37
CONSIDER
Syntax: consider <character>
syntax: consider <character> <reason>
CONSIDER tells you what your chances are of killing a character. Of
course, it's only a rough estimate. Factors such as special effects,
immunities, and vulnerabilities are not taken into account. Depending on
the reaction from the considered target, you can tell of which alignment
they are. It can also be used to gauge the size of the target and any
visible auras they may have, or if they are flying.
In addition, if lore and/or detect magic are practiced, they reveal
additional info when considering another player. The DETECT MAGIC spell
will allow mages and clerics (not everybody) to estimate the opponent's
spell saves. Lore will allow you to compare your hitroll/damroll/weapon
with that of your opponent. This does not divulge any specifics, just a
guideline as to how you match up with them.
Consider with an additional argument allows one to specify a roleplaying
reason, to help explain to the Immortals why you might be considering
killing that person. This can help the Immortals to settle disputes,
if you are accused of PK'ing without roleplay and do not have anything
for us to look at, it doesn't look as favourable.
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