HOBBLE

HOBBLE Syntax: hobble A vicious skill, hobble allows one to attempt to temporarily cripple one's opponent with a weapon attack. If successful, a hobbled opponent loses dexterity and as a result their armor class suffers greatly. The dexterity loss is more catastrophic to more dextrous targets than to naturally clumsy targets. In addition, fleeing on hobbled legs will often result in the victim falling over from the pain and effort, allowing the pursuer to catch up. Higher strength increases one's chance of successfully hobbling one's opponent, as does exploiting one's combat style advantages while making the attempt. Raged berserkers can not concentrate on hobbling. * Chances are greatly improved or worsened by combat style superiority. * Counterbalanced rogues can dodge non-dual wielded hobble attempts. * Can be nullifed by weapon ward. * Constitution improves recovery rate from hobble. * Concentration allows extra attacks upon hobbled fleeing victims. * Bows cannot be used to hobble an opponent. * Skills that cause hobble include sidearm smash, stun volley, pincer attack. See also: HELP DODGE, HELP COMBAT STYLE

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