'INFAMY'
Syntax: automatic (requires unholy strength active)
If they have proven themselves strong enough to make it to the upper
echelons of their guild, the now infamous dark-knight is cradled by their
guildmaster, who teaches an even more depraved version of their unholy
strength that ensures the dark-knight remains irredeemable. That ability is
named infamy. It is a MUST to have unholy strength active for infamy to
have an impact. The effects of infamy depend on combat style and are as
follows:
* Two-handed weapons: Enhanced damage is enhanced further.
* Dual wielded weapons: Enhanced damage on offhand attacks. If they have
a dual parry weapon wielded as secondary weapon then the arm is immune
to arm distension injuries.
* Shield block: The shield ignites into flames, causing successful shield
blocks to deal fire damage to the opponent.
While striking with unholy strength, infamy also enhances the power of
ICEBALL against foes affected by spiteful strike's frostbites, and if they
are wearing an
AXE, attacks can spread their spite to other targets.
Note: Infamy requires at least three stacks of unholy strength.
See also:
UNHOLY STRENGTH