'EXPERIENCE'
Your character may advance in power by gaining experience. The experience
points needed to attain your next level is determined by your experience
points per level at level 1 + 20% for each level. Therefore, a human warrior
(1500 experience points per level at level 1) would need 3000 experience
points to get from level 6 to level 7.
You gain experience by:
being part of a group that kills a monster
improving on a skill or a spell
You lose experience by:
slaying good aligned mobiles if you are also good aligned
being the target of certain spells
dying to mobiles
The experience you get from a kill depends on several things: how many
players are in your group, your level versus the level of the monster, your
alignment versus the monster's alignment, and some random variation.
There is a big experience bonus for groups of three and a small bonus for
groups of two.
Note that pets and mercenaries no longer impact in any way how much experience
you or your group gains. Scenario follows:
1) One player soloing alone gains "solo" experience
2) One player soloing with pet and mercenary gains "solo" experience.
3) Two players levelling together gain "two-man" experience
4) Two players levelling with a pet or merc, gain "two-man" experience.
5) Three players levelling together gain full experience.
6) Three players levelling together with a pet gain full experience.
Mobiles created by a player's class skills do not affect experience gains.
Some noteable examples are mirror images and necromancer skeletons.
You can "level down" to group with newbies by using the
DRINKME potion.
You can stop gaining experience with the
NOEXP command.
20.
SUMMARY >
LEVELLING / EXPERIENCE