RANDOM ITEMS

'RANDOM EQUIPMENT' Some shops etch their armors with the luck of the winds, ensuring that each piece of armor is uniquely branded with different random combinations of magical properties. You can gamble items that are listed as "??" under the "Qty" (quantity) column (use the LIST command in a room with a shopkeeper). Certain shopkeepers are more likely to create items with certain attributes than others. Here are some guidelines for understanding random items: 1. Your investment is a complete gamble. Price does not ensure quality. However, higher level items potentially yield better results. 2. Random items are restricted in levels - your character cannot wear that item if it is of a higher level than your character's level. 3. Random items are generally named by a prefix based on their strongest bonus. Item prefixes allow others to guess your random item's attributes, without giving away the item's full stats. The list of prefixes is below: Prefix Attribute ------ --------- Deflective Save vs. Spell Disease-scarred Save vs. Malediction Diamond-white Wisdom Dragonblood Damroll Dragonwing Hitroll Earthen Health points Emerald-green Constitution Fire-scorched Save vs. Affliction Fractured None Meteoric Afflictive break Onyx-black Dexterity Psi-faded Save vs. Mental Psionic Mental break Ruby-red Strength Sadistic Maledictive break Sapphire-blue Intelligence Shimmering Mana points Translucent Movement points Note: If you're just looking to outfit yourself, you can assemble a set of reasonably useful random items very inexpensively by using OUTFIT at guild trainees.
5.5. SUMMARY > ITEMS AND NPCS > RANDOM EQUIPMENT

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