Bomgrom the Battlemaster > Ye Olde Graveyard > Abandoned Realms Forums
Bomgrom created on 12th of July 2022, and is dead and gone (26 years old, 135 hours, 6 months lifetime)

Title: the Battlemaster
Gender: Male
Level: 50
Class: fire giant warrior

Background history:

  1. Defiance - posted at 2022-09-13 14:55:57
Defiance
The story of Bomgrom... Get him drunk enough, on booze or battle, and he'll probably tell you... He would describe very little to you of his childhood growing up in the Marsh west of Seringale, because truthfully he remembers very little of it. It was a simple time: hunting, throwing boulders at the obsidian walls of Tyr Unguld, smashing the occasional adventurer who had been tempted by the ancient dungeon's treasures. It may have gone on like that for a long time yet... Had Bomgrom not been caught in quicksand and abandoned by his brethren when he was still an adolescent. Bomgrom howled in defiance of his encroaching demise, so much so that a patrol of black-tear guards found their way to his exhausted and nearly-sunken body. While they deemed the young ogre worthy of rescue, it was not a gesture made in kindness. Bomgrom's next haze of memories involves being confined in a dungeon cell, regular beatings, and fighting other inmates for scraps of food. Towards this end, he was particularly effective. Even as an adolescent, Bomgrom proved tenacious and unpredictable in fights, and his many years at Tyr Unguld forged him into a hardened (if un-refined) fighter. Bomgrom's fortunes changed for the better when a goblin games master by the name of Ilko paid a visit to Tyr Unguld to pay his respects to Davairus. Seeing the ogre as a potential payout, Ilko bought Bomgrom to serve as a gladiator for his personal fight rink. It did not take long for Bomgrom to acclimate to his new position. Bomgrom was an immediate success in Ilko's fighting pit, fast becoming a crowd favorite with his brutal style and surprising stage presence. For more moons than Bomgrom could count (which is not many, to be fair), he was treated to all the mead and meat an ogre could ask for. His fights brought Ilko coin, and as long as Bomgrom kept smashing, there would be plenty to go around. And this is how Bomgrom would meet the first Warlord he ever laid eyes on: fat, drunk off enough mead to kill a horse, and ready to smash a puny lizard-man that dared step into his rink. That Warlord entered Ilko's fighting pit that night looking for a challenge. In Bomgrom, he found imminent victory Despite the ogre's massive successes against the common rabble of Serin, he was no match for the deadly speed and accuracy of the Warlord. With grace and fluidity, the slith danced around Bomgrom's strikes, slowing him gradually with a hundred cuts from his rapier. However, the ogre did manage to surprise the Warlord at a few turns. Unlike his brethren, Bomgrom did not seem to lose himself to anger or stupidity when the odds were clearly stacked against him. Which each new cut, Bomgrom adapted, attempting to gain the upper hand over the Warlord. When the felling blow landed and Bomgrom fell to the dirt unconscious, the Warlord placed a single medal in his sash as a gesture of solidarity. Then he walked out of the rink, uninterested in the mountains of coin he had earned, leaving a bloodied and beaten ogre to lick his wounds. When Bomgrom awoke, he was chained up inside of Ilko's tent. The goblin was furious, screaming in his face that he had lost him thousands of coin. Ilko swatted at Bomgrom with his whip, fueling a fury in the ogre that had been building over his lifetime. Then, in a fatal error of judgement, Ilko threatened to lock Bomgrom back up in the dungeons of Tyr Unguld. This proved to be the final straw as Bomgrom flexed his massive ogre muscles, snapping the support beams of Ilko's tent that held him chained. As the tent came down around them, Bomgrom snatched up the tiny goblin that had threatened him in a single meaty palm. Then, casting a glare on Ilko that could have snatched the life from the already strangling goblin, he roared with the fury of a lifetime of servitude, "Bomgrom is FREE!" Without another second to spare, he snapped Ilko's neck and dashed into the nearby forest in the chaos of the evening. When Bomgrom emerged from the forest the next morning, he was on the road west of Seringale. Turning his nose southeast, he smelled the familiar scents of his homeland, the Marsh. The thought crossed his mind: should he return? Instinctively, he reached into his sash to see what he still carried with him. Unexpectedly, he found a medallion that had not been there before, bearing the same mark that the slith Warlord bore who dealt him such a resounding defeat. The ogre grunted defiantly and smirked; Bomgrom was a fighter. If he was beaten and lived to walk again, he would not rest until his foe lay beaten and bloodied just as he did. His eyes turned west towards the lights and sounds of Seringale, and though logic was not Bomgrom's strong suit, he knew his journey to the Halls of the Warlords began there.


