Wulgar the Volcano of Infinite Rage > Ye Olde Graveyard > Abandoned Realms Forums
Wulgar created on 28th of November 2020, and is dead and gone (19 years old, 42 hours, 17 days lifetime)

Title: the Volcano of Infinite Rage
Gender: Male
Level: 50
Class: storm giant berserker

Background history:



Description:

Rumbling steps reveal a massive framed giant lumbering your way. Leathery blue skin clenches a mountain of a man rippled with muscle. Pure white hair sprouts wildly from a block-shaped head cradled between broad shoulders. Blue-green eyes hide behind droopy eyelids shadowed by a dancing brow. A heavily battered nose appears to have been broken more than just once. Frost-bitten lips embrace a set of chattering teeth.


PK stats:

Kills: 1, Deaths: 1 (Ratio: 1, Efficiency: 50%)
Pinnacle Kills: 0, Pinnacle Deaths: 1 (Ratio: 0, Efficiency: 0%)

Kills by class:
necromancer: 1,
Killed by class:
shaman: 1,



Logs mentioning Wulgar:

Comments

  1. Dogran [reply]
    0 , 0 , 0 .
    Expected this. Why give up after one death?
      [reply to Dogran]
    1. asudan [reply]
      0 , 0 , 0 .
      Decided to dedicate some time into trying to learn the class which turned out to be a huge let down.
      Getting 12 hp gains on multiple levels was quite frustrating considering being a storm "giant".(Con sucks on a storm race)
      Even more frustrating is gaining 7-10 hit points on a tick while raged and having fast healing. Choosing chaotic
      turned out to leave me with one option on picking dragon ancestry which I almost choose to avoid all together. I would
      almost say to completely remove the entire fury concept, it takes too long to build it before entering a pk. Having to spam
      skills to build fury on mobs just to be able to enter mania before a pk just does not sit right with me. That
      same fury goes down rather quickly and it sucks to have to have fury built up just to use some skills. The whole trophy idea
      is cool and fits well for berserkers. I think the dragon ancestry could use alot of tweaking especially to give more options
      for a light walker. Not to put more heat on elf paladins, but not being able to match their damage while playing a giant
      seems crazy, and just to match their damage I would have to be raged. All in all, I think the berserker class needs some work
      to be able to make them a fun class as they used to be in the past. Too many negatives came into play with this class, thus
      making me not want to continue the character or play another berserker in the future. Them gaining weaponcleave is badass
      though, but that is the only positive I could find with the class besides grim trophy.
      1. Arunore
        0 , 0 , 0 .
        Dragon Ancestry could be awesome if it correlated with the entire deity list, not just four or five of them. In my opinion, that leaves slim pickings and the class shoehorned into a small mold. But.. I can understand the time and effort it would take to flesh something like that out, but it isn't impossible either. Just like how druid races determining play styles for druids is not impossible, and those types of things get really complicated in the thick of it all. What with balancing it out with everything on the board.

        I have always sucked with Berserkers though, but it seems like there are a few classes that could use some tweaking in the right direction. I'd love to help flesh druids out, and even have a word in on Dragon Ancestry.
      2. Oh aye, fury be a wee bit tough ter get up an keep up - knowed some fellas what had a problem jes like that. Ain’t meself o’ course. Bwahahaha!
      [reply to asudan]

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