'BIND WEAPON'
Syntax: cast 'bind weapon' <mundane weapon> forever
Syntax: cast 'bind weapon' <bound weapon> name <name>
Syntax: cast 'bind weapon' <bound weapon> empower <player>
Syntax: beckon
Dark-knights can place a significantly stronger curse upon a
mundane physical weapon of little value. A portion of the soul
of the dark-knight is consumed by this process. A weapon thusly
cursed cannot be permanently destroyed by any means, and a small
portion of the soul of the caster is permanently imbued inside
of it. Some say that dark-knights casting this spell experience
death itself.
Dark-knights can permanently engrave a name into their weapon
of choice. Once chosen, the name cannot be changed via any
method known to man. Capitalization is important, and hyphens
are allowed.
The dark-knight increases the power of the curse upon the
weapon by killing a stunned player. The more powerful the
soul, the bigger the benefit on the cursed weapon.
The dark-knight can
BECKON his weapon to his hand instantly if
it is not already on his person. Once cursed, none but the
gods themselves can truly separate the weapon from the
dark-knight.