Description:

The eight-and-a-half foot tall ogre you see before you is drenched in the stench of dirt, blood, and iron. The armor and weapons he bears are chipped, dinged, nicked, and battered beyond the point of recognition. Despite their lack of apparent function, they seem all-the-more dangerous born upon the sheer mass of this giant-kin's form. The ogre bears a remarkable volume of muscle, concealed not too well under layers of thick fat that are pulled taut under calloused yellow-brown skin. His crude form is topped by a thick skull bearing picturesque ogre-like features: a square jaw atop a tree-trunk-thick neck, prominent yellowed-teeth jutting out from a pronounced underbite, orange-yellow eyes pinched underneath thick, mud-brown eyebrows, and a small forehead made smaller under layers of folded skin. The only thing that seems well-tended to on this ogre is his hair: grayed in color, but pulled tight behind his head into a bun to reveal a pronounced widows-peak and prominent mutton chops.


PK stats:

Kills: 5, Deaths: 14 (Ratio: 0.4, Efficiency: 26%)
Pinnacle Kills: 5, Pinnacle Deaths: 10 (Ratio: 0.5, Efficiency: 33%)

Kills by class:
berserker: 1, paladin: 1, thief: 3,
Killed by class:
paladin: 3, invoker: 2, warrior: 2, shaman: 1,

Nemesis: Dwiggans


Record against Opponent

2- 0- 0 Nuqx the Master Melody Maker (Fought at rank 40)
0- 1- 0 Temy the Healer-Knight (Fought at rank 40)
2- 2- 0 Quinace the Grand Master of Seasons (Fought at rank 50)
1- 1- 0 Dwiggans the Holy Knight (Fought at rank 50)
0- 1- 0 Savanti the Wrath of Nature (Fought at rank 50)
1- 0- 0 Militha the Unholy Knight (Fought at rank 50)
1- 0- 0 Jatrus the Volcano of Infinite Rage (Fought at rank 50)
0- 1- 0 Hardulf the Wrath of Nature (Fought at rank 50)
0- 1- 0 Cera the Grand Hierophant of the Forest (Fought at rank 50)
4- 0- 0 Bonfo the Grand Master of Larceny (Fought at rank 50)
1- 2- 0 Zatoke the Sage of Arcane Power (Fought at rank 50)
1- 0- 0 Kizrach the Grand Spectre of Beguilement (Fought at rank 50)
2- 0- 0 Vargan the Grand Master of Larceny (Fought at rank 50)
1- 0- 0 Varrengyr the Unholy Knight (Fought at rank 50)
0- 2- 0 Kryton the Battlemaster (Fought at rank 50)
1- 0- 0 Corso the Master Bard (Fought at rank 50)
1- 0- 0 Etien the Battlemaster (Fought at rank 50)
0- 1- 0 Lornah the Holy Shaman (Fought at rank 50)
1- 0- 0 Kumiko the Shadow Master of the Marama Kuei (Fought at rank 50)
0- 1- 0 Asara the Holy Patriarch of Healing (Fought at rank 50)

Duels: 32, Wins: 19, Losses: 13 (Win Rate: 59%)

Logs mentioning Bomgrom:

Comments

  1. lionSpyre [reply]
    4 , 0 , 0 .
    Had an absolute blast with character! But alas, time is limited, and what time I do have to play I I wanted to start spending it on a character with some different options and maybe less stipulations. But holy crap did I learn a ton from this character. Warlords can bet I’ll be back.. I can’t help it. Love this cabal, and Davairus has made it a whole lot more fun.

