 426/1104m 379/379mv 13832g><10pm (night) city (outside)>vs.*none*
Tordrak walks in.
A special guard walks in.

<739/817hp 426/1104m 379/379mv 13832g><10pm (night) city (outside)>vs.*none*
<SCHOLAR> (Dilettante) Serra: 'Was Yenila caught too?'

<739/817hp 426/1104m 379/379mv 13832g><10pm (night) city (outside)>vs.*none* cot It seems so
<SCHOLAR> (Dilettante) Ilromie: 'It seems so.'

<747/817hp 483/1104m 379/379mv 13832g><11pm (night) city (outside)>vs.*none*
Mogu the citizen of Seringale picks up some trash.

<747/817hp 483/1104m 379/379mv 13832g><11pm (night) city (outside)>vs.*none*
Tordrak says 'Yenila has now been dealth with.'

<747/817hp 483/1104m 379/379mv 13832g><11pm (night) city (outside)>vs.*none*
<SCHOLAR> (Dilettante) Serra: 'Well, at least there is some justice.'

<747/817hp 483/1104m 379/379mv 13832g><11pm (night) city (outside)>vs.*none*
Tordrak says 'Dealt with, that is.'

<747/817hp 483/1104m 379/379mv 13832g><11pm (night) city (outside)>vs.*none*
Tordrak looks at you.

<747/817hp 483/1104m 379/379mv 13832g><11pm (night) city (outside)>vs.*none* say And you'll return my chalice?
You say 'And you'll return my chalice?'

<747/817hp 483/1104m 379/379mv 13832g><11pm (night) city (outside)>vs.*none*
Tordrak says 'I did not take your chalice.'

<747/817hp 483/1104m 379/379mv 13832g><11pm (night) city (outside)>vs.*none*
The town clock tolls twelve times as midnight arrives.

<763/817hp 504/1104m 379/379mv 13832g><12am (midnight) city (outside)>vs.*none* say She did.
You say 'She did.'

<763/817hp 504/1104m 379/379mv 13832g><12am (midnight) city (outside)>vs.*none*
The goblin leader yells 'Goblins...Attack!!'

<763/817hp 504/1104m 379/379mv 13832g><12am (midnight) city (outside)>vs.*none*
Tordrak says 'The three items that were confiscated, I had returned it to you.'

<763/817hp 504/1104m 379/379mv 13832g><12am (midnight) city (outside)>vs.*none* say A number of others were not returned.
You say 'A number of others were not returned.'

<763/817hp 504/1104m 379/379mv 13832g><12am (midnight) city (outside)>vs.*none* say Both of my rings, in fact.
You say 'Both of my rings, in fact.'

<763/817hp 504/1104m 379/379mv 13832g><12am (midnight) city (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<763/817hp 504/1104m 379/379mv 13832g><12am (midnight) city (outside)>vs.*none*
The white aura around your body fades.

<774/817hp 527/1104m 379/379mv 13832g><1am (night) city (outside)>vs.*none* sanc
You are surrounded by a white aura.

<774/817hp 452/1104m 379/379mv 13832g><1am (night) city (outside)>vs.*none*
Tordrak says 'The chalice that she had supposedly stolen, technically belongs to Yenila, and I am bounded by the law to return what the guard took from her.'

<774/817hp 452/1104m 379/379mv 13832g><1am (night) city (outside)>vs.*none*
Tordrak says 'I am afraid my hands are tied in this regard.'

<774/817hp 452/1104m 379/379mv 13832g><1am (night) city (outside)>vs.*none* snort

The goblin extermination enforcer yells 'You will be exterminated!'

<774/817hp 452/1104m 379/379mv 13832g><1am (night) city (outside)>vs.*none*
You snort derisively.

<774/817hp 452/1104m 379/379mv 13832g><1am (night) city (outside)>vs.*none*
Mogu the citizen of Seringale walks west.

<774/817hp 452/1104m 379/379mv 13832g><1am (night) city (outside)>vs.*none*
Tordrak says 'My apologies.'

<774/817hp 452/1104m 379/379mv 13832g><1am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily.

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily.

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none*
Mogu the citizen of Seringale walks in.

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily.
Serra's eyes are filled with serenity.

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none*
Tordrak says 'I can understand what these thieves can amount to.'

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none* who
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ Half ] Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none*
Mogu the citizen of Seringale walks south.

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none*
Tordrak says 'I myself had been victims to their treachery.'

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none*
Tordrak walks north.
A special guard walks north.

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none* where
Players near you in Seringale:
<PK> Tordrak The Jail
Yenila The Jail
<PK> Ilromie North Square
Serra North Square

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none*
Tordrak walks in.
A special guard walks in.

<788/817hp 503/1104m 379/379mv 13832g><2am (night) city (outside)>vs.*none* where
Players near you in Seringale:
<PK> Tordrak North Square
Yenila The Jail
<PK> Ilromie North Square
Serra North Square

<801/817hp 544/1104m 379/379mv 13832g><3am (night) city (outside)>vs.*none*
Tordrak opens a Big Ol'Pack Sack.

<801/817hp 544/1104m 379/379mv 13832g><3am (night) city (outside)>vs.*none*
Tordrak looks in a Big Ol'Pack Sack.

<801/817hp 544/1104m 379/379mv 13832g><3am (night) city (outside)>vs.*none*
Tordrak closes a Big Ol'Pack Sack.

