TRIPWIRE

'TRIP WIRE' Syntax: tripwire Syntax: tripwire high Syntax: tripwire low (default) Given enough time to prepare, a skilled thief is able to lay an undetectable trap to ensnare his victims. By intricately placing thin wires, the thief sets a trap which will occupy their victim just long enough for a thief to steal and flee....or whatever else strikes their fancy. The tripwire is set off automatically when the unsuspecting victim leaves the room it is in. A master thief may place up to three tripwires, but only one per room. The skilled thief can set a tripwire to be higher or lower off the ground, depending on the victim they are attempting to ensnare. Low tripwires entangle small and medium foes on foot, but are trampled by large foes. High tripwires entangle small and medium foes who are flying, and all large foes. Tiny foes can easily avoid all tripwires. A player who becomes entangled in a tripwire has a chance to face-plant onto the ground or into an object lying in the room.

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