'KICK' 'DOUBLE KICK'
Syntax: kick
Kicking allows the adventurer to receive an extra attack in combat, a
powerful kick. However, a failed kick may throw an unwary fighter off
balance. Warriors, thieves, shamans, rangers, shadows, dark-knights,
druids, and monks may learn to kick. One's dexterity governs the ability
to connect with a kick while strength affects the impact in damage.
Some classes excelling in the martial arts can develop higher techniques
of kicking once they have achieved higher ranks. They will be able to
execute more than one kick at a time or perform a special kick, such as
WINDING KICK.
NOTE: Using kick with an additional argument, i.e. kick <player>, will
remove the player from your
GROUP rather than physically kick him.