HOMETOWN

'HOMETOWNS' Hometowns are major cities. These are good places to make as your base in Serin. Within each hometown you will find guildhalls to take shelter in, places to obtain food and water, and protection from the cabal that looks out for the people of the town. There is also a good chance of running into a social gathering in these places, through the various taverns and marketplaces you will find there. Be warned though - a busy hometown can quickly become a bloodbath once the Law departs. 10.1.1 Seringale - The central town, and one of three protected by Justice 10.1.2 Valour - Lightwalker-only town in the western lands, defended by Knights 10.1.3 Timaran - bustling city built on the eastern trade route, protected by Justice 10.1.4 Darkhaven - evil-only. Citizens of Darkhaven are able to collect bounties 10.1.5 New Solace - non-chaotic only. A fortified garrison protected by Justice Whichever hometown you choose, it is sure to have an effect on your experience, not least because your hometown's temple is where you shall end up at death. If you are new to the realms, it is strongly advised to stay with a Seringale hometown. You may change hometown later at the Seringale city hall, via the "hometown" command. See also: Nexus
10.1. SUMMARY > GEOGRAPHY > HOMETOWNS

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