ALIGNMENT / ETHOS

ALIGNMENT ETHOS One's alignment is the path that one has chosen to follow: good, neutral, or evil. It reflects one's nature, and describes how he reacts to situations and how he interacts with others. Ethos further refines how one upholds his alignment. Alignment and ethos are chosen at birth, and the gods expect mortals to follow their chosen paths for their entire lives. The gods will punish mortals who fail their alignment or ethos. Those who have their alignment and/or ethos changed may be punished additionally by losing some or all of their skills and/or spells. Actions deemed unacceptable by one's guild, such as attacking one's own guild guardian, will warrant being outcasted from the guild. Lawfuls may not attack in town NO MATTER WHAT and will be outcast. The only exceptions to this are a JUSTICE or deputy of Justice, or in a duel that takes place within the Arena. See also: HELP GOOD, HELP NEUTRAL, HELP EVIL, HELP OUTCAST
4.5. SUMMARY > YOUR CHARACTER > ALIGNMENT / ETHOS

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