<801/817hp 544/1104m 379/379mv 13832g><3am (night) city (outside)>vs.*none*
The night is about to end.
It starts to rain.
Yenila is escorted in by a group of guards.
The guards place Yenila in the breaking wheel.

<809/817hp 572/1104m 379/379mv 13832g><4am (night) city (outside)>vs.*none* look
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Yenila is sleeping here.
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.

<809/817hp 572/1104m 379/379mv 13832g><4am (night) city (outside)>vs.*none*
Tordrak says 'The execution starts now.'

<809/817hp 572/1104m 379/379mv 13832g><4am (night) city (outside)>vs.*none* who
[ Dwarf ] <PK> [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ Half ] Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<809/817hp 572/1104m 379/379mv 13832g><4am (night) city (outside)>vs.*none*
Bone tears from flesh as the breaking wheel rotates.
Yenila yells 'AAAAAAHHHHHHH!!!!!'
Yenila's breaking wheel MASSACRES her!

<809/817hp 572/1104m 379/379mv 13832g><4am (night) city (outside)>vs.*none*
Serra grimaces painfully at the thought.

<809/817hp 572/1104m 379/379mv 13832g><4am (night) city (outside)>vs.*none* em turns a little green.
Ilromie turns a little green.

<809/817hp 572/1104m 379/379mv 13832g><4am (night) city (outside)>vs.*none*
Bone tears from flesh as the breaking wheel rotates.
Yenila yells 'AAAAAAHHHHHHH!!!!!'
Yenila's breaking wheel MASSACRES her!

<809/817hp 572/1104m 379/379mv 13832g><4am (night) city (outside)>vs.*none* say I'm not staying for this.
You say 'I'm not staying for this.'

<809/817hp 572/1104m 379/379mv 13832g><4am (night) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
Serra flies in.
An adolescent cobra chicken flies in.
The day has begun.

<817/817hp 587/1104m 379/379mv 13832g><5am (dawn) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 377/379mv 13832g><5am (dawn) road (outside)>vs.*none*
Serra says 'I ... cannot watch either.'

<817/817hp 587/1104m 377/379mv 13832g><5am (dawn) road (outside)>vs.*none*
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<817/817hp 587/1104m 377/379mv 13832g><5am (dawn) road (outside)>vs.*none* north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 375/379mv 13832g><5am (dawn) road (outside)>vs.*none* north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Yenila is sleeping here.
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 373/379mv 13832g><5am (dawn) city (outside)>vs.*none* c hell yenila
You can't kill a ghost!
Not on Yenila.

<817/817hp 587/1104m 373/379mv 13832g><5am (dawn) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
Serra flies in.
An adolescent cobra chicken flies in.
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<817/817hp 587/1104m 371/379mv 13832g><5am (dawn) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 369/379mv 13832g><5am (dawn) road (outside)>vs.*none* south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A sticky wad of chewed gum lies here.
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 367/379mv 13832g><5am (dawn) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 365/379mv 13832g><5am (dawn) city (outside)>vs.*none* east
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A beggar wanders around asking for spare gold.
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 364/379mv 13832g><5am (dawn) inside (indoors)>vs.*none* south
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Serra flies in.
An adolescent cobra chicken flies in.
A beggar walks north.

<817/817hp 587/1104m 363/379mv 13832g><5am (dawn) city (outside)>vs.*none* south
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 362/379mv 13832g><5am (dawn) inside (indoors)>vs.*none* west
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
A beggar wanders around asking for spare gold.
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 361/379mv 13832g><5am (dawn) city (outside)>vs.*none* south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
Garp the citizen of Seringale is sleeping here.
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 359/379mv 13832g><5am (dawn) road (outside)>vs.*none* south
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
Serra flies in.
An adolescent cobra chicken flies in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<817/817hp 587/1104m 357/379mv 13832g><5am (dawn) road (outside)>vs.*none* south
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 355/379mv 13832g><5am (dawn) road (outside)>vs.*none* south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 587/1104m 353/379mv 13832g><5am (dawn) city (outside)>vs.*none*
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<817/817hp 587/1104m 353/379mv 13832g><5am (dawn) city (outside)>vs.*none*
A beggar reaches his hand toward you hoping for some donation.

<817/817hp 587/1104m 353/379mv 13832g><5am (dawn) city (outside)>vs.*none* say Could not give her a merciful death.
You say 'Could not give her a merciful death.'

<817/817hp 587/1104m 353/379mv 13832g><5am (dawn) city (outside)>vs.*none* give 1000 gold beg
You give a beggar 1000 gold.
A beggar falls to the ground and worships you.
A beggar yells 'Ilromie is such a kind soul!'

<817/817hp 587/1104m 353/379mv 12832g><5am (dawn) city (outside)>vs.*none*
The sun rises in the east.
The town clock tolls once as the day begins.

<817/817hp 614/1104m 379/379mv 12832g><6am (day) city (outside)>vs.*none*
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<817/817hp 614/1104m 379/379mv 12832g><6am (day) city (outside)>vs.*none*
Tordrak yells 'The Iron Fist of Law shall bring justice to the infidels!'

<817/817hp 614/1104m 379/379mv 12832g><6am (day) city (outside)>vs.*none*
Serra sighs.

