DEPLOY RECLAIM
Syntax: deploy <lair entrance object>
Deploys a lair in the current room, provided all conditions are met
and the environment is suitable for the chosen type of lair.
An example lair entrance object is a hovel door and it requires fields.
Syntax: deploy <lair room kit>
Deploys a room upgrade kit in this unfinished room, and applies the
stats of the chosen room upgrade kit to the new finished room.
Syntax: deploy <lair room kit> <direction>
Deploys a room upgrade kit in the chosen direction, provided the lair
is large enough.
Syntax: deploy 'room redecorating kit' <room name>
Deploy a room redecorating kit, and immediately begin editing the
room description of the current room. Must be in your lair to use.
Syntax: deploy <furniture or container>
Deploy some furniture in your lair. The item will be placed in the
room and a reset will be added so if the item is destroyed for any
reason, it will repop just like any other area. Deployed items lose
the "take" flag, and can no longer be picked up.
Syntax: deploy <missing exit kit> direction
Deploy an exit kit, and begin editing the description of the wall in
the given direction. If the wall is bumped into, they see the string.
Example:
deploy kit 'chair' 'A sturdy wooden chair' 'A large chair has been built thick enough to support a lot of weight.'
Syntax: deploy <inspection kit>
Create a custom description that people can look at in your lair.
This provides an easy way to increase the room prestige without adding
volume.
Syntax: reclaim <deployed furniture or container>
Pick up your deployed furniture, as long as it's empty.
See also:
LAIRS