TRIPWIRE

'TRIP WIRE' Syntax: tripwire Syntax: tripwire high Syntax: tripwire low (default) Given enough time to prepare, a skilled rogue can lay an undetectable trap to ensnare victims. By intricately placing thin wires, the rogue sets a trap which will occupy their victim just long enough for a rogue to set upon their victim, flee . . . or whatever may strike their fancy. The tripwire is set off automatically when the unsuspecting victim exits the room. A master rogue may place up to three tripwires, but only one per room. The skilled rogue can set a tripwire higher or lower off of the ground, depending on the victim they are attempting to ensnare. Low tripwires entangle small and medium foes on foot, but are trampled by large foes. High tripwires entangle small and medium foes who are flying and all large foes. Tiny foes can easily avoid all tripwires. A player who becomes entangled in a tripwire has a chance to face-plant onto the ground or into an object lying in the room.

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