<817/817hp 614/1104m 379/379mv 12832g><6am (day) city (outside)>vs.*none* south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 614/1104m 377/379mv 12832g><6am (day) road (outside)>vs.*none* south
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
Serra flies in.
An adolescent cobra chicken flies in.








**We head out of town to get a new sack and get some air from the oppression, then head back**









<817/817hp 684/1104m 297/379mv 12418g><8am (day) road (outside)>vs.*none* north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The broken corpse of Yenila is here, still strapped to the breaking wheel.
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
Serra flies in.
An adolescent cobra chicken flies in.

<817/817hp 684/1104m 295/379mv 12418g><8am (day) city (outside)>vs.*none* l in corpse
The corpse of Yenila holds:
Nothing.

<817/817hp 720/1104m 349/379mv 12418g><9am (day) city (outside)>vs.*none*
Serra says 'Urgh.'

<817/817hp 720/1104m 349/379mv 12418g><9am (day) city (outside)>vs.*none*
Tordrak walks in.
A special guard walks in.

<817/817hp 720/1104m 349/379mv 12418g><9am (day) city (outside)>vs.*none*
Tordrak walks east.
A special guard walks east.

<817/817hp 720/1104m 349/379mv 12418g><9am (day) city (outside)>vs.*none*
Tordrak tells you 'Meet me in your guild.'

<817/817hp 720/1104m 349/379mv 12418g><9am (day) city (outside)>vs.*none* say I am fined for a broken bottle, but they leave corpses lying about?
You say 'I am fined for a broken bottle, but they leave corpses lying about?'

<817/817hp 720/1104m 349/379mv 12418g><9am (day) city (outside)>vs.*none*
Serra says 'And couches, apparently.'

<817/817hp 720/1104m 349/379mv 12418g><9am (day) city (outside)>vs.*none*
The clouds disappear.
The white aura around your body fades.

<817/817hp 735/1104m 379/379mv 12418g><10am (day) city (outside)>vs.*none* say How is it not a crime to leave a body lying in the street like this?
You say 'How is it not a crime to leave a body lying in the street like this?'

<817/817hp 735/1104m 379/379mv 12418g><10am (day) city (outside)>vs.*none* sanc
You are surrounded by a white aura.

<817/817hp 660/1104m 379/379mv 12418g><10am (day) city (outside)>vs.*none* look

Yenila steps out of the shadows.
Yenila says 'What a crock.'

<817/817hp 660/1104m 379/379mv 12418g><10am (day) city (outside)>vs.*none*
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The broken corpse of Yenila is here, still strapped to the breaking wheel.
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Yenila the Grand Mistress of Larceny is here.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.
A beggar wanders around asking for spare gold.

<817/817hp 660/1104m 379/379mv 12418g><10am (day) city (outside)>vs.*none* murder yenila
Yenila yells 'Help! I am being attacked by Ilromie!'
Yenila dances around your slash, easily dodging it.
Your stab maims Yenila!
Yenila is in awful condition.

<817/817hp 660/1104m 379/379mv 12418g><10am (day) city (outside)>vs.*Yenila* murder yenila

Yenila dodges your slash.
You parry Yenila's flaming bite.
Yenila's flaming bite wounds you.
Yenila is in awful condition.

<799/817hp 660/1104m 379/379mv 12418g><10am (day) city (outside)>vs.*Yenila*
Yenila has fled!
Yenila crawls east.

<799/817hp 660/1104m 379/379mv 12418g><10am (day) city (outside)>vs.*none* east
murder yenila
They aren't here.

<799/817hp 660/1104m 379/379mv 12418g><10am (day) city (outside)>vs.*none*
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-C-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
Yenila the Grand Mistress of Larceny is here.
Serra flies in.
An adolescent cobra chicken flies in.

<799/817hp 660/1104m 377/379mv 12418g><10am (day) road (outside)>vs.*none*
Yenila yells 'Help! I am being attacked by Ilromie!'
Your stab maims Yenila!
Yenila is DEAD!!
You hear Yenila's last piercing screams.

<799/817hp 660/1104m 377/379mv 12418g><10am (day) road (outside)>vs.*none*
Serra blinks innocently.

<799/817hp 660/1104m 377/379mv 12418g><10am (day) road (outside)>vs.*none*
You have been marked a criminal by Tordrak for breaking the first law.
<799/817hp 660/1104m 377/379mv 12418g><10am (day) road (outside)>vs.*none*
Yenila crawls in.

<799/817hp 660/1104m 377/379mv 12418g><10am (day) road (outside)>vs.*none*
Yenila gets a blood candle from the corpse of Yenila.
Yenila gets a mithril girth from the corpse of Yenila.
Yenila gets a set of mithril leggings from the corpse of Yenila.
Yenila gets some mithril sleeves from the corpse of Yenila.
Yenila gets a deep red stone from the corpse of Yenila.
Yenila gets a pair of mithril boots from the corpse of Yenila.
Yenila gets a pair of mithril gauntlets from the corpse of Yenila.
Yenila gets a mithril helm from the corpse of Yenila.
Yenila gets a Big Ol'Pack Sack from the corpse of Yenila.
Yenila gets a griffon-marked bracer from the corpse of Yenila.
Yenila gets a griffon-marked bracer from the corpse of Yenila.
Yenila gets a griffon's eye from the corpse of Yenila.
Yenila gets a griffon's eye from the corpse of Yenila.
Yenila gets a purple potion from the corpse of Yenila.
Yenila gets a purple potion from the corpse of Yenila.
Yenila gets a pure white herb from the corpse of Yenila.
Yenila gets a pure white herb from the corpse of Yenila.
Yenila gets a pure white herb from the corpse of Yenila.
Yenila gets a Four-Leaf Clover from the corpse of Yenila.
Yenila gets a diamond brooch from the corpse of Yenila.
Yenila gets a fiery dagger from the corpse of Yenila.
Yenila gets a large raft from the corpse of Yenila.
Yenila gets a ridiculously sparkly orb from the corpse of Yenila.
Yenila gets a magic seashell from the corpse of Yenila.
Yenila gets a scroll of flying from the corpse of Yenila.
Yenila gets a gold coin from the corpse of Yenila.

