WEAPON WARD

'WEAPON WARD' Syntax: cast 'weapon ward' (short syntax: wwad) Spell type: PROTECTIVE Weapon wards are spells that protect spellcasters from many of the specialized weapon attacks employed by other classes. This is accomplished by erecting a temporary ward upon the spellcaster's weapon, whose energies will automatically be unleashed in response to specialized weapon attacks such as DISARM. The duration of a spellcaster's weapon ward is dependent upon his primary attribute, which is intelligence for mages. Spellcasters who are caught without a weapon ward protecting them are very vulnerable to being disarmed, or worse. Having a weapon ward in place prevents a spellcaster from removing or changing his own weapon. An active weapon ward will prevent one's opponent from exploiting any weapon type advantages over a spellcaster's parrying, and also prevents a spellcaster from suffering any parrying penalties due to lack of skill proficiencies in his opponent's weapons. See also: HELP DISARM

[Index] [Back] [Random] [Close Window]