'HEALER'
Ethos: any
Align: good only
At the beginning of time, when the world was barely populated, there existed
a group of mortals that often walked beside the immortals themselves, hearing
of their wishes and plans for the world. Time passed by, and the immortals
began to conceal themselves in the heavens more and more often, to escape the
distraction of mortal attention. The group continued to talk to immortals,
but no longer would they meet. Only through the channels of prayer would
they communicate. The clerics, as they came to be called, had a greater bond
with the heavens than any other guildhall, their very powers themselves being
derived from immortal favor. The cleric guildhall became one which fought
with its faith, by praying for the divine to answer their allowed prayers.
As the Great War began in Serin, the faith of the clerics was tested more
than any other time, as their blood was spilled in the name of the side they
had chosen. The immortals allowed their prayers to continue, but Stryth
objected to the heavens being used to derive the means for a guild devoted
to worship to be fighting each other. Thus the cleric guild was fractured,
and formed into two new guilds, with their allowed prayers more suited to
their standing - the defenders of Light became the new guild of healers.
Often pacifistic, healers renounce wealth to devote their whole life to
their profession. They are the mouth of their gods, the preachers of their
faith. For their devotion, they receive incredible healing and protective
abilities, that may benefit themselves and those around them. A healer must
both understand and zealously believe in their chosen path. Healers may
gain experience through healing and curing others of their ailments, due to
their specialization in this field. In addition to healers ability to
restore life, they may also learn talents to help them banish the lifeless
undead.
Healers are the only class that can cross alignment to commune beneficial
spells. However, doing so requires a great deal of trust between themselves
and their deity. By earning an honored REPUTATION with their deity, the
healer demonstrates their devotion to their path and makes a promise not to
be led astray. Cross-alignment casting must be performed with discretion.
Healers who fail to role-play properly may be outcasted.
For more information, see HELP OUTCAST and HELP GOOD.
The following races can be a healer: human, elf, dwarf, halfling, avian,
storm giant, half-elf
7.7.
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HEALER