<799/817hp 660/1104m 377/379mv 12418g><10am (day) road (outside)>vs.*none*
Yenila holds a scroll of flying in her hand.
Yenila releases a ridiculously sparkly orb to float next to her.
Yenila wields a fiery dagger.
Yenila wears a diamond brooch around her neck.
Yenila wears a griffon's eye on her left finger.
Yenila wears a griffon's eye on her right finger.
Yenila wears a griffon-marked bracer around her left wrist.
Yenila wears a griffon-marked bracer around her right wrist.
Yenila wraps a Big Ol'Pack Sack about her body.
Yenila wears a mithril helm on her head.
Yenila slips a pair of mithril gauntlets onto her hands.
Yenila wears a pair of mithril boots on her feet.
Yenila wears some mithril sleeves on her arms.
Yenila wears a set of mithril leggings on her legs.
Yenila fastens a mithril girth about her waist.
Yenila lights a blood candle.

<799/817hp 660/1104m 377/379mv 12418g><10am (day) road (outside)>vs.*none*
Yenila throws back her head and cackles with insane glee!

<799/817hp 660/1104m 377/379mv 12418g><10am (day) road (outside)>vs.*none*
You are thirsty.

<811/817hp 694/1104m 379/379mv 12418g><11am (day) road (outside)>vs.*none*
Tordrak tells you 'Why did you attack again.'

<811/817hp 694/1104m 379/379mv 12418g><11am (day) road (outside)>vs.*none*
Tordrak walks in.
A special guard walks in.

<811/817hp 694/1104m 379/379mv 12418g><11am (day) road (outside)>vs.*none*
You yell 'Help! I am being attacked by Tordrak!'
Tordrak's slice maims you!
Tordrak's pierce maims you!
You parry Tordrak's slice.
Tordrak's slice maims you!
Tordrak is in excellent condition.

<709/817hp 694/1104m 379/379mv 12418g><11am (day) road (outside)>vs.*Tordrak*
Tordrak dodges your slash.
Tordrak parries your slash.
Tordrak's slice maims you!
Tordrak's pierce devastates you!
Tordrak's slice MUTILATES you!
A special guard's crush mauls you.
A special guard's crush mauls you.
Tordrak is in excellent condition.

<556/817hp 694/1104m 379/379mv 12418g><11am (day) road (outside)>vs.*Tordrak*
Tordrak dodges your stab.
You parry Tordrak's slice.
You parry a special guard's crush.
A special guard's crush mauls you.
Tordrak is in excellent condition.

<533/817hp 694/1104m 379/379mv 12418g><11am (day) road (outside)>vs.*Tordrak*
Tordrak dual parries your stab.
Tordrak's slice maims you!
Tordrak's slice maims you!
You parry Tordrak's pierce.
A special guard's crush mauls you.
A special guard's crush decimates you!
Tordrak is in excellent condition.

<415/817hp 694/1104m 379/379mv 12418g><11am (day) road (outside)>vs.*Tordrak*
Tordrak kicks dirt in your eyes!
Tordrak's kicked dirt scratches you.
You can't see a thing!

<413/817hp 694/1104m 379/379mv 12418g><11am (day) unknown>vs.*someone*
Someone dual parries your slash.
Someone dodges your stab.
Someone's slice devastates you!
Someone's pierce maims you!
Your shield wobbles and barely deflects someone's slice.
Someone's crush mauls you.
Your shield jolts under someone's crush, but holds.

<327/817hp 694/1104m 379/379mv 12418g><11am (day) unknown>vs.*someone*
Someone parries your slash.
Someone's slice DISEMBOWELS you!
You awkwardly parry someone's pierce with a loud clang.
Your shield jolts under someone's crush, but holds.
You parry someone's crush.

<282/817hp 694/1104m 379/379mv 12418g><11am (day) unknown>vs.*someone* say No need for that
You say 'No need for that.'

<282/817hp 694/1104m 379/379mv 12418g><11am (day) unknown>vs.*someone*
You are thirsty.
The town clock tolls twelve times as noon approaches.

<286/817hp 712/1104m 379/379mv 12418g><12pm (noon) unknown>vs.*someone*
Someone parries your slash with a hasty swing from his off-hand weapon.
Someone's slice maims you!
Someone's pierce maims you!
Someone's slice maims you!
Someone's crush mauls you.
Someone's crush mauls you.

<139/817hp 712/1104m 379/379mv 12418g><12pm (noon) unknown>vs.*someone*
Someone auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<139/817hp 712/1104m 379/379mv 12418g><12pm (noon) unknown>vs.*someone*
Someone waves at you cheerfully.

