Svesdozelt came into existence as any other illithid. He hatched from an
egg and began life as a tadpole. He mercilessly devoured other tadpoles and
nimbly evaded the elder brain. The process of ceremorphosis was normal -
upon maturity as a tadpole he was implanted into the brain of a human
captive. One thing that was atypical, however, was the training and
knowledge of the victim. This was no mere human slave - this human had once
been a great necromancer of notable power. The process of ceremorphosis
resulted in Svesdozelt acquiring an innate, though incomplete, knowledge of
the dark \arts. He was not free to pursue necromancy or expand his
knowledge on the subject, since he was merely a member of the colony and
under complete control of the elder brain.
A number of years after ceremorphosis, Svesdozelt was selected as one of
three members to form an inquisition and be sent forth from the colony by
the elder brain to investigate a nearby threat. The elder brain had learned
of a presence of a drow coven that were attempting to settle in a nearby
Svesdozelt and his companions obediently set forth on their task. As they
moved further from the colony, Svesdozelt noticed something fascinating.
The further they moved, the less he was able to feel the presence of the
others and the elder brain. Eventually the presence faded completely and he
was able to think freely, for the first time in his life. His two
companions displayed agitation and a desire to complete the task and return
as expediently as possible. Svesdozelt, however, relished his new found
freedom of thought and will.
Complete the task and return as expediently as possible. Svesdozelt,
however, relished his new found freedom of thought and will. Complete the
task and return as expediently as possible. Svesdozelt, however, relished
his new found freedom of thought and will. Able to overpower the undead.
Svesdozelt was able to strategically maneuver his thralls so that two fine
specimens survived the battle. All other thralls had perished.
The drow were much easier to deal with for the illithids. Twelve drow
necromancers of varying abilities were easily overpowered. They had
foolishly closed ranks, making themselves more susceptible to a barrage of
mind blasts. Once incapacitated, the drow were bound and gagged. As
Svesdozelt's companions stood facing the captured drow, he positioned his
thralls behind them. Without warning he bid his minions to decapitate his
allies. Two illithid heads hit the ground with a sick 'thunk'. The desire
for the inquisition to return to the colony died with them.
Svesdozelt was in an opportune position to set off on his own, however, his
problems were twofold. Firstly, the colony would not accept this act of
will without recourse. An inquisition would surely be sent to retrieve him.
Secondly, he could not sustain and transport his twelve captives alone and
with his two minions. He could enthrall several of the others but it would
still be a difficult task. He decided, instead, to enthrall two and devour
the brains of the remaining ten. He feasted in an orgy of neurons, cerebral
spinal fluid, and blood.
With the consumption of each brain, his understanding of necromancy grew
stronger. Without ever having studied a tome, he had acquired the ability
to cast a number of rudimentary spells. He decided that he would ascend to
the surface world and begin to study necromancy in earnest. He chose the
surface because he knew the inquisition sent by the colony would be unlikely
to follow. He also knew that his studies would require a notable degree of
investigation and travel, as practitioners of necromancy were often outcasts
of societies. With his plans set, he and his thralls began their journey.
Standing at a height of roughly six feet is what appears to be an
illithid. More than a cursory glance would reveal that there is something
odd about this creature. Unlike other illithids, it's purple flesh appears
neither moist nor slimy. It appears completely bereft of moisture. It is
dried and wrinkled, with small pieces beginning to flake off. With a
bulbous head, pure black eyes, and long writhing tentacles where a mouth
would be, it otherwise looks like an illithid. It gives off a stench of
death and decay. There is a tingling in the air surrounding this creature.
Whether it is a malevolent force is yet to be seen.