'COLOR'
Syntax: color <on/off/option>
Default:  on/damage/channels
 
Color options:
Auras     - white aura, translucent, faerie fire, etc
Affects   - affect changes are coloured, e.g. blindness, weapon ward
Channels  - communication channels (e.g. say, gtells) are colorized
Conditions- mob condition is colorized
Damage    - all damage displays red
Disarms   - colour when you get disarmed, weakened-drop, etc
Emotes    - player emotes and pmotes are displayed in green
Exits     - room exits are coloured white
Friendly  - Damage incurred from your groupmates is colorized
Improves  - Skill/spell improvement notifications colorized
Paralanguage - Uses color for emotive speech and occassional suggested commands
Prompts   - Your prompt is darkened
Roomdesc  - room descs are colorized
Room names- room names are colorized
Sunlight   - Changes to the time
Stealth   - Use for thieves and shadows to track sneak and hide
Target    - your alias target is colorized
Weather   - weather changes are coloured
Example: color 'room names
Please note that we provide options for functionality and importance,
not for purely cosmetic reasons.  If you have more events you would
like to cover, a CLIENT will provide endless possibilities to.
 
See also: HELP AUTOLIST
2.2.1. 
SUMMARY > 
BASIC COMMANDS > 
CONFIG > 
COLOR