<139/817hp 712/1104m 379/379mv 12418g><12pm (noon) unknown>vs.*someone*
Someone parries your stab aside with an easy swing from his off-hand weapon.
Someone's slice MUTILATES you!
Someone's pierce devastates you!
You parry someone's crush.
You parry someone's crush.

<67/817hp 712/1104m 379/379mv 12418g><12pm (noon) unknown>vs.*someone*
You rub the dirt out of your eyes, but they're still watering.
Tordrak dodges your stab.
Tordrak's slice MUTILATES you!
A special guard's crush mauls you.
A special guard's crush mauls you.
A mob of special guards tackles you and bludgeons you into submission.
You are too hurt to do anything for a while.
A special guard relieves you of a Big Ol'Pack Sack.
A special guard relieves you of an unfinished diamond ring.
A special guard relieves you of an unfinished diamond ring.
A special guard relieves you of a stack of pancakes.
A special guard relieves you of a leather medic's bag.
A special guard relieves you of a tight fitting blue shirt embroidered with gems.
A special guard relieves you of a Scroll of Chanting Release.
A special guard relieves you of a mask carved from white ash.
A special guard relieves you of a scroll of flying.
A special guard relieves you of a scroll of flying.
A special guard relieves you of a raspberry flan.
A special guard relieves you of a trophy of a juggler.
A special guard relieves you of an admission ticket.
A special guard relieves you of a tin canteen.
A special guard relieves you of a storm shield.
A special guard relieves you of ornate robes adorned with jotun runes.
A special guard relieves you of a starfoil razorsword.
A special guard relieves you of a bottle of house wine.
A special guard relieves you of a cloak of fallen stars.
A special guard relieves you of a diamond brooch.
A special guard relieves you of the light of dawn.
A special guard relieves you of platinum boots.
A special guard relieves you of platinum leggings.
A special guard relieves you of a diamond earring.
A special guard relieves you of a glittering diamond.
A special guard relieves you of a worn diamond bangle.
A special guard relieves you of a worn diamond bangle.
A special guard relieves you of platinum gauntlets.
A special guard relieves you of platinum sleeves.
A special guard relieves you of the platinum girth.
A special guard relieves you of a spade.
A special guard impounds 12418 gold.
You are too hurt to do anything for a while.

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
Tordrak opens a Big Ol'Pack Sack.

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
Tordrak gets some bread with raisins from a Big Ol'Pack Sack.

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
Tordrak eats some bread with raisins.
Yenila says 'So thats two assaults on me.'

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
Tordrak looks in a Big Ol'Pack Sack.

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
Tordrak closes a Big Ol'Pack Sack.

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
A special guard says 'Ilromie is a common criminal and broke the first law.'
A special guard says 'Justice confiscates the light of dawn for your crimes.'
A special guard says 'Justice confiscates a cloak of fallen stars for your crimes.'
A special guard says 'Justice confiscates ornate robes adorned with jotun runes for your crimes.'
A special guard says 'Justice confiscates a storm shield for your crimes.'
A special guard says 'Justice confiscates a mask carved from white ash for your crimes.'
A special guard says 'Justice confiscates a Scroll of Chanting Release for your crimes.'
A special guard says 'Justice confiscates a spade for your crimes.'
A special guard says 'Justice confiscates the platinum girth for your crimes.'
A special guard says 'Justice confiscates platinum sleeves for your crimes.'
A special guard says 'Justice confiscates platinum gauntlets for your crimes.'
A special guard says 'Justice confiscates a worn diamond bangle for your crimes.'

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
Your eyes stop watering.

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
Yenila says 'And she killed me.'

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
Yenila says 'Another warning then?'

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) road (outside)>vs.*none*
Tordrak has sentenced you to death.
You will soon be dismembered on the breaking wheel.
A special guard clubs you over the head and the world goes black.
You go to sleep.

<1/487hp 1/1069m 379/394mv 0g><12pm (noon) inside (indoors)>vs.*none*
<SCHOLAR> (Dilettante) Serra: 'Oh dear.'

<50/487hp 185/1069m 394/394mv 0g><1pm (day) inside (indoors)>vs.*none* who
[ Dwarf ] [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ Half ] Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<109/487hp 347/1069m 394/394mv 0g><2pm (day) inside (indoors)>vs.*none*

<145/487hp 441/1069m 394/394mv 0g><3pm (day) inside (indoors)>vs.*none*

<145/487hp 441/1069m 394/394mv 0g><3pm (day) inside (indoors)>vs.*none*
<SCHOLAR> (Dilettante) Serra: 'What are these shenanigans?'

<188/487hp 577/1069m 394/394mv 0g><4pm (day) inside (indoors)>vs.*none* who
where
[ Dwarf ] [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ Half ] Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<188/487hp 577/1069m 394/394mv 0g><4pm (day) inside (indoors)>vs.*none*
In your dreams, or what?

<188/487hp 577/1069m 394/394mv 0g><4pm (day) inside (indoors)>vs.*none* cot I can see nothing now.
<SCHOLAR> (Dilettante) Ilromie: 'I can see nothing now.'

<188/487hp 577/1069m 394/394mv 0g><4pm (day) inside (indoors)>vs.*none* cot what is happening?
<SCHOLAR> (Dilettante) Ilromie: 'What is happening?'

<188/487hp 577/1069m 394/394mv 0g><4pm (day) inside (indoors)>vs.*none*
<SCHOLAR> (Dilettante) Serra: 'Yenila blackjacked the Justice and was captured again.'

