'REALISM'
Many people have a hard time understanding the relationship of fantasy and
realism. They are under the mistaken impression that fantasy = no realism.
Well, here is a new flash: Realism is an important part of Fantasy. Imagine
if Merlin was simply able to slay Mordred outright for Arthur. Or if
Raistlin wasn't affected by his sickness. Or if Frodo was able to waltz
through the Ringwraiths on his way to get rid of the Ring. If any of these
were the case, there would be nothing to read. No excitement, no drama,
just a yawn, stretch and a 'Well, I guess I just saved the world again'. If
heroes and wizards don't adhere to realism, then the entire fantasy genre
would consist of two line works. "An evil came to the land. A powerful hero
vanquished it."
Just because a drow doesn't exist in whatever you happen to call reality,
doesn't mean that it has to disobey all of the structures of your reality.
Sure, drows exist on Abandoned Realms. And yes, they have to adhere to
everything everyone else does. They have to eat, drink, rest, etc. Because
they have to do these things doesn't mean that it isn't fantasy. We will
try to have as much realism as possible without sacrificing the fun of
playing here. This does not mean that it will not be a challenge, it just
means that we will not get bogged down with making this a virtual reality.
For example, we think that it is very hard to recite complex, magical
runes (which are totally foreign to you...if you could memorize them, you
would be a Wizard), while getting all of the inflections and syllables
perfectly, from a piece of parchment while someone is standing right in
front of you with the intent to kill you with their sword.
The basis for Abandoned Realms is a world where many races of humanoids
have developed. The technology of this world can be likened to medieval
times. Magic does exist as a part of this world, but this does not mean
that people can do whatever they want. There are limits to everything.
12.16.
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ROLEPLAYING >
REALISM