CRUSADE
'CRUSADE'
Syntax: crusade <target>
A Crusade is a holy mission embarked upon by the Knights of Valour. A
Crusade is much like the ancient challenge of Warlords - a fight to the
death, with honor a necessary part of it, to avoid excessive brutality.
Crusades are undertaken against evils for the purpose of cleansing their
darkness or enforcing the OATH. Those under the target of a Crusade will
find their ability to defend themselves against the Light slightly
diminished for the duration of the Crusade.
Warrior, berserker and ranger benefit well from crusade.
Those in the order of Heroes receive offensive benefits. Whilst in crusade
their warcry will be emboldened with the courage and ferocity of the
Gules lions of Valour, allowing their attacks to strike more fiercely
against the corrupted source of the 'protect good' spell. (In other
words, protection spell but casted by evils). Wearing more save vs spell
further increases this resolve. Note that this bonus cannot exceed the
mitigation normally afforded by the spell it is counteracting.
Meanwhile, those with warcry who are in the order of Templars will
instead experience a minor amount of mitigation. This does not stack
with their ward of light, but it too does increase by wearing saves.
It is permitted to YIELD to get out of a Crusade without dying. Upon
yielding the OATH is automatically taken. Breaking the Oath leads to
becoming ANATHEMA. Those who are Anathema are not permitted to yield in
Crusades, because they do not deserve that.
After defeating their opponent in a Crusade, the Knight can use the PURIFY
ability to remove the opponent's Anathema status and earn crowns for
Knights.
See also: OATH ANATHEMA PURIFY
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