    BLOOD AND FIRE!!!!
    1. Davairus
      1 , 0 , 0 .
      Just some constructive feedback, I had you pegged for next leader with a little more aggression, and also I was just talking with Solmundi this week that I was going to ask how that deathmark on the Justice was going and tell you the feedback. Offer some more deaths and more balls out PK, your record is positive so can afford it, and you know how to re-equip. And that warlord would be perfect. An an OOC note, you should have stuck it out to see it through the changes and deleted later, I have things I want to do to Warlords but it kills the buzz when there's deletes, I mean, its a free choice, but I needed you at least a month longer tbh.
    2. lionSpyre
      0 , 0 , 0 .
      Bittersweet to hear, thanks for the feedback. I really hope this doesn't slow down your momentum. People are always signing up to be warlords (and who wouldn't.. it's awesome). I'm sure you'll have good people to work with sooner than you think.

      I had gotten the sense you were sort of grooming me for leadership, and of course when I rolled this character that's exactly what I was hoping for. After enough fights though, I found myself in the same position where I was winning rounds but I couldn't secure kills. I could have waited it out longer, seen how that affected things, gotten better at chasing. But since this was my first character coming back after a 10-month break, the what I played before that was a warrior too, I found myself thinking a lot about what other classes I could play that would open up my options a bit. I also thought it would be worse if I got to rank 4 then deleted... sort of felt more expendable as a rank 3. But it looks like I was wrong there.

      I really liked the natural aggression that came out of being an evil warlord. I felt like I was dealing deathmarks left and right and just having a lot of fun. If I had only one gripe, it's just that giants should be able to double grip non-oversized weapons. There are shockingly few decent oversized swords and flails, especially when you take into account keeping certain ones on hand for magic damage. Not being able to double grip Xel Morak really or the Vorpal Sword hindered me in a lot of ways. If giants can mostly only doublegrip oversized weapons, then this world is really only big enough for one of them.
    3. Davairus
      2 , 0 , 0 .
      There were similar complaints from Szrevan about weapon selections, his perspective was it sucked for non-giants, so we'll need to do something about weapons, but what we do is all going to be feedback driven. OR, I play a giant again, but I don't feel have time for it. really, no shade intended to throw at any past imm decisions, or excuses intended either, but that is an inherited problem, and its just dumb that we're in this situation with weapons quite frankly, something likely needs to be done about this stuff. Especially weapons like the vorpal sword which went from the best weapon in the game to something you can cheese with a water cube now. There was no thought given to weapon level for that shit, nevermind who gets to double grip. I think every warrior should be able to double grip the vorpal sword, every giant should be able to choose whether to wield a big weapon as two-handed or one-handed instead of just told "this is one handed for you", like wtf. theyre not 60 feet tall. anyway those are my OPINIONS at this moment.
    4. Kalist19
      1 , 0 , 0 .
      Wow first char in 10 months, awesome job Lionspyre! i thought fighting bomgrom as hardulf was going to be a 100% total cake walk but you totally surprised me and i had to break off at the beginning and be like 'ok wow got to take this a little more seriously'. I loved the RP and thought this was a great char! Sorry we didn't see a lot of each other but nice job with this guy, I really liked Bomgrom. Good luck with the next!
    5. BlackWidow
      1 , 0 , 0 .
      We had fights over several characters. These same characters also fought Kryton but for some reason facing Bomgrom was harder than facing Kryton because Kryton was predictable about what he would do. Bomgrom swapped out his strategy enough times to keep things fresh... As Sun Tzu said in The Art of War, it's a folly to use the same methods to achieve victory every time.
    [reply to lionSpyre]
  2. Really liked this guy. We had some really good fights too. Good luck with your next!
      [reply to Kryton]
    1. Bah! Sorry fer me absence o' late, never givin' ye the rubber match ye deserved. Much respect to ye. Enjoyed our melees, both o' them down to the wire! Best o' luck on yer next.
        [reply to Dwiggans]
      1. Ashlyn [reply]
        0 , 0 , 0 .
        Our fights were fun. Always have trouble with warriors. Evil warlord is an interesting paradigm. Lots of room to shake things up as opposed to being neutral.
          [reply to Ashlyn]
        1. rip Bomgrom, How come one has 'absolute' blast with such record? Should of just exiled from warlords for some time and store it.. But choices are yours, indeed to make.
          Have a good one with your next and welcome next to my grave.
          1. Thanks for keeping it warm for my Old Sneak :) you were a good friend to Bomgrom and I appreciated our RP. I even liked when we had a bit of a falling out because you wouldn’t fight Bomgrom. Then he forced a duel on you, and then next thing I knew you forced a duel on him and nearly killed me. Pretty stunning stuff.
          2. Ah yes, but to answer your question: 1-prac giant warrior takes a shitload of time to get going. But once you got it… holy crap it’s good. You’re a wrecking ball with a good amount of health dealing loads of damage. and a serious threat even to elf paladins wielding frost brands. Add in strike of the cobra with a giant’s favored polearm, in my case the blood filled voulge… *mouth water*
          3. Scrynor
            0 , 0 , 0 .
            Maybe not the right place for this but having just done it do you think the whole 1 practice thing adds any value? I've always felt it was a starting diku thing that hasn't aged too gracefully. Why time tax ourselves like this now that it's a bunch of people who all do it if they intend to play a serious PK character? I feel like players could be putting those hours into something more fun...
          [reply to Vargan]
        2. twerpalina BANNED [reply]
          0 , 0 , 3 .
          I scrolled through the whole feed of Bomgrom fighting Kryton and I can see how frustrating it is to fight someone who's never taking any risks whatsoever, instantly wording/running as soon as the first 1-2 rounds don't go his way. Bomgrom was doing great, but it's hard to beat a wimp like that.
          1. Little man syndrome, thanks for chiming in. You troll so hard on the internet to overcompensate for your personal shortcomings. Before you can say it, we are all shit and you are the best.
            Bomgrom and I have had some very close fights. His first loss to me..that battle could have easily gone either way. Nail biter to the end
            This first half of the last Bomgrom battle I had my macros backwards and my shield in my sack. Kept trying to wear a shield I didn't have available. I kept wondering wtf was happening...and took me a bit to catch on..mostly due to me being under the weather...awareness/critical thinking was seriously lacking. If I feel like shit, I'll play an alt.
          2. "You should play this game the way I think you should so I have a better chance of beating you."
            -mico

