BLOODING

'BLOODING' Syntax: rage Berserkers live for the heat of battle, and few savor the taste of combat as utterly as dwarven berserkers do. These dwarves live so thoroughly through their battlelust that merely entering their berserker rage will heal some of their wounds and fortify their legendary dwarven hardiness. The effect of the blooding legacy is especially pronounced when a dwarven berserker is fighting against a foe beyond his experience--or fighting against superior numbers--as well as when fighting against physically larger targets. However, they gain no more health than usual when fighting against creatures of the land (mobs) instead of adventurers (PC's), no matter how difficult the fight. As the rush of battle that triggers the blooding legacy requires the dwarf to be in the thick of fighting, he will not gain any benefits unless he is tanking an enemy, rather than cowering behind his allies for defense. The blooding effect is automatically engaged during rage and can be only used at intervals. Thus, dwarf berserkers will often choose not to enter rage if a larger battle is imminent, or choose to hold off entering rage during a critical battle until they are wounded. Constitution improves the health gained from blooding. See also: HELP RACIAL LEGACY

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