GOOD
Goods consider the need of others in tandem with their own. Many good-
aligns will place the well-being of others above that of themselves.
A few have been known to shun violence and war altogether, but most
Lightwalkers will fight against evils when necessary, in order to
protect themselves and others. Goods who are overly bloodthirsty
against neutrals may be reprimanded, and raising one's hand against
a fellow Lightwalker without due cause is a sure way to incite the
anger of the gods.
Of all classes, paladins and healers are the ones most expect to uphold
those ideals.
Lawful Good:
Peace and cooperation are to be preserved for the good of all, according
to the beliefs of these individuals. Pacifists are of this path almost
without exception, although most lawful goods believe that certain
situations warrant action. They also believe in preserving the peace
within protected areas for the safety of the entire citizenry, so they
uphold the laws whether Justices are present or not.
Neutral Good:
Those of this path are strong followers of the Light, above all else.
The weak must be defended, and neutral goods act to ensure that right
triumphs over wrong, whether by assisting the law in a time of chaos,
or acting against an unjust government. Even if their actions will
sometimes bring about consequences to themselves, they are willing to
accept this in order to do what is good and right.
Chaotic Good:
Rebels and revolutionaries, these idealists strive to improve society
through upheaval. They are the over throwers of tyranny and the fighters
for freedom. They are not afraid to attack the law if they believe that
the establishment is corrupt, or if the system is protecting wrongdoers.
They believe in change for the betterment of all, even by violence if
necessary.
See also:
REQUEST
4.5.1.
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GOOD