            LOLOLOLOLOLOL
          3. Ozaru
            0 , 1 , 0 .
            You losers did this to my grave yard, I didn't say shit. Take your personal issues to the wasteland, not on a characters graveyard.
          4. Davairus
            7 , 0 , 0 .
            Lets not let a good point get lost in noise.
            Twerp, I've been telling you this forever. you have been your own worst enemy in this regard, same thing ranix used to do, and I've done it. Don't take this personally, but you can be both sensitive AND offensive in the worst way. You'll have a good point, but make it offensively. The result of that is worse than simply nobody listens. Worse than that. Worse! Worse because the offensiveness in the post causes an emotional reaction leading to players just losing their senses. They end up taking an opposite position, you get frustrated by the seeming stupidity and obnoxious responses, and then we snowball. The end result of this is that the entire valid point you had began with ends up drowned out in bullshit and nobody wants to be on your side. We DONT want that end result. The KGB could run studies on how to disrupt foreign governments with troll farms dedicated to this stuff... oh wait they do. ...

            Take a deep breath, reminds ourselves - its bygones. Whoever is gone is gone. whoever is still here, the goal is generation of fun for them. Not rage, fun. since you last complained, we added the track command, and did not move forward with other plans, because we wanted to see if that would be enough to do it. a sensible measured approach.
            enough time has passed now, one could surmise it didn't do enough and we could've opened a patch thread if we felt inclined to do more. Kryton's self-preservation behavior is simply in line with playing an evil character, it is no different than taking last stand in lair because it makes sense for a dragon to do that.. no need to get so personal about what evils are doing. We can make this game better for everybody
          5. BlackWidow
            0 , 0 , 0 .
            Let me be clear: when I said Kryton was predictable, I meant he uses the same moves over and over instead of mixing up his routine like Bomgrom did. I wasn't saying anything about Kryton seeking self-preservation. Just felt like saying that in case it was unclear.
          [reply to twerpalina]

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