'RANDOM EQUIPMENT'
 
Some shops etch their armors with the luck of the winds, 
ensuring that each piece of armor is uniquely branded with 
different random combinations of magical properties. You can
gamble items that are listed as "??" under the "Qty" (quantity)
column (use the LIST command in a room with a shopkeeper).
Certain shopkeepers are more likely to create items with certain 
attributes than others.
 
Here are some guidelines for understanding random items: 
 
1. Your investment is a complete gamble. Price does not ensure
   quality. However, higher level items potentially yield better
   results. 
2. Random items are restricted in levels - your character cannot 
   wear that item if it is of a higher level than your 
   character's level. 
3. Random items are generally named by a prefix based on their 
   strongest bonus. Item prefixes allow others to guess your 
   random item's attributes, without giving away the item's full 
   stats. The list of prefixes is below:
 
Prefix            Attribute
------            ---------
Deflective        Save vs. Spell
Disease-scarred   Save vs. Malediction
Diamond-white     Wisdom
Dragonblood       Damroll
Dragonwing        Hitroll
Earthen           Health points
Emerald-green     Constitution
Fire-scorched     Save vs. Affliction
Fractured         None
Meteoric          Afflictive break
Onyx-black        Dexterity
Psi-faded         Save vs. Mental
Psionic           Mental break
Ruby-red          Strength
Sadistic          Maledictive break
Sapphire-blue     Intelligence
Shimmering        Mana points
Translucent       Movement points
 
Note: If you're just looking to outfit yourself, you can 
assemble a set of reasonably useful random items very 
inexpensively by using OUTFIT at guild trainees. 
5.5. 
SUMMARY > 
ITEMS AND NPCS > 
RANDOM EQUIPMENT