'CAUSE FEAR'
Spell type:
MENTAL
The cause fear spell causes the target to experience terrifying visions,
paralyzing them with fear. The victim will lose control of their body and
be unable to retaliate, remaining rooted to the spot until the fear wears
off. Succeeding a mental save, or taking damage from the originator of the
spell will help to reduce the remaining duration. The spell grows less
effective as it is repeatedly suffered.
Smaller creatures such as pets may be compelled to flee the room completely.
Conversely, minotaurs and the undead are immune to cause fear, as are the
iron-willed dark-knights and errant paladins.
Quasits automatically cast this spell on others as they flee.
6.16.2.
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CAUSE FEAR