'AYR'
The ayr travelled to the realms from a distant universe, a realm governed
by an ancient Immortal named Lodur, the one most likely to be their creator.
They arrivied in Serin upon an unusually advanced ship that crash landed
inside the jagar desert. These beings are comprised of two distinct races
that have combined themselves into a higher lifeform. A luminescent wisp
has merged with a machine-like exoskeleton to create something that is much
more than just a machine. The ayr's exoskeleton is small in stature, being
similar in size to a gnome, but built to be strong and very durable.
Exclusively lawful good alignment, the mission of the ayr is simply to
protect life, and it is a purpose they each undertake with quiet and dutiful
solemnity.
Unlike the other races of Serin with endless potential to procreate, the
destruction of the mothership has rendered the factory of the ayr incapable
of any future creation. Thus, there is only a limited number of them. Once
that is expended, the ayr may never walk the lands again, ceasing to exist
entirely. The ayr are very much an endangered species. Similar to
hardcore, each individual ayr has only one "life" as well. This is a harsh
reality that you must make sure you understand before you begin. There will
be other players who relish your destruction and indeed wish to hasten the
extinction of the ayr.
For your ayr, it is advised to ensure that your ayr's description has
visible gears and rounded edges and plating that portray a sense of being
hand-crafted. Rather than just looking like a soulless mass-produced robot,
try to invoke a sense of wonder, such as a pressurized armor that may be
suited for diving to the depths of the deepest oceans. Ayr are fearless and
without ego. They view their robotic form as an instrument that must be
optimized to execute their mission. They are logical and polite, and their
morality is based on an awareness that they were created for their purpose.
The ayr are always thoughtful of their purpose for the protection of life.
STR: 21, INT: 19, WIS: 25, DEX: 21, CON: 19
Ethos: lawful only
Align: good only
Resists: charm pierce
Vulns: none
Weaknesses: none (but they get only one life!)
Innates:
OVERCLOCK,
VENT MOTES,
RECYCLE
Ayr can be the following classes:
Warrior, Paladin, Healer and Psionicist