INFAMY

'INFAMY' Syntax: automatic (requires unholy strength active) If they have proven themselves strong enough to make it to the upper echelons of their guild, the now infamous dark-knight is cradled by their guildmaster, who teaches an even more depraved version of their unholy strength that ensures the dark-knight remains irredeemable. That ability is named infamy. It is a MUST to have unholy strength active for infamy to have an impact. The effects of infamy depend on combat style and are as follows: * Two-handed weapons: Enhanced damage is enhanced further. * Dual wielded weapons: Enhanced damage on offhand attacks. If they have a dual parry weapon wielded as secondary weapon then the arm is immune to arm distension injuries. * Shield block: The shield ignites into flames, causing successful shield blocks to deal fire damage to the opponent. While striking with unholy strength, infamy also enhances the power of ICEBALL against foes affected by spiteful strike's frostbites, and if they are wearing an AXE, attacks can spread their spite to other targets. Note: Infamy requires at least three stacks of unholy strength. See also: UNHOLY STRENGTH

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