WILD ITEMS

WILD 'WILD ITEM' 'WILD ATTACK' Syntax: AUTOMATIC Wild items are items so difficult to control that they can only be used by those of the chaotic ethos. Those who are of the lawful or neutral ethos cannot use wild items at all. In addition, some wild items are also weapons, and these wild weapons can be used to deliver wild attacks in combat. Compared to normal attacks, wild attacks do an unpredictable amount of damage ranging from decreased damage to significantly increased damage. Because wild attacks are more likely to increase than decrease damage, and because damage increases from wild attack are generally larger than damage decreases, wild attacks can be considered improved attacks on the whole. Any attack delivered by a chaotic wielder of a wild weapon has a chance of being wild. Should the wielder of a wild weapon overcome his opponent's parry attempt due to an advantageous weapon type matchup, his advantaged attack will always be wild. * Wild items can only be used by chaotic characters. * Wild weapons can randomly deliver wild attacks. * Wild items can only be stored within a container that is also wild. * Wielding a wild weapon in town could lead to a fine or a WANTED flag * Damage from wild attacks is reduced by wearing orderly equipment. See also: HELP ETHOS, HELP WEAPON TYPE, HELP CONFISCATE, HELP THIRD LAW
5.7. SUMMARY > ITEMS AND NPCS > WILD ITEM / WILD ATTACK

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