GOOD

Multiple matches found. Displaying first result.
GOOD Goods consider the need of others in tandem with their own. Many good- aligns will place the well-being of others above that of themselves. A few have been known to shun violence and war altogether, but most Lightwalkers will fight against evils when necessary, in order to protect themselves and others. Goods who are overly bloodthirsty against neutrals may be reprimanded, and raising one's hand against a fellow Lightwalker without due cause is a sure way to incite the anger of the gods. Of all classes, paladins and healers are the ones most expect to uphold those ideals. Lawful Good: Peace and cooperation are to be preserved for the good of all, according to the beliefs of these individuals. Pacifists are of this path almost without exception, although most lawful goods believe that certain situations warrant action. They also believe in preserving the peace within protected areas for the safety of the entire citizenry, so they uphold the laws whether Justices are present or not. Neutral Good: Those of this path are strong followers of the Light, above all else. The weak must be defended, and neutral goods act to ensure that right triumphs over wrong, whether by assisting the law in a time of chaos, or acting against an unjust government. Even if their actions will sometimes bring about consequences to themselves, they are willing to accept this in order to do what is good and right. Chaotic Good: Rebels and revolutionaries, these idealists strive to improve society through upheaval. They are the over throwers of tyranny and the fighters for freedom. They are not afraid to attack the law if they believe that the establishment is corrupt, or if the system is protecting wrongdoers. They believe in change for the betterment of all, even by violence if necessary. See also: REQUEST
4.5.1. SUMMARY > YOUR CHARACTER > ALIGNMENT / ETHOS > GOOD

Full results:
GOOD
DETECT EVIL GOOD INVIS
DISPEL EVIL GOOD
GOOD TIDINGS
DETECT GOOD
DISPEL GOOD

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