'ILLUSIONIST'
Ethos: any
Align: any
At the realms conception, before anything even began, Denadlyr planned the
introduction of the class of wonders. Known as the mage, its guildhalls
were filled with scholars, the most intelligent of Serin's inhabitants, a
group that shunned the use of physical force to master the potential of the
mind. Their spells were versatile, and once a mage reached his pinnacle,
were powerful enough that even the warrior feared them. Magic became the
most influential force in battle, and mages were later integrated into each
army in the grand conflicts, proving indispensable with their both harmful
and beneficial spells.
The Great War which scarred Serin pitted mage against mage, and resulted in
much bloodshed and weakening of the arcane. After the war was burned out,
and the weakened magi retreated to rest, Denadlyr stepped into their council
to punish their foolishness, for his gift was intended to unify, to enrich
and amuse, and for defence, not to harm, maim and kill. He split their
guild into two new halls, and cast out the ones that disgusted him. One
such guild was that of illusionists, granted mastery of the sphere of charm
based magic. Illusionists remain closest to the form of their ancestor.
Specializing in deception, the illusionist wields considerable power and
defensive capability. An understanding of thought allows the illusionist
to manipulate the thoughts of others, to fool them into believing they
fight faster or slower, that they are gigantic, tiny, or stupid. Once of
high enough stature, an illusionist may even create an illusion of an entire
creature, and command it. The illusionist guildhall also specialized in the
science of transportation, learning the ability to create gates to different
parts of Serin. At the peak of his abilities, the illusionist's magic is
a formidable arsenal to all that experience it.
The following races can be an illusionist: human, elf, drow, gnome, avian,
illithid, quasit, half-elf, pixie, jagar
7.3.
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ILLUSIONIST