<188/487hp 577/1069m 394/394mv 0g><4pm (day) inside (indoors)>vs.*none* cot Do not tell me we are to be executed aside each other.
<SCHOLAR> (Dilettante) Ilromie: 'Do not tell me we are to be executed aside each other.'

<239/487hp 645/1069m 394/394mv 0g><5pm (day) inside (indoors)>vs.*none*
<SCHOLAR> (Dilettante) Serra: 'Well...'

<239/487hp 645/1069m 394/394mv 0g><5pm (day) inside (indoors)>vs.*none*

<276/487hp 745/1069m 394/394mv 0g><6pm (day) inside (indoors)>vs.*none*
The white aura around your body fades.

<339/487hp 865/1069m 394/394mv 0g><7pm (dusk) inside (indoors)>vs.*none*
You can't see anything, you're sleeping!

<398/487hp 963/1069m 394/394mv 0g><8pm (night) city (outside)>vs.*none*

<271/487hp 963/1069m 394/394mv 0g><8pm (night) city (outside)>vs.*none* af
Can't do that while you're still in the wheel.

<271/487hp 963/1069m 394/394mv 0g><8pm (night) city (outside)>vs.*none* wake
Can't do that while you're still in the wheel.

<271/487hp 963/1069m 394/394mv 0g><8pm (night) city (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<136/487hp 963/1069m 394/394mv 0g><8pm (night) city (outside)>vs.*none* bug am I supposed to be asleep while I'm on the wheel?
Can't do that while you're still in the wheel.
(for those of you who are concerned about this, I did get to file this bug)

<136/487hp 963/1069m 394/394mv 0g><8pm (night) city (outside)>vs.*none* wake
Can't do that while you're still in the wheel.

<136/487hp 963/1069m 394/394mv 0g><8pm (night) city (outside)>vs.*none*
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1/487hp 1/1069m 394/394mv 0g><9pm (night) city (outside)>vs.*none*
Tordrak walks in.
A special guard walks in.

<1/487hp 1/1069m 394/394mv 0g><9pm (night) city (outside)>vs.*none* who
[ Dwarf ] [JUSTICE] Tordrak Tonbel the Battlemaster
[ Dwarf ] Erllandor the Militant
[ Half ] Yenila the Grand Mistress of Larceny
[50 Elf Inv] <PK> <SCHOLAR> (Dilettante) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Storm ] <SCHOLAR> (Dilettante) Serra the Sacred Heart
[ Human ] *Fya the Seeker of Knowledge
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 19.

<1/487hp 1/1069m 394/394mv 0g><9pm (night) city (outside)>vs.*none*
A special guard gives you a worn diamond bangle.
A special guard gives you a glittering diamond.
A special guard gives you a diamond earring.
A special guard gives you platinum leggings.
A special guard gives you platinum boots.
A special guard gives you a diamond brooch.
A special guard gives you a bottle of house wine.
A special guard gives you a starfoil razorsword.
A special guard gives you a tin canteen.
A special guard gives you an admission ticket.
A special guard gives you a trophy of a juggler.
A special guard gives you a raspberry flan.
A special guard gives you a scroll of flying.
A special guard gives you a scroll of flying.
A special guard gives you a leather medic's bag.
A special guard gives you a stack of pancakes.
A special guard gives you an unfinished diamond ring.
A special guard gives you an unfinished diamond ring.
A special guard gives you a Big Ol'Pack Sack.
A special guard gives Tordrak a blood candle.
A special guard gives Tordrak a mithril girth.
A special guard gives Tordrak a set of mithril leggings.
A special guard gives Tordrak a spade.
A special guard says 'Tordrak cannot carry the platinum girth. It is on the ground.'
A special guard says 'Tordrak cannot carry platinum sleeves. It is on the ground.'
A special guard says 'Tordrak cannot carry platinum gauntlets. It is on the ground.'
A special guard says 'Tordrak cannot carry a worn diamond bangle. It is on the ground.'
A special guard says 'Tordrak cannot use the light of dawn, so it will be destroyed.'
A special guard says 'Tordrak cannot carry a cloak of fallen stars. It is on the ground.'
A special guard says 'Tordrak cannot carry ornate robes adorned with jotun runes. It is on the ground.'
A special guard says 'Tordrak cannot use a storm shield, so it will be destroyed.'
A special guard says 'Tordrak cannot carry a mask carved from white ash. It is on the ground.'
A special guard says 'Tordrak cannot carry a Scroll of Chanting Release. It is on the ground.'
A special guard says 'Tordrak cannot carry a tight fitting blue shirt embroidered with gems. It is on the ground.'

<1/487hp 1/1069m 394/394mv 0g><9pm (night) city (outside)>vs.*none*
A gnomish city guard walks up.

<1/487hp 1/1069m 394/394mv 0g><9pm (night) city (outside)>vs.*none* g all
You get a tight fitting blue shirt embroidered with gems.
You get a Scroll of Chanting Release.
You get a mask carved from white ash.
You get ornate robes adorned with jotun runes.
You get a cloak of fallen stars.
You get a worn diamond bangle.
You get platinum gauntlets.
You get platinum sleeves.
You get the platinum girth.

<1/487hp 1/1069m 394/394mv 0g><9pm (night) city (outside)>vs.*none*
The clouds disappear.

