CONSIDER

CONSIDER Syntax: consider <character> syntax: consider <character> <reason> CONSIDER tells you what your chances are of killing a character. Of course, it's only a rough estimate. Factors such as special effects, immunities, and vulnerabilities are not taken into account. Depending on the reaction from the considered target, you can tell of which alignment they are. It can also be used to gauge the size of the target and any visible auras they may have, or if they are flying. In addition, if lore and/or detect magic are practiced, they reveal additional info when considering another player. The DETECT MAGIC spell will allow mages and clerics (not everybody) to estimate the opponent's spell saves. Lore will allow you to compare your hitroll/damroll/weapon with that of your opponent. This does not divulge any specifics, just a guideline as to how you match up with them. Consider with an additional argument allows one to specify a roleplaying reason, to help explain to the Immortals why you might be considering killing that person. This can help the Immortals to settle disputes, if you are accused of PK'ing without roleplay and do not have anything for us to look at, it doesn't look as favourable.

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