'RANDOM EQUIPMENT'
Some shops etch their armors with the luck of the winds,
ensuring that each piece of armor is uniquely branded with
different random combinations of magical properties. You can
gamble items that are listed as "??" under the "Qty" (quantity)
column (use the LIST command in a room with a shopkeeper).
Certain shopkeepers are more likely to create items with certain
attributes than others.
Here are some guidelines for understanding random items:
1. Your investment is a complete gamble. Price does not ensure
quality. However, higher level items potentially yield better
results.
2. Random items are restricted in levels - your character cannot
wear that item if it is of a higher level than your
character's level.
3. Random items are generally named by a prefix based on their
strongest bonus. Item prefixes allow others to guess your
random item's attributes, without giving away the item's full
stats. The list of prefixes is below:
Prefix Attribute
------ ---------
Deflective Save vs. Spell
Disease-scarred Save vs. Malediction
Diamond-white Wisdom
Dragonblood Damroll
Dragonwing Hitroll
Earthen Health points
Emerald-green Constitution
Fire-scorched Save vs. Affliction
Fractured None
Meteoric Afflictive break
Onyx-black Dexterity
Psi-faded Save vs. Mental
Psionic Mental break
Ruby-red Strength
Sadistic Maledictive break
Sapphire-blue Intelligence
Shimmering Mana points
Translucent Movement points
Note: If you're just looking to outfit yourself, you can
assemble a set of reasonably useful random items very
inexpensively by using OUTFIT at guild trainees.
5.5.
SUMMARY >
ITEMS AND NPCS >
RANDOM EQUIPMENT