<31/487hp 64/1069m 394/394mv 0g><10pm (night) city (outside)>vs.*none*
Tordrak drops a spade.

<31/487hp 64/1069m 394/394mv 0g><10pm (night) city (outside)>vs.*none* wear all

Tordrak sacrifices a spade to Olyn.
You fasten the platinum girth about your waist.
You wear platinum sleeves on your arms.
You slip platinum gauntlets onto your hands.
You wear a worn diamond bangle around your left wrist.
You wear a cloak of fallen stars around your neck.
You wrap ornate robes adorned with jotun runes about your body.
You wear a mask carved from white ash over your face.
You wear a tight fitting blue shirt embroidered with gems over your torso.
You wear an unfinished diamond ring on your left finger.
You wear an unfinished diamond ring on your right finger.
You hold a stack of pancakes in your hand.
You wield a starfoil razorsword.
A starfoil razorsword feels like a part of you!
You wear a diamond brooch around your neck.
You wear platinum boots on your feet.
You wear platinum leggings on your legs.
The Power of Platinum Might surges through you.
You wear a diamond earring on your ears.
You release a glittering diamond and it floats next to you.
You wear a worn diamond bangle around your right wrist.
The Heart of Eternity vitalizes you.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
Tordrak gives you a set of mithril leggings.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
Tordrak gives you a silver chalice ornamented with pearls.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
Tordrak gives you a blood candle.
You feel corrupted by a blood candle and quickly drop it.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
Tordrak gives you a mithril girth.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
Tordrak gives you a sapphire encrusted dagger.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
Tordrak gives you a frogskin vest.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
A patient yells 'A miracle! Serra has cured my ailments!'

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
A gnomish city guard walks in.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
Tordrak sighs.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none*
Tordrak walks south.
A special guard walks south.

<31/787hp 64/1104m 344/379mv 0g><10pm (night) city (outside)>vs.*none* wear dagger
You stop wielding a starfoil razorsword.
You wield a sapphire encrusted dagger.
A sapphire encrusted dagger feels like a part of you!

<58/787hp 125/1104m 379/379mv 0g><11pm (night) city (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! an amber amulet is being auctioned for 22000 gold!'
A gnomish city guard walks east.

<58/787hp 125/1104m 379/379mv 0g><11pm (night) city (outside)>vs.*none*
A gnomish city guard walks in.

<58/787hp 125/1104m 379/379mv 0g><11pm (night) city (outside)>vs.*none*
Serra flies in.
An adolescent cobra chicken flies in.

<58/787hp 125/1104m 379/379mv 0g><11pm (night) city (outside)>vs.*none* af
You are affected by the following:
Set : Heart of Eternity: modifies health by 100 permanently
Set : Platinum Might : modifies health by 50 permanently
: modifies strength by 4 permanently

<58/787hp 125/1104m 379/379mv 0g><11pm (night) city (outside)>vs.*none*
Serra sighs.

<58/787hp 125/1104m 379/379mv 0g><11pm (night) city (outside)>vs.*none* eq
You are using:
<used as light> Nothing.
<worn on finger> (Glowing) an unfinished diamond ring
<worn on finger> (Glowing) an unfinished diamond ring
<worn around neck> a cloak of fallen stars
<worn around neck> a diamond brooch
<worn over face> a mask carved from white ash
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> (Glowing) a tight fitting blue shirt embroidered with gems
<worn on arms> (Glowing) platinum sleeves
<worn on hands> (Glowing) platinum gauntlets
<worn on legs> (Glowing) platinum leggings
<worn on feet> (Glowing) platinum boots
<worn about body> ornate robes adorned with jotun runes
<worn about waist> (Glowing) the platinum girth
<worn around wrist> (Glowing) a worn diamond bangle
<worn around wrist> (Glowing) a worn diamond bangle
<wielded> (Glowing) (Humming) a sapphire encrusted dagger
<held> a stack of pancakes
<floating nearby> a glittering diamond

<58/787hp 125/1104m 379/379mv 0g><11pm (night) city (outside)>vs.*none*
Serra looks at you.

<58/787hp 125/1104m 379/379mv 0g><11pm (night) city (outside)>vs.*none*
The town clock tolls twelve times as midnight arrives.

<85/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
A warm feeling fills your body.

<177/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none* say In fact, he gave me some of her things, so I suppose it worked out.
You say 'In fact, he gave me some of her things, so I suppose it worked out.'

<177/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none*
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<177/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none* look
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A blood candle paints the room red.
A silver plaque is here, emitting a solemn white aura.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.
A gnomish city guard of Seringale stands here.

<177/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none*
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<177/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none*
Serra says 'Oh.'

<177/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none*
Serra coughs loudly.

<177/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none* in
You are carrying:
(Glowing) a frogskin vest
a mithril girth
(Humming) a silver chalice ornamented with pearls
a set of mithril leggings
(Glowing) a scroll of Chanting Release
a Big Ol'Pack Sack (empty)
a leather medic's bag (open)
( 2) a scroll of flying
a raspberry flan
a trophy of a juggler
an admission ticket
a tin canteen
(Glowing) a starfoil razorsword
a bottle of house wine

<177/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none*
Serra says 'Don't tell him that.'

<177/787hp 210/1104m 379/379mv 0g><12am (midnight) city (outside)>vs.*none*
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<202/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Serra lets out a hearty laugh.

