BIND WEAPON

'BIND WEAPON' Syntax: cast 'bind weapon' <mundane weapon> forever Syntax: cast 'bind weapon' <bound weapon> name <name> Syntax: cast 'bind weapon' <bound weapon> empower <player> Syntax: beckon Dark-knights can place a significantly stronger curse upon a mundane physical weapon of little value. A portion of the soul of the dark-knight is consumed by this process. A weapon thusly cursed cannot be permanently destroyed by any means, and a small portion of the soul of the caster is permanently imbued inside of it. Some say that dark-knights casting this spell experience death itself. Dark-knights can permanently engrave a name into their weapon of choice. Once chosen, the name cannot be changed via any method known to man. Capitalization is important, and hyphens are allowed. The dark-knight increases the power of the curse upon the weapon by killing a stunned player. The more powerful the soul, the bigger the benefit on the cursed weapon. The dark-knight can BECKON his weapon to his hand instantly if it is not already on his person. Once cursed, none but the gods themselves can truly separate the weapon from the dark-knight.

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