'ABILITIES' 'SKILLS' 'SPELLS'
Each class has a unique set of abilities. These come in three
forms - skills, spells, and songs. To learn an ability, visit
a guildmaster and use the PRACTICE command to spend practice
sessions on it. There are also mobs located around Serin other
than guildmasters who offer services to practice your abilities.
If you need more practice sessions, gain a level, or consider
playing a race with a better int/wis score.
Bards must use the REHEARSE command to learn their songs.
Skills: All classes have skills. Many of these need to be typed
for use, while others are "automatic" (tried by themselves when
needed). Skills always have a governing attribute - strength or
dex, sometimes both. For example, parry is a strength based
automatic skill, dirt kicking is dex based and must be typed.
Spells: Clerics and mages have spells. All spells need to be
cast with the CAST command or communed with the COMMUNE command,
depending on your class. Spells might fail for two common
reasons - lost concentration (proficiency/int based), or a
successful saving throw by the target. See HELP MAGIC.
Use the 'SPELLS SCHOOLS' command to see spells sorted by school.
Use the PROFICIENCY command to check your progress in a skill.
You can use SKILL <level>, SPELL <level>, or SONG <level> to
display skills, spells or songs that are available to a person
of that level. Without a level argument, these commands will list
the list of skills/spells/songs available up to your current rank.
SPELL SCHOOLS will show spells sorted by discipline.
Abilities can be practiced up to 75% proficiency by using the
PRACTICE or REHEARSE command, then can be improved further up to
80% prior to level 10 and thereafter up to 100% through use. The
Juggernaut in Seringale sells training bonuses that may help by
increasing your learning rate.
You can also use the following syntax to list skills and spells
for each class: CLASS <class name> <skills/spells/songs>
For songs, also see COMPOSE.
2.6.1.
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ABILITIES