WEAPON WARD
'WEAPON WARD' 
Syntax: cast 'weapon ward' (short syntax: wwad)
Spell type: PROTECTIVE
Weapon wards are spells that protect spellcasters from many of the
specialized weapon attacks employed by other classes.  This is accomplished
by erecting a temporary ward upon the spellcaster's weapon, whose energies
will automatically be unleashed in response to specialized weapon attacks
such as DISARM.  The duration of a spellcaster's weapon ward is dependent
upon his primary attribute, which is intelligence for mages.  Spellcasters
who are caught without a weapon ward protecting them are very vulnerable to
being disarmed, or worse.  Having a weapon ward in place prevents a
spellcaster from removing or changing his own weapon.  
An active weapon ward will prevent one's opponent from exploiting any weapon
type advantages over a spellcaster's parrying, and also prevents a
spellcaster from suffering any parrying penalties due to lack of skill
proficiencies in his opponent's weapons.  
See also: HELP DISARM 
 
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