<202/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none* say I won't
You say 'I won't.'

<202/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
Serra cures your continual wounds.

<203/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none* grin
You grin evilly.

<203/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Continual healing soothes your body.

<208/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
A warm feeling fills your body.

<309/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none* l in sack
A Big Ol'Pack Sack holds:
Nothing.

<309/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<309/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none* put all sack
You put a mithril girth in a Big Ol'Pack Sack.
You put a set of mithril leggings in a Big Ol'Pack Sack.
You put a leather medic's bag in a Big Ol'Pack Sack.
You put a scroll of flying in a Big Ol'Pack Sack.
You put a scroll of flying in a Big Ol'Pack Sack.
You put a raspberry flan in a Big Ol'Pack Sack.
You put a trophy of a juggler in a Big Ol'Pack Sack.
You put an admission ticket in a Big Ol'Pack Sack.
You put a tin canteen in a Big Ol'Pack Sack.
You put a starfoil razorsword in a Big Ol'Pack Sack.
You put a bottle of house wine in a Big Ol'Pack Sack.

<309/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
Serra cures your continual wounds.

<314/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none* g bag sack
You get a leather medic's bag from a Big Ol'Pack Sack.

<314/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Continual healing soothes your body.

<316/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none* l in bag
A leather medic's bag holds:
( 5) a pink potion
a purple potion
( 7) a blue potion
a major potion of recall
some sparkling dust
magic dust
a blue herb
a green herb

<316/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
A warm feeling fills your body.
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<401/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none* give bag serra
You give a leather medic's bag to Serra.

<401/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none* say thank you
You say 'Thank you.'

<401/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Serra pats a leather medic's bag reassuringly.

<401/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Serra smiles happily.

<401/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<401/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
Serra cures your continual wounds.

<405/787hp 284/1104m 379/379mv 0g><1am (night) city (outside)>vs.*none*
Continual healing soothes your body.

<436/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Continual healing soothes your body.

<437/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Serra says 'This town is really barbaric.'

<437/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily and nods at you.
A warm feeling fills your body.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none* say That's a good kit.

Yenila yells 'AAAAAAHHHHHHH!!!!!'

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
You say 'That's a good kit.'

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Serra closes her eyes momentarily.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none* say Only when the Justices are around.
You say 'Only when the Justices are around.'

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none* look
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A blood candle paints the room red.
A silver plaque is here, emitting a solemn white aura.
(Charmed) An angry bird stands here, postured aggressively.
Serra the Sacred Heart is here.
A gnomish city guard of Seringale stands here.
Serra closes her eyes momentarily.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none* south
You can't do that while resting.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none* sta
You stand up.
Yenila yells 'AAAAAAHHHHHHH!!!!!'

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none* south
Temple Square
*-* | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
Serra flies in.
An adolescent cobra chicken flies in.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Serra says 'It is! I found it in Cloud Castle.'

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none* south
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands here.
Serra flies in.
An adolescent cobra chicken flies in.

<522/787hp 382/1104m 379/379mv 0g><2am (night) road (outside)>vs.*none*
A halfling city guard walks in.

<522/787hp 382/1104m 379/379mv 0g><2am (night) road (outside)>vs.*none* east
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-C| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
Serra flies in.
An adolescent cobra chicken flies in.

<522/787hp 382/1104m 379/379mv 0g><2am (night) road (outside)>vs.*none* east
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-C-C|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
One valuable gold coin.
Serra flies in.
An adolescent cobra chicken flies in.

<522/787hp 382/1104m 379/379mv 0g><2am (night) road (outside)>vs.*none* east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-C-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The broken corpse of Ilromie is here, still strapped to the breaking wheel.
The broken corpse of Yenila is here, still strapped to the breaking wheel.
A pristine fountain spurts from a cluster of azure crystals protruding from the floor.
A saggy looking couch with black and white vertical stripes sits in the corner.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Erllandor the Militant is here.
Yenila is sleeping here.
A duergar city guard of Seringale stands watch here.
(Charmed) A special guard stands here, red with anger.
Tordrak the Battlemaster is here.
Serra flies in.
An adolescent cobra chicken flies in.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Erllandor walks east.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Bone tears from flesh as the breaking wheel rotates.
Yenila yells 'AAAAAAHHHHHHH!!!!!'
Yenila's breaking wheel MASSACRES her!
Yenila is DEAD!!
You hear Yenila's last piercing screams.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Erllandor walks in.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Erllandor walks south.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
Tordrak walks east.
A special guard walks east.

<522/787hp 382/1104m 379/379mv 0g><2am (night) city (outside)>vs.*none*
The sky is getting cloudy.

<534/787hp 401/1104m 379/379mv 0g><3am (night) city (outside)>vs.*none*
Serra grimaces painfully at the thought.

Comments

  1. Interesting to see it from your point of view. Thanks for sharing the log.
    1. This whole affair was a ton of fun :D
    2. Honestly I started to feel bad, I was just so damn bored. I was chasing Kizra and he recalled out of zodiac island, I have literally never had anyone recall away from me lol i really wanted to pry thooms titanium shit just to make him cry, too bad I had too many people attacking me that time I knocke dhim out
    [reply to Tordrak]
  2. An invoker that doesn’t keep up weapon ward and a thief with no patience and stealth. I have entered the twilight zone.
      [reply to Mikoos]

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