HOLY ARMOR

'HOLY ARMOR' 'UNHOLY ARMOR' Syntax: AUTOMATIC Unlike other fighters, paladins and dark knights train for both extensive spellcasting and weapon combat, and dividing their skills between the two has left little room in their hybrid fighting style for the same rigorous physical regimen as more specialized fighters and rogues. As a result, in place of the more conventional DODGE skill, paladins and dark knights instead choose a less physically demanding route by fortifying their armor with magic. This is accomplished by the holy armor and unholy armor skills. The holy armor and unholy armor skills bolster the defensive attributes of the items a paladin or dark knight wears on their head, torso, arms, hands, legs, and feet. The heavier the ARMOR TYPE of the items that are worn, the larger the ARMOR CLASS bonus from the holy armor and unholy armor skills. Heavy Armor grants the most AC bonus and Light Armor the least. The skills also improve in defensive potency as the paladin or dark knight earns more ranks in his respective guild, as well as with increasing skill proficiency. At their maximum potential, the holy armor and unholy armor skills are easily two of the most powerful armor enhancements in Serin. Holy armor and unholy armor provide identical defensive bonuses as DODGE against lag-inducing skills such as bash. * Heavy armor grants the most bonus and light armor gives the least * The reverse is true for Oath of Eradication paladins * Wearing higher level items improve holy armor and unholy armor bonuses. * mithril items choose the best benefit of light or heavy armor type as appropriate See also: HELP ARMOR CLASS, HELP DODGE, HELP LAG, HELP SET PARRY See also: HELP ARMOR TYPE

[Index] [Back] [Random] [Close Window]